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Artistic License – Martial Arts

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Think Flynning, but with martial arts instead of swords.
This page is dedicated to all of the 'amended' martial arts that populate Martial Arts Movies, manga and anime, especially high-flying spinning kicks and other telegraphed moves. Lots of times, this comes from the directors following the Rule of Cool, but many other times, they just didn't bother with the research. If there is a Hand Wave coming up, appeals to Screw the Rules, I Have Supernatural Powers! may be thrown in—after all, a "highly telegraphed" multi-spin roundhouse is a lot less easy to counter when your foot meets your opponent's face in the time it takes for him to blink, and if you can shrug off a ton of hits and kill the one guy with one then whiff punishing is not as critical.
Much of this comes from the basic issue that martial arts (which are specifically designed to eliminate an opponent as quickly and efficiently as possible,) simply don't look quite as visually interesting as the more elaborate moves seen on film, not to mention actors (usually) don't want to actually hurt their costars. Hence the reason stage combat is treated as a very different animal than actual fighting styles.
Jump kicks are an interesting thing in that they do exist in some forms of martial arts, but they're primarily for demonstration purposes rather than dueling. Claims that it had a practical purpose seem to rely on unverifiable sources.
Even in the more realistic video games, you will find at least one attack at this absurd level among the movelist of Shotoclones. Usually it will be the Hurricane Kick Sub-Trope, alongside its buddies the Kamehame Hadoken and Shoryuken. They look great and all in video games, but would be needlessly showy in real life.
This trope can apply to as minor a grievance as an inefficient move or as major a martial insult as 80s ninja films.
As a general rule, take a martial arts scene and ask yourself, "would this move work in Mixed Martial Arts or Kickboxing?" If the answer is no, it's likely under this trope.
These days it seems to be less prevalent, particularly with the rise in popularity of fighting systems such as MMA or Krav Maga.
Note, however, that because Reality Is Unrealistic, not even combat sports are safe from occasionally featuring low-percentage moves scoring successfully, either by specialized gameplans or by sheer luck. The evolution of MMA has seen plenty of techniques going from being considered ridiculous and impractical to becoming part of the sport's repertoire after someone important started landing them in the cage. In a way, the sport of MMA itself used to be seen as this trope before it became mainstream in the martial arts community, which means the trope can be Truth in Television in a nuanced way.
This trope is usually included with Supernatural Martial Arts. Compare Martial Arts and Crafts, Chop Sockey. Contrast What the Fu Are You Doing?, where the lack of knowledge is on the part of the character instead of the writers.
Note that this is for works that are presenting a move or martial art as serious or an Acceptable Break from Reality. If it's intentionally being Played for Laughs, it would be I Know Kung-Faux.
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Righteous Fists, the basic attack of Unarmed Martial Arts in Champions Online, apparently consists of teleporting between several poses, striking them in mid-air. With a high enough frame rate, one can see they DON'T teleport, just change direction and momentum faster than would be humanly possible. As this is a superhero MMO, this is understandable.
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In Sluggy Freelance Oasis is fond of doing unnecessary gymnastic showmanship moves while fighting people, though admittedly she saves the big poses until after she strikes a critical blow. She's also clearly superhuman, so perhaps it would really work for someone like that.
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In Goldfinger, Karate is described to be "a branch of Judo" with Chinese origins, and how there are "only three practitioners with Black Belt" in the world. True for the Chinese origins, wrong for everything else.
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The Guyver: In his introduction scene, Sean is taking Aikido class while wearing socks, the only one in his class to do so. Anyone with even a basic knowledge of martial arts will tell you this is horribly impractical as bare feet provide better balance and grip to the floor, something that you cannot do while wearing socks, as you can easily slip.
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Cleopatra Jones: Master Bong Soo Han, a 9th Dan Blackbelt in Hap Ki Do, was the Martial Arts advisor for this film. It only shows in one or two scenes near the climax (the classic wristlock-spin-opponent flips 270 degrees onto his back); the rest is "judo chops" and curved-legged kicks so bad that even the editing can't make it look believable.
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Loads of moves in the Kung Fu Panda films are highly dubious, to say the least. Then again, it's a comedy, so the MST3K Mantra applies.
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Teenage Mutant Ninja Turtles:
The show couldn't have the turtles use their weapons to shed blood, so they go all out on the martial arts instead.
Speaking of the Turtles, Master Splinter's portion of the title sequence sees him demolishing a wooden tower by breaking individual boards with a sequence of moves while falling through it.
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Fist of the North Star:
Hokuto Shinken, which, if you ignore its ability to give whoever is the successor to it nigh super human strength and speed as well as its result of causing whomever is hit by it to swell and explode, isn’t too ineffective as a fighting style, should you have the speed and strength required to pull off the Rapid-Fire Fisticuffs needed for it.
Nanto Seiken, the rival style to Hokuto, is a fair bit less reasonable. Many of its practitioners are shown leaping at their opponents with arms spread wide as if they're doing an airplane impression, and its moves often include "spear hand" strikes that, were their users not superhuman, would probably result in broken fingers.
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The sketch-comedy Almost Live! did a long-running series of bits titled "Mind Your Manners With Billy Quan", where the eponymous guy would regularly do impossible martial arts moves, in particular his double-footed jump-kick, which could home in on its target, travel for blocks, go around corners, etc.
