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Bridge Logic

 Bridge Logic
type
FeatureClass
 Bridge Logic
label
Bridge Logic
 Bridge Logic
page
BridgeLogic
 Bridge Logic
comment
A tall object, such as a pillar or a tree, is knocked over to make a bridge over a river or chasm.
Nobody ever wonders how remarkable it is that the object just happened to be longer than the chasm's width or placed right next to it, nor do our ersatz bridge builders make any special effort to make sure the object actually bridges the gap instead of just falling into it.
Not to be confused with Fridge Logic, though there may be overlap. See also Improvised Platform.
 Bridge Logic
fetched
2023-08-16T19:30:00Z
 Bridge Logic
parsed
2023-08-16T19:30:00Z
 Bridge Logic
processingComment
Dropped link to AroundTheWorldWithWillyFog: Not an Item - IGNORE
 Bridge Logic
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Dropped link to DoubleSubverted: Not an Item - FEATURE
 Bridge Logic
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Dropped link to GearsOfWar2: Not an Item - UNKNOWN
 Bridge Logic
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Dropped link to TookAShortcut: Not an Item - FEATURE
 Bridge Logic
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Dropped link to WarcraftIII: Not an Item - UNKNOWN
 Bridge Logic
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Dropped link to spiritualsuccessor: Not an Item - FEATURE
 Bridge Logic
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GearsOfWar2
 Bridge Logic
processingUnknown
WarcraftIII
 Bridge Logic
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DBTropes
 Bridge Logic / int_107aec0a
type
Bridge Logic
 Bridge Logic / int_107aec0a
comment
In The Underneath, the dying resident Wise Tree lets itself fall down at the necessary moment for Puck to be able to use it as a bridge to escape.
 Bridge Logic / int_107aec0a
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1.0
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1.0
 The Underneath
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Bridge Logic / int_107aec0a
 Bridge Logic / int_10ddd3d5
type
Bridge Logic
 Bridge Logic / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess does this as well. You have to use Trick Arrows both times to reach the base on the other side.
 Bridge Logic / int_10ddd3d5
featureApplicability
1.0
 Bridge Logic / int_10ddd3d5
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1.0
 The Legend of Zelda: Twilight Princess (Video Game)
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Bridge Logic / int_10ddd3d5
 Bridge Logic / int_114bbb1f
type
Bridge Logic
 Bridge Logic / int_114bbb1f
comment
Ōkamiden: Cutting down stalagmites to make bridges is a gameplay mechanic in two areas.
 Bridge Logic / int_114bbb1f
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1.0
 Bridge Logic / int_114bbb1f
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 Ōkamiden (Video Game)
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Bridge Logic / int_114bbb1f
 Bridge Logic / int_17c40956
type
Bridge Logic
 Bridge Logic / int_17c40956
comment
In Dark Chronicle, Max and Monica traverse the sections of Rainbow Butterfly Forest by gathering Fairy Saws (the signature keys for that dungeon) to fell large trees (the "gates") so that they form bridges across the streams and rivers.
 Bridge Logic / int_17c40956
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1.0
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1.0
 Dark Chronicle (Video Game)
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Bridge Logic / int_17c40956
 Bridge Logic / int_19b7308b
type
Bridge Logic
 Bridge Logic / int_19b7308b
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People playing through Wynncraft's tutorial will be met with an impassable chasm, and must chop down a tree to provide a path across, by having the tree fall across the ravine.
 Bridge Logic / int_19b7308b
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1.0
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 Wynncraft (Video Game)
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Bridge Logic / int_19b7308b
 Bridge Logic / int_1f630f72
type
Bridge Logic
 Bridge Logic / int_1f630f72
comment
In the Ashes of Ariandel DLC for Dark Souls III, at least one tree can be pushed over to create a shortcut.
 Bridge Logic / int_1f630f72
featureApplicability
1.0
 Bridge Logic / int_1f630f72
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 Dark Souls III (Video Game)
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Bridge Logic / int_1f630f72
 Bridge Logic / int_223c2a48
type
Bridge Logic
 Bridge Logic / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild lets you use axes to cut trees and create makeshift bridges, but more realistically as it doesn't always work; not only does the tree itself need to be long enough to reach the other side, but it won't work if you cut it blindly, as you need to think about where it's going to land.
 Bridge Logic / int_223c2a48
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Bridge Logic / int_223c2a48
 Bridge Logic / int_22d74b2e
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Bridge Logic
 Bridge Logic / int_22d74b2e
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Redwall: In Mattimeo, the heroes have to follow a path to the old abandoned abbey of Loamhedge; along the way, they pass by a truly massive tree known as the Lord of Mossflower before crossing a nearby gorge via the remains of a rope bridge (the villain having severed the bridge behind him). In the later book Loamhedge (which aptly enough involves a return to said location), a second set of heroes finds the Lord of Mossflower serving as a replacement bridge, having fallen or been felled into the gorge at some point in the intervening seasons.
 Bridge Logic / int_22d74b2e
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Bridge Logic / int_22d74b2e
 Bridge Logic / int_23a937ec
type
Bridge Logic
 Bridge Logic / int_23a937ec
comment
Happened once or twice in Rayman Revolution.
 Bridge Logic / int_23a937ec
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1.0
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1.0
 Rayman 2: The Great Escape (Video Game)
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Bridge Logic / int_23a937ec
 Bridge Logic / int_27b84429
type
Bridge Logic
 Bridge Logic / int_27b84429
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In The Last of Us, the player will often encounter gaps between building to building. Conveniently, there's always a ladder or board the exact size of the gap nearby to form a makeshift bridge with.
 Bridge Logic / int_27b84429
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1.0
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 The Last of Us (Video Game)
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Bridge Logic / int_27b84429
 Bridge Logic / int_295048d5
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Bridge Logic
 Bridge Logic / int_295048d5
comment
In Bloodborne, one of the tombstones in Nightmare Frontier can be kicked down and have it serve as a bridge.
 Bridge Logic / int_295048d5
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1.0
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 Bloodborne (Video Game)
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Bridge Logic / int_295048d5
 Bridge Logic / int_2a04866b
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Bridge Logic
 Bridge Logic / int_2a04866b
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Guild Wars: In the Nightfall campaign, there is an area in the Desolation where you have to shoot a boulder with your Junundu Wurm at a monolith to knock it down, making a bridge so you can progress. In Prophecies, there's an ancient statue that will topple when you get close, forming a bridge for you.
