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Beautiful Void

 Beautiful Void
type
FeatureClass
 Beautiful Void
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Beautiful Void
 Beautiful Void
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BeautifulVoid
 Beautiful Void
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A setting that lacks a background and supporting characters, often in a deliberately jarring fashion. A Beautiful Void will often be exactly what the name implies: beautiful, yet somehow also a wasteland, often with a touch of After the End thrown in for good measure. Typically, the reason why the obviously vibrant world is so deserted and empty will be mysterious, but this may vary depending on medium and plot. Named for Douglas Adams' description of Myst. Stories set in this trope tend to have major philosophical aspects. Often coexists with Ontological Mystery.
Wistfulness is an important factor. Overlaps with Scenery Porn/Gorn.
A similar effect can be used to evoke fear, as well - see Nothing Is Scarier, It's Quiet… Too Quiet, and Ghost City.
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2024-04-07T00:01:03Z
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2024-04-07T00:01:03Z
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DBTropes
 Beautiful Void / int_11d0af1
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Beautiful Void
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Cittàgazze in The Subtle Knife appears completely uninhabited to Lyra and Will when they first arrive there, but strangely still in operating order, with food not yet spoiled and the electricity still working. Turns out the adults had recently fled en masse from an invasion of the Spectres, for fear of being rendered Empty Shells. The children of the adults do return, as they are temporarily immune to the Spectres.
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 His Dark Materials
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Beautiful Void
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Draw with Me takes place in one of these, though it's implied that there is civilization in the area that we never see.
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 Draw with Me (Web Animation)
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Beautiful Void
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Homeworld gets extra points for being actually set entirely in space. You never see any planet up close, there are no named characters other than Karan S'jet and Captain Elson, and you never learn how any of the aliens look in person. And even though you can amass a fleet of significant size that ends up in numerous massive battles, individual starfighters are too small to take notice of, and the capital ships are too slow and heavy to do any fancy evasive actions. And since you usually need to have a good overview over the battlespace, all you see of the pitched and dramatic battles is some slight glitter of warships on fire and exploding starfighters, and the occasional flash of an exploding destroyer. The music acknowledges the start of a battle by slightly increasing the pacing.
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 Homeworld (Video Game)
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In The Stanley Parable, all of Stanley's co-workers have mysteriously vanished, and his boss is also absent, leaving nothing better to do than to explore the Building of Adventure and discover its uncanny secrets. Interaction with the game world is mostly limited to pressing various kinds of buttons, a fact subjected to much Lampshade Hanging in some of the routes.
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 The Stanley Parable (Video Game)
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The Neverhood is a half-sculpted and barely-populated world that consists mainly of eerie ambient stuff in the first-person areas (it's more tuneful in third-person areas and cutscenes) and the sky is a featureless black nothingness, for that extra touch.
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 The Neverhood (Video Game)
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The Legend of Zelda: Breath of the Wild takes a similar approach, using the vast and mostly empty wilderness to hammer home that Hyrule after the Great Calamity has been heavily depopulated. This is especially apparent in the Great Plateau sequence at the very beginning. Only a few small groups of enemies, a few birds, and a mysterious old man are alive to join you, all the rest is beautiful scenery and the sound of the breeze, with little in the way of music or even sound effects.
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 The Legend of Zelda: Breath of the Wild (Video Game)
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Dark Souls: This is a running theme in the series. In each title, the world is dying slowly. The only hope is someone like the player character continuing the Age of Fire by offering themselves up as kindling. There are some NPCs around, sometimes in dark dingy dungeons, sometimes just in the middle of nowhere, but generally, it's all empty and dead, save for the undead that are running around. And it is all amazingly gorgeous.
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Beautiful Void
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ANNO: Mutationem: The Halls of Ritual, an atavistic area located within the deepest part of The Consortium's facility. It is fully ambient in silence that takes place across a very large room, detailed in prismatic structures to display what it entails, and filled with artifacts that illuminate the setting to give wondrous phenomena.
