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Beginner's Luck

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Sure, the Big Bad has slaughtered thousands of experienced soldiers and dozens of truly ace opponents, or perhaps has already taken over planets. That Rebel Alliance has no chance, and the Galactic Senate — doomed.
If you see a plucky kid who's never used your weapon of choice before, however, it's time to turn tail and run.
Plucky kids seem to have some innate link to Destiny, since they always seem to end up with the one power necessary to rule them all. Even worse, they tend to be savants at that thing, even when individuals around them have trained and worked for years only to be bested by a plucky kid within a few minutes.
Inherent to the Sixth Ranger trope, often with The Worf Effect later. Compare with Achievements in Ignorance, Falling into the Cockpit, Like a Duck Takes to Water, and Readings Are Off the Scale (although this trope applies to a person rather than a machine).
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Like many anime before it, Bleach's main character Ichigo Kurosaki starts as a simple human who can see ghosts. Turns out he not only has enough raw power to break magic, but then manifests a Giant Sword of Doom. For the first few arcs, he continuously manages to not only gain powers and/or abilities that other people have to work centuries to gain IN DAYS, but then continues to show that he is better at it. He also has no talent whatsoever for performing hakudo spells or special moves though. While his spiritual pressure is tremendous, he's just as tremendously limited in its use. He only has one special move, and his bankai is just a massive speed boost.
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Kasuki Yotsuga from Dual! Parallel Trouble Adventure discovers his incredible talent for piloting Core Robots when he's accidentally sealed into one while trying to rescue its wounded pilot. It turns out that his alternate-universe self is a Core Robot, and the psychic link between the two is what makes him so good.
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Lyrical Nanoha. As a kid fumbling around with her staff for the first time, Nanoha Takamachi destroys a monster within minutes, she saves multiple universes multiple times at the age of nine, completely shattering the learning curve in the process, and years later as a fully trained battlemage, she's not only a literal ace (well, "A's") but has to have limiter upon limiter attached to herself and her staff at all times so as not to God Mode her enemies to death in seconds. The in-story explanation for the limiters is that a single unit is not allowed to have that many high-level mages in it, for fear of mutiny.
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In one episode of The Phil Silvers Show, Ernie pretended to be a rube from a small town to fool a gang of con artists. When they invited him to a game of poker, Ernie pretended he was a complete rookie, and used his Card Sharp skills to clean them out.
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Gordon Freeman (of the Half-Life series). Who knew scientists knew how to operate firearms? To be fair, he's given a training course on how to use an MP-5 as part of his HEV suit qualification. The people running Black Mesa must be Crazy-Prepared.
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Played with in Mobile Suit Gundam ZZ. Despite being Newtypes, none of the pilots can even walk properly on their first sortie. Judeau managed to drive off his first enemy in his first sortie, mostly through confusion on his opponent's part and...well, luck.
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In Ash & Cinders, when facing the Traveling Dark - creatures that disabled her brother and gave Orym a run for his money, Cinder trips and accidentally wills a burning branch to impale them when she throws up her hand to shield herself.
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Subversion: Shinji from Neon Genesis Evangelion has a remarkable ability to sync with and pilot his Humongous Mecha, even compared to those who have trained for months and been cloned with the purpose of doing so. He's also the only one to cause his Humongous Mecha to go berserk in the main series for significant amounts of time, including it moving when it has no power. However, this all has been carefully planned out in advance, as Shinji is The Chosen One (if really only by virtue of his mother, Yui, having set herself up to be The Chooser of the One) and it rarely translates well when the situation calls for finesse, in which case dear old mom usually has to intervene to pull him out of the fire.
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In Tokimeki Memorial 2 Substories: Dancing Summer Vacation, Kaori Yae manages to get a perfect score on her first try at DanceDanceRevolution. The justification given by the storyline is that she has an innate sense of rhythm, and is in top-shape physical condition due to being a sportswoman.
