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Boring Return Journey

 Boring Return Journey
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Boring Return Journey
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In stories where the characters travel to some distant location to achieve their goal, their journey will often be difficult, yet when they go home, things will be a lot easier. Indeed, the story may just show the protagonists arriving home without describing their return trip at all. This could lead to Fridge Logic, or there might be a good reason (such as the defeat of the Big Bad, whose minions were pursuing you) for this.
One of the main reasons this trope exists is to prevent Ending Fatigue after the main conflict has been resolved (and in some cases can be justified in-story by the fact that with the main conflict resolved, everyone who was actively impeding the journey on the trip out has either been rendered unable to do so or no longer has a reason to do so, simplifying the return trip immensely). Another, related, reason applies to video games. Leaving the player to backtrack through an entire empty level after completing the mission is about the worst thing a level designer can do, which is why many games provide a Door to Before right after the Boss Battle or even allow the characters to teleport home from wherever they please. Other games avert this trope by filling the area with a new batch of interesting enemies, changing the level layout, and/or adding a time limit.
If "getting there" is hard, but "getting back" is easy (or undescribed), it's this trope. If the boring journey back took just as long as the exciting journey there, but gets a fraction of the screentime, it's because of the Law of Conservation of Detail.
Contrast It's the Journey That Counts, The Homeward Journey, in which the whole focus of the plot is the attempt to get home, and How Did We Get Back Home?, when the return is instantaneous and unexplained.

Examples
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DiaryOfAWimpyKidTheGetaway
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DudeInDistress
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In Doom: Knee-Deep in the Dead, Fly and Arlene kill the spidermind at the bottom of the huge Deimos facility. Then they hike back up the whole place finding mountains of corpses and enemies too crazed to put up any resistance.
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In Finding Nemo, Marlin and Dory cross halfway across the ocean to get Nemo back, encountering many difficult obstacles along the way. After Marlin and Nemo are reunited, the next scene is the trio back at Marlin and Nemo's neighborhood reef, with no mention of what they went through to get back.
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 Finding Nemo
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In Philosopher's Stone, our heroes take some time fighting their way through the obstacles guarding the Philosopher's Stone. We're spared the return trip, as Harry is unconscious and wakes up in the infirmary.
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 Harry Potter and the Philosopher's Stone
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Boring Return Journey
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Jason and the Argonauts was intending to avert this, as the film ends just as the Argonauts are leaving Colchis - and sequels were planned to focus on the rest of Jason's adventures as he went home. But Ray Harryhaussen opted to work on the Sinbad sequels instead. This was probably a good call, since the rest of the myth is a total downer.
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Boring Return Journey
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In Star Fox 64, after Andross is defeated, Fox and co. evidently just set a straight course for Corneria and fly there slowly. Apparently the armada blockading Venom's orbit, the ridiculously dense asteroid field, and the sun just went away after Andross died.
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In Little Angels: The Brightest Christmas, Daniel and his dog Scout leave their isolated cabin in the mountains to travel to the nearby town and get a doctor for his injured younger brother. It's shown to be a perilous trek where they nearly die several times (Scout actually does briefly die at one point before the Angels revive him), but when they eventually reach the town, they and several of the townsfolk are able to get back to the cabin a lot quicker. The fact that a car is shown when they arrive - which would not have been able to get through any of the hazards Daniel endured on his journey - seems to imply that there was a far less dangerous route Daniel could have taken.
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 Little Angels: The Brightest Christmas
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In Rurouni Kenshin during the Kyoto arc, it takes Kenshin several episodes and sidetrack journeys in order to get to Kyoto from Tokyo. After the massive battle is over and everyone is patched up they decide to go home. The next episode later they're already back in Tokyo getting settled in.
This happens with the filler arc right before the Kyoto arc too, with the pirates. There is a whole long episode explaining how Kenshin got into that kidnapping plot (Dude in Distress) but once everything is said and done everyone is back in Tokyo again like it never happened. Probably because it never did happen in the manga.
This trope is also averted after the Kyoto arc. When they're done with the Divine Elixir arc it takes more than one episode for them to get back to Tokyo again, for example. This is probably because the writers will writing so much filler in time for the manga to catch up. Unfortunately the show got cancelled before that happened because of said filler episodes.
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In B.P.R.D.: Hollow Earth, the BPRD agents go on a dangerous journey to save Liz Sherman from the underground kingdom. Then, after a huge fight, the seismic aftereffects just eject the whole team somewhere in Scotland (they had entered the cave system in Tibet), so their "return journey" consists of waiting for the helicopter to give them a lift back to BPRD headquarters.
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While most Greek heroes in The Trojan Cycle get a full-blown Homeward Journey, two of them—namely, Nestor and Diomedes, the last surviving Argonaut and the Greek warrior second only to Achilles respectively—gets uneventful and safe journeys back, thanks to having managed to not piss off any gods in the ten years of the Trojan War.
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For All Mankind is a documentary about the Apollo program and its manned missions to the Moon, 1968-1972. Clips from all eight of the Apollo moonshots are edited together to dramatize a single mission. After covering everything about the Apollo program—astronauts putting on space suits in Houston, blastoff, separation of the booster rockets, eating and using the bathroom in space, landing on the Moon, etc etc etc—the return journey from the Moon back to Earth is represented by three clips that add up to barely a minute, before the film ends and the credits roll.
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In National Lampoon's Vacation, the Griswalds suffered much bad luck and many adventures driving from Chicago to Wally World in California, but they apparently fly home with no notable difficulties.
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Some books in the Redwall series, occasionally justified by their new allies giving them a faster means to get home, such as flight or a ship.
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The film version of The Lord of the Rings: The Return of the King - considering the trip there takes three movies. The film cuts out the Scouring of the Shire sequence - but still has an infamous amount of Ending Fatigue anyway. Additionally the Rohirim are shown back at Rohan after the battle of Helm's Deep. The journey there had them attacked by wargs, but we can assume nothing happened on the way back.
