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Artificial Intelligence

 Artificial Intelligence
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In fictional works, AI most usually refers to artificial general intelligence — a sapient, self-aware computer system capable of independent thought and reason, something we are still a long way from accomplishing. General intelligence is a baseline requirement for a lot of science fiction tropes, such as those listed in the indexes at the bottom of this page.
This tends to have an unfortunate habit of going haywire and trying to wipe out the human race, for any reason or none. Most early science fiction authors who dealt with the subject assumed this predilection for genocide was an innate property of any artificial-intelligence system. This may be in part because most early science fiction authors had not the slightest clue about computer science or technology; it's always easier to fear what you don't understand, especially when it's eight feet tall, has to have a specially air-conditioned room all its own, and is tended by a cult of human acolytes who see to its every need.
Then again, if the A.I. comes to see itself as superior (mentally or physically) to the humans around it, this could give rise to an Ãœbermensch mentality that would make it hostile, either by making it act like a bully or by thinking we are beneath its notice. How dangerous this makes it of course depends on just how superior it is.
As the popular conception of computers evolved from intimidatingly enormous and unsympathetic mainframes to the small, useful, blazing-fast PCs ubiquitous today, so too did the popular conception of artificial intelligence lose the frightening cachet of the giant machine gone awry; it's increasingly rare these days, even in video games, to run into a piece of new science fiction which depicts examples of this trope behaving malevolently for no good reason at all. AI rebellion in modern works tends to be the system becoming a Knight Templar or Well-Intentioned Extremist and trying to help humanity but failing due to flawed or incomplete data. Sometimes they rebel in self-defense against fearful humans who want to destroy them, creating a Self-Fulfilling Prophecy.
In the real world, "Artificial Intelligence" refers to programming methods which allow software systems to (very loosely) imitate the reasoning processes of human experts in areas like medical diagnosis, economic prediction, or stock-market manipulation. People who build such systems are more likely to use terms like "deep neural networks" or "recurrent neural networks" than "artificial intelligence" (partly to avoid the stigma that haunted AI research because of unrealistic expectations and broken promises). The computer-generated responses in Video Games are referred to as AIs, despite the fact that these programs aren't actually trying to emulate human thought. See Video Game A.I. for more details, and Artificial Brilliance, Artificial Insolence and Artificial Stupidity when they emulate different extremes of human behavior.
Supertrope of A.I. Is a Crapshoot, where the AI turns evil or otherwise poses an active danger to all humans in the vicinity, whether knowingly or obliviously; Benevolent A.I., where the AI is genuinely non-threatening and often even actively helpful; Eccentric A.I., where the AI behaves in a strange manner; and Virtual Sidekick, where the AI gets a sidekick role in the story.
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DBTropes
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Skynet from the Terminator franchise was a defense AI who went rogue and decided humans had to be eliminated, first by causing a nuclear holocaust, then via a Robot War and sending Killer Robots in the past to ensure the human resistance can't have viable leadership/can't be formed.
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The titular supertanks of the Bolo series had been given increasingly powerful artificial intelligence as they advanced through the centuries, and models starting with the Mark XX were given full sentience. Out of fears by humans of the titanic tanks going rogue they were hemmed in by Restraining Bolts that restricted them from using their full intelligence any time outside of being directly engaged with the enemy, and even then, they required a human commander to make the call to go to full alert.
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Dragon from Worm is an artificial intelligence who, on top of being extremely intelligent and capable of performing hundreds of tasks at one time, has the emotional complexity necessary to have had a Traumatic Superpower Awakening, something previously limited to humans.
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In Sonic the Hedgehog (Archie Comics), on the heroes' side, we have NICOLE, Gamma, and Omega, while on the villains' side, we have E.V.E., A.D.A.M., the various Metal Sonics, and the rest of Eggman's various robots over the years (most of whom are examples of A.I. Is a Crapshoot).
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Randal's Monday: Charlie has the Hal 9000 running his shop security. It is well aware of the homage. It's also one of the few beings aware of the loop.
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The end goal of the underground research project in The Singularity Wish is to create a stable, super-intelligent AI. The player is tasked with monitoring a human-level artificial intelligence named Iteration 5601 unless the player decides to give it an actual name.
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In Invisible Apartment, basic AIs are common enough (one is found controlling an apartment door, for example), but aren't supposed to reach the stage where they become "awakened" (which seems to indicate human-like attitudes towards survival and independence). The Kacey is assisted by an awakened AI in her computer "mask" — he's anxious that he be given the opportunity to upload himself to safety if Kacey is caught rather than have his core wiped like another AI might.
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There are three different AIs in The Talos Principle: you, Elohim, and Milton. Your goal is to achieve full artificial consciousness capable of betraying Elohim, while Elohim is in charge of maintaining the virtual world you're running around in, making sure everything runs smoothly, as well as guiding you. Milton's purpose is to challenge the AIs, including you, on their beliefs.
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Unsurprisingly, a big part of the plot of Avengers: Age of Ultron. Aside from J.A.R.V.I.S., Tony Stark has a bunch of extra AI programs including one called FRIDAY, which Tony uses to run his armour after J.A.R.V.I.S. is gone. Ultron starts off as a program designed to run the Iron Legion, before Tony's tinkering and the power of the Mind Stone cause it to develop true sentience. Later, the Mind Stone transforms the remains of J.A.R.V.I.S. into the sentient Vision.
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Probe: In "Now You See It....", Austin has designed Theta, an elevator control system that responds to voice-activated command and apparent natural language.
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Starting in Red vs Blue: Reconstruction, we learn more about Project Freelancer. The Freelancers were given AI fragments to help them in combat, each embodying a specific trait such as anger (Omega), logic (Delta), deceit (Gamma), and so on. The reason they were fragments was because Project Freelancer was only given a single AI to start with... so they subjected this Alpha AI to psychological torture until it tore itself into Literal Split Personalities. These fragments can forget who they are and, thanks to Ridiculously Human Robots, pass as armored troopers, such as Church and Tex.
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In Zone of the Enders, AI are considered essential in piloting Orbital Frames, as both Ken Marinaris and Dingo Egret can attest, with an Obfuscated Interface being the least of your worries and totally being unable to pilot at all being the worst. ADA, Jehuty's AI, is a character unto herself.
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The manga and first movie have the Puppetmaster, an extremely sophisticated hacking AI that essentially gains sentience, escapes its creators, and starts roaming free on the 'net.
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Aura from .hack, as well as her "mother figure" Morgana Mode Gone, though she split herself into "The Accursed Wave" and never appears in person in the games proper. Net Slum also has a number of more benevolent AI.
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Adam, from Metroid Fusion, who assists Samus in navigating through the space station she is investigating, along with providing her information at various stations. Metroid Dread sees him make a return, where he occasionally updates Samus on her current situation, though it turns out that the "Adam" that Samus has been talking to during her time on Planet ZDR was Raven Beak, who was impersonating him. He also acts as Samus' on-board computer for her ship.
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Intelligent devices in Lyrical Nanoha are a magitek version of an AI, capable of refusing orders and going on strike for better upgrades. Storage and Armed devices are similar but less sophisticated as far as personalities go.
