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Attract Mode

 Attract Mode
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An Arcade Game that isn't being played goes into "attract mode" (sometimes called "advertise mode", "demo mode" or "game over mode"note  The third name came about because "Game Over" was often displayed during attract modes), which is intended to attract passersby to play the game.
Typical attract modes show several of the following elements:
The game being played by itself (with varying degrees of skill)
Cutscenes showing the game's Backstory
Character descriptions
Attractive women
Lists of high scores
Tutorials explaining how to play the game
An AAMA content rating
A table of values for Scoring Points (often including at least one "mystery" value in games of the Space Invaders era)
"Extra life at N,000 points" (in arcade games, the value of N often depended on the owner-adjustable difficulty switches)
The occasional PSA exhortation not to use drugs
Pinball games will also have attract modes similar to those in video games. Typical versions will play music; flash the playfield lights in a choreographed sequence; play animations on the alphanumeric display, dot-matrix display, or monitor; and display various scores, including the top scores and the most recent score. The last of these eventually led to pinball competitions, as the attract mode provided an easy way to determine a player's score after it has ended. Said competitions caused pinball attract modes to evolve with them: In more recent machines, pressing either flipper button during the attract mode will skip the display to whatever it will display next or go straight to the scores, depending on the manufacturer.
Arcade games with an attract mode will almost always have blinking text on the screen telling the player to "Insert Coin". Or they may have "Game Over" meaning that at the moment, the game is unplayable. Of course.
Attract modes still appear in many console games today, to persuade customers in retail stores to buy the game, the console or both, although the attract mode often consists merely of playing the opening FMV again if the game is left idle at the title screen too long.
Attract modes that specifically show gameplay or plot elements are Precaps. Compare Auto-Pilot Tutorial, when the game demonstrates the tutorial for you, blocking any other interaction.
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 Attract Mode / int_1622155
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Attract Mode
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Kirby Super Star, a game made up of several sub-games, will play a series of story sequences explaining the plot of each of the sub-games if you let it sit at the title sequence long enough. What most people don't realize is that letting the game cycle through these scenes twice will play an extra scene that acts as a prologue to the final sub-game, "Milky Way Wishes". Since many players are unlikely to ever find this scene, the final boss appears to be a Giant Space Flea from Nowhere. Each sub-game shows its plot on its own sub-title screen as well, though, and Super Star Ultra amended this by making the cutscenes play automatically the first time you start each game.
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Left to its own devices, the main menu of Devil May Cry plays some helpful demos of Dante's moves in combat, as well as a story trailer.
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Starship 1: The ship flies through space as planets and asteroids go by while it waits for someone to insert a coin.
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The Battletoads arcade game had profiles of Pimple, Rash and Zitz, a bunch of short gameplay videos, and a high score table titled "Greatest Grave Fillers."
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The Japanese Hello Kitty popcorn vending machine plays Megumi Hayashibara's theme for the character as this, accompanied by Kitty telling you to buy popcorn. Sanrio even created an official dance routine as seen on Hello Kitty's official vlogging channel.
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Fire Emblem games have class slideshows, showing off combat animations for each class along with short flavor text blurbs and a side table detailing how each class rates in each stat. Genealogy of the Holy War focuses especially on showing off specific characters, and adds some dialogue and map shots.
The latter actually contained over 40 possible scenes, progressively unlocked by the player completing multiple playthroughs or ending with a better rank. Most notably, some confirm important plot points that are only suggested in the actual story, such as Lewyn dying at the end of the first generation and being resurrected by Forseti.
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Sega Rally would cycle through three courses during the attract mode, and this applies to its sequel. In both games, there's a screen saying that the vehicles in Sega Rally are the cars that participated in the World Rally Championship (although some in the sequel were in the Formula 2 Kit Car category).
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Kirby's Adventure shows a brief gameplay tutorial if you linger on the title screen, then swaps to a reel explaining the game's backstory, which is otherwise All There in the Manual. The remake, Nightmare in Dream Land, also has the story reel, but not the tutorial.
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The N games have prerecorded demos of the player character going through a random level, although the odds of it actually reaching the end of a level without dying are slim to none. In N++, it actually uses deaths that have happened to you as you play the game.
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Breath of Fire II actually inserts plot hooks into its attract mode, giving all of the party members a scene showing what they were doing before the events of the game, followed by a brief battle. Notably, Jean dies in his battle.
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The Tales Series generally has anime cutscenes with fast-paced (often vocal) music. Sometimes it's the only anime cutscene other than the ending. Similarly with Valkyrie Profile.
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The official Arcade version of Fix-It Felix Jr. had an attract mode that shows why Ralph is wrecking the building, as well as an explanation of the game's mechanics.
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Capcom vs. games have extremely flashy intro sequences showing its characters in action. Marvel Super Heroes vs. Street Fighter ups the ante with a Large-Ham Announcer.
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The demos in The Revenge of Shinobi were set up to have lame gameplay for Joe to die at some point. Since they are affected by the difficulty settings, you could have Joe killed in just a few seconds or cause him to survive and stay idle with nothing to do, which leads to the game becoming stuck on the demo until you press start.
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Just Dance had one that showed some of the routines that you could dance to. Just Dance 2023 Edition removed this attract mode.
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Zookeeper 1983 would show the usual demos of the game being played — and, if the controls were jiggled enough, had a chance of letting you play for free for a brief time.
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 Zoo Keeper (1983) (Video Game)
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Super Metroid has several sets of demos, the initial ones just showing normal gameplay but progressing far enough into the game would unlock demos that actually show various tips and tricks, most of them being obscure stuff you wouldn't think of doing such as the charge beam-powerbomb combos and fancy ways to use the Speed Booster.
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Super Paper Mario opens with an expository cutscene before the title screen.
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Booting up Epic Mickey treats players with an expository cutscene before reaching the title screen. Said cutscene is even named "Attract Mode."
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Not all classic coin-ops had gameplay demo sequences. The attract mode of The Tower of Druaga consists entirely of the title screen, the high score table, the title screen again, the Opening Narration, the title screen again, etc.
Other examples are Baby Pac-Man (justified since it's part [physical] pinball machine), Spy Hunter II (not to be confused with the sequel to the remake), and Xenophobe.
Yet another example is Commando (Capcom), which just has a title screen, high score screen, and a screen that shows the main character Super Joe, plus how many points it takes to get an extra lifenote Which, in most other games, is usually only displayed during the "waiting for start" screen (which is shown after putting in a coin, but before actually starting the game).
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Final Fantasy XIV plays the trailer for the current expansion, accompanied by opening credits.
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Later Ace Combat games would feature a video sequence if left alone at the title screen. Most of the time it's just a trailer for the game itself. Notable examples:
Ace Combat 4: Shattered Skies includes an electronica-based remix of the game's credits theme, "Blue Skies," interspersed with shots of seagulls and the game's F-22 mascot plane. If the player has completed the game or otherwise returned to the title screen after playing for a while, the Raptor will be replaced by the last plane the player used.
