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Blown Across the Room

 Blown Across the Room
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 Blown Across the Room
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Blown Across the Room
 Blown Across the Room
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BlownAcrossTheRoom
 Blown Across the Room
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In a movie, you can reasonably expect a gun to be able to do anything, be it firing shots that travel faster than sound without making any, sounding like it's about to fall apart while working normally, fire all day long without a reload, or, as here, throwing a normal-sized human clean across a room with a single shot. Preferably through a Sheet of Glass while it's at it.
This trope exists because, as humans, we tend to associate power with muscle strength, and thus the ability to move things. A heavyweight boxer, we reason, can lift a grown man off his feet with a powerful uppercut and a car can throw an unfortunate pedestrian into the air over its hood, so surely a gun, which we see as more powerful, would be able to produce an even more devastating blow on impact.
However, there are massive mechanical differences between the types of collision. A bullet is a streamlined, hard object which focuses a large amount of kinetic energy onto a small area, but has relatively little momentum due to its small size in comparison to a human, meaning it has little ability to drive an object back. A boxer's fist, on the other hand, has far more momentum and a much broader contact area. The much higher pressure will cause the bullet to impart massive stress to a tiny area, causing it to penetrate rather than shove backwards; conversely, you are unlikely to see a boxer put his fist through his opponent's torso because of the very low pressure caused by the large contact area. High-powered rifles just make the bullet still more likely to go through the target rather than be stopped and have to shove it back.
Additionally, the laws of physics guarantee that in a hand-held firearm the shooter must deal with a backward force equal to the force of the projectile being fired; a gun capable of blowing the target across the room would need to blow the shooter back with even greater force, when you account for the energy the bullet lost due to friction on the way to the target. The Law of Inverse Recoil tends to be in full effect regarding this.note Except for that one scene in Men in Black.
A theoretical situation where this trope might occur would be if the target were wearing a very strong suit of armor and were hit by a very large, heavy projectile (or self-propelled rocket) made of equally strong material; with neither body able to give way, the target would be forced back by the impact. It is possible for a disproportionate response to an impact to result from involuntary muscle spasms, in the same way that an electric shock can "knock you over". However, while that explanation could reasonably cover "the victim's limbs flew out and he crashed over on his back," and there are cases of people staggering back, sometimes for several meters, after being pushed off balance by a bullet impact, it kind of falls apart when you try to stretch it into "the victim hurtled fifteen feet backward."
The core of this is the law of conservation of momentum. Mass times velocity must equal mass times velocity. As noted above, some losses occur due to air friction, but the other key is elasticity. In elastic collisions (where neither object is penetrated or deformed) every bit of energy is transferred at the moment of collision (think pool balls). In inelastic collisions (where one of the objects gets deformed), some of the energy gets "used up" deforming the object (it's why cars have crumple zones — better that the energy is used to twist steel instead of you).
Of course, this doesn't apply in Hollywood. Bullets can throw you spinning into the air and still leave exit wounds, throw some targets violently across rooms while others fall forwards due to the availability of a Railing Kill [the force which causes this phenomenon is called Ledge Gravity], or more or less whatever else the director thinks they should be able to do; likewise, frag grenades will send people hurtling across the room instead of simply filling them with red-hot shrapnel like in Real Life. The results may, however, end up falling under Rule of Cool if done right.
In reality, this effect is accomplished by a stuntman wearing a harness pulled backwards by a hydraulic or pneumatic machine. However, recently, similar to The CSI Effect, there has been instances where people have actually thrown themselves backwards when shot/shot at even if it's a low velocity round like a beanbag.
Subtrope of Knockback. See also Bang, Bang, BANG, Railing Kill, and Punched Across the Room. Add Surprisingly Realistic Outcome to get Recoiled Across the Room. Not a porn trope.
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Enemies in WinBack also backflip if headshot while running towards you.
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Sherlock: Subverted and Lampshaded. In the episode "His Last Vow," when Sherlock is shot, he uses his Mind Palace to logically assess his injury. His projection of medical examiner Molly tells him "it's not like the movies." He isn't thrown across the room and has to make the conscious decision of which direction to fall in order to keep from bleeding out.
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In the Metroid Prime series, Samus' basic Power Beam can toss Space Pirates around even when it isn't charged (though only in cutscenes.)
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In From the Depths, ships are rarely ever rocked around by incoming cannon fire, but Advanced Cannons have a special ammo case geared specifically for shoving enemies around: the Graviton ram. Graviton ram equipped bullets convert most of their kinetic energy into a force impulse rather than damage, allowing an 18mm gatling gun to say, lift a enemy battleship out of the water.
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In Inquisitor, characters have a "Knockback" value equal to 1/10th their Strength. If you get hit with a shot that does at least that much damage, you go flying or (just as often) get knocked down. There exists the Punched Across the Room variant, as well.
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BattleForge: An essential advantage of ranged AOE attacks is the knockback effects they can have on varying sizes of units; since units that get knocked around get both relocated (bad for a formation) and stunned until they've gotten up (bad in general), a decent enough artillery array can keep much of an army in a Cycle of Hurting they won't get up from. Higher levels of knockback are appreciated for this reason; T4 Frost's Constructs and their giant arcane cannon for example can knock anything in the game into the ground, even XL units, and so having two of them in one army can be a massive problem for any enemy.
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Devil May Cry 2: As Dante "crowns" him by shooting with Ebony & Ivory, Arius' body is blown backwards, shattering the wall behind him.
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Devil May Cry 4: In some cutscenes, a single shot from Dante's handguns is strong enough to knock the target backwards. It's most evident when he kills Agnus in Mission 17; the latter's body flies back to the nearest bench behind. When Dante does a quick-draw against the Alto Angelo armor controlled by Sanctus in Mission 18, the armor gets dismantled by the force and its pieces bounce back to the gargantuan Savior's "wall"-like body.
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Devil May Cry 5:
The Tomboy Devil Breaker allows Nero to charge up Blue Rose to such a degree that the fired shots send the smaller demons flying backwards several feet.
In the last two missions, the Final Boss Vergil is scripted to be knocked back by force after taking a certain amount of hits from your combo, complete with a Hit Stop effect for a dramatic finish. This can apply to any attack, so the player can deliberately invoke the trope by hitting the boss with any other attack for a while, then with proper timing, send the boss flying back by finishing the combo with a gunshot.
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Les Visiteurs: Godefroy de Montmirail punches Ginette hard enough to send her flying into a table, which in turn causes a soup tureen to end up on someone's head.
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Inverted with the Proximity Shot special attack from Disgaea, which actually knocks the user back three spaces while not moving the target.
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X-Men: Emma Frost confronts her older Alpha Bitch sister Adrienne in Generation X. Adrienne had used a bomb on the school that killed Generation X member Synch and has no remorse over this, bragging about other terrible things she plans to do. She is immune to Emma's mind powers, so in a Shoot the Dog moment, Emma takes out a gun and shoots Adrienne. Adrienne is sent flying backwards into a wall.
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The Adventures of Buckaroo Banzai Across the 8th Dimension. When John Bigbooté spits a tiny starfish at the nameless Jet Car mechanic, the mechanic is blasted backwards as if hit by a cannon shell.
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Happens all the time in Dead in Tombstone. A shot from Guerrero's Hand Cannon is shown to fling one mook backwards through a closed door.
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Sunset Riders, wavering as it does between gently parodying the spaghetti Western genre and playing its setting straight, has plenty of this trope behind it. There is no death by gunshot which cannot be made more dramatic by flinging the victim ten feet in any given direction, fighting for prominence with the also-omnipresent Railing Kill.
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In Jagged Alliance 2, thru use of certain cheat, it's possible to shoot a mook point-blank with a machine gun, asploding his head and causing his body to fly backwards a small distance.
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In the Arrow episode "Vigilante", two of the human trafficers shot by Vigilante are sent flying across the room by the force of the shots.
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Hellraiser: Inferno has the protagonist use a shotgun which can apparently send a grown man flying a dozen feet or so. A Justified Trope, in this case, since it's used during a Journey to the Center of the Mind that reveals the protagonist is in an Ironic Hell.
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The TV series Fargo appears to run on this trope as well, with characters who get hit by shotgun blasts flying backwards as if being jerked by wires.
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Beautifully averted in the movie No Country for Old Men, where the protagonist shoots a dog (who has considerably less mass than a human) who is jumping towards him, and this doesn't affect the trajectory of the dog's body.
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Inverted in Hyrule Warriors; Tetra is so young and small that some of the shots she fires from her flintlock pistol send her flying back a bit from the recoil.
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MythBusters:
The team thoroughly disproved this trope in an episode broadcast in early 2005. Later, so many people complained, that they re-tested the trope, with a test target that was nigh identical to a human in mass and proportion and had a natural center of gravity. Even a high-powered armor-piercing riflenote And don't confuse armor piercing rifle with armor piercing ammunition. AP ammo is designed to penetrate, meaning that less of the inertia is transferred to the target; armor piercing rounds push targets back LESS than, say, slugs. didn't knock their target back any significant amount.
They also busted the 'shoot the villain's hat off' myth — using several guns (one of which included handmade silver bullets) the 'Busters proved that not only is it not possible to shoot a hat off of someone's head, but that 'someone' would most likely be shot in the head and killed. They did get it off - using a shotgun. It put more than a few holes in the dummy's head, but the target still moved only a fraction of an inch.
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FEAR's Penetrator blows enemies backwards and impales them to the wall.
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Dark Souls has several weapons with special attacks send enemies flying. Melee special attacks.
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In Pulp Adventures, Jungle Jim has the ability to shoot a target with his .30-06 rifle (his standard ranged attack uses a pistol). Mooks hit by the bullet do a huge backflip, as if they have been punched by Superman.
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Shotguns and the Magnum in Uncharted tend to have this effect - whether the enemy is hit in the chest, head, or foot, they'll go flying.
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The Matrix: "Dodge this!" BANG!
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Heroes:
In one episode, Badass Normal Noah Bennet shoots the villain Sylar. Sylar is sent hurling through the air and slams into the fridge in the next room.
In another instance, Sylar has Psycho Electro Elle pinned to the floor and starts to cut her head open when the pain causes her to unleash a powerful blast of electricity and sends him flying across the hall.
Elle did it again when Sylar is locked up in the same cell with her. The second he was in her sight, Elle unleashes several bolts of electricity so powerful that not only is Sylar blown across the cell and slammed into the cell door, the electricity rips off his shirt and his flesh.
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It wasn't done with a gun, but in Back to the Future Marty tries to use an electric guitar attached to a huge amplifier and speaker. After he does one strum on his guitar, the audio from the speaker blows him across the room.
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One episode of Justice League Unlimited has Devil Ray dying by getting shot and knocked into some exposed wires. Even weirder, there's a brief pause after he's shot but before he's flung back. It also had Luthor shooting Grodd in the head and knock the giant Gorilla over while he was in a chair.
