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Boom in the Hand

 Boom in the Hand
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 Boom in the Hand
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Boom in the Hand
 Boom in the Hand
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BoomInTheHand
 Boom in the Hand
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When using any kind of explosive, it is important to know when is the right time to start it. It is good not to start it too late. Otherwise, somebody could notice and disarm it. On the other hand, it's also a bad idea to light the fuse before you are even close to ready to throw it.
These guys are dumb enough to ignore the latter reason, and this results in them holding onto a bomb that eventually detonates while they are still holding onto it. This of course means that they'll be the ones suffering the effects of the explosive with their hand taking the most damage.
However, this does not just apply to those who start the bomb. This can also apply to those who grab an active bomb and take too long to get rid of it.
In video games, this can happen to the player if they are not careful, and they will take damage for it.
Characters who do this are likely to suffer from Explosive Stupidity. Dynamite Candle is also a possibility. Can also occur with grenades if characters decide to Throw the Pin. Compare Where's the Kaboom?, Grenade Hot Potato, Pineapple Surprise, Jumping on a Grenade, Sticky Bomb, and Strapped to a Bomb.
Very much Truth in Television: numerous people are injured every year with fireworks or other explosive devices that detonate while they're still holding them. Don't Try This at Home.
 Boom in the Hand
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2024-04-06T17:31:11Z
 Boom in the Hand
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2024-04-06T17:31:11Z
 Boom in the Hand
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Dropped link to DeadlyPrank: Not an Item - FEATURE
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Dropped link to StickyBomb: Not an Item - FEATURE
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StreetsOfRage3
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DBTropes
 Boom in the Hand / int_13f38b72
type
Boom in the Hand
 Boom in the Hand / int_13f38b72
comment
Sport Goofy in Soccermania: During the last seconds of the game, the Beagle Boys rig a soccer ball with a remote bomb and leave it up to one to detonate it the moment Goofy kicks it. However, Goofy manages to score because said Beagle Boy was pushing the wrong button. This results in another one taking the remote and pushing the correct button while the bomb was in their hands.
 Boom in the Hand / int_13f38b72
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 Sport Goofy in Soccermania
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Men of War: In all games in the series you can take a soldier under your direct control and cook a grenade before throwing it (something that AI never does). Waiting for too long, naturally, makes the grenade explode too early, including right in the solder's hand. Curiously, explosions in the series are severely underpowered, so a full-health solder is likely to survive it.
 Boom in the Hand / int_18aaae6e
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 Men of War (Video Game)
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Zot!: In the web-exclusive issue Hearts and Minds, Zot discovers that his mind has been unknowingly transferred into a robot body, when a bomb explodes in his hand but simply leaves him with a metal stump.
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 Zot! (Comic Book)
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Killzone allows you to cook grenades, with the remaining fuse time being helpfully indicated by lights on the grenade itself. However, there is absolutely nothing stopping you from doing so until it explodes in your hand.
 Boom in the Hand / int_1ab9ad1d
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 Killzone (Video Game)
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Any character who has explosives as part of their moveset also falls under this. The Links pull out active bombs for their down special (except for the incarnation of Link in Super Smash Bros. Ultimate who uses remote bombs), and Snake's neutral has him pulling the pin out of a grenade and priming himself to toss it. These specials can inflict self-damage if you leave your character holding them for too long and in certain cases this can even be used intentionally to aide in their recovery.
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 The Legend of Zelda: Breath of the Wild (Video Game)
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The Simpsons: "Three Men and a Comic Book": Mrs Glick tells Bart the story of her brother Asa, who died in World War 1. A flashback sequence shows him pulling the pin on a grenade and giving an extended And This Is for... speech to the Germans, causing the grenade to explode before he can actually throw it.
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 The Simpsons
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Looney Tunes:.
"Operation: Rabbit": This happens twice. First, Bugs Bunny hands Wile E. Coyote a lit stick of dynamite; Wile. E is smart enough to douse the fuse, but is too busy bragging to notice the lit fuse on the other end. Later, Wile E. has to dispose of an exploding robot meant for Bugs by throwing it out the window, but it detonates right in his hands.
In one of his attempts to catch the road runner, Wile E. prepares to throw a lit stick of dynamite with a slingshot, only for it to explode in his hand. In another he makes a lasso with lit dynamite sticks, but no road runner comes...
