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Character Name Limits
- 350 statements
- 67 feature instances
- 30 referencing feature instances
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Many older video games have limits to how many letters can be provided in text entries. This can lead to a character's name shortened to fit into the allotted space. Sometimes an entirely new name is made for the character, other times letters are dropped from the name to make it fit. This can be quite prevalent in games translated from Japanese – after all, in the Japanese Writing System, a single kanji or kana character can represent an entire syllable which would need multiple letters in the Latin alphabet. As computing tech marched on, most newer examples are done intentionally, either for Retraux flavor or for parody's sake. Compare Serendipity Writes the Plot, for when technical limitations change the creative direction of a work of fiction, and Cap. See also Dub Name Change, as differences between languages may cause this to occur when translations are done. |
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Dropped link to AWinnerIsYou: Not an Item - FEATURE | |
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Character Name Limits / int_10ddd3d5 | type |
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Character Name Limits / int_10ddd3d5 | comment |
The Legend of Zelda: Twilight Princess allowed the player to name Link's horse, whose default name was Epona. Of course, the amount of characters that could be used was limited. It turned out that the Wii version of the game had a flaw that allowed a hacked save file to use a name longer than the allowed name length. This led to the infamous "Twilight Hack", which used a hacked save file where the namespace for Epona was instead filled with a program that was loaded and executed when the game loaded the save file, allowing the installation of unauthorized software. This led to a revolution in the Wii homebrew scene. | |
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The Legend of Zelda: Twilight Princess (Video Game) | hasFeature |
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Character Name Limits / int_117edb52 | type |
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In Robopon Sun Version for the Game Boy, the player's name was limited to four characters. The character length in the sequel for the Game Boy Advance was an improvement—five characters. | |
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Robopon (Video Game) | hasFeature |
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Character Name Limits / int_1a4b3ea2 | type |
Character Name Limits | |
Character Name Limits / int_1a4b3ea2 | comment |
Digimon: Digimon World: Name input for the Player Character and his Digimon only accepts up to 6 characters. Digimon World 2: 5-character limit for the Player Character and 6 for his Digi-Beetle. Digimon name can accept far longer characters (13), though some are still forced to be shortened in the English version, leading to names like P-Sukamon (PlatinumSukamon), N-Drimogemon (NiseDrimogemon), D-Tyrannomon (DarkTyrannomon), etc. This also results in MasterTyrannomon and MetalTyrannomon sharing the same name of "M-Tyrannomon" (both also belong to the same evolutionary level, albeit with different attributes). Digimon World DS and Digimon World Dawn/Dusk also suffer from this in the English version as the character limit is not increased from the original Japanese, causing the player's Digimon to be stuck at 8 characters (nicknames are mandatory, hence this). However, a Digimon's species name is rendered properly without this much restriction, which makes the player's Digimon look jarring against foe Digimon on the turn queue. For whatever reason, the English version of Digimon Survive abbreviates certain terms under the assumption of this trope despite there being free space available (like Free Bat. for Free Battle). |
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Digimon (Franchise) | hasFeature |
Character Name Limits / int_1a4b3ea2 | |
Character Name Limits / int_1a7918e3 | type |
Character Name Limits | |
Character Name Limits / int_1a7918e3 | comment |
In Terranigma, an eight-character limit resulted in such obviously mangled place names as "Evegreen," "Sanctuar" and "Grecliff" (which was originally Great Cliff). Crystalholm was truncated to "Crysta," obscuring its connection with the only other town whose name ends in -holm (or -olm, since it loses the H for the same reason). The names of weapons, armors, rings and pins (but not other items) also are limited to eight characters, many of them being CamelCased and/or abbreviated (e.g. RocSpear, BrnzPike). | |
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Terranigma (Video Game) | hasFeature |
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Character Name Limits / int_20663f23 | type |
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Character Name Limits / int_20663f23 | comment |
Cute Knight series: Multiple: For both games, Cute Knight and Cute Knight Kingdom, the protagonist's name is limited to being 8 characters long. Cute Knight Kingdom: The save names are limited to being 15 characters long, although, if the names are altered outside of the game, they will still display, but just not properly. |
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Cute Knight (Video Game) | hasFeature |
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Character Name Limits / int_20eec977 | type |
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Character Name Limits / int_20eec977 | comment |