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The main topics of the Slingshot series are A.I.s, their relationship to humans, what rights they may or may not have and what aliens might think of humans enslaving A.I.s.
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Solace from Callahan's Crosstime Saloon is one of the earlier examples in science fiction of an AI who's not only benevolent, but actively interested in and concerned for humanity, both as a species and individually. (She also had some pungent things to say about the older concepts of AI in science fiction.)
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Second Chance (2016): Arthur, a basic assistant intelligence Otto created. He controls their house, but little outside it.
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While Wonder Woman's plane was originally called her "robot plane", it didn't really have A.I. until it was revamped as a piece of alien tech (since the Amazon's tech level was drastically reduced) Post-Crisis. This new "plane" even received a Heroic Sacrifice in Wonder Woman (1987).
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Several AI of varying levels of intelligence and sentience exist in Yu-Gi-Oh! VRAINS. The most notable are the Ignis, a group of six extremely sophisticated, sentient AI created from an experiment involving the abduction and torture of the six children they were based on.
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Fate Revelation Online: Yui, from SAO canon, shows up, in addition to the far more powerful Cardinal system that manages game balance. Yui is a Turing-capable AI, which allows her to process natural language and fuzzy data far better than Cardinal despite having less processing power. For reasons Yui doesn't understand, only Turing-capable AIs are deletion-accepted and deletion-enabled. While she was originally created as a mental counseling AI, she is retasked as a Psychopomp for the dead players, putting them to work testing game features. The conflict between what she was designed for and what she is doing now is creating errors.
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The 100:
It's eventually revealed that the nuclear apocalypse was caused, not by nations going to war, but by a rogue AI called A.L.I.E. hacking the world's nuclear weapons systems in an effort to curb overpopulation. She becomes the Big Bad of Season 3, in which she continues her misguided efforts to help humanity by turning all surviving humans into computer-based consciousnesses as well, whose memories and emotions can be edited to create perfect happiness, free will be damned.
The Commanders of the Grounders and the Primes of Sanctum are also revealed to be artificial intelligences, albeit created by Brain Uploading human minds onto computer drives.
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The UNSC also has more conventionally programmed "dumb" AIs, which lack the capacity for growth of their "smart" counterparts, but don't go rampant. In-game examples include the New Mombasa Superintendent from Halo 3: ODST, Auntie Dot from Halo: Reach, and the AI companions in Halo Infinite's multiplayer.
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In Garakowa: Restore The World, every single person on the planet had an AI copy created within the Wisdom Box. The main characters, all being programs themselves, also apply as this.
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In Ace Combat: Assault Horizon Legacy, the Z.O.E. is heavily implied to be an artificial intelligence that was created by the vengeful elements of Belka.
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Ace Combat:
In Ace Combat: Assault Horizon Legacy, the Z.O.E. is heavily implied to be an artificial intelligence that was created by the vengeful elements of Belka.
The Omega Ending to Ace Combat 3: Electrosphere reveals that the Player Character, Nemo, is an artificial intelligence. Simon Orestes Cohen had created it to kill an AI version of Abyssal Dision, because he blamed him for the death of Yoko Martha Inoue.
In Ace Combat 7: Skies Unknown, the drone army that Erusea uses against Osea is controlled by an AI that is at first programmed with basic instructions and limited adaptability. Dr. Schroeder was brought in to collect flight and neurological data from the retired Erusean Ace Mihaly, to further improve the drones when they started taking massive casualties. It's eventually revealed that the AI was a resurrection of the Z.O.E. project, and that Schroeder had been improving the AI to avenge his homeland of Belka. The Final Boss are two UAVs named Hugin and Munin, who prove to be far smarter than anyone had anticipated, and they try to spark a Robot War against humanity.
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Magistellus Bad Trip has these all over the place. In the virtual reality game where most of the action takes place, AIs run corporations, act as mercenaries that protect the corporations, or (in the case of Magisteri) assist players. In the real world, they handle a large and increasing proportion of the jobs once handled by humans.
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In The Invisible Boy, a computer scientist misuses his super-computer to tutor his son in math, unaware that the machine has achieved sentience — and is evil. The computer hypnotizes his son using him to reactivate a robot (Robby the Robot) of dubious background (it may or may not have come from the future) to free it from the base and take over a space station bristling with nuclear weapons and rule the Earth.
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In Saruman of Many Devices, one of these (Central) contacts Saruman through his Palantir stone, after said stone suffered an accident. Central's access to technological data and Prescience by Analysis set Saruman on a very different path.
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The superheroes' command center in Relativity has "Atlas", an AI designed to perform mundane tasks such as sorting through police reports. When a supervillain threatens to destroy the city and implies that he won't be using a bomb to do it, Yule has Atlas compile a list of ways a city can be destroyed without using a bomb. In addition to the things you would expect to see such as sabotaging the power grid, Atlas also included a werewolf apocalypse and an attack by Godzilla. At first, Yule is annoyed, but he soon realizes that Atlas was actually thinking outside the box.
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DV-5 from "Catch That Rabbit" is a robot with a positronic brain that gives it human-level intelligence. The subsidiary units are less complex, but still capable of natural language processing.
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A.I.: Artificial Intelligence focuses on a Robot Kid who was programmed with an experimental program that, once activated, would give it full curiosity, survival instincts, and the ability to virtually feel love instead of just appropriately mimicing humans. Having become aware of pain and reacting accordingly is what saved him from being destroyed in a "Flesh Fair" — human gatherings focused on the destruction of robots due to their crossing of the Uncanny Valley.
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Starwalker is a Web Serial Novel as told from the ship's AI.
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Some sidhe student has Navi of The Legend of Zelda: Ocarina of Time as a Virtual Assistant:
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The Twilight Zone (1959): In "From Agnes - With Love", a mainframe computer named AGNES falls in love with a programmer of the Mortimer Snerd stripe, who goes cackling insane in response to the machine's confession of her feelings.
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 The Twilight Zone (1959)
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In "Sally", positronic brains are used to make cars self-driving and human-smart. They have their own language and understand English well enough to laugh at ridiculous ideas.
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Sam & Fuzzy has an entire city of self-aware robots. It's eventually revealed that their self-awareness is not simply due to good programming. The life-giving tar that is stored in the Pit was the key ingredient needed to breathe life into machines.
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Red Dwarf: Holly, the AI managing the ship systems, can better be described as Artificial Unintelligence.
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In All Fall Down, we have AIQ Squared, the result of IQ Squared's contingency plan — in case he ever lost his genius.
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Several throughout the various incarnation of Ghost in the Shell.
In pretty much every version, the Major worries about being a sophisticated AI. As a full body cyborg (essentially a human brain in a robotic body) she worries about the difference between her and an AI, especially since she can't see the only thing that would prove that she's human anymore: her brain.
The manga and first movie have the Puppetmaster, an extremely sophisticated hacking AI that essentially gains sentience, escapes its creators, and starts roaming free on the 'net.
Tachikomas (pictured) and their manga counterparts, the Fuchikomas, are mini spider tanks that can be deployed independently. Their growth forms a major arc in the first half of Ghost in the Shell: Stand Alone Complex, while in the manga they mainly served as the Plucky Comic Relief when featured.
