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Bows Versus Crossbows

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Despite being very different weapons, built with a different purpose in mind, standard bows and crossbows seem to be at odds with each other in many Fantasy settings. For instance, Mooks are more likely to have crossbows, while heroes get regular bows. Less graceful, more 'brutish' or 'brute force' characters get crossbows while the graceful characters get arrows.
Bows carry an air of elitism about them, in a manner of speaking. Historically, while almost anyone could be taught to use a crossbow in relatively short time, and as such they were quickly adopted for conscripted soldiers, a bow requires years of practice to be truly good at. Thus anyone using a bow in a fight is likely to have many more years of training, and potentially be more of a career fighter. Going along with that, a truly great archer with a bow generally can be more lethal than a great archer with a crossbow, due to how much faster their shooting rate could be.
Bows are usually treated as much less powerful than crossbows and thus are more likely to get the Annoying Arrows treatment. In contrast, crossbow bolts tend to be shown as having proper stopping power when they hit and are generally shown being more lethal. One reason for this disparity likely has to do with movie props. Prop crossbows can be made with high draw weights closer to historical crossbows, as their spanning devices allow virtually anyone to draw them. Prop bows, on the other hand, tend to be of low draw weight like most beginner and target shooting bows, as they have to be usable by actors who lack the specific muscle development and training in form to draw heavy bows. As such, bows seen in movies tend to be a lot less powerful than most historical hunting and war bows were. Also keep in mind that medieval European crossbows were less mechanically efficient than longbows of the time because of factors such as their short powerstroke (~6 in. compared to ~24 in. for a longbow) and the energy wasted moving their heavy limbs and strings instead of just the bolt; in particular, crossbow prods made out of steel made manufacturing of heavy crossbows easier compared to those using a horn and sinew composite, but the high density of steel caused loss of efficiency, and steel prods couldn’t flex as far as wood or composite without risk of breakage. Thus, in order to achieve as much projectile energy as a longbow of a given draw weight, a crossbow needed to have a draw weight many times greater.note These energy comparisons don't necessarily apply to all non-European crossbows. For instance, Chinese crossbows were more similar to a normal bow mounted to a frame and had a long powerstroke. Modern crossbows are much more efficient than their medieval ancestors thanks to improved materials and design,note such as a long powerstroke, compound or reverse draw mechanisms, and lightweight bolts, strings, and limbs so they achieve higher projectile energy than crossbows of old despite having lower draw weights.
Based on the fact that men are stronger than women on average, fiction sometimes portrays men using crossbows and women using bows, the notion being that crossbows are utilitarian and brutal while bows are elegant and rely on finesse rather than brute strength. In reality, if you were going to train men and women to use different weapons it should be the other way around: crossbows with spanning devices would allow women to repeatedly shoot powerful bolts without tiring even if they have less raw upper body strength, while a man (or indeed any person) with greater strength could handle a bow with a heavy enough draw to yield respectable range and penetrating power, and use it to shoot more rapidly than with a crossbow.
One other aspect often seen in fiction treats crossbows as being "sneaky" weapons because they're marginally more concealable than bows, and because of lingering cultural ideas that the possibility of large numbers of serfs armed with crossbows being able to perforate aristocratic, land-owning knights is somehow unfair and against the natural order of things. Miniature, concealable versions may appear as assassin's weapons and be shot with one hand like a pistol, though in real life these weren't popular or effective as weapons. note miniature crossbows have a very short powerstroke and the projectile is small, so that even with a relatively high draw weight, the number of joules that can be imparted to the projectile will be relatively underwhelming. Despite sometimes being misleadingly described as "assassin's crossbows", ballestrinos from the Renaissance are suspected to have been treated more like expensive toys than practical weapons. While they are dangerous enough that you could seriously hurt someone with a bolt at close range, and might even be able to reliably kill them if the bolt was poisoned, we lack any historical records indicating the ballestrino was used this way; it would have made more sense to use a dagger or a pistol.
