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Awesomeness by Analysis
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Some people learn by flipping pages. Some people must gain knowledge through pain. Some people study by television. And then there are those who just observe... See, when you are Good with Numbers you can substitute careful examination in place of careful practice, with the same results: success. Need to make a million-to-one shot to stop the Doomsday Device from exploding the world, but have never even fired a gun? Just run off some mental calculations about your gun's firing speed, friction, gravity, and the slightly-off-kilter scope (how exactly the analyzer knows all those variables is handwaved), and it's a done deal. Need to defeat a karate master? Logically anticipate where his next strike will come from and remain one step ahead. Need to deduce the Secret Identity without peeking behind the mask? Simply go through all the people with the correct body type, who live in the right area, and who might have the right means and motive to do what they do, and hey presto, it might as well have been an Open Secret all along. If he has time to explain himself, it always sounds something like "If My Calculations Are Correct". Explaining it gives it a chance to fail. Relatedly, two awesomeness analysts don't really need to explain anything to each other, they can do it by Talking through Technique. The most common cause of Badass Bookworm, and often results from The Professor having a doctorate in general knowledge rather than any one field. The Clock King can do this thanks to precise attention to detail and patterns. Characters who get to skip the analysis altogether due to some form of copycat power are Power Copying. Exactly What I Aimed At usually comes from this trope. They are most likely screwed if the opponent knows Confusion Fu or is at least enough of a Magnificent Bastard to use the Batman Gambit on a regular basis successfully. The Profiler does this with people. An author may use Super-Detailed Fight Narration to demonstrate that a character possesses this ability. Compare Sherlock Scan. Commonly represented via Visual Calculus. Contrast with Failed a Spot Check. Not to be confused with this site's very Analysis page. |
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Awesomeness by Analysis / int_121ecdae | type |
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Prey (2022): Along with her out-of-the-box thinking, this is Naru's greatest strength as a huntress. While she may be small and have nowhere near the strength as the male hunters of her tribe, she is incredibly observant. This is what gives her an edge over her counterparts when a super strong and technologically advanced alien hunter makes the entire strength and size difference moot, as she uses her observational skills to learn something new about it in every encounter, all of which are used by her in the final confrontation. | |
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Worm: Lisa/Tattletale has this as her superpower. When analyzing someone or something, she needs to have some information about the target to begin with, and her power fills in the gaps in her knowledge, allowing her to crack computer passwords, profile people around her, and make predictions about the most likely outcome of a given situation, among other things. She's very accurate, although not infallible. In the few instances where she makes mistakes, usually because she was lacking a vital piece of information or was working off of false information, she messes up pretty big. Also, she can become mentally overloaded if she tries to take in and analyze too much information all at once. A few times, she goes up against someone with similar talents (or a power based on them). She has a truly awesome interrogation exchange with Cherish in which she responds to having chunks of her past outed by calmly reading her opponent for every single piece of information Cherish intended to use as leverage. The Number Man/Harbinger's power gives him the ability to mentally calculate anything in seconds, from stock market fluctuations to the exact amount of movement necessary to dodge a strike and counterattack. Most Tinkers and Thinkers display this ability to some degree in their fields of expertise. |
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Black Panther: Wakanda Forever: Riri Williams is able to calculate how to shoot down a spy drone in such a way that it will land on a police blockade that is in Shuri and Okoye's path — and that's before the police have even properly set it up. | |
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Holmes has always had shades of this, but Sherlock Holmes (2009) makes it explicit by showing his analysis, step by step, of how to beat the living shit out of an opponent. The 2011 sequel, A Game of Shadows takes this even further with Holmes and Moriarty deadlocked in an Awesomeness by Analysis duel in their minds before a single punch is thrown. | |
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There are some hints that Kokichi Oma of Danganronpa V3: Killing Harmony shares this talent for analytics, being extremely intelligent to the point of writing a script that correctly predicts everyone's words and reactions for Kaito to follow in the fifth class trial. Either that, or he's Crazy-Prepared and accounted for everything they could conceivably say during the trial (or close to it anyway, as Kaito mentioned needing to ad-lib in a few places). And just like Junko and Izuru, he hates being bored. | |
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The Salvation War: This is humanity's Hat. In Left Beyond, it's what CATS first and Omega later (in the timeline where CATS fails) use to mount up a credible fight against YHWH. |
