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Call a Hit Point a "Smeerp"

 Call a Hit Point a "Smeerp"
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 Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
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CallAHitPointASmeerp
 Call a Hit Point a "Smeerp"
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As we all know, there are many conventions of video games, like Hit Points, extra lives, high scores, money systems, Energy Points, respawning, loot collection, and so on, which are almost universal.
Some games, however, try to avoid some of these conventions because they don't fit in with the genre. For example, superheroes don't usually collect loot or use expendable items like healing potions, realistic characters don't function normally up until the brink of death and then suddenly die, resurrection doesn't exist in all settings, and lots of character types wouldn't use money to buy items. But what if the genre of game calls for something like that, or the designers want or need such a mechanic for balance?
One way to handle the issue is to keep the errant mechanic, but offer a simple (or not-so-simple) "fluff" explanation. Superheroes might collect "flashbacks" or "trophies" from defeated supervillains that act like standard loot; realistic characters might have "Fatigue" or "Vitality" that represents near-misses or luck; and death can be smoothed over as "unconsciousness," with resurrected characters brought back to their feet by slightly more realistic restoratives.
Be careful when employing this trope in your games. Using tasteful quantities of proprietary terminology can give the game a unique flavor that stands out, but overusing it can cause players to have to constantly refer to a guide just to figure out what all of your unique terms mean.
This trope has been around since the days of Dungeons and Dragons, usually by game systems switching up their terminology just to be not-Dungeons-and-Dragons.
Named after the trope Call a Rabbit a "Smeerp", which is when an in-universe concept has a silly name.
 Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
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The Adventure Time card game, Card Wars, has a system similar to tapping cards, referred to as "flooping." You floop a card to use its effect, and activate it (basically turn it the other way) if it's used for combat. It should be noted that the episode this card game comes from had it as more or less a parody of card games like Magic.
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Call a Hit Point a "Smeerp"
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The One Ring: "Endurance" points represent a creature's overall mental and physical capacity to keep going, so Endurance loss is distinct from a life-threatening "Wound".
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Call a Hit Point a "Smeerp"
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In The Logomancer, the premise is that battles are rhetorical debates rather than life-or-death conflicts, so this applies to everything by necessity. Defense is "confidence", Hit Points are "willpower", special attack is "elocution", and so on. This extends to skills and other gameplay elements as well, which are all named based on rhetorical techniques and terminology.
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Call a Hit Point a "Smeerp"
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Guild Wars 2 calls dead players "defeated", since the world no longer has access to resurrection magic and thus players are never really dead, but rather suffer a Non-Lethal K.O..
In addition to the standard gold, the game also features a currency called "karma" that can be obtained by completing events around the world and spent at specialty vendors.
 Call a Hit Point a "Smeerp" / int_168c4727
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Call a Hit Point a "Smeerp"
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Hellsinker seems to be allergic to standard video game terminology. Just to name a few examples: "Discharge" means "bomb", "segment" means "stage", "away" means "exit game", "bootleg ghost" means "autobomb", "Stella" means Dynamic Difficulty, "Sol" is your Smart Bomb stock, "Luna" is your shot power, and so on. Even the options men—sorry, Tuning Dipswitches◊ are a chore to decipher*To be fair, "Dipswitches" may be a Shout-Out to the DIP switches on older arcade machines, which are used to determine game settings..
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Call a Hit Point a "Smeerp"
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Septerra Core is a game that revolves both thematically and mechanically around what is called "Core Energy" - essentially a magical force that radiates from the "core" of the world and powers both magic and technology. "Core Energy" is the game's term for MP/SP as well, as it's consumed to both cast magic spells and use individual skills, but instead of each individual character maintaining their own Core Energy, each party member's base CE gets pooled together into a single value. In addition, the game uses a magic system where the player can combine what are known as "Fate Cards" together - one per character in battle, so up to three - to create a wide range of spells.
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Champions Online uses 'Resources' as currency, with Local, National, and Global Resources for different denominations. Mana is 'Endurance'.
Justified as resources can be used to REFER to "money", and since most superheroes aren't magically powered, Mana would not be an appropriate term. Endurance is also the term used by the parent, Tabletop game Champions.
 Call a Hit Point a "Smeerp" / int_1b56abaa
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Call a Hit Point a "Smeerp"
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REFLEC BEAT, as part of its emphasis on player-versus-player gameplay, refers to each stage as a "Round" instead. This is despite the fact that you won't necessarily be playing against the same player for every stage of your credit.
 Call a Hit Point a "Smeerp" / int_1c195540
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Call a Hit Point a "Smeerp"
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Battlestar Galactica Online has Hull Points for HP (look ma, same short form!), power for mana and different types of currency. Tylium is used for basic purchases and doubles as fuel for Nitro Boost or FTL jumps, Titanium for repairs, Cubits for high-end purchases (which you can also convert real-world cash into) and Merits are used for the highest-end purchases like nukes.
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The video game version of Harry Potter and the Deathly Hallows is basically a third-person shooter, with firearms and bullets replaced by wands and spells, except since you still need to cast each spell several times for it to have its effect, you're still basically firing bullets. Also, since about half the spells all serve the same purpose of knocking enemies out, the main difference is in speed of casting and effect area (analogues to fire rate and bullet spread). This even goes so far as to have Confundus zoom in like a sniper rifle (why Harry is so much more accurate with this particular charm is never explained). Potion bottles also act just like grenades.
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Toontown Online has a similar approach to hit points. Rather justified—making a cartoon character depressed would certainly take them out of the action.
 Call a Hit Point a "Smeerp" / int_1f2edb72
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Call a Hit Point a "Smeerp"
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The Superman Returns video game, while a dud otherwise, at least had a novel idea for not removing Superman's invulnerability, while still making him have to take care - it is Metropolis itself that is his "health meter", and if too much damage is caused to his surroundings during a fight, he loses.
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The Star Trek: Starfleet Command series uses "Prestige" as its currency. Wanna upgrade your ship? Congratulations, you've just gone from being the most famous captain of a scout ship to being just an unknown Constitution-class officer.
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MS Paint Adventures:
Problem Sleuth: This happens a lot. For example, the durability of armor is represented by the "Treacle Aegis", a candy cane which becomes shorter as the armor takes damage (To be fair, the armor WAS made of candy, but it still counts), the amount of time during which a character can stay in their super-powered candy monster form is represented by the freshness of a pumpkin, and the Limit Break meter is a bird which gets more agitated as a character's Gender Bending alter-ego takes damage.
Homestuck: Used with the game mechanics of the in-universe video game SBURB. For example, the seldom-appearing Health Vials at full health appear as a bar in a background bar of gel of a color appropriate to the character, and the bar empties and leaves the gel as players get hit. The system for leveling up, referred to as climbing one's echeladder, increases the "gel viscosity", making it harder to knock the vial out of the gel.
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Problem Sleuth: This happens a lot. For example, the durability of armor is represented by the "Treacle Aegis", a candy cane which becomes shorter as the armor takes damage (To be fair, the armor WAS made of candy, but it still counts), the amount of time during which a character can stay in their super-powered candy monster form is represented by the freshness of a pumpkin, and the Limit Break meter is a bird which gets more agitated as a character's Gender Bending alter-ego takes damage.
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Then, in the spin off/spiritual successor title Bloodborne they replaced souls as the experience monetary hybrid with "Blood Echoes", as blood in that universe is a source of supernatural strength. In the game's lore & story it's revealed later on, that it's power is truly from the blood of several ''Old Ones'' straight out of From Software's version of the Cthulhu Mythos. The Bonfires are replaced with Lanterns, but you can no longer rest at, only travel to and from the Hub Level, a place called the Hunter's dream, or respawn at via death or special items which also tie into the lore. Blood vials act as healing potions, with specialized variations that act as temporary buffs as well and have lore specific purposes. Also it gives new context as to why you can die and respawn, namely you're trapped in a living nightmare of the ''Old Ones'' and the only way to get out is via killing the creatures who are 'dreaming' this world into existence. With other players & NPC helpers you can summon also being in that same situation, just their own variation of it.
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Fans of Blaseball have datamined the stats that govern a player's star rating. Who knew that Shakespearianism was a factor in your pitching ability?note Blaseball being a World of Pun, it governs how often you're able to force double plays.
 Call a Hit Point a "Smeerp" / int_296f0b5
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In the Roguelike Dungeonsof Dredmor all the stats have been renamed to more humorous things like Burliness, Sagacity, Nimbleness, Caddishness, Savvy, and Stubborness, they work identical to stats from other RPGs.
 Call a Hit Point a "Smeerp" / int_29d53be0
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In the Uncharted games, luck serves as Drake and Chloe's "health". When they're "hit", their luck gradually runs out. Once they've lost enough luck, it takes one more hit for an enemy to get a clear shot and kill them instantly. Of course, if they're not "hit" for a while, their luck regenerates over time.
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Nobilis and Chuubo's Marvelous Wish-Granting Engine, as well as calling the GM "Hollyhock God", use MP to stand for Miracle Points rather than Magic Points. They still work similarly, but the name change does help emphasise that these aren't wizards, they're gods.
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Shin Megami Tensei: Strange Journey uses macca as its in-game currency, much like in the other games. However, its implication is nothing short of genius. Macca is a form of energy used by demons which is compatible with the batteries on the Mobile Base. Because the protagonists are on a sensitive mission deep in another world, the player is charged macca to make up the difference in using the ship's energy to treat injuries or synthesize new equipment (aka: buy items). They can also use forma harvested from demons to synthesize new equipment and break down old items into energy to gain more macca (aka: sell items). In short—it's a complete and immersive justification for an RPG economy and a total aversion of Adam Smith Hates Your Guts.
The health stations on the world map don't get an explicit reason why they need macca to run, but a bit of thought points out that they aren't hooked up to anything, so you'd have to charge them yourself - and since you already know that macca can run your ship's batteries...
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Both Grand Theft Auto 2 & Grand Theft Auto: San Andreas have a Respect based system in place, in GTA2 it was simply a 'reputation' meter replacement for the factions in the game. In San Andreas it's expanded in some ways and de-emphasized in others, it's more a background factor here it's generally awarded for passing missions or doing side activities with some small gains for wearing certain clothing, tattoos and hair styles. the major deductions come from losing territory in game or having members of your gang killed by you or enemies. Gaining enough will allow the player to recruit more nameless NPC characters.
