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Charge Meter

 Charge Meter
type
FeatureClass
 Charge Meter
label
Charge Meter
 Charge Meter
page
ChargeMeter
 Charge Meter
comment
A close cousin to the Mana Meter, the Charge Meter is an indicator of how much resource you've accumulated, or how long you've held down a particular button in order to build up to the capability to perform a special, powerful action, usually a more powerful form of attack.
Often it isn't even a meter per se, but simply the character glowing or flashing faster or brighter as you hold down the button. Often also has an audio component, usually a sound effect that rises in pitch as the charge builds. Unless the player has an Invulnerable Attack, the Meter can be reset with Collision Damage.
Sub-Trope of Status Line (a display element showing the current disposition of the player, e.g. score, health, ammo, etc).
 Charge Meter
fetched
2024-03-01T20:47:04Z
 Charge Meter
parsed
2024-03-01T20:47:04Z
 Charge Meter
processingComment
Dropped link to SniperRifle: Not an Item - FEATURE
 Charge Meter
processingComment
Dropped link to SuperMarioRPGLegendOfTheSevenStars: Not an Item - UNKNOWN
 Charge Meter
processingComment
Dropped link to TheLegendOfHeroesTrails: Not an Item - UNKNOWN
 Charge Meter
processingComment
Dropped link to TropeMaker: Not an Item - UNKNOWN
 Charge Meter
processingUnknown
TropeMaker
 Charge Meter
processingUnknown
SuperMarioRPGLegendOfTheSevenStars
 Charge Meter
processingUnknown
TheLegendOfHeroesTrails
 Charge Meter
isPartOf
DBTropes
 Charge Meter / int_10ddd3d5
type
Charge Meter
 Charge Meter / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess shows a spark to indicate the Spin Attack recharging after it's performed, in order to show when it can be used again. This is in lieu of the previous mainstay in the 3-D Zelda games of using Magic Power to perform an upgraded Spin Attack.
 Charge Meter / int_10ddd3d5
featureApplicability
1.0
 Charge Meter / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Charge Meter / int_10ddd3d5
 Charge Meter / int_11fd7982
type
Charge Meter
 Charge Meter / int_11fd7982
comment
The games in the Metroid Prime Trilogy not only include the glowing cannon but also include an actual meter around your target.
 Charge Meter / int_11fd7982
featureApplicability
1.0
 Charge Meter / int_11fd7982
featureConfidence
1.0
 Metroid Prime Trilogy (Video Game)
hasFeature
Charge Meter / int_11fd7982
 Charge Meter / int_187d5707
type
Charge Meter
 Charge Meter / int_187d5707
comment
In the first game, equipping an elemental weapon (such as Alastor the lightning sword) allowed you to charge your gunshots with energy. Also, the flame gauntlets allow you to charge every attack for added damage.
 Charge Meter / int_187d5707
featureApplicability
1.0
 Charge Meter / int_187d5707
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1.0
 Devil May Cry (Video Game)
hasFeature
Charge Meter / int_187d5707
 Charge Meter / int_187d570a
type
Charge Meter
 Charge Meter / int_187d570a
comment
In Devil May Cry 4, Nero's "Red Queen" sword has a motor in it designed to super heat the edge, activated by repeatedly pressing a button or using a precise input to unleash powered up versions of his regular moves. There is a meter next to the health bar to keep track of this. Similarly, Nero's double-barrelled revolver "Blue Rose" can be upgraded with charge capability to let it knock the enemy back/set them on fire/cause a shockwave. This is done with a more traditional "hold the button down" input, and the glow surrounding the Devil Bringer changes colour according to the level of charge achieved.
 Charge Meter / int_187d570a
featureApplicability
1.0
 Charge Meter / int_187d570a
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1.0
 Devil May Cry 4 (Video Game)
hasFeature
Charge Meter / int_187d570a
 Charge Meter / int_1cc09117
type
Charge Meter
 Charge Meter / int_1cc09117
comment
Hanataro from Bleach has a zanpakuto that has a charge meter running up the side of the blade. The sword normally acts as a Healing Shiv, but as it heals, the charge meter increases. Once the meter has been filled out, he can release his sword which also releases all the healed damage into one powerful destructive wave. Needless to say, Kubo appears to have designed the mechanics of this sword specifically with its implementation in the Bleach fighting games in mind.
