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Batman Grabs a Gun

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So you've got a hero. He's a really good hero, and he has special rules for himself. Let's say, hypothetically, that one of those rules is that he'll never use a gun. Maybe his parents were brutally murdered in front of him with one, spurring him into heroism in the first place. Whatever. The guy doesn't use guns.
Then something bad happens. The stakes go up. Maybe a villain bent on bringing about universal entropy arrives. The hero's pushed to his absolute limit. The world, even the universe, is hanging in the balance. There's only one way to put things right. He reaches for a weapon...
Batman's got a gun.
And everybody is on the run.
This trope isn't just a hero doing something they wouldn't normally do. It's a hero doing something they're fundamentally against doing or have sworn that they would never do. If they've done it before (at least in that continuity), it isn't this trope. Ditto for instances where they almost break their rule but then don't; Batman and the Doctor particularly have a habit of almost breaking their rule, or breaking their rule in a hallucination/alternate timeline/dream sequence, or breaking it under some version of brainwashing or mind control… none of which is this trope. For it to truly count as Batman Grabs a Gun, it must be a moment where the hero breaks their golden rule, on purpose, in the real-world version of their continuity.
Happens most frequently to the Retired Badass, Knight in Shining Armor, or Invincible Hero, often during a What You Are in the Dark moment. Contrast the Frequently-Broken Unbreakable Vow. Can, and often does, overlap with Let's Get Dangerous!, Big Damn Heroes, O.O.C. Is Serious Business, and/or Despair Event Horizon. It's a kind of Godzilla Threshold. Often results in an Oh, Crap! moment for the villain. Can be a Moment of Awesome, but it will always be Played for Drama.
When adding examples, please be sure to mention for the sake of clarity what the rule is that's being broken. Also, please don't bother with examples of almost breaking their rule; characters who have a prominent rule tend to frequently be pushed/tempted/pressured to break it, but it's only this trope if and when they actually do. Otherwise, every fifth Joker story would count, as would about fifty Doctor Who episodes. This trope is about the first time the rule is broken (though with alternate continuities and such, a character might have more than one "first" time breaking their vow), not subsequent breaks or near-misses.
Named for Batman's use of a gun during Grant Morrison's Final Crisis.
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In the Adventure Time episode "Simon & Marcy" a young Marceline makes Simon promise to stop using the crown that gives him ice powers but makes him more deformed and insane the longer he wears it. He tries his best to keep his promise, but when they find themselves in a dead end ambushed by mutants, he's forced to use it again to protect her. Simon never returns to his old self.
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Adrian Veidt/Ozymandias in Watchmen spent his crime-fighting career as a friendly, idealistic, and well-liked superhero who refused to kill and cooperated with the authorities. Then he became convinced that only he could save the world and embarked on a horrific campaign that culminated in the mass murder of three million New Yorkers.
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In Worm, the main character breaks her code against killing when she uses a gun to execute Diabolical Mastermind Coil, reasoning that though he was temporarily outmaneuvered, his resources and powers meant that no prison would be able to hold him even if they could get the heroes to charge him.
Earlier in the story, Amy Dallon/Panacea, who has a strict rule about not using her power on people's brains, ends up forced to do so by Bonesaw, and subsequently does it impulsively herself on Glory Girl.
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The Amazing Spider-Man: Renew Your Vows opens with two of these in succession. Venom breaking into Peter's apartment, tying up Mary Jane and holding his baby daughter, coupled with the villain gleefully announcing that since he's always known Peter's identity he can do so whenever he wants, is enough for Spidey to ditch his rule against killing. By the time Venom's worked that out, a burning building's already coming down on his head. The result of this is that he decides that his family's more important than saving the city, ditches the BIG rule... and allows a villain to take over the world to maintain his quiet life. This doesn't last forever, though.
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In Samurai Jack, Jack has two rules about killing: he will never kill an Innocent Bystander, and he will never kill a human. In Season 5, he winds up breaking both of these rules by accident (though they're years apart), and Jack becomes extremely distraught over these incidents. The former is an enforced case—Jack's sword is magical, and by killing an innocent being with a deliberate attack, the sword slips out of Jack's hand and disappears, rendering Jack unable to use it until he makes peace with himself and is allowed a second chance. Incidentally, during the period Jack doesn't have his sword, he carries all sorts of non-sword weapons on him, including guns.
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A short-play version in Saga: Marko is introduced as a former soldier turned total pacifist who has chained his sword to prevent himself from drawing it. By the end of the third issue, he's desperate enough to draw anyway to cut down an enemy squad threatening his family. He recommits to pacifism immediately afterward and sacrifices his blade.
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What would have happened if Goku fell into the world of Shuumatsu no Valkyrie: Vegeta decides he will not use Super Saiyan against Poseidon, but is eventually forced to use it and then Super Saiyan 2 to defeat him. Goku calls him out on breaking a promise, so Vegeta admits that Poseidon was tougher than he thought.
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Now and Then, Here and There: Throughout the journey in a post-apocalyptic hellscape, Shu refuses to use Bushido as an offensive weapon, but that leads to many traumatic outcomes. The stick he uses seems to reflect this, as it refuses to break no matter how many times it's used to defend. By the end, he's dead set on saving Lala Ru and saving his friends even though his actions will doom the world, and starts using his stick as a weapon. It slowly cracks and breaks at the exact moment Shu defenestrates Hamdo (which indirectly kills him later). Ironically, this ends up bringing about the exact opposite of what Shu thought the consequences were, as Lala Ru is inspired by Shu's willingness to sacrifice his humanity for the sake of other humans, and consequently sacrifices herself to end the world drought, preserving the doomed world long enough for humanity to make something of it. Yeah, it's a bleak world half full.
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In the Season of Infamy DLC of Arkham Knight, the player has the option to destroy Ra's al Ghul's life support, allowing him to finally die for good. Batman's long-time ally Alfred Pennyworth even attempts to offer the view that it wouldn't actually be murder, as Ra's has been alive for centuries and has already 'died' before, but ultimately acknowledges that it is Batman's decision what he should do at this point.
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The title character of Chuck hates firearms, preferring tranquilizer guns. The only time he uses one is when his girlfriend and partner Sarah is being threatened.
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White Collar's Neal snaps in this manner in the second season episode "Point Blank", when he has a chance to encounter and kill the man who he believes killed Kate. All of his friends are so worried about him being in this state that when Mozzie finds out he's got a gun, he immediately calls Peter, an FBI agent, which is his equivalent of this trope.
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In Obi-Wan Kenobi, Obi-Wan has no choice but to use a blaster as his primary weapon since he is in hiding from the Empire and using his lightsaber or the Force would quickly out him as a Jedi.
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re:Bound (RWBY): After Crescent Rose is destroyed, Ruby is forced to recreate Ember Celica so she isn't weaponless while she mourns and comes up with a new weapon.
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And in Spider-Man: No Way Home, Peter wants to save the multiverse villains from their fated deaths. Then the Green Goblin murders Aunt May. Peter decides to kill him. He almost does, and only Raimi Peter's intervention stops Peter.
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The Rise of Kyoshi has Kelsang, one of Avatar Kyoshi's mentors and a former companion of Avatar Kuruk, who was exiled from the airbending temples for this reason. He once created a storm powerful enough to sink an entire pirate fleet and kill multiple people. Unusually, Kelsang considers this to be his worst moment and mostly agrees with the rest of the Air Nation about his status.
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Bloodborne has the Optional Boss Lady Maria. Her lore states that she hated using her Cainhurst Blood Magic, instead choosing to use the Difficult, but Awesome Rakuyo. But in her fight, she'll only abstain from using her blood to enhance her slashes in the first phase- and in the third phase, her spilled blood will catch fire. Why it's this trope and not Gameplay and Story Segregation will become obvious to the player when they find the place she's guarding, the Fishing Hamlet. The Fishing Hamlet is the darkest secret of the Byrgenwerth scholars, and it's home to the Orphan of Kos, That One Boss to end all bosses, and the embodiment of its deceased mother Kos's curse on the hunters that formed the Hunters' Nightmare. Maria was desperate to prevent the player going there and possibly unleashing the Orphan- desperate enough to use the legacy she hated so.
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Looney Tunes: Bugs Bunny has no choice but to use firearms in some confrontations with Yosemite Sam ("Hare Trigger," "Bugs Bunny Rides Again") as they're all Westerns and Bugs is challenged to a duel in the first two. He challenges Sam to a duel in "Wild and Woolly Hare" and "Hare Trimmed," but he lets an oncoming bus take care of Sam for him in the second case.
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Justice League:
"The Savage Time" has an Alternate History version of Batman grab a gun from a fellow resistance fighter. Of course, his parents weren't killed by a lone gunman right in front of him but killed by Vandal Savage's soldiers storming Wayne Manor.
"A Better World" features an Alternate Universe wherein the League jumps into full-on Knight Templar mode to protect the peace, started off by Superman being convinced that leaving Lex Luthor alive is too dangerous and abandoning his Thou Shalt Not Kill rule.
While not a gun, "Epilogue" has Batman volunteer to kill Ace, a Reality Warper whose powers were on the verge of wiping out everything for miles. Subverted when she reveals, courtesy of a quick mind-reading, that he never intended to do so, and instead just talks to her.
"Dead Reckoning" has Deadman briefly possess Batman in order to pick up a gun and shoot a villain. Batman is shaken and Superman and Wonder Woman totally shun Deadman afterward.
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Batman: Arkham Series:
While he doesn't use a gun in Arkham City, Batman does resort to lethal force against two bosses, and in both cases, it's perfectly justified. The first is Solomon Grundy, who can't be stopped by anything less, and has Resurrective Immortality that Batman knew beforehand, so it's not like Batman would have killed him permanently. The second is Clayface, who is immune to all of Batman's conventional tactics, forcing Batman to take up Talia's schmitar during the latter half of the encounter.
In the Season of Infamy DLC of Arkham Knight, the player has the option to destroy Ra's al Ghul's life support, allowing him to finally die for good. Batman's long-time ally Alfred Pennyworth even attempts to offer the view that it wouldn't actually be murder, as Ra's has been alive for centuries and has already 'died' before, but ultimately acknowledges that it is Batman's decision what he should do at this point.
