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Binding Ancient Treaty

 Binding Ancient Treaty
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Generations ago, the leadership of your ancestors were great friends with the people of Ruritania. They got along great and scribbled up all sorts of trade and defense agreements.
That was then. You guys haven't been that good of friends since that time, but now that The Empire is knocking on Ruritania's door and massing troops at its borders, this crapsack country's king has sent his ambassadors to their dilapidated embassy in your capital with the message, "You guys signed this treaty, you need to come help us!"
They've got you. Never mind the fact that nobody's cared about or invoked that treaty for hundreds of years, or the fact that every mortal involved with its writing is dead now. Your (country's) word is your bond, right? Not that you ever wanted to go up against The Empire; it's probably going to bring ruin to your nation... but, at least you have your honor.
The compulsion to honor the treaty might be magical; especially if the person that squeezed the treaty out of your country is an immortal sorcerer of some sort, or it might be based on a country's integrity or international legal code. More cynically, failure to honor the treaty could give other rulers an excuse to back out of their promises to you. Any or all of the above could trigger some penalty even worse than war if you renege on the terms of the treaty.
Particularly useful in enlisting the aid of a Proud Warrior Race Guy. Gondor Calls for Aid often results from one of these treaties.

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Binding Ancient Treaty
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Inverted in the Heralds of Valdemar novel By the Sword, when Valdemar comes to Rethwellan to beg for military aid against Hardorn. Rethwellen's king is aware of a treaty from a few generations back that gives Valdemar the right to demand their help, but Valdemar seems to have forgotten about it, and he isn't much inclined to enlighten them. It falls to the protagonist, who is the granddaughter of one of the witnesses to the agreement, to bring everything to light and secure the necessary aid, which turns out to be in the best interests of everyone after all.
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Subverted in Homeworld: When the Kushan test the Hyperdrive for the first time, they unknowingly broke a 3,000 year old treaty forbidding them to do so. This results in the Taiidan Empire committing genocide on the Kushan.
However, no other race is ok with this, especially since atmosphere-deprivation weapons are illegal since the Hiigaran-Taiidan war that led to the Exile, in which the Taiidani burned most of the Hiigaran civilization to the ground in a Roaring Rampage of Revenge. Unfortunately, since the Taiidan Empire has grown significantly in the past 3000 years, they can lord over all the other races with impunity, even if they merely pretend to be a part of the Galactic Council. Even their own people are so disgusted by it that a civil war breaks out with support from a small but significant chunk of the fleet that aids the Kushan in the final battle. That genocide led to the Taiidan Empire's downfall.
An entry in the Historical and Technical Briefing and the prequel game Homeworld: Deserts of Kharak reveal that the ban wasn't completely forgotten but has merely passed into myth. The religious fanatics of Kiith Gaalsien oppose the Northern Coalition's space program and attempts to reach the Prime Anomaly because of their belief that their god Sajuuk will punish everyone for this. While the various kiithid of the Coalition are, presumably, aware of the myth, they pay it no heed, especially since their actions are dictated by necessity (Kharak is becoming less habitable year-by-year, and the entire Kushan race is on the brink of extinction, unless they find a way to get off the planet).
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Master of Orion 2. Sign an alliance with one race, and they'll ask you to declare war next month. If you refuse, they declare war on you. Just maintain non-aggression pacts and remain neutral while the other empires kill each other off.
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Symbaroum: The metaplot contains a major deconstruction. The elves of Davokar claim to have signed a treaty, the Iron Pact, with The Empire of Symbaroum. The elves claim that this treaty with "the humans" gives them the exclusive right to settle in Davokar in perpetuity, and to kill any trespassers. The humans, on the other hand, claim that the treaty, if it ever existed (and there is no evidence apart from the word of the elves that it did), was with Symbaroum, not humanity as a whole, and expired when the Empire fell. Also, given that the human settlers in Davokar are refugees from a virulent plague, a couple of extremely destructive wars and a mass migration, it's unlikely they would be in a position to honor the Iron Pact even if they wanted to.
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The Treaty of Vo Mimbre in The Belgariad established a bunch of things that turned out to be very, very useful for the resolution of the plot. Including getting the main character married. Needless to say, the instant it gets brought up, the Tolnedrans immediately try to alter it on the grounds that, well, it's hundreds of years old. (The protagonist also makes a couple of alterations on the grounds that he wants to be happily married.)
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In The Lord of the Rings: The Return of the King, Gondor Calls for Aid, and Rohan answers. Leads to a very cool scene where signal fires on various mountain tops, maintained by likely very cold soldiers for hundreds of years, are lit in succession to tell the Rohirrim that Minas Tirith needs help. As befits this trope, King Théoden refuses when Aragorn first proposes this, claiming that Gondor hasn't kept up their half of the bargain when Rohan needed help. However, when the fires are lit, he personally leads the Rohirrim to help, presumably, to show that Rohan honors their agreements. (Of course, when Aragorn made his first proposal, Théoden was under an evil influence, but by the time that the beacons were lit, he had been released from it.)
