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Big Book of War

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War is a Matter of Life and Death. How do you go about it? How do you train your troops? What moral codes do you follow? How do you keep your morale up? What tactics do you use in battle? What strategies do you follow? How do you keep your supply lines safe?
In Real Life, there's no easy answer. In fictionland, however, you can just ask the Big Book of War.
A specific type of Fictional Document (and occasionally Encyclopedia Exposita), the Big Book of War is an oft-quoted, but rarely seen in its entirety, book or code which some military (mildly or otherwise) or other group follows. In addition to providing strategies for battle (and occasionally diplomacy), it frequently alludes to some kind of moral, chivalric code which its adherents are supposed to follow. Characters will frequently recite passages or rules from it when faced with some dangerous situation or conundrum. A Rules Lawyer may insist on "sticking to the code" no matter what happens, while a Military Maverick is more likely to shout "screw the code!" and do things his/her own way. The book in question might be Sun Tzu's The Art of War but is at least as likely to be entirely fictional and specific to that organization.
Other organized groups, from ninjas to pirates to Girl/Boy Scouts to bands of space traders, frequently have their own codes that work the same way. Regardless of what it serves, it frequently has all the answers you need, right when you need them. It also makes an excellent citation source for your Badass Creed.
It can be Played for Laughs if a character tries to appear knowledgeable by quoting a rule, only to be corrected by someone else that he picked a completely wrong section of said document.
A subtrope of the Great Big Book of Everything. May be quoted from and result in a Sparse List of Rules.
Only remember that the rules and ideas described in the Real Life section of this trope are meant for the battlefield and do not always help a person in social situations and may make you seem like a Jerkass or Magnificent Bastard, when compromise and politeness will get you much farther. After all, some strategies originally designed to deep-six your opponents certainly may be out of place in dealing with friendships and neighbors.
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Parodied in Ansem Retort, where Leeroy Freaking Jenkins, of all people, has a big book of war and is considered one of the greatest tacticians in history. When the characters open up the book, here's what they see:
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Hercules has Philoctetes' oft-quoted rules of conduct and engagement for heroes-in-training.
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The "Abstract" of the Pride, from Runaways.
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 Big Book of War / int_2ae406c1
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Sid Meier's Alpha Centauri does this very well - buildings, secret projects, and technologies are all accompanied by voiced-over quotes from books in the game universe, mostly written by the faction leaders.
Adhering closest to the trope would be the Spartan Battle Manual and Planet: A Survivalist's Guide, both written by Colonel Corazon Santiago.
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In Laurie J. Marks' Elemental Logic series, Mabin's Warfare.
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Paranoia Troubleshooters tend to have their little red survival books, full of notes, treasonous material, and other useful tips on survival. Typically, a great deal of information in the book will be wrong. This is Alpha Complex after all.
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Eberron has Karrn the Conqueror's Analects of War. Think Sun Tzu as a Blood Knight and you'll pretty much have the idea.
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Sharpe: Sharpe's Enemy has a guide to what a good soldier should be, written by an officer who's never been to the front. The men who can read - or know someone who can read it to them - find it hilarious.
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Big Book of War
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The Defence of Duffer's Drift (written in 1905 about a fictional skirmish in the Boer war) and The Defense of Hill 781 both lay down principles of warfare (the former for infantry, the latter mechanized combined arms operations) through similar narrative devices. Both are near-required reading for U.S. Army officers. The concept is still popular, and many imitations have been written for different situations, nationalities and types of warfare.
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Discworld:
General Tacticus' memoirs Veni Vidi Vici: A Soldier's Life in Jingo and Carpe Jugulum, featuring practical advice such as "When one army is within an impregnable fortress, well-garrisoned and well-stocked with provisions and the other is not - endeavor to be the one on the inside."
But not for nothing is Tacticus considered history's greatest warlord, and the man who lent his name to the art of large-scale combat. On the same subject, he notes that if you are not the one inside the fortress, then make sure the enemy stays there.
Another anecdote concerns Genua (a city pretty much on the opposite side of the continent from Ankh-Morpork) inviting General Tacticus to become their new king. He accepts, and, upon taking the throne, reviews their strategic situation and decides to promptly declare war on their most dangerous enemy... Ankh-Morpork.
