...it's like TV Tropes, but LINKED DATA!
Automatic New Game
- 217 statements
- 42 feature instances
- 62 referencing feature instances
Automatic New Game | type |
FeatureClass | |
Automatic New Game | label |
Automatic New Game | |
Automatic New Game | page |
AutomaticNewGame | |
Automatic New Game | comment |
A Video Game which, the first time the player starts up the game, skips past the Start Screen that the game will eventually display on every subsequent boot-up, and goes straight into the game itself. Alternately, the game may still display its title screen with the opening FMV, but will skip the frontend menu and start an Automatic New Game if it could not find a previous save file. Some games take this trope even further, skipping past any kind of New Game/Load Game option (even when a file already exists) and instead automatically loading the most recently played save file each time they start. Examples |
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Automatic New Game | fetched |
2024-04-07T02:17:04Z | |
Automatic New Game | parsed |
2024-04-07T02:17:04Z | |
Automatic New Game | isPartOf |
DBTropes | |
Automatic New Game / int_11fd6993 | type |
Automatic New Game | |
Automatic New Game / int_11fd6993 | comment |
InFamous starts with a Press Start screen... but as soon as you press start, a huge explosion goes off and you're right into the action. The only way to see this start screen again is to delete your save files, as it is the only time you ever see pre-catastrophe Empire City. | |
Automatic New Game / int_11fd6993 | featureApplicability |
1.0 | |
Automatic New Game / int_11fd6993 | featureConfidence |
1.0 | |
inFAMOUS (Video Game) | hasFeature |
Automatic New Game / int_11fd6993 | |
Automatic New Game / int_1b35b3a3 | type |
Automatic New Game | |
Automatic New Game / int_1b35b3a3 | comment |
After completing the prologue missions in [PROTOTYPE 2], the main menu will display the area of your most recent save. Upon continuing the game, the camera will move to Heller nearby and the game instantly resumes. | |
Automatic New Game / int_1b35b3a3 | featureApplicability |
1.0 | |
Automatic New Game / int_1b35b3a3 | featureConfidence |
1.0 | |
[PROTOTYPE 2] (Video Game) | hasFeature |
Automatic New Game / int_1b35b3a3 | |
Automatic New Game / int_1d845de1 | type |
Automatic New Game | |
Automatic New Game / int_1d845de1 | comment |
The video game adaptation of The Lord of the Rings: The Two Towers uses the forging of the One Ring for its opening FMV, then drops the first-time player right into Isildur's boots in the battle between the Last Alliance and Sauron's forces on the foothills of Mount Doom with no explanation and little in the way of tutorials. The same goes for the later The Return of the King game, you can only access the menu on subsequent startups, as on initial installation it runs through clips from the movies of The Battle of Helm's Deep up to Gandalf's arrival, at which point it crossfades directly from live-action to gameplay in the heat of his siegebreaking. | |
Automatic New Game / int_1d845de1 | featureApplicability |
1.0 | |
Automatic New Game / int_1d845de1 | featureConfidence |
1.0 | |
The Lord of the Rings: The Two Towers (Video Game) | hasFeature |
Automatic New Game / int_1d845de1 | |
Automatic New Game / int_223c2a48 | type |
Automatic New Game | |
Automatic New Game / int_223c2a48 | comment |
The moment you start up The Legend of Zelda: Breath of the Wild for the first time, you will get a brief and rudimentary title sequence before you cut straight to the cutscene of Link waking up in the Shrine of Resurrection. Its prequel/spin-off, Hyrule Warriors: Age of Calamity and its direct sequel, The Legend of Zelda: Tears of the Kingdom also do the same thing, dropping the player right into the gameplay after a few introductory cutscenes. | |