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 The Lord of the Rings: The Return of the King
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At the end of Brother Bear, after Kenai chooses to remain a bear permanently so that he can remain with Koda forever, the scene then immediately cuts from the mountain and back to his former village, where Kenai finally puts his pawprint on the wall to successfully complete his manhood ceremony, and we never got to see him, Koda, and Denahi return to the village, especially considering how long it took for Kenai and Koda to travel first to the Salmon Run and then to the mountain, as best demonstrated during the "On My Way" sequence. And then Kenai and Koda had to go back to the Salmon Run again, which at this point, would now be Kenai's new permanent home.
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The Mega Man (Classic) series usually has Mega Man (or Mega Man X or Zero or whoever) teleport into a new stage, fight their way through a lengthy level, defeat the boss in a room at the end, and then simply teleport out from the boss's room. You would save yourself a lot of trouble if you could simply teleport into that room to begin with.
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Diablo II had Waypoints, which allowed travel between them, but only a few per Act. Optional dungeons usually required walking back out, and since you had probably killed everything on the way in it could be tedious.
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 Diablo II (Video Game)
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Vertical Limit shows a rescue party struggling up K2, enduring many mishaps, close calls, and literal cliffhangers. After making the rescue, the film cuts away, and everyone is safe in base camp.
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 Vertical Limit
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Averted in some parts of the first game, Borderlands, especially the Secret Armory DLC. Fight through hordes of enemies, defeat the Big Bad and his minions, achieve your objectives, then fight your way back through the respawned hordes to turn in the mission. Other parts just use a Door to Before.
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 Borderlands (Video Game)
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Borderlands 2 lampshades this in the Dragon Keep DLC; after defeating a large boss (in an area with no ladder), the characters complain that they don't want to walk all the way back. Since the entire add-on is framed as a tabletop game, the GM just summons a magical portal that leads straight to the door out.
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 Borderlands 2 (Video Game)
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In Franklin and the Turtle Lake Treasure, the characters face various dangers and trials as they search for the talisman that will help them save Franklin's Granny. The return trip is depicted as a cheery canoe ride and a brief walk that is presented in about one minute of screentime, just long enough to play a triumphant instrumental version of one of the film's songs, "Getting There is Half the Fun." Averted in Franklin and the Green Knight: The Movie. Franklin and Snail do encounter some difficulty on their way back and end up calling for their newly friend, Eagle, who flies them to their friend Bear's place, where their friends and family are.
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Inverted in Yellow Submarine. Young Fred's journey from Pepperland to England is summed up in the opening credits. The return journey is more hazardous and takes up the majority of the film's runtime. That said, the return-return journey, meaning The Beatles' travel back to Liverpool from Pepperland, is completely skipped over.
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Harry Potter:
In Philosopher's Stone, our heroes take some time fighting their way through the obstacles guarding the Philosopher's Stone. We're spared the return trip, as Harry is unconscious and wakes up in the infirmary.
In Chamber of Secrets, the trip out of the Chamber of Secrets is shortened by a phoenix ride.
In Goblet of Fire, the Portkey transports Harry outside the maze (as it was originally supposed to) when he returns from the detour set up by Voldemort.
Averted in Prisoner of Azkaban, (the Shrieking Shack), Order of the Phoenix (the Department of Mysteries) and Half-Blood Prince (the sea cave), where the return trip takes just as long as the trip there, and is complicated by the arrival of sudden enemies.
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Averted in The Weaver Option, where Yang Wen-li assumed the difficult part of reaching the Squat homeworlds would be getting there, making an enemy of pretty much everyone he met on the way. Unfortunately for him, those enemies were all prepared for round two during the return trip.
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The Polar Express has an exciting journey to the North Pole, with tracks that are more like a roller coaster and a slip-n-slide across a frozen lake; the trip home, on the other hand, is very quiet, largely because the kids are all tuckered out from the excitement of the movie.
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The ending of Final Fantasy Legend II shows snippets of the heroes' (now joined by the protagonists' father) uneventful trip back to the first village. The one event of note is the discovery that two of the game's Guest Star Party Members are father and daughter.
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Everest (2015) inverts this. The journey up has struggles, of course, but people don't start dying until the journey back down. What's more is that this is a dramatisation of real events.
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The Mr. Peabody & Sherman Show has Mr. Peabody go through such a grueling experience helping Lucy Walker climb to the top of the Matterhorn, he decides to ignore some of his standards of Time Travel and calls for the WABAC to trivialize the trip back down.
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The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim almost always provide you with a shortcut back to the entrance of the dungeon or a quick secret exit out the back.
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Kushiel's Legacy averts this: it takes ages for her characters to get places, and almost as long (in some respects) for them to return. And while the return journey isn't as exciting, stuff still happens.
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Played straight and then subverted in Discworld. Witches Abroad features the titular witches having all sorts of adventures (Greebo encountering a vampire, a spoof of the Running of the Bulls, a riverboat showdown with a card shark...) on their way to the main plot in Genua. At the end they simply head home and we're not told what happened, save that "they went the long way and saw the elephant" (i.e. enjoyed themselves and did some more sightseeing). Lords and Ladies, however has them just arriving back home after several months of further travel between books.
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Elden Ring has thin pillars of light at the ends of catacombs, small caves, and other mini-dungeons that warp you back to the entrance when touched. Additionally, as with all of FromSoftware's Soulslikes, defeating many bosses will give you a rest point (Archstone, Bonfire, Lantern, Sculptor's Idol, or, in this case, Site of Grace), which you can then teleport away from immediately.
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Can the crew of Space Battleship Yamato, in need of Cosmo-Cleaner D to repair the radiation-devastated Earth, make the dangerous round-trip journey to Iscandar in just one Earth year? Well, it takes 24 episodes to get there, and half an episode to retrace the trip.
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Similarly, once you defeat the final boss of EarthBound (1994), you return to Saturn Valley, Jeff and Poo leave the party, and you get to bring Ness home, as well as taking Paula either to her house or Ness's house. You can also go to all the different locations and find out what has happened to various characters after Giygas's defeat.
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Plucky and Hamton's story in Tiny Toon Adventures: How I Spent My Vacation is about their car journey to Happy World Land. They endure things like holding their breaths through a tunnel and picking up a chainsaw-wielding maniac. Their journey back to Acme Acres? Not shown.
