Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Boss Room

 Boss Room
type
FeatureClass
 Boss Room
label
Boss Room
 Boss Room
page
BossRoom
 Boss Room
comment
The room in a video game where the boss and the player exchange blows. Typically features an imposing entrance door, and decor fitting the boss villain's Motif. May or may not be preceded by a Boss Corridor.
 Boss Room
fetched
2023-08-09T07:29:17Z
 Boss Room
parsed
2023-08-09T07:29:18Z
 Boss Room
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to BonusDungeon: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to BossArenaIdiocy: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to BossOnlyLevel: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Boss Room
processingComment
Dropped link to CutAndPasteEnvironments: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to DegradedBoss: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to FirstPersonShooter: Not an Item - IGNORE
 Boss Room
processingComment
Dropped link to GroundPound: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to Metroidvania: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to MidBoss: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to MiniBoss: Not an Item - FEATURE
 Boss Room
processingComment
Dropped link to SchmuckBait: Not an Item - FEATURE
 Boss Room
isPartOf
DBTropes
 Boss Room / int_11fd7982
type
Boss Room
 Boss Room / int_11fd7982
comment
When playing the Metroid Prime Trilogy, you can usually expect a boss fight if a room has the following properties: (1) it's been indicated as where you need to go, (2) it is large, (3) it has few platforming features in it.
 Boss Room / int_11fd7982
featureApplicability
1.0
 Boss Room / int_11fd7982
featureConfidence
1.0
 Metroid Prime Trilogy (Video Game)
hasFeature
Boss Room / int_11fd7982
 Boss Room / int_1331990c
type
Boss Room
 Boss Room / int_1331990c
comment
In Puella Magi Madoka Magica the witches Gertrud, Charlotte, and Oktavia von Seckendorff all inhabit large rooms at the center of their respective labyrinths. Oktavia even gets a Boss Corridor leading up to hers. Averted with the other witches, who either drag the characters right into the center of their labyrinths or are simply confronted there with no buildup.
 Boss Room / int_1331990c
featureApplicability
-1.0
 Boss Room / int_1331990c
featureConfidence
1.0
 Puella Magi Madoka Magica
hasFeature
Boss Room / int_1331990c
 Boss Room / int_1aa793b6
type
Boss Room
 Boss Room / int_1aa793b6
comment
The battle against Volgin takes place in a hangar, which inexplicably has a platform that lowers to form an enclosed fighting space, and which Snake happened to be standing on top of. This is lampshaded in Hiimdaisy's rendition of the event.
 Boss Room / int_1aa793b6
featureApplicability
1.0
 Boss Room / int_1aa793b6
featureConfidence
1.0
 Hiimdaisy (Webcomic)
hasFeature
Boss Room / int_1aa793b6
 Boss Room / int_1d45e6aa
type
Boss Room
 Boss Room / int_1d45e6aa
comment
In zOMG, the only dedicated boss rooms are the Stone Coatl's Throne Room, and Sea Lab X, where the Mechlab Bot is kept. Most other bosses appear on the main map, though they spawn in specially designated squares. These squares are usually somewhat spacious, may be guarded by some weaker Animated, and are often blocked off from the rest of the map in some way to prevent the boss from escaping. (Though there have been many instances of a boss escaping.) The Boss Map may also feature a chest as an additional reward. Notably, if you see a big square with very little decor, it's probably a boss square.
 Boss Room / int_1d45e6aa
featureApplicability
1.0
 Boss Room / int_1d45e6aa
featureConfidence
1.0
 Gaia Online (Website)
hasFeature
Boss Room / int_1d45e6aa
 Boss Room / int_223c2a48
type
Boss Room
 Boss Room / int_223c2a48
comment
The Blight Ganon dungeon bosses in The Legend of Zelda: Breath of the Wild play with this. Only Waterblight Ganon is located in its own separate room used exclusively for the fight. The others are fought in rooms that you must traverse frequently to solve puzzles that will eventually reveal the boss. Nevertheless, these rooms are all big and arena-like.
 Boss Room / int_223c2a48
featureApplicability
1.0
 Boss Room / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Boss Room / int_223c2a48
 Boss Room / int_24d953d0
type
Boss Room
 Boss Room / int_24d953d0
comment
The first game hints at bosses by architectural features in the room before. However, they're only one room big, so it's not easy to tell it if you had a map (which you don't, really).
 Boss Room / int_24d953d0
featureApplicability
1.0
 Boss Room / int_24d953d0
featureConfidence
1.0
 Metroid (Video Game)
hasFeature
Boss Room / int_24d953d0
 Boss Room / int_2819aebd
type
Boss Room
 Boss Room / int_2819aebd
comment
Robot Masters in Mega Man (Classic) series even get pre-Boss Room hallways with ominously locking gates. The "Dr. W" sign can be seen outside many of these hallways when Wily's not hiding behind someone else. The pre-Boss Room hallway was originally designed as an obvious checkpoint, so that the player would be able to ready their special weapons and such. There were even enemies to get weapon energy from, if needed. However, starting with 2, all the pre-Boss Room hallways became very featureless, and are typically viewed as a brief though unnecessary breather before the boss. The original game was supposed to be on disk, and the long pre-boss chamber was to allow the game time to spin up and load the data for the boss battle. When they switched to cartridges this was no longer necessary so they did away with the enemies in subsequent games.
 Boss Room / int_2819aebd
featureApplicability
1.0
 Boss Room / int_2819aebd
featureConfidence
1.0
 Mega Man (Classic) (Video Game)
hasFeature
Boss Room / int_2819aebd
 Boss Room / int_2c4f4065
type
Boss Room
 Boss Room / int_2c4f4065
comment
You Have to Burn the Rope, as a parody of boss battles, has this as the only room.