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 Looney Tunes
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Dennis the Menace: "Train That Boy": After Dennis foils the spy's plan to blow up the power plant, he leaves his briefcase with the bomb in it behind, only for Dennis to return it to him. The bomb explodes when the spy catches it, which gets the attention of all the policemen who are onboard the brake coach.
 Boom in the Hand / int_2f3d08a7
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The original Half-Life allows you to cook frag grenades, which will explode in your hand if held for too long. This carries over to Black Mesa, where you'll be rewarded with the achievement "Well-Done" for your troubles.
 Boom in the Hand / int_33dd1d8f
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 Half-Life (Video Game)
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Kirby: In games where Kirby has the Bomb powerup, holding the bomb in his hand for too long will make it explode in Kirby's hands, hurting him for a bit.
 Boom in the Hand / int_36395288
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 Kirby (Franchise)
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Boom in the Hand
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Star Fox: Assault has Grenades being among the vast arsenal Fox can pick up during an on-foot mission. Grenades can be held for a while before exploding, and will begin to give off a noticeable glow beforehand, visually reminding the player to toss it quickly before this trope can apply.
 Boom in the Hand / int_41a279b3
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 Star Fox: Assault (Video Game)
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Warhammer Fantasy Roleplay: A failed attack roll with an explosive weapon causes a follow-up roll to determine what happens to the explosive. There's a chance that the attacker is still holding it when it explodes.
 Boom in the Hand / int_4cd32aa7
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 Warhammer Fantasy Roleplay (Tabletop Game)
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Mastermind: World Conqueror: If your minions fail to blow up a facility, you are shown how. It turns out one of them took the bomb with them when they bailed.
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 Mastermind World Conqueror (Video Game)
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Adventures of Sonic the Hedgehog:
"Pseudo Sonic": Scratch mistakes the titular robot for the real Sonic and tries to stop him with a bubble gum bomb. However, like the real Sonic, Pseudo Sonic won't hold still, and Scratch tells him, "Hey, hey! Hold still! This thing's gonna ex... plo-ho-hode!" while still holding onto the bomb. Cue the bomb exploding and Scratch getting covered in bubble gum.
"Untouchable Sonic": Scratch tosses a bomb at Bert, which is caught by Sonic, who tosses it back at Grounder, where it explodes in his hands.
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 Adventures of Sonic the Hedgehog
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American Dad!: In one episode, Steve blows his thumb off with a firework trying to impress a girl. She lets him touch her breast, with the injured hand after the thumb's been reattached and the painkillers prevent him feeling anything.
 Boom in the Hand / int_60f02ddb
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 American Dad!
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Conker's Bad Fur Day: One objective that you are given in the chapter of Uga Buga is to take a bomb and throw it into a volcano as it is ticking down. Failure to get to the inside of the volcano in time will result in the bomb exploding in Conker's hands.
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 Conker's Bad Fur Day (Video Game)
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The Nostalgia Critic: In his review of Steel, the critic points out how unrealistically long it takes for a grenade to detonate. He explains that if the scene were any realistic, the grenade would have exploded while Martin explained how to toss it, which meant it would have been in Steel's hand when it exploded.
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 The Nostalgia Critic (Web Video)
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Crash Bash: In the Crate Crush category of minigames, if you lift a TNT crate, the countdown will start from 3. If you hold it for too long, it'll go boom and hurt you.
 Boom in the Hand / int_63e2868
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 Crash Bash (Video Game)
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The Legend of Zelda: In all gamesnote bar Zelda II: The Adventure of Link in which Link doesn't use bombs, and The Legend of Zelda: Breath of the Wild in which he uses remote bombs, bombs become active the moment they are taken out of the bomb bag. From The Legend of Zelda: A Link to the Past onwards, Link is capable of picking them up and throwing them. However, holding onto them for too long will result in them exploding on Link, hurting him. Interestingly, in The Legend of Zelda: Link's Awakening, bombs that are picked up have their fuses reset and freeze while Link is holding them. Link also can't be harmed by his own bomb explosions.
 Boom in the Hand / int_74f7210c
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 The Legend of Zelda (Franchise)
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The Super Mario Bros. Super Show!: One episode has the Mario Bros toss a bomb to a koopa troopa causing it to panic the moment it catches the bomb. Upon catching the bomb, the koopa troopa jumps off of it's vehicle while it is still holding the bomb.
 Boom in the Hand / int_7a12fa31
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 The Super Mario Bros. Super Show!