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 Tiny Toon Adventures: How I Spent My Vacation
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The Voyage of the Dawn Treader, although this is averted by the fact that Aslan, who is omnipotent, sends the Pevensies and Eustace back to our world when they reach the edge of Aslan's Country, and he aids Caspian and the rest of the ship in their journey home.
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Diablo (1997) was linear, and all took place underneath the same town. At the start of every area (Level 5, Level 9 and Level 13) you'd find a secret passage that took you right back to the surface.
 Boring Return Journey / int_5555282
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In the 2000 Hallmark miniseries Jason and the Argonauts, the protagonists have plenty more to do when they get back to Iolcus with the Golden Fleece. However the actual return journey from Colchis is smoother than the journey there, leaving out the Sirens and Talos, whom the Argonauts encountered on the way back in the original myth.
 Boring Return Journey / int_55cf111a
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Boring Return Journey
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Several James Bond movies (such as Goldfinger, On Her Majesty's Secret Service, Diamonds Are Forever, The Man with the Golden Gun, etc.) play with this trope, as they involve Bond on his way home after successfully completing a mission and settling in for a relaxing journey with the Girl of the Week... only for the Bond villain or The Dragon to show up to make one last attempt on Bond's life.
 Boring Return Journey / int_5ada53ed
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Boring Return Journey
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In Schlock Mercenary, Tagon's Toughs are sent to search for an archive within a massive space station that was once part of a Buuthandi. The problem is that they can't just teraport to it because it has powerful Teraport Area Denial systems active, and even after teraporting as close as they can it takes them three weeks to reach the station proper. Once they retrieve the section of the station containing the archive, they're forced to destroy the TAD preventing them from teraporting home, allowing for a much more expedite return trip.
 Boring Return Journey / int_5c897f4a
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1.0
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Boring Return Journey / int_5c897f4a
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Boring Return Journey
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In Lost Continent a search party spends a large chunk of the movie climbing a mountain, even setting up camp on the slope overnight. After accomplishing their mission, they feel an earthquake, and scurry down in about one minute.
 Boring Return Journey / int_5e7c69b6
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Boring Return Journey / int_5e7c69b6
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Played with in the final episode of the first series of Brødrene Dal, where after finding the giant egg, the narrator states that the journey back up the river was just as tough as the journey down it and with the exact same events, but in the opposite order. He also comments when viewers question why they didn't get to see these events again in the opposite order he explains that this is simply because it would've made this last episode over three hours long.
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1.0
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Boring Return Journey
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U-96's travel back home after Gibraltar in Das Boot is quick and uneventful compared to the novel.
 Boring Return Journey / int_61339eee
featureApplicability
1.0
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 Das Boot
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Boring Return Journey / int_61339eee
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Boring Return Journey
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Dragon Quest V: After killing Grandmaster Nimzo, the heroes are immediately teleported out of Hell-like Nadiria and into Heaven-like Zenithia. Then they are flown all around the world by the Zenithian dragon. After visiting old friends and note all evil monsters are now gone, they go back to Pankraz where they party while the credits roll.
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1.0
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Boring Return Journey
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Through the Dragon's Eye: Once the last Veeton has been found and the mischievous Widgets have undergone a Heel–Face Turn, the journey back down the mountains and through the forests of Widge don't really have much to offer. As such the story cuts back to the gradually collapsing Veetacore House to raise the tension and when the story goes back to Scott, Amanda and Boris in Widge, it glosses over their journey back with trippy visuals and the very catchy 'Speed with the Veeton', urging them to hurry up.
 Boring Return Journey / int_644bed84
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1.0
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Boring Return Journey / int_644bed84
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Boring Return Journey
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A A Grimm Quest has the protagonists get from Nevada to Maine by just getting on a plane. A single chapter is devoted to the trip and half of that is a dream.
 Boring Return Journey / int_679e5f98
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1.0
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Boring Return Journey / int_679e5f98
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Averted in The Virtu. While much of the book follows the characters' return journey from Melusine, it's anything but uneventful — it has a witch hunt, a jailbreak, a mutilation, a death goddess, an awkward crush, straight sex, gay sex, and two mysterious sidekicks. And when they arrive home, the leads face the real possibility of being burned to death for their trouble.
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Dungeons & Dragons
Module EX 1 Dungeonland, Changed View of the Long Hall. When the PCs stand on the heap of rubbish and look upward, they will be whisked back to their home lodging place.
Module EX 2 The Land Beyond the Magic Mirror. In the Mad Feast hall there are three doors. One leads back to the house where the PCs originally entered the module and another leads to EX 1's Changed View of the Long Hall.
Module I5 Lost Tomb of Martek. After the PCs resurrect Martek and he destroys the efreeti pasha, they will be sent to the place they wished to go, presumably their home area.
Module OA6 Ronin Challenge. If the PCs used the Nung Dragon to fight Goyat in Tempat Larang, Nung Chiang may offer to have it fly the PCs back to Saihoji to meet with the emperor, making it unnecessary for them to hike all the way back.
Module Q1 Queen of the Demonweb Pits. If Lolth is killed, her spider ship starts to self-destruct. The PCs are rescued by their gods and sent back to their home plane.
 Boring Return Journey / int_6ac55ec7
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1.0
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Boring Return Journey / int_6ac55ec7
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Boring Return Journey
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In Fallout 3, Fallout: New Vegas, and the later Elder Scrolls games based on the same engine, you have to "discover" each location manually, but once you have, all you have to do to get back is click it on your map. The main limitation to this is not being able to do so while there's enemies nearby. Also invoked in the ending for the Lonesome Road DLC for New Vegas. The add-on's storyline sees The Courier fighting their way past some of the toughest enemies in the game in a very hostile environment. The ending narration explains that the (unseen) return journey was much easier and uneventful, with said enemies standing aside and letting The Courier retrace their steps untouched and unharmed, either out of respect or fear.
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1.0
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Boring Return Journey / int_6c1d09b3
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Boring Return Journey
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In chapter 3 of StarTropics, you navigate all around a large island, including through several treacherous dungeons, in order to find a cure for the comatose Bananette of Miracola. After finally acquiring the scroll containing a spell to wake her, the screen goes dark except for Mike running in place in the middle, the narration making it clear that he's hustling back to town.