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Basil has a very pronounced moment of awesomeness near the end of The Great Mouse Detective. He prattles on about some sort of forces and equilibrium and defeats Ratigan's fiendish Rube Goldberg death machine by setting it off at precisely the right instant, setting off a seemingly unpredictable chain reaction that frees him, his partner, and the little girl. And then, just to rub it in Ratigan's face, he grabs Dawson and Olivia, cheerfully cries, "Smile everyone!" and poses with the two of them with a massive shit-eating grin on his face, in front of the camera that would have photographed the moment of the final blow. Dawson deserves some of the credit; Basil's wrapped up in self-pity before Dawson finally snaps him out of it by frustratedly yelling that if all Basil's going to do is lie in the trap feeling sorry for himself, they might as well set it off now. | |
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This is how Mikey catches the scare pig in Monsters University: calculating the right moment to throw a football to knock over a row of bikes to catapult a garbage bin into the path of the pig. | |
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In The 13th Warrior, Ibn Fahdlan learns Norse simply by listening to the Vikings' campfire talk. (In the book, he spends most of the story speaking Latin to the one Viking who knows it, and his comprehension of Norse slowly grows over time.) | |
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In Kevin & Kell, Danielle Kindle saw George Fennec knocked high and far into the air. After a glance, she calculated his trajectory in her head and got into the exact catching position well ahead of time. Because she's Good with Numbers. | |
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Mechamato: Mara deduces that Paintasso's hideout is an abandoned warehouse in a grafitti-ridden alley since he'd like to store his stolen artwork at such a place. Amato and Pian are further impressed when she turns out to be correct. | |
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Dream Shorts: In "Dream In Minecraft Manhunt", Dream calculates the exact way he should move to dodge an arrow by 5 pixels while also perfectly retaining his forward momentum. | |
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Resident Evil: The Final Chapter: After Alice is forced to put down her firearm by Dr. Isaacs, she does a Sherlock Holmes style analysis of how she could kill him with three different Improvised Weapons on his table. Then Dr. Isaacs reveals he has been upgraded with predictive software, and runs the same simulations to counteract each possible move and kill Alice instead. | |
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Smokin' Aces 2: Assassins' Ball: Finbar immediately susses that Ariella is another assassin and that most of the people in the bar are feds. | |
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Seven Samurai uses this during Kyuzo's introduction. As he and the arrogant young samurai who challenged him to a duel square off, Kambei, watching from the sidelines, mutters, "There's no contest". Indeed, Kyuzo takes out his opponent in a single move. This is our first sign that Kambei is significantly better-versed in the arts of combat than he first appears. | |
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One of the contestants (Hironori Kuboki, Ninja Warrior 7) at Ninja Warrior failed in his first run at the Warped Wall obstacle. Defeated but not conquered, he took measurements and ran the trigonometry of the wall through its mathematical paces. Next year, he beat the wall, with math! And the commentator would not shut up about it. |
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Played with in Road Trip. Ruben calculates that the car will need to be going 50 miles/hour to jump the broken bridge. After El spits over the gap — and causes the bridge to collapse further — he revises it to 75. They make the jump fine... but the car's axles break and, after they all get clear, it blows up. | |
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Juror #9 in 12 Angry Men, once convinced to examine the testimony and evidence more clearly, uses clues from the witnesses' appearances in court to poke holes in their testimony. The biggest example is realizing an eyewitness was glasses-dependent solely by the indents on her nose, and couldn't have seen the crime well enough to identify the murderer. | |
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12 Angry Men | hasFeature |
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Happy Gilmore: The winning shot Happy uses to defeat Shooter McGavin is definitely Awesome by Analysis. | |
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Happy Gilmore | hasFeature |
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Cracked explains, in their article on Myths About Weapons, that snipers essentially use math and physics for their sniping. Cracked did an article on how to win game shows that boils down to exactly this trope. Turned out that even beating Jeopardy! — allegedly a game completely based around knowing "obscure" trivia — is not a matter of memorizing every trivial fact ever, but rather, to know which parts of general knowledge trivia you are weak in... and do a bit of really casual reading on just those areas. The man who figured this out, Roger Craig, did so by feeding hundreds of hours' worth of Jeopardy! questions into a computer to put together statistics on the kind of questions you're likely to get asked, and then had it spit it out as a graph. Then he proved his theory was right by using said graph to study and subsequently win the game. Twice. Including beating the one-day record and then winning a quarter million dollars in the Tournament of Champions. |