 Charge Meter / int_1cc09117
featureApplicability
1.0
 Charge Meter / int_1cc09117
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1.0
 Bleach (Manga)
hasFeature
Charge Meter / int_1cc09117
 Charge Meter / int_1cc11947
type
Charge Meter
 Charge Meter / int_1cc11947
comment
In Descent, the Fusion Cannon is charged this way. It starts making noises and the screen turns purple, then yellow, then white. At that point you better let the weapon fire, as it starts making banging noises and damaging your shield.
 Charge Meter / int_1cc11947
featureApplicability
1.0
 Charge Meter / int_1cc11947
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1.0
 Descent (Video Game)
hasFeature
Charge Meter / int_1cc11947
 Charge Meter / int_2029a797
type
Charge Meter
 Charge Meter / int_2029a797
comment
Sakura's Hadoken had a similar property in the Street Fighter Alpha series, where hammering the punch button while "charging" the fireball would result in a large and more damaging (but much shorter range) blast.
 Charge Meter / int_2029a797
featureApplicability
1.0
 Charge Meter / int_2029a797
featureConfidence
1.0
 Street Fighter Alpha (Video Game)
hasFeature
Charge Meter / int_2029a797
 Charge Meter / int_223c2a48
type
Charge Meter
 Charge Meter / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom have charged melee attacks deplete your stamina meter.
 Charge Meter / int_223c2a48
featureApplicability
1.0
 Charge Meter / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Charge Meter / int_223c2a48
 Charge Meter / int_23b65ea6
type
Charge Meter
 Charge Meter / int_23b65ea6
comment
Jehuty in Zone of the Enders can charge up its dash and burst shots; the dash shot locks onto more targets and shoots more homing lasers the longer the button is held, while the burst shot grows larger.
 Charge Meter / int_23b65ea6
featureApplicability
1.0
 Charge Meter / int_23b65ea6
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1.0
 Zone of the Enders (Video Game)
hasFeature
Charge Meter / int_23b65ea6
 Charge Meter / int_24d953d0
type
Charge Meter
 Charge Meter / int_24d953d0
comment
In the first Metroid, Samus Aran's arm cannon charges in almost the exact same fashion as Mega Man's buster.
 Charge Meter / int_24d953d0
featureApplicability
1.0
 Charge Meter / int_24d953d0
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1.0
 Metroid (Video Game)
hasFeature
Charge Meter / int_24d953d0
 Charge Meter / int_255e22be
type
Charge Meter
 Charge Meter / int_255e22be
comment
Legend of Mana, the super attack at the end of the charge meter could go to Limit Break levels depending on which item you had and how much Item Crafting you had done. Or you could use Blackpearl as your NPC assistant as her synchro ability immediately fills your charge bar and spam super moves at will.
 Charge Meter / int_255e22be
featureApplicability
1.0
 Charge Meter / int_255e22be
featureConfidence
1.0
 Legend of Mana (Video Game)
hasFeature
Charge Meter / int_255e22be
 Charge Meter / int_28c6ce7b
type
Charge Meter
 Charge Meter / int_28c6ce7b
comment
Black★Rock Shooter: The Striker guns on the Black Trike require to fill up a meter by defeating Armaments before the guns can be used.
 Charge Meter / int_28c6ce7b
featureApplicability
1.0
 Charge Meter / int_28c6ce7b
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1.0
 Black★Rock Shooter (Video Game)
hasFeature
Charge Meter / int_28c6ce7b
 Charge Meter / int_2ccd14d
type
Charge Meter
 Charge Meter / int_2ccd14d
comment
In Secret of Evermore, after getting the Jaguar Ring, charging at least three levels and then sprinting allows you to run indefinitely.
