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Bizarre Alien Senses

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One way to make an alien creature seem bizarre to human audiences is to have it detect the world around it with a different array of biological senses than us. Often they're depicted as using sensory mechanisms found in other Earth species, such as echolocation, thermographic vision, or sensitivity to electrical impulses or vibrations. More rarely, writers will equip aliens with biological versions of radar or other technological sensors, or they'll invent senses that discern esoteric forces such as psychic energy.
Senses that are found in we humans are often absent or much-reduced in beings equipped with bizarre alien senses. On film, this trope may be depicted with Point of View shots using image-distorting or false-color effects. Most commonly seen in Science Fiction, but occasionally in Xenofiction or other Speculative Fiction genres.
A subtrope of Bizarre Alien Biology, and supertrope to Mysterious Animal Senses. Frequently correlated with Eyeless Face. Contrast Blindfolded Vision, in which someone denied their normal eyesight relies on other sensory modes, or Super-Senses, when normal human senses are enhanced. Commonly found in The Morlocks as well as aliens. May permit the perception of a Fictional Color. For a different sort of alien feeling, see Inhuman Emotion. This often turns up with the Sense-Impaired Monster when it has unusual senses such as echolocation or thermoreception to make for missing mundane ones.
When the bizarreness applies to the way the alien communicates, it's Starfish Language.
Contrast Unexpectedly Human Perception.
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Adventure Time: When Jake appearances changes into his shapeshifter half in the aftermath of "Elementals", he unlocks new senses and powers, such as the ability to taste the emotions of food, somehow. This makes the already rather concerned BMO and Finn even more concerned about what's happened to Jake.
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Pact: when Blake becomes a bogeyman, he finds that he's able to sense people's fear (especially if he's the one causing it), and can use it to pinpoint their locations even when he can't actually see them.
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City of Blank: The Blanks, despite not having eyes or ears, are able to navigate. It's made easier by their Intangibility to most people, but it's still unclear how they're able to find unmasked humans so quickly.
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Abraxas (Hrodvitnon): Courtesy of San, both of Monster X's heads have the ability to perceive electrical fields in their vision. Mothra meanwhile can sense otherwise-imperceivable "Life-Strands" and the impact other Titans' emotions across far distances have on them.
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The transdimensional aliens of Awful Hospital have a host of senses beyond the 5 we're used to. Human perception is repeatedly derided as hilariously limited. When the protagonist is granted a peek through even a handful of these through huffing a certain gas, she's completely overwhelmed.
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Advice and Trust: In chapter 7 Rei fights Zeruel. It is explored how she -an ancient alien goddess stuck inside the body of a human teenager- sees the world differently, how she senses everyone's A T Fields, their nature and their power, and during the battle she feels her Field and Zeruel's clashing, hers struggling uselessly against Zeruel's and Zeruel's menacing with eroding hers if her pressure ever lets up.
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Enlightenments: The god Dormin has very different senses from a mortal. The fic's entirely from their perspective, so various aspects of this are explored, such as how they see wayward bits of their soul as light (the horns of demigods created by their power glow to their vision because of this), and they see the Queen's shadows as a garbled mix of colours that hurts to look at for too long. They also don't have any real sense of day vs. night, so instead of 24-hour periods, they think in 20-hour periods.
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I Was Kidnapped by Lesbian Pirates from Outer Space!!!: The main characters tend to have antennae. Word of God is that these are for some bizarre sixth sense which humans don't understand.
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The Sphynxian Treecats of the Honor Harrington universe are telepathic and empathic, and are evidently unique in the universe in that trait.
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In After Earth, the alien monsters have the ability to "smell" fear. Which would make them an effective predator, except this is apparently their only sense; anyone able to overcome their fear becomes effectively invisiblenote Not to mention the trouble they should have in simply navigating the terrain. One would think that someone designing a genetically-engineered killing machine would add in a few other basic senses to overcome the obvious weaknesses.
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Later stages of infection in The Last of Us are dependent upon echolocation, as fungal growths around and over the face block off the host's vision.
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Dracula Untold: Several POV shots from Vlad's perspective appear to merge both echolocation and thermographic vision, showing a forest's trees as vague gray silhouettes that sharpen into clarity with every ultrasound-burst, while glowing-red images of warm-bodied soldiers duck and weave among them.
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The Progenitors in Sid Meier's Alpha Centauri can sense and manipulate a variety of fields, including electromagnetism. They communicate through "altering," too. While humans generate patterns of sounds, progenitors alter existing background noise and it's how they alter those sounds that determines meaning. This phenomenon is called "Resonance" in the game. This is a gameplay element, as well; you cannot communicate with either Progenitor faction until you've successfully researched how to manipulate these fields.
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Supergirl has at least half-dozen of kinds of super-vision (telescopic, microscopic, X-Ray...) as well as super-hearing.
In Supergirl (Rebirth), Kara hears what is happening on Earth in real time while she is standing on the surface of the Sun. And she uses her microscopic vision on Lar-On to observe his genes and determine that his genetic makeup has been completely mangled by Red-K poisoning.
In Way of the World, Supergirl can see the signature energy given off by the swarms of nanomachines flooding Resurrection Man's blood. Apparently, it is purple-hued.
In The Plague of the Antibiotic Man, Superman and Supergirl can see the trail of particles left by a teleportation beam.