 Boss Room / int_2c4f4065
featureApplicability
1.0
 Boss Room / int_2c4f4065
featureConfidence
1.0
 You Have to Burn the Rope (Video Game)
hasFeature
Boss Room / int_2c4f4065
 Boss Room / int_2dfb1427
type
Boss Room
 Boss Room / int_2dfb1427
comment
The "huge space to fight huge creature" aspect is played straight in the Baldur's Gate series, in which dragon lairs are usually quite telltale. The first game's Final Boss fight also takes place inside an abandoned temple that seems to consist only of the one big room, with a trap-filled circular symbol of Bhaal in the centre. The boss and his minions only appear once you've made your way across much of the room.
 Boss Room / int_2dfb1427
featureApplicability
1.0
 Boss Room / int_2dfb1427
featureConfidence
1.0
 Baldur's Gate (Franchise)
hasFeature
Boss Room / int_2dfb1427
 Boss Room / int_2e97466d
type
Boss Room
 Boss Room / int_2e97466d
comment
In the first Ys games, boss rooms lie behind significant-looking double doors and are shaped to fit the player's entire viewing area. They are the perfect place to take a little health-regenerating rest after the boss has been defeated.
 Boss Room / int_2e97466d
featureApplicability
1.0
 Boss Room / int_2e97466d
featureConfidence
1.0
 Ys (Video Game)
hasFeature
Boss Room / int_2e97466d
 Boss Room / int_34d22792
type
Boss Room
 Boss Room / int_34d22792
comment
In Digimon World 2, at least, you can always tell when a boss room will be coming up by a strip of 6 or so specialty terrain features in the confined hallspace. In fact, even the NPCs notice this, because in the tutorial/training mission, Zudokorn, your superior, speaks up about the boss digimon coming up soon — though he doesn't explain it, he says it's "just a hunch".
 Boss Room / int_34d22792
featureApplicability
1.0
 Boss Room / int_34d22792
featureConfidence
1.0
 Digimon World 2 (Video Game)
hasFeature
Boss Room / int_34d22792
 Boss Room / int_4540b0b2
type
Boss Room
 Boss Room / int_4540b0b2
comment
In an odd non-video game example, Spider-Man's first confrontation with Shikata, in the MTV Spider-Man: The New Animated Series episode "Sword of Shikata", played out exactly like a boss confrontation of this type, down to being locked inside a wide-open space for a moment, only for the adversary to dramatically reveal themselves, red-backlit, from behind a rising door before they get down to fisticuffs.
 Boss Room / int_4540b0b2
featureApplicability
1.0
 Boss Room / int_4540b0b2
featureConfidence
1.0
 Spider-Man: The New Animated Series
hasFeature
Boss Room / int_4540b0b2
 Boss Room / int_45501b8c
type
Boss Room
 Boss Room / int_45501b8c
comment
Super Metroid, Metroid: Zero Mission, Metroid Fusion: Bosses are indicated on the map by a monster's image. After the boss is defeated, that image is replaced by a big X. Most boss rooms are also 2 units by 2 units large, and are also indicated by a large eye-creature covering the door that shoots Eye Beams at the player.
 Boss Room / int_45501b8c
featureApplicability
1.0
 Boss Room / int_45501b8c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Boss Room / int_45501b8c
 Boss Room / int_49a88435
type
Boss Room
 Boss Room / int_49a88435
comment
Many rooms in Final Fantasy XII fit this trope, including the Sochen Cave Palace where you fight the five incredibly annoying onion creatures.
 Boss Room / int_49a88435
featureApplicability
1.0
 Boss Room / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Boss Room / int_49a88435
 Boss Room / int_49a88442
type
Boss Room
 Boss Room / int_49a88442
comment
Final Fantasy XIV has a purple barrier signifying the entryway to the boss room. When the fighters have stepped onto the boss' room. A countdown of 15 seconds will commence. For those that haven't reached the boss' room by the end of the 15 seconds timer. The room will be sealed off. Only way of getting re-entry, is if all fighters (except you) have lost the fight. This later however, was rectified as a message would ask you if you would like to join in the battle.
 Boss Room / int_49a88442
featureApplicability
1.0
 Boss Room / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Boss Room / int_49a88442
 Boss Room / int_49ad83ee
type
Boss Room
 Boss Room / int_49ad83ee
comment
World of Warcraft has many examples of boss rooms, although some of them are huge rooms with tons of minor mooks that need to be dealt with beforehand.
Perhaps the purest example is the Eye of Eternity, which is an entire boss realm. The raid consists of nothing more than a large circular platform floating alone in space that players can reach via teleportation to fight Malygos. The location is used again in the Dragon Soul raid to fight a different boss.
 Boss Room / int_49ad83ee
featureApplicability
1.0
 Boss Room / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Boss Room / int_49ad83ee
 Boss Room / int_4d1ba412
type
Boss Room
 Boss Room / int_4d1ba412
comment
Parodied in The Adventures of Dr. McNinja, where Ronald McDonald is found in a featureless black room. He explains that this is the room video game bosses hang out in until their minions are beaten.
 Boss Room / int_4d1ba412
featureApplicability
1.0
 Boss Room / int_4d1ba412
featureConfidence
1.0
 The Adventures of Dr. McNinja (Webcomic)
hasFeature
Boss Room / int_4d1ba412
 Boss Room / int_4d7a68a4
type
Boss Room
 Boss Room / int_4d7a68a4
comment
In Kirby's Pinball Land, all of the Boss Battles take place in a single screen-sized playfield.
 Boss Room / int_4d7a68a4
featureApplicability
1.0
 Boss Room / int_4d7a68a4
featureConfidence
1.0
 Kirby's Pinball Land (Video Game)
hasFeature
Boss Room / int_4d7a68a4
 Boss Room / int_4d97191f
type
Boss Room
 Boss Room / int_4d97191f
comment
Castlevania: Dawn of Sorrow also has an ornamented door that you need to open following a certain pattern on the touch screen. The same pattern is also needed to finish off most bosses.
 Boss Room / int_4d97191f
featureApplicability
1.0
 Boss Room / int_4d97191f
featureConfidence
1.0
 Castlevania: Dawn of Sorrow (Video Game)
hasFeature
Boss Room / int_4d97191f
 Boss Room / int_50cfb3ae
type
Boss Room
 Boss Room / int_50cfb3ae
comment
In Castlevania: Lament of Innocence and Castlevania: Curse of Darkness, you'll see bosses coming. They're in the giant circular rooms behind the red doors with the skull-and-crossbones on the front.
