...it's like TV Tropes, but LINKED DATA!
Artificial Script
- 99 statements
- 18 feature instances
- 16 referencing feature instances
Artificial Script | type |
FeatureClass | |
Artificial Script | label |
Artificial Script | |
Artificial Script | page |
ArtificialScript | |
Artificial Script | comment |
Found mainly in fantasy settings, this trope is about fictional scripts invented by the author. Sometimes, they are used as a fancy substitute for the letters in the work's original language, at other times, they come along with an entire Constructed Language/Fictionary. An aspect of Worldbuilding. Super-Trope to Cypher Language. Compare Wing Dinglish. Examples |
|
Artificial Script | fetched |
2023-03-30T13:43:53Z | |
Artificial Script | parsed |
2023-03-30T13:43:53Z | |
Artificial Script | processingComment |
Dropped link to ClassicalTongue: Not an Item - FEATURE | |
Artificial Script | processingComment |
Dropped link to HermeticMagic: Not an Item - FEATURE | |
Artificial Script | isPartOf |
DBTropes | |
Artificial Script / int_1331990c | type |
Artificial Script | |
Artificial Script / int_1331990c | comment |
Puella Magi Madoka Magica contains a number of inscriptions made in not one but three different runic scripts, which had to be deciphered by the fans, who discovered that the runes were used to write sentences in German. | |
Artificial Script / int_1331990c | featureApplicability |
1.0 | |
Artificial Script / int_1331990c | featureConfidence |
1.0 | |
Puella Magi Madoka Magica | hasFeature |
Artificial Script / int_1331990c | |
Artificial Script / int_525c9c7a | type |
Artificial Script | |
Artificial Script / int_525c9c7a | comment |
Dinotopia has the Footprint Alphabet, whose letters are various arrangements of three-toed dinosaur prints. There’s also a bridge alphabet, the Chandaran Transitional Alphabet. | |
Artificial Script / int_525c9c7a | featureApplicability |
1.0 | |
Artificial Script / int_525c9c7a | featureConfidence |
1.0 | |
Dinotopia | hasFeature |
Artificial Script / int_525c9c7a | |
Artificial Script / int_605dd875 | type |
Artificial Script | |
Artificial Script / int_605dd875 | comment |
The Ancient language in Stargate has a whole alternative alphabet. Why they had characters for 8 and 9 when their mathematics was supposed to use base 8 is unknown. | |
Artificial Script / int_605dd875 | featureApplicability |
1.0 | |
Artificial Script / int_605dd875 | featureConfidence |
1.0 | |
Stargate-verse (Franchise) | hasFeature |
Artificial Script / int_605dd875 | |
Artificial Script / int_6ee28fa8 | type |
Artificial Script | |
Artificial Script / int_6ee28fa8 | comment |
Commander Keen has an alien script but if you can translate it, the words are in English. | |
Artificial Script / int_6ee28fa8 | featureApplicability |
1.0 | |
Artificial Script / int_6ee28fa8 | featureConfidence |
1.0 | |
Commander Keen (Video Game) | hasFeature |
Artificial Script / int_6ee28fa8 | |
Artificial Script / int_7d5f8592 | type |
Artificial Script | |
Artificial Script / int_7d5f8592 | comment |
In Paranatural, several ghosts and spirits speak in a script that's actually a modified Latin alphabet. Each letter is a rough trace of the negative space in the corresponding Latin letter, then the whole sentence is rotated 90 degrees. | |
Artificial Script / int_7d5f8592 | featureApplicability |
1.0 | |
Artificial Script / int_7d5f8592 | featureConfidence |
1.0 | |
Paranatural (Webcomic) | hasFeature |
Artificial Script / int_7d5f8592 | |
Artificial Script / int_81692f99 | type |
Artificial Script | |
Artificial Script / int_81692f99 | comment |
The Klingons in Star Trek have their own language and writing system. | |
Artificial Script / int_81692f99 | featureApplicability |
1.0 | |
Artificial Script / int_81692f99 | featureConfidence |
1.0 | |
Star Trek (Franchise) | hasFeature |
Artificial Script / int_81692f99 | |
Artificial Script / int_9d34190a | type |
Artificial Script | |
Artificial Script / int_9d34190a | comment |
The Elder Scrolls series has the Daedric Alphabet, the Dragon Alphabet, the Dwemer Alphabet, the Falmer Alphabet, and they yet-untranslated Elder Alphabet. | |
Artificial Script / int_9d34190a | featureApplicability |
1.0 | |
Artificial Script / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Artificial Script / int_9d34190a | |
Artificial Script / int_a183d57f | type |
Artificial Script | |
Artificial Script / int_a183d57f | comment |
Futurama has an alien script which the writers threw in to amuse and bewilder their audience, but the script was solved fairly quickly. So they made up another whole alien script. | |
Artificial Script / int_a183d57f | featureApplicability |
1.0 | |
Artificial Script / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Artificial Script / int_a183d57f | |
Artificial Script / int_a2dee471 | type |
Artificial Script | |
Artificial Script / int_a2dee471 | comment |
In The Legend of Zelda: The Wind Waker the Hylian language appears in text as a Artificial Script. In the second playthrough, Link can comprehend the Hylian language, or it becomes legible to the player at the very least. Or you can take the time to translate them yourself. The Legend of Zelda: Twilight Princess and The Legend of Zelda: Skyward Sword also have their own Hylian scripts, while The Legend of Zelda: Breath of the Wild has an Ancient Sheikah script. | |
Artificial Script / int_a2dee471 | featureApplicability |
1.0 | |
Artificial Script / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Artificial Script / int_a2dee471 | |
