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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })In The Future or sometime soon, you won't need a steady hand to heal people, some machine is doing that for you. In a futuristic setting there will be machines that fix human bodies automatically. If a human doctor is participating in it at all, he will only press buttons and won't even touch a scalpel.
The appearance of these machines can range from complex apparatus to seemingly magic circles. Healing Vat is its own subtrope.
Note: There is a difference between this and Save/Heal points in video games. Unless the healing effect is referred to In-universe, it's an Acceptable Break from Reality.
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Tuca & Bertie: Tuca encounters one while undergoing an examination for abdominal pain in "Yeast Week":
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Look Around You brings us Medibot, the first ever machine qualified to automatically perform surgeries. One of the hosts decides to test this new technology on himself by having it give him a facelift...the results of which, to put it mildly, suggests that Medibot is still not quite suited for life-saving surgeries.
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Rocketship Voyager. The Autodoc is an large spider-like robot that can conduct surgery and has the programming to ignore commands from humans in the absence of higher medical authority, or prioritize their care according to a triage algorithm even if that results in someone's death.
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The Empire Strikes Back:
The scene where Luke is in the bacta tank (transparent tube filled with liquid) being attended to by droids after being rescued from freezing to death. A droid injects something into the tube (presumably some kind of drug).
The medical droids return at the end to give Luke a new hand.
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Tales from the Interface has a machine that can heal or fix any injuries.
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Avengers: Age of Ultron has one of these called the cradle. It heals wounds by printing synthetic tissue and bonding it to someone's cells. First used on Hawkeye, but its main contribution to the plot is creating a body for Ultron.
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In The Expanse, ships like the Rocinante feature auto-docs that slip over a patient's upper arm to diagnose and dispense medication. At one point Amos has to keep manually overriding an auto-doc because the patient is in such bad shape the device tries to default to "hospice mode". For physical wounds, however, a human still has to carry out procedures manually.
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The Hollow Earth Expedition supplement Secrets of the Surface World has an Auto-Doctor as a possible Weird Science gadget.
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Slingshot: These are common on smaller ships, especially military ones. They seem to be mostly of the diagnose-and-instruct-a-human variety, though they can autonomously administer drugs once a patient is in their care.
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Grey's Anatomy: One episode has one of the doctors use a robot to perform surgery. See the Real Life section below.
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Half-Life and Half-Life 2 have both first aid stations, which heal you, and similar looking HEV stations, which recharge your HEV suit.
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Alien:
Prometheus has one which also serves as a Chekhov's Gun. Dr. Shaw has to hastily have it perform a rapid C-Section to remove the rapidly growing alien fetus, all while she is awake and not well-anesthetized. Shaw initially requests a cesarean but is denied as the machine is calibrated for male patients (this is foreshadowing for the reveal that Peter Weyland is on board). She quickly thinks to request an abdominal foreign body removal instead.
A version is seen in the original Alien movie as well — despite taking place later in the timeline, it's not efficient enough to identify the alien growing inside a crewmember, though that may have been due to deliberate sabotage... Also, it could be the difference between the version sent on a $2 trillion dollar exploration mission and the version sent with a bulk freighter. The novelization of Alien actually calls it "the autodoc" by name.
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Dawn of War. Eldar Webway Gates can be upgraded to provide a healing aura.
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Paranoia has the DocBots, tireless robotic medical personnel of Alpha Complex intended to see to all the clones' problems. They can inject any needed drug, analyze biochemical samples, and perform surgery. The largest ones can act as intensive care wards. Predictably, they are about as reliable as most Alpha Complex robots at best and stark raving insane at worst.
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Idiocracy has semi-automatic medical stations. The probes have to be inserted by person. Brain Bleach happens when that person got confused on which probes should be used on which hole...
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The movie Starship Troopers places an injured Rico in a nutrient tank with automated metal hands mending his thigh wound.
Another scene also includes an auto-tattooer.