Despite most emphatically not being a soldier and having little use for what passes for military men in Ankh-Morpork these days, Sam Vimes is rather a fan of the works of Tacticus, who is one of a very few individuals who could match Vimes himself for diamond-hard pragmatic cynicism.
In Interesting Times, mention is made of the Art of War, although unlike Roundworld's version, nobody remembers who wrote it. Because all the ruling classes of the Agatean Empire fight according to the Five Rules and Nine Principles, warfare is much more organised and civilised and mostly consists of short periods of excitement followed by long periods of checking the index. (The Silver Horde, on the other hand, don't fight according to any rules at all.) It's also noted that the majority of generals follow the tactics by rote, with no understanding of the logic behind them or the underlying philosophy; the result is that the country is effectively in a permanently stalemated civil war.
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Starship Troopers 3: Marauder: General Hauser is attacked by a civilian and cites every regulation he is violating by attacking an officer. Yes, for each punch, uppercut, and kick to the balls, there is a regulation for that.
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The Big Bang Theory has The Roommate Agreement between Leanord and Sheldon. While often referenced (usually by Sheldon), it is never quoted in its entirety and is, apparently, hundreds of pages long. It covers such rudimentary things as whose stuff goes where in the refrigerator, as well as what happens if one of them should gain superpowers or invent time travel.
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Star Wars: Republic Commando — Rule number one: kill them before they kill you. Rule seventeen: always make sure they're dead. Rule thirty-nine: never say no to bacta. Several other rules are also quoted, but no actual strategies or tactics are mentioned.
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The Christian movie Fireproof used a manual titled "The Love Dare" to save one of the significant marriages in the movie. After the film was released, the pastor-producers were deluged with requests for copies. Since the book was entirely fictional, the producers wrote it themselves... and it became a best-seller.
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Big Book of War
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General Tacticus' memoirs Veni Vidi Vici: A Soldier's Life in Jingo and Carpe Jugulum, featuring practical advice such as "When one army is within an impregnable fortress, well-garrisoned and well-stocked with provisions and the other is not - endeavor to be the one on the inside."
But not for nothing is Tacticus considered history's greatest warlord, and the man who lent his name to the art of large-scale combat. On the same subject, he notes that if you are not the one inside the fortress, then make sure the enemy stays there.
Another anecdote concerns Genua (a city pretty much on the opposite side of the continent from Ankh-Morpork) inviting General Tacticus to become their new king. He accepts, and, upon taking the throne, reviews their strategic situation and decides to promptly declare war on their most dangerous enemy... Ankh-Morpork.
Despite most emphatically not being a soldier and having little use for what passes for military men in Ankh-Morpork these days, Sam Vimes is rather a fan of the works of Tacticus, who is one of a very few individuals who could match Vimes himself for diamond-hard pragmatic cynicism.
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The Young Ones has a charter of various rules that cover the aspects of living together such as food and laundry. All of them have the universal exception "... except Mike."
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Iron Kingdoms has (Supreme) Kommandant Irusk's book, How to Fully Subjugate Your Enemies.
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Red Dwarf has the Space Corp Directives, which Kryten tends to quote at Rimmer (and Rimmer, in turn, tries to quote at Kryten - usually failing). The Space Corp Directives are brilliantly organized, too, where (from memory) Section 132 Paragraph 24 Subparagraph 14 is a guide to the treatment of prisoners of war, and Subparagraph 15 is a list of how parking spots are assigned to the Chinese representatives of the conference. One can't blame Rimmer for getting it mixed-up.
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Exalted has the Thousand Correct Actions of the Upright Soldier. It is primarily used by the Realm, the major empire of the game setting, and is regarded as an excellent manual of war. Except, now that the empire is in decay due to the disappearance of its leader, politically-appointed officers who believe they know better just chuck the thing aside. Or abridge it, which is even worse. The latter is especially true because, unlike many examples on this page, the book is actually magical, and prayers to war gods and the Pattern Spiders are actually encoded into the practices described in the book.