 Boss Room / int_50cfb3ae
featureApplicability
1.0
 Boss Room / int_50cfb3ae
featureConfidence
1.0
 Castlevania: Lament of Innocence (Video Game)
hasFeature
Boss Room / int_50cfb3ae
 Boss Room / int_5921531a
type
Boss Room
 Boss Room / int_5921531a
comment
The Boss Rooms in Persona 3 all feature the same largely-identical colonnaded antechamber and a Warp Point back to the first floor. Of course, it also helps that your Mission Control tells you when to expect a Boss Battle in advance a few floors before that (and continues to do so every other floor thereafter).
 Boss Room / int_5921531a
featureApplicability
1.0
 Boss Room / int_5921531a
featureConfidence
1.0
 Persona 3 (Video Game)
hasFeature
Boss Room / int_5921531a
 Boss Room / int_59735062
type
Boss Room
 Boss Room / int_59735062
comment
Subverted in Deus Ex: Mankind Divided, which has similar rooms - frequently boobytrapped - for its boss battles... nearly all of which can be bypassed in some way.
 Boss Room / int_59735062
featureApplicability
-0.3
 Boss Room / int_59735062
featureConfidence
1.0
 Deus Ex: Mankind Divided (Video Game)
hasFeature
Boss Room / int_59735062
 Boss Room / int_68ff28c9
type
Boss Room
 Boss Room / int_68ff28c9
comment
Subverted in Silent Hill 2, where you find a really big room that seems perfect for a boss room. All you have to do is to solve a puzzle, but you feel like you're going to get jumped by one. Also, many of the actual boss rooms in the game are incredibly small, with barely any room to maneuver. For example, the stairwell in which the first Pyramid Head battle is fought, and the room where the Abstract Daddy is fought.
 Boss Room / int_68ff28c9
featureApplicability
-0.3
 Boss Room / int_68ff28c9
featureConfidence
1.0
 Silent Hill 2 (Video Game)
hasFeature
Boss Room / int_68ff28c9
 Boss Room / int_68ff28cb
type
Boss Room
 Boss Room / int_68ff28cb
comment
The Boss Room of Silent Hill 4 is large and symmetrical, but most of the space is taken up with a dramatic centerpiece, leaving the net combat effect of battling in a curved corridor.
 Boss Room / int_68ff28cb
featureApplicability
1.0
 Boss Room / int_68ff28cb
featureConfidence
1.0
 Silent Hill 4 (Video Game)
hasFeature
Boss Room / int_68ff28cb
 Boss Room / int_6af78ff5
type
Boss Room
 Boss Room / int_6af78ff5
comment
Metroid II: Return of Samus: If you count each of the Metroids as a boss, then the game practically has no boss rooms, except for the last boss.
 Boss Room / int_6af78ff5
featureApplicability
1.0
 Boss Room / int_6af78ff5
featureConfidence
1.0
 Metroid II: Return of Samus (Video Game)
hasFeature
Boss Room / int_6af78ff5
 Boss Room / int_74f7210c
type
Boss Room
 Boss Room / int_74f7210c
comment
The Legend of Zelda games make it painfully obvious with a huge door that is also locked, often with a big, mean looking, distinct keyhole that needs the dungeon's Big Key (or Master Key) to be opened, even though getting the Key can sometimes be pretty easy compared to actually getting to said door. To make it even more obvious, the room is marked with a skull once you pick up the compass.
This was, however, subverted in The Legend of Zelda: The Minish Cap and at least one dungeon in The Legend of Zelda: A Link to the Past, when you open the enormous door with the enormous key, and... wait, you're only just beginning the dungeon, there's even more fighting and puzzle-solving through that door.
The Legend of Zelda: Phantom Hourglass abandons all subtlety in the matter and simply calls the required key a "boss key".
Some Mid Bosses are in less obvious locations. In The Legend of Zelda: Twilight Princess, for example, one sub-boss battle took place in a corridor (but showed up on the map as a circular room, giving you some warning).
The original The Legend of Zelda didn't have the door to the boss room be any different from any other; the only clue the boss was in there was the sound of his roars.
In Twilight Princess's Arbiter's Grounds, both the boss and miniboss aren't immediately visible: The boss room has a house-sized dragon skull that doesn't do anything until Zant reanimates it), while the miniboss room only has a very big sword tied to the floor with lots of ofuda-carrying ropes that just screams DO NOT CUT THESE ROPES.
In The Legend of Zelda: Skyward Sword, one boss subverts it entirely. When you enter the room locked by the huge lock, you're chased out of the room by the boss, who instead faces you in the hub area of the dungeon.
The Blight Ganon dungeon bosses in The Legend of Zelda: Breath of the Wild play with this. Only Waterblight Ganon is located in its own separate room used exclusively for the fight. The others are fought in rooms that you must traverse frequently to solve puzzles that will eventually reveal the boss. Nevertheless, these rooms are all big and arena-like.
 Boss Room / int_74f7210c
featureApplicability
-0.3
 Boss Room / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Boss Room / int_74f7210c
 Boss Room / int_7bf97a85
type
Boss Room
 Boss Room / int_7bf97a85
comment
Every boss in ActRaiser fights on an open area at least as large as the screen (depending on the boss). Most of these areas are symmetrical and provide with platforms much needed to avoid their blows.
 Boss Room / int_7bf97a85
featureApplicability
1.0
 Boss Room / int_7bf97a85
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
Boss Room / int_7bf97a85
 Boss Room / int_7eb3019f
type
Boss Room
 Boss Room / int_7eb3019f
comment
In Magical Doropie, boss rooms had a door closing at the top and an "A" symbol similar to Wily's "W".
