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Ascetic Aesthetic
- 453 statements
- 85 feature instances
- 115 referencing feature instances
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Locations set the mood of a scene just as much as the characters in it, and few locations say so much with so little as those with the Ascetic Aesthetic. A setting built with an Ascetic Aesthetic is "decorated" in a modern, minimalist and exceedingly clean style. Walls will likely be plain, featureless gray or white, perhaps with a light blue accent. Buildings will have either no curves at all, favouring a blocky and efficient feel, or have oddly sterile "organic" curves. Furniture will likely be plain and industrial, favoring function and comfort over style. The net feeling these places will evoke is the absence of it. Rooms, buildings, and cities will seem cold and empty even when full of people. Though Minimalism as a style can have a lot of character and personality, the Ascetic Aesthetic invokes an uneasy emptiness, be it of life (people are alienated), nature (nothing non-human lives there) or oppression (Dystopia loves this decorative statement). The most extreme uses of this trope will be just one moving van away from becoming a White Void Room. One of the main inspirations for this trope was the spotless whiteness of most NASA technology and spacesuits back in the day (which served the practical purpose of making it easier to see if equipment was damaged or contaminated in any way). This was very true in 2001: A Space Odyssey, which in turn helped solidify this aesthetic as "what The Future was supposed to look like" for the next decade or so. This may be justified if it's a hospital, bio-laboratory or high tech factory where everything has to be clean, but usually goes a little farther in making the set dehumanizingly impersonal. Futuristic settings post Zeerust will usually embrace a form of this trope where Everything Is an iPod in the Future and there are Shiny-Looking Spaceships. Often includes Transparent Tech, and maybe even a Holographic Terminal. Not surprisingly, the polar opposite of this trope is the Used Future, where the edges will be dented, the patina scratched, and the once angelic halogen lights will flicker if they still work at all. Please note that authors don't always cover every inch of their settings with an Ascetic Aesthetic. It can be localized to just one room as easily as a planet. For this reason, stories that feature a place with an Ascetic Aesthetic will often be contrasted at one or more points with at least one homey, hearthy, or all-natural location, where the characters who are closer to Earth dwell. If two factions embrace these opposite aesthetic and philosophical views, expect Slobs Versus Snobs. Another uses for this design aesthetic is that it doesn't distract viewers as much as homier or "busier" sets like the Bazaar of the Bizarre, turning the focus on characters and any significant decoration or out of place element. Like a flower pot, pet cat, dropped MacGuffin or blood covered wall. Because when something is out of place or has Gone Horribly Wrong in these locations, it's very easy to tell. In the shiny end of Sliding Scale of Shiny Versus Gritty. Compare and contrast with Design Student's Orgasm. Closely related to White Void Room and can be paired with White Is Pure. |
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Ascetic Aesthetic / int_135ee946 | type |
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In The Long Dark Tea-Time of the Soul, the eccentric psychologist Mr. Standish works in an unadorned white office, with a bare black desk, a bare glass coffee table, and an empty black picture frame. He is so dedicated to this that he keeps his phone in a drawer when he's not using it. Kate asks him why he doesn't have any ornaments, and he says of course he has ornaments, they're an essential part of a healthy psyche. He then takes one out of another drawer, looks at it for a moment, and then puts it back. | |
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At the end of Devil May Cry, you plunge into the Underworld, and it has much of the expected tropes such as Fire and Brimstone Hell and Evil Is Visceral, complete with a giant beating heart and the implication of the whole place being a living organism. You then pass through the final door to confront Mundus, and you are greeted with a bright, clean, stark hallway, lined with pillars and generally looking like a copy of some ancient Greek temple, leading up to a stunningly crafted statue that is in fact, Mundus himself. The sheer beauty and deliberate, skilled architecture of the area may surprise players after trudging through blood and lava, but it also hints that this place is more eldritch than what came before. | |
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The Rebel flagship, Home One, is shown in The Empire Strikes Back and Return of the Jedi to share the clean regal asthetics of the Tantine IV. | |
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Andor prominently features minimalist white interior design in the Imperial Security Bureau on Coruscant and the Imperial Prison Complex on Narkina 5. | |
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In Star Trek: Enterprise, the interior of the ship is designed not to look like a space ship but rather a submarine, feeling dark and more cramped that ships of later timelines. When the crew visits a creepy AI space station, it contrasts with their ship in that it is bright, white, clean and minimalist. | |
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In Helix, parts of Arctic Biosystems are sleek, modernist and spare to the point of creepiness, which makes it a perfect backdrop for an outbreak of The Virus. Some promos Exaggerate the contrast, showing Bad Black Barf dripping on stark white modernist furniture and walls. | |
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Helix | hasFeature |
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Detroit Deluxe in Motorcity is all white and glass and rounded corners, but the sleek environment belies the Big Bad's iron grip on the people. | |
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Motorcity | hasFeature |
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The starship Entreprise-2061 from Pouvoirpoint is one big gray floating block, no frills. Interiors are bare and functional, when not inspired by Verner Panton's design. The only robot is tangram-shaped, made of black geometric shapes. | |