Likewise, Story of Seasons also has six characters per name, at least in the 3DS games. This is far less understandable, given that you'll end up naming a number of farm animals and will likely want to give them less restrictive names. | |
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Story of Seasons (Video Game) | hasFeature |
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Character Name Limits / int_237eae2f | type |
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Character Name Limits / int_237eae2f | comment |
Parodied in Cthulhu Saves the World's bonus campaign Cthulhu's Angels when Elonalina tries to join October on a quest but can't because her name wouldn't fit in a status box, so she shortens it to "Elona" and joins without trouble. | |
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Cthulhu Saves the World (Video Game) | hasFeature |
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Character Name Limits / int_261c8d3f | type |
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Character Name Limits / int_261c8d3f | comment |
On The Simpsons, Milhouse tries to enter "Thrillhouse" as his name when playing a video game, but it ends up as "THRILLHO" instead. It gets funnier when the viewer realizes that "Milhouse" would have fit the character limit. | |
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The Simpsons | hasFeature |
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Character Name Limits / int_2b0a3ea9 | type |
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Character Name Limits / int_2b0a3ea9 | comment |
Card City Nights 2: The protagonist's name is limited to 14 characters. | |
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Card City Nights (Video Game) | hasFeature |
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Character Name Limits / int_2cb2e5e0 | type |
Character Name Limits | |
Character Name Limits / int_2cb2e5e0 | comment |
Breath of Fire II is even worse, as it not only suffers the exact same problem as the first, the Translation Trainwreck turned up heavily compressed and at times almost incomprehensible names. Some beauties include "Bleu/Deis's Room=BlueRm", "Circlet"="SokletAR", "Undead Thief" = "Sheef", "Dark Crusader=D.Crsdr", "Mind Blast"="Mindstr" and "Multi-Attack"="Eggbetr". | |
Character Name Limits / int_2cb2e5e0 | featureApplicability |
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Breath of Fire II (Video Game) | hasFeature |
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Character Name Limits / int_32b5564a | type |
Character Name Limits | |
Character Name Limits / int_32b5564a | comment |
In Secret of the Stars, item names are limited to eight characters. | |
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Secret of the Stars (Video Game) | hasFeature |
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Character Name Limits / int_34d22792 | type |
Character Name Limits | |
Character Name Limits / int_34d22792 | comment |
Digimon World 2: 5-character limit for the Player Character and 6 for his Digi-Beetle. Digimon name can accept far longer characters (13), though some are still forced to be shortened in the English version, leading to names like P-Sukamon (PlatinumSukamon), N-Drimogemon (NiseDrimogemon), D-Tyrannomon (DarkTyrannomon), etc. This also results in MasterTyrannomon and MetalTyrannomon sharing the same name of "M-Tyrannomon" (both also belong to the same evolutionary level, albeit with different attributes). | |
Character Name Limits / int_34d22792 | featureApplicability |
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Digimon World 2 (Video Game) | hasFeature |
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Character Name Limits / int_42ef3233 | type |
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Character Name Limits / int_42ef3233 | comment |
The Amazing Digital Circus: In the in-universe game the players live in, Caine can give a new player a randomized name based on a five-character slot machine if the player doesn't name themselves. This is parodied when Pomni's name nearly becomes "XDDCC". | |
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The Amazing Digital Circus (Web Animation) | hasFeature |
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Character Name Limits / int_4be1bdd0 | type |
Character Name Limits | |
Character Name Limits / int_4be1bdd0 | comment |
In Golden Sun, playable characters get this treatment in the English versions of the game because of this trope, leading to name changes from Gerald to Garet, Garcia to Felix, Jasmine to Jenna and Picard to Piers. Character limits are increased in Golden Sun: Dark Dawn, with names like Matthew and Tyrell running around. | |
Character Name Limits / int_4be1bdd0 | featureApplicability |
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Golden Sun (Video Game) | hasFeature |
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Character Name Limits / int_4e8455ab | type |
Character Name Limits | |
Character Name Limits / int_4e8455ab | comment |
Artifact Adventure: Party members have a 5-character name limit. | |
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Artifact Adventure (Video Game) | hasFeature |
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Character Name Limits / int_50bcf7a6 | type |
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Character Name Limits / int_50bcf7a6 | comment |