 Boss Room / int_7eb3019f
featureApplicability
1.0
 Boss Room / int_7eb3019f
featureConfidence
1.0
 MagicalDoropie
hasFeature
Boss Room / int_7eb3019f
 Boss Room / int_815220e8
type
Boss Room
 Boss Room / int_815220e8
comment
Partially averted in the Armada-based Transformers game. Though a Boss Fight may start in a certain area, in can move outside if that's the way things go. This is particularly evidenced in the Pyramid-top battle against Cyclonus, who will most likely throw you off within the first thirty seconds of the battle.
 Boss Room / int_815220e8
featureApplicability
-1.0
 Boss Room / int_815220e8
featureConfidence
1.0
 Transformers: Armada
hasFeature
Boss Room / int_815220e8
 Boss Room / int_8258e260
type
Boss Room
 Boss Room / int_8258e260
comment
Fights against Bowser in the Super Mario Bros. games usually take place in a lava-filled room, or one with a bottomless pit. Normally these hazards are how he meets his demise, except in Super Mario 64, where he'll simply jump back onto the platform after being tossed off it.
The level itself is usually also a clear hint that you are about to fight a boss. There are the typical castles in the 2D games (often with a big door leading into the Boss Room), the rather surreal Bowser levels in Super Mario 64 and Super Mario Galaxy... although the 3D games at least spread bosses among the normal star objectives aswell. Depending on the star, it can be more or less obvious from the start.
In Galaxy and its sequel, we have boss planets instead. Bowser's planet (or Sun in the final level, where he is fought on three planets, including said Sun) in the first game resembles a metal sphere filled with lava and surrounded by six blue glass panels allowing the lava to come out of that get smashed apart when Bowser steps on them, setting his tail on fire, and allowing you to defeat him, while in the sequel it resembles a burnt rock planet in which a giant Bowser will try to punch the planet and send meteorites crashing down on it (you Ground Pound the meteorites back at Bowser in order to defeat him).
Despite having more open areas, Super Mario Odyssey pulls this off, with most of the boss fights taking place on notable empty platform locations and sealing the player in during the fight. The most straightforward case is the Deepest Underground location under the Sand Kingdom, where the only way to go is forward, dropping to a large no-return circular platform, beneath a large statue head lodged in the ceiling. Of course, the platform is an arena, and the head comes crashing down as it is the boss, Knucklotec. Mollosque-Lanceur in the Seaside Kingdom completely averts this, however, since the entire map becomes the arena once his fight really starts.
 Boss Room / int_8258e260
featureApplicability
1.0
 Boss Room / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Boss Room / int_8258e260
 Boss Room / int_86814e94
type
Boss Room
 Boss Room / int_86814e94
comment
Final Fantasy XI has "Burning Circles", battle arenas where special mission and quest related fights take place. These usually consist of a long walkway leading up to an open circular area, although a few are designed differently, such as the Elemental Cloisters. Perhaps the most unique Burning Circle is the Shrouded Maw, which consists of a group of floor panels suspended above a pit filled with high level monsters. Players must watch out for collapsing panels as well as the boss's knock-back attacks.
 Boss Room / int_86814e94
featureApplicability
1.0
 Boss Room / int_86814e94
featureConfidence
1.0
 Final Fantasy XI (Video Game)
hasFeature
Boss Room / int_86814e94
 Boss Room / int_86814ea1
type
Boss Room
 Boss Room / int_86814ea1
comment
Final Fantasy XV: When you reach the end of the Steyliff Grove dungeon, Prompto says "Spacious! I bet there's a big nasty in here."
 Boss Room / int_86814ea1
featureApplicability
1.0
 Boss Room / int_86814ea1
featureConfidence
1.0
 Final Fantasy XV (Video Game)
hasFeature
Boss Room / int_86814ea1
 Boss Room / int_8c87469c
type
Boss Room
 Boss Room / int_8c87469c
comment
In The Legend of Zelda: Skyward Sword, one boss subverts it entirely. When you enter the room locked by the huge lock, you're chased out of the room by the boss, who instead faces you in the hub area of the dungeon.
 Boss Room / int_8c87469c
featureApplicability
1.0
 Boss Room / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Boss Room / int_8c87469c
 Boss Room / int_99ffd788
type
Boss Room
 Boss Room / int_99ffd788
comment
All of the boss battles in The Pinball of the Dead occur in a single-screen playfield separate from the main table.
 Boss Room / int_99ffd788
featureApplicability
1.0
 Boss Room / int_99ffd788
featureConfidence
1.0
 The Pinball of the Dead (Video Game)
hasFeature
Boss Room / int_99ffd788
 Boss Room / int_9c3ad747
type
Boss Room
 Boss Room / int_9c3ad747
comment
The Legend of Zelda: Phantom Hourglass abandons all subtlety in the matter and simply calls the required key a "boss key".
 Boss Room / int_9c3ad747
featureApplicability
1.0
 Boss Room / int_9c3ad747
featureConfidence
1.0
 The Legend of Zelda: Phantom Hourglass (Video Game)
hasFeature
Boss Room / int_9c3ad747
 Boss Room / int_9f89a5f0
type
Boss Room
 Boss Room / int_9f89a5f0
comment
Pokémon both plays this trope straight, and averts it. On one hand, a majority of boss battles take place at the end of Gyms, or at the ends of dungeons, or a series of rooms and corridors for the Elite Four. Most legendary Pokémon stand on top of raised platforms, politely waiting for you to approach them. However battles against The Rival and the roaming legendaries are scripted to come out of nowhere.
 Boss Room / int_9f89a5f0
featureApplicability
1.0
 Boss Room / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Boss Room / int_9f89a5f0
 Boss Room / int_a4514a75
type
Boss Room
 Boss Room / int_a4514a75
comment
The boss chambers in Iji are quite obvious, except Krotera's. It's not like you wouldn't know anyway, though, since all of them are after the end of the level proper. Except Asha.
 Boss Room / int_a4514a75
featureApplicability
1.0
 Boss Room / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Boss Room / int_a4514a75
 Boss Room / int_a6b951e9
type
Boss Room
 Boss Room / int_a6b951e9
comment
In Legacy of the Wizard, the player is Fight Wooshed into special boss areas on obtaining each of the four crowns.
