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Battleship Raid

 Battleship Raid
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 Battleship Raid
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Battleship Raid
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This happens when a boss isn't just big, but forms the focus of an entire section of the level, playing the part of both scenery, boss, and sometimes also Mini-Boss. It can be considered largely as a thematic way of tying a sequence of opponents and obstacles together using a common theme.
This type of Boss is usually a Damage-Sponge Boss and a Marathon Boss, and shares several features with a Cores-and-Turrets Boss; defeating it is rarely easy.
In scrolling shooters, the path will usually loop around the boss, past various gun turrets, fighter hangars, deadly thruster flares and other dangers, before leading to the core, command centre or similar. The boss might at first be seen in the background, before flying on-screen.
If the game has a common Boss Battle Theme, it may play throughout the whole level, or come in near the end, cuing the player that it's time to take the whole thing down.
Compare Colossus Climb, Level in Boss Clothing and Stationary Boss. For a related cinematic trope, see Standard Establishing Spaceship Shot.

Examples
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HeartOfTheSwarm
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DBTropes
 Battleship Raid / int_1102a76a
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Battleship Raid
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The Aero Fighters series features this too, perhaps the most notable being a battleship-helicopter carrier that appears in a quite dramatic way ramming and destroying a smaller vessel.
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In MapleStory, one of the bosses, Krexel, is a giant tree that makes up the whole map. You fight it by standing on its roots.
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In Thunder Blade, the final part of every stage but the last has your helicopter doing a slow bombing run on a large enemy craft: at sea in the first stage, on land in the second stage, and in the air in the third stage. The final level of Super Thunder Blade has you take out a non-mobile enemy base in the same manner.
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Great Battleship (Stage IV) in Thunder Cross.
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Thunder Force III. After clear all five planets, the sixth stage pits the player against the Cerberus battleship. Another Cerberus appears in IV and once more in VI.
In Thunder Force VI there's a whole stage of battleships.
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 Battleship Raid / int_1622155
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Kirby Super Star: "Revenge of Meta Knight" is basically an entire subgame based on bringing down the Halberd, a huge battleship. "Milky Way Wishes" has a Shoot 'Em Up section for the penultimate boss, which is even bigger than the Halberd.
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Star Fox 64: The battle on Katina is focused entirely on defeating a vast flying saucer with four Mook Makers and a central core. It's one-upped by Bolse, a defence station so huge the entire level is set on one side of it. Also the boss on Macbeth; that level was titled "The Forever Train" for a reason.
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Starcraft's fourth zerg mission has Kerrigan boarding a Terran science vessel to steal information; it's amazingly huge, considering the unit's actual scale in the game. As with all installation maps, it's a heavily scripted no-base mission with limited units.
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Two thirds of the Battletoads and Double Dragon: The Ultimate Team crossover involve infiltrating, raiding and eventually shooting down the Colossus Ratship. Also, getting on the missile it shoots afterwards.
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Monster Hunter:
The series has Jhen Mohran in Monster Hunter 3 (Tri) (as well as its Hallowed subspecies in the Updated Re-release 3 Ultimate) and Dah'ren Mohran in Monster Hunter 4, which are both fought in this fashion. In both cases, the first phase starts on a Sand Ship, firing cannons and ballistae to weaken it. The second phase is more straightforward except you have the Dragonator set up as an attack option.
In Monster Hunter: World the second half of Zorah Magdaros fights play out like this. He reaches a barrier where you focus on using artillery to injure him and potentially leap back onto his body during an attack to attack a weak spot.
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Shadow Master have the level, "Dreadnaught", with you raiding the titular villain's Space Base and battling your way across hordes and hordes of enemies to reach his inner headquarters.
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The first two games in the Strikers 1945 series both feature giant airships attacked from tail to nose, with both unfolding to deploy gun batteries and other weapon systems. The first game also has an actual waterborne (as opposed to "fling") battleship boss, while the second has an aircraft carrier.
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Kingdom Hearts II does this in two of the Gummi Ship levels and, again, the Final Boss. The first Gummi Ship version centers around a flying Heartless pirate-ship... blasting off its huge arsenal of different cannons and such takes up a lot of time, and towards the end, you have a chance at destroying it entirely — you don't HAVE to, but it's worth a buttload of points. Then there's Assault of the Dreadnaught, where you take on an even bigger Nobody ship, even flying inside it and blasting at the core.
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This was also done in Sonic & Knuckles, via the Flying Battery Zone. In homage to Sonic 2, it also had a near direct copy of the Wing Fortress' boss segment as a pre-boss.
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 Sonic 3 & Knuckles (Video Game)
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In The Legend of Zelda: Breath of the Wild, the main storyline dungeons take the form of the Divine Beasts: ancient war machines originally created to combat Ganon.
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 The Legend of Zelda: Breath of the Wild (Video Game)
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Steel Empire (Empire of Steel in Europe) features two levels over half of which are taken up by four giant bosses: in Sky District Zektor, it's the Empire's Floating Fortress and one of their Aero Gunships, while in Damd City it's two Gunships. In a row.
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Zone of the Enders: the 2nd Runner features two versions, a pursuit of a massive train, and a mission where you take down an entire fleet of battleships.
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In the .hack games, Cubia usually ends up like this. In the R1 games, he starts out as just "giant monster" sized, but by the fourth and final game he's become so huge he's basically a level in and of himself. In .hack//G.U. the entire final dungeon is within Cubia's body, with the Final Boss being his core essence.
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Battlefield 1's "Nothing Is Written" campaign climaxes with a fight against a heavily-armoured Ottoman train.
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 Battlefield 1 (Video Game)
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Battlefield4 does this with aircraft carriers.
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 Battlefield 4 (Video Game)
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Ikaruga's fourth stage consists entirely of the approach and engagement of the gigantic flying fortess Misago.
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Kirby:
Kirby Super Star: "Revenge of Meta Knight" is basically an entire subgame based on bringing down the Halberd, a huge battleship. "Milky Way Wishes" has a Shoot 'Em Up section for the penultimate boss, which is even bigger than the Halberd.
Kirby and the Rainbow Curse has two levels that involve bringing down the Bastron, a pastel-colored battleship, from the inside.
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The final mission of The Bureau: XCOM Declassified takes place aboard the Outsider battleship/space station.
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Shinobi III has the final level involving you infiltrating the final boss's armed floating platform amidst a moonlit night sky and into its mechanical depths, leading up to the final showdown with the boss himself. It's really pretty damn awesome. You have to play it to believe it.
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Ditto Modern Warfare's first mission, "Crew Expendable".