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Melonpool: Melotians pick up Earth television signals through their antennae. Couch potatoness ensues.
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In the Dragaera novels, the tendrils on the necks of dragons are sensory structures that detect other creatures' psychic energies.
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RWBY: while the Grimm have eyes and ears, they seem to primarily sense through negative emotions. When Lie Ren uses his Semblance to mask his emotions, the Grimm act confused, seemingly unable to see or hear him even when he's standing right in front of them.
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Discworld Noir: Gaspode teaches Lewton how to use werewolf "nasal vision".
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Leyline: Alexis can echolocate, 'seeing' the world through sonar.
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Friends at the Table: in the PARTIZAN series, the Branched are deep Transhuman Aliens distinguished by Voluntary Shapeshifting, and by having a sense that regular humans neither have nor comprehend. Individual Branched take on forms that they personally feel an affinity for when perceived through that sense; known Branched include a pit full of ants crawling in circles, the smell of a certain day on a certain planet, the process of stone being eroded by water, a humanoid figure made of flailing cables, poetry, and a bad feeling.
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Crest of the Stars: the gentically-engineered Abh have an additional sensory organ in their forehead, colloquially called a "third eye" and properly called the "froch", that gives them greatly enhanced spatial perception. Most Abh wear tiaras that contain sensors that link with this organ to allow them to "see" in all directions around themselves. Their spaceships also interface with this organ rather than using windows or cameras (though most of them do have cameras as a backup).
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In Revenge of the Energy Vampire, Nos-4-A2 can sense energy.
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Expedition: Sonar seems to be the primary sensory input for Darwin IV species.
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The Dresden Files:
In "Aftermath", the "turtlenecks" use sonar to navigate in the dark.
Not quite a different sense, but the scene in White Night in which Harry, hiding from enemies in a large pitch-black room, is shown his surroundings by Lash using mentally-projected outlines of his environment somewhat resembles this trope. It gets particularly alien when he immediately loses 'sight' of an object he throws (because Lash can't tell where it is once he's stopped touching it).
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In The Broken Earth Trilogy, human brain stems have sensory organs called sessapinae, which give them a limited ability to sense vibration and seismic phenomena. Humans born with the Functional Magic of orogeny have a vastly more powerful ability to "sess" things like the exact composition and stratification of the earth for miles around, text written on stone (likened to reading a page blindfolded by tasting the ink), distant conversations spoken near rock, and so on.
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In Supergirl (Rebirth), Kara hears what is happening on Earth in real time while she is standing on the surface of the Sun. And she uses her microscopic vision on Lar-On to observe his genes and determine that his genetic makeup has been completely mangled by Red-K poisoning.
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"Victory Unintentional": The Jovians have a mass-sensitive organ, and their scientists want to know how the ZZ from Ganymede are able to sense distant objects without it.
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Discworld:
In Lords and Ladies, elves are sensitive to magnetic fields, thus explaining their aversion to iron which distorts and "blinds" such senses.
Golems, or at least Mr. Pump, are sensitive to something called "Karmic Signature", which Pump did not see fit to explain. They can also detect one another "singing" underground, through thousands of feet of soil.
Angua's sense of smell when in her wolf shape verges on this trope, and she's usually forced to draw analogies to colors and sounds in her efforts to convey what it's like to non-werewolves.
Inverted in Moving Pictures, when Gaspode complains about what a shock it was when his Holy Wood-induced newfound intelligence caused him to have dreams in color. The experience of Bizarre Human Senses was quite appalling to the little terrier-mix.
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Quentyn Quinn, Space Ranger discusses the trope here as regards to Alien Arts Are Appreciated... and here as relates to Drives Like Crazy.
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"The Secret Sense": These aliens are very sensitive to electric fields, but have comparatively weak hearing and color vision. The brain cells involved are present in humans but do not function. The story centers around a man who is temporarily given the ability to use this sense to experience the electromagnetic equivalent of a musical performance, but the process eventually kills the cells, depriving him of the secret sense permanently. The alien in the story demonstrates this because he wants the human to shut up and stop talking about Earth music.
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Triptych Continuum: Ponies possess feel, which allows them to pick up on active magic use and lingering traces for the workings of their own race, along with helping them learn how new tricks can be done. Most ponies can improve the quality of this sense through practice, although a few seem to be stuck in the basement. It's presumed that the Princesses possess all three versions. She does as well, but only one at a time.
In addition, pegasus vision extends into the infrared, and they can see humidity and ion charge through never-fully-explained mechanisms.
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Discussed on The Big Bang Theory, when the guys puzzle over what sensory modes a message to be launched on a space probe ought to be discernible to.
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Dreamscape: Jenna's Skull Snake has thermal vision. Not even the way snakes sense body heat using their facial pits like in Real Life; its just like straight-up thermal goggles.
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In Superman and Man, Christopher Reeve lampshades the ridiculous number of Superman's vision-related powers.
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In The Plague of the Antibiotic Man, Superman and Supergirl can see the trail of particles left by a teleportation beam.
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Homestuck:
After Terezi lost her normal eyesight, she learned how to taste and smell colors to compensate. When she contacts the human protagonists, she messes with them by claiming that all Alternians share her abilities.