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Captive Prince: The nation of Akielos tends towards stark minimalism, in contrast with the intricate ornamentation used in its rival country Vere. When Veretian castles are remodeled in the Akielon style, it just looks bleak, but properly designed Akielon cities are beautiful in a way that even touches a Veretian prince. | |
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In Borderlands 2, most areas controlled by Hyperion fit this design philosophy. All of the Hyperion areas have a very modern, clean, white/yellow paint job and look neat and orderly, especially the interior of Hyperion buildings and the yet-to-be-occupied city of Opportunity. Handsome Jack actually deliberately enforces this, as he has essentially declared the act of littering to be punishable by death. | |
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Borderlands 2 (Video Game) | hasFeature |
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Ascetic Aesthetic / int_38c9b32b | type |
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Ascetic Aesthetic / int_38c9b32b | comment |
The urban environments of Anon (2018) have a very grey, sterile feeling to them, with everything depicted right down to the smallest object as being in near-perfect order and synchronicity. Of course, this is to subtly make the film's dystopian, no-privacy-allowed society even creepier. | |
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How the Tet and anything related to it (the Towers, the drones, the firearms) is represented in Oblivion (2013). Borders Everything Is an iPod in the Future in some places (like the Towers' communication consoles). | |
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Oblivion (2013) | hasFeature |
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Like Good Omens above, Supernatural depicts Heaven as uncannily clean, white, and filled with ethereal light. This only enhances how the angels value obedience rather than actual goodness and in fact are very detached from humanity. | |
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The time travel chamber in Guest from the Future is a white room with a control stand in the center, and the Time Institute is made of polished metal panels. | |
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Ascetic Aesthetic / int_45599333 | type |
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Ascetic Aesthetic / int_45599333 | comment |
Many of the halls and rooms in Tower of God, specifically in Evankhell's Hell and other testing areas are big, spacious, blank and white, with little detail. Makes it slightly unnerving, but also easy to draw. | |
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Ascetic Aesthetic / int_4f091b42 | type |
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Ascetic Aesthetic / int_4f091b42 | comment |
Tiger & Bunny really strikes home on how empty and lonely Barnaby's life is when his apartment is shown for the first time. The place is a large, modern studio, with hardly any decorations and almost no furniture save for an ergonomic chair and an elaborate computer/television setup that he uses to obsessively investigate his parents' murders. His superhero partner Kotetsu's bachelor pad, on the other hand, is a sprawling, messy and colorful loft full of bookshelves, CDs, and photographs of his family. The contrast could hardly be sharper. | |
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Ascetic Aesthetic / int_5921531c | type |
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Ascetic Aesthetic / int_5921531c | comment |
In Persona 5 Royal, up to defeating Yaldabaoth, most of the Palaces aren't subtle in displaying how despicable or malicious its ruler is, with the headquarters of said Yaldabaoth being a literal apocalyptic wasteland overlaid into Shibuya filled with carcasses and skeletons of massive creatures. However, once you reach the Third Scenario, the true final Palace happens to be a replica of the Kabbalistic Tree of Life, its interior being a bright and warmly lit mental health clinic filled with cognitive patients seeking eternal happiness, leading to an enclosed research ward with barely anything but creepy-looking Shadows, and finally leading to a warmly lit conservatory/paradise resembling the Garden of Eden. The problem is that said cognitive patients are brainwashed into shells of their former selves that feel nothing but happiness, enjoying the rest of their lives swirling around the center Tree of Knowledge with creepy smiles plastered on their face. Unlike most previous targets, however, the ruler is ultimately a kind, altruistic and ambitious man having been ascended to being the new God of Control, just heavily misguided in his ideals. | |
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Inheritance Trilogy: One rare sign that Prince Relad — who spends most of his time in a hedonistic stupor, expecting to die as soon as his sister claims the throne — has Hidden Depths is his private quarters, which are austere and functional, with a strategic world map inlaid in the floor. | |
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Ascetic Aesthetic / int_6bc0f10a | type |
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Ascetic Aesthetic / int_6bc0f10a | comment |
The Heart of Gold in The Hitchhiker's Guide to the Galaxy (2005) is clean and white, emphasizing how advanced it is. | |
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Ascetic Aesthetic / int_6c1d09b4 | type |
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Ascetic Aesthetic / int_6c1d09b4 | comment |
Fallout 4's Institute plays this up, with a Raygun Gothic-inspired aesthetic dominated by gleaming white and orange plastic, chrome, and glass structures. On the surface, it appears to be a technological utopia, being the only group in all of the Wasteland to have significantly advanced technology since the Great War. However, this belies the fact that the Institute is single-handedly responsible for destabilizing the Commonwealth, regularly kidnaps wastelanders for unethical experiments, and utilizes synthetically created humans as slaves. Their aesthetic nicely contrasts the Diesel Punk aesthetic of the Brotherhood of Steel, the Steampunk aesthetic of the Railroad, and the Cattle Punk/American Revolutionary War aesthetic of the Minutemen. | |
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Fallout 4 (Video Game) | hasFeature |