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Fullmetal Alchemist: In his battle with Wrath near the end of the series, Scar breaks his code as an Ishvalan and uses Alchemy to reconstruct matter, thus regaining the upper hand. Up until that point, he only used his abilities to destroy things and so remained technically within the bounds of his code against it.
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Injustice: Gods Among Us: The game's story involves an alternate universe where the Justice League, led by Superman, have gone into Knight Templar territory. The trigger was Metropolis being nuked by the Joker, with Lois Lane being among the victims. She was also pregnant with Superman's child at the time. This act led to Superman killing the Joker, setting him on the path to becoming a Fallen Hero. Deliberately invoked by the Joker in-universe: After years of tormenting Batman, Joker realised that Batman would never break, so he decided to see what would happen if a hero less acquainted with him and his methods had one bad day. Unfortunately for the Joker, it worked a little too well.
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In the RWBY fic Resurgence, it's revealed that Ren swore off the use of his Semblance, Nightshade, after he accidentally killed his entire family with it. In chapter 100, he decides to use it again to defeat Mercury, determined to defeat him by any means necessary.
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After the Dark: Philosophy professor Eric Zimit posits a thought experiment to his class on the last day of the year: a nuclear apocalypse is extremely imminent, there's a bunker that can support ten people for a year, and they all have to draw slips of paper with jobs written on them to decide who gets a space. At the end of the class, the students come to reject Zimit's belief that only the people with jobs that would seem the most useful during the apocalypse, like doctor and engineer, should get a space in the bunker, and that it's better to live a short life full of art and song and play than a longer life devoid of passion and joy. At the climax of the final iteration, Zimit, who's also in the scenario and is livid at their rejection of his belief, holds them all at gunpoint to get a slot in the bunker. James, the class pacifist who's abstained from using violence, picks up a carbine and points it right back. Zimit calls his bluff and says his pacifism won't allow him to shoot; James pulls the charging handle and says he'll make an exception.
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The first time the Doctor uses a gun, according to a list on the subject in DWM, is in "Day of the Daleks", where he disintegrates an Ogron. The first time he holds a gun is in "The Gunfighters", where he observes "People keep handing me guns. I do wish they wouldn't."note The novelization of "The Gunfighters" actually has the Doctor accidentally shooting people to death but it's Played for Laughs.
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Trigun:
Vash uses guns all the time. However, as a master of Improbable Aiming Skills, he uses them solely for trick shots, and when in serious trouble, will at most shoot a person somewhere where they'll heal. He doesn't believe in a situation where you can't save everyone. However, at one point, he is given a true no-win scenario, where the villain sets up a situation that will result in the death of his friends, unless Vash kills the villain (he has... issues). After much hesitation, Vash kills him. He doesn't take it well. Bear in mind that this was merely The Dragon he killed, and getting himself shot was the whole point.
Oddly enough, Vash was almost willing to kill someone much earlier in the series for killing a few dozen people. But that side of him was pretty much never seen again after. In all fairness though, Vash was very angry, and people have been known to do crazy things when royally pissed off. The situation in the previous point was orchestrated so that Vash had to be fully aware of his decision to kill after weighing his options. Legato wanted Vash to willingly decide to take a life.
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During the final confrontation in The Dark Knight Rises, Batman seems completely willing to kill Bane, and isn't simply considering it, as he repeats his opponent's earlier threat to make him suffer a horrible death in a ironic way. Bane himself prefers hand-to-hand neck-snaps over gun executions, but after being beaten to an inch of his life and planning on dying either way, uses a gun to make sure Batman STAYS dead. And ironically, is shot in the face by Catwoman riding the batcycle. Finally, Batman himself personally shoots TWO PEOPLE with explosive rounds, but by then he's only got minutes to prevent an atomic bomb from killing twelve million people.
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The Batman Adventures: Deconstructed. Barbara Gordon respects the Bat Family's avoidance of firearms. However, she is a cop in her day job and is willing to tote a gun when she and Batman infiltrate the base of the Sensei in Gotham Adventures #9, which Batman isn't happy about and asks her to get rid of it, feeling that she does not need it and that using it will be a mistake. It turns out that Batman was right; when Batgirl tries to use it to threaten Sensei, he saw that she was unwilling to use it to seriously hurt him if there was a chance to kill him. After calling out Batgirl for bringing a weapon she was unwilling to use, he disarms her and throws the gun away.
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At the end of Justice League: Crisis on Two Earths, Batman kills his Evil Doppelgänger Owlman after recognizing that he's essentially himself with better technology and no morality dial, and that he's hatched a plan to destroy all of existence and would likely refine his plan to be better if thwarted this time. Not even Batman would allow him the chance, and ties him to his Doomsday Device as he teleports it to an uninhabited Earth. Owlman manages to free himself just in time to potentially stop it, but he's so much of a Straw Nihilist that he doesn't bother.
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In Unforgiven, William Munny avoids drinking because his wife "cured" him of such vices before she died. When Little Bill kills Ned, Munny finishes the Kid's bottle of whiskey and goes on a Roaring Rampage of Revenge.
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The Dresden Files:
At the end of Dead Beat, after Mavra threatens to blackmail Murphy and ruin the lives of Dresden's friends, he threatens to use all the forbidden magic he's learned and all the contacts he's made to destroy her if he ever sees her again. The threat is so effective that Mavra stayed out of Chiacgo for nine books before reappearing in Battle Ground (2020).
Changes: Harry has been offered incredible power, often at terrible prices, throughout the series. He's always refused, though at the same time has always been tempted by that power. Offers range from the addictive draw of pure Black Magic, the eternal knowledge and power of a Fallen Angel, the possible godlike power of the Darkhallow, and the standing offer by Mab, Queen of the Winter Court, to become her Knight. Harry steadfastly resists all of these offers, as he knows that succumbing to these temptations will destroy him as a person. Then the bad guys kidnap his daughter, and Harry accepts Mab's offer to become her Knight.
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Sam and Dean of Supernatural reach this threshold in the Season 2 finale. Earlier, they refuse to kill humans and are horrified when demonically possessed humans die while being exorcised. After, Sam comes Back from the Dead to empty a magazine into his helpless human killer, and Dean kills the Yellow-Eyed Demon along with its host. The change in attitude sticks for the rest of the series as they find that It Gets Easier — except when Rule of Drama says otherwise.
Arguably justifiable in most cases; since the show confirms that demons use their hosts and keep their bodies working regardless of the level of damage sustained, in most cases the Winchesters can conclude that any human possessed by a demon has already been through too much damage to survive an exorcism, focusing on exorcising only those hosts they can be sure won't just die off once the demon's gone.
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In Suite Pretty Cure Variations, Cure Melody refuses to resort to Terry Tsurugi's anti-heroic tactics... until Mephisto tries to kill Siren for betraying him.
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John Drake in Danger Man rarely uses a gun, to the point where when he does it's actually a shock. In the entire run of the series, Drake shoots only one person (not counting a later episode with gunplay that ends up being All Just a Dream).
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King of the Hill: Normally, Hank is uncomfortable with things that aren't traditionally "manly", but in "Pretty, Pretty Dresses", when his guests at his Christmas party begin harassing Bill as "Lenore", Hank dons a dress himself as an attempt at easing tensions.
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Mina Davis from Hungover and Handcuffed and Asshole Yakuza Boyfriend doesn't kill, but she makes an exception for Jack Darwin after he tortures her — and several other girls — with a cheese grater.
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In many Discworld novels, Sam Vimes thinks about how he's afraid of what he might become if he started acting outside the law, and hopes he never finds something awful enough to make him cross the line. In Snuff, he finally finds it: something that, while technically legal, is still horrible enough that he feels he has to act even though no written law justifies what he is going to do.
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Fate DxD AU: Yuuto Kiba normally prides himself on conducting chivalrous and fair one-on-one sword duels. When he duels Karlamine during the Rating Game, he realizes he cannot beat her unless he fights dirty and that victory for Rias' Peerage is more important than his pride. He hits her with a tackle and a kick, which Karlamine complains is cheating because they had been exchanging pure sword strikes, and then uses Sword Birth to skewer her when Ritsuka distracts her.
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Avengers of the Ring: In Dagor Arnediad, the battle becomes so intense that Galadriel uses a lance in combat rather than relying on her more ethereal abilities.
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The Mandalorian: Din Djarin is from the Children of the Watch, which means he's an ultra-orthodox niqabi-type Mandalorian who never removes his helmet in front of any living being. But in "Chapter 15: The Believer", in order to get his adopted alien son back, he has to go undercover into the Imperial refinery. He first bends the rules by removing his helmet and wearing a different one. Then, when faced with an Imperial computer has a face scanner, he straight-up removes the helmet. He's obviously deeply disturbed by this, and circumstances don't allow him to put it back on right away. This is a marker of his Character Development. When we first met him, being a Mandalorian was the centerpiece of his identity. Now he's a dad first and a Mandalorian second. He's still a devoted Mandalorian, but when the two come into conflict, the dad wins out.
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In X-Men: First Class, Magneto's dislike of guns is established after the death of his mother by Shaw's hand in his backstory as well as Charles being paralyzed in the final battle. In Dark Phoenix, Magneto uses a wave of guns in the final battle as a last-ditch effort to stop Vuk and her followers. It doesn't work, but it still buys enough time for Jean to pull a Heroic Sacrifice as Phoenix.
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Batman: The Brave and the Bold plays with this in the Grand Finale. Bat-Mite, trying to get the show cancelled, alters the show dramatically with many jump the shark mainstays, while Ambush Bug tries desperately to prove to a disbelieving Batman that it's not right for him to have a wife, a sickeningly cute daughter, and obvious toy tie-in gear. He finally gets Batman's attention when Bat-Mite makes him use guns, which Bug points out is completely Out of Character for Batman, and this marks the turning point of the episode where Batman starts fighting back as well.
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In Batman: Vengeance, Batman is forced to use Mr. Freeze's cryo-gun after defeating the madman, whose helmet had started to show cracks. After encasing Freeze in a block of ice, the Dark Knight rather irritably throws the gun to one side.