Doc Scratch, an immortal being with a large cue ball for a head, lacks any kind of typical sensory organs, and some of his comments imply that he lacks traditional senses at all — at least, he doesn't have what humans would think of as sight. Instead, he relies on his omniscience, which allows him to possess faultless knowledge of his environment's contents, appearance and behavior without using physical senses to derive it.
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As The Order of the Stick is set in an RPG Mechanics 'Verse based on Dungeons & Dragons (specifically edition 3.5), this topic comes up occasionally to poke fun at the comparatively limited range of the human characters' senses against those of the other races.
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Schlock Mercenary: Part of the Pa'anuri dark matter entities' otherness is that, due to their non-baryonic composition, both their interactions and perception of baryonic matter are limited only to gravity, meaning that barring specialized sensors they appear capable of building the only thing they can sense in our side of the universe are gravity wells. And even then it's blurred out enough they can only clearly see celestial objects and annie plants (which create and "burn" neutronium, the densest possible form of matter), the latter of which they usually crush on sight to take out whoever's using it.
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In Evolve the monsters are capable of sensing the distortions in reality caused by Patterson tech.
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The Lizards of World War can see a few colors in the infrared spectrum.
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The Stormlight Archive:
Windrunners like Kaladin have an ill-defined ability to sense wind currents, which is a passive ability separate from the more active Surges. Not only does this aid them in their Not Quite Flight, but it allows them to predict the flow of battle in ways other people cannot match. In the second book, this almost gets Kaladin killed in his first fight with Szeth. He lets his windsense guide his strikes, only to be taken completely off guard when Szeth easily counters his move. This implies that the Windrunner Honorblade that Szeth is using grants this same ability—or maybe Szeth is just that good.
A few in the third book, Oathbringer:
Lift can apparently smell when someone has visited the Nightwatcher.
Syl is surprised to discover that she can sense when a highstorm is coming, even when it's still days off. When Kaladin was in the warcamps, she didn't need to exercise this ability since there were always lists of when the next few storms would be.
Shallan and Renarin can both feel Re-Shephir somewhere deep in the tower, long before they actually find her. Due to her connection to Lightweaving and the fact that Dalinar couldn't sense her, it's possible that their power over the Surge of Illumination granted them this ability.
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A common one in Dungeons & Dragons is darkvision, the ability to see without any light. Earlier editions used vision that extended into the infrared or ultraviolet spectra instead. More exotic senses include blindsense (many forms, including echolocation), the much more precise blindsight, tremorsense (feeling vibrations in the ground), mindsight (detecting self-aware beings), lifesense...
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Not quite a different sense, but the scene in White Night in which Harry, hiding from enemies in a large pitch-black room, is shown his surroundings by Lash using mentally-projected outlines of his environment somewhat resembles this trope. It gets particularly alien when he immediately loses 'sight' of an object he throws (because Lash can't tell where it is once he's stopped touching it).
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Drive (Dave Kellett): Skitter's species, the Rhinn, can perceive gravity using their "mohawk" crest, which allows them to avoid space debris when piloting starships at FTL, hence why the Empire wants to find his homeworld. His species developed this ability to avoid some predators that are basically otherwise invisible and intangible. It's later revealed that this sensitivity to curvatures in space also allows them to sense the curvature of time; while most species experience time through a single, eternal now, the Rhinn perceive a broader "window" of several milliseconds simultaneously — their incredible reflexes are due to their perceiving events that, from the point of view of others, are still slightly in the future.
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Rise of the Minisukas: Rei is the only one who can feel the Minisukas are not tiny humans but cosmic aberrations. Also, when Matarael poses as a Shinji's schoolmate, Rei and Shiki (who is being parasitized by an alien) are the only ones who can see through his deception at a glance.
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The Traitor Son Cycle: dragons have some form of magic-based sense that works akin to echolocation - their roars resonate through the ethereal, letting them detect their prey.
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Hellsister Trilogy:
Kryptonians and Daxamites like Superman, Supergirl, Dev-Em, Mon-El... are able to see and hear anything under a yellow sun. Using their super-vision in a certain way even lets them mesmerize people.
Dawnstar is also able to detect and follow trails of energy.
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In Rocket Age the long dead Lunans are believed to have seen through echolocation. The Jovians can smell certain dangerous gas pockets, an important ability on Jupiter.
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Races like Gands and Vratix can see into the ultraviolet. This means that in the X-Wing Series, when the Rogues go rogue and are free to give their X-Wings custom paintjobs, Gand pilot Ooryl Qrygg's fighter looks unpainted to his human squadmates, while their Vratix mechanic remarks that it's a work of art.
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Distracting the creature's electroreception becomes a plot element of Two-Headed Shark Attack.
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Ennui GO!: An alien visiting Axil's workplace appreciates the ambient radiation, and is at a loss to explain how it can feel it to humans deprived of this sense. On the other hand, it is puzzled by the concept of "sight".
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In The Flash, King Shark has an enhanced version of a shark's electrosense, which works even on land, although the only person he's shown being able to track this way is Barry, who tends to give off a lot of electricity when running. So Barry might look like a giant flare to King Shark, even at a distance and inside a dwelling. During their climactic battle, Barry creates an electric maelstrom in the water that confuses King Shark's senses and then zaps him with lightning bolts until he's stunned.