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Regularly taken to a ridiculous degree with Yoko of Tengen Toppa Gurren Lagann, who frequently uses a railgun to send freaking Gunmen flying all over the place. If the railgun's power was not a problem, recoil would be. Going by conservation of momentum, if the Gunmen weighs 20 tons, Yoko weighs 100 lbs, the bullet bounces on impact, and ignoring friction, for every 1 mile per hour change in velocity the Gunmen experiences, Yoko would be propelled backwards at 400 miles per hour. Which is the reason that railguns are being developed not for use by GI, but as the main cannons on battleships.
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Blown Across the Room / int_2fee008d
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Blown Across the Room
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Spacetrawler. While spacewalking, Pierrot fires a gun and the recoil makes him go tumbling off into space. In the comments below the comic, author Chris Baldwin admits that the recoil shouldn't have been that bad, but humor overrode accuracy.
 Blown Across the Room / int_305faa76
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Blown Across the Room / int_305faa76
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Blown Across the Room
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Done in V for Vendetta with thrown knives!
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 V for Vendetta
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Blown Across the Room / int_32066b8e
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Blown Across the Room
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In Chapter 38 of Fullmetal Alchemist, Riza and Fury managed to almost force Gluttony out of a window with revolver fire. They run out of ammo before he can fall out.
 Blown Across the Room / int_32c541e6
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Blown Across the Room / int_32c541e6
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Blown Across the Room
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Borderlands 3: A blast from a shotgun has a chance to send smaller enemies flying, leaving them briefly vulnerable to attack.
 Blown Across the Room / int_331e00a
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1.0
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Blown Across the Room / int_331e00a
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Blown Across the Room
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In Bookhunter, Agent Bay deliberately exploits this. He gets the drop on a criminal by firing in the opposite direction with a shotgun; the over-the-top recoil hurls Bay across the room, landing him in the perfect spot to shoot the criminal in the back.
 Blown Across the Room / int_33c5eae5
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Blown Across the Room / int_33c5eae5
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Blown Across the Room
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Inverted in Eternal Darkness, where in one chapter the protagonist can get an elephant gun which knocks him on his ass every time he fires it.
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1.0
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Blown Across the Room / int_3583b777
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Blown Across the Room
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RWBY: Inverted in that guns throw the shooter around and are actually used as a form of locomotion, while the targets usually have enough defenses that they don't get knocked back.
 Blown Across the Room / int_35e05f2a
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1.0
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Blown Across the Room / int_35e05f2a
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Blown Across the Room
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In Resident Evil (2002), when a zombie is hit by machine gun fire it flies through the air about 20 feet.
 Blown Across the Room / int_3662453e
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 Resident Evil (2002)
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Blown Across the Room / int_3662453e
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Blown Across the Room
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The DC Animated Universe was pretty bad at this:
Batman Beyond: Return of the Joker twice had a person getting him with a small spear gun getting shot several feet into the air, and one of those times it was fired by a small person without any significant backlash.
One episode of Justice League Unlimited has Devil Ray dying by getting shot and knocked into some exposed wires. Even weirder, there's a brief pause after he's shot but before he's flung back. It also had Luthor shooting Grodd in the head and knock the giant Gorilla over while he was in a chair.
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Blown Across the Room / int_3717ea4a
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Blown Across the Room
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Happens to Slaanesh in Everqueen once Khaine shatters apart.
 Blown Across the Room / int_37d0659b
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1.0
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Blown Across the Room / int_37d0659b
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Blown Across the Room
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Cyclops' eye beams knock bad guys back, but not Cyclops himself. It's one of the ways he's immune to his own power.
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1.0
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Blown Across the Room / int_382ee557
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Blown Across the Room
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In the climax of Eyes of a Stranger, Damsel in Distress Tracy has failed to kill the Serial Killer with a mere shot to the gut, so it's left to her sister Jane to finish the job. She snatches up the gun from the floor and delivers a shot right in the center of the forehead - one of those Pretty Little Headshots that is accentuated by the target being blown across the room into the glass door of a shower stall.
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Blown Across the Room / int_386b5364
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Blown Across the Room
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He also managed to do this in Kill Bill, When the Bride opens up the door to Budd's camper only to be fired at by Budd with a shotgun. The blast causes her to get knocked back several feet away from the camper's entrance.
 Blown Across the Room / int_39e3b5ff
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1.0
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Blown Across the Room / int_39e3b5ff
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Blown Across the Room
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The MechWarrior 5 engine plays a little fast and loose with the impact of certain weapons. Most 'Mechs will fall over slowly when destroyed, but occassionally a particularly hard hit (such as a triple-PPC blast from an Awesome) will deal so much damage and deal such a devastating impact that the receiving 'Mech can get violently launched back several dozen meters through the air or even do a full flip before landing and exploding.
 Blown Across the Room / int_3cf15492
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1.0
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Blown Across the Room / int_3cf15492
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Blown Across the Room
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Martyrs: This happens right after the father opens the door for Lucie, at which she shoots him with a shotgun. It also occurs when the rest of the family are shot.
 Blown Across the Room / int_3d547d2a
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1.0
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Blown Across the Room / int_3d547d2a
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Blown Across the Room
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Bane's death in The Dark Knight Rises is a memorable and literal example of this. Justified in that he was shot not by a handgun, but by the Batpod's cannons which were earlier seen destroying the commandeered Tumblers.
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Blown Across the Room / int_3e374b30
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Lampshaded in The Dresden Files. Harry once mentions upon shooting someone, "He didn't go flying backward. That's for movies and TV. Real bullets just go through people like a lead weight through cheesecloth." This is true for any time anyone gets shot with any firearm in the series, including Harry's magnum or an M4 (which some people probably have a hard time with).
When Harry was shot, he didn't get knocked backwards, even though it was an extremely high-powered rifle. He just sorta slipped over. Exactly as would happen if a moving target got shot.
 Blown Across the Room / int_41b0198a
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Blown Across the Room / int_41b0198a
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Blown Across the Room
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The Cowboy Bebop episode "Sympathy for the Devil" has a man being blown across the room and blown out a window, and it turns out that the gun was fired by a guy with the body of a small child.
 Blown Across the Room / int_43a9c333
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1.0
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Blown Across the Room / int_43a9c333
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Blown Across the Room
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And then he did pull it off in Django Unchained, with an example so absurd that it's plausible he was messing with the trope; when Django shoots Lara in the final scene, she's blown out of the room at a right angle to the direction of the bullet, as if someone yanked her with a rope. The actual layout of the scene more or less makes it hilarious through sheer comedic timing.
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1.0
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 Django Unchained
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Blown Across the Room / int_43ce5692
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Blown Across the Room
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Happens to Ritsuko in End of Evangelion when Gendo shoots her.
 Blown Across the Room / int_44fe781e
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1.0
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 Neon Genesis Evangelion
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Blown Across the Room / int_44fe781e
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Blown Across the Room
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Rambo IV: Several times, but mainly when the sniper starts shooting the baddies inside the camp. The bullets cause his targets to rocket backwards like they've been hit by a giant battering ram.
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1.0
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Blown Across the Room
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In Big Game, when Hazar has an entire Uzi magazine pumped into him, he flies a good three metres back.
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1.0
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Blown Across the Room / int_466e458
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Blown Across the Room
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Taken to ridiculous extremes in the French film Dobermann, where the main character's gun blows a couple of cops out of a nightclub and into a river.
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Blown Across the Room
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Iron Man shows terrorists getting blown a few feet backwards by repulsor blasts, with a single blast having enough power to partially demolish a brick wall when the victim collides. It makes a bit more sense since the repulsors were originally meant to be flight stabilizers, as Tony explains to Pepper when she finds him playing around with them — and we see that an un-armored Tony firing one off is also blown clear across the room.
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Blown Across the Room / int_4b790c79
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Blown Across the Room
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Work It Out Wombats!: In "Junior Supers," Zadie tries to use a fan to clean up the mess, but it ends up blowing the trash (and Malik) across the room.
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Blown Across the Room / int_4da4f10d
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Blown Across the Room
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Averted in Homestuck, as Jade accidentally shooting Dave for several seconds with a fully-automatic rifle causes him to do nothing more than fall to the floor. It's worth noting that this realism happens in the same panel where a dog/god teleports bullets.
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Blown Across the Room
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Tiny Toon Adventures: How I Spent My Vacation has the THUD Sound System promo blowing people out of their seat when it kicks on. It's that powerful.
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1.0
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Blown Across the Room
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In Grim Dawn, an enemy killed by a sufficient impact will eiher be blown away or vaporized entirely. The skill "Blackwater Cocktail," for example, sends ragdolls flying at higher levels despite not having any actual explosives.
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1.0
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Blown Across the Room
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In the earlier Grand Theft Auto games, any bodies on the ground would merely twitch if shot. With the addition of ragdoll physics in GTA IV, however, this means that a submachine gun firing 9mm pistol rounds can cause a body to slide across the ground from a long burst, to say nothing of 7.62mm assault rifles. Despite this, the use of Euphoria means that shooting someone still on their feet is very realistic, and they'll generally just fall backwards or slump against a wall when killed or hit with enough bullets.
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Blown Across the Room
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Max Payne 2: The Fall of Max Payne plays this trope up as far as it will go, allowing the eponymous protagonist to air juggle enemies with his guns in Bullet Time Mode, just like Dante. In one level midway through the game, you can launch a Mook standing on a ledge all the way across a construction site with a few rapid-fire M5 rounds to the back. The first Max Payne game actually had specific death animations for kills with the shotgun and Desert Eagle where enemies usually get sent flying.
At one point in Max Payne 3, you encounter an enemy standing in front of a glass panel. If you kill him with a shot from a handgun, he'll simply slump against the glass, but killing with with a shot from a rifle or shotgun will knock him backwards with enough force to shatter the panel. It's especially notable since this trope is fully averted in the rest of the game.
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Actual battle footage from WW2 (as opposed to propaganda re-enactments) supports the contention that men hit by bullets will generally just drop in their tracks. WW2 documentary The World At War took pains to source genuine combat footage; images from the battle of Stalingrad show Russian and German soldiers simply slumping down when hit, or at most registering a jerk of possible surprise. Footage deemed too demoralising to show in the USA, of American marines hit during beach assaults in the Pacific, shows the same effect.
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Tomb Raider: Legend is mostly realistic when shooting enemies, except for in once cutscene when Lara shoots at a soldier with her signature handguns. The result is the soldier flying across the room and into the wall.
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Also in Codename 47 was a man portable M134 Minigun. Firing at 10,000 RPM and each bullet inflicting the force of a sniper rifle, it can force a pile of dead bodies (which it made) into spaces in between crates or under heavy furniture.
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Hilariously skewered in Rainbow Six, the novel. John Clark and family watch a movie where this occurs, causing John to wonder where such ammo can be bought. Ding's comeback is that the crew cannot afford them.