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Though you don't actually fight it, and play no direct role in its destruction, Herakles from Tales of Vesperia counts.
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 Tales of Vesperia (Video Game)
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The Death And Return of Superman used this to play out a scene in the comic storyline where Superboy had to stop a missile flying towards Metropolis.
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 The Death of Superman (Comic Book)
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In Halo: Reach's "Long Night of Solace", you raid and destroy both a Covenant corvette and supercarrier.
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Spider-Man: The Movie had a level where you fight an automated Humongous Mecha inside an OsCorp research facility. It's the size of a small oceangoing warship.
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Star Fox:
Star Fox: The Space Armada level has several Battleship Raid sequences, with the last pretty much a reference to Return of the Jedi. Sector Z has a tougher version of this boss, and another based around the Great Fox; only that this time, you don't attack, you defend.
Star Fox 2 gives you the ability to fly into Andross' battleships that he deploys, destroying the core on the inside.
Star Fox 64: The battle on Katina is focused entirely on defeating a vast flying saucer with four Mook Makers and a central core. It's one-upped by Bolse, a defence station so huge the entire level is set on one side of it. Also the boss on Macbeth; that level was titled "The Forever Train" for a reason.
Star Fox Adventures: While riding a CloudRunner, Krystal has to disable the offensive power of the soaring galleon piloted by General Scales, as well as the propeller in the back, in order to ambush it safely. Notably, this is how the game begins.
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Ace Combat X: Skies of Deception has the aerial warship Gleipnir.
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Another Century's Episode 2: One mission pit player against a large submarine, with several parts like main cannons and launching catapult can be destroyed (after you get those barrier generator, of cause!).
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Asura's Wrath has chapter 8, which has Asura tearing apart Kalrow's entire fleet while they're all in-flight, ending with a Zero-Effort Boss against Kalrow himself.
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Terminal Velocity (1995) has the Moon Dagger level. It's not so much a giant space battleship, as an extremely giant planet-killing cruise missile with self-defense capability and an escort fleet. You kill it on it's way to Earth.
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 Terminal Velocity (1995) (Video Game)
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This is done to Bahamut in the final part of Final Fantasy XII. For those confused: In this game, unlike most other games in the series, Bahamut is not a dragon, but rather a giant floating fortress.
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 Final Fantasy XII (Video Game)
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Alexander in Final Fantasy XIV is the primal of the Goblin Illuminati and is so large that an 8-man party has to take it apart piece by piece in three separate 4-piece raids.
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 Final Fantasy XIV (Video Game)
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From the beginning of the series, Ace Combat has numerous large aircraft and/or airships bristling with weaponry to take down whom are the focus of their respective boss levels.
Air Combat had its flying fortress.
Ace Combat 2 had the XB-10 Big Bad Mama, a large bomber similar to the XB-0 Hresvelgr.
Ace Combat 3: Electrosphere has the UI-4053 Sphyrna blimp.
Ace Combat 5: The Unsung War has the low orbital aircraft, the Arkbird, as well as the Scinfaxi and Hrimfaxi submarines; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and burst missiles that will kill you unless your altitude is at 5,000 feet or higher. It also has the SOLG, a Kill Sat capable of launching nukes from above.
Ace Combat Zero: The Belkan War has the prototype Heavy Command Cruiser XB-0 Hresvelgr.
Ace Combat X: Skies of Deception has the aerial warship Gleipnir.
Ace Combat Xi: Skies of Incursion has the Gleipnir's prototype, the Gandr.
Ace Combat: Joint Assault has seven of them; four against the Orgoi (first, you fight one, then, in a later mission, you fight another, followed by two more), and three against the Spiridus.
Ace Combat 6: Fires of Liberation has the Aigaion, a massive Airborne Aircraft Carrier that not only houses the enemy Ace Pilot squad, Strigon team, but is also armed with powerful long range Nimbus cruise missiles and is aided by two Gyges and two Kottos; the former provide air-to-air defense and the latter provide electronic jamming.
Ace Combat 7: Skies Unknown has the Arsenal Birds Liberty and Justice, which are kilometer-wide Attack Drones that carry 80 smaller drones as well as the Alicorn, which is a successor to the Scinfaxi.
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World of Warcraft: One stage of the final raid against Deathwing involves fighting him while on his back in midair.
The third boss fight in Icecrown Citadel has the raid take part in a firefight the Horde and Alliance gunships which have been patrolling the region for the entire expansion. Several players man the cannons while the rest of the raid uses rocket backpacks to jump back and forth between the ships fighting the enemy faction's forces.
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Star Fox Adventures: While riding a CloudRunner, Krystal has to disable the offensive power of the soaring galleon piloted by General Scales, as well as the propeller in the back, in order to ambush it safely. Notably, this is how the game begins.
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Operation Wolf Returns: First Mission's Final Boss involves you going after General Viper's personal plane, which involves you trying to take it out piece by piece, such as the propellers and the engine. It's also guarded by a squadron of fighter jets and attack helicopters.
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In XCOM: Enemy Unknown, battleships are the largest UFOs your interceptor pilots can engage, and when it's time to send in a strike team to secure them, they take up the entire map. The Slingshot DLC pack includes a special mission chain that culminates in your soldiers hijacking a battleship mid-flight, disrupting its power systems to bring it down intact for a Disc-One Nuke. And the final mission is an assault on the aliens' Temple Ship to defeat its Load-Bearing Boss.
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Valkyria Chronicles had the Marmotah, which was literally a gigantic battleship on threads, with a Wave-Motion Gun picked up along the way. The last two stages require you to have your troops try and board the ship, which serves as the entire level to fight the Final Boss.
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In Teenage Mutant Ninja Turtles (1989), the Turtles must perform this to enter the Technodrome, taking out the mobile base's turrets, Foot Soldier dispensers, electric prongs, and Eye Spy radar.
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Metal Slug 4 features a battle against the multi-screen gondola of a giant airship.
The second half of the final mission in Metal Slug 3 is effectively one of these, taking you through the Rugname, the Martians' mothership. Once you escape with whichever character was taken captive, Rootmars, the Final Boss, attempts revenge by latching on to your Metal Slug and mind-storming you to death.
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Sonic Heroes has its final two stages, Egg Fleet and Final Fortress. The former is a Battleship Raid consisting of several flying battleships, while the latter is a singular raid on Eggman's gargantuan flagship.
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Ace Combat: Joint Assault has seven of them; four against the Orgoi (first, you fight one, then, in a later mission, you fight another, followed by two more), and three against the Spiridus.
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In Super Mario Bros. 3 and its 16-bit remake, the Koopalings were inside big, wooden, flying battleships. Then in World 8, there were sea-bound battleships and large tanks.
