Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Ascetic Aesthetic

 Ascetic Aesthetic
type
FeatureClass
 Ascetic Aesthetic
label
Ascetic Aesthetic
 Ascetic Aesthetic
page
AsceticAesthetic
 Ascetic Aesthetic
comment
Locations set the mood of a scene just as much as the characters in it, and few locations say so much with so little as those with the Ascetic Aesthetic. A setting built with an Ascetic Aesthetic is "decorated" in a modern, minimalist and exceedingly clean style. Walls will likely be plain, featureless gray or white, perhaps with a light blue accent. Buildings will have either no curves at all, favouring a blocky and efficient feel, or have oddly sterile "organic" curves. Furniture will likely be plain and industrial, favoring function and comfort over style.
The net feeling these places will evoke is the absence of it. Rooms, buildings, and cities will seem cold and empty even when full of people. Though Minimalism as a style can have a lot of character and personality, the Ascetic Aesthetic invokes an uneasy emptiness, be it of life (people are alienated), nature (nothing non-human lives there) or oppression (Dystopia loves this decorative statement).
The most extreme uses of this trope will be just one moving van away from becoming a White Void Room.
One of the main inspirations for this trope was the spotless whiteness of most NASA technology and spacesuits back in the day (which served the practical purpose of making it easier to see if equipment was damaged or contaminated in any way). This was very true in 2001: A Space Odyssey, which in turn helped solidify this aesthetic as "what The Future was supposed to look like" for the next decade or so.
This may be justified if it's a hospital, bio-laboratory or high tech factory where everything has to be clean, but usually goes a little farther in making the set dehumanizingly impersonal. Futuristic settings post Zeerust will usually embrace a form of this trope where Everything Is an iPod in the Future and there are Shiny-Looking Spaceships. Often includes Transparent Tech, and maybe even a Holographic Terminal. Not surprisingly, the polar opposite of this trope is the Used Future, where the edges will be dented, the patina scratched, and the once angelic halogen lights will flicker if they still work at all.
Please note that authors don't always cover every inch of their settings with an Ascetic Aesthetic. It can be localized to just one room as easily as a planet. For this reason, stories that feature a place with an Ascetic Aesthetic will often be contrasted at one or more points with at least one homey, hearthy, or all-natural location, where the characters who are closer to Earth dwell. If two factions embrace these opposite aesthetic and philosophical views, expect Slobs Versus Snobs.
Another uses for this design aesthetic is that it doesn't distract viewers as much as homier or "busier" sets like the Bazaar of the Bizarre, turning the focus on characters and any significant decoration or out of place element. Like a flower pot, pet cat, dropped MacGuffin or blood covered wall. Because when something is out of place or has Gone Horribly Wrong in these locations, it's very easy to tell.
In the shiny end of Sliding Scale of Shiny Versus Gritty.
Compare and contrast with Design Student's Orgasm. Closely related to White Void Room and can be paired with White Is Pure.
 Ascetic Aesthetic
fetched
2024-02-10T18:16:53Z
 Ascetic Aesthetic
parsed
2024-02-10T18:16:54Z
 Ascetic Aesthetic
processingComment
Dropped link to Bjork: Not an Item - IGNORE
 Ascetic Aesthetic
processingComment
Dropped link to CorruptCorporateExecutive: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to LostSuperweapon: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to MegaCorp: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to MinimalisticCoverArt: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to MotherlyScientist: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to OlderThanTheyThink: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to PimpedOutCar: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to PlayingWithSyringes: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to ReligionOfEvil: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to StarWars: Not an Item - CAT
 Ascetic Aesthetic
processingComment
Dropped link to TalkingHeads: Not an Item - IGNORE
 Ascetic Aesthetic
processingComment
Dropped link to TheEmpire: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to TheHeartless: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to TheSoulless: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to TheSpartanWay: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to TropeCodifier: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to TurnOfTheMillennium: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to UrExample: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to invokedtrope: Not an Item - FEATURE
 Ascetic Aesthetic
processingComment
Dropped link to justifiedtrope: Not an Item - FEATURE
 Ascetic Aesthetic
isPartOf
DBTropes
 Ascetic Aesthetic / int_135ee946
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_135ee946
comment
In The Long Dark Tea-Time of the Soul, the eccentric psychologist Mr. Standish works in an unadorned white office, with a bare black desk, a bare glass coffee table, and an empty black picture frame. He is so dedicated to this that he keeps his phone in a drawer when he's not using it. Kate asks him why he doesn't have any ornaments, and he says of course he has ornaments, they're an essential part of a healthy psyche. He then takes one out of another drawer, looks at it for a moment, and then puts it back.
 Ascetic Aesthetic / int_135ee946
featureApplicability
1.0
 Ascetic Aesthetic / int_135ee946
featureConfidence
1.0
 The Long Dark Tea-Time of the Soul
hasFeature
Ascetic Aesthetic / int_135ee946
 Ascetic Aesthetic / int_187d5707
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_187d5707
comment
At the end of Devil May Cry, you plunge into the Underworld, and it has much of the expected tropes such as Fire and Brimstone Hell and Evil Is Visceral, complete with a giant beating heart and the implication of the whole place being a living organism. You then pass through the final door to confront Mundus, and you are greeted with a bright, clean, stark hallway, lined with pillars and generally looking like a copy of some ancient Greek temple, leading up to a stunningly crafted statue that is in fact, Mundus himself. The sheer beauty and deliberate, skilled architecture of the area may surprise players after trudging through blood and lava, but it also hints that this place is more eldritch than what came before.
 Ascetic Aesthetic / int_187d5707
featureApplicability
1.0
 Ascetic Aesthetic / int_187d5707
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Ascetic Aesthetic / int_187d5707
 Ascetic Aesthetic / int_1e015a5d
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_1e015a5d
comment
The Rebel flagship, Home One, is shown in The Empire Strikes Back and Return of the Jedi to share the clean regal asthetics of the Tantine IV.
 Ascetic Aesthetic / int_1e015a5d
featureApplicability
1.0
 Ascetic Aesthetic / int_1e015a5d
featureConfidence
1.0
 The Empire Strikes Back
hasFeature
Ascetic Aesthetic / int_1e015a5d
 Ascetic Aesthetic / int_22126d33
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_22126d33
comment
Andor prominently features minimalist white interior design in the Imperial Security Bureau on Coruscant and the Imperial Prison Complex on Narkina 5.
 Ascetic Aesthetic / int_22126d33
featureApplicability
1.0
 Ascetic Aesthetic / int_22126d33
featureConfidence
1.0
 Andor
hasFeature
Ascetic Aesthetic / int_22126d33
 Ascetic Aesthetic / int_2250e67e
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_2250e67e
comment
In Star Trek: Enterprise, the interior of the ship is designed not to look like a space ship but rather a submarine, feeling dark and more cramped that ships of later timelines. When the crew visits a creepy AI space station, it contrasts with their ship in that it is bright, white, clean and minimalist.
 Ascetic Aesthetic / int_2250e67e
featureApplicability
1.0
 Ascetic Aesthetic / int_2250e67e
featureConfidence
1.0
 Star Trek: Enterprise
hasFeature
Ascetic Aesthetic / int_2250e67e
 Ascetic Aesthetic / int_227117b7
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_227117b7
comment
In Helix, parts of Arctic Biosystems are sleek, modernist and spare to the point of creepiness, which makes it a perfect backdrop for an outbreak of The Virus. Some promos Exaggerate the contrast, showing Bad Black Barf dripping on stark white modernist furniture and walls.
 Ascetic Aesthetic / int_227117b7
featureApplicability
1.0
 Ascetic Aesthetic / int_227117b7
featureConfidence
1.0
 Helix
hasFeature
Ascetic Aesthetic / int_227117b7
 Ascetic Aesthetic / int_23529ef4
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_23529ef4
comment
Detroit Deluxe in Motorcity is all white and glass and rounded corners, but the sleek environment belies the Big Bad's iron grip on the people.