In Real Life, the main advantages of a drawn bow were rate of fire and mechanical efficiency: a decent archer could loose arrows much faster than a crossbowman could shoot bolts, and the large draw length spreads out the power required to pull back the string so that a strong and skilled archer can draw a heavy bow without a time-consuming spanning device. This disparity was somewhat mitigated by the fact that an archer would try not to use up his limited supply of arrows too quickly, while a crossbowman could speed up his rate if he had spare crossbows and assistants to span them for him while he was shooting. The ability to shoot rapidly was most important in horseback archery—a hit-and-run art in which the rider has a short window of opportunity to shoot as many arrows as possible before retreating out of range—and least important in sieges, during which the archer or crossbowman could take his time reloading behind cover without having to worry about his position being charged.
Meanwhile, crossbows had advantages in that with spanning devices they require less upper body strength to use compared to a longbow with similar projectile energy, they are easier to use in a confined space or from a hiding position, they can be held ready at full draw without exhausting the archer, and on a Game-Breaker level, training a crossbowman to shoot accurately and use a weapon of useful military draw weight only took a few weeks, whereas it took years to for an archer to develop instinctive aiming and build up his body to draw bows of military power.
Crossbows were the first of the two to disappear from European warfare, since by the 16th century firearms such as the arquebus had stolen their niche as the easy-to-teach mass weapon of the battlefield; crossbows continued to stick around around as recreational and hunting weapons. For another century or more the English tried to supplement arquebus armies with units of longbowmen because they could still beat the arquebus in shooting speed. However, the ease of equipping and training soldiers with guns and the dwindling numbers of skilled warbow archers eventually retired the bow from warfare as well. Western Europe was actually a bit of an outlier in terms of how early they gave up military archery, since warriors in many other parts of Eurasia liked to arm themselves with both musket and bow for different applications well into the 19th century.
Related to Fantasy Gun Control, in which crossbows tend to stand in for absent guns. See also Kinetic Weapons Are Just Better.
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Wonder Woman (1987): Despite theoretically being together to help their allies Wonder Woman, Batman, Donna Troy and Nightwing when Artemis (who uses a tall drawn bow) and Huntress (who uses a crossbow) first meet they can't stop arguing, insult each other's weapon of choice and repeatedly nearly come to shooting at each other despite the enemies they could be focusing on. They finally start truly working together once Tim Drake and Cassie Sandsmark show up.
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In the Dragon Age series, crossbows have only been widely available in the first game, whereas later installments only offer drawn bows and magic as ranged combat options, with Varric's token Automatic Crossbow being the only exception. Interestingly, the advantages of using crossbows, particularly in large scale deployments where common footsoldiers need to be trained within limited time, are discussed by Varric and Solas during Party Banter in Inquisition, but the Player Party is still restricted to using bows and Varric's weapon. Enemies, particularly Darkspawn, still carry them on occasion.
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Monster Hunter has bows and bowguns. Bows are more mobile and can be charged while on the move (though this drains stamina), and charging is in fact crucial due to the low damage for each individual arrow. But multiple can be fire at once based on the bow's innate quality, you do not have to worry about ammunition, and elemental damage is built in to specific bows (though you will have to use coatings for status effects). Bowguns are less mobile and have limited (though replenishable through purchasing or crafting) ammunition you have to reload, and storage space is at a premium for them due to many bows having room for more ammunition types than your inventory does, but this makes it somewhat more bearable to deal with multiple monsters with different elemental weaknesses. Bowguns themselves are further split between Light and Heavy versions, with the LBG having a faster movement speed and "Rapid Fire" on certain ammunition types that let multiple shots be fired from a single round of ammunition for a small damage penalty (making it deal for inflicting status ailments), whereas a HBG will have you move at a crawl while it's drawn, but allow for "Artillery Mode", letting you stay rooted in one place and drastically increasing the magazine size and fire rate for certain ammunition types. On top of all of that, you can also optionally remove the limiters on bowguns, and trading the Rapid or Artillery shots in exchange for using a special, high-damage type of ammunition and either load all your ammunition at once and eliminate the need for reloading, or increase damage and clip size.