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Majikoi! Love Me Seriously! has the Sibling Team Gale and Gates. However, while Gates is able to successfully predict Momoyo's first attack, it's so overwhelming that Gale is unable to defend against it. | |
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In the Whateley Universe canon, Chaka has the ability to see how Ki Manipulation work simply by watching them and can immediately duplicate them on her own. Similarly, a character named Loophole can determine the trajectory of bullets, bodies, and the like...and "jump into" anything mechanical or electronic to commune with it, understanding how it works in a matter of moments. Contrast this with Caitlin Bardue, who can understand any magical object/device without knowing how it works. | |
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In Ice Princess, math and physics nerd Casey applies her skills to becoming a figure skater, utilizing it to figure out how fast an ideal spin is and how much power she needs to apply to do it, and so on. She goes from 0 to competing for a U.S. Nationals spot in a few weeks. | |
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Spirit of the Century has the Theory in Practice stunt for exactly this purpose. It has strict limitations compared to similar stunts, but allows characters to use their Science skill in place of any other skill provided they can come up with some plausible sounding Technobabble for how their analysis helps. The rule-book quote: | |
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In Kung Fu Panda, Po is able to learn advanced martial-arts techniques like the Wuxi Finger Hold by seeing them performed and just a small amount of practice. | |
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Kung Fu Panda 2: Po only sees Shifu demonstrate the technique of "inner peace" to him once. Even though Shifu said it took him years to master, within weeks, Po is able to utilize the technique to deflect cannonballs fired at him. In the DVD short Secrets Of The Masters, Master Storming Ox is revealed to defeat his opponents by spotting their weak spots. |
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Diamonds Droog from the Intermission section of Homestuck. And then he aims for the bullet holes in the walls that are already there due to time travel shenanigans. |
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Sutwell from Beach Party does calculations in the sand involving things like water pressure before his first attempt at surfing. The first time, he forgets to carry the two, resulting in a Failure Montage of him falling off his board before he realizes his mistake. Once it's corrected, he's able to surf successfully. | |
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The Order of the Stick: Vaarsuvius, here, demonstrating that even a rival who had specifically tailored his class build to defeat Vaarsuvius could be successfully opposed with clever use of available resources and exploitation of narrow flaws in the rival's defenses. Even V's taunts and monologues have tactical uses, relying on what V has observed of the rival's psychology to disrupt and confuse him. V does it again later. They figure out that the Psion they're fighting is low on energy thanks to "a combination of observations, calculations, and superior intelligencenote that's tactical intelligence, i.e. being informed of her capabilities by a disgruntled former ally" and uses this information to intimidate her into leaving the fight. V does it yet again much later. The Order are questioning someone who knows how the tomb works, and where the Gate is hidden, but is refusing to divulge where the Gate is. The person they're questioning refuses to tell them even how long they have before Team Evil reaches the Gate, because then the Order would know where it is. This refusal, and the reason behind it, is enough info for V to figure out how the tomb works, and how to find the Gate. |
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In Ink, the pathfinder is able to cause a car accident to happen despite barely being able to affect the physical world by being in sync with the flow of events. He creates a Rube Goldberg machine made out of people in order to shake up someone who sorely needs it. | |
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Tech Infantry has Icarus Hicks, the smartest man in the galaxy, who despite being a middle-aged medical researcher with little military training (and that as The Medic), manages to hold his own against Space Marines in Powered Armor by combining the fine dexterity he developed as a surgeon with analysis of the weaknesses of their Powered Armor suits to think up a way to shut them down. | |
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Guthrie Carroll of Fans! once programmed a spaceship the size of a 2' cube to engage in evasive atmospheric entry, dodging all enemy fire on the way down, then taunted an otherwise invulnerable foe to walk directly under it just as it slammed into the earth (all while being just outside the blast radius). | |
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In Cube Zero, Wynn has the ability to visualize and rapidly analyze complex systems in his mind. He uses this both to easily win a chess game by calculating all the moves and to figure out a safe route through the Cube when he's inside by mapping all the rooms. | |
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Pathfinder: The Investigator and Slayer classes are largely built around this concept, focusing on a single enemy to gain bonuses against them by picking out their weaknesses. | |
