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Cash-Cow Franchise

 Cash-Cow Franchise
type
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 Cash-Cow Franchise
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Cash-Cow Franchise
 Cash-Cow Franchise
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CashCowFranchise
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A kind of franchise that's been so popular for so long that they seem to be grandfathered into the industry.
You know the ones we're talking about: You've seen the TV advertisements, watched the shows, and played the video games. Your parents knew about them when they were young unknowns, and they're still turning a profit today. And not just any everyday profit, either — they're raking in a windfall!
A Cash Cow Franchise may enjoy great success and popularity, but it also draws detractors and complaints about everything from The Merch to the marketing. Massive profitability may also be a double-edged sword, as it gives the owner of the franchise more incentive to milk it dry, or the cost of producing so much new material may necessitate big sales just to break even. It's not uncommon for budgets to climb sky-high because if one product sells well, it will have an increased market value and succeeding products will be more costly (i.e. minimum pay for an actor can go up if said actor appeared in a successful movie).
Beginning in the early 2010s, Hollywood turned China into a goldmine cash cow since Chinese audiences have developed a taste for high-budget American blockbuster movies saturated with special effects, CGI creatures ranging from dinosaurs, to aliens, to robots. Transformers: Age of Extinction combined all three of those into one movie. Because of the newfound gateway to riches in the lucrative Chinese box office, Hollywood has been spending far more money per movie to afford state-of-the-art special effects to run for 2 to 3 hours.
Compare Long-Runners (franchises that last a long time) and Franchise Zombies (which continue well past what the creator intended), and see also Merchandise-Driven. Often a cause of Misaimed Merchandising.
Based on Wikipedia's list of highest-grossing media franchises (after several recalculations from Wikipedia users), the most successful media franchise of all time is the Pokémon franchise, owned by The Pokémon Company, a Japanese holding company co-owned by Nintendo (no stranger to Cash Cow Franchises itself), Creatures, and Game Freak. Pokémon has raked in an estimated US$88 billion in revenue. The company with the greatest number of CCFs overall is, as one would most likely expect, The Walt Disney Company. Notably, they own the only other franchise known to have surpassed US$50 billion in revenue, with Mickey Mouse & Friends, and the rest of the top five highest-grossing franchises, Winnie the Pooh, Star Wars (through their buyout of Lucasfilm), and Disney Princess.
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Cash-Cow Franchise
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King Kong is one of the oldest examples, dating back to 1933. Toho Studios in Japan resurrected him for 1938's "King Kong Appears in Edo", then in 1962 he fights Godzilla and in 1967's "King Kong Escapes" he fights Mechani-Kong. The United States has also released more Kong movies in 1976, 1986, 2005 and 2017. Peter Jackson's 2005 remake especially got the most merchandising despite underperforming at the box office.
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Google. They have not only the world's most popular search engine and video sharing website, but also an email service, a social media service (which has shut down since due to unpopularity), a data storage service, and a mobile operating system that rivals iOS in popularity.
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 Google (Website)
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The Smurfs: Even before the famous Hanna-Barbera cartoon series the Smurfs were already very popular in Western Europe. There was even a successful Franco-Belgian animated film adaptation in 1976. When Hanna-Barbera turned it into a weekly TV series The Smurfs' popularity skyrocketed to the entire planet. The franchise gained two live-actions movies, a second feature film, and a third TV series in 2021. As of Feburary 2022, Nickelodeon (licensors to the global rights of the series) and Paramount Animation are currently working on multiple Smurfs animated films.
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Cocotama is not even the biggest Tamagotchi off-shoot, an honour which goes to Digimon which as both a power-house late 90s/early 00s children's anime and the last super-massive franchise born from the Tamagotchi / Game & Watch school of portable gaming has once had a level of rivalry with its genre-cousin and the first super-massive franchise of modern handheld consoles, Pokémon!
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GG Bond is one for Winsing Animation, having several films and plenty of toys to go along with it.
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Cash-Cow Franchise
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Hello Kitty pulls in over $1 billion a year.
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 Hello Kitty (Franchise)
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Balala the Fairies has spawned many spin-offs and merchandise in China.