Homestuck: While not commented upon in-universe, humans and Trolls essential to Sburb/SGRUB have names that fit within certain character limits. Humans have four-character given names and six to seven-character surnames, while Trolls have six-character names for both. Important adult Trolls such as the Ancestors have eight-character names or titles, although some have both. Non-essential people don't have to adhere to the limit (e.g. Colonel Sassacre, Troll Will Smith). This is also true of the 2 Cherubs encountered, both of whom have eight-character given names, but gain names that don't follow that rule when they fill another role (like Caliborn becoming Lord English). Parodied with the names of "kind abstracta"◊ (weapon proficiencies) which are limited to 8 characters + "kind", leading to "fncysntakind" if you wield a fancy Santa as a bludgeon. |
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Homestuck (Webcomic) | hasFeature |
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Character Name Limits / int_5137fa74 | type |
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Character Name Limits / int_5137fa74 | comment |
TV Tropes itself has a 64 characters limit for page names, not including spaces or punctuation that would be included in custom titles. This is due to the underlying software being limited in this way. Any attempt to create a page with a name longer than that will just fail outright. | |
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TV Tropes (Website) | hasFeature |
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Character Name Limits / int_55226230 | type |
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A constant bane in the Breath of Fire series, specially in its early days. Breath of Fire I has to change or truncate most of the main character's names due to a 4-letter limit, such as changing Gilliam into Bo, Builder into Ox or rendering "Zorgon" and "Carla" as "Zog" and "Cerl". Every single item name was also struck with this, often ending up with confusing names ("A.Ptn" for Agility Potion, "Antdt" for Antidote) or heavily compressed ones with two uppercase letters to indicate type (BronzSD=Bronze Sword, SilverDR=Silver Dagger, etc.). Enemy and town names are not exempt, either. Breath of Fire II is even worse, as it not only suffers the exact same problem as the first, the Translation Trainwreck turned up heavily compressed and at times almost incomprehensible names. Some beauties include "Bleu/Deis's Room=BlueRm", "Circlet"="SokletAR", "Undead Thief" = "Sheef", "Dark Crusader=D.Crsdr", "Mind Blast"="Mindstr" and "Multi-Attack"="Eggbetr". Breath of Fire III increased the character limit for everything (probably due to being the first one on a 32-bit console), but it still couldn't save two of its main characters, as "Garland" and "Pecoros" got truncated into "Garr" and "Peco". A few enemies were also affected, such as the ZombieDr (Zombie Doctor) and Berserkr (Berserker), too. |
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Breath of Fire (Franchise) | hasFeature |
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Character Name Limits / int_567ec199 | type |
Character Name Limits | |
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Bumper Stumpers exploited the limits of Vanity License Plates to make puzzles out of them. | |
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Bumper Stumpers | hasFeature |
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Character Name Limits / int_5afbc0cb | comment |
Undertale CamelCases item names in encounter screens and scrunches them down to eight or nine letters, for no apparent reason other than Retraux flavor. For example, butterscotch pie becomes the less appetizing ButtsPie. When you use a SpidrDont (Spider Donut) in battle, it says, "Don't worry, the spider didn't." Certain boss fights remove jokes in the abbreviations; for instance, SpidrDont becomes SpdrDonut. The name you input at the beginning of the game is also limited to six letters, which is why Papyrus allows you to name your character after him, unlike the other major characters. | |
Character Name Limits / int_5afbc0cb | featureApplicability |
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Undertale (Video Game) | hasFeature |
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Character Name Limits / int_6572cd2f | type |
Character Name Limits | |
Character Name Limits / int_6572cd2f | comment |
Digimon World DS and Digimon World Dawn/Dusk also suffer from this in the English version as the character limit is not increased from the original Japanese, causing the player's Digimon to be stuck at 8 characters (nicknames are mandatory, hence this). However, a Digimon's species name is rendered properly without this much restriction, which makes the player's Digimon look jarring against foe Digimon on the turn queue. | |
Character Name Limits / int_6572cd2f | featureApplicability |
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Digimon World DS (Video Game) | hasFeature |
Character Name Limits / int_6572cd2f | |
Character Name Limits / int_69a9d669 | type |
Character Name Limits | |
Character Name Limits / int_69a9d669 | comment |
Breath of Fire III increased the character limit for everything (probably due to being the first one on a 32-bit console), but it still couldn't save two of its main characters, as "Garland" and "Pecoros" got truncated into "Garr" and "Peco". A few enemies were also affected, such as the ZombieDr (Zombie Doctor) and Berserkr (Berserker), too. | |
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Breath of Fire III (Video Game) | hasFeature |
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Character Name Limits / int_754dc5c1 | type |
Character Name Limits | |
Character Name Limits / int_754dc5c1 | comment |
The NES version of The Hollywood Squares limited players' and panelists' names to four letters. | |
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The Hollywood Squares | hasFeature |