Ace Combat 5: The Unsung War has a more action-packed thriller-type trailer, emphasizing mysterious plot points and the use of cinematic CGI cutscenes (in contrast to Ace Combat 4 which used hand-drawn stills for their cutscenes) and wrapping up with the game's Real Song Theme Tune "Blurry" by Puddle of Mudd.
Ace Combat 6: Fires of Liberation also makes use of the game's cutscenes, but puts emphasis on the game's several B-plots alongside gameplay footage.
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Final Fantasy Mystic Quest just shows the protagonist exploring various regions, several of them from quite late in the story. The developers even named him "DemoPlay" for the attract mode.
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If Power Bomberman is left idle on the title screen for a while, the game will play a series of short demos. While some elements are predetermined, the combatant's actions are made up by the AI on the spot.
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All three games in the Marathon trilogy had a few gameplay demos back in the day that would start running if a person opened the game and left it for long enough without selecting a command. They were not included in the now far more commonly seennote since the originals require classic Mac hardware or emulation to run Aleph One ports, however. A few of the more ambitious Game Mods for the classic trilogy also included their own.
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In Petscop, the titular fictional game has an Attract Mode where gameplay footage is shown with a flashing "DEMO" alert if the game is left alone. Some footage of the Demo Mode is shown amidst Paul's actual gameplay. While at first it seems to be typical sample gameplay, Paul eventually finds out that not only are the movements of the demo player based on prior actual interactions (including those of other players from long before him), but the locations in the Demo mode are arranged slightly differently than those in the normal game. In the first major example of this being abused in Episode 14, Paul finds out a door in The House is closed in the regular game but open in the Demo mode version. So he tries to walk his character through it in the game proper despite it being closed, and later waits for the Attract Mode to start and see what otherwise inaccessible room he entered in the corresponding Demo footage based on his button presses.
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Wolfenstein 3D and its sequel Spear of Destiny had attract modes cycling between demos ending with player death or timing out. The Spear add-on packs would break the hard coded demo loops due to map diffrences not matching the script.
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Metal Saga: Sejin no Kusari features a fully-animated anime-style opening sequence set to a guitar-shredding, synthesizer-slamming power metal tune that sounds like it came straight out of a Dragonforce concert, and doubles as the game's "Boss Battle" music.
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Persona 3 (here) and Persona 4 (here) alternate between a short animated music video and a montage of gameplay and cutscene highlights playing over a second song. (The FES remake of Persona 3 has its own montage, separate from the original.)
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Sinistar does more than simply try to attract players — it actually taunts them, using its HC-55516 voice synthesizer chip. Phrases such as "Beware, I live!" and "Run, coward! I am Sinistar!" were frequently heard in arcades whose managers didn't shut off the voice during the attract sequence. It wasn't a cheap game to own for most arcade owners.
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Mario Kart games have always had several attract modes, playing in sequence if you left the title screen undisturbed.
The original SNES game had modes showcasing two-player Grand Prix, Time Trial, Battle Mode and one-player Grand Prix.
The Wii version even has Mario and Luigi demonstrating how to race with the included Wii Wheel like they are the players in the real world before going to a more traditional in game attract mode.
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Sonic the Hedgehog's idle mode was somewhat controllable. In some versions of the game, holding A, B and C would prevent Sonic from being able to jump. Most notable during the Green Hill Zone Act 1 section, as Sonic would run straight into the game's first enemy and die.
Super Mario Land 2: 6 Golden Coins also had demos you could control with a specific button combination. Normally, the demos would end after a set number of button presses, but one of the demo stages was actually beatable in that amount. Doing so would crash the game.
Super Mario Maker 2 also allowed player input, namely moving around on the title screen, playing and even beating the level that was generated.
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The games that comprise the Pretty Series will show the top scoring game from that day to attract players.
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Some Super Robot Wars titles have a sequence of Mecha performing their signature moves with theme songs playing.
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Some games in the Mortal Kombat series allowed you to move a joystick or press a button to show certain high score lists during attract mode. Very nice if you wanted to see whether someone had beaten your best score without waiting around. The arcade version of Ultimate MK 3 had a fake character, a purple ninja named "Rain", appear in attract mode, although he became playable in the home versions and later games.
Each MK arcade game also used its attract mode to tell its story through numerous stills and character bios.
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Dynasty Warriors and Samurai Warriors games alternate between replaying the opening movie and gameplay footage. Generally not very exciting footage, for some reason.
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The later Commander Keen games 4-6 had attract modes with demos and a hidden level demo as a high score table.
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An arcade machine possessed by the anomaly in Maximum Overdrive uses an attract mode to kill a victim, flashing abstract colors that are potentially hypnotic to lure him into playing it and then electrocuting him as soon as he touches the cabinet. One could call it a (sunglasses) Fatal Attraction.
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The very original Resident Evil features the Shaky P.O.V. Cam of... something as it sneaks up on Chris and ends with screaming and a spatter of blood. Of course this was before the series was a franchise, and to find out what had attacked him you had to start playing.
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Marble Blast Gold, if left on the title screen long enough, will launch into a playthrough of Advanced Level 40 ("Ordeal") that ends halfway through.
 Attract Mode / int_73e95348
featureApplicability
1.0
 Attract Mode / int_73e95348
featureConfidence
1.0
 Marble Blast Gold (Video Game)
hasFeature
Attract Mode / int_73e95348
 Attract Mode / int_74a4c704
type
Attract Mode
 Attract Mode / int_74a4c704
comment
Both Kingdom Hearts and Kingdom Hearts II feature orchestral remixes of their main themes accompanying a few verses of poetry and quick cuts of scenes that take place within the game.
 Attract Mode / int_74a4c704
featureApplicability
1.0
 Attract Mode / int_74a4c704
featureConfidence
1.0
 Kingdom Hearts (Video Game)
hasFeature
Attract Mode / int_74a4c704
 Attract Mode / int_74f7210c
type
Attract Mode
 Attract Mode / int_74f7210c
comment
Leaving the start screen on The Legend of Zelda games idle for a time usually brings up something. In the two original NES games, players were treated to a scrolling explanation (famously misspelled, in The Legend of Zelda) of the game's plot. The Legend of Zelda: Twilight Princess features an attract mode with a lengthy montage of cutscenes and game action set to some of the game's best music. Ocarina of Time also has one that shows brief scenes of the Fire Temple, the Spirit Temple, or the Forest Temple.
 Attract Mode / int_74f7210c
featureApplicability
1.0
 Attract Mode / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Attract Mode / int_74f7210c
 Attract Mode / int_7529056
type
Attract Mode
 Attract Mode / int_7529056
comment
The title screen of Super Mario World shows Mario running through an apparently generic stage. That's the fifth level of the Special World, "Groovy". Poorly made ROM hacks are notorious for Game Breaking Bugs caused by allowing Mario to die during this sequence.