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The Paranormal Activity series counts as this for several unique reasons. Its found footage style and ingenious use of Nothing Is Scarier means that it doesn't cost much money to make (specifically because of the lack of big-budget special effects), and it doesn't take very long to film. The film also makes Product Placement seem very natural, as the victims depicted are ordinary, often moderately wealthy families. And let's not forget that the original film began as an indie horror shot for approximately $15,000, and eventually grossed $193 million. This is the first film. Combined, the total gross for the series is $890.5 million from a $28 million budget, making it one of the highest-grossing horror franchises of all time.
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Most slasher franchises fall into this. In the original series of each, there's ten Friday the 13ths, seven A Nightmare on Elm Streets (there's a good reason why New Line Cinema was nicknamed "The House that Freddy Built"), a crossover for them, eight Halloweens, four The Texas Chainsaw Massacres, and reboots of all four of them, producing further installments. You want series that are tough to kill? Jason has literally been to Hell and back, and they still make money off of him.
While in horror, Hellraiser, with 9 novels, action figures, and a comic. And creator Clive Barker is interested in a reboot!
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My Little Pony began as large My Pretty Pony toys but that didn't sell so well, so in 1983 the line was reintroduced as the much smaller My Little Pony. Thus, one of the biggest cash-cow toy lines was born. New toys have been in production almost nonstop since 1983, numerous animated adaptations have been produced (including two theatrical films), several comics have been released, and even stage shows have existed. That's not even including the truckloads of merchandise. The toyline is an international hit and the only major exception to its success was the late 1990s "G2" toys (which bombed everywhere besides a few European countries, had no animated adaptation, and was quickly discontinued in most regions).
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Red Ears, a succesful Franco-Belgian erotic comic book series, has sold many copies since its creation in 1989 and inspired a magazine, a calendar, animated cartoons, ...
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There were three Shrek sequels (not counting the Puss in Boots films), and, according to this article, plans on making a fourth Madagascar movie, FOUR more Kung Fu Panda, and two more How to Train Your Dragon (possibly building up to a grand total of EIGHT MOVIES). Plus the video games, TV series, merchandise... of course those plans were downsized once a few underperforming titles and Stillborn Franchises hit the company, but DWA still tries to take as much from their properties as possible, such as all the animated spinoffs on Netflix.
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The Pink Panther series yielded nine films over 30 years in its original run and the 2006 Steve Martin-led reboot yielded one sequel. Adding in the theatrical animated shorts based off the original films' title sequences (two different series: one for the Panther, one for Inspector Clouseau), the three made-for-TV series and four specials the Panther had after that, the Panther's ongoing appearances as a corporate mascot (Owens-Corning and Sweet 'N Low), and miscellaneous merchandise, that's a lot of green for something pink.
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Garfield is probably the king of this trope in its medium. He is one of the most well-known and advertised fictional characters worldwide to the point that his merchandising can often be more recognized than his comic strip. Garfield is found in numerous amusement parks, had cat food products with his face stamped on them, found himself slapped on campaigns directed towards children about Internet safety and the benefits of sleeping, has his own website comprised of online games and a store, and his car window plush toys with suction cups were a bestseller in 1987. Garfield's creator Jim Davis himself claims in "20 Years and Still Kicking!" that nowadays he spends more time managing Garfield merchandise than writing new ideas for the comic strip.
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Tokimeki Memorial was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, it even had books detailing said merchandise. Here is a page for a Mad Scientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, CDs and pillows. It's in Japanese, though.
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The Yellow Kid, the character of the comic strip Hogan's Alley from late 19th century, is an Ur-Example of this. It was popular enough to have a merchandising line of "billboards, buttons, cigarette packs, cigars, cracker tins, ladies' fans, matchbooks, postcards, chewing gum cards, toys, whiskey and many other products". Ironically, the strip was parodying commercialism.
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Insidious was released in 2011, but is regarded a suitably scary horror film. As such, the follow up movies have experienced a consistent level of commercial success.
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 Insidious
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A rare webcomic example: Homestuck.
