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Boss Rush

 Boss Rush
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The video game version of Run the Gauntlet. A segment — usually near the end of the game — in which you're forced to fight a collection of previously defeated bosses in sequence, often with little-to-no pause to heal or recollect spent resources in between. Depending on the game, the bosses may receive upgrades in order to remain challenging, or they may simply be a parade of Degraded Bosses that will drop like flies when faced with your improved arsenal, or they may be as deadly as they originally were in games where your character doesn't get an improved arsenal.
Occasionally this takes the form of a single enemy who simply mimics the other bosses' attack patterns. Some games feature the Boss Rush as an optional extra Arrange Mode after the normal game is completed, rather than taking place near the end of the game, and sometimes with Superbosses or even the True Final Boss exclusively appearing at the end of it.
It's a bonus if the Boss Rush is actually explained (if not, it could be considered as a special case of Artifact Mook instead). Part of the reason this trope exists is to reuse assets made for unique bosses on the already limited memory constraints of classic games. Most of the time, it's just an extra challenge.
Sub-Trope to Boss Bonanza, which covers any collection of bosses fought in sequence, previously-defeated or not. Not to be confused with a Rush Boss. If a game is just more or less one big Boss Rush, it becomes a Boss Game. Compare Boss-Only Level, which is one boss that takes up a whole level. For examples of games having an option to replay boss fights outside the normal playthrough and without any sequence, see Replay Mode.
 Boss Rush
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Contra III: The Alien Wars (Video Game)
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DBTropes
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Boss Rush
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In the final level of Street Fighter 2010, you have to beat every previous boss and the final boss all within the same time limit. Not helped by the time limit still counting down through the cutscene before the final boss.
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In The Legend of Zelda: A Link Between Worlds, in order to unlock the pathway to the Final Boss (Yuga) in Lorule Castle, Link has to defeat the bosses and minibosses whose life force keep the big red gate closed (Ball and Chain Trooper, Gigabari, Moldorm, Arrghus); all of them have appeared in previous dungeons.
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Gunstar Heroes (and the GBA sequel Gunstar Super Heroes) has an interesting variation. While you do fight all the main boss characters you faced off with before, they now have either entirely new war machines, or very different attacks and tactics that you must adapt to. What's also interesting is that the entire level is seen through the Big Bad's Control Station monitor, with all the bosses around him. When you defeat one, he directs another to move out and stop you.
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MapleStory has Mu Lung Dojo, where you fight 39 various area and party quest bosses in order of weakest to strongest, with another boss at the end.
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In X-Men Legends 2 you face both Apocalypse's four horsemen (all of whom you've already kicked the butts of) and Apocalypse himself. However, none are as hard as when you face them the first time. The sequel Marvel Ultimate Alliance pulls the same trick but in a non-Boss Rush fashion with Doctor Doom being aided by an infinitively respawning Dark Fantastic Four.
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 X-Men Legends (Video Game)
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"The Arena" was first featured in Kirby Super Star, where it pitted you against all the bosses from the various subgames in random order, ending with Marx, and gave you healing items between rounds that you had to use wisely. Its remake, Kirby Super Star Ultra, added two new variants on The Arena. The first is Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened, pre-set order Boss Rush ending with new boss Wham Bam Jewel; and The "True" Arena where you fight the new bosses and minibosses added by the game's new subgames; the standard bosses and mini-bosses are in random order, but the arena ends with the "Final Four", consisting of Masked Dedede, Wham Bam Jewel again, Galacta Knight, and a True Final Boss exclusive to the True Arena — a souped up version of Marx named Marx Soul. The healing items are also much less effective, making one of the most frustratingly difficult challenges in the entire series.
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Super Mario Galaxy 2: World S has the Boss Blitz Galaxy as one of the last three galaxies, and in it you go through a boss rush of five bosses from the original game.
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 Super Mario Galaxy 2 (Video Game)
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Medabots AX: Metabee and Rokusho: The World Robattle Championships are a long string of increasingly tough fights. Luckily, you get take a break after each victory to train or save the game.
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 Medabots AX: Metabee and Rokusho (Video Game)
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Sydney Hunter and the Curse of the Mayan: Before facing the Final Bosses, Sydney needs to defeat the other Mayan deities one-by-one that Kinich Ahau resurrects.
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Recettear: An Item Shop's Tale has a Boss Rush of each dungeon's roster unlocked for beating it — useful for farming boss drops. The Bonus Dungeon also features a rush of every boss fight in the game — all 100+ of them.
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The final stage in Cyber-Lip has a set of eight doors, most of which lead to repeats of previous bosses. The last door leads to the Final Boss.
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 Cyber Lip (Video Game)
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Towards the middle of Hellsinker, the player is taken to a strange dimension and must fight through four or five difficult bosses (as well as a strange midboss that looks like a giant bloody crystal but meows like a cat). Oddly, you have infinite lives for this level, and are therefore at no risk of Game Over'ing, but screwing up the boss sequence results in you losing pretty much all of your score.
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South Park: The Fractured but Whole has the 2nd to last battle between you and King Douchebag, where it's separated in phases where you switch party members and enemies. First phase has the party you've chosen vs. King Douchebag, 2nd phase is Mosquito, Toolshed, and Tupperware vs. Warrior Clyde, 3rd is Super Craig, Wonder Tweek, and Fastpass vs. Thief Craig, 4th has Human Kite, Call Girl, and Mysterion vs. High Jew Elf Kyle, and finally your chosen party vs. King Douchebag again plus all of the previous bosses along with Paladin Butters.
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A series of events hardly hinted at in The World Ends with You causes Another Day's Neku to run into the main game's Joshua — with Another Day's Joshua in tow! It's then that main Joshua challenges Another Neku to an 11-reduction chain battle against just about every boss in the game. The only worthwhile prize to be gained from this (asides from a chance at the bosses' own individual drops multiplied by eleven, useful if you're having difficulty chaining them elsewhere) is five 10K Yen pins and the Angel Feather, which is Awesome, but Impractical, but at least it's redoable.
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Beating all the stages in TowerFall's Dark World expansion unlocks the "Dark Gauntlet" mode which serves as this.
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Monster Hunter: Starting from Freedom Unite, the games have the "Epic/Marathon" Hunting Quests. Made particularly difficult because you can't change your weapon mid-hunt and each monster is easier/harder to deal with using certain weapons more than others (e.g Dual swords on a Plesioth is pain incarnate; a bow or bowgun with Pierce shots will make sashimi out of one). In 3 Ultimate, these missions become the largest part of the final High Rank chapter (9 stars) in the Village route, and the most common in all of G Rank in the Guild route. In 4 Ultimate, many quests of this kind have the monsters infected by the Frenzy Virus, making them more difficult to hunt. And in Generations and its expansion, in addition to traditional multi-monster quests, there are also quests where you have to defeat multiple Hyper-powered monsters (and defeating just one such kind of monster is hard enough). To ease the pain, large monsters in multi-monster quests tend to have less health; a monster that typically takes you 15 minutes to slay normally can take only 10 minutes or even five.
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The final stage of Ultra Toukon Densetsu is set in the Monster graveyard, where players must defeat all kaiju and alien bosses and sub-bosses they've encountered throughout all previous stages, with little opportunity to rest in-between. The resurrected bosses also have plenty of Elite Mooks backing them up, including the only opportunity in the game to encounter Mochirons, before eventually leading to the True Final Boss, Tyrant.
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A Certain Magical Index: After siding with Othinus and making an enemy of the world, Touma has to fight through a series of powerful opponents, most of whom he's already fought before. Notable in that most of them actually let him win, or allow him to pass after he explains himself.
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The PSN download game Malicious is pretty much a boss rush game masquerading as a Dynasty Warriors style hack & slash — it dumps you straight in a boss battle when you select a level and laughs as you run for your life. It only doesn't count as a Boss Game because there are mooks in the stage and you are supposed to kill a whole lot of them before seriously engaging the boss. Or you can try your luck, but that tends to end badly.
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In Rock Band 2, the career mode features four setlists called "Guitar/Drum/Vocal/Bass Legend", in which you play the five hardest songs on each instrument in the game in order of difficulty.
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The Purple Gem Cup in Crash Team Racing has you racing against all the non-final bosses in the game on their home tracks. At least they don't drop 1000 TNTs per lap anymore.
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The Sonic/Tails version of Sky Sanctuary in Sonic 3 & Knuckles, which gave you versions of the Green Hill and Metropolis bosses from the first two games, before the level boss, Mecha Sonic. Interestingly, due to slight alterations of sprite proportions and Jump Physics between the Sonic games, the difficulty of the two nostalgia bosses here is inverted from their original difficulty.
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Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage- has one, unlocked by opening 12 zodiac chests. It starts off with a Darkside, two swarms of Heartless, and a Demon Tower. But the final opponent? Say hello to an even stronger version of Phantom Aqua. She's by far the hardest boss of the game. Be prepared for hours of rage.
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Luminous Avenger iX 2 in-story boss rush has a comparatively mundane explanation: The bosses are all robots, so if they are destroyed, their boss can just rebuild them. This boss rush shakes things up by having the Brother–Sister Team show up for a Dual Boss first as the boss of the first of the end stages, then having Ypsilon as the boss for the next stage, then having the remaining four Gravekeepers appear consecutively in the second-to-last stage. In Hard Mode, which canonically takes place after the first boss rush, this pattern repeats, but Ypsilon is replaced by a mysterious figure who's revealed to be The Creator's ghost and is instrumental for the True Ending. Also, most of the bosses' weaknesses are switched around.
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Fire Emblem:
Fire Emblem: Genealogy of the Holy War: Big Bad Julius has 12 beefed-up Mooks defending the final castle, waiting to charge your army as soon as you get close. They've got names, insane stats, powerful weapons, some even have holy blood. Plus, before that, he sends out 3 frustrating Falcon Knights and right-hand lady Ishtar... just as Arion goes for your home base with a group of dragon knights! (Luckily, these can be taken care of by having Altena talk to Arion. They'll become friendly NPCs after that.)
Fire Emblem: Thracia 776's final level has 6 of the aforementioned beefed-up Mooks, and this time, they're clones of other characters (namely, Raydrik, Sara, Lifis, Galzus, Eyvel, and Dagdar) and will take their forms if they are dead.
The final chapter of Fire Emblem: The Blazing Blade contains soulless clones (with mostly maxed-out levels and statistics, as well as legendary weapons) of the most dangerous Black Fang members in the game, plus Marquess Laus, and sics them on you all at once. One of the few exceptions to the "never tougher than the originals" rule. Fortunately, these morphs have no luck, possibly due to their lack of a soul, and are easy targets for high-skill, crit-happy units.
Fire Emblem: Awakening:
Chapter 20 has you fight Cervantes, Excellus, and finally Walhart in succession.
Chapter 22 brings back the Deadlords, except here they have more or less a chapter to themselves (two actually, if you count the DLC which pits you against 36 of them).
Fire Emblem: Three Houses: The final chapter of the Verdant Wind route has the resurrected Nemesis and the 10 Elites against your army. Each one of Elites buff up Nemesis's stats so you have to take them all down first before properly facing him off.
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An odd version of this occurs in the final part of Dragon Quest III; before getting to fight the final boss Zoma, you have to fight his minions; three nasty midbosses. However, instead of being easily-defeated former bosses, these guys are amped-up recolors note  King Hydra, Soul of Baramos, and Bones of Baramos who can and will beat the crap out of you, inevitably leaving you weakened for the final boss. It doesn't help that they respawn; if you die and get booted back to town, or so much as leave the room, you'll have to fight through them all over again.
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The Legend of Zelda: Breath of the Wild: The game is very open-ended, so if you decide to ignore all the normal story progression and skip straight to Hyrule Castle to confront Ganon immediately, you'll have to fight through all four of the main dungeon bosses, the Blight Ganons, before you can even face Calamity Ganon. Beating each boss in the dungeons removes that boss from the endgame, as well as doing some damage to the final boss before you fight him.
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Mega Man Battle Network 2 had the Final Boss attack using images of three enemy Navis (Air Man, Quick Man, and Cut Man if you were curious) that the player fought just previously in the actual boss rush.
Mega Man Battle Network 3: White and Blue had two unique situations of boss-rushing. One involved earning ranks to rise up in status in the Undernet, where Beastman shows up suddenly for a rematch, getting deleted again earlier than the other enemy Navis and not during the final stages of the game. To prevent a third fight, Wily terminates his operator, Inukai. The other instance of boss-rush beyond the norm is a series of battles against 15 Omega Navis, the strongest forms of all the Navis in the game, including post-game bosses (save for Optional Boss Punk), accessed by a secret code when you have surmounted five stars. These fights are punctuated with 3 battles against Omega-level viruses, then a battle against the Omega Navis. To find them, you have to stumble upon their hidden data on the Net. Beating them and earning seven stars causes Final Boss Alpha to morph into a respective Omega form.
Although the first game made the player go through similar dungeons from earlier in the game. The only thing that was missing was a boss at the end of them. And the 4th game only had only 2 non-final bosses you were guaranteed to face, with one of those bosses not really counting as a boss fight (until the post-endgame anyways) and the other boss isn't ever faced until the room before the final boss.
Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar in particular has two, with the second being a repeatable straight boss rush in the Bonus Dungeon that is required in order to challenge the superboss again. Similarly, the fourth and fifth games have the same setup, where the six bosses you gained Double Souls have dark counterparts that must be defeated to reach the superboss. In the fourth game, it's one-time-only fights, which eventually lead to a battle with Mega Man's Dark Soul. In the fifth game, going off to face the Chaos Lord warrants a rematch with the Dark Soul Navis each time you return to fight again — though depending on the average time it takes to defeat the Navis, Chaos Lord will assume the form of Nebula Grey, Bass, or Mega Man's Dark Soul.
The Battle Network games also had a habit of throwing waves of viruses at you in gauntlet-style battles, the circumstances depending on the situation involved. Sometimes, the virus fights could be as lengthy as 20 battles in a row! Yes, that's right — TWENTY!
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Several games (Kirby's Adventure, Kirby's Dream Land 2, Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby: Nightmare in Dream Land, and Kirby: Squeak Squad) simply pit you against all the game's bosses in order, with no chance for recovery. Kirby & the Amazing Mirror randomizes the order of most of the bosses (the Final Boss always being the last) and allows you a limited amount of healing items between rounds, similar to recurring game mode "The Arena"; Squeak Squad keeps the order of bosses the same, but provides a Maxim Tomato bubble at the start for Kirby to use if he's dangerously low on health.
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 Kirby's Adventure (Video Game)
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Hyrule Warriors has a stage like this. By collecting Gold Skulltulas, you can unlock a level where you face King Dodongo, Manhandla, Gohma, Argorok, the Imprisoned, and Ganon all at once. You can also unlock a bonus stage where you must fight all six of the playable characters who are evil (Volga, Wizzro, Zant, Girahim, Cia, and Ganondorf) via the same method.
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Spider-Man: No Way Home sees the main antagonists of the first five Spider-Man live-action films (specifically, Green Goblin, Doctor Octopus, Sandman, Lizard, and Electro) getting dragged into the Marvel Cinematic Universe to fight its Spider-Man along with their respective Wall Crawler.
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A bonus Boss Rush mode is a common unlockable feature in later games. Notably Harmony of Dissonance, the Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow duology, Portrait of Ruin and Order of Ecclesia. You battle all the bosses in a row, aiming for the quickest time, often to unlock special weapons and equipment for the main game. Quite often given a bit of extra replay value though allowing you to use the bonus characters from the game as well.
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Super Spy Hunter has you fight upgraded versions of the Stage 2 and Stage 4 bosses before the Final Boss.
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Super Smash Bros. Ultimate:
As part of the path towards facing the True Final Boss in the "World of Light", the player must refight six bosses (Giga Bowser, Ganon, Marx, Rathalos, Dracula, and Galleom), which is immediately followed with the final battle against both Galeem and Dharkon.
Sephiroth's Classic Mode route has him fighting nothing but bosses, only excluding the Big Bads of World of Light to prevent spoilers.
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The bonus mission "Arena" in F.E.A.R.: Perseus Mandate is a large arena-type area in which various enemies drop in to fight you. Between each wave of regular Replica soldiers a Boss in Mook Clothing drops in to beat up on you; first a Heavy Armor soldier, then a Powered Armor unit, then a riot shield Heavy Armor soldier with a minigun, and finally a huge Leviathan mech walker that serves as the "final boss" of the level.
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The NES version of Astyanax has a Mini-Boss rush in its final stage before the confrontation with the Big Bad.
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In Shin Megami Tensei: Strange Journey, after you have beaten the game once, you can access a strange pillar in the first dungeon in New Game Plus where you are pitted against the major sector bosses in the game. These bosses have the exact same stats as when you fight them the first time, meaning the first few will probably fall to your auto attacks, but the last few can end your run of you're unlucky. Also, because the game has different final bosses depending on what ending you've obtained, you won't fight literally all bosses until you have unlocked all endings.
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The final stage in Ken's Labyrinth has you fighting the bosses of episodes 1 and 2 before fighting Ken.
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beatmania:
The Kaiden course in later beatmania IIDX installments consists of the four hardest songs out of the entire series. The Single version of the course always ends with Mei, and the Double version always ends with Quasarnote Except IIDX Distorted, where Quasar appears as the first song.
Chuuden course introduced in beatmania IIDX 23 Copula similar to Kaiden, featuring four different boss songs. Unlike Kaiden, four of the songs aren't exactly the hardest song like Kaiden, but still very challenging compare to 10th dan.
In beatmania IIDX 20 tricoro, unlocking "Sol Cosine Job 2" for the Extra Stage requires you to, among other things, invoke this trope yourself by playing a set consisting of tracks that were previously One More Extra Stage tracks.
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Odin Sphere:
The final chapter consists of challenging the five prophecied disasters that bring about the end of the world.
In the remaster there is a post game dungeon, Churning Rift of the World, that has you fight through EVERY boss in the game, including the new bosses from each area.
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Deadly Premonition has the "Psychic Spot C" sidequest, in which you are forced to fight all three of the game's bosses in a row. Since the second boss has two forms and the third has three, it's six back-to-back fights. You are given a chance to sleep between bosses, but not to save or restock on items.
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Kings of Power: 4 Billion%: most of the animation consists of this, albeit with only boss fight per boss.
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Nightshade (1992) has a Boss Rush hall where you face off with all four bosses before the final battle with Sutekh. This could be avoided by finding four artifacts of power scattered through the city, and severing their connection to Sutekh. Each artifact protected would be one less boss to fight.
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In Naruto, the army that the Big Bad brings with himself to the final battle includes immortal undead made of most of the greatest badasses of the last three generations, including most of the series' deceased villains.
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Miracle Girls: Tomomi to Mikage no Miracle World Adventure has rematches with all the bosses at the end of the game, though all of them are still Mini Games.
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Luminous Avenger iX boss rush copies in the story mode with exception of Blade are physical holograms with no personality and different death animation from their originals; The original bosses die in an explosive flurry of feathers, while their boss rush copies glitch out and fade away. The technology behind this is the very same technology the Big Bad uses to create a copy of his old human form to fight Copen for the first phase of the final battle, while several more of said copies showing up in the ending. This boss rush is also different in that they make a point of dividing the returning bosses up alongside some new bosses between three separate missions. The first involves fighting Blade now in full-on Superpowered Evil Side, the second involves fighting three of the Falcons and Mytyl's brain, while the third involves fighting the other three Falcons, plus Asimov and Demerzel. As a break from the previous games, the unlockable off-story boss rush mode serves as the game's Hard Mode, where the bosses behave slightly differently than when you fight them in story.
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Borderlands: Claptrap's New Robot Revolution brings back 2 bosses from earlier DLC, along with The Unfought from the main game as mission bosses. Before fighting the game's final boss, you must first defeat previous three in rapid succession. Much to General Knoxx's dismay, as he's been longing for death for more than an entire DLC by now.
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At the climax of Half-Life 2: Episode Two, you have to face a small army of tripodal Striders (which served as bosses in the two previous games), and two to three Hunters (which were used as bosses earlier in the game) accompany each one! This is made significantly easier than it sounds, though, since with a bit of skill you can one-hit kill both of them.
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Star Soldier on the PSP presents you with Boss On Parade, a boss rush mode which is unlocked when you beat the game once.
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The final boss battle of Digimon World 3 is essentially one of these, as it's Nanomon, Valvemon and Armagemon under the command of a Tamer.
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Epic Battle Fantasy 4:
Defeating all four Dark Players on Battle Mountain opens up the summit featuring four separate Boss Rushes - one is dedicated to the minibosses (Wooly Mammoth, Jack, the Beholder, the Sandworm, the Protector, two Cosmic Monoliths, and a four-headed Zombie Hydra), one is dedicated to the regular bosses (Mighty Oak, the Crystal Golem, the Praetorian, and Rafflesia), one is dedicated to the superbosses (Armored Oak, the Diamond Golem, the Praetorian Mk.II, and Rainbow Rafflesia), and one is dedicated to the Dark Players, fought two at a time (Dark Lance and Dark Anna, then Dark Matt and Dark Natalie). There is also the Foe Marathon available, which is a 38-wave fight against every regular enemy in the game.
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Epic Battle Fantasy 5:
Defeating all five Evil Players in the Temple of Trials opens up the second floor featuring three separate Boss Rushes - one is dedicated to the minibosses (All of Chibi Knight's phases, and the Blaze and Zombie Hydras), one is dedicated to the regular bosses (Jotun, Neon Valkyrie, Laurelin and Poseidon), and one is dedicated to the superbosses (Sól and Skadi, Neon Valhalla, Telperion, Vulcan and the Crystal Hydra). There is also the Foe Marathon available, which is a 33-wave fight against every regular enemy in the game.
Beating all twelve Arcade foes unlocks a 12-wave boss rush at Matt's house. Their max HP is halved during the boss rush, to compensate for its length.
The Data Bunker has two Rushes against bosses from the previous four games, split by the number of player characters allowed.
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Inverted in Eternal Darkness. The game is a series of chapters taking place in various times and locales, each with a different player character. During the final battle, the heroine from the framing story channels each of the dead PCs in turn so they can take one last crack at the Big Bad.
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In Final Fantasy Crystal Chronicles: Echoes of Time, once you approach the game, allows you to fight the bosses from the previous game in the series, Ring of Fates, although you can stop between each battle, and come back and face any of them again at any time.
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The Kirby series tends to feature an unlockable bonus Boss Rush mode.
Several games (Kirby's Adventure, Kirby's Dream Land 2, Kirby's Dream Land 3, Kirby 64: The Crystal Shards, Kirby: Nightmare in Dream Land, and Kirby: Squeak Squad) simply pit you against all the game's bosses in order, with no chance for recovery. Kirby & the Amazing Mirror randomizes the order of most of the bosses (the Final Boss always being the last) and allows you a limited amount of healing items between rounds, similar to recurring game mode "The Arena"; Squeak Squad keeps the order of bosses the same, but provides a Maxim Tomato bubble at the start for Kirby to use if he's dangerously low on health.
"The Arena" was first featured in Kirby Super Star, where it pitted you against all the bosses from the various subgames in random order, ending with Marx, and gave you healing items between rounds that you had to use wisely. Its remake, Kirby Super Star Ultra, added two new variants on The Arena. The first is Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened, pre-set order Boss Rush ending with new boss Wham Bam Jewel; and The "True" Arena where you fight the new bosses and minibosses added by the game's new subgames; the standard bosses and mini-bosses are in random order, but the arena ends with the "Final Four", consisting of Masked Dedede, Wham Bam Jewel again, Galacta Knight, and a True Final Boss exclusive to the True Arena — a souped up version of Marx named Marx Soul. The healing items are also much less effective, making one of the most frustratingly difficult challenges in the entire series.
Kirby's Return to Dream Land continues the trend of having both a standard Arena and a True Arena: The Arena features bosses from the game's regular mode, while The True Arena features their powered-up forms from the extra mode and saves the five most powerful bosses for the end. Like Ultra, one of those five is actually exclusive to The True Arena, though this time it's not a stronger version of the final boss - instead, you fight Galacta Knight. The game’s remake, Kirby’s Return to Dreamland Deluxe, soups it up by adding the new bosses from Deluxe’s new mode, Magolor Epilogue: The Interdimensional Traveler, alongside an even tougher version of Magolor Soul, with two health bars along with more attacks and improvements to the already existing ones. Deluxe’s True Arena is 21 rounds total, making it the longest boss rush in the series.
The Kirby series has had a couple of mandatory Boss Rushes as well. In the first game, you had to fight the four bosses again before you could battle King Dedede, going through short recreations of each stage before fighting the stage's respective boss. In Kirby's Dream Land 3, Kirby's Adventure, and several others, there's a level near (or at) the end where you face off with all the mini-bosses of the game again. In Kirby: Triple Deluxe, two of the stages in Royal Road feature rematches against the five main bosses, with slightly reduced health and a different attack order compared to their initial battles.
Kirby Mass Attack deserves mention for having two different Boss Rushes in a row and a more classic Boss Rush. The first is Stage 4-9, in which you fight revived versions of Big Warwiggle, Great Gear, and King Eelongo. Beating them unlocks a new miniboss: Buzzy Bat, who is regarded by many as the hardest miniboss in the game. Immediately after beating them, you fight the Final Boss, Skullord. Beating him with all of the Rainbow Medals, however, unlocks the real final area... which is a Boss Rush for all four major bosses: Whispy Woods, Lady Ivy, King Dedede, and Skullord. Beating THEM unlocks the True Final Boss, Necrodeus himself. Oh, and you get a more complete Boss Rush of most of the minibosses and bosses by getting all of the Medals and talking to Daroach.
Kirby: Triple Deluxe also has The Arena and The True Arena, following similar rules to Return to Dream Land's. This time, however, the boss exclusive to The True Arena is a stronger version of the game's original final boss (having been absent from the extra mode), with an additional phase, entitled "Soul of Sectonia". Aside from the two arenas, Triple Deluxe has mandatory rematches against all five end-of-level bosses in Royal Road, spread out across two stages, with their attack patterns being slightly different compared to the original battles. On top of that, the last leg of Royal Road stage 5 has a miniboss rush with a twist; you have the Hypernova ability, and proceed to one-shot multiple DX versions of the minibosses, ending with a third rematch with the game's first boss, Flowery Woods, that Kirby swallows whole in seconds.
Kirby: Planet Robobot mixes things up a bit for its take on The Arena by having you face the game's bosses in a fixed order rather than randomized, and gives you healing items periodically instead of from the start. Like Triple Deluxe, its version of The True Arena also ends with a True Final Boss battle against a stronger version of the original final boss, with an additional phase. The second boss of the game is also a small Boss Rush in itself, being a hologram projector creating four weaker versions of bosses and minibosses from previous games.