Seeing as how they are destroyed at the end, the fortress levels all count as well, and also Megaleg in Super Mario Galaxy.
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Bio-Hazard Battle had the sixth stage, a space shuttle... Or so it seemed, as its organic interior started getting exposed as its weaponry took damage.
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Battlefield 2142's Titan dropships are Airborne Aircraft Carriers that can be sabotaged for instant victory.
Battlefield4 does this with aircraft carriers.
Battlefield 1's "Nothing Is Written" campaign climaxes with a fight against a heavily-armoured Ottoman train.
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Air Combat had its flying fortress.
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Obscure Macross shoot-em-up, Macross: Scrambled Valkyrie, features an entire stage fighting against a single enormous battleship. The stage boss, though, is a different aircraft.
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Ace Combat 6: Fires of Liberation has the Aigaion, a massive Airborne Aircraft Carrier that not only houses the enemy Ace Pilot squad, Strigon team, but is also armed with powerful long range Nimbus cruise missiles and is aided by two Gyges and two Kottos; the former provide air-to-air defense and the latter provide electronic jamming.
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Baldur's Gate III opens with an escape from an airship. An airship run by mind flayers, that is presently flying over Avernus while besieged by Githyankis and their red dragons.
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The entirety of Fallout 3's Mothership Zeta consists of trashing a starship, killing most of its crew, and then using its Wave-Motion Gun to fry another mothership. Mostly by yourself.
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The final boss of Kingdom Hearts merges with an absolutely enormous Heartless for his final form, and the player has to take it apart piece-by-piece before they can finish him.
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The Legend of Zelda:
In The Legend of Zelda: Breath of the Wild, the main storyline dungeons take the form of the Divine Beasts: ancient war machines originally created to combat Ganon.
The Legend of Zelda: Tears of the Kingdom: The Wind Temple, also called the Stormwind Ark, is a huge airborne ship that is the source of an unending blizzard over the Hebra region. Not only is the ship swarming with monsters, there are also cannons that will shoot at you if glide past the sides of it.
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X-Wing vs TIE Fighter, and its expansion, Balance of Power had scenarios built around this premise: Turkey Shoots. Pretty much every class of capital ship would hyperspace in one at a time starting with Corvettes, with the idea being to slaughter each ship before tackling the next, bigger ship. Balance of Power's Turkey Shoot culminated with you and your squadron, fatigued from everything that had come before, attempting to take down a Super Star Destroyer.
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World 6-2 (Security Grid) The Covenant have breached the security wing of the Great Fox. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.
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Played straight with the six boss of the game Blazing Star, a huge space battleship.
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Any mission in which you had to attack an enemy zeppelin in Crimson Skies counts.
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Halo: Combat Evolved has Master Chief raid a Covenant battlecruiser twice, first to rescue Captain Keyes, and again to retrieve his neural implants.
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Marve-shupopolous-gou is a long freight train found in Sunset Park in Sonic Triple Trouble, combining this trope with the Locomotive Level. Act 3 consists of Sonic getting on board near the caboose and has him running on the traintops to reach the engine to disable it.
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Star Wars: Battlefront 2 has missions set in space where the ultimate goal is to disable the enemy's capital ship. This can be done either by hopping into a bomber and destroying key systems from the outside or by landing in the hanger bay and taking them out from the inside.
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Alien Soldier has a short but visually impressive example of this in Stage 9, where a huge blimp flies overhead the train the player is perched on.
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Freespace is famous for having truly enormous warships that utterly dwarf the player's fighter. The crowning example here is the six kilometer long Sathanas-class juggernaut, so huge that humanity's own Fenris-class cruisers can fit in its fighterbay! Generally, unless you're flying a bomber armed with antimatter torpedos (and even then it can take a while), these warships are near-impossible to take down on your own, and your job is to disable their turrets and Wave Motion Guns so your own warships can tackle them.
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In Mega Man Legends after opening the Main Gate, The Flutter is ambushed by the Bonnes on their Gesselshaft, after which you not only have to shoot down their Drache squadron but then you have to face the Gesselshaft itself, and even after you take it down there's another boss right afterwards, the Focke-Wulf. All this is done while riding on the top of The Flutter.
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In Bionic Commando Rearmed, the Albatross, which was just a Colossus Climb boss fight in the original NES game, is now a full-length stage where you venture inside the airship.
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Ace Combat 5: The Unsung War has the low orbital aircraft, the Arkbird, as well as the Scinfaxi and Hrimfaxi submarines; each is also an aircraft carrier with separately targetable anti-aircraft weapons, and burst missiles that will kill you unless your altitude is at 5,000 feet or higher. It also has the SOLG, a Kill Sat capable of launching nukes from above.
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And parodied in the Konami shooter Parodius — half an entire level based around a battleship with giant Moai heads wearing sunglasses (and named, in the English language versions anyway, "Captain Kebab").
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Usually every iteration of the Panzer Dragoon series has a stage or two comprised of nothing but huge airships which were usually the boss or sub-boss of a previous stage. They've been debuffed for your convenience, however.
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The evil giant airship Dreadnaught in Final Fantasy II.
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The Giant of Bab-il from Final Fantasy IV.
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And who can forget the Phantom Train from Final Fantasy VI? The entire area you fight through is pretty much the boss itself. And you get to suplex it at the end.
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Late in Final Fantasy XV, Noctis gets to take on several Imperial airships, warpstriking to them and destroying them from within.
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Sonic Adventure's Sky Deck stage for Sonic is a more traditional example, with players fighting their way through the turret-laden exterior of the ship, contending with strong winds and the ship tilting and twisting before busting into the ship's interior.
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In Rockman 7 EP, Wily Stage 2: Dreadnought is a SHMUP level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
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Double Dragon Neon has the Giant Tank battle in Stage 6, which is also a callback to the machine in Double Dragon II's fifth stage.
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Star Fox: The Space Armada level has several Battleship Raid sequences, with the last pretty much a reference to Return of the Jedi. Sector Z has a tougher version of this boss, and another based around the Great Fox; only that this time, you don't attack, you defend.
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Star Fox 2 gives you the ability to fly into Andross' battleships that he deploys, destroying the core on the inside.
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In Monster Hunter: World the second half of Zorah Magdaros fights play out like this. He reaches a barrier where you focus on using artillery to injure him and potentially leap back onto his body during an attack to attack a weak spot.
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Ace Combat 3: Electrosphere has the UI-4053 Sphyrna blimp.
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The final area of Xenogears takes place within Deus after it has grown to roughly the size of a mountain.