Sales figures are unknown due to not being published, but music albums and merch sell very quickly, and members of the Music Team and Art Team have had successful solo stints launched from the name recognition pulled in. The amount of money is unknown, but it does pull in enough to support a half dozen or more people who're needed to run What Pumpkin (the store) and Andrew Hussie himself. Adspace too has reached very high levels; one memorable banner ad cost over 400 dollars on an off day, though on average it ranges from $30-$70.
The Homestuck music albums are probably the best selling albums on Bandcamp, period, though it's hard to determine this because Bandcamp does not release statistics to conclusively prove this. However, as of this writing, two Homestuck albums remain in the top 20 top sellers of late... five months after release.
The ridiculous cash-generating potential of this series was revealed when they ran a Kickstarter campaign for a Homestuck video game. They raised two and a half million dollars, over three times the goal, in one month.
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Penny Arcade supports Gabe and Tycho's families and themselves, in addition to a handful of other people. It has also spawned a few card games, book collections of the strips, an episodic RPG, T-shirts, and lots more merchandise that can be found on the official store. One comic states that they are not allowed to do anything overly risky because if one of them dies or lose the ability to write/draw, 14 people would lose their job.
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KikoRiki ran for over 200 episodes, had several spin-offs, 3 animated films and was Un-Cancelled in 2020. And that's without mentioning book adaptations, magazine, video games and various merchandise, most of which was only released in Russia.
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Boonie Bears is Fantawild Animation's most profitable property, spawning numerous episodes, a film series, a Spin-Off Babies show, and of course, plenty of merchandise.
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Iron Kingdoms for Privateer Press subverts this trope. In addition to being a D&D setting and having at least two or three games (the aforementioned Warmachine, Hordes and now Grind), Privateer have not neglected their other games, such as Monsterpocalypse.
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Parasite in South Korea is wildly popular especially for being the first ever South Korean film to win any Academy Award, let alone Best Picture, that tourists flocked to the locations where the film took place, demand skyrocketed for the food products within the film (Sky Pizza, Chapaghetti and Neogurri), and Adam McKay has an Americanized television spin-off in the works. Unfortunately, the tourism did not last long because of the COVID-19 pandemic leading to South Korea putting up stringent regulations to follow protocol after the 2015 MERS outbreak.
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 Parasite (2019)
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The Nostalgia Critic. And he knows it. And his honest preview (where he self-deprecated most things about himself) made fun of Channel Awesome for flogging him harder as a cash cow than Disney do with Frozen and The Lion King.
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 The Nostalgia Critic (Web Video)
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Facebook has turned social networking into big business. Before Facebook, it was all about MySpace.
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 Facebook
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Disney Ducks Comic Universe and Donald Duck comics in general are lucrative Disney comics with them having more spinoffs, animated and video game adaptations than even Mickey Mouse (the company's mascot). Mickey Mouse is more iconic but owing to his status as company mascot, his characterization flagged over the years, while Donald Duck having never lost his edge and being the Breakout Character actually brings in money for Disney among their classic characters.
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Dungeons & Dragons provided inspiration for the majority of RPGs and a surprising amount of other fantasy works, and has several separate universes that continue to grow.
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In the present, the franchise seems to be on its way to return to this status, since the current two films released after the former finale proved to be just as (if not more) successful, with a Dead by Daylight DLC released and a promotional podcast aired between them, and Lionsgate announced plans to produce five more films and the franchise's first TV series afterwards.
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Even after all these years, LEGO remains one of the biggest names in toys. They've been bought by billions of families, there are countless video games and movies based on the brand and hobbyists have proven time and time again that just about anything can be Built with LEGO, including robots.
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 LEGO (Franchise)
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Iconic superheroes such as Batman, Superman, Spider-Man, the X-Men, Iron Man, the Hulk enjoy insurmountable global commercial success spanning generations from various toys, video games, clothing, films, TV series... all this despite the fact that a vast majority of their consumers have never opened a comic book.
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Despicable Me. After the first film became a Sleeper Hit, Illumination Entertainment wasted no time in coming up with a sequel and a spinoff featuring the series' Breakout Characters, the Minions... which became a billion-dollar film by itself! Add the plethora of Minion merchandise, and the yellow creatures generated much green to Illumination's parent company Universal.