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Supergirl's Three Super Girl-Friends: In a flashback, Superman decides Brainiac attempting to shrink the whole Earth is the last straw and warns the Coluan he will be destroyed if he does not stop his attack. Brainiac ignores his warning, so Superman turns his own shrink ray against him, and Brainiac shrinks himself into nothingness.
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In PAYDAY 2, Task-force Commissioner Solomon Garrett is normally a dedicated by-the-books person, who won't kill unless absolutely necessary, which is seen when he expresses dismay towards the ZEAL team barging into DC on short notice, and is further reinforced when the game added Z-Snipers. He stays away from any morally gray choices (the Red Shirt nature of just about every single enemy in the game notwithstanding.) When the mysterious syndicate known as the Kataru makes itself known to him, he teams up with them, knowing full well that they wouldn't be treating the recently captured Bain humanely while he's their hostage. Garrett also arrested The Elephant after obtaining a warrant using evidence that he knew was forged by them, under the guise of knocking out one of Crime.Net's biggest assets.
Literally the case if you break stealth and he spots you in the Breakin' Feds heist.
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The Phantom Thieves usually refrain from killing their targets, though this is mostly out of letting them suffer with guilt after stealing their twisted desires. In Dear Old Dad, they choose to kill Shidou instead of their leaving him to their modeus operandi as in canon, in part because along with his canon crimes he also raped and coerced their mothers in the past (sans Morgana (who is a Metaversebeing), Joker (who parents weren't even in the same continent during his conception), and Ryuji, who is Shido's legitimate yet abused son), deeming him Beyond Redemption and incapable of feeling guilt.
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It's heavily implied that Bruce fully intended to kill the Joker in Batman Beyond: Return of the Joker. Among other things, Batman throws a knife at Joker's face upon escaping Joker's trap. Furthermore, Batman lifts Joker by the neck and promises to "break [Joker] in two" before Joker uses a sleight of hand to escape and gain the advantage.
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Redo of Healer has the main character Keyaru, who has a very firm stand on never harming an "innocent," which means anyone who hasn't wronged him or his, especially non-combatants who can't defend themselves. In fact, this internal vow is so strong, he won't attack people who abused, drugged, raped, and/or tortured him, even though he went back in time a little over four years and knows that's what they're like and are likely to do it again if he gives them the chance, so he gives them the chance to prove him wrong, that they've somehow changed when he winds up in front of them, and when they start abusing him, then he retaliates. In volume 5 though, he runs into Eve Reese, the previous timeline's demon king, and she asks him for aid against her rival, and they arrive at her home village after a difficult trial to find that the current demon king annihilated the entire village, including helpless children, with his Elite Mooks, and plans on doing that to many, many other tribes that don't agree with his tyranny, while he himself is hiding away in his castle, in a city full of innocents, with his army right smack in the middle of them, and there's no way Keyaru can deal with it, except to use a Person of Mass Destruction to wipe out the whole city. Well, demon king, you showed the world that genocide's a valid war tactic, no complaints, right?
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In the Turning Red fic The Great Red Panda Rescue, Ming adamantly refuses to release her red panda spirit since every time it's come out, people get hurt, or something gets destroyed, it can only be resealed under the light of a lunar eclipse and it requires continuous emotional control to contain it until it can be resealed. Finding a dying, branded Mei pushes her over her Godzilla Threshold and she lets it out intentionally to kill her daughter's depraved captors.
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Played brilliantly straight in Devil May Cry 3: Dante's Awakening. Dante and Vergil are the twin sons of the Legendary Dark Knight Sparda. Dante chose to fight the demons while Vergil joined them. Dante uses his twin pistols, Ebony and Ivory, and his large sword, Rebellion; Vergil believes guns are dishonorable, choosing to use only his katana, Yamato. However, when push comes to shove, Vergil ends up taking one of Dante's guns and the pair shoot Arkham simultaneously, finishing him off.
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In The Dark Knight, The Joker tells Batman that "tonight [he's] going to break [his] one rule". Batman's reply is "I'm considering it." He doesn't. Then, at the end, Batman tackles Harvey Dent, who falls off a ledge and dies. Depending on your interpretation, The Joker was either completely wrong (if it was an accident) or just one day off (if it wasn't), or Batman simply miscalculated the strength that was sufficient to subdue Dent in the heat of the moment (again, if it was an accident). Batman was also suffering from a gunshot wound at the time, which could have hampered his ability to tackle Dent safely. Most likely, the death was an accident, as Batman probably wasn't even thinking about Dent at all when he tackled him, but about Gordon's son and ensuring that he doesn't get shot.
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Robots and Empire has a villainous example. Spacers are extremely averse to violence, and Mandamus' entire plan is supposed to be non-violent. However, in order to ensure his plan is carried out the way he wants, Amadiro buys a blaster and threatens to kill Mandamus if he doesn't set the dials as ordered.
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The Dark Knight Trilogy:
In The Dark Knight, The Joker tells Batman that "tonight [he's] going to break [his] one rule". Batman's reply is "I'm considering it." He doesn't. Then, at the end, Batman tackles Harvey Dent, who falls off a ledge and dies. Depending on your interpretation, The Joker was either completely wrong (if it was an accident) or just one day off (if it wasn't), or Batman simply miscalculated the strength that was sufficient to subdue Dent in the heat of the moment (again, if it was an accident). Batman was also suffering from a gunshot wound at the time, which could have hampered his ability to tackle Dent safely. Most likely, the death was an accident, as Batman probably wasn't even thinking about Dent at all when he tackled him, but about Gordon's son and ensuring that he doesn't get shot.
During the final confrontation in The Dark Knight Rises, Batman seems completely willing to kill Bane, and isn't simply considering it, as he repeats his opponent's earlier threat to make him suffer a horrible death in a ironic way. Bane himself prefers hand-to-hand neck-snaps over gun executions, but after being beaten to an inch of his life and planning on dying either way, uses a gun to make sure Batman STAYS dead. And ironically, is shot in the face by Catwoman riding the batcycle. Finally, Batman himself personally shoots TWO PEOPLE with explosive rounds, but by then he's only got minutes to prevent an atomic bomb from killing twelve million people.
The series itself inverts this in his character backstory. His first method of dealing with injustice in this series was going to be to shoot his parents' murderer, Joe Chill (fortunately for Bruce, the mob got to Chill first). It's his shame over this incident in reflection that causes him to adopt his normal rule about not using them.
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Played with in Metal Gear Solid 4: Guns of the Patriots, as the in-universe explanation for why Snake never used CQC before (added to the series in Metal Gear Solid 3: Snake Eater, a prequel, so presumably Snake knew it since before the original Metal Gear) is because of Big Boss' betrayal of FOXHOUND. He uses it now because Big Boss' Cold War-era exploits were declassified after the Big Shell incident, meaning most soldiers on the battlefields of 4 know CQC, and Snake's first response to someone using it on him is to respond in kind. While Liquid, Ocelot, Gray Fox and Solidus might have known it, they all either had their own highly effective fighting styles or were just never in a situation where they would use it.
Done subtly in Revengeance. Raiden says multiple times that he fights for justice, and he sees his sword as a tool to protect people weaker than himself. However, over the course of the game, he slowly starts going back on this, being forced to nearly kill a kid and unleash his psychotic Jack the Ripper persona to defeat his enemies. This comes to a head in the final battle where he has to use Sam's sword against Armstrong, proclaiming "This isn't MY sword!" and going to town on his opponent. Armstrong seems proud of him, using his dying words to congratulate him for shedding his ideals and being willing to kill. This rocks Raiden to his core as he realises everything he's had to give up to win. After all is said and done, it's clear in the end that he's starting to feel similar to his foes.
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Wayne from Wax and Wayne is physically incapable of using or even holding guns, ever since he shot a man he only intended to rob. He doesn't have a problem with other people using them, but when he holds a gun or even a bullet, his hand shakes. Which makes it that much more shocking when he blasts Telsin's brains out with a shotgun after she killed his best friend Wax. He does say that he knew she would recover, though.
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Batman Beyond is kicked off when an aged, ailing Batman suffers a heart attack at the worst possible moment — right in the middle of a crime bust — and is forced to grab a gun to defend himself. Though this time he's able to intimidate the thug without having to fire, this Moment of Weakness convinces him that it's time to hang up the cowl, setting the stage for Terry to take it up years later.
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Bob and George: This trope becomes a major plot point. George, at the very end, finally uses his arm cannon on Bob. He was shooting to kill, but the cannon didn't fire. It's revealed that the entire comic was meant to bring George to the point where he was willing to do anything necessary to stop Bob if he goes too far in his supervillainy.
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Kung Fu (1972): Kwai Chang Caine refused to use guns or ride horses, saying he did not want to offend or hurt the horse. In the final episode, "Full Circle", Caine has reunited with his brother Danny, but they have a lot of bounty hunters on their tail and Danny's son Zeke has been kidnapped. Even in this desperate situation, Caine refuses a gun Danny offers him, but he very reluctantly accepts a horse in order to keep up with Danny's own horse as they dodge the bounty hunters and move to rescue Zeke. Caine tells the horse, "Forgive me."
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Avatar: The Last Airbender has an implied version with Aang's mentor Monk Gyatso, as his body is surrounded by the bodies of several firebenders, indicating that he sucked the oxygen out of the space so that they all died. Not bad for someone from a society of pacifists who only use their bending in a nonlethal fashion.
Katara in "The Southern Raiders" uses bloodbending to subdue the current leader of the Southern Raiders, despite having vowed never to use it again, believing him to be the man who murdered her mother. Even Zuko is momentarily surprised by it.
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While he doesn't use a gun in Arkham City, Batman does resort to lethal force against two bosses, and in both cases, it's perfectly justified. The first is Solomon Grundy, who can't be stopped by anything less, and has Resurrective Immortality that Batman knew beforehand, so it's not like Batman would have killed him permanently. The second is Clayface, who is immune to all of Batman's conventional tactics, forcing Batman to take up Talia's schmitar during the latter half of the encounter.
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In The Rundown, Beck refuses to pick up a gun the entire movie, maintaining that "bad things happen" when he does. When he gets into a tight spot in the end, he does end up using guns.