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Justified in Knights of the Old Republic, where, near at the end of the game, you discover that you are Darth Revan with an almost destroyed memory, and thus your skills were there, you just had to awake them once again
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In the same vein in Pokémon the Series: Black & White, Ash's new rival Trip easily beats Ash's Pikachu with his Snivy. He lampshades how easy it was to beat Pikachu but the audience knows that Pikachu wasn't up for a battle because earlier in the episode, Pikachu was zapped by Zekrom and couldn't use his electric or speed attacks severely making Pikachu having a huge handicap. While Trip doesn't believe Ash when Ash explains that in their next battle, Ash clearly tells Trip that he got lucky their first battle.
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In an episode of Gilligan's Island, the crew is harassed by a really mean witch doctor who uses voodoo dolls (among other things) to torment them. At the end of the episode, Gilligan tries making a voodoo doll of the witch doctor to get even; the Skipper tells him that's dumb, seeing as the witch doctor clearly had years of practice doing it. However, when Gilligan sticks a pin into it, it actually works; the villain (who was snooping in the bushes behind them) yells in pain and makes a run for it.
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In Storm Hawks, The Dark Ace has already killed several experienced Sky Knights, but the leader of a young, inexperienced group beats him in their second fight during the first episode and would repeat that feat multiple times throughout the series. Though it should be noted the Dark Ace had him dead to rights in their first fight, but made the mistake of letting him live and pointing out the flaws in his technique in his arrogance, while the later victories can be chalked up to Aerrow being forced to catch up.
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In the Arthur episode "Cast Away" D.W. catches a fish on her first try, much to the annoyance of Arthur who has been trying and failing repeatedly.
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An oft-quoted example comes from A Connecticut Yankee in King Arthur's Court by Mark Twain.
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Major Winchester in M*A*S*H seemed to have this gift. In Fade out, Fade In, he took his commanding officer Colonel Baldwin for over 600 dollars after Baldwin taught him to play Cribbage. Later in The Merchant of Korea, he is invited to play his first ever game of poker with the rest of the staff and he again seems to be on a hot winning streak cleaning almost everyone else out of all their money until they figure out what his tell is and win it all back and then some.
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"Barbary Coast Bunny" had Bugs Bunny posing as a rube in order to get back the gold that Nasty Canasta stole from him. At Canasta's gambling palace in San Francisco, Bugs passes off his own skill and prowess as beginner's luck.
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Gregor from The Underland Chronicles seems to get lucky a lot when fighting, even though he's not the brightest. Somewhat justified in that he's a rager. Lampshaded in Gregor and the Code of Claw, when Gregor realizes that if his rager skills fail him, he's just a twelve-year-old kid who's had a few sword lessons, and therefore in big trouble.
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The Wheel of Time. In the first book, Rand gets a blademaster's sword and starts learning how to use it. In the second book, he kills a real blademaster (one who earned a blademaster's sword by becoming a blademaster) in a fair fight.
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Yuuri in Kyo Kara Maoh! commits this trope when he manages to defeat Wolfram in a sword-fight despite having no sword training at all. He then proceeds to defeat him using magic too, with no training or even knowledge of his own ability, even though everyone else he faces have a lifetime of training and effort. To be fair, though, he almost never uses magic outside of his Super Mode, which comes complete with a Split Personality that does know the ins and outs of spellcraft very well.
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Misaki in Angelic Layer is known as the "Miracle Rookie", beating her opponents with the simple power of Power Copying and friend-magnetism when she's barely picked up an Angel. An interesting example because not only is this a game rather than world-saving heroics, it's just that, a game, not Serious Business - at least in the manga. (Even in the anime, Misaki doesn't treat it nearly as seriously as others do.)
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Seems to be the explanation for the successes of, if not Scarlett, then at least for Harold and Clancy in +EV.
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Final Fantasy has an enemy called Tonberry. Tonberry's Karma attack does damage related to the number of enemies its target has killed. This is usually a One-Hit KO, but not if the character hasn't killed that many enemies but just survived on Leaked Experience.
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From Saki, Senoo Kaori from Tsuruga Academy is made of this trope. She's a complete noob, even going so far as to visually (and obviously) separate her tiles according to her winning hand. But she gets lucky many times, to the point where Yumi forbade her from playing Mahjong between the team competition and the individual so she could keep her luck. The result: First, in the team tourney, she slams Kiyosumi's Mako with a Suuankou (4 concealed triples, a rare Yakuman hand worth max points). Then she goes on to win her first individuals match by scoring a Kokushi Musou (aka Thirteen Orphans, another rare Yakuman hand) off of Ryuumonbuchi's Touka. Finally, just for fun, she drops a Ryuu-issou (All Greens) Yakuman in practice. She never calls out her hand correctly, because she doesn't even know which combo is which (each of her 'victims' had to tell her which hand she really won with).