Automatic New Game / int_223c2a48 | featureApplicability |
1.0 | |
Automatic New Game / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Automatic New Game / int_223c2a48 | |
Automatic New Game / int_23553960 | type |
Automatic New Game | |
Automatic New Game / int_23553960 | comment |
Upon booting up Metal Gear Solid V: The Phantom Pain for the first time, it will first display a This Is a Work of Fiction disclaimer, then immediately load into the opening cutscene, when Snake awakens in Cyprus as Midge Ure's cover of "The Man Who Sold The World" plays. After this, a special menu — used only for the first time booting up the game — appears, which shows a third-person perspective of Snake's bed. From here, you can change several settings before starting the game proper. | |
Automatic New Game / int_23553960 | featureApplicability |
1.0 | |
Automatic New Game / int_23553960 | featureConfidence |
1.0 | |
Metal Gear Solid V: The Phantom Pain (Video Game) | hasFeature |
Automatic New Game / int_23553960 | |
Automatic New Game / int_25d97c04 | type |
Automatic New Game | |
Automatic New Game / int_25d97c04 | comment |
The later James Bond games developed by Electronic Arts do this to mirror the tradition of a before-credits action sequence. | |
Automatic New Game / int_25d97c04 | featureApplicability |
1.0 | |
Automatic New Game / int_25d97c04 | featureConfidence |
1.0 | |
James Bond (Franchise) | hasFeature |
Automatic New Game / int_25d97c04 | |
Automatic New Game / int_28337d07 | type |
Automatic New Game | |
Automatic New Game / int_28337d07 | comment |
X-Men 2: Clone Wars for the Sega Genesis drops you into the first level as soon as the game is on, skipping even the usual opening credits, with a random character (Beast, 9 times out of 10). The copyright disclaimers and title screen only appears once you clear this stage. | |
Automatic New Game / int_28337d07 | featureApplicability |
1.0 | |
Automatic New Game / int_28337d07 | featureConfidence |
1.0 | |
X-Men 2: Clone Wars (Video Game) | hasFeature |
Automatic New Game / int_28337d07 | |
Automatic New Game / int_3055fc61 | type |
Automatic New Game | |
Automatic New Game / int_3055fc61 | comment |
Golden Sun and its sequel Golden Sun: The Lost Age start by prompting the player to name the character before proceeding into a New Game if there are no other save files. | |
Automatic New Game / int_3055fc61 | featureApplicability |
1.0 | |
Automatic New Game / int_3055fc61 | featureConfidence |
1.0 | |
Golden Sun (Video Game) | hasFeature |
Automatic New Game / int_3055fc61 | |
Automatic New Game / int_3271b543 | type |
Automatic New Game | |
Automatic New Game / int_3271b543 | comment |
Burnout Paradise drops you straight into an unskippable intro FMV, then into the city in your first car. Like Grand Theft Auto it also auto-loads your most recent autosave if one is found. Its Creator-Driven Successor made by the same company, Need for Speed: Most Wanted (2012), does the same thing. | |
Automatic New Game / int_3271b543 | featureApplicability |
1.0 | |
Automatic New Game / int_3271b543 | featureConfidence |
1.0 | |
Burnout Paradise (Video Game) | hasFeature |
Automatic New Game / int_3271b543 | |
Automatic New Game / int_39b7671e | type |
Automatic New Game | |
Automatic New Game / int_39b7671e | comment |
Metroid: Other M gives you the option to turn on the subtitles then throws you straight into the intro. Bypassing even the title screen (which only shows up when you boot up the game again after shutting things down)! | |
Automatic New Game / int_39b7671e | featureApplicability |
1.0 | |
Automatic New Game / int_39b7671e | featureConfidence |
1.0 | |
Metroid: Other M (Video Game) | hasFeature |
Automatic New Game / int_39b7671e | |
Automatic New Game / int_4c849aac | type |
Automatic New Game | |
Automatic New Game / int_4c849aac | comment |