 Bridge Logic / int_2a04866b
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1.0
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 Guild Wars (Video Game)
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Bridge Logic / int_2a04866b
 Bridge Logic / int_2c290b58
type
Bridge Logic
 Bridge Logic / int_2c290b58
comment
Justified in Superhero League of Hoboken, where you have to use a size-amplifying superpower to make a tree grow to the right size before knocking it down and making a dam. (Later you have to return the tree to its original size to undo the dam.)
 Bridge Logic / int_2c290b58
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1.0
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 Superhero League of Hoboken (Video Game)
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Bridge Logic / int_2c290b58
 Bridge Logic / int_2d644371
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Bridge Logic
 Bridge Logic / int_2d644371
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Tales Series
Many Sorcerer's Ring-related gimmicks in Tales of Hearts revolve around knocking down a pillar or tree over a chasm.
Tales of the Abyss does similar things with Mieu Fire.
It pops up a couple times in Tales of Vesperia as well.
In Tales of Phantasia, you use the sorceror's ring in a similar manner. Except you down pillars and walk across their widths, not lengths.
 Bridge Logic / int_2d644371
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Bridge Logic / int_2d644371
 Bridge Logic / int_2ffcbd43
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Bridge Logic
 Bridge Logic / int_2ffcbd43
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In the GBA Fire Emblem games, old trees can be destroyed to make bridges over water.
 Bridge Logic / int_2ffcbd43
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1.0
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1.0
 FireEmblem
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Bridge Logic / int_2ffcbd43
 Bridge Logic / int_3055fc61
type
Bridge Logic
 Bridge Logic / int_3055fc61
comment
Golden Sun plays with this. There's no instances of actually making a bridge, but there is one tree you knock over to make a platform.
 Bridge Logic / int_3055fc61
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1.0
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Bridge Logic / int_3055fc61
 Bridge Logic / int_33dd1d8f
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Bridge Logic
 Bridge Logic / int_33dd1d8f
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At one point in Half-Life, you have to call an aerial bombardment in order to break a hole in a wall and then to knock down a communications tower to make a makeshift bridge to said hole.
 Bridge Logic / int_33dd1d8f
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1.0
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 Half-Life (Video Game)
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Bridge Logic / int_33dd1d8f
 Bridge Logic / int_346db4d5
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Bridge Logic
 Bridge Logic / int_346db4d5
comment
Hermes, a sort-of-antagonist in The Suffering, launches a bus down a ravine that blocks your progress. It's uncertain whether he's deliberately creating a bridge for you, or trying to run you over.
 Bridge Logic / int_346db4d5
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1.0
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 The Suffering (Video Game)
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Bridge Logic / int_346db4d5
 Bridge Logic / int_35d98631
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Bridge Logic
 Bridge Logic / int_35d98631
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Taz-Mania: In "The Bushrats Must Be Crazy", a lightning bolt drops a conveniently placed tree across a chasm to allow the Bushrats to continue their search for the Great Duck. Subverted immediately afterwards as a second lightning bolt strikes the log while they are halfway across.
 Bridge Logic / int_35d98631
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Bridge Logic / int_35d98631
 Bridge Logic / int_3b4734e5
type
Bridge Logic
 Bridge Logic / int_3b4734e5
comment
Averted in The Last Guardian. Early on, you knock over a pillar, creating a bridge across the chasm in front of you. A moment later, the pillar slides free and tumbles into the chasm and you're forced to find another way across.
 Bridge Logic / int_3b4734e5
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 The Last Guardian (Video Game)
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Bridge Logic / int_3b4734e5
 Bridge Logic / int_3c912cc2
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Bridge Logic
 Bridge Logic / int_3c912cc2
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It pops up a couple times in Tales of Vesperia as well.
 Bridge Logic / int_3c912cc2
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1.0
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 Tales of Vesperia (Video Game)
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Bridge Logic / int_3c912cc2
 Bridge Logic / int_41d79599
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Bridge Logic
 Bridge Logic / int_41d79599
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Both the first (two trees to make two separate ones) and the last level (a pillar) of Jedi Academy have objects destroyed to make bridges, the first two by cutting them with a lightsaber, the second by using force push. Interestingly, the pillar doesn't just fall down; your push is so powerful the BASE of the pillar is the end of the bridge (and the tip rests at the original base).
 Bridge Logic / int_41d79599
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 Dark Forces Saga (Video Game)
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Bridge Logic / int_41d79599
 Bridge Logic / int_45a29545
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Bridge Logic
 Bridge Logic / int_45a29545
comment
The Secret Saturdays: Drew does this to provide an escape route in "Food of the Giants", although the trunk ultimately ends up sliding into the chasm.
 Bridge Logic / int_45a29545
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1.0
 Bridge Logic / int_45a29545
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 The Secret Saturdays
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Bridge Logic / int_45a29545
 Bridge Logic / int_464a2270
type
Bridge Logic
 Bridge Logic / int_464a2270
comment
In Epic Mickey, one of the ways you can get into Gremlin Village's Colosseum is by knocking over the Leaning Tower of Pisa and the Eiffel Tower to make a bridge.
 Bridge Logic / int_464a2270
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1.0
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 Epic Mickey (Video Game)
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Bridge Logic / int_464a2270
 Bridge Logic / int_49a88435
type
Bridge Logic
 Bridge Logic / int_49a88435
comment
Final Fantasy XII manages to avert this trope while still forming a bridge by felling trees at a river's edge in Giza Plains during "The Rains". An Elite Hunt called the Gil Snapper is located on an island that can only be reached by knocking several trees into a river. Rather than a single tree spanning the length currents carry several from various locations in the zone to form a dam of sorts.
 Bridge Logic / int_49a88435
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1.0
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 Final Fantasy XII (Video Game)
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Bridge Logic / int_49a88435
 Bridge Logic / int_49ad83ee
type
Bridge Logic
 Bridge Logic / int_49ad83ee
comment
World of Warcraft has a variation in the Ulduar raid. One of the bosses, Kologarn, is a stone giant standing in the middle of a chasm that comes up to his waist. Killing him has his torso break off and form a convenient bridge to the other side.