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In the 1980 version of Fame, Leroy helps a friend of his audition for a seat at P.A. by acting as her back-up dancer. Despite having no training, his moves impress the teachers so much that he's the one who passes, while his friend is sent home in tears.
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In Warhammer 40,000: Fire Warrior, the main character, Kais, tears through an enemy base, takes down a helicopter (equivalent) with nothing but a pair of rifles, rescues the Ethereal, almost singlehandedly stymies a boarding attempt on his ship, fights off entire squads of Space Marines, fights off Corrupted Space Marines, takes down a Humongous Mecha, and destroys a Greater Daemon... all during his first battle. However he does go completely insane after this. In the novel you find out that the Blood God Khorne was so impressed with Kais' bloodbath that he started backing the little blue guy.
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Subverted in Fat Albert and the Cosby Kids when the gang is talked into betting on a horse at the track and he wins. Bill Cosby notes, "Beginner's Luck," to the audience. Suddenly, there is an announcement that the gang's horse is disqualified, which nullifies the gang's winning while a stunned Cosby notes "That has got to be the shortest streak of Beginner's Luck in history!"
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In Moomins on the Riviera Snorkmaiden sweeps the casino and becomes a millionaire despite not even knowing what gambling is.
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Advanced Dungeons & Dragons 2nd Edition sourcebook Greyhawk Adventures includes optional creation rules that involve starting as zero-level characters — that is, as beginners before any specific Character Class is chosen. Among these rules are the "Luck" one, which consists in trying to perform a task you're not fully trained in by "trusting luck". On a lucky roll, you can attain Insight or Great Insight, allowing you to temporarily perform like a 12th-level character. The example given contrasts a trained cleric carefully attempting to Turn Undead on a vampire using the proper words and faith, with the overeager newbie who resorts to thrusting the holy symbol in the vampire's face and screaming "BOO!", startling the undead so much that it can work.
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The Nasuverse has several examples. Fate/stay night gives us Shirou, who's been admittedly training for 8 years so hard it could nearly kill him... except he does it wrong and therefore it was pointless. By the end of the routes he's generally taking on experienced Masters and Servants 1v1 and winning. Shiki in Tsukihime is even more ridiculous, killing the 1000 year old Nero Chaos and 800 year old Roa, both of whom were supposed to be unkillable. With a small pocket knife, the only weapon he has any proficiency for at all. Shiki is a bit of a strange case. He has a power that can kill anything including abstract concepts such as invincibility itself, as well as a Superpowered Evil Side that is vastly more competent than he is and seems to be somewhat more than human.
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Pokémon: The Series:
In Pokémon: The Original Series, during Ash's very first matchup in the Indigo League, he relied on a Pokémon that he had no experience using in battle before: his Krabby. Krabby proceeded to evolve into Kingler and swiftly gives Ash his first win in the tournament. He does the same thing later when he used Muk (again, a Pokémon he had never used) in the fourth round, defeating his opponent's incredibly tough Bellsprout. (Although, that was one time he actually planned it out a little; the battle was on the Grass field, he figured his opponent would likely use a Grass Pokémon - which she did - so he decided to use Muk, who being a Poison-type, would have type advantage to such a Pokémon.) Brought up again in "Hello Pummelo", where Ash chooses another Pokémon he has never used before, his Tauros, in his lineup for the championship match. Said Tauros manages not only to defeat Drake's Venusaur, but in the process take a Solar Beam attack, usually seen as a One Hit KO move in the anime, and not get knocked out. He also lasts longer against Drake's Dragonite than his Squirtle (whom he trains often) does.
In the same vein in Pokémon the Series: Black & White, Ash's new rival Trip easily beats Ash's Pikachu with his Snivy. He lampshades how easy it was to beat Pikachu but the audience knows that Pikachu wasn't up for a battle because earlier in the episode, Pikachu was zapped by Zekrom and couldn't use his electric or speed attacks severely making Pikachu having a huge handicap. While Trip doesn't believe Ash when Ash explains that in their next battle, Ash clearly tells Trip that he got lucky their first battle.