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 ANNO: Mutationem (Video Game)
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Morpheus runs with this trope. You're exploring a marooned yacht called Herculania that's frozen in Greenland's icy terrain, and inside are ghosts of the guests and crew that populated it. The actual people have either abandoned ship before it ran aground, or were captured and imprisoned inside a machine that holds is subjects in death-like trances. Eventually, you get the chance to use this machine yourself and explore the various dream worlds those people are having, which also are devoid of any signs of life.
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The world that Blue Moon Blossom takes place in is drawn in a simple, minimally-shaded, unlined style that draws attention to the colors in the scenery and animals. It's a World of Funny Animals, but lot of different animals are depicted over the course of the comic in contexts that don't portray them as characters, and only a handful of particular individuals could even be considered characters in the first place. Blue Moon Blossom takes its minimalist cast even further than most examples of this trope by not even naming any of the characters in or out-of-universe, in addition to the general lack of text, and only minimally characterizing the ones we could count as characters.
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 Fifteen Minds (Webcomic)
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Super Metroid: The opening sees you traverse an otherwise empty area, discover something, then backtrack through the same, now populated, area.
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 Super Metroid (Video Game)
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Alice Isn't Dead: Zig-Zagged as the trucker Character Narrator vacillates in describing her surroundings with her shifts in mood. In "Omelet," the Narrator ambivalently meditates on the nature of the night sky, and whether its more apt to describe it as "beautiful," or "nothing." In context, she's musing wistfully and nihilistically in the aftermath of being traumatized by a Humanoid Abomination stalker. Subsequently, she articulates a mild fear of particularly empty vistas like flatlands, until in "Nothing to See," she's actually relieved by the pleasant way Kansas grasslands offer "nothing to see." Then she hears noises from her trailer, and her fear and isolation are underscored yet again.
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 Alice Isn't Dead (Podcast)
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Manifold Garden: The game's environments are not only massive, but loop upon themselves, and you can see each individual loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.
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In The Unfinished Swan, the world starts off as an absolute void, and begins to fill up with detail as you shoot out ink around you. There are still no other creatures around, however.
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Homestuck:
After the prologue of the strip is mostly spent with John messing around in his room and going outside, we're treated to a mysteriously atmospheric animation of the empty neighborhood outside.
Jane's Sburb land is this, the land of Crypts and Helium. It is very atmospheric and the update it is introduced in contains various puzzles. The author himself said that it was an homage to Myst and other such point-and-click games.
Likewise, a Dead Session starts out in a similar state before getting more complex.
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 Homestuck (Webcomic)
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Flywrench. Glitch ambient music plays in the background and everything is dark and mysterious all around, yet somehow peaceful.
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 Flywrench (Video Game)
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Karmaflow The Rock Opera Video Game flip flops on this depending on the world. The first world seems empty at first, but you encounter animals and later people, but only in an area explicibly said to be the last village remaining due to The Corruption taking over. World 2 is far more of a wasteland, while World 3 is by far the most civilized and populous but interaction is still at minimum. World 4 is the emptiest of them all save for ruins, but only on the surface.
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 Karmaflow The Rock Opera Videogame (Video Game)
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Iron Helix: The entire game takes place onboard the starship Jeremiah Obrian. The interior of the ship looks surprisingly comfy, featuring a lounge, a gym, and several opportunities for stargazing. You are the only living thing onboard since the entire crew was killed by the ship's automated defense drone.
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Beautiful Void
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On the whole, Yume Nikki's quiet dreamscapes tend to be rather more bizarre and unsettling than beautiful, but they certainly capture the spirit of this trope.
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 Yume Nikki (Video Game)
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Beautiful Void
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Spyro the Dragon is made of this trope. There's a lot of enemies, but once you clear them there's nothing but beautiful void left.
