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Cannot Cross Running Water

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Like garlic and salt, water is one of the common substances widely held to have special powers. Among other things, this means it can be used to protect against various creepy-crawlies and things that go bump in the night. Putting yourself across some water might be all it takes to save your neck.
Folktales are inconsistent regarding on which creatures this works, but it's generally best against vampires, ghosts, nuckelavees, and witches and wizards. For almost anything else, it's still worth a try. But beware of bridges: depending on the tale, they might be able to cross these or not.
Symbolically, it makes sense for water to work as a barrier against certain monsters. Water is the source of life and so naturally works against the undead. On a practical level, it can also deter predatory creatures that hunt by smell, as water can misdirect or damp scent trails.
There are some variations as to what form of water will work. Almost always, the water must be moving. Rain or the ocean may or may not qualify, but rivers always do. The origin of this may be that Jesus was baptized in a river, but undoubtedly helping the folklore is that running water is safer to live near than stagnant water. Stagnant water doesn't wash away harmful content, is more inviting to mosquitoes and other vermin, promotes mold, and so on. Many of the aforementioned ghosties are associated with disease, so it's logical to interpret the running water to be a barrier against them. Holy Water, of course, packs extra punch, but is less frequently found flowing around on the landscape.
Sub-Trope of Supernatural Repellent. If water is actually harmful to these creatures, you can Kill It with Water. See also Healing Spring, Super Drowning Skills, and Chase Stops at Water. For potential contrast, see Walk on Water, Super Not-Drowning Skills.
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2024-02-24T10:00:12Z
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Goblins in Pact cannot cross power-infused metal, and water running through metal pipes infuses them with power for that purpose. This makes modern cities close to impossible to navigate for them, and this is (partly, the other reason being that they're bullies of the downtrodden by nature) why they mostly attack homeless and poor people, living in more reachable places.
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Harry Potter and the Philosopher's Stone: According to Word of God, this belief is the reason Harry Potter's adoptive relatives took him to a shack in the middle of the sea in order to escape the letters he was receiving. Unfortunately for them, there is no such rule in this setting - and even if there was, Hagrid's so big and strong he could probably just row there by himself.
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Dracula in Dracula: Prince of Darkness is defeated when he falls into running water under ice.
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Populous: The Beginning uses this as a strategic element. While it's possible to make boats, contact with any body of water is instantly fatal for all beings because nobody knows how to swim. This includes the shaman, despite her near god-like, earth shattering powers. Players with quick reflexes and a good aim are thus able to use the weakest offensive spell (fireball) to launch the enemy shaman to a watery grave. The simple Bog spell has the same effect, turning a patch of land into an impassable deathground temporarily. These properties are part of what makes Terrain Sculpting so important in the game.
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Moreover, in The Silmarillion, it is noted that the creatures of Morgoth fear water, because of the presence of Ulmo, the one Vala who remains in Middle-earth.
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Reaper Man: A zombie can cross the river Ankh because it's so muddy and polluted it no longer counts as water and because it's so sluggish it barely counts as running. Although admittedly anyone can cross the Ankh, since it practically counts as a solid. In summer, it's been known to catch fire.
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In Headless Horseman, Headless cannot cross running water. As the town of Wormwood Ridge is surrounded by a deep gorge—accessible only by two bridges—this means he cannot leave the town, and the townsfolk have to lure in victims for him.
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In Kaijumax, the Creature from Devil's Creek, despite the name, can't cross running water or he'll turn into an ordinary, harmless, powerless goat. He's forced to do it by his gang's leader and seemingly executed by the ensuing Giant Foot of Stomping.
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While fleeing a pack of vampires in Thunderstruck, Hayaka jumps onto a moving coal train. When that train crosses a bridge over a river, every vampire except for the leader is thrown off the train as if slamming into an invisible wall. For the leader, she blows up one of the coal cars while he's standing on it.