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Blown Across the Room
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The Elder Scrolls V: Skyrim:
In a not projectile-related entry we have the Unrelenting Force shout. A single word in the shout makes the enemy stagger. Two words, they may fall to their knees. Utter the full three words? They fly ass-over-head backwards for twenty yards, into walls, off of cliffs, and tumbling down stairs. And it's so entertaining to watch.
The Giants of Skyrim have clubs for use in launching things (such as your character) into orbit.
Kill Impulse (the physics engine force put on the ragdoll of a newly dead actor) also seems to be related to excess damage inflicted on the killing blow; the more excess damage you deal in the deathblow, the farther the ragdoll flies. A powerful enough weapon can send an enemy careening through the air, especially if you hit them with a horizontal power attack.
 Blown Across the Room / int_5908ee91
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1.0
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Blown Across the Room
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Fallout: New Vegas:
The Gauss Rifle, in particular, tends to launch its targets into the nearest wall (even if that happens to be eighty feet or so behind). Ditto the Anti-Materiel Rifle. Enemies can do the same to you, usually with fatal results.
With the "And Stay Back!" perk from Dead Money, every shotgun pellet has a 10% chance of knocking a target back. Handy for getting some free hits in or just taking some pressure off of yourself.
Inverted in the Old World Blues DLC: shooting charging Nightstalkers frequently causes them to gain speed, making their lifeless bodies go flying past you.
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1.0
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Blown Across the Room
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Batman Beyond: Return of the Joker twice had a person getting him with a small spear gun getting shot several feet into the air, and one of those times it was fired by a small person without any significant backlash.
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Blown Across the Room
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Some Warframe weapons deal an obscene amount of knockback, typically those with a significant investment in impact or blast damage. The Sonicor in particular used to be quite popular for sending people flying with its impact ability, before nerfs weakened it to more of a novelty. It is still possible to launch enemies out of the skybox with a sufficiently high powered weapon, most notably the Tombfinger and Catchmoon kitguns.
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1.0
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Blown Across the Room
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Saints Row: The Third gives players high-tech acoustic weapon called the "Sonic Boom" which can send its victims flying back several meters when fired at half-charge. Full charge will liquify its victims, but still send cars flying back.
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1.0
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Blown Across the Room / int_5c07d6ab
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Subverted in the movie Witness. Harrison Ford's character, John Book, is ambushed by the bad guys. There is an exchange of fire, and the bad guys retreat. Book comes out from cover, looks down and only then realizes that he'd been hit in the gut early on in the shoot-out.
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Blown Across the Room / int_5c12bc7f
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Blown Across the Room
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Devil May Cry 3: Dante's Awakening: When Lady starts fighting some lesser demons in a cutscene, her rocket pushes a Hell Pride all the way towards the wall before exploding.
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1.0
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1.0
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Minority Report:
A point-blank shot makes the person that was hit get blown backwards towards a window, while the shooter stands still. Considering the shot only occurred because the victim pressed the hand holding the gun until it fired, it doesn't make much sense.
There's also a nonlethal weapon that seems to be specifically designed to incapacitate people by blowing them across rooms with a huge shockwave of air.
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One of the guns you can trade for in Cave Story can be pointed at the ground and used chain-gun style as a makeshift rocket pack before you get a real rocket pack.
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In Fright Night (1985) Jerry Dandridge dies in this manner when Charlie yanks the huge curtain from a big picture window and he's hit by a blast of sunlight.
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 Fright Night (1985)
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In Resident Evil 4, shooting an enemy at close range with a shotgun would send them flying back, as would hitting them with a grenade, even though most of the damage of a grenade is done with the shrapnel, not the explosion, which is merely a method for delivering said shrapnel. Unless Leon's grenades are concussion grenades, which specifically do damage through explosive force and pressure waves. The enemy's explosives also throw Leon backwards.
Shooting them with non-shotgun rounds will generally make them recoil in pain, trip, or collapse to the ground if killed. However, there's a small chance that it'll blow them back several feet, which looks particularly odd when you've shot an enemy in the foot with your level 1 pistol.
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In Harry Potter (the books less so), the Expelliarmus spell tends to do this. It's called a Disarming Spell, meaning it really only has to knock your opponent's wand out of their hand, but the Rule of Cool led to it becoming the Blown Across the Room Spell when Snape first used itnote (in the film as in the book) and ever since. Rather harder to explain are hexes like Rictusempra and Tarantallegra, which drop their original effects of tickling and uncontrollable dancing in favour of... oh, you know how it goes.
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The Last Rites of Ransom Pride: The first two bidders who attempt to storm Juliette's room at the brothel are sent flying backwards when they are blasted by The Dwarf's twin Sawed Off Shotguns wielded Guns Akimbo.
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Woody Woodpecker demonstrates Newton's Law with an excessively-recoiling shotgun in the cartoon in Destination Moon in order to demonstrate how a rocket works.
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Toward the end of Star Trek III: The Search for Spock, James T. Kirk and company find Saavik and Spock and two Klingon warriors on the Genesis planet. Kirk shoots one of the Klingons with a phaser, and the Klingon is picked up and flung backwards 25 feet or more. (In agonizing slow-motion. Like he was an actor attached to a harness.) This, despite the fact that no phaser blast in any previous movie or television episode ever had this effect: Phaser victims either dematerialized (phaser set to kill) or crumpled to the ground, unconscious (phaser set to stun).
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Ratchet: Deadlocked featured the "impact mod", which would knock back your opponent more if you put more on your gun.
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Although usually averted by The Mummy Trilogy, where shooting people causes them to jerk from impact and fall over. At one point, probably just for Rule of Cool in The Mummy Returns, Rick shoots a mook with a shotgun, who flies back at least two feet, into another mook, and their combined momentum carries them into a pit of fire. Though usually shooting people or the mummy has very little physical effect.
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Baldur's Gate III:
The spell Thunderwave can blast enemies in its area of effect (as well as anything not bolted to the ground) several meters back, potentially even into dark chasms or lava pits that will kill them in an instant, though that will mean you cannot loot them...
An upgrade available to the Warlock class's Eldritch Blast makes it do this, allowing the Cheese Strategy of sending a Magic Missile Storm at a boss to send them over a cliff or into lava.
A Fist of Four Elements Monk can do this to enemies as well with the subclass-unique spell "Fist of Unbroken Air", as well as "Fist of Four Thunders", which replicates the spell Thunderwave.
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Changing one tag on one entry in the raws files in Dwarf Fortress causes fired crossbow bolts to produce this effect on occasion. (It's changing the damage type for the bolts from piercing type to blunt type, if you're interested.) You can also send people flying across a room and paste them all over the wall in adventure mode by throwing vomit at them, if you're strong enough. Any non-sharp projectile in the game can achieve this so long as there's enough force involved; particularly heavy catapult strikes and modded material emissions (like cannonballs) can often send enemies skidding across the floor.
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Fallout and Fallout 2 subvert this trope pretty consistently. You can send someone across the room with a sledgehammer hit, but the most you can hope for with a gun is to knock them back a space when they die.
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Fallout 3:
Shooting a huge mutant in the face with a tiny pistol can result in the body, and the head (severed somehow) flying 20 feet in the air.
The massive disbursement of extremities in Fallout 3 is usually a result of the Bloody Mess perk - designed entirely with the intention of doing exactly that, and not so much in blatant defiance of physics...
However, blatant defiance of physics comes into play with the Yao Guai (mutated bears) enemies, who, thanks to a rather stiff character model, react to just about every death strike as though they were full of helium. Its not uncommon to send them barrelling over the width of the Potomac with a shot from a small handgun.
The Victory Rifle knocks enemies down and a large distance back on critical hits, as does the Gauss Rifle from the Operation Anchorage expansion pack.
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In Fallout 4, killing enemies using guns with the "Explosive" legendary mod will result in their body parts flying everywhere, especially if said gun is an automatic rifle or a minigun. This goes for all weapons as well if you have the "Bloody Mess" perk. Hilarity Ensues when you load the Junk Jet with teddy bears, use it to kill a Super Mutant, and the impact causes it to explode into chunky salsa.
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Black Lagoon usually preferred Rule of Cool to realism, but they got this one right.
In Episode 19, they even parodied it, when Sociopathic Hero Revy explains the details about being shot to some children playing with toy guns. When she demonstrates how it looks like to be hit by a gun, the children even complain that it is "not very cool-looking."
The Roberta bar shootout has the eponymous maid from hell blowing cartel goons across the common room of the Yellow Flag with her deadly shotgun umbrella.
In the Fujiyama Gangsta Paradise arc, they proceed to use the same trope during the assault on the bowling alley where Yukio is being held, which has Revy blowing a mook down the nearest lane and scoring a strike.
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Blown Across the Room / int_6cd3b44f
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An interesting case involving an amplifier arises in The Italian Job (2003). Lyle wants a sound system that can play so loud, it can blow women's clothes off. In the end credits, it's shown that he gets it and it works, though we just get to see his reaction as it happens.
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At one point in Max Payne 3, you encounter an enemy standing in front of a glass panel. If you kill him with a shot from a handgun, he'll simply slump against the glass, but killing with with a shot from a rifle or shotgun will knock him backwards with enough force to shatter the panel. It's especially notable since this trope is fully averted in the rest of the game.
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Stargate SG-1 features a Goa'uld hand device that picks people and throws them against the nearest wall.
That being said, normal firearms in Stargate tends to avoid this trope (though people do jerk back at being shot, they'll simply collapse most of the time). Jaffa staff weapons however can often blow people some considerable distance. Handwaved that they are energy weapons who were specifically designed to be as impressive as possible when fired (so much that they aren't as lethal as human weapons, on account of having no provision for aiming).
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In Kung Fu Hustle, Brother Sum sends a woman flying halfway across the street after shooting her in the back with a shotgun.
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Just Cause 2 fully endorses this trope with "juggle kills". If you yank an enemy into the air with your grappling hook, you can keep them there for a short while by shooting them. Automatic weapons or shotguns tend to work the best.
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Mai of Avatar: The Last Airbender takes this to its logical conclusion as she can knock someone across the room and pin them to the wall with throwing knives.
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 Avatar: The Last Airbender
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In Atlas Reactor, Elle's ultimate fires a very wide-ranging and damaging shell that also blasts all its targets away several spaces... Including Elle from the recoil.
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Halo had avoided this trope for some time after Halo: Combat Evolved, but it was put back in from Halo: Reach onward to make it more clear your enemy had died. Reality Is Unrealistic indeed.
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Max Payne has rather egregious examples, especially with the shotgun.
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Something of the sort can happen in a sidequest in Mass Effect... When dealing with Major Kyle, you can shoot him, causing him to fall down at a speed which either seems like this trope came into effect, or he had a slowed reaction to being shot.