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Star Wars: The Old Republic: All of Vector's senses are sharper than those of an ordinary human, and that's not even counting the ones that humans don't even have in the first place. Miraluka (see above) are also a playable race, defaulting to the Jedi classes, but unlockable.
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Traveller Double Adventure The Chamax Plague/Horde: The Chamax have two sensory abilities humans don't have. First, they can detect radio waves and use triangulation to determine their point of origin. Second, they have a limited ability to detect life, which they use to search for food.
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Les Xipéhuz: While it's clear that the Xipéhuz percieve their environment, the protagonist never finds out how they do it, as they have no visible sensory organs and know about humans and other Xipéhuz even if there is something between them.
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Non-alien example: When the students from The Magic School Bus are turned into bats, they experience what echolocation is like, perceiving strobe-like flashing views of their surroundings each time they emit a sonar-cry.
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In the Mystara setting's Dragonlord trilogy, an early hint that Thelvyn is actually a gold dragon brought up in his human form is that his eyes are extremely farsighted, far beyond what any human eyes could be. The only way he can only read a book is to prop it open at one end of a large room, then look back at it from the opposite end.
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According to some Star Trek Expanded Universe novels, Andorian antennae aren't just for show. They allow Andorians to have a limited "electro-vision", which is how an Andorian crewmember aboard the DS9 is able to detect a shrouded Jem'Hadar.
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The "gorilla wolf" aliens from Attack the Block have no eyes, and are implied to perceive their surroundings by scent and echolocation.
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"Green Patches": Life forms on Saybrook's Planet have tufts of green hair-like structures on their surface, which allow them to sense the interconnections that link all life forms on their world into one vast gestalt consciousness. Earth organisms - everything from bacteria to plants to the next generation of animals - develop these same green patches in place of eyes if exposed to Saybrook biota.
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Also from KOTOR 2, one of your companions is a Miraluka, a race that evolved a highly attuned connection to the Force in lieu of eyesight. The race was previously shown in Jedi Knight: Dark Forces II, where the Big Bad Jerec is a powerful Miraluka Dark Jedi.
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Ocean Girl: While Dianne and Winston are trying to figure out how Neri talks to whales, they blindfold her, attach her to an MRI, and have her identify various pictures. She gets all of them right, even the one held behind her head. Looking at the pulses on the machine, Winston theorizes that she has some form of echolocation that allows her to see without her eyes. Considering the picture test, Neri's echolocation must somehow include colors.
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Superman:
Superboy and the Ravers: Shaar can sense the presence of life in sub-dimensions, or from sub-dimensions back out to the dimension proper.
Superman has all kinds of visions, not taking into account heat. X-Ray, microscopic, electromagnetic (at one point he states that he can see Wi-Fi networks as a series of overlapping clouds), soul (yeah, that's a thing now).
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Monster Hunter: World: The Xeno'jiiva has several gemstones in its head that can sense the bioenergy left behind by dying Elder Dragons.
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Known Space: Kdatlyno "see" via sonar using a vibrating tympanum on their faces. Their statues make use of complex ridges, textured surfaces and resonating chambers to evoke specific aesthetic impressions in the "viewer", and can be a bit obtuse for sight-oriented species — from a human standpoint, feeling a kdatlyno statue by hand will give a better impression than just looking at it.
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In the Animorphs series Andalites are said to have the ability to keep time perfectly and are able to tell cardinal directions. Also, according to Ax, their stalk eyes can see into the infrared spectrum.
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Ecco the Dolphin, being a toothed cetacean, can 'look beyond his eyes with his song' i.e. use echolocation. It's depicted as summoning a map of the area. There's a level in the second game called Sea of Darkness that requires echolocation to navigate, depicted by lightening the area every time Ecco sings.
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The creators of the Descolada in Children of the Mind are implied to have some kind of chemical sense, as the only coherent communication the protagonists got from them consisted of chemical formulae.
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Daughter of Fire and Steel: As soon as General Zod's crew arrive in Earth, Kara tests the planet's atmosphere's effect on her organism. She becomes amazed when she finds out she can see and hear things she had previously been unable to.
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As Wildmutt, Ben 10 lacks eyes, yet still experiences "images" of what's around him. This perception is probably scent-based, as the images grow sharper when he takes a breath.
Clockwork from Ben 10: Ultimate Alien has a temporal sense that sees into the past. He can project this effect into a whole area by winding the key on his head.
In Omniverse Feedback is capable of smelling radio waves through his antenna.
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Daredevil (2015): Matt Murdock sees "a world on fire", having lost the use of his eyes but gained a dozen other ways of seeing the world in shades of pressure and heat.
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Swamp Thing: In the "vegetable sex" scene, Abigail temporarily experiences Swamp Thing's ability to sense life force, and perceives the wetlands as a shimmering field of glowing vegetation, dotted with bright life-sparks of animals.
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In Lords and Ladies, elves are sensitive to magnetic fields, thus explaining their aversion to iron which distorts and "blinds" such senses.
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The Skitters on Falling Skies communicate with radio waves, which both they and the children they've Harnessed can detect.
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Michael from The Good Place invites Elenor into his office and apologises for the mess. Elenor doesn't see any mess, at which point Michael remembers humans can't see in nine dimensions.
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The Pokémon Dedenne has the ability to communicate with other Electric-types by sensing their electricity. The anime expands on this and has them even able to recognize individuals by their electric signature.