The first time you launch Journey (2012), it goes straight into the opening cutscene. On subsequent boots, you will get the main menu offering you to continue or to start a new journey. | |
Automatic New Game / int_4c849aac | featureApplicability |
1.0 | |
Automatic New Game / int_4c849aac | featureConfidence |
1.0 | |
Journey (2012) (Video Game) | hasFeature |
Automatic New Game / int_4c849aac | |
Automatic New Game / int_4d2d6ce4 | type |
Automatic New Game | |
Automatic New Game / int_4d2d6ce4 | comment |
The first game, Tiberian Dawn, first avoided the main menu before playing its TV-surfing intro and then asking the player to choose either the GDI or Nod campaign. | |
Automatic New Game / int_4d2d6ce4 | featureApplicability |
1.0 | |
Automatic New Game / int_4d2d6ce4 | featureConfidence |
1.0 | |
Command & Conquer: Tiberian Dawn (Video Game) | hasFeature |
Automatic New Game / int_4d2d6ce4 | |
Automatic New Game / int_536a5cc9 | type |
Automatic New Game | |
Automatic New Game / int_536a5cc9 | comment |
The Wii version of Sonic Colors, where, on the first play, the start button is Exactly What It Says on the Tin. This trend is continued in both versions of Sonic Generations, in which starting the game up the first time launches you into the game's first level, Green Hill Zone Act 1. | |
Automatic New Game / int_536a5cc9 | featureApplicability |
1.0 | |
Automatic New Game / int_536a5cc9 | featureConfidence |
1.0 | |
Sonic Colors (Video Game) | hasFeature |
Automatic New Game / int_536a5cc9 | |
Automatic New Game / int_5425ce75 | type |
Automatic New Game | |
Automatic New Game / int_5425ce75 | comment |
All of the 3D Grand Theft Auto games as well as a few other titles developed by Rockstar. It also does its logical counterpart, the Automatic Continue Game; if save-files are found, it will automatically load the latest one. This can get highly annoying if you have multiple different saves and will always have to endure an extra Loading Screen before being allowed to choose which one you actually wanted to load. This is averted with the PC and mobile versions of the 3d to HD-era games, which loads into a menu screen instead, except if the launcher to the PC version of GTA V is bypassed (such as the cracked version). | |
Automatic New Game / int_5425ce75 | featureApplicability |
-1.0 | |
Automatic New Game / int_5425ce75 | featureConfidence |
1.0 | |
Grand Theft Auto (Video Game) | hasFeature |
Automatic New Game / int_5425ce75 | |
Automatic New Game / int_5a2333ef | type |
Automatic New Game | |
Automatic New Game / int_5a2333ef | comment |
LittleBigPlanet games automatically drop the player into the Tutorial level as the default Sackboy costume, unless you imported your profile from a previous game, in which case you'll be wearing your old costume. | |
Automatic New Game / int_5a2333ef | featureApplicability |
1.0 | |
Automatic New Game / int_5a2333ef | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
Automatic New Game / int_5a2333ef | |
Automatic New Game / int_66b17f2e | type |
Automatic New Game | |
Automatic New Game / int_66b17f2e | comment |
The first time you start Kirby Battle Royale, the intro for the Cake Royale automatically starts. Only after completing the intro and watching the opening cutscene does the title screen appear. Subsequent start-ups always start at the title screen. | |
Automatic New Game / int_66b17f2e | featureApplicability |
1.0 | |
Automatic New Game / int_66b17f2e | featureConfidence |
1.0 | |
Kirby Battle Royale (Video Game) | hasFeature |
Automatic New Game / int_66b17f2e | |
Automatic New Game / int_6db5698 | type |
Automatic New Game | |
Automatic New Game / int_6db5698 | comment |
Transistor, after the introductory logos, either starts a new game or loads the last autosave. | |
Automatic New Game / int_6db5698 | featureApplicability |
1.0 | |