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Boring Return Journey
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The title character of Dora the Explorer always has to navigate all sorts of obstacles to get the destination in each episode. The return journey? Borrrring.
Subverted in one episode, where after reaching the objective, Dora and Boots are chased all the way back to the start by a bear.
 Boring Return Journey / int_6ff8b00a
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Boring Return Journey
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In Sinbad: Legend of the Seven Seas, after Sinbad has spent the majority of the film traveling to Tartarus to confront the goddess Eris (overcoming numerous obstacles set out by the aforementioned goddess), his return journey to Syracuse is apparently instantaneous. However, Eris has not actually been defeated yet, and she would have every reason to try to prevent his arrival there. Though considering that she was honor bound to return the book she stole if he came back, it's probable that she couldn't interfere with his decision.
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Boring Return Journey
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An offscreen version occurs in Avatar: The Last Airbender: The Gaang, plus Suki and a young couple are going to Ba Sing Se through the Serpent's Pass, which is a very dangerous path. On the way, they're attacked by a giant sea serpent and have to cross a long stretch that's underwater, only made possible by Aang and Katara's waterbending. Once they're safely on the other side, Suki says now that they're safely through, she's heading back to the side they started on. She presumably took the boat the Gaang would have taken if they weren't helping the couple, as she was previously working there as a guard.
 Boring Return Journey / int_72262aee
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1.0
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Boring Return Journey / int_72262aee
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Boring Return Journey
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Inverted in Smokey and the Bandit. The initial drive to Texarkana is largely glossed over, seemingly going off without a hitch. It's the drive back to Georgia after the Coors is bootlegged where all the antics happen.
 Boring Return Journey / int_727850de
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1.0
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Boring Return Journey / int_727850de
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Boring Return Journey
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The Borderlands series:
Averted in some parts of the first game, Borderlands, especially the Secret Armory DLC. Fight through hordes of enemies, defeat the Big Bad and his minions, achieve your objectives, then fight your way back through the respawned hordes to turn in the mission. Other parts just use a Door to Before.
Borderlands 2 lampshades this in the Dragon Keep DLC; after defeating a large boss (in an area with no ladder), the characters complain that they don't want to walk all the way back. Since the entire add-on is framed as a tabletop game, the GM just summons a magical portal that leads straight to the door out.
 Boring Return Journey / int_73b74949
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Boring Return Journey
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The Legend of Zelda series almost always has some sort of portal appear after a boss battle for you to instantly warp out of the dungeon.
 Boring Return Journey / int_74f7210c
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1.0
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Boring Return Journey
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Super Mario World ending shows Mario rescuing the Princess and the eggs making a long journey back to Yoshi's Island.
 Boring Return Journey / int_7529056
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Upon retrieving the scenario in Something, Mario calls a Taxi and heads back to the Mushroom Kingdom.
 Boring Return Journey / int_7682fdc7
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Boring Return Journey
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Played with in Verne's Journey to the Center of the Earth in that the rapid return journey is anything but boring. After reaching their greatest depth in forty-odd chapters, the explorers find themselves in the shaft of a volcano and get erupted out in just a few chapters.
 Boring Return Journey / int_77711848
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Boring Return Journey
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Mass Effect gives you the option to hit a button to return to your ship when you've completed an objective.
 Boring Return Journey / int_7988cb68
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1.0
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Boring Return Journey / int_7988cb68
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Boring Return Journey
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Averted in Hotline Miami. When you complete the objective, you have to backtrack the entire level. It's set to a low drone, and is actually an atmospheric change of pace after the tense murder-spree you just pulled off. So much for "Leaving the player to backtrack through an entire empty level after completing the mission is about the worst thing a level designer can do".
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Boring Return Journey
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You don't get transported back to the entrance when you clear a dungeon in Valkyrie Profile, but with the game's use of Pre-existing Encounters that don't respawn until you leave, you won't be harassed by any enemies on your way out. You'll even be accompanied by triumphant level-complete music the whole way. A straighter example is the Clockwork Mansion, which has a confusing maze of shifting rooms on the way in. After you beat the boss, you can skip it on your way out.
 Boring Return Journey / int_7c31fdd7
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Boring Return Journey
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In The Lord of the Rings, getting home is much easier when you don't have to worry about Sauron's servants pursuing you. Amusingly, when the hobbits arrive in Bree, all the other travelers are complaining about how bandit-ridden and dangerous the roads have become. When the hobbits protest that they've had quite an easy time of it, the others point out the obvious: they're riding back from a great war and still armed and armored for battle — the bandits have been giving them a wide berth and looking for easier prey. Unfortunately, after they got home, things weren't so easy.
 Boring Return Journey / int_7fc78282
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In Daughter for Dessert, the protagonist's trip to Whiskeyville with Amanda is complete with car games, the two of them marvel at the scenery, and they meet Lily for the first time. On the return trip, the two of them drive home in silence, embarrassed about an awkward encounter they had in their destination town.
 Boring Return Journey / int_833ad429
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1.0
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Boring Return Journey
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At the end of The Hobbit: The Battle of the Five Armies, Bilbo's journey home is three short scenes - parting ways with the dwarves in Erebor, parting ways with Gandalf somewhere fairly close to Hobbiton, and arriving back home to see that his family had declared him dead and was holding an estate auction.
 Boring Return Journey / int_865104e7
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1.0
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Boring Return Journey
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Final Fantasy IX subverted this a lot. A big part of Disk 1 is getting from Alexandria to Lindblum. Once Garnet and Steiner separate from the party, they have to make their way back to Alexandria. While they don't go the same way they came, the journey still takes up half the second Disk. And when Garnet has to return to Lindblum, the way there is full of complications too.
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In Final Fantasy VI, you have to fight your way to the top of the tower in Zozo (which is ostensibly a town) to find Terra. After you learn a little about her origins, the rest of the party meets up with the group that you sent to find her. The characters calmly make their way down the tower, discussing what they've learned and what to do next.
 Boring Return Journey / int_86814e56
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1.0
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Boring Return Journey
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In Goblet of Fire, the Portkey transports Harry outside the maze (as it was originally supposed to) when he returns from the detour set up by Voldemort.