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In Farscape, the insides of the Scarran ships are unusually white and clean, compared to the outside of the ships, which have Spikes of Villainy. | |
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Ascetic Aesthetic / int_73d7930f | type |
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Ascetic Aesthetic / int_73d7930f | comment |
Played with in Star Trek: Deep Space Nine. Depending on the episode, Sisko's office is rather minimalistic, which can be jarring compared to the rest of the Ops set, which is quite busy. This serves to highlight that there's a lot more to running what is essentially a city in space than the episode may indicate. The variation on Sisko's office depends on which character is the focus of the episode. If it's not Sisko, we typically see it from the point of view of the character (i.e. the employee talking to the boss in his office). The only personal effect will be his prized baseball, which sits on a stand on the desk. If it's Sisko, it will be shot from his point of view, which will highlight a collection of models and oddities that will typically be behind the camera (as well as a couch he will be more relaxed while sitting on) and he will typically be playing with the baseball. | |
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Star Trek: Deep Space Nine | hasFeature |
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Ascetic Aesthetic / int_7668653a | type |
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The Citadel is presented this way at first. Mass Effect 2 works a lot to subvert this trope. The Wards (parts of the Citadel where normal people live) are much dirtier and more crowded than the pristine Embassy section. Omega practically passes for a Blade Runner set, all to make the sequel Darker and Edgier. | |
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Mass Effect 2 (Video Game) | hasFeature |
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Ascetic Aesthetic / int_76b8cb10 | type |
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Ascetic Aesthetic / int_76b8cb10 | comment |
Fallout: Cleanliness of the (operational) Vaults in the classical games is in stark contrast with the grit of the outside world, as noted by a few characters. Their inhabitants are effectively prisoners there, subjects to Overseer's authority who has secret, immoral orders from the government regarding them. After a Vault opens and the populations leaves (few are so lucky), its empty halls become even more reclusive. The background music for Vault 13 contributes to the atmosphere of nothingness and isolation. Fallout 4's Institute plays this up, with a Raygun Gothic-inspired aesthetic dominated by gleaming white and orange plastic, chrome, and glass structures. On the surface, it appears to be a technological utopia, being the only group in all of the Wasteland to have significantly advanced technology since the Great War. However, this belies the fact that the Institute is single-handedly responsible for destabilizing the Commonwealth, regularly kidnaps wastelanders for unethical experiments, and utilizes synthetically created humans as slaves. Their aesthetic nicely contrasts the Diesel Punk aesthetic of the Brotherhood of Steel, the Steampunk aesthetic of the Railroad, and the Cattle Punk/American Revolutionary War aesthetic of the Minutemen. |
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Ascetic Aesthetic / int_7988cb68 | type |
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Ascetic Aesthetic / int_7988cb68 | comment |
Mass Effect: The Citadel is presented this way at first. Mass Effect 2 works a lot to subvert this trope. The Wards (parts of the Citadel where normal people live) are much dirtier and more crowded than the pristine Embassy section. Omega practically passes for a Blade Runner set, all to make the sequel Darker and Edgier. Zig-zagged with the new Normandy: apparently the intent of the brightly lit steel-and-white colour scheme of the SR2 was to invoke a cold, sterile, medical atmosphere compared to the old Normandy. Unfortunately, a lot of players had found the SR1 to be under-lit and eye-straining, and actually preferred Cerberus' choice of décor. Then in Mass Effect 3, the Normandy 2 is in the middle of a retrofit when Earth comes under attack leaving exposed wires, tools and incomplete sections of the ship exposed to the crew to give the sensation that even with everything that happened in the previous games we just weren't ready. |
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Equilibrium uses this to show the difference between the clean, calm, boring, and unemotional society and the dirty, downtrodden and emotional heretics. | |
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Ascetic Aesthetic / int_81692f99 | comment |
Star Trek: In Star Trek: The Next Generation, the starship Enterprise looks like it was designed by Future Ikea, because it's always clean and sterile. This actually works to exalt the small touches that characters add to their personal spaces. Picard has an exotic fish in his office, and Data has Spot the cat. One interesting detail, though, that the set designers added was the curved wooden oval with the tactical station on the bridge. It is probably the only time in the franchise that we see a Federation ship with natural materials featuring prominently in the design. In interviews, they mention it was to add a "homey" touch that also reinforced the "cruise ship in space" feel. Some of the concept sketches for the Next Gen Enterprise included hanging plants on the bridge. Indeed, in the show itself, a captain of another (smaller, older) Starfleet vessel refers to the Enterprise as a "Flying Hotel". Played with in Star Trek: Deep Space Nine. Depending on the episode, Sisko's office is rather minimalistic, which can be jarring compared to the rest of the Ops set, which is quite busy. This serves to highlight that there's a lot more to running what is essentially a city in space than the episode may indicate. The variation on Sisko's office depends on which character is the focus of the episode. If it's not Sisko, we typically see it from the point of view of the character (i.e. the employee talking to the boss in his office). The only personal effect will be his prized baseball, which sits on a stand on the desk. If it's Sisko, it will be shot from his point of view, which will highlight a collection of models and oddities that will typically be behind the camera (as well as a couch he will be more relaxed while sitting on) and he will typically be playing with the baseball. In Star Trek: Enterprise, the interior of the ship is designed not to look like a space ship but rather a submarine, feeling dark and more cramped that ships of later timelines. When the crew visits a creepy AI space station, it contrasts with their ship in that it is bright, white, clean and minimalist. |