 Charge Meter / int_2ccd14d
featureApplicability
1.0
 Charge Meter / int_2ccd14d
featureConfidence
1.0
 Secret of Evermore (Video Game)
hasFeature
Charge Meter / int_2ccd14d
 Charge Meter / int_31313512
type
Charge Meter
 Charge Meter / int_31313512
comment
In ANNO: Mutationem, defeating enough enemies will fill up a meter that will allow Ann to awaken her Super Mode that'll vastly increase her stats to deal severe damage to opponents.
 Charge Meter / int_31313512
featureApplicability
1.0
 Charge Meter / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Charge Meter / int_31313512
 Charge Meter / int_33dd1d8f
type
Charge Meter
 Charge Meter / int_33dd1d8f
comment
The Gauss cannon in Half-Life can also be charged. When doing so, the muzzle starts spinning, the weapon starts humming, and you can see your energy gauge decreasing. Hold it for too long, though, and the cannon will backfire and hurt you.
 Charge Meter / int_33dd1d8f
featureApplicability
1.0
 Charge Meter / int_33dd1d8f
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1.0
 Half-Life (Video Game)
hasFeature
Charge Meter / int_33dd1d8f
 Charge Meter / int_39b7671e
type
Charge Meter
 Charge Meter / int_39b7671e
comment
Metroid: Other M gives Samus an actual meter and enhancements that increase her weapon charging speed.
It also gives Anthony Higgs a plasma cannon that "takes forever to charge".
 Charge Meter / int_39b7671e
featureApplicability
1.0
 Charge Meter / int_39b7671e
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1.0
 Metroid: Other M (Video Game)
hasFeature
Charge Meter / int_39b7671e
 Charge Meter / int_480d1f2c
type
Charge Meter
 Charge Meter / int_480d1f2c
comment
Another Century's Episode actually has two versions: standard charge-up weapons like high-power cannons get a standard meter, while multi-lock weapons like homing missiles have a number of marks that fill up to indicate the number of targets acquired.
 Charge Meter / int_480d1f2c
featureApplicability
1.0
 Charge Meter / int_480d1f2c
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1.0
 Another Century's Episode (Video Game)
hasFeature
Charge Meter / int_480d1f2c
 Charge Meter / int_51d8e360
type
Charge Meter
 Charge Meter / int_51d8e360
comment
The Monk Shadow Class in Blue Dragon allows you to charge up your attack power, in most cases doubling your inflicted damage, but you usually have to wait four or five turns for the Charge to take effect.
 Charge Meter / int_51d8e360
featureApplicability
1.0
 Charge Meter / int_51d8e360
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1.0
 Blue Dragon (Video Game)
hasFeature
Charge Meter / int_51d8e360
 Charge Meter / int_52a7b781
type
Charge Meter
 Charge Meter / int_52a7b781
comment
Kamen Rider Geats introduces the Twin Command Buckle at the end of the first quarter. Where most Raise Buckles give the user's super-suit extra armor with new superpowers, Twin Command instead starts the user out in the barebones Raising Form, which grants no armor besides a visor and has no powers besides a sword with a gauge on the blade. Attacking with the sword fills the gauge up, which when full lets the user assume the heavily-armed and armored Command Form.
 Charge Meter / int_52a7b781
featureApplicability
1.0
 Charge Meter / int_52a7b781
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1.0
 Kamen Rider Geats
hasFeature
Charge Meter / int_52a7b781
 Charge Meter / int_5c622d7f
type
Charge Meter
 Charge Meter / int_5c622d7f
comment
The prequel Devil May Cry 3: Dante's Awakening assigned the gun charging to the Gunslinger class, and also allowed you to charge its gauntlet weapon, Beowulf.
 Charge Meter / int_5c622d7f
featureApplicability
1.0
 Charge Meter / int_5c622d7f
featureConfidence
1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Charge Meter / int_5c622d7f
 Charge Meter / int_5cb7fc72
type
Charge Meter
 Charge Meter / int_5cb7fc72
comment
In System Shock 2, the PSI-Disciplines meter consists of three-quarters normal part on the left and a one-quarter part of the right, and releasing the charge on the latter with result in the stronger effect.