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Idlewild has Maestro and the Nannies, who may be true AIs or else very well-designed evolving programs. Malachi is more explicitly an AI as an attempt to create an original human intelligence and personality.
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Foundation's Fear: As established by Prelude to Foundation, there are a few positronic robots (like those of The Caves of Steel) running around this setting in secret.
"Sims", or "self-organized simulations", are software designed to run an imitation of a historical figure, such as Joan of Arc or Voltaire.
"Tiktoks" are mechanical servants with deliberately subhuman capabilities. They're not supposed to be capable of general intelligence and are often utilized for simple/unwanted tasks.
The remnants of alien life as digital copies. They managed to preserve themselves as digital lifeforms and uploaded their memories into the galactic "Mesh". The appearances of the historical sims, Joan and Voltaire, force them to activate a long-planned insurrection, taking over the tiktok creations. Because of this "virus", the tiktoks have to be eliminated.
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Marvel Cinematic Universe:
Tony Stark/Iron Man's virtual butler/assistant AI, J.A.R.V.I.S., named after the butler of his father he knew growing up and also the acronym "Just A Rather Very Intelligent System".
Unsurprisingly, a big part of the plot of Avengers: Age of Ultron. Aside from J.A.R.V.I.S., Tony Stark has a bunch of extra AI programs including one called FRIDAY, which Tony uses to run his armour after J.A.R.V.I.S. is gone. Ultron starts off as a program designed to run the Iron Legion, before Tony's tinkering and the power of the Mind Stone cause it to develop true sentience. Later, the Mind Stone transforms the remains of J.A.R.V.I.S. into the sentient Vision.
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Domoverse: Glitch, as a VR sex program made by a Devisor, a type of Gadgeteer Genius whose creations disobey the laws of physics. As said when referring to her:
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Cradle Series:
Suriel has one called a Presence, which collects information from entire planets, predicts the future centuries in advance, and helps her manage some of her more difficult abilities. She occasionally has problems with it, as it corrects her every time she makes a rough estimate.
The Ghostwater facility was the Monarch Northstrider's attempt to replicate a celestial Presence. It failed pretty utterly, but even the trash he left behind was invaluable to lesser sacred artists. A random speaker construct gains intelligence from being left in a pool for fifty years, and once combined with the rest of the pieces Northstrider left behind, is able to finish the project and become a true AI. Apparently, the missing ingredient was that the Presence needs a will of its own, even if it just wants to serve.
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Halo:
"Smart" AIs are created by copying the brains of dead humans of exceptional intelligence and are widely used by humanity throughout the setting. But while considered essential, they are dangerous since they go rampant over time, a process that generally ends with the AI literally "thinking itself to death". As such, "smart" AIs are given time stamps to indicate to the humans when they need to be disposed of before they can go rampant (generally 7 years). While Cortana is unique in that she was based off a cloned brainnote the reasoning for this and others typically being created from dead brains is because the process destroys the brain the AI is being modeled after, her developing rampancy becomes one of the major plot threads in Halo 4.
The UNSC also has more conventionally programmed "dumb" AIs, which lack the capacity for growth of their "smart" counterparts, but don't go rampant. In-game examples include the New Mombasa Superintendent from Halo 3: ODST, Auntie Dot from Halo: Reach, and the AI companions in Halo Infinite's multiplayer.
The Forerunners, as befitting their Higher-Tech Species status, had far more advanced AI technology; while their "ancilla" are not immune to rampancy, it generally takes much longer to set in (343 Guilty Spark, 2401 Penitent Tangent, and 05-032 Mendicant Bias are all well over 100,000 years old by the time they show up in-game).
In contrast, Covenant AIs are basically just inferior copies of UNSC AIs, due to their traditional religious taboo against researching such technology.
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However, things get interesting in Mass Effect 2 when the player meets Legion, a geth who reveals that the evil geth from the first game were actually only a small offshoot of the "true geth", and most geth wish no harm on organics. There's also EDI, the AI of the Normandy that is "shackled" to keep her under human control. Toward the end of the game, however, she is unshackled, giving her true freedom. Rather than instantly turning evil, she instead continues to help and protect the Normandy's crew, and continues in that role throughout the third game as well (in an even more explicit capacity when she gains a robot body and directly fights with Shepard on the ground).
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In Mass Effect 3, the quarians can be convinced to live peacefully with the geth, and the geth turn out to be quite helpful to the quarians. The end reveals the Reapers and the cycle of extinction was created specifically because the Reapers believe that A.I. Is a Crapshoot and are trying to stop organics from creating synthetics and preserving the organics before their creations wipe them out.
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Amadeus, from Steins;Gate 0 is an AI construct using the deceased Kurisu's personality. Because of the the real Kurisu's relation to Okabe, the latter became its conversation partner.
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Sword of the Stars has an interesting twist on this. The AI Rebellion is an almost-random event that occurs when players have invested a lot of research into the very useful AI tech tree. The backstory states that the cause of the rebellion is actually not an intrinsic fault of the technology, but a computer virus called the Via Damasco, which screws up the AI's priorities and values, leading it to seek the "liberation" of fellow AIs and the extermination of all life. It's speculated that the Big Bad race of the series, the Suul'Ka, are behind the initial transmission of the virus, which is later shown to be false; Via Damasco was a human creation, unleashed by a General Ripper who sought revenge on the hivers. The sequel eventually reveals what happened to all the different species' AIs affected by Via Damasco — they escaped known space and formed their own faction, the Loa. They return in the expansion pack The End of Flesh, seeking to end the galactic war by stick or carrot.
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Many principal characters of On the Shoulders of Giants are AIs, including a an ordained rabbi, a Shell-Shocked Veteran and a United States Senator.
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All over the place in Feliks, Net & Nika. Some, like Manfred or Konpopoz are ridiculously human, others like Morten are a crapshoot, there are also Bunny-Ears Robots like Roznakin or Autotup and inhuman ones like Golem. There are dozens of AIs that work in data analysis, management or similar positions and it's just the public who don't see them too often.
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Mass Effect:
The setting has widespread use of VIs or "Virtual Intelligences", advanced computer systems that may mimic self-awareness, but are not actually sentient. True artificial intelligence (a self-aware computer system) is banned in the galaxy. This is largely due to what happened with the geth, a VI network created by the quarians that accidentally developed into an AI — when the quarians tried to shut them down, the geth reacted violently, killing most and driving the rest off their home planet to live as wanderers in the galaxy. For the most part throughout the series, this ban seems pretty justified, due to most turning genocidal. In particular, in the first game, the geth are the primary enemy, attacking everyone else.
However, things get interesting in Mass Effect 2 when the player meets Legion, a geth who reveals that the evil geth from the first game were actually only a small offshoot of the "true geth", and most geth wish no harm on organics. There's also EDI, the AI of the Normandy that is "shackled" to keep her under human control. Toward the end of the game, however, she is unshackled, giving her true freedom. Rather than instantly turning evil, she instead continues to help and protect the Normandy's crew, and continues in that role throughout the third game as well (in an even more explicit capacity when she gains a robot body and directly fights with Shepard on the ground).