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The final level of Medal of Honor: Rising Sun has Griffin, the Player Character, Tanaka, and Bromley, infiltrate, raid, and sabotage a Japanese aircraft carrier.
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In Path of Exile, the last third of Act 4 involves breaching the body of the mountain-sized Beast and fighting through its interior to slay its heart. You have to revisit the Beast's corpse in Act 9, where it has begun to rot and the blood and viscera leaking from its corpse has rendered much of the region uninhabitable.
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Super Mario Fusion Revival:
World 1-SHIP (Doomship Assault) The final obstacle between you and Bowser's Keep is this Doomship level. Larry Koopa awaits you at the end as a boss. Why are the other Doomships being mobilized so quickly?
In World 3-SHIP (Subterranean Hell): Wendy O. Koopa's fleet of submarines and u-boats have been sucked into the Ocean of Oblivion! Once you get through the gauntlet of cannons and Torpedo Ted launchers, the player has to face Wendy herself in her flagship Doomsub! She brings back her deadly red rings of death for this battle!
World 6-2 (Security Grid) The Covenant have breached the security wing of the Great Fox. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.
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Transformers: War for Cybertron has two such bosses, one an Autobot and one a Decepticon, who each serve as the Final Boss and stretch over the final two missions of the opposing faction's Campaign Mode.
In the penultimate mission of the Decepticon campaign, Soundwave reports that he has detected a massive Autobot warship closing on the Decepticon's position. Immediately upon the ship's arrival, Megatron realizes that the ship is actually the alt-mode of Omega Supreme. Megatron, Soundwave, and Breakdown then spend the remainder of that mission trying to avoid getting killed by it, and finally return the favor in the next one.
In the Autobot campaign, the penultimate mission begins with the three Aerialbots, Silverbolt, Air Raid, and Jetfire, leading an aerial assault against the Decepticon space station. After getting inside the station and fighting their way through dozens upon dozens of Decepticon Mooks on their way to the control room, they realize that their entire mission has been a Colossus Climb as the station itself is the alt-mode of Trypticon. The remainder of that mission has the three Aerialbots causing Trypticon to crash-land on the surface of Cybertron, where Optimus Prime, Bumblebee, and Ironhide spend the entirety of the final mission battling him.
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Similarly, you do the same in the 5th mission of Phalanx.
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The 1942 series had several battleship raids, generally against actual battleships, with the occasional aircraft carrier.
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An entire chapter of Disgaea: Hour of Darkness is dedicated to your group infiltrating the Battleship Gargantua.
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This happens several times in Skies of Arcadia, and fittingly so since the game's about Sky Pirates.
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Vector Thrust boasts a collection of flying superweapons covered in CIWS and air-to-air missile launchers to take down, including the EOS-01 Ziz, a traditional flying wing design and the more radical Pesanta chemical warfare platform.
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This trope is a staple of the Final Fantasy games:
The evil giant airship Dreadnaught in Final Fantasy II.
The Giant of Bab-il from Final Fantasy IV.
The defense turrets of the Ronkan Ruins in Final Fantasy V have the party fight the individual turrets before challenging the big one, the Soul Cannon. And that's only counting the outside of the ruins.
And who can forget the Phantom Train from Final Fantasy VI? The entire area you fight through is pretty much the boss itself. And you get to suplex it at the end.
In Final Fantasy X, the airship Fahrenheit goes one-on-one with the colossal abomination Sin. But first, the airship has to fly dangerously close to the beast, so the player party can weaken specific spots on its limbs and body and allow the Fahrenheit to target them.
This is done to Bahamut in the final part of Final Fantasy XII. For those confused: In this game, unlike most other games in the series, Bahamut is not a dragon, but rather a giant floating fortress.
Chapter 9 of Final Fantasy XIII is one long raid on the Airborne Aircraft Carrier Palamecia.
Alexander in Final Fantasy XIV is the primal of the Goblin Illuminati and is so large that an 8-man party has to take it apart piece by piece in three separate 4-piece raids.
Late in Final Fantasy XV, Noctis gets to take on several Imperial airships, warpstriking to them and destroying them from within.
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Ace Combat Zero: The Belkan War has the prototype Heavy Command Cruiser XB-0 Hresvelgr.
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Chrome Hounds: Unidentified Weapon Appears.
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Raiden Fighters has one each (excluding Jet). Either Stage 3 or 6 gives you one, and one of them is also a Traintop Battle.
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In The Legend of Heroes: Trails of Cold Steel IV, the heroes need to raid a battleship from The Empire and destroy the generator emitting a barrier to open the way for the shrine to have the Divine Knight showdown.
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Stage 2 of Space Megaforce.
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Final Fantasy Tactics A2: The final boss.
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IL-2 Sturmovik has both literal (in Pacific Fighters) and figurative examples (attacking large bomber squadrons, etc.).
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Rogue Squadron II opens with an attack on the Death Star, consisting of fighting gun turrets, fighters, and then a final trench run. It ends with taking out the second Death Star's reactor.
And then there's the two missions where you must destroy Star Destroyers, one of which has you destroying two of them.
Rogue Squadron III has you killing Super Star Destroyers, including the Executor, the only Super Star Destroyer to appear in the movies.
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Various levels in the Sonic the Hedgehog series, but the Wing Fortress stage in Sonic the Hedgehog 2 is probably the most well-known.
Marve-shupopolous-gou is a long freight train found in Sunset Park in Sonic Triple Trouble, combining this trope with the Locomotive Level. Act 3 consists of Sonic getting on board near the caboose and has him running on the traintops to reach the engine to disable it.
This was also done in Sonic & Knuckles, via the Flying Battery Zone. In homage to Sonic 2, it also had a near direct copy of the Wing Fortress' boss segment as a pre-boss.
As well as the Sky Chase parts of Sonic and Tails' stories in Sonic Adventure, where you fly around, over, under and finally onto the titanic Egg Carrier.
Sonic Adventure's Sky Deck stage for Sonic is a more traditional example, with players fighting their way through the turret-laden exterior of the ship, contending with strong winds and the ship tilting and twisting before busting into the ship's interior.
Sonic Heroes has its final two stages, Egg Fleet and Final Fortress. The former is a Battleship Raid consisting of several flying battleships, while the latter is a singular raid on Eggman's gargantuan flagship.
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Valkyria Chronicles II has the Dandarius, the Rebel's battleship provided by the Atlantic Federation. The final story missions involved preventing Baldren Gassenarl from escaping into Federation sea by destroying the heat sink to disable the ship itself. Since it takes place in a battleship, it has cannons that can target an entire segment of the map, which can obliterate your entire units unless they hide under certain zones like a building. Like the first game, it serves as a battlefield for the Final Boss.