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Barbie is probably the queen of this trope as far as toys go. The brand has been also licensed to non-doll products as well, and has been going on for almost sixty years.
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Cash-Cow Franchise
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Ryan ToysReview. What started out as a simple humble home-video YouTube channel became one of the top channels in the world, racking up billions of views and making millions each year. Not only that, thanks to pocket.watch, he and his Spin-Off chanels boast a loaded-out franchise already, complete with a toy line, two video games, and even a Nick Jr. show. No wonder Ryan's seen as the eye of envy in many young children.
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Captain Sabertooth is probably Norway's biggest cash cow franchise; it started out in 1990 as a theatrical play for the outdoors stage in Kristiansand Zoo and Amusement Park, but was such a wild success that it spawned a huge amount of spin-off products, sequels, CDs, books, TV series and movies. Ever since 1990, there has been at least one Captain Sabertooth production running or being made at any given time.
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Cash-Cow Franchise
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Kamisama Minarai: Himitsu no Cocotama, Tamagotchi's Spiritual Successor, is also this, with it selling more merchandise than fellow Bandai property Go! Princess Pretty Cure in its first year of toy sales.
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Cash-Cow Franchise
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Universal Pictures comes the closest to making dinosaurs a cash cow franchise in the United States (Japan already achieved this with Godzilla) with Jurassic Park (1993) which was the highest-grossing film worldwide at the time. The animatronics, special effects and Stan Winston's work are often credited as factors for the film's success, which also had an onslaught of merchandise. Universal factory-issued two more sequels, but since the sequels gradually made less and less money the Jurassic Park film series was put on hold (while new video games and comic books kept coming) in 2001 before Universal revived it in 2015 as Jurassic World which ultimately outgrossed the first film and spawned two sequels that grossed over $1 billion each.
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 Jurassic Park (1993)
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Cash-Cow Franchise
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The Purge gained attention for its interesting premise, which has served it well enough for it to get four sequels and a 2 season TV Series.
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Cash-Cow Franchise
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Godzilla. The longest running film franchise in history, as of 2016, there's 29 of the original Japanese films, two American installments (the latter of whom is getting a sequel), two different cartoon series, a live-action TV series, several comic book adaptations, novels, over 40 video games, countless action figures, and even a line of plushies.
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Cash-Cow Franchise
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Tintin is still the most successful European comic in the world, many years after Hergé's death brought an end to the series. It wasn't originally a well-known property in the United States until the film adaptation brought it to people's attentions.
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Cash-Cow Franchise
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By far, Trolls has been their most successful new franchise in the 2010s. Merchandise sales were so big in its' first eight months that it became 2016's second-biggest selling licensed property after Star Wars and outgrossed established cash cows like Pokémon and PAW Patrol. By the time Trolls World Tour was released Direct to Video, the franchise had made 750 million dollars off video and merchandise sales alone. The success of Trolls lead to spin-offs including a TV special that got nearly 7 million viewers in its first showing in the United States (and doomed any chance of ratings success for Hey Arnold! The Jungle Movie), an animated show on Netflix that ran for eight seasons, another show that released on Hulu & Peacock, a museum experience in New York City and a theme park ride at Universal Studios Singapore, which all happened in the span of a year and a half. In 2019, a live show based on the franchise was announced, further expanding upon its profitability.
Some staff have also discussed the production and release of 5 more movies, which is even more than any of the aforementioned DreamWorks franchises with their planned movies counted.
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Cash-Cow Franchise
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The Angry Video Game Nerd. His videos tend to get thousands, if not millions of views and there is more AVGN merchandise than you can launch an Atomic F-Bomb at.
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Magic: The Gathering. Just one of a bazillion games whose tropes draw (or at least originally drew) on Dungeons & Dragons, but deserves mention as a major fixture in the gaming world in its own right. Owned by Wizards of the Coast, and successful enough to eventually let the company buy Dungeons & Dragons. It became so lucrative that Hasbro snatched up the company, and Magic has consistently been the company's top-selling game since Hasbro bought them out.