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Character Name Limits / int_7a670577 | type |
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Character Name Limits / int_7a670577 | comment |
The notorious bootleg Pokémon Vietnamese Crystal is made even more nonsensical by retaining character limits obviously not designed for a Western language. | |
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Pokémon Vietnamese Crystal (Video Game) | hasFeature |
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Character Name Limits / int_7c19a801 | type |
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Character Name Limits / int_7c19a801 | comment |
In FTL: Faster Than Light, with certain preparations you can defeat a legendary thief KazaaakplethKilik and get him to join your crew as... Kazaaak. A crewmate's name can be longer than that, but the limit is still not enough for the thief's full name. | |
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FTL: Faster Than Light (Video Game) | hasFeature |
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Character Name Limits / int_86814cc3 | type |
Character Name Limits | |
Character Name Limits / int_86814cc3 | comment |
Final Fantasy II changes several characters' names due to space limits. Frionel became Firion, Leonhart became Leon, and Richard Highwind (eventually) became Ricard Highwind. | |
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Final Fantasy II (Video Game) | hasFeature |
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Character Name Limits / int_86814cd0 | comment |
In Final Fantasy IV, the Four Fiends take their names from The Divine Comedy: Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release and the PlayStation port. In the same releases, the summons Leviathan and Bahamut appear in the menu as Levia and Baham. In addition, due to the six-character limit on party member names, Gilbart was renamed Edward. On the status screen, a ten-character limit caused Kain's class to be changed from "Dragon Knight" to "Dragoon," which has stuck as The Artifact for other spear-using knights in the series. | |
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Final Fantasy IV (Video Game) | hasFeature |
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Character Name Limits / int_86814e56 | comment |
In Final Fantasy VI: Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Cayenne. These names are still kept in the Advance port despite the extended character limit. The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed AtmaWeapon. Both are only in the Super NES and PS1 releases; later releases restore Poltrgeist's name to the Japanese name, Demon, and AtmaWeapon reverted to Ultima Weapon. Also of note in this context is the restoration of the Dummied Out boss CzarDragon as Kaiser Dragon. Some enemy names were simply shortened to be a crunched version of the original name. For example, the boss monster Dirt Dragon is spelled Dirt Drgn. |
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Final Fantasy VI (Video Game) | hasFeature |
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In Super Mario RPG, the mini-boss Belome creates clones of party members which are called "X Clone", except for Princess Toadstool (now known as Peach), whose clone is called "Toadstool 2". | |
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Super Mario RPG (Video Game) | hasFeature |
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Character Name Limits / int_8e93a13d | type |
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Character Name Limits / int_8e93a13d | comment |
The mainline Phantasy Star games, just like Final Fantasy above, give you a whopping four letters to work with. Of course, only the second game lets you rename anyone. Likewise, techniques only had five letters available, so you were left with cryptic spell names like Tsu/Githu/Nathu, Shinb, or Vol/Savol. | |
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Character Name Limits / int_91684031 | type |
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Character Name Limits / int_91684031 | comment |
This is why the feather items introduced in Pokémon Black and White are called "Wings" in English and Paralyze Heal is called "Parlyz Heal". Both were lengthened in later games. | |
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Pokémon Black and White (Video Game) | hasFeature |
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Character Name Limits / int_921a667d | type |
Character Name Limits | |
Character Name Limits / int_921a667d | comment |
In the English version of Pokémon Stadium, Giovanni's name is spelled "Giovani" due to Trainer names being limited to seven characters. | |
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Pokémon Stadium (Video Game) | hasFeature |
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Character Name Limits / int_978ca9a8 | type |
Character Name Limits | |
Character Name Limits / int_978ca9a8 | comment |
Cute Knight Kingdom: The save names are limited to being 15 characters long, although, if the names are altered outside of the game, they will still display, but just not properly. | |
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Cute Knight Kingdom (Video Game) | hasFeature |
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Character Name Limits / int_9b530c26 | type |
Character Name Limits | |
Character Name Limits / int_9b530c26 | comment |
In an Archie Comics strip, Archie once asked Jughead to buy him a Vanity License Plate that read SUPERDUDE. It turned out that only the first eight letters would fit on the plate. | |
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Archie Comics (Comic Book) | hasFeature |