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In Hellsister Trilogy, Supergirl is forced to break her "Thou Shalt Not Kill" rule twice: first to save the universe from Mordru, who was about to merge with the ultimate source of black magic; and shortly after to save billions from lives -including her own- from Satan Girl. Her evil duplicate was trying to kill her once again, wanted to wipe out whole planets after being done with her, and couldn't be talked down, locked up, or stopped. It was a matter of kill or be killed.
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On Star Trek: Deep Space Nine, Odo does not use phasers. In "Heart of Stone", when he picks one up and aims it at the Female Changeling, you know he's pissed.
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Can be invoked by the player with the Doctor (or any custom class with the Pacifist trait) in Streets of Rogue. Normally they can't use any weapons other than a tranquilizer gun or taser (not even a water gun), but by spending a few hundred dollars to remove the trait at an augmentation booth they suddenly find the will to take up machineguns and rocket launchers against their enemies. Appropriate as well, since given how limited money can be and how much experience completing the Big Quest is worth (which specifically forbids lethal solutions to problems) you can safely assume that a player has been pushed to their limits and doesn't see any other option if they resort to this.
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Steven Universe:
Steven's mother Rose Quartz is an All-Loving Hero with a Thou Shalt Not Kill philosophy who specifically had her Cool Sword crafted such that it was physically incapable of shattering an enemy's Gem, only their physical body (while Gems have Resurrective Immortality, if their Gem itself is destroyed, they're dead for real). She was this to the point that she refused Bismuth's Breaking Point weapon, which was designed for exactly that. However we learn in the Season 3 finale that she ultimately had to shatter Pink Diamond, one of the four Diamonds that rule over the Gem's empire. According to Garnet, Rose had to do this, as Pink Diamond owned and ruled the Earth during its time as a Gem colony and destroying her was the only way to save the planet. Rose decidedly didn't want to do this. Season 5 sheds more light on this incident; specifically, that it's a complete lie. Rose didn't kill Pink Diamond, she was Pink Diamond. With Pearl's help, she faked her death using shapeshifting and created the identity of Rose Quartz out of a mistaken belief that this would get the other Diamonds to leave Earth alone.
Garnet takes fusion very seriously and sees it as a symbol of love, harmony, and cooperation, something that Steven agrees with. However, there were times where both have been pushed far enough (in "Cry for Help" and "Beach City Drift" respectively) that they've forced a partner to fuse with them as a means to an end.
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In Zatch Bell! The heroes are fighting Zeon's co-dragons in an attempt to stop Faudo, a giant demon who towers over small mountain ranges. Things are not going well they are getting defeated one by one when Umagon desperately starts raising the heat in the area with his flame spells. The villains are confused at first since there isn't enough heat to burn the Demon's book, which would take him out of the fight, then we get the truth: Umagon isn't trying to burn the demon's book, he is trying to boil the demon's human partner alive.
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Batman:
The Trope Namer is Batman breaking out a gun as his "once in a lifetime exception" to try and kill Darkseid during Final Crisis. There are numerous counter-examples (his 1939-1940 version (now out of continuity) used a gun occasionally, and there are isolated stories here and there where he uses one as a threat or a tool — for example, to disable the bone-guns of a Super-Soldier in the Infection two-parter). But as far as the spirit of the trope goes, Final Crisis is the only in-continuity example of Batman using a gun with intent to kill and going through with it. Even the current page image from Batman: Year Two had him not pull the trigger in the end thanks to circumstances outside of his control. According to the writer of that story, it also wasn't actually about practicality; Batman was attempting to defeat the embodiment of evil — one who was dying and trying to take the Multiverse with him. Batman believed the only way to do so was to use what he considered the embodiment of evil, turning it back on itself to destroy it. Additionally, Superman and both Barry Allen and Wally West also decide Thou Shalt Not Kill no longer applies to Darkseid and take measures to kill him.
Longtime Batman writer Chuck Dixon has admitted to writing one particular storyline on Detective Comics (#708-710) as an experiment in seeing whether he could make Batman use a gun and still keep it in character. Though, this one's kind of a cheat, since Batman uses the gun to non-lethally disarm a sniper hundreds of feet away.
In Infinite Crisis, he does almost break his rule, grabbing a gun and putting it directly to the head of Alex Luthor. In the original story, this was after believing that Dick Grayson, the original Robin, had died due to Luthor's plot, and the sound effect used in the scene makes it appear that he pulled the trigger, only for the gun to be empty. However, the trade added a scene of Dick being confirmed to be alive and removed the sound effect, seriously weakening the moment. Significantly, it was not some high tech gun, but rather a standard pistol. Alex is disarmed, down and laying helplessly at Batman's feet, and Batman puts the gun right to his forehead, showing not only was he almost willing to kill over the situation but in his despair was about to execute an unarmed man in cold blood. He is, however, stopped by Wonder Woman throwing down and shattering her sword, helping him get a hold of himself. As Alex had at this point shattered reality itself, caused the deaths of numerous heroes including longtime friends and allies, and generally had caused devastation not seen since the Anti-Monitor himself, it still makes sense for Batman's utter despair at the situation to finally make him almost cross the line.
The Batman Adventures: Deconstructed. Barbara Gordon respects the Bat Family's avoidance of firearms. However, she is a cop in her day job and is willing to tote a gun when she and Batman infiltrate the base of the Sensei in Gotham Adventures #9, which Batman isn't happy about and asks her to get rid of it, feeling that she does not need it and that using it will be a mistake. It turns out that Batman was right; when Batgirl tries to use it to threaten Sensei, he saw that she was unwilling to use it to seriously hurt him if there was a chance to kill him. After calling out Batgirl for bringing a weapon she was unwilling to use, he disarms her and throws the gun away.
Joker's Last Laugh: Dick Grayson broke his no-killing rule after he believed The Joker had murdered Tim Drake.
Two-Face had a villainous one a long time ago, choosing to ignore his coin (which he uses to make difficult decisions as a way of bowing to the inherent arbitrariness of the universe) to spare Batman's life.
Back on the heroic side, Batman's loyal butler Alfred not only does use guns on occasion, but, in at least one iteration, hides them in the Wayne Manor for his own use, in the event that someone manages to get past Batman's security measures. He even, in the above example, points out that not everyone is like Batman, in a peak physical condition that doesn't need guns to fight the bad guys, and that he is, by his own standards, a "frail and defenseless old man" who is otherwise helpless if Wayne Manor's traps don't work. To his credit, the above example also mentions he used frangible plastic nonlethal rounds, though his reasoning for this was apparently to keep bloodstains out of the carpet.Granted, Alfred in many continuities is also an ex-SAS operator who already had a kill tally even before he joined the Wayne family, so there technically is no line for him to cross, though killing in war and killing a burglar are completely different, something Alfred himself has occasionally acknowledged. When this is brought up, it's pointed out that Batman's unwillingness to use a gun mostly comes from his traumatized psyche being unable to cope with his childhood experience, which Alfred will respect, regardless of his own personal firearm policies. Plus, Batman gets away with using tactics, tech, training, and his excellent fitness to take down criminals non-lethally. Batman's nonlethality also serves a pragmatic purpose, since typically in universes where Batman does kill, Commissioner Gordon is forced to take action against him, since he cannot ignore anyone, even his good friend Batman taking up the executioner's axe. However, in most if not all cases where Alfred goes lethal, it is situations that have gone beyond the Godzilla Threshold, such as when Batman has been incapacitated (or sometimes outright killed) by an Outside-Context Villain, something which Alfred Pennyworth does not abide AT ALL.
One character to whom this does not entirely apply is, in a bit of irony, Superman. Batman is against killing, and of course Superman is his closest ally, but the Crazy-Prepared Batman's ultimate countermeasure in case Supes ever goes rogue is a lethal amount of Kryptonite (although he has less lethal measures he'd try first, including Red Kryptonite). While he may not have broken the rule against Superman yet, he's planning for the occasion. Depending on the continuity, he may only have the Kryptonite because Superman gave it to him.
Forever Evil sees Dick Grayson strapped to a bomb that will kill Batman, Lex Luthor and Lex's Injustice League if Dick isn't killed. Lex has Batman restrained and then seemingly kills Dick. Batman goes ballistic and begins strangling Lex Luthor with clear intent to kill him. However, Lex had performed a technique that only temporarily stopped Dick's heart, so Batman snaps out of it.
Again with Dick, this time he was shot in the head and seemingly killed, suffering amnesia as a result. Batman was already messed up mentally after Catwoman left him at the altar, so this pushed it over the line. He finds the guy who did it, rips out his prosthetics and then leaves him to die in a blizzard. He doesn't go back, either — it was luck that saved the guy, for all Batman knew, he'd just killed a man.
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Batman:
In Batman: Vengeance, Batman is forced to use Mr. Freeze's cryo-gun after defeating the madman, whose helmet had started to show cracks. After encasing Freeze in a block of ice, the Dark Knight rather irritably throws the gun to one side.
Batman: Arkham Series:
While he doesn't use a gun in Arkham City, Batman does resort to lethal force against two bosses, and in both cases, it's perfectly justified. The first is Solomon Grundy, who can't be stopped by anything less, and has Resurrective Immortality that Batman knew beforehand, so it's not like Batman would have killed him permanently. The second is Clayface, who is immune to all of Batman's conventional tactics, forcing Batman to take up Talia's schmitar during the latter half of the encounter.
In the Season of Infamy DLC of Arkham Knight, the player has the option to destroy Ra's al Ghul's life support, allowing him to finally die for good. Batman's long-time ally Alfred Pennyworth even attempts to offer the view that it wouldn't actually be murder, as Ra's has been alive for centuries and has already 'died' before, but ultimately acknowledges that it is Batman's decision what he should do at this point.
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The Batman vs. Dracula: Due to how powerful and dangerous Dracula is, Batman fully intends to kill him to end his reign of terror because, given how their first fight went, it's clear he has no other choice.
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In Batman fanfiction Dance with the Demons, Alfred and several members of the Batfamily are desperate enough to grab firearms when an army of Kobra troops invade Wayne Manor.