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 Spyro the Dragon (1998) (Video Game)
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Beautiful Void
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Sonic the Hedgehog (SatAM): The Void is a vast, empty dimension. When inside it, a person can see everything on Mobius, and magic can allow a person to do quite literally anything except escape or interact with the outside world. Robotnik used it to exile the wizard Naugus, who used his magic to shape the Void into a beautiful crystalline city designed to resemble Mobitropolis.
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Beautiful Void
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All the non flashback locations that Rin creates in Shelter, as she is living in a life support machine with her mind linked to a virtual reality generator, so she can create any landscape she wants, only she is the only person in it.
 Beautiful Void / int_6ed97bbc
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 Shelter (2016)
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Beautiful Void
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The Path, wandering through a melancholy forest accompanied by sad and ambient music really defines this trope, but this Beautiful Void can quickly turn scary.
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 The Path (Video Game)
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Shadow of the Colossus has a beautiful, massive world, but except for Colossi, stray shrines with shining lizards and fruit trees are just about the only other things.
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 Shadow of the Colossus (Video Game)
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The Legend of Zelda:
The Legend of Zelda: The Wind Waker uses this trope to really sell the story of what happened after the Hero of Time departed Hyrule. The ocean is vast and almost completely uninhabited, except for the small islands scattered throughout the area you spend most of the game exploring, and it's gorgeous. Special mention to the sunken Hyrule Castle which, after the Multi-Mook Melee, is completely empty but is very peaceful.
The Legend of Zelda: Breath of the Wild takes a similar approach, using the vast and mostly empty wilderness to hammer home that Hyrule after the Great Calamity has been heavily depopulated. This is especially apparent in the Great Plateau sequence at the very beginning. Only a few small groups of enemies, a few birds, and a mysterious old man are alive to join you, all the rest is beautiful scenery and the sound of the breeze, with little in the way of music or even sound effects.
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 The Legend of Zelda (Franchise)
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Spirit of the North, aside from the player fox and its companion, is completely devoid of all other animal life, and all the humans are long dead. The landscape, based off of Iceland, is beautiful, but treeless and full of ruins. It's up to you to find out why and set things right.
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The Bakemonogatari series is nominally an Urban Fantasy set in a modern city. Yet it adheres to this trope in how it presents the characters: a dozen named characters are the only people seen, and the urban landscape is entirely immobile and deserted (except for identical cars passing by). The nearest it comes to acknowledging others is a crowd in episode 14 that is rendered by something resembling pop-up figurines.
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Destiny 2: Unknown Space, domain of the Nine, consists largely of a vast white desert under a dim blue sky, broken by chaotic, monolithic structures that only vaguely resemble buildings and kinetic sculpture-looking doodads. Aside from the lone Emissary of the Nine, it’s clear that the only living things in the whole place are whatever other players you’ve loaded into the map with. Even the enemies that spawn in some missions are nothing more than the Nine’s sock puppets, created on the spot without a will of their own.
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A lot of the landscape crossed by the heroes in The Lord of the Rings is breathtakingly beautiful, yet quite uninhabited by anyone. Justified in that they're avoiding civilization to elude Sauron's spies much of the time, and many areas' usual residents have fled the coming war. And according to the Appendices at least the northern half of Middle-Earth (Eriador) never really recovered from the Great Plague and the war against Angmar, with only the Shire, Breeland and Rivendell remaining as significant population centers.
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Super Mario Bros.:
Paper Mario:
Paper Mario 64: Shooting Star Summit. There aren't any enemies, merely the falling stars accompanied by the calm night sky.
Paper Mario: The Thousand-Year Door: The Riddle Tower's plaza is founded in a quiet center with a small river encompassing it, and accompanied by the sounds of moving streams.
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Paper Mario 64: Shooting Star Summit. There aren't any enemies, merely the falling stars accompanied by the calm night sky.
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In The Spectrum Retreat, apart from you, the only "people" at the entire, five floor high hotel are the six or seven robotic staff members, whom you don't see for most of the game. As the manager reveals, that's because Alex rejected the simulation when it was filled with AI guests, so it's been restarted empty.