 Bridge Logic / int_49ad83ee
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1.0
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 World of Warcraft (Video Game)
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Bridge Logic / int_49ad83ee
 Bridge Logic / int_4e5a4630
type
Bridge Logic
 Bridge Logic / int_4e5a4630
comment
In Star Wars: Republic Commando, the commandos bomb a pillar to reach the unconnected opposite side of a gap.
 Bridge Logic / int_4e5a4630
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1.0
 Bridge Logic / int_4e5a4630
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 Star Wars: Republic Commando (Video Game)
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Bridge Logic / int_4e5a4630
 Bridge Logic / int_51d8e360
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Bridge Logic
 Bridge Logic / int_51d8e360
comment
In Blue Dragon, the player has to to push over a tree to make a bridge to reach a chest in the Lot Wilderness, and the Elder of Pachess Town uses the Green Device to destroy the base of a rock pillar to make a bridge over a fissure in the Giant Ice Fields.
 Bridge Logic / int_51d8e360
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1.0
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 Blue Dragon (Video Game)
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Bridge Logic / int_51d8e360
 Bridge Logic / int_54027ef1
type
Bridge Logic
 Bridge Logic / int_54027ef1
comment
The Marshalls make one in the Land of the Lost (1974) season 3 episode "Abominable Snowman" to cross over a canyon, leaving the Yeti-like beast Tappa on the other side.
 Bridge Logic / int_54027ef1
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1.0
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 Land of the Lost (1974)
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Bridge Logic / int_54027ef1
 Bridge Logic / int_582d133
type
Bridge Logic
 Bridge Logic / int_582d133
comment
The Lost World (1912): Used by the explorers to reach the mysterious plateau. The cliffs to the plateau itself prove to be apparently unscalable, but an adjacent pinnacle turns out to be climbable, and moreover, has a tall tree which can be cut down and used as a bridge, which allows the four explorers to cross to the plateau.
 Bridge Logic / int_582d133
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1.0
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 The Lost World (1912)
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Bridge Logic / int_582d133
 Bridge Logic / int_58cf4968
type
Bridge Logic
 Bridge Logic / int_58cf4968
comment
In Tales of Phantasia, you use the sorceror's ring in a similar manner. Except you down pillars and walk across their widths, not lengths.
 Bridge Logic / int_58cf4968
featureApplicability
1.0
 Bridge Logic / int_58cf4968
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1.0
 Tales of Phantasia (Video Game)
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Bridge Logic / int_58cf4968
 Bridge Logic / int_59a835fb
type
Bridge Logic
 Bridge Logic / int_59a835fb
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In Sonic Adventure 2, in Sand Ocean, you'll need to destroy the dynamite packs below the pillars to get the pillars to fall over and form bridges across the quicksand.
 Bridge Logic / int_59a835fb
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1.0
 Bridge Logic / int_59a835fb
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 Sonic Adventure 2 (Video Game)
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Bridge Logic / int_59a835fb
 Bridge Logic / int_5a2333ef
type
Bridge Logic
 Bridge Logic / int_5a2333ef
comment
LittleBigPlanet: Any tall object, be it a ruler, a pencil, a sword, or even dead fish, if not heavy or thick or glued, can be kicked down and serve as makeshift bridges for our Sackboy.
 Bridge Logic / int_5a2333ef
featureApplicability
1.0
 Bridge Logic / int_5a2333ef
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1.0
 LittleBigPlanet (Video Game)
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Bridge Logic / int_5a2333ef
 Bridge Logic / int_5bd9e7b7
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Bridge Logic
 Bridge Logic / int_5bd9e7b7
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In Dark Souls II, the player may occasionally come across woods you can kick down and have them serve as bridge.
 Bridge Logic / int_5bd9e7b7
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1.0
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 Dark Souls II (Video Game)
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Bridge Logic / int_5bd9e7b7
 Bridge Logic / int_5be6b545
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Bridge Logic
 Bridge Logic / int_5be6b545
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In World of Quest, while not over a chasm but a muddy river is used quite cleverly. Through a magic enchantment Quest is forced to obey every command Prince Nestor gives him, but he has freedom over how to do it. When Nestor orders him to make a bridge over the muddy river so the party can walk across, Quest throws Nestor face down in the muck as everyone walks over him.
 Bridge Logic / int_5be6b545
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1.0
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 World of Quest
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Bridge Logic / int_5be6b545
 Bridge Logic / int_5e4ba6dc
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Bridge Logic
 Bridge Logic / int_5e4ba6dc
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Overlord does this a couple of times.
To be more precise, you kick down sections of wall from ruined houses. They always have exactly the needed length and never break anywhere except at foot level...
Even more surprising, they're exactly the right size to fit flush into the gap, so you walk across them like level ground.
 Bridge Logic / int_5e4ba6dc
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Bridge Logic / int_5e4ba6dc
 Bridge Logic / int_5e91c7e
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Bridge Logic
 Bridge Logic / int_5e91c7e
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In Resident Evil 5, Chris Redfield manages to do this using a boulder. By punching it several times.
 Bridge Logic / int_5e91c7e
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1.0
 Bridge Logic / int_5e91c7e
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1.0
 Resident Evil 5 (Video Game)
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Bridge Logic / int_5e91c7e
 Bridge Logic / int_62007571
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Bridge Logic
 Bridge Logic / int_62007571
comment
The solution to a puzzle in Worlds of Ultima: The Savage Empire ... though rather than chopping the tree down, you throw a grenade made from hand-ground chemicals and mixed together by a museum creator in a partially destroyed laboratory. Amazingly, the blast is still so precisely directed that the tree falls exactly where you need it to.
 Bridge Logic / int_62007571
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1.0
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Bridge Logic / int_62007571
 Bridge Logic / int_6a7e6314
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Bridge Logic
 Bridge Logic / int_6a7e6314
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Thor: Ragnarok. Hela is trying to enter an Asgardian stronghold protected by a) a deep chasm, and b) enormously tall stone doors (it's from the Unnecessarily Large Interior school of architecture). She blows the doors open in such a way that they fall outward, bridging the chasm.
 Bridge Logic / int_6a7e6314
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1.0
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Bridge Logic / int_6a7e6314
 Bridge Logic / int_6c8b9d4f
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Bridge Logic
 Bridge Logic / int_6c8b9d4f
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In an episode of Adventures of the Gummi Bears, when the Gummi Bears are trekking through underground caverns and a bridge over a boiling chasm is destroyed, they topple a nearby statue, which is just tall enough for a makeshift bridge.
