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Bizarre Seasons
- 219 statements
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This is a trope where rather than have the normal Spring, Summer, Fall, Winter progression in a nice predictable order, the setting has seasons that are weird. It may have extra seasons, or seasons with strange weather, or perhaps the seasons change randomly. Note this is for works that have this as an explicit part of the setting, it doesn't count if it's just the result of writers and producers either being bad at keeping track of what season it's supposed to be, assuming It's Always Spring unless the weather is plot-relevant, or just not giving a darn. It also doesn't count if the craziness was imposed by a deliberate magical spell or other similar effect, unless it happened so long ago that the characters don't think anything of it. Not to be mistaken for a Bizarro Episode that lasts an entire season. |
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Kirby Super Star has the planet Floria, where the seasons change whenever you enter a door. | |
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Bone: While the seasons in the valley proceed mostly as normal, winter has the habit of arriving very suddenly. As in, the valley gets unremarkable late summer weather and foliage until the very moment winter sets in, at which point a solid blanket of snow several inches thick plummets out of the blue and covers the whole valley, instantly transitioning things to mid-January type weather. It's also implied that this is specifically a valley-only thing — the Bone cousins, who come from a city on the other side of a desert from the valley, are evidently used to more traditional autumns, as they were caught rather off-guard by their first winter in the valley. | |
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RuneQuest: Glorantha has five eight-week seasons, corresponding to its five elements: a spring-like Sea Season (Water), a summer-like Fire Season, an autumn-like Earth Season, a winter-like Dark Season (Darkness), and a turbulent Storm Season (Air). There are also two weeks of Sacred Time between Storm and Sea, spent in performing death and rebirth rituals and seeking oracles of the year to come. | |
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This is the core of the Trisolarans' troubles in The Three-Body Problem. Since their planet is caught between celestial bodies, tricks of gravity mean that periods of stability, sweltering heat, and freezing cold all come without warning. | |
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Honor Harrington: The books occasionally go into detail on the weather of various planets, since none of them have the exact same length of years or seasons as Earth does. Honor's homeworld of Sphinx has fifteen months, with the seasons being four or five months long, with some noteworthy climate extremes. Many of the buildings have solid walls and very tall, steep roofs to keep the tremendous amounts of snow from piling up and crushing the buildings. | |
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Linkara references this in the Top 15 Screw Ups of Atop the Fourth Wall: | |
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The Broken Earth Trilogy: Every few centuries, the tectonic activity of their geologically active planet kicks off what they call a "Fifth Season" — what we'd call a "volcanic winter". They're often concomitant with other environmental disasters, such as emissions of poisonous gas or ocean acidification. A Fifth Season can last anywhere from months to over a decade. Human civilization survives because everyone lives in a state of constant preparation for the next Season. | |
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In Neon Genesis Evangelion, Second Impact tilted the Earth's axis such that traditional seasons no longer exist. Japan in particular is in a state of constant summer. This is reflected by the characters sarcastically saying "Yeah, and maybe it'll snow tomorrow" when referring to something that's unlikely to happen. | |
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Discworld: The Discworld has the normal four seasons, but a Disc year is 800 days long so the season cycle happens twice over. The idea is that the seasons are determined by the position of a given area of the Disc to where the sun passes in its circuit around it; summer is when it's closest to where it sets or rises, and winter is when it's farthest from either point. The full 800-day year is the time it takes for the Disc to do a full circuit around the shoulders of the giant elephants holding it up; since any given spot on it will pass through a "summer" zone twice (when it reaches the sun's rising spot and when it reaches its setting one), the seasons all happen twice over the year. However, because the books still treat "a year" as being similar in length to a normal Earth one, this was retconned as saying that only wizards and learned people use the "true: year and most people consider a single cycle of seasons (400 days, close to our 365) to be a year. | |
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Final Fantasy XII: One area has a wet season and a dry season. This doesn't change until the plot demands, and it will change back when the plot allows, but after that, it's set on a cycle. Definitely not an annual one, either. | |
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The Sorcerer's Receptionist: Kingdoms in a certain region have three seasons, due to Element shenanigans a long time ago. Winter is called the Season of Distant Skies, when everything is snowy. Then there's the calm, refreshing Season of Light, which lasts about half the year. Then things get warmer and the Season of Flowers, associated with romance and new life, bursts everything into bloom in time for the cycle to start again. Contrary to what you might expect, the Season of Flowers is the most dangerous because Ice, the demon-fighter of the pantheon, is weakest then, and demons are just as inflamed by it as humans. A lot of industries have to work harder during that time. | |
