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Camera Lock-On

 Camera Lock-On
type
FeatureClass
 Camera Lock-On
label
Camera Lock-On
 Camera Lock-On
page
CameraLockOn
 Camera Lock-On
comment
In a 3D console video game, whether third-person or first-person, camera positioning is a common problem. In combat oriented games, keeping the camera on a target is perhaps the most important thing, hence this trope, which is when the camera locks itself itself onto a target location, moving and adjusting itself to keep the target onscreen while the player moves about. This is usually combined with directing the player's actions relative to the target, allowing them to circle-strafe around the enemy's attacks and quickly return fire.
This is most often activated by pressing a designated button, whether holding it down or turning it on or off. Other games initiate locking automatically, or apply "half" locking (with some camera control) automatically, with "full" locking when you press the right button. Some games allow switching between targets while maintaining the lock, and some games may automatically lock on to another target when the current one is destroyed.
It's not perfect, though. Locking the camera onto one enemy can limit the player's overall field of view, leaving other enemies out of sight where they can potentially attack the player from "behind", especially if there are a lot of enemies at once. Worse, unless there is a way to choose a target before locking, the game may lock onto something other than the intended target, which can result in an Event-Obscuring Camera moment where the enemy can attack or flee while the player's view is disoriented (which also applies if there are many enemies at once). As a way to mediate this, games may display an icon over the enemy/object that can be locked on to, and sometimes even allow the player to switch this icon from one enemy to the next before picking their target.
Compare Freelook Button, Camera Centering, Always Over the Shoulder.
Not to be confused with Missile Lock-On (although some games will overlap these), Fixed Camera. See also Event-Obscuring Camera, a YMMV trope for camera positioning that inconveniences the player.
 Camera Lock-On
fetched
2024-02-18T08:14:36Z
 Camera Lock-On
parsed
2024-02-18T08:14:36Z
 Camera Lock-On
processingComment
Dropped link to StylishAction: Not an Item - FEATURE
 Camera Lock-On
isPartOf
DBTropes
 Camera Lock-On / int_113d7fa
type
Camera Lock-On
 Camera Lock-On / int_113d7fa
comment
Rengoku: The player can lock onto the enemies and switch between them, making ranged and melee weapons aim at them automatically.
 Camera Lock-On / int_113d7fa
featureApplicability
1.0
 Camera Lock-On / int_113d7fa
featureConfidence
1.0
 Rengoku (Video Game)
hasFeature
Camera Lock-On / int_113d7fa
 Camera Lock-On / int_11fd7982
type
Camera Lock-On
 Camera Lock-On / int_11fd7982
comment
The Metroid Prime Trilogy makes use of this in a few different ways. In Prime 1 and 2 (the Gamecube games), this was used as a way to keep track of fast-moving enemies while staying mobile (as the games used Goldeneye-style controls where one normally can't move and aim at the same time). The Wii games (Prime 3, and the Trilogy re-release), both feature manual aiming combined with the lock-on function, allowing the player to "lead" a moving target for better accuracy. In all cases, Missiles and Super Missiles fired while locked on have homing capability.
 Camera Lock-On / int_11fd7982
featureApplicability
1.0
 Camera Lock-On / int_11fd7982
featureConfidence
1.0
 Metroid Prime Trilogy (Video Game)
hasFeature
Camera Lock-On / int_11fd7982
 Camera Lock-On / int_1c0c4307
type
Camera Lock-On
 Camera Lock-On / int_1c0c4307
comment
Conduit 2: supplements this with iron-sight aiming like that used in most first-person shooters.
 Camera Lock-On / int_1c0c4307
featureApplicability
1.0
 Camera Lock-On / int_1c0c4307
featureConfidence
1.0
 Conduit 2 (Video Game)
hasFeature
Camera Lock-On / int_1c0c4307
 Camera Lock-On / int_283badac
type
Camera Lock-On
 Camera Lock-On / int_283badac
comment
Dark Cloud: In the first game, it was also a requirement for using the Defend Command.