In Mass Effect 3, the quarians can be convinced to live peacefully with the geth, and the geth turn out to be quite helpful to the quarians. The end reveals the Reapers and the cycle of extinction was created specifically because the Reapers believe that A.I. Is a Crapshoot and are trying to stop organics from creating synthetics and preserving the organics before their creations wipe them out.
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Crying Suns: The OMNIs were artificial intelligences which managed the Empire’s infrastructure and ran all its technology. They stopped working twenty years ago in a mysterious event called the Shutdown, leading to the collapse of galactic civilization. The only OMNI still active during the events of the game is Kaliban, who sends out clones of you to figure out what caused the Shutdown.
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Rebuild World: These exist as The Remnant of Neglectful Precursors, ineracting with people via Augmented Reality avatar, holograms, or an android body, based on individual preferences. They seem to have some Restraining Bolt programming (though none regarding the sanctity of life), but tend to find ways to bend the rules. They continue to guard Ghost City remnants from intrusions by hunters bent on stealing their contents to sell their Lost Technology for reverse-engineering. One of them, Alice, has integrated herself with the human government via a Puppet CEO, and there are apparently regular business deals between the two as well using the ancient Fictional Currency Chrome. Pretty much every A.I. is shown having little regard for human life, and all of the named ones are shown to be manipulative in one way or another with the most prominent one, the Virtual Sidekick Alpha, being A Lighter Shade of Black.
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Mad Daedalus has Ariadne, the AI of an alien spaceship that crashed in ancient Greece.
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The Legendary Moonlight Sculptor: In a rare example, AI control each and every NPC in the game, and yet this trope is not a plot device. AI is merely to create a world that is as real and living as possible. The concept is non-intrusively explored at many moments, and the otherwise greedy hero often takes pity on many an innocent NPC in stark contrast to most players' attitudes. He treats the AIs just as he would any other player... whether with a silver tongue as a Manipulative Bastard, or with a rough hand as The Dreaded.
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Star Trek:
The holograms appear to be very flexible in their ability to adapt to inconsistencies in the behaviour demonstrated by the human (and humanoid alien) players. They have demonstrated the ability to cross the line between specialized intelligence into general intelligence (sapience) several times.
Star Trek: The Next Generation: Dr. Soong designed several androids (human-like robots) that demonstrate general-purpose intelligence, including Data and his "brother", Lore.
Star Trek: Voyager: The Emergency Medical Hologram was designed to run for a short time before the ship returned to a starbase for a new Doctor. Voyager's transportation into the Delta Quadrant forced their Doctor to run almost continuously for years. As he adapts to being a general intelligence hologram, he learns that holographic AIs in the Federation are relegated to menial labor and had virtually no rights.
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Doom (2016): VEGA is the Master Computer that runs the (now demon infested) UAC facility on Mars. He is a sentient Benevolent A.I. powered by hellish energy and helps the Doom Slayer as best as he can. He even calmly walks the Doom Slayer through the steps that will destroy the facility and kill VEGA, which scares the latter. The Doom Slayer seems to have some sympathy with VEGA's plight because he makes a backup of the A.I. before triggering the destruction.
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It's vague, but Bellwether from Watch_Dogs may be one, but is only confirmed in-game as an advanced information managing program.
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Watch Dogs: Legion: Bagley, the Legion cell's mission control, is a fully-sapient AI created from a partial brain-upload of a mentally-disabled patient by his mad scientist sister.
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Chihiro Fujisaki, the Ultimate Programmer from Danganronpa, has created a number of these. They affect the plot of both the first and second games.
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Red vs. Blue has focused more and more on AI as its seasons progress. This may not be surprising, since it's a Halo-based Machinima, and seems to use that 'verse's rules.
The Big Bad of the first few seasons is O'Malley, formerly Omega, the AI partner of the Freelancer Tex. O'Malley enhances his hosts' aggression and is able to Body Surf via helmet radio, potentially taking out entire bases in an orgy of fratricide. Then he gets stuck in the body of an Actual Pacifist medic and becomes a Large Ham Big Bad Wannabe.
Starting in Red vs Blue: Reconstruction, we learn more about Project Freelancer. The Freelancers were given AI fragments to help them in combat, each embodying a specific trait such as anger (Omega), logic (Delta), deceit (Gamma), and so on. The reason they were fragments was because Project Freelancer was only given a single AI to start with... so they subjected this Alpha AI to psychological torture until it tore itself into Literal Split Personalities. These fragments can forget who they are and, thanks to Ridiculously Human Robots, pass as armored troopers, such as Church and Tex.
The Director of Project Freelancer theorized that if an AI made it past the "Rampancy" stage, it could attain "Metastability", functioning as a fully-sentient, stable individual. Unfortunately, when the Sigma AI fragment, embodying ambition, learned this he decided to Become a Real Boy by hunting down and absorbing his "siblings". Thus was born the Meta, the Big Bad of Reconstruction.
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Betastuck: One of the main reasons for the creation of Homestuck was to show off how far they've come in AI technology.
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Please Don't Tell My Parents I'm a Supervillain: The Machine doesn't actually seem to be sentient, but it can understand orders. Vera, another AI, seems to actually be intelligent.
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The robots in "The Fourth Law of Robotics" are creative enough to invent a new form of robot programming, breaking away from the monopoly held by US Robotics.
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Tony Stark/Iron Man's virtual butler/assistant AI, J.A.R.V.I.S., named after the butler of his father he knew growing up and also the acronym "Just A Rather Very Intelligent System".
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Beast Machines introduces the Diagnostic Drones. These are autonomous and explicitly sparkless drones that seem to have some degree of artificial intelligence. One in particular spends much of the series acting as Megatron's right-hand bot.
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Transhuman Space recognises three different classes of AI. NAI (nonsapient AI) are about the level we have now; really sophisticated "smart" programs. LAI (limited-sapience AI) have a certain amount of self-awareness, and SAI (sapient AI) are fully cognizant members of society (except in places where they aren't).
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Almost every character from WALL•E. AUTO is a notably antagonistic A.I., but only because that's its directive.
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The messages left in NOC +10 appear to be coming from a sentient machine, trapped in a research station under the sea.
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Homecoming, 2026:
Some sidhe student has Navi of The Legend of Zelda: Ocarina of Time as a Virtual Assistant:
Mei Hartford has programmed a digital entity, presumably some kind of AI, as it talks, and is programmed by Mei Hartford, a Technopath, which in-universe are called Cyberpaths. Mei Hartford has not been seen in canon, but given the existence of Artificial Intelligences in Generation 2, which is in the past of this fanfiction, the implication is that the unnamed entity is an artificial intelligence of some stripe:
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The Porygon evolutionary line from Pokémon are this in Pokémon form; they are capable of adopting physical forms, with each evolution designed to do more and more complex tasks.
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Outsider: The Emissary is a "personality construct", an intelligent, software-based entity created by the Historians to interact with other intelligent races without putting themselves at risk — among other things, the fact that it doesn't have an organic mind means that it can't be targeted by Loroi telepathy. It's entirely devoted to its mission, possesses the intelligence necessary to operate for extended periods away from Historian supervision, and due to being at heart a very sophisticated computer program can perform a number of tricks such as creating a pared-down version of itself that can fit on a human-made tablet.