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Character Name Limits / int_9c1b9880 | type |
Character Name Limits | |
Character Name Limits / int_9c1b9880 | comment |
For whatever reason, the English version of Digimon Survive abbreviates certain terms under the assumption of this trope despite there being free space available (like Free Bat. for Free Battle). | |
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Digimon Survive (Video Game) | hasFeature |
Character Name Limits / int_9c1b9880 | |
Character Name Limits / int_9d34190a | type |
Character Name Limits | |
Character Name Limits / int_9d34190a | comment |
Most games in The Elder Scrolls series have 15 character limits for names. The Elder Scrolls Online ups it to 25. | |
Character Name Limits / int_9d34190a | featureApplicability |
1.0 | |
Character Name Limits / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Character Name Limits / int_9d34190a | |
Character Name Limits / int_9e9b6ca0 | type |
Character Name Limits | |
Character Name Limits / int_9e9b6ca0 | comment |
Digimon World: Name input for the Player Character and his Digimon only accepts up to 6 characters. | |
Character Name Limits / int_9e9b6ca0 | featureApplicability |
1.0 | |
Character Name Limits / int_9e9b6ca0 | featureConfidence |
1.0 | |
Digimon World (Video Game) | hasFeature |
Character Name Limits / int_9e9b6ca0 | |
Character Name Limits / int_9ec0556a | type |
Character Name Limits | |
Character Name Limits / int_9ec0556a | comment |
I'm a Marvel... And I'm a DC featured a phone number example that Deadpool tried to set up to sell "Team Wade" T-shirts. | |
Character Name Limits / int_9ec0556a | featureApplicability |
1.0 | |
Character Name Limits / int_9ec0556a | featureConfidence |
1.0 | |
I'm a Marvel... And I'm a DC (Web Video) | hasFeature |
Character Name Limits / int_9ec0556a | |
Character Name Limits / int_9f89a5f0 | type |
Character Name Limits | |
Character Name Limits / int_9f89a5f0 | comment |
Pokémon was full of this, until later games expanded the character limit: Among Pokémon species, we have Feraligatr and Victreebel, as there's a limit of 10 letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both L's. The name limit was increased to 12 for Pokémon X and Y, but the abbreviated names remain. In the beta versions of the original games, Gyarados was called "Skulkraken" due to the same problem. Moves were often abbreviated this way thanks to a 12-character limit (for example, ThunderPunch and ExtremeSpeed). X and Y expanded the limit to 16, so many moves abbreviated this way were expanded up to take advantage of this (e.g. Thunder Punch and Extreme Speed). For human characters, the name limit was seven until Pokémon X and Y, where it was increased to eight. In the English version of Pokémon Stadium, Giovanni's name is spelled "Giovani" due to Trainer names being limited to seven characters. This is why the feather items introduced in Pokémon Black and White are called "Wings" in English and Paralyze Heal is called "Parlyz Heal". Both were lengthened in later games. The notorious bootleg Pokémon Vietnamese Crystal is made even more nonsensical by retaining character limits obviously not designed for a Western language. "Pokémon" is sometimes shortened to "Pkmn" within the early games. To drive the point even further home, the P and K were often combined into one special character, while the M and N were combined into another. |
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Character Name Limits / int_9f89a5f0 | featureApplicability |
1.0 | |
Character Name Limits / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Character Name Limits / int_9f89a5f0 | |
Character Name Limits / int_a4c8f35d | type |
Character Name Limits | |
Character Name Limits / int_a4c8f35d | comment |
Persona Q: Shadow of the Labyrinth and its sequel Persona Q2: New Cinema Labyrinth only have room for six characters, which is tiny for a 3DS game. This means that Yu Narukami and Ren Amamiya can't be given their canon surnames. | |
Character Name Limits / int_a4c8f35d | featureApplicability |
1.0 | |
Character Name Limits / int_a4c8f35d | featureConfidence |
1.0 | |
Persona Q: Shadow of the Labyrinth (Video Game) | hasFeature |
Character Name Limits / int_a4c8f35d | |
Character Name Limits / int_a4ff8e01 | type |
Character Name Limits | |
Character Name Limits / int_a4ff8e01 | comment |
Fate/Grand Order: You message under your name has a limit of 29 characters. This is Played for Laughs in the 2016 (or 2018) English version of the Nerofest, because Ozymandias' title is "There is no limit to the pha-". | |
Character Name Limits / int_a4ff8e01 | featureApplicability |
1.0 | |
Character Name Limits / int_a4ff8e01 | featureConfidence |
1.0 | |
Fate/Grand Order (Video Game) | hasFeature |
Character Name Limits / int_a4ff8e01 | |
Character Name Limits / int_a606596a | type |
Character Name Limits | |
Character Name Limits / int_a606596a | comment |
Chrono Cross has a six letter limit instead. A few of the characters had a Dub Name Change for it (Mamacha to Macha, Marcella to Marcy, Lucky Dan to Mojo, Spriggan to Sprigg). | |
Character Name Limits / int_a606596a | featureApplicability |
1.0 | |
Character Name Limits / int_a606596a | featureConfidence |
1.0 | |
Chrono Cross (Video Game) | hasFeature |
Character Name Limits / int_a606596a | |
Character Name Limits / int_a81325d3 | type |
Character Name Limits | |
Character Name Limits / int_a81325d3 | comment |