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Played with in Nick Harkaway's The Gone-Away World when discussing the so-called martial arts secrets that obviously must exist, since every single Chop Sockey film has made use of them. The master of the main character says that there are no such things as the Inner Teachings or any such nonsense. Then he makes one up on the spot as a joke just so that the students can say they have some to other martial artists. Later the protagonist realizes that the teacher's secret teaching was legit, and proceeds to use the Ghost Palm of the Voiceless Dragon. The zig-zag moment comes when the narrative completely justifies the use of the secret: the protagonist spends some time getting his older opponent's heart rate up by forcing him to expend a lot of effort in using a hard style martial arts. Then when the opponent's heart is racing along at 190 bpm, the protagonist lays a nice solid palm strike to his sternum, causing cardiac arrest.
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Riki-Oh: The whole thing really.
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Kill Bill:
The Bride is Buried Alive in a wooden coffin and uses a one inch punch to break it. The one inch punch gets all its power from the stance and hip movement and is thus impossible to do when lying on one's back. Since the Bride had to do it over and over again, it's possible that the only help she got from her training was toughened knuckles.
All of the wuxia-inspired choreography is based on this trope, such as Pai Mei jumping onto a sword blade and standing on it, apparently weightless.
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Dragon Ball in general is full of this, but there are two particular points that deserve mention:
Whenever the characters do any form of side kick, they throw their hands above their heads or out to the sides. This is a bad idea in real life, as it leaves the vital areas wide open.
There was a scene in the original Dragon Ball series where Yamcha remarked that Goku had no openings, while Goku was standing face-on to his opponent, with his hands held downward at his sides. His head, torso, and groin were all wide open to attack.
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The Pink Panther series presents a mostly believable series of fights between Clouseau and Cato. Nunchakus falling apart on their own, or a bo staff breaking from a shinai strike is unlikely unless those weapons were at their breaking point already from heavy practice. What stretches believability is Clouseau launching into a jump kick like a Spring-heeled Jack and covering at least a room in distance, or almost touching the ceiling with another jump kick. Apparently Clouseau's jumping ability is just that good.
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Austin Powers makes Austin's judo skills into a Running Gag, with him frequently shouting things like "Judo Chop!" or "Judo Kick!" Naturally, he has yet to ever demonstrate a judo technique onscreen.
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"British Bulldog" Davey Boy Smith was charged with assault in 1993 following a bar fight, the complainant claiming that the wrestler had attacked him and powerbombed him. Part of Smith's defense was demonstrating that the powerbomb was impossible to do without the 'victim's' cooperation. The court found for the defendant, as a police officer witnessing the fight testified the man simply tripped and fell on the back his head. Oddly enough, exceptionally strong wrestlers can pull a deadlift powerbomb with much trouble (Big Van Vader being a popular example), and Mixed Martial Arts matches have occasionally seen powerbombs when one fighter is attempting a triangle choke with his legs wrapped around his opponent's head, leaving him vulnerable to slams. Rampage Jackson famously knocked out Ricardo Arona this way.
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The Kingkiller Chronicle introduces the Adem, a culture of warrior-philosophers who practice a martial art that is so powerful that 10-year-old girls can defeat grown men. The discipline is based on an understanding of morality in addition to athletics, and because women are morally superior to men (!), women are better fighters than men. When the protagonist protests that men are typically larger and stronger, he's told that these factors don't mean much. All of this is, of course, pure fiction.
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The RKO (jumping diamond cutter\ace crusher), which, despite inheriting the People's Elbow's Most Electrifying Move title, is a move where the victim does about half the work and then pretends to be out of it. Even if it was real, it'd be the kind of move that only stuns for a few seconds.
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In the Spanish adventure series �guila Roja, Gonzalo, the main character dresses and moves like a ninja, but his fighting style is somewhat indetermined, and doesn't resemble Ninjutsu at all.
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Kung Pow! Enter the Fist isn't exactly a movie that cares about being realistic at all.
At one point, a character fights a baby — and the baby does a Blade Run then kicks the guy's ass.
At another, a character shreds a another guy's clothes into a humiliating frilly bikini, causing Defeat by Modesty.
At another, a character punches another guy so hard a roughly half-meter diameter perfectly round cylinder of flesh is straight up punched out of his torso, leaving him with a perfectly round hole other people can see through. In the post-credits scene, that mook is seen using his own cylinder of flesh as the weight of a meteor hammer. Even the narrator goes on a mild rant about how unlikely this is.
A character makes nunchucks out of gophers, and he defeats a horde of mooks by making flailing motions with his hands before emerging with all of their eyeballs impaled on his fingertips. He then imitates Bruce Lee's infamous sounds so loudly he bursts an artery.
All of the above happen before the halfway point of the film. By the midpoint, the silliness has risen to the level of defeating a kung-fu cow by milking it into submission.
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In Time Scout, Author Appeal distorts the depiction of martial arts.