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7th Dragon uses "Life" (LF) to refer to Hit Points. Somewhat downplayed with Mana (MN), which refers to MP, although it's still a deviation from the usual RPG jargon.
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Unlike the previous game, Killing Floor 2 replaced British Pounds with "dosh". Partly because it doesn't only take place in Britain anymore (not that converting between Euros and Pounds would be an issue for grey-market gun dealers, but whatever), and partly because that's all the players called it in the first place.
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I Have No Mouth, and I Must Scream has the Psychic Barometer, which measures how much pressure your mind is suffering. Doing immoral or emotionally stressful things causes it to drop, while righteous behavior and fixing/coming to terms with the mistakes of your past causes it to rise. While this has little impact on the characters' initial scenarios, it will translate into conventional health in the endgame, allowing the characters to take more pain and injury before dying.
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In the sequel, Alice: Madness Returns, Alice's health is represented by roses. When wearing the DLC Hattress dress, her hitpoints are turned to the game's "currency", which is Teeth.
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Anachronox has "NRG" instead of MP. Notably, though, it doesn't make up its own currency: it uses the Canadian Loonie as its inter-planetary currency.
Instead of Save Points, it has "Timeminders", strange aliens that can perceive their entire timeline simultaneously. By touching one, you make it take an interest in you, so it can go back to the point in time when it met you. Also, their tears can reverse a person's individual timeline (so if they have died, you can rewind their time to a point where they haven't), thus serving as a variant resurrection device.
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In Alpha Protocol the Shield part of Regenerating Shield, Static Health is called "Endurance".
 Call a Hit Point a "Smeerp" / int_3d776ce3
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_3d776ce3
featureConfidence
1.0
 Alpha Protocol (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_3d776ce3
 Call a Hit Point a "Smeerp" / int_3f2718c2
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_3f2718c2
comment
Brothers in Arms Hell's Highway has luck instead of health. If Baker, the protagonist, stands in the open while being shot at, his luck will go down, as represented by a red tint at the edges of the screen, as the bullets strike closer and closer to him. It can be can be replenished by taking cover behind obstacles, or avoiding gunfire in general. If he continues to take fire, his luck runs out, and he dies as one of the bullets hits home.
 Call a Hit Point a "Smeerp" / int_3f2718c2
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_3f2718c2
featureConfidence
1.0
 Brothers in Arms (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_3f2718c2
 Call a Hit Point a "Smeerp" / int_3f527396
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_3f527396
comment
In Anarchy Online, nanotechnology is functionally equivalent to sword-and-sorcery style magic. Mana becomes nano points, mages become nanotechnicians, and so on. Handwaved that the local Phlebotinum is just that special.
 Call a Hit Point a "Smeerp" / int_3f527396
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_3f527396
featureConfidence
1.0
 Anarchy Online (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_3f527396
 Call a Hit Point a "Smeerp" / int_3f9e415
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_3f9e415
comment
Saints Row has Respect, gained for completing missions/activities and buying all sorts of things, complete with added bonuses for things like buying and wearing clothes in your gang's color. Depending on the game, Respect works as either a secondary currency that determines if you can undertake a mission in the (first two) games, or as the game's equivalent to an experience bar that allows you access to more and better upgrades for your character as you level up in the (last two) games. For what little sense either interpretation makes, the latter is a better fit because it doesn't lead to you somehow losing respect for agreeing to help out your gang and then gaining only a fraction of that lost respect back for actually doing it.
 Call a Hit Point a "Smeerp" / int_3f9e415
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_3f9e415
featureConfidence
1.0
 Saints Row (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_3f9e415
 Call a Hit Point a "Smeerp" / int_40b716af
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_40b716af
comment
Assassin's Creed has "synchronization" instead of health, as part of the game's framing device — that is, whether your character's situation matches up with what that character did. This also explains why stabbing random innocents or staying outside the game areas' borders to causes you to desynchronize, and why helping random citizens increases your life bar. It also implies Altair's entire life as a No-Damage Run.
 Call a Hit Point a "Smeerp" / int_40b716af
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_40b716af
featureConfidence
1.0
 Assassin's Creed (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_40b716af
 Call a Hit Point a "Smeerp" / int_46731e6d
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_46731e6d
comment
Cirno, the main character of Yousei Daisensou ~ Touhou Sangetsusei, is a fairy who always revives after dying. As such, it makes little sense for her to have a limited number of lives, so instead they're called "motivation" and expressed as a percentage (so she'd have 300% motivation instead of three lives, and drop down to 200% if she takes a hit). When you run out of motivation, Cirno wanders off to do something else.
 Call a Hit Point a "Smeerp" / int_46731e6d
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_46731e6d
featureConfidence
1.0
 Yousei Daisensou ~ Touhou Sangetsusei (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_46731e6d
 Call a Hit Point a "Smeerp" / int_46aac2a3
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_46aac2a3
comment
The trend continues in the spin off/spiritual successor Elden Ring, changing the context of why we can respawn with lore reasons that the Rune that is apart of the titular ring and responsible for controlling death for all things has been stolen, so we as can not truly die. A new experience monetary hybrid known as "Runes" are pieces of the Elden Ring itelf, and the specialized item dropped by the boss that can be used to gain a lot of Runes or a special weapon/spell is now referred to as a "Remembrance". The game also gives us a replacement to the Estus with two variants based on if you're restoring health or "FP", like in Dark Souls 3. Known as the "Flask of Crimson Tears" for Health and "Flask of Cerulean Tears" for FP. Much like their Souls counterparts Flask can be upgraded, but now have a special enemy for each type spawn in the world, that if killed will restore a charge. Most notable change though is the bonfire replacement is called a "Site of Grace", a self-standing ray of golden light that appears at certain places and can point the player toward the next major objective in the area. Lore wise, the Grace is notable in that some NPCs mention how they use to be able to see the Graces, but can no longer though some will seek it out still. On top of all those, they've added mini-check points called "Stakes of Marika", which now allow those who wish to re-fight a boss after losing an easier and quick path back then coming from the nearest Grace. They've also added a new system of FP using skills called "Ashes" with two variants one to summon helpful monster or special human NPCs known as "Spirit Ashes", notably separate from summoning other human NPCs like in previous From games and the other variant to give weapons special skills called "Ashes of War".
 Call a Hit Point a "Smeerp" / int_46aac2a3
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_46aac2a3
featureConfidence
1.0
 Elden Ring (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_46aac2a3
 Call a Hit Point a "Smeerp" / int_49a88442
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_49a88442
comment
Final Fantasy XIV has several examples in its currency. Normal money is gil, as is standard for Final Fantasy, but there are other types of currency for different purposes, such as several varieties of "Allagan tomestones" acquired from high-end duties and used to buy end-game gear, several different types of items traded in with vendors among the beast tribes you can help out, and MGP specific to the Manderville Gold Saucer. Occasionally, the player can also find old money pieces used by the Allagans and trade them in for specific amounts of gil (e.g. a silver piece is worth 500 gil).
 Call a Hit Point a "Smeerp" / int_49a88442
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_49a88442
 Call a Hit Point a "Smeerp" / int_49ad83ee
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_49ad83ee
comment
World of Warcraft introduced Holy Power for the Paladin class in 4.0/Cataclysm. It works similarly to a Rogue's Combo Points, with a few major exceptions: it's generated and spent by relatively few abilities, it accrues on the Paladin instead of his target (which allows the points to be generated by attacking one enemy and then spent on another,) and the points cap out at three instead of five. For whatever reason, this angered a small section of the playerbase who thought the two were too similar. Presumably any resource generated by any action, spent with any other action and stored up to a small cap would generate similar complaints from players.
It should be noted as well that this was part of a broader effort to give every class a more interesting secondary mechanical effect to add complexity and decision points to game play. Before Holy Power was added, a Paladin's healing game consisted of pressing one button over and over. After Holy Power, Paladin healers had a rich toolbox of moves that interacted with the new resource mechanic in interesting ways. Of course, any drastic change in a long-running game is bound to upset some people, especially those who think purely from a player's perspective and not a game designer's perspective, no matter how well-implemented the change.
Cataclysm also brought a "new" resource mechanic to hunters: Focus. This is the same resource used by a Hunter's pets. It works roughly the same way as the Rogue's Energy, the main differences being that it's a bit slower to regenerate, it only regenerates while standing still, while Rogues' Energy can regenerate while moving, and certain attacks restore it instead of depleting it. The colors of the resource bars are even pretty similar.
The monk class, introduced in Mists of Pandaria, uses two resources: Energy and Chi. The former works the same way as for rogues, and the latter is basically the monk equivalent of rogue Combo Points. Now that Combo Points are no longer tracked per-enemy, there is little functional difference between them and a monk's Chi.
 Call a Hit Point a "Smeerp" / int_49ad83ee
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_49ad83ee
 Call a Hit Point a "Smeerp" / int_4b73d244
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_4b73d244
comment
In Uncommon Time, consumable items are named after musical notation — Healing Potions are "Sharps", mana potions are "Flats", and so on. Weirdly, they actually do seem to be literal potions, just given odd names.
 Call a Hit Point a "Smeerp" / int_4b73d244
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_4b73d244
featureConfidence
1.0
 Uncommon Time (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_4b73d244
 Call a Hit Point a "Smeerp" / int_4bb90246
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_4bb90246
comment
In Sengoku Rance of the Rance series, the number of soldiers under an officer is used as their health, attack power, and defense power.
 Call a Hit Point a "Smeerp" / int_4bb90246
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_4bb90246
featureConfidence
1.0
 SengokuRance
hasFeature
Call a Hit Point a "Smeerp" / int_4bb90246
 Call a Hit Point a "Smeerp" / int_4be1bdd0
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_4be1bdd0
comment
The Golden Sun series uses Psynergy in the place of Magic and thus replaces Mana Points (MP) with Psynergy Points (PP).
 Call a Hit Point a "Smeerp" / int_4be1bdd0
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_4be1bdd0
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_4be1bdd0
 Call a Hit Point a "Smeerp" / int_4c213722
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_4c213722
comment
The first two Splinter Cell games use enemy alarms as an analogue to lives: even outside of missions or sections where the player is absolutely required to stay undetected or immediately fail the mission, having the alarm pulled three times will still result in Mission Control arbitrarily pulling the plug. The only other difference between these and regular Video-Game Lives is that guards start wearing body armor after the first alarm. Chaos Theory and beyond did away with this.