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Naval Ops: Warship Gunner and its later sequel Naval Ops: Commander, this trope happened every other level, with a boss in the form of a colossal 'supership' of some kind. They came in a variety of flavors, from giant submarines to colossal landing ships to to a supership armed with a Wave-Motion Gun. Humorously, this can be inverted by the player who with a well designed (battle)ship of their own can effectively destroy entire enemy fleets (including bosses) single-handed. In the last game, this can be done with a Frigate by giving it a high enough speed and shields against lasers.
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In Abadox and Sidewinder 2 this trope is extended to the entire game being one gigantic boss.
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The defense turrets of the Ronkan Ruins in Final Fantasy V have the party fight the individual turrets before challenging the big one, the Soul Cannon. And that's only counting the outside of the ruins.
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In Final Fantasy X, the airship Fahrenheit goes one-on-one with the colossal abomination Sin. But first, the airship has to fly dangerously close to the beast, so the player party can weaken specific spots on its limbs and body and allow the Fahrenheit to target them.
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In Robo Aleste, Stage 3 spends quite a while hovering over a long train plowing its way through a snowy landscape. The airship in Stage 5 is another example.
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Area 88:
UN Squadron features two such levels, one an actual battleship, the other a land carrier.
The final stage of the obscure arcade original (and the SNES version) pits you against a multiple-screen battleship.
The Spiritual Successor, Carrier Air Wing, featured a battle against several warships that conclude with fighting a large battleship, a drydocked carrier, and a battle against a fortress, with the final stage being to take down a massive rocket, a space shuttle attached to the rocket carrying a Kill Sat, and finally the Satellite itself. There was also a level where you blew up a regular fortress, but it played the same way.
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Likewise, the last stage of Axelay includes several large enemy ships with turrets and bridges that can be destroyed, and you fly between them, all the while taking out smaller fighters buzzing around them. Then you enter the mothership...
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Contra: Shattered Soldier: In the first half of Stage 2, you fight a giant amphibious aircraft, similar to the motorcycle section of Stage 4 in Contra III, in the second, you raid a battle train. Also, the Crawler Tank boss at the end of Stage 3.
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In the Darius series, we have Darius Gaiden 's aptly-named Titanic Lance, who is six screens long, and G-Darius 's Queen Fossil, who is so huge that you destroy her section by section. "Huge Battleships" indeed. The latter is unusual in that in G-Darius, you normally decide a sub-route partway through the level; in Queen Fossil's stage, you decide it at the start of her boss battle, and that determines what side you dismantle her from.
Don't forget her twin counterpart battleship, Fire Fossil.
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Seeing as how they are destroyed at the end, the fortress levels all count as well, and also Megaleg in Super Mario Galaxy.
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Command & Conquer: Red Alert 3 gives us this◊ little buddy and two campaign missions happening on it. It is notable that the floating fortress itself is indestructible to everything the factions at war can mobilize — not even the Colony Drop of a space station can even scratch it, hence why they board and sabotage it instead. Unfortunately for the Japanese, they left a critical flaw in the fortress' defenses: the Wave-Force Cannons defending it can use auxiliary targeting data to fire beyond visual range — which is why the Allies knocked out the radar boats supplying said data first, blinding the cannons long enough to take over the fortress as the gunners didn't have enough time to switch back to normal targeting.
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The Legend of Spyro: Dawn of the Dragon: The protagonists join forces with every ally they could round up to take on a mountain-sized golem. After flooding a canyon to halt its movement (the thing's so big its stride lets it circle the globe in twenty-four hours), you fly all around this beast attacking targets of opportunity while your NPC allies rain hell on it from the background, culminating in flying right down its throat to destroy its heart. After all that, it turns out to be a Heads I Win, Tails You Lose scenario, setting up the showdown with the Big Bad.
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The USS Reagan Seabase level in EndWar has the defending faction starting out on the flight deck of a moored aircraft carrier. There are only three bridges to access the deck with and it's significantly higher than the surrounding area, making artillery barrages aimed at the low ground extremely devastating with no danger of return fire due to the high ground concealing them from sight. The attacking faction practically has no choice but to Attack! Attack! Attack!
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Inverted in Sakura Wars: So Long, My Love. The battleship/carrier in question occupies the entire battlefield, and is large enough to divide it into four areas (port, starboard, deck, and hanger). It's a rather intimidating sight, pouring AA fire just outside the actual mission area in the opening cinematic, with an elite escort covering the close-in weakpoints that its own guns can't reach. The only catch is that the ship is the Ahab, the Star Division's mothership, it's already lost two of its four engines by the time the mission starts (and the remaining two are on fire), and you're the elite escort charged with protecting it from an endless stream of mooks until you can gain enough altitude to outrun them. Good luck.
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Titanfall 2's mission "The Ark" takes place entirely in the sky over a swath of jungles and mountains, with a Militia ship detachment chasing down an IMC transport vessel before it can reach its destination. You must move between smaller and larger ships in the air, moving up and disabling turrets on the escorting ships so the fleet can catch up to the transport without being shot down. It even ends with a boss fight against a flying Titan while standing on the outer deck of an IMC cruiser.
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The (literal) Battleship boss in Heavy Weapon is a miniature variant, it has destructible gun turrets, but the main weak spot is the control tower.
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Call of Duty has a literal battleship raid, in which your character and Captain Price needed to infiltrate the Tirpitz to sabotage it.
Ditto Modern Warfare's first mission, "Crew Expendable".
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The second stage of Cloud Cutter ends with a lengthy raid on an enemy aircraft carrier, where you pilot your eponymous jet to shoot down enemy aircraft, destroy the carrier's turrets and defenses, before blowing up the whole thing.
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Gradius Series:
Stage 4 of Salamander 2 pits the player(s) against a fleet of invincible battleships before taking on the stage boss, a Tetran variant named Tenny Rop.
The second stage of Gradius V has the Vic Viper T-301 going against a Bacterian battleship from the inside. You actually run through a mirror version of said battleship in the final stage of the game, minus the boss rush after destroying Venom's eyes, since the game ends immediately on that.
Nemesis III has a small one with the boss fight against Queensryche, where after destroying its head, the player must carefully fly into its cavity from the rear and destroy the turrets inside said cavity before reaching and destroying the final core, which opens into a section with a final boss fight with Gofer once and for all.
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The series has Jhen Mohran in Monster Hunter 3 (Tri) (as well as its Hallowed subspecies in the Updated Re-release 3 Ultimate) and Dah'ren Mohran in Monster Hunter 4, which are both fought in this fashion. In both cases, the first phase starts on a Sand Ship, firing cannons and ballistae to weaken it. The second phase is more straightforward except you have the Dragonator set up as an attack option.