 Attract Mode / int_7529056
featureApplicability
1.0
 Attract Mode / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Attract Mode / int_7529056
 Attract Mode / int_758d474d
type
Attract Mode
 Attract Mode / int_758d474d
comment
Glider PRO, if left too long on the title screen, will start an automated playthrough of Demo House.
 Attract Mode / int_758d474d
featureApplicability
1.0
 Attract Mode / int_758d474d
featureConfidence
1.0
 Glider PRO (Video Game)
hasFeature
Attract Mode / int_758d474d
 Attract Mode / int_791fca44
type
Attract Mode
 Attract Mode / int_791fca44
comment
BioShock has a particularly chilling one.
 Attract Mode / int_791fca44
featureApplicability
1.0
 Attract Mode / int_791fca44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Attract Mode / int_791fca44
 Attract Mode / int_7f4c0014
type
Attract Mode
 Attract Mode / int_7f4c0014
comment
Star Wars: Episode I - Jedi Power Battles had a pretty cool one where the different Jedi show off their powers.
 Attract Mode / int_7f4c0014
featureApplicability
1.0
 Attract Mode / int_7f4c0014
featureConfidence
1.0
 Star Wars Episode I: Jedi Power Battles (Video Game)
hasFeature
Attract Mode / int_7f4c0014
 Attract Mode / int_7fc78282
type
Attract Mode
 Attract Mode / int_7fc78282
comment
The game for The Lord of the Rings: The Return of the King has one of these, an amazingly cinematic trailer-esque sequence set to the movie's main theme music.
 Attract Mode / int_7fc78282
featureApplicability
1.0
 Attract Mode / int_7fc78282
featureConfidence
1.0
 The Lord of the Rings
hasFeature
Attract Mode / int_7fc78282
 Attract Mode / int_817b1a43
type
Attract Mode
 Attract Mode / int_817b1a43
comment
Time Crisis doesn't just display gameplay and instructions for its attract mode: it also has opening sequences styled after Trailers for action films.
 Attract Mode / int_817b1a43
featureApplicability
1.0
 Attract Mode / int_817b1a43
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Attract Mode / int_817b1a43
 Attract Mode / int_86814cd0
type
Attract Mode
 Attract Mode / int_86814cd0
comment
The DS rerelease of Final Fantasy IV features an awesome FMV introducing nearly all the characters, and making use of both screens (occasionally by having credits on one screen, action on the other, and also having action going on both screens, such as the shot of the Tower of Babil.) It also spoils certain plot-points in the game.
 Attract Mode / int_86814cd0
featureApplicability
1.0
 Attract Mode / int_86814cd0
featureConfidence
1.0
 Final Fantasy IV (Video Game)
hasFeature
Attract Mode / int_86814cd0
 Attract Mode / int_86814cd2
type
Attract Mode
 Attract Mode / int_86814cd2
comment
Final Fantasy IX contains brief cuts of other FMVs in the game as well as a sweeping view of the world map which isn't seen anywhere else. Similarly, Final Fantasy XII's attract mode mainly consists of cuts from existing FMVs.
 Attract Mode / int_86814cd2
featureApplicability
1.0
 Attract Mode / int_86814cd2
featureConfidence
1.0
 Final Fantasy IX (Video Game)
hasFeature
Attract Mode / int_86814cd2
 Attract Mode / int_86814e7d
type
Attract Mode
 Attract Mode / int_86814e7d
comment
Final Fantasy X-2's homage to FF 8 involves a gorgeous piano melody illustrating monochrome examples of weapons belonging to various dresspheres, with the main characters suggested nearby but never shown.
 Attract Mode / int_86814e7d
featureApplicability
1.0
 Attract Mode / int_86814e7d
featureConfidence
1.0
 Final Fantasy X-2 (Video Game)
hasFeature
Attract Mode / int_86814e7d
 Attract Mode / int_8d455d2c
type
Attract Mode
 Attract Mode / int_8d455d2c
comment
Vandal Hearts has an absolutely berserk free-for-all between characters from all over the game, all between Levels 27-29 (in a game where 20 is quite high). It ends after several minutes with Dumas casting Plasma Wave.
 Attract Mode / int_8d455d2c
featureApplicability
1.0
 Attract Mode / int_8d455d2c
featureConfidence
1.0
 Vandal Hearts (Video Game)
hasFeature
Attract Mode / int_8d455d2c
 Attract Mode / int_9009562f
type
Attract Mode
 Attract Mode / int_9009562f
comment
The arcade version of Teenage Mutant Ninja Turtles: Turtles in Time had the famous song "Pizza Power" from the Coming Out of Their Shells Tour.
 Attract Mode / int_9009562f
featureApplicability
1.0
 Attract Mode / int_9009562f
featureConfidence
1.0
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game)
hasFeature
Attract Mode / int_9009562f
 Attract Mode / int_91209b29
type
Attract Mode
 Attract Mode / int_91209b29
comment
Xenosaga 2's haunting vocal melody played while a mysterious device is being assembled. It's the ES Asher having its Vessel of Anima being installed (or rather, the ES Asher being built around the Vessel of Anima).
 Attract Mode / int_91209b29
featureApplicability
1.0
 Attract Mode / int_91209b29
featureConfidence
1.0
 Xenosaga (Video Game)
hasFeature
Attract Mode / int_91209b29
 Attract Mode / int_960170ab
type
Attract Mode
 Attract Mode / int_960170ab
comment
The Asterix Arcade Game had a tutorial illustrating all of Asterix's and Obelix's moves and the controls for them, and a slides of a few of the Gauls.
 Attract Mode / int_960170ab
featureApplicability
1.0
 Attract Mode / int_960170ab
featureConfidence
1.0
 Asterix (Video Game)
hasFeature
Attract Mode / int_960170ab
 Attract Mode / int_972b9921
type
Attract Mode
 Attract Mode / int_972b9921
comment
Lux-Pain has an anime-style animated opening sequence, complete with Japanese vocals, that introduces the main characters and the silent plot. Not bad for a Nintendo DS game.
 Attract Mode / int_972b9921
featureApplicability
1.0
 Attract Mode / int_972b9921
featureConfidence
1.0
 Lux-Pain (Visual Novel)
hasFeature
Attract Mode / int_972b9921
 Attract Mode / int_9962bb82
type
Attract Mode
 Attract Mode / int_9962bb82
comment
Super Mario Land 2: 6 Golden Coins also had demos you could control with a specific button combination. Normally, the demos would end after a set number of button presses, but one of the demo stages was actually beatable in that amount. Doing so would crash the game.
 Attract Mode / int_9962bb82
featureApplicability
1.0
 Attract Mode / int_9962bb82
featureConfidence
1.0
 Super Mario Land 2: 6 Golden Coins (Video Game)
hasFeature
Attract Mode / int_9962bb82
 Attract Mode / int_a606596a
type
Attract Mode
 Attract Mode / int_a606596a
comment
Chrono Cross has one that shows some events that don't actually happen in the game, and with characters that you can't have at the points displayed, and has The Dream That Time Dreams play. Except for one obscure alternate ending, this is the only time it plays.