Final Fantasy: Final Fantasy is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse, and for a boss, KARY was now Marilith). Final Fantasy II changes several characters' names due to space limits. Frionel became Firion, Leonhart became Leon, and Richard Highwind (eventually) became Ricard Highwind. In Final Fantasy IV, the Four Fiends take their names from The Divine Comedy: Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release and the PlayStation port. In the same releases, the summons Leviathan and Bahamut appear in the menu as Levia and Baham. In addition, due to the six-character limit on party member names, Gilbart was renamed Edward. On the status screen, a ten-character limit caused Kain's class to be changed from "Dragon Knight" to "Dragoon," which has stuck as The Artifact for other spear-using knights in the series. In Final Fantasy VI: Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Cayenne. These names are still kept in the Advance port despite the extended character limit. The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed AtmaWeapon. Both are only in the Super NES and PS1 releases; later releases restore Poltrgeist's name to the Japanese name, Demon, and AtmaWeapon reverted to Ultima Weapon. Also of note in this context is the restoration of the Dummied Out boss CzarDragon as Kaiser Dragon. Some enemy names were simply shortened to be a crunched version of the original name. For example, the boss monster Dirt Dragon is spelled Dirt Drgn. In Final Fantasy VIII, the name of Guardian Force Quetzalcoatl has to be shortened to "Quezacotl." |
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Character Name Limits / int_a81325d3 | featureApplicability |
1.0 | |
Character Name Limits / int_a81325d3 | featureConfidence |
1.0 | |
Final Fantasy (Franchise) | hasFeature |
Character Name Limits / int_a81325d3 | |
Character Name Limits / int_a825da3e | type |
Character Name Limits | |
Character Name Limits / int_a825da3e | comment |
In Magic: The Gathering, the card name Asmoranomardicadaistinaculdacar was so long that it would not fit unless the designers removed the mana symbols which would go next to the name. | |
Character Name Limits / int_a825da3e | featureApplicability |
1.0 | |
Character Name Limits / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
Character Name Limits / int_a825da3e | |
Character Name Limits / int_aa519f08 | type |
Character Name Limits | |
Character Name Limits / int_aa519f08 | comment |
Obliquely touched on in MS Paint Masterpieces. The author renamed one of the Robot Masters from Elec Man to Electric Man—because he reasoned/assumed that the character would have been named Electric Man originally if Mega Man hadn't had an eight-character name limit. | |
Character Name Limits / int_aa519f08 | featureApplicability |
1.0 | |
Character Name Limits / int_aa519f08 | featureConfidence |
1.0 | |
MS Paint Masterpieces (Webcomic) | hasFeature |
Character Name Limits / int_aa519f08 | |
Character Name Limits / int_abd5699 | type |
Character Name Limits | |
Character Name Limits / int_abd5699 | comment |
Plague Inc.: The plague's name is limited to 20 characters. | |
Character Name Limits / int_abd5699 | featureApplicability |
1.0 | |
Character Name Limits / int_abd5699 | featureConfidence |
1.0 | |
Plague Inc. (Video Game) | hasFeature |
Character Name Limits / int_abd5699 | |
Character Name Limits / int_aca7b22d | type |
Character Name Limits | |
Character Name Limits / int_aca7b22d | comment |
In the episode "The Name" from The Amazing World of Gumball when Gumball beats a game of beating a monster in a arcade machine, he is prompted to write his three character limit name which it can be either "GUM" or "BAL". The Gumball's name resulted to be changed to "ZAC" from Zach. Near in the end of the episode, he expands the three character limit in the arcade game in order to change to his original name. | |
Character Name Limits / int_aca7b22d | featureApplicability |
1.0 | |
Character Name Limits / int_aca7b22d | featureConfidence |
1.0 | |
The Amazing World of Gumball | hasFeature |
Character Name Limits / int_aca7b22d | |
Character Name Limits / int_b0b22636 | type |
Character Name Limits | |
Character Name Limits / int_b0b22636 | comment |
The Game Boy ports of Wheel of Fortune and Jeopardy! had five-letter limits. | |
Character Name Limits / int_b0b22636 | featureApplicability |
1.0 | |
Character Name Limits / int_b0b22636 | featureConfidence |
1.0 | |
Wheel of Fortune | hasFeature |
Character Name Limits / int_b0b22636 | |
Character Name Limits / int_b71e8b89 | type |
Character Name Limits | |
Character Name Limits / int_b71e8b89 | comment |
Breath of Fire I has to change or truncate most of the main character's names due to a 4-letter limit, such as changing Gilliam into Bo, Builder into Ox or rendering "Zorgon" and "Carla" as "Zog" and "Cerl". Every single item name was also struck with this, often ending up with confusing names ("A.Ptn" for Agility Potion, "Antdt" for Antidote) or heavily compressed ones with two uppercase letters to indicate type (BronzSD=Bronze Sword, SilverDR=Silver Dagger, etc.). Enemy and town names are not exempt, either. | |
Character Name Limits / int_b71e8b89 | featureApplicability |
1.0 | |
Character Name Limits / int_b71e8b89 | featureConfidence |
1.0 | |
Breath of Fire I (Video Game) | hasFeature |
Character Name Limits / int_b71e8b89 | |
Character Name Limits / int_ba6cc3a1 | type |
Character Name Limits | |
Character Name Limits / int_ba6cc3a1 | comment |
While it is the first time you name your captain in Granblue Fantasy, you can spell their names as however long as you want (due to it being based on your Mobage account username), However, subsequent renames are limited to six characters without the use of a glitch. | |
Character Name Limits / int_ba6cc3a1 | featureApplicability |
1.0 | |