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Prince of Persia (2008), letting you explore the lands of Ormazd with just the Prince, Elika, and whatever boss is in the area.
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In Weathering With You, the world above the clouds is a verdant greenland with no other lifeforms present.
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Aquaria: Most of the sea life is either neutral or openly aggressive. The only real companions you meet are Satellite Love Interest Li and any pets you get. Aside from that, most of the world is massive, empty, and incredibly beautiful.
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Paper Mario:
Paper Mario 64: Shooting Star Summit. There aren't any enemies, merely the falling stars accompanied by the calm night sky.
Paper Mario: The Thousand-Year Door: The Riddle Tower's plaza is founded in a quiet center with a small river encompassing it, and accompanied by the sounds of moving streams.
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Beast Machines as well. Only now there are, at most, three bad guys at the same time. And they are in Cybertron. And everybody except the good guys is Megatron.
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In WALL•E, Earth is all but abandoned, and until EVE shows up, much of the action consists of the titular robot wandering an empty landscape of trash, dust, and decaying buildings.
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Scratches is set in an painfully-detailed empty Victorian mansion with lots of art pieces.
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Aside from the sand monsters, very much present in Prince of Persia: The Sands of Time with the vast castle grounds you explore and trek through with the Prince, Farah, and the Vizier at the end.
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Timelapse involves traveling to many "past" civilizations, all of which are now devoid of human life (except for occasional obstacle puzzles, such as the Amazon crocodile or the killer robot patrolling Atlantis).
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Beautiful Void
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A few of the early scenes of 28 Days Later, with Cillian Murphy wandering the eerily-silent streets of London.
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 28 Days Later
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Beautiful Void
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Haibane Renmei: The town of Glie is surrounded by a mysterious wall that no one except the Renmei may pass through, and while there are population centers, much of the town is open countryside or woods.
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1.0
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Beautiful Void
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The Legend of Zelda: The Wind Waker uses this trope to really sell the story of what happened after the Hero of Time departed Hyrule. The ocean is vast and almost completely uninhabited, except for the small islands scattered throughout the area you spend most of the game exploring, and it's gorgeous. Special mention to the sunken Hyrule Castle which, after the Multi-Mook Melee, is completely empty but is very peaceful.
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FEZ largely takes place in these. Although there are a few places outside your hometown with people in them, you can't understand them for the most part.
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ICO is set in one of these, with supremely beautiful buildings with extremely little to do.
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1.0
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In The Giver, all we know about the background is that people got sick of unique differences and pains and got rid of them somehow. And something about infanticide.
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Beautiful Void
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Portal: Just you and a lying computer voice in a starkly-designed testing centre, with windows to empty offices and implications that something really went wrong.
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Beautiful Void
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Portal 2 adds precisely one more major character to the cast, not counting the three personality spheres that show up only for the last chapter, and not counting the long-deceased Cave Johnson, who shows up only in pre-recorded messages. Plus there's the heavy implications that the game, set an unknown (but probably very long) time after its predecessor, takes place After the End, which was really plausible in the first game, as Portal is set in the Half-Life universe and as such would be affected by the Combine invasion of Earth - however, the ending of Portal 2 shows Earth with normal shorelines (the Combine drained the oceans) and after exiting Aperture, Chell emerges into a crop field, so perhaps some civilization survived in the USA.
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The island of The Witness is filled with a diverse array of environments and buildings of both ancient and modern design, but no humans other than yourself. All you really get are audio recordings scattered about the place that give you bits and pieces of backstory. It should come as no surprise that Jonathan Blow intended the game to be a Genre Throwback to old Adventure Games from The '90s such as Myst.
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Beautiful Void
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Proteus. You start off near the shore of a vibrantly coloured island that generates itself as you go. The only thing there is the wildlife, and the only sign of human life on the island is a cabin that may or may not even appear in your playthrough.
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1.0
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Beautiful Void
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Yokohama Kaidashi Kikou: In the setting, large portions of the Japanese islands are partially or completely submerged in the ocean, population centers are widely spread apart, and human contact is infrequent. The overall atmosphere is of quiet, slow decline.