 Boss Room / int_a6b951e9
featureApplicability
1.0
 Boss Room / int_a6b951e9
featureConfidence
1.0
 Legacy of the Wizard (Video Game)
hasFeature
Boss Room / int_a6b951e9
 Boss Room / int_a6fb0678
type
Boss Room
 Boss Room / int_a6fb0678
comment
La-Mulana: Boss rooms may (Dimensional Corridor, Confusion Gate, Spring of the Sky) or may not (Mausoleum of the Giants, Twin Labyrinths) be obvious before you reveal the boss's ankh. But once you reveal the ankh (which has to be broken using an ankh jewel in order to reveal the boss), simply going into the boss's room causes the music to change to the pre-Boss Battle music ("Requiem"). The room will then be devoid of enemies (for the moment), but will have a noticeable ankh somewhere.
 Boss Room / int_a6fb0678
featureApplicability
1.0
 Boss Room / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Boss Room / int_a6fb0678
 Boss Room / int_a796bde8
type
Boss Room
 Boss Room / int_a796bde8
comment
Metal Gear Solid did the 'maze of obstacles' rooms before it was cool, with the fights between the Ninja (which took place in Otacon's cluttered office) and Psycho Mantis's boss fight (in a well-furnished office for the base's Commander).
In Snake Eater, each of the Cobra Unit members are fought in an arena well-suited to their abilities. The Fear's room is full of trees he can jump between to shoot you better, The End is fought in a sprawling, multi-room forest with tons of sniping vantage points, and so on. The exception is The Pain, who fights you in a room filled with the only thing that can protect you from his swarm of bees - lots and lots of water.
The battle against Volgin takes place in a hangar, which inexplicably has a platform that lowers to form an enclosed fighting space, and which Snake happened to be standing on top of. This is lampshaded in Hiimdaisy's rendition of the event.
 Boss Room / int_a796bde8
featureApplicability
1.0
 Boss Room / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Boss Room / int_a796bde8
 Boss Room / int_af60702d
type
Boss Room
 Boss Room / int_af60702d
comment
The original The Legend of Zelda didn't have the door to the boss room be any different from any other; the only clue the boss was in there was the sound of his roars.
 Boss Room / int_af60702d
featureApplicability
1.0
 Boss Room / int_af60702d
featureConfidence
1.0
 The Legend of Zelda (Video Game)
hasFeature
Boss Room / int_af60702d
 Boss Room / int_afa87e53
type
Boss Room
 Boss Room / int_afa87e53
comment
The room where you fight the Joustasaurus in Backyard Skateboarding has all the qualities of a boss room...except it is small.
 Boss Room / int_afa87e53
featureApplicability
1.0
 Boss Room / int_afa87e53
featureConfidence
1.0
 Backyard Sports (Video Game)
hasFeature
Boss Room / int_afa87e53
 Boss Room / int_b54c7522
type
Boss Room
 Boss Room / int_b54c7522
comment
Every boss in Justice League Heroes: The Flash has a unique room for their fight. Gorilla Grodd has an open, City Hall-esque building, Killer Frost has created an icy chamber in the midst of Gotham, Circe is atop a mountain temple, Zoom fights you in the half-destroyed ruins of a house, and Braniac is inside of his mothership, which you have to break into.
 Boss Room / int_b54c7522
featureApplicability
1.0
 Boss Room / int_b54c7522
featureConfidence
1.0
 Justice League Heroes: The Flash (Video Game)
hasFeature
Boss Room / int_b54c7522
 Boss Room / int_b5a2b326
type
Boss Room
 Boss Room / int_b5a2b326
comment
The Elder Scrolls III: Morrowind:
The room where you can actually fight the Big Bad is about average for most dungeon chambers — rather cramped considering his size and reach — but it is symmetrical. The room where you finish him off is the massive interior of a volcano.
The final battle of the Tribunal expansion against Almalexia takes place in a large room of Sotha Sil's Clockwork City.
The final battle of Bloodmoon is against one of Hircine's aspects is in a Daedric shrine inside a massive glacier.
 Boss Room / int_b5a2b326
featureApplicability
1.0
 Boss Room / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Boss Room / int_b5a2b326
 Boss Room / int_b8b43ba
type
Boss Room
 Boss Room / int_b8b43ba
comment
Haunting Ground: These rooms tend to either be large, open spaces (Debilitas, Daniella, Lorenzo I), or cramped arenas (Riccardo, Lorenzo II), always with a puzzle to solve or contraption to use in order to defeat the current threat. They are marked red on Fiona's map.
 Boss Room / int_b8b43ba
featureApplicability
1.0
 Boss Room / int_b8b43ba
featureConfidence
1.0
 Haunting Ground (Video Game)
hasFeature
Boss Room / int_b8b43ba
 Boss Room / int_b9419bd1
type
Boss Room
 Boss Room / int_b9419bd1
comment
Deus Ex: Human Revolution has the player encounter each of the three Tyrants in large areas, with all but the first having significant obstacles to hide behind and one having Malevolent Architecture in the form of a wet floor with nearby electronics. These rooms were upgraded in the Director's Cut with additional traps, hiding places, and other features to allow more diverse playstyles in the boss battles.
 Boss Room / int_b9419bd1
featureApplicability
1.0
 Boss Room / int_b9419bd1
featureConfidence
1.0
 Deus Ex: Human Revolution (Video Game)
hasFeature
Boss Room / int_b9419bd1
 Boss Room / int_b9c1cff1
type
Boss Room
 Boss Room / int_b9c1cff1
comment
The boss battles in the Prince of Persia: Sands of Time series mostly take place in huge halls, elevated platforms, battle arenas or the top of the tallest tower of Babylon.