Character Name Limits / int_ba6cc3a1 | featureConfidence |
1.0 | |
Granblue Fantasy (Video Game) | hasFeature |
Character Name Limits / int_ba6cc3a1 | |
Character Name Limits / int_bd310eaa | type |
Character Name Limits | |
Character Name Limits / int_bd310eaa | comment |
In El Goonish Shive, when Grace is playing Chrono Trigger, she tries to find a way of naming Robo "Toaster" within the five-character limit (rejecting "Toast" because "he's not bread!"). After rejecting all options because they look more like "Taster" or "Tester", she names him "Bread". | |
Character Name Limits / int_bd310eaa | featureApplicability |
1.0 | |
Character Name Limits / int_bd310eaa | featureConfidence |
1.0 | |
El Goonish Shive (Webcomic) | hasFeature |
Character Name Limits / int_bd310eaa | |
Character Name Limits / int_bdb9f01b | type |
Character Name Limits | |
Character Name Limits / int_bdb9f01b | comment |
Yu-Gi-Oh! Dark Duel Stories for Game Boy Color has an eighteen-character limit for all card names and the rest is cut. So, "Air Marmot of Nefariousness" is written as "Air Marmot of Nefa", and so on. On the deckbuilding screen it's even worse, with a limit of 8 characters, so "The Unhappy Maiden" only appears as "The Unha" for instance. | |
Character Name Limits / int_bdb9f01b | featureApplicability |
1.0 | |
Character Name Limits / int_bdb9f01b | featureConfidence |
1.0 | |
Yu-Gi-Oh! Dark Duel Stories (Video Game) | hasFeature |
Character Name Limits / int_bdb9f01b | |
Character Name Limits / int_c0c57462 | type |
Character Name Limits | |
Character Name Limits / int_c0c57462 | comment |
Chrono Trigger has the protagonist named "Crono" as there's a limit to five letters to character names. Item names are limited to ten letters, e.g. "SilverErng" (Silver Earring), "Lumin Robe" (Luminous Robe). Chrono Cross has a six letter limit instead. A few of the characters had a Dub Name Change for it (Mamacha to Macha, Marcella to Marcy, Lucky Dan to Mojo, Spriggan to Sprigg). |
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Character Name Limits / int_c0c57462 | featureApplicability |
1.0 | |
Character Name Limits / int_c0c57462 | featureConfidence |
1.0 | |
Chrono Trigger (Video Game) | hasFeature |
Character Name Limits / int_c0c57462 | |
Character Name Limits / int_c2463c46 | type |
Character Name Limits | |
Character Name Limits / int_c2463c46 | comment |
Final Fantasy is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse, and for a boss, KARY was now Marilith). | |
Character Name Limits / int_c2463c46 | featureApplicability |
1.0 | |
Character Name Limits / int_c2463c46 | featureConfidence |
1.0 | |
Final Fantasy (Video Game) | hasFeature |
Character Name Limits / int_c2463c46 | |
Character Name Limits / int_c51b8d7a | type |
Character Name Limits | |
Character Name Limits / int_c51b8d7a | comment |
In Shin Megami Tensei III: Nocturne, there's an eight-character limit for naming characters. Since Chiaki's original surname was Tachibana she had to receive a small Dub Name Change to Hayasaka, which was reverted for the HD remaster. In addition, many choices for the localization of demon race names can be attributed to a seven-character limit for them (though some get around them by using lowercase Ls, which take up less space). | |
Character Name Limits / int_c51b8d7a | featureApplicability |
1.0 | |
Character Name Limits / int_c51b8d7a | featureConfidence |
1.0 | |
Shin Megami Tensei III: Nocturne (Video Game) | hasFeature |
Character Name Limits / int_c51b8d7a | |
Character Name Limits / int_d0da5095 | type |
Character Name Limits | |
Character Name Limits / int_d0da5095 | comment |
In the first Dragon Quest Monsters game you only had room for four letters, but the main character's default name was Terry. To solve this problem, the name entry screen starts with "Terry" written in a completely different font than the rest of the game, and you can just play through the game with his name spelled like that. But it's not possible to spell "Terry" yourself if you erase it. | |
Character Name Limits / int_d0da5095 | featureApplicability |
1.0 | |
Character Name Limits / int_d0da5095 | featureConfidence |
1.0 | |
Dragon Quest Monsters (Video Game) | hasFeature |
Character Name Limits / int_d0da5095 | |
Character Name Limits / int_d148f51d | type |
Character Name Limits | |
Character Name Limits / int_d148f51d | comment |
The Looney Tunes Show: In "To Bowl or Not to Bowl", Daffy is typing in nicknames for his bowling team: The Porkinator, The Peteinator, and The Marvinator. However, due to the scoreboard's character limits, everyone's name shows up as "THE". When he names himself (the fourth player) "Poobah the Grand", the name comes up as "POO". Daffy then decides Porky will be player four instead of him. | |
Character Name Limits / int_d148f51d | featureApplicability |
1.0 | |
Character Name Limits / int_d148f51d | featureConfidence |
1.0 | |
The Looney Tunes Show | hasFeature |
Character Name Limits / int_d148f51d | |
Character Name Limits / int_d29994ae | type |
Character Name Limits | |
Character Name Limits / int_d29994ae | comment |
Live A Live is notable (at least in one English translation) in that several player character names exceed the six-character limit. This means that if you erase the names to input something else, you can't put them back in. | |
Character Name Limits / int_d29994ae | featureApplicability |
1.0 | |
Character Name Limits / int_d29994ae | featureConfidence |
1.0 | |
Live A Live (Video Game) | hasFeature |
Character Name Limits / int_d29994ae | |
Character Name Limits / int_d3c4a6ce | type |
Character Name Limits | |
Character Name Limits / int_d3c4a6ce | comment |