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Super Mario World (1991): "The Night Before Cave Christmas": King Koopa steals Mario's bag of presents that Oogtar stowed away in. Oogtar discovers that one of the presents is a Bob-omb that Koopa planned to give to Bully, one of his children. Oogtar sets the Bob-omb off and hands it to Koopa, who says, "Stop! You're not supposed to go off till' Christmas...", and it explodes in his face before he can say "Morning".
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 Super Mario World (1991)
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Super Mario Bros.
The Super Mario Bros. Super Show!: One episode has the Mario Bros toss a bomb to a koopa troopa causing it to panic the moment it catches the bomb. Upon catching the bomb, the koopa troopa jumps off of it's vehicle while it is still holding the bomb.
Super Mario World (1991): "The Night Before Cave Christmas": King Koopa steals Mario's bag of presents that Oogtar stowed away in. Oogtar discovers that one of the presents is a Bob-omb that Koopa planned to give to Bully, one of his children. Oogtar sets the Bob-omb off and hands it to Koopa, who says, "Stop! You're not supposed to go off till' Christmas...", and it explodes in his face before he can say "Morning".
 Boom in the Hand / int_8258e260
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 Super Mario Bros. (Franchise)
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Shanghai Surprise: The film's title refers to a type of bomb disguised as a pouched belt, which the villain loses his hands to at the start of the film.
 Boom in the Hand / int_84b1048e
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 Shanghai Surprise
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In Super Smash Bros. Brawl onward, Electrode can also be picked up. However, he is seconds away from detonating when one can do so, which means that you will have to immediately throw him the instant you pick him up.
 Boom in the Hand / int_935a39be
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 Super Smash Bros. Brawl (Video Game)
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Katsuki Bakugo from My Hero Academia is an interesting example because of his Quirk, which is the ability to sweat nitroglycerin and set it off at will on his hands. He is quite adept at using it for explosive blasts and grenade jumping.
 Boom in the Hand / int_960062b7
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 My Hero Academia (Manga)
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Questionable Content: Clinton lost his hand as a child when a firework exploded prematurely, though prosthetic technology is advanced enough that he's perfectly happy with the replacement.
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 Questionable Content (Webcomic)
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"Operation: Rabbit": This happens twice. First, Bugs Bunny hands Wile E. Coyote a lit stick of dynamite; Wile. E is smart enough to douse the fuse, but is too busy bragging to notice the lit fuse on the other end. Later, Wile E. has to dispose of an exploding robot meant for Bugs by throwing it out the window, but it detonates right in his hands.
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 Operation: Rabbit
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A variation in Dredd comes with Kay losing an arm. The spoilered character attempted to shoot Anderson with her own gun... apparently not knowing that a Judge's gun self-destructs if its holder fails a DNA scan.
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 Dredd
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Demoman from Team Fortress 2 has a melee weapon called the Ullapool Caber that is a WWII-style German hand grenade that he uses as a mace, with predictably explosive results.
For Soldier's taunt kill, he pulls a grenade off his bandolier, thrusts in into the air, and lets it explode in his fist. It kills him and any enemies standing too close for comfort.
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 Team Fortress 2 (Video Game)
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The Call of Duty franchise often lets you hold a live grenade in your hand for a bit before you throw it, referred to as "cooking" a grenade, so it hopefully explodes near an enemy while giving them less time to throw it back or get away. While a valid tactic, it slides into this trope if you either miscalculate the time you have left before throwing or forget about it entirely. It can be easy to do either when in the middle of a firefight. At least one of the games in the series lets you cook grenades in one hand while holding your gun with the other, so you can still shoot while getting ready to throw. This even works if you're dual wielding weapons, though obviously you'll have to put one down to get a grenade ready.
This primarily applies to standard frags, though. Special ordinance like semtex, flashbangs, and molotovs can be held indefinitely until thrown.
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 Call of Duty (Video Game)
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Beast Wars "Gorilla Warfare": Optimus Primal has an explosive mind-altering bee attached to his chest, which he returns to the Predacons during the episode's climax. After removing the bee from his enraged leader, Scorponok stands around looking at the device until it explodes in both of their faces.
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Dota 2: If the Alchemist charges his Unstable Concoction ability for too long, it will blow up in his hand and stun him. This is a much bigger downside than it seems because, due to game mechanics, he can only throw the Concoction at enemy heroes, meaning he has a very real chance of blowing himself up if he uses it too early or the enemy can get away from him.