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Dungeons & Dragons: Many divination spells temporarily grant the ability to simply pull more information out of simple observation than other people, e.g. discern lies allows you to automatically succeed at the Sense Motive skill to know when someone is lying, commune allows you to derive simple yes/no conclusions entirely from context for a minute or two, and read magic allows you to perform the otherwise-arduous task of unraveling a caster's personal codes and languages with Spellcraft instantly. The Duelist Prestige Class also shifts most of your combat modifiers (defenses, chance to hit, and damage) with certain weapons to Intelligence rather than physical stats, implied to be this. The "Studied Target" class feat also allows a character to mark an opponent to gain various bonuses against them. The "Knowledge Devotion" feat lets a character roll a Knowledge check to analyze creatures they face in combat and grants scaling bonuses to attack and damage rolls based on how successful the check is. The "Insightful Reflexes" feat replaces the Dexterity bonus to Reflex saves with the Intelligence bonus, thus avoiding damage from widespread attacks such as Fireballs and Breath Weapons not through agility but instant calculations. |
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Sanders Sides: This is Logan's specialty. Being the manifestation of Thomas' logic and rational thinking, he responds to any and every crisis by looking at it objectively, and only worrying himself with hard facts, often breaking out scientific studies and statistics to back his argument. While he doesn't always get his way, and Thomas can't be ruled solely by logic, Logan's ability to "out-logic" a problem is genuinely impressive whenever he gets a chance to show it off. Notably, he's the only character who's able to No-Sell the Duke, who's the manifestation of Thomas' intrusive thoughts, since Logan understands better than anyone that the thoughts the Duke represents are not real, and certainly don't say anything about Thomas' character. By refusing to be disturbed or intimidated by the Duke, he robs him of all his power. | |
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Weak Hero: In the battle against Jimmy, Gray is able to read his movements by watching the way his muscles contract. As Jimmy's style is based entirely on landing accurate hits, the sudden evasion knocks him off-kilter. Thanks to his extensive knowledge of Yeongdeungpo's gangs, Eugene is able to accurately predict their future movements. He first shows off this ability after Ben's gang defeats Jimmy Bae, and he assumes correctly that Jimmy won't mount a counterattack. Grape shows that his strongest asset in battle is his ability to read the opponent and suss out their weak points. He was the one to realise that Rowan was a one-trick pony without any fighting moves beyond his elbow strike. |
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Holmes attempts this at several points throughout Holmes & Watson and fails every time. The scene in the ring is a parody of the boxing scene in Sherlock Holmes (2009), which fails because Brawn completely ignores the initial distraction. The others fail due to a miscalculation (the beehive), being drunk (pissing in the alley) or a distraction (the bomb on the Titanic). | |
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The badass "Tetragrammaton Clerics" of Equilibrium are masters of the Gun Kata: through analysis of thousands of recorded gunfights, they know where bullets are most likely to be at any given time, and they simply aren't in those places. Likewise, they also don't aim so much as they shoot at all the places where people are probably standing. This is how it's described, anyway. The way they do it in practice is to stand mostly-still in the middle of the room and shoot in rigid lines; so unless their targets are always aiming at the Clerics' arms, it's difficult to imagine it working as advertised. The movie does, however, open with a silhouette of a man practicing a much more fluid, much less static form of Gun Kata; it was originally how the Clerics were supposed to fight, but was later ordered to be changed. | |
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For all that the franchise plays it straight with many characters, Star Trek II: The Wrath of Khan averts it for Khan himself. Spock observes that "he is intelligent, but inexperienced" in space combat, and notes his "two-dimensional thinking". Kirk then proceeds to kick Khan's ass in space combat, defeating or bypassing every single one of Khan's ship's advantages and taking advantage of Khan's unfamiliarity with the equipment and how to use it to best advantage. In this case, raw intelligence simply cannot defeat experience, knowledge, and sheer treachery. | |
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This is what Ranger is known as in Comic Fury Werewolf. He analyzes everyone's actions down to the last detail, trying to figure out the culprit. In his first game, he even went so far back as to read the first five games in-depth to figure out everyone's play styles. He only stopped because it became incredibly time-consuming to do it, as the first time he accomplished the feat was an all-nighter effort on his part. With the addition of the later games to add into the mix... | |
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Girl Genius: This is Klaus's specialty: he's not specifically capable of duplicating physical feats, but he's very very good at examining other Sparks' inventions and improving them. This also apparently extends to neurology, as his current goal is to find out what causes Mad Science behavior in Sparks to begin with. It's implied that while all Sparks have specialties, Klaus's specialty is the Spark itself. Tarvek Sturmvoraus is a more minor example. While he didn't necessarily improve on the design until he built the second head, the fact that he was able to reverse-engineer one of the Van Rijn muses without completely destroying the original is impressive, considering that Master Payne (who knows more about the Muses than most) made it clear that even master Sparks had tried and failed to discover any of the Muses' special capabilities, and most of the Muses had been lost in the process. Later on when he's accidentally captured by Klaus's forces and being led to the dungeons, he happens to briefly glance at an abstract operations table and informs his captors that a unit had been subverted and was about to cripple the entire army. They're so impressed they allow him to keep coordinating the army (under heavy surveillance). |