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Cash-Cow Franchise
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Peanuts, which after its creator's death still has a big place in pop culture — newspapers still rerun the original strips, the best-known animated specials still play on network TV yearly while others get DVD releases and re-releases, and miscellaneous merchandise abounds.
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 Peanuts (Comic Strip)
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Cash-Cow Franchise
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Gabby’s Dollhouse is the first original Dreamworks television show to become a cash cow. According to The Hollywood Reporter, the show is the third most-watched children's television show on streaming after Cocomelon and Bluey, it currently has 58 episodes across eight seasons as of January 2024, and there's tons of merchandise based on the series.
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Cash-Cow Franchise
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After the massive success of the first three films, the Saw franchise proved to be a cash cow for Lionsgate, standing as its flagship franchise for a while until the The Hunger Games and John Wick series began. Throughout the next four films (including the original Grand Finale), several entries in other media like video games and a theme park ride were released, though they weren't as profitable as the films themselves.
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 Saw
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The Fate series has become this for Type-Moon and to an extent everything in the Nasuverse. Originally a PC Eroge, it's been adapted into an anime and a manga, was ported to the PS2 and then to the PSP, received a sequel VN, a prequel light novel, an RPG spinoff, a hack and slash sequel to said RPG spinoff, a magical girl manga/anime spinoff, a fighting game spinoff, a scrapped MMORPG spinoff that still survived as a light novel, and an April Fool's Day gag that became a genuine light novel, and even the rough drafts of the original have been released as an extra with the DVDs of Season 3 of Type-Moon's comedic crossover series featuring the characters of both of their most successful franchises. With nearly half a dozen anime adaptations of it, and its sequels, prequels, and spin-offs all opening up to box office breaking numbers (or at least the video game version of the box office), combined with the fact that fans are continuing to scream for ufotable to readapt the Fate route after Studio DEEN's lackluster version, and the success enjoyed by Fate/Grand Order (which just so happens to be the previously-mentioned MMORPG spinoff reimagined as a mobile game), it's obvious that this a franchise that's not going anywhere anytime soon.
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 Fate/stay night (Visual Novel)
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Cash-Cow Franchise
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Dogma presents a fictional example:
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 Dogma
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Cash-Cow Franchise
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Critical Role started out on Geek & Sundry as "a group of nerdy-ass voice actors [sitting] around and [playing] Dungeons & Dragons". The cast had little hope that it would be enthusiastically received; Matthew Mercer gave it six episodes before they would go back to playing at his house. It took off like a rocket. Even in the early days, when they first announced a run of T-shirts, the shirts sold out even before they finished announcing it on stream. As of 2021, the show has moved out into its own production company, successfully raised $11 million for an animated series (with Prime Video being the final backer, raising the stakes from "a single animated special" to "two seasons of The Legend of Vox Machina"), published multiple graphic novels and a prequel novel, and formed a charitable foundation. The world of Exandria also became an official setting for Dungeons and Dragons, and Canon Immigrant Arkhan's acquisition of the Hand of Vecna was acknowledged in D&D official material. In addition to original cast members having their turn in the DM chair, the story of Exandria is also expanded in a limited series, Exandria Unlimited, with Aabria Iyengar at the helm, and featuring a wider cross-section of cast members from under-represented groups (compared to the all-white original cast).
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Warhammer and Warhammer 40,000. Aside from becoming the kings of tabletop wargaming and sustaining a major corporation, these franchises have produced multiple video games, and enough novels to justify the creation of an entire publishing company (Black Library). Bonus points? The miniatures games have no advertising - they gain new customers solely through word of mouth. This has however had a knock on effect - GW paid little to no attention to its other games as a result of this trope, to the point where the Specialist Games range, designed at the older GW players, were taken down. Surprisingly, they haven't ventured into live action adaptations in nearly 35 years of existence, but this is set to change with an upcoming Amazon-produced Warhammer 40,000 series starring superfan Henry Cavill.
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Dracula: Even though several directors have exploited this character, he still managed to become the fictional character who has the most films made around him.
