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Character Model Karma Meter

 Character Model Karma Meter
type
FeatureClass
 Character Model Karma Meter
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Character Model Karma Meter
 Character Model Karma Meter
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CharacterModelKarmaMeter
 Character Model Karma Meter
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Many karma meters are simply a gauge with "bad" on one end and "good" on the other that you can view while the game is paused. A character model karma meter is less exact but provides an instant rough estimate of a character's morality that the player can ascertain simply by looking at the character during normal gameplay. It may or may not be used in conjunction with a standard karma meter.
This trope commonly overlaps with Beauty Equals Goodness and Evil Makes You Ugly.
A Sub-Trope of Karma Meter.
Compare Evil Makeover, Evil Costume Switch, and Good Costume Switch.
See also Angel Face, Demon Face (where one's personality is reflected in his pets or Bond Creatures).
 Character Model Karma Meter
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2023-08-31T15:00:01Z
 Character Model Karma Meter
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2023-08-31T15:00:01Z
 Character Model Karma Meter
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Dropped link to AGodIsYou: Not an Item - FEATURE
 Character Model Karma Meter
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Dropped link to ArtifactOfDoom: Not an Item - FEATURE
 Character Model Karma Meter
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Dropped link to HolyHalo: Not an Item - FEATURE
 Character Model Karma Meter
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DBTropes
 Character Model Karma Meter / int_102b7173
type
Character Model Karma Meter
 Character Model Karma Meter / int_102b7173
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inFAMOUS series:
In the first game and its sequel, Cole MacGrath's appearance will differ depending on his Karma status. With Good Karma, Cole's clothes are yellow and white, and he has an average skin tone. While with Evil Karma, his clothes are black and red, and his skin turns inhumanly pale; and in the first game, he also gets covered in what is either tar or blood.
In inFAMOUS: Second Son, Delsin Rowe's look also changes a little bit; the symbol on his jacket will change depending on his Karma, and his hoodie slowly turns from grey to white (if Good) or red (if Evil). If Evil, he also starts to look more sickly.
While not a part of the character model, their powers also change color; Good Cole has blue lightning, and Evil Cole has red lightning (red and black if he chooses to reactivate the Ray Sphere). Delsin's Neon and Video powers are blue or red, Smoke gets a bit darker if Evil, and Concrete is always Karma-neutral.
 Character Model Karma Meter / int_102b7173
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 Character Model Karma Meter / int_102b7173
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 inFAMOUS (Video Game)
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Character Model Karma Meter / int_102b7173
 Character Model Karma Meter / int_20e955d2
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Character Model Karma Meter
 Character Model Karma Meter / int_20e955d2
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Leviathan: The Tempest: Leviathans with a high Tranquility tend to have a relatively cohesive (if still monstrous) appearance in their Kaiju form, while low-Tranquility Leviathans will often resemble a mish-mash of a dozen or more different creatures badly spliced together.
 Character Model Karma Meter / int_20e955d2
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1.0
 Character Model Karma Meter / int_20e955d2
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 Leviathan: The Tempest (Tabletop Game)
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Character Model Karma Meter / int_20e955d2
 Character Model Karma Meter / int_23553960
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Character Model Karma Meter
 Character Model Karma Meter / int_23553960
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In Metal Gear Solid V: The Phantom Pain, the shrapnel embedded in Snake's skull will grow or shrink with "evil" or "good" actions respectively. Snake will also become permanently covered in blood after a sufficient amount of evil behavior.
 Character Model Karma Meter / int_23553960
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1.0
 Character Model Karma Meter / int_23553960
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 Metal Gear Solid V: The Phantom Pain (Video Game)
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Character Model Karma Meter / int_23553960
 Character Model Karma Meter / int_2f203125
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Character Model Karma Meter
 Character Model Karma Meter / int_2f203125
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Done subtly in some Shin Megami Tensei games. In many games, the character model for the overworld map is just a spinning ball and triangle. In some games, like the first two, the way the model spins tells alignment: clockwise for Law, counter-clockwise for Chaos, and if it tips back and forth, the alignment is Neutral.
 Character Model Karma Meter / int_2f203125
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 Shin Megami Tensei (Franchise)
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Character Model Karma Meter / int_2f203125
 Character Model Karma Meter / int_362874e3
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Character Model Karma Meter
 Character Model Karma Meter / int_362874e3
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In the first episode of Captain Scarlet and the Mysterons, Captain Black misinterprets the Mysterons' attempt to scan their vehicle as preparing for hostile action, so he orders a preemptive attack that completely destroyed their city. As punishment, he is possessed by the Mysterons... and immediately turns very pale, with a permanent five o'clock shadow of a beard and dark rings around his eyes, and his voice drops several octaves to a deep monotone.