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The Mimir.net Planescape fan expansion describes the seasons of the Outlands, which are almost nothing like the seasons of the Primes. Instead, they reflect the movement of the "planar winds" bringing weather from the Outer Planes. "Summer" is when pleasant weather comes from the Upper Planes, "Winter" when bad weather comes from the Lower ones, "Spring" is Lawful, with gradually improving weather as the wind moves from Lower to Upper, and "Autumn" is Chaotic and shifts the other way. Each season has four months, in each of which the weather reflects one particular plane. | |
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Monty Python and the Holy Grail. During an animation: | |
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Homestuck: While it's not covered in great detail, Alternia's calendar and seasons work fairly differently from Earth's. Its years, called solar sweeps, are a little over twice as long — six solar sweeps make about thirteen years. The seasons are seemingly classified based on light levels, as the two named ones are the dark season and the dim season, although Terezi also mentions her home looking nice "in the third autumn". These are further divided into lunar perigees for timekeeping. | |
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Westeros: An American Musical: As a parody of A Song of Ice and Fire, the play inevitably has a character mention the setting's several-year seasons of variable length, and say he doesn't understand how they work. | |
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Touhou Tenkuushou ~ Hidden Star in Four Seasons: The "incident" is that the seasons have gone haywire, all four happening simultaneously in different parts of Gensokyo. | |
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The Stormlight Archive is set in a land where seasons change randomly every few weeks, with the only predictable weather being the Weeping, a period with a few weeks of constant rain that mark the end of one year and the beginning of the next. | |
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Dungeons & Dragons The adventure OA7 Test of the Samurai. The partial plane of Qui has four seasons: Phoenix, Turtle, Unicorn and Dragon. Each has significant effects on the weather and terrain, including changing water to lava (Phoenix), constant rain (Turtle), almost normal (Unicorn) and heavy fog (Dragon). The Mimir.net Planescape fan expansion describes the seasons of the Outlands, which are almost nothing like the seasons of the Primes. Instead, they reflect the movement of the "planar winds" bringing weather from the Outer Planes. "Summer" is when pleasant weather comes from the Upper Planes, "Winter" when bad weather comes from the Lower ones, "Spring" is Lawful, with gradually improving weather as the wind moves from Lower to Upper, and "Autumn" is Chaotic and shifts the other way. Each season has four months, in each of which the weather reflects one particular plane. |
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Off-White: The winter has lasted for over three centuries for some unexplained reason. | |
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Dead Ringers: One sketch has a BBC weather reporter doing a field report on a drought. She's in a raincoat in the middle of a monsoon's worth of rain, something that's pointed out to her. She can only explain that it's being called a "wet drought". (Eerily enough, Britain did experience something like this in 2012, as mentioned down in Real Life.) | |
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Amnesia: Memories takes place over the month of August, but it's repeatedly mentioned that it's unnaturally cold for the middle of Summer. Joker World reveals that this is because Lord Nhil rewound time to fulfill Ukyo's wish, but he didn't have enough power to also rewind the world itself. As such, the world's real season of autumn is currently on-going. If Ukyo's wish gets fulfilled, his powers will be restored and he'll be able to turn the world back to normal. | |
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Borderlands: Seasons in Pandora are long. As in almost a decade long apiece. When the big conglomerates colonized the planet, they made the mistake of arriving during the winter cycle. Seven years later, spring came, which meant mating season for the planet's fauna. The conglomerates have since basically given up on the planet, considering the incredible hassle the sudden infestation of skags, rakks, sylithids and other beasties has caused. | |
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I Was a Teenage Exocolonist: Vertumna, the planet housing the titular exocolony, has five seasons: Quiet, the closest thing to winter, is three months of "snowfall" in which the snow-like substance has a blue tinge, freezes at a temperature at which water would be cold but still liquid, and is mildly acidic. Pollen, the closest to spring, is three months favored by the vast majority of the local plant life to produce the season's namesake in large quantities. The resulting mix coats everything in pink powder for the entire season and causes air to be quite a strain on the respiratory system of anyone who would have been allergic to pollen back on Earth. Dust, the closest to summer, is three months of very dry and hot weather. Wet is three months of perpetual rainfall. Glow lasts one month during which the colony never sees the sun and most of the light comes from Glowing Flora (technically some of the mushrooms). This one has some colony residents so creeped out about it that they refuse to leave their quarters. It turns out to be right call, as this is the season during which the local wildlife is guaranteed to have a go at Gaia's Vengeance towards the colony. |