 Ascetic Aesthetic / int_23529ef4
featureApplicability
1.0
 Ascetic Aesthetic / int_23529ef4
featureConfidence
1.0
 Motorcity
hasFeature
Ascetic Aesthetic / int_23529ef4
 Ascetic Aesthetic / int_2c186bb4
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_2c186bb4
comment
The starship Entreprise-2061 from Pouvoirpoint is one big gray floating block, no frills. Interiors are bare and functional, when not inspired by Verner Panton's design. The only robot is tangram-shaped, made of black geometric shapes.
 Ascetic Aesthetic / int_2c186bb4
featureApplicability
1.0
 Ascetic Aesthetic / int_2c186bb4
featureConfidence
1.0
 Pouvoirpoint (Comic Book)
hasFeature
Ascetic Aesthetic / int_2c186bb4
 Ascetic Aesthetic / int_2d58eeb2
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_2d58eeb2
comment
Captive Prince: The nation of Akielos tends towards stark minimalism, in contrast with the intricate ornamentation used in its rival country Vere. When Veretian castles are remodeled in the Akielon style, it just looks bleak, but properly designed Akielon cities are beautiful in a way that even touches a Veretian prince.
 Ascetic Aesthetic / int_2d58eeb2
featureApplicability
1.0
 Ascetic Aesthetic / int_2d58eeb2
featureConfidence
1.0
 Captive Prince
hasFeature
Ascetic Aesthetic / int_2d58eeb2
 Ascetic Aesthetic / int_331e009
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_331e009
comment
In Borderlands 2, most areas controlled by Hyperion fit this design philosophy. All of the Hyperion areas have a very modern, clean, white/yellow paint job and look neat and orderly, especially the interior of Hyperion buildings and the yet-to-be-occupied city of Opportunity. Handsome Jack actually deliberately enforces this, as he has essentially declared the act of littering to be punishable by death.
 Ascetic Aesthetic / int_331e009
featureApplicability
1.0
 Ascetic Aesthetic / int_331e009
featureConfidence
1.0
 Borderlands 2 (Video Game)
hasFeature
Ascetic Aesthetic / int_331e009
 Ascetic Aesthetic / int_38c9b32b
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_38c9b32b
comment
The urban environments of Anon (2018) have a very grey, sterile feeling to them, with everything depicted right down to the smallest object as being in near-perfect order and synchronicity. Of course, this is to subtly make the film's dystopian, no-privacy-allowed society even creepier.
 Ascetic Aesthetic / int_38c9b32b
featureApplicability
1.0
 Ascetic Aesthetic / int_38c9b32b
featureConfidence
1.0
 Anon (2018)
hasFeature
Ascetic Aesthetic / int_38c9b32b
 Ascetic Aesthetic / int_3d24ebc
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_3d24ebc
comment
How the Tet and anything related to it (the Towers, the drones, the firearms) is represented in Oblivion (2013). Borders Everything Is an iPod in the Future in some places (like the Towers' communication consoles).
 Ascetic Aesthetic / int_3d24ebc
featureApplicability
1.0
 Ascetic Aesthetic / int_3d24ebc
featureConfidence
1.0
 Oblivion (2013)
hasFeature
Ascetic Aesthetic / int_3d24ebc
 Ascetic Aesthetic / int_43576f5
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_43576f5
comment
Like Good Omens above, Supernatural depicts Heaven as uncannily clean, white, and filled with ethereal light. This only enhances how the angels value obedience rather than actual goodness and in fact are very detached from humanity.
 Ascetic Aesthetic / int_43576f5
featureApplicability
1.0
 Ascetic Aesthetic / int_43576f5
featureConfidence
1.0
 Supernatural
hasFeature
Ascetic Aesthetic / int_43576f5
 Ascetic Aesthetic / int_43def79
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_43def79
comment
The time travel chamber in Guest from the Future is a white room with a control stand in the center, and the Time Institute is made of polished metal panels.
 Ascetic Aesthetic / int_43def79
featureApplicability
1.0
 Ascetic Aesthetic / int_43def79
featureConfidence
1.0
 Guest from the Future
hasFeature
Ascetic Aesthetic / int_43def79
 Ascetic Aesthetic / int_45599333
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_45599333
comment
Many of the halls and rooms in Tower of God, specifically in Evankhell's Hell and other testing areas are big, spacious, blank and white, with little detail. Makes it slightly unnerving, but also easy to draw.
 Ascetic Aesthetic / int_45599333
featureApplicability
1.0
 Ascetic Aesthetic / int_45599333
featureConfidence
1.0
 Tower of God (Webcomic)
hasFeature
Ascetic Aesthetic / int_45599333
 Ascetic Aesthetic / int_4f091b42
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_4f091b42
comment
Tiger & Bunny really strikes home on how empty and lonely Barnaby's life is when his apartment is shown for the first time. The place is a large, modern studio, with hardly any decorations and almost no furniture save for an ergonomic chair and an elaborate computer/television setup that he uses to obsessively investigate his parents' murders. His superhero partner Kotetsu's bachelor pad, on the other hand, is a sprawling, messy and colorful loft full of bookshelves, CDs, and photographs of his family. The contrast could hardly be sharper.
 Ascetic Aesthetic / int_4f091b42
featureApplicability
1.0
 Ascetic Aesthetic / int_4f091b42
featureConfidence
1.0
 Tiger & Bunny
hasFeature
Ascetic Aesthetic / int_4f091b42
 Ascetic Aesthetic / int_5921531c
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_5921531c
comment
In Persona 5 Royal, up to defeating Yaldabaoth, most of the Palaces aren't subtle in displaying how despicable or malicious its ruler is, with the headquarters of said Yaldabaoth being a literal apocalyptic wasteland overlaid into Shibuya filled with carcasses and skeletons of massive creatures. However, once you reach the Third Scenario, the true final Palace happens to be a replica of the Kabbalistic Tree of Life, its interior being a bright and warmly lit mental health clinic filled with cognitive patients seeking eternal happiness, leading to an enclosed research ward with barely anything but creepy-looking Shadows, and finally leading to a warmly lit conservatory/paradise resembling the Garden of Eden. The problem is that said cognitive patients are brainwashed into shells of their former selves that feel nothing but happiness, enjoying the rest of their lives swirling around the center Tree of Knowledge with creepy smiles plastered on their face. Unlike most previous targets, however, the ruler is ultimately a kind, altruistic and ambitious man having been ascended to being the new God of Control, just heavily misguided in his ideals.
 Ascetic Aesthetic / int_5921531c
featureApplicability
1.0
 Ascetic Aesthetic / int_5921531c
featureConfidence
1.0
 Persona 5 (Video Game)
hasFeature
Ascetic Aesthetic / int_5921531c
 Ascetic Aesthetic / int_5a2a2a83
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_5a2a2a83
comment
Inheritance Trilogy: One rare sign that Prince Relad — who spends most of his time in a hedonistic stupor, expecting to die as soon as his sister claims the throne — has Hidden Depths is his private quarters, which are austere and functional, with a strategic world map inlaid in the floor.
 Ascetic Aesthetic / int_5a2a2a83
featureApplicability
1.0
 Ascetic Aesthetic / int_5a2a2a83
featureConfidence
1.0
 Inheritance Trilogy
hasFeature
Ascetic Aesthetic / int_5a2a2a83
 Ascetic Aesthetic / int_6bc0f10a
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_6bc0f10a
comment
The Heart of Gold in The Hitchhiker's Guide to the Galaxy (2005) is clean and white, emphasizing how advanced it is.
 Ascetic Aesthetic / int_6bc0f10a
featureApplicability
1.0
 Ascetic Aesthetic / int_6bc0f10a
featureConfidence
1.0
 The Hitchhiker's Guide to the Galaxy (2005)
hasFeature
Ascetic Aesthetic / int_6bc0f10a
 Ascetic Aesthetic / int_6c1d09b4
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_6c1d09b4
comment
Fallout 4's Institute plays this up, with a Raygun Gothic-inspired aesthetic dominated by gleaming white and orange plastic, chrome, and glass structures. On the surface, it appears to be a technological utopia, being the only group in all of the Wasteland to have significantly advanced technology since the Great War. However, this belies the fact that the Institute is single-handedly responsible for destabilizing the Commonwealth, regularly kidnaps wastelanders for unethical experiments, and utilizes synthetically created humans as slaves. Their aesthetic nicely contrasts the Diesel Punk aesthetic of the Brotherhood of Steel, the Steampunk aesthetic of the Railroad, and the Cattle Punk/American Revolutionary War aesthetic of the Minutemen.