Kirby Star Allies gives The Ultimate Choice, a mode of variable difficulty that allows you to decide how many bosses you face in a row. Like with more recent Kirby games, the higher difficulties give you recovery items that heal less health and pit you against tougher bosses, with the final battle of Soul Melter difficulty being exclusive to the mode: a stronger version of Void Termina's last phase, Void Soul. After beating that and Heroes in Another Dimension, you unlock Soul Melter EX, which has more powerful variants of (almost) every boss, though it has better healing items to compensate. Unlike every iteration of boss rushes before it, Soul Melter EX features two exclusive bosses - A far harder version of Morpho Knight, simply named "Morpho Knight EX" note Though it's somewhat downplayed since Morpho Knight EX also appears in Guest Star The Three Mage-Sisters, and an even more powerful Void Termina, with a different final phase than even regular Soul Melter, "Void".
Kirby and the Forgotten Land:
The Colosseum in Waddle Dee Town functions much like The Arena in previous games. The Meta Knight Cup (unlocked after clearing area 3) pits you against 5 bosses and Meta Knight, who is exclusive to the Colosseum. The Ultimate Cup (unlocked after defeating the final boss) has you fight all Story Mode bosses, all mid-bosses and Meta Knight. The Ultimate Cup Z (unlocked after clearing Forgo Dreams) pits you up against the Phantom bosses, Forgo Leon, Morpho Knight and Chaos Elfilis. Unlike the other entries, if you fail you're allowed to pay coins to retry the last fight you did, though the prices go up if you keep failing.
The Gathering of the Beast Council stage has a smaller version where you have rematches with Gorimondo, Sillydillo, and Clawroline.
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rRootage is one big Boss Game, consisting of four modes (normal, PSY, IKA, GW), each one having 40 stages. Each stage consists of a five-boss Boss Rush, and the 40 stages consist of 30 stages of pre-defined bosses and 10 stages of randomly-generated bosses. 5 bosses * 30 pre-defined stages * 4 modes = 600 bosses. Tally in the random stages and you have a near-unlimited number of bosses.
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In the Monster in My Pocket NES game, you face the first five bosses in the final level and then get two units of health before fighting the main boss. Then you have to fight him again.
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Kirby's Return to Dream Land continues the trend of having both a standard Arena and a True Arena: The Arena features bosses from the game's regular mode, while The True Arena features their powered-up forms from the extra mode and saves the five most powerful bosses for the end. Like Ultra, one of those five is actually exclusive to The True Arena, though this time it's not a stronger version of the final boss - instead, you fight Galacta Knight. The game’s remake, Kirby’s Return to Dreamland Deluxe, soups it up by adding the new bosses from Deluxe’s new mode, Magolor Epilogue: The Interdimensional Traveler, alongside an even tougher version of Magolor Soul, with two health bars along with more attacks and improvements to the already existing ones. Deluxe’s True Arena is 21 rounds total, making it the longest boss rush in the series.
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Riviera: The Promised Land has one in the final section of the game where the player needs to fight 5 Dark Progenitors, basically boss of previous chapters (except Ledah) before facing Hector, and then face Seth-Ra.
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In Medaka Box, the 100 flowers run is an event where Medaka fights 100 previously defeated opponents. She's given a time limit of 90 minutes, too.
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Boss Rush
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In Assassins Creed, during the final confrontation with Al-Mualim, the Piece of Eden is used to create specters of each of Altaïr's previous assassination targets to throw him off.
 Boss Rush / int_40b716af
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 Assassin's Creed (Video Game)
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The SNES Animaniacs game has you re-face four bosses before the final showdown with Pinky and the Brain. Okay, the King of Spades has been replaced with the Knight of Clubs, but the battle is basically identical.
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 Animaniacs
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Boss Rush
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Some final battles of the Power Rangers, though Conservation of Ninjutsu often applies. The final battles of Power Rangers in Space, Power Rangers Wild Force, Power Rangers Ninja Storm and Power Rangers Jungle Fury all end with one of these.
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Legend of Legaia has one of the most sadistic Boss Rushes in history. You're forced to fight three siblings of varying difficulty, one-on-one, with an equivalent fighter on your own team, before having to fight Koru — who doesn't do a great deal of damage, but comes with an inbuilt timer which blows him up in five turns, ending the game. Thankfully, there is a chance to heal and save between the Delilases and Koru. The Master Course of the arena also qualifies, though it is thankfully optional.
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After you collect 100 mutations in Cubivore, you go to the final run, which has you fighting every single boss from all 3 runs at the same time. After that, you fight the King of Beasts alongside the 4 other 6-limb Rage beasts.
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The fan remake Rayman Redemption has the Dark Chimera who was the final boss in the original game, The Boss Rush where you fight all bosses in the main game and The True Boss Rush where you fight stronger versions of the main bosses, all the mini-bosses and a new boss at the end Darkest Mr Dark.
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In Kid Icarus: Uprising
Beating the main campaign unlocks this as an option, though technically the Final Boss isn't part of it, as he takes up the entire final level anyways.
In-game, there are two specifically, one in Chapter 9 and one in Chapter 24. The first one has Pit fighting three of Medusa's commanders created by fusing souls together and giving the creation the powers and appearance of the original which serves as Foreshadowing to how Hades recreated Medusa in the first place, and the second has Pit fighting three bosses recreated by Lord Dyntos as a test before fighting a tag-team of Magnus and Dark Lord Gaol hired by Dyntos, a fake Palutena created by Dyntos, and finally the very weapon Pit came to get from Dyntos to fight the final boss.
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All games in the Another Century's Episode series have Extra Mission 1 & 2, which are essentially boss rushes where you face two bosses at a time.
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Sephiroth's Classic Mode route has him fighting nothing but bosses, only excluding the Big Bads of World of Light to prevent spoilers.
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Final Fantasy XIV has Ultimate Trials, which pits you and seven others against a sequence of bosses in a theme before you take on a special version of the final boss made for this fight. Be forewarned though, Ultimate is absolutely merciless, requiring nigh-perfect execution and coordination with your team to clear the fight with absolutely no checkpoints in-between. Wipe anywhere in the encounter? Back to square one with you!
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In World of Warcraft, Crusader's Coliseum features this in both 5-man dungeon form and 10/25-man raid form. You're given time to heal/rebuff/resurrect between each fight, though. The first fight of said Coliseum in the raid version pits the players against three different bosses in rapid succession. On heroic mode, each boss even comes with a set time limit before the next arrives, even if the previous one is still standing. The Crusader's Coliseum was Blizzards answer to players asking for less trash mobs between bosses after Ulduar. No trashmobs at all. No instance either, just a big circular arena.
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The final chapter in both Namco × Capcom and its sequel Project × Zone involve fighting not only the Big Bad, but also the villains from the many franchises of Namco and Capcom (and Sega in the latter game). For the sequel, however, not only must you fight Byakushin, Saya, Sheath, as well as Dokumezu and Dokugozu, but you must also fight the villains of each series that have remained at large up until this point (with the exception of Juri Han and Baby Bonnie Hood), which include Sigma, Pyron, Ranmaru, Metal Face, and Kamuz. Project X Zone 2 has a more straight example in one of its bonus levels, which is a boss rush against everyone except Sheath.
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Pokémon Sword and Shield, unlike previous main series games, does not have an Elite Four. Instead, the finale is a tournament where the player rematches the rivals and three of the Gym Leaders before taking on the Champion.
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A variant of this appears in Five Nights at Freddy's 4:
In Night 6 and 20/20/20/20 Mode, you must survive the 4 main Nightmare Animatronics (Nightmare Freddy, Nightmare Chica, Nightmare Bonnie, and Nightmare Foxy) until 4 A.M. At 4 A.M., Fredbear takes their place, forcing you to square of with the most difficult foes in the series.
This also applies to Night 8, with you having to face the main 4 until 4 A.M., then having to deal with what is essentially a harder version of Fredbear named Nightmare. It is much more difficult, as not only are the Main 4 cheap beyond all belief, but Nightmare is much more relentless than Fredbear. It's so difficult that it's almost unfair.
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One challenge in Sentinels of the Multiverse for Spite, Agent of Gloom doesn't make him any harder — instead, it makes it so that when he's defeated, the players immediately set up a game against Skinwalker Gloomweaver without a chance to change heroes, reset or heal. That said, they do get to keep out any cards they had in play against Spite, which softens the blow of a difficult task.
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In The Binding of Isaac:
The Chest, the final level of the game, almost every room contains at least one of the game's bosses, which leads up to the final boss: ??? (AKA Blue Baby)
Rebirth introduces an optional challenge room that can be accessed if you defeat Mom in under 20 minutes. What lies inside this room is a massive gauntlet against thirty bosses, two at a time. Fortunately, hearts always drop for every two bosses that go down on the Normal difficulty, and the arena itself is about four times the usual size of a boss fight area, giving the player a lot of room to maneuver. This is an example of a boss rush encountered relatively early in its game: Mom is the Disc-One Final Boss, and with all chapters unlocked, there is a total of at least four additional floors to get through after the rush opens.
To a lesser extent, Rebirth also has it's True Final Boss, Mega Satan. He spends half of his first form attacking and the other half hiding completely invincible, sending other bosses out at you.
Afterbirth+ drops all pretenses and introduces The Void, which contains multiple Boss Rooms, only one of which contains the True Final Boss Delirium. Said boss itself qualifies for this trope, as its main attack method is to simply transform into nearly any other boss encountered (including the Disk One Final Bosses), shifting between bosses faster and faster as it gets lower on health. The other boss doors can also contain other "final"/major bosses, with the exceptions of Mom, Mega Satan, Hush, and Ultra Greed, likely due to their room conditions, the length of fighting the latter three, and Ultra Greed being exclusive to Greed Mode.
The True Final Boss of Repentance (and officially the entire game) is a fight against six bosses back-to-back with only one small pause for a cutscene. It starts with a fight against Dogma, a multi-stage boss tough enough to be an end boss by himself. You then switch to a Shmup-style and fight the four Ultra Horsemen, beefed up versions of the Four Horsemen bosses. Finally, you take on The Beast.
Downplayed with boss challenge rooms. They usually have a chest or item in them, and upon collecting them, the player has to fight only two or three (depending on how far in the game the room is) waves of bosses based on which floor the room is in.
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Before the final confrontation in Grandia II, you have to fight most of the pieces of Valmar you have defeated so far. Somehow explained, since Big Bad Zera absorbed them.
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Spider-Man and Venom: Maximum Carnage was made of Boss Rush. First off, a less powerful version of every non-super powered sub-boss would become a grunt in the next level. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.
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Strider:
The last stage of the arcade game intersperses the majority of the bosses and mid-bosses from throughout the game, some of them fought simultaneously, with the boss of Stage 1 ultimately carrying the player to the scene of the final battle.
The NES version of the game has a Sub-Boss Rush in the final area of The Very Definitely Final Dungeon, with Hiryu facing off against the 4 Mini Bosses from previous stages, before taking on Matic and the final ZAIN computer.
Strider's Spiritual Successor, Cannon Dancer, does it in the final stage. In order: the game's first two bosses, a Mirror Boss and the entire Quirky Miniboss Squad, who are now all fought at the same time.
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In Mad Stalker: Full Metal Force's final stage, you face off against boss rush of the all of the previously beaten bosses save for Rising Dog in succession. Silpheed and Prisoner-β will also have flunkies aiding them during the re-match.
 Boss Rush / int_4fd2362
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 Mad Stalker: Full Metal Force (Video Game)
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Yu-Gi-Oh! Arc-V: The Fifth Factor: Chapters 62-66 are basically this as Zarc summons powerful opponents from the previous series for the heroes to face off against, a list of which includes Marik Ishtar, Maximillian Pegasus, Darkness, Jaden Yuki, Z-one, Rex Godwin, Aporia, Vector, Don Thousand, and Yuma Tsukumo
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 Yu-Gi-Oh! Arc-V: The Fifth Factor (Fanfic)
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Katanagatari's finale has Shichika defeating 12 warriors wielding the 12 katana he's been gathering with Togame during the entire series, but using upgraded tactics. Since it's part of a Roaring Rampage of Revenge, he curbstomps them all, and it's awesome.
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Boss Rush
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Mega Man Battle Network 3: White and Blue had two unique situations of boss-rushing. One involved earning ranks to rise up in status in the Undernet, where Beastman shows up suddenly for a rematch, getting deleted again earlier than the other enemy Navis and not during the final stages of the game. To prevent a third fight, Wily terminates his operator, Inukai. The other instance of boss-rush beyond the norm is a series of battles against 15 Omega Navis, the strongest forms of all the Navis in the game, including post-game bosses (save for Optional Boss Punk), accessed by a secret code when you have surmounted five stars. These fights are punctuated with 3 battles against Omega-level viruses, then a battle against the Omega Navis. To find them, you have to stumble upon their hidden data on the Net. Beating them and earning seven stars causes Final Boss Alpha to morph into a respective Omega form.
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The last stage of the arcade game intersperses the majority of the bosses and mid-bosses from throughout the game, some of them fought simultaneously, with the boss of Stage 1 ultimately carrying the player to the scene of the final battle.
 Boss Rush / int_51f345f6
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The final level of Shatterhand involves fighting some of the bosses from previous levels.
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In Kero Blaster, the final challenge of Omake Mode is a gauntlet of fights against all eight main bosses from the Normal Mode. Since all your upgraded weapons are available during this challenge, the earlier bosses will melt to your attacks much faster than they would during a Normal Mode playthrough.
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Boss Rush
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Mighty No. 9, one of Mega Man's spiritual successors, has an unlockable boss rush mode, though unlike the usual Mega Man games, there is no actual boss rush in the last stages of the story mode.
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Kingdom Hearts: 358/2 Days: Mission 89 on Day 353 has Roxas going around Twilight Town to take down 6 powerful Heartless: Gigas Shadow, Poison Plant, Stalwart Blade, Orcus, Veil Lizard, and Power Armor. There's also an optional fight against the draconic Dustflier, the strongest enemy in the game, that shows up in front of the Clock Tower once the other 6 have been defeated.
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Mario Party has one in two games, both of which require story mode to be completed at least once to prevent spoilers:
Mario Party DS has this as a "Boss Bash" Minigame, where you get to fight the bosses in order as a Time Trial. You don't have to worry about restocking or having to fight the bosses on reduced health — but you DO have to beat them all in a row or you'll fail the entire minigame.
Mario Party 9 allows the player to choose between fighting only minibosses, only main bosses or all of them. Since bosses can't kill characters (their attacks only reduce scores), the challenge is based on which of the 2-4 challengers deals the most damage in each battle. The character with the highest overall rank is declared victor.
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In Teenage Mutant Ninja Turtles 2: Battle Nexus, the final chapter of the main campaign, adapting the "Rogue in the House" two-parter from the show, has a boss fight for just about every level. You have to go through the four Foot Elite, Hun, Karai, and a two-part Final Boss with the Shredder. The same occurs in the follow-up Mutant Nightmare towards the end of the "Exodus" campaign, in which you once again go through Hun and Karai, as well as two forms of the Shredder. Finally, the "Leo's Nightmare" level in the "Nightmare" campaign has you run through a bunch of mid-level bosses from the game, followed up by the True Final Boss of Ultimate Drako.
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Dreamkiller sees you fighting most of the previous King Mook bosses in the final stage (alongside enemies exclusive to their levels), revived by the Dream Devourer who valiantly tries to stop you from reaching him.
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When the protagonist in Imaro goes to face Isikukumadevu, he has to make his way past the four most dangerous enemies he's defeated in his past, conjured up through Isikukumadevu's psychic powers.
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In the Gauldur Amulet questline in Skyrim, you must defeat three unique powerful Draughr Deathlords to recover the pieces of the Amulet. When you take them to the one place they can be assembled, the spirits of the three return for one last crack at you. They obligingly take turns though they offer no breaks in between fights.
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 The Elder Scrolls V: Skyrim (Video Game)
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Mission 5 in Metal Slug 3’' has you fighting the second boss from the first game, then the final boss from the first game. Then there’s a brief space shooter section before you fight the final two bosses from 2. Then'' the level proper starts, with two more (new this time) bosses.
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Boss Rush / int_591aa39f
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Sonic Adventure 2 had an optional extra three Boss Rushes: a rush of all the boss battles in the Hero Story when that story is complete; a rush of all the boss battles in the Dark Story when that story is complete; and a rush of all the boss battles in the game when Last Story is complete. Beating each rush is worth one Emblem.
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Curiously inverted in Fallout: New Vegas; depending on the choices you make and how many side-quests you engage in, the final battle at the Hoover Dam is you and MAYBE a few of whichever major faction you're hanging out with (NCR or Legion) against huge waves of the other major faction. The more side-quests you complete and allies you build up, the more rounds of back-up you receive, up to and including massive artillery strikes and bomber runs as well as a literal army of killer robots and tactical strike teams of Brotherhood of Steel Knights and Enclave Remnants. Against guys in light armor with MAYBE rifles.
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Undertale has the second phase of the True Final Boss, Asriel Dreemurr. He has absorbed the souls of all your friends, and to rescue them, you have to engage them in battle, where they use the attacks they used in their previous boss fights (though Alphys uses Mettaton's attacks, as you never actually battle her, and Toriel and Asgore, as well as Papyrus and Sans, are fought together). Your goal, however, is not to defeat them, but bring them back to their senses.
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Joe & Mac 2: Lost in the Tropics had the player fight every single boss before the last boss.
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Mario Party 9 allows the player to choose between fighting only minibosses, only main bosses or all of them. Since bosses can't kill characters (their attacks only reduce scores), the challenge is based on which of the 2-4 challengers deals the most damage in each battle. The character with the highest overall rank is declared victor.
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Devil May Cry 3: Dante's Awakening, Devil May Cry 4 and Devil May Cry 5 have one level almost entirely devoted to this. Then again, they ARE Capcom games. Also, the penultimate boss of Dante's scenario in Devil May Cry 2 is a mishmash of most of the bosses you've fought up till that point, including one from the first game.
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Epic Battle Fantasy series:
Epic Battle Fantasy 4:
Defeating all four Dark Players on Battle Mountain opens up the summit featuring four separate Boss Rushes - one is dedicated to the minibosses (Wooly Mammoth, Jack, the Beholder, the Sandworm, the Protector, two Cosmic Monoliths, and a four-headed Zombie Hydra), one is dedicated to the regular bosses (Mighty Oak, the Crystal Golem, the Praetorian, and Rafflesia), one is dedicated to the superbosses (Armored Oak, the Diamond Golem, the Praetorian Mk.II, and Rainbow Rafflesia), and one is dedicated to the Dark Players, fought two at a time (Dark Lance and Dark Anna, then Dark Matt and Dark Natalie). There is also the Foe Marathon available, which is a 38-wave fight against every regular enemy in the game.
Epic Battle Fantasy 5:
Defeating all five Evil Players in the Temple of Trials opens up the second floor featuring three separate Boss Rushes - one is dedicated to the minibosses (All of Chibi Knight's phases, and the Blaze and Zombie Hydras), one is dedicated to the regular bosses (Jotun, Neon Valkyrie, Laurelin and Poseidon), and one is dedicated to the superbosses (Sól and Skadi, Neon Valhalla, Telperion, Vulcan and the Crystal Hydra). There is also the Foe Marathon available, which is a 33-wave fight against every regular enemy in the game.
Beating all twelve Arcade foes unlocks a 12-wave boss rush at Matt's house. Their max HP is halved during the boss rush, to compensate for its length.
The Data Bunker has two Rushes against bosses from the previous four games, split by the number of player characters allowed.
Adventure Story: Completing the game unlocks one, along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
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Cave Story: The WiiWare version and Cave Story+ both have a Boss Rush as an unlockable mode. You start with the Polar Star and can choose to equip weapons and and upgrades with each boss you defeat.
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Lunarosse has three boss rushes. You fight one midway through the game, with the other two located in a hidden dungeon and as post-game content. Each one ends with a unique enemy.
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The start of the hidden story path in Way of the Samurai 4 is this. If you managed to initiate the requirements of the hidden path, you will fight in this order: Akagi, Melinda, Kotobuki and the three Kinugawa sisters. What makes it difficult, is that you probably do not have access to healing items, as this fight takes place at the start of the game. The only healing items you might have are dropped by Prajna members fought during the tutorial fight.
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In Alone in the Dark 2, the zombie pirates you kill throughout the game are re-encountered on their ship. It's justified in one of the texts, which explains that part of their pact for immortality causes them to return to the place of their pact (the pirate ship) and for a period, they can be Killed Off for Real using weapons from their original time. This even applies to one of the pirates you don't encounter earlier in the game, whom you first fight on the deck of the ship — and after you kill him once, he immediately respawns on the deck of the ship and can be put down for good.
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In the final level of the Nintendo DS version of Power Rangers: Super Legends, the Omega Ranger has to defeat Gluto, Master Org, Lothor and Trakeena in repeats of their boss fights before engaging in the final battle against Lord Zedd.
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Azure Striker Gunvolt 2 has the Big Bad possess Magic Mirror & Master of Illusion powers seeing it's how Zonda faked her death in the first game, giving a visual cue that the boss rush bosses are not the real deal: The original bosses die going up in flames, while their boss rush copies revert into mirror reflection which then shatters. Despite this, however, the copies do possess the same personalities as their originals and even act the same with The Dragon's copy attempting a Taking You with Me on Gunvolt for the Big Bad (who is his adoptive sister). Also notably in that Gunvolt/Copen will only fight four of the seven main bosses in the rush (The Dragon is always one, while the other three are the three first encountered before the "Castle" stages). The second death animation also applies to the unlockable boss rush mode.
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Azure Striker Gunvolt 3 provides a Bait-and-Switch, as of the eight bosses four of them (the Berserk Adepts B.B., Shiron, Cayman, and Apollo) have pulled a Heel–Face Turn and are now on your side while the other four (the ATEMS Knights Sistina, Grazie, Prado, and Serpentine) are still alive and enemies but spread out in the three "Castle" stages which are still full levels of themselves. Prado is fought at the end of Golden Palace 1 as a traditional boss, and Golden Palace 3 has Grazie and Sistina fought at the mid-point and end of the level respectively. The closest this trope comes into play is Golden Palace 2, where Serpentine uses her Septima to create sentient illusions of Viper and Jota from 1 and Tenjian and Zonda from 2 as two Dual Boss fights spread through the level before herself at the end. There is also a traditional boss rush as Secret Mission 13.
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The two penultimate levels of Batman Doom take place in the Arkham Asylum in the middle of an outbreak (mirroring the part from the comic book storyline Knightfall). All the inmates from Batman's Rogues Gallery — which is to say, the bosses you've fought throughout the game — are fought one by one throughout these two levels.
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Sonic the Hedgehog 4: Episode I has the game's final zone, E.G.G. Station Zone. It consists of fighting the game's previous bosses before fighting the final boss.
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This can be bought with targets in Assassin Blue, after the game is completed.
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Digimon World DS does this with the final quest. First, you have to beat six bosses scattered across the game's later dungeons. Following that, you can finally travel to the final dungeon and encounter the True Final Boss, at which point the other six bosses, or superpowered versions of them, arrive and you fight them, one after the other, and the final boss.
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The final stage of Sin and Punishment: Star Successor has you fighting each member of the Nebulox before fighting Commander Deko.
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Super Robot Wars is usually generous with only having one or two bosses per-level at the very worst, but sometimes they just get mean.
In Super Robot Wars 3, the second-to-last level can hypothetically involve taking on Scirroco, the Big Bad from Zeta Gundam, his girlfriend, Enfant Terrible Wendolo, and three-fourths of his Quirky Miniboss Squad. And all their subordinates, for a grand total of 35 units. And you take them on with half of that. Fun.
The version of that fight in Super Robot Wars: Original Generation 2, was only slightly less difficult, making you only fight Axel and half the Quirky Miniboss Squad before facing Wendolo. Then the next stage threw you against both the Einst and Shadow-Mirror, and the Shadow-Mirror don't have the courtesy to wait until you're finished with the Einst.
In Super Robot Wars Alpha 3, the battle against Muge Solbados from Dancougar is a boss rush. He first sends his three henchmen against the team (along with several mooks). Once they're killed, Muge himself appear and summons four killed boss characters, two of them from previous games.
Super Robot Wars K sets a case of this fairly EARLY in the game by having to face almost all the named Overman King Gainer characters very early. Two missions also send them alongside some GUN×SWORD bosses.
The real battle in the final scenario of Super Robot Wars Compact 3 begins as Alkaid gives it his all and raises the Shura Gods to use against the team. Shou can't believe that they have to take on all the defeated Shura Gods as well as Alkaid at once but Marvel tells him not to get weak and Quattro says that those are just fakes without the real owner piloting it but Alkaid says that the fake Shura Gods are imbued with his power so they're as strong as the ones the team once faced.
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Adventure Story: Completing the game unlocks one, along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly, in the boss rush, the arenas have been upgraded to make the fights much harder.
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Breath of Fire III pulls this one near the end of the game. One of the last areas you have to wander through has multiple rooms, many of which hold previous bosses under the name "Sample ##" (each boss had a different number; presumably, the new name scheme was an excuse to not show the HP of bosses that haven't changed one bit). Most of the weaker bosses simply came in groups rather than alone (for example, the game's first boss, Nue, came in a group of 3, but wasn't any stronger), and a few received upgrades (such as the Stallion boss, which was now 3 monsters instead of one, and each one now used and absorbed a specific element). There was even a new boss to fight (though still going by the "Sample" naming scheme), one resembling a giant bird (using the sprite of the Basilisk mook from the the previous game), which is supposedly a copy of a boss that was cut from the final game.
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Shining Force II has a bonus map after the game that allows you to fight all the bosses at once. As a bonus Shout-Out, the map is shaped like Sonic.
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Dynasty Warriors 6 has this in Lu Bu's version of the Battle of Hu Lao Gate. Apparently the only remaining challenge for him was to have two dead bosses (Zhang Jiao and Dong Zhuo) come back from the dead, the leaders of the Three Kingdoms unite, and for almost everyone else in the game to dog pile ya. If you beat them all, though, they all come back from the dead (in Zhang Jiao and Dong Zhuo's case, again) in Hyper Mode.
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After beating all of the challenges in Shady's Poopong: 20th Anniversary Edition, the player has the option to play against all four of the game's bosses again, with one life.
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Pixelvader: The bonus level has you refight all 10 previously defeated bosses, with seemingly all of them also having higher HP.
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The last stage of Ghostbusters for the Sega Genesis includes rematches with all of the previous bosses except Stay-Puft.
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The last few levels of Freedom Force have you trying to rescue a team member from a time controlling villain. In order to get to him, you have to fight through slices of time, each containing a previously defeated villain at the height of their power.
