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Bottomless Fuel Tanks

 Bottomless Fuel Tanks
type
FeatureClass
 Bottomless Fuel Tanks
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Bottomless Fuel Tanks
 Bottomless Fuel Tanks
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BottomlessFuelTanks
 Bottomless Fuel Tanks
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In real life, we obviously have to top up our car's fuel every now and then. But in video games, this isn't usually the case, no matter how jarring it would be. As an Acceptable Break from Reality, game developers tend to make use of this trope for practical reasons, mostly to simplify gameplay or to make it more accessible and keep things as well-paced as possible, though in some games fuel is implemented either as a glorified countdown timer, as in the case of arcade games where play time is limited to a few minutes, or to add immersion or realism and thus an element of strategy such as in a survival game where conserving resources is a must. Certain titles however would have vehicles slow down to a crawl instead of going to a complete stop, perhaps as a milder penalty compared to a Game Over or being stuck in a race.
This is fairly common in most games, so only exceptions, inversions or non-standard examples may be listed. Compare Automaton Horses for when the same basic principle is applied to animals instead of vehicles and Bottomless Magazines for guns.
See also Gasoline Lasts Forever.
 Bottomless Fuel Tanks
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 Bottomless Fuel Tanks / int_1994ee13
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Bottomless Fuel Tanks
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Vehicles in TerraTech can run forever without having to refuel. Averted with booster rockets and the optional tanks that power them, which can run out but gradually regenerate their fuel while not in use.
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Bottomless Fuel Tanks
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The Farming Simulator series has diesel for your tractors and other machines as an important resource. In vanilla, you can only refuel by driving to a given map's gas station which may not be possible in some of the more cumbersome vehicles, this issue can be resolved by using a ThunderCreek fuel trailer to transport diesel to your farm, especially useful if a machine has run dry in the middle of a field.
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Euro Truck Simulator, its sequel, and the transatlantic American Truck Simulator always features fuel consumption and the rate is normally dependent on both the weight you're hauling and engine activity, meaning the remaining distance may not always be accurate but there is an option to have fuel last exactly the distance that is displayed. As you level up, you can also invest in a fuel efficiency trait, cutting down the frequency and cost of having to stop for diesel.
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Grand Theft Auto V allows the player to shoot the gas tank on most vehicles, causing them to leak fuel and eventually come to a stop; Vehicles are for the most part run on infinite fuel, however.
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GhostControl Inc.: You need to make sure your car has enough gas to get around. If you run out, you will be towed to the nearest gas station, which costs you money.
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In the Discworld, a Witch's broomstick only has a finite amount of magic available to power it. However good or experienced the pilot, once it's gone, it's gone, and she might as well be flying a brick. Magrat Garlick realises this in Wyrd Sisters when an experiment in in-flight refuelling means that Granny Weatherwax has drained every last thaum out of Magrat's stick, which then plummets. It can be inferred that a Witch gets very little warning of when she's flying on empty tanks: everything cuts out suddenly and abruptly.
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Fuel is a vital resource in the mobile game Hill Climb Racing, with jerry can pickups strewn throughout the course. It makes sense considering that the game's objective is to travel the furthest distance possible.
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Infinite vs limited fuel for your aircraft is one of the many difficulty settings you can customize in the IL-2 Sturmovik series.
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The original Test Drive has technically unlimited fuel, but gas stations are used as checkpoints where, presumably, you fill up before the next section of your drive.
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The helicopters in RC Helicopter operate on batteries, which gradually drain over time until they're depleted, at which point the player will fail the level. This functionally makes most of the levels timed missions. On top of that, the player must pay for any battery depletion that happens during each level.
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Grand Theft Auto:
Vehicles in general have bottomless gas tanks, and only certain missions like "Dildo Dodo" in Grand Theft Auto: Vice City and "Supply Lines..." in Grand Theft Auto: San Andreas have the player controlling vehicles with limited fuel supply. The original versions of GTA: San Andreas used the "leaky tank" fuel mechanicnote fuel depletes at a certain rate while the plane is flying, but not when it's on the ground, whether or not it's moving, but later editions changed this by having the fuel deplete on being used rather than over time, allowing players to use it sparingly and glide whenever possible. The mobile and remastered Xbox 360 ports had the fuel tank's capacity increased to make that mission easier.