 Ascetic Aesthetic / int_6c1d09b4
featureApplicability
1.0
 Ascetic Aesthetic / int_6c1d09b4
featureConfidence
1.0
 Fallout 4 (Video Game)
hasFeature
Ascetic Aesthetic / int_6c1d09b4
 Ascetic Aesthetic / int_6e1d5f36
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_6e1d5f36
comment
In Farscape, the insides of the Scarran ships are unusually white and clean, compared to the outside of the ships, which have Spikes of Villainy.
 Ascetic Aesthetic / int_6e1d5f36
featureApplicability
1.0
 Ascetic Aesthetic / int_6e1d5f36
featureConfidence
1.0
 Farscape
hasFeature
Ascetic Aesthetic / int_6e1d5f36
 Ascetic Aesthetic / int_73d7930f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_73d7930f
comment
Played with in Star Trek: Deep Space Nine. Depending on the episode, Sisko's office is rather minimalistic, which can be jarring compared to the rest of the Ops set, which is quite busy. This serves to highlight that there's a lot more to running what is essentially a city in space than the episode may indicate. The variation on Sisko's office depends on which character is the focus of the episode. If it's not Sisko, we typically see it from the point of view of the character (i.e. the employee talking to the boss in his office). The only personal effect will be his prized baseball, which sits on a stand on the desk. If it's Sisko, it will be shot from his point of view, which will highlight a collection of models and oddities that will typically be behind the camera (as well as a couch he will be more relaxed while sitting on) and he will typically be playing with the baseball.
 Ascetic Aesthetic / int_73d7930f
featureApplicability
1.0
 Ascetic Aesthetic / int_73d7930f
featureConfidence
1.0
 Star Trek: Deep Space Nine
hasFeature
Ascetic Aesthetic / int_73d7930f
 Ascetic Aesthetic / int_7668653a
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_7668653a
comment
The Citadel is presented this way at first. Mass Effect 2 works a lot to subvert this trope. The Wards (parts of the Citadel where normal people live) are much dirtier and more crowded than the pristine Embassy section. Omega practically passes for a Blade Runner set, all to make the sequel Darker and Edgier.
 Ascetic Aesthetic / int_7668653a
featureApplicability
1.0
 Ascetic Aesthetic / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Ascetic Aesthetic / int_7668653a
 Ascetic Aesthetic / int_76b8cb10
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_76b8cb10
comment
Fallout:
Cleanliness of the (operational) Vaults in the classical games is in stark contrast with the grit of the outside world, as noted by a few characters. Their inhabitants are effectively prisoners there, subjects to Overseer's authority who has secret, immoral orders from the government regarding them. After a Vault opens and the populations leaves (few are so lucky), its empty halls become even more reclusive. The background music for Vault 13 contributes to the atmosphere of nothingness and isolation.
Fallout 4's Institute plays this up, with a Raygun Gothic-inspired aesthetic dominated by gleaming white and orange plastic, chrome, and glass structures. On the surface, it appears to be a technological utopia, being the only group in all of the Wasteland to have significantly advanced technology since the Great War. However, this belies the fact that the Institute is single-handedly responsible for destabilizing the Commonwealth, regularly kidnaps wastelanders for unethical experiments, and utilizes synthetically created humans as slaves. Their aesthetic nicely contrasts the Diesel Punk aesthetic of the Brotherhood of Steel, the Steampunk aesthetic of the Railroad, and the Cattle Punk/American Revolutionary War aesthetic of the Minutemen.
 Ascetic Aesthetic / int_76b8cb10
featureApplicability
1.0
 Ascetic Aesthetic / int_76b8cb10
featureConfidence
1.0
 Fallout (Franchise)
hasFeature
Ascetic Aesthetic / int_76b8cb10
 Ascetic Aesthetic / int_7988cb68
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_7988cb68
comment
Mass Effect:
The Citadel is presented this way at first. Mass Effect 2 works a lot to subvert this trope. The Wards (parts of the Citadel where normal people live) are much dirtier and more crowded than the pristine Embassy section. Omega practically passes for a Blade Runner set, all to make the sequel Darker and Edgier.
Zig-zagged with the new Normandy: apparently the intent of the brightly lit steel-and-white colour scheme of the SR2 was to invoke a cold, sterile, medical atmosphere compared to the old Normandy. Unfortunately, a lot of players had found the SR1 to be under-lit and eye-straining, and actually preferred Cerberus' choice of décor. Then in Mass Effect 3, the Normandy 2 is in the middle of a retrofit when Earth comes under attack leaving exposed wires, tools and incomplete sections of the ship exposed to the crew to give the sensation that even with everything that happened in the previous games we just weren't ready.
 Ascetic Aesthetic / int_7988cb68
featureApplicability
1.0
 Ascetic Aesthetic / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Ascetic Aesthetic / int_7988cb68
 Ascetic Aesthetic / int_7ae8ef1a
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_7ae8ef1a
comment
Equilibrium uses this to show the difference between the clean, calm, boring, and unemotional society and the dirty, downtrodden and emotional heretics.
 Ascetic Aesthetic / int_7ae8ef1a
featureApplicability
1.0
 Ascetic Aesthetic / int_7ae8ef1a
featureConfidence
1.0
 Equilibrium
hasFeature
Ascetic Aesthetic / int_7ae8ef1a
 Ascetic Aesthetic / int_81692f99
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_81692f99
comment
Star Trek:
In Star Trek: The Next Generation, the starship Enterprise looks like it was designed by Future Ikea, because it's always clean and sterile. This actually works to exalt the small touches that characters add to their personal spaces. Picard has an exotic fish in his office, and Data has Spot the cat. One interesting detail, though, that the set designers added was the curved wooden oval with the tactical station on the bridge. It is probably the only time in the franchise that we see a Federation ship with natural materials featuring prominently in the design. In interviews, they mention it was to add a "homey" touch that also reinforced the "cruise ship in space" feel. Some of the concept sketches for the Next Gen Enterprise included hanging plants on the bridge. Indeed, in the show itself, a captain of another (smaller, older) Starfleet vessel refers to the Enterprise as a "Flying Hotel".
Played with in Star Trek: Deep Space Nine. Depending on the episode, Sisko's office is rather minimalistic, which can be jarring compared to the rest of the Ops set, which is quite busy. This serves to highlight that there's a lot more to running what is essentially a city in space than the episode may indicate. The variation on Sisko's office depends on which character is the focus of the episode. If it's not Sisko, we typically see it from the point of view of the character (i.e. the employee talking to the boss in his office). The only personal effect will be his prized baseball, which sits on a stand on the desk. If it's Sisko, it will be shot from his point of view, which will highlight a collection of models and oddities that will typically be behind the camera (as well as a couch he will be more relaxed while sitting on) and he will typically be playing with the baseball.
In Star Trek: Enterprise, the interior of the ship is designed not to look like a space ship but rather a submarine, feeling dark and more cramped that ships of later timelines. When the crew visits a creepy AI space station, it contrasts with their ship in that it is bright, white, clean and minimalist.
 Ascetic Aesthetic / int_81692f99
featureApplicability
1.0
 Ascetic Aesthetic / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Ascetic Aesthetic / int_81692f99
 Ascetic Aesthetic / int_819957b9
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_819957b9
comment
The buildings, interiors, apparel, and most of the scenes in Equals are sleek and minimalist, in a palette of white and shades of grey.
 Ascetic Aesthetic / int_819957b9
featureApplicability
1.0
 Ascetic Aesthetic / int_819957b9
featureConfidence
1.0
 Equals
hasFeature
Ascetic Aesthetic / int_819957b9
 Ascetic Aesthetic / int_87c6ac8e
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_87c6ac8e
comment
The monster-holding facility in Monsters vs. Aliens, coupled with Unnecessarily Large Interior — and no, that little bitty "Hang in There" poster doesn't perk things up any.