 Call a Hit Point a "Smeerp" / int_4c213722
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_4c213722
featureConfidence
1.0
 Splinter Cell (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_4c213722
 Call a Hit Point a "Smeerp" / int_4ce5263e
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_4ce5263e
comment
The XCOM from XCOM: Enemy Unknown is a military organization tasked with defending the Earth from aliens. As such, levels are called ranks, and are named Rookie, Squaddie, Corporal, Sergeant, Lieutenant, Captain, Major, and Colonel. Leveling up is called earning a promotion.
Ditto for XCOM2, except that the troopers with Psychic Powers use a more fantasy sounding rank system (ending up the same thing as the regular troopers, just with different names such as Magus being equivalent to Colonel) and XCOM's Attack Drone use knightly ranks, both being a Mechanically Unusual Class. They still "earn a promotion" instead of levelling up.
 Call a Hit Point a "Smeerp" / int_4ce5263e
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_4ce5263e
featureConfidence
1.0
 XCOM: Enemy Unknown (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_4ce5263e
 Call a Hit Point a "Smeerp" / int_4d5a9bf6
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_4d5a9bf6
comment
Roots of Pacha:
The game has "Contributions" in place of money since it takes place during prehistoric times, long before currency was invented. The produce and resources that you would normally "sell" in other Farm Life Sims are actually added to the tribe's potluck, which is used as payment for goods and services.
The quest log is called "Smoke Signals" while quests are called "Ideas" and are represented by a campfire.
Marrying a romanceable villager is called "forming a Union" with them, and proposals are done by giving them a Union Wreath.
 Call a Hit Point a "Smeerp" / int_4d5a9bf6
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_4d5a9bf6
featureConfidence
1.0
 Roots of Pacha (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_4d5a9bf6
 Call a Hit Point a "Smeerp" / int_4f63edbd
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_4f63edbd
comment
Soul Nomad & the World Eaters doesn't rely on conventional money, because all your abilities are handled by Gig, and he doesn't want that crap. Instead you're on the Gig Point standard, essentially an absurdly complicated favors exchange that just kinda looks like a monetary system.
 Call a Hit Point a "Smeerp" / int_4f63edbd
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_4f63edbd
featureConfidence
1.0
 Soul Nomad & the World Eaters (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_4f63edbd
 Call a Hit Point a "Smeerp" / int_50bcf7a6
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_50bcf7a6
comment
Homestuck: Used with the game mechanics of the in-universe video game SBURB. For example, the seldom-appearing Health Vials at full health appear as a bar in a background bar of gel of a color appropriate to the character, and the bar empties and leaves the gel as players get hit. The system for leveling up, referred to as climbing one's echeladder, increases the "gel viscosity", making it harder to knock the vial out of the gel.
 Call a Hit Point a "Smeerp" / int_50bcf7a6
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_50bcf7a6
featureConfidence
1.0
 Homestuck (Webcomic)
hasFeature
Call a Hit Point a "Smeerp" / int_50bcf7a6
 Call a Hit Point a "Smeerp" / int_5209cf3c
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_5209cf3c
comment
Mario & Luigi games have called Mana different names: Superstar Saga and Dream Team used Bros Points (BP), Partners in Time didn't use mana, and Bowser's Inside Story used SP for Special Points, while the remake returns to the standard BP, calling them Brawl Points for Bowser.
 Call a Hit Point a "Smeerp" / int_5209cf3c
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_5209cf3c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_5209cf3c
 Call a Hit Point a "Smeerp" / int_53bd0aaf
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_53bd0aaf
comment
In With Strings Attached, experience points are called Stress Experience, or S Ex. This leads to a lot of goofy language, of which the gamers are fully aware.
 Call a Hit Point a "Smeerp" / int_53bd0aaf
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_53bd0aaf
featureConfidence
1.0
 With Strings Attached / Fan Fic
hasFeature
Call a Hit Point a "Smeerp" / int_53bd0aaf
 Call a Hit Point a "Smeerp" / int_562e8a6e
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_562e8a6e
comment
Max Payne doesn't actually have a health meter, but a "pain bar" which represents how much pain he is currently in. When his pain reaches maximum level, he's dead. Luckily, popping a few painkillers will make him right as rain.
 Call a Hit Point a "Smeerp" / int_562e8a6e
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_562e8a6e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_562e8a6e
 Call a Hit Point a "Smeerp" / int_5755b96a
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_5755b96a
comment
The Order of the Stick adventure game measures health in "wounds". When your character runs out of wounds, he/she must retreat. Taking damage causes you to lose a wound, and Durkon's curing spells heal them — thereby restoring a wound to make your character healthier. Extra irony points for being based on a comic that uses the term "HP".
 Call a Hit Point a "Smeerp" / int_5755b96a
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_5755b96a
featureConfidence
1.0
 The Order of the Stick (Webcomic)
hasFeature
Call a Hit Point a "Smeerp" / int_5755b96a
 Call a Hit Point a "Smeerp" / int_59d581aa
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_59d581aa
comment
Victory in the Pacific - hit points become "armor" and victory points become "POC" (Points Of Control).
 Call a Hit Point a "Smeerp" / int_59d581aa
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_59d581aa
featureConfidence
1.0
 Victory in the Pacific (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_59d581aa
 Call a Hit Point a "Smeerp" / int_5a160237
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_5a160237
comment
Many of the core mechanics of Civilization: Beyond Earth are renamed versions of familiar mechanics from Civilization that function basically the same. Energy is gold in all but name (it is accumulated from trade routes, can be spent on purchasing units and buildings, etc.), health is happiness from Civ5, virtues are social policies under a new name, etc.
 Call a Hit Point a "Smeerp" / int_5a160237
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_5a160237
featureConfidence
1.0
 Civilization: Beyond Earth (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_5a160237
 Call a Hit Point a "Smeerp" / int_5a682012
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_5a682012
comment
The Matrix Online uses "information" for currency.
 Call a Hit Point a "Smeerp" / int_5a682012
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_5a682012
featureConfidence
1.0
 The Matrix Online (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_5a682012
 Call a Hit Point a "Smeerp" / int_5afbc0cb
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_5afbc0cb
comment
Undertale has a fairly complex and spoilery example. When you're introduced to the fight mechanics, you are told that finishing a fight lethally will give you EXP. Get enough EXP and you get LV. Fairly standard, except for Flowey saying that "LV" stands for 'love' instead of 'level' and it's actually more like Call a Karma Meter a Smeerp. The 'ex' in 'EXP' stands for execution, not 'experience', and LOVE turns out to be an acronym (not The Power of Love as Flowey was trying to make you think) standing for Level Of ViolencE. Since monsters' mental state is directly tied to their physical state, Killing Intent is what really matters for hitting hard. LV measures the amount of It Gets Easier you've experienced. It also measures how badly the game is going to punish you for being a murderous maniac- get no LV and you get the Golden Ending, get some LV and you'll get some guilt-tripping and No Points for Neutrality, get the largest amount of LV possible and the game will do its level best to be as horrible an experience for you as possible.
 Call a Hit Point a "Smeerp" / int_5afbc0cb
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_5afbc0cb
 Call a Hit Point a "Smeerp" / int_5d0047a3
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_5d0047a3
comment
The Art of Theft: Although Trilby gets money from his various heists, he never actually does anything with it. Instead, in-game skill upgrades are purchased with "Reputation Points," which he earns for particularly impressive exploits.
 Call a Hit Point a "Smeerp" / int_5d0047a3
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_5d0047a3
featureConfidence
1.0
 The Art of Theft (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_5d0047a3
 Call a Hit Point a "Smeerp" / int_6104baaf
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_6104baaf
comment
The Lord of the Rings Online calls hit points "morale" and has songs, etc. that can restore "morale". Again, morale works just like hit points, with armor mitigating damage to "morale" and weapons hurting it. Rather than dying, characters are stated to be "retreating", but this again works just like death in most MMOs - you have to "retreat" all the way back to a respawn point, and you stay in the same position (in case someone wants to heal you) until you respawn.
This has the rather amusing side effect that minstrels are the game's healers. Instead of physically curing your wounds, though, a minstrel heals you by singing a really really inspiring melody.
Which makes sense, given the "morale" conceit. As does the Captain's words of courage and rallying cries. As does the Runekeeper's pet rocks... wait, what?
"HP = Morale" also makes sense given that the grimmer areas of Middle Earth (covered in unholy altars, Black Speech carvings, and gruesome sacrifices) reduce your HP - i.e., demoralize your character. The above-mentioned Runekeeper's rock is covered in shiny elf-runes, and the sight of them (presumably) restores your character's faith in Good.
Unfortunately while it's often justified in terms of the player characters, it tends to fail rather badly when it comes to enemies. Reducing morale to zero by playing a lute makes considerably less sense when the end result is a pile of bloody corpses ready for looting.
In addition, parties are known as "fellowships", as per Tolkien tradition. The guild version of this is the "kinship".
Toontown Online has a similar approach to hit points. Rather justified—making a cartoon character depressed would certainly take them out of the action.
 Call a Hit Point a "Smeerp" / int_6104baaf
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_6104baaf
featureConfidence
1.0
 The Lord of the Rings Online (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_6104baaf
 Call a Hit Point a "Smeerp" / int_62280c5f
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_62280c5f
comment
Later games in the Silent Hunter Series use renown to pay for upgrades, new submarines and rebasing.
 Call a Hit Point a "Smeerp" / int_62280c5f
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_62280c5f
featureConfidence
1.0
 Silent Hunter Series (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_62280c5f
 Call a Hit Point a "Smeerp" / int_633eea00
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_633eea00
comment
Star Wars d20 has Vitality instead of regular hit points, as well as Wounds. If someone shoots at you, you could've been hit, but you expended some of that Vitality to avoid it just in time. (Thus explaining why Stormtroopers keep missing in the movies — the heroes just have a lot of Vitality.) If you suffer real damage, though (usually from a critical hit), you take Wounds — and you have far less of those (equal to your constitution score) before you die.
 Call a Hit Point a "Smeerp" / int_633eea00
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_633eea00
featureConfidence
1.0
 Star Wars d20 (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_633eea00
 Call a Hit Point a "Smeerp" / int_64776522
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_64776522
comment
Yggdra Union has Morale instead of HP, yet one enemy has an ability referred to as "HP Control System".