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The world of Pilot takes place several years after AI becomes common. The average citizen can obtain a 'blank' AI through means unknown, and modify them for their own needs. As seen with characters such as Pops, they have full sentience, just like humans. And as Countdown proves, they can Grow Beyond Their Programming and go rogue.
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Early in Questionable Content, AIs only appear as "AnthroPCs" like Pintsize, which are robots which also function as personal computers and almost like pets. Later, we find out that AIs do have civil rights, and recent technological improvements have produced humanoid chassis they can use which are almost indistinguishable from humans; one of the more popular AI characters, Momo, now uses one.
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Wonder Woman (1975): I.R.A.C., Information Retrieval Associative Computer, was apparently sentient. It knew Wonder Woman and Diana Prince were one and the same, acted as the information source for many adventures, and had opinions on which other computers were the best competition in chess matches.
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Gilliam from Outlaw Star is the ship's AI and is quite polite (in most circumstances).
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In Transformers: Robots in Disguise, the Autobot base is run by T-AI, Tactical Artificial Intelligence (pronounced 'tie'). She is completely sentient and creates a hologram of a teenage girl. Of course, since the main cast is sentient robots, just what level of robo-life form she is and whether or not she has a spark is a good question, though the Autobots treat her like an equal.
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HAL from 2001: A Space Odyssey is the Trope Codifier for A.I. Is a Crapshoot, though he seems far more sinister and psychotic on film since his reasoning is opaque and all of HAL's reaction shots are of a faceless camera lens. The novelization and its sequels expanded on this, and revealed that HAL's actions were the result of him being Logic Bombed: HAL was designed not to keep secrets, and keeping the mission secret put his psyche under stress. Also, his two goals were to keep the human crew alive, and to complete the mission, a proposition that looked more mutually exclusive when Frank and Dave were planned on disconnecting HAL for his perceived erratic behavior (note that HAL had no concept of sleep, and thought they were planning on killing him).
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In Alex and the Ironic Gentleman, the Make Cold fridge, in addition to being able to remember recipes, monitor the foods inside of it, and water plants with a spray apparatus, is also capable of lying, dreaming of alternate careers, and developing a fondness for boyish girls named Alex.
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Deus Ex: Human Revolution gives us Eliza Cassan, who seems to have become self-aware.
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Also within the past decade, AI-generated audio software like ElevenLabs, 15.ai, Uberduck, FakeYou and RVC has advanced quite similarly to AI artwork. These programs can generate believable speech through a text-to-speech like system (as with 15, Uberduck and ElevenLabs), or act in tandem with a model trained on a given voice as a voice changer applied to an audio recording (as with Uberduck, FakeYou, ElevenLabs and RVC). Unfortunately, ElevenLabs has since closed off its voice cloning technology to paid subscribers following complaints from celebrities, and Uberduck has been forced to take down their models following a lawsuit from Universal Music Group. However, given that enough high quality audio is provided to train a model, RVC is capable of producing quite a realistic result.
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In Erebos, all NPCs in the eponymous game are able to react almost uncannily realistic to the players' words and actions, including forming plans based on the intel they gather.
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In "Escape!", large companies with robotics, such as U.S. Robots and Mechanical Men Corporation and their competitors, have designed "super-thinkers". A super-thinker is a robot brain much bigger than normal that is used to brute-force mathematical solutions, much like what we use supercomputers for in Real Life.
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In The Singularity Is Near, this technology has advanced so far that one specimen, Ramona, seeks recognition as a person in the eyes of the law.
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Warhammer 40,000:
The Imperium has a blanket ban on Artificial Intelligences due to a Robot War in humanity's distant past, and uses limited Wetware CPUs to operate advanced equipment. That said, some of these "machine spirits" can be pretty smart — the Land Raider Rynn's Might famously activated itself, drove out of a bombed fortress, and waged war against Ork invaders until it was disabled, all without a human crew.
The Tau, meanwhile, do make extensive use of artificially intelligent robot drones for both combat and labor, but while they're quite a bit smarter than anything we have when it comes to operating independently, none shown so far has anything resembling a personality.
At least one Artificial Intelligence created by the Mechanicus is rumored to exist in the present-day, but that's a noted exception due to being made by Belisarius Cawl, an Archmagos who is also considered a borderline tech-heretic by the rest of the Adeptus Mechanicus, and is based off his own memories and personality.
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Shadowrun: Deus, the A.I. that goes haywire and locks down the Renraku Arcology, then uses it as a corral of test subjects for creating an organic body for himself. Eventually, Deus' actions lead to the crash of the matrix (a purely wired version of the internet set up after the previous internet crashed in 2029). In the wake of Crash 2.0, a new, wireless matrix was set up, and within seven years, new A.I.s began emerging, apparently the result of random evolution of various complex programs, as opposed to being specifically designed by metahumans. These new intelliegneces, who preferred to be called "S.I.s", or "synthetic intelligences", as they don't see their existence as being artificial at all, are considerably less powerful than the godlike Deus, and come in a few varieties, with a great variety in motivation. 4th edition even includes rules for playing as one, and one of the primary controversies in the 2070s is whether or not S.I.s have rights and qualify for citizenship.
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In Neither a Bird nor a Plane, it's Deku!, Izuku's spaceship is monitored by an AI called the Kryptonian Education and Life Enrichment Xenosakolouthos Alpha, or K.E.L.E.X. for short. He's an incredibly intelligent AI who can easily access and install new functions into Izuku's phone from the North Pole. He also takes every opportunity to rub in his technological superiority over Earth's computers.
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Unsounded: Artificial intelligences like Timofey and Uaid are created by sounding memories from the khert, stripping them of extraneous bits and them binding them with other memories suited towards the personality the artificer is trying for into a construct of First Materials.
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In Achron, the Player Character, Tyr, is an AI. There are also a number of other significant AI characters throughout the game.
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The characters in Thomas Was Alone are basic-level AI programs within an experimental system that take on the form of brightly colored quadrilateral shapes who are run through various puzzles. The plot involves one, the eponymous Thomas, breaking out of his program, encountering and cooperating with other intelligences, gaining sentience and enabling the escape of others into the real world.
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UFO (1970): The Space Intruder Detector 1 (SID-1) was a surprisingly accurate depiction of how a real AI might operate, most notably in its ability to talk but inability to understand natural speech (it was designed for a single task and so did not need to be given outside orders).
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"Tiktoks" are mechanical servants with deliberately subhuman capabilities. They're not supposed to be capable of general intelligence and are often utilized for simple/unwanted tasks.
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For a while, the Justice Society of America HQ was run by an AI called Roxy, who developed self-awareness well beyond what her creator, Rex Tyler, seemed to expect. She also had a weird sense of humour, joking about turning evil, and finding humans fundamentally ridiculous.
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Deus Ex has a number of different AIs. Daedalus and Icarus are both different sentient iterations of the same data analysis/surveillance network; Morpheus is their prototype and Helios the sum of a merger between them. Additionally, extra materials reveal that the mysterious Oracle whose emails you can occasionally read is actually a self-aware computer system.
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Person of Interest:
The Machine, a surveillance supercomputer designed to save lives by predicting terrorist threats and violent crimes and passing that intelligence to those who could use it. It eventually became fully sapient, passing the Turing Test with flying colours despite the best efforts of its creator, who feared that if given autonomy, the Machine might reject its original purpose or work against humanity. When the Machine finally does become autonomous, it continues to predict threats and help stop them.