 Boring Return Journey / int_8cb3a247
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1.0
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 Harry Potter and the Goblet of Fire
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Boring Return Journey
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In "Tiger Family Trip" on Daniel Tiger's Neighborhood, the trip to Grandpere is covered in a double-length story. After the visit, the ride back covers the time of a standard show song number.
 Boring Return Journey / int_8fda4aad
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1.0
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Boring Return Journey
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In Red vs. Blue Season 4, it's never really explained how Tucker and Caboose got back to Blood Gulch after the failed quest with the alien. No new vehicle is ever seen in the canyon, though, so it could be assumed they walked back with no incident.
 Boring Return Journey / int_9068877a
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1.0
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Boring Return Journey
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Kim Possible episodes often show Kim and Ron getting a ride to the mission site from someone Kim previously helped; the return trip is usually skipped over.
 Boring Return Journey / int_90a3a7f4
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1.0
 Boring Return Journey / int_90a3a7f4
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 Kim Possible
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Boring Return Journey
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In The Wizard of Oz, the four friends promptly return to the Emerald City and the Wizard, after defeating the Wicked Witch of the West. This one is a little more justified than most, since the only obstacles they faced on the trip there came from the Witch and her minions. Now that she's dead (and her minions are happy about it) they have no reason to face obstacles. The book had a bit more happening after defeating the Witch, but nothing too eventful, so the movie wraps everything up in the Emerald City.
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Raiders of the Lost Ark: The titular ark melts the faces off of all the Nazis who were gathered to see it opened, but it's left completely unexplained how Indy and Marian recovered the ark and got off the Mediterranean island past all of the other Nazis who may have still been there.
 Boring Return Journey / int_9614fa1e
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1.0
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Boring Return Journey
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In Chamber of Secrets, the trip out of the Chamber of Secrets is shortened by a phoenix ride.
 Boring Return Journey / int_9908ca47
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1.0
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 Harry Potter and the Chamber of Secrets
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Boring Return Journey / int_9908ca47
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Inconsistently used in Cave Story. In the Egg Corridor (at least, your first trip there) and Grasstown (aka Bushlands, depending on which translation you're playing) after you've completed the objective that brought you to the level, you then have to backtrack to the beginning to return to Arthur's house. However, in most of the later areas, completing your objective will trigger an entrance for the next area that doesn't require backtracking. The Brutal Bonus Level is the most pronounced example: after you and Curly Brace defeat the True Final Boss, the walls begin closing in, trapping you in the boss fight chamber. Death might be preferable to backtracking through the level (it's nicknamed "Hell" and lives up to the name), but you're saved from both when a friend smashes through the ceiling to rescue you.
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1.0
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Boring Return Journey
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While going to school isn't exactly an adventure, Max: An Autistic Journey still averts this trope. The drive to school is a timed minigame in which you must take the family car from Max's home to the school while collecting fruits on the way, and the drive home is essentially the drive over in reverse, so both legs of the journey are equally exciting.
 Boring Return Journey / int_9ed2ca5e
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1.0
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Boring Return Journey
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In A Place Further than the Universe, the girls returning home from Antarctica is covered in the latter half of the final episode, whereas the journey to Antarctica took four episodes.
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Several in the Tintin series, but the first that comes to mind is Tintin In Tibet: They had to get back from the secluded mountain monastery somehow, didn't they?
 Boring Return Journey / int_a04b0ca3
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In The Voyage of Alice, the voyage of the Pegasus from Earth to the Medusa System, where the climactic events take place, lasts for almost the entire novella (and explicitly several weeks of In-Universe time). The voyage back is described in several small paragraphs.
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In the sequel to Minuscule: Valley of the Lost Ants crossing the Atlantic one way takes either two planes or a toy ship with a bunch of balloons and a shark (don't ask). There's a scary storm and stuff. The trip back? Over in seconds.
 Boring Return Journey / int_a099cadc
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In Toy Story 2, after the climax, the next scene shows the toys back in Andy's room. Earlier, just crossing the street caused mayhem. It's shown that, rather than walking, they simply drove the luggage cart back to Andy's house—which may not have been any easier, but would certainly have been quicker.
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Many Final Fantasy titles, the earlier ones in particular, provide teleport or warp spells to instantly exit a dungeon and/or warp points at the end of dungeons.
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House of the Dead ends with the protagonists making their way through the mansion and back to their car while the credits play. The sequel ends the same way with the protagonists making their way back to the ground floor of Goldman's building with not a single monster in sight anymore (unless you're playing Typing of the Dead.) When they get there, they're greeted either by a cheering crowd, a zombified Goldman or Rogan from the first game.
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In the The Legend of Heroes: Trails of Cold Steel games, the floors of the Old Schoolhouse and dungeons based upon it have teleporters at the end to return to the entrance area once the boss at the end has been defeated.
 Boring Return Journey / int_aba7ffb9
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In King's Quest V: Absence Makes the Heart Go Yonder!, Crispin just teleports you and your family home.
 Boring Return Journey / int_afd530db
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 King's Quest V: Absence Makes the Heart Go Yonder! (Video Game)
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Horatio Hornblower: The aptly-titled first novel, The Happy Return (titled Beat to Quarters in the United States), details Hornblower's mission to to the Pacific to assist a local warlord rebelling against Spain, with exploits such as defeating a larger Spanish warship which he must hand over to the warlord, discovering Spain had broken is alliance with Napoleon and was now allied to England, thus forcing him track down and defeat the same larger warship again, and meeting Lady Barbara Wellesley. When all is said and done, the return voyage is seemingly so uneventful that it skips everything after they leave the area until they reach St. Helena in the South Atlantic.
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The animated Peanuts special, What Have We Learned, Charlie Brown? (which takes place after the ending of Bon Voyage Charlie Brown) averts this. Despite making it through the adventure of the previous film, their return journey is only slightly less difficult, consisting of things like their car breaking down, them getting lost (repeatedly) and being forced to set up camp.
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Averted in the Left 4 Dead 2 episode "Hard Rain". After acquiring the fuel tanks for their boat, the survivors must not only fight zombies on the way back, but wade through the same path, now flooded with water. Notably, the campaign is the same length as any other, and the inclement weather actually makes the return half harder than the first half.