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Mobile Suit Gundam: Iron-Blooded Orphans: Defied in the series finale. McGillis tries to take control of Gjallarhorn by stealing the Gundam Bael and invoking a three hundred year old rule that whoever owns Gundam Bael also controls Gjallarhorn. Most of the rest of Gjallarhorn proceeds to completely ignore this and treat him as a rebellious coup leader, stating that a three hundred year old rule, especially one written during a time of extreme crisis (the war against the Mobile Armors) has no bearing on modern society. In the end, McGillis's coup is crushed and McGillis himself is executed as a traitor.
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Uhtred notes that the church tries this a lot in The Saxon Stories. True to form as an unrepentant and profoundly anti-authoritarian worshipper of Thor who generally hates the Church, he ignores them. Since he has a reputation as being a badass who has acquired the nickname of 'Priest-Killer', no one is overly inclined to push him on it.
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Binding Ancient Treaty
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Be careful about who you make a permanent alliance with in Civilization 4, because you'll be going to war with whomever that faction fights.
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In Warcraft, Anduin Lothar was able to bring the High Elves into the Alliance because they had an ancient pact with the Arathi Empire, and Lothar was the last descendant of the Arathi royal bloodline.
After the end of the war (and Lothar's death), the elves leave the Alliance, claiming that it's the Alliance's fault that their forests were burned so badly.
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In the Night Watch (Series) books, the Dark and the Light Others had once fought a devastating war that was only stopped, because they realized that they would destroy the world. Both sides signed the Grand Treaty that severely limits what they can do and enforces the balance between the two sides. The Treaty also demands the creation of the Night Watch (composed of Light Others) to monitor the actions of the Dark Others and the Day Watch being its Dark Other equivalent. There is also the Inquisition, composed of former members of both sides (who have grown disillusioned with their side's philosophy) to act as a neutral party and judge high-level Treaty violations. While both sides honor the treaty on the surface, the ancient and powerful leaders of both sides tend to play long games to try to earn advantages to their side. The Inquisition, while not particularly powerful in an of itself, does possess a cache of powerful magical artifacts that can be used in emergencies to bolster their strength. In addition, in case one of the sides chose to ignore the Inquisition's ruling, it's almost a guarantee that the other side would join the Inquisition and overpower the violator.
The novel Sixth Watch reveals the existence of a much older treaty between representatives of six different types of Others and a physical manifestation of the Twilight. In accordance with the treaty, the Others agree to watch over humanity and keep it from self-destructing in exchange for being allowed to exist. Unlike the Grand Treaty, this treaty has been largely forgotten by the vast majority of Others, including those who have been alive for millennia.
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In Dragon Age: Origins, the plot revolves around the Grey Wardens using a set of Ancient Treaties in order to rally the Circle of Magi, the Dwarves of Orzammar and the Dalish Elves to create one Badass Army in order to take on the Archdemon and end the Fifth Blight. Played with in that all three were willing to join out of pure self-interest anyway but are distracted by their own problems. You can also get Templars instead of mages, werewolves instead of elves, and golems in addition to dwarves. These mostly involve slaughtering the first choice, however.
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In Dungeons & Dragons, there's the story of Pact Primeval, an ancient agreement between the gods and the angels who would become the first Devils, on their right to punish and claim the souls of mortal sinners when they die. The Pact is very real, and 3 copies exist - one in the heavens, one in the Nine Hells, and one in Mechanus. It doesn't seem to be a Magically-Binding Contract, but gods are defined by their promises and pledges, Devils are nothing but Lawful, and Mechanus is nothing but Lawful. Thus there's no incentive for any of the involved parties to breach the pact.
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One issue of The Simpsons comic invokes this trope when the Simpsons end up living in a mall (Homer refused to sell the house to the development corporation responsible for turning the neighbourhood into said mall, so they built it around the house). Lisa does some research in order to get the corporation to tear down the mall, and discovers that the founder of Springfield signed a peace treaty with some Native Americans who had saved him from the brink of death, giving them sovereignty over their land (which happens to be the land the mall is on), only to betray that treaty later on by burning their village to the ground and killing all he found. Luckily, one member of the tribe escaped with her baby, and the treaty states that the land belongs to any living member or descendant of the tribe, which in this case happens to be Lenny.
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In The Lord of the Rings, the Rohirrim have been living for five centuries in an ex-province of Gondor in return for aid in war. In something of an aversion, when Gondor Calls for Aid it specifically does not do so by invoking the treaty (although they would technically be within their rights to do so), but simply asks them to remember their long friendship and do the decent thing. The Rohirrim being a Proud Warrior Race, they do. (The fact that the last guys to back out of a mutual defense treaty with Gondor got cursed with an eternity of undeath may or may not have been a factor.)