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Wolfen was probably the first film to incorporate thermographic footage to represent this trope.
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Martian Manhunter occasionally mentions having nine senses.
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Last Child of Krypton: The story goes into great detail about how Shinji -who in this setting is Superman- sees the world in the entire electromagnetic spectrum.
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In a Futurama episode, Bender, a robot, claims to have eight senses, taste not being among them. He's been shown to experience sight, hearing, touch and smell and also names another robot sense, "smision."
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Orion's Arm: Both the To'ul'hs and the Muuh utilize echolocation, making up for their poor vision. This is because they both come from dark worlds where vision is less effective compared to other senses.
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In Jaws: The Revenge, the shark-hunters disorient the great white using a device that confuses its electroreceptive sense.
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Oddworld: Lacking eyes, Scrabs sense electrical impulses to find their prey, and Paramites navigate primarily through smell, rather than vision.
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In the world of Taming Dreams, everyone has a characteristic of their soul referred to as a sentiment, and people can perceive each others' sentiments effortlessly.
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In Knights of the Old Republic II: The Sith Lords, the team bounty hunter can give a short lecture on the Bith (the bulb-headed aliens that tend to be musicians in most bars). Apparently their aural perception covers a much wider spectrum than humans', including some radio signals. However, this makes them extra vulnerable to noise and a flashbang will kill them messily. One sidequest involves trying to hunt the source of a nearby radio signal for one, simply because it's transmitting through his apartment and the noise is driving him nuts.
Also from KOTOR 2, one of your companions is a Miraluka, a race that evolved a highly attuned connection to the Force in lieu of eyesight. The race was previously shown in Jedi Knight: Dark Forces II, where the Big Bad Jerec is a powerful Miraluka Dark Jedi.
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In Way of the World, Supergirl can see the signature energy given off by the swarms of nanomachines flooding Resurrection Man's blood. Apparently, it is purple-hued.
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Eternal Flowers: Seeing as Persocoms are considered another type of lifeform… the list includes sensing not only wifi and radio waves, but mircowaves and even magic as well.
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Clockwork from Ben 10: Ultimate Alien has a temporal sense that sees into the past. He can project this effect into a whole area by winding the key on his head.
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The League of Extraordinary Gentlemen: Edward Hyde can see people's body heat, including Griffin's.
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The Force Awakens: Steelpeckers, scavenging birds seen in the background of some Jakku scenes, use a magnetic sense to pinpoint the scrap metals they like to consume.
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In the film K-PAX, mental patient/possible alien "prot" (Kevin Spacey) is confirmed early on as being able to somehow detect infrared wavelengths of light.
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Nope: How Jean Jacket can tell it's being looked at without eyes is ambiguous, let alone whether it even has eyes. However, it cannot tell fake eyes apart from real eyes, at one point attempting to eat a horse statue it mistook for a real horse, it tries to eat a giant cartoon cowboy balloon, and OJ is able to get it to chase him with fake eyes taped onto the hood of his jacket.
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In Arthur, King of Time and Space, fairies and Olympians can see ultraviolet.
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Spider-Man:
When the Jason Macendale version of the Hobgoblin got turned into a demon, he noted that colors were all wrong.
Spider-Man's Spider-Sense is sometimes portrayed as more like an actual sixth sense than a psychic impression (as in the trope of the same name). Apparently it tingles.
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The ravenous flying beasts from Pitch Black use echolocation, which is depicted on-screen as textured pixel-clouds that take on the shapes of objects.
 Bizarre Alien Senses / int_b6e12f99
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The subterranean creatures from The Cave echolocate too, although their "vision" is depicted with regular, albeit slightly-fuzzed and monochrome, footage that undergoes expanding waves of increased clarity when they utter their clicking cries.
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Shadowrun: Certain Awakened creatures have thermographic (infrared) vision, including dwarves, trolls, dragons, vampires, centaurs, cerberus hounds and fomorians.
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El Goonish Shive:
Grace's antennae give her enhanced awareness of her surroundings, letting her "feel" things without seeing them. It mostly helps with her shapeshifting.
Magic itself is sapient and aware. It doesn't have any senses — its only awareness of the world relates to how spellcasters use it.
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The invaders from The Darkest Hour sense electricity. This means they can't see through glass.
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Shin Godzilla: This version of Godzilla exhibits a biological radar system which enables him to detect and shoot down airborne craft — and it remains active even when he's comatose.
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Alien Exodus: The Bith have microscopic vision, but this skill is at the cost of not being able to see distant objects clearly; Mon Calamari, meanwhile, have eyes that can deal with multiple refractive indices, what it grants them with a keen vision, almost telescopic when working in the air.
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Doctor Who:
The Doctor has some kind of "Time Sense" relating to whether or not an event is irrevocably supposed to happen. He has also been shown to be able to slow down his own perception of time. In addition to that, he can taste and smell a host of things that humans can't, such as the blood group in a sample of blood and how old an object is.
"The Sontaran Stratagem"/"The Poison Sky": The Doctor can tell that Martha has been swapped out with an evil clone because of minor details no-one else can notice — a "reduced iris contraction" and a "slight thinning of the hair follicles on the left temple". He can also smell the presumably very slight odour from the goo the clone was initially covered in.