 Ascetic Aesthetic / int_87c6ac8e
featureApplicability
1.0
 Ascetic Aesthetic / int_87c6ac8e
featureConfidence
1.0
 Monsters vs. Aliens
hasFeature
Ascetic Aesthetic / int_87c6ac8e
 Ascetic Aesthetic / int_8b7b9cd5
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_8b7b9cd5
comment
Princess Leia's starship in A New Hope, the Tantine IV, has mostly white and chrome interiors, befitting a diplomatic starship belonging to the Imperial senator from the very wealthy world of Alderaan.
 Ascetic Aesthetic / int_8b7b9cd5
featureApplicability
1.0
 Ascetic Aesthetic / int_8b7b9cd5
featureConfidence
1.0
 A New Hope
hasFeature
Ascetic Aesthetic / int_8b7b9cd5
 Ascetic Aesthetic / int_8ba4613a
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_8ba4613a
comment
Death Note introduces its Anti-Hero Antagonist L in a room like this, with nothing but his laptop and four white walls. Of course, it's hard to tell because he's sitting alone in near darkness. Most likely used to foreshadow the prevalence of Intelligence Equals Isolation in the shaping of his character, or, as some theorize, to dip into the series' underlying meditations on Zen Buddhism.
 Ascetic Aesthetic / int_8ba4613a
featureApplicability
1.0
 Ascetic Aesthetic / int_8ba4613a
featureConfidence
1.0
 Death Note (Manga)
hasFeature
Ascetic Aesthetic / int_8ba4613a
 Ascetic Aesthetic / int_8e1ecd7f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_8e1ecd7f
comment
Made For Love centers around a tech company named Gogol, which produces technologies ranging in nefariousness from the privacy-invasive to the fatal and has eerily clean, all-white decor.
 Ascetic Aesthetic / int_8e1ecd7f
featureApplicability
1.0
 Ascetic Aesthetic / int_8e1ecd7f
featureConfidence
1.0
 Made For Love
hasFeature
Ascetic Aesthetic / int_8e1ecd7f
 Ascetic Aesthetic / int_8e41b9d5
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_8e41b9d5
comment
The Hitchhiker's Guide to the Galaxy (1981) uses this trope: of the various spacecraft encountered, the Heart of Gold manages to combine the clean white aesthetic with a sense of everything being cheap, tacky, plasticky and somewhat scuffed at the edges.
 Ascetic Aesthetic / int_8e41b9d5
featureApplicability
1.0
 Ascetic Aesthetic / int_8e41b9d5
featureConfidence
1.0
 The Hitchhiker's Guide to the Galaxy (1981)
hasFeature
Ascetic Aesthetic / int_8e41b9d5
 Ascetic Aesthetic / int_924b6d63
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_924b6d63
comment
Many technological environments in Xenogears feature variations of this theme, with it being most common to Solarian facilities and equipment.
 Ascetic Aesthetic / int_924b6d63
featureApplicability
1.0
 Ascetic Aesthetic / int_924b6d63
featureConfidence
1.0
 Xenogears (Video Game)
hasFeature
Ascetic Aesthetic / int_924b6d63
 Ascetic Aesthetic / int_92916f5a
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_92916f5a
comment
Duloc in Shrek. In an otherwise medieval setting, this city's buildings are all white, clean and precisely proportioned, decorated only with royal banners, glossy photobooths and puppet shows chirping about how perfect it all is. Makes one wonder if Duloc's builders are a hivemind.
 Ascetic Aesthetic / int_92916f5a
featureApplicability
1.0
 Ascetic Aesthetic / int_92916f5a
featureConfidence
1.0
 Shrek
hasFeature
Ascetic Aesthetic / int_92916f5a
 Ascetic Aesthetic / int_989c37ef
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_989c37ef
comment
Genesis House in SAVE ME has shades of this — a little unusually, since its aesthetic is a sort of Pueblo desert retreat type of thing. But the orderliness, the amount of time spent doing chores, and the insane number of (often apparently pointless, and often ignored) rules about what the men there can and can't do, all point to this trope.
 Ascetic Aesthetic / int_989c37ef
featureApplicability
1.0
 Ascetic Aesthetic / int_989c37ef
featureConfidence
1.0
 Save Me
hasFeature
Ascetic Aesthetic / int_989c37ef
 Ascetic Aesthetic / int_9994a14f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_9994a14f
comment
The Axiom in WALL•E is completely full of the Aesthetic. No surprise, as EVE is based on an Apple Mac.
 Ascetic Aesthetic / int_9994a14f
featureApplicability
1.0
 Ascetic Aesthetic / int_9994a14f
featureConfidence
1.0
 WALL•E
hasFeature
Ascetic Aesthetic / int_9994a14f
 Ascetic Aesthetic / int_9d41fc3b
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_9d41fc3b
comment
Despicable Me shows Gru as a down-to-earth, but homey-in-a-kind-of-way villain, whereas Vector is shown as being a villain that looks like he purchased all his furniture from Steve Jobs. He also plays a Nintendo Wii, which features the same aesthetic.
 Ascetic Aesthetic / int_9d41fc3b
featureApplicability
1.0
 Ascetic Aesthetic / int_9d41fc3b
featureConfidence
1.0
 Despicable Me
hasFeature
Ascetic Aesthetic / int_9d41fc3b
 Ascetic Aesthetic / int_9f053c09
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_9f053c09
comment
Antichamber: Walls are plain, featureless white and areas have no curves at all, favouring a blocky and efficient feel, which invokes an uneasy emptiness of life. This helps build the game's dream-like atmosphere.
 Ascetic Aesthetic / int_9f053c09
featureApplicability
1.0
 Ascetic Aesthetic / int_9f053c09
featureConfidence
1.0
 Antichamber (Video Game)
hasFeature
Ascetic Aesthetic / int_9f053c09
 Ascetic Aesthetic / int_a4516177
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_a4516177
comment
Oni does this, in keeping with its Animesque style. In an inversion of Artists Are Not Architects, the level design done by actual architects was commonly slagged by players as excessively bland.
 Ascetic Aesthetic / int_a4516177
featureApplicability
1.0
 Ascetic Aesthetic / int_a4516177
featureConfidence
1.0
 Oni (Video Game)
hasFeature
Ascetic Aesthetic / int_a4516177
 Ascetic Aesthetic / int_a7f10814
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_a7f10814
comment
In Saint Beast, Zeus' shrine and Heaven's Palace are opulent for their sheer size but there's very little filling the space and the dominant colour is white.
 Ascetic Aesthetic / int_a7f10814
featureApplicability
1.0
 Ascetic Aesthetic / int_a7f10814
featureConfidence
1.0
 Saint Beast (Audio Play)
hasFeature
Ascetic Aesthetic / int_a7f10814
 Ascetic Aesthetic / int_a825da3e
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_a825da3e
comment
Magic: The Gathering offers various examples of this. The perfect metallic plane of Phyrexia and, later, in Alara there are the Sphinxes and the neatly polished Etherium.
 Ascetic Aesthetic / int_a825da3e
featureApplicability
1.0
 Ascetic Aesthetic / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
Ascetic Aesthetic / int_a825da3e
 Ascetic Aesthetic / int_a84f287e
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_a84f287e
comment
In Cube 2: Hypercube, the death-trap maze of interconnected cube-shaped rooms has a user-friendly look, with sleek white surfaces and touch-to-open panels.
 Ascetic Aesthetic / int_a84f287e
featureApplicability
1.0
 Ascetic Aesthetic / int_a84f287e
featureConfidence
1.0
 Cube 2: Hypercube
hasFeature
Ascetic Aesthetic / int_a84f287e
 Ascetic Aesthetic / int_a9f06cb6
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_a9f06cb6
comment
Parodied and discussed in the intro to VeggieTales episode "The Wonderful World of Auto-Tainment", in which the usual intro Theme Tune is replaced by Larry leading Bob into a White Void Room.