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Defied in Katanagatari; one of the Central Themes of the story is that many a Martial Arts Movie tends to show Martial Arts just as a way to obtain different superpowers. Nanami reminds us that true Martial arts seek two Simple, yet Awesome things: To teach a technique that improves the students' self-worth by patience and practice, and to give the students at the school a sense of community and pertinence. Those were the very things her Blessed with Suck incredible power denied her. That is what makes her duel a true tearjerker:
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Science Ninja Team Gatchaman occasionally averts this trope (such a straight elbow to the guts of someone trying to be sneaky) but more usually plays it very straight. Bad enough with the rank-and-file (who tend to be slow and dumb as bricks), but when the SNT and the Elite Mooks go up against each other, both sides are very guilty of this trope. Partially justified in that both sides have help.
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Persona 5: Officially, Makoto knows Aikido, but her fighting style is closer to Good Old Fisticuffs. This is justified in-game by Personas granting fighting skills that their users don't otherwise have, and Makoto's got some serious repressed rage and a desire to pummel someone. The fact that she's not using Aikido but "some hardcore ass whoopin'" is even noted by Ryuji when her Persona first appears.
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Subverted and Lampshaded in S.S.D.D.. Subverted in that, when Action Girl Tessa tries to use a Bruce Lee-style jumping kick in a CQC sparring-match, she gets a pair of cracked ribs for her trouble. Lampshaded in that her opponent immediately realizes that she threw the match by giving him a huge opening. Although that strip also provides an example. Taking the full force of that in a direct block would break your arms, and knock you flat on your ass.
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In Tsubasa -RESERVoir CHRoNiCLE-, it's revealed that Syaoran fights mainly with kicks due to having poor vision in one of his eyes, which he resolves by measuring out the distance to his opponent with his legs. In realistic fighting, this would be almost the opposite case - a fighter would risk his balance and defense if he threw commited, long-range attacks without good accuracy, so the most adequate style for a person with poor vision would be actually a short-ranged, preferably grappling-based one. In other words, this is the reason why in real life judo is a popular sport for blind athletes and taekwondo isn't.
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One episode of La Seine No Hoshi had an interesting mix of this and Shown Their Work: a one-shot character featured in it had some rather improbable techniques, but not only was the martial art chosen for him, Savate, appropriate to the place, era and social status (the series being set in Paris right before the French Revolution, when Savate already existed but was only used by soldiers, sailors and street brawlers), the character was noted as extremely skilled, doing things that shouldn't have been possible, and the one time he fought a skilled foe (another Savate practitioner) he fought in a very sensible manner, aside for the flying kick that won him the bout (with the foe actually being caught by surprise by the attack and unable to dodge in time).
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Tekken 7's new combo mechanic, "Tailspin", throws the enemy backwards onto their head when they're hit with a move that will twist them through the air (this animation has existed in previous Tekken games for other reasons as well). Thing is, if someone were able to impart enough force to twist a human body in mid-flight purely by impact, it'd probably snap their neck with horrific whiplash.
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The first strike of Ermac's X-Ray Attack in Mortal Kombat X - a headbutt to the face with enough force to break the unlucky sap's skull - should also break Ermac's own skull as well. Ermac also has a move he can perform while hovering, which involves tripping up the opponent by striking the ground. How does he strike the ground? By turning upside down and slamming his entire body onto the ground, neck first. There's even a bone-cracking sound.
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Jackie Chan Adventures unashamedly did plenty of this in emulating the action of Jackie Chan's better-known movies (meaning that the action is about 20% theatrical martial arts and 80% Jackie running away from danger and hastily improvising defenses). The villainous henchman Hak Foo even takes the time to call attack names for everything from basic punches to excessive gymnastic combination attacks.
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Kung Fu Hustle has this in spades. Between the Lion's Roar and Toad style actually making you look like a toad, it gets pretty crazy. Oh, and the landlady runs like the Roadrunner.
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Subverted in The Following. With the exception of one wonky joint lock, the series fighting is both realistic in terms of what most people would look like fighting against one another (such as the very simple yet useful Knife techniques used by Theo), to the variety of ways that they fight unarmed, from techniques taught to police on how to defend themselves when their pistol is grabbed, to weapon disarms.
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Equilibrium is based around a fictional martial art in which practitioners use probability to predict the locations of bullet fire and move to avoid them. While memorizing such probability would give you a slight advantage, it not only relies on nobody ever deviating from the statistical norms, but also on your attackers being accurate enough that their shots don't stray too far from those lines of fire. It also ignores the unpredictable nature of guns being fired in burst and fully automatic modes, or the use of suppression fire.
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In real judo, a "throw" is any maneuver that knocks an opponent off his feet. In an episode of The Flintstones, however, Wilma used judo to throw an intruder all the way into the next room and out the door.
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Not only do comic-universe martial arts work absurdly well, they're incredibly quick to learn. Batman trained a ten-year-old kid in a matter of weeks to clear out roomfuls of armed mooks. Captain America (who himself had limited time to learn) trained Bucky to do the same on a modern battlefield, without benefit of shield or super-serum. You have to wonder why more criminals don't train to the same level, if it's that easy to become a one-man wrecking crew.