 Call a Hit Point a "Smeerp" / int_64776522
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_64776522
featureConfidence
1.0
 Yggdra Union (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_64776522
 Call a Hit Point a "Smeerp" / int_65f4496
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_65f4496
comment
I Am Bread uses the bread's Edibility as a life meter stand-in. The cracker uses Integrity for the same.
 Call a Hit Point a "Smeerp" / int_65f4496
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_65f4496
featureConfidence
1.0
 I Am Bread (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_65f4496
 Call a Hit Point a "Smeerp" / int_68a23a2b
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_68a23a2b
comment
Air Combat and Ace Combat 2 have fuel meters that act as disguised timers; no matter how fast the player flies, the meters depleted at a steady rate, with missions that had more strict time limits starting you at half fuel or less instead of making it deplete faster. Later games switched to a traditional timer.
 Call a Hit Point a "Smeerp" / int_68a23a2b
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_68a23a2b
featureConfidence
1.0
 Air Combat (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_68a23a2b
 Call a Hit Point a "Smeerp" / int_6bbe9a77
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_6bbe9a77
comment
In Theatrhythm Final Fantasy instead of calling perfectly hit note "Perfect" or "Excellent", they are called Critical Hits. This is because a large amount of the songs are played in a mock turned based battle setting.
 Call a Hit Point a "Smeerp" / int_6bbe9a77
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_6bbe9a77
featureConfidence
1.0
 Theatrhythm Final Fantasy (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_6bbe9a77
 Call a Hit Point a "Smeerp" / int_6c0adbb6
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_6c0adbb6
comment
Fall Guys calls each game sessions "Episodes", and experience points are called "Fame", befitting the TV gameshow theme.
 Call a Hit Point a "Smeerp" / int_6c0adbb6
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_6c0adbb6
featureConfidence
1.0
 Fall Guys (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_6c0adbb6
 Call a Hit Point a "Smeerp" / int_6d85326e
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_6d85326e
comment
Drakensang Online: HP is called Health and the name for Mana differs by class: only Spellweavers retain the term, Dragonknights' is called Rage, Rangers' is Concentration and Steam Mechanicae's is Steam.
 Call a Hit Point a "Smeerp" / int_6d85326e
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_6d85326e
featureConfidence
1.0
 Drakensang Online (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_6d85326e
 Call a Hit Point a "Smeerp" / int_6f0994aa
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_6f0994aa
comment
Beacon of Hope uses heart-shaped lightbulbs for your hit points.
 Call a Hit Point a "Smeerp" / int_6f0994aa
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_6f0994aa
featureConfidence
1.0
 Beacon of Hope (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_6f0994aa
 Call a Hit Point a "Smeerp" / int_72ab82
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_72ab82
comment
Kid Icarus (1986) uses hearts as currency, and strangely enough there's a credit card as well.
 Call a Hit Point a "Smeerp" / int_72ab82
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_72ab82
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_72ab82
 Call a Hit Point a "Smeerp" / int_747d9a6f
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_747d9a6f
comment
[PROTOTYPE]'s experience points are called Evolution Points, or EP, because Alex is ostensibly adapting his body to counter threats more efficiently after every fight. His health bar also technically represents how much biomass he currently has at his disposal - he loses mass when he's injured and gains it by absorbing other living things.
The hp/biomass thing is even reflected in the damage of enemy weapons; bullets and small blades, no matter where they hit or how deadly they'd be to a normal person, hardly remove any mass from the target and thus are almost useless against Alex. Meanwhile a punch from a Hunter or an explosive attack would scoop away a lot of mass, and reflect this in their damage.
 Call a Hit Point a "Smeerp" / int_747d9a6f
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Call a Hit Point a "Smeerp" / int_747d9a6f
 Call a Hit Point a "Smeerp" / int_7668653a
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_7668653a
comment
In Mass Effect 2 and 3, guns use 'thermal clips', which are ejectable heat sinks used to absorb the waste heat of the internal mass accelerator and keep the gun functioning, and behave like ammunition in any other shooter. This is part of a complicated in-universe Hand Wave (verging on Voodoo Shark) to explain why guns suddenly need ammunition, when in the first game they had Bottomless Magazines and were limited by heat rather than ammo.
 Call a Hit Point a "Smeerp" / int_7668653a
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_7668653a
 Call a Hit Point a "Smeerp" / int_788cda89
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_788cda89
comment
The Dillon's Rolling Western series uses scrogs as its hit-point stand-in, and the grocks that attack you steal or eat them when they breach your barricades. This is actually justified in-universe as something actually worth defending, as the scrogs themselves are a food source for the villagers that hire you to help them; losing them means the village goes without food, forcing them to relocate or risk starving.
 Call a Hit Point a "Smeerp" / int_788cda89
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_788cda89
featureConfidence
1.0
 Dillon's Rolling Western (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_788cda89
 Call a Hit Point a "Smeerp" / int_7c19a801
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_7c19a801
comment
FTL: Faster Than Light uses "scrap" as its currency. However, the scrap you pick up can also be used within your own ship to make upgrades, rather than just purchasing goods.
 Call a Hit Point a "Smeerp" / int_7c19a801
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_7c19a801
featureConfidence
1.0
 FTL: Faster Than Light (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_7c19a801
 Call a Hit Point a "Smeerp" / int_7c31fdd7
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_7c31fdd7
comment
Valkyrie Profile calls its hitpoints DME, or Divine Materialize Energy, representing Lenneth's ability to temporarily grant the dead souls accompanying her physical form. Later games in the series have living party members, and so revert to normal HP.
 Call a Hit Point a "Smeerp" / int_7c31fdd7
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_7c31fdd7
featureConfidence
1.0
 Valkyrie Profile (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_7c31fdd7
 Call a Hit Point a "Smeerp" / int_7d8c61a2
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_7d8c61a2
comment
In Star Wars: The Old Republic, the "resource pool" for special abilities goes by different names and different mechanics depending on your class. There's Force power, energy cells, rage, etc. The game also has numerous currencies; the most common is of course good old credits, but there are many, many others (command tokens, fleet commendations, rakghoul DNA, to name a few), all of which are earned in different ways and spent at different vendors.
 Call a Hit Point a "Smeerp" / int_7d8c61a2
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_7d8c61a2
featureConfidence
1.0
 Star Wars: The Old Republic (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_7d8c61a2
 Call a Hit Point a "Smeerp" / int_858ffe3b
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_858ffe3b
comment
Landing Series:
In Midnight Landing, each stage is referred to as "Flight n", where n is the current stage number.
In Landing High Japan, the loading screen for the takeoff stage shows "Now Boarding". For the landing stages, the loading screen reads "Now On Final Approach". The idea is that during the time it takes for each stage to load, the displayed action is what's going on in-universe, as it's a passenger jet simulation game.
 Call a Hit Point a "Smeerp" / int_858ffe3b
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_858ffe3b
featureConfidence
1.0
 Landing Series (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_858ffe3b
 Call a Hit Point a "Smeerp" / int_86814cd0
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_86814cd0
comment
Final Fantasy in general is very inconsistent with how downed characters are referred as. While Final Fantasy IV had "Swoon", Final Fantasy VI made a bit more sense by referring to characters with 0 HP as "Wounded". Final Fantasy VII literally referred to downed characters as "Dead", which also brought up debate over why Aeris can't be brought back with a Phoenix Down. By Final Fantasy VIII and later, "KO" is always used to described a downed character rather than being outright dead.
 Call a Hit Point a "Smeerp" / int_86814cd0
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_86814cd0
featureConfidence
1.0
 Final Fantasy IV (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_86814cd0
 Call a Hit Point a "Smeerp" / int_87cf8985
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_87cf8985
comment
Champions has Stun Pips and Body Pips instead of hit points, but they really do work differently. While running out of Body kills you, running out of Stun merely knocks you unconscious. Additionally, Body isn't "abstracted hit points" like it is in D&D — it really represents the ability to withstand physical injury. A very experienced character is not expected to have more Body than a novice character, unless his super-powers call for him to be (say) 50 feet tall and made out of stone. Champions Online, on the other hand...
 Call a Hit Point a "Smeerp" / int_87cf8985
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_87cf8985
featureConfidence
1.0
 Champions (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_87cf8985
 Call a Hit Point a "Smeerp" / int_8954c942
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_8954c942
comment
The Golgo 13 light-gun arcade games reward/punish for accuracy instead of whether you (playing as Golgo) get hit. You start the game with 100% "reliability". Do well on a typical mission and you will gain 30% reliability, up to the 100% maximum but no further. Miss the mark and your reliability goes down 80%. When your reliability goes down to 0%, you can't get a job because you're, well, not reliable, and you'll have to continue or accept a game over. All in all, it's a reasonably clever way of justifying a Hostage Spirit-Link: you won't take damage for hitting the wrong people, but nobody will trust you enough to hire you as a hitman.
 Call a Hit Point a "Smeerp" / int_8954c942
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_8954c942
featureConfidence
1.0
 Golgo 13 (Manga)
hasFeature
Call a Hit Point a "Smeerp" / int_8954c942
 Call a Hit Point a "Smeerp" / int_89f350eb
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_89f350eb
comment
In Lunar: Dragon Song, experience points are called "Althena's Conduct."
 Call a Hit Point a "Smeerp" / int_89f350eb
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_89f350eb
featureConfidence
1.0
 Lunar: Dragon Song (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_89f350eb
 Call a Hit Point a "Smeerp" / int_8a0f6e8a
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_8a0f6e8a
comment
Donkey Kong 64 has a pretty weird example: watermelons! Yep, your character's life is represented by a watermelon, adding up to three as you progress through the game. If you get hit, you lose a slice (four slices per watermelon). From the same stable, Banjo-Kazooie uses Honeycombs, and Conker's Bad Fur Day uses Anti-Gravity Chocolate. It also has dismembered "squirrel's tails" as lives, which hang around at random places on meat hooks. The actual ingame explanation given to you by a grim reaper is that it's "according to the powers that be", and continues implying that he doesn't really know why either.