Time Lords have also shown a heightened sensitivity to gravity; in "Kill the Moon" the Doctor immediately realizes that the Moon has far more gravity than it should, and in "The Magician's Apprentice" both the Doctor and Missy know that they are on a planet instead of a space station because they can tell that the gravity is natural instead of artificial.
A human variant is shown in "Before the Flood", when Cass, who is deaf, touches the floor and feels the vibrations of the axe which Mason's ghost is dragging towards her. The shapes of floor, walls, and the axe head are traced out in spreading bright lines across a black background.
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Inverted in Moving Pictures, when Gaspode complains about what a shock it was when his Holy Wood-induced newfound intelligence caused him to have dreams in color. The experience of Bizarre Human Senses was quite appalling to the little terrier-mix.
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 Moving Pictures
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Superwomen of Eva 2: Lone Heir of Krypton: Asuka's first hint that her senses were not normal either was when she accidentally saw through her home's walls... right when Shinji was changing clothes. Later she discovered her senses were exceptionally sharp and she had many different kinds of vision... including heat vision.
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Superboy and the Ravers: Shaar can sense the presence of life in sub-dimensions, or from sub-dimensions back out to the dimension proper.
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In the Tremors franchise, Graboids pinpoint their prey using sound and other vibrations, while Shriekers and Ass-Blasters use heat vision that's enhanced by blasts of heat emanating from their mouths.
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Men in Black 3: Griffin lives in 5 dimensions, which gives him a rather interesting view of time in general.
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In Darker Than You Think, the witch species Homo lycanthropus can sense probability, which they use to manipulate events. They can also sense the emanations of a material harmful to them, which one character speculates is radiation.
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In Omniverse Feedback is capable of smelling radio waves through his antenna.
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 Ben 10: Omniverse
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In the film adaptation of City Of Ember, the giant star-nosed mole probes for prey with its snout-tentacles.
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Cig's entry in the "Intergalactic Congress" episode of Face/Off All-Stars had heat-sensitive facial pits rather than eyes.
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In Perdido Street Station, the eyeless slake-moths can smell and taste the psychic energies of sentient creatures' dreams.
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The Slan in Star Carrier: Deep Space see almost exclusively by echolocation. (They do have light-detecting organs, but they can only detect it: they can't really interpret it the way smarter Earth animals do.) This proves a disadvantage during space combat: hull breaches mean air leaks out of the ship, meaning the Slan can't see or communicate. It also means that they don't really understand the concept of "space". It took them a really long time to find out about the existence of stars, and only when they built photosensitive devices that translate visual images into understandable sounds. Despite being a space-faring race, they still perceive space as a really-really big cave with a few habitable "islands" (i.e. planets) scattered in it. They don't quite understand the technology they use, implying that someone gave it to them. When they first meet a human female face-to-face (sort of), their captain tries to use echolocation to figure out human organs. He's confused why the human sound-emitting organ (mouth) doesn't have the same flexibility as the Slan equivalents. He tries to find the sound-receiving organs and, ignoring the ears, settles on boobs (also noting they're not very flexible). When contacting Grey, the Slan captain assumes that Grey is blind because he lacks the "sound-receiving organs".
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A few in the third book, Oathbringer:
Lift can apparently smell when someone has visited the Nightwatcher.
Syl is surprised to discover that she can sense when a highstorm is coming, even when it's still days off. When Kaladin was in the warcamps, she didn't need to exercise this ability since there were always lists of when the next few storms would be.
Shallan and Renarin can both feel Re-Shephir somewhere deep in the tower, long before they actually find her. Due to her connection to Lightweaving and the fact that Dalinar couldn't sense her, it's possible that their power over the Surge of Illumination granted them this ability.
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Dragons: Riders of Berk:
The Snow Wraith from has thermographic vision that overlays its regular eyesight. A few shots depict how it sees warm things, as shimmering blue-and-pink auras surrounding the heat sources.
Toothless himself demonstrates a variant of echolocation in which he uses his plasma Breath Weapon to navigate underground tunnels.
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The Sandlings of White Sand have some sort of "sand sense", and can apparently talk to it, although whether it's low-tech civillization's way of describing echolocation or something more bizarre remains to be seen.
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Vanish: The monsters are implied to be blind and use echolocation to track you down.
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The Rigellians in the Lensman books use a bizarre sense that gives a worldview much like the best solid-modeling programs. They can even see things like the innermost components of shielded power reactors. The flip side of this is that they rely exclusively on that sense and lack both sight and hearing. In consequence, it's sheer torture for other species to spend time in their cities, because their cars have no windows, their buildings have no sources of light and they make no attempt whatsoever to avoid loud noises... a visit to Rigel therefore involves a great deal of sitting around in the dark being startled by loud bangs, screams and howls of various kinds.
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Predator:
The title aliens have near-infrared vision. This is depicted onscreen by coloring what they see based on the temperature of objects: black = cold, white = hot, and other colors in between. The first movie shows that their helmet visor filters some of the ambient heat to better focus on warm preys.
In the sequels, video games, and spin-off films, even this is thrown for a loop. When the Predators have reason to believe humans are using their vision's weaknesses against them, they reveal that their helmets have technology in them that gives them ''further'' forms of vision, such as sonar, backscatter x-ray, and some kind of metal detection. Given the characterization that Predators tend to receive, it rarely feels as arbitrary as it sounds.