 Bridge Logic / int_6c8b9d4f
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1.0
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Bridge Logic / int_6c8b9d4f
 Bridge Logic / int_6ee9416d
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Bridge Logic
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The second The Legend of Kyrandia game has a similar situation: if Zanthia tries walking across the Quicksand Bog, she'll get sucked in and die. However, there's a tree nearby that's just the right height ...
 Bridge Logic / int_6ee9416d
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1.0
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Bridge Logic / int_6ee9416d
 Bridge Logic / int_71b1808d
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Bridge Logic
 Bridge Logic / int_71b1808d
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In Jak and Daxter: The Precursor Legacy Jak can punch at some dinosaur ribs that are half buried on Misty Island to knock them over and make bridges over the rocks.
Similarly, in Jak 3: Wastelander, during the volcano climb, Daxter knocks down a tree by accident to create a bridge for Jak.
 Bridge Logic / int_71b1808d
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1.0
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Bridge Logic / int_71b1808d
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Bridge Logic
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The Legend of Zelda
Featured in The Legend of Zelda: Ocarina of Time's Shadow Temple to reach the room before the temple boss.
The Legend of Zelda: Twilight Princess does this as well. You have to use Trick Arrows both times to reach the base on the other side.
The Legend of Zelda: Skyward Sword lets you use good old-fashioned bombs to knock over sentry towers and cross chasms.
The Legend of Zelda: Breath of the Wild lets you use axes to cut trees and create makeshift bridges, but more realistically as it doesn't always work; not only does the tree itself need to be long enough to reach the other side, but it won't work if you cut it blindly, as you need to think about where it's going to land.
The Legend of Zelda: Tears of the Kingdom gives you more flexibility than Breath of the Wild thanks to the Ultrahand ability, which lets you move and glue together any loose object in the world. An early tutorial on the Great Sky Island has you glue two cut-down trees to walk over a gap.
 Bridge Logic / int_74f7210c
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1.0
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Bridge Logic / int_74f7210c
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Bridge Logic
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Steven Universe: In "Cheeseburger Backpack", the Gems are exploring some ancient Gem ruins when they come across a flooded path. While Pearl tries to figure out a way over, Garnet simply knocks down a damaged pillar to make a bridge.
 Bridge Logic / int_7832b74c
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1.0
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Bridge Logic / int_7832b74c
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Bridge Logic
 Bridge Logic / int_7b3db1c
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The gameplay in Tiny and Big relies fairly heavily upon these, as Tiny's entire arsenal is designed specifically for manipulation of the game's environment.
 Bridge Logic / int_7b3db1c
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1.0
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Bridge Logic / int_7b3db1c
 Bridge Logic / int_7e59814e
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Bridge Logic
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Surviving the Game: Mason bridges a ravine with a tree by cutting it with a shotgun.
 Bridge Logic / int_7e59814e
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1.0
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Bridge Logic / int_7e59814e
 Bridge Logic / int_7eceb06d
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Bridge Logic
 Bridge Logic / int_7eceb06d
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The Howling Halls in Fable II have pillars that are conveniently the right height to bridge the spike filled pit blocking the players escape.
 Bridge Logic / int_7eceb06d
featureApplicability
1.0
 Bridge Logic / int_7eceb06d
featureConfidence
1.0
 Fable II (Video Game)
hasFeature
Bridge Logic / int_7eceb06d
 Bridge Logic / int_816181cb
type
Bridge Logic
 Bridge Logic / int_816181cb
comment
The Wonderful Wizard of Oz: The Scarecrow has the Tin Woodman do this by chopping down a tree... and then has him chop it down again, with the pursuing Kalidahs still on it.
 Bridge Logic / int_816181cb
featureApplicability
1.0
 Bridge Logic / int_816181cb
featureConfidence
1.0
 The Wonderful Wizard of Oz
hasFeature
Bridge Logic / int_816181cb
 Bridge Logic / int_865104e7
type
Bridge Logic
 Bridge Logic / int_865104e7
comment
The Hobbit: The Battle of the Five Armies: Legolas does this with a small tower by steering a blinded troll into it.
 Bridge Logic / int_865104e7
featureApplicability
1.0
 Bridge Logic / int_865104e7
featureConfidence
1.0
 The Hobbit: The Battle of the Five Armies
hasFeature
Bridge Logic / int_865104e7
 Bridge Logic / int_86814e94
type
Bridge Logic
 Bridge Logic / int_86814e94
comment
Final Fantasy XI introduced an interesting example in its 5th expansion. When first arriving in a water-filled zone comprised of separate islands the only way to get between islands is to form tree bridges. To do so a powerful group of enemies must be killed at the base of the tree. The resulting bridge only stays for less than an hour before the same tree must be knocked down again.
 Bridge Logic / int_86814e94
featureApplicability
1.0
 Bridge Logic / int_86814e94
featureConfidence
1.0
 Final Fantasy XI (Video Game)
hasFeature
Bridge Logic / int_86814e94
 Bridge Logic / int_8abadbca
type
Bridge Logic
 Bridge Logic / int_8abadbca
comment
In Wrath of the Gods you have to knock down a tree to cross a chasm.
 Bridge Logic / int_8abadbca
featureApplicability
1.0
 Bridge Logic / int_8abadbca
featureConfidence
1.0
 Wrath of the Gods (Video Game)
hasFeature
Bridge Logic / int_8abadbca
 Bridge Logic / int_8c87469c
type
Bridge Logic
 Bridge Logic / int_8c87469c
comment
The Legend of Zelda: Skyward Sword lets you use good old-fashioned bombs to knock over sentry towers and cross chasms.
 Bridge Logic / int_8c87469c
featureApplicability
1.0
 Bridge Logic / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Bridge Logic / int_8c87469c
 Bridge Logic / int_8cb09143
type
Bridge Logic
 Bridge Logic / int_8cb09143
comment
In Spider-Man: Shattered Dimensions, Amazing Spidey has to get Kraven the Hunter to do this as he's trying to snipe him in one part of his stage.