 Attract Mode / int_a606596a
featureApplicability
1.0
 Attract Mode / int_a606596a
featureConfidence
1.0
 Chrono Cross (Video Game)
hasFeature
Attract Mode / int_a606596a
 Attract Mode / int_a6543322
type
Attract Mode
 Attract Mode / int_a6543322
comment
The Touhou Project games do the standard "showing off how the game is played" thing. Why isn't entirely clear, considering that you're not going to find them in an arcade and there are not a whole lot of tricks to show.
 Attract Mode / int_a6543322
featureApplicability
1.0
 Attract Mode / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Attract Mode / int_a6543322
 Attract Mode / int_a66b3bbc
type
Attract Mode
 Attract Mode / int_a66b3bbc
comment
The earlier Japanese installments of DanceDanceRevolution used attract mode to advertise Dancemania albums that the games sourced its licensed songs from. This was part of a deal Konami had with EMI Music Japan, which mandated it to put ads of the albums in exchange for licensing their songs for free. The deal was terminated sometime in 2006, after which Konami had to be selective as it no longer had carte blanche regarding licensed songs. The deal did not apply in Western games, however, hence why the ads never appeared in their attract mode.
 Attract Mode / int_a66b3bbc
featureApplicability
1.0
 Attract Mode / int_a66b3bbc
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
Attract Mode / int_a66b3bbc
 Attract Mode / int_a7bb29b1
type
Attract Mode
 Attract Mode / int_a7bb29b1
comment
Mega Man X4, X5, and X6 will also play a brief gameplay demo when "Press Start" is flashing at the title screen.
 Attract Mode / int_a7bb29b1
featureApplicability
1.0
 Attract Mode / int_a7bb29b1
featureConfidence
1.0
 Mega Man X4 (Video Game)
hasFeature
Attract Mode / int_a7bb29b1
 Attract Mode / int_a81325d3
type
Attract Mode
 Attract Mode / int_a81325d3
comment
The Final Fantasy series has these examples:
The DS rerelease of Final Fantasy IV features an awesome FMV introducing nearly all the characters, and making use of both screens (occasionally by having credits on one screen, action on the other, and also having action going on both screens, such as the shot of the Tower of Babil.) It also spoils certain plot-points in the game.
The Game Boy Advance remakes of Final Fantasy IV and Final Fantasy V feature one of the main themes from the game playing while a brief explanation of the story is shown.
Final Fantasy VIII's "Overture" illustrating the weapons of the main characters in black and white.
Final Fantasy IX contains brief cuts of other FMVs in the game as well as a sweeping view of the world map which isn't seen anywhere else. Similarly, Final Fantasy XII's attract mode mainly consists of cuts from existing FMVs.
Final Fantasy X-2's homage to FF 8 involves a gorgeous piano melody illustrating monochrome examples of weapons belonging to various dresspheres, with the main characters suggested nearby but never shown.
Final Fantasy XIV plays the trailer for the current expansion, accompanied by opening credits.
Final Fantasy Tactics (the original release) has no less than three or four totally separate FMVs that cycle around, ranging from story introduction to gameplay footage to just cool stuff.
Final Fantasy Mystic Quest just shows the protagonist exploring various regions, several of them from quite late in the story. The developers even named him "DemoPlay" for the attract mode.
 Attract Mode / int_a81325d3
featureApplicability
1.0
 Attract Mode / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Attract Mode / int_a81325d3
 Attract Mode / int_aeedf9b7
type
Attract Mode
 Attract Mode / int_aeedf9b7
comment
Vagrant Story, in an interesting take, shows an FMV that features a dancer playing Mullenkamp, the deity of one of the factions in the game. It's notable in that it's the only FMV in the entire game, and features practically nothing about the game itself. Leave the game unattended a while longer, and it will show the meeting at the VKP Headquarters where Ashley first gets his assignment.
 Attract Mode / int_aeedf9b7
featureApplicability
1.0
 Attract Mode / int_aeedf9b7
featureConfidence
1.0
 Vagrant Story (Video Game)
hasFeature
Attract Mode / int_aeedf9b7
 Attract Mode / int_af05542c
type
Attract Mode
 Attract Mode / int_af05542c
comment
Wangan Midnight Maximum Tune 3DX+ has a song during the attract mode called "Stay Where You Are" where a female singer repeats the title over and over. Guess what the game wants you to do.
 Attract Mode / int_af05542c
featureApplicability
1.0
 Attract Mode / int_af05542c
featureConfidence
1.0
 Wangan Midnight (Manga)
hasFeature
Attract Mode / int_af05542c
 Attract Mode / int_b2f10040
type
Attract Mode
 Attract Mode / int_b2f10040
comment
In Berzerk, one of the earliest uses of a voice chip in arcade games is apparent when the game says, "Coin detected in pocket," during the attract mode.
 Attract Mode / int_b2f10040
featureApplicability
1.0
 Attract Mode / int_b2f10040
featureConfidence
1.0
 Berzerk (Video Game)
hasFeature
Attract Mode / int_b2f10040
 Attract Mode / int_ba04336c
type
Attract Mode
 Attract Mode / int_ba04336c
comment
Killer Queen has an elaborate one consisting of animation featuring the game's sprites and live-action footage of teams of people playing the game.
 Attract Mode / int_ba04336c
featureApplicability
1.0
 Attract Mode / int_ba04336c
featureConfidence
1.0
 Killer Queen (Video Game)
hasFeature
Attract Mode / int_ba04336c
 Attract Mode / int_ba1083f7
type
Attract Mode
 Attract Mode / int_ba1083f7
comment
Both Guitar Hero and Rock Band would have random songs being performed if left at the title screen for too long.
Guitar Hero 5 takes it a step further and has the attract mode be "Party Mode", which takes random on-disc or DLC songs (no customs, including Neversoft's) and has the currently set up band onstage performing them while allowing people to jump in and out at will on any instrument without worrying about failing. Additionally, anyone playing can pause without interrupting the song and switch difficulty or handedness, or even request a song change (which is one of the few actions that does stop playback).
Rock Band 2, on the other hand, loops between two songs: "Let There Be Rock" and the "Hello There" video.
 Attract Mode / int_ba1083f7
featureApplicability
1.0
 Attract Mode / int_ba1083f7
featureConfidence
1.0
 Guitar Hero (Video Game)
hasFeature
Attract Mode / int_ba1083f7
 Attract Mode / int_bca72091
type
Attract Mode
 Attract Mode / int_bca72091
comment
The Animal Crossing games show a random villager in the town walking around, interacting with the world like normal. Bizarrely, in the first game, very rarely the attract mode will be somewhat different—it'll be a villager frantically cutting down trees.