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Fell Seal: Arbiter's Mark has Bows and Crossbows as distinct types of ranged weapon. Bows hit harder and have superior range, while crossbows give their wielders a bonus to accuracy. Both weapons deal more damage than guns.
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King Arthur (2004): The heroic knights and their Pictish allies all wield bows of one sort or another; their evil Saxon enemies carry somewhat anachronistic crossbows.
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Dark Souls III finally gave crossbows a magazine, so you don't have to reload it immediately after firing, and made both weapon types more distinct with the addition of weapon Skills. A bow's skill is either a low damage rapid fire attack, a Charged Attack that pierces shields, or a three arrow shot. The skill all crossbows share is a shoulder tackle meant to push enemies back.
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Throughout the Dark Souls series, bows and crossbows are both classes of weapon. Bows take both hands to use, take a short time to prepare a shot, reload quickly, and get significant damage from stat scaling (usually from Dexterity and sometime from Strength). Crossbows can be fired one handed, are ready to fire as soon as you pull them out, reload slowly, and do slightly more damage than bows with less stat investment (the higher base damage increase from upgrades compensates for the total lack of stat scaling). Some quirks with using crossbows made bows more popular, but they were fixed later on.
In Dark Souls, crossbows cannot be aimed without using the binoculars, an item that lacks a sight for precision aiming. This makes the supposed "Sniper Crossbow" actually useless for sniping. The game wouldn't track if a crossbow had a bolt loaded or not, so firing a crossbow forces the player to immediately stand in place to reload, which can be extremely dangerous.
Dark Souls II allowed crossbows to be aimed when they're held in two hand.
Dark Souls III finally gave crossbows a magazine, so you don't have to reload it immediately after firing, and made both weapon types more distinct with the addition of weapon Skills. A bow's skill is either a low damage rapid fire attack, a Charged Attack that pierces shields, or a three arrow shot. The skill all crossbows share is a shoulder tackle meant to push enemies back.
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In the 3000 Whys of Blue Cat episode "Will Earth Be Destroyed?", Blue Cat shoots Feifei with a bow and Feifei shoots him back with a crossbow.
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Northern Journey features both bows and a variety of crossbows as weapons, with the bow being a dependable all-round weapon, while the crossbows tend to either have a high fire rate or be slow but heavy hitting.
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First Knight: King Arthur's army has archers while the evil Prince Malagant's forces use small pistol-like crossbows.
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In Chivalry: Medieval Warfare, the Archer class can chose between crossbows, bows, javelins, and a sling. Crossbows are much easier to use thanks to their extreme projectile velocity and high damage, but they can only be reloaded while stationary. Bows have slower projectiles and deal less damage, but they can be fired at a walking pace and reloaded at jogging pace, and they carry more ammo. Each weapon type has 3 speed-vs-damage variants, so one could use a lightweight crossbow, or a heavy-draw longbow.
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Dungeon Keeper Ami: In Out-of-Dungeon Experiences'', dark elves uses crossbows, in comparison to the traditional bows and arrows used by the elves of the surface world.
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Final Fantasy XIV
All physical ranged DPS classes (Archer/Bard, Machinist, and Dancer) use crossbows for their Level 1 and Level 2 Limit Break attacks. The use of a large crossbow (or two) for an attack that you can only use every 5 minutes or so gives it the impression of a "stronger, more brutal attack that's all-or-nothing" - an apt description of a traditionally-loaded crossbow big enough to pose a threat.
Archers and Bards using longbows as their primary weapon type. The backstory for the Bard job is that bow-bending soldiers in dire straits would use their bowstrings as impromptu harps and pour their heart out into song, thus empowering their allies; such archers would then take up music as a profession during times of peace, giving the bow an air of sensitivity (aided by many higher-level bows having harps incorporated into their design).
Machinists have access to an Auto Crossbow as one of their Area of Effect attacks, but machinistry is a whole 'nother trope and it doesn't really play into the bow/crossbow relationship.