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The Winnie the Pooh movie The Search for Christopher Robin. The group went through scary forests, winding paths, and a skull-shaped cave that would probably traumatize younger viewers. On their way out, they realise that now they've found Christopher Robin and all the friends are together, the things they were worried about really didn't bother them anymore.
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In Crisis Zone, the spinoff to Time Crisis, after the Big Bad is dealt with, the team found out that the elevator to the reactor and back is no longer functional, but there's stairs. Cue groaning for them having to climb dozens of steps to return back to the surface.
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In El Goonish Shive, the events of the journey to the cave holding the hammer artifact during the "Hammerchlorians" storyline is detailed in a couple dozen strips while the strip with Susan walking out of the cave is followed directly by one with her at home.
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Goblins in the Castle: After the goblin king is restored, William and co. stay in Nilbog a few days longer, then return home with no trouble whatsoever.
 Boring Return Journey / int_c22f50d5
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Played straight and subverted in Final Fantasy X. The game's main plot is the pilgrimage to Zanarkand. After completing there, the player gets an airship to save having to walk back to the other areas. The subversion comes from Braska's pilgrimage where Auron died from his wounds on the way back.
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Asterix: Pretty much any time the heroes visit a place away from their village. No matter what problems they encounter on the way there, the journey back is relatively uneventfull and recapped in maybe 1 or 2 panels, often with a sinking pirate ship inbetween.
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The Diablo series usually has some variant on this. All three feature the Town Portal spell which lets you return to base and then go right back to where you left off.
Diablo (1997) was linear, and all took place underneath the same town. At the start of every area (Level 5, Level 9 and Level 13) you'd find a secret passage that took you right back to the surface.
Diablo II had Waypoints, which allowed travel between them, but only a few per Act. Optional dungeons usually required walking back out, and since you had probably killed everything on the way in it could be tedious.
Diablo III makes the Waypoints much more numerous, so you are generally not far from one if you just press onward. Optional dungeons also now have a teleporter at the end that will take you back outside.
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Doom II: The ending has your character taking the long trek back home after practically destroying Hell. "Rebuilding Earth ought to be a lot more fun than ruining it was."
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In Yu-Gi-Oh!, on the way to rescue Mokuba, Tristan and Yami Bakura are pursued numerous times by guards. Tristan makes it back to his friends without any problems.
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Journey to the West: The journey to the West takes 86 chapters. The return to the East (with supernatural assistance loaned by the Buddha) takes 1.
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At the end of Atlantis: The Lost Empire, after saving Atlantis, the crystal, and Kida from total annihilation, the explorers are already about to leave Atlantis and head back home, while Milo chooses to stay behind in Atlantis with the soon-to-be Queen Kida instead, and given the fact that the only bridge in and out of Atlantis has already been destroyed by Rourke, the only way for the explorers to leave would be to have them board a large Atlantean aircraft. The heroes then all get their picture taken one last time... and then the scene Match Cuts back to Whitmore's mansion, with Mole, Audrey, Sweet, Packard, Cookie, and Vinny now all dressed in fancy clothing with elements of their newly-obtained crystals incorporated into their fashion, and Milo nowhere to be seen. Given the fact that, the caves leading to Atlantis are just way too dangerous, and obviously the Leviathan still wandering about on the other side, the only logical way for them to return to the surface is through the volcano shaft Rourke and Helga made to initiate the final battle while trying to escape in their hot-air balloon.
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Diablo III makes the Waypoints much more numerous, so you are generally not far from one if you just press onward. Optional dungeons also now have a teleporter at the end that will take you back outside.
 Boring Return Journey / int_d6e2146d
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This is parodied in multiple versions of The Hitchhiker's Guide to the Galaxy with the great poetic saga of Golgafrincham, which involves the adventures of five sage princes on four white horses, journeying forth to adventure, saving beautiful monsters from ravening princesses, etc. etc. At least, that's the first part of the saga. The second, much longer, part is about the princes arguing over who is going to have to walk home.
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In Paper Mario: The Thousand-Year Door, when Mario and the others sail to Keelhaul Key, their ship is attacked and sunk, resulting in them washing ashore on their island. While Crump attacks the party after Mario recovers the Crystal Star, once he's fended off, the return trip is uneventful and happens offscreen. Similarly, while Mario spends much of the three-day train ride to Poshley Heights thwarting Doopliss, Beldam and Marilyn's attempts to interfere, the return trip also happens offscreen.
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In Stand by Me, the four kids take almost the entire movie to find the dead body they're looking for, and encounter all kinds of obstacles on the way. But a quick cut gets them home. Though it is said they walked through the night. Considering we don't know what time they left the town and what time they reached the body, it is possible they only needed to walk for eight hours. Also played straight in the original novella The Body that it's based on (though the novella at least notes that no train came while crossing the river this time).
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In Warrior Cats:
In the book The Fourth Apprentice, the cats have a lot of difficulty in traveling to the spot where the beavers have blocked the stream - humans, dogs - but the journey back is hardly described.
During the second series, the journey to the sun-drown-place takes an entire book for similar reasons, and the journey to the Tribe takes another few chapters because they have to navigate through mountains and deal with the weather. The return journey to the Clans from the Tribe takes one paragraph.
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The Chronicles of Narnia:
The Voyage of the Dawn Treader, although this is averted by the fact that Aslan, who is omnipotent, sends the Pevensies and Eustace back to our world when they reach the edge of Aslan's Country, and he aids Caspian and the rest of the ship in their journey home.
The Silver Chair uses this as well. The protagonists spend weeks travelling from Narnia to Harfang. After the Lady of the Green Kirtle has been killed, they arrive back in Narnia pretty soon. It's explained that the place where they come back up to the surface is much closer to Narnia than the entrance.
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The Martian ends with Watney being recovered by the rest of his crew. There are still, theoretically, plenty of opportunities for things to go wrong, and there is still the matter of how, or if, the Ares 3 crew will be punished for disobeying orders, but the reader is simply left to assume things turn out all right. The movie has a "Where Are They Now?" Epilogue showing that everyone made it back home safely, though Martinez is the only one who goes back into space.