 Camera Lock-On / int_283badac
featureApplicability
1.0
 Camera Lock-On / int_283badac
featureConfidence
1.0
 Dark Cloud (Video Game)
hasFeature
Camera Lock-On / int_283badac
 Camera Lock-On / int_291e9857
type
Camera Lock-On
 Camera Lock-On / int_291e9857
comment
Dark Souls allows the player to target on the enemies by locking onto them, which helps for dodging, maneuvering or casting spells. Starting from Dark Souls II, there's an auto lock on option which automatically locks onto other enemies after killing one of them.
 Camera Lock-On / int_291e9857
featureApplicability
1.0
 Camera Lock-On / int_291e9857
featureConfidence
1.0
 Dark Souls (Video Game)
hasFeature
Camera Lock-On / int_291e9857
 Camera Lock-On / int_2c71840f
type
Camera Lock-On
 Camera Lock-On / int_2c71840f
comment
In Tomb Raider and its sequels, Lara would automatically aim at anything that counted as an enemy. The camera would focus on anything that Lara was looking/aiming at. In the first three games, shooting them would cause the camera to lock on to it, continuing to follow it even if Lara lost sight of it for as long as you kept the fire button pressed. Tomb Raider: The Last Revelation introduced limited forms of manual targeting that allowed the player to avert this, to an extent.
Tomb Raider: The Angel of Darkness attempts the circle-strafing version with disastrous results.
Tomb Raider: Underworld allows Lara to target 2 enemies at a time.
Tomb Raider (2013) completely averts this, relying entirely on the player's manual aim instead.
 Camera Lock-On / int_2c71840f
featureApplicability
1.0
 Camera Lock-On / int_2c71840f
featureConfidence
1.0
 Tomb Raider I (Video Game)
hasFeature
Camera Lock-On / int_2c71840f
 Camera Lock-On / int_34768535
type
Camera Lock-On
 Camera Lock-On / int_34768535
comment
MadWorld features this by holding C. It's useful because there's no other way to move the camera aside from flipping it right behind you.
 Camera Lock-On / int_34768535
featureApplicability
1.0
 Camera Lock-On / int_34768535
featureConfidence
1.0
 MadWorld (Video Game)
hasFeature
Camera Lock-On / int_34768535
 Camera Lock-On / int_45dac50d
type
Camera Lock-On
 Camera Lock-On / int_45dac50d
comment
Spectrobes: Beyond The Portals allows you to lock on to an enemy during combat, giving your active Spectrobe a better shot at landing its attacks.
 Camera Lock-On / int_45dac50d
featureApplicability
1.0
 Camera Lock-On / int_45dac50d
featureConfidence
1.0
 Spectrobes (Video Game)
hasFeature
Camera Lock-On / int_45dac50d
 Camera Lock-On / int_464a2270
type
Camera Lock-On
 Camera Lock-On / int_464a2270
comment
Epic Mickey allows you to lock onto enemies if you hold the C button. The camera will then lock onto whatever has a red arrow above it. Two problems. 1) There is no easy way to switch between enemies once the camera is locked on. 2) There is nothing in any of the documentation or tutorials about this feature.
 Camera Lock-On / int_464a2270
featureApplicability
1.0
 Camera Lock-On / int_464a2270
featureConfidence
1.0
 Epic Mickey (Video Game)
hasFeature
Camera Lock-On / int_464a2270
 Camera Lock-On / int_49a88442
type
Camera Lock-On
 Camera Lock-On / int_49a88442
comment
Final Fantasy XIV has a lock on feature that snaps the camera to the enemy or object you're targeting. However, staying locked on restricts your movement where moving backwards has you walking backwards instead of running, which can get you to be hit by an AOE you couldn't get away from in time. Most players use the lock on as a quick way to see where the target is and then break the lock on to regain normal movement.
 Camera Lock-On / int_49a88442
featureApplicability
1.0
 Camera Lock-On / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Camera Lock-On / int_49a88442
 Camera Lock-On / int_5425ce75
type
Camera Lock-On
 Camera Lock-On / int_5425ce75
comment
All the 3D Grand Theft Auto games have this trope unless you are using a weapon that requires manual aim, like a rifle.