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The Fast and the Furious became the biggest and highest-grossing film franchise for Universal following the release of two blockbuster films grossing over $1 billion each (Furious 7, The Fate of the Furious). The franchise has even earned a ride at Universal Studios theme parks. Universal has since decided to release one Fast and Furious every year throughout the 2020s decade, seeing that $5 billion was made from only the first eight installments.
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Asterix: Also an internationally popular European comic, but mostly in Europe, Latin America and the francophone world. It has been adapted into numerous animated movies, live-action movies, and video games, and even has its own theme park!
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Cash-Cow Franchise
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Dooly the Little Dinosaur who debuted in the 1980s is considered the most successful cartoon character in South Korea, and his popularity was milked by selling merchandise featuring pictures of him or his friends, and Dooley was also used to teach math, reading and writing to children in Korea.
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Cash-Cow Franchise
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The Addams Family started as a one-shot cartoon for The New Yorker, it now spreads to practically all media and in all is somewhat successful including; an incredibly popular TV show in The '60s, two critically and commercially successful movies in The '90s, a very successful Broadway musical, two popular animated series (1973 and 1992) and a modest success with the series remake The New Addams Family. Its only bomb was a Made-for-TV Movie hated by fans and critics alike.
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Cash-Cow Franchise
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Pleasant Goat and Big Big Wolf: It's one of the most popular animated television series in China, thus causing it to make quite a bit of money off of its merchandise.
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Cash-Cow Franchise
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Nu, Pogodi! is a giant hit, and was once THE Soviet/Russian animated series.
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1.0
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Masha and the Bear has always been famous in the former USSR, but was once obscure elsewhere. When Netflix aired it on August 2015, though, that's when the show's popularity skyrocketed everywhere, with Cartoonito, Boomerang in Latin America and most European countries that don't have Cartoonito, and even Cartoon Network in Latin America airing it, and soon it dethroned Nu Pogodi! as the most successful animated series in the former USSR and has merchandise by the boatload in the whole world.
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Cash-Cow Franchise
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The Conjuring Universe for New Line Cinema and owner Warner Bros.. Beginning with 2013's The Conjuring, which grossed over $310 million, the series has continued to churn out financially successful films. While it might seem modest in comparison to others in this list, remember that this is horror, a genre seen as not very marketable to the mainstream audience. As of 2018, the series' total worldwide gross exceeded $1.5 billion. That is extremely impressive for a film series that has all of its entries rated R.
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 The Conjuring Universe
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Cash-Cow Franchise
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Monopoly, sold in 101 countries, featuring many variants (including licensed versions), electronic versions, and even McDonald's promotions.
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 Monopoly (Tabletop Game)
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Cash-Cow Franchise
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MegaTokyo still generates enough money to support the creator and his family despite rampant Schedule Slip and a dramatic shrinking of its fanbase (except in 2018-2020 where Piro actually needed to work a part-time job). One can only imagine how much cash it was printing at the height of its popularity.
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Cash-Cow Franchise
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Cocomelon started off as a simple children's YouTube channel with nursery rhymes and colorful animations. But slowly overtime it's become an absolute sensation with many a child. It's become the second most subscribed channel on the site, ranking in billions of views a day and creating a million dollar enterprise. Upon being acquired by the company Moonbug, it's spawned countless pieces of merchandise, multiple soundtrack albums, and even airplay on two different children's cable networks.
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Cash-Cow Franchise
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The Nutcracker is the Cash Cow Franchise of ballet companies everywhere every Christmas. For theaters specializing in straight plays or musicals, adaptations of A Christmas Carol serve a similar purpose.
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 The Nutcracker (Theatre)
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Cash-Cow Franchise
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Immelmann makes a nice living on Concession merchandise and commissions in which the webcomic’s characters interact with customers' Fursonas, appear in porn, or both.