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In The Warrior's Apprentice by Lois McMaster Bujold, Miles Vorkosigan edits an old copy of obsolete Barrayaran military regulations to serve as the regs for the mercenary fleet he's conjuring into being, eliminating all the specifically Barrayaran stuff (ceremonies for the Emperor's Birthday Review), procedures for weapons that have been obsolete for several decades, and the more hair-raising disciplinary measuresnote specifications for "lead-lined rubber hoses" are mentioned. In the process of producing a "neat, fierce little handbook for getting everybody's weapons pointed in the same direction" Miles himself winds up getting a solid education in the military organization needed to get "huge masses of properly matched men and material to the right place at the right time in the right order with the swiftness required to even grasp survival—to wrestle an infinitely complex and confusing reality into the abstract shape of victory".
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The Junior Woodchuck Guidebook used by Donald Duck's nephews. Later exported to animation via DuckTales (1987). Probably (in the planning stages, at least) a take on the Boy Scout Handbook.
A Don Rosa Uncle Scrooge story reveals the truth about the Guidebook: thousands of years ago, a scribe copied down all the knowledge in the library of Alexandria, shortly before the library was destroyed in a fire. That knowledge was compressed and summarized dozens of times over the millennia by various scholars, until it was discovered by the founder of the Junior Woodchucks and made into their guidebook. Of course, Scrooge only learns this after traveling all over the world in search of that same document...
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A Thing of Vikings: One of the fictional texts used to provide epigraphs for various chapters is "The Wing and the Axe", a book on the military applications of dragons, written by Astrid. Another epigraph mentions that it was the book of dragon warfare for almost two centuries and still seen as one of the foundational texts on the subject later on.
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Those Magnificent Men in Their Flying Machines (or How I Flew from London to Paris in 25 hours 11 minutes): "But... how will I learn to fly, Herr Colonel?" "The way we do everything in the German army: from the book of instructions!" "Step one: Sit down."
Amazingly, this ends up working fairly well, at least until the book gets dropped while the plane is in flight.
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The Carlson & Peeters military manual from Beyond Good & Evil. Double H's characteristic idiosyncrasy is that he quotes from it all the time, offering such advice as "If you can't go through a door, go around it!" and "W.W.T.A.O.! We Work Together As One!" You do eventually get to see a portion of the book in digital form, from a chapter that deals with "Defense and Detection".
Point of fact, his characteristic idiosyncrasy is that he believes in it the way some people believe in the Bible - so strongly, in fact, that he actually spouts, "CARLSON AND PEETERRRRRS!" as a battle cry, especially when he's about to ram headfirst into something.
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In Interesting Times, mention is made of the Art of War, although unlike Roundworld's version, nobody remembers who wrote it. Because all the ruling classes of the Agatean Empire fight according to the Five Rules and Nine Principles, warfare is much more organised and civilised and mostly consists of short periods of excitement followed by long periods of checking the index. (The Silver Horde, on the other hand, don't fight according to any rules at all.) It's also noted that the majority of generals follow the tactics by rote, with no understanding of the logic behind them or the underlying philosophy; the result is that the country is effectively in a permanently stalemated civil war.
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The hints and tips on Battle for Wesnoth's main game screen are attributed to various Fictional Document sources, including tactical manuals and characters' journals.
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Dune:
The Assassin's Handbook was a originally a list of poisons commonly used in the limited warfare between Houses. Latter versions added weapons and devices that were allowed in warfare.
The Kanly, a code (and therefore presumably written in a book somewhere) describing the rules that nobles must abide by during their feuds. One rule mentioned is the prohibition of nuclear weapons on humans, violation of which is punishable by planetary annihilation. Paul Atreides uses the specification of "on humans" to split hairs and blow a hole in a mountain range and let his Fremen into the Sardaukar camp. He acknowledges this, but believes that considering what he is planning to do, the powers-that-be will accept it (or, at least, take any excuse they can to not destroy Arrakis).
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Halo features the Cole Protocol, which occasionally gets cited as a Sparse List of Rules. The Cole Protocol is a bit of a Subversion, as rather than being a comprehensive guide to warfare, it is specifically about what must be done to prevent the Covenant from discovering the whereabouts of Earth and other Inner Colonies.