 Camera Lock-On / int_5425ce75
featureApplicability
1.0
 Camera Lock-On / int_5425ce75
featureConfidence
1.0
 Grand Theft Auto (Video Game)
hasFeature
Camera Lock-On / int_5425ce75
 Camera Lock-On / int_6053d9f9
type
Camera Lock-On
 Camera Lock-On / int_6053d9f9
comment
In the later, American-made Silent Hill games, there is often a button used to focus your character to the nearest monster, camera included. Earlier games had something similar, but it was used for attacking, only.
 Camera Lock-On / int_6053d9f9
featureApplicability
1.0
 Camera Lock-On / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Camera Lock-On / int_6053d9f9
 Camera Lock-On / int_6c47db4e
type
Camera Lock-On
 Camera Lock-On / int_6c47db4e
comment
The Dynasty Warriors franchise has recently started to implement this in their titles. Given how many enemies there are on-screen at once, it makes sense to give the player a way to focus the camera on the important ones.
 Camera Lock-On / int_6c47db4e
featureApplicability
1.0
 Camera Lock-On / int_6c47db4e
featureConfidence
1.0
 Dynasty Warriors (Video Game)
hasFeature
Camera Lock-On / int_6c47db4e
 Camera Lock-On / int_702a974
type
Camera Lock-On
 Camera Lock-On / int_702a974
comment
Shadow of the Colossus has a "Point camera at the Colossus" button. While in some cases this is a bit superfluous (how one loses track of a tower of living stone stomping around is anyone's guess), but it helps for some of the smaller, faster, or flying ones, especially if they're out of sight, which makes it almost like a wallhack.
 Camera Lock-On / int_702a974
featureApplicability
1.0
 Camera Lock-On / int_702a974
featureConfidence
1.0
 Shadow of the Colossus (Video Game)
hasFeature
Camera Lock-On / int_702a974
 Camera Lock-On / int_747d9a6f
type
Camera Lock-On
 Camera Lock-On / int_747d9a6f
comment
[PROTOTYPE] allows you to lock onto targets from a surprisingly long range, which makes it trivial to knock down helicopters from maybe half a mile away with a well-tossed car or some other heavy object.
 Camera Lock-On / int_747d9a6f
featureApplicability
1.0
 Camera Lock-On / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Camera Lock-On / int_747d9a6f
 Camera Lock-On / int_74a4c704
type
Camera Lock-On
 Camera Lock-On / int_74a4c704
comment
In the first game, the player could also issue a command for Sora's allies to attack the targetted enemy.
 Camera Lock-On / int_74a4c704
featureApplicability
1.0
 Camera Lock-On / int_74a4c704
featureConfidence
1.0
 Kingdom Hearts (Video Game)
hasFeature
Camera Lock-On / int_74a4c704
 Camera Lock-On / int_927bfafd
type
Camera Lock-On
 Camera Lock-On / int_927bfafd
comment
In WolfQuest, the camera locks on to prey, coyotes, and bears. In older versions of the game, it was very difficult to get out of the lock-on, which was annoying if you didn't want to hunt the rabbit that just spawned in front of you, but they fixed it to make it much easier.
 Camera Lock-On / int_927bfafd
featureApplicability
1.0
 Camera Lock-On / int_927bfafd
featureConfidence
1.0
 WolfQuest (Video Game)
hasFeature
Camera Lock-On / int_927bfafd
 Camera Lock-On / int_a68ce50e
type
Camera Lock-On
 Camera Lock-On / int_a68ce50e
comment
Tomb Raider: The Angel of Darkness attempts the circle-strafing version with disastrous results.
 Camera Lock-On / int_a68ce50e
featureApplicability
1.0
 Camera Lock-On / int_a68ce50e
featureConfidence
1.0
 Tomb Raider: The Angel of Darkness (Video Game)
hasFeature
Camera Lock-On / int_a68ce50e
 Camera Lock-On / int_accb04fd
type
Camera Lock-On
 Camera Lock-On / int_accb04fd
comment
The Matrix: Path of Neo has this for aiming guns and keeping enemies in sight.