 Charge Meter / int_5cb7fc72
featureApplicability
1.0
 Charge Meter / int_5cb7fc72
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1.0
 System Shock 2 (Video Game)
hasFeature
Charge Meter / int_5cb7fc72
 Charge Meter / int_5fa979e2
type
Charge Meter
 Charge Meter / int_5fa979e2
comment
Another World lets you charge your gun by holding the fire button. A small blue ball appears at the end of the barrel which turns into a shield if the fire button is released, otherwise it turns into a larger blue ball which results in a devastating (but highly draining) Wave-Motion Gun-esque blast.
 Charge Meter / int_5fa979e2
featureApplicability
1.0
 Charge Meter / int_5fa979e2
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1.0
 Another World (Video Game)
hasFeature
Charge Meter / int_5fa979e2
 Charge Meter / int_62bf542
type
Charge Meter
 Charge Meter / int_62bf542
comment
Super Mario Bros. 2: When the player holds down on the directional pad, Mario (or whichever character the player controls) flashes while preparing for a super jump. This ability is also present in the GBA versions of the original Mario Bros. that come in GBA Mario games.
 Charge Meter / int_62bf542
featureApplicability
1.0
 Charge Meter / int_62bf542
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Charge Meter / int_62bf542
 Charge Meter / int_62bf543
type
Charge Meter
 Charge Meter / int_62bf543
comment
Super Mario Bros. 3: There is a meter that builds up depending on how long you run. Run long enough and, with the right power up, you can fly for short periods.
 Charge Meter / int_62bf543
featureApplicability
1.0
 Charge Meter / int_62bf543
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Charge Meter / int_62bf543
 Charge Meter / int_631805af
type
Charge Meter
 Charge Meter / int_631805af
comment
The railgun, gained late in Metal Gear Solid 4: Guns of the Patriots, has a charge meter. At its highest setting, it will kill anything in one shot.
 Charge Meter / int_631805af
featureApplicability
1.0
 Charge Meter / int_631805af
featureConfidence
1.0
 Metal Gear Solid 4: Guns of the Patriots (Video Game)
hasFeature
Charge Meter / int_631805af
 Charge Meter / int_6bce2670
type
Charge Meter
 Charge Meter / int_6bce2670
comment
In Children of Mana, holding down one of the weapon buttons will charge up a special attack, such as sending the flail in a straight line to push an object towards the character. Collision Damage will stop the charge and the special attack.
 Charge Meter / int_6bce2670
featureApplicability
1.0
 Charge Meter / int_6bce2670
featureConfidence
1.0
 Children of Mana (Video Game)
hasFeature
Charge Meter / int_6bce2670
 Charge Meter / int_6e627c5c
type
Charge Meter
 Charge Meter / int_6e627c5c
comment
In Halo 5: Guardians, holding the trigger of the Incineration Cannon will also cause it to glow and shake, allowing you to fire a more powerful shot.
 Charge Meter / int_6e627c5c
featureApplicability
1.0
 Charge Meter / int_6e627c5c
featureConfidence
1.0
 Halo 5: Guardians (Video Game)
hasFeature
Charge Meter / int_6e627c5c
 Charge Meter / int_747d9a6f
type
Charge Meter
 Charge Meter / int_747d9a6f
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[PROTOTYPE] has crimson-black biomass-things appear on Alex when charging, with a second flash of biomass-thing when fully charged.
 Charge Meter / int_747d9a6f
featureApplicability
1.0
 Charge Meter / int_747d9a6f
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1.0
 [PROTOTYPE] / Videogame
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Charge Meter / int_747d9a6f
 Charge Meter / int_74f7210c
type
Charge Meter
 Charge Meter / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: A Link to the Past has a spark travel up the length of Link's sword as he charges up for a Spin Attack.
The Legend of Zelda: Twilight Princess shows a spark to indicate the Spin Attack recharging after it's performed, in order to show when it can be used again. This is in lieu of the previous mainstay in the 3-D Zelda games of using Magic Power to perform an upgraded Spin Attack.