In some iterations, Batman is said to have mastered every martial art. In reality there are hundreds of distinct martial arts, and any martial artist will tell you the time and energy it takes to practice martial arts mean few people can equally train two or three separate styles simultaneously, let alone more. And even the quickest and most pragmatic fighting arts to learn application, such as boxing and MMA, take years of devoted practice to become proficient in, let alone master, while many of the more traditional styles require a degree of time investment and tests of character to advance to higher levels of learning, regardless of your proficiency in actual fighting. In other words, the 10-20 years, depending on the version, Bruce was training to become Batman, it is extremely unlikely he had the time to practice more than a few styles, never mind master them. Likewise, many martial art styles are subsets, descendants or hybrids of other styles, making training in all of them utterly redundant, and even completely distinct disciplines tend to have a degree of overlap in their applications, so even if Bruce had the time, it would be an enormous waste to work at all of them.
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Star Trek features a few moves of dubious authenticity.
The chopping blows to the base of the neck or elsewhere, sometimes remembered as "Judo chops," though Judo is a grappling art that does not allow strikes, much less strikes to the neck. The principle behind "chopping" strikes is that the "blade" of the hand has a smaller surface area, and has been recommended in a few real-world fighting systems.
The famous Vulcan nerve pinch, in which the base of the neck is pressed with the fingers and induces instantaneous unconciousness. Leonard Nimoy invented the move on the spot when he decided that simply clubbing an opponent with a phaser didn't seem very Spock-like. The original concept was that Spock produced a bio-electric/psychic shock through his fingertips, turning his hand into a taser. When Spock uses it in the Original Series, he simply touches the necks of his opponents. However, the move was misinterpreted as a nerve pinch, and remained this way through future incarnations of the series.
Kirk used a horizontal jump kick so often that when William Shatner nearly got into a Real Life fight, he realized that he was instinctively planning on using it. After a moment of consideration, he realized that flopping onto the floor at the beginning of a real fight would go very badly for him, so he walked away.
Hand-to-hand fight scenes in every series almost invariably feature a two-fisted hammer punch. Holding the hands together like that tends to decrease the reach of the strike as well as make it more difficult to defend oneself.
Subverted with the open-hand strikes that hit with the base of the palm, common in Next Generation and used by Worf and Riker in particular. It looks odd but there are actual reasons to do this in a fight, one of which is that it prevents the attacker from breaking knuckles or other bones in the finger. Also, Worf has a different skeletal structure and physiology than humans so there may be other reasons for him in particular to use that technique.
Klingons on the newer spin-offs tend to just hack with bat'leth swords and head-butt each other, despite Worf's claim that the elaborate tai-chi-looking moves he practices are "Klingon martial arts". This was addressed in some Extended Universe material in a way that can be summed up as, "Martial arts are for artists, this how you fight a REAL battle." Not to mention that bat'leths are highly impractical weapons, when compared to a typical sword, eliminating one of the greatest advantages of a sword - range. Trying to use a bat'leth like a normal sword would also result in the other sharp end pointing straight at your gut (not a good idea).
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In the Double Dragon animated series, Jimmy Lee has what Billy called "deadly Shadow Moves", which one of the kids learned when he watched Jimmy practice.
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The Avenger's sidekick Nellie Grey knows jujutsu, which allows her to throw men three times her weight around like tenpins if they so much as extend an arm in her general direction.
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Largely averted in both Bushido Blade games where characters couldn't jump more than a foot or two vertically, sword strikes can kill you in one hit, and the few scenarios involving more than one mook opponent seriously challenge the characters.
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Some of the earlier fights in Teen Titans (2003) had poor choreography on Robin's part. Several times he backflips away from the enemy to kick them. Fortunately he cleaned up his act in later seasons. This might be deliberate given that every time he fought Slade (who didn't bother with flips or gymnastics at all), Slade kicked his ass.
May be because the show's Robin is Dick Grayson, whose parents were acrobats before they died and he got adopted by Bruce Wayne.
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In The Incredible Hulk (2008), Brazilian Jiu-Jitsu and Mixed Martial Arts legend Rickson Gracie shows up in a cameo as Bruce's martial arts instructor and is credited as... Aikido instructor.
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Even Gundam has them! At least the martial art/super robotesque stepchild, G Gundam. How'd you call their fighting techniques otherwise?
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In one of the title sequences of the anime Death Note, L performs some rather implausible spinning kicks which, depending on your point of view, either look downright amazing or downright hilarious. It's supposed to be Capoeira.
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Toribash has a lot of realism, but players can also remove body parts with kicks and throws, or even literally tear you to pieces, then top it off by finish the match in a flashy pose.
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One episode of W.I.T.C.H. (2004) has Will go into a Crane Kick pose, but not use the attack, when she and the girls race back to where they were hiding Yan Lin. Equally frustrating was the fact that, as they were running, at least one of them climbs over and jumps off a big rock, which would just use up strength needed to fight if something bad WAS happening.
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The first Best of the Best film features a group of martial arts experts sent to Korea to compete in a World Karate competition. And certainly, the martial arts on display resemble karate, with an even mix of punches and kicks and even some judo throws for good measure. All in all, a mild example since the 80s were chock-full of karate films, if not for the fact that Korea has no karate tradition and, in fact, is the birthplace of the Taekwondo martial art. And the film makes it so blindingly obvious that the plot is meant to fixate on Taekwondo that it goes beyond Limited Reference Pools into willfull disregard.
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Mulan:
During the "I'll Make a Man Out of You" sequence they do deeds worthy of Bruce Lee.