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In Class Act, uber-nerd Duncan becomes a star football player by using geometry and physics to kick perfect field goals. | |
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This is subverted in Im Juli. The main character, a physics teacher, must get a car across a river with a conveniently placed ramp. He does some calculations in the sand, drives the car off the ramp, and sails through the air... only to land in the middle of the river. | |
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This is the whole premise of Chocolate, in which an autistic girl is able to become a face-kicking machine by memorizing techniques she sees when watching Bruce Lee movies and observing lessons at a nearby Muay Thai school. Her greatest challenge is against a man with what is implied to be Tourette's syndrome — his tics completely throw off her ability to read him. | |
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Danganronpa: Junko Enoshima and Izuru Kamukura. They both excel in analytics to the degree where they can predict and plan for nearly anything several steps in advance, but it has also caused them to be bored with the world. Junko relishes in the emotion of despair because she finds it unpredictable and exciting; eventually convinces Izuru to partake in it as well; and genuinely enjoys inflicting it upon herself, others, and eventually the entire world. Izuru doesn't enjoy despair the way she does, but is instead more interested in watching despair fight hope (which he also finds unpredictable) to see which one is less boring. The Ultimate Detective, Kyoko Kirigiri is a milder version. She regularly performs Sherlock Scans that lead her to correctly theorizing the identity of each killer, and manages to deduce the Mastermind's psychology, motives, intentions, and several exploitable weak points with no more information than the player is given. She also displays a Spider-Sense for when her loved ones are in danger, with it being explained in Danganronpa: Kirigiri that this ability stems from her deductive skills. When somebody is in grave danger, Kirigiri naturally turns her Sherlock Scan up a notch and jumps through most of the intermediary steps involved in a typical deduction to arrive at the conclusion almost instantaneously, with even her unsure how she got there. The details she has been passively collecting through her surroundings just raise a red flag and tell her to respond in a specific way. There are some hints that Kokichi Oma of Danganronpa V3: Killing Harmony shares this talent for analytics, being extremely intelligent to the point of writing a script that correctly predicts everyone's words and reactions for Kaito to follow in the fifth class trial. Either that, or he's Crazy-Prepared and accounted for everything they could conceivably say during the trial (or close to it anyway, as Kaito mentioned needing to ad-lib in a few places). And just like Junko and Izuru, he hates being bored. |
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Red vs. Blue Recreation has Sarge deduce the problems back at base from a single phone call, beginning with Simmons answering casually instead of following protocol, as shown in the video clip below. | |
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In Pixels, Sam's mastery of computer games comes from him being able to spot, analyze and thus predict the patterns by which the enemies move. Subverted by the end of the film, as higher levels of Donkey Kong are randomized, rendering his pattern-spotting useless. | |
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In Rush (2013), while riding in future wife Marlene's car, Niki Lauda reels off an impressive laundry list of mechanical problems that he claims he sensed using his ass. That's right, ladies and gentlemen, Niki Lauda performed a Sherlock Scan with his butt. | |
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In Edict Zero Fis, Nick Garrett has degrees in psychology, criminology, anthropology, and philosophy, which results in his ability to read people through a psychological version of the Sherlock Scan. | |
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Mulan: The Huns prove their tracking prowess when Shan Yu tosses them a doll his falcon retrieved and asked them "what do you see?" Black pine from the high mountains, a white horse hair from an Imperial stallion, and the scent of sulfur from cannons mean the doll came from a village in the Tung Shao Pass, where an imperial army is waiting to ambush them. Thus it is established at least Shan Yu's elites are not Dumb Muscle, but thoroughly professional and highly dangerous soldiers. Mulan also shows herself as a tactical genius, by figuring out the means to reach the arrow, as well as defeating the majority of the Hun army with just one rocket, by using it to cause an avalanche. |
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Downplayed in Man of Steel by most Kryptonians, but Zod is able to figure out the mechanics of flying and how to use heat vision, as well as using the heat vision's cool-down period against Superman. | |
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In Darths & Droids, R2 reveals that he obtained the Lost Orb of Phanastacoria by calculating its trajectory from the explosion of the Peace Moon and tweaking Luke's ship's flight trajectory a week later to catch it unnoticed. | |