 Bridge Logic / int_8cb09143
featureApplicability
1.0
 Bridge Logic / int_8cb09143
featureConfidence
1.0
 Spider-Man: Shattered Dimensions (Video Game)
hasFeature
Bridge Logic / int_8cb09143
 Bridge Logic / int_909ca4b1
type
Bridge Logic
 Bridge Logic / int_909ca4b1
comment
ReBoot has Megabyte do this while in a Military/Dinosaur game when running away from a Tankasauourous Rex (It Makes Sense in Context). It doesn't help him escape.
 Bridge Logic / int_909ca4b1
featureApplicability
1.0
 Bridge Logic / int_909ca4b1
featureConfidence
1.0
 ReBoot
hasFeature
Bridge Logic / int_909ca4b1
 Bridge Logic / int_92916f5a
type
Bridge Logic
 Bridge Logic / int_92916f5a
comment
In Shrek, Shrek doesn't cut the tree down, but he bends it over a stream so Fiona can cross. Then, while Donkey is trying to cross, Shrek lets go of the tree, with predictable results.
 Bridge Logic / int_92916f5a
featureApplicability
1.0
 Bridge Logic / int_92916f5a
featureConfidence
1.0
 Shrek
hasFeature
Bridge Logic / int_92916f5a
 Bridge Logic / int_9c9b3095
type
Bridge Logic
 Bridge Logic / int_9c9b3095
comment
Metroid Prime: Hunters: In story mode, the scan visor actually suggests blasting a piece of ruined architecture, calculating it will make a bridge.
 Bridge Logic / int_9c9b3095
featureApplicability
1.0
 Bridge Logic / int_9c9b3095
featureConfidence
1.0
 Metroid Prime: Hunters (Video Game)
hasFeature
Bridge Logic / int_9c9b3095
 Bridge Logic / int_a3df455
type
Bridge Logic
 Bridge Logic / int_a3df455
comment
In the Pokémon Ranger games, you are occasionally required to get a wild Pokémon to knock over a dead tree or similar object to create a bridge.
 Bridge Logic / int_a3df455
featureApplicability
1.0
 Bridge Logic / int_a3df455
featureConfidence
1.0
 Pokémon Ranger (Video Game)
hasFeature
Bridge Logic / int_a3df455
 Bridge Logic / int_a45149a2
type
Bridge Logic
 Bridge Logic / int_a45149a2
comment
ICO has you blow up a large pillar to make a bridge.
 Bridge Logic / int_a45149a2
featureApplicability
1.0
 Bridge Logic / int_a45149a2
featureConfidence
1.0
 ICO (Video Game)
hasFeature
Bridge Logic / int_a45149a2
 Bridge Logic / int_a81325d3
type
Bridge Logic
 Bridge Logic / int_a81325d3
comment
Final Fantasy:
Final Fantasy XI introduced an interesting example in its 5th expansion. When first arriving in a water-filled zone comprised of separate islands the only way to get between islands is to form tree bridges. To do so a powerful group of enemies must be killed at the base of the tree. The resulting bridge only stays for less than an hour before the same tree must be knocked down again.
Final Fantasy XII manages to avert this trope while still forming a bridge by felling trees at a river's edge in Giza Plains during "The Rains". An Elite Hunt called the Gil Snapper is located on an island that can only be reached by knocking several trees into a river. Rather than a single tree spanning the length currents carry several from various locations in the zone to form a dam of sorts.
 Bridge Logic / int_a81325d3
featureApplicability
1.0
 Bridge Logic / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Bridge Logic / int_a81325d3
 Bridge Logic / int_aab8e70c
type
Bridge Logic
 Bridge Logic / int_aab8e70c
comment
Majin and the Forsaken Kingdom provided an example at Hawme'a Falls, where there is an upright plank of wood besides the ravine. Not only is its height just right, but it will fall exactly into place after getting knocked down by Majin’s wind spell. Subverted in that it is not a true bridge but only there for a side path.
 Bridge Logic / int_aab8e70c
featureApplicability
-0.3
 Bridge Logic / int_aab8e70c
featureConfidence
1.0
 Majin and the Forsaken Kingdom (Video Game)
hasFeature
Bridge Logic / int_aab8e70c
 Bridge Logic / int_abfcff6a
type
Bridge Logic
 Bridge Logic / int_abfcff6a
comment
In Rocky and Bullwinkle, Boris Badenov tries to finish off the title characters by chopping a tree down over a gorge that Rocky and Bullwinkle are traveling under in a makeshift boat. The tree is too long and hits the other side of the gorge.
 Bridge Logic / int_abfcff6a
featureApplicability
1.0
 Bridge Logic / int_abfcff6a
featureConfidence
1.0
 Rocky and Bullwinkle
hasFeature
Bridge Logic / int_abfcff6a
 Bridge Logic / int_ac9f2d59
type
Bridge Logic
 Bridge Logic / int_ac9f2d59
comment
In the manhwa Dorothy of Oz, Mara attempts to blast a tree to cross a river. She overdoes it and the tree turns to dust. She is bemoaning her lack of control when Abee points out that they can skip over the wreckage she created from destroying most of the surrounding landscape.
 Bridge Logic / int_ac9f2d59
featureApplicability
1.0
 Bridge Logic / int_ac9f2d59
featureConfidence
1.0
 Dorothy of Oz (Manhwa)
hasFeature
Bridge Logic / int_ac9f2d59
 Bridge Logic / int_ae050a9f
type
Bridge Logic
 Bridge Logic / int_ae050a9f
comment
Featured in The Legend of Zelda: Ocarina of Time's Shadow Temple to reach the room before the temple boss.
 Bridge Logic / int_ae050a9f
featureApplicability
1.0
 Bridge Logic / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Bridge Logic / int_ae050a9f
 Bridge Logic / int_b2dd041e
type
Bridge Logic
 Bridge Logic / int_b2dd041e
comment
Many Sorcerer's Ring-related gimmicks in Tales of Hearts revolve around knocking down a pillar or tree over a chasm.
 Bridge Logic / int_b2dd041e
featureApplicability
1.0
 Bridge Logic / int_b2dd041e
featureConfidence
1.0
 Tales of Hearts (Video Game)
hasFeature
Bridge Logic / int_b2dd041e
 Bridge Logic / int_b4fe32c9
type
Bridge Logic
 Bridge Logic / int_b4fe32c9
comment
Joked about on Invader Zim. Rather than using the conveniently-placed tree (even after it was pointed out), he decided to make a bridge out of his own teammates to cross the chasm.