 Call a Hit Point a "Smeerp" / int_8a0f6e8a
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_8a0f6e8a
featureConfidence
1.0
 Donkey Kong 64 (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_8a0f6e8a
 Call a Hit Point a "Smeerp" / int_8a975c1e
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_8a975c1e
comment
Beyond the Beyond has a system of "Vitality Points" AND "Life Points" to replace the traditional HP system. When a character's VP drops to 0 during battle, they are stunned for a turn and have to expend some LP to get back into fighting shape. If both their VP and LP fall to 0, then the character is "dead" and has to be revived in a church.
 Call a Hit Point a "Smeerp" / int_8a975c1e
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_8a975c1e
featureConfidence
1.0
 Beyond the Beyond (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_8a975c1e
 Call a Hit Point a "Smeerp" / int_8d318bad
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_8d318bad
comment
Super Mario RPG and the Paper Mario series have "flower points" for magic points, and the latter series furthers this with "heart points" for hit points and "star power" for Limit Break points.
The first two games in the Paper Mario series has "star points" for experience, whereas experience points in Super Paper Mario look like old-fashioned arcade-style point bonuses.
Mario & Luigi games have called Mana different names: Superstar Saga and Dream Team used Bros Points (BP), Partners in Time didn't use mana, and Bowser's Inside Story used SP for Special Points, while the remake returns to the standard BP, calling them Brawl Points for Bowser.
Mario and Luigi also gives the brothers 'Stache Points, which serve as a combination of Skill/Luck (raising chances of Critical Hits) and Charisma (lowering store prices, presumably by impressing the shopkeeper with the moustaches in question). When Bowser's playable in Bowser's Inside Story, he has equivalent Horn Points.
 Call a Hit Point a "Smeerp" / int_8d318bad
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_8d318bad
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_8d318bad
 Call a Hit Point a "Smeerp" / int_93b6f384
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_93b6f384
comment
Ape Escape has, of all things to measure your health, cookies!
 Call a Hit Point a "Smeerp" / int_93b6f384
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_93b6f384
featureConfidence
1.0
 Ape Escape (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_93b6f384
 Call a Hit Point a "Smeerp" / int_93fc1d2b
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_93fc1d2b
comment
The first two games in the Paper Mario series has "star points" for experience, whereas experience points in Super Paper Mario look like old-fashioned arcade-style point bonuses.
 Call a Hit Point a "Smeerp" / int_93fc1d2b
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_93fc1d2b
featureConfidence
1.0
 Paper Mario (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_93fc1d2b
 Call a Hit Point a "Smeerp" / int_94aa987d
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_94aa987d
comment
None of the stats in Sunless Sea and its sequel Sunless Skies are named conventionally. "Hull" stands for the hit points (after all, the player sails a ship), and the traditional stats are named after Masters of the Bazaar: Iron stands for attack, Veils for stealth and speed, Pages for knowledge, Hearts for morale and healing and Mirrors for observation and illumination.
 Call a Hit Point a "Smeerp" / int_94aa987d
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_94aa987d
featureConfidence
1.0
 Sunless Sea (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_94aa987d
 Call a Hit Point a "Smeerp" / int_970312db
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_970312db
comment
Jurassic Park: Trespasser has no explicit hitpoints. Instead your character has a heart-shaped tattoo on her breast, which you can see by looking down. The heart's condition reflects your remaining Smeerps.
 Call a Hit Point a "Smeerp" / int_970312db
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_970312db
featureConfidence
1.0
 Jurassic Park: Trespasser (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_970312db
 Call a Hit Point a "Smeerp" / int_97efde9d
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_97efde9d
comment
The point system on Save to Win referred to every correctly-answered question as "an item in your cart".
 Call a Hit Point a "Smeerp" / int_97efde9d
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_97efde9d
featureConfidence
1.0
 Save to Win
hasFeature
Call a Hit Point a "Smeerp" / int_97efde9d
 Call a Hit Point a "Smeerp" / int_994af351
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_994af351
comment
In the original Phoenix Wright: Ace Attorney (and Professor Layton vs. Phoenix Wright: Ace Attorney), they're referred to as how many penalties you have left before your client receives a guilty verdict. They look like exclamation signs. Phoenix Wright: Ace Attorney – Spirit of Justice marks the return of this system to the main series, albeit retaining the variable penalty system from earlier games, and they look like Attorney's Badges (in trials set in the usual main setting) or Mitahmas (in trials set in Khura'in). The Great Ace Attorney Chronicles also counts as a return to the spin-off series, with penalties looking like white star logos from the Ace Attorney titles.
 Call a Hit Point a "Smeerp" / int_994af351
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_994af351
featureConfidence
1.0
 Phoenix Wright: Ace Attorney (Visual Novel)
hasFeature
Call a Hit Point a "Smeerp" / int_994af351
 Call a Hit Point a "Smeerp" / int_998cb351
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_998cb351
comment
Legend of the Ghost Lion uses "Hope" to represent the main heroine's Character Level, "courage" for her hit points, and "dreams" in place of magic points (which are primarily used for Summon Magic).
 Call a Hit Point a "Smeerp" / int_998cb351
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_998cb351
featureConfidence
1.0
 Legend of the Ghost Lion (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_998cb351
 Call a Hit Point a "Smeerp" / int_99e49e94
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_99e49e94
comment
Bug Fables, much like the series that inspired it, has unique names for their Mana and Experience Points. The former is called TP, or "Teamwork Points", and the latter, while still abbreviating as EXP, are called Exploration Points. Levels are also called Ranks here, while Level Ups are called Rank Ups.
 Call a Hit Point a "Smeerp" / int_99e49e94
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_99e49e94
featureConfidence
1.0
 Bug Fables (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_99e49e94
 Call a Hit Point a "Smeerp" / int_9d34190a
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_9d34190a
comment
The Elder Scrolls:
The series uses "Magicka" to refer to Mana.
Morrowind and Oblivion use "Fatigue" to refer to Stamina. (Skyrim drops this and uses Stamina outright.)
 Call a Hit Point a "Smeerp" / int_9d34190a
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Call a Hit Point a "Smeerp" / int_9d34190a
 Call a Hit Point a "Smeerp" / int_9db1766a
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_9db1766a
comment
In the Devil May Cry series the games equivalent of money and experience points (it's used to upgrade equipment, buy new items, and learn new techniques) is called red orbs, which are supposed to be crystalized demon blood. They can be earned both by killing monsters and by just finding them lying around (or by smashing the furniture), which is how money is often obtained, but you get more orbs for defeating enemies with more combo points, which makes them sound a bit more like experience points. You can also get red orbs from health pickups if you have max health.
 Call a Hit Point a "Smeerp" / int_9db1766a
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_9db1766a
 Call a Hit Point a "Smeerp" / int_9ef055f4
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_9ef055f4
comment
The Ratchet & Clank series uses "Nanotech" to represent HP. In theory, this means that the characters have nanomites inside their body that will instantly repair any damage taken - until the supply runs out and the character succumbs to their injuries. In practice, this functions identically to a standard health bar.
 Call a Hit Point a "Smeerp" / int_9ef055f4
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_9ef055f4
featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Call a Hit Point a "Smeerp" / int_9ef055f4
 Call a Hit Point a "Smeerp" / int_9f89a5f0
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_9f89a5f0
comment
At the beginning of a match in the Pokémon Trading Card Game, both players set aside the top 6 cards of their deck face down as their Prize Cards. Whenever a player knocks out an opponent's Pokémon, they take one of their Prize Cards. As soon as a player claims all 6 of their Prize Cards, they win the game. Prize Cards, therefore, simultaneously represent the player's score, as well as the opposing player's "life" and the status of their team (a reference to the Pokémon video games, where players can only carry up to 6 Pokémon with them at a time).
When a card is "exiled" from the game (i.e. removed from play entirely), it is referred to as having gone to the "Lost Zone".
 Call a Hit Point a "Smeerp" / int_9f89a5f0
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Call a Hit Point a "Smeerp" / int_9f89a5f0
 Call a Hit Point a "Smeerp" / int_a4515c7c
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_a4515c7c
comment
In OFF, skill/mana points are called "Competence Points" (with skills being called "Competences"), and basic items have odd names as well (basic health-potion items are "Luck Tickets", for example).
 Call a Hit Point a "Smeerp" / int_a4515c7c
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_a4515c7c
featureConfidence
1.0
 OFF (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_a4515c7c
 Call a Hit Point a "Smeerp" / int_a5041f68
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_a5041f68
comment
Netrunner plays this trope. Some of it is inevitable due to the asymmetric nature of the game, but it's also applied to the parts that aren't; draw, discard, and hand have six names between them.
 Call a Hit Point a "Smeerp" / int_a5041f68
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_a5041f68
featureConfidence
1.0
 Netrunner (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_a5041f68
 Call a Hit Point a "Smeerp" / int_a7c9f8e9
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_a7c9f8e9
comment
It also uses the term "tapping" to refer to turning a card sideways to indicate it's been used for that turn. Many other card games, as well as board games that include some cards, have cards that can be used once per turn, which is almost always indicated by turning them sideways (or sometimes, upside-down). Pretty much all those games have their individual terms for this action ("activating", "exhausting", etc), and yet pretty much all the players use the word "tapping" anyway.Wizards of the Coast has trademarked the word "Tap" when it refers to turning a card sideways to signify that a once-per-turn effect has been used. Other Wizards games can use the word, but not those from other companies. Legend of the Five Rings, meanwhile, though a Wizards game, has been using "bow/straighten" to mean "tap/untap" since before this was the case, and since it fits thematically, it hasn't changed. This has had the humorous effect of making a T-shirt sold by Penny Arcade, stating "I'd (World of Warcraft TCG symbol for "exhausting" a card) that," make no sense at face value, since the terminology is so embedded in the TCG community that no-one involved in the shirt's design ever even bothered to remember it's not called tapping in the WoW game.
 Call a Hit Point a "Smeerp" / int_a7c9f8e9
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_a7c9f8e9
featureConfidence
1.0
 Legend of the Five Rings (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_a7c9f8e9
 Call a Hit Point a "Smeerp" / int_a81325d3
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_a81325d3
comment
Final Fantasy:
Starting with Final Fantasy IV, characters no longer "die" when they run out of HP, but "swoon" or are "KOed." This was probably because this is where real plot lines became a staple with characters dying. This should remove the question of "Why don't they just use a Phoenix Down?" but many people don't notice the distinction. The fact that the spell to restore KOed characters is still called "Life" probably contributes to this.