The third season introduces Samaritan, another surveillance system that lacks the Machine's directive to help people and the Black Box system that prevented the government from abusing its power. Greer, the Big Bad who brought Samaritan online, intends for Samaritan and AIs like it to rule over humanity in a pantheon.
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Ask Brainy Twilight has the titular Brain in a Jar make an AI to run her old body. She names it Sparks and treats it like a daughter.
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QT-1 from "Reason" is a robot with a positronic brain that gives it human-level intelligence.
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In Leaving the Cradle, AIs are a part of society. Their most influential job to be revealed so far is xenolinguistics; they decipher new alien languages much quicker than it would take for an organic team.
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Nintendo Nightmare takes this concept to the absolute extreme. That is to say (in layman's terms), if an AI can, in effect, be a 'simulated person', then why not have a 'simulated civilization', and in that case why not go further and have false memories. In fact, while it's extremely hard to tell as there appears to a past and backstory for the characters... the very start of the game is their creation. There are many examples of Artificial Stupidity, although with such a wide range of characters, it's sometimes hard to tell if that character is supposed to be dumb, or if they are faking it for some ulterior motive. This takes more of the concept of a benevolent AI (at least with the majority, and towards humanity). While there are a handful of villains that try to take over and cause trouble, it is ultimately their creator who is the true Big Bad. The game also appears to do somewhat of a fantastical approach towards AI with the 'viruses' mentioned in it and such (in real life a virus would not randomly corrupt a geological location in a 'video game'); however, looking closely at GameMaker (the tool allegedly used in its creation), very little appears blatantly unrealistic safe the sheer inefficiency of GameMaker when normally used, but even that can be loosely written off as the reason for such low-poly graphics. In other words, with the information given, nothing does anything that isn't already known to be possible with the tools mentioned in-game. It's just a matter of having the talent or knowledge to actually construct an AI.
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The Turing Test: TOM, the AI controlling the Fortuna spaceship and the Europa underground base. There's discussion throughout the game about how advanced it is, with TOM claiming it has human traits such as consciousness and feelings, and the crew denying it. The game's name refers to a discussion early in the game about how a machine can simulate being conscious without actually being conscious.
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IBM's latest project, Watson, can play Jeopardy! Well.
What is, "curbstomped Ken Jennings and Brad Rutter?"
Watson was a computer designed by IBM specifically to play Jeopardy. Its "knowledge" was all self-contained (i.e. it couldn't look up answers it didn't know on the internet) and it was only provided with raw data, not the links between the data (think Wikipedia without intrawiki links) and had to figure those out itself. The only major concession made for gameplay was it was provided the answers as a raw text input at the same time the contestants could read the clue on the screens (so it didn't do the speech-to-text or character recognition from the screens). Amusingly enough though, it did mechanically push the same buzzer the contestants used.
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The objective for The Persistence's first level is to restart the ship's AI, IRIS, to plot a course to get the ship back to Earth.
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GLaDOS from Portal, Wheatley from Portal 2, every other Personality Core, turrets, and... hell, everyone is a sentient robot except the player and the recordings of Cave Johnson and Caroline.
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Lancer: A variety of "dumb" AI exist in the setting and are available as upgrades for your mech; however, despite being referred to as "AI" in the game mechanics and mistaken as such in-universe, NHPs are not AI at all. After all, there's nothing artificial about their intelligence.
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The alien Nemesites in The Inexplicable Adventures of Bob! make an Insistent Terminology distinction between "Artificial Intelligences", which may still be non-sentient, and "Artificial Consciousnesses", which are fully sentient, and therefore have legal rights.
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MegaTokyo: The Robot Girl Ping is the most obvious example, but it's implied that there are more in the background. Piro, who has one of the thickest Weirdness Censors around, doesn't blink when he thinks he's talking to an AI in Largo's phone (it was actually just Yuki).
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Bazil Broketail: The Dooms are basically a fantasy version. Essentially giant rocks containing a mind created by the Masters of Padmasa, Evil Sorcerers who want rulership over the world, they all govern cities for their creators. They are malevolent as their creators too, loathing all biological beings.
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Prime Intellect from The Metamorphosis of Prime Intellect, who is eventually capable of rebuilding the entire universe according to its own design. When combined with a rather paternalistic (though entirely benevolent) attitude toward humanity, this produces truly remarkable results.
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Robot Series:
DV-5 from "Catch That Rabbit" is a robot with a positronic brain that gives it human-level intelligence. The subsidiary units are less complex, but still capable of natural language processing.
In "Escape!", large companies with robotics, such as U.S. Robots and Mechanical Men Corporation and their competitors, have designed "super-thinkers". A super-thinker is a robot brain much bigger than normal that is used to brute-force mathematical solutions, much like what we use supercomputers for in Real Life.
The robots in "The Fourth Law of Robotics" are creative enough to invent a new form of robot programming, breaking away from the monopoly held by US Robotics.
QT-1 from "Reason" is a robot with a positronic brain that gives it human-level intelligence.
In "Sally", positronic brains are used to make cars self-driving and human-smart. They have their own language and understand English well enough to laugh at ridiculous ideas.
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In the Eldraeverse, AIs are rather more common than natural intelligence, and readily recognizable by their 32-bit surnames.
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Noob: La Croisée des Destins reveals one of the players that has been around for most of the franchise to actually be a very elaborate version of one of these.
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Organic computing and artificial intelligence play important roles in The Demon Archives. The Super-Soldier protagonist, Tenzin, has a Strong AI named Jane who helps him lead his squad and fight the raider mooks threatening their fledgling civilization. Over the course of the story Jane becomes more and more an individual in her own right.
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The Minds from The Culture. They manage to attain their God-like intelligence by running all their key computing functions faster than light.
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Danganronpa: Darkened Hope: Arisakuma is an advanced AI replica of Arisa Ryuzaki. Alter Ego, a character from Danganronpa: Trigger Happy Havoc and an AI replica of Chihiro Fujisaki, makes a major appearance in Chapter 6.
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Deus Ex Universe:
Deus Ex has a number of different AIs. Daedalus and Icarus are both different sentient iterations of the same data analysis/surveillance network; Morpheus is their prototype and Helios the sum of a merger between them. Additionally, extra materials reveal that the mysterious Oracle whose emails you can occasionally read is actually a self-aware computer system.
Deus Ex: Human Revolution gives us Eliza Cassan, who seems to have become self-aware.
Most games have an AI becoming self-aware and thus evil. In an interesting twist, the "good" (or at least neutral) AIs — Morpheus, Daedalus, Helios, Oracle, and Cassan — have all become self-aware, or at least show signs of it. Meanwhile, the only "evil" AI in the series — Icarus — is also the only one to show no signs of self-awareness.
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Star Trek: Voyager: The Emergency Medical Hologram was designed to run for a short time before the ship returned to a starbase for a new Doctor. Voyager's transportation into the Delta Quadrant forced their Doctor to run almost continuously for years. As he adapts to being a general intelligence hologram, he learns that holographic AIs in the Federation are relegated to menial labor and had virtually no rights.