Automatic New Game / int_6db5698 | featureConfidence |
1.0 | |
Transistor (Video Game) | hasFeature |
Automatic New Game / int_6db5698 | |
Automatic New Game / int_7529056 | type |
Automatic New Game | |
Automatic New Game / int_7529056 | comment |
The Super Mario World ROM Hack 'the has no logo or title screen. After loading the game, it goes straight to the intro screen. | |
Automatic New Game / int_7529056 | featureApplicability |
1.0 | |
Automatic New Game / int_7529056 | featureConfidence |
1.0 | |
Super Mario World (Video Game) | hasFeature |
Automatic New Game / int_7529056 | |
Automatic New Game / int_79a57c7e | type |
Automatic New Game | |
Automatic New Game / int_79a57c7e | comment |
Black & White prompts the player for his deity's name and symbol, then sends him straight into its Tutorial level, which is necessary since the game's menu system consists of an in-game building that's only constructed as part of the tutorial. | |
Automatic New Game / int_79a57c7e | featureApplicability |
1.0 | |
Automatic New Game / int_79a57c7e | featureConfidence |
1.0 | |
Black & White (Video Game) | hasFeature |
Automatic New Game / int_79a57c7e | |
Automatic New Game / int_86814cd0 | type |
Automatic New Game | |
Automatic New Game / int_86814cd0 | comment |
Final Fantasy IV to VI for the Super Nintendo Entertainment System do this if there are no save files present, jumping you straight into the opening cutscene. | |
Automatic New Game / int_86814cd0 | featureApplicability |
1.0 | |
Automatic New Game / int_86814cd0 | featureConfidence |
1.0 | |
Final Fantasy IV (Video Game) | hasFeature |
Automatic New Game / int_86814cd0 | |
Automatic New Game / int_87a67d8f | type |
Automatic New Game | |
Automatic New Game / int_87a67d8f | comment |
Its sequel, Mini Motorways, functions the same way. After the title screen, it takes you to a tutorial sequence and then you jump into your first city. | |
Automatic New Game / int_87a67d8f | featureApplicability |
1.0 | |
Automatic New Game / int_87a67d8f | featureConfidence |
1.0 | |
Mini Motorways (Video Game) | hasFeature |
Automatic New Game / int_87a67d8f | |
Automatic New Game / int_92dd35df | type |
Automatic New Game | |
Automatic New Game / int_92dd35df | comment |
Red Alert skips the main menu during the first time playing the game. Then, it immediately puts the player into whichever campaign disc is loaded (Allied or Soviet) with its opening cutscene. For The First Decade Compilation Rerelease, it begins the Soviet campaign. | |
Automatic New Game / int_92dd35df | featureApplicability |
1.0 | |
Automatic New Game / int_92dd35df | featureConfidence |
1.0 | |
Command & Conquer: Red Alert (Video Game) | hasFeature |
Automatic New Game / int_92dd35df | |
Automatic New Game / int_959b72d8 | type |
Automatic New Game | |
Automatic New Game / int_959b72d8 | comment |
Kingdom immediately drops you into the tutorial. It also automatically loads your game if you have a save file. The only menu is the pause menu. | |
Automatic New Game / int_959b72d8 | featureApplicability |
1.0 | |
Automatic New Game / int_959b72d8 | featureConfidence |
1.0 | |
Kingdom (Video Game) | hasFeature |
Automatic New Game / int_959b72d8 | |
Automatic New Game / int_98d627b4 | type |
Automatic New Game | |
Automatic New Game / int_98d627b4 | comment |
Wii Sports Resort selects one of the player's Miis and places him or her directly into the Skydiving event before unveiling its title screen the first time. | |
Automatic New Game / int_98d627b4 | featureApplicability |
1.0 | |
Automatic New Game / int_98d627b4 | featureConfidence |
1.0 | |
Wii Sports Resort (Video Game) | hasFeature |
Automatic New Game / int_98d627b4 | |
Automatic New Game / int_9a8bf274 | type |
Automatic New Game | |
Automatic New Game / int_9a8bf274 | comment |