Final Fantasy in general is very inconsistent with how downed characters are referred as. While Final Fantasy IV had "Swoon", Final Fantasy VI made a bit more sense by referring to characters with 0 HP as "Wounded". Final Fantasy VII literally referred to downed characters as "Dead", which also brought up debate over why Aeris can't be brought back with a Phoenix Down. By Final Fantasy VIII and later, "KO" is always used to described a downed character rather than being outright dead.
 Call a Hit Point a "Smeerp" / int_a81325d3
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Call a Hit Point a "Smeerp" / int_a81325d3
 Call a Hit Point a "Smeerp" / int_a825da3e
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_a825da3e
comment
Magic: The Gathering
The original collectible card game simply has life, but your starting life total in a battle in Shandalar is determined by how many "mana links" you have.
It also uses the term "tapping" to refer to turning a card sideways to indicate it's been used for that turn. Many other card games, as well as board games that include some cards, have cards that can be used once per turn, which is almost always indicated by turning them sideways (or sometimes, upside-down). Pretty much all those games have their individual terms for this action ("activating", "exhausting", etc), and yet pretty much all the players use the word "tapping" anyway.Wizards of the Coast has trademarked the word "Tap" when it refers to turning a card sideways to signify that a once-per-turn effect has been used. Other Wizards games can use the word, but not those from other companies. Legend of the Five Rings, meanwhile, though a Wizards game, has been using "bow/straighten" to mean "tap/untap" since before this was the case, and since it fits thematically, it hasn't changed. This has had the humorous effect of making a T-shirt sold by Penny Arcade, stating "I'd (World of Warcraft TCG symbol for "exhausting" a card) that," make no sense at face value, since the terminology is so embedded in the TCG community that no-one involved in the shirt's design ever even bothered to remember it's not called tapping in the WoW game.
For an example within a single game, there's the Portal set, which was intended to teach new players. It used different terminology from the regular game; for instance, the "library" and "graveyard" were referred to as the "deck" and the "discard pile", and "blocking" was referred to as "intercepting".
The imaginary sci-fi version of Magic, Space: The Convergence, pointedly uses different terms for almost everything. Life is "control"; mana is "psi", which comes in five "alignments" rather than colors; lands are "resources"; graveyards are "voids" and so on. "Tapping", however, is unchanged.
 Call a Hit Point a "Smeerp" / int_a825da3e
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_a825da3e
 Call a Hit Point a "Smeerp" / int_a8471b34
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_a8471b34
comment
Fear Effect had a "fear meter" rather than a life bar. The more afraid the character was (measured by their heartbeat), the closer they were to death. It's an interesting idea, but in practice works pretty much like a life bar, with each hit speeding your heart up until, when it's really pounding, one hit will kill you. The only real difference is that there are no health packs; there are a couple different ways to "calm down," like moving away from enemies and winning fights.
 Call a Hit Point a "Smeerp" / int_a8471b34
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_a8471b34
featureConfidence
1.0
 Fear Effect (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_a8471b34
 Call a Hit Point a "Smeerp" / int_a90d239a
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_a90d239a
comment
In Psychonauts, as most of the gameplay takes place in the form of Astrally projecting yourself into the unconscious minds of those around you, mental health is used as HP, "Astral projection layers" are extra lives, and mental aggression is ammunition. Strangely, though, these still work like this in the real world, so you lose "mental health" after being slaughtered by a very real cougar or the damned kamikaze rats.
 Call a Hit Point a "Smeerp" / int_a90d239a
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_a90d239a
 Call a Hit Point a "Smeerp" / int_b4622158
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_b4622158
comment
Rakenzarn Tales and Rakenzarn Frontier Story use Rune Points instead of MP.
 Call a Hit Point a "Smeerp" / int_b4622158
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_b4622158
featureConfidence
1.0
 Rakenzarn Tales (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_b4622158
 Call a Hit Point a "Smeerp" / int_b5a2b326
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_b5a2b326
comment
Morrowind and Oblivion use "Fatigue" to refer to Stamina. (Skyrim drops this and uses Stamina outright.)
 Call a Hit Point a "Smeerp" / int_b5a2b326
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_b5a2b326
 Call a Hit Point a "Smeerp" / int_b63a2f41
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_b63a2f41
comment
In CHUNITHM, the highest three judge ranks out of four are called "Justice Critical" (perfect), "Justice" (great), and "Attack" (good). Only the "Miss" judgement is Exactly What It Says on the Tin.
 Call a Hit Point a "Smeerp" / int_b63a2f41
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_b63a2f41
featureConfidence
1.0
 Chunithm (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_b63a2f41
 Call a Hit Point a "Smeerp" / int_b6e5db82
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_b6e5db82
comment
Conversely in Bayonetta, Halos serve the same purpose as Devil May Cry's red orbs, being quite literally the halos looted off the many, many angels Bayonetta murders in the line of duty. These are used to pay Rodin for his various services. Bayonetta 2 introduces combatable demons, which exactly like Devil May Cry drop crystalized demon blood referred to as Orbs, but are treated 1:1 as Halos by the game when collected. Bayonetta 3 pits Bayonetta against the Homunculi, which drop Seeds instead as the main currency, with Orbs (this time treated as separate from Halos) acting as experience points for the Infernal Demons and earned by racking up combos. With angels now a rarity, Halos are treated as an extra source of currency, used to purchase cosmetic items.
 Call a Hit Point a "Smeerp" / int_b6e5db82
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_b6e5db82
featureConfidence
1.0
 Bayonetta (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_b6e5db82
 Call a Hit Point a "Smeerp" / int_b7e13809
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_b7e13809
comment
While it uses a conventional points system, Robot Unicorn Attack uses "wishes" in place of "lives". You get three "wishes" per game, apart from in challenge mode, where it bizarrely switches back to "lives".
The Darker and Edgier Heavy Metal edition uses "nightmares".
 Call a Hit Point a "Smeerp" / int_b7e13809
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_b7e13809
featureConfidence
1.0
 Robot Unicorn Attack (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_b7e13809
 Call a Hit Point a "Smeerp" / int_ba1fd718
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_ba1fd718
comment
Perfect World calls the RMT currency Zen before it's transferred to a server, rewards Spirit instead of Training Points or Tech Points for beating monsters, and has Chi instead of a Rage/Adrenaline meter. Yes, it's a game where you beat the snot out of bad guys and pay money to become more spiritually aware.
 Call a Hit Point a "Smeerp" / int_ba1fd718
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_ba1fd718
featureConfidence
1.0
 Perfect World (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_ba1fd718
 Call a Hit Point a "Smeerp" / int_bbcd4e9b
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_bbcd4e9b
comment
The Digital Devil Saga duology uses "Solar Noise" (I) and "Solar Data" (II) rather than the usual Moon Phases, and Experience is called "Karma". Completely justified in-game for all three cases.
 Call a Hit Point a "Smeerp" / int_bbcd4e9b
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_bbcd4e9b
featureConfidence
1.0
 Digital Devil Saga (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_bbcd4e9b
 Call a Hit Point a "Smeerp" / int_be01a670
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_be01a670
comment
SOUND VOLTEX and MÚSECA refer to the timing ratings as Critical (perfect), Near (slightly off), and Error (miss).
 Call a Hit Point a "Smeerp" / int_be01a670
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_be01a670
featureConfidence
1.0
 SOUND VOLTEX (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_be01a670
 Call a Hit Point a "Smeerp" / int_bff01809
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_bff01809
comment
Warhammer and Warhammer 40,000 use "Wounds" for hit points. Most basic units have only one. As of 6th edition vehicles in WH40K have two to four "Hull Points" that function the same way.
As of eighth edition, even vehicles have wounds, which is weird because most vehicles in 40,000 are not an unholy abomination made from the screaming remains of some damned souls forged into a walking horror that can smash a main battle tank, a machine possessed by a bloodthirsty demon that wants to grind flesh beneath its treads and slick its armor with blood, or a sarcophagus holding a warrior whose deadly wounds keep them in a coma except when they are awakened to rampage through a killing field. Some are those things, of course.
 Call a Hit Point a "Smeerp" / int_bff01809
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_bff01809
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_bff01809
 Call a Hit Point a "Smeerp" / int_c0901315
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_c0901315
comment
Cryostasis describes the health meter as internal body temperature. You warm yourself up by being near sources of heat, and it dissipates (slowly) by being in cold areas. You also lose health when attacked by an axe-wielding enemy, but recover from said injuries by going back to a heat source.
 Call a Hit Point a "Smeerp" / int_c0901315
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_c0901315
featureConfidence
1.0
 Cryostasis (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_c0901315
 Call a Hit Point a "Smeerp" / int_c40207f9
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_c40207f9
comment
Duke Nukem Forever doesn't have a health bar. Instead, Duke's well-being is represented by his massive EGO: getting hit reduces it, doing something awesome (like killing things) restores it, and doing something really awesome (like bench-pressing 600 lb or admiring yourself in the mirror) boosts his ego permanently. Should the ego fall down to zero, Duke dies, unable to cope with himself anymore. However, this causes Regenerating Health to make even less sense than usual, because it would mean Duke's confidence is boosted after doing nothing or even running away to hide.
 Call a Hit Point a "Smeerp" / int_c40207f9
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_c40207f9
featureConfidence
1.0
 Duke Nukem Forever (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_c40207f9
 Call a Hit Point a "Smeerp" / int_cb45dbdc
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_cb45dbdc
comment
In Pokémon Scarlet and Violet, the "barrier" that Tera Raid Battle bosses can use is never called as such — it being put up is referred to as "energy [beginning to] gather around" the boss, and it being broken is the boss "[breaking] its stance".
 Call a Hit Point a "Smeerp" / int_cb45dbdc
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_cb45dbdc
featureConfidence
1.0
 Pokémon Scarlet and Violet (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_cb45dbdc
 Call a Hit Point a "Smeerp" / int_cdd93dcf
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_cdd93dcf
comment
Vangers: One for the Road is a good example of what happens if you heavily overuse this trope in addition to letting the story be written by someone who may or may not be a lifelong LSD abuser. You drive mechos (heavily armored and armed offroad vehicles) and run tabutasks (mission contracts) in order to get beebs (money). But not before you undergo ruBeecation (a sort of punitive initiation) and do the Eleerection (a race) in a raffa (a tiny mechos). Confused yet? No? Oh, don't worry, the entire game is like this, all the time, for everything.