 Boss Room / int_b9c1cff1
featureApplicability
1.0
 Boss Room / int_b9c1cff1
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Boss Room / int_b9c1cff1
 Boss Room / int_c35ec21c
type
Boss Room
 Boss Room / int_c35ec21c
comment
Despite having more open areas, Super Mario Odyssey pulls this off, with most of the boss fights taking place on notable empty platform locations and sealing the player in during the fight. The most straightforward case is the Deepest Underground location under the Sand Kingdom, where the only way to go is forward, dropping to a large no-return circular platform, beneath a large statue head lodged in the ceiling. Of course, the platform is an arena, and the head comes crashing down as it is the boss, Knucklotec. Mollosque-Lanceur in the Seaside Kingdom completely averts this, however, since the entire map becomes the arena once his fight really starts.
 Boss Room / int_c35ec21c
featureApplicability
1.0
 Boss Room / int_c35ec21c
featureConfidence
1.0
 Super Mario Odyssey (Video Game)
hasFeature
Boss Room / int_c35ec21c
 Boss Room / int_c6e9c6cc
type
Boss Room
 Boss Room / int_c6e9c6cc
comment
The level itself is usually also a clear hint that you are about to fight a boss. There are the typical castles in the 2D games (often with a big door leading into the Boss Room), the rather surreal Bowser levels in Super Mario 64 and Super Mario Galaxy... although the 3D games at least spread bosses among the normal star objectives aswell. Depending on the star, it can be more or less obvious from the start.
 Boss Room / int_c6e9c6cc
featureApplicability
1.0
 Boss Room / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Boss Room / int_c6e9c6cc
 Boss Room / int_c7a2f584
type
Boss Room
 Boss Room / int_c7a2f584
comment
In Axiom Verge, red doors usually (but not always) indicate a boss room on the other side, especially when placed opposite a normal door to a Save Point. The larger boss rooms will have the camera pan out when the player enters. They are colored red on the map.
 Boss Room / int_c7a2f584
featureApplicability
1.0
 Boss Room / int_c7a2f584
featureConfidence
1.0
 Axiom Verge (Video Game)
hasFeature
Boss Room / int_c7a2f584
 Boss Room / int_c7aa39fa
type
Boss Room
 Boss Room / int_c7aa39fa
comment
Doom 64 has the Absolution, a large battlefield where the Mother Demon awaits. A very large army of mooks will come at you as well unless you have the special keys that close the doors where they come from.
 Boss Room / int_c7aa39fa
featureApplicability
1.0
 Boss Room / int_c7aa39fa
featureConfidence
1.0
 Doom 64 (Video Game)
hasFeature
Boss Room / int_c7aa39fa
 Boss Room / int_c7aa3c5c
type
Boss Room
 Boss Room / int_c7aa3c5c
comment
Doom II: Hell on Earth has MAP20: Gotcha!, with an extremely large room with two pillars in the center. Upon entering the room, the pillars lower to reveal both a Cyberdemon and a Spider Mastermind. Played with in that it's actually set up for you to deliberately invoke a battle between the two, after which you can kill the weakened victor.
 Boss Room / int_c7aa3c5c
featureApplicability
1.0
 Boss Room / int_c7aa3c5c
featureConfidence
1.0
 Doom II (Video Game)
hasFeature
Boss Room / int_c7aa3c5c
 Boss Room / int_ca48bb5c
type
Boss Room
 Boss Room / int_ca48bb5c
comment
In Fable, the final boss battle takes place in the aptly-named Chamber of Fate, which is a massive domed room with gothic architecture which has frescoes adorned across the walls of your exploits in Albion, added as you completed each goal.
An earlier boss battle against the bandit leader Twinblade takes places in a circular clearing, with lesser bandits forming an edge. If you choose to kill Twinblade, the bandits will actually join in to try to prevent you from killing him.
 Boss Room / int_ca48bb5c
featureApplicability
1.0
 Boss Room / int_ca48bb5c
featureConfidence
1.0
 Fable (Video Game)
hasFeature
Boss Room / int_ca48bb5c
 Boss Room / int_cd95b8df
type
Boss Room
 Boss Room / int_cd95b8df
comment
Dead Space: Take a look at the map, see any unusually humongous rooms on this level?
 Boss Room / int_cd95b8df
featureApplicability
1.0
 Boss Room / int_cd95b8df
featureConfidence
1.0
 Dead Space (Franchise)
hasFeature
Boss Room / int_cd95b8df
 Boss Room / int_cdac637a
type
Boss Room
 Boss Room / int_cdac637a
comment
Jet Force Gemini wants to make absolutely sure the player knows when a boss fight is coming. Every boss in the game is preceded by an empty room stocked to the rafters with health and ammunition for all the player's guns, and the following room is always a massive, seemingly-empty chamber, which is perfect considering the average boss is about fifty feet tall.
 Boss Room / int_cdac637a
featureApplicability
1.0
 Boss Room / int_cdac637a
featureConfidence
1.0
 Jet Force Gemini (Video Game)
hasFeature
Boss Room / int_cdac637a
 Boss Room / int_d2050b4c
type
Boss Room
 Boss Room / int_d2050b4c
comment
Prince of Persia: Warrior Within has a large chamber behind the throne room that is entirely unlike any other room in the game — a giant, flat stone table, in the middle of a stream running through a cave, with no walls or other climbable spots. Three separate boss fights take place here.
 Boss Room / int_d2050b4c
featureApplicability
1.0
 Boss Room / int_d2050b4c
featureConfidence
1.0
 Prince of Persia: Warrior Within (Video Game)
hasFeature
Boss Room / int_d2050b4c
 Boss Room / int_d64a968
type
Boss Room
 Boss Room / int_d64a968
comment
In Ravensword: Shadowlands, there is one in the Citadel of Ror-Dan, housing a giant eel you need to defeat.
 Boss Room / int_d64a968
featureApplicability
1.0
 Boss Room / int_d64a968
featureConfidence
1.0
 Ravensword: Shadowlands (Video Game)
hasFeature
Boss Room / int_d64a968
 Boss Room / int_da93207f
type
Boss Room
 Boss Room / int_da93207f
comment
The Last Remnant doesn't feature specific rooms for bosses, but you can bet the dead end on the map the quest is directing you towards will have a boss in it. Also, there are world map locations that take you straight to a battle, and are considered Boss Fights.