 Ascetic Aesthetic / int_a9f06cb6
featureApplicability
1.0
 Ascetic Aesthetic / int_a9f06cb6
featureConfidence
1.0
 VeggieTales
hasFeature
Ascetic Aesthetic / int_a9f06cb6
 Ascetic Aesthetic / int_ab9ec4d0
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_ab9ec4d0
comment
Orphan Black:
Any scene where Rachel Duncan is in is likely to be in a room like this, particularly in the earlier three seasons, in which the Dyad Institute featured more prominently. This is even reflected in Rachel's style, almost always wearing some form of white, and mostly dressed in minimalistic outfits.
Susan Duncan's hideout is a variant; the designs are mostly minimalistic, but the walls are a faded brown as opposed to white. As with Rachel, the clothes she and her companion Ira wear reflect this, being pristine white.
P.T. Westmorland's mansion at Camp Revival averts the trope, being quite old-fashioned in a way that recalls the late nineteenth century and the early Edwardian Era. This is done entirely on purpose to help sell the ruse that it is actually P.T. Westmorland who lives there, and not a fraud named John.
 Ascetic Aesthetic / int_ab9ec4d0
featureApplicability
1.0
 Ascetic Aesthetic / int_ab9ec4d0
featureConfidence
1.0
 Orphan Black
hasFeature
Ascetic Aesthetic / int_ab9ec4d0
 Ascetic Aesthetic / int_af42a07f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_af42a07f
comment
Miranda in Serenity, with the colony's sterile neatness contrasted with the long-deceased bodies of the colonists. Also shown with the scenes from the Academy at the beginning of the movie, and on the Alliance ships in the series proper, which were designed to look sterile and colorless with both architecture and uniform.
 Ascetic Aesthetic / int_af42a07f
featureApplicability
1.0
 Ascetic Aesthetic / int_af42a07f
featureConfidence
1.0
 Serenity
hasFeature
Ascetic Aesthetic / int_af42a07f
 Ascetic Aesthetic / int_b0e228be
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_b0e228be
comment
Providence from Generator Rex loves this trope and wishes to marry it. It provides a good visual contrast with their freakish biological enemies, the EVOs.
 Ascetic Aesthetic / int_b0e228be
featureApplicability
1.0
 Ascetic Aesthetic / int_b0e228be
featureConfidence
1.0
 Generator Rex
hasFeature
Ascetic Aesthetic / int_b0e228be
 Ascetic Aesthetic / int_b36dc97b
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_b36dc97b
comment
The Sarang moon base in Moon has a white, geometrical atmosphere that emphasizes the loneliness felt by the protagonist. It is a bit dirtier than the typical example, though.
 Ascetic Aesthetic / int_b36dc97b
featureApplicability
1.0
 Ascetic Aesthetic / int_b36dc97b
featureConfidence
1.0
 Moon
hasFeature
Ascetic Aesthetic / int_b36dc97b
 Ascetic Aesthetic / int_b3710357
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_b3710357
comment
The TRON franchise has this as a Zig-Zagging Trope. Depending on what part of the franchise is being used and what is being depicted, it can ricochet between this and Design Student's Orgasm. The films tend to go for this (particularly TRON: Legacy) as they're systems under the control of brutal tyrants who have zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a Deleted Scene in the original film and TRON: Uprising state that isn't always the case, particularly when it comes to the Programs' personal spaces.
 Ascetic Aesthetic / int_b3710357
featureApplicability
1.0
 Ascetic Aesthetic / int_b3710357
featureConfidence
1.0
 TRON
hasFeature
Ascetic Aesthetic / int_b3710357
 Ascetic Aesthetic / int_b3788a5d
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_b3788a5d
comment
Aside from the "Dawn of Man" segment, 2001: A Space Odyssey practically defines this trope.
 Ascetic Aesthetic / int_b3788a5d
featureApplicability
1.0
 Ascetic Aesthetic / int_b3788a5d
featureConfidence
1.0
 2001: A Space Odyssey
hasFeature
Ascetic Aesthetic / int_b3788a5d
 Ascetic Aesthetic / int_b66a22b1
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_b66a22b1
comment
In Invasion of Astro-Monster, the underground complex on Planet X is composed primarily of plain white tunnels with curved walls.
 Ascetic Aesthetic / int_b66a22b1
featureApplicability
1.0
 Ascetic Aesthetic / int_b66a22b1
featureConfidence
1.0
 Invasion of Astro-Monster
hasFeature
Ascetic Aesthetic / int_b66a22b1
 Ascetic Aesthetic / int_b8e28f2e
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_b8e28f2e
comment
Good Omens (2019) uses this trope in its depiction of Heaven — clean, spacious, lots of light — and manages to make Heaven look like the headquarters of an oppressive impersonal multinational or the nerve centre of a totalitarian dictatorship, purely by exaggerating absolutely everything about this aesthetic. Clinically clean and with too much brilliant harsh white light.
 Ascetic Aesthetic / int_b8e28f2e
featureApplicability
1.0
 Ascetic Aesthetic / int_b8e28f2e
featureConfidence
1.0
 Good Omens (2019)
hasFeature
Ascetic Aesthetic / int_b8e28f2e
 Ascetic Aesthetic / int_b9419bd1
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_b9419bd1
comment
In Deus Ex: Human Revolution, the player comes across a single, all white room. It is unique to the game's setting (where every other room is a mess of papers and litter), and strangely uncanny.
 Ascetic Aesthetic / int_b9419bd1
featureApplicability
1.0
 Ascetic Aesthetic / int_b9419bd1
featureConfidence
1.0
 Deus Ex: Human Revolution (Video Game)
hasFeature
Ascetic Aesthetic / int_b9419bd1
 Ascetic Aesthetic / int_ba28d8ce
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_ba28d8ce
comment
"Escape!": The prototype hyperspace ship has excessively minimalistic design. The only permanent feature is a meter that displays current distance from Earth. Everything else, such as bathrooms and cabinets, are recessed and only opened by the computer in charge.
 Ascetic Aesthetic / int_ba28d8ce
featureApplicability
1.0
 Ascetic Aesthetic / int_ba28d8ce
featureConfidence
1.0
 Escape!
hasFeature
Ascetic Aesthetic / int_ba28d8ce
 Ascetic Aesthetic / int_bc848d30
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_bc848d30
comment
In the SpongeBob SquarePants episode "SB-129", Squidward discovers that everything in the future is chrome: literally. A flower pops out of the ground and a truck shows up to spray it with chrome. The overall effect gets creepy after a while.
 Ascetic Aesthetic / int_bc848d30
featureApplicability
1.0
 Ascetic Aesthetic / int_bc848d30
featureConfidence
1.0
 SpongeBob SquarePants
hasFeature
Ascetic Aesthetic / int_bc848d30
 Ascetic Aesthetic / int_bcadd7cb
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_bcadd7cb
comment
In Warhammer 40,000, the Tau prefer their constructions to be ergonomic and functional, with every component designed to fit perfectly with every other component, such that it forms one common whole. Living spaces do occasionally have frescoes on the walls and floors, with abstract labyrinth-like patterns, though the colors are so subtle as to be almost unnoticeable unless one focuses directly on it, the intention being that it serves as a meditation aid. To Imperials, who have skulls, statuary, exposed wiring and centuries of battle damage on most of their buildings and equipment, the effect is of Alien Geometries.
 Ascetic Aesthetic / int_bcadd7cb
featureApplicability
1.0
 Ascetic Aesthetic / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
Ascetic Aesthetic / int_bcadd7cb
 Ascetic Aesthetic / int_bfc9cc9e
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_bfc9cc9e
comment
In The Knack... and How to Get It, Tom, who is a bit mad, moves into the townhouse advertising for a tenant (without notifying the landlord first) and immediately empties out all the furniture and paints it completely white — floors, windowpanes and all.