Grand Theft Auto V allows the player to shoot the gas tank on most vehicles, causing them to leak fuel and eventually come to a stop; Vehicles are for the most part run on infinite fuel, however.
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Used to be played straight in Hearts of Iron IV prior to version 1.6 as fuel wasn't directly represented in the game, instead oil was used as a raw material in the production of vehicles, planes and ships, the reasoning being that as this equipment gradually broke down from wear and tear it would have to be replaced by new equipment produced using oil, which would serve as a good enough abstraction to the use of fuel. But eventually it was decided that this abstraction wasn't quite cutting it so fuel was introduced as its own proper resource in version 1.6, averting this trope.
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In The Last Jedi, this trope is inverted—unusual for a pretty soft sci-fi work like Star Wars. During a Stern Chase in which the heroes must stay ahead of their enemies to remain outside effective weapons range, it's repeatedly noted that "fuel" is dwindling. This leads to not one, but two Abandon Ship incidents when smaller vessels run out of fuel. Their crews are safely transferred to the flagship.
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In Fallout 2, the Chosen One can buy a Highwayman after going through a Chain of Deals to get the parts and forking over $2000. The car runs on a battery (one of the few Pre-War cars that did while the oil in the world dried up) but requires a charge from Small Energy Cells (5 for max) or Microfusion Cells (2 for max). That said the fuel cell regulator, found in Klammath's rat caves, can squeeze double the power out of the battery before it needs a recharge.
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Fist of the North Star: Lost Paradise averts this: your buggy will need fuel to run, and if you run out of gas while driving around the wastes, it's a Non-Standard Game Over. Thankfully, there are gas stations dotting the wasteland where you can gas up.
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Ghostbusters (1984): There's a mechanic in the NES version's driving sections whereby the Ghostbusters have to refuel their car by running over barrels of gas laying on the road. Miss too many of them, and the guys will have to get out and push the car back to home base.
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In the Star Trek Text Game, warp drive, shields, and phasers all drain energy. You have to dock at a space station to refuel.
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Road Fighter made use of the aforementioned glorified countdown mechanic, or to put it another way, the leaky gas tank approach. The fuel meter runs down significantly quicker should the player go faster (not to mention that it presents a greater risk of crashing), and running out of gas would, unsurprisingly, lead to a Game Over.
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The vehicles in the Borderlands series mostly play this straight, but their boost meters are another matter entirely. Once you've depleted... whatever resource the boost is using, you have to wait for it to recharge before you can use it again, in defiance of all known laws of physics. Borderlands 3 subverts this with the fuel tank attachment which allows the technical to boost for as long as it wants.
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Fuel is one of the important resources you have to manage in KanColle so your ship girls can operate successfully.
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In Advance Wars, vehicles can only move for a certain number of turns before running out of fuel, though there exist supply units that can refuel and rearm them. Flying units will crash if they run out of fuel.
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In Mass Effect 2, you don't have to worry about fuel when traveling within the star system or between mass relays, but it becomes an issue when traveling between star systems within a cluster. Run out of fuel and you will have to expend some of your gathered resources.
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Orbiter, simulating spaceflights as realistic as possible, features limited reaction mass for spacecrafts. There is an option for unlimited fuel, but it introduces its own problems (as a spacecraft loses fuel, it also loses mass, giving it better maneuverability; with infinite fuel, your tanks possess maximum mass forever).
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Vehicles in general have bottomless gas tanks, and only certain missions like "Dildo Dodo" in Grand Theft Auto: Vice City and "Supply Lines..." in Grand Theft Auto: San Andreas have the player controlling vehicles with limited fuel supply. The original versions of GTA: San Andreas used the "leaky tank" fuel mechanicnote fuel depletes at a certain rate while the plane is flying, but not when it's on the ground, whether or not it's moving, but later editions changed this by having the fuel deplete on being used rather than over time, allowing players to use it sparingly and glide whenever possible. The mobile and remastered Xbox 360 ports had the fuel tank's capacity increased to make that mission easier.
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One important thing in FTL: Faster Than Light to worry about is to not run out of fuel necessary for FTL jumps. If you do, you will have to wait for the opportunity to refuel while being a sitting duck for the ever-advancing rebel fleet. Fuel for sublight travel, however, is not an issue; as long as you can put in at least one bar of reactor power (which never runs out) into your engines, your ship has a chance to evade any projectile coming its way.