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The buildings, interiors, apparel, and most of the scenes in Equals are sleek and minimalist, in a palette of white and shades of grey. | |
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Ascetic Aesthetic | |
Ascetic Aesthetic / int_87c6ac8e | comment |
The monster-holding facility in Monsters vs. Aliens, coupled with Unnecessarily Large Interior — and no, that little bitty "Hang in There" poster doesn't perk things up any. | |
Ascetic Aesthetic / int_87c6ac8e | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_87c6ac8e | featureConfidence |
1.0 | |
Monsters vs. Aliens | hasFeature |
Ascetic Aesthetic / int_87c6ac8e | |
Ascetic Aesthetic / int_8b7b9cd5 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_8b7b9cd5 | comment |
Princess Leia's starship in A New Hope, the Tantine IV, has mostly white and chrome interiors, befitting a diplomatic starship belonging to the Imperial senator from the very wealthy world of Alderaan. | |
Ascetic Aesthetic / int_8b7b9cd5 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_8b7b9cd5 | featureConfidence |
1.0 | |
A New Hope | hasFeature |
Ascetic Aesthetic / int_8b7b9cd5 | |
Ascetic Aesthetic / int_8ba4613a | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_8ba4613a | comment |
Death Note introduces its Anti-Hero Antagonist L in a room like this, with nothing but his laptop and four white walls. Of course, it's hard to tell because he's sitting alone in near darkness. Most likely used to foreshadow the prevalence of Intelligence Equals Isolation in the shaping of his character, or, as some theorize, to dip into the series' underlying meditations on Zen Buddhism. | |
Ascetic Aesthetic / int_8ba4613a | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_8ba4613a | featureConfidence |
1.0 | |
Death Note (Manga) | hasFeature |
Ascetic Aesthetic / int_8ba4613a | |
Ascetic Aesthetic / int_8e1ecd7f | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_8e1ecd7f | comment |
Made For Love centers around a tech company named Gogol, which produces technologies ranging in nefariousness from the privacy-invasive to the fatal and has eerily clean, all-white decor. | |
Ascetic Aesthetic / int_8e1ecd7f | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_8e1ecd7f | featureConfidence |
1.0 | |
Made For Love | hasFeature |
Ascetic Aesthetic / int_8e1ecd7f | |
Ascetic Aesthetic / int_8e41b9d5 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_8e41b9d5 | comment |
The Hitchhiker's Guide to the Galaxy (1981) uses this trope: of the various spacecraft encountered, the Heart of Gold manages to combine the clean white aesthetic with a sense of everything being cheap, tacky, plasticky and somewhat scuffed at the edges. | |
Ascetic Aesthetic / int_8e41b9d5 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_8e41b9d5 | featureConfidence |
1.0 | |
The Hitchhiker's Guide to the Galaxy (1981) | hasFeature |
Ascetic Aesthetic / int_8e41b9d5 | |
Ascetic Aesthetic / int_924b6d63 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_924b6d63 | comment |
Many technological environments in Xenogears feature variations of this theme, with it being most common to Solarian facilities and equipment. | |
Ascetic Aesthetic / int_924b6d63 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_924b6d63 | featureConfidence |
1.0 | |
Xenogears (Video Game) | hasFeature |
Ascetic Aesthetic / int_924b6d63 | |
Ascetic Aesthetic / int_92916f5a | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_92916f5a | comment |
Duloc in Shrek. In an otherwise medieval setting, this city's buildings are all white, clean and precisely proportioned, decorated only with royal banners, glossy photobooths and puppet shows chirping about how perfect it all is. Makes one wonder if Duloc's builders are a hivemind. | |
Ascetic Aesthetic / int_92916f5a | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_92916f5a | featureConfidence |
1.0 | |
Shrek | hasFeature |
Ascetic Aesthetic / int_92916f5a | |
Ascetic Aesthetic / int_989c37ef | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_989c37ef | comment |
Genesis House in SAVE ME has shades of this — a little unusually, since its aesthetic is a sort of Pueblo desert retreat type of thing. But the orderliness, the amount of time spent doing chores, and the insane number of (often apparently pointless, and often ignored) rules about what the men there can and can't do, all point to this trope. | |
Ascetic Aesthetic / int_989c37ef | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_989c37ef | featureConfidence |
1.0 | |
Save Me | hasFeature |
Ascetic Aesthetic / int_989c37ef | |
Ascetic Aesthetic / int_9994a14f | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_9994a14f | comment |
The Axiom in WALL•E is completely full of the Aesthetic. No surprise, as EVE is based on an Apple Mac. | |
Ascetic Aesthetic / int_9994a14f | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_9994a14f | featureConfidence |
1.0 | |
WALL•E | hasFeature |
Ascetic Aesthetic / int_9994a14f | |
Ascetic Aesthetic / int_9d41fc3b | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_9d41fc3b | comment |
Despicable Me shows Gru as a down-to-earth, but homey-in-a-kind-of-way villain, whereas Vector is shown as being a villain that looks like he purchased all his furniture from Steve Jobs. He also plays a Nintendo Wii, which features the same aesthetic. | |
Ascetic Aesthetic / int_9d41fc3b | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_9d41fc3b | featureConfidence |
1.0 | |
Despicable Me | hasFeature |
Ascetic Aesthetic / int_9d41fc3b | |
Ascetic Aesthetic / int_9f053c09 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_9f053c09 | comment |
Antichamber: Walls are plain, featureless white and areas have no curves at all, favouring a blocky and efficient feel, which invokes an uneasy emptiness of life. This helps build the game's dream-like atmosphere. | |
Ascetic Aesthetic / int_9f053c09 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_9f053c09 | featureConfidence |
1.0 | |
Antichamber (Video Game) | hasFeature |
Ascetic Aesthetic / int_9f053c09 | |
Ascetic Aesthetic / int_a4516177 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_a4516177 | comment |