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In Metro 2033 When Hunter helps out Artyom with the first battle. Afterwards he repeats the Ranger motto which is short and to the point "If it's hostile, you kill it.".
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Forgotten Realms has The Steel Princess' Field Guide to Tactics of the Purple Dragon by Her Royal Highness Princess Alusair Nacacia Obarskyr of Cormyr. Yeah, she published it with her nickname right in the title.
Appropriately enough, the holy scripture of Tempus' faith is one of these, the Red Book of War. Same goes for Master Tactician, a holy book of the Red Knight's faith.
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In A Tale of Two Kingdoms, the Way of the Warrior by Moon Tzu. It explains how honorable it is to cast sand at the enemy's eyes during a swordfight.
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The Mass Effect Series' Asari justicar code contains many instructions for virtually any situation a justicar might encounter. On the surface, it is very black and white, but, as Samara proves, it can be manipulated to reach a desired outcome.
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Star Trek
The infamous Ferengi Rules of Acquisition, introduced in in Star Trek: Deep Space Nine. It's a list of maxims and advice on how to earn profit, which the mercantile Ferengi pursue with military ferocity. The document is no longer fictional, as some of the rules were gathered and published—as a bit of Star Trek merchandise, of course.
Starfleet's General Orders, which has rules for everything Star Fleet does. Various General Orders were mentioned in the series and films, and many have been compiled together in online list. General Order 1 is, of course, the Prime Directive. General Order 7, for example, is the command to avoid the planet that Captain Pike found in the original pilot, on the basis that the locals were the first godlike aliens that Starfleet had ever encountered.
Confusingly, in addition to standing commands like General Order 1 and General Order 7, Starfleet's General Orders also includes commands the captain can order in certain circumstances — examples being General Order 13 (evacuate ship) and General Order 24 (destroy all life on a planet).
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The New Bushido from the Hyperion Cantos.
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In Gilbert & Sullivan's Ruddigore, the heroine, Rose Maybud, was raised from birth by a "little book of etiquette," the contents of which are never known (apart from the times when Rose quotes from the book) except that Rose herself is an expert in all matters of propriety as a result.
Similar to the Sharpe example, the song A British Tar from H.M.S. Pinafore is a list of guidelines on how to be a model sailor in the British Navy, written by a First Lord of the Admiralty who had never so much as set foot on a ship until his appointment to that role.
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NCIS has, while it's clearly not in written form (which in itself is even referenced several times), Gibbs' rules. Several (but not all) have been named and numbered, most of which have been brought up multiple times.
It is revealed they are written down in the Season 7 Finale, but only Gibbs has access to them. They are revealed when he adds Rule 51: "Sometimes you're wrong" to the back of the card with Rule 13: "Never, ever involve lawyers."
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The Wheel of Time has Fog and Steel.The name of the book is probably a reference to "the fog of war," a term coined by Carl von Clausewitz's famous Big Book, On War.
One character notes that the King of Murdandy thinks that it will make him a great general.
Mat has several times played off his acquired memories as vaguely claiming to have read a book on war once. He once even mentioned such a book by name (possibly Fog and Steel) and then realized that nobody's read that particular book in several hundred years...
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In Cold Comfort Farm, the heroine, Flora Poste, is guided by "The Higher Common Sense" as she extracts her relatives from their idiotic predicaments.
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The Elder Scrolls series has The Art of War Magic, a homage to Sun Tzu's Art of War that is even written in the same style. It consists of a series of proverbs by former Imperial Battlemage Zurin Arctus (who served Emperor Tiber Septim) dealing with applications of magic and military strategy, with commentaries on the proverbs supplied by other mages.
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In Good Omens, Crowley and Aziraphale often make reference to The Agreement, which was formed when they first decided to become friends, shortly after meeting on the newly-created Earth. Recognising most of the responsibilities of Demons and Angels are practically the same, each offered to cover for each other in certain situations, since the job was going get done anyway. This lead to a set of rules that state that whilst covering for the other, Crowley doesn't get to do anything too good, Aziraphale gets to refuse to do anything too evil, while neither is allowed to directly interfere with the other's work. Crowley gets to corrupt Manchester and Glasgow, while Aziraphale is allowed to develop Edinburgh and the whole of Shropshire. Each believes the other is responsible for Milton Keynes, but both report it to their superiors as a "success".