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At the end of Dead Beat, after Mavra threatens to blackmail Murphy and ruin the lives of Dresden's friends, he threatens to use all the forbidden magic he's learned and all the contacts he's made to destroy her if he ever sees her again. The threat is so effective that Mavra stayed out of Chiacgo for nine books before reappearing in Battle Ground (2020).
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The Big O: Roger Smith is modeled quite a bit after Batman, right down to his own aversion to using firearms. But when Angel tosses him one while the two of them are cornered by bad guys, he concedes the situation and uses it... but only to hit a steam pipe and create a cover for them to escape. Roger explains that, even in such a situation, he refuses to shoot people. "It's all part of being a gentleman."
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Yu-Gi-Oh! ARC-V: Noboru Gongenzaka is a Steadfast Duelist, meaning he swears to never use Action Cards in a duel. In episode 120, in a duel where losing means being trapped in a card, he resorts to using one to save his friend Yuya Sakaki from being defeated by Battle Beast. However it is a bit different from the usual trope. In most cases it's expected that the character involved would be far more effective or powerful by "grabbing the gun" and it's only a moral code holding them back. In this case, Gongenzaka uses the Superheavy Samurai Archetype to truly embody the Steadfast Dueling spirit. The archetype often requires the user to have no Spell Cards in their graveyard in order to activate their effects. Action Cards are Spell Cards. Thus in his usage of an Action Card to save Yuya he can also be seen as performing a Heroic Sacrifice by tanking the potential of his deck in order to save his friend.
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Reapers Among Fairies: Kagura Mikazuchi swore an oath that she would only draw her sword, Archenemy, to kill the one responsible for her brother Simon's death. When fighting Ichigo Kurosaki, he is too powerful for her conventional methods, so she decides she has no choice but to draw her sword. However, while this helps her last longer, she ultimately loses.
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Slugterra: Eli Shane and the rest of the Shane Gang are opposed to the ghouling of slugs done by the series Big Bad Dr. Blakk. However, in the episode "What lies Beneath" where they go into the Deep Caverns to stop a Dark Bane siege until the Shadow Clan can bring Guardian slugs to restore the barrier, they find their slugs can't fight in the dark world. However, Burpie points out that the heroes can use Dark Water in the caverns to ghoul him and the other slugs so they can fight in the Deep Caverns. Eli is adamantly against this at first until he is reminded that Doc can cure them afterwards and that Burpie and the other slugs are whole-heartedly volunteering to do this so they can save Slugterra.
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An aversion in the final issue of Richard Dragon's post-crisis series. He's sworn off killing, and SPECIFICALLY sworn off using the deadly Leopard Blow, but resolves to kill one final time (specifically, to kill his love interest/arch enemy Lady Shiva) to save the life of a young boy. During the climactic battle with Shiva, he has her set up for the blow, and attempts to deliver it, but is tackled away by her ninjas and killed shortly thereafter. It is worth mentioning that large parts of this series have been booted from canon.
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Benjamin "Hawkeye" Pierce, a surgeon drafted into the US Army during the Korean War in the M*A*S*H TV series, is pretty close to an Actual Pacifist and, in some episodes, makes a point of refusing to carry a gun. In one episode, he and commanding officer Colonel Potter are ambushed while traveling and are pinned down by enemy gunfire. Potter orders him to fire back, and Hawkeye has a freakout, saying that he just can't bring himself to inflict the kinds of wounds the injured soldiers he treats suffer. Potter offers Hawkeye an excuse to fire the gun anyway, pointing out that Hawkeye doesn't actually have to *hit* anyone, just pretend he's holding the world's loudest cap gun and make some noise to scare away the attackers. Hawkeye responds "That, I can do," makes a big show of coming out from behind cover and firing the pistol (at no particular target) and the incoming gunfire stops.
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In Monk, Adrian Monk is Terrified of Germs, so his friends know something serious is happening on the few occasions he throws himself into situations where he gets dirty.
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Superman:
Kal-El has a very strict Thou Shalt Not Kill rule, but even he finds himself forced to execute Kryptonians of a "pocket universe" after they have killed almost everybody in their universe in The Supergirl Saga, believing nothing else will work and there's no way to contain the villains in question; but even so, the experience eventually leads to a nervous breakdown on his part.
In Whatever Happened to the Man of Tomorrow?, Mister Mxyzptlk has grown bored with merely being a nuisance to Superman and decides to reveal his true form. Being completely helpless against Mxyzptlk's godlike power, Superman resorts to using the Phantom Zone projector. Mxyzptlk tries to go back to the Fifth Dimension to escape and is torn apart from being pulled between two dimensions. Afterward, Superman is guilt-ridden at violating his no-kill code and permanently gives up his superpowers by exposing himself to gold kryptonite.
Supergirl usually follows the Thou Shalt Not Kill rule, but she threw it out of the window when she fought the Anti-Monitor, a being who had destroyed an infinite number of universes, was going to gobble up the last ones and was about to kill her cousin. As she put it, she'd always considered life the greatest of all gifts, and he was a blasphemy of life, so she fully intended to kill him.
Supergirl's Three Super Girl-Friends: In a flashback, Superman decides Brainiac attempting to shrink the whole Earth is the last straw and warns the Coluan he will be destroyed if he does not stop his attack. Brainiac ignores his warning, so Superman turns his own shrink ray against him, and Brainiac shrinks himself into nothingness.
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Wings of Fire: Fathom refuses to use animus magic because he fears using it will cause him to undergo With Great Power Comes Great Insanity like his grandfather Albatross. He reluctantly uses it to stop his best friend Darkstalker from using his own animus powers for evil by enchanting a bracelet to make Darkstalker fall asleep, since Darkstalker had made himself immortal and invincible so he could not be defeated by normal, non-animus means.
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BattleTech: After the devastation of the First and Second Succession Wars, the Inner Sphere resurrected an iron-clad rule: no nukes used within 70,000 km of a planet's atmosphere.note In theory, this meant that nukes were OK to be used in naval warfare as an anti-spaceship weapon, but since Jumpships and Warships were rare, in practice they were spared as well so interplanetary commerce didn't grind to a halt. This rule held through the roughly 200 years of the Third Succession War, as well as the Fourth Succession War and the Clan Invasion, but then the Jihad happened. Once the Word of Blake started lobbing nukes with abandon, not to mention deploying chemical and biological weapons and generally violating all The Laws and Customs of War, every other power in the Inner Sphere became Batman and began nuking the Word of Blake till they glowed. Repeatedly.
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Xenogears: For the first half of the game, Citan only fights with his bare hands. During the escape from Solaris, he pulls out a sword. He says that he had sworn to himself he'd never use it again, but with the state of the world being what it is, he can't afford to be self-righteous and try to keep his "innocence."
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Joker's Last Laugh: Dick Grayson broke his no-killing rule after he believed The Joker had murdered Tim Drake.
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In Wizards, Actual Pacifist wizard Avatar confronts his evil brother Blackwolf, and rather than engage him in a Wizard Duel, simply pulls out a gun and shoots him dead.
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Dragon Ball Super: Due to their Saiyan natures, Goku and Vegeta are the type to never ask anyone else for help in a fight. Against Cell, Vegeta was even willing to die rather than accept help from Trunks. Goku did surrender to Cell and sent Gohan in to fight instead, but that's because he never actually planned to defeat Cell himself in the first place. But in the Future Trunks arc of Super, Infinite Zamasu is so overwhelmingly powerful and immortal that Goku and Vegeta both agree that the only thing they can do is use the button to summon the Omni-King Zen'O, so he can kill Zamasu by wiping out the entire timeline.
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Subverted in the season 2 finale of Daredevil (2015). Matt is a staunch believer of Thou Shalt Not Kill, but after Nobu kills Elektra, Matt throws him off the roof supposedly to his death. Nobu survives the fall, but Stick chops his head off shortly afterwards. This scene is an obvious callback to the scene in the first season where a desperate and injured Matt seemingly kills Nobu, only for him to be revealed to be (kind of) immortal (so Matt didn't really break his no-kill rule). Basically, the series subverts this trope twice, both times with the same characters, but then the second time also subverts the plot twist that was used to subvert this trope the first time.
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In an early episode of Futurama, Hermes Conrad was revealed to be a former limbo champion who vowed to never limbo again after a young fan broke his back trying to emulate him. He is forced to use his limbo skills to get under a lowering door to save everyone else later in the episode. His vow seemed to be permanently disregarded after that.
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In Spider-Man: Homecoming, Peter's shocked that his Spider-suit has a built-in "insta-kill" mode and refuses to use it against Toomes's thugs.
In Avengers: Endgame, Peter is swarmed by Thanos's forces and the lives of everyone in the entire universe is on the line. Peter: "Activate instant-kill!".
And in Spider-Man: No Way Home, Peter wants to save the multiverse villains from their fated deaths. Then the Green Goblin murders Aunt May. Peter decides to kill him. He almost does, and only Raimi Peter's intervention stops Peter.
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Rom Spaceknight usually follows Thou Shalt Not Kill, but made an exception for Hybrid when he realized his Neutralizer couldn't banish a human-Wraith hybrid to Limbo and that Hybrid was too evil and dangerous to be allowed to live.
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Spinnerette: At the very end of Issue 18, the titular protagonist, Heather - normally a naïve, unambiguously heroic goofball - coldly and unhesitatingly uses a thermite charge to immolate the series' most recent Big Bad, after he spends basically the entire issue beating Heather's girlfriend Marilyn to within an inch of her life. It's the first time any of the heroes, let alone Spinnerette, outright kills an antagonist.
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Fate/Grand Order: As the ultimate symbol of rebellion, Spartacus hates authority in any form, and threatens to kill his Master, Ritsuka Fujimaru, if they ever try to give him an order or use a Command Spell on him (a Command Spell forces a Servant to obey a command, but makes them stronger in exchange). In the Lostbelt story, "Land of Unified Knowledge, SIN", the main antagonist, Qin Shi Huangdi, orders a Colony Drop on the village that is sheltering the heroes. Realizing that if they do nothing, everyone will die, Spartacus tells Ritsuka to command him. Ritsuka uses a Command Spell to order him to jump. This strengthens him enough to leap up and shatter the meteor at the cost of his life.