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 Dota 2 (Video Game)
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Several of Ajax's goons die in this fashion in Deadpool. Not so much because they held on to a grenade for too long, but because Deadpool shot the grenade itself before the guy holding it could throw it.
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 Deadpool (2016)
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Henry Stickmin Series: In Stealing The Diamond, Henry can attempt to use a plasma grenade for one segment. However, he ends up being unable to throw it due to being stuck to his hand, resulting in it blowing him up.
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 Henry Stickmin Series (Video Game)
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Looney Tunes: Back in Action: During the car chase in Vegas, one of Sam's goons lights a stick of dynamite to throw at the heroes. When they make a turn, the goon refuses to throw the stick out as to not hurt any innocent people despite Sam's demands. This results in the dynamite he is holding blowing up on them.
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 Looney Tunes: Back in Action
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Family Guy: While the Griffin family are playing with fireworks, Peter takes ten M-80s, ties them together, and lights their fuses. As he explains what he has created, the M-80s explode in his hand, blowing off his fingers.
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 Family Guy
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In the movie Justice League: The Flashpoint Paradox the Justice League must disable bombs attached to Flash's Rogues Gallery. Superman just puts both hands around it and lets it explode.
 Boom in the Hand / int_ea61871e
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 Justice League: The Flashpoint Paradox
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In Mass Effect: Andromeda, cooking a grenade too long will result in it exploding in your hand unless you took the Sticky Grenade upgrade.
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Pokémon: The Original Series: In the episode Pokémon Paparazzi, Ash and Todd are struggling to not fall down a waterfall after one of Team Rocket's traps. James throws bombs at them, making them slowly slip. Just as he is about to throw one more, Ash uses Todd's camera to pretend to be taking the bad guys' photo, distracting them long enough for the bomb to go off in James' hand. They don't really get hurt, however, just covered in soot.
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 Pokémon: The Original Series
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Super Smash Bros.:
This trope can happen to anybody who grabs a bob-bomb or sticky bomb and hold on to them for too long. Both become active the moment they are picked up, so it is important to throw them soon, or they will blow up on you instead.
In Super Smash Bros. Brawl onward, Electrode can also be picked up. However, he is seconds away from detonating when one can do so, which means that you will have to immediately throw him the instant you pick him up.
Any character who has explosives as part of their moveset also falls under this. The Links pull out active bombs for their down special (except for the incarnation of Link in Super Smash Bros. Ultimate who uses remote bombs), and Snake's neutral has him pulling the pin out of a grenade and priming himself to toss it. These specials can inflict self-damage if you leave your character holding them for too long and in certain cases this can even be used intentionally to aide in their recovery.
Super Smash Bros Ultimate features Bomber as an item that can be picked up. Whoever picks it up will lift it above their head upon usage and let Bomber explode in their hands, damaging everybody near them. Unlike other examples though, the person holding Bomber remains unharmed. However, Bomber will harm the holder if left unused for too long.
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The following is a list of statements referring to the current page from other pages.

 Boom in the Hand
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Index Failure
 Boom in the Hand
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Tropes That Go BOOM!
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Weapons and Wielding Tropes
 Boom in the Hand
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La rosa de Guadalupe
 Gun Runner (Comic Book) / int_3930e32b
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Boom in the Hand
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Boom in the Hand
 Deadpool (2016) / int_3930e32b
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Boom in the Hand
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Boom in the Hand
 Kirby (Franchise) / int_3930e32b
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Boom in the Hand
 Warhammer Fantasy Roleplay (Tabletop Game) / int_3930e32b
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Boom in the Hand
 Conker's Bad Fur Day (Video Game) / int_3930e32b
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Boom in the Hand
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Boom in the Hand
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Boom in the Hand
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Boom in the Hand
 Star Fox: Assault (Video Game) / int_3930e32b
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Boom in the Hand
 The Legend of Zelda: A Link to the Past (Video Game) / int_3930e32b
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Boom in the Hand
 The Legend of Zelda: Link's Awakening (Video Game) / int_3930e32b
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Boom in the Hand
 Tom and Jerry Chase (Video Game) / int_3930e32b
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Boom in the Hand
 Adventures of Sonic the Hedgehog / int_3930e32b
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Boom in the Hand
 Sport Goofy in Soccermania / int_3930e32b
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Boom in the Hand
 Super Mario World (1991) / int_3930e32b
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Boom in the Hand