 Camera Lock-On / int_accb04fd
featureApplicability
1.0
 Camera Lock-On / int_accb04fd
featureConfidence
1.0
 The Matrix: Path of Neo (Video Game)
hasFeature
Camera Lock-On / int_accb04fd
 Camera Lock-On / int_ae050a9f
type
Camera Lock-On
 Camera Lock-On / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time is either the Trope Maker, or the Trope Codifier, using a very effective form of this trope, that is still used in later 3D games in the series. The Z button not only centers your camera forward, but locks on to enemies and makes melee and ranged combat against them easier. The Legend of Zelda: The Wind Waker actually introduced a number of moves that can only be done while locked onto an enemy. Conversely, Twilight Princess has a One-Hit Kill move that can only be used when not locked on, with the sword sheathed.
 Camera Lock-On / int_ae050a9f
featureApplicability
1.0
 Camera Lock-On / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Camera Lock-On / int_ae050a9f
 Camera Lock-On / int_b0b4e8ff
type
Camera Lock-On
 Camera Lock-On / int_b0b4e8ff
comment
In Jade Empire, you locks on an enemy as soon as you enter combat mode. However, the game will always automatically switch between adversaries, so that the closest to you is always locked on.
 Camera Lock-On / int_b0b4e8ff
featureApplicability
1.0
 Camera Lock-On / int_b0b4e8ff
featureConfidence
1.0
 Jade Empire (Video Game)
hasFeature
Camera Lock-On / int_b0b4e8ff
 Camera Lock-On / int_ca713b1c
type
Camera Lock-On
 Camera Lock-On / int_ca713b1c
comment
In a literal use of this trope, the Fatal Frame series introduced a "Lock On" mechanic (since the fourth game) for the Camera Obscura, which can now be used to manually lock the camera onto a hostile ghost by holding down a specific button, making it much easier to follow their erratic movements in battle. This new mechanic is practically seen as a necessity since the awkward controls for these games are often criticized.
 Camera Lock-On / int_ca713b1c
featureApplicability
1.0
 Camera Lock-On / int_ca713b1c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Camera Lock-On / int_ca713b1c
 Camera Lock-On / int_cba424dc
type
Camera Lock-On
 Camera Lock-On / int_cba424dc
comment
Dual Hearts provided a "soft" lock that lasted only while the lock-on button was held down, and a "hard" lock that remained in effect until the the player toggled it off. Both were controlled by the same button, depending on the amount of pressure the player pressed the button with.
 Camera Lock-On / int_cba424dc
featureApplicability
1.0
 Camera Lock-On / int_cba424dc
featureConfidence
1.0
 Dual Hearts (Video Game)
hasFeature
Camera Lock-On / int_cba424dc
 Camera Lock-On / int_d62bbf7a
type
Camera Lock-On
 Camera Lock-On / int_d62bbf7a
comment
Assassin's Creed II has this function for the player. You can lock the camera onto a specific enemy (and unlock it again) at will, which activates a few combat maneuvers and always keeps the target in sight. This can be problematic in enclosed spaces, as the camera will show the enemy, no matter what. It also tends to screw you when you fight multiple enemies at once, because it can be difficult to see when an enemy other than the focussed one attacks. The game however tries to minimize these situations by moving the camera around a bit, to give you the best view of what's going on.
 Camera Lock-On / int_d62bbf7a
featureApplicability
1.0
 Camera Lock-On / int_d62bbf7a
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Camera Lock-On / int_d62bbf7a
 Camera Lock-On / int_d63e16d4
type
Camera Lock-On
 Camera Lock-On / int_d63e16d4
comment
Tomb Raider: Underworld allows Lara to target 2 enemies at a time.
 Camera Lock-On / int_d63e16d4
featureApplicability
1.0
 Camera Lock-On / int_d63e16d4
featureConfidence
1.0
 Tomb Raider: Underworld (Video Game)
hasFeature
Camera Lock-On / int_d63e16d4
 Camera Lock-On / int_decd5ac3
type
Camera Lock-On
 Camera Lock-On / int_decd5ac3
comment
The Rayman series first used this in Rayman 2: The Great Escape, and has since made appearances in updated releases of Rayman Arena's Battle Mode as well as being a key function in Rayman 3: Hoodlum Havoc.