Oni does this, in keeping with its Animesque style. In an inversion of Artists Are Not Architects, the level design done by actual architects was commonly slagged by players as excessively bland. | |
Ascetic Aesthetic / int_a4516177 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_a4516177 | featureConfidence |
1.0 | |
Oni (Video Game) | hasFeature |
Ascetic Aesthetic / int_a4516177 | |
Ascetic Aesthetic / int_a7f10814 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_a7f10814 | comment |
In Saint Beast, Zeus' shrine and Heaven's Palace are opulent for their sheer size but there's very little filling the space and the dominant colour is white. | |
Ascetic Aesthetic / int_a7f10814 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_a7f10814 | featureConfidence |
1.0 | |
Saint Beast (Audio Play) | hasFeature |
Ascetic Aesthetic / int_a7f10814 | |
Ascetic Aesthetic / int_a825da3e | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_a825da3e | comment |
Magic: The Gathering offers various examples of this. The perfect metallic plane of Phyrexia and, later, in Alara there are the Sphinxes and the neatly polished Etherium. | |
Ascetic Aesthetic / int_a825da3e | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Ascetic Aesthetic / int_a825da3e | |
Ascetic Aesthetic / int_a84f287e | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_a84f287e | comment |
In Cube 2: Hypercube, the death-trap maze of interconnected cube-shaped rooms has a user-friendly look, with sleek white surfaces and touch-to-open panels. | |
Ascetic Aesthetic / int_a84f287e | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_a84f287e | featureConfidence |
1.0 | |
Cube 2: Hypercube | hasFeature |
Ascetic Aesthetic / int_a84f287e | |
Ascetic Aesthetic / int_a9f06cb6 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_a9f06cb6 | comment |
Parodied and discussed in the intro to VeggieTales episode "The Wonderful World of Auto-Tainment", in which the usual intro Theme Tune is replaced by Larry leading Bob into a White Void Room. | |
Ascetic Aesthetic / int_a9f06cb6 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_a9f06cb6 | featureConfidence |
1.0 | |
VeggieTales | hasFeature |
Ascetic Aesthetic / int_a9f06cb6 | |
Ascetic Aesthetic / int_ab9ec4d0 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_ab9ec4d0 | comment |
Orphan Black: Any scene where Rachel Duncan is in is likely to be in a room like this, particularly in the earlier three seasons, in which the Dyad Institute featured more prominently. This is even reflected in Rachel's style, almost always wearing some form of white, and mostly dressed in minimalistic outfits. Susan Duncan's hideout is a variant; the designs are mostly minimalistic, but the walls are a faded brown as opposed to white. As with Rachel, the clothes she and her companion Ira wear reflect this, being pristine white. P.T. Westmorland's mansion at Camp Revival averts the trope, being quite old-fashioned in a way that recalls the late nineteenth century and the early Edwardian Era. This is done entirely on purpose to help sell the ruse that it is actually P.T. Westmorland who lives there, and not a fraud named John. |
|
Ascetic Aesthetic / int_ab9ec4d0 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_ab9ec4d0 | featureConfidence |
1.0 | |
Orphan Black | hasFeature |
Ascetic Aesthetic / int_ab9ec4d0 | |
Ascetic Aesthetic / int_af42a07f | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_af42a07f | comment |
Miranda in Serenity, with the colony's sterile neatness contrasted with the long-deceased bodies of the colonists. Also shown with the scenes from the Academy at the beginning of the movie, and on the Alliance ships in the series proper, which were designed to look sterile and colorless with both architecture and uniform. | |
Ascetic Aesthetic / int_af42a07f | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_af42a07f | featureConfidence |
1.0 | |
Serenity | hasFeature |
Ascetic Aesthetic / int_af42a07f | |
Ascetic Aesthetic / int_b0e228be | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_b0e228be | comment |
Providence from Generator Rex loves this trope and wishes to marry it. It provides a good visual contrast with their freakish biological enemies, the EVOs. | |
Ascetic Aesthetic / int_b0e228be | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_b0e228be | featureConfidence |
1.0 | |
Generator Rex | hasFeature |
Ascetic Aesthetic / int_b0e228be | |
Ascetic Aesthetic / int_b36dc97b | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_b36dc97b | comment |
The Sarang moon base in Moon has a white, geometrical atmosphere that emphasizes the loneliness felt by the protagonist. It is a bit dirtier than the typical example, though. | |
Ascetic Aesthetic / int_b36dc97b | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_b36dc97b | featureConfidence |
1.0 | |
Moon | hasFeature |
Ascetic Aesthetic / int_b36dc97b | |
Ascetic Aesthetic / int_b3710357 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_b3710357 | comment |
The TRON franchise has this as a Zig-Zagging Trope. Depending on what part of the franchise is being used and what is being depicted, it can ricochet between this and Design Student's Orgasm. The films tend to go for this (particularly TRON: Legacy) as they're systems under the control of brutal tyrants who have zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a Deleted Scene in the original film and TRON: Uprising state that isn't always the case, particularly when it comes to the Programs' personal spaces. | |
Ascetic Aesthetic / int_b3710357 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_b3710357 | featureConfidence |
1.0 | |
TRON | hasFeature |
Ascetic Aesthetic / int_b3710357 | |
Ascetic Aesthetic / int_b3788a5d | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_b3788a5d | comment |
Aside from the "Dawn of Man" segment, 2001: A Space Odyssey practically defines this trope. | |
Ascetic Aesthetic / int_b3788a5d | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_b3788a5d | featureConfidence |
1.0 | |
2001: A Space Odyssey | hasFeature |
Ascetic Aesthetic / int_b3788a5d | |
Ascetic Aesthetic / int_b66a22b1 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_b66a22b1 | comment |
In Invasion of Astro-Monster, the underground complex on Planet X is composed primarily of plain white tunnels with curved walls. | |
Ascetic Aesthetic / int_b66a22b1 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_b66a22b1 | featureConfidence |
1.0 | |