The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom have charged melee attacks deplete your stamina meter.
 Charge Meter / int_74f7210c
featureApplicability
1.0
 Charge Meter / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
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Charge Meter / int_74f7210c
 Charge Meter / int_755b343f
type
Charge Meter
 Charge Meter / int_755b343f
comment
Halo:
Holding the trigger of the plasma pistol makes the gun glow more and shake. A fully-charged shot will completely drain any shield, even a fully-charged overshield, and also gain some tracking. From Halo 3 onward, a fully-charged plasma pistol can also temporarily immobilize any vehicle it hits.
In Halo 5: Guardians, holding the trigger of the Incineration Cannon will also cause it to glow and shake, allowing you to fire a more powerful shot.
The Spartan Laser and Railgun require each individual shot to be charged before they can be fired, with your reticle indicating how much time you have left before your shot is ready.
 Charge Meter / int_755b343f
featureApplicability
1.0
 Charge Meter / int_755b343f
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1.0
 Halo (Franchise)
hasFeature
Charge Meter / int_755b343f
 Charge Meter / int_7668653a
type
Charge Meter
 Charge Meter / int_7668653a
comment
Mass Effect 2 has this for several of the heavy weapons, such as the nuke launcher.
 Charge Meter / int_7668653a
featureApplicability
1.0
 Charge Meter / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Charge Meter / int_7668653a
 Charge Meter / int_7ec23584
type
Charge Meter
 Charge Meter / int_7ec23584
comment
Mega Man X: Command Mission: Instead of the traditional glowing/flashing, X uses a meter to show how much WE is put into the attack.
 Charge Meter / int_7ec23584
featureApplicability
1.0
 Charge Meter / int_7ec23584
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1.0
 Mega Man X: Command Mission (Video Game)
hasFeature
Charge Meter / int_7ec23584
 Charge Meter / int_7eceb06d
type
Charge Meter
 Charge Meter / int_7eceb06d
comment
Fable II will slowly zoom in on your target when you hold down the button.
 Charge Meter / int_7eceb06d
featureApplicability
1.0
 Charge Meter / int_7eceb06d
featureConfidence
1.0
 Fable II (Video Game)
hasFeature
Charge Meter / int_7eceb06d
 Charge Meter / int_8258e260
type
Charge Meter
 Charge Meter / int_8258e260
comment
Super Mario Bros.
Super Mario Bros. 2: When the player holds down on the directional pad, Mario (or whichever character the player controls) flashes while preparing for a super jump. This ability is also present in the GBA versions of the original Mario Bros. that come in GBA Mario games.
Super Mario Bros. 3: There is a meter that builds up depending on how long you run. Run long enough and, with the right power up, you can fly for short periods.
Geno of Super Mario RPG: Legend of the Seven Stars has a Geno Beam attack. Hold the Y Button to charge; let go at three stars for maximum power. Two is weak; four is overheating.
 Charge Meter / int_8258e260
featureApplicability
1.0
 Charge Meter / int_8258e260
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1.0
 Super Mario Bros. (Franchise)
hasFeature
Charge Meter / int_8258e260
 Charge Meter / int_88fce462
type
Charge Meter
 Charge Meter / int_88fce462
comment
The King of Fighters ('94 to '96 anyway) is basically the Trope Codifier for this in fighting games. The gauge fills when you hold down three buttons (anyone who has played '94 to '96 DOES (not can do) it on instinct), block or get hit, taunts decrease it, and you can sacrifice a fully charged gauge to stop a combo on you when blocking either by side-stepping or punching the opponent away.
 Charge Meter / int_88fce462
featureApplicability
1.0
 Charge Meter / int_88fce462
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1.0
 The King of Fighters (Video Game)
hasFeature
Charge Meter / int_88fce462
 Charge Meter / int_894619be
type
Charge Meter
 Charge Meter / int_894619be
comment
The Bryar Blaster Pistol in Jedi Knight: Dark Forces II and its sequel Jedi Outcast can be charged with the right mouse button. The effect is pretty much the same as before: the pistol shakes, and an energy orb appears at the muzzle. The DL-44 in Jedi Academy has this, as it is pretty much the same weapon as Outcast's Bryar.