 Boss Room / int_da93207f
featureApplicability
1.0
 Boss Room / int_da93207f
featureConfidence
1.0
 The Last Remnant (Video Game)
hasFeature
Boss Room / int_da93207f
 Boss Room / int_dc7a5d8f
type
Boss Room
 Boss Room / int_dc7a5d8f
comment
The bosses in Purple are fought in rectangular rooms with no distinguishing features besides a display in the background showing the bosses remaining hitpoints.
 Boss Room / int_dc7a5d8f
featureApplicability
1.0
 Boss Room / int_dc7a5d8f
featureConfidence
1.0
 Purple (Video Game)
hasFeature
Boss Room / int_dc7a5d8f
 Boss Room / int_df7e11cd
type
Boss Room
 Boss Room / int_df7e11cd
comment
Parodied in Manly Guys Doing Manly Things, where Gackt directs Commander Badass and Jones to his empty combat atrium so that they can battle without having to worry about breaking Gackt's stuff.
 Boss Room / int_df7e11cd
featureApplicability
1.0
 Boss Room / int_df7e11cd
featureConfidence
1.0
 Manly Guys Doing Manly Things (Webcomic)
hasFeature
Boss Room / int_df7e11cd
 Boss Room / int_e247f391
type
Boss Room
 Boss Room / int_e247f391
comment
This was, however, subverted in The Legend of Zelda: The Minish Cap and at least one dungeon in The Legend of Zelda: A Link to the Past, when you open the enormous door with the enormous key, and... wait, you're only just beginning the dungeon, there's even more fighting and puzzle-solving through that door.
 Boss Room / int_e247f391
featureApplicability
-0.3
 Boss Room / int_e247f391
featureConfidence
1.0
 The Legend of Zelda: The Minish Cap (Video Game)
hasFeature
Boss Room / int_e247f391
 Boss Room / int_e5d5d23c
type
Boss Room
 Boss Room / int_e5d5d23c
comment
Doom:
The secret level for Episode 3 looks exactly like the map for that episode's Mission 1, until you get to the end of the level, and step on what you think is the exit teleporter. A wall drops instead, exposing a Cyberdemon (the really tough boss of Episode 2, who is also fought in a similar area), and the key card you need to acquire is behind him, so you either have to kill him or run well enough to get past him, steal the key and leave.
The eighth mission of each episode features a boss battle: Two Barons of Hell in the first, Cyberdemon in the second, and the Spider Mastermind in the third and fourth (though the latter is much more elaborate, thus not being a Boss-Only Level).
 Boss Room / int_e5d5d23c
featureApplicability
1.0
 Boss Room / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Boss Room / int_e5d5d23c
 Boss Room / int_ee04f49a
type
Boss Room
 Boss Room / int_ee04f49a
comment
The Deus Ex Universe has made use of this trope multiple times:
Deus Ex: Human Revolution has the player encounter each of the three Tyrants in large areas, with all but the first having significant obstacles to hide behind and one having Malevolent Architecture in the form of a wet floor with nearby electronics. These rooms were upgraded in the Director's Cut with additional traps, hiding places, and other features to allow more diverse playstyles in the boss battles.
Subverted in Deus Ex: Mankind Divided, which has similar rooms - frequently boobytrapped - for its boss battles... nearly all of which can be bypassed in some way.
 Boss Room / int_ee04f49a
featureApplicability
-0.3
 Boss Room / int_ee04f49a
featureConfidence
1.0
 Deus Ex Universe (Franchise)
hasFeature
Boss Room / int_ee04f49a
 Boss Room / int_eec712e0
type
Boss Room
 Boss Room / int_eec712e0
comment
Light Crusader has some fancy-looking Boss Rooms.
 Boss Room / int_eec712e0
featureApplicability
1.0
 Boss Room / int_eec712e0
featureConfidence
1.0
 Light Crusader (Video Game)
hasFeature
Boss Room / int_eec712e0
 Boss Room / int_f04b4111
type
Boss Room
 Boss Room / int_f04b4111
comment
Metroid:
The first game hints at bosses by architectural features in the room before. However, they're only one room big, so it's not easy to tell it if you had a map (which you don't, really).
Metroid II: Return of Samus: If you count each of the Metroids as a boss, then the game practically has no boss rooms, except for the last boss.
Super Metroid, Metroid: Zero Mission, Metroid Fusion: Bosses are indicated on the map by a monster's image. After the boss is defeated, that image is replaced by a big X. Most boss rooms are also 2 units by 2 units large, and are also indicated by a large eye-creature covering the door that shoots Eye Beams at the player.
When playing the Metroid Prime Trilogy, you can usually expect a boss fight if a room has the following properties: (1) it's been indicated as where you need to go, (2) it is large, (3) it has few platforming features in it.
 Boss Room / int_f04b4111
featureApplicability
1.0
 Boss Room / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Boss Room / int_f04b4111
 Boss Room / int_f88df431
type
Boss Room
 Boss Room / int_f88df431
comment
In the Mega Man Legends series the boss battles would always be telegraphed by a cutscene. In one case in the second game the cutscene involves a electric barricade suddenly materializing behind Mega Man. In the first game the island reaverbot boss comes seemingly out of nowhere and the trope is subverted as the room is actually much smaller than most of the other rooms in the dungeon.
 Boss Room / int_f88df431
featureApplicability
-0.3
 Boss Room / int_f88df431
featureConfidence
1.0
 Mega Man Legends (Video Game)
hasFeature
Boss Room / int_f88df431

The following is a list of statements referring to the current page from other pages.