Not only that, you can actually buy weapon upgrades specifically designed to knock enemies flying across the room, such as sledgehammer rounds (or any add-on that bumps up the "weapon force" stat). Though according to the manual, the game's particular variety of phlebetonium (element zero) greatly reduces kickback of the weapon (and upgrades can be bought to deal with that factor as well).
The explosive rounds mod will do this not only to your target, but everyone else around them.
In the second game this trope is mostly averted, both in cutscenes and gameplay - enemies tend to clutch their wounded area and then collapse, or simply fall to the ground. However, if you hit an enemy at close range with a powerful shotgun they look like they have been hit by a train.
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One of the alien weapons in District 9 blows you across the room using either wind or gravity.
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Amulet: When hit by his own redirected magic, courtesy of Gabilan, Trellis is not only blown across the room, but smashes through the wall and is almost sent flying off the island completely.
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Some Champions in Paladins have abilities that do a certain amount of knockback, but none of them exemplify this trope as much as Torvald's ultimate and Ash's regular abilities. This can usually be used to force enemies off a control point or off the map altogether.
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Rebuild World: When Sheryl's base is being raided to steal the relics she's selling, Akira waits behind a door in ambush wielding two assault rifles loaded with armor-piercing rounds, while four robbers in Powered Armor stack up to breach it. Before they can open it, Akira lets loose, turning two robbers to Ludicrous Gibs, and sending a third flying up against a wall until he stops shooting.
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Fabricant 100: A human got shot by the No 33 with enough force to fly from the mansion to a downhill road on a straight line.
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The Adventures of Baron Munchausen brings us Adolphus, the World's greatest marksman. His baroque, oversized rifle is as powerful as his skills: when he fires it, he is immediately and violently flung backwards. If he happens to be standing on a tower when he does so, then he'd better have something there to break his fall...
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In Battle: Los Angeles, this actually a characteristic of the alien weapons; humans hit by a direct shot from the alien weapons are thrown off their feet consistently; for example, a glancing blow that deflects of a Marine's backpack throws him off his feet, and a civilian who gets hit by a round gets tossed back several feet. The only times alien weapons don't throw someone back is when they overpenetrate and go straight through the body.
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In Fable II, at the end of the beginning sequence, the player's sister is killed and simply slumps to the ground from the bullet wound. However the bullet shot at the player character seems to have a much greater effect and in fact launches the character out of a window in an unrealistic, albeit artistic, grandiose display of Peter Molyneux's cinematic cut-scene prowess.
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Fallout:
Fallout and Fallout 2 subvert this trope pretty consistently. You can send someone across the room with a sledgehammer hit, but the most you can hope for with a gun is to knock them back a space when they die.
Fallout 3:
Shooting a huge mutant in the face with a tiny pistol can result in the body, and the head (severed somehow) flying 20 feet in the air.
The massive disbursement of extremities in Fallout 3 is usually a result of the Bloody Mess perk - designed entirely with the intention of doing exactly that, and not so much in blatant defiance of physics...
However, blatant defiance of physics comes into play with the Yao Guai (mutated bears) enemies, who, thanks to a rather stiff character model, react to just about every death strike as though they were full of helium. Its not uncommon to send them barrelling over the width of the Potomac with a shot from a small handgun.
The Victory Rifle knocks enemies down and a large distance back on critical hits, as does the Gauss Rifle from the Operation Anchorage expansion pack.
Fallout: New Vegas:
The Gauss Rifle, in particular, tends to launch its targets into the nearest wall (even if that happens to be eighty feet or so behind). Ditto the Anti-Materiel Rifle. Enemies can do the same to you, usually with fatal results.
With the "And Stay Back!" perk from Dead Money, every shotgun pellet has a 10% chance of knocking a target back. Handy for getting some free hits in or just taking some pressure off of yourself.
Inverted in the Old World Blues DLC: shooting charging Nightstalkers frequently causes them to gain speed, making their lifeless bodies go flying past you.
In Fallout 4, killing enemies using guns with the "Explosive" legendary mod will result in their body parts flying everywhere, especially if said gun is an automatic rifle or a minigun. This goes for all weapons as well if you have the "Bloody Mess" perk. Hilarity Ensues when you load the Junk Jet with teddy bears, use it to kill a Super Mutant, and the impact causes it to explode into chunky salsa.
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Eraser has the bad guys equipped with handheld recoilless rail guns that can apparently shoot straight through walls but cause people to fly across the room.
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In Monsters vs. Aliens, the recoil on an alien plasma gun is strong enough to throw a normal-sized Susan across the Unnecessarily Large Interior of a spaceship, knocking about several dozen aliens along the way.
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In Smokin' Aces, one of the lesbian hitwomen bring along a Barrett M82A1 (causing her partner-in-crime to complain). When FBI agents surround the non-sniper, she appears to be killed, causing her partner to open fire, with people being blasted across the room.
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Inverted for laughs in ¡Three Amigos! when Ned is thrown twenty feet backwards after he finally shoots with a "real man's" gun.
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Almost every single weapon in Painkiller takes this to ridiculous levels. One can practically practice (huh) "blast the baddie out of the map boundaries" in the first minute of the game. In addition to the straightforward pieces of your arsenal, such as the shotgun and rocket launcher, there's also the eponymous Painkiller's secondary mode which is an interesting reversal of this trope, rather pulling enemies flying towards you at even more ridiculous speeds.
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Most of the guns in Xenoblade Chronicles X don't noticeably knock down or back enemies on their own, but one sniper rifle art, "First Down," has a chance of inflicting the Topple status on humanoid enemies hit with it, knocking them off their feet and making them vulnerable for a few seconds.
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Star Trek: Lower Decks: In "Temporal Edict", when Ensign Brad Boimler tests the integrity of a force field from the inside of a brig, his body flies through the air and smashes against the back wall.
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The Terminator: The disco scene. The Terminator, being an android with an armored chassis and probably weighing several hundred kilograms, is knocked about repeatedly by blasts from a 12 gauge shotgun. The impact should not have done more than mess up his skin a bit. If the Terminator weighs the same amount as a human, he still shouldn't have been thrown around the way he was.
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Enemies in the singleplayer mode of Goldeneye Wii will be blown backwards a good distance when shot with any shotgun or with the Wolfe. 44 Magnum.
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Also subverted in Wicked City, where the Hand Cannon actually has enough recoil to justify the impact — the protagonist has to brace himself against a wall to fire it.
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Cyberpunk also averts this, but includes a similar (optional) rule. The random table you roll against to see the effect is even called the "Hollywood Overacting Effects Table".
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In the otherwise classic 1985 thriller Edge of Darkness, the lead character's daughter is shot by both barrels of a double-barreled shotgun and ends up being lifted up in the air, her legs about three feet off the ground... in slow-motion.
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Taken to an extreme with the very first kill in Last Man Standing, where Bruce Willis draws and empties two .45 pistols into a man standing a few feet from him inside a saloon and ends up blowing him right out the door and into the middle of the street. It's a backflip.
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The Boondocks:
Subverted in "The Garden Party". Riley shoots Ed Wuncler III with a SPAS-12 combat shotgun (requested by Ed to prove his body armor works) and only makes him fall backwards (albeit out a window) but sends Riley — who is only eight — flying backward and injures his arm.
Played straight in a later episode where Riley and Huey knocked each other over using airsoft guns.
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In Sukiyaki Western Django, a dying man is Mercy Killed with a single shot to the chest from a revolver that blows him out of frame.
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Blown Across the Room / int_9d0340d
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Played straight in a rather silly way in CSI: Miami with the DX4 "Vaporizer", a fictional multi-barreled gun that fires a gigantic hail of lead that turns the target into nothing but a red mist. The targets are still thrown into the air by the impact, one person being seen visibly screaming and flailing in the air before suddenly disintegrating and going through a fence.
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Devil May Cry:
Most guns in-game can send lesser demons flying back, but it usually depends on the firearm and the attack. Rocket and missile launchers like the Kalina Ann and Pandora easily accomplish this feat with just their normal shots, shotguns tend to do this at point-blank range, while handguns need stronger attacks such as Charge Shots in order to do so. Nero's revolver and Lady's handguns are equipped with explosive ammo to justify the latter kind. The in-game physics can come into play as the target is thrown at a greater distance if it's launched airborne beforehand. You can also be on the receiving end of being pushed back in games where The Gunslingers Dante and Lady are individually fought as bosses.
Devil May Cry 2: As Dante "crowns" him by shooting with Ebony & Ivory, Arius' body is blown backwards, shattering the wall behind him.
Devil May Cry 3: Dante's Awakening: When Lady starts fighting some lesser demons in a cutscene, her rocket pushes a Hell Pride all the way towards the wall before exploding.
Devil May Cry 4: In some cutscenes, a single shot from Dante's handguns is strong enough to knock the target backwards. It's most evident when he kills Agnus in Mission 17; the latter's body flies back to the nearest bench behind. When Dante does a quick-draw against the Alto Angelo armor controlled by Sanctus in Mission 18, the armor gets dismantled by the force and its pieces bounce back to the gargantuan Savior's "wall"-like body.
Devil May Cry 5:
The Tomboy Devil Breaker allows Nero to charge up Blue Rose to such a degree that the fired shots send the smaller demons flying backwards several feet.
In the last two missions, the Final Boss Vergil is scripted to be knocked back by force after taking a certain amount of hits from your combo, complete with a Hit Stop effect for a dramatic finish. This can apply to any attack, so the player can deliberately invoke the trope by hitting the boss with any other attack for a while, then with proper timing, send the boss flying back by finishing the combo with a gunshot.
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In Once Upon a Time in Mexico, the hero and his friends not only blow bad guys through walls et al, but also shoot them (just to be safe) after they've been hit and are lying on the floor. This causes their bodies to skid and roll all over the floor.
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Mostly averted in One Piece, where characters who get shot either don't react, or fall to the ground. However, a flashback shows that Bellemere was sent a fair distance back when she was shot in the head/chest. Though that particular example might be justified by the fact that she was shot at point-blank range.
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Averted in Angel Cop. The special gun the mad scientist develops to fight Lucifer has enough recoil to tear the arm off a normal person. Even wearing Space Marine power armor and a bracing cast, it breaks the arm of the heroine once fired. Also inverted when the cyborg shoots Lucifer in the head with a point-defense laser system; the minuscule line of light pierces her skull and she doesn't recoil in the slightest. What follows is a Curb-Stomp Battle of epic magnitude as she just shrugs it off and tears apart the cyborg anyway.
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Frequently averted on The West Wing:
Nobody even realizes President Bartlet has been hit until he's being rushed to safety in the limo and gets woozy from blood loss. Truth in Television, as the same thing happened in the Real Life shooting of Ronald Reagan.
When Simon Donovan is shot dead, he merely falls to the ground.
The episode "Noel", where the bullet rips into Josh's chest, but only causes his body to jerk slightly. He collapses a few seconds later.