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In Through the Motions, Deanna, who had never even seen real magic prior to her first encounter with Marisol, is able to (partially) charge Sol's magic wand after crudely imitating her magic dance. Subverted in that neither of them knew at that point that someone had to directly touch the wand's Power Crystal before it could be used properly.
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Played especially straight in The Karate Kid. Daniel stumbles on Mr. Miyagi attempting to catch flies with a pair of chopsticks ("Man who catch fly with chopstick — accomplish ANYTHING.") While Mr. Miyagi tries and fails throughout the scene, Daniel manages it within seconds of attempting it, prompting a disgruntled "You beginner luck," from Miyagi.
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Often happens in poker, since beginners almost always don't know anything about poker strategy and play as they like. So, they're a) hard to estimate and b) also hard to bluff.
Poker is still partly luck-based, so any beginner has a chance to beat the best poker players in the world. (If you're playing against a single opponent without a betting limit, simply betting all your chips immediately at the beginning of every hand — without even looking at your cards — will give you about a one in three chance to win a match against anyone.)
There are some known strategies that are very good at beating beginning poker players. They don't work on experts, who know about them and what their flaws are, but techniques that good players use to get small advantages against each another generally work on the assumption that their opponent isn't an idiot and will react rationally to the information you reveal as you play. When playing against an actual idiot, they can be useless and counterproductive (for example, there's no point in trying to bluff someone who never folds), but if you know your opponent is an idiot, you can use an anti-beginner strategy to take their chips rather quickly.
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Cage Midwell in Zone of the Enders: The Fist of Mars similarly ends up fighting several battles when he ends up in control of a Super Prototype. In both cases, it's somewhat justified by the fact that the Orbital Frames in question also come equipped with powerful A.I.s who can help them in combat.
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In The Secret Service, Gary's results at the academy are extremely high and whilst life on the streets may account for his observation skills, it still doesn't account for his skill with weaponry.
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In Spaceballs, Princess Vespa doesn't even want to touch a gun. But when they shoot her hair, suddenly:
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Amuro from Mobile Suit Gundam drops into a Humongous Mecha and, without even having used the controls before, handily survives an attack by an enemy war veteran. Handwaved by letting Amuro read a manual for the Gundam — for a few minutes, anyway. Most main characters from the spin-off series do the same, although there are exceptions.
Later subverted. While he had the advantage of a massively overpowered machine compared to his enemies early on, as Zeon threw superior machines at him he started having a lot more trouble despite new weapons and the required experience using them.
Played with in Mobile Suit Gundam ZZ. Despite being Newtypes, none of the pilots can even walk properly on their first sortie. Judeau managed to drive off his first enemy in his first sortie, mostly through confusion on his opponent's part and...well, luck.
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In Bound (How to Train Your Dragon), Hiccup manages to disarm Astrid for the first time in years on his first day of weapons training. He insists that it was a fluke, but she assures him otherwise.
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In Pokémon: The Original Series, during Ash's very first matchup in the Indigo League, he relied on a Pokémon that he had no experience using in battle before: his Krabby. Krabby proceeded to evolve into Kingler and swiftly gives Ash his first win in the tournament. He does the same thing later when he used Muk (again, a Pokémon he had never used) in the fourth round, defeating his opponent's incredibly tough Bellsprout. (Although, that was one time he actually planned it out a little; the battle was on the Grass field, he figured his opponent would likely use a Grass Pokémon - which she did - so he decided to use Muk, who being a Poison-type, would have type advantage to such a Pokémon.) Brought up again in "Hello Pummelo", where Ash chooses another Pokémon he has never used before, his Tauros, in his lineup for the championship match. Said Tauros manages not only to defeat Drake's Venusaur, but in the process take a Solar Beam attack, usually seen as a One Hit KO move in the anime, and not get knocked out. He also lasts longer against Drake's Dragonite than his Squirtle (whom he trains often) does.
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The following is a list of statements referring to the current page from other pages.

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Luck Tropes
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