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The Hunt for Red October has Seaman Jones, whose sensitive ears can tell if people are singing on a distant submarine, can pick up unique submarine sounds that the computer thinks is a result of geology, and can tell if a torpedo is Russian just by listening to the pitch it makes as it passes over — although the last one is also a Genius Bonus, as Soviet-design torpedoes did use smaller props operating at higher RPM, thus producing a distinctively higher pitch. | |
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How to Train Your Dragon (2010): Hiccup is able to observe how dragons behave close up and with that in-depth observation, he is able to do things with dragons that his village thought were impossible. Fishlegs also demonstrates this trait, having read all available dragon-fighting manuals and making detailed observations about newly discovered dragon species. In the final battle with the Green Death, Hiccup tells Fishlegs, "Break it down," and Fishlegs immediately spells out the giant dragon's strengths and possible weaknesses. |
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The LEGO Movie: Part of Master Builders' skill set. They instinctively know the names and catalog numbers of all LEGO pieces, and how to fit them together to achieve their goals. | |
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Science. Through systematic investigation of the nature of the universe, this enterprise has made possible achievements which would be unimaginable in earlier ages, from the miracles of modern medicine to space exploration to TV Tropes. | |
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The Croaking features a minor example: in flight class on his first day at military academy, Ky notices that all of his classmates take the same path through a laser parcour, leading to the larger ones getting singed in the process. So he takes a different path while capitalizing on his greatest strengh, dives, and finishes as one of the fastest in class. | |
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Fate/stay night: Somewhat surprisingly, Archer fits this trope. This is mostly surprising because he's Shirou's future self. While his physical strength and reflexes aren't much when compared to the other Servants, Archer is able to use his battle experience and cunning to come up strategies to counter and even overpower his more capable opponents and their strategies. The game calls this ability "Mind's Eye (True)": The alternate version of "Mind's Eye (True)" is "Mind's Eye (False)". While it confers similar abilities as the (True) version, it is purely instinctual and cannot be gained through experience: You either have it, or you don't. Two Servants, in particular, have this skill: Berserker (whose madness keeps him from remembering his experience in life) and Assassin (who as a fictional hero, never had the chance to earn experience in life). In a fight, Assassin was able to tell how long Saber's invisible sword was after observing how she was holding it and feeling the wind from her sword swings. In the Heaven's Feel route, Shirou mimics this skill and uses it to defeat Dark Berserker in three seconds. Both Archer and Shirou also apply this. They subconsciously scan any weapon when they see it and analyze it down to its creation, its history, its previous usage, and the wielder's skill. By compiling all that information and using it to create a copy, they not only produce a projection significantly superior to that of other magi but can also tap into the skills of past wielders to use the weapon more effectively. Not exactly as Analyzing as the previous examples, but Shirou, in the beginning, managed to survive multiple deathblows by Lancer this way. One example being choosing to swing his weapon back just after jumping out of the window to block one, even though he's more-or-less guessing that Lancer would attack him right after, and a misjudgment in timing would result in death. Also from the Nasuverse is Sion Atlasia, and the rest of the Atlas alchemists. Their particular brand of magic involves consciously partitioning their brains to increase "processing" ability, essentially turning each of them into human supercomputers. Sion usually fights by simulating her opponent's attack strategies and predicting every move they make before they make it. |
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The Omnidroid in The Incredibles is the embodiment of this trope. In addition to being horribly strong and tough, it analyzes its surroundings and enemy moves to become a ruthlessly efficient Combat Pragmatist. When Syndrome attacks the final version as part of his Engineered Heroics scheme, we see that it quickly analyzes Syndrome's attack and realizes that Syndrome's remote control was giving him the advantage. The robot quickly negates the problem by blasting the remote off of Syndrome's arm. | |
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Warhammer 40,000: Due to the various considerations that shape Dark Eldar combat philosophy, gathering and utilizing intelligence is a big part of their strategic doctrine. Because of their arcane technologies and standard Eldar Magnificent Bastardry, they are very good at it. When the Dark Eldar attack, it is often by complete surprise, with overwhelming force, at a weak-point in the enemy's defenses. This doesn't always work, however; if a particularly Genre Savvy enemy can give them bad info through effective counter-intelligence, they will fail spectacularly. Their reliance on knowing the enemy better than they know themselves leaves them highly vulnerable to traps that play on their typical Eldar hubris. In a meta sense, knowing the abilities of your enemy, knowing your strengths, their strengths, and possible unit compositions, is key for winning. Not an easy feat with 9+ armies, hundreds of units, and hundreds of unique rules to keep account of. |