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The Stronghold series has both archers and crossbowmen, and they're portrayed as useful for different forms of ranged combat. Archers are cheaper to equip, faster, reload more quickly and can shoot at ballistic arcs, but are far more vulnerable to enemy ranged weapons and especially enemy melee. Crossbowmen are slower on foot and also reload slower (the animations portray something akin to windlass or crannequin reloading), but are far more effective against armoured enemies and shoot very straight and accurately. This makes them excellent defenders or infantry shooting in volleys, while archers are better for scouting and hit-and-run tactics (and when crossbowmen are unavailable to the player). Both archery units have good range, though that of crossbowmen tends to be a bit shorter. While neither of the units can last long in a melee, crossbowmen wear more armour in the game, which gives them slightly more resilience than archers if they're forced into a hand-to-hand fight with enemy soldiers.
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In Civilization uses this in a few installments:
In Civilization IV, both Crossbowmen and Longbowmen are available to all civilizations that have researched the relevant technologies (Archery for both, Machinery for Crossbowmen and Feudalism for Longbowmen). They have the same basic stats, but Longbowmen are slightly cheaper and have 25% bonuses to defense in cities and hills, while Crossbowmen have a 50% bonus against melee infantry units.
In Civilization V, most civilizations upgrade from bowmen to crossbowmen in the Medieval Era. However, the British get the longbowman as a unique unit, replacing the normal crossbowman. It has the same attack strength as the crossbowman, but it's also the only pre-industrial era unit which can fire 3 tiles, making it extremely useful in mid-game sieges.
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Skyrim: The vanilla game lacks crossbows, but this is averted with the crossbows added in the Dawnguard DLC. The Dwarven crossbow actually has a slightly higher damage value than even a Daedric or Dragonbone longbow, and the "Enhanced" versions ignore 50% of the target's armor. However, their rate of fire is considerably slower than using a drawn bow. As in Real Life, one is not clearly superior to the other, but each is better-suited for different situations. Generally speaking, bows are better-suited for dedicated archer characters thanks to their high rate of fire and more perk bonuses applying to their use. Crossbows are better-suited for melee specialists who need a ranged option, since they fire instantly instead of needing to be drawn before the first shot. A melee character can fire their crossbow to open an engagement and then draw a sword or other hand-to-hand weapon upon closing to melee range.
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Dark Souls II allowed crossbows to be aimed when they're held in two hand.
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Path of Exile has bows as the only other ranged weapon in the game, and crossbows were only used by some non-player characters. Path of Exile 2 will add crossbow items for player use, with a unique gimmick where they come with a crossbow attack skill implicit to the weapon, and crossbow-exclusive skill gems are bolts that change the attack skill's properties.
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Robin Hood: Prince of Thieves: As usual in this context, the Sheriff's mooks have crossbows while Robin and the Merry Men use bows. But Robin first kills some using their own crossbows before he ever touches a bow.
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Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Radiant Dawn are the only two Fire Emblem games to feature crossbows in addition to the usual bows. While crossbows in Shadow Dragon and the Blade of Light are practically the same like other bows, the crossbows of Radiant Dawn have different attributes compared to regular bows. Compared to bows, crossbows have an abnormally high might value compared to many of the high-level weapons in the game, but ignore the user's strength when attacking, meaning all of the damage comes from the might of the weapon alone. In practice, this generally makes them weaker than regular bows since the total amount of damage that crossbows are dealing isn't usually high enough to out-damage most regular bows, especially since the units who can wield them (Snipers, Marksmen, Warriors, and Reavers) have high strength. To compensate, crossbows can attack adjacent enemies unlike most bows. Furthermore, they are lethally dangerous against flying units, since bonus damage calculations triple the might of a weapon where applicablenote The weakest crossbow in the game, the Bowgun, has 24 might; if it is dealing bonus damage against enemies, it can deal up to a whopping 72 damage.