 Bridge Logic / int_b4fe32c9
featureApplicability
1.0
 Bridge Logic / int_b4fe32c9
featureConfidence
1.0
 Invader Zim
hasFeature
Bridge Logic / int_b4fe32c9
 Bridge Logic / int_badcfb3b
type
Bridge Logic
 Bridge Logic / int_badcfb3b
comment
Kings Quest (2015) has this twice in chapter one.
 Bridge Logic / int_badcfb3b
featureApplicability
1.0
 Bridge Logic / int_badcfb3b
featureConfidence
1.0
 Kings Quest (2015) (Video Game)
hasFeature
Bridge Logic / int_badcfb3b
 Bridge Logic / int_bb14ffc1
type
Bridge Logic
 Bridge Logic / int_bb14ffc1
comment
The first time you visit Rhamu in Cosmic Star Heroine, Chahn gets a flamethrower which she uses to topple trees to use as bridges. Dave isn't enthusiastic about that idea, despite Chahn's reassurance.
 Bridge Logic / int_bb14ffc1
featureApplicability
1.0
 Bridge Logic / int_bb14ffc1
featureConfidence
1.0
 Cosmic Star Heroine (Video Game)
hasFeature
Bridge Logic / int_bb14ffc1
 Bridge Logic / int_becc7f75
type
Bridge Logic
 Bridge Logic / int_becc7f75
comment
Indiana Jones and the Fate of Atlantis is an odd example: the tree is long enough, but, to make it a bridge, Indy has to stand on top of the tree. It bends under his weight, working like a Tree Buchet (minus the launching him somewhere else), without the tree breaking.
And then you discover that there was a shortcut.
 Bridge Logic / int_becc7f75
featureApplicability
1.0
 Bridge Logic / int_becc7f75
featureConfidence
1.0
 Indiana Jones and the Fate of Atlantis (Video Game)
hasFeature
Bridge Logic / int_becc7f75
 Bridge Logic / int_c10b63fa
type
Bridge Logic
 Bridge Logic / int_c10b63fa
comment
Star Wars: Rebel Assault II: The Hidden Empire has an unusual example of this. While shooting your way through an Imperial base, you come to a chasm with a destroyed bridge and are forced to improvise a way across... by shooting the supports of another bridge above you. This bridge falls perfectly into place, killing a couple stormtroopers in the process.
 Bridge Logic / int_c10b63fa
featureApplicability
1.0
 Bridge Logic / int_c10b63fa
featureConfidence
1.0
 Rebel Assault (Video Game)
hasFeature
Bridge Logic / int_c10b63fa
 Bridge Logic / int_c7ce2138
type
Bridge Logic
 Bridge Logic / int_c7ce2138
comment
In Drakan: Order of the Flame, after getting Arokh's Soul Crystal from Heron's crypt and returning outside, there's an old rotting tree that protagonist Rynn can push to make a makeshift bridge across a gap (and as a bonus, kill an unfortunate orc who's patrolling the other side).
 Bridge Logic / int_c7ce2138
featureApplicability
1.0
 Bridge Logic / int_c7ce2138
featureConfidence
1.0
 Drakan (Video Game)
hasFeature
Bridge Logic / int_c7ce2138
 Bridge Logic / int_c836d79
type
Bridge Logic
 Bridge Logic / int_c836d79
comment
In Cavewoman: Raptorella, Meriem uses a fallen tree to span a chasm while trying to escape from Raptorella. She is halfway across when Raptorella catches up to her.
 Bridge Logic / int_c836d79
featureApplicability
1.0
 Bridge Logic / int_c836d79
featureConfidence
1.0
 Cavewoman (Comic Book)
hasFeature
Bridge Logic / int_c836d79
 Bridge Logic / int_cccafd49
type
Bridge Logic
 Bridge Logic / int_cccafd49
comment
Accidentially averted in Gothic, with a pillar conviniently placed next to a gap, but the trigger to toss it over being set on the chasm side of it. With a some skill, you can make the jump without it and earn a bit of vendor trash.
 Bridge Logic / int_cccafd49
featureApplicability
-1.0
 Bridge Logic / int_cccafd49
featureConfidence
1.0
 Gothic (Video Game)
hasFeature
Bridge Logic / int_cccafd49
 Bridge Logic / int_cd81de4
type
Bridge Logic
 Bridge Logic / int_cd81de4
comment
In Quest for Glory IV the player knocks down a statue of an Eldritch Abomination to cross a swamp.
In the third game, the Fighter and the Paladin have to defeat a gargoyle (who then turns back to stone), then use that to cross the chasm.
In the Spiritual Successor / Fan Sequel, Heroine's Quest, the Warrior must do this to enter the swamp.
Kings Quest (2015) has this twice in chapter one.
 Bridge Logic / int_cd81de4
featureApplicability
1.0
 Bridge Logic / int_cd81de4
featureConfidence
1.0
 Quest for Glory IV (Video Game)
hasFeature
Bridge Logic / int_cd81de4
 Bridge Logic / int_d531b6f7
type
Bridge Logic
 Bridge Logic / int_d531b6f7
comment
Sky Captain and the World of Tomorrow features an enormous tree serving as a bridge over a ravine on Totenkopf's island.
 Bridge Logic / int_d531b6f7
featureApplicability
1.0
 Bridge Logic / int_d531b6f7
featureConfidence
1.0
 Sky Captain and the World of Tomorrow
hasFeature
Bridge Logic / int_d531b6f7
 Bridge Logic / int_d57d722e
type
Bridge Logic
 Bridge Logic / int_d57d722e
comment
Happens with a tree trunk that Susano is rafting down the river with in Ōkami. Amusingly, this is the only such instance — with her reality-altering paintbrush, Amaterasu can 'fill' any other Broken Bridge in.
 Bridge Logic / int_d57d722e
featureApplicability
1.0
 Bridge Logic / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Bridge Logic / int_d57d722e
 Bridge Logic / int_d5c22e8a
type
Bridge Logic
 Bridge Logic / int_d5c22e8a
comment
LEGO Jurassic World: Used to help a Triceratops cross a river.