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Independence Day: When the captured alien breaks loose in the Area 51 laboratory, several guards open fire on it through a glass window. When the bullets hit the alien, it's blown backward across the laboratory.
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Strong attacks in the Touhou Project fighting games have the hilarious effect of sending characters flying across the screen, smashing into the side of it, and then ricocheting into a high powered spin before hitting the ground.
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Justified in Jak and Daxter, where the bullets are made of eco, and thus have more concussive force behind them.
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Metal Gear Solid handles things fairly realistically, if an enemy is shot with most weapons then they grasp their wounds in pain and dramatically fall to their death, or if shot in the head they flop to the ground instantly. Shotguns at close range (and the M82 .50 cal sniper rifle, at long range they die normally) always send the enemy flying off their feet, but they don't fly back far only a few feet at most. Explosions from rocket launchers and explosions send enemies flying but that is a little bit more believable.
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Lethal Weapon hits all the high points when Riggs is hit by a shotgun blast and thrown backwards through a plate glass window. Fortunately, he was wearing a vest, which somehow protected him from broken ribs. And broken glass.
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The Roberta bar shootout has the eponymous maid from hell blowing cartel goons across the common room of the Yellow Flag with her deadly shotgun umbrella.
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In the final fight scene of The Sons of Katie Elder, where the good guys are pinned down by the bad guys, one of the sons (I think it was Bud) jumped over a wagon to get to some additional ammunition that they needed. He was shot in the air, completely reversed his direction and was flung backward behind the wagon.
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Happens at least twice in the "Smooth Criminal" segment of Moonwalker. In the second case, the gangster is thrown through a brick wall and makes a person-shaped hole.
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In The Day of the Jackal, when the titular assassin is shot with a submachine gun, he's lifted at least two feet into the air and hurled back against the wall.
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In Kindergarten Cop, Kimble takes a break from blowing people across the room and instead blasts a freshly-vacated sofa through the air.
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In Blade (1998), when Blade shoots the redneck vampire with his stake-launcher on his shotgun, the redneck flies across the room and it pinned to the wall with the stake. Blade felt nothing - I think he was even one-handing the shot gun.
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In Eden: It's an Endless World!, Marihan gets a heavily armed police force to shoot her through a window, though going by the author's record, it is almost equally probable that she got shot to break the window, and then jumped out.
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In Dr. Horrible's Sing-Along Blog, this happens to Captain Hammer upon firing the Death Ray. Justified in this case because the gun exploded rather than firing normally, due to having been dropped earlier, and Captain Hammer is Nigh-Invulnerable - at least up until that point.
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The shotguns in the Syphon Filter games do this, in fact you use one to knock the second game's Final Boss into a helicopter rotor.
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The Mask. When Dorian (in his Mask-enhanced form) shoots bullets out of his mouth and kills Niko, Niko is thrown into the air and several feet backwards.
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In Legion of Super-Heroes storyline The Great Darkness Saga, Cosmic Boy is heading into the Tower of London when he gets blasted across the street by a Servant of Darkness' psychic blast. Later, Darkseid blasts Mon-El into the ground all the way from the upper atmosphere.
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A man is blown across an alley with a shotgun (shot through a wooden wall) in Open Range.
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Parodied in Last Action Hero, where in the film world a bad guy is flung out of the car by the force of a shot, and crashes into an ice-cream van. Which promptly explodes. But used somewhat straight in the 'real world'.
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In the 1991 film Stone Cold, anyone hit with a shotgun blast endures this trope. The opening credits sequence in particular shows a biker gang member in a church using a sawed-off shotgun to shoot a minister, who proceeds to fly into the air and through a stained glass window.
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In Team Fortress 2, one of the Scout's alternate weapons is the Force-A-Nature, a shotgun whose purpose is to do precisely this, coupled with a wicked kickback that's likely to send the Scout flying just as far.
The backstab is only marginally better. Even if the person survives, such as due to invulnerability, if they happened to be lifted off the ground even slightly for any reason, they go flying across the map due to getting stabbed in the back. This is because of how the game calculates damage and knockback: a backstab is always a One-Hit Kill, basically an attack that always does much more damage than the enemy has health. All this overkill damage is converted into knockback, so the enemy's corpse goes flying away at high speeds.
Becuse it meets certain important numerical thresholds (dealing enough damage to kill a 125-HP class in a single shot at close range) while not crossing other important thresholds (not dealing more than 10 damage above their health pool), the Direct Hit rocket launcher can reliably blast the corpses of lightweight classes into the distance rather than gibbing them. This is especially hilarious with Scouts and Spies, two classes who have to get in close to the Soldier to fight, but whose stick-thin bodies get launched the furthest when subjected to firepower of this magnitude.
Critical Hits (including mini-crits) in general have a lot of push behind them, especially on mid-air targets. One particularly amusing use of this is that a Pyro can use his airblast to push someone into the air then use the Reserve Shooter (a shotgun that gets mini-crits on mid-air targets) to send them flying even further.
This is due to how knockback in relation to damage is calculated in games using the Source engine. Kind of like the Skyrim example further down, any damage exceeding a player's amount of health upon death is converted into force, which would explain why getting backstabbed as the low-health Scout would occasionally send him careening through the area at the speed of a F1 race car.
In Mann Vs. Machine you will sometimes face swarms of enemies who all have permament crit-boosts. While upgrades can reduce damage from critical hits so much they do considerably less damage than a regular attack, this doesn't reduce the extra knockback crits get. So if you ever jump while in front of a wall of crit boosted Scouts using their scatterguns, be ready to go all the hell over.
The Liberty Launcher-wielding Blast Soldiers and their giant counterparts, whose entire schtick is the greatly increased knockback of their rockets and their ability to unload an entire clip of rockets in quick succession. Anyone who's standing in front of these guys will not be standing there very much longer, one way or another.
The target doesn't necessarily have to die to get knocked back by bullets, either. Even when invincible, getting shot while airborne will push you around. As a result, if you're trying to wreck an engie nest while ubercharged, you must never jump, or you'll be launched across the map at best, and pinned against the roof until the charge wears off at worst.
One of the game mechanics is that client-side player deaths invoke this trope; while you may see yourself flying back over 30 feet after being headshot by a sniper, other players on the server will see you fall over far less dramatically. Same can be said for the Left 4 Dead example above in Versus where dying as a Hunter right as you leap will show you slumping to the ground while your buddy bursts into laughter because your corpse was launched into the sky on their end.
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Blade Runner: Near the beginning of the movie, Holden is interrogating the replicant Leon. When Leon fires a gun at him under a table, Holden doesn't just get blown across the room, he gets blown right through the wall behind him.
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Inverted in Men in Black, in which Agent J's tiny "Noisy Cricket" gun packs enough kick to destroy a truck but knocks the shooter off his feet and onto the hood of a car several yards behind him from recoil (despite it being an energy weapon).
 Blown Across the Room / int_c487221e
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Generally averted in Call of Duty. Even when shot with a light machinegun or a shotgun, enemies will either collapse or topple backwards. High-caliber sniper rifles like the Barrett .50cal and Intervention will knock people clean off their feet, but they won't send them flying backwards.
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Blown Across the Room
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Another amplifier-based blown across the room appears in Teenage Mutant Ninja Turtles II: The Secret of the Ooze, where a power-chord delivered by Michaelangelo on a key-tar succeeds in blowing Shredder out the window of a nightclub and into the docks, where the Super Shredder battle would take place. Though that was not so much the sound of the chord, as the speaker exploding right beside Shredder from how high the volume was set (which is a different kind of of "huh?" for the electronically savvy, I'm sure).
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Blown Across the Room
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Critical Hits (including mini-crits) in general have a lot of push behind them, especially on mid-air targets. One particularly amusing use of this is that a Pyro can use his airblast to push someone into the air then use the Reserve Shooter (a shotgun that gets mini-crits on mid-air targets) to send them flying even further.
This is due to how knockback in relation to damage is calculated in games using the Source engine. Kind of like the Skyrim example further down, any damage exceeding a player's amount of health upon death is converted into force, which would explain why getting backstabbed as the low-health Scout would occasionally send him careening through the area at the speed of a F1 race car.
In Mann Vs. Machine you will sometimes face swarms of enemies who all have permament crit-boosts. While upgrades can reduce damage from critical hits so much they do considerably less damage than a regular attack, this doesn't reduce the extra knockback crits get. So if you ever jump while in front of a wall of crit boosted Scouts using their scatterguns, be ready to go all the hell over.
The Liberty Launcher-wielding Blast Soldiers and their giant counterparts, whose entire schtick is the greatly increased knockback of their rockets and their ability to unload an entire clip of rockets in quick succession. Anyone who's standing in front of these guys will not be standing there very much longer, one way or another.
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Goodfellas is less flagrant than most films, but there is one extreme example. A character, Stacks, is murdered by a single pistol shot to the back of the head. He is seated in a chair, with his bed a few feet away. There is a massive spray of blood, averting Pretty Little Head Shots, and then a full half-second later it's obvious the actor throws himself out of his chair and onto the bed. The bullet would not be able to transfer enough energy to the victim for him to fly out of his chair. Even if it somehow could, there wouldn't be a delay. Finally, the victim was tying his shoes when he was shot. Despite having his brainstem blown out, when he leaps he throws his arm out to catch himself on the bed.
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The Spy Fights Godzilla ᶠᵒʳ ˢᵒᵐᵉ ʳᵉᵃˢᵒⁿ: The Kaiju-sized Spy gets blown across Teufort when Godzilla shoots him with a kaiju-sized shotgun. Godzilla himself also gets launched away.
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Blown Across the Room / int_c88462ef
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No More Heroes uses this pretty blatantly (although the bullet is explosive) in the scene where Travis confronts Dr. Peace. For the sake of drama, Travis hits one of Peace's bullets with his Beam Katana and is rocketed into the wall with such force that his body smashes an outline into it.
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Blown Across the Room
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The Wire largely avoided this trope (except in "Middle Ground", when Omar's shotgun sends someone flying onto Disintegrating Furniture).
 Blown Across the Room / int_ca08598f
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Blown Across the Room / int_ca08598f
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Blown Across the Room
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Survival of the Fittest:
Subverted: Anti-Villain Bobby Jacks is shot whilst wearing a Bulletproof Vest and actually hurls himself backwards bodily in order to fool his assailant into thinking he had been killed. Considering the bullet was fired from a carbine, the natural impact would barely have rocked him. Most of the time, this tends to be averted, with characters being shot tending to just drop dead rather than being blown away.
Played straight, though, in a particularly hilarious example: Xian Chun of V1 is killed when Angelina Kaige lobs a grenade into the lavatory where Chun is resting. The resulting explosion propels her mangled and bloody body several feet out of the building.