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The Orz from Star Control say that they *smell* their environment. The Orz don't actually smell as their primary sense, it's just the least-wrong translation possible for the concept of exactly how they are sensing their surroundings. The Arilou also work hard to keep something from *smelling* the Humans, which imply they have a similar means of detection, mechanical or not.
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Paperinik New Adventures: it is mentioned in extras that Evronians of lower castes do have eyes but do not possess "proper" sight, instead sensing emotive energy and emotions of others or technological trinkets. Evronian Commanders and Scientists can also see normally, while those of Imperial caste have even better senses.
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The Fly (1958): During The Reveal in which his wife pulls off his hood, Andre's P-O-V is briefly shown, and he sees dozens of simultaneous images of her screaming face through his fly-head's compound eyes.
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Tales of the Jedi: Shoaneb Culu is blind, but sees with the Force. In fact, her entire people, the Miraluka, have this ability. This is the reason why they lost their eyes over time, since they're redundant.
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Native creatures of the Jorune game setting have no eyes, sensing their surroundings by an awareness of mystical energies.
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In Alien Planet (an adaptation of Wayne Barlowe's Expedition), the life forms of Darwin IV lack eyes and rely on a combination of sonar and thermographic senses to discern their environment. Justified as a consequence of Darwin IV's having been extremely foggy in the recent evolutionary past, which made eyesight a liability.
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A Crown of Stars: The Avaloni Imperial Tribes have especial senses: Star Borns as Ching can feel when others are close and have aura-reading abilities, whereas Blood Borns can feel physical proximity.
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On Gor, the Priest-Kings are an alien insectoid race which "talk," "hear," and mostly "see" by scent, which they perceive via their antennae.
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The "future predators" on Primeval use echolocation, represented on-screen with distorted false-color imagery and concentric, pulsing rings of sonic energy.
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Lilith's Brood: The Cthulhumanoid Oankali have patches of "sensory tentacles" in place of ears or noses, providing senses that are somewhat analogous to sight and hearing, plus a sense of smell acute enough to identify genetic conditions by scent. More importantly, they can also extrude microfilaments that let them detect the composition of substances — down to subatomic particles, in some cases — and to analyze and modify any living tissue they touch.
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The New Gods in Zack Snyder's Justice League are implied to have some kind of divining ability, as Darkseid and Steppenwolf are both shown raking their fingers through a patch of dirt before striking the ground with their weapons, causing the Anti-Life Equation to emerge.
 Bizarre Alien Senses / int_f3d889f7
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The following is a list of statements referring to the current page from other pages.

 Bizarre Alien Senses
processingCategory2
Sensory Index
 Bizarre Alien Senses
processingCategory2
Snowclones
 Bizarre Alien Senses
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Speculative Fiction Tropes
 Proof (Comic Book) / int_4ee5989a
type
Bizarre Alien Senses
 Proof (2007) (Comic Book) / int_4ee5989a
type
Bizarre Alien Senses
 Tales of the Jedi (Comic Book) / int_4ee5989a
type
Bizarre Alien Senses
 The League of Extraordinary Gentlemen (Comic Book) / int_4ee5989a
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Bizarre Alien Senses
 The Plague of the Antibiotic Man (Comic Book) / int_4ee5989a
type
Bizarre Alien Senses
 Transformers (2019) (Comic Book) / int_4ee5989a
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Bizarre Alien Senses
 Way of the World (Comic Book) / int_4ee5989a
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Bizarre Alien Senses
 White Sand (Comic Book) / int_4ee5989a
type
Bizarre Alien Senses
 Supergirl (Rebirth) (Comic Book) / int_4ee5989a
type
Bizarre Alien Senses
 Superman (Comic Book) / int_4ee5989a
type
Bizarre Alien Senses
 Eternal Flowers / Fan Fic / int_4ee5989a
type
Bizarre Alien Senses
 Triptych Continuum / Fan Fic / int_4ee5989a
type
Bizarre Alien Senses
 Alien Exodus (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Echoes of Yesterday (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Hellsister Trilogy (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Last Child of Krypton (Fanfic) / int_4ee5989a
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Bizarre Alien Senses
 One More Trigger (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Owls and Souls, Witches and Resonance (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Rise of the Minisukas (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Superwomen of Eva 2: Lone Heir of Krypton (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Superman and Man (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 The Heart Trilogy (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 The Metropolitan Man (Fanfic) / int_4ee5989a
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Bizarre Alien Senses
 The Smeet Series (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Attack the Block / int_4ee5989a
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Bizarre Alien Senses
 Color Out of Space (2020) / int_4ee5989a
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Bizarre Alien Senses
 Event Horizon / int_4ee5989a
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Bizarre Alien Senses
 Kidnapping Granny K / int_4ee5989a
type
Bizarre Alien Senses
 Men in Black 3 / int_4ee5989a
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Bizarre Alien Senses
 Morbius (2022) / int_4ee5989a
type
Bizarre Alien Senses
 Nope / int_4ee5989a
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Bizarre Alien Senses
 Now You See It (1947) / int_4ee5989a
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Bizarre Alien Senses
 Pitch Black / int_4ee5989a
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Bizarre Alien Senses