Take a look at when Mulan kicks Shang. She pivots on her toe — in martial arts, you typically pivot on the ball of your foot. On top of that, the only kicks that benefit from raising your back foot's heel are sweeps; even if you pivot on the ball, you lose power if you're not planted otherwise.
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Although Daredevil is usually pretty good with its fight choreography, some of the fights in the first season had the titular character doing flips in the middle of a fight, seemingly just for Rule of Cool.
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3 Ninjas and its sequels: Rocky, Colt and Tum Tum are able to beat up several bigger and stronger adult opponents in rapid succession. Even a well trained real-life kid ninja would have trouble with attackers more numerous than them, let alone a single bigger and stronger foe. Artistic license though is taken for both Rule of Cool and Rule of Funny.
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Suzaku Kururugi of Code Geass is infamous for these. His trademark gravity-defying attack allows him to run up walls, destroy machine gun turrets (while dodging their fire), disarm pistol-wielding opponents from across the room, fall great distances, shatter steel weapons, and send guards flying. Naturally, his personal mecha can do this, too, with the added benefit of his opponents exploding.
Any other martial artist would do a lot less than 720 degrees before his leg connects. For Suzaku it's more like 1080 degrees.
Wonder where those song lines came from? Take a look at this. In the actual episode, Suzaku merely spin-kicks three times in midair... before even reaching his target. Then he punches Lelouch instead of kicking.
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Lady Shiva is (though her daughter is catching up or has depending on continuity) the best female unarmed Badass Normal fighter in the DCU, and is able to stick her hand, in a single blow with fingers extended, through someone's skull, as a matter of fact it's her signature move. She was also able to teach this gory move to Richard Dragon, the best male unarmed Badass Normal fighter in the DCU.
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Double Dragon:
The second game was one of the earliest games with a Cyclone Kick, and it was way more effective than it realistically should have been (maybe enemies are just too impressed with your ability to briefly deny the laws of physics).
The 2-Player mode in Double Dragon III (in both, arcade and NES version) allows both players use a Double Cyclone Kick, the strongest attack in the game. Luckily no one ever shot you down when you tried it. The arcade version allowed any pair of characters to do it, but in the NES version only Billy and Jimmy could perform the Double Cyclone Kick together.
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Fatal Fury's Mai Shiranui has a move that, were it to be performed in real life, would probably hurt her much more than her opponent: her musasabi no mai, which has her dive headfirst towards her opponent. She doesn't even use her head to hit, but her face. The first version of this move (back in Fatal Fury 2) was different but not much better; its sprites strongly implied that she was attacking with her ample bust (Electronic Gaming Monthly even dubbed the attack "Mai's swan dive").
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Wonder Woman (1975): In "Going, Going, Gone", Wonder Woman faces off against a real Bruce Lee Clone from The '70s. His moves were very showy breaking of boxes, screams of "Hiyahh!", high and wide kicks, and two very clear and very ineffective punches that bounced harmlessly off her amazonian abs. She finished the fight with blocking a kick which became a foot grab, which somehow resulting in him being lifted into the air in a lying down position, thrown across the dock, and knocked out. A tour de force of '70s Martial Arts Artistic License!
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Played entirely for laughs in the "Unagi" (Japanese for eel) episodes of Kaamelott, where the two resident dumbasses Karadoc and Perceval are forever attempting to come up with a martial art (seeing as they're no good in a fight involving swords and armor). Highlights include Karadoc attempting to break several slabs of rock barehanded (that is, he never actually gets around to it) or their contribution to the art of Improvised Weaponry such as flutes (playing a shrill sound to force the enemy to cover their ears), sausages (used as nunchucks), fennel (the trick is apparently to grab it by the round part and stab with the stem, not grab the stem and hit with the round part)... In the latter, Arthur plays along with their style for a few seconds before clocking them both out with a punch.
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Air Master: Gymkata in Anime form!
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In Deep Six (1984), a character adopts a "judo stance" and throws several hand strikes. In real life, Judo is a grappling art, with no strikes (it does have striking in its old katas, but those are basically in disuse outside of grading exams), and it doesn't have a particular, recognizable stance (the nearest to this might be the kinds of sleeve and collar grips that can be established to grab the opponent).
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Virtually any Kunio-kun game. Especially River City Ransom, its "sequel", and remake. Mainly because it's both awesome and funny at the same time. Running in mid-air indefinitely is only one of the examples.
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In The Destroyer, Sinanju gives you superhuman strength and speed, and it might make you the hero of prophecy and the Avatar of Shiva, the Destroyer. It also lets you fall from airplanes without injury, detect snipers with the hairs on your upper arms, perform chiropracy on dinosaurs and redirect electronic signals to hack door locks.
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In The Princess Bride, Inigo Montoya not only blocks an attacker's blade behind him but stabs him to death back there as well, without looking. He's just that good.
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Sin Cara (the original one more successful as CMLL's Místico) had a particularly silly finishing move that basically involved doing a moonsault from the top turnbuckle and somehow dragging the opponent (in superplex position) with him(non WWE fans might know this move as "the evolution" but it's pretty rare even taking the wider industry into account). Even with fully trained, co-operative opponents there were very few wrestlers who would receive this move because of the high agility required on the part of the "victim". In real life you would most like end up falling on your head with the opponent on top of you.