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Hitman was one of the very first games to utilize "Ragdoll Physics" and attempt to have enemies react realistically to being shot. As this was the early stages, shooting someone with, say, an elephant gun could very easily launch them across the level.
Played well in Codename 47 with the sawed-off double-barreled shotgun. Not only were people blown across the room when both shots were fired at once, bodies were sometimes wedged in ceiling lights, pipes, or just the ceiling corner. Being classified as pistols, the shotguns can be dual wielded, giving them four times the force of a normal shotgun.The trick worked so well, a fat bodyguard was blown out the window and into the South China Sea.
Also in Codename 47 was a man portable M134 Minigun. Firing at 10,000 RPM and each bullet inflicting the force of a sniper rifle, it can force a pile of dead bodies (which it made) into spaces in between crates or under heavy furniture.
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The ABCs of Death: When the patient shoots one of the guards in the "R" segment, the guard is blown backwards across the corridor and smashes out through a window.
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In Desperado, in the opening scene the hero kills numerous goons in a bar with his Hand Cannon, sending them flying at the walls, out of the doors, etc.. In this case the trope is justified by the fact that this is simply the exaggerated fashion in which Steve Buscemi's character tells the story.
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Discussed in Inspector Morse. Morse asks Doctor Hobson if being shot could have spun the murder victim around. She replies that if you shoot someone, they drop, not spin.
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Necromonger guns in The Chronicles of Riddick (2004), which have no regard for "equal and opposite reactions". Apparently, they use gravity.
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Blown Across the Room / int_d0c8185a
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Blown Across the Room
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Doom³: Melee attacks will send zombies flying. The shotgun Z-secs will do this to you and possibly "juggle" you to death.
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On trivia show QI, one question was "Why do people fall down when they get shot?" The klaxon answer was "Because they've been shot." The reality is that people only fall down after being shot because media has trained them to, citing cases where people who were shot but remained unaware of what caused the biting sensation remained standing long after impact.
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Blown Across the Room / int_d4fe015f
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Blown Across the Room
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Fighting Force All of the few guns in the game whether the player does it to an enemy or vice versa do this which indicates these weapons are powerful weapons.
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AKIRA has a very noticeable examples near the end.
The Colonel shoots Tetsuo with a handgun and he gets blown sideways a dozen feet.
Kaneda shoots Tetsuo in the Artificial Limb with a laser rifle and knocks him down. Especially noteworthy since laser beams have no impact at all.
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Blame has a reversal of this trope. Whenever Killy fires the Graviton Beam Emitter, he gets blown back by the recoil, while the GBE beam punches clean through whatever it hits.
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Blown Across the Room
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Any Dragon Age II ability with a physical force multiplier is intended to do this, but the one non-magical projectile, Varric's Kickback crossbow bolt, also has the highest body-flinging potential.
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Homestar Runner: Strong Bad is sent flying when the Tandy 400 explodes in the Strong Bad Email "gimmicks". In fact, he crashes right through the wall of the computer room and into his brother Strong Sad's bedroom.
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The movie Shoot 'Em Up goes to town with most gunplay tropes. This one is included as well: bullets from a handgun cause a merry-go-round to spin wildly.
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Blown Across the Room
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The cinematic knockback rules in GURPS allow this. Otherwise specifically averted, bullets use a type of damage that doesn't cause knockback at all.
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The more damaging enemy attacks in P.N.03 will do this to Vanessa, if they don't kill her outright.
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In Hudson Hawk, this is taken to an even more ludicrous extreme, with a falling bedsheet knocking over a guard who seems to weigh about 200 pounds.
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Justified in Firefly, where the weapons used are high-tech future guns, and the only times someone is knocked backward is when they are wearing armor, which absorbs all the impact. Zoe gets shot in the chest in the pilot by a very high powered rifle, and Mal shoots the Operative while he is leaning back in a chair and thus off-balance when the unexpected quick-draw occurs.
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Nuclear Throne takes this to the logical extreme; enemies that are travelling fast enough from being shot will hit and damage other enemies, to the point where this actually becomes an important gameplay mechanic when faced with large groups of small enemies.
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Nearly all recent fighting games manage to pull off this trope. Particularly notable offenders are Street Fighter IV and the various incarnations of Melty Blood, in which strategically placed attacks or counters can blow the opposition clear across the screen.
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A particularly blatant example can be seen in The Mask of Zorro. The Legendary Three-Fingered Jack rolls down a track in a mining cart and jumps out, flying through the air toward Captain Love (the movie's Dragon) while wielding a pickaxe. Captain Love pulls a pistol and shoots him. Love suffers no recoil from the pistol, yet Jack's momentum is reversed in midair, and he is sent to the ground in a broken heap.
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Hogs of War, being as ridiculous as it is, features a weapon called the Super Shotgun, capable of knocking your targets backwards for quite some distance. Firing this weapon up a slope at an enemy standing above can send them skywards and possibly even completely off the map, where they will explode of course. A demonstration can be seen in this video.
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Magicka has a water spell which can push enemies enough to kill them with damage from smashing into walls. This also happens with mines which often kill enemies then leave their body falling back down which is quite satisfying, especially when the body takes so much damage from falling it is gibbed.
 Blown Across the Room / int_f15f6450
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Justified in the manga series Cannon God Exaxxion, where the main character wears a special powersuit to keep his magnetic acceleration/chemical propellant hybrid handguns from knocking him around the way they do his enemies. And that's on the few occasions it uses this trope at all. Most of the guns they use seem to be designed for penetration rather than stopping power and more often than not will just tear clean through enemies.
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Played for laughs in Kingdom Hearts 3D [Dream Drop Distance], when a powerful Dream Eater called the Spellican attacks Sora and kicks him out of the book it's possessing. In the very next cutscene, Sora attacks the book with his Keyblade... and is again send flying!
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Played surprisingly straight in the otherwise quite realistic Source engine mod Insurgency: Modern Infantry Combat.
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In Bulletstorm, shooting an enemy with the Boneduster shotgun outside of its One-Hit Kill range will send them flying backwards. Doing it to an airborne enemy so that they fall into an environmental hazard nets you a "Pump Action" skillshot. It's justified in this case since the Boneduster fires blasts of compressed air instead of traditional buckshot.
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Rather bizarrely applied in the final gunfight in The Quick and the Dead: Sharon Stone and Gene Hackman both draw and fire simultaneously. Sharon is hit in the chest and staggers back, wincing in pain. Gene grins, appearing unfazed... until he looks down at the sunlight shining through a bloodless hole through his chest. Sharon then shoots him in the eye, sending him cartwheeling backwards.
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Terraria:
Any weapon with extremely high knockback can send enemies flying.
The Snow Flinx enemy has such low knockback resistance that a hit from any weapon will likely knock it a large distance.
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 Blown Across the Room / int_fa5e90fd
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City of Heroes has what could be the poster child for this trope, the Force Bolt power; at its most extreme (max level, powered up, and against low-level mooks) it could launch the luckless target somewhere close to five miles. Fitting for a superhero game, in that it's less 'blown across the room' and more 'blown across the city'. Gun-based attacks in the game tend to have "knockback" as one of the effects of the attack also, albeit to a much milder degree. It is highly disputed among the playerbase if this is a good thing or not.
 Blown Across the Room / int_fa5e90fd
featureApplicability
1.0
 Blown Across the Room / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Blown Across the Room / int_fa5e90fd
 Blown Across the Room / int_fbf33963
type
Blown Across the Room
 Blown Across the Room / int_fbf33963
comment
Inception has a nice aversion of this. During the hotel fight sequence, Arthur and a projection are wrestling for a gun. Gravity shifts and the gun slides towards Arthur, so the projection makes a desperate lunge for it—and Arthur fires. The shot doesn't affect the projection's direction at all, it simply slides, crumpled, into the corner of the room.
 Blown Across the Room / int_fbf33963
featureApplicability
-1.0
 Blown Across the Room / int_fbf33963
featureConfidence
1.0
 Inception
hasFeature
Blown Across the Room / int_fbf33963
 Blown Across the Room / int_fd8ef85e
type
Blown Across the Room
 Blown Across the Room / int_fd8ef85e
comment
One of the game mechanics is that client-side player deaths invoke this trope; while you may see yourself flying back over 30 feet after being headshot by a sniper, other players on the server will see you fall over far less dramatically. Same can be said for the Left 4 Dead example above in Versus where dying as a Hunter right as you leap will show you slumping to the ground while your buddy bursts into laughter because your corpse was launched into the sky on their end.
 Blown Across the Room / int_fd8ef85e
featureApplicability
1.0
 Blown Across the Room / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Blown Across the Room / int_fd8ef85e
 Blown Across the Room / int_fe24dd6f
type
Blown Across the Room
 Blown Across the Room / int_fe24dd6f
comment
In Medal of Honor, the guns avert this, but explosions sometimes cause enemies to backflip. More amusingly, in Airborne, enemies frequently cartwheel backwards when killed with the sniper rifle.
 Blown Across the Room / int_fe24dd6f
featureApplicability
1.0
 Blown Across the Room / int_fe24dd6f
featureConfidence
1.0
 Medal of Honor (Video Game)
hasFeature
Blown Across the Room / int_fe24dd6f
 Blown Across the Room / int_fe85bfc8
type
Blown Across the Room
 Blown Across the Room / int_fe85bfc8
comment
Played with and inverted in Super Smash Bros.. Every attack and weapon in the game, including swords, knocks the enemy back, except Fox's laser gun. But then the ray gun and super scope (read: energy ball launcher) knock enemies away. The trope is also a staple in the series, as defeating other players involves knocking them out of the playing field to win.