Artificial Script / int_a81325d3 | type |
Artificial Script | |
Artificial Script / int_a81325d3 | comment |
Many Final Fantasy games have artificial scripts for the in-game languages, sometimes more than one in the same game. They tend to be substitution cyphers for English. Details can be found on the Final Fantasy wiki. | |
Artificial Script / int_a81325d3 | featureApplicability |
1.0 | |
Artificial Script / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Artificial Script / int_a81325d3 | |
Artificial Script / int_bafdcf82 | type |
Artificial Script | |
Artificial Script / int_bafdcf82 | comment |
For the various comics set in Overside, Evan Dahm created a number of different scripts and alphabets for the different societies. Some of them are just scribbles, but others are fully functional writing systems, such as Seen Script (from Rice Boy), Machine Script (mainly used in Order of Tales), and Sahta Script (from Vattu). | |
Artificial Script / int_bafdcf82 | featureApplicability |
1.0 | |
Artificial Script / int_bafdcf82 | featureConfidence |
1.0 | |
Overside (Webcomic) | hasFeature |
Artificial Script / int_bafdcf82 | |
Artificial Script / int_bee47cbe | type |
Artificial Script | |
Artificial Script / int_bee47cbe | comment |
Unsounded: Magical Incantations in the Old Tainish Language of Magic are rendered in a unique script that goes untranslated. Depending on the circumstances and the spellwright's style, it's sometimes rendered in printed text, as calligraphy, or rushed and irregular. | |
Artificial Script / int_bee47cbe | featureApplicability |
1.0 | |
Artificial Script / int_bee47cbe | featureConfidence |
1.0 | |
Unsounded (Webcomic) | hasFeature |
Artificial Script / int_bee47cbe | |
Artificial Script / int_d5a71dd5 | type |
Artificial Script | |
Artificial Script / int_d5a71dd5 | comment |
Not an alphabet, but in Riven, you have to learn the base-25 D'ni numerals to solve some puzzles. | |
Artificial Script / int_d5a71dd5 | featureApplicability |
1.0 | |
Artificial Script / int_d5a71dd5 | featureConfidence |
1.0 | |
Riven (Video Game) | hasFeature |
Artificial Script / int_d5a71dd5 | |
Artificial Script / int_d5c2a7a3 | type |
Artificial Script | |
Artificial Script / int_d5c2a7a3 | comment |
The Thief series has the Keeper Glyphs of the Order of the Keepers. Public signs in the third game also hints at the world of the series using a different script to any real world one, even though all in-game texts and readables are rendered in Latin scrip to the reader. | |
Artificial Script / int_d5c2a7a3 | featureApplicability |
1.0 | |
Artificial Script / int_d5c2a7a3 | featureConfidence |
1.0 | |
Thief (Video Game) | hasFeature |
Artificial Script / int_d5c2a7a3 | |
Artificial Script / int_d66ef045 | type |
Artificial Script | |
Artificial Script / int_d66ef045 | comment |
A parallel alphabet exists in Disney's Atlantis: The Lost Empire. In fact, Milo Thatch deduces that no further evidence of Atlantis has ever been found because one glyph was mistaken for an 'R', leading searchers to Ireland in vain. The glyph is rightly a 'C', because Viking raiders routinely made port in Iceland, near the dormant fumarole which is the access point to Atlantis.note The mistranslated character was part of a Norse runic inscription. In Old Norse as in English, "Ireland" and "Iceland" are one letter apart — Irland vs. Island. | |
Artificial Script / int_d66ef045 | featureApplicability |
1.0 | |
Artificial Script / int_d66ef045 | featureConfidence |
1.0 | |
Atlantis: The Lost Empire | hasFeature |
Artificial Script / int_d66ef045 | |
Artificial Script / int_e48493b3 | type |
Artificial Script | |
Artificial Script / int_e48493b3 | comment |
The Ultima series had the default Runic, Gargish, and Ophidian Alphabets. Its Creator-Driven Successor, the Shroud of the Avatar series has its own artificial runic script, as well. | |
Artificial Script / int_e48493b3 | featureApplicability |
1.0 | |
Artificial Script / int_e48493b3 | featureConfidence |
1.0 | |
Ultima (Video Game) | hasFeature |
Artificial Script / int_e48493b3 | |
Artificial Script / int_f74b5f80 | type |
Artificial Script | |
Artificial Script / int_f74b5f80 | comment |
Babylon 5. The Minbari language◊ is used a number of times throughout the show. In one case they have a small joke; Vir is sent to be ambassador on Minbar and shows up later wearing a ceremonial welcoming robe which says on the front in Minbari writing "Aloha." | |
Artificial Script / int_f74b5f80 | featureApplicability |
1.0 | |
Artificial Script / int_f74b5f80 | featureConfidence |
1.0 | |
Babylon 5 | hasFeature |
Artificial Script / int_f74b5f80 | |
Artificial Script / int_fe16b92c | type |
Artificial Script | |
Artificial Script / int_fe16b92c | comment |
Happy Heroes parodies this. The writing systems for Dog Planet and Cat Planet are both literally just normal Chinese but with the end bulbs of a Stock Femur Bone and fishbones, respectively, placed all over the Chinese characters. Despite the minimal differences between the two, Ambassador Miao still has trouble reading a letter from Ambassador Wang written in "dog language" until Happy S. rewrites the dog bone bulbs into fishbones. | |
Artificial Script / int_fe16b92c | featureApplicability |
1.0 | |
Artificial Script / int_fe16b92c | featureConfidence |
1.0 | |
Happy Heroes (Animation) | hasFeature |
Artificial Script / int_fe16b92c |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.