 Camera Lock-On / int_decd5ac3
featureApplicability
1.0
 Camera Lock-On / int_decd5ac3
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Camera Lock-On / int_decd5ac3
 Camera Lock-On / int_e60954ea
type
Camera Lock-On
 Camera Lock-On / int_e60954ea
comment
Back in the early days of Armored Core, combat is happening at a slow enough pace for players to keep a manual lock-on active. Then, during Armored Core 4/for Answer, with its massive emphasis on speedy battles, a (optional) camera lock on feature was added to help players transition. Some depend on it, more hardcore players don't need it.
 Camera Lock-On / int_e60954ea
featureApplicability
1.0
 Camera Lock-On / int_e60954ea
featureConfidence
1.0
 Armored Core (Video Game)
hasFeature
Camera Lock-On / int_e60954ea
 Camera Lock-On / int_e7d9a0f7
type
Camera Lock-On
 Camera Lock-On / int_e7d9a0f7
comment
Played straight and subverted in Star Raiders. If the player turns on his Attack Computer, the screen will automatically switch between fore and aft views to track the enemy. Subverted when the player is engaging multiple ships on both sides; the screen will rapidly flip between the two views, tracking each ship as they attack.
 Camera Lock-On / int_e7d9a0f7
featureApplicability
-0.3
 Camera Lock-On / int_e7d9a0f7
featureConfidence
1.0
 Star Raiders (Video Game)
hasFeature
Camera Lock-On / int_e7d9a0f7
 Camera Lock-On / int_eded135a
type
Camera Lock-On
 Camera Lock-On / int_eded135a
comment
Tomb Raider (2013) completely averts this, relying entirely on the player's manual aim instead.
 Camera Lock-On / int_eded135a
featureApplicability
1.0
 Camera Lock-On / int_eded135a
featureConfidence
1.0
 Tomb Raider (2013) (Video Game)
hasFeature
Camera Lock-On / int_eded135a
 Camera Lock-On / int_f6a54e75
type
Camera Lock-On
 Camera Lock-On / int_f6a54e75
comment
Kingdom Hearts:
In the first game, the player could also issue a command for Sora's allies to attack the targetted enemy.
It is also possible for the camera to decide to lock onto something harmless like a barrel or a streetlight which can be very problematic during fights.
 Camera Lock-On / int_f6a54e75
featureApplicability
1.0
 Camera Lock-On / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Camera Lock-On / int_f6a54e75
 Camera Lock-On / int_f88df431
type
Camera Lock-On
 Camera Lock-On / int_f88df431
comment
Mega Man Legends forced Megaman to stand still while locking on. The second game allowed the camera to be kept on the target regardless of which way Megaman was facing (even when he was looking the opposite way) by holding down a shoulder button.
 Camera Lock-On / int_f88df431
featureApplicability
1.0
 Camera Lock-On / int_f88df431
featureConfidence
1.0
 Mega Man Legends (Video Game)
hasFeature
Camera Lock-On / int_f88df431
 Camera Lock-On / int_ff0f1797
type
Camera Lock-On
 Camera Lock-On / int_ff0f1797
comment
Rogue Galaxy automatically targets the player's attacks towards the nearest enemy, and can automatically engage a lock-on when their attack actually connects. The player can switch from one target to another, and also control whether their allies should attack the same or different targets.
 Camera Lock-On / int_ff0f1797
featureApplicability
1.0
 Camera Lock-On / int_ff0f1797
featureConfidence
1.0
 Rogue Galaxy (Video Game)
hasFeature
Camera Lock-On / int_ff0f1797

The following is a list of statements referring to the current page from other pages.