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Legend of the Five Rings is named after a Real Life example of this trope, but the setting also has Akodo's Leadership, a comprehensive treatise on strategy and tactics that was a major part of Toku's rise from peasant to general.
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The Dragon Fighting Manual from How to Train Your Dragon describes how to best approach slaying dragons - all of them are Kill on Sight except for the Night Fury, which has "Never engage this dragon. Your only chance: hide and pray it does not find you." as its description.
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Zombieland has Columbus' list.
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Game of Thrones. Before the Battle of Kings Landing, Hand of the King Tyrion Lannister, an expert political strategist but with little practical experience in warfare, is seen consulting these while Varys and Bronn make unhelpful quips from the sidelines. "You could always throw books at them."
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Appropriately enough, the holy scripture of Tempus' faith is one of these, the Red Book of War. Same goes for Master Tactician, a holy book of the Red Knight's faith.
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Pirates of the Caribbean features a number of references to the Pirates' Code until the physical book is actually trotted out and referred to in At World's End. While Barbarossa claims that it's more a book of guidelines than rules, the pirate community seems to treat the book itself with quite a bit of reverance. Historically, Caribbean pirate ships, like all ships at the time, tended to have their own set of written rules to establish discipline and resolve disputes, even going as far as to state how many shares of the stolen booty each pirate would receive.
It's worth noting that while most Pirates do seem to treat the Code as "guidelines", part of their reverence to the actual Codex itself is shown to be more because you do not badmouth it whilst in front of Captain Teague, the Keeper of the Codex.
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Warhammer 40,000 has numerous examples, from the meditations of alien commanders to humanity's own military bibles. One highly quotable work is the Tactica Imperium, an ever-expanding, eclectic collection of military theory covering everything from field fortifications to oaths of allegiance. As such, some passages are best read metaphorically, while others directly contradict each other, so the Tactica's main value is provoking thought rather than serving as some end-all guide to warfare.
The Tactica Imperialis is more properly not a book (although compilations are issued to virtually every officer of significant rank), but a massive library, ever-expanding as more strategists add their thoughts and commentaries to it, that consists of millions of tomes (any resemblance to a long-standing religious canon is probably intentional, it's pretty much a war Talmud). Dedicated library staff work to compile usable editions specific to different situations.
Imperial Guardsmen are issued with a copy of The Imperial Infantryman's Uplifting Primer, which they must keep on them on pain of death. Though subverted in that while it does occasionally have some nuggets of useful information, such as how to strip and clean your gun, a startlingly (or hilariously) large amount of it is propaganda and outright lies:
"Orks are stupid,note Long story short, Book Dumb is not stupid, brittle-boned and feeblenote  definitely untrue and their weapons are extremely crude and prone to misfires."note True, but little consolation when they're hacking you apart in close combat.
"Eldar are cowardly and cynical, and their weapons are antiquated,note Actually this is true, but the Imperium is the last faction to be criticizing someone over the age of their equipment. and inferior to our own."note This, not so much.
"Tyranids are mindlessnote Depends if the Hive Mind is directing them. creatures who are half-blind and confused by sudden movements."note which explains why they leap out at you from dark crevices
"Tau are frightened by fire, water and hairy people.note Do you really have to be told this is untrue?They are also derived from bovines and chew cud and have udders.note That's mostly just Fantastic Racism, and besides, how does that help the average Guardsmen? They have terrible eyesight so that their hearing overcompensates,note Actually true; compared to humans Tau are farsighted and have bad focusing speeds, which is why they developed advanced targeting systems to make up for it allowing you to scare them off with loud shouting.note If loud noises scared Tau they'd never fire their railguns. And those guns they're carrying require sustained streams to injure a healthy, armoured human."note The basic pulse rifle of a Tau Fire Warrior is comparable to an automatic .50 calibre sniper rifle, and they're capable of killing Guardsmen very thoroughly with one shot. So again: hahahaha, no.