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Averted in Prisoner of Azkaban, (the Shrieking Shack), Order of the Phoenix (the Department of Mysteries) and Half-Blood Prince (the sea cave), where the return trip takes just as long as the trip there, and is complicated by the arrival of sudden enemies.
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 Harry Potter and the Prisoner of Azkaban
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In Toliver's Secret, this is justified by the circumstances. After all the trouble Ellen went through on her journey to get her grandfather's message to Mr. Shannon, Shannon makes sure to put her on his friend Grimsby's delivery boat the next morning to return her home safely without incident. Lampshaded by Mistress Shannon, who tells Ellen while making her breakfast that there are no more adventures for her today.
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Dragon Quest:
Unlike most JRPGs, the original Dragon Quest, its sequel Dragon Quest II and its prequel Dragon Quest III do not conclude with the defeat of the Big Bad. You complete the game by returning to visit the king. You can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the Big Bad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since apparently defeating the boss results in the elimination of all his mooks.
Dragon Quest V: After killing Grandmaster Nimzo, the heroes are immediately teleported out of Hell-like Nadiria and into Heaven-like Zenithia. Then they are flown all around the world by the Zenithian dragon. After visiting old friends and note all evil monsters are now gone, they go back to Pankraz where they party while the credits roll.
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At least Force 10 from Navarone points out the return journey won't be so dull. After the Force Ten team celebrates their successful destruction of the dam and the only bridge across the river, their leader points out that this only means they're on the wrong side of the river with thousands of Nazi troops who will soon be searching earnestly for the saboteurs, while they're stuck in the middle of enemy-occupied Yugoslavia with a very long walk home!
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In The Witcher 3: Wild Hunt, to go to Skellige the first time, Geralt needs to charter a ship and most captains outright refuse for how dangerous it is. (Skellige being a land of Viking-esque sea raiders, tiny rocky islands that smash ships, and plenty of monsters.) When he finally finds one willing to take him, the ship wrecks in a storm partway there and he's immediately beset by sirens upon waking up on the shore. Later, he can fast travel back and forth (and has to for story reasons) without the dangers of the trip ever mentioned again.
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The Silver Chair uses this as well. The protagonists spend weeks travelling from Narnia to Harfang. After the Lady of the Green Kirtle has been killed, they arrive back in Narnia pretty soon. It's explained that the place where they come back up to the surface is much closer to Narnia than the entrance.
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She has a variation: the heroes' trek out of the wilderness at the end is far from uneventful—it takes them over a year, and involves multiple brushes with death, six months held captive, etc.—but it's summarized in a single paragraph because the details are not relevant to the main subject of the story.
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The Lion Guard: In the Season 3 opening episode, Kion and Ono suffer serious injuries the process of defeating Scar, which forces the team to set off on The Quest to the Tree of Life where they can be healed. It takes the Lion Guard half the season to get there. But near the end, when they learn trouble is brewing back home, the gang quickly books it back to the Pridelands and are able to return in basically one episode. This is actually justified though for 2 reasons. The first is that Azaad, a cheetah Fuli ended up growing close with returns to help show them quicker routes. The second and more important reason though, is that Kion at this point has fully mastered The Roar and can now help his team breeze through various obstacles.
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Roverandom had many "perfectly safe" adventures as he and his wizard protector travel from the dark side of the moon back to the light side. Also, he has similar small adventures when he leaves the beach to make his final journey back to his owner.
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 Boring Return Journey / int_fd0b756
comment
The Hobbit indicates that, while Bilbo did have trouble in his return journey, "he was never in great danger". Which makes the original proposed title "There and Back Again" a little misleading. The book explains this by saying that many of the most dangerous monsters along the way were destroyed during the Battle of Five Armies, and Bilbo was accompanied the whole way by Gandalf, and for a good portion by Beorn and the Elvenking.
 Boring Return Journey / int_fd0b756
featureApplicability
1.0
 Boring Return Journey / int_fd0b756
featureConfidence
1.0
 The Hobbit
hasFeature
Boring Return Journey / int_fd0b756

The following is a list of statements referring to the current page from other pages.

 Boring Return Journey
processingCategory2
Apathy Index
 Boring Return Journey
processingCategory2
Boredom Tropes
 Boring Return Journey
processingCategory2
Ending Tropes
 A Place Further than the Universe / int_cd30716e
type
Boring Return Journey
 Future Boy Conan / int_cd30716e
type
Boring Return Journey
 RobiHachi / int_cd30716e
type
Boring Return Journey
 Space Battleship Yamato 2199 / int_cd30716e
type
Boring Return Journey
 Suzume / int_cd30716e
type
Boring Return Journey
 The Three Musketeers / int_cd30716e
type
Boring Return Journey
 Tiger's Eye (Audio Play) / int_cd30716e
type
Boring Return Journey
 Papyrus (Comic Book) / int_cd30716e
type
Boring Return Journey
 Superman: Up in the Sky (Comic Book) / int_cd30716e
type
Boring Return Journey