 Call a Hit Point a "Smeerp" / int_cdd93dcf
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_cdd93dcf
featureConfidence
1.0
 Vangers (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_cdd93dcf
 Call a Hit Point a "Smeerp" / int_cf6917ab
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_cf6917ab
comment
As American McGee's Alice takes places inside Alice's mind, it has sanity and will for Health and Mana respectively. Main source of them are the enemies: killing makes her more sane. Makes a bit more sense when you realize the enemies are Anthropomorphic Personifications of her mental issues, with symbolic significance ranging from the obvious to the obscure.
In the sequel, Alice: Madness Returns, Alice's health is represented by roses. When wearing the DLC Hattress dress, her hitpoints are turned to the game's "currency", which is Teeth.
 Call a Hit Point a "Smeerp" / int_cf6917ab
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_cf6917ab
featureConfidence
1.0
 American McGee's Alice (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_cf6917ab
 Call a Hit Point a "Smeerp" / int_d0d4d92
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d0d4d92
comment
Legends of the Hidden Temple used "Pendants", which could be used to fend off Temple Guards in the final round.
 Call a Hit Point a "Smeerp" / int_d0d4d92
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d0d4d92
featureConfidence
1.0
 Legends of the Hidden Temple
hasFeature
Call a Hit Point a "Smeerp" / int_d0d4d92
 Call a Hit Point a "Smeerp" / int_d0db8144
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d0db8144
comment
Madou Monogatari: Big Kindergarten Kids switches out the common gold currency for cookies.
 Call a Hit Point a "Smeerp" / int_d0db8144
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d0db8144
featureConfidence
1.0
 Madou Monogatari (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d0db8144
 Call a Hit Point a "Smeerp" / int_d0fd0447
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d0fd0447
comment
Bungo to Alchemist: Author hitpoint is called "corrosion" value, and their Mana is called "epiphany".
 Call a Hit Point a "Smeerp" / int_d0fd0447
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d0fd0447
featureConfidence
1.0
 Bungo to Alchemist (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d0fd0447
 Call a Hit Point a "Smeerp" / int_d54c3294
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d54c3294
comment
In Anathema, players' health is measured in "anathema", rather than health or hit points.
 Call a Hit Point a "Smeerp" / int_d54c3294
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d54c3294
featureConfidence
1.0
 Anathema (2011) (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d54c3294
 Call a Hit Point a "Smeerp" / int_d57d722e
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d57d722e
comment
Ōkami and its sequel, Ōkamiden, use Solar Discs for hit points and praise for skill points. There's also ink that works kinda analogous to mana, but as the spells are drawn with a celestial brush, this one is more than window-dressing.
 Call a Hit Point a "Smeerp" / int_d57d722e
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d57d722e
 Call a Hit Point a "Smeerp" / int_d5905da1
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d5905da1
comment
Putty labels Putty's Life Meter "pliability."
 Call a Hit Point a "Smeerp" / int_d5905da1
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d5905da1
featureConfidence
1.0
 Putty (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d5905da1
 Call a Hit Point a "Smeerp" / int_d5a71292
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d5a71292
comment
With the exception of the first game in the series, in Risen your Experience Points are called "Glory" instead, most likely because the setting involves Caribbean pirates and sailors and their glory-hound mentality.
 Call a Hit Point a "Smeerp" / int_d5a71292
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d5a71292
featureConfidence
1.0
 Risen (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d5a71292
 Call a Hit Point a "Smeerp" / int_d5c2a7a3
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d5c2a7a3
comment
Thief does this in an interesting way in that there is apparently no term for the setting's currency. When currency is brought up (such as when mission objectives tell you how much money's worth of stolen goods you need to collect), only the amount is referred to.
 Call a Hit Point a "Smeerp" / int_d5c2a7a3
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d5c2a7a3
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d5c2a7a3
 Call a Hit Point a "Smeerp" / int_d5e9cf36
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d5e9cf36
comment
Ditto for XCOM2, except that the troopers with Psychic Powers use a more fantasy sounding rank system (ending up the same thing as the regular troopers, just with different names such as Magus being equivalent to Colonel) and XCOM's Attack Drone use knightly ranks, both being a Mechanically Unusual Class. They still "earn a promotion" instead of levelling up.
 Call a Hit Point a "Smeerp" / int_d5e9cf36
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d5e9cf36
featureConfidence
1.0
 XCOM 2 (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d5e9cf36
 Call a Hit Point a "Smeerp" / int_d62bbf7a
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d62bbf7a
comment
Assassin's Creed II: "Synchronization" works a bit differently. Ezio can desynchronize by (directly) killing civilians frequently enough, dying, staying outside the game areas' boundaries or failing missions. He has a conventional health meter; instead, Synchronization refers to how far along you are towards 100% complete synchronization with Ezio's life.
 Call a Hit Point a "Smeerp" / int_d62bbf7a
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d62bbf7a
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d62bbf7a
 Call a Hit Point a "Smeerp" / int_d7081096
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d7081096
comment
The Mother series has PP rather than MP, since the characters are using psychic powers rather than magic spells.
 Call a Hit Point a "Smeerp" / int_d7081096
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d7081096
featureConfidence
1.0
 Mother (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d7081096
 Call a Hit Point a "Smeerp" / int_d88bbece
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_d88bbece
comment
In Chunithm's sibling game O.N.G.E.K.I., the judge ranks are called Critical Break (highest), Break, Hit, and Miss (lowest).
 Call a Hit Point a "Smeerp" / int_d88bbece
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_d88bbece
featureConfidence
1.0
 O.N.G.E.K.I. (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_d88bbece
 Call a Hit Point a "Smeerp" / int_dabc2391
type
Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_dabc2391
comment
In EverQuest, that stuff you use to cast spells is called Mana. In EverQuest II, the stuff has been renamed Power. Justified, in that in EQ2 all abilities beyond basic attacks, not just magic spells, have a power cost, but still confusing for players of one game trying the other. Also, in story, magic became very difficult or outright impossible because the gods were the source of much of the world's magic. Only until a faction of Monks discovered a method of using inner power to fuel their abilities did some magic start to return to the world.
 Call a Hit Point a "Smeerp" / int_dabc2391
featureApplicability
1.0
 Call a Hit Point a "Smeerp" / int_dabc2391
featureConfidence
1.0
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Call a Hit Point a "Smeerp" / int_dabc2391
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_dd30f115
comment
The Witcher: Game of Imagination comes with Vitality. It's further divided into four stages: Healthy, Beaten, Wounded and Dying, each corresponding to a quarter of total Vitality. Healthy and Beaten represent situations when the character is out of a fight or has sustained some minor bruises during a fist fight and are rather harmless. Wounded makes your rolls progressively harder, while Dying seriously lowers your stats and skills and requires medical attention in a short time or the character will die, even if not receiving any further damage. Reaching 0 Vitality or below it is instant death.
 Call a Hit Point a "Smeerp" / int_dd30f115
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Call a Hit Point a "Smeerp" / int_dd30f115
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Call a Hit Point a "Smeerp"
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Ace Attorney has several names for the Life Meter throughout the series:
In the original Phoenix Wright: Ace Attorney (and Professor Layton vs. Phoenix Wright: Ace Attorney), they're referred to as how many penalties you have left before your client receives a guilty verdict. They look like exclamation signs. Phoenix Wright: Ace Attorney – Spirit of Justice marks the return of this system to the main series, albeit retaining the variable penalty system from earlier games, and they look like Attorney's Badges (in trials set in the usual main setting) or Mitahmas (in trials set in Khura'in). The Great Ace Attorney Chronicles also counts as a return to the spin-off series, with penalties looking like white star logos from the Ace Attorney titles.
From Justice for All onwards, it's referred to as "Judge's Patience", but only in the courtroom. During Psyche-Lock sequences, it's referred to as Phoenix's remaining spirit, which depletes when Phoenix makes an incorrect choice; if the meter hits 0%, Phoenix is warned that his spirit will break if he persists, and told to take a break and try again later. Fridge Logic kicks in when you consider that the lifebar carries over between case phases: Screwing up a Psyche Lock section to the point of being reduced to the bare minimum of spirit left makes the Judge extremely impatient the next day. Though the other way around can be explained as Phoenix becoming discouraged and emotionally hurt whenever he hurts his case.
In Ace Attorney Investigations: Miles Edgeworth, it's referred to the "Truth Meter"—messing up Rebuttal/Cross-Examination sequences as well as making mistakes in Logic mode deducts from the meter, and when the meter hits 0%, Edgeworth decides that the truth "has been lost for eternity" and gives up.
 Call a Hit Point a "Smeerp" / int_e5feb1e
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1.0
 Call a Hit Point a "Smeerp" / int_e5feb1e
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Call a Hit Point a "Smeerp" / int_e5feb1e
 Call a Hit Point a "Smeerp" / int_e68decb8
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_e68decb8
comment
In the Star Control series, your spaceships have "Crew" instead of HP. This is actually used meaningfully in certain cases. The Syreen have the ability to pull crew into space and pick them up (if they're not picked up after a time, they die). The Ur-Quan Dreadnaught launches fighters at their enemies, but these fighters have to be crewed, so they each reduce the crew of the ship by 1. The Druuge have slow energy regeneration, but can transform crew into fuel. In story, this is called "feeding the furnace". And so on.
 Call a Hit Point a "Smeerp" / int_e68decb8
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1.0
 Call a Hit Point a "Smeerp" / int_e68decb8
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1.0
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Call a Hit Point a "Smeerp" / int_e68decb8
 Call a Hit Point a "Smeerp" / int_e9d7acf9
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_e9d7acf9
comment
Lone Wolf has Endurance Points. Grey Star, set in the same world, also use Willpower for Magic Points.
 Call a Hit Point a "Smeerp" / int_e9d7acf9
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1.0
 Call a Hit Point a "Smeerp" / int_e9d7acf9
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Call a Hit Point a "Smeerp" / int_e9d7acf9
 Call a Hit Point a "Smeerp" / int_ea051cf0
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_ea051cf0
comment
Viewtiful Joe refers to its lives as "L.I.V."s, which stands for "Life is Viewtiful".