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In the NES game Nightshade, there's a healing booth in the superhero Vortex's cave. Nightshade is allowed in only after gaining sufficiency notoriety with his heroics.
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A Miracle of Science has this doc.
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Dreamscape: The doctors in Megalania's hospital are these creepy-looking robots, but it's all legit.
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The Liaden Universe adopted the Niven model, although later books in the series imply that they are at least partially Lost Technology.
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The Avalon in Passengers has one autodoc that is referred to by name. However after giving a diagnosis it needs an authorized medical technician (or a senior crewman's override) to provide a prognosis or apply treatment.
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In Fallout: New Vegas, Caesar heads up the Legion, an explicitly technophobic group of tribes and gangs, not using anything more advanced than basic rifles, a motorized grinding wheel, and at least one chainsaw. If you actually get into Caesar's tent, he has an Auto-Doc mounted to the foot of his bed. If you take his questline, fixing it is one of the ways to treat his brain tumor.
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In Civilization: Beyond Earth, the Clinic buildings available on newly colonized worlds are stated to consist mainly of drug dispensers, surgical robots, scanners, and other automated systems, with only one or two trained doctors and a handful of nursing staff. This is sufficient to meet the most well-known needs in a small community - qualified human doctors and nurses are extremely valuable assets and their efforts are wasted treating common illnesses and injuries, but they can be called in for anything more complicated than the automated systems can handle. This is the first Health-generating building, based on humanitarian clinics developed on Earth That Used to Be Better to treat refugees and slum-dwellers - further developments are more straightforward examples of this trope.
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The Expanse features extremely capable automatic medical technology on board Martian-designed military ships, capable of handling severely broken bones, radiation sickness, cancer, vacuum exposure and even regrowing most of a hand.
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Schlock Mercenary has one that was souped up a bit and actually tries to improve its patients, sometimes successfully. The Toughs dubs it the "magic cryokit" after a few such improvements. Other autodocs in the series, which eventually adopt many of the "magic cryokit"'s concepts, tend to consist of a tank full of nutrient fluid in which nanomachines can fix and reconstruct what they need to. In late installments, they can even rebuild someone from scratch needing only a few mental backups.
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The Red Dwarf episode "Fathers and Suns" reveals there is an AI dentist on board the Red Dwarf. Unfortunately it is as well programmed as the rest of the computers built by the Jupiter Mining Corp; which is to say, not very. It is perfectly happy to perform dentistry on an individual even when it has ran out of dental anaesthetic.
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Fallout 3 has the My First Infirmary in your house, which could heal everything short of addiction. It also has a Mr. Handy and Mr. Gutsy robots standing in for doctors, though they prove to be incompetent autodocs. Mr. Handy is a general-purpose servant and maintenance robot complete with a grabber, a buzz saw, a blowtorch, and a butler-y posh British accent. Mr. Gutsy is a US Army variant, though he keeps the grabber, he trades the blowtorch for a military-grade flamethrower, the buzz saw for a light plasma weapon, and the butler voice for a Drill Sergeant Nasty voice. Andy is a Mr. Handy who attempts to treat a sprained toe by amputating the wrong leg, and Sawbones is a Mr. Gutsy programmed with extensive medical knowledge, but not programmed to use it. Upon asking him for medical attention, he prefers to hurt you instead unless you fix the bug allowing him to do that and making him into an excellent doctor, although he's very unhappy about that.
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In Fallout 4, Vault 81 has a modified Miss Nanny robot called the CVRIE: Contagious Vulnerability Robotic Infirmary Engineer, or simply "Curie". Unlike the examples from Fallout 3 she is very good at her job and very happy to help. She later downplays this trope when her AI is transferred into a synth body.
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Baymax in Big Hero 6 is a big, soft, friendly, and huggable robot medic. He can perform a full medical scan in seconds, has an extensive database of medical procedures, defibrillators in his hands, and antibiotic sprays in his fingers. Notably, he also upgrades to include mental health treatments when he realizes that Hiro is going through emotional trauma.