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1.0
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Beautiful Void
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A common theme with the Prince of Persia games, featuring vast sprawling locales and a cast that rarely exceeds three:
Aside from the sand monsters, very much present in Prince of Persia: The Sands of Time with the vast castle grounds you explore and trek through with the Prince, Farah, and the Vizier at the end.
Present in Warrior Within with the Prince, Kaileena, and the Dahaka on the Island of Time.
Prince of Persia (2008), letting you explore the lands of Ormazd with just the Prince, Elika, and whatever boss is in the area.
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NaissanceE: Angular, stark, brutalist, inhospitable architecture as far as the eye can see. No living inhabitants may be found as Word of God states that the game's visual inspiration is the manga Blame!.
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1.0
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Beautiful Void
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Lost Ember lets you explore the ruins of an ancient city in the forest. There are some animals around, but no one to really talk to.
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1.0
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Beautiful Void
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The dungeons for the first Final Fantasy Crystal Chronicles game. Gorgeous rivers, lakes, forests, and ruins. But the whole world is covered in poisonous gas so there really are just very few people outside of the sheltered towns.
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1.0
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Beautiful Void
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Minecraft has an option to remove structures at world generation so you can play in an uninhabited world. Without them, the only sign of other intelligent life was two of the enemies, zombies and skeletons, which are both types of monsters that traditionally used to be people.
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Beautiful Void
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Arcaea: The dozen or so girls wandering Arcaea’s expansive white world of old architecture are its only living inhabitants, and much of their travel is spent in solitude.
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1.0
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Beautiful Void
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In Schizm: Mysterious Journey, you're exploring a Ghost Planet whose civilization vanished quickly and mysteriously, as did the entire research team you were supposed to be delivering supplies to. The only remaining signs of life are the audio diaries left by the scientists.
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Beautiful Void
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This is a logical outcome of Fumito Ueda and his Team Ico's "design by subtraction" philosophy:
ICO is set in one of these, with supremely beautiful buildings with extremely little to do.
Shadow of the Colossus has a beautiful, massive world, but except for Colossi, stray shrines with shining lizards and fruit trees are just about the only other things.
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1.0
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1.0
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Beautiful Void / int_c75dba5c
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Beautiful Void
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More Than This takes place in a town with no inhabitants except Seth and later Regine, Tomasz and the Driver, contributing to the eerie, dream-like atmosphere.
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1.0
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 More Than This
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Beautiful Void / int_c891fce1
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Beautiful Void
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The Locked Tomb: The heart of the Time Abyss God-Emperor's interplanetary empire is Canaan House, a beautiful, island-studded ocean planet that he abandoned over 9000 years ago. The Closed Circle of Gideon the Ninth takes place there in a massive, opulent palace and research facility with no one but the contestants, a highly unusual priest, and a staff of skeleton servants.
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1.0
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Beautiful Void
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Beast Wars is kinda like this. There are less than ten Maximals, and less than ten Predacons, in a prehistoric Earth populated by primitive hominids.
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1.0
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Beautiful Void
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In Jasper in Deadland, Elysium is implied to be this. It's given very little description, but it's peaceful enough that Agnes wants to stay there instead of returning to her life in the Living World, to Jasper's surprise.
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Beautiful Void
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Present in Warrior Within with the Prince, Kaileena, and the Dahaka on the Island of Time.
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1.0
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 Prince of Persia: Warrior Within (Video Game)
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Beautiful Void
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Paradise Killer takes place on an island in a Pocket Dimension created by psychic immortals, populated by a small army of slave labor, and looks like a bunch of Vaporwave album covers smooshed together. By the time you arrive on the island all the slaves are gone but you can still see remnants of their lives, like decorated apartments, convenience stores, and full wheelbarrows just left out in the open.
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Looming. The game consists entirely of exploring a quiet, lonely wasteland, uncovering the relics of civilizations that have moved on. Also, the player character is about ten pixels tall.