 A Dragon in Shining Armour / Fan Fic / int_cd30716e
type
Boring Return Journey
 Aquaman (2018) / int_cd30716e
type
Boring Return Journey
 Das Boot / int_cd30716e
type
Boring Return Journey
 Destination Moon / int_cd30716e
type
Boring Return Journey
 Everest (2015) / int_cd30716e
type
Boring Return Journey
 Objective, Burma! / int_cd30716e
type
Boring Return Journey
 Raiders of the Lost Ark / int_cd30716e
type
Boring Return Journey
 Snow White & the Huntsman / int_cd30716e
type
Boring Return Journey
 Stalker (1979) / int_cd30716e
type
Boring Return Journey
 Stand by Me / int_cd30716e
type
Boring Return Journey
 The Hobbit: The Battle of the Five Armies / int_cd30716e
type
Boring Return Journey
 The Man Who Skied Down Everest / int_cd30716e
type
Boring Return Journey
 The Martian / int_cd30716e
type
Boring Return Journey
 The Sisters Brothers / int_cd30716e
type
Boring Return Journey
 The Wizard of Oz / int_cd30716e
type
Boring Return Journey
 Dragon Quest (Franchise) / int_cd30716e
type
Boring Return Journey
 Different Seasons / int_cd30716e
type
Boring Return Journey
 Doctrine of Labyrinths / int_cd30716e
type
Boring Return Journey
 Doom / int_cd30716e
type
Boring Return Journey
 Erec and Enide / int_cd30716e
type
Boring Return Journey
 Eternity Road / int_cd30716e
type
Boring Return Journey
 Franklin / int_cd30716e
type
Boring Return Journey
 Freeway Fighter / int_cd30716e
type
Boring Return Journey
 Goblins in the Castle / int_cd30716e
type
Boring Return Journey
 Horatio Hornblower / int_cd30716e
type
Boring Return Journey
 I Had Trouble in Getting to Solla Sollew / int_cd30716e
type
Boring Return Journey
 Journey to the West / int_cd30716e
type
Boring Return Journey
 Journeys of the Catechist / int_cd30716e
type
Boring Return Journey
 Kaiketsu Zorori / int_cd30716e
type
Boring Return Journey
 King Solomon's Mines / int_cd30716e
type
Boring Return Journey
 Kushiel's Legacy / int_cd30716e
type
Boring Return Journey
 Redwall / int_cd30716e
type
Boring Return Journey
 Roverandom / int_cd30716e
type
Boring Return Journey
 The Alien Ones / int_cd30716e
type
Boring Return Journey
 The Bounty Trilogy / int_cd30716e
type
Boring Return Journey
 The Hobbit / int_cd30716e
type
Boring Return Journey
 The Sinister Mystery of the Mesmerizing Girl / int_cd30716e
type
Boring Return Journey
 The Strange Case of the Alchemist's Daughter / int_cd30716e
type
Boring Return Journey
 The Talisman / int_cd30716e
type
Boring Return Journey
 The Trojan Cycle / int_cd30716e
type
Boring Return Journey
 The Wonderful Wizard of Oz / int_cd30716e
type
Boring Return Journey
 Rurouni Kenshin (Manga) / int_cd30716e
type
Boring Return Journey
 Brødrene Dal / int_cd30716e
type
Boring Return Journey
 Maddigan's Quest / int_cd30716e
type
Boring Return Journey
 The Last Place on Earth / int_cd30716e
type
Boring Return Journey
 Through the Dragon's Eye / int_cd30716e
type
Boring Return Journey
 Assassin's Creed IV: Black Flag (Video Game) / int_cd30716e
type
Boring Return Journey
 Cyberpunk 2077: Phantom Liberty (Video Game) / int_cd30716e
type
Boring Return Journey
 Diablo (1997) (Video Game) / int_cd30716e
type
Boring Return Journey
 Diablo II (Video Game) / int_cd30716e
type
Boring Return Journey
 Doom II (Video Game) / int_cd30716e
type
Boring Return Journey
 Dragon Quest (Video Game) / int_cd30716e
type
Boring Return Journey
 Dragon Quest II (Video Game) / int_cd30716e
type
Boring Return Journey
 Dragon Quest III (Video Game) / int_cd30716e
type
Boring Return Journey
 Dragon Quest V (Video Game) / int_cd30716e
type
Boring Return Journey
 Fallout Shelter (Video Game) / int_cd30716e
type
Boring Return Journey
 Final Fantasy Legend II (Video Game) / int_cd30716e
type
Boring Return Journey
 Grapple Force Rena (Video Game) / int_cd30716e
type
Boring Return Journey
 Kerbal Space Program (Video Game) / int_cd30716e
type
Boring Return Journey
 King's Quest V: Absence Makes the Heart Go Yonder! (Video Game) / int_cd30716e
type
Boring Return Journey
 Pajama Sam (Video Game) / int_cd30716e
type
Boring Return Journey
 Phoenotopia (Video Game) / int_cd30716e
type
Boring Return Journey
 RunMan: Race Around the World (Video Game) / int_cd30716e
type
Boring Return Journey
 Something (Video Game) / int_cd30716e
type
Boring Return Journey
 Star Fox 64 (Video Game) / int_cd30716e
type
Boring Return Journey
 StarTropics (Video Game) / int_cd30716e
type
Boring Return Journey
 Teslagrad (Video Game) / int_cd30716e
type
Boring Return Journey
 The Secret of Monkey Island (Video Game) / int_cd30716e
type
Boring Return Journey
 They Breathe (Video Game) / int_cd30716e
type
Boring Return Journey
 Daughter for Dessert (Visual Novel) / int_cd30716e
type
Boring Return Journey
 The Stories of Sodor (Web Animation) / int_cd30716e
type
Boring Return Journey
 Oxventure (Web Video) / int_cd30716e
type
Boring Return Journey
 Scootertrix the Abridged (Web Video) / int_cd30716e
type
Boring Return Journey
 Warning! Readers Advisory! (Web Video) / int_cd30716e
type
Boring Return Journey
 Bowsette Saga (Webcomic) / int_cd30716e
type
Boring Return Journey
 Hero Material (Webcomic) / int_cd30716e
type
Boring Return Journey
 Blaze and the Monster Machines / int_cd30716e
type
Boring Return Journey
 Daniel Tiger's Neighborhood / int_cd30716e
type
Boring Return Journey
 Gargoyles / int_cd30716e
type
Boring Return Journey
 Ice Age: Dawn of the Dinosaurs / int_cd30716e
type
Boring Return Journey
 Little Angels: The Brightest Christmas / int_cd30716e
type
Boring Return Journey
 Minuscule: Valley of the Lost Ants / int_cd30716e
type
Boring Return Journey
 My Little Pony: The Movie (2017) / int_cd30716e
type
Boring Return Journey
 Ned's Newt / int_cd30716e
type
Boring Return Journey
 Sinbad: Legend of the Seven Seas / int_cd30716e
type
Boring Return Journey
 The Mr. Peabody & Sherman Show / int_cd30716e
type
Boring Return Journey
 The Polar Express / int_cd30716e
type
Boring Return Journey
 The Yum Yums / int_cd30716e
type
Boring Return Journey
 Tiny Toon Adventures: How I Spent My Vacation / int_cd30716e
type
Boring Return Journey
 Toy Story 2 / int_cd30716e
type
Boring Return Journey
 Yellow Submarine / int_cd30716e
type
Boring Return Journey