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In Avengers: Endgame, Peter is swarmed by Thanos's forces and the lives of everyone in the entire universe is on the line. Peter: "Activate instant-kill!".
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In The Ultimate Showdown of Ultimate Destiny, Batman stole Indiana Jones's gun, and he shot it, and he missed. Then Jackie Chan deflected it with his fist.
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Semiosis: Stevland the Plant Alien has a strong philosophy of non-violence and mutualistic living with humans. However, when the Orphans torture and murder human children in a raid, he decides they've crossed the Moral Event Horizon In-Universe and lays a trap to feed them all to ground eagles.
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South Park: The Stick of Truth has your character, the New Kid (or Douchebag) trained in mystical magical arts (or rather, magical farts) by several different teachers. All of them close their lessons by warning Douchebag to never, ever, fart on a man's balls. However, when Princess Kenny betrays your side and ingests the Nazi Zombie serum, then withstands all of your allies' most powerful attacks in the final battle, Cartman says that their one hope is for Douchebag to break the "Gentleman's Oath", and fart on your enemy's balls. Doing so is the only way to defeat this foe.
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While it's never been an explicit rule, JoJo's Bizarre Adventure: Diamond is Unbreakable's Josuke is the only Jojo who doesn't use lethal force on his opponents (it doesn't help that his Stand can restore objects and people to a prior state with its punches, effectively healing what he hits.) Only two times in the series has he had his opponent completely at his mercy so he can deliver the final No-Holds-Barred Beatdown while being well and truly enraged enough that his restoration powers start to break down. Technically he doesn't kill either of his victims, but after he's done with them they probably wish he had.
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In Okja, Jay is a decidedly gentle person who cares for all living creatures and avoids causing them harm; he is even careful to respect Silver's decisions by not saying he should break his fast but by expressing personal concern for his well-being. So it's particularly shocking when he beats the crap out of K.
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In Infinite Crisis, he does almost break his rule, grabbing a gun and putting it directly to the head of Alex Luthor. In the original story, this was after believing that Dick Grayson, the original Robin, had died due to Luthor's plot, and the sound effect used in the scene makes it appear that he pulled the trigger, only for the gun to be empty. However, the trade added a scene of Dick being confirmed to be alive and removed the sound effect, seriously weakening the moment. Significantly, it was not some high tech gun, but rather a standard pistol. Alex is disarmed, down and laying helplessly at Batman's feet, and Batman puts the gun right to his forehead, showing not only was he almost willing to kill over the situation but in his despair was about to execute an unarmed man in cold blood. He is, however, stopped by Wonder Woman throwing down and shattering her sword, helping him get a hold of himself. As Alex had at this point shattered reality itself, caused the deaths of numerous heroes including longtime friends and allies, and generally had caused devastation not seen since the Anti-Monitor himself, it still makes sense for Batman's utter despair at the situation to finally make him almost cross the line.
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In Star Trek Into Darkness, Spock Prime has made a vow not to tell his younger self anything about the future, so as to not interfere with his destiny. He makes one exception, however, when Spock asks him about Khan Noonien Singh, a threat so dire that Spock Prime doesn't want him to have to face it unprepared.
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Is It Wrong to Try to Pick Up Girls in a Dungeon?: Almost all Elves hate Crozzo weapons because they once devastated the Elf homelands. However, the Elf Ryuu Lyon is willing to pick up a Crozzo sword to save her love interest, Bell Cranel. The other Elves reprimand her for doing that.
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Eliot Spencer of Leverage makes it clear from the very first episode that he Doesn't Like Guns, and any time he gets his hands on one over the course of the series it's only to eject the bullets and throw it away. When he actually takes up a pair of handguns and begins shooting mooks during "The Big Bang Job", after scrupulously avoiding using guns or killing anyone for most of three seasons, you understand just how serious the situation is.
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In Batman: Bad Blood, Batman gets brainwashed by the bad guys and is equipped with a gun, which doesn't count as Batman is not in his right mind. What does count is that after he's been snapped out of it, he fires the gun to destroy Talia's sword right before she would have stabbed Nightwing in the back.
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In Whatever Happened to the Man of Tomorrow?, Mister Mxyzptlk has grown bored with merely being a nuisance to Superman and decides to reveal his true form. Being completely helpless against Mxyzptlk's godlike power, Superman resorts to using the Phantom Zone projector. Mxyzptlk tries to go back to the Fifth Dimension to escape and is torn apart from being pulled between two dimensions. Afterward, Superman is guilt-ridden at violating his no-kill code and permanently gives up his superpowers by exposing himself to gold kryptonite.
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In Warhammer 40,000, this happened to one of the Primarchs in the game's backstory. Roboute Guilliman of the Ultramarines spent considerable effort devising the best tactics and strategies to use in a given situation, which he distributed in his Codex Astartes. This meant that when the Horus Heresy erupted and he found himself fighting the traitorous Alpha Legion, Alpharius knew precisely what Guilliman would do, which combined with the renegade Primarch's mastery of irregular warfare meant that the Ultramarines were outmaneuvered at every turn. Guilliman was only able to defeat Alpharius by abandoning his own rules of operation to make a risky, unsupported assault on the Alpha Legion command center and killing the other Primarch in personal combat. However, the Ultramarines doubt the veracity of the records detailing this event, and the Inquisitor who produced them is suspected of being an Alpha Legion infiltrator, so it's possible the whole story is nothing but propaganda.
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Batman v Superman: Dawn of Justice: A shade of this is present in the "Knightmare", Batman's dream of an apocalyptic future where Superman took over the Earth. He uses guns in the setting to kill Superman's human soldiers, whether as he doesn't in the real present, but it's not as far a moral departure for the character as usual as this Batman explicitly kills his enemies, including with guns (such as using his vehicle-mounted machine guns to blast through a car and using an enemy's M60 to shoot a flame thrower mook in the gas tank).
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In Batman (1989), this trope is oddly averted. Although he doesn't use guns for most of the film, near the end he tries to shoot the Joker with machine guns (and MISSILES) in his Batwing. He misses completely not due to any compunction against killing but because the Joker's Plot Armor has the bullets hit everything around him while leaving him completely unharmed. He also blows up the Joker's chemical factory with dozens of his henchmen still inside. The incidents are never brought up nor reflected upon as Batman breaking his one rule.
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God of War (PS4): Kratos despises reminders of the Greek era, seeing it as My Greatest Failure. But when Atreus nearly dies and the only thing that can cure him is located in the ice-cold realm of Helheim, where nothing in the Nine Realms can make fire, he immediately goes to take up a source of fire magic that isn't from the Nine Realms- the Blades of Chaos, his old signature weapons and symbol of his old enslavement to Ares.
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WORLD BEYOND: Ladybug and Chat Noir maintain a Thou Shalt Not Kill policy in their fight against Hawkmoth and his Akumas. But after Hawkmoth uses the stolen Miraculouses to cause havoc across the globe and make the international community pressure France into arresting the heroes and giving their Miraculous to the villain, both decide to end the fight once and for all by having Chat use his Cataclysm to kill Hawkmoth and leave the Butterfly Miraculous behind. While he is brought back with the Ladybug Miraculous, the guilt of taking a life is said to stick with Marinette and Adrien for the rest of their lives.
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Doctor Who: The Doctor is a Technical Pacifist who has covertly replaced someone's gun with a banana on at least two occasions. Even if they do resort to using weapons in dire situations, they'll try to avoid a gun and go for something explosives-related. This is especially prominent in the new series, for where "never carries a weapon" went from a small exchange between the Fourth Doctor (who one one occasion admires a hunting rifle on a technical level, but on two others expresses his dislike of using such a thing) and Leela to a key part of the Doctor's characterization:
The first time the Doctor uses a gun, according to a list on the subject in DWM, is in "Day of the Daleks", where he disintegrates an Ogron. The first time he holds a gun is in "The Gunfighters", where he observes "People keep handing me guns. I do wish they wouldn't."note The novelization of "The Gunfighters" actually has the Doctor accidentally shooting people to death but it's Played for Laughs.
The reason for using this only in extremes is unintentionally revealed in "The Seeds of Doom". Yes, it's tons of fun watching the Doctor punch people in the groin, but yes, the bad guys are just humans or a recycled Axon suit spraypainted green, meaning the fact that the Doctor spends the entire story breaking necks, shooting guns and mixing Molotov cocktails comes across as rather unnecessary and out-of-character.
Celebrated in this video, "The Doctor Is Gonna Bust Everything In Yo Ass", showing there were in fact quite a few examples in the classic series!
This was played for laughs during a bumper with the Sixth Doctor trying to kill Roland Rat with a laser gun, after he insulted the Doctor.
"Dalek": First off, when the Doctor realizes what kind of alien Henry van Statten has locked up in his bunker, he almost immediately goes straight to trying to electrocute it to death. Second, after the Dalek gets loose and starts rampaging through the bunker, the Doctor literally grabs a gun from a stash of uncatalogued weapons in Adam's lab. The Doctor doesn't actually use the gun, because Rose talks him down because the Dalek is changing due to exposure to her DNA. The Dalek eventually blows itself up rather than live that way.
"Bad Wolf": When the Doctor, Jack and Lynda head for the Gamestation's control room, the Doctor, in a very bad mood because Rose has apparently been killed, brandishes a BFG Jack jury-rigged. When one of the technicians, frightened, throws up his hands and begs him not to shoot...
"The Doctor's Daughter": The Doctor is so infuriated when General Cobb shoots his Opposite-Sex Clone/"daughter" Jenny that he grabs the man's gun and holds it to his head. He manages to restrain himself from actually shooting the man, though.
"The Day of the Doctor": Subverted, oddly enough, with the Doctor's most violent and least hopeful incarnation, the War Doctor, who picks up a gun only to use it to write "No More" during the Fall of Arcadia. Though this might be less an unwillingness to shoot enemies, and more that for the War Doctor, guns are too limiting- in the same episode, the Time War has gotten so bad that The Doctor Grabs A Genocidal Doomsday Device.
This trope is the War Doctor's entire concept. The Night of the Doctor prequel short has the Eighth Doctor realize he can't stay neutral in the war any longer and has him deciding to regenerate into a natural warrior.