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StarTropics 2: Zoda's Revenge. The second half of the final chapter is a boss rush of all the previous chapters (including the Scorpion mini-boss from Chapter 2). This is complete with black-and-white coloring for the bosses and backgrounds.
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Machina of the Planet Tree -Planet Ruler-: In the final dungeon, Felmut creates a seal on a portal that can only be lifted by fighting stronger versions of every non-humanoid boss.
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In the first game, you fight three bosses back to back at the end of your first visit to Hollow Bastion: Maleficent, her dragon form, and Riku possessed by Ansem.
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The Legend of Zelda:
The Legend of Zelda: Level 7 has three Digdoggers and two sets of three Dodongos before meeting the dungeon's actual boss, Aquamentus. Some of the bosses in the level can be ignored. Level 9 has eight bosses you can encounter before reaching Ganon, though you won't have to fight them all if you know where you're going.
The Legend of Zelda: A Link to the Past: Ganon's Tower features all four of the Light World bosses with upgrades (icy floor for the Armos Knights, traps in the room for the Lanmolas, a weird floor layout for Moldorm, and two false images for Agahnim). The GBA remake features The Palace of the Four Sword, which has more difficult forms of the first four Dark World bosses as sub-bosses.
The Legend of Zelda: Link's Awakening: Turtle Rock has this with the sub-bosses from each of the first four levels and the sixth level reappearing in the dungeon as well as a brand new sub-boss.
The Legend of Zelda: Ocarina of Time: The Nintendo 3DS Video Game Remake has included the ability to fight previous bosses via Boss Challenge. Once each boss is refought, a boss rush mode called Boss Gauntlet is unlocked. In the latter mode, Link will have only five hearts as he fights his opponents in succession, though he has the option to recover his health between fights; in the Master Quest mode, the Life Meter is further reduced to only three hearts.
The Legend of Zelda: Majora's Mask: In a lesser example, a hidden cave from Ikana Canyon allows you to fight a series of Mini Bosses you had already defeated in order to gain a Piece of Heart; each mini-boss requires Link to have a minimum of hearts in his life meter to be challenged, ranging from 4 for the three Dinolfos to 16 for Garo Master. The Ikana route in the hide-and-seek area of the Moon has a similar gauntlet (minus the requirement of additional hearts), and not only has a Piece of Heart as a reward, but like all other routes it's also necessary to complete it if the player wants to obtain the Fierce Deity's Mask before facing the Final Boss.
The Legend of Zelda: The Wind Waker: Ganon's Tower contains black-and-white repeats of every boss in the game bar two (Gohdan, who was set up by the goddesses of Hyrule as a trial to earn the Master Sword and wasn't a servant of Ganon, and the Helmaroc King), complete with the added challenge of allowing you to use only the items you had available the first time you fought the boss in question. However, you do retain the double-damage Master Sword, so the first two bosses drop like flies once you manage to get to their weak spot (the HP of the other two is still high enough to last for as long as they did in the original fights), as well as all of the Heart Containers you've collected up to this point.
The Legend of Zelda: Spirit Tracks: While the Take 'Em On All minigame is by default a Multi-Mook Melee challenge where you go through a bunch of monsters (adding the first boss at the end of the easiest setting and the first three over the course of the intermediate one), in its hardest setting it fully transitions into this, as you first deal with several mooks as usual (including minibosses in-between) in the first floors and then fight all all bosses (excluding Byrne, who isn't a monster and eventually redeems anyway, and the endgame bosses) back-to-back, followed by Dark Link at the very end.
The Legend of Zelda: Skyward Sword:
Lanayru's Lightning Round is one of these. You get to pick a boss to fight at first — win and you can carry on; but don't lose, or you'll have to start all over! The prize increases with each successive win, including a Piece of Heart, the game's Infinity+1 Shield, and more Rupees than you know what to do with. Note that you can only fight bosses you have already conquered (except the Bilocyte-infested Levias, who's oddly absent altogether) as well as the Horde blitz prior to fighting Ghirahim III. In Hero Mode, you also get the privilege of facing the Demon King, Demise, who is all kinds of fun. For extra challenge, after the first boss, Lanayru picks the next at random.
In the last dungeon, there's a series of Mini-Boss battles against two Moldorms, Dreadfuse, two Metal Shield Moblins, a group of Stalfos aided by Bokoblin Archers, and a Stalmaster aided by a group of Cursed Bokoblins.
In The Legend of Zelda: A Link Between Worlds, in order to unlock the pathway to the Final Boss (Yuga) in Lorule Castle, Link has to defeat the bosses and minibosses whose life force keep the big red gate closed (Ball and Chain Trooper, Gigabari, Moldorm, Arrghus); all of them have appeared in previous dungeons.
Hyrule Warriors has a stage like this. By collecting Gold Skulltulas, you can unlock a level where you face King Dodongo, Manhandla, Gohma, Argorok, the Imprisoned, and Ganon all at once. You can also unlock a bonus stage where you must fight all six of the playable characters who are evil (Volga, Wizzro, Zant, Girahim, Cia, and Ganondorf) via the same method.
The Legend of Zelda: Breath of the Wild: The game is very open-ended, so if you decide to ignore all the normal story progression and skip straight to Hyrule Castle to confront Ganon immediately, you'll have to fight through all four of the main dungeon bosses, the Blight Ganons, before you can even face Calamity Ganon. Beating each boss in the dungeons removes that boss from the endgame, as well as doing some damage to the final boss before you fight him.
The Legend of Zelda: Tears of the Kingdom: You fight a massive horde of monsters before the final battle with Ganondorf, which itself is a 4-phase battle. Between them, you'll also have to fight any of the five temple bosses whom you didn't defeat prior, as well as Phantom Ganon if you didn't defeat him in Hyrule Castle. Clearing dungeons doesn't affect Ganondorf's health this time, only allowing you to summon the Sages against the horde and Ganondorf's second phase.
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Mass Effect 3:
As part of the Citadel DLC, BioWare had to create boss-level hostile versions of all six player classes for the showdown with Shepard's evil clone. For obvious reasons the storyline only uses one of them, which would be something of a waste, so they added the 'Mirror Match' option to the Armax Arena which sends three each of all of them at you over three rounds.
Another Armax Arena example comes from completing the glitch hunt sidequest, which culminates in a multi-round fight involving Atlas mechs, Geth Primes, Banshees and even a Possessed Praetorian.
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Something: The True Final Boss. Also, Mario has to do it without power ups.
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The final "regular" boss of Sonic Mania alternates between fighting Eggman and going through upgraded versions of the Hard Boiled Heavies.
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Top Hunter: Roddy & Cathy requires you to fight four of Captain Klapton's lieutenants, Sly, Misty, Big Guy and Burns, one at a time, before you face Klapton himself. Though it's hardly a surprise; in their initial encounters the bosses all pulls a Villain: Exit, Stage Left while taunting you.
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Streets of Rage:
Round 8 in the first game forces the player to fight against all the previous bosses (Antonio, Souther, Abadede, Bongo, and Onihime and Yasha) before the final battle against Mr. X. While the bosses have less health this time, unlike in the regular rounds, the player cannot summon the bazooka-launching police backup to help them out (since the battle takes place inside a building).
The sequel has Stages 7 and 8. Stage 7's second half contains almost all of the sub-bosses in the game, alongside Stage 2's boss Jet. Stage 8 contains all of the main bosses, minus Jet.
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I Wanna Be the Guy unlocks a boss rush mode when you complete it.
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Each mission (except the Premium Mission) in the first season's final chapter of Marvel: Avengers Alliance has no goons and the boss is directly revealed. The boss is accompanied by other eight mini-bosses (which can be fought alone if you desire to ease the battle against him). The first mission features Thor's villains (being Loki the main boss), the second Hydra (being Baron Zemo the main boss), the third Hood's Gang and mystic villains (being Dormammu the main boss) and the fourth A.I.M. (being M.O.D.O.K. the main boss). And the fifth mission? Each boss of the other missions acting as mini-bosses to the Red Skull.
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The final battle of Ninpuu Sentai Hurricaneger has the rangers fight manifestations of the previously defeated bad guys.
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Phantasy Star Online has the quest "Towards the Future", which is a boss rush of Episode I with a few rooms of enemies in between each boss. It's also the only thing anyone ever plays.
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Mega Man Star Force has all the FM-ians revived to face off with you as you progress through to get to Big Bad Cepheus — save for Gemini, who shows up earlier for a rematch. How they can assume the forms they took when merging with a human by themselves is handwaved by the fact they can copy the memory of these forms in their bodies, then mimic them perfectly.
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The final chapter of Fire Emblem: The Blazing Blade contains soulless clones (with mostly maxed-out levels and statistics, as well as legendary weapons) of the most dangerous Black Fang members in the game, plus Marquess Laus, and sics them on you all at once. One of the few exceptions to the "never tougher than the originals" rule. Fortunately, these morphs have no luck, possibly due to their lack of a soul, and are easy targets for high-skill, crit-happy units.
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Azure Striker Gunvolt Series, a Spiritual Successor of Mega Man, not only has boss rushes in both the last stage of the story mode of each of its games as well as its unlockable modes, but the games even bring justifications for the story mode boss rushes:
Azure Striker Gunvolt has one of the bosses being a necromancer. Complicating the matter somewhat is that said boss has triple Literal Split Personality. In addition, when the bosses die the first time, their Transformation Trinket warps away, but the second time, the trinket falls and breaks apart. Noticeably, one of the bosses only reappears after the Final Boss on the way to the True Final Boss to provide some idea of what to expect. Also, the fact that Zonda never dropped a trinket at all after being seemingly killed and consequently never appearing for the boss rush ends up being important for the plot of 2.
Azure Striker Gunvolt 2 has the Big Bad possess Magic Mirror & Master of Illusion powers seeing it's how Zonda faked her death in the first game, giving a visual cue that the boss rush bosses are not the real deal: The original bosses die going up in flames, while their boss rush copies revert into mirror reflection which then shatters. Despite this, however, the copies do possess the same personalities as their originals and even act the same with The Dragon's copy attempting a Taking You with Me on Gunvolt for the Big Bad (who is his adoptive sister). Also notably in that Gunvolt/Copen will only fight four of the seven main bosses in the rush (The Dragon is always one, while the other three are the three first encountered before the "Castle" stages). The second death animation also applies to the unlockable boss rush mode.
Luminous Avenger iX boss rush copies in the story mode with exception of Blade are physical holograms with no personality and different death animation from their originals; The original bosses die in an explosive flurry of feathers, while their boss rush copies glitch out and fade away. The technology behind this is the very same technology the Big Bad uses to create a copy of his old human form to fight Copen for the first phase of the final battle, while several more of said copies showing up in the ending. This boss rush is also different in that they make a point of dividing the returning bosses up alongside some new bosses between three separate missions. The first involves fighting Blade now in full-on Superpowered Evil Side, the second involves fighting three of the Falcons and Mytyl's brain, while the third involves fighting the other three Falcons, plus Asimov and Demerzel. As a break from the previous games, the unlockable off-story boss rush mode serves as the game's Hard Mode, where the bosses behave slightly differently than when you fight them in story.
Luminous Avenger iX 2 in-story boss rush has a comparatively mundane explanation: The bosses are all robots, so if they are destroyed, their boss can just rebuild them. This boss rush shakes things up by having the Brother–Sister Team show up for a Dual Boss first as the boss of the first of the end stages, then having Ypsilon as the boss for the next stage, then having the remaining four Gravekeepers appear consecutively in the second-to-last stage. In Hard Mode, which canonically takes place after the first boss rush, this pattern repeats, but Ypsilon is replaced by a mysterious figure who's revealed to be The Creator's ghost and is instrumental for the True Ending. Also, most of the bosses' weaknesses are switched around.
Azure Striker Gunvolt 3 provides a Bait-and-Switch, as of the eight bosses four of them (the Berserk Adepts B.B., Shiron, Cayman, and Apollo) have pulled a Heel–Face Turn and are now on your side while the other four (the ATEMS Knights Sistina, Grazie, Prado, and Serpentine) are still alive and enemies but spread out in the three "Castle" stages which are still full levels of themselves. Prado is fought at the end of Golden Palace 1 as a traditional boss, and Golden Palace 3 has Grazie and Sistina fought at the mid-point and end of the level respectively. The closest this trope comes into play is Golden Palace 2, where Serpentine uses her Septima to create sentient illusions of Viper and Jota from 1 and Tenjian and Zonda from 2 as two Dual Boss fights spread through the level before herself at the end. There is also a traditional boss rush as Secret Mission 13.
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XX Zone, the final level of Sonic Advance 2 is a Boss Rush of all the prior bosses from the game, although they take half the hits to beat. After all that you reach the final boss. This is also a literal example as all the bosses in the game are rushing away from you and you have to run to it.
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The version of that fight in Super Robot Wars: Original Generation 2, was only slightly less difficult, making you only fight Axel and half the Quirky Miniboss Squad before facing Wendolo. Then the next stage threw you against both the Einst and Shadow-Mirror, and the Shadow-Mirror don't have the courtesy to wait until you're finished with the Einst.
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Bayonetta has degraded bosses show up as early as two levels after you kill the bosses they're based on, but in the final lengthy level of the game you wind up fighting all of them over the course of the stage, as well as Boss in Mook Clothing Golem and Joy(s).
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Miku Monogatari : Yume to Taisetsu na Mono has two boss rush mode (normal and hard) that put you against every boss in the game. Oddly, they're already available from the title screen even when you just start the game for the first time.
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ActRaiser has an extremely sadistic Boss Rush at the end of the game. The bosses are extremely hard, but can made simple by using all of your magic on them. But facing them all in a row with no chances to heal or refill your Magic Meter in between makes this Boss Rush next to impossible. And all the bosses are sped up, and immediately after all the bosses are defeated, you'll fight the final boss.
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The real battle in the final scenario of Super Robot Wars Compact 3 begins as Alkaid gives it his all and raises the Shura Gods to use against the team. Shou can't believe that they have to take on all the defeated Shura Gods as well as Alkaid at once but Marvel tells him not to get weak and Quattro says that those are just fakes without the real owner piloting it but Alkaid says that the fake Shura Gods are imbued with his power so they're as strong as the ones the team once faced.
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In The Force Unleashed, the fight with Proxy resembles this. Every few times you hit him, he changes into a different boss that you have fought, before finally settling on Darth Maul.
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The original ending to Baldur's Gate II: Throne of Bhaal, the expansion for Baldur's Gate II, was to feature all the bosses you previously fought... in one battle. This was nixed in the final version (which just had a lot of enemies) because of a deadline, but the semi-official mod Ascension put it back in. This battle is both much harder and much more satisfying than the vanilla ending. Ascension even goes so far as to have Melissan casually resurrect Irenicus and Bodhi, Big Bad and Dragon of the previous game, for you to warm up with. And if you have Sarevok in the party it's possible for him to turn on you too, meaning you get to face every storyline boss in the entire saga again. Oh and if Imoen's around she'll turn her into the slayer and force her to attack you. Although in her case you just have to stay away until she snaps out of it.
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Bravely Default has one in the last chapter of the game, where every human boss you've ever fought (plus DeRosso) comes back to challenge you in teams of four. Also, the Boss Rush is entirely justified, and there's boss banter between the bosses themselves as to why they're all working together and why each team was formed with certain members — for instance, one team specializes in inflicting status ailments, with the leader of the team capable of dishing out incredible amounts of damage dependent on such status ailments being in place. These aren't Degraded Bosses, either. If you go in unprepared and without a strategy, especially in Hard Mode, prepare to be curb-stomped. It's an absolutely grueling gauntlet, although you are allowed to heal in between fights...the first time you face it. When you rechallenge the boss rush, the fights are all back-to-back, with no healing in between.
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Mega Man X: Command Mission has these as well, despite being an RPG, like the above examples. It's handwaved into the Robots' "DNA" having been absorbed by the Big Bad and the Boss Rush versions not being the original bosses.
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Final Fantasy VII Remake concludes with a Boss Rush extravaganza: 7 boss fights more-or-less back-to-back, starting with Swordipede, followed by Jenova Dreamweaver, then there's Cloud's one-on-one Duel Boss fight with Rufus and Darkstar, which is immediately followed by fighting The Arsenal, which segues into a short intermission with the Highway Chase and the on-wheels fight against M.O.T.O.R., after which you confront The Whispers and finally cap off the game with a showdown against Sephiroth.
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Devil Survivor has a form of this in one of the Multiple Endings; the Final Boss, before you can even touch him, will summon all Bel bosses. Sure, some of them are much easier due to the difference in levels. Others... not so much.
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The Legend of Zelda: Link's Awakening: Turtle Rock has this with the sub-bosses from each of the first four levels and the sixth level reappearing in the dungeon as well as a brand new sub-boss.
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Kamen Rider occasionally has these. Especially in movies, where the villain of the movie calls in the help or resurrects the baddies of the series.
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Super Mario Bros.:
Super Mario Galaxy 2: World S has the Boss Blitz Galaxy as one of the last three galaxies, and in it you go through a boss rush of five bosses from the original game.
Super Mario 3D World: The level Boss Blitz is located at the end of World Flower. Every boss except Prince Bully (who's a Mini-Boss) and both Bowser forms will challenge Mario and his friends here.
Super Mario Odyssey has this in the Dark Side of the Moon, where Mario has to fight all four Broodals one by one as he climbs to the top of Rabbit Ridge, where in turn Mario fights them together as they pilot the RoboBrood.
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DoDonPachi dai ou jou features a very cruel take on the Boss Rush in a mode called Death Label. You fight the bosses of the game at second-loop difficulty, and at the very end, you get something better than a True Final Boss: TWO of them! Also, if you pick Leinyan as your doll and use her laser bomb, the bomb heals the boss! The final stages of both dai ou jou, and its sequel, DaiFukkatsu, also features rematch against the many bosses of DoDonPachi.
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Skeleton Warriors requires you to fight all four of Baron Dark's previous subordinates, one at a time, with Shriek and Aricula this time attacking together as a Dual Boss. Ironically, during this rush the first boss, Dagger, is re-fought last.
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Teenage Mutant Ninja Turtles: Mutants In Manhattan: When the Turtles break into TCRI, they end up doing a rematch against every boss in the game before getting to Krang.
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Final Fantasy IV features repeats of the Four Elemental Lords in the Giant of Babel. Their stats are improved, but they lose a lot of their unique abilities that made them really challenging. Unless you're playing the DS remake, in which case they have lost nothing.
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As a homage to the above, Final Fantasy IX does the same thing in Memoria, where the four elemental fiends are encountered at various points in the level. The big difference is that only one of the four previous encounters with the fiends were under player control. Expanding even further on the concept, the very last area in the game features endless copies of these bosses as the only random encounters in the area. Each boss improves slightly so their weaknesses are removed and get new spells.
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Final Fantasy VI, in its version for the GBA, has the Soul Shrine, a place where the souls of all the enemies go after being defeated. In order to appease them, you have to fight 128 consecutive battles, with only 5 breaks in between. These fights are random, and they can include the commonest of the foes, but you could end up fighting That One Boss as well. Repeatedly. Regardless, for the final 9 battles, you'll face the 8 Dragons after they've taken their steroids, and their angry daddy, the powerful and almighty Kaiser Dragon. Of course, you will be rewarded accordingly.
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The first Sonic Adventure featured a boss rush for the regular six characters that you can access in Trial Mode after beating their stories. Amy and Big's "rushes" consist of only one boss since that's all they have, and Gamma's rush only has his first and last bosses since his other boss fights are actually part of levels. Also, none of the battles against other playable characters were included in the boss rushes.
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 Sonic Adventure (Video Game)
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Boss Rush / int_87056d17
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Boss Rush
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Azure Striker Gunvolt has one of the bosses being a necromancer. Complicating the matter somewhat is that said boss has triple Literal Split Personality. In addition, when the bosses die the first time, their Transformation Trinket warps away, but the second time, the trinket falls and breaks apart. Noticeably, one of the bosses only reappears after the Final Boss on the way to the True Final Boss to provide some idea of what to expect. Also, the fact that Zonda never dropped a trinket at all after being seemingly killed and consequently never appearing for the boss rush ends up being important for the plot of 2.
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 Azure Striker Gunvolt (Video Game)
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Boss Rush / int_8756259d
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Boss Rush
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In Feel the Magic: XY/XX, you're eventually forced a hallucinogen which makes you relive the three boss-level minigames as nightmares.
 Boss Rush / int_876e4715
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1.0
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 Feel the Magic (Video Game)
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Boss Rush / int_876e4715
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Boss Rush
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Rockman 7 EP forgoes the usual teleporter room and forces Mega Man to fight the eight bosses in sequential order a la ActRaiser.
 Boss Rush / int_87d9cf80
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1.0
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 Rockman 7 EP (Video Game)
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Boss Rush / int_87d9cf80
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Boss Rush
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Halfway into Battle Garegga's fifth stage, a rebuilt version of MD-113 "Nose Laughin", the bomber plane that served as the first boss of the game, returns to give you hell. The rebuilt incarnation of SF-5418 "Mad Ball", the hovercraft platform that served as the second boss, comes shortly after. Then you are confronted with a gigantic Slayer gunship carrying an important cargo. And when you destroy the Slayer, it ejects the primary boss of Stage 5: a prototype stealth fighter codenamed G-616 "Black Heart".
 Boss Rush / int_88156ac9
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Boss Rush / int_88156ac9
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Boss Rush
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The Seal the Deal DLC for A Hat in Time has two of them as Death Wish contracts. The first is called Boss Rush which has Hat Kid fight all of the world bosses and the possessed outhouse in sequence. The other is called Seal the Deal which has Hat Kid fight the EX versions of the Mafia Boss, the Conductor and DJ Grooves, Mustache Girl, and an even tougher version of Snatcher EX that borrows projectiles from the other bosses.
 Boss Rush / int_881fc8ff
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1.0
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 A Hat in Time (Video Game)
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Boss Rush / int_881fc8ff
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Boss Rush
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The King of Fighters has a variation: one of the 3-man teams is all known bosses, Geese Howard, Wolfgang Krauser and Mr. Big. Later teams would feature original boss-level characters like Chris, Shermie and Yashiro.
 Boss Rush / int_88fce462
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1.0
 Boss Rush / int_88fce462
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1.0
 The King of Fighters (Video Game)
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Boss Rush / int_88fce462
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Boss Rush
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The Void Rains Upon Her Heart is nothing but boss fights, what makes it interesting though, is that there will be over 70 bosses with unique patterns and fights, and who you face will be randomly determined.
 Boss Rush / int_8b5ac2f8
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1.0
 Boss Rush / int_8b5ac2f8
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 The Void Rains Upon Her Heart (Video Game)
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Boss Rush / int_8b5ac2f8
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Boss Rush
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The Legend of Zelda: Skyward Sword:
Lanayru's Lightning Round is one of these. You get to pick a boss to fight at first — win and you can carry on; but don't lose, or you'll have to start all over! The prize increases with each successive win, including a Piece of Heart, the game's Infinity+1 Shield, and more Rupees than you know what to do with. Note that you can only fight bosses you have already conquered (except the Bilocyte-infested Levias, who's oddly absent altogether) as well as the Horde blitz prior to fighting Ghirahim III. In Hero Mode, you also get the privilege of facing the Demon King, Demise, who is all kinds of fun. For extra challenge, after the first boss, Lanayru picks the next at random.
In the last dungeon, there's a series of Mini-Boss battles against two Moldorms, Dreadfuse, two Metal Shield Moblins, a group of Stalfos aided by Bokoblin Archers, and a Stalmaster aided by a group of Cursed Bokoblins.
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 The Legend of Zelda: Skyward Sword (Video Game)
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Boss Rush / int_8c87469c
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Boss Rush
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All versions of Melty Blood Actress Again have a Boss Rush mode which have you fighting a series of opponents. Simple, right? Except they're all SNK Bosses using the CPU-exclusive Eclipse style, which buffs them up to absurd degrees. Have fun going through all that crap.
 Boss Rush / int_8d862a74
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Boss Rush / int_8d862a74
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Boss Rush
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Space Harrier's eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that now they get names; given the nature of the game, it actually turns out to be somewhat of a Breather Level. Do well enough on the level and, depending on which version you’re playing, you may get to face the hidden boss Haya-Oh.
 Boss Rush / int_8e2406ea
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Boss Rush / int_8e2406ea
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Boss Rush
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In Shovel Knight, when you complete the Ascent stage of the Tower of Fate, you literally drop in on the bosses' dinner party, and they each attack you one by one. The order is different each time you face them. In the case Plague Of Shadows, you literally drop in on the bosses' dinner party, but then Shovel Knight drops in on you, and he ends up in the chair where Plague Knight would normally sit. The bosses attack you one by one, again with the order being different, but then you fight Shovel Knight as the final opponent in the Boss Rush. The Boss Rush is removed from Specter of Torment.
 Boss Rush / int_8eb018a3
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Boss Rush / int_8eb018a3
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Boss Rush
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In Xenoblade Chronicles 1, the stretch before the final boss places phantoms of Xord, Metal Face, Jade Face, and the Sani Telethia in your way. Oddly, you're allowed to simply run past them if you're not in the mood for fighting.
 Boss Rush / int_8ec33a86
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1.0
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 Xenoblade Chronicles 1 (Video Game)
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Boss Rush / int_8ec33a86
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Boss Rush
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Blasphemous has the "Strife and Ruin" update which includes one of these which allows the Penitent One to challenge each of the game's bosses one by one using all of their tricks and skills they unlocked throughout the game. It includes not only the main game's bosses, but also the "Stir of Dawn" bosses which include the Amanecides and Laudes. Clearing this mode gives you a new Aspect.
 Boss Rush / int_8f8233e
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1.0
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Boss Rush / int_8f8233e
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Boss Rush
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In Teenage Mutant Ninja Turtles: The Hyperstone Heist, the fourth level (appropriately titled "The Gauntlet") features rematches against the first three level bosses (with an extra health bar each) before sending you against the level's real boss.
 Boss Rush / int_9009562f
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1.0
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 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game)
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Boss Rush / int_9009562f
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Boss Rush
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To level up a library floor in Library of Ruina, you must defeat an Abnormality boss. To obtain the final upgrade, you'll have to fight a special "Floor Realization", which is a battle against a single boss with multiple phases. In each phase, the boss will copy the powers of an Abnormality of that same floor; but for the final, the boss will gain the powers of a completely new Abnormality. To get the true ending, you must fight against one of these: it's composed by the Keter Floor Realization, followed by a rematch with an enhanced Reverberation Ensemble.