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Mafia: The City of Lost Heaven and Mafia II also used a fuel gauge for the sake of realism, though unlike Race Across America the games are far less punishing when it comes to fuel consumption, not counting the Gas Guzzling Trautenberg side quest in the first game. For the most part it is rare to end up running out of fuel during a normal playthrough, indeed making the fuel mechanic more for the sake of immersion than anything else.
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When you start Final Fantasy XV, your car will need to refuel on a regular basis; running out of gas will force you and your party to push the car to the nearest gas station. With the Magitek Generator upgrade, however, you will never need to refuel again. The Regalia Type-F upgrade comes with a Magitek Generator pre-installed.
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Stōked: In the episode “Groms Gone Wild!”, when Johnny is left in charge, due to Andrew “Bummer” Baumer leaving for the weekend with Lo’s family, the employees decide to take advantage of Johnny’s niceness and goof off instead of doing their jobs. One notable instance has Lo, who was mowing the golf course, leave the push lawnmower running, which somehow keeps going and even picks up speed to chase after a poor golfer. After Johnny has enough of the other’s laziness, and threatens to quit leaving them to explain their mess, Lo goes back to the golf course to find the lawnmower somehow still going for 24 hours and has to even lasso it to get it to stop. One possible explanation is that Lo’s family is rich enough to afford to get a major fuel efficient lawn mower, possibly even one that can run off a drop of fuel forever, with Mr. Ridgemount being interested in the project and spending top Canadian dollar researching this project to save money for his hotel.
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Maryellen Rocket Rally for iOSnote There also exists a port of the game for Android, albeit released exclusively for the American Girl Nabi tablet also has fuel pickups strewn throughout the level similar to Hill Climb Racing. Collecting them allows the player to get their rocket even further into space.
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Command & Conquer:
Most vehicles can move indefinitely, but flying units will usually need to rearm at their home building once they run empty. Early games require helicopters to land when not attacking.
Red Alert: While the trope holds true in gameplay, one mission has you attack a Soviet convoy transporting sarin gas in the area for refueling and resupplying.
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Kerbal Space Program has fuel as a vital, limiting resource for your various spacecraft, where your ability to go anywhere, including orbit, is heavily dependent on your ability to make the most of the fuel you can reasonably carry. Orbiting fuel depots is a viable strategy and so is the ability to mine other planets/astriods in order to produce more fuel offworld.
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Zombieland and its sequel takes place in a Zombie Apocalypse that unusually for the genre is pretty darn lax in terms of infrastructural damage. In addition to food and power being readily available, gasoline is never a concern, and one scene in the first movie shows that gas stations are still perfectly functional.
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Empire Earth has a variation: Airplanes have a limited amount of fuel (though it can be increased), and when it runs out, the plane automatically heads straight for an airport no matter the distance (or obstacles) between it and the landing zone. Not only that, but ordering it to return to a runway will instantly drop its fuel to zero. It can even be used to get aircraft to a different planet on space maps (which use Space Is an Ocean).
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The Bigfoot section of Duke Nukem Forever sees Duke drive his giant car to the Hoover Dam, having to disembark and look for gas three times due to how much fuel it guzzles. Running out of gas are prescripted events, however.
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The Tree of Life: Your car's fuel in the D minigame goes down by 1% every second, decreasing its speed. You have to push a button to recover a percentage of fuel.
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GARAGE: Bad Dream Adventure: Every movement you make depletes your fuel tank. There are a few pit stops here and there to refuel.
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Rise of Nations: Played straight for land vehicles, but averted for aircraft, which have a maximum service range after being launched from an airfield or aircraft carrier. Their time over target is proportional to their distance from the airfield, and they will not respond to any orders while returning to base to refuel.
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 Rise of Nations (Video Game)
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Bottomless Fuel Tanks / int_d72b0239
 Bottomless Fuel Tanks / int_dda4ea6c
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Bottomless Fuel Tanks
 Bottomless Fuel Tanks / int_dda4ea6c
comment
Daytona USA typically averts this, but Daytona USA 2 has lap settings that enable, among other realistic elements, a finite amount of fuel. Going into the pit lane will refuel your car.