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Dungeons & Dragons:
The game follows the "bows good, crossbows bad" trope with the two major elf races: surface elves, who are traditional Tolkien-style elves, favor longbows, while their Evil Counterpart Race of the drow prefer poisoned miniature crossbows. Since drow live underground, large bows can be cumbersome in close quarters.
Dungeons & Dragons 3rd Edition and Pathfinder: Unless they're playing a Squishy Wizard, most players will never even touch a crossbow. Bows allow you to add your Strength bonus to your ranged attacks (if you had a mighty composite bow, which was more expensive than a normal bow but still easy for most PCs to afford by third or fourth level), while crossbows can only use a single die roll with no bonuses aside from weapon enchantments. Also, when at higher levels, bows can be fired multiple times per round, while crossbows can still only be fired once, unless you take the Rapid Reload Feat or it's a Repeating Crossbow (five shots per round before needing to recharge, and as an Exotic Weapon you need a different feat to use it, making it worse than a Light Crossbow with Rapid Reload).
The fifth edition continues the "crossbows more powerful but fire more slowly" style of this trope... unless you take the Crossbow Expert feat, which removes crossbows' shots-per-round limit and makes Heavy Crossbows essentially the strongest ranged weapon in the game.
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In Age of Empires II, British Longbowmen have the biggest range of all archer units in game, outranging even defensive structures and most siege weapons, despite having a scarce accuracy from afar. Compared to them, even the unique crossbowmen units (like the Chinese Chu Ko Nu and the Italian Genoese Crossbowman) have pretty low range, though the unique ones compensate with better damage and their traits (respectively fire rate and Anti-Cavalry damage). On the other hand, crossbows are a straight upgrade compared to standard archers.
Age of Empires IV introduces separate archers and crossbowmen unit lines. Archers are cheaper, available earlier and fire faster, but struggle against armored units due to their low damage. Crossbowmen are more expensive and fire slower, but they deal much more damage per shot, especially against armored units.
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Age of Empires IV introduces separate archers and crossbowmen unit lines. Archers are cheaper, available earlier and fire faster, but struggle against armored units due to their low damage. Crossbowmen are more expensive and fire slower, but they deal much more damage per shot, especially against armored units.
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Vow of Nudity: Fiora’s home clan, the Shortfangs, are infamous for eschewing bows and choosing to hunt with primitive crossbows. The narration notes that the other clans all find this choice absurd.
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Dwarf Fortress wraps this trope up with Elves Versus Dwarves. Dwarves have crossbows as their only native form of ranged weapon, while elves (and kobolds) are limited to bows. Humans and goblins meanwhile make use of both freely. Both weapons are (currently) more or less identical in behavior when used as ranged weapons, especially since the delay between shots is hardcoded and does not yet vary between different ranged weapons. In practice the only differences are that bows rely on the bow user skill while crossbows use the crossbow user (or marksdwarf, as it's referred to when used by dwarves) skill. They differ by a greater degree in melee, with crossbows being used with the hammer skill to represent striking with the stock while bows use the swordsman skill and with a fairly underwhelming bash attack.
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The Messenger: The Story of Joan of Arc: Inverted, as the protagonists are French and have crossbowmen and their enemies bow-wielding English.
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Berserk: For the most part, crossbows are the standard ranged weapon of mooks and heroes alike (Guts in particular has an early Automatic Crossbow on his arm). However, one of Griffith's Apostles wields a longbow capable of some truly impressive feats like firing half a dozen arrows at once or shish-kebobing both the target's eyes and keep going. In his Apostle form, his lower body sprouts massive horns which he uses like a ballista.
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In Azincourt by Bernard Cornwell, the protagonist is a young archer named Nicholas Hook who joins King Henry V's expedition to France. In addition to having good aim, Nicholas is very strong because of how he was raised from boyhood to bend progressively heavier longbows, and the book shows many oft-neglected facts about English archery such as the craft of making arrows and how the archers were also expected to fight at close quarters. Accompanying Nicholas is his lover, Melisande, whom he rescued in Soissons. Being a waifish girl who was living in a convent when he met her, Nick has to think of how she can defend herself when he's not by her side. Soon he finds just the thing for her: a little crossbow confiscated from a French noble's boy. One time he notices that she keeps it drawn in her bag, and worries that the prod will lose power if she stores it like that, but he realizes that wouldn't be such a bad thing because she needs all the help she can get to be able to draw it. Eventually this weapon enables her to save herself from Attempted Rape by Sinister Minister Father Martin, when she secretly reaches for it while pinned underneath her attacker and shoots him in the groin with the already loaded bolt.