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Stargate SG-1:
Goa'uld sarcophagi. These are so effective that they can bring people back to life. At least, those who are recently considered dead by He's Dead, Jim standards. We don't know just how dead you can be; there may be a difference between someone who was recently shot and someone dead for years or reduced to Ludicrous Gibs. Most of the cast would not have lasted very long without one lying around (and not well-guarded) during Goa'uld encounters. However, there's a downside. If you're already in good health, they start making "improvements". Unfortunately, addiction and megalomania come with that package, to the point where the non-evil-overlord branch of the species avoids using them. For some reason, after we learn that it's bad news if used when healthy, it begins to be treated by the cast as if it's evil no matter what. You would really think the Tok'ra and the SGC would keep one nearby and just not let people who weren't injured play with it (and give one to Atlantis) but of course that would solve too many problems too easily.
Goa'uld healing devices are a less powerful example, able to heal many injuries but there are limits. Using one requires that naquadah be present in one's blood. Control appears to be mental in nature. Presumably the device itself knows what and how to heal.
The Ancient technology sarcophagi are based on, which resembles a cube small enough to carry two-handed, heals anything near it when activated. Unfortunately, non-Ancient corpses tend to come back as regenerative zombies.
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In the Borderlands series, people rely on vending machines such as the one pictured above to dispense medicine and health-restoration injectors, as well as shields and class mods. The ones on Pandora in the first game, Borderlands, and Borderlands 2 are owned and operated by the notoriously shady Doctor Zed, who apparently managed to snag a local monopoly despite his lack of a medical licensenote to be fair, the medicines he sells do work perfectly well. The ones on Elpis and in Helios in Borderlands: The Pre-Sequel!, on the other hand, are run by the somewhat more reputable Nurse Nina.
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The BioShock series has automated health stations. They charge you cash, but will completely heal you, however enemies can also use them. You can also hack them so they'll give you a discount and kill any enemies who try to heal with it. Destroying them causes them to drop first aid kits.
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Traveller
The Classic supplement Merchants and Merchandise by Paranoia Press has the AutoDoc Independent Medical Treatment Center. It can perform first aid, minor operations and dental work, diagnose diseases, and inject drugs and antitoxins as needed.
Digest Group Publications supplement 101 Robots
The Battle Medibot can inject medications into and bandage and suture the wounds of its patient.
The Ambulance Attendant Medibot can perform almost any emergency medical procedure, including reviving heart attack victims, assisting at birth and treating traumatic wounds.
The LSP Robodoc 400 and KT21 Medical Expert Robot can perform operations on patients without supervision.
The LSP Medibooth (Automatic Medical Booth Robot) can diagnose diseases, perform physical exams, conduct medical tests, dispense medications and treat minor injuries.
Space Gamer #67 adventure "Interdiction Station". The sickbay of the title space station has an autodoc that can be programmed to perform surgical operations.
In the Mongoose version, Autodocs are one of the basic classes of robot and often installed on ships.
The New Era main rules has the Automed. It can monitor the patient's vital signs, inject needed medication and try to rescuscitate a patient with low vital signs.
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In the Fallout series, there are machines called Auto-Docs, which first appeared (rarely) in Fallout 2. For the most part, they seem to work pretty well, but A.I. Is a Crapshoot is still in full effect here.
In 2, the Brotherhood of Steel has a medical AI named ACE (Artificial Conscious Entity) that works through Healing Vats.
In Fallout: New Vegas, Caesar heads up the Legion, an explicitly technophobic group of tribes and gangs, not using anything more advanced than basic rifles, a motorized grinding wheel, and at least one chainsaw. If you actually get into Caesar's tent, he has an Auto-Doc mounted to the foot of his bed. If you take his questline, fixing it is one of the ways to treat his brain tumor.
In the New Vegas DLC "Dead Money", you find Christine trapped inside one modified to perform surgery on her vocal chords to make her sound like someone else. Several other Auto-Docs are scattered around the Sierra Madre, and since you're stuck inside without any doctors, hardcore players will be relying on them for health, limb repair, and relief of hunger, thirst, and exhaustion.