"Hell Bent": The Twelfth Doctor has been Driven to Madness by a combination of torture and his anguish over the recent death of his beloved companion Clara Oswald, and thus becomes The Unfettered to bring her back from the dead despite the risk he knows this poses to the entire universe; indeed he has called others out for similar acts no matter how sympathetic their motivations are. This is best exemplified by his choice to literally grab a gun and shoot the Time Lord General, his friend, in order to escape capture. While it's important to note that he makes sure the General can regenerate when he does this, the Doctor is not doing any of this in the service of a greater good, but merely to soothe his own anguish; he is violating his vows to never be cruel or cowardly and to never affect the web of time so severely. In the episode's Framing Device, which takes place after he has repented and returned to his best self, it is pointed out how out of character the act of shooting the General is.
"Fugitive of the Judoon": After she is revealed as an unknown incarnation of the Doctor, Ruth Clayton has no problem brandishing a laser rifle at Gat or the Judoon, nor tricking Gat into disintegrating herself with the recalibrated weapon. When the Doctor challenges her over this, however, Ruth whispers that it's a bluff.
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City of Reality: At some point while the group is surrounded by hostile Pazcats, Todo resorts to grabbing a weapon and taking a Pazcat hostage by shoving it in their mouth. All surrounding Pazcats are horrified by this (though they wouldn't have been had the hostage not been a Pazcat)... Then to Todo's horror, the hostage yells "Pazcats don't lose to fodder!"note A Fantastic Slur they use on anything that's not a Pazcat and bites down on the weapon, explosively discharging it.
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Monster: One of the major themes of the manga is the mental and physical tribulation of Dr. Tenma as he's forced to pick up a gun to hunt and kill a monster he unknowingly saved. This trope already has a bleak atmosphere hanging around it, but it's pushed to the realm of Deconstruction in his case. In the end, he didn't kill anyone. Not even The Dragon of said monster he thought he killed. Not the monster himself, the final confrontation with whom put the life of a child at stake.
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Person of Interest:
When Carter's son is kidnapped, the very anti-gun/anti-weapon Finch is so desperate to help save him that he picks up a gun and asks Reese to teach him how to use it, though he's quite realistic on what sort of assistance he'd be able to give even with a gun. Reese, however, refuses to teach Finch and instead suggests that Finch perform the very valuable assistance of being ready with the get-away car.
In Season 4, after Shaw is believed to have died Reese actually does attempt to train Finch. In this case, Finch refuses.
In the series finale, he's seen with a gun again.
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I Did NOT Give That Spider Superhuman Intelligence!: Palooka Joe has a reputation as The Cape in the middle of a Crapsack World (although he refuses to recognize robot sentience and is fine with decapitating them), but Bismuth knowing his Secret Identity and putting his family in danger causes him to try to headshot the villain in cold blood, and their relationship worsens even more after Joe fails.
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In Nukume Dori, Lady Sumeragi is so outraged with the Sakurazukamori kidnapping Subaru that she declares that once he's found, the Sumeragi will break their own rule and kill him.
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In Starman, Jack Knight kills exactly twice: the first was Kyle, the son of the Mist, while the second was Medphyll, a Green Lantern-turned-traitor. Both weighed heavily on his mind, especially the first one, and he eventually meets him in the afterlife and makes peace with him thanks to his brother David. The second was eventually revealed to have survived due to his alien physiology.
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Outside of animals, undead, and Chaos Beasts, Garrett from Thief tries to avoid killing whenever possible as a mark of professionalism (even if it's only strictly enforced on the higher difficulty levels.) The Big Bad of each game, however, tends to be such a drastic threat to both the city and Garrett himself that he's forced to waive his Thou Shalt Not Kill policy and take them down, albeit indirectly (he is a thief after all, not a fighter or assassin.)
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Nanashi in Sword of the Stranger has his sword bound with a rope, and he has vowed not to draw it. (He's sufficiently badass that he can take out multiple armed opponents with his bare hands and/or his sheathed sword.) You know where this is going - as he draws his sword at the climax, shit gets real.
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Forever Evil sees Dick Grayson strapped to a bomb that will kill Batman, Lex Luthor and Lex's Injustice League if Dick isn't killed. Lex has Batman restrained and then seemingly kills Dick. Batman goes ballistic and begins strangling Lex Luthor with clear intent to kill him. However, Lex had performed a technique that only temporarily stopped Dick's heart, so Batman snaps out of it.
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The Vasto of White: Shirou loans Baraggan a sword that, since Noble Phantasms are Stronger with Age, cannot be destroyed by Baraggan's Respira and instead becomes more powerful. Baraggan finds the sword a curious novelty and carries it with him, but resolves to never use it. When he and Shirou fight, he is eventually forced to draw the sword to save his own life, causing him to angrily forfeit because he had to use an outside power to survive. Later, Baraggan faces Ichibei, who can nullify all of his usual abilities, including Respira. Baraggan decides he has no option but to use the sword, which turns out to be immune to Ichibei's nullification.
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Faith from Mirror's Edge applies to this based on her personal politics and ignoring player cruelty potential; considering her mother was shot for protesting, her sister is a cop and the player is generously awarded for not so much as shooting anyone, you know Faith is pissed when she's pointing a gun at an officer (though she seems to have remarkably few qualms about punting said cops off the roofs of buildings).
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The main character in The Prisoner (1967) never uses a gun, until the events of the final episode push him too far. (Some believe the character is the aforementioned John Drake.)
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In Buffy the Vampire Slayer/Supergirl crossover The Vampire of Steel Supergirl kills an Eldritch Abomination and gives the Scooby Gang a piece of Kryptonite and other weapons to destroy Zol-Am, a Kryptonian vampire. They had no means to depower him and she wouldn't risk sending him back to the Phantom Zone, so she conceded, albeit reluctantly, that he mustn't be allowed to live.
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Changes: Harry has been offered incredible power, often at terrible prices, throughout the series. He's always refused, though at the same time has always been tempted by that power. Offers range from the addictive draw of pure Black Magic, the eternal knowledge and power of a Fallen Angel, the possible godlike power of the Darkhallow, and the standing offer by Mab, Queen of the Winter Court, to become her Knight. Harry steadfastly resists all of these offers, as he knows that succumbing to these temptations will destroy him as a person. Then the bad guys kidnap his daughter, and Harry accepts Mab's offer to become her Knight.
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Symphony Hour has Mickey Mouse of all people pull a gun on Donald when the latter attemps to leave the disastrous concert.
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Though The Labyrinth of Grisaia established that Yuuji hates guns and gets sick if he tries to kill, the final piece of the trilogy The Eden of Grisaia has him infiltrate a floating fortress and break a guard's neck barehanded. If he's to have any chance of success, he can't hold back.
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Justice League: The Flashpoint Paradox starts out perfectly normal, with the members of the Justice League sticking to their classic principles. The next day, Barry Allen (the Flash) wakes up at his CSI desk in a scene where no one around him has ever heard of the Flash and his mother is alive. His first superhero encounter is with a version of Batman who dual-wields guns and acts uncharacteristically brutal, cementing the setting as that of an Alternate Timeline. Though in this case, it's actually Thomas Wayne as Batman, since in this timeline only Bruce Wayne was killed on that fateful night. Other members of the Justice League behave uncharacteristically as well, but this is one of many examples of how Batman's aversion to guns is typically used first in the DC universe to establish an Alternate Timeline or Parallel Universe.
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Rurouni Kenshin: During the Kyoto arc, Kenshin tries to rescue a baby named Iori from Chou, the Sword Hunter. Chou kidnapped the baby to blackmail the baby's parents into telling him the location of the last sword ever made by the legendary sword-smith Shakku Arai, Iori's grandfather. Kenshin manages to pull a fight even though his reversed-bladed sword is broken, but Chou eventually disarms him. When everything seems lost, Iori's father appears and gives Kenshin Shakku Arai's last sword. However, Kenshin hesitates, since using a normal sword means that he will almost certainly kill Chou, which would break his oath of never killing a man ever again. Only when Chou threatens to kill Iori on the spot, Kenshin snaps out of it and defeats Chou with a single blow. Then everyone realizes that this sword was also reverse-bladed, so Chou naturally has survived.
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Revenge of the Sith: Obi-Wan Kenobi, hanging from a ledge, is forced to grab a fallen blaster to kill General Grievous. He contemptuously tosses the weapon away afterward, muttering "So uncivilized..."note Which served as a Call-Forward to his line in A New Hope declaring lightsabers as representative of "a more civilized age", with his use of a blaster here symbolizing the end of it.
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In The Mentalist, despite working with law enforcement, Patrick Jane makes it clear he's not a fan of guns. In the entire series, he uses a gun exactly twice: one time is because Lisbon is in danger, and the other time is when he confronts the man who killed his family (or so he's led to believe).
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Metroid Fusion reveals one in the backstory: when the Chozo discovered the X on SR388, they were so horrified by them that, despite their normal respect for all life and accompanying Alien Non-Interference Clause, they engineered the Metroids to exterminate them. When they realized in retrospect just what kind of horror they wound up creating in the Metroids, the Thoha Chozo sought to flee SR388 and blow it up so neither Metroids nor X would ever threaten the galaxy again. Unfortunately, as the series itself would attest by Dread, Raven Beak had other plans...
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MacGyver (1985) makes a point of MacGyver not liking guns, due to seeing a childhood friend bleed out after an accidental shooting.
In "The Challenge", Mac gets so pissed off by a man who murdered his friend that he draws a pistol on him. He gets talked down before he can shoot.
In "Lesson In Evil", he's cornered and trapped by a psychotic serial killer who wants to force Mac to kill him. When he's offered a chance to grab the bad guy's gun, he takes it. He only doesn't go through with killing the guy because a booby trap goes off in time.
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While Charles Xavier usually demands a no-kill rule, in X-Men: Apocalypse, Apocalypse is a confirmed threat to the X-Men and billions of other lives, so Xavier orders Jean Grey to kill him with the Phoenix Force.