 Boss Room
processingCategory2
Boss Battle
 Sburb Glitch FAQ (Fanfic) / int_5a5dcecd
type
Boss Room
 DeathtrapBoss
seeAlso
Boss Room
 Castlevania: Nocturne of the Tabletop (Tabletop Game) / int_5a5dcecd
type
Boss Room
 A Plague Tale: Innocence (Video Game) / int_5a5dcecd
type
Boss Room
 Asterix (Video Game) / int_5a5dcecd
type
Boss Room
 Baldur's Gate: Dark Alliance (Video Game) / int_5a5dcecd
type
Boss Room
 Berserk: Millennium Falcon Hen Seima Senki no Shō (Video Game) / int_5a5dcecd
type
Boss Room
 Black Mesa (Video Game) / int_5a5dcecd
type
Boss Room
 Blaster Master (Video Game) / int_5a5dcecd
type
Boss Room
 Bound by Blades (Video Game) / int_5a5dcecd
type
Boss Room
 Bulletstorm (Video Game) / int_5a5dcecd
type
Boss Room
 Castlevania: Curse of Darkness (Video Game) / int_5a5dcecd
type
Boss Room
 Castlevania: Lament of Innocence (Video Game) / int_5a5dcecd
type
Boss Room
 Chuck Norris Superkicks (Video Game) / int_5a5dcecd
type
Boss Room
 Dead Space (Video Game) / int_5a5dcecd
type
Boss Room
 Dead Space (Video Game) / int_5a5dcecd
type
Boss Room
 Dead Space 2 (Video Game) / int_5a5dcecd
type
Boss Room
 Digimon World 2 (Video Game) / int_5a5dcecd
type
Boss Room
 Doom (Video Game) / int_5a5dcecd
type
Boss Room
 Doom 64 (Video Game) / int_5a5dcecd
type
Boss Room
 Doom II (Video Game) / int_5a5dcecd
type
Boss Room
 Dragonstomper (Video Game) / int_5a5dcecd
type
Boss Room
 Etrian Odyssey (Video Game) / int_5a5dcecd
type
Boss Room
 Etrian Odyssey III: The Drowned City (Video Game) / int_5a5dcecd
type
Boss Room
 Etrian Odyssey IV: Legends of the Titan (Video Game) / int_5a5dcecd
type
Boss Room
 Final Fantasy XI (Video Game) / int_5a5dcecd
type
Boss Room
 Final Fantasy XII (Video Game) / int_5a5dcecd
type
Boss Room
 Final Fantasy XV (Video Game) / int_5a5dcecd
type
Boss Room
 FinalVision
seeAlso
Boss Room
 Fury Unleashed (Video Game) / int_5a5dcecd
type
Boss Room
 Ghost Manor (Video Game) / int_5a5dcecd
type
Boss Room
 Happy Tree Friends Adventures (Video Game) / int_5a5dcecd
type
Boss Room
 Jet Force Gemini (Video Game) / int_5a5dcecd
type
Boss Room
 Jet Island (Video Game) / int_5a5dcecd
type
Boss Room
 Justice League Heroes: The Flash (Video Game) / int_5a5dcecd
type
Boss Room
 Kirby's Pinball Land (Video Game) / int_5a5dcecd
type
Boss Room
 Luigi's Mansion (Video Game) / int_5a5dcecd
type
Boss Room
 Mario Pinball Land (Video Game) / int_5a5dcecd
type
Boss Room
 Median XL (Video Game) / int_5a5dcecd
type
Boss Room
 Memoirs of Magic (Video Game) / int_5a5dcecd
type
Boss Room
 Metal Gear Solid 3: Snake Eater (Video Game) / int_5a5dcecd
type
Boss Room
 NeoQuest (Video Game) / int_5a5dcecd
type
Boss Room
 Ninja: Shadow of Darkness (Video Game) / int_5a5dcecd
type
Boss Room
 Prey (2006) (Video Game) / int_5a5dcecd
type
Boss Room
 Ravensword: Shadowlands (Video Game) / int_5a5dcecd
type
Boss Room
 Realm of the Mad God (Video Game) / int_5a5dcecd
type
Boss Room
 ScourgeBringer (Video Game) / int_5a5dcecd
type
Boss Room
 Secret of Evermore (Video Game) / int_5a5dcecd
type
Boss Room
 Shadow of the Colossus (Video Game) / int_5a5dcecd
type
Boss Room
 Shin Megami Tensei: Strange Journey (Video Game) / int_5a5dcecd
type
Boss Room
 Skylanders (Video Game) / int_5a5dcecd
type
Boss Room
 Socket (Video Game) / int_5a5dcecd
type
Boss Room
 Something (Video Game) / int_5a5dcecd
type
Boss Room
 The Adventures of Batman and Robin (Video Game) / int_5a5dcecd
type
Boss Room
 The Aether (Video Game) / int_5a5dcecd
type
Boss Room
 The Aquatic Adventure of the Last Human (Video Game) / int_5a5dcecd
type
Boss Room
 The Guardian Legend (Video Game) / int_5a5dcecd
type
Boss Room
 The Halloween Hack (Video Game) / int_5a5dcecd
type
Boss Room
 The Legend of Zelda: A Link to the Past (Video Game) / int_5a5dcecd
type
Boss Room
 The Legend of Zelda: Majora's Mask (Video Game) / int_5a5dcecd
type
Boss Room
 The Pinball of the Dead (Video Game) / int_5a5dcecd
type
Boss Room
 The Sakabashira Game (Video Game) / int_5a5dcecd
type
Boss Room
 Thunder & Lightning (Video Game) / int_5a5dcecd
type
Boss Room
 Tomb Raider: Anniversary (Video Game) / int_5a5dcecd
type
Boss Room
 Tomb Raider: Legend (Video Game) / int_5a5dcecd
type
Boss Room
 Transformers: Convoy no Nazo (Video Game) / int_5a5dcecd
type
Boss Room
 20XX (Video Game) / int_5a5dcecd
type
Boss Room
 Valley (Video Game) / int_5a5dcecd
type
Boss Room
 You Have to Burn the Rope (Video Game) / int_5a5dcecd
type
Boss Room
 Castle Crashers (Video Game) / int_5a5dcecd
type
Boss Room
 The Krion Conquest (Video Game) / int_5a5dcecd
type
Boss Room
 Concerned (Webcomic) / int_5a5dcecd
type
Boss Room