Command & Conquer: For the original versions (Remastered averts this trope): The first game, Tiberian Dawn, first avoided the main menu before playing its TV-surfing intro and then asking the player to choose either the GDI or Nod campaign. Red Alert skips the main menu during the first time playing the game. Then, it immediately puts the player into whichever campaign disc is loaded (Allied or Soviet) with its opening cutscene. For The First Decade Compilation Rerelease, it begins the Soviet campaign. |
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Automatic New Game / int_9a8bf274 | featureApplicability |
1.0 | |
Automatic New Game / int_9a8bf274 | featureConfidence |
1.0 | |
Command & Conquer (Video Game) | hasFeature |
Automatic New Game / int_9a8bf274 | |
Automatic New Game / int_9b602c3f | type |
Automatic New Game | |
Automatic New Game / int_9b602c3f | comment |
The Chapter 1 of Deltarune skips directly into the "avatar creation" sequence when you open the chapter for the first time, and until you save for the first time, there's no title screen nor load save menu. When the Chapter 1-only demo was released in 2018, this helped reinforce its disguise as a "survey program" it was advertised as◊ the day prior. | |
Automatic New Game / int_9b602c3f | featureApplicability |
1.0 | |
Automatic New Game / int_9b602c3f | featureConfidence |
1.0 | |
Deltarune (Video Game) | hasFeature |
Automatic New Game / int_9b602c3f | |
Automatic New Game / int_9f89a5f0 | type |
Automatic New Game | |
Automatic New Game / int_9f89a5f0 | comment |
In Pokémon, games starting from FireRed/LeafGreen (except Emerald) until Pokémon Black and White still display their title screen, but automatically proceeded to a New Game when the A or Start button is pressed and there is no save file. | |
Automatic New Game / int_9f89a5f0 | featureApplicability |
1.0 | |
Automatic New Game / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Automatic New Game / int_9f89a5f0 | |
Automatic New Game / int_a0960dc4 | type |
Automatic New Game | |
Automatic New Game / int_a0960dc4 | comment |
Baba is You begins with a brief credits splash screen, then immediately after shows a cutscene of the first level coming into being via the rules blooming from lotus blossoms. Once the biggest flower blooms into the keyword "You", the gameplay begins properly. After beating the level and entering the overworld for the first time, you can access the title screen on subsequent boot-ups (even skipping the cutscene on a new save file). | |
Automatic New Game / int_a0960dc4 | featureApplicability |
1.0 | |
Automatic New Game / int_a0960dc4 | featureConfidence |
1.0 | |
Baba is You (Video Game) | hasFeature |
Automatic New Game / int_a0960dc4 | |
Automatic New Game / int_a6030f56 | type |
Automatic New Game | |
Automatic New Game / int_a6030f56 | comment |
Leisure Suit Larry 7: Love for Sail! does this if there is no previous save file present, throwing you straight into the intro. | |
Automatic New Game / int_a6030f56 | featureApplicability |
1.0 | |
Automatic New Game / int_a6030f56 | featureConfidence |
1.0 | |
Leisure Suit Larry 7: Love for Sail! (Video Game) | hasFeature |
Automatic New Game / int_a6030f56 | |
Automatic New Game / int_afaf11aa | type |
Automatic New Game | |
Automatic New Game / int_afaf11aa | comment |
SaGa Frontier 2 does this if the game doesn't find a savefile on the memory card, skipping the title screen and jumping straight into the beginning of Gustave's scenario. | |
Automatic New Game / int_afaf11aa | featureApplicability |
1.0 | |
Automatic New Game / int_afaf11aa | featureConfidence |
1.0 | |
SaGa Frontier 2 (Video Game) | hasFeature |
Automatic New Game / int_afaf11aa | |
Automatic New Game / int_b9b796cf | type |
Automatic New Game | |
Automatic New Game / int_b9b796cf | comment |