 Bridge Logic / int_d5c22e8a
featureApplicability
1.0
 Bridge Logic / int_d5c22e8a
featureConfidence
1.0
 LEGO Jurassic World (Video Game)
hasFeature
Bridge Logic / int_d5c22e8a
 Bridge Logic / int_d60b94e0
type
Bridge Logic
 Bridge Logic / int_d60b94e0
comment
Similarly, in Jak 3: Wastelander, during the volcano climb, Daxter knocks down a tree by accident to create a bridge for Jak.
 Bridge Logic / int_d60b94e0
featureApplicability
1.0
 Bridge Logic / int_d60b94e0
featureConfidence
1.0
 Jak3Wastelander
hasFeature
Bridge Logic / int_d60b94e0
 Bridge Logic / int_d62bbf7a
type
Bridge Logic
 Bridge Logic / int_d62bbf7a
comment
Assassin's Creed II and Brotherhood. While not necessarily bridges, architecture always fall off to make steps when in areas like the Romulus lairs to act as a checkpoint and Ezio ALWAYS reminds you how convenient it is to climb back up whenever he falls.
Throughout the series, the jumping action itself serves as Bridge Logic, because buildings and other objects are arranged precisely to match the assassin's maximum jumping distance. Although there are plenty of locations where a jump seems almost doable but really isn't, gameplay absolutely depends on you being able to easily find those routes where it's possible to continuously jump across from one place to the next during those long chases - often without slowing down at all.
 Bridge Logic / int_d62bbf7a
featureApplicability
1.0
 Bridge Logic / int_d62bbf7a
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Bridge Logic / int_d62bbf7a
 Bridge Logic / int_d66ef045
type
Bridge Logic
 Bridge Logic / int_d66ef045
comment
Atlantis: The Lost Empire, as quoted above.
 Bridge Logic / int_d66ef045
featureApplicability
1.0
 Bridge Logic / int_d66ef045
featureConfidence
1.0
 Atlantis: The Lost Empire
hasFeature
Bridge Logic / int_d66ef045
 Bridge Logic / int_d9e7c4fc
type
Bridge Logic
 Bridge Logic / int_d9e7c4fc
comment
Ghost Hunter: Detective Lazarus Jones uses a sniper rifle to blow up a cabin high on a cliff face by a waterfall. The debris falls into the river, floats down and fetches up against rocks in the stream forming a bridge.
 Bridge Logic / int_d9e7c4fc
featureApplicability
1.0
 Bridge Logic / int_d9e7c4fc
featureConfidence
1.0
 GhostHunter
hasFeature
Bridge Logic / int_d9e7c4fc
 Bridge Logic / int_db30cf92
type
Bridge Logic
 Bridge Logic / int_db30cf92
comment
Warrior Cats: The cats are able to travel to the island where they hold their gatherings thanks to a tree that conveniently falls down in Starlight.
 Bridge Logic / int_db30cf92
featureApplicability
1.0
 Bridge Logic / int_db30cf92
featureConfidence
1.0
 Warrior Cats
hasFeature
Bridge Logic / int_db30cf92
 Bridge Logic / int_dd10803f
type
Bridge Logic
 Bridge Logic / int_dd10803f
comment
In the second episode of Koihime†Musou, Chouhi cuts down a tree that ends up crossing a chasm in order to save some villagers from a group of bandits.
 Bridge Logic / int_dd10803f
featureApplicability
1.0
 Bridge Logic / int_dd10803f
featureConfidence
1.0
 Koihime†Musou
hasFeature
Bridge Logic / int_dd10803f
 Bridge Logic / int_df3b76dc
type
Bridge Logic
 Bridge Logic / int_df3b76dc
comment
Ristar: In the first level, you have to headbutt a tree so it falls over.
 Bridge Logic / int_df3b76dc
featureApplicability
1.0
 Bridge Logic / int_df3b76dc
featureConfidence
1.0
 Ristar (Video Game)
hasFeature
Bridge Logic / int_df3b76dc
 Bridge Logic / int_e1886e7a
type
Bridge Logic
 Bridge Logic / int_e1886e7a
comment
One of the first playable quests in the web-based RPG DragonFable lampshades and double-subverts this. Your character sees a chasm in a cave and a conveniently-placed stalagmite and thinks to knock it over:
 Bridge Logic / int_e1886e7a
featureApplicability
1.0
 Bridge Logic / int_e1886e7a
featureConfidence
1.0
 DragonFable (Video Game)
hasFeature
Bridge Logic / int_e1886e7a
 Bridge Logic / int_e1d7340f
type
Bridge Logic
 Bridge Logic / int_e1d7340f
comment
Space Quest II: Vohaul's Revenge, pictured above. Subverted, the part of the tree that breaks off would not be long enough to cover the chasm, on a modern display's aspect ratio.
 Bridge Logic / int_e1d7340f
featureApplicability
-0.3
 Bridge Logic / int_e1d7340f
featureConfidence
1.0
 Space Quest II: Vohaul's Revenge (Video Game)
hasFeature
Bridge Logic / int_e1d7340f
 Bridge Logic / int_e72598ac
type
Bridge Logic
 Bridge Logic / int_e72598ac
comment
Subob is allowed to bridge gaps for his sleepwalking master to pass through by using literal fish bridges in Back To Bed.
 Bridge Logic / int_e72598ac
featureApplicability
1.0
 Bridge Logic / int_e72598ac
featureConfidence
1.0
 Back To Bed (Video Game)
hasFeature
Bridge Logic / int_e72598ac
 Bridge Logic / int_e9e37e8
type
Bridge Logic
 Bridge Logic / int_e9e37e8
comment
The Legend Entertainment adaption of Frederik Pohl's Gateway has a puzzle that can be solved in this manner, if you don't want the good ending. (You're trying to impress an environmentalist, so he'll return with you. Chopping down a tree is the opposite of that, even if it is exactly the right length for crossing the chasm you're trying to cross.)
 Bridge Logic / int_e9e37e8
featureApplicability
1.0
 Bridge Logic / int_e9e37e8
featureConfidence
1.0
 Heechee Saga
hasFeature
Bridge Logic / int_e9e37e8
 Bridge Logic / int_eb098d2
type
Bridge Logic
 Bridge Logic / int_eb098d2
comment
In one Footrot Flats strip, the Dog attempts to avoid one of the Murphy's crocopigs by pushing over a tree to allow him to cross the river. However, the dead sapling he pushes over is both far too short to reach the over bank and far too spindly to support his weight.