In New Vegas's Old World Blues DLC, the Courier gets an Auto-Doc that has a personality and is the best physician in-game, able to add implants, replace organs, give psychological evaluations (and by extension of that feature CURE NEARSIGHTEDNESS for Four Eye'd players), standard check-ups, perform plastic surgery, and give haircuts. If he's left on, with a good Courier he finds a way to turn off the Y-17 Trauma Harnesses, freeing the corpses trapped inside, several years after the game ends. The DLC also features Mr. Orderly robots, Mr. Handy variants actually designed for medical procedures and surgery — unfortunately, by the time you arrive they've all long since gone hostile.
Fallout 3 has the My First Infirmary in your house, which could heal everything short of addiction. It also has a Mr. Handy and Mr. Gutsy robots standing in for doctors, though they prove to be incompetent autodocs. Mr. Handy is a general-purpose servant and maintenance robot complete with a grabber, a buzz saw, a blowtorch, and a butler-y posh British accent. Mr. Gutsy is a US Army variant, though he keeps the grabber, he trades the blowtorch for a military-grade flamethrower, the buzz saw for a light plasma weapon, and the butler voice for a Drill Sergeant Nasty voice. Andy is a Mr. Handy who attempts to treat a sprained toe by amputating the wrong leg, and Sawbones is a Mr. Gutsy programmed with extensive medical knowledge, but not programmed to use it. Upon asking him for medical attention, he prefers to hurt you instead unless you fix the bug allowing him to do that and making him into an excellent doctor, although he's very unhappy about that.
In Fallout 4, Vault 81 has a modified Miss Nanny robot called the CVRIE: Contagious Vulnerability Robotic Infirmary Engineer, or simply "Curie". Unlike the examples from Fallout 3 she is very good at her job and very happy to help. She later downplays this trope when her AI is transferred into a synth body.
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FASA's Star Trek: The Roleplaying Game supplement Star Trek: The Next Generation First Year Sourcebook. The Federation has diagnostic beds that can perform a number of procedures on patients, such as dispensing intravenous drugs and stimulating the heart and lung systems.
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No. 3113 The Adventure Zone: Balance is capable of synthesizing and administering healing shots of medicine.
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Champions:
Gadgets supplement.
The Autopepper is a device worn on the body. If the wearer falls unconscious, it will inject a stimulant that can bring the wearer back to consciousness and help the wearer recover lost STUN and BODY damage.
The Quikfix Autodoc Unit is installed in superhero headquarters and villain/agent bases. It automatically uses the Healing power on any injured being placed inside it.
Several adventures have medical facilities operated by the base Artificial Intelligence as standard equipment in super headquarters/bases.
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In Jason X, Jason is finally put down by having his head blown apart. Unfortunately, they had the misfortune of shooting him into an Autodoc first, and the damaged machine fixed him up better than new.
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In The Fifth Element, the machine used to "repair" Leeloo. It actually reconstructs her from what is essentially a bone fragment containing living cells.
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BattleTech
Advanced battle armor have built-in autodocs; the suit with cauterize wounds, pump the user with morphine, and self-seal the suit against environmental hazards. Clan Elemental powerarmor is famous in-universe for being nigh-invulnerable against infantry weapons, and there's situations where an Elemental will have half of his limbs blown up only to keep fighting.
BattleMech mechwarriors and Aerospace pilots can use a piece of equipment called a Medipack to automatically inject stimulants and morphine for combat.
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Xenosaga II: Jin Uzuki mentions that such machines have taken over most of the doctors' duty, with the doctors (he included) now essentially being counselors.
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R. Talsorian Games' Cyberpunk
Supplement Home of the Free. The Automedic is put on top of a patient and immediately goes to work: diagnosing problems, stabilizing the patient, treating wounds, injecting drugs etc.
Pacific Rim Sourcebook. The Japanese Type 15 MBT (main battle tank) has a built-in Auto-medkit for its crew.