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 Captain Scarlet and the Mysterons
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Character Model Karma Meter / int_362874e3
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Character Model Karma Meter
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Yandere Simulator: The more insane you become (due to murdering people, for example), the more erratic your idle animations are. In-game, this can alert NPCs to the fact that there's something very wrong with you and can even cause a Game Over.
 Character Model Karma Meter / int_3c1f955d
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 Yandere Simulator (Video Game)
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Character Model Karma Meter / int_3c1f955d
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Character Model Karma Meter
 Character Model Karma Meter / int_464a2270
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In Epic Mickey, Mickey's body has more floating ink blots on his skin the more bad his actions are. It was originally planned for him to become more animalistic and rat-like the worse he behaved, but this was dropped.
 Character Model Karma Meter / int_464a2270
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1.0
 Character Model Karma Meter / int_464a2270
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1.0
 Epic Mickey (Video Game)
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Character Model Karma Meter / int_464a2270
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Character Model Karma Meter
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In both Knights of the Old Republic games, the further a character falls to The Dark Side, the paler and more gaunt his face becomes. Force users like the Protagonists additionally gain Tainted Veins and feral yellow eyes.
 Character Model Karma Meter / int_526d4c5c
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1.0
 Character Model Karma Meter / int_526d4c5c
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 Knights of the Old Republic (Video Game)
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Character Model Karma Meter / int_526d4c5c
 Character Model Karma Meter / int_5e4ba6dc
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Character Model Karma Meter
 Character Model Karma Meter / int_5e4ba6dc
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Overlord changes the appearance of the Overlord's armor based on their Corruption (steel-grey with a red cape at 0% corruption, dark grey with a black cape and Spikes of Villainy at max corruption), as well a changing some aspects of the tower lair such as the color of the sky and how many spikes jut out of the ground around it.
 Character Model Karma Meter / int_5e4ba6dc
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 Overlord (Video Game)
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Character Model Karma Meter / int_5e4ba6dc
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Character Model Karma Meter
 Character Model Karma Meter / int_5ed7dc4b
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In inFAMOUS: Second Son, Delsin Rowe's look also changes a little bit; the symbol on his jacket will change depending on his Karma, and his hoodie slowly turns from grey to white (if Good) or red (if Evil). If Evil, he also starts to look more sickly.
 Character Model Karma Meter / int_5ed7dc4b
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1.0
 Character Model Karma Meter / int_5ed7dc4b
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1.0
 inFAMOUS: Second Son (Video Game)
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Character Model Karma Meter / int_5ed7dc4b
 Character Model Karma Meter / int_7668653a
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Character Model Karma Meter
 Character Model Karma Meter / int_7668653a
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In Mass Effect 2, Paragon actions cause Shepard's scars to slowly heal and eventually disappear entirely, while Renegade actions cause them to grow deeper and glow red. Of course, you can also just go and permanently heal the scars in the Normandy's medbay if you want to do horrible things without looking appropriately horrifying.
 Character Model Karma Meter / int_7668653a
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 Character Model Karma Meter / int_7668653a
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 Mass Effect 2 (Video Game)
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Character Model Karma Meter / int_7668653a
 Character Model Karma Meter / int_79a57c7e
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Character Model Karma Meter
 Character Model Karma Meter / int_79a57c7e
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In Black & White:
A god's karma affects the appearance of many aspects of the game world: the hand you use to interact with the world will turn golden or burnt red, your temple will turn into pure white marble or sprout Spikes of Villainy, and your territory could become lush and full of butterflies or degrade into a volcanic Mordor.
A god's Creature has its own karma meter, which can give it a Holy Halo or clouds of flies, along with more dramatic shifts to its appearance. This can have some weird effects, like a Good wolf turning fluorescent purple.
 Character Model Karma Meter / int_79a57c7e
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 Black & White (Video Game)
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Character Model Karma Meter / int_79a57c7e
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Character Model Karma Meter
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In Star Wars: The Old Republic, the further a character falls to The Dark Side, the paler and more gaunt their faces become, along with Tainted Veins and red or feral yellow eyes.
 Character Model Karma Meter / int_7d8c61a2
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 Star Wars: The Old Republic (Video Game)
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Character Model Karma Meter / int_7d8c61a2
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Character Model Karma Meter
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Fable II adds a Purity-Corruption axis on the Karma Meter, where a Corrupt hero gains discolored eyes and skin that can sometimes approach a full-on Undeathly Pallor if they're also Evil.