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The Sims 2: With the "Seasons" expansion, you have four slots which each can hold any of the four seasons. Bizarre combinations and inexplicable orders are very doable. The neighborhood that comes with this expansion pack has no summer by default. Its "year" consists of spring, autumn, winter, and winter. | |
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Private Snafu: The extreme changeability of the weather is one of the main sources of humour in "In the Aleutians - Isles of Enchantment". A Running Gag is Snafu marching along and passing from broiling sunshine to blizzards to torrential rains in a matter of steps, with him constantly changing clothes to fit the weather. | |
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Like the Unova region in Pokémon Black and White, the fanmade Kaskade Region also has month-long seasons, but instead of it being a game mechanic, that's how it actually works. This is because the region's four Legendary Pokémon are based on the four seasons, and they move around the four sectors of the region, changing the weather to their liking as they go. | |
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A Song of Ice and Fire: What are called seasons on Westeros last a variable number of years at a time (there is no indication that this extends to any other continents, although Essos may be slightly affected), especially summer (during which you'll have patches of "normal", seasonal-like summer and winter spells) and winter (ditto). In short, "summer" and "winter" may better be described as very quickly cycling "interglacial" and "glacial" periods, rather than "seasons". Which means parts of the place can swing from being quite wonderful, thanks... to heavy drought, then to beyond damp to frozen solid and buried in many, many feet of snow, followed by waist-deep in mud, either baked solid again or frozen... again. With spells of okay in-between each phase. To only repeat the process sporadically. Due to this inconsistency, determining when the actual winter has started takes concerted effort by maesters across all of Westeros collecting meteorological data, and receives an official announcement in the form of their Citadel sending white ravens to the rookeries of every castle. The beginning of the series is the end of one of the longest summers in recent memory, which people say means winter will be even longer. Needless to say, winter is coming. Unsurprisingly, setting aside and storing food grown during the "quite wonderful, thanks" sections is a bit of a continental habit. Spinoff material hints that this is in part due to magic. The first of the Tales of Dunk & Egg has Dunk's mentor claim that the seasons have gotten longer ever since the last dragon died a few decades before the story began. Whether this is true or not isn't clear. | |
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One Piece: The Grand Line is filled with with bizarre weather between islands. From clear to snow to rain in minutes. In fact, the weather stabilizing is a sign that you're near an island. As for the islands themselves, localized weather patterns can result in islands that are a single season for much of the year, giving us "Winter Islands" or "Summer Islands". This creates a minimum range of 16 potential weather patterns as you have the extremes of winter on a Winter Island to summer on a Summer Island. And that's not even going into the second half of the Grand Line where you have things such as constant rains of lightning. | |
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Rugrats: "Grandpa Moves Out" had all four seasons happen in a week, as part of a mock Time Passes Montage. | |
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Magic: The Gathering has Lorwyn and Shadowmoor. Every hundred years, Lorwyn goes through one "day". Lorwyn is the "day" time and Shadowmoor is the "night" time. Flavor-wise, most races are at their best in Lorwyn, and, except for the elves, it's a total Sugar Bowl. Shadowmoor, however, has the worst aspects of the races. The aforementioned elves are the only nice thing about Shadowmoor, and the faeries who are behind the whole thing are the only ones immune to it. And nobody remembers Lorwyn when Shadowmoor returns. Mechanically, Shadowmoor is bizarre: Removing weakening counters to do things, enemy-color associations, and untap costs. | |
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Warhammer 40,000: Half of a Fenrisian year — each of which lasts about ten Earth years — is spent in bitter cold, with the oceans frozen solid and snow over all the few landmasses. The other half is spent in a blazing summer with the oceans raging and constant seismic upheaval (as the ocean swallows the existing land, new islands are formed by constant volcanic eruptions). Only Asaheim, the northern continent and home to the Space Wolves chapter, remains stable. | |
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In My Little Pony: Friendship Is Magic, the ponies are responsible for causing the weather, including rotating through the seasons. As such, the seasonal transitions take the form of events like the ponies setting up organized stampedes to shake the last autumn leaves out of the trees, or manually shoveling the last winter snows away while waking up hibernating animals and breaking the ice cover over lakes. The main conflict of "Winter Wrap Up" revolves around Ponyville being too disorganized to end Winter on time and get Spring started properly, and in "Tanks for the Memories" Rainbow Dash's shenanigans in the Weather Factory (with the intent of sabotaging the start of Winter) backfire and result in Winter arriving early. All at once. In the form of a gigantic snowball. | |
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Bizarre Seasons / int_c6220b6e | comment |