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In El Goonish Shive, many of the moves in "Anime-Style Martial Arts" would be very hard or impossible to pull off effectively without the help of magic. When first introduced Justin describes it as:
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Jeff the Killer has a fight in which two teens (about 13 or so) engage in a Hollywood-style fight scene, including throwing each other around like ragdolls, pretty much no-selling multiple kicks to the face, and Jeff even killing a guy by stopping his heart with a punch to the chest.
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In Doctor Who the Third Doctor's Venusian Aikido pretty much counts as this (although it's not as egregious as some other examples); it seems to have mostly been designed to make Jon Pertwee look good in a cloak. Not that there's anything wrong with that.
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The Ring of Honor pro wrestling promotion had one of its early pro wrestling matches use this trope: Amazing Red brought the flips, Low Ki brought the high-impact kicks. However, ROH also occasionally subverts the trope; both Kevin Steen and Samoa Joe have countered acrobatic attacks by simply walking away rather than standing and waiting for the move to complete.
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There was a scene in the original Dragon Ball series where Yamcha remarked that Goku had no openings, while Goku was standing face-on to his opponent, with his hands held downward at his sides. His head, torso, and groin were all wide open to attack.
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An early scene in You Don't Mess with the Zohan had Adam Sandler's character dealing with a ignorantly racist businessman in New York City. The two are standing about a foot apart the entire time. Through the use of camera shots and props, Zohan starts kicking the guy in the face, alternating between both feet, before grabbing his nose with both feet and starts twisting it. Standing perfectly eye-level with the guy the whole time. This is all for the Rule of Funny.
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In a weird variant of the trope, Tom-Yum-Goong has Tony Jaa take a full-speed/full-power meia lua de compasso from significantly heavier-looking Lateef Crowder squarely on the jaw. Suffice it to say, if you actually do that in real life you won't be waking up for a good while - and once you do, you'd probably wish you hadn't.
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In Shadowboy, Travis admits to using overly showy moves when he has an audience, despite the act coming back to bite him frequently.
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Discussed in Gary Gulman's breakdown of the crane kick in The Karate Kid. Mr. Miyagi asserts, "If done properly, no can defend," but Gulman counters, "Can defend." The first rule is not running straight at the kick chin-first. But this assumes you know that the crane kick is coming. Luckily, Daniel's crane stance provides some "subtle" clues that there's an impending crane kick.
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Subverted in an early scene in Ninja Cheerleaders. Some unfortunate orange-belt (a low rank in Karate) utterly fails to impress April with his backflips...and gets his arse handed to him.
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Rey Mysterio Jr.'s 619 requires the opponent to be draped over the middle rope with his head and arms outside the ring. The presumption is they're too weak to avoid the move, but just strong enough to not slide onto the mat from their own body weight. There's also the fact that they pretty much have to get themselves into that position.
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Hajime no Ippo:
Sendo's Smash punch is based on Canadian boxer Donovan "Razor" Ruddock's signature punch. Not nearly as impossible as it looks, but Sendo's version leaves him far more open to getting tagged with a counternote Surprisingly, Ruddock's Smash actually is all about the telegraph and the subsequent counter from the opponent itself: Because the left hand is dropped so low, it gives the opponent a chance to strike, which will likely lead to the opponent missing his counter punch, and inadvertently opening himself up to a nasty left hand uppercut..
The Dempsey Roll. Now this is a perfectly normal (if risky) technique for fighters of small build, and is named after its most famous practitioner. The artistic license comes from the fact that Ippo maintains it on his opponent and goes for at least 8 seconds. If that was done in real life, there would be 3 possible outcomes: either the opponent would counter it somewhere in that time frame (since the Roll puts out so much offense that it leaves next to no defense), they were knocked flat on the ground from its beatdown long before 8 seconds had passed, or a referee would step in to give an 8-count or stop the bout entirely.
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To this day, Mestre Marcelo Caveirinha, who was the mo-cap model for Eddy Gordo, gets crap from other capoeiristas over Eddy (and later Cristie) not doing the ginga right. It's not his fault, though; ginga—capoeira's distinctive guard, consisting of "swinging" back and forth from the opponent, with one arm up to guard your face—is counterintuitive for many non-capoeiristas, especially if they've also done an Asian martial art. Making a proper ginga a base for a good fighting-game move-set is even more challenging.
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Buffy the Vampire Slayer: In early seasons, Buffy's stunt double actually knew martial arts, leading to fairly realistic combat with a few exaggerations easily explained by her super strength. Later, Sarah Michelle Gellar lost so much weight that only gymnasts could fill in for her without the switch being obvious, leading to a lot more wire-fu and gymkata.
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The "Crane Kick" from The Karate Kid (1984). It doesn't come from any actual martial arts tradition. The filmmakers invented it simply to look impressive. There's even some debate as to whether it would cause Daniel to be disqualified from the tournament. As it goes, one of the reasons Daniel does use it is so he doesn't need to put pressure on his injured leg. Subverted in the first sequel; Daniel attempts to use it in a serious situation and it's treated as What the Fu Are You Doing? nonsense that lets his opponent easily hand him his ass.