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This will happen in Galactic Civilizations. You don't actually need an official Alliance with another nation: if you are simply on very good terms with them they may still appeal to you for aid (or demand it, if they're evil). What having an Alliance does is cause you to automatically declare war on anyone who declares war on your ally.
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Girl Genius: The Corbettites and the Heterodyne family made a treaty generations ago that the Heterodyne's have actually kept. So long as the Corbettites keep some artifacts that are so dangerous that the Heterodynes couldn't trust themselves to protect them without being tempted to use them again safely locked away, no Heterodyne troops will attack Corbettite trains, railways or stations. The agreement has been in place for centuries, and has never once been broken.
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Used multiple times in Uncle Scrooge comics, with various factions competing to obtain symbolic artifacts that, due to ancient land ownership treaties, cede control over huge stretches of land to whoever owns the artifacts. In the end, when this results in the Native Americans owning Europe, governments are finally spurred to take action to stop this from happening again.
It should be noted that the comic itself points out why this is hypocritical behavior, with Donald and his nephews bringing up this fact to bring an end to the whole circus.
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This is a major issue in The Wheel of Time series regarding the Seanchan. A thousand years ago, Artur Hawkwing united the continent under his rule. His empire dissolved with his death, but the son who led an expedition to another continent managed to conquer that land, and a new empire arose claiming to be descended from Hawkwing's blood. When the Seanchan finally returned to the main continent, they expected everyone to bow down to them immediately, rather than viewing them as a foreign invasion force.
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The Elder Scrolls series has the Bosmer (Wood Elves) and their "Green Pact". In exchange for Y'ffre's (the forest spirit of Valenwood) patronage, they have sworn never to harm any plant life in Valenwood (though they can import timber from other regions of Tamriel when necessary), and must live on an almost exclusively carnivorous diet. One of the most prominent aspects of the Green Pact dictates that the Bosmer must consume the flesh of fallen invaders as it is not allowed to rot within Valenwood. (Bosmer living outside of Valenwood appear to be exempt from the Pact.)
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The Lord of the Rings: The Rings of Power: Discovering that Halbrand is a King Incognito and Sauron's forces are planning to attack the Southlands, Galadriel demands to speak to Tar-Palantir after Queen Miriel refused her plea to honor the alliance that once existed between Númenor and the Elves. Her actions land her in jail, but after escaping from her imprisonment, Galadriel heads to the king's chamber only to find Miriel already waiting for her. She learns from Miriel that shortly after her father became king, he was almost overthrown by the people for being Faithful to the Elves. And for this reason, Miriel had to adopt isolationist politics. But on the day Galadriel is ready to depart for Middle-earth, the Nimloth trees start to lose their petals, a sign Miriel interprets as the Valar's tears. She decides that helping Galadriel is what the Valar want from her, and spends the next days preparing for a military expedition in the Southlands.
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Zig-zagged in Andromeda. An alien race is shooting at Dylan's ship and causing trouble for the people he is trying to convince to join his New Commonwealth when Dylan broadcasts a message to them invoking "Protocol Red Fifteen." Beka is surprised that he's trying to negotiate in the middle of a fight, only for the aliens—now identified as Pyrians—to stop shooting. However the Pyrians are simply being polite, and note that in their view Protocol Red Fifteen is no longer valid because their treaty with the Commonwealth expired when the Commonwealth expired. Still, they're willing to talk at this point, and are eventually swayed by Dylan solving their problem with the neutral freighters; "You may not recognize Protocol Red Fifteen, but I do."
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Silverwing: Bats are supposedly nocturnal as punishment for their neutrality in a prehistoric war between birds and mammals, enforced by the owls, who burn down the tree housing Shade's colony after he stays out to see the sun. The treaty is revoked after Shade rescues the owl king's son from a human weapons program in the second book.
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In Star Trek: Ex Machina, the Shesshran race had one of these with the Fabrini, which they honoured when the Fabrini's Yonadi descendants later wanted to colonize a world in their star system. In Shesshran culture, contracts and promises are held in the highest esteem, so even though they weren't entirely happy about it, they were quick to permit the Yonadi settlement on the neighbouring planet.
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Naturally, these crop up on occasion in Cyber Nations. Usually the signatories downgrade a treaty if they're that out of touch with each other.
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It seems like the humans in Hellboy II: The Golden Army really ought to have remembered and honored their treaty with the elf king to leave the forests (and the supernatural creatures that live there) alone. Of course, that treaty was written hundreds of years ago. As it stood, they risked an unstoppable army of magic robots descending upon the human world.
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The following is a list of statements referring to the current page from other pages.

 BlackAlbino
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Binding Ancient Treaty
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Binding Ancient Treaty
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Binding Ancient Treaty
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Binding Ancient Treaty
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Binding Ancient Treaty
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Binding Ancient Treaty
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Binding Ancient Treaty
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