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Cloud, although it has a vague story, takes place in the sky, with only some clouds and the occasional view of an island.
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1.0
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Beautiful Void
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The titular location in Unimaa is completely void of life when Eino first finds himself there, with the exception of Frida. Even 100 years later, all but the area around Frida's castle remains uninhabited, and it's revealed she's part of the reason why.
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Beautiful Void
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This is key to the horror of Limbo, where the player has no idea what's going on or what has happened to the world. Since the first part of the game is set in a thick forest, it makes sense that you run into very few people (although the ones you do are murderous kids with spears or something, which makes less sense and is never explained) but then you progress into a factory and a hotel which are utterly abandoned.
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Beautiful Void
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Trace, being a Room Escape Game, or a bungalow-on-another-planet escape game. You never learn why you're in the bungalow on another planet in the first place, the only life there besides you is plants, and, despite there being books and a computer to play with, you never learn anything about whoever lives (lived?) there.
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1.0
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Beautiful Void
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The Crystal Key has a partially known background—an alien empire is annihilating everything in its path, and you're trying to contact the only civilization known to have held out against it even temporarily. However, most of the game essentially fits this, as the people you're looking for have long since vanished except for their Apocalyptic Logs, and enemy soldiers only rarely show up. The aura is quite deliberately a mix of exoticism and quiet menace.
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Beautiful Void
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Noctis contains 70 billion stars, all procedurally generated. Precious few have life, and your character is the only sentient being. (The website says that there are other exploration ships around, but it's "fantastically unlikely" that you'll ever meet one - the only time you see another starship is when you activate the emergency distress call when you run out of fuel.) There's no win condition, and no way of losing except against existentialist angst—just exploration, and wonder at the sheer emptiness of it all.
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Beautiful Void
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Paper Mario: The Thousand-Year Door: The Riddle Tower's plaza is founded in a quiet center with a small river encompassing it, and accompanied by the sounds of moving streams.
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1.0
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Beautiful Void
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Portal:
Portal: Just you and a lying computer voice in a starkly-designed testing centre, with windows to empty offices and implications that something really went wrong.
Portal 2 adds precisely one more major character to the cast, not counting the three personality spheres that show up only for the last chapter, and not counting the long-deceased Cave Johnson, who shows up only in pre-recorded messages. Plus there's the heavy implications that the game, set an unknown (but probably very long) time after its predecessor, takes place After the End, which was really plausible in the first game, as Portal is set in the Half-Life universe and as such would be affected by the Combine invasion of Earth - however, the ending of Portal 2 shows Earth with normal shorelines (the Combine drained the oceans) and after exiting Aperture, Chell emerges into a crop field, so perhaps some civilization survived in the USA.
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Beautiful Void
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This feeling seems to be evoked in Mary Poppins as Mr Banks walks alone through the deserted, sodden streets of London to the bank even if it's only because it's night-time. Especially to modern viewers for whom London is rarely completely deserted ever. The absence of the Bird Lady is all the starker for it as well. The gorgeous instrumental version of 'Feed the Birds' helps.
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Beautiful Void
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Submachine. You don't know what happened to the people who used the Submachine network before you found it (Murtagh is still around somewhere, but there used to be teams at some of these places). You don't know why many of these buildings have been buried. And you don't even really know where anywhere is, because you travel everywhere by teleporter. (At the end of The Root and beginning of The Edge you seem to be travelling through a literal void.)
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Beautiful Void
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Valley has a valley full of wildlife and ruins, but no one to talk to.
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1.0
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Beautiful Void
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Coil seems to take place entirely in a Womb Level. Despite a visceral aesthetic, there are no identifiable characters.
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1.0
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Beautiful Void
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RiME: A nameless protagonist lands on an eerie, beautiful island full of ruins and some animals. And that's all.