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In Raya and the Last Dragon, water — be it running or still — is the Kryptonite Factor of the malevolent Druun. Anyone in Kumandra who wants to avoid being Taken for Granite by them is forced to surround themselves by water in some way. The main city of Talon is built on stilts over open water, whereas the people of Fang turned their peninsula into an island by way of an artificial canal.
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Vampires in Hammer Horror films can be killed with running water, which is brought up twice in their Dracula series:
Dracula in Dracula: Prince of Darkness is defeated when he falls into running water under ice.
Use of this trope leads to a rather undignified death for Dracula's vampirized assistant Johnny in Dracula A.D. 1972 when he is killed... by having him placed under a shower.
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The Legend of Sleepy Hollow: The Headless Horseman always vanishes while crossing a certain bridge. When Ichabod is chased by the spirit, he makes for the bridge in the hope that it cannot follow. It does; it's implied this is because it was actually his rival Brom in disguise. Other variations have the Horseman not pursuing Ichabod over the bridge but instead he throws his pumpkin head at him.
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Black Blood Brothers: This is a weakness some vampires suffer. Jiro can cross water without a problem, but Kotaro is severely weakened and can die if he is submerged.
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Dungeon Keeper 2: Vampires have a unique vulnerability to water tiles. They won't enter them voluntarily, except to fly over them in bat form, and they take Damage Over Time if forced into water.
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Tsukuyomi: Moon Phase: Hazuki has this weakness though the only time it really becomes a problem is when she almost drowns in a hotel swimming pool with a whirlpool feature.
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The Dresden Files: Water is one of the most powerful magical anti-agents and running water can cancel out spells easily. The weaker or less skilled an individual is, the more water affects them. In one book, a villain is able to block Harry from spellcasting by suspending him under a sprinkler.note Iron is a similar weakness for The Fae; there have been a few that have rusted iron in their presence — Harry not only didn't attack them, but was respectful as all get out. Carlos Ramirez is notable in using 'water magic' as the basis for his offensive spells.
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Discussed in Interviews with Monster Girls regarding how it applies to dullahans. Kyouko and Tetsuo-sensei eventually come to the conclusion that pre-modern dullahans probably gained the reputation because if they dropped their head while crossing running water they'd be pretty screwed.
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Discworld: This principle is known, and mentioned occasionally by certain witches and wizards, but doesn't seem to have any real effect.
Reaper Man: A zombie can cross the river Ankh because it's so muddy and polluted it no longer counts as water and because it's so sluggish it barely counts as running. Although admittedly anyone can cross the Ankh, since it practically counts as a solid. In summer, it's been known to catch fire.
One of many weaknesses overcome by the de Magpyr family in Carpe Jugulum. The family's patriarch overcomes the neuroses of their kind with self-help techniques. It all falls apart when Granny Weatherwax causes them to relapse.
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Dragon Prince: Sunrunners (faradhi) cannot cross running water without becoming violently ill. Though some can, and it's revealed later in the series that they come from another race of light weavers called "diarmadhi".
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In Lockwood & Co., running water is a standard defence against the ongoing problem of ghosts. Much trade in London, England is conducted along the Thames and houses and shops often have runnels of water filled at nightfall.
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Referenced but subverted in Alan Ford: this comic's version of Baron Wurdalak and his vampiric friends have a weakness based on this concept, though it's soon closer to Kill It with Water, as Vampires here die if submerged, and even being pelted with snowballs is harmful to them.
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Averted but discussed in The Merlin Trilogy. Merlin frequently gets seasick, and it is completely mundane, the way lots of people get seasick. However, he considers it embarrassing, so when someone mentions it he tells them that wizards have difficulty crossing water.
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Castlevania: Lament of Innocence: Big Bad Walter Bernhard imprisoned his vampire servant Joachim Armster in the Dark Palace of Waterfalls after his failed rebellion. The streams of water, acting like acid to vampires and other demonic creatures, guaranteed that Joachim would never leave his accursed prison.