 Attract Mode / int_bca72091
featureApplicability
1.0
 Attract Mode / int_bca72091
featureConfidence
1.0
 AnimalCrossing
hasFeature
Attract Mode / int_bca72091
 Attract Mode / int_be492827
type
Attract Mode
 Attract Mode / int_be492827
comment
The attract mode in Metroid Prime 2: Echoes had, besides showing off the game, a title screen theme that did not play anywhere else (a snippet of it appears before the credits).
 Attract Mode / int_be492827
featureApplicability
1.0
 Attract Mode / int_be492827
featureConfidence
1.0
 Metroid Prime 2: Echoes (Video Game)
hasFeature
Attract Mode / int_be492827
 Attract Mode / int_c0a0e5bb
type
Attract Mode
 Attract Mode / int_c0a0e5bb
comment
Astro Marine Corps showed the menu and high scores list while panning back and forth over the first level background.
 Attract Mode / int_c0a0e5bb
featureApplicability
1.0
 Attract Mode / int_c0a0e5bb
featureConfidence
1.0
 Astro Marine Corps (Video Game)
hasFeature
Attract Mode / int_c0a0e5bb
 Attract Mode / int_c0c57462
type
Attract Mode
 Attract Mode / int_c0c57462
comment
Chrono Trigger's montage of events from various time eras accompanied by the game's eponymous theme song.
 Attract Mode / int_c0c57462
featureApplicability
1.0
 Attract Mode / int_c0c57462
featureConfidence
1.0
 Chrono Trigger (Video Game)
hasFeature
Attract Mode / int_c0c57462
 Attract Mode / int_cba4c1e7
type
Attract Mode
 Attract Mode / int_cba4c1e7
comment
The original Lode Runner had a demo of three levels of gameplay (which were actually levels 12, 31 and 11).
 Attract Mode / int_cba4c1e7
featureApplicability
1.0
 Attract Mode / int_cba4c1e7
featureConfidence
1.0
 Lode Runner (Video Game)
hasFeature
Attract Mode / int_cba4c1e7
 Attract Mode / int_cc01f6bc
type
Attract Mode
 Attract Mode / int_cc01f6bc
comment
The arcade game Galaga had an attract mode that, due to a bug, you could actually control. Taking too long to beat it would reset the machine.
 Attract Mode / int_cc01f6bc
featureApplicability
1.0
 Attract Mode / int_cc01f6bc
featureConfidence
1.0
 Galaga (Video Game)
hasFeature
Attract Mode / int_cc01f6bc
 Attract Mode / int_d0a5a846
type
Attract Mode
 Attract Mode / int_d0a5a846
comment
Salamander 2 also has an interactive attract mode, though it's implemented on purpose.
 Attract Mode / int_d0a5a846
featureApplicability
1.0
 Attract Mode / int_d0a5a846
featureConfidence
1.0
 Gradius (Video Game)
hasFeature
Attract Mode / int_d0a5a846
 Attract Mode / int_d126742a
type
Attract Mode
 Attract Mode / int_d126742a
comment
Super Mario Maker 2 also allowed player input, namely moving around on the title screen, playing and even beating the level that was generated.
 Attract Mode / int_d126742a
featureApplicability
1.0
 Attract Mode / int_d126742a
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Attract Mode / int_d126742a
 Attract Mode / int_d212a05e
type
Attract Mode
 Attract Mode / int_d212a05e
comment
Resonance of Fate actually has an important plot point hidden away in the attract mode.
 Attract Mode / int_d212a05e
featureApplicability
1.0
 Attract Mode / int_d212a05e
featureConfidence
1.0
 Resonance of Fate (Video Game)
hasFeature
Attract Mode / int_d212a05e
 Attract Mode / int_d3b17858
type
Attract Mode
 Attract Mode / int_d3b17858
comment
Final Fantasy Tactics (the original release) has no less than three or four totally separate FMVs that cycle around, ranging from story introduction to gameplay footage to just cool stuff.
 Attract Mode / int_d3b17858
featureApplicability
1.0
 Attract Mode / int_d3b17858
featureConfidence
1.0
 Final Fantasy Tactics (Video Game)
hasFeature
Attract Mode / int_d3b17858
 Attract Mode / int_d43cbccb
type
Attract Mode
 Attract Mode / int_d43cbccb
comment
Stay on the title screen for too long in Luigi's Mansion, and the opening cutscene will play.
When the game was first being shown off at events like Spaceworld and E3, all of the trailers and previews incorporated a shot of Luigi outside the mansion, looking as though he was depressed or possessed by a ghost. Thought to have been the original Game Over screen, it turned out that it was just a cutscene to entice players to check out the game.
 Attract Mode / int_d43cbccb
featureApplicability
1.0
 Attract Mode / int_d43cbccb
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Attract Mode / int_d43cbccb
 Attract Mode / int_d4d31eeb
type
Attract Mode
 Attract Mode / int_d4d31eeb
comment
DJMAX Technika 2 has one of the more interactive examples; during the Attract Mode, most of the time there are buttons that allow you to cycle among the tutorial, the score rankings, and the song preview. The former two are straightforward enough, but song preview allows you to select a song to play briefly, so you can hear what it sounds like before starting a game.
 Attract Mode / int_d4d31eeb
featureApplicability
1.0
 Attract Mode / int_d4d31eeb
featureConfidence
1.0
 DJMAX (Video Game)
hasFeature
Attract Mode / int_d4d31eeb
 Attract Mode / int_d7af9427
type
Attract Mode
 Attract Mode / int_d7af9427
comment
Bosconian, in between the title screen and a short gameplay demo, has a "Score Table" in which the fighter turns to shoot each type of enemy ship as it appears.
 Attract Mode / int_d7af9427
featureApplicability
1.0
 Attract Mode / int_d7af9427
featureConfidence
1.0
 Bosconian (Video Game)
hasFeature
Attract Mode / int_d7af9427
 Attract Mode / int_d9c602eb
type
Attract Mode
 Attract Mode / int_d9c602eb
comment
The unreleased South Park game for Game Boy Color has two sequences in rotation when idling on the title screen. The first sequence is a cutscene that establishes the basic premise of the game, and the second sequence is a gameplay demo with Chef explaining each character's abilities and how the game's mechanics work.
 Attract Mode / int_d9c602eb
featureApplicability
1.0
 Attract Mode / int_d9c602eb
featureConfidence
1.0
 South Park
hasFeature
Attract Mode / int_d9c602eb
 Attract Mode / int_d9e7c4fc
type
Attract Mode
 Attract Mode / int_d9e7c4fc
comment
It's not only coin-op arcade games that do this. Console games, too, will have attract modes that activate if idle, for use in video game stores. Ghost Hunter's attract mode features the voice of Michael Gambon booming out, "There are thousands of ghost stories... into some intrude the living."