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1.0
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In Everything Everywhere All at Once, one of the Alternate Universes within The Multiverse is one where life never existed. Evelyn and Jobu Tupaki end up going to this universe. The Scenery Porn is astounding, and Jobu Tupaki states that this universe is one she visits to relax while having a conversation with Evelyn, entirely in Color-Coded Speech with no audible voices.
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Secrets of Rætikon, at least in the sense that nature has been left to its own devices, allowing a multitude of plants and animals to thrive among the various dormant machines.
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Transformers:
Beast Wars is kinda like this. There are less than ten Maximals, and less than ten Predacons, in a prehistoric Earth populated by primitive hominids.
Beast Machines as well. Only now there are, at most, three bad guys at the same time. And they are in Cybertron. And everybody except the good guys is Megatron.
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The beautiful, quiet, and peaceful fungus forests in Nausicaä of the Valley of the Wind.
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The following is a list of statements referring to the current page from other pages.

 Beautiful Void
processingCategory2
Peace Tropes
 Beautiful Void
processingCategory2
Setting Gimmicks
 Beautiful Void
processingCategory2
Settings
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Beautiful Void
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Beautiful Void
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Beautiful Void
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Beautiful Void
 The Place Promised in Our Early Days / int_18eb5500
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Beautiful Void
 Weathering With You / int_18eb5500
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Beautiful Void
 Wolverine: Snikt! (Comic Book) / int_18eb5500
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Beautiful Void
 Gerry / int_18eb5500
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Beautiful Void
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Beautiful Void
 Gearworld / int_18eb5500
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Beautiful Void
 More Than This / int_18eb5500
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Beautiful Void
 Roxy Was Here / int_18eb5500
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Beautiful Void
 The Giver / int_18eb5500
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Beautiful Void
 The Giver Quartet / int_18eb5500
type
Beautiful Void
 The Magician's Nephew / int_18eb5500
type
Beautiful Void
 DouglasAdams
seeAlso
Beautiful Void
 Yokohama Kaidashi Kikou (Manga) / int_18eb5500
type
Beautiful Void
 Alice Isn't Dead (Podcast) / int_18eb5500
type
Beautiful Void
 Jasper in Deadland (Theatre) / int_18eb5500
type
Beautiful Void
 ABZÛ (Video Game) / int_18eb5500
type
Beautiful Void
 Aether (Video Game) / int_18eb5500
type
Beautiful Void
 Arcaea (Video Game) / int_18eb5500
type
Beautiful Void
 Beyond Eyes (Video Game) / int_18eb5500
type
Beautiful Void
 Cloud (Video Game) / int_18eb5500
type
Beautiful Void
 Dark Souls (Video Game) / int_18eb5500
type
Beautiful Void
 Dear Esther (Video Game) / int_18eb5500
type
Beautiful Void
 Deep Space Turtle Chase (Video Game) / int_18eb5500
type
Beautiful Void
 ECHO (Video Game) / int_18eb5500
type
Beautiful Void
 flOw (Video Game) / int_18eb5500
type
Beautiful Void
 Flywrench (Video Game) / int_18eb5500
type
Beautiful Void