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The Law of Ueki has Heavenly Beasts that release a healing machine which fully restores anyone inside it for exactly 10 minutes. However, if the healing process is interrupted in any way and the machine is damaged, the person inside it will die.
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Rolemaster Shadow World setting supplement
Kingdom of the Desert Jewel. The Bed of Suspension is a magical version that appears in a tomb in the Halls of the Mountain King. It is an intelligent coffin of ruby red stone that can diagnose the injuries of anyone put in it and cast healing spells to cure their ills.
Jaiman: Land of Twilight adventure "The Tomb of Andraax". The Medical Center has "medbeds": automated surgical/medical facilities that activate when a body is placed in them. They can cure almost any injury excepting severe brain damage or loss of a major body part.
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The Pokémon games do this with the Healing Machine in Pokemon Centers. In Colosseum and XD, there are even self-service versions that you don't need a nurse to operate for you.
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Frostpunk includes Automatons, machines that tower over whole buildings on four long legs and seem to feature a suite of manipulators and instruments in their bodies which they use by "sitting" on top of a building and inserting them from above, thereby replacing entire work crews. After researching (or being given in an event) Medical Automatrons, these huge contraptions can be assigned to Infirmaries and Medical Posts, thus replacing the human Engineers that would normally staff these buildings and implying this trope.
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Elysium: The medical pods are the closest thing the future has to a panacea. They can heal every disease known to man (as stated in Armadyne's Alternate Reality Game website), cancer, broken bones, and leukemia. They're so powerful that they can even repair Kruger's face, most of which was blown off by a point-blank grenade.
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In the Mage: The Ascension sourcebook Technomancer's Toybox, there's a device that was created by a Tradition mage in a moment of mad desperation. Stick in an injured person, no matter how badly hurt, pump it full of quintessence, and maybe they'll be perfectly healed—or maybe you'll need a hose to clean it out. It's a 50/50 chance.
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In Escape from Terra most households on Mars or Ceres supposedly have one that can repair a shot through the heart if gotten to soon enough. They're illegal on Terra though due to their ban on biotech and nanotech.
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In Mission Critical, there's one in the Lexington's medical bay. It becomes useful later.
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A version is seen in the original Alien movie as well — despite taking place later in the timeline, it's not efficient enough to identify the alien growing inside a crewmember, though that may have been due to deliberate sabotage... Also, it could be the difference between the version sent on a $2 trillion dollar exploration mission and the version sent with a bulk freighter. The novelization of Alien actually calls it "the autodoc" by name.
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Space Colony has medibays, while they need to be 'preped' by a colonists, they operate automatically after this. Anaesthetic, it seems is not included, given the noises the colonists using them make.
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Shadowrun: Many medical devices are run either on automatic or by remote.
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Hitman (2016): the final level in the game takes place in a Hospital Paradiso built with a sophisticated AI that can use a high-tech robotic surgical suite to aid in delicate medical procedures. One of your targets is set to be operated on by said robotic suite, which can be used to dispatch the target, either by injecting corrupted stem cells, draining their blood, electrocuting them with an overcharged defibrillator, or sabotaging the AI and letting it do the deed.
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Chrono Trigger has in its ruined future a device called an Enertron which gives you a whole night's sleep within a few seconds... but it does nothing to replenish your state of hunger when you first enter. Chrono Cross references this briefly later on.
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The Chronicles of Riddick: Escape from Butcher Bay features NanoMED Plus stations which will inject a user with nanomachines to repair injuries nearly instantly. In Riddick's own words, "Takes away the hurt, leaves the pain."
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Team Fortress 2:
The Engineer's Dispenser will heal nearby teammates and provide ammo for them.
The Medigun is a mobile version of this; just aim it at a wounded teammate, pull the trigger, and it will automatically heal your "target" (regardless of how bad your aim is) using a not-quite-magic gas that near-instantly heals pretty much anything that doesn't kill you. It also has an "Übercharge" function, meaning that healing people builds up a Limit Break depending on which Medigun you use, e.g. temporary invincibility for you and one teammate.