It is very telling that we have yet to encounter a canon Guardsman who considers the Primer to be anything more than a glorified spare toilet roll. Ciaphas Cain mentions some people reading theirs for inspiration or amusement.
The Codex Astartes was compiled by the Ultramarines' primarch, Roboute Guilliman, who had an almost pathological need to organize and standardize. Beyond a tactical guide, the Codex served as the template for the organization of Space Marine chapters when the old legions were split apart following the Horus Heresy. Some chapters, like the Ultramarines, follow the Codex religiously, but may run into problems when they treat it as an unquestionable how-to manual; even Guilliman realized that new enemies will require new tactical doctrines, and that no two battles are exactly alike. Other Space Marine chapters tweak the Codex to various degrees, most famously the headstrong and barbaric Space Wolves, who more or less ignore it.
Even the Ultramarines, which hold it as holy writ, are aware that it doesn't cover every situation, or that some unconventional solutions may be required, and that a commander has to use his best judgement in many situations.
The Soul Drinkers' Catechisms Martial is one part tactical meditations to two parts prayer book, used as often in religious ceremonies as in forward planning. Since Space Marines don't really differentiate between warfare and religion, it matters little.
The legendary Tau Commander Farsight compiled two such volumes during his career. Befitting the Tau's reactionary style of warfare, they are deconstructions of the tactics of different species: the Book of the Beast, which analyzes ork warfare and how to respond to their seemingly-random instincts, and the Mirrorcodex, which (as the name implies) breaks down the Codex Astartes and, to a lesser extent, the Tactica Imperialis. The Tau are also known to rely on memory engram chips that contain an AI copy of their great master, Puretide, to offer advice on military issues.
Presumably, Orks will use a Big Book of Waaaaaagh! Probably as a weapon.
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Warhammer Fantasy has a book on tactics written by the High Elf General Mentheus that is referenced occasionally.
And there is the Giovanni Marmalodi's book on siege warfare...
Not to mention the Dwarves’ Book of Grudges, which isn't so much a book about how to fight war as it is a book on reasons why a Dwarf might go to war, including avenging the casualties of a previous war.
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The Thief and the Cobbler: The Brigand’s Handbook. When news of the heroes’ caravan reaches the Brigands, Roofless consults a Doorstopper to figure out how to proceed. The page he reads from contains vaguely-related words grouped alphabetically (perhaps it’s a table of contents?), and Roofless reads with difficulty, so its actual usefulness is dubious.
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Icewind Dale 2 includes an item, the book How to Be an Adventurer, with such helpful chapters as "101 Uses for a 10' Pole", "Getting the Most out of Your Party's Thief", and "Face It, You're Actually Neutral Evil". Reading it grants a character 10,000 Experience Points and consumes the book.
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Similar to the Sharpe example, the song A British Tar from H.M.S. Pinafore is a list of guidelines on how to be a model sailor in the British Navy, written by a First Lord of the Admiralty who had never so much as set foot on a ship until his appointment to that role.
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Buffy the Vampire Slayer has The Slayer Handbook. Buffy still hasn't read it.
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Rogue Trooper carries around a copy of the Guide to the Nu-Earth War in Bagman.
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The GURPS International Super Teams universe has The Metahuman in Combat, a Big Book of superhero combat.
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Shi-Long Lang of Ace Attorney fame quotes from a seemingly endless scroll written by his ancestor, Lang Zi, when he feels the need to spout an ambiguously relevant quote to the situation.
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It is very telling that we have yet to encounter a canon Guardsman who considers the Primer to be anything more than a glorified spare toilet roll. Ciaphas Cain mentions some people reading theirs for inspiration or amusement.
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How I Met Your Mother has Barney's Bro Code and Playbook, both of which are seen as physical books. Barney also claims that the original Bro Code was written down on the back of the Declaration of Independence. Both have been published.
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The Assassins of Assassin's Creed have their own... well...
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The following is a list of statements referring to the current page from other pages.

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Bookish Tropes
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