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Casual Video Game

 Casual Video Game
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Casual Video Game
 Casual Video Game
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Casual video games are video games that are primarily aimed at people who don't tend to game much. These games are usually distributed online and come with a free hour-long trial. If they're lucky, these games could get a boxed version available for purchase at retail stores. Others are made specifically for consoles rather than PCs, or are made for non-gaming devices like cellphones and distributed over a telco's data service. Still more are Flash or Java in browser, meaning they can be played anywhere with a web browser that has the necessary plug-ins installed. Surprisingly, perhaps (at least to younger gamers), many of these games are the spiritual descendants of what was cutting edge in the 1980s, during the era of the great stand-up arcade games, proving that an immersive world, hardware-stretching graphics, and complex AI don't inherently mean great gameplay. Most of these games would be arcade games if there was still a viable arcade market.
The ideal casual video game should be simple and intuitive in its controls. It should also be something you can pick up, play for ten minutes, put back down again, and replay for years. Casual games are designed to relieve boredom during short breaks, not occupy hours of time.
A lot of casual gaming companies see their target audience's unfamiliarity with the standards of gaming as an invitation to abuse them by pumping out masses of shallow games lacking in replay value, or ripoffs of better games from the past loaded with cute window-dressing, in lieu of doing legitimate work that contributes real progress to the field of game design. This irritates dedicated gamers to no end, since it means that they can lower their standards and fall into a rut in an environment free of criticism. As if this never happened before.
Another reason game companies are increasingly targeting more of these customers instead of their historical main customer base may be due to software piracy. As home computers become more powerful and capable of emulating more consoles, a percentage of the more tech-savvy consumers will increasingly refuse to pay up. The casual crowd, on the other hand, is less likely to be aware of how easy it is to get games for free.
While casual games often get accused of being too easy, difficulty is not part of the definition. The game must be easy to learn to be considered casual, and be relatively simple by design. In terms of completion or mastery, some are easy, some are hard, and some are Nintendo Hard. Some games also use platinum medals to entice the Challenge Gamer.
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