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Homes on the Great Ship usually have an Autodoc. They serve mostly to augment the Healing Factor of the Greatship's Trans Human inhabitants, or to repair extensive genetic damage.
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FTL: Faster Than Light's Med Bay explicitly works by automatically pumping the patient full of healing nanomachines, no human (or alien) operator required. The Engi ship comes with an augment that allows these nanomachines to be pumped into the ship's life support system and offer (somewhat slower) healing throughout the ship, and a weapon system can be found that packs the nanomachines into a bomb that can be teleported onto an enemy ship to heal boarding parties mid-operation. Transporters can also be upgraded to fully heal crewmembers during teleportation.
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"Healing Vats" are the oldest and most common forms of medical nanotechnology in Eclipse Phase. They can regenerate a lost limb in about twelve hours and restore a severed head's body in a week or two.
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The Alien Medpack from Perfect Dark is required to revive Elvis (a Grey) from his comatose state before you can escape Area 51 with him. It takes about a minute to work on him.
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Doctor Who:
"The Empty Child"/"The Doctor Dances": Captain Jack Harkness's Chula warship is full of nanogenes that automatically heal anyone on board. It turns out that The Virus that's turning people into gas-masked zombies is from the same source, these nanogenes ones from a battlefield ambulance performing Anatomically Ignorant Healing due to unfamiliarity with humans.
"The End of Time": The Immortality Gate (not named by its makers) is similar in that Bad Things™ happen when you give it the wrong template. So don't let the Master get his hands on one... oops.
"The Curse of the Black Spot": This turns out to be the Siren's true purpose. She's been abducting pirates who are in any way injured to fix them up.
"The Girl Who Waited": The Handbots serve this purpose in the Kindness Facility, administering medicine to the residents. Amy has real trouble with them, though, as they are programmed so they don't believe she's not Apalapucian due to a planetary quarantine, and she has to constantly avoid and/or deactivated them so they don't give her medicine that could be lethal.
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Blake's 7. In "Volcano", Avon gets a futuristic splint put on his arm that apparently heals the broken bone as well. However in "Breakdown" when Blake suggests using their Magical Computer Zen and the Liberator's advanced medical facilities to treat Gan's malfunctioning brain-implant, Avon derides the idea and insists they find a proper neurosurgeon. In "Headhunter", Scorpio is shown to have a medicapsule that is used to put a wounded man in suspended animation.
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Deus Ex features healing robots that can heal the player fully without using resources and can preform surgery to install augmentations. Notably, Deus Ex is on a much lower-tech level than most examples, taking place in 2052, with the only other technological advancement over the 2000s being limited human augmentation and attack robots.
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In Evolve there are mechanical diagnosis and treatment units called autodocs. Organic doctors do still exist though, as the machines can still misdiagnose patients and tend to side with practicality rather than empathy.
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The Three Stigmata of Palmer Eldritch: Barney Mayerson consults a computer psychiatrist called Dr Smile that's carried around in a suitcase (linked to a Master Computer).
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The Andromeda Strain has a fancy couch which performs all the blood tests and immunizations the staff of Project Wildfire require - all powered by the height of 60s computer technology.
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Data Chasers: Lynn Tailor nearly lost her eggs (and more than likely her ovaries as well) due to a faulty Autodoc. A REAL doctor showed up and turned it off.
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Doom³ has wall-mounted Health Stations all around the UAC bases. These contain various amounts of Hit Points (from 40 up to 100, most commonly 75 and 50) that are administered 10 at a time when interacted with.
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Genius: The Transgression allows characters to build these.