 Boss Rush / int_91afdcba
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Boss Rush / int_91afdcba
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Boss Rush
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Super Smash Bros. Brawl:
During the final level of the Subspace Emissary, The Great Maze, there's a Boss Rush which is a combination of the All-Star and Boss Rush modes, seeing as you have to not only fight all characters gained in the story but all the bosses as well. The Great Maze is also a Game Rush, since not only you have to fight all the other characters and the bosses gained and beaten previously but you also go through bits of most of the levels previously cleared in a single Metroidvania level. This page actually explains this part of the game, saying that the Great Maze is assembled with the pieces of the world taken to Subspace with the Subspace Bombs, and that the revived bosses and shadowy clones are the result of the Subspace Army's extensive analysis.
Upon completion of the Subspace Emissary, the mode Boss Battles is unlocked. Here, you have to defeat all bosses present in the game (Master Hand, Crazy Hand, Petey Piranha, Rayquaza, Galleom, Porky, Duon, Ridley, Meta Ridley and Tabuu) in one go without losing a life. It borrows the same format as All-Star Mode, allowing recovery between battles by providing up to three Heart Containers.
The final co-op Event Match in Brawl and For Wii U is two players against the game's playable roster, similar to All-Star Mode minus the breaks or recovery opportunities.
 Boss Rush / int_935a39be
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1.0
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Boss Rush / int_935a39be
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Boss Rush
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Super Smash Bros. Melee: The All-Star mode is introduced to the series in this game, and in it the player fights all characters in a random order, in matches that start in 1-vs.-1 mode, go through 1-vs.-2, then 1-vs.-3 and finishes with a duel against 25 Mr. Game & Watches. Recovery between battles is allowed, with up to three Heart Containers present in the Rest Area. Brawl features this mode again, sorting the character order by the date of origin of their franchises. In 4, the order is based on the date of origin of the characters themselves (straight in the 3DS version, reverse in the Wii U version).
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 Super Smash Bros. Melee (Video Game)
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Boss Rush / int_93ef7a8c
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Boss Rush
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Ridge Racer V's Battle Royal mode pits you against all four boss cars in a single race, and you have to use one of the boss cars to hulk them out.
 Boss Rush / int_94081029
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1.0
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 Ridge Racer (Video Game)
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Boss Rush / int_94081029
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Boss Rush
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Super Mario Odyssey has this in the Dark Side of the Moon, where Mario has to fight all four Broodals one by one as he climbs to the top of Rabbit Ridge, where in turn Mario fights them together as they pilot the RoboBrood.
 Boss Rush / int_941615fc
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1.0
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 Super Mario Odyssey (Video Game)
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Boss Rush / int_941615fc
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Boss Rush
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Rockman No Constancy gave the boss rooms slippery floors.
 Boss Rush / int_944eecc3
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1.0
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 Rockman No Constancy (Video Game)
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Boss Rush / int_944eecc3
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Boss Rush
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Final Fantasy Brave Exvius:
The March of the Beasts, available on the Chamber of the Fallen. It is a 9-round dungeon requiring 30 energy, and Lapis can not be used to continue, meaning you only have one attempt to complete it. It features a gauntlet of bosses found in the main story, with increased HP and ATK. Completing the dungeon will grant the Demon Mail, which gives 30% resistance to Dark elemental damage.
The Torturous Trio trial pits you against three previous Chamber of the Fallen bosses: Elafikeras, Echidna, and Bloody Moon in that order. All three are identical to their individual trials, but you have to go through all three without resting. If you can beat Bloody Moon you can likely beat all three, but part of the problem is that Bloody Moon's strategy discourages the use of black magic, while Elafikeras is best defeated with wind-based black magic. Echidna, meanwhile, throws around status effects that you also have to guard against.
The bonus round of The Color of Heartlessness story event pits you against the the Brachiosaur, Greater Demon, and Intangir from the Chamber of the Indignant. Each has its own set of missions to complete, and like the Torturous Trio trial there's no rest period. It seems to have been put up solely to demonstrate what a monster 7* Hyoh, who was released with the event, can be as a pair, though it's certainly doable without him.
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Boss Rush / int_94c65c01
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Boss Rush
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Fire Emblem: Thracia 776's final level has 6 of the aforementioned beefed-up Mooks, and this time, they're clones of other characters (namely, Raydrik, Sara, Lifis, Galzus, Eyvel, and Dagdar) and will take their forms if they are dead.
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 Fire Emblem: Thracia 776 (Video Game)
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Boss Rush
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Dragon Quest II: : In the final dungeon, your attempt to scale Hargon's castle to bring down the Big Bad is interrupted by fights with his most powerful servants, Atlas, Pazuzu, and Belial. To make matters worse, you can't defeat them then leave to save and heal and return. They come back if you exit the dungeon.
 Boss Rush / int_959e6bc
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1.0
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 Dragon Quest II (Video Game)
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Boss Rush / int_959e6bc
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Boss Rush
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Near the End of Red's Scenario in SaGa Frontier, you have to fight all of the major bosses again (Each has double the Initial HP they had in the first battle.) You do fight MBlack 3, but that is after the main Boss Rush.
 Boss Rush / int_971b0368
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1.0
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 SaGa Frontier (Video Game)
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Boss Rush / int_971b0368
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Boss Rush
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In Kuroko's Basketball, Kise's Perfect Copy feels like fighting all 5 Generations of Miracles at the same time as he uses Aomine's speed, Murasakibara's defense, Midorima's 3 point shots, Akashi's future sight and Kuroko's passes to beat Kagami and Kuroko. However, Seirin still wins the match, barely.
 Boss Rush / int_981900a1
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1.0
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 Kuroko's Basketball (Manga)
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Boss Rush / int_981900a1
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Boss Rush
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In Super Robot Wars Alpha 3, the battle against Muge Solbados from Dancougar is a boss rush. He first sends his three henchmen against the team (along with several mooks). Once they're killed, Muge himself appear and summons four killed boss characters, two of them from previous games.
 Boss Rush / int_985ddbb1
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1.0
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1.0
 Super Robot Wars Alpha (Video Game)
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Boss Rush / int_985ddbb1
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Boss Rush
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Elemental Master end with you outside King Gyra's quarters and requires you to re-fight all the past bosses - the Flame Demon, Thunder Dragon, Earth Porcupine, Water Serpent, Gyra's Co-Dragons Clauss and Salome - before facing Gyra himself.
 Boss Rush / int_98aa00f6
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 Elemental Master (Video Game)
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Boss Rush / int_98aa00f6
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Boss Rush
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Creepy Castle:
In The Depths scenario you may find one where you refight all the previous bosses of the scenario.
In The Final Fist scenario you have to fight shadow versions of bosses from earlier scenarios before fighting the final boss.
 Boss Rush / int_991faa43
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1.0
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 Creepy Castle (Video Game)
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Boss Rush / int_991faa43
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Boss Rush
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In Bug Fables, Doctor H.B. runs the device known as B.O.S.S. (Battery Operated Super Simulator), which allows you to refight any boss or mini-boss the player encountered earlier, either as a single battle or all in a row.
 Boss Rush / int_99e49e94
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1.0
 Boss Rush / int_99e49e94
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1.0
 Bug Fables (Video Game)
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Boss Rush / int_99e49e94
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Boss Rush
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Tower events in Elemental Story consists of bosses typically present in trial battles.
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1.0
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Boss Rush / int_99eeffe1
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Boss Rush
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A bonus mode in Frantic 2 lets you face all 30 bosses without breaks.
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1.0
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Boss Rush / int_9bc42082
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Boss Rush
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Spider-Man:
Spider-Man and Venom: Maximum Carnage was made of Boss Rush. First off, a less powerful version of every non-super powered sub-boss would become a grunt in the next level. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-Boss Rush featuring all of the grunts powered back up to their boss-fight level.
The Amazing Spider-Man vs. the Kingpin: When Spidey reaches the bomb, he must fight every one of the villains he has faught thus far. He can disarm the bomb while being attacked, but it is a real pain in the ass to do so.
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Boss Rush / int_9c754612
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Boss Rush
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The Hole of Heroes from Pikmin 2 is a Boss Dungeon, with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.
 Boss Rush / int_9df3213f
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1.0
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1.0
 Pikmin 2 (Video Game)
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Boss Rush / int_9df3213f
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Boss Rush
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Pokémon:
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1.0
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Boss Rush / int_9f89a5f0
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Boss Rush
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Can happen in Evil Genius 2, during the last mission in the game. If the player hasn't been taking time to deal with lengthy sidequests usually spanning large parts of the game to kill off or enlist the numerous different crime boss and superspy characters, all the surviving powerful characters will participate in the siege of the player's lair.
 Boss Rush / int_9ffef574
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1.0
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1.0
 Evil Genius 2 (Video Game)
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Boss Rush / int_9ffef574
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Boss Rush
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Pirates of the Carribbean: The Legend of Jack Sparrow Features one of these at the end. Upon completion of the tale, Jack and Will escape from the scaffolding just before they are hanged. The player regains control of them and they must fight their way to the docks through a ton of Mooks and expys of the games hardest bosses. You have three lives between the two of you and there are no rest stops, save points or healing items so good luck with that.
 Boss Rush / int_a16b86c2
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1.0
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 Pirates of the Caribbean: The Legend of Jack Sparrow (Video Game)
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Boss Rush / int_a16b86c2
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Boss Rush
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Splatoon 2: The Salmon Run mode has this as a tutorial level; its main purpose is to teach you how to fight the seven most common Boss Salmonid that appear in the mode, but if you think that's hostile, it's nothing compared to fighting several Boss Salmonid at once on top of the actual hordes.
 Boss Rush / int_a2add1d3
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Boss Rush / int_a2add1d3
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Boss Rush
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The Legend of Zelda: The Wind Waker: Ganon's Tower contains black-and-white repeats of every boss in the game bar two (Gohdan, who was set up by the goddesses of Hyrule as a trial to earn the Master Sword and wasn't a servant of Ganon, and the Helmaroc King), complete with the added challenge of allowing you to use only the items you had available the first time you fought the boss in question. However, you do retain the double-damage Master Sword, so the first two bosses drop like flies once you manage to get to their weak spot (the HP of the other two is still high enough to last for as long as they did in the original fights), as well as all of the Heart Containers you've collected up to this point.
 Boss Rush / int_a2dee471
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1.0
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1.0
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The final levels of both Rez and Child of Eden do this.
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XOP and its sequel, XOP Black, have boss rushes as bonus stages. The original's Extra Stage 2 also features fights against the various minibosses from the other levels, in a rare example of a Miniboss Rush.
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RosenkreuzStilette, a doujin clone of Mega Man, obviously has this.
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JoJo's Bizarre Adventure: The 7th Stand User has a boss rush that can be triggered by running into an NPC in the final town after discovering Dio's mansion. It consists of all the Tarot bosses (except Kakyoin and Polnareff, natch) with higher stats and, in a few cases, new attacks and different gimmicks. For example, Tower of Gray has an attack that is normally exclusive to hard mode, and the battle with Hanged Man is completely different.
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The Mega Man Zero quadrilogy plays with the trend:
Mega Man Zero skews the boss rush out of focus, picking out the four strongest of the Neo Arcadian Reploids (Anubis Necromancess, Blizzack Staggroff, Herculious Anchortus, and Maha Ganeshariff) in the final stage for a rematch, then pulls a Subversion by having rematches with the Four Guardians themselves, who actually haven't been destroyed yet. Then the trope is downplayed, when Hidden Phantom decides to pull a suicide attack. The return of the bosses is handwaved in retrospect — being a technological Mecca, Neo Arcadia can rebuild their Mutos Reploid warriors with ease.
Mega Man Zero 2 only has six Neo Arcadian Reploid rematches rather than the standard eight, but throws the player for a loop by changing the attack patterns of one of the bosses in the boss rush entirely (Kuwagust Anchus) by throwing in his brother you killed in the previous game (Herculious Anchortus). It's like they were feeling spiteful and wanted you to lose. Also, the return of these bosses is handwaved by the fact Elpizo used the power of the Dark Elf to bring them back — though with heavy brainwashing in effect. One of those bosses, Phoenix Magnion, also has an attack that invokes this, where he lifts Zero into the air and attacks him with phantom images of previous X-series bosses (Vile, Agile, Bit, and Colonel).
Mega Man Zero 3 and Mega Man Zero 4 handwave this with the Big Bad Dr. Weil specializing in Reploid "revival". Even more stunning — in Zero 3, no less than four bosses from the first game are brought Back from the Dead, all with brand new powers! If that wasn't enough for you, Copy X, the Big Bad of the first title, is one of them! However, he's now stuck with a Verbal Tic, and to prevent him from using his Seraph form and rebelling against Dr. Weil (and effectively becoming a case of final boss deja vu), Weil's rigged him with a self-destruct mechanism that goes off when he tries to transform.
In Zero 4, not only is there a regular Boss Rush, but Weil's Final Boss form has an attack that is effectively a Boss Bum Rush. He can summon the eight bosses from the previous game to quickly perform their signature attack before vanishing. Luckily, they don't have to be destroyed.
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Kirby Mass Attack deserves mention for having two different Boss Rushes in a row and a more classic Boss Rush. The first is Stage 4-9, in which you fight revived versions of Big Warwiggle, Great Gear, and King Eelongo. Beating them unlocks a new miniboss: Buzzy Bat, who is regarded by many as the hardest miniboss in the game. Immediately after beating them, you fight the Final Boss, Skullord. Beating him with all of the Rainbow Medals, however, unlocks the real final area... which is a Boss Rush for all four major bosses: Whispy Woods, Lady Ivy, King Dedede, and Skullord. Beating THEM unlocks the True Final Boss, Necrodeus himself. Oh, and you get a more complete Boss Rush of most of the minibosses and bosses by getting all of the Medals and talking to Daroach.
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The Adventure Zone: The main trio face a boss rush near the end of The Crystal Kingdom arc, having to defeat re-animated robotic versions of the bosses of the previous story arcs. Also referred to by name during The Suffering Game, where the party is forced to fight mannequin-construct duplicates of major fights from every arc thus far. It gets cut off early when the Red Robe manages to summon a door, allowing the boys to escape.
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All DanceDanceRevolution games have this in some form. The Wii games have a medley of bosses from each previous game, but most other games just have you play them back-to-back.
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Fire Emblem: Genealogy of the Holy War: Big Bad Julius has 12 beefed-up Mooks defending the final castle, waiting to charge your army as soon as you get close. They've got names, insane stats, powerful weapons, some even have holy blood. Plus, before that, he sends out 3 frustrating Falcon Knights and right-hand lady Ishtar... just as Arion goes for your home base with a group of dragon knights! (Luckily, these can be taken care of by having Altena talk to Arion. They'll become friendly NPCs after that.)
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The Metal Gear Solid series is another game with an unlockable Boss Rush. Metal Gear Rising: Revengeance has a one section where you fight clones of the bosses you've previously defeated right before fighting the de facto head of Desperado Inc.. Interestingly enough however, this happens just a little over halfway through the game and not at the end, there are a few more chapters and bosses after this.
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Mega Man 10: The Wily/Weapons Archive; essentially, you're up against three sets of three floating pods who imitate the attack patterns of nine Robot Masters, one from each of the previous games, including 7 and 8. And then you have the classic Boss Rush expected from the game, later on.
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Mega Man X doesn't provide an explanation for the boss rush, but its remake Mega Man: Maverick Hunter X does: Sigma swiftly patched up the bosses' corpses into living soulless husks.
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Mega Man X6's handwave manifests in the Big Bad Gate's specialization in Reploid resurrection.
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In Mega Man X8, the "revived" bosses are revealed upon death to be actually Reploids who have shapeshifted into them.
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In Mega Man ZX and ZX Advent, the bosses are rebuilt in new bodies thanks to the usage of Model W. Advent also features a subversion where after beating the eight Pseudoroids, Grey/Ashe are confronted by all four of the enemy Mega Men just before the Final Boss, who make it clear they intend to shut them down right here and now. Instead of seguing into another gauntlet, Aile/Vent pull their Big Damn Heroes and blast a path for Grey/Ashe to go through while they Hold the Line in an Offscreen Moment of Awesome.
ZX, in addition to a normal mandatory Boss Rush, has optional rushes through eight select bosses of Zero 3 and 4 (the first 4 fought in the final stage of 3note Blazin' Flizard, Childre Inarabbita, Devilbat Schilt, and Deathtanz Mantisk, and the upper floor of boss teleportation chambers in the final stage of 4note Sol Titanion, Fenri Lunaedge, Pegasolta Eclair, and Noble Mandrago), in order to get the Model Onote Omega. Instead of beating those 8 bossesnote Or due to not having MMZ3&4 games or playing the game on a DSi or 3DS, which lack the GBA cartridge port, the player can opt to beating a single superboss — an ultra-pumped up version of Omega Zero (technically, residual data), which is Harder Than Hard. Enjoy using up the subtanks.
Also in ZX Advent, there is a Boss Battle Mode called "Survival Road" unlocked after completing the game with both playable characters, where you go through every boss of the game without breaks in between. You are given all A-Trans and 2 full Subtanks, but you are not given any Heart Tanks or Biometal Upgrades. Good luck!
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Final Fantasy:
Final Fantasy had each of the Four Fiends occur as pseudobosses in the final dungeon. However, unlike other Boss Rushes, they were actually interspersed throughout the temple, at a series of specific (unavoidable) squares. If you traveled over those squares repeatedly, you'd have to fight them again! Apparently to prevent easy leveling, the bosses all had low experience gains. In addition, the Boss Rush was slightly explained by taking place 2000 years in the past.
As a homage to the above, Final Fantasy IX does the same thing in Memoria, where the four elemental fiends are encountered at various points in the level. The big difference is that only one of the four previous encounters with the fiends were under player control. Expanding even further on the concept, the very last area in the game features endless copies of these bosses as the only random encounters in the area. Each boss improves slightly so their weaknesses are removed and get new spells.
Final Fantasy IV features repeats of the Four Elemental Lords in the Giant of Babel. Their stats are improved, but they lose a lot of their unique abilities that made them really challenging. Unless you're playing the DS remake, in which case they have lost nothing.
Final Fantasy V, In the GBA port, the Cloister of the Dead inside the Sealed Temple, which is unlocked after defeating Enuo, features most bosses from the game to be fought in a succession of waves, all of them slightly altered to adjust the challenge.
Final Fantasy VI, in its version for the GBA, has the Soul Shrine, a place where the souls of all the enemies go after being defeated. In order to appease them, you have to fight 128 consecutive battles, with only 5 breaks in between. These fights are random, and they can include the commonest of the foes, but you could end up fighting That One Boss as well. Repeatedly. Regardless, for the final 9 battles, you'll face the 8 Dragons after they've taken their steroids, and their angry daddy, the powerful and almighty Kaiser Dragon. Of course, you will be rewarded accordingly.
The Special Match in the Battle Square in Final Fantasy VII has elements of a Boss Rush. Three of the first four enemies are seen as final enemies in the Battle Square's normal matches (and also as normal monsters elsewhere), while the 5th and 8th enemies are bona fide storyline bosses.
Final Fantasy VII Remake concludes with a Boss Rush extravaganza: 7 boss fights more-or-less back-to-back, starting with Swordipede, followed by Jenova Dreamweaver, then there's Cloud's one-on-one Duel Boss fight with Rufus and Darkstar, which is immediately followed by fighting The Arsenal, which segues into a short intermission with the Highway Chase and the on-wheels fight against M.O.T.O.R., after which you confront The Whispers and finally cap off the game with a showdown against Sephiroth.
Final Fantasy X: The ending sequence, which begins with Braska's Final Aeon, then all of Yuna's Aeons — one after the other — and finally, Yu Yevon. The fact that you have Permanent Auto-Life throughout the latter two parts takes away from the spectacle somewhat.
In Final Fantasy Crystal Chronicles: Echoes of Time, once you approach the game, allows you to fight the bosses from the previous game in the series, Ring of Fates, although you can stop between each battle, and come back and face any of them again at any time.
Final Fantasy Brave Exvius:
The March of the Beasts, available on the Chamber of the Fallen. It is a 9-round dungeon requiring 30 energy, and Lapis can not be used to continue, meaning you only have one attempt to complete it. It features a gauntlet of bosses found in the main story, with increased HP and ATK. Completing the dungeon will grant the Demon Mail, which gives 30% resistance to Dark elemental damage.
The Torturous Trio trial pits you against three previous Chamber of the Fallen bosses: Elafikeras, Echidna, and Bloody Moon in that order. All three are identical to their individual trials, but you have to go through all three without resting. If you can beat Bloody Moon you can likely beat all three, but part of the problem is that Bloody Moon's strategy discourages the use of black magic, while Elafikeras is best defeated with wind-based black magic. Echidna, meanwhile, throws around status effects that you also have to guard against.
The bonus round of The Color of Heartlessness story event pits you against the the Brachiosaur, Greater Demon, and Intangir from the Chamber of the Indignant. Each has its own set of missions to complete, and like the Torturous Trio trial there's no rest period. It seems to have been put up solely to demonstrate what a monster 7* Hyoh, who was released with the event, can be as a pair, though it's certainly doable without him.
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In Ace Combat Zero: The Belkan War, there is a bonus stage, "The Gauntlet." In it, three different ace squadrons come after you, one after the other, without restoring either your health or your ammo (well, not automatically - there's a Return Line). If you defeat the final squadron quickly enough, Mobius 1, The Faceless Player Character from Ace Combat 04: Shattered Skies, will come after you alone. And the special appearance is only available on Ace difficulty, the hardest difficulty. And Mobius 1 is just as hard as you'd expect. Especially considering they made it Nintendo Hard by letting the AI have Improbable Piloting Skills, and can fire multiple missiles at once. Backwards.
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The penultimate area of Holy Umbrella has a roulette wheel of six previous bosses, followed after a cutscene by a rematch with Donderasaurus.
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Chrome Hounds subverts this in the final mission. You think you're about to fight two of the previous bosses at once but when you kill one the level ends.
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Double Dragon
In the arcade version of the first game, the player must fight against twin clones of the Mission 1 boss (a Head Swap of Abobo) prior to the final battle, followed by three clones of the second boss (a head swap of the player) who fight alongside the final boss (Machine Gun Willy) as his bodyguards.
In the NES version of the first game, the final area of Mission 4 consists of a grand hall where the player must fight against a group of seven Williams and twin versions of all the other enemies (Abobo, Chin, Linda and Rowper), followed by Machine Gun Willy and then the True Final Boss Billy's twin brother Jimmy.
In the second arcade game, the player must fight against twin clones of all the previous bosses (Burnov, Abore and Chin) before the final boss fight with Willy and the player's own shadow.
In the Game Boy version of Double Dragon II, the player must fight against all the previous bosses (a boxer, a chainsaw-wielding Jason Voorhees-clone, a claw-wielding ninja, and a security guard with a club) before the final boss battle with Anderson.
In Return of Double Dragon, the Japanese version of Super Double Dragon, the final room forces the player to fight all the previous bosses (Steve, Jackson, the Chen twins, McGwire, and Carlem) before the final battle with Duke.
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House of the Dead:
The first game has you fighting previously fought bosses again. During the last level, you face off with the bosses of the first two levels. Chariot is the same, though Hanged Man is a little easier.
In House Of The Dead 2, you have two types of Boss Rushes in the game. You battle the first three bosses of the game again, as well as the final boss of the first game, throughout the last two levels, with some variations. Finally, when fighting the last boss, Emperor, his second attack strategy is actually to summon up transparent clones of the first four bosses, who attack once before fading away.
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Trollhunters sees Angor Rot, Gunmar, and Morgana all defeated within the span of the final episode of the series.
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Solatorobo: Red the Hunter features two post-game "simulation" missions available on the Golden Roar, both of which pit you against every boss in either the first or second half of the game, back to back, with no heals. The Type G's Gradual Regeneration and the Auto-Revive parts are fairly useful here.
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Parappa The Rapper offers a bizarre example: You're desparately standing in line for the bathroom with all the previous stages' bosses, and you have to out-rap them to get past them in line, otherwise you'll poop yourself. The sequel Parappa The Rapper 2 does something similar to this, in the form of a Food Court video game in a stage late in the game.
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The Legend of Zelda: Ocarina of Time: The Nintendo 3DS Video Game Remake has included the ability to fight previous bosses via Boss Challenge. Once each boss is refought, a boss rush mode called Boss Gauntlet is unlocked. In the latter mode, Link will have only five hearts as he fights his opponents in succession, though he has the option to recover his health between fights; in the Master Quest mode, the Life Meter is further reduced to only three hearts.
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Metroid Dread: The 2.1.0 update to the game added a Boss Rush mode accessible after finishing the game, featuring twelve bossesnote all seven unique bosses plus the Central Units from Artaria and Ferenia, the golden Robot Chozo Soldier from Ghavoran and Twin Robot Chozo Soldiers from Burenia, and the Elite Chozo Soldier from Hanubia. Samus is given roughly the same items and health/ammo capacity she would have fighting each one in the game proper. Continues are infinite, but time penalties are given upon death, and only ammo refills between fights. It comes alongside a practice mode that saves the best times for each fight. There's also Survival Rush (beat as many bosses as possible before time runs out, extra time being granted by defeating and no-hitting bosses) and Dread Rush (Boss Rush in Dread Mode).
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Super Catboy sees the titular character battling the first three bosses, Mole, Rottweiler and Bull in a rematch in three separate areas prior to reaching Dr. Ungefug's lair, though this time he can choose the orders to fight them with.
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The Legend of Zelda: Level 7 has three Digdoggers and two sets of three Dodongos before meeting the dungeon's actual boss, Aquamentus. Some of the bosses in the level can be ignored. Level 9 has eight bosses you can encounter before reaching Ganon, though you won't have to fight them all if you know where you're going.
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In Super Robot Wars 3, the second-to-last level can hypothetically involve taking on Scirroco, the Big Bad from Zeta Gundam, his girlfriend, Enfant Terrible Wendolo, and three-fourths of his Quirky Miniboss Squad. And all their subordinates, for a grand total of 35 units. And you take them on with half of that. Fun.
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Super Robot Wars K sets a case of this fairly EARLY in the game by having to face almost all the named Overman King Gainer characters very early. Two missions also send them alongside some GUN×SWORD bosses.
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Jade Empire did this with the penultimate battle in the Gold Division of the Arena, where you fought all enemies you previously faced in one battle (there was a delay between the appearance of each, so you wouldn't be completely overwhelmed). This fight is optional (as is the entire Gold Division).
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Kingdom Hearts: Birth by Sleep has the "Villains Vendetta" event at the Mirage Arena, which is a battle against eight Unversed bosses (well, seven Unversed and the Ice Colossus, actually) from all three stories.
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The entire last area of Breath of Fire: Dragon Quarter, as there is no chance to save once you're in.