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Breed have it's final level when you force your way into the Breed's mothership. By this point your weapons are fully upgraded with maximum firepower, and you easily mow down waves and waves of Breed soldiers, One-Man Army-style.
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Stage 3 of most games in the R-Type series is taken up by a fight with a giant battleship, or several in some cases. In fact, the third stage of R-Type Final just happens to be called "Battleship Raid".
And parodied in the Konami shooter Parodius — half an entire level based around a battleship with giant Moai heads wearing sunglasses (and named, in the English language versions anyway, "Captain Kebab").
X Multiply, another shooter by IREM similar to R-Type but set into a human body, features in stage 2 a fight against not a battleship, but, given the organic nature of the enemies, some kind of huge monstrosity with a detachable almost-human head that becomes the true boss of the stage.
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Discovery Freelancer can now have the player be on the receiving end of one of these.
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After its jump to the Playstation, the Mega Man X series overdosed on these.
The majority of the Ocean stage in X5 is a series of long fights against a giant submarine mech.
The entirety of the Weapons Center stage in X6 is spent dodging the shots of a giant mech in the background while cutting the cables that power it.
The Radio Tower stage in X7 is spent climbing up while avoiding the attacks of a giant bug mech, then fighting it.
The Central Valley stage in X8 is spent running away form a giant mech, fighting it, chasing it, then fighting it again.
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The vast majority of Stage 3 in RefleX is spent fighting ZODIAC Sagittarius, an absolutely gigantic battleship, as well as what amounts to an entire battle fleet.
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Jazz Jackrabbit's Twin Mega Battleships.
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The final stage of the third chapter of Tyrian pits the player against an entire warfleet. Most of the capital ships are immune to fire, and serve as scenery. You have to weave between them, avoiding or destroying turrets and fighter escorts while you head for the flagship.
Likewise, the last stage of Axelay includes several large enemy ships with turrets and bridges that can be destroyed, and you fly between them, all the while taking out smaller fighters buzzing around them. Then you enter the mothership...
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Gorf, from The Golden Age of Video Games, is the Trope Maker, with the final level before the game levels up and resets involves a confrontation with the enemy flagship.
Likewise, Zaxxon, from the same era, consists entirely of attacking surface installations on a giant enemy vessel.
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Haze's entire final level consists of an attack on a giant tracked Land Carrier, first outside, then inside and finally onto the deck and into the bridge tower.
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Armored Core: For Answer: Arms Fort Spirit of Motherwill.
Most Arms Forts count, especially Answerer and Great Wall. Cabracan's more a straight-up Mook Maker, though.
An early mission in Fires of Rubicon pits you against the Strider, a mountain-sized mining vehicle. As the game progresses, you get to fight battleships as well. Later in the game, a city floating on the ocean is revealed to actually be an interstellar ark, making those fights in said city an example of this trope. Furthermore, one of the final missions has you riding on said ark while fighting multiple battleships, with your position in the atmosphere being optimal for using the game's Applied Phlebotinum to fly indefinetly between them!
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Phantasy Star Online 2 has two boss battles involving battleships.
One is against the Tunnels boss, Big Vardha: a gargantuan land-based battleship armed with missiles, beam cannons, and the top half of a giant robot.
Another is Phantom Warship Yamato, fought only in the Emergency Quest "Unleashed Prestige". The first half of the battle involves fighting across a frozen sea towards the battleship in order to disable its guns. Once the ship takes flight, the rest of the battle is fought using ARKS Interception Silhouettes.
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The final battle of Fire Emblem: Awakening takes place on the Fell Dragon Grima's back. The part you actually damage is a combination of his head and his future self possessing an alternate version of the Player Character. It's complicated.
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Chapter 9 of Final Fantasy XIII is one long raid on the Airborne Aircraft Carrier Palamecia.
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Ace Combat 2 had the XB-10 Big Bad Mama, a large bomber similar to the XB-0 Hresvelgr.
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Likewise, Zaxxon, from the same era, consists entirely of attacking surface installations on a giant enemy vessel.
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Vanquish's third act focuses on destroying the giant walking battle platform Kreon.
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In Mushihime Sama, the third stage is spent destroying an entire (insectoid) battleship piece by piece.
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ULTRAKILL has the 1000-THR "Earthmover", a Centaur-like Humongous Mecha that serves as the boss of Violence. To kill the Earthmover, V1 must scale its massive body and invade its internal structure to destroy its brain while dealing with platforming and a series of gauntlets.
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Unreal Tournament 2004 has AS-Mothership, where attackers have to board the Skaarj Mothership and destroy its reactor core.
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An early mission in Fires of Rubicon pits you against the Strider, a mountain-sized mining vehicle. As the game progresses, you get to fight battleships as well. Later in the game, a city floating on the ocean is revealed to actually be an interstellar ark, making those fights in said city an example of this trope. Furthermore, one of the final missions has you riding on said ark while fighting multiple battleships, with your position in the atmosphere being optimal for using the game's Applied Phlebotinum to fly indefinetly between them!
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The Legend of Zelda: Tears of the Kingdom: The Wind Temple, also called the Stormwind Ark, is a huge airborne ship that is the source of an unending blizzard over the Hebra region. Not only is the ship swarming with monsters, there are also cannons that will shoot at you if glide past the sides of it.
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Ace Combat 7: Skies Unknown has the Arsenal Birds Liberty and Justice, which are kilometer-wide Attack Drones that carry 80 smaller drones as well as the Alicorn, which is a successor to the Scinfaxi.
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Kingdom Hearts:
The final boss of Kingdom Hearts merges with an absolutely enormous Heartless for his final form, and the player has to take it apart piece-by-piece before they can finish him.
Kingdom Hearts II does this in two of the Gummi Ship levels and, again, the Final Boss. The first Gummi Ship version centers around a flying Heartless pirate-ship... blasting off its huge arsenal of different cannons and such takes up a lot of time, and towards the end, you have a chance at destroying it entirely — you don't HAVE to, but it's worth a buttload of points. Then there's Assault of the Dreadnaught, where you take on an even bigger Nobody ship, even flying inside it and blasting at the core.
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Raiden V's fifth stage is a raid on a giant version of the recurring battleship boss from previous games. Then there's the giant space station boss of Stage 7.
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Superlative Night Dreams: Cotton Rock 'n' Roll has the Blue Sky stage, which has Cotton (or whoever you're playing as) going up against a massive airship/flying castle hybrid. Most of the stage consists of flying near the ship, destroying the turrets and enemies that it deploys, and defeating the boss at the end (which is apparently a pair of giant, flying centipedes) will lead to the ship's engine being destroyed, causing it to fall in flames.