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Played mostly true to Dracula's standards in Old Scores, but with a variation: if humans have built a bridge over running water, vampires can cross either on or directly over the bridge.
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My Vampire Older Sister and Zombie Little Sister vampires can't cross exposed water such as rivers or the ocean, but they have no trouble with plumbing or underground water veins (and being on a ship apparently isn't an issue). They lose consciousness if they attempt to cross. This weakness is eventually revealed to be psychological: it only happens if an individual vampire perceives the water to be too much and/or too fast. This means that it's possible to trigger this weakness by making vampires merely think they're surrounded by water, such as by playing the sound of water in an enclosed space.
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Use of this trope leads to a rather undignified death for Dracula's vampirized assistant Johnny in Dracula A.D. 1972 when he is killed... by having him placed under a shower.
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Tolkien's Legendarium:
In The Lord of the Rings, when Frodo escapes a pursuing Nazgûl by ferry early on, it won't enter the river to chase him. Later, when all the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them, drowning their horses and slowing them down significantly. This is because they are under the command of Elrond, who wishes to bar the entrance to Rivendell. In the film adaptation, Arwen achieves the same effect by invoking Ulmo, the Vala who rules over water.
Moreover, in The Silmarillion, it is noted that the creatures of Morgoth fear water, because of the presence of Ulmo, the one Vala who remains in Middle-earth.
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My Monster Secret exaggerates this trope while still playing it for laughs. Vampires in this setting are bothered by any fair-sized body of water, running or not. As with all vampire weaknesses, half-vampire Youko Shiragami's reaction is lessened: she can cross the ocean or swim in a pool, but doing so freaks her out.note The Running Gag being that she makes cute nervous noises ("Uwow, uwow...") while doing so. Her full-blooded father Genjirou, however, can't even manage that; in one story he tried to cross the ocean to keep Youko from messing around with boys, but ended up crashing down after a few meters... while saying "Uwow, uwow..."
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The Farside Trilogy: The Voitusotar can't cross the ocean without becoming violently ill and dying. This changes when the Nazis trade them sea sickness pills for training in magic.
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Dungeons & Dragons:
In 1st and 2nd Edition, vampires can cross running water, but if they are immersed in it for 3 minutes they are destroyed.
In the third edition they can no longer pass over running water on their own, but can be carried over it in a container. Vampires made from water-dwelling beings (such as, say, a merman vampire) can ignore the restriction entirely.
Inverted with the Velya, an aquatic form of vampire from the Mystara setting. It dwells in the ocean and is unharmed by water, but will be destroyed if fully exposed to air.
The locate creature spell doesn't work if there is running water between you and the thing you're trying to find.
The module Curse of Strahd references this with its titular vampire lord. Strahd can cross running water, but if he is standing in it at the start of his turn it negates his Healing Factor, meaning the DM will likely try to avoid it if at all possible.
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Baldur's Gate III: In Early Access, Astarion the vampire spawn takes acid damage if he crosses running water, and his AI will refuse to cross it as it is identified as a hazard (other characters react the same way to fire or poison clouds). In the full release, immunity to running water is part of the tadpole's package.
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Castlevania:
The vampire generals talk about this superstition in "Old Homes" when Carmilla brings up attacking a river town. Isaac and Hector are skeptical, while Godbrand, a Viking, denies it, prompting a very Seinfeldian Conversation of what constitutes as "running water" to begin with (Godbrand claims to have taken baths, and the trio bickers over whether he has, or whether that counts). Later, they're seen crossing a bridge with no problem — at least not until a zombie bishop blesses the river and floods the bridge.
Godbrand, a Viking vampire general who leads an army of fellow vampires, of course would be the most knowledgeable about the unlikelihood of the water weakness. He quickly points out that the weakness was easily countered by having vampires move further inland. We also see a flashback dream of him jumping into a boat from a cliff. And then there's the question of how he and the Japanese general Cho even got to Wallachia — clearly vampires have no actual problems crossing running water, and at most the issue is Super Drowning Skills exaggerated by superstition.