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The Legend of Dark Witch's final stage features a boss rush level similar in style to the Mega Man games, where you fight the bosses from all of the other stages (except the one from the Forest). The sequels continue this with their final levels also pitting you against all the other bosses right before the final boss. The Legendof Dark Witch 3 has you go through an entire level right before the boss rematches.
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The House of Ruth level in 8 Eyes consists of rematches between six of the seven bosses from previous levels. The layout of each Boss Room is different from the ones in their own castles, so the player has to change up their tactics to survive the gauntlet.
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Used in several Sonic the Hedgehog games:
The Sonic/Tails version of Sky Sanctuary in Sonic 3 & Knuckles, which gave you versions of the Green Hill and Metropolis bosses from the first two games, before the level boss, Mecha Sonic. Interestingly, due to slight alterations of sprite proportions and Jump Physics between the Sonic games, the difficulty of the two nostalgia bosses here is inverted from their original difficulty.
The first Sonic Adventure featured a boss rush for the regular six characters that you can access in Trial Mode after beating their stories. Amy and Big's "rushes" consist of only one boss since that's all they have, and Gamma's rush only has his first and last bosses since his other boss fights are actually part of levels. Also, none of the battles against other playable characters were included in the boss rushes.
Sonic Adventure 2 had an optional extra three Boss Rushes: a rush of all the boss battles in the Hero Story when that story is complete; a rush of all the boss battles in the Dark Story when that story is complete; and a rush of all the boss battles in the game when Last Story is complete. Beating each rush is worth one Emblem.
The final level (X Zone) of Sonic Advance is a miniature Boss Rush of classics — specifically, the first bosses of Sonic 1 and Sonic 2, before the real final boss shows up.
XX Zone, the final level of Sonic Advance 2 is a Boss Rush of all the prior bosses from the game, although they take half the hits to beat. After all that you reach the final boss. This is also a literal example as all the bosses in the game are rushing away from you and you have to run to it.
The Game Mod Robotnik's Revenge is essentially a Boss Rush (and Boss Game) of all the bosses from Sonic the Hedgehog and Sonic the Hedgehog 2. There are two modes in this boss rush: "Time Attack", which gives you infinite lives and checkpoints and rings between the bosses, and "Survival" which gives you three lives and no checkpoints or rings.
Sonic the Hedgehog 4: Episode I has the game's final zone, E.G.G. Station Zone. It consists of fighting the game's previous bosses before fighting the final boss.
The Nightmare Zone of Sonic Lost World has Sonic fighting all members of the Deadly Six together with various boss Nightmarens from the NiGHTS into Dreams… series.
The final "regular" boss of Sonic Mania alternates between fighting Eggman and going through upgraded versions of the Hard Boiled Heavies.
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Unlocked as an extra for beating the story mode of Justice League Heroes: The Flash.
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Ninja Gaiden II justifies this when you eventually go To Hell and Back. Along the way, you meet all four of the major bosses that you've killed before, kill them in hell, fight the evil ninja who started the whole damn thing, save the girl, and THEN you get to the final boss.
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Naturally, Super Sentai also has these, as it is the source material for Power Rangers:
In an episode of Ninja Sentai Kakuranger has one of the baddies resurrect four previously defeated monsters, resulting in this trope.
The final battle of Ninpuu Sentai Hurricaneger has the rangers fight manifestations of the previously defeated bad guys.
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Secret of Mana comes close to this trope with the Pure Land, an area near the end of the game featuring six bosses, many of them upgraded versions of earlier bosses. While you can leave at any time to heal or restock, doing so forces you to retrace your steps through a tough area replete with powerful enemies in order to make additional progress.
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Granblue Fantasy:
Chapter 61 of the main story has you fighting five bosses in its four sections. Lecia and Katarina fight Gandharva, Rosetta and Io fight Fenrir, Eugen, Rackam and the main character fight Leviathan Malice, and then the party comes together to fight Leviathan Malice (again) and Mithra Malice back to back.
Unlocking the final skill for each member of the Eternals involves using the member in question to fight nine consecutive Duel Boss fights versus each of the other Eternals.
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The Infyn Prism has the Knowledge Vault, a giant tower where the player must fight every boss in the game, save the Terracotta Kings, and the final boss. In-Universe, its size varies for each entrant, as the tower draws on the entrants memories and make the monsters stronger, creating a more powerful boss. However, this is only for show as the tower's order doesn't change for the player.
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Warship Gunner 2 has a mode called Boss Rush you unlock once you beat the game. It is Exactly What It Says On The Tin. You fight the game's superweapons one at a time without being able to reload your weapons or repair your ship in between.
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In Digital Devil Saga 2, a sidequest allows you to fight the four archangels Uriel, Raphael, Gabriel, and Michael in a certain area. The first three you fight individually, but in the final fight you have to kill them again before facing Michael. In addition, the final dungeon has an interesting case overlapping with Boss Bonanza — you have to fight four bosses from the first game: Harley/Hayagriva, Bat/Camazotz, Mick/Rahu, and Varin/Beck/Ravana.
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Level 19 of the SNES version of Prince of Persia.
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The final stage of Bad Dudes had you fighting through all the bosses again, though Karnov and Animal (the stage 4 boss) are both zombified (according to the end credits of the Japanese version, which list those two and only those two as different enemies).
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The final co-op Event Match in Brawl and For Wii U is two players against the game's playable roster, similar to All-Star Mode minus the breaks or recovery opportunities.
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 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game)
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The Legend of Zelda: Majora's Mask: In a lesser example, a hidden cave from Ikana Canyon allows you to fight a series of Mini Bosses you had already defeated in order to gain a Piece of Heart; each mini-boss requires Link to have a minimum of hearts in his life meter to be challenged, ranging from 4 for the three Dinolfos to 16 for Garo Master. The Ikana route in the hide-and-seek area of the Moon has a similar gauntlet (minus the requirement of additional hearts), and not only has a Piece of Heart as a reward, but like all other routes it's also necessary to complete it if the player wants to obtain the Fierce Deity's Mask before facing the Final Boss.
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Kirby and the Forgotten Land:
The Colosseum in Waddle Dee Town functions much like The Arena in previous games. The Meta Knight Cup (unlocked after clearing area 3) pits you against 5 bosses and Meta Knight, who is exclusive to the Colosseum. The Ultimate Cup (unlocked after defeating the final boss) has you fight all Story Mode bosses, all mid-bosses and Meta Knight. The Ultimate Cup Z (unlocked after clearing Forgo Dreams) pits you up against the Phantom bosses, Forgo Leon, Morpho Knight and Chaos Elfilis. Unlike the other entries, if you fail you're allowed to pay coins to retry the last fight you did, though the prices go up if you keep failing.
The Gathering of the Beast Council stage has a smaller version where you have rematches with Gorimondo, Sillydillo, and Clawroline.
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The first form of Lavos in Chrono Trigger mimics nine previously-fought bosses in sequence. The repeats receive no updates in stats at all, so the first several go down in one hit, even on your first playthrough. It helps that it allows you to heal and swap party members between each iteration, though it doesn't go out of its way to let you know about this. You can also skip it entirely by ramming the Epoch straight into Lavos, leading straight to the final bossfight.
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The final level of Corridor 7: Alien Invasion ends in a series of small rooms, each one containing the previous bosses of the game, ending with the final boss.
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Super Mario 3D World: The level Boss Blitz is located at the end of World Flower. Every boss except Prince Bully (who's a Mini-Boss) and both Bowser forms will challenge Mario and his friends here.
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Final Fantasy had each of the Four Fiends occur as pseudobosses in the final dungeon. However, unlike other Boss Rushes, they were actually interspersed throughout the temple, at a series of specific (unavoidable) squares. If you traveled over those squares repeatedly, you'd have to fight them again! Apparently to prevent easy leveling, the bosses all had low experience gains. In addition, the Boss Rush was slightly explained by taking place 2000 years in the past.
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Final Fantasy V, In the GBA port, the Cloister of the Dead inside the Sealed Temple, which is unlocked after defeating Enuo, features most bosses from the game to be fought in a succession of waves, all of them slightly altered to adjust the challenge.
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Final Fantasy X: The ending sequence, which begins with Braska's Final Aeon, then all of Yuna's Aeons — one after the other — and finally, Yu Yevon. The fact that you have Permanent Auto-Life throughout the latter two parts takes away from the spectacle somewhat.
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Boss Rush
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In Athena, before facing the Final Boss, you have to defeat every previous boss in order, with short segments in between.
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Castlevania: Bloodlines features at the start of its Boss Bonanza final level, a fight against Death. While Death is normally a recurring staple of the franchise, before he's fought the player has to pick off cards that summon previous boss fights (in reduced abilities) from the levels, in a monochrome backdrop.
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Donkey Kong Jungle Beat: New Play Control! features a level called "Kong of the Mountain", where you have to fight Dread Kong, Karate Kong, Ninja Kong, Sumo Kong, and Ghastly King without any chance of recovery (and with only 500 beats, to boot).
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Contra:
The final stage of Contra III: The Alien Wars also does this, with returning bosses from the original Contra and Super Contra.
Stage 5-2 of Contra: Shattered Soldier. After fighting Lance, you fight against remakes of several bosses from previous Contra games. Stage 6 combines this with a Sequential Boss.
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Clockwork Knight: Pepperouchau no Fukubukuro and the US release of Clockwork Knight 2 have a bonus mode called Boss on Parade/Bosses Galore in which either Tongara or Ginger face off against all 10 bosses from the two Clockwork Knight games.
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Bomberman Hero: The final level; Garaden Star. After Bagular's revival, he brings back his four devils of Garaden previously fought by Bomberman in each world on new stages and different elements.
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G-Darius has an optional Boss Rush mode, where you can pick which bosses you want to fight, the order you fight them in, and so on and so forth. Given each boss comes in two seperate flavours and there's fifteen stages, you could fight up to thirty bosses back to back if you wanted.
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The Fantasy Zone series always featured a boss rush immediately before the final boss. Said boss rush is made all the harder by the fact that you cannot go to the store to re-purchase useful items unless you die.
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Dance Central 2 has a final stage composed of 5 dances, which are the final or boss-type dances of each dance crew.
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The Guardian Legend had a special mode where you ran through all of the vertical-scrolling shooter stages in a row, skipping the mazes and key-collecting. There's also the boss rush while escaping, where you fight many previously-encountered bosses, then just when you think it's over, "It", a Giant Space Flea from Nowhere, shows up, apparently in a final act of revenge for the destruction of Naju.
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Red Hand of Doom: If you let some of the enemy commanders get away, fail to accomplish certain missions or even forgo whole areas, the Battle of Brindol becomes much harder. You will face several Red Hand forces during that battle consisting of those enemies you failed to kill or stop from helping the Red Hand. You could even fight the very enemy commanders you didn't kill!
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The Legend of Zelda: A Link to the Past: Ganon's Tower features all four of the Light World bosses with upgrades (icy floor for the Armos Knights, traps in the room for the Lanmolas, a weird floor layout for Moldorm, and two false images for Agahnim). The GBA remake features The Palace of the Four Sword, which has more difficult forms of the first four Dark World bosses as sub-bosses.
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Boss Rush
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In Metal Storm, you fight all of the bosses you've met so far, then you fight the final boss.
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Dragon Ball: Advanced Adventure has two. In Bosses on Parade, you fight all of the platformer bosses in sequential order (except the flying battles if you're not playing as Goku or Krillin), with a rest area between battles where you have the option to use one of your limited supply of 4 full-healing items. In the One-on-One Survival mode, you start with a three-layer lifebar and fight all the One-on-One characters, including a duplicate of whoever you selected.
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Pokémon Scarlet and Violet's The Teal Mask DLC has this with a twist when battling Ogerpon, having you battle all four of its forms at once in a single battle.
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Mazin Saga: Mutant Fighter have a level appropriately titled "Bio-Beasts: The Counter Attack!" where you must fight all the previous bosses in a row before reaching the final stage. The revived bosses are all recoloured sprites of their existing original forms, via Palette Swap, but otherwise each fight plays out the same as before.
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Heavy Weapon has "Boss Blitz" mode, where you have only one life to take down all 19 bosses. Considering that 11 of them can kill you instantly regardless of shielding, it's pretty understandable why it's Nintendo Hard.
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 Heavy Weapon (Video Game)
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Boss Rush / int_cf0603d0
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Boss Rush
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The last set of levels in Marvel Ultimate Alliance 2 feature various rushes against the sub-bosses. Nick Fury also uses the abilities of previous bosses, but in different ways
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 Marvel Ultimate Alliance (Video Game)
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Boss Rush / int_cf82131a
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Boss Rush
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Chapter 40 of The Last Story has rematches against Berith (first fought in Chapter 33), Zepha and Zesha (fought together in Chapter 35, fought separately this time), Zangurak (first fought in chapter 10) and Dagran as the Final Boss. Five bosses in total.
 Boss Rush / int_cf8f5e21
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 The Last Story (Video Game)
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Boss Rush / int_cf8f5e21
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Boss Rush
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Scott Pilgrim vs. The World: The Game has a cheat code you can enter on the title screen to unlock the Boss Rush. You have to beat all 12 boss fights as fast as possible, with only one life, and almost none of the useable objects that show up in the main game except the things Todd throws around with telekinesis, and the Power of Love sword.
 Boss Rush / int_cfa2762f
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 Scott Pilgrim vs. The World: The Game (Video Game)
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Boss Rush / int_cfa2762f
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Boss Rush
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The NES version of the game has a Sub-Boss Rush in the final area of The Very Definitely Final Dungeon, with Hiryu facing off against the 4 Mini Bosses from previous stages, before taking on Matic and the final ZAIN computer.
 Boss Rush / int_cfd1e6d
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 Strider (Manga)
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Boss Rush / int_cfd1e6d
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Boss Rush
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Power Rangers Lightspeed Rescue needs you to re-defeat a bunch of the game's previous bosses before fighting Queen Bansheera, in order, Vypra, Loki, Jinxer, Darebolico, and Olympius, all of them summoned by a portal.
 Boss Rush / int_d0939510
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Boss Rush / int_d0939510
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Boss Rush
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Gradius:
Each subsequent game in the main series features a variation — a rush of five or six bosses from the previous game. Salamander (the second game) featured three of the Big Cores from Gradius, Gradius II (actually the third game) had up to four Salamander bosses. Gradiuses III, IV and V had all-new bosses mixed into the rush, but always included at least one boss from its immediate predecessor. V does it twice, first in Stage 2, then in Stage 6. As for the Gaiden Game, Gradius Gaiden, its rush consisted entirely of completely new bosses, though two Deaths make up part of one of the bosses.
The incredibly Nintendo Hard Salamander 2 doesn't have a boss rush. Neither does Gradius Galaxies; the first mid-boss of Stage 8 is less of a Boss Rush and more of a Sequential Boss.
 Boss Rush / int_d0a5a846
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Boss Rush / int_d0a5a846
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Boss Rush
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Icewind Dale 2 has one of the enemies at the end summon the shadows of a few formerly fought bosses.
 Boss Rush / int_d0b0076
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1.0
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 Icewind Dale (Video Game)
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Boss Rush / int_d0b0076
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Boss Rush
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Digimon World Dawn/Dusk features a post-final-boss quest where you have to go through a new area featuring stronger wild encounters than any you have faced before, only to end up with a boss rush involving SEVEN back-to-back battles, of which two are against a pair of Digimon, while the rest are against only one (tellingly, most of them are either final bosses or eleventh hour superpowers from the anime or manga). Omegamon was nasty thanks to Royal Slash, and the fact he was not alone, then there's Dukemon Crimson Mode at the end who not only hits like a truck, but takes quite a while to bring down too. If THAT wasn't enough, there's another boss rush quest after you've done several other things, including the boss rush just mentioned. This time, it's 5 battles, each against 1-3 digimon, the last one being against a digimon that has obscenely high defences and resistances to most things, leading to what is a Marathon Boss (called Chronomon Holy Mode, a superboss who is the more powerful version of Digimon World DS's final boss, in which he also turns up as a superboss) if you don't have darkness attacks to exploit its weakest resistance.
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Boss Rush / int_d180a59d
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Boss Rush
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In Kill la Kill, Ryuko spends episodes 8 through 11 fighting against the Elite Four. Except she only fights and defeats three of them, because Nui interrupts the beginning of the showdown with the last remaining member, who she defeats with a single move. Nui ends up becoming Ryuko's fourth opponent and for Ryuko, things do not end well.
 Boss Rush / int_d27c007d
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 Kill la Kill
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Boss Rush / int_d27c007d
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Boss Rush
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Live A Live has two, both being unique twists on the trope that depend on whether or not you choose Oersted as the final protagonist:
Choose one of the first seven characters, and the Boss Rush actually becomes the True Final Boss in the original version (the remake adds a proper True Final Boss). If you befriend everyone, beat Odio, and spare Oersted, Oersted will come back and pit everyone against their respective main boss. Depending on the version of the game, after all seven are beaten, Oersted either dies afterwards or Sin of Odio is revealed.
Choose Oersted, and the entire final chapter is an inverted Boss Rush. Since the first seven bosses are manifestations of Oersted's hatred, he can take control of them, letting the player play as the bosses against the protagonists. There are two ways to win: the traditional beat them all method, or by letting a boss get to low health, which allows you to use Armageddon.
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1.0
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 Live A Live (Video Game)
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Boss Rush / int_d29994ae
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Boss Rush
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Soulcalibur V has "Legendary Souls" mode, where players fight seven hard bosses (Kilik, Nightmare, Siegfried, Cervantes, Edge Master, Elysium and Algol) in quick succession.
 Boss Rush / int_d2bb929d
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 Soul Series (Video Game)
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Boss Rush / int_d2bb929d
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Boss Rush
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Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar in particular has two, with the second being a repeatable straight boss rush in the Bonus Dungeon that is required in order to challenge the superboss again. Similarly, the fourth and fifth games have the same setup, where the six bosses you gained Double Souls have dark counterparts that must be defeated to reach the superboss. In the fourth game, it's one-time-only fights, which eventually lead to a battle with Mega Man's Dark Soul. In the fifth game, going off to face the Chaos Lord warrants a rematch with the Dark Soul Navis each time you return to fight again — though depending on the average time it takes to defeat the Navis, Chaos Lord will assume the form of Nebula Grey, Bass, or Mega Man's Dark Soul.
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 Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar (Video Game)
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Boss Rush / int_d2da7abe
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Boss Rush
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The Maria Watches Over Us doujin game Lillian Fourhand has its final level consisting of a rush with all of the mini-bosses and the first two bosses before you reach the final boss, a triple tag-team of the game's latter three bosses.
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 Maria Watches Over Us
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Boss Rush / int_d3d4d026
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Boss Rush
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In Bleed, the final stage has you fighting each boss from stages 1-5 in reverse order before facing the final boss. However, there is an added twist: you will fight TWO of each boss at the same time!
 Boss Rush / int_d4c6c307
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Boss Rush / int_d4c6c307
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Boss Rush
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DJMAX Technika has the Conqueror Set, a Technical course whose stage 1-3 songs consist entirely of boss songs from previous courses.
 Boss Rush / int_d4d31eeb
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1.0
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 DJMAX (Video Game)
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Boss Rush / int_d4d31eeb
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Boss Rush
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Fraxy is a Boss Rush shmup where the bosses are user-created.
 Boss Rush / int_d501cea3
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1.0
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Boss Rush / int_d501cea3
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Boss Rush
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Pokémon Sun and Moon does this in Alola region's Pokémon League where three of the Elite Four are Trial Captains or Kahunas you faced before (Olivia, Acerola and Hala). Pokémon Ultra Sun and Ultra Moon replaces Hala with Molayne, who's also one of the Trial Captains (albeit former one, as he passed this title to his cousin Sophocles), and also throws in your Friendly Rival Hau to replace The Professor Kukui as your final opponent for Pokémon League Champion title.
 Boss Rush / int_d502170c
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 Pokémon Sun and Moon (Video Game)
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Boss Rush / int_d502170c
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Boss Rush
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The main Lufia games have you fight all of the Sinistrals on Doom Island, including rematches of previously-defeated Sinistrals. Justified in that the Sinistral of Death has the power to revive fallen Sinistrals.
 Boss Rush / int_d557c9a2
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Boss Rush / int_d557c9a2
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Boss Rush
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In Ōkami, you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle (the penultimate bosses, Lechku and Nechku, are not fought as you're without Oki, who was necessary to shoot them down in order to damage them). Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses (up to three Evil Raos and two Wakas, all at the same time) previously seen through the main quest.
 Boss Rush / int_d57d722e
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Boss Rush / int_d57d722e
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Boss Rush
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Sigil: Near the end of the final level in the mod's Ver. 1.21 and onward, Doomguy goes through a dark corridor where he has to face the three bosses of the original Doom back-to-back in reverse order: Spider Mastermind (from Episode 3), Cyberdemon (from Episode 2) and a small assortment of mooks that include two Barons of Hell (these being originally the Dual Boss of Episode 1).note In version 1.0, only the former two bosses appear.
 Boss Rush / int_d5b4fd81
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Boss Rush / int_d5b4fd81
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Boss Rush
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A quiz arcade game based of the third season of Sailor Moon has this in the final level. Sailor Moon must defeat all five members of the Witches 5 and Kaolinite before the final quiz battle with Professor Tomoe. Bizarrely enough, the Witches 5 and Kaolinite were all minibosses in the previous levels- the bosses were all monsters from the show.
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1.0
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 Sailor Moon
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Boss Rush / int_d7aab7c1
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Boss Rush
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Mega Man Zero skews the boss rush out of focus, picking out the four strongest of the Neo Arcadian Reploids (Anubis Necromancess, Blizzack Staggroff, Herculious Anchortus, and Maha Ganeshariff) in the final stage for a rematch, then pulls a Subversion by having rematches with the Four Guardians themselves, who actually haven't been destroyed yet. Then the trope is downplayed, when Hidden Phantom decides to pull a suicide attack. The return of the bosses is handwaved in retrospect — being a technological Mecca, Neo Arcadia can rebuild their Mutos Reploid warriors with ease.
 Boss Rush / int_d8cdb74
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Boss Rush / int_d8cdb74
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Boss Rush
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Mega Man Zero 2 only has six Neo Arcadian Reploid rematches rather than the standard eight, but throws the player for a loop by changing the attack patterns of one of the bosses in the boss rush entirely (Kuwagust Anchus) by throwing in his brother you killed in the previous game (Herculious Anchortus). It's like they were feeling spiteful and wanted you to lose. Also, the return of these bosses is handwaved by the fact Elpizo used the power of the Dark Elf to bring them back — though with heavy brainwashing in effect. One of those bosses, Phoenix Magnion, also has an attack that invokes this, where he lifts Zero into the air and attacks him with phantom images of previous X-series bosses (Vile, Agile, Bit, and Colonel).
 Boss Rush / int_d8cdb75
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Boss Rush / int_d8cdb75
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Boss Rush
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Mega Man Zero 3 and Mega Man Zero 4 handwave this with the Big Bad Dr. Weil specializing in Reploid "revival". Even more stunning — in Zero 3, no less than four bosses from the first game are brought Back from the Dead, all with brand new powers! If that wasn't enough for you, Copy X, the Big Bad of the first title, is one of them! However, he's now stuck with a Verbal Tic, and to prevent him from using his Seraph form and rebelling against Dr. Weil (and effectively becoming a case of final boss deja vu), Weil's rigged him with a self-destruct mechanism that goes off when he tries to transform.
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Boss Rush / int_d8cdb76
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Boss Rush
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The final stage of Raging Blades, the Palace of Divine Being, have each and every area containing a previously-defeated boss, all which you must defeat in order to reach Diglight the Final Boss.
 Boss Rush / int_d9e85458
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Boss Rush / int_d9e85458
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Boss Rush
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The Legend of Zelda: Spirit Tracks: While the Take 'Em On All minigame is by default a Multi-Mook Melee challenge where you go through a bunch of monsters (adding the first boss at the end of the easiest setting and the first three over the course of the intermediate one), in its hardest setting it fully transitions into this, as you first deal with several mooks as usual (including minibosses in-between) in the first floors and then fight all all bosses (excluding Byrne, who isn't a monster and eventually redeems anyway, and the endgame bosses) back-to-back, followed by Dark Link at the very end.
 Boss Rush / int_da448595
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Boss Rush
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A Boss Rush is typically placed in the second-to-last or last level in the game, although the initial game in the first two series (and the remake of the second series' game) dispersed the Boss Rush throughout the last few levels. It's somewhat bearable thanks to the Elemental Rock-Paper-Scissors weakness to each boss, meaning you'll likely own them in no time flat with little to no damage. Another bonus is the fact that the game typically gives you health powerups after each battle, so you fight each boss on more even terms. In fact, it's so ingrained into the Mega Man identity that they continue to do it even when, for most games, most gamers do not like the Boss Rush as part of the main game anymore.
 Boss Rush / int_dab32bc
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Boss Rush / int_dab32bc
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Boss Rush
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Mega Man 3 had Doc Robot, an enemy who copied the attack patterns of the bosses from the previous game. Two of them appeared in four of the stages once you beat the eight Robot Masters.
 Boss Rush / int_dab32be
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1.0
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Boss Rush / int_dab32be
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Boss Rush
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In Mega Man V for Game Boy there are two boss rushes: the first one is a sequential one with the Mega Man Killers and Quint, and the other one is a typical teleport one for the 8 Stardroids.
 Boss Rush / int_dab32e1
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Boss Rush / int_dab32e1
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Boss Rush
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A few Mega Man X games handwave the boss rush:
Mega Man X doesn't provide an explanation for the boss rush, but its remake Mega Man: Maverick Hunter X does: Sigma swiftly patched up the bosses' corpses into living soulless husks.
Mega Man X6's handwave manifests in the Big Bad Gate's specialization in Reploid resurrection.
In Mega Man X8, the "revived" bosses are revealed upon death to be actually Reploids who have shapeshifted into them.
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1.0
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Boss Rush / int_dab32e3
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Boss Rush
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The Kirby series has had a couple of mandatory Boss Rushes as well. In the first game, you had to fight the four bosses again before you could battle King Dedede, going through short recreations of each stage before fighting the stage's respective boss. In Kirby's Dream Land 3, Kirby's Adventure, and several others, there's a level near (or at) the end where you face off with all the mini-bosses of the game again. In Kirby: Triple Deluxe, two of the stages in Royal Road feature rematches against the five main bosses, with slightly reduced health and a different attack order compared to their initial battles.
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Boss Rush
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Pikmin:
The Hole of Heroes from Pikmin 2 is a Boss Dungeon, with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.
Similar in structure to the Hole of Heroes is the Cavern for a King from Pikmin 4, in which the Rookie faces a wide assortment of enemies and bosses, all spread across 20 sublevels (of which only three are rest areas). Waiting at the end is the final boss: the Ancient Sirehound.