Fate/stay night will start up at the beginning of the prologue narrated by Rin until you finish it and reach the main story narrated by Shirou, at which point you start up at the title screen. | |
Automatic New Game / int_b9b796cf | featureApplicability |
1.0 | |
Automatic New Game / int_b9b796cf | featureConfidence |
1.0 | |
Fate/stay night (Visual Novel) | hasFeature |
Automatic New Game / int_b9b796cf | |
Automatic New Game / int_bfb483af | type |
Automatic New Game | |
Automatic New Game / int_bfb483af | comment |
When any game in the Splatoon series is booted for the first time, it throws the player into a tutorial stage where there are no enemies or hazards aside from some rival ink. Once the player reaches the end of the stage, they will be sent to the Hub World, where the game will always start with all subsequent boots. Since the game only allows one save file per user ID, this protocol has to be repeated for all following ones when the game is first booted with them. | |
Automatic New Game / int_bfb483af | featureApplicability |
1.0 | |
Automatic New Game / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Automatic New Game / int_bfb483af | |
Automatic New Game / int_c08f5913 | type |
Automatic New Game | |
Automatic New Game / int_c08f5913 | comment |
Upon starting Kirby and the Forgotten Land for the first time, you are immediately asked if you want to use online features (alongside agreeing to the "Use of Gameplay Information" if online features are turned on) and which difficulty to start with. Afterwards, the game immediately plays the opening cutscene before transitioning to the Point of Arrival proper. Subsequent start-ups from this point forward always start at the title screen of the most recent save file that was used. | |
Automatic New Game / int_c08f5913 | featureApplicability |
1.0 | |
Automatic New Game / int_c08f5913 | featureConfidence |
1.0 | |
Kirby and the Forgotten Land (Video Game) | hasFeature |
Automatic New Game / int_c08f5913 | |
Automatic New Game / int_c0ba820d | type |
Automatic New Game | |
Automatic New Game / int_c0ba820d | comment |
Kingdom Hearts: Melody of Memory skips the main menu on first boot and instead has you immediately play a shortened version of "Simple and Clean", followed by the tutorial and then the story mode's world map. | |
Automatic New Game / int_c0ba820d | featureApplicability |
1.0 | |
Automatic New Game / int_c0ba820d | featureConfidence |
1.0 | |
Kingdom Hearts: Melody of Memory (Video Game) | hasFeature |
Automatic New Game / int_c0ba820d | |
Automatic New Game / int_c0c57462 | type |
Automatic New Game | |
Automatic New Game / int_c0c57462 | comment |
Chrono Trigger for the SNES has this with a clock pendulum showing up right when you turn on the game, then you're sent to the “Action/Wait� battle style selection before you name your main character. And then it's a stupidly long opening scene. But no file selection if there's no save data! And the DS version has an extra cutscene before the extra-long (due to the dual screens) pendulum/logo. | |
Automatic New Game / int_c0c57462 | featureApplicability |
1.0 | |
Automatic New Game / int_c0c57462 | featureConfidence |
1.0 | |
Chrono Trigger (Video Game) | hasFeature |
Automatic New Game / int_c0c57462 | |
Automatic New Game / int_c7342c4f | type |
Automatic New Game | |
Automatic New Game / int_c7342c4f | comment |
Mini Metro immediately dumps you into a new game with stations to connect when you load it up for the first time. On subsequent plays you'll be given the title screen instead. Its sequel, Mini Motorways, functions the same way. After the title screen, it takes you to a tutorial sequence and then you jump into your first city. |
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Automatic New Game / int_c7342c4f | featureApplicability |
1.0 | |
Automatic New Game / int_c7342c4f | featureConfidence |
1.0 | |
Mini Metro (Video Game) | hasFeature |