In season 4, a group of impoverished patricians try to defend their sanctum with a channel of holy water again. The vampire Varney simply jumps over, though commenting that it's "nasty stuff". Then again, Varney is not a normal vampire.
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An episode of Jackie Chan Adventures features a Chi Vampire with this weakness. Unfortunately, it's smart enough to destroy the bridge our heroes were about to use.
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Vampire: The Masquerade has it as an optional vampire flaw, with some restrictions on what counts.note Less than 50 feet below you, at least 2 feet wide, and not completely stagnant.
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Battle for Wesnoth: Ghost units and their upgrades are incorporeal and able to fly, so they can move through any terrain with ease. The exception is water, which slows them down.
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Bakemonogatari: The vampires cannot cross any water because they cannot swim.
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Castlevania RPG has the Sorceress overhear workers talking about building an aqueduct:
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Gunnerkrigg Court has a variation on this. The Annan Waters (between the Court and Gillitie Wood) are stated to be an impassable obstacle for magical creatures, but we eventually learn it's not the river itself that's impassable. There's a ghost haunting the banks who attacks anything that tries to pass. Notably, this ghost has no difficulty crossing the river, but she is bound to its shores.
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In the Inside No. 9 episode "The Stakeout", this is one of the clues that Varney is a vampire, because he's insistent about not crossing the bridge even when it would be the fastest way to catch a criminal.
 Cannot Cross Running Water / int_7cb04bb5
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The Sims 2: Ghosts cannot cross water, so an easy way to make sure that ghosts don't enter your home is to surround their grave with water.
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In The Lord of the Rings, when Frodo escapes a pursuing Nazgûl by ferry early on, it won't enter the river to chase him. Later, when all the Ringwraiths attempt to pursue Frodo across the river Bruinen toward Rivendell, the waters rise up and overcome them, drowning their horses and slowing them down significantly. This is because they are under the command of Elrond, who wishes to bar the entrance to Rivendell. In the film adaptation, Arwen achieves the same effect by invoking Ulmo, the Vala who rules over water.
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Inverted with the Velya, an aquatic form of vampire from the Mystara setting. It dwells in the ocean and is unharmed by water, but will be destroyed if fully exposed to air.
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RuneScape: Saradomin blessed the River Salve to keep the Vampyres from entering Misthalin. It also works the other way, as Count Draynor is unable to make it back across. The vampyres and werewolves cannot just go around the river Salve. The entire country of Morytania is surrounded by an invisible barrier that keeps them from leaving. The River Salve is the just the source of the barrier. And the river actually wasn't blessed by Saradomin. The Seven Priestly Warriors used some form of evil blood magic to enchant the river. It is not revealed what exactly they did, but it probably involved Human Sacrifice.
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One of many weaknesses overcome by the de Magpyr family in Carpe Jugulum. The family's patriarch overcomes the neuroses of their kind with self-help techniques. It all falls apart when Granny Weatherwax causes them to relapse.
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I Am Legend: Robert Neville is testing various ways to repel and destroy the victims of the vampire plague that he has survived. Reading up on vampire literature, he tries to test the "can't cross running water" limitation by setting up a makeshift stream in front of his yard with a garden hose. When night comes, a particularly-intelligent vampire named Ben Cortman notices this, then proceeds to mock him by hopping back and forth across the trough.
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In Being Human (UK), Tully tells George that, in order to prevent him from wandering too far and possibly getting into trouble, he should try to find a place surrounded on a couple of sides by water, saying he can't cross running water while in wolf form.
 Cannot Cross Running Water / int_8c5f856b
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Cannot Cross Running Water / int_8c5f856b
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The Real Ghostbusters:
This, as a weakness of vampires, is a plot point in episode "No One Comes to Lupusville", which dealt with a feud between a clan of werewolves and another of vampires.