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Boss Rush
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Kirby Star Allies gives The Ultimate Choice, a mode of variable difficulty that allows you to decide how many bosses you face in a row. Like with more recent Kirby games, the higher difficulties give you recovery items that heal less health and pit you against tougher bosses, with the final battle of Soul Melter difficulty being exclusive to the mode: a stronger version of Void Termina's last phase, Void Soul. After beating that and Heroes in Another Dimension, you unlock Soul Melter EX, which has more powerful variants of (almost) every boss, though it has better healing items to compensate. Unlike every iteration of boss rushes before it, Soul Melter EX features two exclusive bosses - A far harder version of Morpho Knight, simply named "Morpho Knight EX" note Though it's somewhat downplayed since Morpho Knight EX also appears in Guest Star The Three Mage-Sisters, and an even more powerful Void Termina, with a different final phase than even regular Soul Melter, "Void".
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Boss Rush / int_dddc4aa0
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Boss Rush
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The 3DS game based on Teenage Mutant Ninja Turtles (2014) has Shredder transforming into each of the game's bosses, in order, when his life meter is dropped to 0.
 Boss Rush / int_de38bcf4
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1.0
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Boss Rush / int_de38bcf4
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Boss Rush
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Kingdom Hearts III features one as the endgame, no less, mandated by the climactic Keyblade War. You face off against the Thirteen Seekers of Darkness. The game breaks them up into three-four rounds of fighting, with the first two rounds containing a crossroads where you choose which match of Seekers you want to face off with first. The first round has you fighting alongside Riku against Xigbar and Dark Riku, or you can fight Luxord, Marluxia, and Larxene alongside Mickey. The second round of fighting has you either face off with Saix and Xion alongside Axel and Kairi (which later turns into you, Roxas, and Xion against Saix alone); or you fight alongside Aqua and Ventus against Terra-Xehanort and Vanitas. The penultimate round has you fighting Master Xehanort's Co-Dragons Ansem, Xemnas, and Young Xehanort alongside Riku and Mickey, and then you go to the final sequential boss fight against Master Xehanort himself. Oh, and all of this was prefaced with a fight with the Demon Tide. The DLC later has data versions of the Seekers for you to fight, which you need to complete if you want to get to the Secret Episode and the True Final Boss.
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Boss Rush
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Rayman:
At the end of the game, the final "boss" is in fact three boss fusions fought back-to-back.
The fan remake Rayman Redemption has the Dark Chimera who was the final boss in the original game, The Boss Rush where you fight all bosses in the main game and The True Boss Rush where you fight stronger versions of the main bosses, all the mini-bosses and a new boss at the end Darkest Mr Dark.
 Boss Rush / int_decd5ac3
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1.0
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Boss Rush / int_decd5ac3
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Boss Rush
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Ristar has "Boss Rush" available through a code.
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Starting with Mario & Luigi: Bowser's Inside Story, the Mario & Luigi series has featured an area where you can face off against stronger versions of the game's bosses, with limited items and a turn limit imposed on you. You can face each boss individually, or face them all in a row ending with a superboss fight against either an incredibly powered up version of Bowser known as "Bowser X" (Bowser's Inside Story), Bowser Jr. (Mario & Luigi: Dream Team), or Dry Bowser (Mario & Luigi: Paper Jam). Dream Team also features an alternate mode where you face off against the game's Giant Bosses again. Dream Team actually makes The Gauntlet part of the plot as you have to go there and battle Grobot X to claim the Zeekeeper Feathers for the Fetch Quest.
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Happens at the end of Blood (1997), where you have to fight the three bosses you defeated earlier before finally facing the Big Bad.
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 Blood (1997) (Video Game)
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Fire Emblem: Three Houses: The final chapter of the Verdant Wind route has the resurrected Nemesis and the 10 Elites against your army. Each one of Elites buff up Nemesis's stats so you have to take them all down first before properly facing him off.
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In Sly Spy, the climb up to the Final Boss recapitulates every previous Boss Battle that wasn't fought underwater or in a vehicle.
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Dragon Quest:
Dragon Quest II: : In the final dungeon, your attempt to scale Hargon's castle to bring down the Big Bad is interrupted by fights with his most powerful servants, Atlas, Pazuzu, and Belial. To make matters worse, you can't defeat them then leave to save and heal and return. They come back if you exit the dungeon.
An odd version of this occurs in the final part of Dragon Quest III; before getting to fight the final boss Zoma, you have to fight his minions; three nasty midbosses. However, instead of being easily-defeated former bosses, these guys are amped-up recolors note  King Hydra, Soul of Baramos, and Bones of Baramos who can and will beat the crap out of you, inevitably leaving you weakened for the final boss. It doesn't help that they respawn; if you die and get booted back to town, or so much as leave the room, you'll have to fight through them all over again.
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Tekken Tag Tournament 2 has three consecutive in the Arcade Mode. The four bosses are also Final Bosses in the Tekken series. The first battle is a tag battle with Heihachi Mishimanote Final Boss in Tekken 1 and Tekken 4 and his father, Jinpachi Mishimanote Final Boss in Tekken 5 and Tekken 5: Dark Resurrection. The second one is with True Ogrenote Final Boss in Tekken 3, and the last one is with Jun Kazama who transforms into Unknownnote Unknown is the Final Boss in Tag Tournament 1 if you defeat her first.
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Tenchu 3: Wrath Of Heaven offers one as the final Co-Op mission, pitting two players against 5 teams of two bosses each.
Tenchu: Fatal Shadows has it as the last unlockable option in its Red Blade mode, which pits the player against all the game's bosses in quick succession.
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Touhou Kaeidzuka ~ Phantasmagoria of Flower View has one in the extra stage, in which you have to defeat every character in the game in succession. Additionally, the fans have composed a couple of amazing boss theme compilations, known as Last Boss Rush and Extra Boss Rush, which covers the Leitmotif every Final Boss and superboss through the 12th game, respectively.
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The Tower of Dread in Miitopia has the Miis fight the powerful bosses of each of the eight New Lumos districts in a row. There are no breaks between the battles, and therefore the Sprinkles do CANNOT be refilled.
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The second-to-last stage of Bonk's Adventure involves fighting the bosses of the first four worlds all over again, the same as before. Bonk's Revenge's final stage is a Hub Level leading to four mini-levels each ending with one of the first four bosses. After clearing these, you fight the Round 6 boss and the Final Boss in sequence.
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Konami's X Men arcade game has you facing all of the bosses except Pyro plus two Magnetos, one being a disguised Mystique, one real, on Avalon.
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In Bloodstained: Ritual of the Night, two courses of this get unlocked once you finish the game. The bad ending only unlocks the first course, but the true ending unlocks both courses.
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All of the Mega Man Battle Network games aside from the first and fourth, despite being RPGs, have a boss rush towards the end of the main story that is split into multiple sections.
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Phantasy Star Online 2 has the limited quest "A World Engulfed in Shadows" which has no trash mobs but every boss from every ultimate area and like the Phantasy Star Online example above has the player play through a small section of each ultimate area. First, in ultimate Naberius Forest the player must fight a Dual Boss against Plosiorgles and Bayaribbles followed up with a fight with Diablo Igrithys. Then they progress to ultimate Lilipa Mines where they fight a dual boss against Falke Leone and Vilma Leopard after which they must defeat Zeta Guranz. After that they move on to ultimate Amduscia Caves where they must fight a dual boss against 2 Box Duvals before having to fight Drago Deadleon and then fight Greuzoras Drago. After that the player moves on to ultimate Naberius Ruins where they must fight a dual boss against Anga Fundarge and Dio Hunar.
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Fire Emblem: Awakening:
Chapter 20 has you fight Cervantes, Excellus, and finally Walhart in succession.
Chapter 22 brings back the Deadlords, except here they have more or less a chapter to themselves (two actually, if you count the DLC which pits you against 36 of them).
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Viewtiful Joe and its sequel each have a Boss Rush for their penultimate level. In the first game, they're statues of the bosses come to life. In the second, you fight an android that morphs into the other bosses. In both cases, the repeat bosses have more health than the originals.
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In an episode of Ninja Sentai Kakuranger has one of the baddies resurrect four previously defeated monsters, resulting in this trope.
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Blazing Lazers has this in Area 9.
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Kirby: Triple Deluxe also has The Arena and The True Arena, following similar rules to Return to Dream Land's. This time, however, the boss exclusive to The True Arena is a stronger version of the game's original final boss (having been absent from the extra mode), with an additional phase, entitled "Soul of Sectonia". Aside from the two arenas, Triple Deluxe has mandatory rematches against all five end-of-level bosses in Royal Road, spread out across two stages, with their attack patterns being slightly different compared to the original battles. On top of that, the last leg of Royal Road stage 5 has a miniboss rush with a twist; you have the Hypernova ability, and proceed to one-shot multiple DX versions of the minibosses, ending with a third rematch with the game's first boss, Flowery Woods, that Kirby swallows whole in seconds.
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Illusion of Gaia: While climbing the Tower of Babel, each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being That One Boss earlier in the game. There's also the added difficulty that there are only savepoints next to the first boss battle in this final rush. After beating boss #1 (Castoth), the player can heal and save before heading up to face boss #2 (Viper). Then a quick trip back downstairs will let you use the same heal/save point as before. Unfortunately, you then pass through a one-way gate on the way further up the tower, and there are no further savepoints after that. This means that you have to fight the annoyingly difficult boss #3 (the Vampire Twins), the easy boss #4 (Sand Fanger), and the really annoyingly difficult boss #5 (the Mummy Queen) without any chance to save or heal between fights. You'd better still have a lot of those healing herbs in your inventory, you'll probably need them!
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Prinny: Can I Really Be the Hero?:
The second-to-last level, Sweet Palace, pits you against souped-up versions of bosses you've fought in previous stages interspersed with short platforming areas. What makes this example interesting is that, depending on which boss (or bosses) you battled in the six initial stages, some will change up during the rush. For example, if you chose the Demon Sea Casino Stage first, you battle Bok Choy, a Zombie who's extremely easy. In the aformentioned Sweet Palace, he decides to sic Cyberclops on you instead of rematching. If you already beat Cyberclops by choosing the stage fifth or last, it gets upgraded to 2.0 and has harder to avoid attacks. Likewise, if the High Tome Forest was picked first, you fight Kim, a Magic Knight. In Sweet Palace, she calls up her twin sister, Chi, to assist her in the fight. If Anise the Cat Witch was involved in any way (including the 3 on 1 midnight battle), she faces you alone.
Prinny's sequel changed things up: while the bosses in the second-to-last stage were pre-determined, meaning it didn't matter much which stages you did in a particular order, they were also monochrome "Junkie" doppelgangers, which gets Lampshaded by the originals as they square off before you intervene. In turn, this stage caps it off with an endurance match against 100 Junkie Prinnies!
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The final battle of Hand of Fate is this — the Dealer will in turn summon the Jack, Queen, and King of each of the four suits, and when each wave is defeated, the player has the chance to attack the Dealer directly.
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The final stage in Panzer Bandit is made exclusively of this, with all the bosses from the previous 7 stages coming back for a second round, this time apparently dying off for real as they fade out among explosions.
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The Mega Man series is the Trope Codifier, and almost every game in the series uses this (albeit not always in the same way).
A Boss Rush is typically placed in the second-to-last or last level in the game, although the initial game in the first two series (and the remake of the second series' game) dispersed the Boss Rush throughout the last few levels. It's somewhat bearable thanks to the Elemental Rock-Paper-Scissors weakness to each boss, meaning you'll likely own them in no time flat with little to no damage. Another bonus is the fact that the game typically gives you health powerups after each battle, so you fight each boss on more even terms. In fact, it's so ingrained into the Mega Man identity that they continue to do it even when, for most games, most gamers do not like the Boss Rush as part of the main game anymore.
Mega Man 3 had Doc Robot, an enemy who copied the attack patterns of the bosses from the previous game. Two of them appeared in four of the stages once you beat the eight Robot Masters.
A few Mega Man X games handwave the boss rush:
Mega Man X doesn't provide an explanation for the boss rush, but its remake Mega Man: Maverick Hunter X does: Sigma swiftly patched up the bosses' corpses into living soulless husks.
Mega Man X6's handwave manifests in the Big Bad Gate's specialization in Reploid resurrection.
In Mega Man X8, the "revived" bosses are revealed upon death to be actually Reploids who have shapeshifted into them.
The Mega Man Zero quadrilogy plays with the trend:
Mega Man Zero skews the boss rush out of focus, picking out the four strongest of the Neo Arcadian Reploids (Anubis Necromancess, Blizzack Staggroff, Herculious Anchortus, and Maha Ganeshariff) in the final stage for a rematch, then pulls a Subversion by having rematches with the Four Guardians themselves, who actually haven't been destroyed yet. Then the trope is downplayed, when Hidden Phantom decides to pull a suicide attack. The return of the bosses is handwaved in retrospect — being a technological Mecca, Neo Arcadia can rebuild their Mutos Reploid warriors with ease.
Mega Man Zero 2 only has six Neo Arcadian Reploid rematches rather than the standard eight, but throws the player for a loop by changing the attack patterns of one of the bosses in the boss rush entirely (Kuwagust Anchus) by throwing in his brother you killed in the previous game (Herculious Anchortus). It's like they were feeling spiteful and wanted you to lose. Also, the return of these bosses is handwaved by the fact Elpizo used the power of the Dark Elf to bring them back — though with heavy brainwashing in effect. One of those bosses, Phoenix Magnion, also has an attack that invokes this, where he lifts Zero into the air and attacks him with phantom images of previous X-series bosses (Vile, Agile, Bit, and Colonel).
Mega Man Zero 3 and Mega Man Zero 4 handwave this with the Big Bad Dr. Weil specializing in Reploid "revival". Even more stunning — in Zero 3, no less than four bosses from the first game are brought Back from the Dead, all with brand new powers! If that wasn't enough for you, Copy X, the Big Bad of the first title, is one of them! However, he's now stuck with a Verbal Tic, and to prevent him from using his Seraph form and rebelling against Dr. Weil (and effectively becoming a case of final boss deja vu), Weil's rigged him with a self-destruct mechanism that goes off when he tries to transform.
In Zero 4, not only is there a regular Boss Rush, but Weil's Final Boss form has an attack that is effectively a Boss Bum Rush. He can summon the eight bosses from the previous game to quickly perform their signature attack before vanishing. Luckily, they don't have to be destroyed.
In Mega Man ZX and ZX Advent, the bosses are rebuilt in new bodies thanks to the usage of Model W. Advent also features a subversion where after beating the eight Pseudoroids, Grey/Ashe are confronted by all four of the enemy Mega Men just before the Final Boss, who make it clear they intend to shut them down right here and now. Instead of seguing into another gauntlet, Aile/Vent pull their Big Damn Heroes and blast a path for Grey/Ashe to go through while they Hold the Line in an Offscreen Moment of Awesome.
ZX, in addition to a normal mandatory Boss Rush, has optional rushes through eight select bosses of Zero 3 and 4 (the first 4 fought in the final stage of 3note Blazin' Flizard, Childre Inarabbita, Devilbat Schilt, and Deathtanz Mantisk, and the upper floor of boss teleportation chambers in the final stage of 4note Sol Titanion, Fenri Lunaedge, Pegasolta Eclair, and Noble Mandrago), in order to get the Model Onote Omega. Instead of beating those 8 bossesnote Or due to not having MMZ3&4 games or playing the game on a DSi or 3DS, which lack the GBA cartridge port, the player can opt to beating a single superboss — an ultra-pumped up version of Omega Zero (technically, residual data), which is Harder Than Hard. Enjoy using up the subtanks.
Also in ZX Advent, there is a Boss Battle Mode called "Survival Road" unlocked after completing the game with both playable characters, where you go through every boss of the game without breaks in between. You are given all A-Trans and 2 full Subtanks, but you are not given any Heart Tanks or Biometal Upgrades. Good luck!
Mega Man 10: The Wily/Weapons Archive; essentially, you're up against three sets of three floating pods who imitate the attack patterns of nine Robot Masters, one from each of the previous games, including 7 and 8. And then you have the classic Boss Rush expected from the game, later on.
In Mega Man V for Game Boy there are two boss rushes: the first one is a sequential one with the Mega Man Killers and Quint, and the other one is a typical teleport one for the 8 Stardroids.
Mega Man fan games and ROM hacks:
Rockman No Constancy gave the boss rooms slippery floors.
Mega Man Unlimited, true to Mega Man tradition, has one of these in the fourth endgame stage. However, there is an added twist: Before you fight each boss again, you have to traverse a mini-stage based on the obstacles and enemies in that boss's original stage.
While Wily 3 is more of a Metroidvania, the Mechanical Arena unlocked in Rockman 4 Minus ∞ by beating the game is a straighter version (a homage to the Arena in Kirby Super Star). It even has refills in the resting area and a method of travelling to the boss arena.
Rockman 7 EP forgoes the usual teleporter room and forces Mega Man to fight the eight bosses in sequential order a la ActRaiser.
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Mario Party DS has this as a "Boss Bash" Minigame, where you get to fight the bosses in order as a Time Trial. You don't have to worry about restocking or having to fight the bosses on reduced health — but you DO have to beat them all in a row or you'll fail the entire minigame.
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In the third-to-last level of Prey (2006), just before you fight the Disc-One Final Boss, you're pitted in an arena fight against practically every enemy type in the game, including the game's previous two boss characters.
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The Yu-Gi-Oh! TCG has a card called "Boss Rush," part of a series of cards based on Gradius. The effect is Exactly What It Says on the Tin, in that the player may summon a "B.E.S." or "Big Core" card (these representing Gradius Bosses) at the end of each turn that a B.E.S./Big Core was destroyed. Since all these cards come into play with no counters, they're destroyed in battle (some cards can prevent this), but get a replacement at turn's end. If your opponent lacks Spell removal or monsters with over 2500 ATK, this can cause them problems, at least for the twelve turns your stock of Bosses holds out, assuming you have a full stock. Boss Rush can be stacked for More Dakka over a shorter time period.
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WarioWare, Inc.: Mega Microgame$: One of the unlockable postgame modes is Total Boss, where the player is encouraged to play the boss microgames back to back. It's also an Endless Game, so when you get past the Final Boss you'll repeat them in harder versions until you run out of lives.
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The Amazing Spider-Man vs. the Kingpin: When Spidey reaches the bomb, he must fight every one of the villains he has faught thus far. He can disarm the bomb while being attacked, but it is a real pain in the ass to do so.
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The Legend of Zelda: Tears of the Kingdom: You fight a massive horde of monsters before the final battle with Ganondorf, which itself is a 4-phase battle. Between them, you'll also have to fight any of the five temple bosses whom you didn't defeat prior, as well as Phantom Ganon if you didn't defeat him in Hyrule Castle. Clearing dungeons doesn't affect Ganondorf's health this time, only allowing you to summon the Sages against the horde and Ganondorf's second phase.
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Vindictus has battlequest Prepare for Counterattack in the first boat and The Unveiling Truth in the second. The bosses in these spawn on a timer 3 minutes apart, which means that if any fight lasts longer than that it becomes a Wolfpack Boss.
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Kingdom Hearts:
In the first game, you fight three bosses back to back at the end of your first visit to Hollow Bastion: Maleficent, her dragon form, and Riku possessed by Ansem.
Kingdom Hearts: Birth by Sleep has the "Villains Vendetta" event at the Mirage Arena, which is a battle against eight Unversed bosses (well, seven Unversed and the Ice Colossus, actually) from all three stories.
Kingdom Hearts: 358/2 Days: Mission 89 on Day 353 has Roxas going around Twilight Town to take down 6 powerful Heartless: Gigas Shadow, Poison Plant, Stalwart Blade, Orcus, Veil Lizard, and Power Armor. There's also an optional fight against the draconic Dustflier, the strongest enemy in the game, that shows up in front of the Clock Tower once the other 6 have been defeated.
Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage- has one, unlocked by opening 12 zodiac chests. It starts off with a Darkside, two swarms of Heartless, and a Demon Tower. But the final opponent? Say hello to an even stronger version of Phantom Aqua. She's by far the hardest boss of the game. Be prepared for hours of rage.
Kingdom Hearts III features one as the endgame, no less, mandated by the climactic Keyblade War. You face off against the Thirteen Seekers of Darkness. The game breaks them up into three-four rounds of fighting, with the first two rounds containing a crossroads where you choose which match of Seekers you want to face off with first. The first round has you fighting alongside Riku against Xigbar and Dark Riku, or you can fight Luxord, Marluxia, and Larxene alongside Mickey. The second round of fighting has you either face off with Saix and Xion alongside Axel and Kairi (which later turns into you, Roxas, and Xion against Saix alone); or you fight alongside Aqua and Ventus against Terra-Xehanort and Vanitas. The penultimate round has you fighting Master Xehanort's Co-Dragons Ansem, Xemnas, and Young Xehanort alongside Riku and Mickey, and then you go to the final sequential boss fight against Master Xehanort himself. Oh, and all of this was prefaced with a fight with the Demon Tide. The DLC later has data versions of the Seekers for you to fight, which you need to complete if you want to get to the Secret Episode and the True Final Boss.
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In the true final area of Octopath Traveler, you must rematch a series of 8 stronger shadow versions of different chapter 3 & 4 bosses from the main story (one for each character story) before fighting the True Final Boss, all without being able to save or fast-travel out of the dungeon.
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Mega Man Legends: The second game features a rematch against the Reaverbot bosses that guarded the keys to Elysium's inner chamber, each one relegated to their own floor as you descend. For whatever reason, the rematch against one of the bosses has increased gravity, restricting your jump.
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Coryoon ends with it's final stage being a rush against all previous bosses - the unicorn, giant lobster, gryphon, serpent, phoenix and crystal turtle, before you fight the Final Boss.
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In the last level of Will Rock (Mount Olympus) you have to fight waves of enemies, among the others several Cyclops and Eaphesti, a revived Medusa and finally Zeus himself.
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Hollow Knight: The Godmaster DLC adds a new area, Godhome, containing five Pantheons made up of bosses from the game, with a few new ones added to the mix. You can also apply Bindings to make things harder for you. The final Pantheon has you fight every boss in the game.
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Mega Man Unlimited, true to Mega Man tradition, has one of these in the fourth endgame stage. However, there is an added twist: Before you fight each boss again, you have to traverse a mini-stage based on the obstacles and enemies in that boss's original stage.
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One Piece: Unlimited Cruise has a couple of these, with two modes: a normal mode (in which item use is allowed), and a hard mode (no item for you).
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In City of Heroes you can fight the archvillains of the Council individually in different parts of the game. In City of Villains you fight a gauntlet of them all in a single mission near the end of the game. Interestingly, you face the toughest ones early on in the boss rush.
"End of the game" meaning that this challenge is not available to the player until they reach level 45 in a MMO that has 50 levels.
The Lord Recluse Strike Force in the level 45-50 range of City of Villains features three boss rushes in which you fight all of the present elite Heroes simultaneously. Of course, since this is a MMO, "simultaneously" just means "be careful with the pulls".
Its heroic counterpart, the Statesman Task Force, has three boss rushes, each one higher up the Arachnos chain of command. The middle one takes it literally, as players have to defeat each member of the Quirky Miniboss Squad at a time to get to the next floor, before about a billion Mooks catch up.
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Kirby: Planet Robobot mixes things up a bit for its take on The Arena by having you face the game's bosses in a fixed order rather than randomized, and gives you healing items periodically instead of from the start. Like Triple Deluxe, its version of The True Arena also ends with a True Final Boss battle against a stronger version of the original final boss, with an additional phase. The second boss of the game is also a small Boss Rush in itself, being a hologram projector creating four weaker versions of bosses and minibosses from previous games.
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Blinx: The Time Sweeper's last boss forces you to beat the 4th, 6th, 7th, and 8th bosses in one run, and then proceeds to fight you itself.
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Super Smash Bros.:
Super Smash Bros. Melee: The All-Star mode is introduced to the series in this game, and in it the player fights all characters in a random order, in matches that start in 1-vs.-1 mode, go through 1-vs.-2, then 1-vs.-3 and finishes with a duel against 25 Mr. Game & Watches. Recovery between battles is allowed, with up to three Heart Containers present in the Rest Area. Brawl features this mode again, sorting the character order by the date of origin of their franchises. In 4, the order is based on the date of origin of the characters themselves (straight in the 3DS version, reverse in the Wii U version).
Super Smash Bros. Brawl:
During the final level of the Subspace Emissary, The Great Maze, there's a Boss Rush which is a combination of the All-Star and Boss Rush modes, seeing as you have to not only fight all characters gained in the story but all the bosses as well. The Great Maze is also a Game Rush, since not only you have to fight all the other characters and the bosses gained and beaten previously but you also go through bits of most of the levels previously cleared in a single Metroidvania level. This page actually explains this part of the game, saying that the Great Maze is assembled with the pieces of the world taken to Subspace with the Subspace Bombs, and that the revived bosses and shadowy clones are the result of the Subspace Army's extensive analysis.
Upon completion of the Subspace Emissary, the mode Boss Battles is unlocked. Here, you have to defeat all bosses present in the game (Master Hand, Crazy Hand, Petey Piranha, Rayquaza, Galleom, Porky, Duon, Ridley, Meta Ridley and Tabuu) in one go without losing a life. It borrows the same format as All-Star Mode, allowing recovery between battles by providing up to three Heart Containers.
The final co-op Event Match in Brawl and For Wii U is two players against the game's playable roster, similar to All-Star Mode minus the breaks or recovery opportunities.
Super Smash Bros. Ultimate:
As part of the path towards facing the True Final Boss in the "World of Light", the player must refight six bosses (Giga Bowser, Ganon, Marx, Rathalos, Dracula, and Galleom), which is immediately followed with the final battle against both Galeem and Dharkon.
Sephiroth's Classic Mode route has him fighting nothing but bosses, only excluding the Big Bads of World of Light to prevent spoilers.
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The following is a list of statements referring to the current page from other pages.