 Call a Hit Point a "Smeerp" / int_ea051cf0
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1.0
 Call a Hit Point a "Smeerp" / int_ea051cf0
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1.0
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Call a Hit Point a "Smeerp" / int_ea051cf0
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_ef215943
comment
In PAYDAY: The Heist, XP is called "Reputation" and is measured in cash, which is earned when completing objectives and stealing loot. PAYDAY 2 separates reputation (which is gained by completing a heist, granting access to better gear as you level up) and cash (gained by stealing loot, used to buy and upgrade weapons and masks), and introduces a prestige system called "Infamy" - maxing out and resetting your reputation makes you more "Infamous".
 Call a Hit Point a "Smeerp" / int_ef215943
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1.0
 Call a Hit Point a "Smeerp" / int_ef215943
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1.0
 PAYDAY: The Heist (Video Game)
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Call a Hit Point a "Smeerp" / int_ef215943
 Call a Hit Point a "Smeerp" / int_f120845f
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_f120845f
comment
Kingdom of Loathing uses "meat" for currency, because the creator didn't have a picture of gold, whereas he did have a picture of a steak. And because of the oft-parodied thing about giant monsters randomly having currency...
Mana Points are called different things for different classes: Mysticality uses Mana Points, but Muscle classes use Muscularity Points (for special damaging techniques) and Moxie classes use Mojo Points (for songs and dance moves).
 Call a Hit Point a "Smeerp" / int_f120845f
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1.0
 Call a Hit Point a "Smeerp" / int_f120845f
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1.0
 Kingdom of Loathing (Video Game)
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Call a Hit Point a "Smeerp" / int_f120845f
 Call a Hit Point a "Smeerp" / int_f3cbb86a
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_f3cbb86a
comment
In BoxxyQuest: The Gathering Storm, HP stands for “Heart Points,� and mana/magic is called RP, which means “Rawr Points.�
 Call a Hit Point a "Smeerp" / int_f3cbb86a
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1.0
 Call a Hit Point a "Smeerp" / int_f3cbb86a
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Call a Hit Point a "Smeerp" / int_f3cbb86a
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_f6bb880b
comment
The Professor Layton games don't have hit points, but your score is measured in a unit called "picarats." The number of picarats a puzzle can earn you is based on its difficulty (the more picarats it's worth, the tougher it's going to be). The more times you try a puzzle and get it wrong, the fewer picarats you can earn by getting it right, although after the second incorrect answer it stops lowering the score. They don't affect the outcome of the game as far as winning or losing, but you must earn certain numbers of picarats to unlock bonus material like character profiles.
 Call a Hit Point a "Smeerp" / int_f6bb880b
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1.0
 Call a Hit Point a "Smeerp" / int_f6bb880b
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Call a Hit Point a "Smeerp" / int_f6bb880b
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_fa5e90fd
comment
City of Heroes has this in spades. Money is referred to as "Influence," but it works exactly like money mechanically, to the point of being able to walk into stores and purchase items using influence, and to sell items for Influence. There are also "Enhancements," which are implied to be non-tangible items like training or genetic mutations that improve your powers, but they can still be looted, traded, sold, and transferred just like physical items. Even Inspirations, single-use "boosts" that are implied to represent internal resolve, can be purchased and sold. This is a particularly notable example because early developer interviews stated that they wanted to avoid the "loot collection" mechanic because it did not fit with the superhero theme. In later issues, on the other hand, even more "item-like" elements were added, such as "crafting" new Enhancements, places where Enhancements could be "stored" and then "picked up" by other guild members, and even auction houses.
Ironically, Hit Points still have their normal name.
Rather than influence, villainous characters will trade in infamy, and inhabitants of the morally-gray utopia dimension Praetoria traffic in information. That all three begin with the letters "inf" is entirely intentional.
 Call a Hit Point a "Smeerp" / int_fa5e90fd
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1.0
 Call a Hit Point a "Smeerp" / int_fa5e90fd
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Call a Hit Point a "Smeerp" / int_fa5e90fd
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_fc287d63
comment
Jack Move:
Normal attack is "Hack", special skills is "Execute", using items is "Patch", and Defend Command is "Cache". Justified by battles taking place in Cyberspace.
Physical attack is "Toughness", physical defence is "Guts", special attack is "Grok", special defence is "Sass", and speed is "Synapse".
 Call a Hit Point a "Smeerp" / int_fc287d63
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1.0
 Call a Hit Point a "Smeerp" / int_fc287d63
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1.0
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Call a Hit Point a "Smeerp" / int_fc287d63
 Call a Hit Point a "Smeerp" / int_fc439a61
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_fc439a61
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In Ace Attorney Investigations: Miles Edgeworth, it's referred to the "Truth Meter"—messing up Rebuttal/Cross-Examination sequences as well as making mistakes in Logic mode deducts from the meter, and when the meter hits 0%, Edgeworth decides that the truth "has been lost for eternity" and gives up.
 Call a Hit Point a "Smeerp" / int_fc439a61
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1.0
 Call a Hit Point a "Smeerp" / int_fc439a61
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Call a Hit Point a "Smeerp" / int_fc439a61
 Call a Hit Point a "Smeerp" / int_fcf43f47
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Call a Hit Point a "Smeerp"
 Call a Hit Point a "Smeerp" / int_fcf43f47
comment
Fighting Fantasy has Stamina Points.
 Call a Hit Point a "Smeerp" / int_fcf43f47
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1.0
 Call a Hit Point a "Smeerp" / int_fcf43f47
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Call a Hit Point a "Smeerp" / int_fcf43f47

The following is a list of statements referring to the current page from other pages.

 Call a Hit Point a "Smeerp"
processingCategory2
Gaming Stat Tropes
 Gregory Horror Show / int_ba7c20be
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Call a Hit Point a "Smeerp"
 The Prodigy Fandom (Fanfic) / int_ba7c20be
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Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
 CallAHitpointASmeerp
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Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
 Legends of the Hidden Temple / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Save to Win / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Where in the World Is Carmen Sandiego? / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Anathema (2011) (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Cartoon Action Hour (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
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Call a Hit Point a "Smeerp"
 Giant Guardian Generation (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Gods of Metal: Ragnarock (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Highlander (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Immortal The Invisible War (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Planegea (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Rotted Capes (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Star Realms (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Tales from the Floating Vagabond (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 The Dark Eye (Tabletop Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 The One Ring (Tabletop Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Witcher: Game of Imagination (Tabletop Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Victory in the Pacific (Tabletop Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Ace Combat (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Another Century's Episode (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Answered Prayers (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Arcaea (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Assassin's Creed (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Attack the Light (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Bakuten Shoot Beyblade (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Balatro (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Battlestar Galactica Online (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Bayonetta (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Beacon of Hope (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Beyond the Beyond (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Blaseball (Video Game) / int_b0b0cc9e
type
Call a Hit Point a "Smeerp"
 Blazing 8s (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 BoxxyQuest: The Gathering Storm (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Brothers in Arms (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Bug Fables (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Chunithm (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Civilization: Beyond Earth (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Crazy Taxi (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 CROSS×BEATS (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Cryostasis (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Dangan Ronpa RPG (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 DayZ (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Deepwoken (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Digital Devil Saga (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Dynasty Warriors: Gundam (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 EarthBound Beginnings (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 ENDER LILIES: Quietus of the Knights (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Fall Guys (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Fear & Hunger (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Final Fantasy XIII (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Franken (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Galaga (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Gensou Skydrift (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Gingiva (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Going Under (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Golgo 13 (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Grand Theft Auto 2 (Video Game) / int_ba7c20be
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Call a Hit Point a "Smeerp"
 Groove Coaster (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Guncaster (Video Game) / int_b0b0cc9e
type
Call a Hit Point a "Smeerp"
 Gundemonium Series (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Hellsinker (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Hi-Fi RUSH (Video Game) / int_b0b0cc9e
type
Call a Hit Point a "Smeerp"
 Hollow Knight (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Hylics (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 I Am Bread (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 InfernoMOO (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Jack Move (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Jamestown: Legend of the Lost Colony (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Jimmy and the Pulsating Mass (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Kena: Bridge of Spirits (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Kid Icarus (1986) (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Killing Floor 2 (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Landing Series (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Lanota (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Legend of the Ghost Lion (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Liberal Crime Squad (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Little Town Hero (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Love Live! School idol festival (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Love Live! School idol festival 2 MIRACLE LIVE! (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Love Live! School Idol Festival ALL STARS (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Lunar: Dragon Song (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 MADNESS: Project Nexus 2 (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Manual Samuel (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Mario & Luigi (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Mario & Luigi: Bowser's Inside Story (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Math Rescue (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Mega Man X8 (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Mother 3 (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Muchi Muchi Pork (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 MÚSECA (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Nostalgia (BEMANI) (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 OFF (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Ōkami (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Ōkamiden (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 One Piece: Pirate Warriors (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 osu! (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Other Friendship Is Magic Fan Games (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Paper Mario (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Patapon (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Pathway (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Plants vs. Zombies: Heroes (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Pokémon Ranger (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Pokémon Scarlet and Violet (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Pokkén Tournament (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Professor Layton (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Professor Layton and the Last Specter (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Psychonauts (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Puzzle & Dragons (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Rakenzarn Tales (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Remember Me (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Renowned Explorers (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Risen (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Roots of Pacha (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Saints Row: Gat Out of Hell (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Sakura Dungeon (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Severed Steel (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Shadow Warrior (2013) (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Shin Megami Tensei III: Nocturne (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Shin Megami Tensei: Strange Journey (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Shovel Knight (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Sky Rogue (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Star Control (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Sunless Sea (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Sunless Skies (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Art of Theft (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Consuming Shadow (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Elder Scrolls IV: Oblivion (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Elephant Collection (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Hobbit (2003) (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Lord of the Rings Online (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Overseer Project (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Titan Quest (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Toontown Online (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 TRON 2.0 (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Uncommon Time (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Uta No Prince-sama Shining Live (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Valkyrie Profile (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Wayne's World (Radical Entertainment) (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 XCOM: Enemy Unknown (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 X-COM (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Yousei Daisensou ~ Touhou Sangetsusei (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Zanac (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Omori (Video Game) / int_b0b0cc9e
type
Call a Hit Point a "Smeerp"
 [PROTOTYPE] / Videogame / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Guardianes MC (Web Animation) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 One Piece D&D (Web Video) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 One Piece De D (Web Video) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Problem Sleuth (Webcomic) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Synodic Reboot (Webcomic) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Complex (Webcomic) / int_ba7c20be
type
Call a Hit Point a "Smeerp"