One of the reasons Trials of Mana for the SNES was never localized was due to the game's technical problems, including a nasty issue with the game's code where increasing the character limit broke the game in several ways, and would've needed too much time to fix on time for an already late entry in the console's lifespan. The Fan Translation worked around this by renaming Charlotte to Carlie and shortening Hawkeye to Hawk. | |
Character Name Limits / int_d3c4a6ce | featureApplicability |
1.0 | |
Character Name Limits / int_d3c4a6ce | featureConfidence |
1.0 | |
Trials of Mana (Video Game) | hasFeature |
Character Name Limits / int_d3c4a6ce | |
Character Name Limits / int_d557c9a2 | type |
Character Name Limits | |
Character Name Limits / int_d557c9a2 | comment |
In the Lufia series, "Selene" was shortened to "Selan" and "Heidecker" became "Dekar". Lufia: The Legend Returns averted this by allowing other party members' names to be longer than five characters (The Hero is limited to five, but his canon name merely went from "Wein" to "Wain"). | |
Character Name Limits / int_d557c9a2 | featureApplicability |
-1.0 | |
Character Name Limits / int_d557c9a2 | featureConfidence |
1.0 | |
Lufia (Video Game) | hasFeature |
Character Name Limits / int_d557c9a2 | |
Character Name Limits / int_e22c949c | type |
Character Name Limits | |
Character Name Limits / int_e22c949c | comment |
The Dragon Quest series often had name entries with enough room for the length of an average name, and it would appear that way in dialogue, but it would be truncated to just the first four letters whenever it needed to fit in menu screens. In the first Dragon Quest Monsters game you only had room for four letters, but the main character's default name was Terry. To solve this problem, the name entry screen starts with "Terry" written in a completely different font than the rest of the game, and you can just play through the game with his name spelled like that. But it's not possible to spell "Terry" yourself if you erase it. |
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Character Name Limits / int_e22c949c | featureApplicability |
1.0 | |
Character Name Limits / int_e22c949c | featureConfidence |
1.0 | |
DragonQuest | hasFeature |
Character Name Limits / int_e22c949c | |
Character Name Limits / int_e863cc41 | type |
Character Name Limits | |
Character Name Limits / int_e863cc41 | comment |
The Mega Man Battle Network games follow this trope for the names of NetNavis, which might be an intentional throwback to the older games that had less memorynote It may also be a throwback to DOS limiting filenames to 8 characters, which is another example of this trope.. This leads to Navis named FlamMan (FlameMan), the American football-themed FootMan/GridMan and JapanMan (originally YamatoMan.) | |
Character Name Limits / int_e863cc41 | featureApplicability |
1.0 | |
Character Name Limits / int_e863cc41 | featureConfidence |
1.0 | |
Mega Man Battle Network (Video Game) | hasFeature |
Character Name Limits / int_e863cc41 | |
Character Name Limits / int_eb6719f6 | type |
Character Name Limits | |
Character Name Limits / int_eb6719f6 | comment |
In Final Fantasy VIII, the name of Guardian Force Quetzalcoatl has to be shortened to "Quezacotl." | |
Character Name Limits / int_eb6719f6 | featureApplicability |
1.0 | |
Character Name Limits / int_eb6719f6 | featureConfidence |
1.0 | |
Final Fantasy VIII (Video Game) | hasFeature |
Character Name Limits / int_eb6719f6 | |
Character Name Limits / int_ec61a56e | type |
Character Name Limits | |
Character Name Limits / int_ec61a56e | comment |
For both games, Cute Knight and Cute Knight Kingdom, the protagonist's name is limited to being 8 characters long. | |
Character Name Limits / int_ec61a56e | featureApplicability |
1.0 | |
Character Name Limits / int_ec61a56e | featureConfidence |
1.0 | |
Cute Knight (Video Game) | hasFeature |
Character Name Limits / int_ec61a56e | |
Character Name Limits / int_f6e2c23d | type |
Character Name Limits | |
Character Name Limits / int_f6e2c23d | comment |
The English version of EarthBound Beginnings often removes letters and spaces in enemy, object and PSI names because of this, which is why we get things like "SuprHealing" instead of "Super Healing," "Def.Down" instead of "Defense Down," and "G.G.F's Diary" instead of "Great-Grandfather's Diary." | |
Character Name Limits / int_f6e2c23d | featureApplicability |
1.0 | |
Character Name Limits / int_f6e2c23d | featureConfidence |
1.0 | |
EarthBound Beginnings (Video Game) | hasFeature |
Character Name Limits / int_f6e2c23d | |
Character Name Limits / int_f858847a | type |
Character Name Limits | |
Character Name Limits / int_f858847a | comment |
Among Pokémon species, we have Feraligatr and Victreebel, as there's a limit of 10 letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both L's. The name limit was increased to 12 for Pokémon X and Y, but the abbreviated names remain. | |
Character Name Limits / int_f858847a | featureApplicability |
1.0 | |
Character Name Limits / int_f858847a | featureConfidence |
1.0 | |
Pokémon X and Y (Video Game) | hasFeature |
Character Name Limits / int_f858847a | |
Character Name Limits / int_fb0bfff3 | type |
Character Name Limits | |
Character Name Limits / int_fb0bfff3 | comment |
In Arc Style: Baseball!! 3D, your custom characters can have a 9-letter name; but pre-created teams have names longer than that, like Rivertorrent (12 letters). | |
Character Name Limits / int_fb0bfff3 | featureApplicability |
1.0 | |
Character Name Limits / int_fb0bfff3 | featureConfidence |
1.0 | |
Arc Style: Baseball!! 3D (Video Game) | hasFeature |
Character Name Limits / int_fb0bfff3 |
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