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Storm Hawks: Finn is the Storm Hawks's marksman and uses a crossbow for a weapon. His Evil Counterpart is Ravess who uses a traditional bow, albeit one that fires energy arrows. While Finn is an unserious slacker, Ravess is an uptight perfectionist. Even their tastes in music contrast; Finn prefers rock while Ravess likes violin music.
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The Legend of Vox Machina: Vex, an archer deprived of her normal bow during a fight in "Shadows of the Gates", is disgusted when she has to take a crossbow off a guard.
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In Lords of the Realm 2 longbows are generally better than crossbows. They have a better range, rate of fire, arc so you can fire over friendly units and are cheaper to make. The only real advantage of crossbows is that they penetrate heavy armor so they are useful defensively in sieges where they can fire down from the battlements against knights and siege units who are very resilient to longbow fire.
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Vinland Saga treats crossbows somewhat like BFGs compared to bows, as they can shatter shields.
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Referenced and defied in The Immortals. Daine is a Nature Hero whose preferred weapon is the longbow, but she is trained in crossbow as well. In the second book, she even uses the negative stereotypes about crossbows to her advantage: a pair of Stormwings taunt her about it being too slow and weak to threaten them, and she snipes them both out of the sky. The rest of the Stormwings sensibly back off.
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The Elder Scrolls: All games in the series have drawn bows, but only two have crossbows available. To note:
Morrowind: Unlike drawn bows, crossbows do the same damage with every hit, but drawn bows go all the way up to Daedric in quality, whereas crossbows only come in Steel and Dwarven in the vanilla game (the Bloodmoon expansion adds a Huntsman Crossbow which is between Steel and Dwarven in quality). Drawn bows are also faster to fire, arrows are more commonly found than crossbow bolts, and drawn bows have two "legendary" options - Auriel's Bow and the Bow of Shadows. There are no "legendary" crossbows to be had. Drawn bows are the better all-around option.
Skyrim: The vanilla game lacks crossbows, but this is averted with the crossbows added in the Dawnguard DLC. The Dwarven crossbow actually has a slightly higher damage value than even a Daedric or Dragonbone longbow, and the "Enhanced" versions ignore 50% of the target's armor. However, their rate of fire is considerably slower than using a drawn bow. As in Real Life, one is not clearly superior to the other, but each is better-suited for different situations. Generally speaking, bows are better-suited for dedicated archer characters thanks to their high rate of fire and more perk bonuses applying to their use. Crossbows are better-suited for melee specialists who need a ranged option, since they fire instantly instead of needing to be drawn before the first shot. A melee character can fire their crossbow to open an engagement and then draw a sword or other hand-to-hand weapon upon closing to melee range.
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Thorgal: One an early story, Thorgal (who uses a drawn bow, and is very good with it) is in a standoff with a crossbowman, and actually notes that the advantage is to the crossbow. Fortunately a distraction comes along to help him win.
At the end of the Black Galley, Thorgal ends up fighting a Duel to the Death against Ewing. Ewing gives Thorgal a bow with three arrows while he keeps a crossbow with three bolts, noting that while he's giving Thorgal a chance to kill him he's still stacking the deck slightly in his own favour as the crossbow is more accurate. Thorgal wins by drawing his bow with two arrows, shooting down Ewing's bolt in mid-air while the second arrow hits home.
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The Lord of the Rings: The Two Towers: The heroic humans and Elves use bows while the evil Uruk-hai use crossbows (never mentioned in the original book) at the siege of Helm's Deep.