In another episode, "The Headless Motorcyclist", the Headless Horseman has been pursuing Ichabod Crane, as well as the family and friends of all of his descendants for centuries. The latest descendant, a woman named Kate, lives near a bridge for protection, knowing the ghost can't pursue her over running water, though she admits that's no protection for others the ghost might target. The heroes are able to destroy him by tricking him into crossing said bridge by hiding it with a hologram.
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Cannot Cross Running Water / int_8e82c366
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Ghosts in Chip's Challenge 2 can phase through most solid tiles, but cannot move into water unless they have flippers. This is different from just not surviving in water — they actually turn away from it in contact as though it were solid, and they don't do this with any other lethal obstacles.
 Cannot Cross Running Water / int_90ece54f
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Cannot Cross Running Water / int_90ece54f
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The Wheel of Time:
Rain and rivers can deter Darkhounds, but not for long if they have your scent.
The same is true for the Myrddraal: they will avoid crossing water if at all possible, but will find a way if their quarry is on the other side.
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Parodied in Lanfeust and its spin-offs: Trolls from Troy avoid getting wet at all cost, but their is nothing supernatural about it: they are all The Pig-Pen and water could make them clean (thus alienating the flies they keep as pets). As such, water is often used to contain them, like by teleporting a tribe on a island or creating magical downpours around a building to keep a couple of young trolls in.
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Dorohedoro has a variant- magic users are weakened by rain rather than normal water- and it's specifically mentioned it never rains in the magic-users's world. It's a plot point twice-hinting at a major character's identity and marking the beginning of the end of the manga.
 Cannot Cross Running Water / int_9247fa59
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Vampire City parodies this trope. Vampires can cross running water and even ride with or against the current, but only by lying down straight with their arms at their sides and floating across like logs.
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16 Ways to Kill a Vampire at McDonalds: One of the endings requires Lucy to flood the McDonald's, which sends the vampire scrambling for the exit.
 Cannot Cross Running Water / int_990f06c1
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One Swamp Thing storyline (volume 2, issues #38-39) features a group of vampires that have adapted to living underwater in a stagnant lake. John Constantine explains that the vampire virus is anaerobic; running water is aerated and damages vampires, but they can tolerate stagnant water — and being underwater shields them from direct sunlight. Swamp Thing destroys them by agitating the lake and turning it into running water.
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Darke Magyk in Septimus Heap and its creatures don't cross saltwater — especially flowing or tide-influenced one — well.
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Cannot Cross Running Water / int_9d963831
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Land of the Dead: Subverted. Initially Pittsburgh is one of the last human cities defended from the zombie hordes because it's protected by rivers on two sides (the third being a fortified perimeter), which zombies are afraid to cross. Eventually an intelligent zombie named Big Daddy dares to take the plunge and leads the rest across the river by walking on the bottom.
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Cannot Cross Running Water / int_9dd9cbb9
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In the Old Kingdom series, the Dead and most Free Magic creatures can't cross running water (unless it's bridged with boxes of grave dirt), and the books follow the logical conclusion that they can't pass under it either, so at least one city protects part of its districts by ringing them with aqueducts. This is implied to be related to the fact that the Afterlife Antechamber the Dead escaped from is a big river. At least some of the Dead are also harmed by rain.
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The module Curse of Strahd references this with its titular vampire lord. Strahd can cross running water, but if he is standing in it at the start of his turn it negates his Healing Factor, meaning the DM will likely try to avoid it if at all possible.
 Cannot Cross Running Water / int_a56c4b90
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Touhou Project: Remilia and Flandre Scarlet have this among their weaknesses. This was used as the trigger for the Extra Stage in Touhou Koumakyou ~ the Embodiment of Scarlet Devil, when Patchouli conjured a localized rainstorm to stop Flandre from leaving the mansion, which unfortunately also prevented Remilia from getting back home.