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1.0
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 Concession (Webcomic)
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Cash-Cow Franchise
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Brazilian comic Monica's Gang even earned his creator comparisons to Walt Disney, for being a prolific creator of popular characters who are marketed to death (70% of his company's earnings come from merchandising). One of the characters, a green elephant, was created for a paper's classified ads campaign, but ended up adopted by tomato sauce "Elefante".◊
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Cash-Cow Franchise
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Classic horror properties remain central to Universal's identity and history. The runaway success of these properties in The '30s and The '40s made them a ton of money leading to an early example of Shared Universe, with crossovers, spin-offs and endless sequels and reboots. These properties do tend to be revived from time to time such as The Mummy Trilogy. In response to the MCU, Universal attempted to revive the franchise again, but their first two attempts at it - Dracula Untold and The Mummy - both failed. The third time ended up being the charm with The Invisible Man, which was very successful and might mean we will probably get more in the future.
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 Universal Horror (Franchise)
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Suske en Wiske is a huge cash cow in Belgium, Netherlands and the Dutch Antilles. The comic strip has been translated into many other languages: French, German, Swedish, Japanese,... but is mainly popular in the Benelux. Apart from the still running comic strip itself there is a huge merchandising behind it, including numerous reissues, special albums, spinoffs, toys,... that are mostly bought by collectors. The entire output of author Willy Vandersteen and his studio, even after his death, still brings in the big bucks.
 Cash-Cow Franchise / int_f1a38c03
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1.0
 Cash-Cow Franchise / int_f1a38c03
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1.0
 Suske en Wiske (Comic Book)
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Cash-Cow Franchise / int_f1a38c03
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Cash-Cow Franchise
 Cash-Cow Franchise / int_fb873b86
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Saw:
After the massive success of the first three films, the Saw franchise proved to be a cash cow for Lionsgate, standing as its flagship franchise for a while until the The Hunger Games and John Wick series began. Throughout the next four films (including the original Grand Finale), several entries in other media like video games and a theme park ride were released, though they weren't as profitable as the films themselves.
In the present, the franchise seems to be on its way to return to this status, since the current two films released after the former finale proved to be just as (if not more) successful, with a Dead by Daylight DLC released and a promotional podcast aired between them, and Lionsgate announced plans to produce five more films and the franchise's first TV series afterwards.
 Cash-Cow Franchise / int_fb873b86
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1.0
 Cash-Cow Franchise / int_fb873b86
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 Saw (Franchise)
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Cash-Cow Franchise / int_fb873b86
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Cash-Cow Franchise
 Cash-Cow Franchise / int_fb9c177d
comment
The Transformers franchise has a long history of successful cartoons, toys, comics, and assorted merchandise, but the live action film series created by Michael Bay and produced by Steven Spielberg is a juggernaut in and of itself, grossing $4.3 billion worldwide with just five films, despite consistently atrocious reviews. From 2007 to 2017, Transformers has enjoyed almost a decade of commercial success that allowed it to spawn an animated series for Cartoon Network and the Hub each, earn a fast-selling 4D motion stimulator ride at Universal theme parks, and of course sell more toys and video games including a LEGO-inspired line of build-it-yourself brick-based Transformers called KRE-O. Bumblebee did manage critical acclaim (there hasn't been any Transformers film with good reviews before then!) though only made enough money to secure itself a sequel as while Lorenzo di Bonaventura asked fans to forget about a sequel that can resolve the cliffhanger to 2017's box office calamity Transformers: The Last Knight and it was reported that Paramount is rebooting the series instead of continuing it, with the first of these, Transformers: Rise of the Beasts, due for release in 2023.
 Cash-Cow Franchise / int_fb9c177d
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1.0
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Cash-Cow Franchise / int_fb9c177d
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Cash-Cow Franchise
 Cash-Cow Franchise / int_ffbcddba
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Pororo the Little Penguin, also from South Korea, has helped sell lots of merchandise especially as stuffed toys.
 Cash-Cow Franchise / int_ffbcddba
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1.0
 Cash-Cow Franchise / int_ffbcddba
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1.0
 Pororo the Little Penguin (Animation)
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Cash-Cow Franchise / int_ffbcddba

The following is a list of statements referring to the current page from other pages.

 Cash-Cow Franchise
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Creativity Leash
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Show Business
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type
Cash-Cow Franchise
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type
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