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Teraburst ends with one of these, where you locate the alien mothership's entrance and infiltrate via helicopter, battling your way through drones and alien soldiers everywhere to reach the core where the alien leader Final Boss is prepping a bio-particle cannon to wipe out all humans.
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Kirby and the Rainbow Curse has two levels that involve bringing down the Bastron, a pastel-colored battleship, from the inside.
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Goddess of Victory: NIKKE: The lowest level Interception boss is a Rapture-controlled train absolutely loaded with weapons. You're heavily encouraged to destroy all turrets and missile launchers on the target first, as these both deal more damage than just shooting the hull and remove its ability to use some very powerful attacks that will destroy your cover fast. The final portion of the fight has you facing its detached and still active engine, which will try to ram you if you fail to hit its weak point in time.
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In Rogue Galaxy, the Final Boss is this: Valkog, his lackeys, and his battleship are all horribly fused together into a monstrous Demon Battleship. All eight of the player characters have to split up to take out its individual parts.
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The following is a list of statements referring to the current page from other pages.

 Battleship Raid
processingCategory2
Boss Battle
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 Strike Witches: The Movie / int_e76151c3
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 BattleShipRaid
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 ALLTYNEX Second (Video Game) / int_e76151c3
type
Battleship Raid
 Another Century's Episode (Video Game) / int_e76151c3
type
Battleship Raid
 Arc Angle (Video Game) / int_e76151c3
type
Battleship Raid
 Area 88 (Video Game) / int_e76151c3
type
Battleship Raid
 Armored Core (Video Game) / int_e76151c3
type
Battleship Raid
 Armored Core 2 (Video Game) / int_e76151c3
type
Battleship Raid
 Armored Core: For Answer (Video Game) / int_e76151c3
type
Battleship Raid
 Armored Core V (Video Game)
seeAlso
Battleship Raid
 Armored Warriors (Video Game) / int_e76151c3
type
Battleship Raid
 Astebreed (Video Game) / int_e76151c3
type
Battleship Raid
 Battle Engine Aquila (Video Game) / int_e76151c3
type
Battleship Raid
 Battle Garegga (Video Game) / int_e76151c3
type
Battleship Raid
 Bio-Hazard Battle (Video Game) / int_e76151c3
type
Battleship Raid
 Blazing Star (Video Game) / int_e76151c3
type
Battleship Raid
 Bleed (Video Game) / int_e76151c3
type
Battleship Raid
 Breed (Video Game) / int_e76151c3
type
Battleship Raid
 Call of Duty (Video Game) / int_e76151c3
type
Battleship Raid
 Carrier Airwing (Video Game) / int_e76151c3
type
Battleship Raid
 Chromehounds (Video Game) / int_e76151c3
type
Battleship Raid
 Cloud Cutter (Video Game) / int_e76151c3
type
Battleship Raid
 Cybattler (Video Game) / int_e76151c3
type
Battleship Raid
 Darius (Video Game) / int_e76151c3
type
Battleship Raid
 Disgaea: Hour of Darkness (Video Game) / int_e76151c3
type
Battleship Raid
 Dolphin Blue (Video Game) / int_e76151c3
type
Battleship Raid
 DonPachi (Video Game) / int_e76151c3
type
Battleship Raid
 Dungeon Fighter Online (Video Game) / int_e76151c3
type
Battleship Raid
 Eliminate Down (Video Game) / int_e76151c3
type
Battleship Raid
 Elsword (Video Game) / int_e76151c3
type
Battleship Raid
 Ether Vapor (Video Game) / int_e76151c3
type
Battleship Raid
 Evolution (Video Game) / int_e76151c3
type
Battleship Raid
 Final Fantasy XIII (Video Game) / int_e76151c3
type
Battleship Raid
 Fire Shark (Video Game) / int_e76151c3
type
Battleship Raid
 Freelancer (Video Game) / int_e76151c3
type
Battleship Raid
 Genocide (Video Game) / int_e76151c3
type
Battleship Raid
 Ginga Force (Video Game) / int_e76151c3
type
Battleship Raid
 Gorf (Video Game) / int_e76151c3
type
Battleship Raid
 Gradius (Video Game) / int_e76151c3
type
Battleship Raid
 Granblue Fantasy: Relink (Video Game) / int_e76151c3
type
Battleship Raid
 GrindCraft (Video Game) / int_e76151c3
type
Battleship Raid
 Gunblade N.Y./L.A. Machineguns (Video Game) / int_e76151c3
type
Battleship Raid
 Gundemonium Series (Video Game) / int_e76151c3
type
Battleship Raid
 HAWK: Freedom Squadron (Video Game) / int_e76151c3
type
Battleship Raid
 Haze (Video Game) / int_e76151c3
type
Battleship Raid
 Heavy Weapon (Video Game) / int_e76151c3
type
Battleship Raid
 Hellsinker (Video Game) / int_e76151c3
type
Battleship Raid
 Hype: The Time Quest (Video Game) / int_e76151c3
type
Battleship Raid
 Ikaruga (Video Game) / int_e76151c3
type
Battleship Raid
 IL-2 Sturmovik (Video Game) / int_e76151c3
type
Battleship Raid
 Jak 3 (Video Game) / int_e76151c3
type
Battleship Raid
 Just Cause 3 (Video Game) / int_e76151c3
type
Battleship Raid
 Kingdom Hearts (Video Game) / int_e76151c3
type
Battleship Raid
 Kirby and the Rainbow Curse (Video Game) / int_e76151c3
type
Battleship Raid
 Locked N Loaded (Video Game) / int_e76151c3
type
Battleship Raid
 Lone Soldier (Video Game) / int_e76151c3
type
Battleship Raid
 Mad Stalker: Full Metal Force (Video Game) / int_e76151c3
type
Battleship Raid
 Mahou Daisakusen (Video Game) / int_e76151c3
type
Battleship Raid
 Marathon (Video Game) / int_e76151c3
type
Battleship Raid
 MechQuest (Video Game) / int_e76151c3
type
Battleship Raid