Automatic New Game / int_c7342c4f | |
Automatic New Game / int_c9633211 | type |
Automatic New Game | |
Automatic New Game / int_c9633211 | comment |
No More Heroes does this, only pausing to let you choose your difficulty level and then throwing you in. After you save, it takes this trope further, automatically loading the most recent file whenever you turn on your Wii. To get to another save, you have to wait for the recent one to load, then go to the pause menu to access the load screen. No More Heroes 2: Desperate Struggle does the same thing when starting a new game, but when you have files saved, it gives you the option to pick which one to load. The remaining games in the series avert the trope altogether. | |
Automatic New Game / int_c9633211 | featureApplicability |
1.0 | |
Automatic New Game / int_c9633211 | featureConfidence |
1.0 | |
No More Heroes (Video Game) | hasFeature |
Automatic New Game / int_c9633211 | |
Automatic New Game / int_ce67d43a | type |
Automatic New Game | |
Automatic New Game / int_ce67d43a | comment |
Tales of Xillia first shows the player the settings, to change to their liking, and then immediately jumps into the beginning animated cutscene and shows you the two protagonists Jude and Milla, if no savefile is found on the console. Taken further when the game doesn't get a 'proper' Title Menu, until the player has decided which route they'll play and have seen the respective route's opening. | |
Automatic New Game / int_ce67d43a | featureApplicability |
1.0 | |
Automatic New Game / int_ce67d43a | featureConfidence |
1.0 | |
Tales of Xillia (Video Game) | hasFeature |
Automatic New Game / int_ce67d43a | |
Automatic New Game / int_cf6ccaa7 | type |
Automatic New Game | |
Automatic New Game / int_cf6ccaa7 | comment |
Animal Crossing: New Horizons: The first time you start a new save file, you begin in an airport where Timmy and Tommy Nook check you in for your Deserted Island Adventure. | |
Automatic New Game / int_cf6ccaa7 | featureApplicability |
1.0 | |
Automatic New Game / int_cf6ccaa7 | featureConfidence |
1.0 | |
Animal Crossing: New Horizons (Video Game) | hasFeature |
Automatic New Game / int_cf6ccaa7 | |
Automatic New Game / int_d1ad2f1d | type |
Automatic New Game | |
Automatic New Game / int_d1ad2f1d | comment |
Doki Doki Literature Club! skips the menu if the player opens it during Act 3, entirely preventing the player from starting a new game during that sequence. Not that they could restart anyway, because all the characters but one have been deleted by this point. | |
Automatic New Game / int_d1ad2f1d | featureApplicability |
1.0 | |
Automatic New Game / int_d1ad2f1d | featureConfidence |
1.0 | |
Doki Doki Literature Club! (Visual Novel) | hasFeature |
Automatic New Game / int_d1ad2f1d | |
Automatic New Game / int_d500b17d | type |
Automatic New Game | |
Automatic New Game / int_d500b17d | comment |
Forza Motorsport 3 through 6, and all 4 releases of Forza Horizon immediately drop you into a new game after the title screen if you don't already have a save file. | |
Automatic New Game / int_d500b17d | featureApplicability |
1.0 | |
Automatic New Game / int_d500b17d | featureConfidence |
1.0 | |
Forza (Video Game) | hasFeature |
Automatic New Game / int_d500b17d | |
Automatic New Game / int_d55c3813 | type |
Automatic New Game | |
Automatic New Game / int_d55c3813 | comment |
NBA 2K11 (which focused on Michael Jordan's career) starts by placing the player into a recreation of Game 1 of the 1991 NBA Finals between Jordan's Chicago Bulls and the Los Angeles Lakers before allowing them to access the menu. | |
Automatic New Game / int_d55c3813 | featureApplicability |
1.0 | |
Automatic New Game / int_d55c3813 | featureConfidence |
1.0 | |
NBA 2K (Video Game) | hasFeature |
Automatic New Game / int_d55c3813 |
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