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Dungeons & Dragons 3rd Edition and Pathfinder: Unless they're playing a Squishy Wizard, most players will never even touch a crossbow. Bows allow you to add your Strength bonus to your ranged attacks (if you had a mighty composite bow, which was more expensive than a normal bow but still easy for most PCs to afford by third or fourth level), while crossbows can only use a single die roll with no bonuses aside from weapon enchantments. Also, when at higher levels, bows can be fired multiple times per round, while crossbows can still only be fired once, unless you take the Rapid Reload Feat or it's a Repeating Crossbow (five shots per round before needing to recharge, and as an Exotic Weapon you need a different feat to use it, making it worse than a Light Crossbow with Rapid Reload).
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Game of Thrones: When Arya is being sent north to the Wall, Yoren, a recruiter for the Night's Watch, mentions that he hates crossbows, because "they take too long to reload!", as he kills a crossbow-wielder mid-reload.
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Morrowind: Unlike drawn bows, crossbows do the same damage with every hit, but drawn bows go all the way up to Daedric in quality, whereas crossbows only come in Steel and Dwarven in the vanilla game (the Bloodmoon expansion adds a Huntsman Crossbow which is between Steel and Dwarven in quality). Drawn bows are also faster to fire, arrows are more commonly found than crossbow bolts, and drawn bows have two "legendary" options - Auriel's Bow and the Bow of Shadows. There are no "legendary" crossbows to be had. Drawn bows are the better all-around option.
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Mount & Blade tends to stay loyal to reality, with weaker bows that nevertheless can be fired much faster, though with a bit less accuracy, and very slow crossbows that, for the bigger and stronger variants, will pierce even through thick armor and do terrible damage. Bows can also be used on horseback while crossbows cannot, for cranks haven't been invented yet. The only exceptions to this are the two lightest crossbow designs, which can be used on horseback, but are strictly hand-spanned and less powerful.
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In Drakensang, this trope can be seen as another way to underline the slight Elves Versus Dwarves trope, with Elves using mostly "natural" weapons like bows, spears, daggers and, rarely, swords, while the Dwarves are fond of using heavy weapons and crossbows, especially big ones to take down Dragons. In-game the standard assumption is followed: bows deal less damage but can be reloaded instantly (except the largest Longbow, which takes two turns) while crossbows and arbalests packs a bigger punch but take from two to four rounds to reload, though you can choose a feat that halves the reloading time of crossbows; as a result, Bows were generally better at long-distance fighting. This was toned down in the sequel, were none of the bows has a reload time and even the biggest crossbow (which is also one of the most damaging weapons stat-wise) take at most two rounds to reload, and the above mentioned feat is still available.
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Warhammer: Elves are divided into three factions; the "good" and "neutral" (in that they're merely xenophobic, and obnoxious) High and Wood Elves, and the evil (in that they're murder-worshiping psychopathic slavers; no grey here) Dark Elves. The first two have bows and longbows as their primary ranged weapons, while the Dark Elves favor Automatic Crossbows.
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Empire Earth: Crossbows don't replace standard bowmen, they work as a medieval Sniper Rifle: very slow, long range, and a One-Hit Kill against infantry. Huge masses of them can fend off attacks, but bowmen have the advantage of shooting over walls.
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Minecraft: The player can use a bow or crossbow as their ranged weapon. Bows are easier to use as they have a Charged Attack to deal more damage and can be fired quickly while crossbows are costly to make and need to be loaded before they can be fired, but they're stronger, have better accuracy and can be loaded with fireworks. The player will also likely have some occasional encounters with Pillagers or Piglins, enemies that (sometimes in the latter's case) attack the player with a crossbow, giving them the chance to play into this trope.
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Robin of Sherwood unusually has a clear moral distinction between the two weapons - the heroes constantly use longbows while anybody who uses a crossbow, almost without exception, will be evil. This is almost certainly because of the historical associations described below, where longbows are seen as the iconic "English" weapon, while crossbows are for sneaky foreigners.