 Boss Rush
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Castlevania (Franchise)
 Boss Rush
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Boss Battle
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Boss Rush
 Futari wa Pretty Cure Splash★Star / int_5a5de5ca
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Boss Rush
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type
Boss Rush
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type
Boss Rush
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type
Boss Rush
 Mega Man (Archie Comics) (Comic Book) / int_5a5de5ca
type
Boss Rush
 Sonic the Hedgehog/Mega Man: Worlds Collide (Comic Book) / int_5a5de5ca
type
Boss Rush
 A Fool Named Fortune / Fan Fic / int_5a5de5ca
type
Boss Rush
 Parallel Legends / Fan Fic
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Boss Rush
 Ultimate Danganronpa 3 / Fan Fic / int_5a5de5ca
type
Boss Rush
 Yu-Gi-Oh! The Thousand Year Door / Fan Fic / int_5a5de5ca
type
Boss Rush
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type
Boss Rush
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type
Boss Rush
 Ponies and Dragons (Fanfic) / int_5a5de5ca
type
Boss Rush
 Raise Your Voice Against Liars (Fanfic) / int_5a5de5ca
type
Boss Rush
 Superwomen of Eva 2: Amazing Amazon (Fanfic) / int_5a5de5ca
type
Boss Rush
 Yu-Gi-Oh! Arc-V: The Fifth Factor (Fanfic) / int_5a5de5ca
type
Boss Rush
 Galaxy of Terror / int_5a5de5ca
type
Boss Rush
 Godzilla: Final Wars / int_5a5de5ca
type
Boss Rush
 Scott Pilgrim vs. The World / int_5a5de5ca
type
Boss Rush
 Spider-Man: No Way Home / int_5a5de5ca
type
Boss Rush
 Kirby (Franchise) / int_5a5de5ca
type
Boss Rush
 Mega Man (Franchise) / int_5a5de5ca
type
Boss Rush
 Tekken (Franchise) / int_5a5de5ca
type
Boss Rush
 Touhou Project (Franchise) / int_5a5de5ca
type
Boss Rush
 Zoids (Franchise) / int_5a5de5ca
type
Boss Rush
 The Deadbeats (Lets Play) / int_5a5de5ca
type
Boss Rush
 Twitch Plays Pokémon Black 2 (Lets Play) / int_5a5de5ca
type
Boss Rush
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type
Boss Rush
 A Certain Magical Index / int_5a5de5ca
type
Boss Rush
 Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense. / int_5a5de5ca
type
Boss Rush
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type
Boss Rush
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type
Boss Rush
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type
Boss Rush
 La Saga du Prêtre Jean / int_5a5de5ca
type
Boss Rush
 Legend of the Shadow Warriors / int_5a5de5ca
type
Boss Rush
 NES Godzilla Creepypasta / int_5a5de5ca
type
Boss Rush
 AdditionalEvilOverlordListCellblockA
seeAlso
Boss Rush
 ButtonGameSeries
seeAlso
Boss Rush
 CastlevaniaFighter
seeAlso
Boss Rush
 ChickenInvaders
seeAlso
Boss Rush
 GreatPikminFan
seeAlso
Boss Rush
 LastBible
seeAlso
Boss Rush
 LaxiusForce
seeAlso
Boss Rush
 MegamanADayInTheLimelight
seeAlso
Boss Rush
 RageOfTheGladiator
seeAlso
Boss Rush
 Tanto
seeAlso
Boss Rush
 WhatMeasureIsAnObjective
seeAlso
Boss Rush
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type
Boss Rush
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type
Boss Rush
 Saint Seiya (Manga)
seeAlso
Boss Rush
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type
Boss Rush
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type
Boss Rush
 Destroy the Godmodder (Roleplay) / int_5a5de5ca
type
Boss Rush
 Dimensional Dungeons (Roleplay) / int_5a5de5ca
type
Boss Rush
 Fate Orbis Telos (Roleplay) / int_5a5de5ca
type
Boss Rush
 The Massive Multi-Fandom RPG (Roleplay) / int_5a5de5ca
type
Boss Rush
 Forged in Fire / int_5a5de5ca
type
Boss Rush
 Kamen Rider / int_5a5de5ca
type
Boss Rush
 Kamen Rider Build / int_5a5de5ca
type
Boss Rush
 Power Rangers Jungle Fury / int_5a5de5ca
type
Boss Rush
 Shuriken Sentai Ninninger / int_5a5de5ca
type
Boss Rush
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type
Boss Rush
 Yu-Gi-Oh! (Tabletop Game) / int_5a5de5ca
type
Boss Rush
 Fantasmic! (Theatre) / int_5a5de5ca
type
Boss Rush
 A Hat in Time (Video Game) / int_5a5de5ca
type
Boss Rush
 A Nightmare on Elm Street (NES) (Video Game) / int_5a5de5ca
type
Boss Rush
 A ROBLOX Quest (Video Game) / int_5a5de5ca
type
Boss Rush
 Abomi Nation (Video Game) / int_5a5de5ca
type
Boss Rush
 Ace Combat Zero: The Belkan War (Video Game) / int_5a5de5ca
type
Boss Rush
 ActRaiser (Video Game) / int_5a5de5ca
type
Boss Rush
 AdventureQuest (Video Game) / int_5a5de5ca
type
Boss Rush
 Adventure Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Agarest Senki 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Alex Kidd (Video Game) / int_5a5de5ca
type
Boss Rush
 Aliens Go Home Run! (Video Game) / int_5a5de5ca
type
Boss Rush
 Animaniacs (Video Game) / int_5a5de5ca
type
Boss Rush
 Another Century's Episode (Video Game) / int_5a5de5ca
type
Boss Rush
 Another Eden (Video Game) / int_5a5de5ca
type
Boss Rush
 Anti-Idle: The Game (Video Game) / int_5a5de5ca
type
Boss Rush
 Apidya (Video Game) / int_5a5de5ca
type
Boss Rush
 Arknights (Video Game) / int_5a5de5ca
type
Boss Rush
 Armored Core: Silent Line (Video Game) / int_5a5de5ca
type
Boss Rush
 Assassin Blue (Video Game) / int_5a5de5ca
type
Boss Rush
 Assault Android Cactus (Video Game) / int_5a5de5ca
type
Boss Rush
 Astro Boy: Omega Factor (Video Game) / int_5a5de5ca
type
Boss Rush
 Astyanax (Video Game) / int_5a5de5ca
type
Boss Rush
 Atelier Sophie 2: The Alchemist of the Mysterious Dream (Video Game) / int_5a5de5ca
type
Boss Rush
 Athena (Video Game) / int_5a5de5ca
type
Boss Rush
 Awesome Possum... Kicks Dr. Machino's Butt (Video Game) / int_5a5de5ca
type
Boss Rush
 Azure Striker Gunvolt (Video Game) / int_5a5de5ca
type
Boss Rush
 Azure Striker Gunvolt 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Azure Striker Gunvolt 3 (Video Game) / int_5a5de5ca
type
Boss Rush
 Azure Striker Gunvolt Series (Video Game) / int_5a5de5ca
type
Boss Rush
 Banzai Pecan (Video Game) / int_5a5de5ca
type
Boss Rush
 Barnyard Blast (Video Game) / int_5a5de5ca
type
Boss Rush
 Batman: Dark Tomorrow (Video Game) / int_5a5de5ca
type
Boss Rush
 Batman Doom (Video Game) / int_5a5de5ca
type
Boss Rush
 Battle Garegga (Video Game) / int_5a5de5ca
type
Boss Rush
 Battle Kid 2: Mountain of Torment (Video Game) / int_5a5de5ca
type
Boss Rush
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type
Boss Rush
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type
Boss Rush
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type
Boss Rush
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type
Boss Rush
 Beast Busters (Video Game) / int_5a5de5ca
type
Boss Rush
 Beat Hazard (Video Game) / int_5a5de5ca
type
Boss Rush
 beatmania (Video Game) / int_5a5de5ca
type
Boss Rush
 BIONICLE (Video Game) / int_5a5de5ca
type
Boss Rush
 Black Market of Bulletphilia ~ 100th Black Market (Video Game) / int_5a5de5ca
type
Boss Rush
 Bladed Fury (Video Game) / int_5a5de5ca
type
Boss Rush
 Blaster Master Zero (Video Game) / int_5a5de5ca
type
Boss Rush
 Blaster Master Zero II (Video Game) / int_5a5de5ca
type
Boss Rush
 Blaster Master Zero III (Video Game) / int_5a5de5ca
type
Boss Rush
 Bleed (Video Game) / int_5a5de5ca
type
Boss Rush
 Blinx (Video Game) / int_5a5de5ca
type
Boss Rush
 Blood (1997) (Video Game) / int_5a5de5ca
type
Boss Rush
 Blood II: The Chosen (Video Game) / int_5a5de5ca
type
Boss Rush
 Bloodborne (Video Game) / int_5a5de5ca
type
Boss Rush
 Bloodstained: Curse of the Moon (Video Game) / int_5a5de5ca
type
Boss Rush
 Bloodstained: Ritual of the Night (Video Game) / int_5a5de5ca
type
Boss Rush
 Blue Reflection: Second Light (Video Game) / int_5a5de5ca
type
Boss Rush
 Boktai (Video Game) / int_5a5de5ca
type
Boss Rush
 Bomberman Hero (Video Game) / int_5a5de5ca
type
Boss Rush
 Bonesaw: The Game (Video Game) / int_5a5de5ca
type
Boss Rush
 Bonk (Video Game) / int_5a5de5ca
type
Boss Rush
 Borderlands (Video Game) / int_5a5de5ca
type
Boss Rush
 BOSSGAME: The Final Boss Is My Heart (Video Game) / int_5a5de5ca
type
Boss Rush
 Bravely Default (Video Game) / int_5a5de5ca
type
Boss Rush
 Bravely Second (Video Game) / int_5a5de5ca
type
Boss Rush
 Bravium (Video Game) / int_5a5de5ca
type
Boss Rush
 Breath of Fire III (Video Game) / int_5a5de5ca
type
Boss Rush
 Bug Fables (Video Game) / int_5a5de5ca
type
Boss Rush
 Call of Juarez: Gunslinger (Video Game) / int_5a5de5ca
type
Boss Rush
 Cannon Dancer (Video Game) / int_5a5de5ca
type
Boss Rush
 Castlevania: Aria of Sorrow (Video Game) / int_5a5de5ca
type
Boss Rush
 Castlevania: Bloodlines (Video Game) / int_5a5de5ca
type
Boss Rush
 Castlevania: Chronicles of Sorrow (Video Game) / int_5a5de5ca
type
Boss Rush
 Castlevania: Harmony of Dissonance (Video Game) / int_5a5de5ca
type
Boss Rush
 Castlevania: Rondo of Blood (Video Game) / int_5a5de5ca
type
Boss Rush
 Castlevania: The Lecarde Chronicles (Video Game) / int_5a5de5ca
type
Boss Rush
 Cave Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Champions of Norrath (Video Game) / int_5a5de5ca
type
Boss Rush
 Cho Ren Sha 68k (Video Game) / int_5a5de5ca
type
Boss Rush
 Chrono Trigger (Video Game) / int_5a5de5ca
type
Boss Rush
 Clean Asia (Video Game) / int_5a5de5ca
type
Boss Rush
 Clockwork Knight (Video Game) / int_5a5de5ca
type
Boss Rush
 Cloud Master (Video Game) / int_5a5de5ca
type
Boss Rush
 Come On 285 Enemies (Video Game) / int_5a5de5ca
type
Boss Rush
 Contra (Video Game) / int_5a5de5ca
type
Boss Rush
 Copy Kitty (Video Game) / int_5a5de5ca
type
Boss Rush
 Coryoon (Video Game) / int_5a5de5ca
type
Boss Rush
 Creepy Castle (Video Game) / int_5a5de5ca
type
Boss Rush
 Crossed Swords (Video Game) / int_5a5de5ca
type
Boss Rush
 Crude Buster (Video Game) / int_5a5de5ca
type
Boss Rush
 Crusader of Centy (Video Game) / int_5a5de5ca
type
Boss Rush
 Crystal Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Crystalis (Video Game) / int_5a5de5ca
type
Boss Rush
 D. D. Crew (Video Game) / int_5a5de5ca
type
Boss Rush
 DJ Boy (Video Game) / int_5a5de5ca
type
Boss Rush
 DJMAX (Video Game) / int_5a5de5ca
type
Boss Rush
 Dance Central (Video Game) / int_5a5de5ca
type
Boss Rush
 DanceDanceRevolution (Video Game) / int_5a5de5ca
type
Boss Rush
 Darius (Video Game) / int_5a5de5ca
type
Boss Rush
 Dark Chronicle (Video Game) / int_5a5de5ca
type
Boss Rush
 Dark Savior (Video Game) / int_5a5de5ca
type
Boss Rush
 Dark Souls II (Video Game) / int_5a5de5ca
type
Boss Rush
 Dauntless (Video Game) / int_5a5de5ca
type
Boss Rush
 Dead Estate (Video Game) / int_5a5de5ca
type
Boss Rush
 Dead or Alive (Video Game) / int_5a5de5ca
type
Boss Rush
 Deadpool (2013) (Video Game) / int_5a5de5ca
type
Boss Rush
 Def Jam Series (Video Game) / int_5a5de5ca
type
Boss Rush
 Devil May Cry (Video Game) / int_5a5de5ca
type
Boss Rush
 Devil May Cry 3: Dante's Awakening (Video Game) / int_5a5de5ca
type
Boss Rush
 Devil May Cry 4 (Video Game) / int_5a5de5ca
type
Boss Rush
 Devil May Cry 5 (Video Game) / int_5a5de5ca
type
Boss Rush
 Devil Survivor (Video Game) / int_5a5de5ca
type
Boss Rush
 Digimon Digital Card Battle (Video Game) / int_5a5de5ca
type
Boss Rush
 Digimon World 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Digimon World DS (Video Game) / int_5a5de5ca
type
Boss Rush
 Digimon World Dawn/Dusk (Video Game) / int_5a5de5ca
type
Boss Rush
 Digital Devil Saga (Video Game) / int_5a5de5ca
type
Boss Rush
 Dinosaur King (Video Game) / int_5a5de5ca
type
Boss Rush
 Disco Elysium (Video Game) / int_5a5de5ca
type
Boss Rush
 Dissidia Final Fantasy (2015) (Video Game) / int_5a5de5ca
type
Boss Rush
 Divinity II: The Dragon Knight Saga (Video Game) / int_5a5de5ca
type
Boss Rush
 Divinity: Original Sin (Video Game) / int_5a5de5ca
type
Boss Rush
 DonPachi (Video Game) / int_5a5de5ca
type
Boss Rush
 Donkey Kong Jungle Beat (Video Game) / int_5a5de5ca
type
Boss Rush
 .hack//G.U. (Video Game) / int_5a5de5ca
type
Boss Rush
 Double Dragon (Video Game) / int_5a5de5ca
type
Boss Rush
 Double Dragon I (Video Game) / int_5a5de5ca
type
Boss Rush
 Double Dragon II (Video Game) / int_5a5de5ca
type
Boss Rush
 Double Switch (Video Game) / int_5a5de5ca
type
Boss Rush
 Dragon Ball: Advanced Adventure (Video Game) / int_5a5de5ca
type
Boss Rush
 Dragon: Marked for Death (Video Game) / int_5a5de5ca
type
Boss Rush
 Dragon Quest II (Video Game) / int_5a5de5ca
type
Boss Rush
 Dragon Quest VIII (Video Game) / int_5a5de5ca
type
Boss Rush
 Drakensang (Video Game) / int_5a5de5ca
type
Boss Rush
 DreadOut (Video Game) / int_5a5de5ca
type
Boss Rush
 Dreamkiller (Video Game) / int_5a5de5ca
type
Boss Rush
 Dual Hearts (Video Game) / int_5a5de5ca
type
Boss Rush
 Dungeon Crawl (Video Game) / int_5a5de5ca
type
Boss Rush
 Dungeon Fighter Online (Video Game) / int_5a5de5ca
type
Boss Rush
 E.V.O.: Search for Eden (Video Game) / int_5a5de5ca
type
Boss Rush
 Eiyuu Senki: The World Conquest (Video Game) / int_5a5de5ca
type
Boss Rush
 Elsword (Video Game) / int_5a5de5ca
type
Boss Rush
 ENDER LILIES: Quietus of the Knights (Video Game) / int_5a5de5ca
type
Boss Rush
 Endless Frontier (Video Game) / int_5a5de5ca
type
Boss Rush
 Environmental Station Alpha (Video Game) / int_5a5de5ca
type
Boss Rush
 Epic Battle Fantasy 4 (Video Game) / int_5a5de5ca
type
Boss Rush
 Epic Battle Fantasy 5 (Video Game) / int_5a5de5ca
type
Boss Rush
 Ether Vapor (Video Game) / int_5a5de5ca
type
Boss Rush
 Etrian Odyssey II: Heroes of Lagaard (Video Game) / int_5a5de5ca
type
Boss Rush
 EverQuest (Video Game) / int_5a5de5ca
type
Boss Rush
 Evil Dead: The Game (Video Game) / int_5a5de5ca
type
Boss Rush
 Evil Genius 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Evolution (Video Game) / int_5a5de5ca
type
Boss Rush
 Fantasy Zone (Video Game) / int_5a5de5ca
type
Boss Rush
 Fate/Samurai Remnant (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy Brave Exvius (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy Crystal Chronicles: Echoes of Time (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy Legend II (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy Tactics Advance (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy: The 4 Heroes of Light (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy V (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy VI Brave New World (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy VIII (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy VII Rebirth (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy VII Remake (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Fantasy XIII-2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Final Vendetta (Video Game) / int_5a5de5ca
type
Boss Rush
 Fire Emblem: Genealogy of the Holy War (Video Game) / int_5a5de5ca
type
Boss Rush
 Fire Emblem: The Blazing Blade (Video Game) / int_5a5de5ca
type
Boss Rush
 First Encounter Assault Recon (Video Game) / int_5a5de5ca
type
Boss Rush
 Five Nights at Freddy's 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Five Nights at Fuckboy's (Video Game) / int_5a5de5ca
type
Boss Rush
 Flawed Crystals (Video Game) / int_5a5de5ca
type
Boss Rush
 For Honor (Video Game) / int_5a5de5ca
type
Boss Rush
 Frantic (Video Game) / int_5a5de5ca
type
Boss Rush
 Fraxy (Video Game) / int_5a5de5ca
type
Boss Rush
 Freedom Planet 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Frenzy! (1998) (Video Game) / int_5a5de5ca
type
Boss Rush
 Gaia Crusaders (Video Game) / int_5a5de5ca
type
Boss Rush
 Gaiares (Video Game) / int_5a5de5ca
type
Boss Rush
 Game Master (RPG Maker) (Video Game) / int_5a5de5ca
type
Boss Rush
 Genetos (Video Game) / int_5a5de5ca
type
Boss Rush
 Geppy X (Video Game) / int_5a5de5ca
type
Boss Rush
 Ghostbusters (1990) (Video Game) / int_5a5de5ca
type
Boss Rush
 Ghosts 'n Goblins (Video Game) / int_5a5de5ca
type
Boss Rush
 Glory of Heracles (Video Game) / int_5a5de5ca
type
Boss Rush
 God of War Ragnarök (Video Game) / int_5a5de5ca
type
Boss Rush
 Golden Sun (Video Game) / int_5a5de5ca
type
Boss Rush
 Gradius (Video Game) / int_5a5de5ca
type
Boss Rush
 Grandia II (Video Game) / int_5a5de5ca
type
Boss Rush
 Grapple Force Rena (Video Game) / int_5a5de5ca
type
Boss Rush
 Graze Counter (Video Game) / int_5a5de5ca
type
Boss Rush
 Grim Dawn (Video Game) / int_5a5de5ca
type
Boss Rush
 Grimms Notes (Video Game) / int_5a5de5ca
type
Boss Rush
 Growl (Video Game) / int_5a5de5ca
type
Boss Rush
 Gun Nac (Video Game) / int_5a5de5ca
type
Boss Rush
 Gundam Battle Assault 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Gundemonium Series (Video Game) / int_5a5de5ca
type
Boss Rush
 Gunstar Heroes (Video Game) / int_5a5de5ca
type
Boss Rush
 Gwange Dash (Video Game) / int_5a5de5ca
type
Boss Rush
 Happy Tree Friends Adventures (Video Game) / int_5a5de5ca
type
Boss Rush
 Hard Edge (Video Game) / int_5a5de5ca
type
Boss Rush
 Hatsune Miku: Project DIVA (Video Game) / int_5a5de5ca
type
Boss Rush
 Heavy Weapon (Video Game) / int_5a5de5ca
type
Boss Rush
 Hellsinker (Video Game) / int_5a5de5ca
type
Boss Rush
 Herobrine's Mansion (Video Game) / int_5a5de5ca
type
Boss Rush
 Hollow Knight (Video Game) / int_5a5de5ca
type
Boss Rush
 Hollow Song Of Birds (Video Game) / int_5a5de5ca
type
Boss Rush
 Holy Umbrella (Video Game) / int_5a5de5ca
type
Boss Rush
 House of the Dead (Video Game) / int_5a5de5ca
type
Boss Rush
 Hyrule Warriors (Video Game) / int_5a5de5ca
type
Boss Rush
 IDOLA: Phantasy Star Saga (Video Game) / int_5a5de5ca
type
Boss Rush
 ITTA (Video Game) / int_5a5de5ca
type
Boss Rush
 Iconoclasts (Video Game) / int_5a5de5ca
type
Boss Rush
 Idle Breakout (Video Game) / int_5a5de5ca
type
Boss Rush
 Illusion of Gaia (Video Game) / int_5a5de5ca
type
Boss Rush
 Indie Pogo (Video Game) / int_5a5de5ca
type
Boss Rush
 Isle of Rebirth (Video Game) / int_5a5de5ca
type
Boss Rush
 Isle of the Winds (Video Game) / int_5a5de5ca
type
Boss Rush
 Jade Empire (Video Game) / int_5a5de5ca
type
Boss Rush
 Jetpack Joyride 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 JoJo's Bizarre Adventure: The 7th Stand User (Video Game) / int_5a5de5ca
type
Boss Rush
 Judgement Silversword (Video Game) / int_5a5de5ca
type
Boss Rush
 Jurassic Park Builder (Video Game) / int_5a5de5ca
type
Boss Rush
 Just Shapes & Beats (Video Game) / int_5a5de5ca
type
Boss Rush
 Kaizo Mario World (Video Game) / int_5a5de5ca
type
Boss Rush
 Kamen Rider (Video Game) / int_5a5de5ca
type
Boss Rush
 Kena: Bridge of Spirits (Video Game) / int_5a5de5ca
type
Boss Rush
 Kero Blaster (Video Game) / int_5a5de5ca
type
Boss Rush
 Khimera: Destroy All Monster Girls (Video Game) / int_5a5de5ca
type
Boss Rush
 Kid Icarus: Uprising (Video Game) / int_5a5de5ca
type
Boss Rush
 Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage- (Video Game) / int_5a5de5ca
type
Boss Rush
 Kingdom Hearts: 358/2 Days (Video Game) / int_5a5de5ca
type
Boss Rush
 Kingdom Hearts 3D [Dream Drop Distance] (Video Game) / int_5a5de5ca
type
Boss Rush
 Kingdom Hearts: Birth by Sleep (Video Game) / int_5a5de5ca
type
Boss Rush
 Kingdom Hearts coded (Video Game) / int_5a5de5ca
type
Boss Rush
 Kingdom Hearts (Video Game) / int_5a5de5ca
type
Boss Rush
 Kingdom Hearts III (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby 64: The Crystal Shards (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby & the Amazing Mirror (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby and the Forgotten Land (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby: Planet Robobot (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby: Revenge of Dream Land (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby: Squeak Squad (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby Star Allies (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby Super Star (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby: Triple Deluxe (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby's Adventure (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby's Dream Collection (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby's Dream Land (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby's Dream Land 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby's Dream Land 3 (Video Game) / int_5a5de5ca
type
Boss Rush
 Kirby's Halloween Adventure (Video Game) / int_5a5de5ca
type
Boss Rush
 La-Mulana (Video Game) / int_5a5de5ca
type
Boss Rush
 La-Mulana 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 La Tale (Video Game) / int_5a5de5ca
type
Boss Rush
 Lagoon (Video Game) / int_5a5de5ca
type
Boss Rush
 Last Bible (Video Game) / int_5a5de5ca
type
Boss Rush
 Legacy of Kain (Video Game) / int_5a5de5ca
type
Boss Rush
 LEGO Star Wars (Video Game) / int_5a5de5ca
type
Boss Rush
 Like a Dragon (Video Game) / int_5a5de5ca
type
Boss Rush
 Limbus Company (Video Game) / int_5a5de5ca
type
Boss Rush
 Link's Quest for the Hookshot 2: Quest (Video Game) / int_5a5de5ca
type
Boss Rush
 Little Witch Nobeta (Video Game) / int_5a5de5ca
type
Boss Rush
 Looney Tunes (Video Game) / int_5a5de5ca
type
Boss Rush
 Loop Hero (Video Game) / int_5a5de5ca
type
Boss Rush
 Luigi's Mansion (Video Game) / int_5a5de5ca
type
Boss Rush
 Luminous Avenger iX (Video Game) / int_5a5de5ca
type
Boss Rush
 Luminous Avenger iX 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Lunarosse (Video Game) / int_5a5de5ca
type
Boss Rush
 M.U.G.E.N (Video Game) / int_5a5de5ca
type
Boss Rush
 Mad Stalker: Full Metal Force (Video Game) / int_5a5de5ca
type
Boss Rush
 Magia Record: Puella Magi Madoka Magica Side Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Magic Pengel (Video Game) / int_5a5de5ca
type
Boss Rush
 Magician Lord (Video Game) / int_5a5de5ca
type
Boss Rush
 Mahou Daisakusen (Video Game) / int_5a5de5ca
type
Boss Rush
 Majyuo (Video Game) / int_5a5de5ca
type
Boss Rush
 Make a Good Mega Man Level Contest (Video Game) / int_5a5de5ca
type
Boss Rush
 Malicious (Video Game) / int_5a5de5ca
type
Boss Rush
 Mana Khemia: Alchemists of Al-Revis (Video Game) / int_5a5de5ca
type
Boss Rush
 MapleStory (Video Game) / int_5a5de5ca
type
Boss Rush
 Mario & Luigi: Bowser's Inside Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Mario & Luigi: Paper Jam (Video Game) / int_5a5de5ca
type
Boss Rush
 Mario Party 9 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mario Party DS (Video Game) / int_5a5de5ca
type
Boss Rush
 Marvel: Avengers Alliance (Video Game) / int_5a5de5ca
type
Boss Rush
 Marvel Heroes (Video Game) / int_5a5de5ca
type
Boss Rush
 Marvel Ultimate Alliance (Video Game) / int_5a5de5ca
type
Boss Rush
 Mazin Saga: Mutant Fighter (Video Game) / int_5a5de5ca
type
Boss Rush
 Mechanic Man (Video Game) / int_5a5de5ca
type
Boss Rush