 Attract Mode / int_d9e7c4fc
featureApplicability
1.0
 Attract Mode / int_d9e7c4fc
featureConfidence
1.0
 GhostHunter
hasFeature
Attract Mode / int_d9e7c4fc
 Attract Mode / int_da3eef3a
type
Attract Mode
 Attract Mode / int_da3eef3a
comment
Parasite Eve has a fast-paced, horrifying montage with FMV cuts interspersed with scientific DNA technobabble (similar to Metal Gear Solid 2: Sons of Liberty).
 Attract Mode / int_da3eef3a
featureApplicability
1.0
 Attract Mode / int_da3eef3a
featureConfidence
1.0
 Parasite Eve (Video Game)
hasFeature
Attract Mode / int_da3eef3a
 Attract Mode / int_dab32c2
type
Attract Mode
 Attract Mode / int_dab32c2
comment
Mega Man 7 and Mega Man 8 features a demo of a few stages by waiting at the title screen.
 Attract Mode / int_dab32c2
featureApplicability
1.0
 Attract Mode / int_dab32c2
featureConfidence
1.0
 Mega Man 7 (Video Game)
hasFeature
Attract Mode / int_dab32c2
 Attract Mode / int_db59313b
type
Attract Mode
 Attract Mode / int_db59313b
comment
Both the World's Largest Pac-Man, and Space Invaders Frenzy use a large dot-based display. Much like some pinball machines mentioned later on, they allow arcades to input custom messages that usually advertise the arcade, and/or whatever promotions might be going on.
 Attract Mode / int_db59313b
featureApplicability
1.0
 Attract Mode / int_db59313b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Attract Mode / int_db59313b
 Attract Mode / int_decabad0
type
Attract Mode
 Attract Mode / int_decabad0
comment
The attract mode of Rastan covered the Excuse Plot in a few short blurbs and had a list showing what every item in the game did.
 Attract Mode / int_decabad0
featureApplicability
1.0
 Attract Mode / int_decabad0
featureConfidence
1.0
 Rastan (Video Game)
hasFeature
Attract Mode / int_decabad0
 Attract Mode / int_e5b0b176
type
Attract Mode
 Attract Mode / int_e5b0b176
comment
The NES port of Arkanoid would show demo play from different levels, up to level 23. A bug enabled you to trick the game into thinking the Game Over screen from these demos were real, enabling you to use a continue and start the game at level 23.
 Attract Mode / int_e5b0b176
featureApplicability
1.0
 Attract Mode / int_e5b0b176
featureConfidence
1.0
 Arkanoid (Video Game)
hasFeature
Attract Mode / int_e5b0b176
 Attract Mode / int_e5d5d23c
type
Attract Mode
 Attract Mode / int_e5d5d23c
comment
The early Doom games would cycle through three or four gameplay demos which would always end in the player getting killed. However, Final Doom crashes after the first loop. As well as this, any Game Mod that replaces the maps featured but not the demos would have the player running into walls and shooting randomly.
 Attract Mode / int_e5d5d23c
featureApplicability
1.0
 Attract Mode / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Attract Mode / int_e5d5d23c
 Attract Mode / int_e6798a4e
type
Attract Mode
 Attract Mode / int_e6798a4e
comment
The Sega Genesis version of The Lost World: Jurassic Park had demos set in arenas with random characters, showcasing how the hunters and dinosaurs are hostile not just to the player but also to each other. One cheat code allows the player to view one battle after another, as it's actually rather fun to watch and bet on who will win. Of note is that the Stegosaurus is the top dog among the characters and that sometimes the demos feature an infant version of it that isn't ever used in the proper levels.
 Attract Mode / int_e6798a4e
featureApplicability
1.0
 Attract Mode / int_e6798a4e
featureConfidence
1.0
 The Lost World: Jurassic Park (Video Game)
hasFeature
Attract Mode / int_e6798a4e
 Attract Mode / int_e9b228dd
type
Attract Mode
 Attract Mode / int_e9b228dd
comment
Mega Man Network Transmission will play a brief demo of the Net on Fire, Outer Net, and Garden Comp 2 stages after waiting at the title screen. The Japanese version of the game will sometimes play a short clip of the anime adaptation's opening credits, which was taken out of the international release.
 Attract Mode / int_e9b228dd
featureApplicability
1.0
 Attract Mode / int_e9b228dd
featureConfidence
1.0
 Mega Man Network Transmission (Video Game)
hasFeature
Attract Mode / int_e9b228dd
 Attract Mode / int_eb6719f6
type
Attract Mode
 Attract Mode / int_eb6719f6
comment
Final Fantasy VIII's "Overture" illustrating the weapons of the main characters in black and white.
 Attract Mode / int_eb6719f6
featureApplicability
1.0
 Attract Mode / int_eb6719f6
featureConfidence
1.0
 Final Fantasy VIII (Video Game)
hasFeature
Attract Mode / int_eb6719f6
 Attract Mode / int_ef8bd4a5
type
Attract Mode
 Attract Mode / int_ef8bd4a5
comment
Some Mega Man games feature this when waiting at the title screen if players wait long enough at their respective title screen.
Mega Man 7 and Mega Man 8 features a demo of a few stages by waiting at the title screen.
Mega Man X4, X5, and X6 will also play a brief gameplay demo when "Press Start" is flashing at the title screen.
Mega Man Network Transmission will play a brief demo of the Net on Fire, Outer Net, and Garden Comp 2 stages after waiting at the title screen. The Japanese version of the game will sometimes play a short clip of the anime adaptation's opening credits, which was taken out of the international release.
 Attract Mode / int_ef8bd4a5
featureApplicability
1.0
 Attract Mode / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Attract Mode / int_ef8bd4a5
 Attract Mode / int_f38b71c2
type
Attract Mode
 Attract Mode / int_f38b71c2
comment
Dead Space has an attract mode that showcases the many ways you can die in the game.
 Attract Mode / int_f38b71c2
featureApplicability
1.0
 Attract Mode / int_f38b71c2
featureConfidence
1.0
 Dead Space (Video Game)
hasFeature
Attract Mode / int_f38b71c2
 Attract Mode / int_f8bd2d94
type
Attract Mode
 Attract Mode / int_f8bd2d94
comment
The Wild ARMs series also uses anime cutscenes set to some song. Later games alternate this with some random battle demonstrations, but the first game actually showed a very plot-related in-game cutscene of some backstory... that you never see anywhere else. The remake kept this.
 Attract Mode / int_f8bd2d94
featureApplicability
1.0
 Attract Mode / int_f8bd2d94
featureConfidence
1.0
 Wild ARMs (Video Game)
hasFeature
Attract Mode / int_f8bd2d94
 Attract Mode / int_f963dd0a
type
Attract Mode
 Attract Mode / int_f963dd0a
comment
Tropical Angel: There's a demo mode that shows the regular gameplay that ends in a failure.