 Ascetic Aesthetic / int_bfc9cc9e
featureApplicability
1.0
 Ascetic Aesthetic / int_bfc9cc9e
featureConfidence
1.0
 The Knack... and How to Get It
hasFeature
Ascetic Aesthetic / int_bfc9cc9e
 Ascetic Aesthetic / int_bff78dfe
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_bff78dfe
comment
LexCorp in Batman v Superman: Dawn of Justice seems very informal and open-plan, with stark white walls and most space taken up by a basketball court. At one point, Luthor invites someone to "step into my office"...then sits down at a snack bar and starts talking shop.
 Ascetic Aesthetic / int_bff78dfe
featureApplicability
1.0
 Ascetic Aesthetic / int_bff78dfe
featureConfidence
1.0
 Batman v Superman: Dawn of Justice
hasFeature
Ascetic Aesthetic / int_bff78dfe
 Ascetic Aesthetic / int_c00c0023
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_c00c0023
comment
The Nano Age buildings in Empire Earth are all stylish and predominantly white.
 Ascetic Aesthetic / int_c00c0023
featureApplicability
1.0
 Ascetic Aesthetic / int_c00c0023
featureConfidence
1.0
 Empire Earth (Video Game)
hasFeature
Ascetic Aesthetic / int_c00c0023
 Ascetic Aesthetic / int_c43df4d8
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_c43df4d8
comment
Doctor Who:
The original 1960s incarnation◊ of the TARDIS interior. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic look, by today's standard, more dated. A prominent case is the redesigned console used from "The Five Doctors" to "Battlefield", which featured a more '80s-oriented design, including working BBC Micro computers, that resulted in the prop readily dating itself after the Classic Series' cancellation in 1989. From 1996 onwards, the TARDIS set design has moved away from asceticism to embrace steampunk and clapped-out organo-gothic.
Also presented in many of the Dalek designs, in particular during the serial which introduced them.
"The Girl Who Waited" has the Kindness Centre that Amy winds up trapped in. Most of it, except for the garden section, is a sterile white.
The hospital ship Tsuranga in "The Tsuranga Conundrum", which has the justification of being a sterile environment not intended for long-term human occupation.
 Ascetic Aesthetic / int_c43df4d8
featureApplicability
1.0
 Ascetic Aesthetic / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Ascetic Aesthetic / int_c43df4d8
 Ascetic Aesthetic / int_c5bf9810
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_c5bf9810
comment
Legacy of the Aldenata: The SubUrbs start out this way, but very quickly become Used Future.
 Ascetic Aesthetic / int_c5bf9810
featureApplicability
1.0
 Ascetic Aesthetic / int_c5bf9810
featureConfidence
1.0
 Legacy of the Aldenata
hasFeature
Ascetic Aesthetic / int_c5bf9810
 Ascetic Aesthetic / int_cbe9419f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_cbe9419f
comment
Last Res0rt is pretty clean and sterile to begin with, but Gabriel's ship, the White Diamond Crisis, is especially so even by the comic's standards. It goes for shades of mint/teal and lavender rather than pure white, though.
 Ascetic Aesthetic / int_cbe9419f
featureApplicability
1.0
 Ascetic Aesthetic / int_cbe9419f
featureConfidence
1.0
 Last Res0rt (Webcomic)
hasFeature
Ascetic Aesthetic / int_cbe9419f
 Ascetic Aesthetic / int_ce04e57b
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_ce04e57b
comment
The whole office building that Hulot bumbles through in Playtime is designed to look very clean and shiny and new and ultra-modern; the whole effect is off-putting and alienating.
 Ascetic Aesthetic / int_ce04e57b
featureApplicability
1.0
 Ascetic Aesthetic / int_ce04e57b
featureConfidence
1.0
 Playtime
hasFeature
Ascetic Aesthetic / int_ce04e57b
 Ascetic Aesthetic / int_cffb4c17
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_cffb4c17
comment
Severance (2022): The severed floor at Lumon is ominously stark in its appearance, with smooth, white walls, a lack of windows, and simplistic decoration and technology.
 Ascetic Aesthetic / int_cffb4c17
featureApplicability
1.0
 Ascetic Aesthetic / int_cffb4c17
featureConfidence
1.0
 Severance (2022)
hasFeature
Ascetic Aesthetic / int_cffb4c17
 Ascetic Aesthetic / int_d3e3e38a
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_d3e3e38a
comment
In She-Ra and the Princesses of Power, Horde Prime's ship is defined by this aesthetic, with clean, sleek lines and stainless steel.
 Ascetic Aesthetic / int_d3e3e38a
featureApplicability
1.0
 Ascetic Aesthetic / int_d3e3e38a
featureConfidence
1.0
 She-Ra and the Princesses of Power
hasFeature
Ascetic Aesthetic / int_d3e3e38a
 Ascetic Aesthetic / int_d461f757
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_d461f757
comment
In Battlestar Galactica (2003), the colonials and Cylons have very different design aesthetics, with the former being in a run-down warship, with even the newer ships (ala Pegasus) are distinctly utilitarian; the latter in ultra-modern organic/technological starships.
 Ascetic Aesthetic / int_d461f757
featureApplicability
1.0
 Ascetic Aesthetic / int_d461f757
featureConfidence
1.0
 Battlestar Galactica (2003)
hasFeature
Ascetic Aesthetic / int_d461f757
 Ascetic Aesthetic / int_d502170c
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_d502170c
comment
Pokémon Sun and Moon: The Aether Foundation's specialty. Each of their bases of operation is decorated the same way. Their headquarters, Aether Paradise, is an entire artificial island made of Ascetic Aesthetic. In spite of this, they're ultimately good people, even if their leader did go a little far.
 Ascetic Aesthetic / int_d502170c
featureApplicability
1.0
 Ascetic Aesthetic / int_d502170c
featureConfidence
1.0
 Pokémon Sun and Moon (Video Game)
hasFeature
Ascetic Aesthetic / int_d502170c
 Ascetic Aesthetic / int_d54b59cc
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_d54b59cc
comment
The city of San Angeles in Demolition Man has less charm than a hospital waiting room, and physical contact between citizens has become an archaic practice, replacing "fluid exchanges" like kissing and intercourse with VR simulations.
 Ascetic Aesthetic / int_d54b59cc
featureApplicability
1.0
 Ascetic Aesthetic / int_d54b59cc
featureConfidence
1.0
 Demolition Man
hasFeature
Ascetic Aesthetic / int_d54b59cc
 Ascetic Aesthetic / int_d98a1281
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_d98a1281
comment
The Turing Test: The test chambers follow a minimalist and exceedingly clean style, with a blocky feel and no curves at all, and present plain, monochromatic walls, with no features except for the elements required to solve the puzzles. Justified in that they're composed of pre-fabricated modules, arranged to suit the crew's needs for storage, and later rearranged to create puzzles destined to prevent TOM's access.
 Ascetic Aesthetic / int_d98a1281
featureApplicability
1.0
 Ascetic Aesthetic / int_d98a1281
featureConfidence
1.0
 The Turing Test (Video Game)
hasFeature
Ascetic Aesthetic / int_d98a1281
 Ascetic Aesthetic / int_dc25de3f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_dc25de3f
comment
The test chambers in Portal, to some extent. The offices backstage also use this style.
 Ascetic Aesthetic / int_dc25de3f
featureApplicability
1.0
 Ascetic Aesthetic / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Ascetic Aesthetic / int_dc25de3f
 Ascetic Aesthetic / int_de9a7807
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_de9a7807
comment
Justified in Flashpoint, in the apartment of a man who's been coping poorly with Photographic Memory. Overwhelmed by the sheer mass of past images in his head, he'd simplified his living quarters as much as possible, with white furnishings and minimal necessities in all-white rooms, so seeing them wouldn't add still more imagery to his accumulated memories.
 Ascetic Aesthetic / int_de9a7807
featureApplicability
1.0
 Ascetic Aesthetic / int_de9a7807
featureConfidence
1.0
 Flashpoint
hasFeature
Ascetic Aesthetic / int_de9a7807
 Ascetic Aesthetic / int_df76da7e
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_df76da7e
comment
Most of the public spaces in Mirror's Edge are this way, albeit with bright colours to offset the white, everything's so clinical in its cleanliness that it quite effectively drives home how oppressive the regime truly is. It's notable that of the colors used, one is absent: green.