 Medabots AX: Metabee and Rokusho (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man 3 D (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man 4 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man 5 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man 8 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man 8-Bit Deathmatch (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man: A Day in the Limelight (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man & Bass (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Battle Network (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Battle Network 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Battle Network 5: Team Colonel and Team ProtoMan (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man (Classic) (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man: Dr. Wily's Final Attack (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man IV (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Legends (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Maker (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Powered Up (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Revolution (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Rock Force (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man: Rock N Roll (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Star Force (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Star Force DX (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Super Fighting Robot (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man The Final Chapter (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Unlimited (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man V (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man X (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man X (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man X2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man X8 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man X: Command Mission (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Xtreme 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man ZX (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Zero (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Man Zero 4 (Video Game) / int_5a5de5ca
type
Boss Rush
 Mega Mari (Video Game) / int_5a5de5ca
type
Boss Rush
 Melty Blood (Video Game) / int_5a5de5ca
type
Boss Rush
 Metal Gear (Video Game) / int_5a5de5ca
type
Boss Rush
 Metal Gear Rising: Revengeance (Video Game) / int_5a5de5ca
type
Boss Rush
 Metal Storm (Video Game) / int_5a5de5ca
type
Boss Rush
 Metroid Dread (Video Game) / int_5a5de5ca
type
Boss Rush
 Metroid: Other M (Video Game) / int_5a5de5ca
type
Boss Rush
 Mighty Gunvolt (Video Game) / int_5a5de5ca
type
Boss Rush
 Mighty Morphin Power Rangers: The Movie (Video Game) / int_5a5de5ca
type
Boss Rush
 Mighty No. 9 (Video Game) / int_5a5de5ca
type
Boss Rush
 Miitopia (Video Game) / int_5a5de5ca
type
Boss Rush
 Miku Monogatari ~Yume to Taisetsu na Mono~ (Video Game) / int_5a5de5ca
type
Boss Rush
 Mobile Suit Gundam Climax UC (Video Game) / int_5a5de5ca
type
Boss Rush
 Monster Force (Video Game) / int_5a5de5ca
type
Boss Rush
 Monster Hunter Freedom 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Monster Hunter: World (Video Game) / int_5a5de5ca
type
Boss Rush
 Monster Sanctuary (Video Game) / int_5a5de5ca
type
Boss Rush
 Moon Diver (Video Game) / int_5a5de5ca
type
Boss Rush
 Mungyodance (Video Game) / int_5a5de5ca
type
Boss Rush
 Mushihime-sama (Video Game) / int_5a5de5ca
type
Boss Rush
 Mute Crimson (Video Game) / int_5a5de5ca
type
Boss Rush
 My Time at Portia (Video Game) / int_5a5de5ca
type
Boss Rush
 Mystical Fighter (Video Game) / int_5a5de5ca
type
Boss Rush
 NEO: The World Ends with You (Video Game) / int_5a5de5ca
type
Boss Rush
 NES Remix (Video Game) / int_5a5de5ca
type
Boss Rush
 Namco × Capcom (Video Game) / int_5a5de5ca
type
Boss Rush
 Nefarious (Video Game) / int_5a5de5ca
type
Boss Rush
 New Super Marisa Land (Video Game) / int_5a5de5ca
type
Boss Rush
 Ni no Kuni (Video Game) / int_5a5de5ca
type
Boss Rush
 Nicktoons Unite! (Video Game) / int_5a5de5ca
type
Boss Rush
 Night Trap (Video Game) / int_5a5de5ca
type
Boss Rush
 Nightmare Busters (Video Game) / int_5a5de5ca
type
Boss Rush
 Nightshade (1992) (Video Game) / int_5a5de5ca
type
Boss Rush
 99Vidas (Video Game) / int_5a5de5ca
type
Boss Rush
 Ninja Commando (Video Game) / int_5a5de5ca
type
Boss Rush
 Ninja Gaiden (2004) (Video Game) / int_5a5de5ca
type
Boss Rush
 Nintendo Land (Video Game) / int_5a5de5ca
type
Boss Rush
 No More Heroes 2: Desperate Struggle (Video Game) / int_5a5de5ca
type
Boss Rush
 Noitu Love (Video Game) / int_5a5de5ca
type
Boss Rush
 Octopath Traveler (Video Game) / int_5a5de5ca
type
Boss Rush
 Octopath Traveler II (Video Game) / int_5a5de5ca
type
Boss Rush
 Odin Sphere (Video Game) / int_5a5de5ca
type
Boss Rush
 Ōkami (Video Game) / int_5a5de5ca
type
Boss Rush
 Ōkamiden (Video Game) / int_5a5de5ca
type
Boss Rush
 One Piece: Treasure Cruise (Video Game) / int_5a5de5ca
type
Boss Rush
 One Piece: Unlimited World Red (Video Game) / int_5a5de5ca
type
Boss Rush
 Oniken (Video Game) / int_5a5de5ca
type
Boss Rush
 Onimusha: Dawn of Dreams (Video Game) / int_5a5de5ca
type
Boss Rush
 Paint the Town Red (Video Game) / int_5a5de5ca
type
Boss Rush
 Panzer Bandit (Video Game) / int_5a5de5ca
type
Boss Rush
 Paper Mario: Dark Star Edition (Video Game) / int_5a5de5ca
type
Boss Rush
 Paper Mario: The Origami King (Video Game) / int_5a5de5ca
type
Boss Rush
 PaRappa the Rapper (Video Game) / int_5a5de5ca
type
Boss Rush
 Path of Exile (Video Game) / int_5a5de5ca
type
Boss Rush
 Persona 3 Reload (Video Game) / int_5a5de5ca
type
Boss Rush
 Persona 4: Arena (Video Game) / int_5a5de5ca
type
Boss Rush
 Persona 5 Tactica (Video Game) / int_5a5de5ca
type
Boss Rush
 Persona Q2: New Cinema Labyrinth (Video Game) / int_5a5de5ca
type
Boss Rush
 Phantasy Star Nova (Video Game) / int_5a5de5ca
type
Boss Rush
 Phantasy Star Online (Video Game) / int_5a5de5ca
type
Boss Rush
 Phantasy Star Online 2: New Genesis (Video Game) / int_5a5de5ca
type
Boss Rush
 Phantasy Star Universe (Video Game) / int_5a5de5ca
type
Boss Rush
 Phantom Rose (Video Game) / int_5a5de5ca
type
Boss Rush
 Pikmin 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Pikmin 4 (Video Game) / int_5a5de5ca
type
Boss Rush
 Pixelvader (Video Game) / int_5a5de5ca
type
Boss Rush
 Pizza Tower (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Black 2 and White 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Brown and Prism (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Empyrean (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Gold and Silver (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Radical Red (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Ranger (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Red and Blue (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Stadium (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Super Mystery Dungeon (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Sword and Shield (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon Unbound (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon XD: Gale of Darkness (Video Game) / int_5a5de5ca
type
Boss Rush
 Pokémon X and Y (Video Game) / int_5a5de5ca
type
Boss Rush
 Popful Mail (Video Game) / int_5a5de5ca
type
Boss Rush
 pop'n music (Video Game) / int_5a5de5ca
type
Boss Rush
 Power Rangers: Beats of Power (Video Game) / int_5a5de5ca
type
Boss Rush
 Power Rangers: Dino Thunder (Video Game) / int_5a5de5ca
type
Boss Rush
 Power Rangers Lightspeed Rescue (Video Game) / int_5a5de5ca
type
Boss Rush
 Power Rangers Ninja Storm (Video Game) / int_5a5de5ca
type
Boss Rush
 Power Rangers: Super Legends (Video Game) / int_5a5de5ca
type
Boss Rush
 Power Rangers Time Force (Video Game) / int_5a5de5ca
type
Boss Rush
 Primal Rage (Video Game) / int_5a5de5ca
type
Boss Rush
 Prince of Persia (Video Game) / int_5a5de5ca
type
Boss Rush
 Prinny: Can I Really Be the Hero? (Video Game) / int_5a5de5ca
type
Boss Rush
 Project × Zone (Video Game) / int_5a5de5ca
type
Boss Rush
 Psycho Waluigi (Video Game) / int_5a5de5ca
type
Boss Rush
 Psychonauts (Video Game) / int_5a5de5ca
type
Boss Rush
 Purgatory (RPG Maker) (Video Game) / int_5a5de5ca
type
Boss Rush
 Puzzle & Dragons (Video Game) / int_5a5de5ca
type
Boss Rush
 Quake II (Video Game) / int_5a5de5ca
type
Boss Rush
 Quake III: Arena (Video Game) / int_5a5de5ca
type
Boss Rush
 Quake IV (Video Game) / int_5a5de5ca
type
Boss Rush
 R-Type (Video Game) / int_5a5de5ca
type
Boss Rush
 Rabi-Ribi (Video Game) / int_5a5de5ca
type
Boss Rush
 Radiant Historia (Video Game) / int_5a5de5ca
type
Boss Rush
 Raging Blades (Video Game) / int_5a5de5ca
type
Boss Rush
 Raidou Kuzunoha vs. King Abaddon (Video Game) / int_5a5de5ca
type
Boss Rush
 Rakenzarn Tales (Video Game) / int_5a5de5ca
type
Boss Rush
 Rayman (Video Game) / int_5a5de5ca
type
Boss Rush
 Rayman Origins (Video Game) / int_5a5de5ca
type
Boss Rush
 Rayman Redemption (Video Game) / int_5a5de5ca
type
Boss Rush
 Razing Storm (Video Game) / int_5a5de5ca
type
Boss Rush
 Reactance (Video Game) / int_5a5de5ca
type
Boss Rush
 Realm of the Mad God (Video Game) / int_5a5de5ca
type
Boss Rush
 Recettear: An Item Shop's Tale (Video Game) / int_5a5de5ca
type
Boss Rush
 REELism (Video Game) / int_5a5de5ca
type
Boss Rush
 Resident Evil 6 (Video Game) / int_5a5de5ca
type
Boss Rush
 Resident Evil: Outbreak (Video Game) / int_5a5de5ca
type
Boss Rush
 Rez (Video Game) / int_5a5de5ca
type
Boss Rush
 Rhythm Heaven (Video Game) / int_5a5de5ca
type
Boss Rush
 Ridge Racer (Video Game) / int_5a5de5ca
type
Boss Rush
 Robo Army (Video Game) / int_5a5de5ca
type
Boss Rush
 Rock Band (Video Game) / int_5a5de5ca
type
Boss Rush
 Rockman2DeusExMachina
seeAlso
Boss Rush
 Rockman 4 Minus ∞ (Video Game) / int_5a5de5ca
type
Boss Rush
 Rockman 7 EP (Video Game) / int_5a5de5ca
type
Boss Rush
 Rockman & Forte: Mirai Kara no Chousensha (Video Game) / int_5a5de5ca
type
Boss Rush
 Rockman No Constancy (Video Game) / int_5a5de5ca
type
Boss Rush
 Romancing SaGa 3 (Video Game) / int_5a5de5ca
type
Boss Rush
 RosenkreuzStilette (Video Game) / int_5a5de5ca
type
Boss Rush
 Rule of Rose (Video Game) / int_5a5de5ca
type
Boss Rush
 SaGa 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 SaGa Scarlet Grace (Video Game) / int_5a5de5ca
type
Boss Rush
 SaGa Frontier (Video Game) / int_5a5de5ca
type
Boss Rush
 Sands of Destruction (Video Game) / int_5a5de5ca
type
Boss Rush
 Scott Pilgrim vs. The World: The Game (Video Game) / int_5a5de5ca
type
Boss Rush
 Scurge: Hive (Video Game) / int_5a5de5ca
type
Boss Rush
 Sea of Thieves (Video Game) / int_5a5de5ca
type
Boss Rush
 Secret of Evermore (Video Game) / int_5a5de5ca
type
Boss Rush
 Seihou (Video Game) / int_5a5de5ca
type
Boss Rush
 Sekiro: Shadows Die Twice (Video Game) / int_5a5de5ca
type
Boss Rush
 Sengoku Basara (Video Game) / int_5a5de5ca
type
Boss Rush
 7th Dragon (Video Game) / int_5a5de5ca
type
Boss Rush
 Shadow Hearts (Video Game) / int_5a5de5ca
type
Boss Rush
 Shadow of the Colossus (Video Game) / int_5a5de5ca
type
Boss Rush
 Shadow Warrior (2013) (Video Game) / int_5a5de5ca
type
Boss Rush
 ShadysPoopong
seeAlso
Boss Rush
 Shatter (Video Game) / int_5a5de5ca
type
Boss Rush
 Shin Megami Tensei Liberation: Dx2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Shin Megami Tensei: Strange Journey (Video Game) / int_5a5de5ca
type
Boss Rush
 Shining Force II (Video Game) / int_5a5de5ca
type
Boss Rush
 Shovel Knight (Video Game) / int_5a5de5ca
type
Boss Rush
 Sigma Harmonics (Video Game) / int_5a5de5ca
type
Boss Rush
 Silent Dragon (Video Game) / int_5a5de5ca
type
Boss Rush
 Silent Hope (Video Game) / int_5a5de5ca
type
Boss Rush
 Silpheed (Video Game) / int_5a5de5ca
type
Boss Rush
 Skeleton Warriors (Video Game) / int_5a5de5ca
type
Boss Rush
 Skull & Crossbones (Video Game) / int_5a5de5ca
type
Boss Rush
 Skyblazer (Video Game) / int_5a5de5ca
type
Boss Rush
 Sly Spy (Video Game) / int_5a5de5ca
type
Boss Rush
 Smash Remix (Video Game) / int_5a5de5ca
type
Boss Rush
 Snailiad (Video Game) / int_5a5de5ca
type
Boss Rush
 Solatorobo: Red the Hunter (Video Game) / int_5a5de5ca
type
Boss Rush
 Soma Union (Video Game) / int_5a5de5ca
type
Boss Rush
 Something (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic 3 & Knuckles (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic Advance Trilogy (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic Adventure (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic Adventure 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic: Before the Sequel (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic Robo Blast 2: The Past (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic the Hedgehog 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic the Hedgehog 4 (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic the Hedgehog Classic (Video Game) / int_5a5de5ca
type
Boss Rush
 Sonic Web Access (Video Game) / int_5a5de5ca
type
Boss Rush
 Soul Hackers (Video Game) / int_5a5de5ca
type
Boss Rush
 Soul Series (Video Game) / int_5a5de5ca
type
Boss Rush
 Space Harrier (Video Game) / int_5a5de5ca
type
Boss Rush
 Space Invaders (Video Game) / int_5a5de5ca
type
Boss Rush
 Space Invaders Infinity Gene (Video Game) / int_5a5de5ca
type
Boss Rush
 Space Raiders (Video Game) / int_5a5de5ca
type
Boss Rush
 Spanky's Quest (Video Game) / int_5a5de5ca
type
Boss Rush
 Spider-Man 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Spider-Man and Venom: Maximum Carnage (Video Game) / int_5a5de5ca
type
Boss Rush
 Spiritual Assassin Taromaru (Video Game) / int_5a5de5ca
type
Boss Rush
 Star Ocean: The Last Hope (Video Game) / int_5a5de5ca
type
Boss Rush
 StarTropics (Video Game) / int_5a5de5ca
type
Boss Rush
 Star Wars Jedi: Fallen Order (Video Game) / int_5a5de5ca
type
Boss Rush
 Steredenn (Video Game) / int_5a5de5ca
type
Boss Rush
 Street Fighter III (Video Game) / int_5a5de5ca
type
Boss Rush
 Street Fighter X Mega Man (Video Game) / int_5a5de5ca
type
Boss Rush
 Streets of Rage (Video Game) / int_5a5de5ca
type
Boss Rush
 Streets of Rage Remake (Video Game) / int_5a5de5ca
type
Boss Rush
 Strider (Arcade) (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Catboy (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Mario 3D World (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Mario Bros. 3Mix (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Mario Galaxy 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Mega Man 2 (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Princess Peach (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Robot Wars Alpha (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Robot Wars Z (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Smash Bros. Brawl (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Smash Bros. Melee (Video Game) / int_5a5de5ca
type
Boss Rush
 Sword Art Online (Video Game) / int_5a5de5ca
type
Boss Rush
 Sword Of Rapier (Video Game) / int_5a5de5ca
type
Boss Rush
 Sydney Hunter and the Curse of the Mayan (Video Game) / int_5a5de5ca
type
Boss Rush
 System Shock (Video Game) / int_5a5de5ca
type
Boss Rush
 Tales of Arise (Video Game) / int_5a5de5ca
type
Boss Rush
 Tales of Berseria (Video Game) / int_5a5de5ca
type
Boss Rush
 Tales of Vesperia (Video Game) / int_5a5de5ca
type
Boss Rush
 Teen Titans (2005) (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles (2003) (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles (2014) (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles 2 Battle Nexus (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles Arcade Attack (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles III Radical Rescue (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles: Manhattan Missions (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles: Mutants In Manhattan (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles 3: Mutant Nightmare (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles III: Radical Rescue (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game) / int_5a5de5ca
type
Boss Rush
 Teenage Mutant Ninja Turtles 2: Battle Nexus (Video Game) / int_5a5de5ca
type
Boss Rush
 Tempo (Video Game) / int_5a5de5ca
type
Boss Rush
 Terraria Calamity (Video Game) / int_5a5de5ca
type
Boss Rush
 The Aquatic Adventure of the Last Human (Video Game) / int_5a5de5ca
type
Boss Rush
 The Battle Cats (Video Game) / int_5a5de5ca
type
Boss Rush
 The Binding of Isaac (Video Game) / int_5a5de5ca
type
Boss Rush
 The Crackpet Show (Video Game) / int_5a5de5ca
type
Boss Rush
 The Elder Scrolls Online (Video Game) / int_5a5de5ca
type
Boss Rush
 The Final Fantasy Legend (Video Game) / int_5a5de5ca
type
Boss Rush
 The Forest (Video Game) / int_5a5de5ca
type
Boss Rush
 The Guardian Legend (Video Game) / int_5a5de5ca
type
Boss Rush
 The Hobbit (2003) (Video Game) / int_5a5de5ca
type
Boss Rush
 The Last Promise (Video Game) / int_5a5de5ca
type
Boss Rush
 The Last Story (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Dark Witch (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Heroes: Trails from Zero (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Heroes: Trails from Zero and Trails to Azure (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Heroes: Trails in the Sky (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: A Link to the Past (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda CD-i Games (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: Link's Awakening (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: Majora's Mask (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: Spirit Tracks (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: Tri Force Heroes (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legendary Starfy (Video Game) / int_5a5de5ca
type
Boss Rush
 The Ocean Hunter (Video Game) / int_5a5de5ca
type
Boss Rush
 The TakeOver (Video Game) / int_5a5de5ca
type
Boss Rush
 The Textorcist: The Story of Ray Bibbia (Video Game) / int_5a5de5ca
type
Boss Rush
 The Vagrant (Video Game) / int_5a5de5ca
type
Boss Rush
 The Witch and the Hundred Knight (Video Game) / int_5a5de5ca
type
Boss Rush
 The World Ends with You (Video Game) / int_5a5de5ca
type
Boss Rush
 Thingio (Video Game) / int_5a5de5ca
type
Boss Rush
 Time Commando (Video Game) / int_5a5de5ca
type
Boss Rush
 Tiny Tina's Wonderlands (Video Game) / int_5a5de5ca
type
Boss Rush
 Tokyo Mirage Sessions ♯FE (Video Game) / int_5a5de5ca
type
Boss Rush
 Tokyo Xanadu (Video Game) / int_5a5de5ca
type
Boss Rush
 Tokyo Xtreme Racer (Video Game) / int_5a5de5ca
type
Boss Rush
 Top Hunter: Roddy & Cathy (Video Game) / int_5a5de5ca
type
Boss Rush
 Touhou Labyrinth (Video Game) / int_5a5de5ca
type
Boss Rush
 Touhou Luna Nights (Video Game) / int_5a5de5ca
type
Boss Rush
 Touhou Mother (Video Game) / int_5a5de5ca
type
Boss Rush
 Touhou: New World (Video Game) / int_5a5de5ca
type
Boss Rush
 Transformers: Devastation (Video Game) / int_5a5de5ca
type
Boss Rush
 Trauma Center (Atlus) (Video Game) / int_5a5de5ca
type
Boss Rush
 Trials of Mana (Video Game) / int_5a5de5ca
type
Boss Rush
 Trikumax (Video Game) / int_5a5de5ca
type
Boss Rush
 TumblePop (Video Game) / int_5a5de5ca
type
Boss Rush
 Turnip Boy Robs a Bank (Video Game) / int_5a5de5ca
type
Boss Rush
 20XX (Video Game) / int_5a5de5ca
type
Boss Rush
 Udongein X (Video Game) / int_5a5de5ca
type
Boss Rush
 Ultra Toukon Densetsu (Video Game) / int_5a5de5ca
type
Boss Rush
 Undead Knights (Video Game) / int_5a5de5ca
type
Boss Rush
 Unicorn Overlord (Video Game) / int_5a5de5ca
type
Boss Rush
 Unreal Tournament (Video Game) / int_5a5de5ca
type
Boss Rush
 Vagrant Story (Video Game) / int_5a5de5ca
type
Boss Rush
 Valkyrie Drive -Bhikkhuni- (Video Game) / int_5a5de5ca
type
Boss Rush
 Vampire Survivors (Video Game) / int_5a5de5ca
type
Boss Rush
 Vendetta (1991) (Video Game) / int_5a5de5ca
type
Boss Rush
 Viewtiful Joe (Video Game) / int_5a5de5ca
type
Boss Rush
 Vindictus (Video Game) / int_5a5de5ca
type
Boss Rush
 Virtua Cop (Video Game) / int_5a5de5ca
type
Boss Rush
 Wanderers of Sorceria (Video Game) / int_5a5de5ca
type
Boss Rush
 Wangan Midnight (Video Game) / int_5a5de5ca
type
Boss Rush
 Wardner (Video Game) / int_5a5de5ca
type
Boss Rush
 WarioWare (Video Game) / int_5a5de5ca
type
Boss Rush
 WarioWare, Inc.: Mega Microgame$ (Video Game) / int_5a5de5ca
type
Boss Rush
 Way of the Samurai (Video Game) / int_5a5de5ca
type
Boss Rush
 Way of the Samurai 4 (Video Game) / int_5a5de5ca
type
Boss Rush
 Weird and Unfortunate Things Are Happening (Video Game) / int_5a5de5ca
type
Boss Rush
 Wife Quest (Video Game) / int_5a5de5ca
type
Boss Rush
 Wings of Ge.ne.sis (Video Game) / int_5a5de5ca
type
Boss Rush
 Wonder Boy in Monster World (Video Game) / int_5a5de5ca
type
Boss Rush
 Wuppo (Video Game) / int_5a5de5ca
type
Boss Rush
 Wynncraft (Video Game) / int_5a5de5ca
type
Boss Rush
 X-COM (Video Game) / int_5a5de5ca
type
Boss Rush
 X-Men (1992) (Video Game) / int_5a5de5ca
type
Boss Rush
 Xeno Fighters (Video Game) / int_5a5de5ca
type
Boss Rush
 Xexyz (Video Game) / int_5a5de5ca
type
Boss Rush
 Yakuza (Video Game) / int_5a5de5ca
type
Boss Rush
 Yakuza 0 (Video Game) / int_5a5de5ca
type
Boss Rush
 Yohane the Parhelion -BLAZE in the DEEPBLUE- (Video Game) / int_5a5de5ca
type
Boss Rush
 Yoshi's Safari (Video Game) / int_5a5de5ca
type
Boss Rush
 Yoshi's Woolly World (Video Game) / int_5a5de5ca
type
Boss Rush
 Yu-Gi-Oh! Forbidden Memories (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Heroes: Zero no Kiseki (Video Game) / int_5a5de5ca
type
Boss Rush
 Zombidle (Video Game) / int_5a5de5ca
type
Boss Rush
 Zombie Revenge (Video Game) / int_5a5de5ca
type
Boss Rush
 Zone of the Enders (Video Game) / int_5a5de5ca
type
Boss Rush
 Zuma (Video Game) / int_5a5de5ca
type
Boss Rush
 Battleborn (Video Game) / int_5a5de5ca
type
Boss Rush
 Castle Crashers (Video Game) / int_5a5de5ca
type
Boss Rush
 Clive Barker's Jericho (Video Game) / int_5a5de5ca
type
Boss Rush
 Deadly Premonition / Videogame / int_5a5de5ca
type
Boss Rush
 Eldest Souls / Videogame / int_5a5de5ca
type
Boss Rush
 Hand of Fate (Video Game) / int_5a5de5ca
type
Boss Rush
 Immortal Defense (Video Game) / int_5a5de5ca
type
Boss Rush
 Kendo Rage (Video Game) / int_5a5de5ca
type
Boss Rush
 Omori (Video Game) / int_5a5de5ca
type
Boss Rush
 Rune Factory 3 (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: Ocarina of Time / Videogame / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: The Wind Waker (Video Game) / int_5a5de5ca
type
Boss Rush
 The Legend of Zelda: A Link Between Worlds / Videogame / int_5a5de5ca
type
Boss Rush
 Princess Debut (Visual Novel) / int_5a5de5ca
type
Boss Rush
 Twinkle Crusaders (Visual Novel) / int_5a5de5ca
type
Boss Rush
 Yurukill: The Calumniation Games (Visual Novel) / int_5a5de5ca
type
Boss Rush
 Something About (Web Animation) / int_5a5de5ca
type
Boss Rush
 LuigiFan00001 (Web Video) / int_5a5de5ca
type
Boss Rush
 Mario Warfare (Web Video) / int_5a5de5ca
type
Boss Rush
 Sword Art Online Abridged (Web Video) / int_5a5de5ca
type
Boss Rush
 The Unexpectables (Web Video) / int_5a5de5ca
type
Boss Rush
 Twitch Plays Pokémon Black 2 (Web Video) / int_5a5de5ca
type
Boss Rush
 Twitch Plays Pokémon Chatty Crystal (Web Video) / int_5a5de5ca
type
Boss Rush
 Twitch Plays Pokémon Prism Anniversary (Web Video) / int_5a5de5ca
type
Boss Rush
 Fate/Gamers Only (Webcomic) / int_5a5de5ca
type
Boss Rush
 Scooby-Doo and the Cyber Chase / int_5a5de5ca
type
Boss Rush
 Nobody Dies / Fan Fic / int_5a5de5ca
type
Boss Rush
 Final Fantasy IV: The After Years (Video Game) / int_5a5de5ca
type
Boss Rush
 Freedom Force (Video Game) / int_5a5de5ca
type
Boss Rush
 Granado Espada (Video Game) / int_5a5de5ca
type
Boss Rush
 Legend of Legaia (Video Game) / int_5a5de5ca
type
Boss Rush
 Solatorobo (Video Game) / int_5a5de5ca
type
Boss Rush
 Ys (Video Game) / int_5a5de5ca
type
Boss Rush