 Cannot Cross Running Water / int_a6543322
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Mocked in Kaamelott, where Idiot Heroes Gauvain and Yvain believe that ordinary wolves cannot cross a stream of running water. The Druid Merlin is prompt to call them on their idiocy.
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Not the intended use (Zantetsuken Reverse): The fic takes this trope a step further by making direct contact with all shirts of running water being harmful to vampires. For example, Arikado needs to keep the Holy Snorkel on his person to do basic things like wash his hands in a public bathroom, because otherwise his hands will be burned.
 Cannot Cross Running Water / int_af925ef9
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Cannot Cross Running Water / int_af925ef9
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Game of Thrones:
The Dothraki are a human culture who fear to cross the sea because they have a mythological mistrust of any water their horses cannot drink. It's Serious Business when Khal Drogo announces that he plans to cross it.
After an army of Wights invades the Wildling settlement of Hardhome, the zombies stop their advance at the shorelines and don't attempt to pursue the fleeing humans into the sea.
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Legacy of Kain: Vampires have no trouble crossing bridges or leaping across running water, but the touch of water is like acid to them. The exceptions to this are the Rahabim, who evolved to live in water at the cost of severe vulnerability to sunlight, and Raziel after he consumes Rahab's soul.
 Cannot Cross Running Water / int_b4816c2e
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In Prince Caspian, it's stated that most Telmarines are afraid of the sea (which is ironic considering their origins). Caspian, and the seven lords he sets out to find, are exceptions to this superstition. The sea turns out to house some dangerous surprises, but the water itself is not actively harmful.
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In Castlevania: Symphony of the Night, Alucard needs a special artifact to go into water unhurt.
 Cannot Cross Running Water / int_b7c72249
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In Critical Role, the magically corrupted Shademurk Bog in the Feywild is kept in check by the encircling river network of the Gilded Run. The water itself is explicitly magical in this case, but still evokes the trope of evil being held back by running water.
 Cannot Cross Running Water / int_bb1b8e8c
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Tales of the Questor features this, when Quentyn is being pursued by the Unselighe Fey, who he remembers are unable to cross running water. He learns quickly how little that means when the Fey have the power to instantly dam up the stream.
 Cannot Cross Running Water / int_bb444181
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Cannot Cross Running Water / int_bb444181
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Subverted in Warhammer 40,000: a folk belief is that running water can disrupt sorcery, but a sanctioned psyker says it's BS. The fact that the final ritual to summon a daemon princess is taking place on a mining barge in the middle of the ocean kind of underlines it. That specific ritual did require ground contact (thus the mining rig), but it's a coincidence.
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The Sunney Towne Wraiths in I Guess It Doesn't Matter Any More are disrupted by running water, inconveniencing them even if they try to cross by riding in a truck over a bridge, and making it almost impossible for them to cross under their own power.
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In The Wardstone Chronicles witches cannot cross running water. When the Spook suspects Alice, who has been straddling the line between good and evil, of being a witch he makes her walk across a small stream. She makes it, but barely.
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Minecraft: Endermen take damage if they step in water or get rained on.
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Night of the Demons: The demonic spirits residing in the Hull House are unable to leave the premises because it is surrounded by underground streams.
 Cannot Cross Running Water / int_c759a40c
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Cannot Cross Running Water / int_c759a40c
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In Night Gallery, "Death on a Barge", the vampire's father keeps her on an island because she can't cross running water so she can't escape.
 Cannot Cross Running Water / int_c9777ec1
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Dominions 4: Vampires cannot directly cross rivers, even frozen ones that ordinary soldiers can, decreasing their mobility. They can cross bridges, however; only directly walking/flying over uncovered rivers is a no-go.
 Cannot Cross Running Water / int_ccffdd1f
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Prince of Persia: Warrior Within: The Dahaka cannot cross water.