 Bridge Logic / int_eb098d2
featureApplicability
1.0
 Bridge Logic / int_eb098d2
featureConfidence
1.0
 Footrot Flats (Comic Strip)
hasFeature
Bridge Logic / int_eb098d2
 Bridge Logic / int_f10619d8
type
Bridge Logic
 Bridge Logic / int_f10619d8
comment
Tales of the Abyss does similar things with Mieu Fire.
 Bridge Logic / int_f10619d8
featureApplicability
1.0
 Bridge Logic / int_f10619d8
featureConfidence
1.0
 Tales of the Abyss (Video Game)
hasFeature
Bridge Logic / int_f10619d8
 Bridge Logic / int_f5855286
type
Bridge Logic
 Bridge Logic / int_f5855286
comment
The Legend of Zelda: Tears of the Kingdom gives you more flexibility than Breath of the Wild thanks to the Ultrahand ability, which lets you move and glue together any loose object in the world. An early tutorial on the Great Sky Island has you glue two cut-down trees to walk over a gap.
 Bridge Logic / int_f5855286
featureApplicability
1.0
 Bridge Logic / int_f5855286
featureConfidence
1.0
 The Legend of Zelda: Tears of the Kingdom (Video Game)
hasFeature
Bridge Logic / int_f5855286
 Bridge Logic / int_f7d93e4a
type
Bridge Logic
 Bridge Logic / int_f7d93e4a
comment
Throughout the series, the jumping action itself serves as Bridge Logic, because buildings and other objects are arranged precisely to match the assassin's maximum jumping distance. Although there are plenty of locations where a jump seems almost doable but really isn't, gameplay absolutely depends on you being able to easily find those routes where it's possible to continuously jump across from one place to the next during those long chases - often without slowing down at all.
 Bridge Logic / int_f7d93e4a
featureApplicability
1.0
 Bridge Logic / int_f7d93e4a
featureConfidence
1.0
 Assassin's Creed (Franchise)
hasFeature
Bridge Logic / int_f7d93e4a
 Bridge Logic / int_fa1f76cf
type
Bridge Logic
 Bridge Logic / int_fa1f76cf
comment
In darkSector to escape a sinking cruise ship the protagonist at one point has to blow up some crates that float and form a bride over the water.
 Bridge Logic / int_fa1f76cf
featureApplicability
1.0
 Bridge Logic / int_fa1f76cf
featureConfidence
1.0
 darkSector (Video Game)
hasFeature
Bridge Logic / int_fa1f76cf

The following is a list of statements referring to the current page from other pages.

 Bridge Logic
processingCategory2
Improvised Index
 Bridge Logic
processingCategory2
Older Than Television
 The Wonderful Wizard of Oz / int_4a6aa650
type
Bridge Logic
 Cavewoman (Comic Book) / int_4a6aa650
type
Bridge Logic
 Footrot Flats (Comic Strip) / int_4a6aa650
type
Bridge Logic
 Atlantis: The Lost Empire / Disney / int_4a6aa650
type
Bridge Logic
 Aquaman and the Lost Kingdom / int_4a6aa650
type
Bridge Logic
 Planet of Storms / int_4a6aa650
type
Bridge Logic
 The Hobbit: The Battle of the Five Armies / int_4a6aa650
type
Bridge Logic
 The Lost World / int_4a6aa650
type
Bridge Logic
 Thor: Ragnarok / int_4a6aa650
type
Bridge Logic
 Lone Wolf / int_4a6aa650
type
Bridge Logic
 The Lost World (1912) / int_4a6aa650
type
Bridge Logic
 The Underneath / int_4a6aa650
type
Bridge Logic
 The Wonderful Wizard of Oz / int_4a6aa650
type
Bridge Logic
 Watching a Video Game
seeAlso
Bridge Logic
 Back To Bed (Video Game) / int_4a6aa650
type
Bridge Logic
 Bulletstorm (Video Game) / int_4a6aa650
type
Bridge Logic
 Cobra Mission (Video Game) / int_4a6aa650
type
Bridge Logic
 DragonFable (Video Game) / int_4a6aa650
type
Bridge Logic
 Drakan (Video Game) / int_4a6aa650
type
Bridge Logic
 Epic Mickey (Video Game) / int_4a6aa650
type
Bridge Logic
 Ghost Master (Video Game) / int_4a6aa650
type
Bridge Logic
 Jak 3 (Video Game) / int_4a6aa650
type
Bridge Logic
 LEGO Jurassic World (Video Game) / int_4a6aa650
type
Bridge Logic
 LEGO Marvel Super Heroes (Video Game) / int_4a6aa650
type
Bridge Logic
 LittleBigPlanet (Video Game) / int_4a6aa650
type
Bridge Logic
 Morningstar (Video Game) / int_4a6aa650
type
Bridge Logic
 Ōkami (Video Game) / int_4a6aa650
type
Bridge Logic
 Ōkamiden (Video Game) / int_4a6aa650
type
Bridge Logic
 Poptropica (Video Game) / int_4a6aa650
type
Bridge Logic
 Primal (Video Game) / int_4a6aa650
type
Bridge Logic
 Rebel Assault (Video Game) / int_4a6aa650
type
Bridge Logic
 Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_4a6aa650
type
Bridge Logic
 Space Quest (Video Game) / int_4a6aa650
type
Bridge Logic
 Star Wars: Republic Commando (Video Game) / int_4a6aa650
type
Bridge Logic
 The Emperor's New Groove (Video Game) / int_4a6aa650
type
Bridge Logic
 The Legend of Kyrandia (Video Game) / int_4a6aa650
type
Bridge Logic
 Worlds of Ultima: The Savage Empire (Video Game) / int_4a6aa650
type
Bridge Logic
 Atlantis: The Lost Empire / int_4a6aa650
type
Bridge Logic
 Batman: The Brave and the Bold / int_4a6aa650
type
Bridge Logic
 ReBoot / int_4a6aa650
type
Bridge Logic
 Rugrats (2021) / int_4a6aa650
type
Bridge Logic
 Taz-Mania / int_4a6aa650
type
Bridge Logic
 The Secret Saturdays / int_4a6aa650
type
Bridge Logic