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The fifth edition continues the "crossbows more powerful but fire more slowly" style of this trope... unless you take the Crossbow Expert feat, which removes crossbows' shots-per-round limit and makes Heavy Crossbows essentially the strongest ranged weapon in the game.
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The Last Samurai: Omura's hired ninja assassins open their attack on Katsumoto's village using small compact crossbows, while the samurai shoot back with bows and arrows.
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Robin Hood (2010): The film goes heavy on the English vs. French angle, so true to form, the villainous French and English traitors have crossbows and the heroic English have bows.
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Final Fantasy Tactics has both bows and crossbows. While both weapons have similar attack power, crossbows tend to have slightly longer range than bows, but are treated like guns where shots can only go straight and are stopped by terrain obstacles and height differences if the target is above you. Bows can't be shot quite as far as crossbows, but their shots arc, which makes them not suffer the problem of obstacles and terrain issues most of the time. Bows also get a boost to range when fired from higher elevation while crossbows don't. Later games would drop the crossbow.
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Rise of Nations: Most nations get crossbowmen for their Medieval Age ranged infantry unit, upgrading from Classical Age archers with additional hit points and attack strength. Native American nations get heavy archers instead (which is just a cosmetic change; they have the same stats as crossbowmen), while English, Nubians, and Koreans get unique longbowmen with improved stats over crossbowmen.
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7 Days to Die, as of Alpha 15, features both a wooden bow and a crossbow. The bow is easier to craft and faster to fire, but deals less damage and is hard to aim for long-distance shooting, while the crossbow can fire instantly and is more powerful, but reloads slower and has a more complicated crafting that requires a schematic and metal. Bows can load up fire arrows, while crossbows have explosive bolts as an option.
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Dungeon Crawl adds a slight twist to the usual comparison. Crossbows are both harder-hitting and more accurate than drawn bows at the cost of a slower firing rate. Due to how the game handles weapon speed (higher skill ranks with a weapon reduce the time taken per attack), crossbows require more training than bows to reach their minimum attack delay.
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Early in Oath of Swords, Rianthus "suggests" Bahzell should replace his crossbow with a standard bow. Then Bahzell shows what he can do with that crossbow (and just how fast someone much stronger than human can recock one). He keeps the crossbow.
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Shows up in Ranger's Apprentice with surprising historical accuracy. The weapon of choice of the rangers is the bow because they have the time and training to become experts at using it. The bow allows them to fire off many shots very quickly while their training means they rarely miss. On the other hand, crossbows tend to show up in the hands of guardsmen and villains who need to be able to kill things at a distance without needing to master a weapon.
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In Dark Souls, crossbows cannot be aimed without using the binoculars, an item that lacks a sight for precision aiming. This makes the supposed "Sniper Crossbow" actually useless for sniping. The game wouldn't track if a crossbow had a bolt loaded or not, so firing a crossbow forces the player to immediately stand in place to reload, which can be extremely dangerous.
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 Bows Versus Crossbows / int_fc077a54
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Both crossbows and bows exist in Total War: Attila. Crossbows are generally superior weapons for their greater damage, range and armor-piercing damage, but cannot fire in an arc and at a minimum have greater requirements to obtain to use. Bows by contrast are units that are cheaper and available sooner, can fire in an arc, and their greater fire-rate makes them easier to fire off while skirmishing from enemy units... and there are a good amount of Horse Archers available in the game while there's literally one horse crossbowmen unit available to one faction. Archers are also the easiest way to counteract the aforementioned Horse Archers due to being able to more easily stand behind shielded allied units while they fill the Horse Archers with Arrows on Fire (that demoralize units and have a damage bonus against cavalry units) while crossbows are the premier ranged unit in defensive siege battles since the disadvantage of their lower fire-rate is greatly nullified by being able to stand onto walls for cover which also easily gives them good angles to shoot at engaged enemy units.
 Bows Versus Crossbows / int_fc077a54
featureApplicability
1.0
 Bows Versus Crossbows / int_fc077a54
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1.0
 Total War: Attila (Video Game)
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Bows Versus Crossbows / int_fc077a54

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