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In the Scholarly Magics series, witches and wizards become ill on when travelling on water, oceans included.
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Tsukihime: Vampires have great trouble with crossing water, even Arcueid, who is more of an elemental embodiment than a vampire. She can do it, but it's a moment of vulnerability and it's noted that she frequently simply teleports across large bodies of water despite this method of travel being quite a bit slower and harder than you would think. Other vampires can cross water as well, but it's something that seems to make them sick or weak. There's one vampire who actually lives underwater, but it's a bit of a tradeoff since Sumire's ability to tolerate water has made her weaker on land.
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A Vampyre Story: Mona doesn't simply turn into a bat and fly away from Baron Shrowdy's castle because it's on an island in the middle of a lake, meaning the only way to and from is by boat.
 Cannot Cross Running Water / int_e06f9945
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Fiends of the Eastern Front: When the Rumanian vampires begin to hunt their former German allies, Hans buys them some time by throwing a grenade onto a frozen lake, preventing the vampires from following them until it freezes over again.
 Cannot Cross Running Water / int_e3428de8
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Mayfair's Chill. If a barghest is tracking another creature that passes over running water, the barghest cannot cross the running water until 24 hours after its prey does.
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Rifts: Not only can vampires not cross running water, but water in motion is deadly to them in general. It is the only other weakness aside from sunlight that can kill a vampire outright. While this has led to many jokes about killing them with squirt guns, this is After the End, where toy stores and plumbing are both rare.
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Tomb Raider Chronicles: There's a demon who tells Lara to turn off a water mill because the water is trapping him.
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In to Überwald and (hopefully) back again vampire Otto von Chriek and his cousin Elizabetha cannot cross a river when they’re visiting the woods near Chriek Castle. It’s mentioned back in Ankh-Morpork, Otto does not have this problem, because the river Ankh is canonically so polluted and slow it barely qualifies as running water.
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Fury of Dracula: While Dracula can cross the ocean, doing so does gradual damage to him the longer he stays out of port (and gives his hunters clues to what route he's taking, as the sea cards are a different colour and there are fewer routes he could be taking).
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A downplayed and ironically non-magical example in The Lion, the Witch, and the Wardrobe. Because the White Witch is on a sledge, she has to take a much longer route to the Stone Table than everybody else, to find a place where she can drive across the river.
 Cannot Cross Running Water / int_f037be0c
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Hellsing:
Alucard at one point shows his considerable power as a vampire by crossing the sea (on a private jet), while drinking wine, in daylight. Seras, meanwhile, has to ride in the cargo hold in a locked coffin.
There's also a later plot point about the need to get Alucard on to an enemy emplacement on a stolen ship, as hampered by the fact that most means of approach would result in him being shot down and dumped in the ocean, rendering him powerless. They solve the problem by opting for a plane too fast and high for it to be detected and shot down before it's directly above the ship. This, however, was All According to Plan: since the plane gets shot down and the ships destroyed, Alucard is left stuck in the middle of the ocean while Millenium attacks London.
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Fighting Fantasy: In The Keep of the Lich-Lord, running water is impassable to all undead. To get around this, the Lich Lord has dammed the river past his fortress. The final battle of the book can be avoided by destroying the dam while he's on it, causing him to be destroyed by the water.
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The New World version, Vampire: The Requiem, at one point mentions how screwed vampires would be in the modern age if that were true, as every First World city has rivers worth of water flowing under every street and house.
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Interview with the Vampire: Vampires don't cross running water because they're territorial and streams often serve as natural boundaries for hunting territory.
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The following is a list of statements referring to the current page from other pages.

 Cannot Cross Running Water
processingCategory2
Instant Index: Just Add Water!
 Cannot Cross Running Water
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Speculative Fiction Tropes
 Cannot Cross Running Water
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Vampire Tropes
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 CDT Adventure (Roleplay) / int_a6eb94b0
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