 Forma Dot Eight (Video Game) / int_18eb5500
type
Beautiful Void
 Gingiva (Video Game) / int_18eb5500
type
Beautiful Void
 Gone Home (Video Game) / int_18eb5500
type
Beautiful Void
 Hyper Light Drifter (Video Game) / int_18eb5500
type
Beautiful Void
 Iron Helix (Video Game) / int_18eb5500
type
Beautiful Void
 Journey (Video Game) / int_18eb5500
type
Beautiful Void
 Journey (2012) (Video Game) / int_18eb5500
type
Beautiful Void
 Jump King (Video Game) / int_18eb5500
type
Beautiful Void
 Jupiter & Mars (Video Game) / int_18eb5500
type
Beautiful Void
 Karmaflow The Rock Opera Videogame (Video Game) / int_18eb5500
type
Beautiful Void
 Kerbal Space Program (Video Game) / int_18eb5500
type
Beautiful Void
 Luna Game (Video Game) / int_18eb5500
type
Beautiful Void
 Miasmata (Video Game) / int_18eb5500
type
Beautiful Void
 Middens (Video Game) / int_18eb5500
type
Beautiful Void
 Monument Valley (Video Game) / int_18eb5500
type
Beautiful Void
 Monument Valley 2 (Video Game) / int_18eb5500
type
Beautiful Void
 Myst (Video Game) / int_18eb5500
type
Beautiful Void
 Noctis (Video Game) / int_18eb5500
type
Beautiful Void
 Obduction (Video Game) / int_18eb5500
type
Beautiful Void
 P.N.03 (Video Game) / int_18eb5500
type
Beautiful Void
 PRIOR (Video Game) / int_18eb5500
type
Beautiful Void
 Pathologic (Video Game) / int_18eb5500
type
Beautiful Void
 Riven (Video Game) / int_18eb5500
type
Beautiful Void
 Samorost (Video Game) / int_18eb5500
type
Beautiful Void
 Severance: Blade of Darkness (Video Game) / int_18eb5500
type
Beautiful Void
 Shadow of the Colossus (Video Game) / int_18eb5500
type
Beautiful Void
 Skies of Arcadia (Video Game) / int_18eb5500
type
Beautiful Void
 Skullmonkeys (Video Game) / int_18eb5500
type
Beautiful Void
 So Far (Video Game) / int_18eb5500
type
Beautiful Void
 Solar Ash (Video Game) / int_18eb5500
type
Beautiful Void
 Spirit of the North (Video Game) / int_18eb5500
type
Beautiful Void
 Team ICO Series (Video Game) / int_18eb5500
type
Beautiful Void
 The Dig (Video Game) / int_18eb5500
type
Beautiful Void
 The Dreamhold (Video Game) / int_18eb5500
type
Beautiful Void
 The Drop (Video Game) / int_18eb5500
type
Beautiful Void
 The Labyrinth of Time (Video Game) / int_18eb5500
type
Beautiful Void
 The Neverhood (Video Game) / int_18eb5500
type
Beautiful Void
 The Tourist (Minecraft) (Video Game) / int_18eb5500
type
Beautiful Void
 The Witness (Video Game) / int_18eb5500
type
Beautiful Void
 Time Bandit (2023) (Video Game) / int_18eb5500
type
Beautiful Void
 Trace (Video Game) / int_18eb5500
type
Beautiful Void
 Turgor (Video Game) / int_18eb5500
type
Beautiful Void
 Utawarerumono: Mask of Truth (Video Game) / int_18eb5500
type
Beautiful Void
 Valley (Video Game) / int_18eb5500
type
Beautiful Void
 Vib-Ribbon (Video Game) / int_18eb5500
type
Beautiful Void
 WolfQuest (Video Game) / int_18eb5500
type
Beautiful Void
 Submachine / Videogame
seeAlso
Beautiful Void
 Submachine / Videogame
seeAlso
Beautiful Void
 The Dig (1995) (Video Game) / int_18eb5500
type
Beautiful Void
 Battle for Dream Island Again (Web Animation) / int_18eb5500
type
Beautiful Void
 Draw with Me (Web Animation) / int_18eb5500
type
Beautiful Void
 Hi I'm Mary Mary (Web Video) / int_18eb5500
type
Beautiful Void
 Decrypting Rita (Webcomic) / int_18eb5500
type
Beautiful Void
 Stockholm Cat Syndrome (Webcomic) / int_18eb5500
type
Beautiful Void
 Legend Quest / int_18eb5500
type
Beautiful Void
 Little Einsteins / int_18eb5500
type
Beautiful Void
 Sid the Science Kid / int_18eb5500
type
Beautiful Void
 Sonic SatAM / int_18eb5500
type
Beautiful Void
 Sonic the Hedgehog (SatAM) / int_18eb5500
type
Beautiful Void
 Aquaria (Video Game) / int_18eb5500
type
Beautiful Void