 Attract Mode / int_f963dd0a
featureApplicability
1.0
 Attract Mode / int_f963dd0a
featureConfidence
1.0
 Tropical Angel (Video Game)
hasFeature
Attract Mode / int_f963dd0a
 Attract Mode / int_fe85bfc8
type
Attract Mode
 Attract Mode / int_fe85bfc8
comment
Every Super Smash Bros. game, if left idle at the title screen for long enough, will eventually display a short video of the games' basic mechanics, called "How to Play." At other times, it will show the first 15 to 20 seconds of a 4-player match played by the CPU. For the sake of convenience, from Super Smash Bros. Melee and onward, "How to Play" can be viewed from an in-game menu at any time.
 Attract Mode / int_fe85bfc8
featureApplicability
1.0
 Attract Mode / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Attract Mode / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Attract Mode
processingCategory2
Older Than the NES
 Animal Crossing (Franchise) / int_6caf4f3f
type
Attract Mode
 Mortal Kombat (Franchise) / int_6caf4f3f
type
Attract Mode
 Area51
seeAlso
Attract Mode
 Popeye
seeAlso
Attract Mode
 Ptitleutqvbyh2
seeAlso
Attract Mode
 SusanDavis
seeAlso
Attract Mode
 JoJo's Bizarre Adventure: Golden Wind (Manga) / int_6caf4f3f
type
Attract Mode
 Ace Combat: Assault Horizon Legacy (Video Game) / int_6caf4f3f
type
Attract Mode
 Alundra (Video Game) / int_6caf4f3f
type
Attract Mode
 Amidar (Video Game) / int_6caf4f3f
type
Attract Mode
 Anti Aircraft (Video Game) / int_6caf4f3f
type
Attract Mode
 Area 51 (Video Game) / int_6caf4f3f
type
Attract Mode
 Arkanoid (Video Game) / int_6caf4f3f
type
Attract Mode
 Artillery Duel (Video Game) / int_6caf4f3f
type
Attract Mode
 Assassin's Creed: Brotherhood (Video Game) / int_6caf4f3f
type
Attract Mode
 BallisticNG (Video Game) / int_6caf4f3f
type
Attract Mode
 BattleBlock Theater (Video Game) / int_6caf4f3f
type
Attract Mode
 Berzerk (Video Game) / int_6caf4f3f
type
Attract Mode
 Bionic Commando (Video Game) / int_6caf4f3f
type
Attract Mode
 Bionic Commando (1988) (Video Game) / int_6caf4f3f
type
Attract Mode
 Blaze Union (Video Game) / int_6caf4f3f
type
Attract Mode
 Blood (1997) (Video Game) / int_6caf4f3f
type
Attract Mode
 Bloodborne (Video Game) / int_6caf4f3f
type
Attract Mode
 Boong-Ga Boong-Ga (Video Game) / int_6caf4f3f
type
Attract Mode
 Bravely Second (Video Game) / int_6caf4f3f
type
Attract Mode
 Breath of Fire II (Video Game) / int_6caf4f3f
type
Attract Mode
 Bubble Bobble (Video Game) / int_6caf4f3f
type
Attract Mode
 Bubble Trouble (Video Game) / int_6caf4f3f
type
Attract Mode
 Chasm: The Rift (Video Game) / int_6caf4f3f
type
Attract Mode
 Chrono Cross (Video Game) / int_6caf4f3f
type
Attract Mode
 Civilization (Video Game) / int_6caf4f3f
type
Attract Mode
 Commando (Video Game) / int_6caf4f3f
type
Attract Mode
 Commando (Capcom) (Video Game) / int_6caf4f3f
type
Attract Mode
 Cops N' Robbers (Atari) (Video Game) / int_6caf4f3f
type
Attract Mode
 Crazy Taxi (Video Game) / int_6caf4f3f
type
Attract Mode
 DJMAX (Video Game) / int_6caf4f3f
type
Attract Mode
 Death Mask (Video Game) / int_6caf4f3f
type
Attract Mode
 Dig Dug (Video Game) / int_6caf4f3f
type
Attract Mode
 Dizzy (Video Game) / int_6caf4f3f
type
Attract Mode
 Donald Duck: Goin' Qu@ckers (Video Game) / int_6caf4f3f
type
Attract Mode
 Doom (Video Game) / int_6caf4f3f
type
Attract Mode
 Doom 64 (Video Game) / int_6caf4f3f
type
Attract Mode
 Doom II (Video Game) / int_6caf4f3f
type
Attract Mode
 Drill Dozer (Video Game) / int_6caf4f3f
type
Attract Mode
 Duke Nukem (Video Game) / int_6caf4f3f
type
Attract Mode
 Dune II (Video Game) / int_6caf4f3f
type
Attract Mode
 Ecco the Dolphin (Video Game) / int_6caf4f3f
type
Attract Mode
 Elite Beat Agents (Video Game) / int_6caf4f3f
type
Attract Mode
 Epic Mickey (Video Game) / int_6caf4f3f
type
Attract Mode
 Factorio (Video Game) / int_6caf4f3f
type
Attract Mode
 Fantasy Zone (Video Game) / int_6caf4f3f
type
Attract Mode
 Felix the Cat (Video Game) / int_6caf4f3f
type
Attract Mode
 Final Doom (Video Game) / int_6caf4f3f
type
Attract Mode
 Final Fantasy Mystic Quest (Video Game) / int_6caf4f3f
type
Attract Mode
 Final Fantasy XIII-2 (Video Game) / int_6caf4f3f
type
Attract Mode
 Fire Emblem: Genealogy of the Holy War (Video Game) / int_6caf4f3f
type
Attract Mode
 Flicky (Video Game) / int_6caf4f3f
type
Attract Mode
 Galaga (Video Game) / int_6caf4f3f
type
Attract Mode
 Game & Watch (Video Game) / int_6caf4f3f
type
Attract Mode
 Game & Watch Gallery (Video Game) / int_6caf4f3f
type
Attract Mode
 Grand Piano Keys (Video Game) / int_6caf4f3f
type
Attract Mode
 Hell Night (Video Game) / int_6caf4f3f
type
Attract Mode
 Infectonator! (Video Game) / int_6caf4f3f
type
Attract Mode
 JoJo's Bizarre Adventure: Heritage for the Future (Video Game) / int_6caf4f3f
type
Attract Mode
 Jump Bug (Video Game) / int_6caf4f3f
type
Attract Mode
 King's Field (Video Game) / int_6caf4f3f
type
Attract Mode
 Lesbian Spider-Queens of Mars (Video Game) / int_6caf4f3f
type
Attract Mode
 Lode Runner (Video Game) / int_6caf4f3f
type
Attract Mode
 Mad Stalker: Full Metal Force (Video Game) / int_6caf4f3f
type
Attract Mode
 Magician's Quest: Mysterious Times (Video Game) / int_6caf4f3f
type
Attract Mode
 Manic Miner (Video Game) / int_6caf4f3f
type
Attract Mode
 Marble Blast Gold (Video Game) / int_6caf4f3f
type
Attract Mode
 Mario Bros. (Video Game) / int_6caf4f3f
type
Attract Mode
 Marvel Super Heroes (Video Game) / int_6caf4f3f
type