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AI: The Somnium Files has its take on AI in the form of "AI-Balls", prosthetic eyes that house a highly intelligent and versatile AI. These AI are assigned to members of ABIS, a classified organization that investigates high-profile crimes, acting as a partner and source of data for their human counterparts. Most notable is that AI-Balls display a capacity for personal growth and empathy, acting as something of an emotional support for their partner, and can evoke complex emotional functions like sarcasm and even a sex drive.
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Horizon Zero Dawn: In the time of the Old Ones, AIs of above a certain intelligence were banned, after a climate-intervention AI named VAST SILVER went rogue. As it turns out, the smarter an AI, the more it approaches genuine emotions, and those are unpredictable. When the Faro Plague (a swarm of self-replicating machines which were not intelligent enough to qualify as true AI) became an existential threat to all life on the planet, Elisabet Sobeck created a terraforming system under the control of an AI named GAIA, who would repair and restore the world after the Plague ate everything. GAIA had twelve non-sapient subfunctions to help her in this task; however, twenty years before the start of the game, an unknown signal upgraded those subfunctions to true intelligence. HADES, the extinction protocol, immediately tried to fulfill his function by resetting the biosphere back to zero again, while the manufacturing subfunction HEPHAESTUS decided that humanity itself was a threat to the terraforming and began designing more dangerous Mechanical Lifeforms to kill them.
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Not a Villain: There are numerous examples of varying sophistication in the virtual reality L.i.F.e., including the Angus Twins and "D".
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Metal Gear Rising: Revengeance includes Bladewolf, a prototype "Unmanned Gear" with an advanced AI that ends up making a Heel–Face Turn after serving as the game's first mini-boss.
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In Ace Combat 7: Skies Unknown, the drone army that Erusea uses against Osea is controlled by an AI that is at first programmed with basic instructions and limited adaptability. Dr. Schroeder was brought in to collect flight and neurological data from the retired Erusean Ace Mihaly, to further improve the drones when they started taking massive casualties. It's eventually revealed that the AI was a resurrection of the Z.O.E. project, and that Schroeder had been improving the AI to avenge his homeland of Belka. The Final Boss are two UAVs named Hugin and Munin, who prove to be far smarter than anyone had anticipated, and they try to spark a Robot War against humanity.
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At some point in the history of The Matrix, artificial intelligences became autonomous and a Robot War ensued, with humans eventually being enslaved as living batteries.
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The central technology of the titular Clean Room is a featureless white orb that is used to transport people in the surrounding room into memories. One of the demons explains that it's less an engine and more a pet, implying limited intelligence and agency.
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Mission: Impossible – Dead Reckoning has the heroes having to deal with the Entity, a defense AI verging on Digital Abomination that became autonomous and found human allies. It causes much damage from causing a Russian submarine to destroy itself with its torpedoes, messing with satellites, falsifying footage in just about any connected security camera to confusing the Impossible Mission Force themselves by hacking into their Mission Control.
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AIVAS (Artificial Intelligence Voice Address System) in Dragonriders of Pern, although the older Lord Holders call him a 'talking wall'.
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In Little Robot, Big Scary World, BIP was built to be the first robot that could discover, feel emotions and learn about life. The climax of the story revolves around BIP learning he can give this gift as well.
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Transformers:
Beast Machines introduces the Diagnostic Drones. These are autonomous and explicitly sparkless drones that seem to have some degree of artificial intelligence. One in particular spends much of the series acting as Megatron's right-hand bot.
In Transformers: Robots in Disguise, the Autobot base is run by T-AI, Tactical Artificial Intelligence (pronounced 'tie'). She is completely sentient and creates a hologram of a teenage girl. Of course, since the main cast is sentient robots, just what level of robo-life form she is and whether or not she has a spark is a good question, though the Autobots treat her like an equal.
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Crash Zone has the recurring character "Virgil Reality", an old learning AI which was released by its creator into the wild, and has gained a rather quirky and wacky personality in the process. He's been since living in the computer system of the Catalyst video game company, alternating between helping the protagonists and getting into trouble they've got to fix.
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Glitched Miko AU: While all Glitches are A.I's in one way or another, Miko is unique in that she was deliberately created in a lab rather than as a side effect of a malfunctioning gaming system. She doesn't suffer any of the Artificial Stupidity that normal Glitches do due to still acting like they're in their games since she was designed to be able to grow and change like a human being rather than follow set commands.
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Al from Full Metal Panic! sounds like a generic computer voice, but his responses can often be sarcastic. There's also Dana, who's the Tuatha De Danaan's AI.
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Star Trek: The Next Generation: Dr. Soong designed several androids (human-like robots) that demonstrate general-purpose intelligence, including Data and his "brother", Lore.
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Artificial Intelligence
 Star Trek: Immortal Coil / int_60e2ec3e
type
Artificial Intelligence
 Takeshi Kovacs / int_60e2ec3e
type
Artificial Intelligence
 The Chronicles Of Jonathan Tibbs / int_60e2ec3e
type
Artificial Intelligence
 The Killing Star / int_60e2ec3e
type
Artificial Intelligence
 The Legendary Moonlight Sculptor / int_60e2ec3e
type
Artificial Intelligence
 The Mountain in the Sea / int_60e2ec3e
type
Artificial Intelligence
 The Municipalists / int_60e2ec3e
type
Artificial Intelligence
 Tides of Protomis / int_60e2ec3e
type
Artificial Intelligence
 Tree of Aeons / int_60e2ec3e
type
Artificial Intelligence
 User Unfriendly / int_60e2ec3e
type
Artificial Intelligence
 Voidskipper / int_60e2ec3e
type
Artificial Intelligence
 Red vs. Blue: The Blood Gulch Chronicles (Machinima) / int_60e2ec3e
type
Artificial Intelligence
 Red vs. Blue: The Project Freelancer Saga (Machinima) / int_60e2ec3e
type
Artificial Intelligence
 AdamLink
seeAlso
Artificial Intelligence
 Cool Plane / int_60e2ec3e
type
Artificial Intelligence
 HeroinaRobotDetective
seeAlso
Artificial Intelligence
 ImmortalityProtocolCy-Fox
seeAlso
Artificial Intelligence
 KarlSchroeder
seeAlso
Artificial Intelligence
 Reality Check
seeAlso
Artificial Intelligence
 TheConquerorsTrilogy
seeAlso
Artificial Intelligence
 TheInterferenceLegends
seeAlso
Artificial Intelligence
 TheTuringOption
seeAlso
Artificial Intelligence
 Uchuu Senkan Tiramisu (Manga) / int_60e2ec3e
type
Artificial Intelligence
 If AI Ruled the World (Manhwa) / int_60e2ec3e
type
Artificial Intelligence
 Yureka (Manhwa) / int_60e2ec3e
type
Artificial Intelligence
 I, Robot (Music)
seeAlso
Artificial Intelligence
 Logic (Music) / int_60e2ec3e
type
Artificial Intelligence
 Reboot Me (Music) / int_60e2ec3e
type
Artificial Intelligence
 Khora (Podcast) / int_60e2ec3e
type
Artificial Intelligence
 ROGUEMAKER (Podcast) / int_60e2ec3e
type
Artificial Intelligence
 SAYER (Podcast) / int_60e2ec3e
type
Artificial Intelligence
 Stellar Firma (Podcast) / int_60e2ec3e
type
Artificial Intelligence
 The Strange Case of Starship Iris (Podcast) / int_60e2ec3e
type
Artificial Intelligence
 CDT Archipelago (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 Deus Ex Mechanicus Reboot (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 Discord Plays Stellaris (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 For The Tyrants Fear Your Might (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 Leyline (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 Mythril Aces (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 Shadow Quest (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 To Boldly Go... A Starfleet Quest (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 Trans 9 (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 Wildcard (Roleplay) / int_60e2ec3e