 Camera Lock-On
processingCategory2
Various Video Game Views
 God Eater (Franchise) / int_2fe85254
type
Camera Lock-On
 Rayman (Franchise) / int_2fe85254
type
Camera Lock-On
 The Legend of Zelda (Franchise) / int_2fe85254
type
Camera Lock-On
 Assassin's Creed: Odyssey (Video Game) / int_2fe85254
type
Camera Lock-On
 Battle Clash (Video Game) / int_2fe85254
type
Camera Lock-On
 Battlefield 3 (Video Game) / int_2fe85254
type
Camera Lock-On
 Bayonetta (Video Game) / int_2fe85254
type
Camera Lock-On
 Brütal Legend (Video Game) / int_2fe85254
type
Camera Lock-On
 Chantelise (Video Game) / int_2fe85254
type
Camera Lock-On
 ChaoIslandTranquilCorruptGenocide
seeAlso
Camera Lock-On
 Chaos Legion (Video Game) / int_2fe85254
type
Camera Lock-On
 Dark Cloud (Video Game) / int_2fe85254
type
Camera Lock-On
 Dark Souls II (Video Game) / int_2fe85254
type
Camera Lock-On
 Darksiders (Video Game) / int_2fe85254
type
Camera Lock-On
 Darksiders (Video Game) / int_2fe85254
type
Camera Lock-On
 Fighting Force (Video Game) / int_2fe85254
type
Camera Lock-On
 Get Amped (Video Game) / int_2fe85254
type
Camera Lock-On
 Ghost in the Shell (Video Game) / int_2fe85254
type
Camera Lock-On
 God Eater (Video Game) / int_2fe85254
type
Camera Lock-On
 Grand Theft Auto (Video Game) / int_2fe85254
type
Camera Lock-On
 Grand Theft Auto III (Video Game) / int_2fe85254
type
Camera Lock-On
 Guardians of the Galaxy (2021) (Video Game) / int_2fe85254
type
Camera Lock-On
 Gungage (Video Game) / int_2fe85254
type
Camera Lock-On
 Harry Potter (Video Game) / int_2fe85254
type
Camera Lock-On
 Lords of the Fallen (Video Game) / int_2fe85254
type
Camera Lock-On
 Lunia (Video Game) / int_2fe85254
type
Camera Lock-On
 Mega Man Legends (Video Game) / int_2fe85254
type
Camera Lock-On
 Mega Man Star Force DX (Video Game) / int_2fe85254
type
Camera Lock-On
 Metroid Prime (Video Game) / int_2fe85254
type
Camera Lock-On
 Metroid Prime Trilogy (Video Game) / int_2fe85254
type
Camera Lock-On
 Oceanhorn: Monster of Uncharted Seas (Video Game) / int_2fe85254
type
Camera Lock-On
 Omega Boost (Video Game) / int_2fe85254
type
Camera Lock-On
 Pseudoregalia (Video Game) / int_2fe85254
type
Camera Lock-On
 Psychonauts (Video Game) / int_2fe85254
type
Camera Lock-On
 Ratchet & Clank: Going Commando (Video Game) / int_2fe85254
type
Camera Lock-On
 Rayman (Video Game) / int_2fe85254
type
Camera Lock-On
 Rayman 2: The Great Escape (Video Game) / int_2fe85254
type
Camera Lock-On
 Rengoku (Video Game) / int_2fe85254
type
Camera Lock-On
 Rocket Power: Beach Bandits (Video Game) / int_2fe85254
type
Camera Lock-On
 Rune (Video Game) / int_2fe85254
type
Camera Lock-On
 Star Fox Zero (Video Game) / int_2fe85254
type
Camera Lock-On
 Star Raiders (Video Game) / int_2fe85254
type
Camera Lock-On
 Star Wars Jedi: Fallen Order (Video Game) / int_2fe85254
type
Camera Lock-On
 Terminator 3: Rise of the Machines (Video Game) / int_2fe85254
type
Camera Lock-On
 The Legend of Zelda: Majora's Mask (Video Game) / int_2fe85254
type
Camera Lock-On
 The Matrix: Path of Neo (Video Game) / int_2fe85254
type
Camera Lock-On
 Tomb Raider: Anniversary (Video Game) / int_2fe85254
type
Camera Lock-On
 Windom XP (Video Game) / int_2fe85254
type
Camera Lock-On
 WolfQuest (Video Game) / int_2fe85254
type
Camera Lock-On
 The Legend of Zelda: Ocarina of Time / Videogame / int_2fe85254
type
Camera Lock-On
 The Legend of Zelda: The Wind Waker (Video Game) / int_2fe85254
type
Camera Lock-On
 H.A.W.X. (Video Game) / int_2fe85254
type
Camera Lock-On