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The rebooted The Karate Kid (2010), apparently needing to upstage the original, climaxes with a magical reverse flip kick that wouldn't be out-of-place in a Wuxia film. Martial arts teachers typically regard fancy jump kicks as ineffective in real fights compared to a more straightforward punch or kick. The aerial part of the kick should have given enough time to telegraph the move, allowing the opponent to block or dodge. Even with sufficient training and practice, such a kick could miss the target due to being overly complex. Here it is executed perfectly and precisely despite its complexity.
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In Who's Harry Crumb?, Harry Crumb kicks his shoe off of his foot onto someone's head and claims to be a black belt in Aikido. This is not specifically an aikido move, as Aikido focuses on the redirection of the opponent's momentum by armlocks and wristlocks, and in fact, most of its styles don't even teach kicks. This happens to be a spur-of-the-moment decision, and does not preclude one from having earned a black belt through years of hard work and dedicated training.
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In The God of High School, every named fighting style is this! For example, the protagonist, Jin Mori, apparently uses a form of Tae Kwan Do in which one becomes capable of generating tornadoes with a single kick to knock opponents skyward before riding said tornado to kick them back to the ground, which leaves the victim spinning on the ground unconscious but alive. Yeah... and that's without magic.
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The GURPS supplement GURPS Martial Arts (being as detail-oriented and versatile as is usual with the system) divides each style into “realistic� and “cinematic� versions, the latter requiring significant expenditure of character build points on exotic training and granting access to weird and fancy moves and quasi-supernatural effects.
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Bujingai uses Wuxia as a motif, so this is to be expected. Apparently in the demon-infested future of Japan, martial arts will let you run up and leap off of walls, do a spinning backflip kick while Dual Wielding swords, and fly!
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Lampshaded, in all places, in the first ever Groo the Wanderer. A soldier comments on Groo carrying his swords on his back, only to have Groo pull out a sword and put it up to his nose before he even finishes his sentence.
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Rurouni Kenshin:
In real life, sheathing your sword in the middle of a fight is a bad idea; for Kenshin, it's required for his finishing move.
Saito's gatotsu doesn't have the advantages a left-handed thrust has in real life, surprise and an accompanying extended reach.
Enishi, the series' final Big Bad, utilizes a sword whose design is based on the tachi, a weapon whose blade was traditionally anywhere between 70 and 80 centimeters long. Enishi is shown to be quite capable of wielding his sword in one hand, even twirling it around between his fingers at one point to demonstrate his skill; in real life, the tachi was used primarily by cavalrymen, and while it could be used for ground combat it was more awkward to wield than if the swordsman was still on his horse. (It may be somewhat justified in Enishi's case, however, as his sword's particular design consists of a traditional Chinese sword handle and a Japanese blade, and Chinese-made swords are designed to be significantly lighter and more flexible.)
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Street Fighter (even discounting the Ki Manipulation) throws everything about martial arts out of the window with such impossible moves as the Hurricane Kick. Oddly enough, some of the attacks do bow to reality - if a Dragon Punch misses, you can smack the user out of the air with anything. Guile's upside-down kick gets bonus points; it breaks the laws of physics and it's not even a special move. It's like they ran out of space for the sprites, and decided to just flip an existing one vertically.
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Charmed: Phoebe had been practising martial arts for years and combined it with her levitation ability to pull off movie-style martial arts moves. Prue also learned how to combine martial arts and her telekinesis ability to perform the same moves as Phoebe. Lampshaded once by Piper complaining that those two have become super-witches and she can't do what they're capable of doing.
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Subverted in the first Artemis Fowl book. Artemis asks Butler to create a distraction. Butler insults a bunch of drunken longshoremen and defeats them using flashy kicks and punches. The subversion comes in because he's purposely using such moves to make the fight last longer and to stand out more, giving Artemis his distraction. In his inner monologue, Butler cringes at some of the moves he performs, because they're so inefficient. He defeats multiple opponents mostly because they were all drunk and enraged. Lampshaded by Artemis immediately after: "Your sensei must be rolling in his grave. A spinning kick? How could you?"
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Bringing Down the House presents Tae Bo as a form of exercise and an improvised fighting style. Tae Bo is inspired by martial arts, so it is not much of a stretch to modify it for fighting purposes.
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Babylon 5: Fight choreography favors a lot of spinning, particularly in Minbari and Centauri martial arts, because it looks pretty sweet.
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The Martial Arts power set from City of Heroes is way too flashy to be genuinely useful, one of your most used moves is a flying spinning kick that a real fighter would see coming a mile away. Though it's probably justified- most all heroes can take bullets without flinching, so they probably don't care about leaving an opening if they can get a stronger attack from it.
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One episode of Dexter's Laboratory had the characters learn a "free Judo lesson" that involved shrieking "AAAAAH, SHITAKE!!!" while flying through the air at the opponent.