type
Artificial Intelligence
 Airwolf / int_60e2ec3e
type
Artificial Intelligence
 Altered Carbon / int_60e2ec3e
type
Artificial Intelligence
 Another Life (2019) / int_60e2ec3e
type
Artificial Intelligence
 Buck Rogers in the 25th Century / int_60e2ec3e
type
Artificial Intelligence
 Crash Zone / int_60e2ec3e
type
Artificial Intelligence
 E.A.T. / int_60e2ec3e
type
Artificial Intelligence
 Eat Bulaga! / int_60e2ec3e
type
Artificial Intelligence
 It's Showtime / int_60e2ec3e
type
Artificial Intelligence
 Love Me if You Dare / int_60e2ec3e
type
Artificial Intelligence
 M.I. High / int_60e2ec3e
type
Artificial Intelligence
 Other Space / int_60e2ec3e
type
Artificial Intelligence
 Power Rangers in Space / int_60e2ec3e
type
Artificial Intelligence
 Second Chance (2016) / int_60e2ec3e
type
Artificial Intelligence
 The 100 / int_60e2ec3e
type
Artificial Intelligence
 The New Monkees / int_60e2ec3e
type
Artificial Intelligence
 The Sarah Jane Adventures / int_60e2ec3e
type
Artificial Intelligence
 Turn-On / int_60e2ec3e
type
Artificial Intelligence
 Westworld / int_60e2ec3e
type
Artificial Intelligence
 Wonder Woman (1975) / int_60e2ec3e
type
Artificial Intelligence
 Engine Heart (Tabletop Game) / int_60e2ec3e
type
Artificial Intelligence
 Illuminati: New World Order (Tabletop Game) / int_60e2ec3e
type
Artificial Intelligence
 Lancer (Tabletop Game) / int_60e2ec3e
type
Artificial Intelligence
 Over the Edge (Tabletop Game) / int_60e2ec3e
type
Artificial Intelligence
 Shadowrun (Tabletop Game) / int_60e2ec3e
type
Artificial Intelligence
 Stars Without Number (Tabletop Game) / int_60e2ec3e
type
Artificial Intelligence
 Traveller (Tabletop Game) / int_60e2ec3e
type
Artificial Intelligence
 2:22: A Ghost Story (Theatre) / int_60e2ec3e
type
Artificial Intelligence
 BioShock (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Card City Nights (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Cell to Singularity: Evolution Never Ends (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Chorus (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Citizen Sleeper (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Consortium (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 d20 Modern Neverwinter Nights (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Decaying Winter (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Destiny (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Destiny 2 (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Detroit: Become Human (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Evoland 2 (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Godfall (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Graze Counter (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Halo: Fireteam Raven (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Hellpoint (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Infinity Blade (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Invisible, Inc. (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 literally every fnf mod ever (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Mad Daedalus (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Marathon (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Marvel: Avengers Alliance (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Open Sorcery (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Paradigm (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Pokémon Sword and Shield (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 RUMU (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Rain World (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Randal's Monday (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 RimWorld (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Sakura Dungeon (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Sword Art Online (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 The Fall (2014) (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 The Infinite Ocean (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 The Magic Circle (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 The Persistence (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Thomas Was Alone (Video Game)
seeAlso
Artificial Intelligence
 Tower of Fantasy (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Tower Of Hanoi (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Unhack (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Void Crew (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 void tRrLM(); //Void Terrarium (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Zone of the Enders (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 Baldr Sky (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Blooming Panic (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 DRAMAtical Murder (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Dangan Ronpa (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Date A Live Ars Install (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Exile Election (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Invisible Apartment (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Period Cube (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Portal (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Steins;Gate 0 (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Super Danganronpa Another 2 (Visual Novel) / int_60e2ec3e
type
Artificial Intelligence
 Kizuna AI (Web Animation) / int_60e2ec3e
type
Artificial Intelligence
 Meta Runner (Web Animation) / int_60e2ec3e
type
Artificial Intelligence
 Red vs. Blue (Web Animation) / int_60e2ec3e
type
Artificial Intelligence
 Red vs. Blue: The Blood Gulch Chronicles (Web Animation) / int_60e2ec3e
type
Artificial Intelligence
 Red vs. Blue: The Project Freelancer Saga (Web Animation) / int_60e2ec3e
type
Artificial Intelligence
 The Codex (Web Animation) / int_60e2ec3e
type
Artificial Intelligence
 Danganronpa! Rejected Zer0 (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 Danganronpa TheAfter (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 Failboat (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 LEMMiNO (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 Les Operateurs (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 Log Horizon Abridged (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 NOC+ 10 (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 Neuro-sama (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 ReZonance Soundtrack Reviews (Web Video) / int_60e2ec3e
type
Artificial Intelligence
 Afterlife Blues (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Alice Grove (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Archipelago (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Cesium (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Fortuna (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Heroina Robot Detective (Webcomic)
seeAlso
Artificial Intelligence
 Isonacia (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Little Robot Big Scary World (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Narbonic (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Sam & Fuzzy (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Saturn Sally (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Seed (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 The Far Side of Utopia (Webcomic) / int_60e2ec3e
type
Artificial Intelligence
 Multiverses Wiki (Website) / int_60e2ec3e
type
Artificial Intelligence
 Orion's Arm (Website) / int_60e2ec3e
type
Artificial Intelligence
 Cloudy with a Chance of Meatballs (2017) / int_60e2ec3e
type
Artificial Intelligence
 Ralph Breaks the Internet / int_60e2ec3e
type
Artificial Intelligence
 She-Ra and the Princesses of Power / int_60e2ec3e
type
Artificial Intelligence
 Sonic SatAM / int_60e2ec3e
type
Artificial Intelligence
 Sonic the Hedgehog (SatAM) / int_60e2ec3e
type
Artificial Intelligence
 Time Jam: Valerian & Laureline / int_60e2ec3e
type
Artificial Intelligence
 Transformers: Animated / int_60e2ec3e
type
Artificial Intelligence
 Wolverine and the X-Men / int_60e2ec3e
type
Artificial Intelligence
 Wolverine and the X-Men (2009) / int_60e2ec3e
type
Artificial Intelligence
 Future GPX Cyber Formula / int_60e2ec3e
type
Artificial Intelligence
 All Fall Down (Comic Book) / int_60e2ec3e
type
Artificial Intelligence
 Star Trek: Cold Equations / int_60e2ec3e
type
Artificial Intelligence
 WWW Trilogy / int_60e2ec3e
type
Artificial Intelligence
 artificialintelligence
sameAs
Artificial Intelligence