Attract Mode
 Marvel Super Heroes vs. Street Fighter (Video Game) / int_6caf4f3f
type
Attract Mode
 Marvel vs. Capcom: Clash of Super Heroes (Video Game) / int_6caf4f3f
type
Attract Mode
 Mega Man: The Sequel Wars (Video Game) / int_6caf4f3f
type
Attract Mode
 Mega Man X8 (Video Game) / int_6caf4f3f
type
Attract Mode
 Metal Gear 2: Solid Snake (Video Game) / int_6caf4f3f
type
Attract Mode
 Metal Gear Solid 4: Guns of the Patriots (Video Game) / int_6caf4f3f
type
Attract Mode
 Monster Bash (1982) (Video Game) / int_6caf4f3f
type
Attract Mode
 Monster Slider (Arcade Cabinet) (Video Game) / int_6caf4f3f
type
Attract Mode
 Mortal Kombat 3 (Video Game) / int_6caf4f3f
type
Attract Mode
 N (Video Game) / int_6caf4f3f
type
Attract Mode
 New Horizons (Video Game) / int_6caf4f3f
type
Attract Mode
 Night Driver (Video Game) / int_6caf4f3f
type
Attract Mode
 Oddworld (Video Game) / int_6caf4f3f
type
Attract Mode
 Pokémon Channel (Video Game) / int_6caf4f3f
type
Attract Mode
 Pokémon Sun and Moon (Video Game) / int_6caf4f3f
type
Attract Mode
 Pokémon X and Y (Video Game) / int_6caf4f3f
type
Attract Mode
 Popeye (Video Game) / int_6caf4f3f
type
Attract Mode
 Pow Ball (Video Game) / int_6caf4f3f
type
Attract Mode
 Power Bomberman (Video Game) / int_6caf4f3f
type
Attract Mode
 Pump It Up (Video Game) / int_6caf4f3f
type
Attract Mode
 Pursuit
seeAlso
Attract Mode
 Puyo Puyo (Video Game) / int_6caf4f3f
type
Attract Mode
 Quake (Video Game) / int_6caf4f3f
type
Attract Mode
 Quake II (Video Game) / int_6caf4f3f
type
Attract Mode
 Quiz Nanairo DREAMS (Video Game) / int_6caf4f3f
type
Attract Mode
 Rastan (Video Game) / int_6caf4f3f
type
Attract Mode
 RAY Series (Video Game) / int_6caf4f3f
type
Attract Mode
 Real Space (Video Game) / int_6caf4f3f
type
Attract Mode
 Rhapsody: A Musical Adventure (Video Game) / int_6caf4f3f
type
Attract Mode
 Riviera: The Promised Land (Video Game) / int_6caf4f3f
type
Attract Mode
 RollerCoaster Tycoon (Video Game) / int_6caf4f3f
type
Attract Mode
 Romancing SaGa 3 (Video Game) / int_6caf4f3f
type
Attract Mode
 SD Gundam G Generation (Video Game) / int_6caf4f3f
type
Attract Mode
 SNK vs. Capcom: SVC Chaos (Video Game) / int_6caf4f3f
type
Attract Mode
 Sacrifice (Video Game) / int_6caf4f3f
type
Attract Mode
 Sinistar (Video Game) / int_6caf4f3f
type
Attract Mode
 Snake's Revenge (Video Game) / int_6caf4f3f
type
Attract Mode
 Sonic Blast (Video Game) / int_6caf4f3f
type
Attract Mode
 Sonic R (Video Game) / int_6caf4f3f
type
Attract Mode
 Sonic the Fighters (Video Game) / int_6caf4f3f
type
Attract Mode
 Sonic the Hedgehog (Video Game) / int_6caf4f3f
type
Attract Mode
 Sonic the Hedgehog (8-bit) (Video Game) / int_6caf4f3f
type
Attract Mode
 Spin Jam (Video Game) / int_6caf4f3f
type
Attract Mode
 SpongeBob SquarePants: Battle for Bikini Bottom (Video Game) / int_6caf4f3f
type
Attract Mode
 Sprint2
seeAlso
Attract Mode
 Star Trek: Strategic Operations Simulator (Video Game) / int_6caf4f3f
type
Attract Mode
 Star Wars: The Arcade Game (Video Game) / int_6caf4f3f
type
Attract Mode
 Stinkoman 20X6 (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario 64 (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario Bros. (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario Bros. Special (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario RPG (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario World (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Metroid (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Pac-Man (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Robot Wars (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Smash Bros. 64 (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Smash Bros. Melee (Video Game) / int_6caf4f3f
type
Attract Mode
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game) / int_6caf4f3f
type
Attract Mode
 Teki Paki (Video Game) / int_6caf4f3f
type
Attract Mode
 The Con (Video Game) / int_6caf4f3f
type
Attract Mode
 The Revenge of Shinobi (Video Game) / int_6caf4f3f
type
Attract Mode
 The Tower of Druaga (Video Game) / int_6caf4f3f
type
Attract Mode
 Tropical Angel (Video Game) / int_6caf4f3f
type
Attract Mode
 Trouble Witches (Video Game) / int_6caf4f3f
type
Attract Mode
 Uchu Mega Fight (Video Game) / int_6caf4f3f
type
Attract Mode
 Unreal Tournament (Video Game) / int_6caf4f3f
type
Attract Mode
 Vinyl Goddess from Mars (Video Game) / int_6caf4f3f
type
Attract Mode
 Virtua Cop (Video Game) / int_6caf4f3f
type
Attract Mode
 Wario World (Video Game) / int_6caf4f3f
type
Attract Mode
 Wayne's World (Radical Entertainment) (Video Game) / int_6caf4f3f
type
Attract Mode
 Windom XP (Video Game) / int_6caf4f3f
type
Attract Mode
 Wizard of Wor (Video Game) / int_6caf4f3f
type
Attract Mode
 X-Men: Children of the Atom (Video Game) / int_6caf4f3f
type
Attract Mode
 X-Men vs. Street Fighter (Video Game) / int_6caf4f3f
type
Attract Mode
 Xenoblade Chronicles X (Video Game) / int_6caf4f3f
type
Attract Mode
 Yu-Gi-Oh! Master Duel (Video Game) / int_6caf4f3f
type
Attract Mode
 Zoo Keeper (1983) (Video Game) / int_6caf4f3f
type
Attract Mode
 Zookeeper (Video Game) / int_6caf4f3f
type
Attract Mode
 TheCon
seeAlso
Attract Mode
 Lux-Pain (Visual Novel) / int_6caf4f3f
type
Attract Mode
 Petscop (Web Video) / int_6caf4f3f
type
Attract Mode
 Sheriff Domestic (Web Video) / int_6caf4f3f
type
Attract Mode
 Old Man Murray (Website) / int_6caf4f3f
type
Attract Mode