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Acceptable Breaks from Reality
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Artistic License
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Discredited Trope
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This Index Knows Kung-Fu
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type
Artistic License – Martial Arts
 The Karate Kid (1984) / int_141f6a73
type
Artistic License – Martial Arts
 The Karate Kid (2010) / int_141f6a73
type
Artistic License – Martial Arts
 The Karate Kid Part II / int_141f6a73
type
Artistic License – Martial Arts
 The Last Boy Scout / int_141f6a73
type
Artistic License – Martial Arts
 The Raid / int_141f6a73
type
Artistic License – Martial Arts
 The 13th Warrior / int_141f6a73
type
Artistic License – Martial Arts
 3 Ninjas / int_141f6a73
type
Artistic License – Martial Arts
 Tomb Raider (2018) / int_141f6a73
type
Artistic License – Martial Arts
 Undisputed III: Redemption / int_141f6a73
type
Artistic License – Martial Arts
 Undisputed II: Last Man Standing / int_141f6a73
type
Artistic License – Martial Arts
 The Karate Kid (Franchise) / int_141f6a73
type
Artistic License – Martial Arts
 Artemis Fowl / int_141f6a73
type
Artistic License – Martial Arts
 Boogiepop Series / int_141f6a73
type
Artistic License – Martial Arts
 Dirk Pitt Adventures / int_141f6a73
type
Artistic License – Martial Arts
 Goldfinger / int_141f6a73
type
Artistic License – Martial Arts
 John Rain / int_141f6a73
type
Artistic License – Martial Arts
 Katanagatari / int_141f6a73
type
Artistic License – Martial Arts
 Ranger's Apprentice / int_141f6a73
type
Artistic License – Martial Arts
 Shadowboy / int_141f6a73
type
Artistic License – Martial Arts
 Shadowdemon / int_141f6a73
type
Artistic License – Martial Arts
 Starship Troopers / int_141f6a73
type
Artistic License – Martial Arts
 The 5th Wave / int_141f6a73
type
Artistic License – Martial Arts
 The Fowl Twins / int_141f6a73
type
Artistic License – Martial Arts
 The Gone-Away World / int_141f6a73
type
Artistic License – Martial Arts
 The Kingkiller Chronicle / int_141f6a73
type
Artistic License – Martial Arts
 The Trials of Apollo / int_141f6a73
type
Artistic License – Martial Arts
 The Wise Man's Fear / int_141f6a73
type
Artistic License – Martial Arts
 Two Percent Power / int_141f6a73
type
Artistic License – Martial Arts
 KickinIt
seeAlso
Artistic License – Martial Arts
 Air Master (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 Armed Girl's Machiavellism (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 Dousei Yankee Akamatsu Seven (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 High School Exciting Story: Tough (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 Holyland (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 Shigurui (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 Sukeban Deka (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 Tekken Chinmi (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 Alias / int_141f6a73
type
Artistic License – Martial Arts
 Almost Live! / int_141f6a73
type
Artistic License – Martial Arts
 Kamen Rider Super-1 / int_141f6a73
type
Artistic License – Martial Arts
 Sense8 / int_141f6a73
type
Artistic License – Martial Arts
 The Ministry of Time / int_141f6a73
type
Artistic License – Martial Arts
 WMAC Masters / int_141f6a73
type
Artistic License – Martial Arts
 Wonder Woman (1975) / int_141f6a73
type
Artistic License – Martial Arts
 Colossal Kaiju Combat! (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Dead to Rights (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Dragon Valor (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Duke Nukem 3D (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 God Hand (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Hellish Quart (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Metal Gear Solid 4: Guns of the Patriots (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Monkey Island 2: LeChuck's Revenge (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Mortal Kombat: Deadly Alliance (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Ryse: Son of Rome (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Shenmue III (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Toribash (Video Game) / int_141f6a73
type
Artistic License – Martial Arts
 Grisaia no Kajitsu (Visual Novel) / int_141f6a73
type
Artistic License – Martial Arts
 The Fruit of Grisaia (Visual Novel) / int_141f6a73
type
Artistic License – Martial Arts
 History of Power Rangers (Web Video) / int_141f6a73
type
Artistic License – Martial Arts
 Mario Warfare (Web Video) / int_141f6a73
type
Artistic License – Martial Arts
 How I Became Yours (Webcomic) / int_141f6a73
type
Artistic License – Martial Arts
 How I Became Yours: Rise of the Agni Army (Webcomic) / int_141f6a73
type
Artistic License – Martial Arts
 The God of High School (Webcomic) / int_141f6a73
type
Artistic License – Martial Arts
 Batman: Mask of the Phantasm / int_141f6a73
type
Artistic License – Martial Arts
 Godzilla: The Series / int_141f6a73
type
Artistic License – Martial Arts
 Hoodwinked! / int_141f6a73
type
Artistic License – Martial Arts
 Teen Titans / int_141f6a73
type
Artistic License – Martial Arts
 Teen Titans (2003) / int_141f6a73
type
Artistic License – Martial Arts
 The New Adventures of Zorro (1997) / int_141f6a73
type
Artistic License – Martial Arts
 Jim Ross (Wrestling) / int_141f6a73
type
Artistic License – Martial Arts
 SUWA (Wrestling) / int_141f6a73
type
Artistic License – Martial Arts
 Wade Barrett (Wrestling) / int_141f6a73
type
Artistic License – Martial Arts
 artisticlicensemartialarts
sameAs
Artistic License – Martial Arts
 Tsubasa -RESERVoir CHRoNiCLE- (Manga) / int_141f6a73
type
Artistic License – Martial Arts
 The Book of Life / int_141f6a73
type
Artistic License – Martial Arts