 Ascetic Aesthetic / int_df76da7e
featureApplicability
1.0
 Ascetic Aesthetic / int_df76da7e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Ascetic Aesthetic / int_df76da7e
 Ascetic Aesthetic / int_e5c93c13
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_e5c93c13
comment
In Miitopia, the Sterile Plant, unsurprisingly, carries this spotless white look. The heroes don't seem to be bothered by it though, treating it as just another dungeon with an end boss, just with a different theme than normal.
 Ascetic Aesthetic / int_e5c93c13
featureApplicability
1.0
 Ascetic Aesthetic / int_e5c93c13
featureConfidence
1.0
 Miitopia (Video Game)
hasFeature
Ascetic Aesthetic / int_e5c93c13
 Ascetic Aesthetic / int_eb6802b4
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_eb6802b4
comment
In Final Fantasy XIII, the final part of Orphan's Cradle, immediately prior to the Final Boss, is a stylish, clean white room that looks eerily like a lobby or waiting room (in fact, it is called "Narthex", a term used for the lobby area of Byzantine church buildings). Unsettling, especially considering the surreal alternate dimension previously traversed to get to that point.
 Ascetic Aesthetic / int_eb6802b4
featureApplicability
1.0
 Ascetic Aesthetic / int_eb6802b4
featureConfidence
1.0
 Final Fantasy XIII (Video Game)
hasFeature
Ascetic Aesthetic / int_eb6802b4
 Ascetic Aesthetic / int_eb85cc4e
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_eb85cc4e
comment
Patrick Bateman's apartment in American Psycho looks stunningly elegant and organized. He's also got dozens of corpses piled up in the back rooms.
 Ascetic Aesthetic / int_eb85cc4e
featureApplicability
1.0
 Ascetic Aesthetic / int_eb85cc4e
featureConfidence
1.0
 American Psycho
hasFeature
Ascetic Aesthetic / int_eb85cc4e
 Ascetic Aesthetic / int_ed4a44cf
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_ed4a44cf
comment
In Logan's Run, the dome city is decorated on these lines. In reality, much of it was filmed at the Dallas Market Center.
 Ascetic Aesthetic / int_ed4a44cf
featureApplicability
1.0
 Ascetic Aesthetic / int_ed4a44cf
featureConfidence
1.0
 Logan's Run
hasFeature
Ascetic Aesthetic / int_ed4a44cf
 Ascetic Aesthetic / int_f06707a7
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_f06707a7
comment
In The Chronicles of Thomas Covenant, the interior of Ridjeck Thome, and specifically Lord Foul's private quarters, is like this; everything is elaborately and beautifully worked, but it is completely sterile and colorless, devoid even of Foul's minions (who are housed elsewhere in the fortress). The result gives the chambers, an empty, frigid, lifeless and oppressive air that beats down on anyone who enters, described as a perfection that exists only to express contempt for all things that don't measure up to its standards.
 Ascetic Aesthetic / int_f06707a7
featureApplicability
1.0
 Ascetic Aesthetic / int_f06707a7
featureConfidence
1.0
 The Chronicles of Thomas Covenant
hasFeature
Ascetic Aesthetic / int_f06707a7
 Ascetic Aesthetic / int_f2dc0664
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_f2dc0664
comment
In Within the Wires, the Second-Person Narration of a set of Relaxation Cassettes distributed to a patient at the Institute drops her calm façade to opinionate that the Institute is "white and sterile".
 Ascetic Aesthetic / int_f2dc0664
featureApplicability
1.0
 Ascetic Aesthetic / int_f2dc0664
featureConfidence
1.0
 Within the Wires (Podcast)
hasFeature
Ascetic Aesthetic / int_f2dc0664
 Ascetic Aesthetic / int_f6a54e75
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_f6a54e75
comment
Kingdom Hearts: The Castle That Never Was and Castle Oblivion utilize this aesthetic, as does Naminé's room in the Twilight Town mansion, accordingly. These are all associated with the "empty"/"incomplete" Nobodies.
 Ascetic Aesthetic / int_f6a54e75
featureApplicability
1.0
 Ascetic Aesthetic / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Ascetic Aesthetic / int_f6a54e75
 Ascetic Aesthetic / int_f7d93e4a
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_f7d93e4a
comment
The Abstergo Entertainment Headquarters in Assassin's Creed along with the normal Abstergo Headquarters have this aesthetic, even the Animus, to the point that one of the employees of Abstergo Entertainment complained that the building was "kinda sterile".
 Ascetic Aesthetic / int_f7d93e4a
featureApplicability
1.0
 Ascetic Aesthetic / int_f7d93e4a
featureConfidence
1.0
 Assassin's Creed (Franchise)
hasFeature
Ascetic Aesthetic / int_f7d93e4a
 Ascetic Aesthetic / int_f9a91485
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_f9a91485
comment
Lucky Day Forever has the Whites' Society, which is used to contrast against the Proles's dirty, colorful society.
 Ascetic Aesthetic / int_f9a91485
featureApplicability
1.0
 Ascetic Aesthetic / int_f9a91485
featureConfidence
1.0
 Lucky Day Forever (Web Animation)
hasFeature
Ascetic Aesthetic / int_f9a91485
 Ascetic Aesthetic / int_fc0e7530
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_fc0e7530
comment
In Dexter's Laboratory, Mandark's laboratory was this before it was turned into an Evil Is Visceral design.
 Ascetic Aesthetic / int_fc0e7530
featureApplicability
1.0
 Ascetic Aesthetic / int_fc0e7530
featureConfidence
1.0
 Dexter's Laboratory
hasFeature
Ascetic Aesthetic / int_fc0e7530
 Ascetic Aesthetic / int_ff9ab17f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_ff9ab17f
comment
In Star Trek: The Next Generation, the starship Enterprise looks like it was designed by Future Ikea, because it's always clean and sterile. This actually works to exalt the small touches that characters add to their personal spaces. Picard has an exotic fish in his office, and Data has Spot the cat. One interesting detail, though, that the set designers added was the curved wooden oval with the tactical station on the bridge. It is probably the only time in the franchise that we see a Federation ship with natural materials featuring prominently in the design. In interviews, they mention it was to add a "homey" touch that also reinforced the "cruise ship in space" feel. Some of the concept sketches for the Next Gen Enterprise included hanging plants on the bridge. Indeed, in the show itself, a captain of another (smaller, older) Starfleet vessel refers to the Enterprise as a "Flying Hotel".
 Ascetic Aesthetic / int_ff9ab17f
featureApplicability
1.0
 Ascetic Aesthetic / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Ascetic Aesthetic / int_ff9ab17f
 Ascetic Aesthetic / int_ffd1ab7f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_ffd1ab7f
comment
In Starsnatcher, Lucas gets his first taste of Seizer civilization when getting probed on in a laboratory that fits this aesthetic with its sterile walls curving into one another. The rest of Seizer civilization plays with this trope. While their settlements are very clean and sterile, they are made of dynamic nano-metamaterials that can change the color of walls, display artworks, or just show ads in case the sterility becomes boring.
 Ascetic Aesthetic / int_ffd1ab7f
featureApplicability
1.0
 Ascetic Aesthetic / int_ffd1ab7f
featureConfidence
1.0
 Starsnatcher
hasFeature
Ascetic Aesthetic / int_ffd1ab7f
 Ascetic Aesthetic / int_ffdcf27f
type
Ascetic Aesthetic
 Ascetic Aesthetic / int_ffdcf27f
comment
Beyond the Black Rainbow: Mirrors, hard surfaces, sterile walls, and TV screens everywhere give the Arboria Institute this aesthetic.
 Ascetic Aesthetic / int_ffdcf27f
featureApplicability
1.0
 Ascetic Aesthetic / int_ffdcf27f
featureConfidence
1.0
 Beyond the Black Rainbow
hasFeature
Ascetic Aesthetic / int_ffdcf27f

The following is a list of statements referring to the current page from other pages.