 Snakes on a Plane / int_4ee5989a
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 Splinter / int_4ee5989a
type
Bizarre Alien Senses
 The Cave / int_4ee5989a
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Bizarre Alien Senses
 The Descent / int_4ee5989a
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Bizarre Alien Senses
 The Fly (1958) / int_4ee5989a
type
Bizarre Alien Senses
 Tremors / int_4ee5989a
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Bizarre Alien Senses
 Predator (Franchise) / int_4ee5989a
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Bizarre Alien Senses
 A Wrinkle in Time / int_4ee5989a
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Bizarre Alien Senses
 Alien in a Small Town / int_4ee5989a
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Bizarre Alien Senses
 Alien: Out of the Shadows / int_4ee5989a
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Bizarre Alien Senses
 Blindsight / int_4ee5989a
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Bizarre Alien Senses
 Children of the Mind / int_4ee5989a
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Bizarre Alien Senses
 Discworld / int_4ee5989a
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Bizarre Alien Senses
 Dragaera / int_4ee5989a
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Bizarre Alien Senses
 Expedition / int_4ee5989a
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Bizarre Alien Senses
 Fairest / int_4ee5989a
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Bizarre Alien Senses
 First Contact / int_4ee5989a
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Bizarre Alien Senses
 Frontlines / int_4ee5989a
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 Green Patches / int_4ee5989a
type
Bizarre Alien Senses
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type
Bizarre Alien Senses
 In the Walls of Eryx / int_4ee5989a
type
Bizarre Alien Senses
 Jackelian Series / int_4ee5989a
type
Bizarre Alien Senses
 Juni Taisen: Zodiac War / int_4ee5989a
type
Bizarre Alien Senses
 Known Space / int_4ee5989a
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Bizarre Alien Senses
 Lensman / int_4ee5989a
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Bizarre Alien Senses
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Bizarre Alien Senses
 Lilith's Brood / int_4ee5989a
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Bizarre Alien Senses
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Bizarre Alien Senses
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 Micromégas / int_4ee5989a
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 Mother of Learning / int_4ee5989a
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Bizarre Alien Senses
 Oathbringer / int_4ee5989a
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Bizarre Alien Senses
 Perdido Street Station / int_4ee5989a
type
Bizarre Alien Senses
 Project Hail Mary / int_4ee5989a
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Bizarre Alien Senses
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Bizarre Alien Senses
 Star Trek: Enterprise Relaunch / int_4ee5989a
type
Bizarre Alien Senses
 Super Supportive / int_4ee5989a
type
Bizarre Alien Senses
 Tales from the Mos Eisley Cantina / int_4ee5989a
type
Bizarre Alien Senses
 The Broken Earth Trilogy / int_4ee5989a
type
Bizarre Alien Senses
 The Magic School Bus / int_4ee5989a
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Bizarre Alien Senses
 The Secret Sense / int_4ee5989a
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Bizarre Alien Senses
 The Traitor Son Cycle / int_4ee5989a
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Bizarre Alien Senses
 Their Bright Ascendancy / int_4ee5989a
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Bizarre Alien Senses
 Victory Unintentional / int_4ee5989a
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Bizarre Alien Senses
 Wayfarers / int_4ee5989a
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Bizarre Alien Senses
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Bizarre Alien Senses
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Bizarre Alien Senses
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Bizarre Alien Senses
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Bizarre Alien Senses
 Face/Off / int_4ee5989a
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Bizarre Alien Senses
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Bizarre Alien Senses
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Bizarre Alien Senses
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type
Bizarre Alien Senses
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type
Bizarre Alien Senses
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Bizarre Alien Senses
 Shadowrun (Tabletop Game) / int_4ee5989a
type
Bizarre Alien Senses
 Traveller (Tabletop Game) / int_4ee5989a
type
Bizarre Alien Senses
 Discworld Noir (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Ecco the Dolphin (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Knights of the Old Republic II: The Sith Lords (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Obduction (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Oddworld (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Prey (2017) (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Rama (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
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type
Bizarre Alien Senses
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type
Bizarre Alien Senses
 Vanish (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Five Who Fans (Web Video) / int_4ee5989a
type
Bizarre Alien Senses
 Arthur, King of Time and Space (Webcomic) / int_4ee5989a
type
Bizarre Alien Senses
 Awful Hospital (Webcomic) / int_4ee5989a
type
Bizarre Alien Senses
 Blood Is Mine (Webcomic) / int_4ee5989a
type
Bizarre Alien Senses
 City of Blank (Webcomic) / int_4ee5989a
type
Bizarre Alien Senses
 Nuzlocke Comics Fan Works (Webcomic) / int_4ee5989a
type
Bizarre Alien Senses
 Out-of-Placers (Webcomic) / int_4ee5989a
type
Bizarre Alien Senses
 Whomp! (Webcomic) / int_4ee5989a
type
Bizarre Alien Senses
 Orion's Arm (Website) / int_4ee5989a
type
Bizarre Alien Senses
 Alfred J. Kwak / int_4ee5989a
type
Bizarre Alien Senses
 Ben 10 / int_4ee5989a
type
Bizarre Alien Senses
 Dragons: Riders of Berk / int_4ee5989a
type
Bizarre Alien Senses
 Swamp Thing (Comic Book) / int_4ee5989a
type
Bizarre Alien Senses
 A Crown of Stars (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses
 Advice and Trust (Fanfic) / int_4ee5989a
type
Bizarre Alien Senses