 Blown Across the Room / int_fe85bfc8
featureApplicability
1.0
 Blown Across the Room / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Blown Across the Room / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Blown Across the Room
processingCategory2
Guns and Gunplay Tropes
 Blown Across the Room
processingCategory2
Guns Do Not Work That Way
 Blown Across the Room
processingCategory2
Hollywood Science
 Angel Cop / int_a4916876
type
Blown Across the Room
 Black★Rock Shooter / int_a4916876
type
Blown Across the Room
 Castle in the Sky / int_a4916876
type
Blown Across the Room
 Cowboy Bebop / int_a4916876
type
Blown Across the Room
 Fate/stay night: Heaven's Feel / int_a4916876
type
Blown Across the Room
 What If? (Blog) / int_a4916876
type
Blown Across the Room
 Amulet (Comic Book) / int_a4916876
type
Blown Across the Room
 Cyclops (Comic Book) / int_a4916876
type
Blown Across the Room
 Daisy Kutter (Comic Book) / int_a4916876
type
Blown Across the Room
 The Attack of the Annihilator (Comic Book) / int_a4916876
type
Blown Across the Room
 The Great Darkness Saga (Comic Book) / int_a4916876
type
Blown Across the Room
 X-Men (Comic Book) / int_a4916876
type
Blown Across the Room
 Zatanna: Everyday Magic (Comic Book) / int_a4916876
type
Blown Across the Room
 Cyclops / Comicbook
seeAlso
Blown Across the Room
 A New World, A New Way (Fanfic) / int_a4916876
type
Blown Across the Room
 Charlemagne and Asia's Magnificent Journey (Fanfic) / int_a4916876
type
Blown Across the Room
 Everqueen (Fanfic) / int_a4916876
type
Blown Across the Room
 My Little Denarians (Fanfic) / int_a4916876
type
Blown Across the Room
 Ripples in the Pond (Fanfic) / int_a4916876
type
Blown Across the Room
 Ryuugi's The Games We Play (Fanfic)
seeAlso
Blown Across the Room
 Talk About a Role Reversal (Fanfic) / int_a4916876
type
Blown Across the Room
 The Games We Play (The Gamer/RWBY) (Fanfic) / int_a4916876
type
Blown Across the Room
 Vanishing Act (Fanfic) / int_a4916876
type
Blown Across the Room
 A Simple Plan / int_a4916876
type
Blown Across the Room
 Alvin and the Chipmunks / int_a4916876
type
Blown Across the Room
 Angel on Fire / int_a4916876
type
Blown Across the Room
 Antigang / int_a4916876
type
Blown Across the Room
 Back to the Future / int_a4916876
type
Blown Across the Room
 Bangkok Dangerous 1999 / int_a4916876
type
Blown Across the Room
 Battle: Los Angeles / int_a4916876
type
Blown Across the Room
 Battlefield Earth / int_a4916876
type
Blown Across the Room
 Belly (1998) / int_a4916876
type
Blown Across the Room
 Big Game / int_a4916876
type
Blown Across the Room
 Blade (1998) / int_a4916876
type
Blown Across the Room
 Blade Runner / int_a4916876
type
Blown Across the Room
 Captain Marvel (2019) / int_a4916876
type
Blown Across the Room
 Chappie / int_a4916876
type
Blown Across the Room
 Charlie's Angels (2000) / int_a4916876
type
Blown Across the Room
 Dances with Wolves / int_a4916876
type
Blown Across the Room
 Death Becomes Her / int_a4916876
type
Blown Across the Room
 Demons of War / int_a4916876
type
Blown Across the Room
 Desperado / int_a4916876
type
Blown Across the Room
 District 9 / int_a4916876
type
Blown Across the Room
 Django Unchained / int_a4916876
type
Blown Across the Room
 Dobermann / int_a4916876
type
Blown Across the Room
 Enola Holmes / int_a4916876
type
Blown Across the Room
 Eraser / int_a4916876
type
Blown Across the Room
 Fright Night (1985) / int_a4916876
type
Blown Across the Room
 Funny Games / int_a4916876
type
Blown Across the Room
 Ghosts of Mars / int_a4916876
type
Blown Across the Room
 Hard Target / int_a4916876
type
Blown Across the Room
 Hellraiser: Inferno / int_a4916876
type
Blown Across the Room
 Heroic Trio / int_a4916876
type
Blown Across the Room
 Hobo With a Shotgun / int_a4916876
type
Blown Across the Room
 Independence Day / int_a4916876
type
Blown Across the Room
 Jonah Hex / int_a4916876
type
Blown Across the Room
 Jonah Hex (2010) / int_a4916876
type
Blown Across the Room
 Kick-Ass / int_a4916876
type
Blown Across the Room
 Kingsman: The Secret Service / int_a4916876
type
Blown Across the Room
 Kung Fu Hustle / int_a4916876
type
Blown Across the Room
 La Haine / int_a4916876
type
Blown Across the Room
 Last Action Hero / int_a4916876
type
Blown Across the Room
 Last Man Standing (1996) / int_a4916876
type
Blown Across the Room
 Looper / int_a4916876
type
Blown Across the Room
 Man of Steel / int_a4916876
type
Blown Across the Room
 Maniac Cop 3: Badge of Silence / int_a4916876
type
Blown Across the Room
 Martyrs / int_a4916876
type
Blown Across the Room
 Men in Black / int_a4916876
type
Blown Across the Room
 Mission: Impossible (1996) / int_a4916876
type
Blown Across the Room
 MouseHunt / int_a4916876
type
Blown Across the Room
 My Heart is That Eternal Rose / int_a4916876
type
Blown Across the Room
 Never Hike Alone 2 / int_a4916876
type
Blown Across the Room
 Once Upon a Time in Mexico / int_a4916876
type
Blown Across the Room
 Open Range / int_a4916876
type
Blown Across the Room
 Pan's Labyrinth / int_a4916876
type
Blown Across the Room
 Percy Jackson and the Olympians / int_a4916876
type
Blown Across the Room
 Plane / int_a4916876
type
Blown Across the Room
 Pulp Fiction / int_a4916876
type
Blown Across the Room
 Resident Evil (2002) / int_a4916876
type
Blown Across the Room
 Ride Along / int_a4916876
type
Blown Across the Room
 Robin Hood: Prince of Thieves / int_a4916876
type
Blown Across the Room
 Scream (1996) / int_a4916876
type
Blown Across the Room
 Sherlock Holmes (2009) / int_a4916876
type
Blown Across the Room
 Shin Kamen Rider (2023) / int_a4916876
type
Blown Across the Room
 Skyfall / int_a4916876
type
Blown Across the Room
 Smokin' Aces / int_a4916876
type
Blown Across the Room
 Speed / int_a4916876
type
Blown Across the Room
 Star Trek III: The Search for Spock / int_a4916876
type
Blown Across the Room
 Star Trek: Insurrection / int_a4916876
type
Blown Across the Room
 Stone Cold / int_a4916876
type
Blown Across the Room
 Sukiyaki Western Django / int_a4916876
type
Blown Across the Room
 Sweet Liberty / int_a4916876
type
Blown Across the Room
 The ABCs of Death / int_a4916876
type
Blown Across the Room
 The Adventures of Buckaroo Banzai Across the 8th Dimension / int_a4916876
type
Blown Across the Room
 The Babysitter (2017) / int_a4916876
type
Blown Across the Room
 The Batman (2022) / int_a4916876
type
Blown Across the Room
 The Chronicles of Riddick (2004) / int_a4916876
type
Blown Across the Room
 The Dark Knight Rises / int_a4916876
type
Blown Across the Room
 The Day of the Jackal / int_a4916876
type
Blown Across the Room
 The Green Hornet / int_a4916876
type
Blown Across the Room
 The Hindenburg (1975) / int_a4916876
type
Blown Across the Room
 The Last Circus / int_a4916876
type
Blown Across the Room
 The Last Jedi / int_a4916876
type
Blown Across the Room
 The Last Rites of Ransom Pride / int_a4916876
type
Blown Across the Room
 The Lord of the Rings / int_a4916876
type
Blown Across the Room
 The Lord of the Rings: The Fellowship of the Ring / int_a4916876
type
Blown Across the Room
 The Martian / int_a4916876
type
Blown Across the Room
 The Mask / int_a4916876
type
Blown Across the Room
 The Mask of Zorro / int_a4916876
type
Blown Across the Room
 The Mighty Ducks / int_a4916876
type
Blown Across the Room
 The Quick and the Dead / int_a4916876
type
Blown Across the Room
 The Scorpion King / int_a4916876
type
Blown Across the Room
 The Specialist / int_a4916876
type
Blown Across the Room
 The Terminator / int_a4916876
type
Blown Across the Room
 Â¡Three Amigos! / int_a4916876
type
Blown Across the Room
 Universal Soldier: Day of Reckoning / int_a4916876
type
Blown Across the Room
 Van Helsinki / int_a4916876
type
Blown Across the Room
 Wind River / int_a4916876
type
Blown Across the Room
 Wonder Woman (2017) / int_a4916876
type
Blown Across the Room
 X-Men Origins: Wolverine / int_a4916876
type
Blown Across the Room
 Destroy All Humans! (Franchise) / int_a4916876
type
Blown Across the Room
 Fallout (Franchise) / int_a4916876
type
Blown Across the Room
 Captainsauce (Lets Play) / int_a4916876
type
Blown Across the Room
 Rebuild World / int_a4916876
type
Blown Across the Room
 Harry Potter and the Chamber of Secrets / int_a4916876
type
Blown Across the Room
 Rebuild World / int_a4916876
type
Blown Across the Room
 Saikyou Juzoku Tensei / int_a4916876
type
Blown Across the Room
 Villager A Wants to Save the Villainess No Matter What! / int_a4916876
type
Blown Across the Room
 Worm / int_a4916876
type
Blown Across the Room
 BlownAcrosstheRoom
sameAs
Blown Across the Room
 TheDeadliestMushroom
seeAlso
Blown Across the Room
 TropesExaminedByTheMythBusters
seeAlso
Blown Across the Room
 AKIRA (Manga) / int_a4916876
type
Blown Across the Room
 Azumanga Daioh (Manga) / int_a4916876
type
Blown Across the Room
 Black Lagoon (Manga) / int_a4916876
type
Blown Across the Room
 Death Note (Manga) / int_a4916876
type
Blown Across the Room
 Fabricant 100 (Manga) / int_a4916876
type
Blown Across the Room
 Gunsmith Cats (Manga) / int_a4916876
type
Blown Across the Room
 Sporum Dimensional Clash (Roleplay) / int_a4916876
type
Blown Across the Room
 The Insane Quest of Unfathomable Randomness (Roleplay) / int_a4916876
type
Blown Across the Room
 Ash vs. Evil Dead / int_a4916876
type
Blown Across the Room
 Edge of Darkness / int_a4916876
type
Blown Across the Room
 Luther / int_a4916876
type
Blown Across the Room
 The Exorcist / int_a4916876
type
Blown Across the Room
 The Fresh Prince of Bel-Air / int_a4916876
type
Blown Across the Room
 The Lost Room / int_a4916876
type
Blown Across the Room
 The Peripheral (2022) / int_a4916876
type
Blown Across the Room
 The West Wing / int_a4916876
type
Blown Across the Room
 Tin Man / int_a4916876
type
Blown Across the Room
 24 / int_a4916876
type
Blown Across the Room
 W817 / int_a4916876
type
Blown Across the Room
 Frag (Tabletop Game) / int_a4916876
type
Blown Across the Room
 Gorkamorka (Tabletop Game) / int_a4916876
type
Blown Across the Room
 Hollow Earth Expedition (Tabletop Game) / int_a4916876
type