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Star Wars Legends provides more models of medical droid and more details on their advantages and disadvantages: medical droids can have a near-limitless knowledge of sentient species to let them heal the massive variety of patients in the galaxy, and they often have a precision that only a machine could have during surgery. On the flip side, their bedside manner often left something to be desired and led to patients not trusting a droid to operate on them and very few droids (such as the 21B from The Empire Strikes Back) being intelligent enough to deal with unforeseen complications and side effects. In consequence, they're usually used as assistants to an organic doctor that oversees their activities, in order to select a proper treatment.
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Rifts has a number of variations on the technology, including tiny robots the size of a shirt button that can suture wounds, Nanomachines that can remain in your system to fix internal injuries, and the harness worn by Juicers that constantly monitors and keeps their physique at Super Soldier levels—at least until they inevitably burn out and die.
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The Murderbot Diaries has wound packs that are wrapped on like a bandage, but also diagnose and injury and inject painkillers and antibiotics. Spaceships and habitats also have a MedSystem that acts like the usual version of this trope.
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Once a prototype for a line of LLC nanny-bots, Kid Ultra from Battleborn is hardwired to lend a helping hand. He's the pinnacle of LLC support technology, programmed with all sorts of gadgets to assist or subdue a target as he sees fit.
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System Shock 1 and 2 have automatic medical beds that heal you completely in an instant. They also have Quantum Bio-Reconstruction Machines that will reanimate "killed" characters, though these need to be reset so they won't turn them into more cyborgs instead.
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In the Alien: Resurrection licensed game, you must find and use one of these after getting facehugged to prevent death by chestburster.
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Final Fantasy VIII has a variation - the Phoenix Guardian Force is the only one that can't be summoned normally, but will randomly auto-summon to revive your entire party after they've all died, denying a Game Over.
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In Dragon Ball Z, Freeza's forces use the Medical Machine, though it's actually the liquid inside them that does the work. As of Dragon Ball Z: Resurrection ‘F’, the latest model is sophisticated enough to completely reconstruct Freeza from the diced chunks of meat he was turned into by Future Trunks after he is wished back from being vaporized.
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Prey (2017) has autodocs in the form of medical operators, flying robots that can heal a wide variety of conditions.
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Team Umizoomi reveals Bot to be this in “Doctor Bot”.
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Prometheus has one which also serves as a Chekhov's Gun. Dr. Shaw has to hastily have it perform a rapid C-Section to remove the rapidly growing alien fetus, all while she is awake and not well-anesthetized. Shaw initially requests a cesarean but is denied as the machine is calibrated for male patients (this is foreshadowing for the reveal that Peter Weyland is on board). She quickly thinks to request an abdominal foreign body removal instead.
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GURPS Ultra-Tech has several versions for different Technology Levels, from the TL9 Automed (a sealed trauma pod with automated functions, but which needs advice from a real doctor if anything unexpected happens) to the TL12 Medical Bush Robot, which has multiple medical instruments on its fractal "branchesstar" enabling it to perform any surgery.
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In Birdy the Mighty, the title character can soak in a special tank to heal from her injuries.
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1st Edition Gamma World. When a Medi-Kit was placed over a wound it would take a blood sample, inject any necessary drugs, suture wounds, give verbal directions on how to handle any conditions it could not, and spray on an antiseptic dressing.
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In Gall Force, when Lufy is brought into the analysis station operated by Spea, they just move her into a chamber and press some buttons to restart her heart from a state of suspended animation. Spea mentions offhand that there are several injuries that may require organ replacement.
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Transformers: Beast Wars has CR Chambers (what CR stands for depends on who you ask, and is never said in-show.) that injured bots are tossed into and they come out good as new. No matter how kablooificated you get, so long as the spark is still there, the CR chamber can work miracles. (The series still manages to kill a significant chunk of its cast.) Also, they could reconstruct bots to give them new beast modes (just scanning and changing yourself on your own doesn't appear until Transformers: Armada, at least in the US.)
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Adventures of the Galaxy Rangers established that one of these was on Ranger-1. Good thing, as none of the party were known medics!
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The following is a list of statements referring to the current page from other pages.

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Cyberpunk Tropes
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Doctor Index
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Futuristic Tech Index
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