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Awesomeness by Analysis / int_bd40e3f | comment |
In Little Big League, the 12-year-old Child Prodigy Billy convinces the Minnesota Twins' front office to allow him to field-manage the team by having Mac lay out a hypothetical game scenario for him to make a managerial decision on. Billy first asks for more details about the game situation, and when Mac proclaims Billy's answer to be subpar, Billy turns around and points out the flaws in Mac's answer. | |
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Awesomeness by Analysis / int_c0d124e1 | comment |
The Chronicles of Riddick: Richard B. Riddick's badassitude stems not only from his fighting skill but also from his deductive reasoning. In The Chronicles of Riddick (2004), it is hinted that the entire series of events that transpired at the Crematoria prison was a Gambit Roulette masterminded by Riddick. The Crematoria prison escape begins with Riddick giving a detailed description of what the guys currently escaping the prison are doing and concludes by saying it's a good plan. When a mercenary who didn't get out asks him how he knows their plan, he replies, "It was mine." | |
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Awesomeness by Analysis / int_c90025d | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_c90025d | comment |
In Seven (1979), the Professor takes out his target from eight miles away by sitting on the balcony of his hotel room and calculating timing, temperature, humidity, wind speed and direction, and a host of other variables, and then clicking the trigger of his customized gas gun. | |
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Seven (1979) | hasFeature |
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Awesomeness by Analysis / int_cb474985 | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_cb474985 | comment |
In The Wall (2017), this is how Ize manages to locate Juba's hideout. He takes in consideration several factors like the delay between the bullet hitting the ground and the gunshot sound, the angle in which the bullet that hit him entered his leg and, most importantly, the background noise in Juba's radio call. | |
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Awesomeness by Analysis | |
Awesomeness by Analysis / int_cf32411f | comment |
Sal's superpower in Dubious Company. As she explains here. She later uses it to get captured by a dragon and prevent Mary and Sue's Zany Scheme. | |
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Awesomeness by Analysis / int_cfd860dd | comment |
Also from the Nasuverse is Sion Atlasia, and the rest of the Atlas alchemists. Their particular brand of magic involves consciously partitioning their brains to increase "processing" ability, essentially turning each of them into human supercomputers. Sion usually fights by simulating her opponent's attack strategies and predicting every move they make before they make it. | |
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Awesomeness by Analysis / int_d3381e70 | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_d3381e70 | comment |
Captain America: The Winter Soldier: Steve's extremely rapid realization of what is about to go down during the elevator fight scene in . All it takes is one glance at an agent who's nervously gripping his taser for Steve to know he's about to be attacked. Look at his facial expression right after this, when the elevator doors open to let other rogue agents on. They've completely lost the element of surprise and don't even know it. This trait of Steve's is implied in one of his most common basic actions: throwing his shield. He would have to be doing advanced math in his head — possibly reflexively and unconsciously, but nevertheless — to achieve some of the fancy attacks he has shown, and still catch it. |
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From the reality show Survivor, contestant Yau-Man Chan, despite being a small man in his 50s, was able to excel in many of the physical reward challenges because he calculated things like arrow trajectories. Early in the game, he opened a supply crate that several younger men couldn't open—lift the crate over a rock, drop the crate corner first, and let gravity crack a weak spot. | |
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Awesomeness by Analysis | |
Awesomeness by Analysis / int_db666026 | comment |
In The Gamer, the main character gains powers that turn his life into an RPG Mechanics 'Verse. He can see everyone's levels and basic status. While it at first seems to be a lame power, he and everyone around him quickly learn that he can potentially become ungodly powerful in a short amount of time by exploiting the mechanics. He quickly figures out how to exploit grinding, and can even master powerful magic abilities by "reading" books that describe them. We mean that in the Skyrim sense, in that he need only select "read" from the menu that pops up. The book will then vanish and he'll suddenly be able to skillfully make use of the technique. One of the earliest techniques he unlocks is observation, which lets him see the strengths and weaknesses and the very detailed stats of his enemies in combat. | |
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Awesomeness by Analysis | |
Awesomeness by Analysis / int_dbd793bc | comment |
The Smart Hero "Exploit weakness" talent from d20 Modern allows him to use his intelligence modifier instead of his dexterity or strength modifier, "as he finds a way to outthink his opponent and find weaknesses in his opponent's fighting style" (paraphrased). | |