Blown Across the Room
 Inquisitor (Tabletop Game) / int_a4916876
type
Blown Across the Room
 Alan Wake (Video Game) / int_a4916876
type
Blown Across the Room
 All Points Bulletin (Video Game) / int_a4916876
type
Blown Across the Room
 Armed With Wings (Video Game) / int_a4916876
type
Blown Across the Room
 Army of Two (Video Game) / int_a4916876
type
Blown Across the Room
 Assassin's Creed: Odyssey (Video Game) / int_a4916876
type
Blown Across the Room
 Back to the Future: The Game (Video Game) / int_a4916876
type
Blown Across the Room
 Batman: Arkham City (Video Game) / int_a4916876
type
Blown Across the Room
 Batman: The Telltale Series (Video Game) / int_a4916876
type
Blown Across the Room
 BattleForge (Video Game) / int_a4916876
type
Blown Across the Room
 Battlefield Heroes (Video Game) / int_a4916876
type
Blown Across the Room
 BioShock 2 (Video Game) / int_a4916876
type
Blown Across the Room
 Blacklight Retribution (Video Game) / int_a4916876
type
Blown Across the Room
 Blood (Video Game) / int_a4916876
type
Blown Across the Room
 Borderlands (Video Game) / int_a4916876
type
Blown Across the Room
 Brawlhalla (Video Game) / int_a4916876
type
Blown Across the Room
 Broforce (Video Game) / int_a4916876
type
Blown Across the Room
 Brutal Doom (Video Game) / int_a4916876
type
Blown Across the Room
 Bulletstorm (Video Game) / int_a4916876
type
Blown Across the Room
 Call of Duty: Vanguard (Video Game) / int_a4916876
type
Blown Across the Room
 Castlevania: Symphony of the Night (Video Game) / int_a4916876
type
Blown Across the Room
 Cave Story (Video Game) / int_a4916876
type
Blown Across the Room
 Chivalry 2 (Video Game) / int_a4916876
type
Blown Across the Room
 City of Heroes (Video Game) / int_a4916876
type
Blown Across the Room
 Complex Doom (Video Game) / int_a4916876
type
Blown Across the Room
 Copy Kitty (Video Game) / int_a4916876
type
Blown Across the Room
 Crasher (Video Game) / int_a4916876
type
Blown Across the Room
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type
Blown Across the Room
 Dark Forces Saga (Video Game) / int_a4916876
type
Blown Across the Room
 Darkstone (Video Game) / int_a4916876
type
Blown Across the Room
 Dawn of War (Video Game) / int_a4916876
type
Blown Across the Room
 Dead Rising (Video Game) / int_a4916876
type
Blown Across the Room
 Dead Rising: Chop Till You Drop (Video Game) / int_a4916876
type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
 Devil May Cry (Video Game) / int_a4916876
type
Blown Across the Room
 Devil May Cry 2 (Video Game) / int_a4916876
type
Blown Across the Room
 Devil May Cry 3: Dante's Awakening (Video Game) / int_a4916876
type
Blown Across the Room
 Devil May Cry 4 (Video Game) / int_a4916876
type
Blown Across the Room
 Devil May Cry 5 (Video Game) / int_a4916876
type
Blown Across the Room
 Doom³ (Video Game) / int_a4916876
type
Blown Across the Room
 Doom Eternal (Video Game) / int_a4916876
type
Blown Across the Room
 Dragon Ball Heroes (Video Game) / int_a4916876
type
Blown Across the Room
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type
Blown Across the Room
 Dungeon Munchies (Video Game) / int_a4916876
type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
 Far Cry 5 (Video Game) / int_a4916876
type
Blown Across the Room
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type
Blown Across the Room
 Freddy Pharkas: Frontier Pharmacist (Video Game) / int_a4916876
type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
 Hulk (Video Game) / int_a4916876
type
Blown Across the Room
 Insurgency (Video Game) / int_a4916876
type
Blown Across the Room
 Insurgency: Sandstorm (Video Game) / int_a4916876
type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
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type
Blown Across the Room
 Jedi Knight II: Jedi Outcast (Video Game) / int_a4916876
type
Blown Across the Room
 Klonoa Heroes: Densetsu no Star Medal (Video Game) / int_a4916876
type
Blown Across the Room
 Lords of the Fallen (Video Game) / int_a4916876
type
Blown Across the Room
 MADNESS: Project Nexus 2 (Video Game) / int_a4916876
type
Blown Across the Room
 MapleStory (Video Game) / int_a4916876
type
Blown Across the Room
 Marathon (Video Game) / int_a4916876
type
Blown Across the Room
 Marvel vs. Capcom: Infinite (Video Game) / int_a4916876
type
Blown Across the Room
 Max Payne (Video Game) / int_a4916876
type
Blown Across the Room
 Max Payne 3 (Video Game) / int_a4916876
type
Blown Across the Room
 Medal of Honor (Video Game) / int_a4916876
type
Blown Across the Room
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type
Blown Across the Room
 Melty Blood (Video Game) / int_a4916876
type
Blown Across the Room
 Metal Gear Solid 3: Snake Eater (Video Game) / int_a4916876
type
Blown Across the Room
 Metro 2033 (Video Game) / int_a4916876
type
Blown Across the Room
 Metro: Last Light (Video Game) / int_a4916876
type
Blown Across the Room
 Mount & Blade (Video Game) / int_a4916876
type
Blown Across the Room
 Neopets: The Darkest Faerie (Video Game) / int_a4916876
type
Blown Across the Room
 Ninjala (Video Game) / int_a4916876
type
Blown Across the Room
 No More Heroes (Video Game) / int_a4916876
type
Blown Across the Room
 Normality (Video Game) / int_a4916876
type
Blown Across the Room
 One Step From Eden (Video Game) / int_a4916876
type
Blown Across the Room
 PAYDAY 2 (Video Game) / int_a4916876
type
Blown Across the Room
 Paint the Town Red (Video Game) / int_a4916876
type
Blown Across the Room
 Paladins (Video Game) / int_a4916876
type
Blown Across the Room
 Paladog (Video Game) / int_a4916876
type
Blown Across the Room
 Phantom Forces (Video Game) / int_a4916876
type
Blown Across the Room
 Pokémon Conquest (Video Game) / int_a4916876
type
Blown Across the Room
 Pokémon Super Mystery Dungeon (Video Game) / int_a4916876
type
Blown Across the Room
 Portal 2 (Video Game) / int_a4916876
type
Blown Across the Room
 Power Pro-kun Pocket 9 (Video Game) / int_a4916876
type
Blown Across the Room
 Prey (2006) (Video Game) / int_a4916876
type
Blown Across the Room
 Project × Zone (Video Game) / int_a4916876
type
Blown Across the Room
 Ragnarok (Roguelike) (Video Game) / int_a4916876
type
Blown Across the Room
 REELism (Video Game) / int_a4916876
type
Blown Across the Room
 Resident Evil 0 (Video Game) / int_a4916876
type
Blown Across the Room
 Resident Evil (Video Game) / int_a4916876
type
Blown Across the Room
 Resident Evil 2 (Remake) (Video Game) / int_a4916876
type
Blown Across the Room
 Resident Evil 3 (Remake) (Video Game) / int_a4916876
type
Blown Across the Room
 Resident Evil 4 (Video Game) / int_a4916876
type
Blown Across the Room
 Resident Evil 7: Biohazard (Video Game) / int_a4916876
type
Blown Across the Room
 Rise of the Triad (Video Game) / int_a4916876
type
Blown Across the Room
 S4 League (Video Game) / int_a4916876
type
Blown Across the Room
 Saints Row 2 (Video Game) / int_a4916876
type
Blown Across the Room
 Saints Row: The Third (Video Game) / int_a4916876
type
Blown Across the Room
 Say No! More (Video Game) / int_a4916876
type
Blown Across the Room
 Shadow Complex (Video Game) / int_a4916876
type
Blown Across the Room
 Splatoon 3 (Video Game) / int_a4916876
type
Blown Across the Room
 Sublevel Zero (Video Game) / int_a4916876
type
Blown Across the Room
 Super Mario Bros. Wonder (Video Game) / int_a4916876
type
Blown Across the Room
 TEVI (Video Game) / int_a4916876
type
Blown Across the Room
 Team Fortress Classic (Video Game) / int_a4916876
type
Blown Across the Room
 The Battle Cats (Video Game) / int_a4916876
type
Blown Across the Room
 The Battle for Middle-earth (Video Game) / int_a4916876
type
Blown Across the Room
 The Elder Scrolls IV: Oblivion (Video Game) / int_a4916876
type
Blown Across the Room
 The Frontier (Video Game) / int_a4916876
type
Blown Across the Room
 The Simpsons: Bart Simpson's Escape from Camp Deadly (Video Game) / int_a4916876
type
Blown Across the Room
 Tiny Toon Adventures: Buster's Bad Dream (Video Game) / int_a4916876
type
Blown Across the Room
 Too Human (Video Game) / int_a4916876
type
Blown Across the Room
 Transistor (Video Game) / int_a4916876
type
Blown Across the Room
 Turok (Video Game) / int_a4916876
type
Blown Across the Room
 Vanquish (Video Game) / int_a4916876
type
Blown Across the Room
 Velkon Gaming (Video Game) / int_a4916876
type
Blown Across the Room
 Warhammer 40,000: Rogue Trader (Video Game) / int_a4916876
type
Blown Across the Room
 XCOM: Enemy Unknown (Video Game) / int_a4916876
type
Blown Across the Room
 Xenoblade Chronicles X (Video Game) / int_a4916876
type
Blown Across the Room
 Clonk / Videogame / int_a4916876
type
Blown Across the Room
 Rogue Legacy (Video Game) / int_a4916876
type
Blown Across the Room
 Silent Storm (Video Game) / int_a4916876
type
Blown Across the Room
 Subnautica (Video Game) / int_a4916876
type
Blown Across the Room
 Syndicate / Videogame / int_a4916876
type
Blown Across the Room
 Mega Pokémon Battle Royale (Web Animation) / int_a4916876
type
Blown Across the Room
 Bad Movie Beatdown (Web Video) / int_a4916876
type
Blown Across the Room
 Captainsauce (Web Video) / int_a4916876
type
Blown Across the Room
 CinemaSins (Web Video) / int_a4916876
type
Blown Across the Room
 Dr. Horrible's Sing-Along Blog (Web Video) / int_a4916876
type
Blown Across the Room
 Dream (Web Video) / int_a4916876
type
Blown Across the Room
 Shock Troopers (Web Video) / int_a4916876
type
Blown Across the Room
 Shock Troopers 2011 (Web Video) / int_a4916876
type
Blown Across the Room
 The Greater Good (Web Video) / int_a4916876
type
Blown Across the Room
 Yogscast Minecraft Series (Web Video) / int_a4916876
type
Blown Across the Room
 Shotgun Boy (Webcomic) / int_a4916876
type
Blown Across the Room
 Batman Beyond: Return of the Joker / int_a4916876
type
Blown Across the Room
 Beavis and Butt-Head Do the Universe / int_a4916876
type
Blown Across the Room
 Work It Out Wombats! / int_a4916876
type
Blown Across the Room
 Girls und Panzer / int_a4916876
type
Blown Across the Room
 Project Arashi / Fan Fic / int_a4916876
type
Blown Across the Room