 Ascetic Aesthetic
processingCategory2
Cleanliness Tropes
 Ascetic Aesthetic
processingCategory2
Settings
 Mewtwo Strikes Back—Evolution / int_fa779d17
type
Ascetic Aesthetic
 Big Finish Doctor Who (Audio Play) / int_fa779d17
type
Ascetic Aesthetic
 Saint Beast (Audio Play) / int_fa779d17
type
Ascetic Aesthetic
 Pouvoirpoint (Comic Book) / int_fa779d17
type
Ascetic Aesthetic
 Mass Foundations / Fan Fic / int_fa779d17
type
Ascetic Aesthetic
 Travels Through Azeroth and Outland / Fan Fic / int_fa779d17
type
Ascetic Aesthetic
 Winter War / Fan Fic
seeAlso
Ascetic Aesthetic
 Autotherapy (Fanfic)
seeAlso
Ascetic Aesthetic
 A New Hope / int_fa779d17
type
Ascetic Aesthetic
 American Psycho / int_fa779d17
type
Ascetic Aesthetic
 Anon / int_fa779d17
type
Ascetic Aesthetic
 Anon (2018) / int_fa779d17
type
Ascetic Aesthetic
 Attack of the Clones / int_fa779d17
type
Ascetic Aesthetic
 Batman v Superman: Dawn of Justice / int_fa779d17
type
Ascetic Aesthetic
 Beyond the Black Rainbow / int_fa779d17
type
Ascetic Aesthetic
 Blade Runner 2049 / int_fa779d17
type
Ascetic Aesthetic
 Charlie and the Chocolate Factory / int_fa779d17
type
Ascetic Aesthetic
 Code 46 / int_fa779d17
type
Ascetic Aesthetic
 Cube 2: Hypercube / int_fa779d17
type
Ascetic Aesthetic
 Cult of Chucky / int_fa779d17
type
Ascetic Aesthetic
 Demolition Man / int_fa779d17
type
Ascetic Aesthetic
 Dune (2021) / int_fa779d17
type
Ascetic Aesthetic
 Equals / int_fa779d17
type
Ascetic Aesthetic
 Exam / int_fa779d17
type
Ascetic Aesthetic
 Invasion of Astro-Monster / int_fa779d17
type
Ascetic Aesthetic
 Logan's Run / int_fa779d17
type
Ascetic Aesthetic
 Mazes and Monsters / int_fa779d17
type
Ascetic Aesthetic
 Mon Oncle / int_fa779d17
type
Ascetic Aesthetic
 Moon / int_fa779d17
type
Ascetic Aesthetic
 Oblivion (2013) / int_fa779d17
type
Ascetic Aesthetic
 Parasite (2019) / int_fa779d17
type
Ascetic Aesthetic
 Playtime / int_fa779d17
type
Ascetic Aesthetic
 Pumzi / int_fa779d17
type
Ascetic Aesthetic
 Return of the Jedi / int_fa779d17
type
Ascetic Aesthetic
 Serenity / int_fa779d17
type
Ascetic Aesthetic
 Serenity (2005) / int_fa779d17
type
Ascetic Aesthetic
 Stoker / int_fa779d17
type
Ascetic Aesthetic
 Stop Making Sense / int_fa779d17
type
Ascetic Aesthetic
 THX 1138 / int_fa779d17
type
Ascetic Aesthetic
 The Devils / int_fa779d17
type
Ascetic Aesthetic
 The Empire Strikes Back / int_fa779d17
type
Ascetic Aesthetic
 The Hitchhiker's Guide to the Galaxy (2005) / int_fa779d17
type
Ascetic Aesthetic
 The Knack... and How to Get It / int_fa779d17
type
Ascetic Aesthetic
 The Lives of Others / int_fa779d17
type
Ascetic Aesthetic
 The Rise of Skywalker / int_fa779d17
type
Ascetic Aesthetic
 2001: A Space Odyssey / int_fa779d17
type
Ascetic Aesthetic
 Upside Down / int_fa779d17
type
Ascetic Aesthetic
 Alien (Franchise) / int_fa779d17
type
Ascetic Aesthetic
 A Single Man / int_fa779d17
type
Ascetic Aesthetic
 Captive Prince / int_fa779d17
type
Ascetic Aesthetic
 Escape! / int_fa779d17
type
Ascetic Aesthetic
 Inheritance Trilogy / int_fa779d17
type
Ascetic Aesthetic
 No. 6 / int_fa779d17
type
Ascetic Aesthetic
 On the Edge of Eureka / int_fa779d17
type
Ascetic Aesthetic
 Species Imperative / int_fa779d17
type
Ascetic Aesthetic
 Winnetou / int_fa779d17
type
Ascetic Aesthetic
 Madrugada
seeAlso
Ascetic Aesthetic
 Dua Lipa (Music) / int_fa779d17
type
Ascetic Aesthetic
 Queen II (Music) / int_fa779d17
type
Ascetic Aesthetic
 SZA (Music) / int_fa779d17
type
Ascetic Aesthetic
 Starset (Music) / int_fa779d17
type
Ascetic Aesthetic
 SAYER (Podcast) / int_fa779d17
type
Ascetic Aesthetic
 Within the Wires (Podcast) / int_fa779d17
type
Ascetic Aesthetic
 BigFinishDoctorWho
seeAlso
Ascetic Aesthetic
 Airlocked Round One (Roleplay) / int_fa779d17
type
Ascetic Aesthetic
 Gaming Steve Universe (Roleplay) / int_fa779d17
type
Ascetic Aesthetic
 Andor / int_fa779d17
type
Ascetic Aesthetic
 Battlestar Galactica (2003) / int_fa779d17
type
Ascetic Aesthetic
 Fringe / int_fa779d17
type
Ascetic Aesthetic
 Helix / int_fa779d17
type
Ascetic Aesthetic
 Made For Love / int_fa779d17
type
Ascetic Aesthetic
 Severance (2022) / int_fa779d17
type
Ascetic Aesthetic
 The Defenders (2017) / int_fa779d17
type
Ascetic Aesthetic
 Titans (2018) / int_fa779d17
type
Ascetic Aesthetic
 Westworld / int_fa779d17
type
Ascetic Aesthetic
 AI: The Somnium Files - nirvanA Initiative (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Aliens: Fireteam Elite (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Antichamber (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Beyond a Steel Sky (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Brink! (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Dark Souls (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Devil May Cry (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Dreamfall Chapters (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Empire Earth (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Gravitas (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Invisible, Inc. (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Just Dance (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Kingdom Hearts: Chain of Memories (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Memoirs of Magic (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Mirror's Edge (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Mirror's Edge Catalyst (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Orwell (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Pokémon Sun and Moon (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Portal 2 (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Pure Again (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Superhot (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 The Eternal Cylinder (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Treasure of Tarmin (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Vector (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Elite: Dangerous / Videogame / int_fa779d17
type
Ascetic Aesthetic
 The Weapon / Videogame / int_fa779d17
type
Ascetic Aesthetic
 Lucky Day Forever (Web Animation) / int_fa779d17
type
Ascetic Aesthetic
 Legendy Polskie (Web Video) / int_fa779d17
type
Ascetic Aesthetic
 Gunnerkrigg Court (Webcomic) / int_fa779d17
type
Ascetic Aesthetic
 Neo-Kosmos (Webcomic) / int_fa779d17
type
Ascetic Aesthetic
 Particle Fiction (Webcomic) / int_fa779d17
type
Ascetic Aesthetic
 Spectre
seeAlso
Ascetic Aesthetic
 Tower of God (Webcomic) / int_fa779d17
type
Ascetic Aesthetic
 Generator Rex / int_fa779d17
type
Ascetic Aesthetic
 Motorcity / int_fa779d17
type
Ascetic Aesthetic
 Shrek / int_fa779d17
type
Ascetic Aesthetic
 Shrek / int_fa779d17
type
Ascetic Aesthetic
 Superjail! / int_fa779d17
type
Ascetic Aesthetic