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Awesomeness by Analysis / int_e5964cdb | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_e5964cdb | comment |
Chess: Wilhelm Steinitz turned the game on its ear in the late 19th century. He was already skilled in the flashy, "romantic" style used throughout the ages, where games ideally finished with spectacular piece sacrifices, declining a gambit was considered unsportsmanlike, and Grandmasters were considered to be somehow divinely blessed with the ability to play so well. A bookworm at heart, he started poring over the games of old Grandmasters, and soon realized that there were certain identifiable, repeatable aspects of these games — that the flashes of brilliance were made possible in the first place by very mundane positioning of the pawns and pieces. He compiled his research into a new system, and quickly dominated the chess world, becoming the first world champion of the modern era in the process, and forever changing how the game is played by serious players. | |
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Awesomeness by Analysis | |
Awesomeness by Analysis / int_e75c6d45 | comment |
Goblins: Biscuit, an orc who's over six hundred winters old, has quite the bonus to his Wisdom score (to the point of being a Genius Bruiser). He's been shown to apply it a few times, notably here. | |
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Awesomeness by Analysis / int_e75c6d45 | |
Awesomeness by Analysis / int_e951212 | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_e951212 | comment |
In Dawn of a New Age: Oldport Blues, Benedict's hyper mind superpower allows him to glean huge amounts of information about an object merely by glancing at it. One look at Nadine told him her general attitude, how she spent the previous night, and her relationship with Hyeon. | |
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Awesomeness by Analysis | |
Awesomeness by Analysis / int_ea4427eb | comment |
Done by Blossom against Bell in Powerpuff Girls Doujinshi here. Doubles as a Shout-Out to Sherlock Holmes (2009). | |
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Awesomeness by Analysis / int_ec2531c4 | comment |
Coco: Miguel was able to make himself a decent guitar and learn to play it simply by watching old videos of Ernesto's guitar playing. | |
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Awesomeness by Analysis / int_ec2531c4 | |
Awesomeness by Analysis / int_ed6705bc | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_ed6705bc | comment |
In Lovelace ½, Andi, the protagonist and recent recipient of some kind of Super-Intelligence power, does a number of these (e.g., teaching herself the guitar by ear in minutes). | |
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Awesomeness by Analysis / int_eec7c300 | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_eec7c300 | comment |
Another Gaming Comic: Subverted when Joe tries to play Poker. He claims to have used his math skills to completely analyze the game minutes after first seeing the rules, but he still ends up firmly in last place. | |
Awesomeness by Analysis / int_eec7c300 | featureApplicability |
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Awesomeness by Analysis / int_ef4cccbd | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_ef4cccbd | comment |
When working on the swashbuckler parody The Court Jester, Danny Kaye was trained in fencing by co-star and skilled fencer Basil Rathbone. Thanks to his coordination, which aided him in physical comedy, Kaye was able to become as competent at doing the fencing routine as Rathbone with about a month's practice. In real life, fencing has been described as "high-speed chess", so fencing itself would fit this trope. |
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Awesomeness by Analysis / int_ef4cccbd | |
Awesomeness by Analysis / int_f7a71c3c | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_f7a71c3c | comment |
X-Men Origins: Wolverine: Victor Creed, a clawed and beast-like creature with abilities similar to Wolverine, faces John Wraith, a man who can instantly teleport. Creed uses his brain, not his mutant power, to predict the exact location of John Wraith's next teleport destination. Creed catches Wraith's spine mid-teleport, and comments on how Wraith's weakness was his predictability. | |
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Awesomeness by Analysis / int_f81ef90f | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_f81ef90f | comment |
The Bourne Series: Jason Bourne is a master at this, calmly assessing a situation before springing into action, such as in The Bourne Supremacy when he stops to study the train schedule in Berlin while being chased by cops. | |
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Awesomeness by Analysis / int_fb413485 | type |
Awesomeness by Analysis | |
Awesomeness by Analysis / int_fb413485 | comment |
Oakland Athletics general manager Billy Beane, according to the film and the book Moneyball, considered the usual methods of statistical analysis in baseball to be subjective, unreliable, and relics of a 19th century view, preferring to use on-base percentagenote how often a player gets on base; to modern minds, it doesn't matter how they get on first — a hit, a walk, etc. — so long as they can and slugging percentagenote a percentage that displays the average amount of total bases per at-bat in regards to batted balls; in layman's terms, how much damage a player is doing at the plate in regards to all extra base hits, whereas batting average treats all base hits equally, which are cheaper on the open market than the traditional indicators. How successful was it? "Moneyball" is now a slang term in baseball, and Beane is depicted in the movie by Brad Pitt. | |
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