Lumbanico The Cubic Planet: The setting is a strange planet divided by massive mountain ranges and seas in six great areas or valleys: The Polar Valleys (eternally frozen), and the Blue, Yellow, White and Green Valleys where one single and endless station reigns (respectively: Summer, Autumn, Winter and Spring, respectively). The smaller inner valleys located deep in the interior ranges, though, have the normal four seasons, surprising the main characters when they travel through the mountains. | |
Bizarre Seasons / int_c6220b6e | featureApplicability |
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Bizarre Seasons / int_c6220b6e | featureConfidence |
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Lumbanico The Cubic Planet | hasFeature |
Bizarre Seasons / int_c6220b6e | |
Bizarre Seasons / int_ccc76d45 | type |
Bizarre Seasons | |
Bizarre Seasons / int_ccc76d45 | comment |
King of Dragon Pass and its prequel/successor Six Ages, being set in the world of Glorantha, have the same five seasons: Sea, Fire, Earth, Dark, and Storm, with a sixth "season" of Sacred Time marking the beginning of a new year (although Sacred Time is unplayable, since the only thing your people will do during this time is worship, make sacrifices, and take stock of their lives relative to the past year). Sea is roughly mid-to-late spring, and is when crops are planted. Fire is summer, and the heat means it's a good day to go bash your enemy's heads in or just steal their cows. Earth corresponds to autumn, when it's time to put down your weapons and pick up your sickles for the harvest. Dark is the harsh part of winter, when there are too many blizzards to do much of anything. Storm is an unpredictable season corresponding to late winter or early spring: it may be warm enough to go raiding, but then again, a freak storm could break out and ruin your day. | |
Bizarre Seasons / int_ccc76d45 | featureApplicability |
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Bizarre Seasons / int_ccc76d45 | featureConfidence |
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King of Dragon Pass (Video Game) | hasFeature |
Bizarre Seasons / int_ccc76d45 | |
Bizarre Seasons / int_d9c602eb | type |
Bizarre Seasons | |
Bizarre Seasons / int_d9c602eb | comment |
In South Park, there are two seasons: Winter and July. Also, even the summer has snow. When traveling, snow gives way to early-summer cornfields precisely on the Colorado/Nebraska state line. | |
Bizarre Seasons / int_d9c602eb | featureApplicability |
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Bizarre Seasons / int_d9c602eb | featureConfidence |
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South Park | hasFeature |
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Bizarre Seasons / int_f06707a7 | type |
Bizarre Seasons | |
Bizarre Seasons / int_f06707a7 | comment |
The Sunbane in The Second Chronicles of Thomas Covenant. For the duration of a particular "Sun" an entire year's worth of Rain, Desert, Pestilence or Fertile is crammed into it. The next Sun is always random. People remember when Suns lasted 7 days, now they last three. What happens when it reaches one ... or less. | |
Bizarre Seasons / int_f06707a7 | featureApplicability |
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Bizarre Seasons / int_f06707a7 | featureConfidence |
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The Chronicles of Thomas Covenant | hasFeature |
Bizarre Seasons / int_f06707a7 | |
Bizarre Seasons / int_f6222924 | type |
Bizarre Seasons | |
Bizarre Seasons / int_f6222924 | comment |
Invisible Sun: Because of the surreal nature of Actuality, seasons may pass normally in one place, pass in a different order, or even be skipped altogether. This doesn't just hold for the different Suns; because of the bizarre way things work under the Invisible Sun, it can even scale down being different seasons between different districts within the same place. In Satyrine, the magic-centered district of Fartown is permanently locked into autumn, even while the seasons pass normally in the rest of the city. | |
Bizarre Seasons / int_f6222924 | featureApplicability |
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Invisible Sun (Tabletop Game) | hasFeature |
Bizarre Seasons / int_f6222924 | |
Bizarre Seasons / int_f767269b | type |
Bizarre Seasons | |
Bizarre Seasons / int_f767269b | comment |
In Brian Aldiss' Helliconia series, seasons last centuries - justified since the story takes place in a binary solar system. Civilization tends to break down during the severe winters, starting again from near stone-age when spring rolls around again. | |
Bizarre Seasons / int_f767269b | featureApplicability |
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Bizarre Seasons / int_f767269b | featureConfidence |
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Helliconia | hasFeature |
Bizarre Seasons / int_f767269b | |
Bizarre Seasons / int_feb56b66 | type |
Bizarre Seasons | |
Bizarre Seasons / int_feb56b66 | comment |
Against the Storm: Since it is always raining, the seasons are marked by changes in the rain: Drizzle is for planting and has some positive effect on the settlement, Clearance is for harvesting and has no specific effect, and Storm brings terrors and an array of random hazards. | |
Bizarre Seasons / int_feb56b66 | featureApplicability |
1.0 | |
Bizarre Seasons / int_feb56b66 | featureConfidence |
1.0 | |
Against the Storm / Videogame | hasFeature |
Bizarre Seasons / int_feb56b66 | |
Bizarre Seasons / int_fed72154 | type |
Bizarre Seasons | |
Bizarre Seasons / int_fed72154 | comment |
In Barbie: Life in the Dreamhouse, Midge claims that in hers and Barbie's old hometown of Willows, Wisconsin, they had to endure "rain, hail, tornados, and snowstorms." In July. | |
Bizarre Seasons / int_fed72154 | featureApplicability |
1.0 | |
Bizarre Seasons / int_fed72154 | featureConfidence |
1.0 | |
Barbie: Life in the Dreamhouse (Web Animation) | hasFeature |
Bizarre Seasons / int_fed72154 |
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