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Done subtly in Revengeance. Raiden says multiple times that he fights for justice, and he sees his sword as a tool to protect people weaker than himself. However, over the course of the game, he slowly starts going back on this, being forced to nearly kill a kid and unleash his psychotic Jack the Ripper persona to defeat his enemies. This comes to a head in the final battle where he has to use Sam's sword against Armstrong, proclaiming "This isn't MY sword!" and going to town on his opponent. Armstrong seems proud of him, using his dying words to congratulate him for shedding his ideals and being willing to kill. This rocks Raiden to his core as he realises everything he's had to give up to win. After all is said and done, it's clear in the end that he's starting to feel similar to his foes.
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A gun rather than a knife, but in Things to Do in Denver When You're Dead, protagonist Jimmy the Saint spends the last twenty minutes or so of the movie doing all the things he spent the whole movie trying to avoid doing. This includes grabbing a knife and killing Bernard, the son of a Mafia Don, after his actions kickstarted the event of the film, which only brought misery to Jimmy and his group after Jimmy had avoided getting his hands dirty for most of the film.
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In Crisis on Infinite Earths, the threat posed by the Anti-Monitor is so great that everyone, even the Supermen of Earths 1 and 2, is willing to kill him in the name of saving all existence. Indeed, the Earth-2 Superman is ultimately the one to slay the Anti-Monitor and bring the Crisis to an end.
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Distorted Reality: Three years after losing the war and taking several levels in cynic, Aang begins training to use a sword in the Mirror Universe he is sent to. Training to use the sword under Piandao is not the dramatic moment for him, instead it's when he steals Piandao's meteorite sword so he can one day give it to this world's Sokka instead of forging his own. He later gets called out on it. Though he hasn't killed anyone ... yet.
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In The Ωmega Man it is actually one of the villains who suddenly picks up a gun he has secretly been carrying in order to use it against the protagonist. This is despite being a member of a cult of mutated technophobes who refuses to use complex devises on ideological grounds and who wants both technology and the protagonist destroyed.
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In The Cloak Society, this is part of the backstory: about a decade ago, Cloak used a new weapon to take outnote The weapon trapped them in the Gloom, rather than killed them, but the heroes wouldn't realize that for years. nine members of the Rangers of Justice. Then, Lone Star showed up. As Shade puts it, they overestimated how strong his "no kill" rule was, and Cloak was reduced to only four battle-capable adults. Lone Star is apparently still pretty upset about this, though he threatens to do it again during the climax.
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In the Star Trek: The Next Generation episode "The Most Toys", Data witnesses Fajo murder one of his employees with a weapon that was banned because of the slow, excruciating manner in which it kills. Her death is so brutal, in fact, that it even Fajo is clearly disturbed by it—so much so that he throws the weapon aside in disgust. Data, an android whose actions are strictly governed by ethics software, picks up the disruptor, aims it at Fajo, demanding that he surrender himself to the proper authorities. Fajo, however, responds to this threat with a mocking sneer as he believes that Data is incapable of shooting him and instead threatens to kill more of his employees if Data doesn't obey him. Data then takes a moment to consider his options, declares "I cannot permit this to continue" and points the disruptor at Fajo when he gets beamed back aboard the Enterprise. O'Brien detects a weapons discharge in the beam, meaning Data really did pull the trigger.
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The following is a list of statements referring to the current page from other pages.

 Batman Grabs a Gun
processingCategory2
Drama Tropes
 Baron Omatsuri and the Secret Island / int_d563a53c
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
 Cyclops / Comicbook
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Batman Grabs a Gun
 BatmanInTheBowelsOfHell
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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Batman Grabs a Gun
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type
Batman Grabs a Gun
 Batman v Superman: Dawn of Justice / int_d563a53c
type
Batman Grabs a Gun
 Death Note (2017) / int_d563a53c
type
Batman Grabs a Gun
 Destry Rides Again / int_d563a53c
type
Batman Grabs a Gun
 Hacksaw Ridge / int_d563a53c
type
Batman Grabs a Gun
 High Noon / int_d563a53c
type
Batman Grabs a Gun
 Okja / int_d563a53c
type
Batman Grabs a Gun
 Revenge of the Sith / int_d563a53c
type
Batman Grabs a Gun
 Scrooge (1935) / int_d563a53c
type
Batman Grabs a Gun
 Spider-Man: No Way Home / int_d563a53c
type
Batman Grabs a Gun
 The Dark Knight Rises / int_d563a53c
type
Batman Grabs a Gun
 Transformers: Age of Extinction / int_d563a53c
type
Batman Grabs a Gun
 Utterly Mad Zone (Lets Play) / int_d563a53c
type
Batman Grabs a Gun
 Asshole Yakuza Boyfriend / int_d563a53c
type
Batman Grabs a Gun
 Broken Princess / int_d563a53c
type
Batman Grabs a Gun
 Curtain / int_d563a53c
type
Batman Grabs a Gun
 Daughters of the Moon / int_d563a53c
type
Batman Grabs a Gun
 Fortunes of War / int_d563a53c
type
Batman Grabs a Gun
 Hungover and Handcuffed / int_d563a53c
type
Batman Grabs a Gun
 Robots and Empire / int_d563a53c
type
Batman Grabs a Gun
 Semiosis / int_d563a53c
type
Batman Grabs a Gun
 Small Favor / int_d563a53c
type
Batman Grabs a Gun
 Snuff / int_d563a53c
type
Batman Grabs a Gun
 The Man Who Knew Too Much / int_d563a53c
type
Batman Grabs a Gun
 The Merry Adventures Of Robin Hood / int_d563a53c
type
Batman Grabs a Gun
 The Stainless Steel Rat / int_d563a53c
type
Batman Grabs a Gun
 The Unexplored Summon://Blood-Sign / int_d563a53c
type
Batman Grabs a Gun
 Worm / int_d563a53c
type
Batman Grabs a Gun
 The Seven Deadly Sins (Manga) / int_d563a53c
type
Batman Grabs a Gun
 Zatch Bell! (Manga) / int_d563a53c
type
Batman Grabs a Gun
 The Ultimate Showdown of Ultimate Destiny (Music) / int_d563a53c
type
Batman Grabs a Gun
 The Dollop (Podcast) / int_d563a53c
type
Batman Grabs a Gun
 Wolf 359 (Podcast) / int_d563a53c
type
Batman Grabs a Gun
 Trustfell 2 Trust Harder (Roleplay) / int_d563a53c
type
Batman Grabs a Gun
 Danger Man / int_d563a53c
type
Batman Grabs a Gun
 His Dark Materials / int_d563a53c
type
Batman Grabs a Gun
 Kung Fu / int_d563a53c
type
Batman Grabs a Gun
 Kung Fu (1972) / int_d563a53c
type
Batman Grabs a Gun
 Narcos / int_d563a53c
type
Batman Grabs a Gun
 Quantum Leap / int_d563a53c
type
Batman Grabs a Gun
 Sorjonen / int_d563a53c
type
Batman Grabs a Gun
 The Avengers (1960s) / int_d563a53c
type
Batman Grabs a Gun
 Timeless / int_d563a53c
type
Batman Grabs a Gun
 White Collar / int_d563a53c
type
Batman Grabs a Gun
 Cerberus Engine Games (Tabletop Game) / int_d563a53c
type
Batman Grabs a Gun
 Mrs. Hawking (Theatre) / int_d563a53c
type
Batman Grabs a Gun
 Batman: Arkham City (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Batman: Arkham Knight (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Batman (Sunsoft) (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Final Fantasy Crystal Chronicles: The Crystal Bearers (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Injustice: Gods Among Us (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Kings Quest (2015) (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Mario + Rabbids Kingdom Battle (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 >OBSERVER_ (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Resident Evil: Revelations 2 (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Streets of Rogue (Video Game) / int_d563a53c
type
Batman Grabs a Gun
 Grisaia no Kajitsu (Visual Novel) / int_d563a53c
type
Batman Grabs a Gun
 Grisaia no Rakuen (Visual Novel) / int_d563a53c
type
Batman Grabs a Gun
 The Eden of Grisaia (Visual Novel) / int_d563a53c
type
Batman Grabs a Gun
 The Fruit of Grisaia (Visual Novel) / int_d563a53c
type
Batman Grabs a Gun
 Badman (Web Video) / int_d563a53c
type
Batman Grabs a Gun
 Cinema Therapy (Web Video) / int_d563a53c
type
Batman Grabs a Gun
 Pikasprey (Web Video) / int_d563a53c
type
Batman Grabs a Gun
 The Warp Zone (Web Video) / int_d563a53c
type
Batman Grabs a Gun
 Bob and George (Webcomic) / int_d563a53c
type
Batman Grabs a Gun
 City of Reality (Webcomic) / int_d563a53c
type
Batman Grabs a Gun
 Spinnerette (Webcomic) / int_d563a53c
type
Batman Grabs a Gun
 The Onion (Website) / int_d563a53c
type
Batman Grabs a Gun
 Batman Beyond / int_d563a53c
type
Batman Grabs a Gun
 Batman Beyond: Return of the Joker / int_d563a53c
type
Batman Grabs a Gun
 Batman: Gotham Knight / int_d563a53c
type
Batman Grabs a Gun
 Batman: The Brave and the Bold / int_d563a53c
type
Batman Grabs a Gun
 Batman: The Dark Knight Returns / int_d563a53c
type
Batman Grabs a Gun
 Batman: Under the Red Hood / int_d563a53c
type
Batman Grabs a Gun
 Ben 10: Ultimate Alien / int_d563a53c
type
Batman Grabs a Gun
 Justice League: Crisis on Two Earths / int_d563a53c
type
Batman Grabs a Gun
 Justice League: The Flashpoint Paradox / int_d563a53c
type
Batman Grabs a Gun
 Kim Possible Movie: So the Drama / int_d563a53c
type
Batman Grabs a Gun
 Superman: Doomsday / int_d563a53c
type
Batman Grabs a Gun
 Superman: Red Son / int_d563a53c
type
Batman Grabs a Gun
 Symphony Hour / int_d563a53c
type
Batman Grabs a Gun
 The Batman vs. Dracula / int_d563a53c
type
Batman Grabs a Gun
 Infinite Crisis (Comic Book) / int_d563a53c
type
Batman Grabs a Gun