Invasion of Astro-Monster | hasFeature |
Ascetic Aesthetic / int_b66a22b1 | |
Ascetic Aesthetic / int_b8e28f2e | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_b8e28f2e | comment |
Good Omens (2019) uses this trope in its depiction of Heaven — clean, spacious, lots of light — and manages to make Heaven look like the headquarters of an oppressive impersonal multinational or the nerve centre of a totalitarian dictatorship, purely by exaggerating absolutely everything about this aesthetic. Clinically clean and with too much brilliant harsh white light. | |
Ascetic Aesthetic / int_b8e28f2e | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_b8e28f2e | featureConfidence |
1.0 | |
Good Omens (2019) | hasFeature |
Ascetic Aesthetic / int_b8e28f2e | |
Ascetic Aesthetic / int_b9419bd1 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_b9419bd1 | comment |
In Deus Ex: Human Revolution, the player comes across a single, all white room. It is unique to the game's setting (where every other room is a mess of papers and litter), and strangely uncanny. | |
Ascetic Aesthetic / int_b9419bd1 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_b9419bd1 | featureConfidence |
1.0 | |
Deus Ex: Human Revolution (Video Game) | hasFeature |
Ascetic Aesthetic / int_b9419bd1 | |
Ascetic Aesthetic / int_ba28d8ce | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_ba28d8ce | comment |
"Escape!": The prototype hyperspace ship has excessively minimalistic design. The only permanent feature is a meter that displays current distance from Earth. Everything else, such as bathrooms and cabinets, are recessed and only opened by the computer in charge. | |
Ascetic Aesthetic / int_ba28d8ce | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_ba28d8ce | featureConfidence |
1.0 | |
Escape! | hasFeature |
Ascetic Aesthetic / int_ba28d8ce | |
Ascetic Aesthetic / int_bc848d30 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_bc848d30 | comment |
In the SpongeBob SquarePants episode "SB-129", Squidward discovers that everything in the future is chrome: literally. A flower pops out of the ground and a truck shows up to spray it with chrome. The overall effect gets creepy after a while. | |
Ascetic Aesthetic / int_bc848d30 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Ascetic Aesthetic / int_bc848d30 | |
Ascetic Aesthetic / int_bcadd7cb | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_bcadd7cb | comment |
In Warhammer 40,000, the Tau prefer their constructions to be ergonomic and functional, with every component designed to fit perfectly with every other component, such that it forms one common whole. Living spaces do occasionally have frescoes on the walls and floors, with abstract labyrinth-like patterns, though the colors are so subtle as to be almost unnoticeable unless one focuses directly on it, the intention being that it serves as a meditation aid. To Imperials, who have skulls, statuary, exposed wiring and centuries of battle damage on most of their buildings and equipment, the effect is of Alien Geometries. | |
Ascetic Aesthetic / int_bcadd7cb | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_bcadd7cb | featureConfidence |
1.0 | |
Warhammer 40,000 (Tabletop Game) | hasFeature |
Ascetic Aesthetic / int_bcadd7cb | |
Ascetic Aesthetic / int_bfc9cc9e | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_bfc9cc9e | comment |
In The Knack... and How to Get It, Tom, who is a bit mad, moves into the townhouse advertising for a tenant (without notifying the landlord first) and immediately empties out all the furniture and paints it completely white — floors, windowpanes and all. | |
Ascetic Aesthetic / int_bfc9cc9e | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_bfc9cc9e | featureConfidence |
1.0 | |
The Knack... and How to Get It | hasFeature |
Ascetic Aesthetic / int_bfc9cc9e | |
Ascetic Aesthetic / int_bff78dfe | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_bff78dfe | comment |
LexCorp in Batman v Superman: Dawn of Justice seems very informal and open-plan, with stark white walls and most space taken up by a basketball court. At one point, Luthor invites someone to "step into my office"...then sits down at a snack bar and starts talking shop. | |
Ascetic Aesthetic / int_bff78dfe | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_bff78dfe | featureConfidence |
1.0 | |
Batman v Superman: Dawn of Justice | hasFeature |
Ascetic Aesthetic / int_bff78dfe | |
Ascetic Aesthetic / int_c00c0023 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_c00c0023 | comment |
The Nano Age buildings in Empire Earth are all stylish and predominantly white. | |
Ascetic Aesthetic / int_c00c0023 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_c00c0023 | featureConfidence |
1.0 | |
Empire Earth (Video Game) | hasFeature |
Ascetic Aesthetic / int_c00c0023 | |
Ascetic Aesthetic / int_c43df4d8 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_c43df4d8 | comment |
Doctor Who: The original 1960s incarnation◊ of the TARDIS interior. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic look, by today's standard, more dated. A prominent case is the redesigned console used from "The Five Doctors" to "Battlefield", which featured a more '80s-oriented design, including working BBC Micro computers, that resulted in the prop readily dating itself after the Classic Series' cancellation in 1989. From 1996 onwards, the TARDIS set design has moved away from asceticism to embrace steampunk and clapped-out organo-gothic. Also presented in many of the Dalek designs, in particular during the serial which introduced them. "The Girl Who Waited" has the Kindness Centre that Amy winds up trapped in. Most of it, except for the garden section, is a sterile white. The hospital ship Tsuranga in "The Tsuranga Conundrum", which has the justification of being a sterile environment not intended for long-term human occupation. |
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Ascetic Aesthetic / int_c43df4d8 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Ascetic Aesthetic / int_c43df4d8 | |
Ascetic Aesthetic / int_c5bf9810 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_c5bf9810 | comment |
Legacy of the Aldenata: The SubUrbs start out this way, but very quickly become Used Future. | |
Ascetic Aesthetic / int_c5bf9810 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_c5bf9810 | featureConfidence |
1.0 | |
Legacy of the Aldenata | hasFeature |
Ascetic Aesthetic / int_c5bf9810 | |
Ascetic Aesthetic / int_cbe9419f | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_cbe9419f | comment |