 Bottomless Fuel Tanks / int_dda4ea6c
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1.0
 Bottomless Fuel Tanks / int_dda4ea6c
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 Daytona USA (Video Game)
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Bottomless Fuel Tanks / int_dda4ea6c
 Bottomless Fuel Tanks / int_e3ed447b
type
Bottomless Fuel Tanks
 Bottomless Fuel Tanks / int_e3ed447b
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In Lunar Lander, you use a limited fuel supply to fire rockets to control your landing.
 Bottomless Fuel Tanks / int_e3ed447b
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1.0
 Bottomless Fuel Tanks / int_e3ed447b
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Bottomless Fuel Tanks / int_e3ed447b
 Bottomless Fuel Tanks / int_e5da3e5c
type
Bottomless Fuel Tanks
 Bottomless Fuel Tanks / int_e5da3e5c
comment
OIDS: The V-Wing has a limited amount of fuel, and can only get more by landing next to a fuel station or by returning a full load of OIDS to the mothership.
 Bottomless Fuel Tanks / int_e5da3e5c
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1.0
 Bottomless Fuel Tanks / int_e5da3e5c
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 OIDS (Video Game)
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Bottomless Fuel Tanks / int_e5da3e5c
 Bottomless Fuel Tanks / int_ed422854
type
Bottomless Fuel Tanks
 Bottomless Fuel Tanks / int_ed422854
comment
In No Man's Sky, the launch thrusters, the pulse engines and the hyperdrive all need an appropriate fuel type in order to work. All of them can be produced with resources that can be easily found in every system (tritium in particular can be collected by blasting asteroids so commonly found in space), and the need for launch thruster fuel can be omitted by landing on designated pads.
 Bottomless Fuel Tanks / int_ed422854
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1.0
 Bottomless Fuel Tanks / int_ed422854
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Bottomless Fuel Tanks / int_ed422854
 Bottomless Fuel Tanks / int_f1785a72
type
Bottomless Fuel Tanks
 Bottomless Fuel Tanks / int_f1785a72
comment
Many racing simulation games such as Gran Turismo and Forza Motorsport have limited fuel capacity as well as tire wear, so the player must strategize when to drive through the pit stop. Some games, like Project CARS, even have the weight of the fuel as a concern so while more fuel can increase stability, it also increases rolling resistance so you may want to run with as little fuel as possible when tuning your car's setup.
 Bottomless Fuel Tanks / int_f1785a72
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 Bottomless Fuel Tanks / int_f1785a72
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Bottomless Fuel Tanks / int_f1785a72

The following is a list of statements referring to the current page from other pages.

 Bottomless Fuel Tanks
processingCategory2
Motor Vehicle Tropes
 Bottomless Fuel Tanks
processingCategory2
Video Game Items and Inventory
 Harry Is a Dragon, and That's OK (Fanfic) / int_696408ca
type
Bottomless Fuel Tanks
 Harry Is A Dragon, And That's Okay (Fanfic) / int_696408ca
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Bottomless Fuel Tanks
 Mad Max: Fury Road / int_696408ca
type
Bottomless Fuel Tanks
 The Last Jedi / int_696408ca
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Bottomless Fuel Tanks
 The Railrodder / int_696408ca
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Bottomless Fuel Tanks
 World War Z / int_696408ca
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Bottomless Fuel Tanks
 Land of the Lost (1991) / int_696408ca
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
 Death Road to Canada (Video Game) / int_696408ca
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Bottomless Fuel Tanks
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 Evil Dead: The Game (Video Game) / int_696408ca
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
 Ghostbusters (1984) (Video Game) / int_696408ca
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
 Hardspace: Shipbreaker (Video Game) / int_696408ca
type
Bottomless Fuel Tanks
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type
Bottomless Fuel Tanks
 Outlander (1992) (Video Game) / int_696408ca
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Bottomless Fuel Tanks
 RC Helicopter (Video Game) / int_696408ca
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Bottomless Fuel Tanks
 SnowRunner (Video Game) / int_696408ca
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
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Bottomless Fuel Tanks
 The Tree of Life (Video Game) / int_696408ca
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Bottomless Fuel Tanks
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