 Character Model Karma Meter / int_7eceb06d
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 Fable II (Video Game)
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Character Model Karma Meter / int_7eceb06d
 Character Model Karma Meter / int_8b5820ed
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Character Model Karma Meter
 Character Model Karma Meter / int_8b5820ed
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Red Dead Redemption has certain clothing available based on the Karma Meter. Naturally a play with good Karma will net you a "White Hat" look while evil play gives you a "Black Hat" look.
 Character Model Karma Meter / int_8b5820ed
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 Character Model Karma Meter / int_8b5820ed
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 Red Dead Redemption (Video Game)
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Character Model Karma Meter / int_8b5820ed
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Character Model Karma Meter
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In the El Goonish Shive "Parable" storyline, which is a spoof of Fable, Susan's character gains horns and a forked tail for committing evil acts and a halo and wings for good acts. She also repels dirt with high Purity, and would apparently look grungy with low Purity, although as a Neat Freak she gets her Purity as high as possible as soon as she learns this, and keeps it that way.
 Character Model Karma Meter / int_bd310eaa
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Character Model Karma Meter / int_bd310eaa
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Character Model Karma Meter
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Might & Magic: Heroes VI measures alignment in Blood and Tears, with heroes earning Tears points for peaceful actions and defensive tactics and Blood points for aggressive actions. A hero will eventually be offered the chance to gain a Prestige Class tied to their alignment, changing their appearance accordingly; for example, neutral knights wear armor that is blue/grey, tears knights become paladins wearing white/silver armor, and blood knights become vindicators wearing gold/red armor.
 Character Model Karma Meter / int_d4c2b99b
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 Heroes of Might and Magic (Video Game)
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Character Model Karma Meter / int_d4c2b99b
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Character Model Karma Meter
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In the Fable games:
Heroes take on appearances which reflect their alignment. Good heroes will have traits such as a Holy Halo or being followed around by butterflies, while Evil heroes will sprout Horns of Villainy, get Glowing Eyes of Doom, and give off black/red smoke when standing still.
Fable II adds a Purity-Corruption axis on the Karma Meter, where a Corrupt hero gains discolored eyes and skin that can sometimes approach a full-on Undeathly Pallor if they're also Evil.
 Character Model Karma Meter / int_d4fa168d
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 Fable (Video Game)
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Character Model Karma Meter / int_d4fa168d
 Character Model Karma Meter / int_e863cc41
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Character Model Karma Meter
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Mega Man Battle Network 4 and 5: The Karma mechanic in this game is related to your usage of the Dark Chips. If you just use them wholesale (i.e., not using it for Chaos Unisons), you're going to the "dark" side; use them enough and Mega Man's body will become darker in hue. By contrast, if you spend enough time fighting without using them (wholesale), Mega Man's body will turn into a lighter hue.
 Character Model Karma Meter / int_e863cc41
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 Mega Man Battle Network (Video Game)
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Character Model Karma Meter / int_e863cc41
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Character Model Karma Meter
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In the first game and its sequel, Cole MacGrath's appearance will differ depending on his Karma status. With Good Karma, Cole's clothes are yellow and white, and he has an average skin tone. While with Evil Karma, his clothes are black and red, and his skin turns inhumanly pale; and in the first game, he also gets covered in what is either tar or blood.
 Character Model Karma Meter / int_f542bd1f
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 Character Model Karma Meter / int_f542bd1f
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 inFAMOUS 2 (Video Game)
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Character Model Karma Meter / int_f542bd1f
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Character Model Karma Meter
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In Mega Man Legends, Volnutt's color depends on how many good deeds and bad deeds you have done, becoming lighter with good deeds and darker with bad ones. Stealing a briefcase full of money in one of the later sections of the game — instead of returning it to the city hall — will permanently paint Volnutt black for the rest of the game.
 Character Model Karma Meter / int_f88df431
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 Mega Man Legends (Video Game)
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Character Model Karma Meter
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Vampire: The Requiem uses "Humanity" as a karma meter; vampires with low Humanity slide straight into the Uncanny Valley as they come to look more and more like the walking corpses they are. This has the in-game effect of an escalating penalty on social interaction with humans, who start to realize that the vampire is something very wrong and they need to get away.
 Character Model Karma Meter / int_fdf7a632
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 Vampire: The Requiem (Tabletop Game)
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The following is a list of statements referring to the current page from other pages.

 Epic Mickey (Video Game) / int_9b48ed7e
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Character Model Karma Meter
 inFAMOUS (Video Game) / int_9b48ed7e
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Character Model Karma Meter
 Mega Man Battle Network (Video Game) / int_9b48ed7e
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Character Model Karma Meter
 Narc 2005 (Video Game) / int_9b48ed7e
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Character Model Karma Meter
 Overlord (Video Game) / int_9b48ed7e
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Character Model Karma Meter
 Stick RPG (Video Game) / int_9b48ed7e
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Character Model Karma Meter