Last Res0rt is pretty clean and sterile to begin with, but Gabriel's ship, the White Diamond Crisis, is especially so even by the comic's standards. It goes for shades of mint/teal and lavender rather than pure white, though. | |
Ascetic Aesthetic / int_cbe9419f | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_cbe9419f | featureConfidence |
1.0 | |
Last Res0rt (Webcomic) | hasFeature |
Ascetic Aesthetic / int_cbe9419f | |
Ascetic Aesthetic / int_ce04e57b | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_ce04e57b | comment |
The whole office building that Hulot bumbles through in Playtime is designed to look very clean and shiny and new and ultra-modern; the whole effect is off-putting and alienating. | |
Ascetic Aesthetic / int_ce04e57b | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_ce04e57b | featureConfidence |
1.0 | |
Playtime | hasFeature |
Ascetic Aesthetic / int_ce04e57b | |
Ascetic Aesthetic / int_cffb4c17 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_cffb4c17 | comment |
Severance (2022): The severed floor at Lumon is ominously stark in its appearance, with smooth, white walls, a lack of windows, and simplistic decoration and technology. | |
Ascetic Aesthetic / int_cffb4c17 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_cffb4c17 | featureConfidence |
1.0 | |
Severance (2022) | hasFeature |
Ascetic Aesthetic / int_cffb4c17 | |
Ascetic Aesthetic / int_d3e3e38a | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_d3e3e38a | comment |
In She-Ra and the Princesses of Power, Horde Prime's ship is defined by this aesthetic, with clean, sleek lines and stainless steel. | |
Ascetic Aesthetic / int_d3e3e38a | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_d3e3e38a | featureConfidence |
1.0 | |
She-Ra and the Princesses of Power | hasFeature |
Ascetic Aesthetic / int_d3e3e38a | |
Ascetic Aesthetic / int_d461f757 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_d461f757 | comment |
In Battlestar Galactica (2003), the colonials and Cylons have very different design aesthetics, with the former being in a run-down warship, with even the newer ships (ala Pegasus) are distinctly utilitarian; the latter in ultra-modern organic/technological starships. | |
Ascetic Aesthetic / int_d461f757 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_d461f757 | featureConfidence |
1.0 | |
Battlestar Galactica (2003) | hasFeature |
Ascetic Aesthetic / int_d461f757 | |
Ascetic Aesthetic / int_d502170c | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_d502170c | comment |
Pokémon Sun and Moon: The Aether Foundation's specialty. Each of their bases of operation is decorated the same way. Their headquarters, Aether Paradise, is an entire artificial island made of Ascetic Aesthetic. In spite of this, they're ultimately good people, even if their leader did go a little far. | |
Ascetic Aesthetic / int_d502170c | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_d502170c | featureConfidence |
1.0 | |
Pokémon Sun and Moon (Video Game) | hasFeature |
Ascetic Aesthetic / int_d502170c | |
Ascetic Aesthetic / int_d54b59cc | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_d54b59cc | comment |
The city of San Angeles in Demolition Man has less charm than a hospital waiting room, and physical contact between citizens has become an archaic practice, replacing "fluid exchanges" like kissing and intercourse with VR simulations. | |
Ascetic Aesthetic / int_d54b59cc | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_d54b59cc | featureConfidence |
1.0 | |
Demolition Man | hasFeature |
Ascetic Aesthetic / int_d54b59cc | |
Ascetic Aesthetic / int_d98a1281 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_d98a1281 | comment |
The Turing Test: The test chambers follow a minimalist and exceedingly clean style, with a blocky feel and no curves at all, and present plain, monochromatic walls, with no features except for the elements required to solve the puzzles. Justified in that they're composed of pre-fabricated modules, arranged to suit the crew's needs for storage, and later rearranged to create puzzles destined to prevent TOM's access. | |
Ascetic Aesthetic / int_d98a1281 | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_d98a1281 | featureConfidence |
1.0 | |
The Turing Test (Video Game) | hasFeature |
Ascetic Aesthetic / int_d98a1281 | |
Ascetic Aesthetic / int_dc25de3f | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_dc25de3f | comment |
The test chambers in Portal, to some extent. The offices backstage also use this style. | |
Ascetic Aesthetic / int_dc25de3f | featureApplicability |
1.0 | |
Ascetic Aesthetic / int_dc25de3f | featureConfidence |
1.0 | |
Portal / Videogame | hasFeature |
Ascetic Aesthetic / int_dc25de3f | |
Ascetic Aesthetic / int_de9a7807 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_de9a7807 | comment |
Justified in Flashpoint, in the apartment of a man who's been coping poorly with Photographic Memory. Overwhelmed by the sheer mass of past images in his head, he'd simplified his living quarters as much as possible, with white furnishings and minimal necessities in all-white rooms, so seeing them wouldn't add still more imagery to his accumulated memories. | |
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Flashpoint | hasFeature |
Ascetic Aesthetic / int_de9a7807 | |
Ascetic Aesthetic / int_df76da7e | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_df76da7e | comment |
Most of the public spaces in Mirror's Edge are this way, albeit with bright colours to offset the white, everything's so clinical in its cleanliness that it quite effectively drives home how oppressive the regime truly is. It's notable that of the colors used, one is absent: green. | |
Ascetic Aesthetic / int_df76da7e | featureApplicability |
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Mirror's Edge (Video Game) | hasFeature |
Ascetic Aesthetic / int_df76da7e | |
Ascetic Aesthetic / int_e5c93c13 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_e5c93c13 | comment |
In Miitopia, the Sterile Plant, unsurprisingly, carries this spotless white look. The heroes don't seem to be bothered by it though, treating it as just another dungeon with an end boss, just with a different theme than normal. | |
Ascetic Aesthetic / int_e5c93c13 | featureApplicability |
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Miitopia (Video Game) | hasFeature |
Ascetic Aesthetic / int_e5c93c13 | |
Ascetic Aesthetic / int_eb6802b4 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_eb6802b4 | comment |