 Medal of Honor: Rising Sun (Video Game) / int_e76151c3
type
Battleship Raid
 Mega Man Zero (Video Game) / int_e76151c3
type
Battleship Raid
 Metal Slug (Video Game) / int_e76151c3
type
Battleship Raid
 Monster Hunter: World (Video Game) / int_e76151c3
type
Battleship Raid
 Mushihime-sama (Video Game) / int_e76151c3
type
Battleship Raid
 Newer Super Mario Bros. DS (Video Game) / int_e76151c3
type
Battleship Raid
 1942 (Video Game) / int_e76151c3
type
Battleship Raid
 Novastorm (Video Game) / int_e76151c3
type
Battleship Raid
 Omega Boost (Video Game) / int_e76151c3
type
Battleship Raid
 Operation Wolf (Video Game) / int_e76151c3
type
Battleship Raid
 Operation Wolf Returns: First Mission (Video Game) / int_e76151c3
type
Battleship Raid
 P-47 Aces (Video Game) / int_e76151c3
type
Battleship Raid
 Panzer Bandit (Video Game) / int_e76151c3
type
Battleship Raid
 Panzer Dragoon (Video Game) / int_eb3bb5e3
type
Battleship Raid
 Parodius (Video Game) / int_e76151c3
type
Battleship Raid
 Phalanx (Video Game) / int_e76151c3
type
Battleship Raid
 Phoenix (1980) (Video Game) / int_e76151c3
type
Battleship Raid
 Psycho Waluigi (Video Game) / int_e76151c3
type
Battleship Raid
 Pulstar (Video Game) / int_e76151c3
type
Battleship Raid
 R-Type (Video Game) / int_e76151c3
type
Battleship Raid
 Radiant Silvergun (Video Game) / int_e76151c3
type
Battleship Raid
 Ranger X (Video Game) / int_e76151c3
type
Battleship Raid
 RAY Series (Video Game) / int_e76151c3
type
Battleship Raid
 RefleX (Video Game) / int_e76151c3
type
Battleship Raid
 Rockman 7 EP (Video Game) / int_e76151c3
type
Battleship Raid
 Rogue Squadron (Video Game) / int_e76151c3
type
Battleship Raid
 SUGURI (Video Game) / int_e76151c3
type
Battleship Raid
 Samurai Zombie Nation (Video Game) / int_e76151c3
type
Battleship Raid
 Schildmaid MX (Video Game) / int_e76151c3
type
Battleship Raid
 Senko no Ronde (Video Game) / int_e76151c3
type
Battleship Raid
 7th Dragon (Video Game) / int_e76151c3
type
Battleship Raid
 Shadow Master (Video Game) / int_e76151c3
type
Battleship Raid
 Shantae (2002) (Video Game) / int_e76151c3
type
Battleship Raid
 Silent Scope (Video Game) / int_e76151c3
type
Battleship Raid
 Sin and Punishment (Video Game) / int_e76151c3
type
Battleship Raid
 Sin and Punishment: Star Successor (Video Game) / int_e76151c3
type
Battleship Raid
 Sine Mora (Video Game) / int_e76151c3
type
Battleship Raid
 Snoopy vs. the Red Baron (Video Game) / int_e76151c3
type
Battleship Raid
 Söldner-X (Video Game) / int_e76151c3
type
Battleship Raid
 Sonic Heroes (Video Game) / int_e76151c3
type
Battleship Raid
 Soukyugurentai (Video Game) / int_e76151c3
type
Battleship Raid
 Space Invaders (Video Game) / int_e76151c3
type
Battleship Raid
 Space Invaders Infinity Gene (Video Game) / int_e76151c3
type
Battleship Raid
 Spark the Electric Jester (Video Game) / int_e76151c3
type
Battleship Raid
 Special Cybernetic Attack Team (Video Game) / int_e76151c3
type
Battleship Raid
 Star Fox 64 (Video Game) / int_e76151c3
type
Battleship Raid
 Star Fox Adventures (Video Game) / int_e76151c3
type
Battleship Raid
 Star Wars Battlefront II (2017) (Video Game) / int_e76151c3
type
Battleship Raid
 Star Wars: Squadrons (Video Game) / int_e76151c3
type
Battleship Raid
 SteelEmpire
seeAlso
Battleship Raid
 Strania -The Stella Machina- (Video Game) / int_e76151c3
type
Battleship Raid
 Strider (Arcade) (Video Game) / int_e76151c3
type
Battleship Raid
 Strikers 1945 (Video Game) / int_e76151c3
type
Battleship Raid
 Super Mario Bros. 3X (Video Game) / int_e76151c3
type
Battleship Raid
 Super Mario Fusion Revival (Video Game) / int_e76151c3
type
Battleship Raid
 Super Monkey Ball (Video Game) / int_e76151c3
type
Battleship Raid
 Super Smash Bros. Brawl (Video Game) / int_e76151c3
type
Battleship Raid
 Teenage Mutant Ninja Turtles: The Manhattan Project (Video Game) / int_e76151c3
type
Battleship Raid
 Teraburst (Video Game) / int_e76151c3
type
Battleship Raid
 The Adventures of Batman and Robin (Video Game) / int_e76151c3
type
Battleship Raid
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_e76151c3
type
Battleship Raid
 Thunder Cross (Video Game) / int_e76151c3
type
Battleship Raid
 Thunder Force (Video Game) / int_e76151c3
type
Battleship Raid
 Thunder Fox (Video Game) / int_e76151c3
type
Battleship Raid
 Transformers (2004) (Video Game) / int_e76151c3
type
Battleship Raid
 Tyrian (Video Game) / int_e76151c3
type
Battleship Raid
 U.N. Squadron (Video Game) / int_e76151c3
type
Battleship Raid
 Under Defeat (Video Game) / int_e76151c3
type
Battleship Raid
 Unreal Tournament 2004 (Video Game) / int_e76151c3
type
Battleship Raid
 Upgrade Complete (Video Game) / int_e76151c3
type
Battleship Raid
 Valkyria Chronicles (Video Game) / int_e76151c3
type
Battleship Raid
 Vanquish (Video Game) / int_e76151c3
type
Battleship Raid
 Wai Wai World 2: SOS!! Parsley JÅ� (Video Game) / int_e76151c3
type
Battleship Raid
 Warhawk (Video Game) / int_e76151c3
type
Battleship Raid
 Windom XP (Video Game) / int_e76151c3
type
Battleship Raid
 XCOM: Enemy Unknown (Video Game) / int_e76151c3
type
Battleship Raid
 Xain'd Sleena (Video Game) / int_e76151c3
type
Battleship Raid
 Xeno Fighters (Video Game) / int_e76151c3
type
Battleship Raid
 Zaxxon (Video Game) / int_e76151c3
type
Battleship Raid
 Zone of the Enders (Video Game) / int_e76151c3
type
Battleship Raid
 Nazo Unleashed (Web Animation) / int_e76151c3
type
Battleship Raid
 Captain Power and the Soldiers of the Future / int_e76151c3
type
Battleship Raid