In Final Fantasy XIII, the final part of Orphan's Cradle, immediately prior to the Final Boss, is a stylish, clean white room that looks eerily like a lobby or waiting room (in fact, it is called "Narthex", a term used for the lobby area of Byzantine church buildings). Unsettling, especially considering the surreal alternate dimension previously traversed to get to that point. | |
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Final Fantasy XIII (Video Game) | hasFeature |
Ascetic Aesthetic / int_eb6802b4 | |
Ascetic Aesthetic / int_eb85cc4e | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_eb85cc4e | comment |
Patrick Bateman's apartment in American Psycho looks stunningly elegant and organized. He's also got dozens of corpses piled up in the back rooms. | |
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American Psycho | hasFeature |
Ascetic Aesthetic / int_eb85cc4e | |
Ascetic Aesthetic / int_ed4a44cf | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_ed4a44cf | comment |
In Logan's Run, the dome city is decorated on these lines. In reality, much of it was filmed at the Dallas Market Center. | |
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Logan's Run | hasFeature |
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Ascetic Aesthetic / int_f06707a7 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_f06707a7 | comment |
In The Chronicles of Thomas Covenant, the interior of Ridjeck Thome, and specifically Lord Foul's private quarters, is like this; everything is elaborately and beautifully worked, but it is completely sterile and colorless, devoid even of Foul's minions (who are housed elsewhere in the fortress). The result gives the chambers, an empty, frigid, lifeless and oppressive air that beats down on anyone who enters, described as a perfection that exists only to express contempt for all things that don't measure up to its standards. | |
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The Chronicles of Thomas Covenant | hasFeature |
Ascetic Aesthetic / int_f06707a7 | |
Ascetic Aesthetic / int_f2dc0664 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_f2dc0664 | comment |
In Within the Wires, the Second-Person Narration of a set of Relaxation Cassettes distributed to a patient at the Institute drops her calm façade to opinionate that the Institute is "white and sterile". | |
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Within the Wires (Podcast) | hasFeature |
Ascetic Aesthetic / int_f2dc0664 | |
Ascetic Aesthetic / int_f6a54e75 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_f6a54e75 | comment |
Kingdom Hearts: The Castle That Never Was and Castle Oblivion utilize this aesthetic, as does Naminé's room in the Twilight Town mansion, accordingly. These are all associated with the "empty"/"incomplete" Nobodies. | |
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Kingdom Hearts (Franchise) | hasFeature |
Ascetic Aesthetic / int_f6a54e75 | |
Ascetic Aesthetic / int_f7d93e4a | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_f7d93e4a | comment |
The Abstergo Entertainment Headquarters in Assassin's Creed along with the normal Abstergo Headquarters have this aesthetic, even the Animus, to the point that one of the employees of Abstergo Entertainment complained that the building was "kinda sterile". | |
Ascetic Aesthetic / int_f7d93e4a | featureApplicability |
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Assassin's Creed (Franchise) | hasFeature |
Ascetic Aesthetic / int_f7d93e4a | |
Ascetic Aesthetic / int_f9a91485 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_f9a91485 | comment |
Lucky Day Forever has the Whites' Society, which is used to contrast against the Proles's dirty, colorful society. | |
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Lucky Day Forever (Web Animation) | hasFeature |
Ascetic Aesthetic / int_f9a91485 | |
Ascetic Aesthetic / int_fc0e7530 | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_fc0e7530 | comment |
In Dexter's Laboratory, Mandark's laboratory was this before it was turned into an Evil Is Visceral design. | |
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Dexter's Laboratory | hasFeature |
Ascetic Aesthetic / int_fc0e7530 | |
Ascetic Aesthetic / int_ff9ab17f | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_ff9ab17f | comment |
In Star Trek: The Next Generation, the starship Enterprise looks like it was designed by Future Ikea, because it's always clean and sterile. This actually works to exalt the small touches that characters add to their personal spaces. Picard has an exotic fish in his office, and Data has Spot the cat. One interesting detail, though, that the set designers added was the curved wooden oval with the tactical station on the bridge. It is probably the only time in the franchise that we see a Federation ship with natural materials featuring prominently in the design. In interviews, they mention it was to add a "homey" touch that also reinforced the "cruise ship in space" feel. Some of the concept sketches for the Next Gen Enterprise included hanging plants on the bridge. Indeed, in the show itself, a captain of another (smaller, older) Starfleet vessel refers to the Enterprise as a "Flying Hotel". | |
Ascetic Aesthetic / int_ff9ab17f | featureApplicability |
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Star Trek: The Next Generation | hasFeature |
Ascetic Aesthetic / int_ff9ab17f | |
Ascetic Aesthetic / int_ffd1ab7f | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_ffd1ab7f | comment |
In Starsnatcher, Lucas gets his first taste of Seizer civilization when getting probed on in a laboratory that fits this aesthetic with its sterile walls curving into one another. The rest of Seizer civilization plays with this trope. While their settlements are very clean and sterile, they are made of dynamic nano-metamaterials that can change the color of walls, display artworks, or just show ads in case the sterility becomes boring. | |
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Starsnatcher | hasFeature |
Ascetic Aesthetic / int_ffd1ab7f | |
Ascetic Aesthetic / int_ffdcf27f | type |
Ascetic Aesthetic | |
Ascetic Aesthetic / int_ffdcf27f | comment |
Beyond the Black Rainbow: Mirrors, hard surfaces, sterile walls, and TV screens everywhere give the Arboria Institute this aesthetic. | |
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Beyond the Black Rainbow | hasFeature |
Ascetic Aesthetic / int_ffdcf27f |
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