 Charge Meter / int_894619be
featureApplicability
1.0
 Charge Meter / int_894619be
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1.0
 Jedi Knight: Dark Forces II (Video Game)
hasFeature
Charge Meter / int_894619be
 Charge Meter / int_8c6bc3c2
type
Charge Meter
 Charge Meter / int_8c6bc3c2
comment
In Street Fighter III, one of Ryu's super moves lets him charge his Hadoken. The bigger you make it the harder it is to dodge, but you give your opponent more time to prepare/interrupt you. The upside to this is his fireball is unblockable and generates a very high amount of stun.
 Charge Meter / int_8c6bc3c2
featureApplicability
1.0
 Charge Meter / int_8c6bc3c2
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1.0
 Street Fighter III (Video Game)
hasFeature
Charge Meter / int_8c6bc3c2
 Charge Meter / int_9b90cca4
type
Charge Meter
 Charge Meter / int_9b90cca4
comment
Mega Man: Battle & Chase: A meter in the upper-left corner of the screen fills on its own. Pressing R1 when it's anything but full will use the Car's default skill. A fully charged meter flashes blue, and will execute the Car's Charged Skill.
 Charge Meter / int_9b90cca4
featureApplicability
1.0
 Charge Meter / int_9b90cca4
featureConfidence
1.0
 Mega Man: Battle & Chase (Video Game)
hasFeature
Charge Meter / int_9b90cca4
 Charge Meter / int_9c75b648
type
Charge Meter
 Charge Meter / int_9c75b648
comment
A lot of borgs in Gotcha Force have charge attacks. When charging, a charge meter appears and your borg starts to glow.
 Charge Meter / int_9c75b648
featureApplicability
1.0
 Charge Meter / int_9c75b648
featureConfidence
1.0
 Gotcha Force (Video Game)
hasFeature
Charge Meter / int_9c75b648
 Charge Meter / int_9d8af0
type
Charge Meter
 Charge Meter / int_9d8af0
comment
Spider-Man 2 has one for Spidey's jump. Tap the jump button, and you'll get a short hop. Fully charged, you can jump straight to the top of some buildings.
 Charge Meter / int_9d8af0
featureApplicability
1.0
 Charge Meter / int_9d8af0
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1.0
 Spider-Man 2 (Video Game)
hasFeature
Charge Meter / int_9d8af0
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type
Charge Meter
 Charge Meter / int_9db1766a
comment
Devil May Cry:
In the first game, equipping an elemental weapon (such as Alastor the lightning sword) allowed you to charge your gunshots with energy. Also, the flame gauntlets allow you to charge every attack for added damage.
The prequel Devil May Cry 3: Dante's Awakening assigned the gun charging to the Gunslinger class, and also allowed you to charge its gauntlet weapon, Beowulf.
In Devil May Cry 4, Nero's "Red Queen" sword has a motor in it designed to super heat the edge, activated by repeatedly pressing a button or using a precise input to unleash powered up versions of his regular moves. There is a meter next to the health bar to keep track of this. Similarly, Nero's double-barrelled revolver "Blue Rose" can be upgraded with charge capability to let it knock the enemy back/set them on fire/cause a shockwave. This is done with a more traditional "hold the button down" input, and the glow surrounding the Devil Bringer changes colour according to the level of charge achieved.
 Charge Meter / int_9db1766a
featureApplicability
1.0
 Charge Meter / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Charge Meter / int_9db1766a
 Charge Meter / int_a683820e
type
Charge Meter
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Later games in the Deception games make traps recharge between uses.
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The Matrix: Path of Neo has glowing, white streaks when either the One-Hit Kill or flying is charging.
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In the Hurricane Pack Downloadable Content upgrades to Ninja Gaiden, Ryu's ultimate attacks could be charged up (whereas in the original version of the remake they could only be used by sucking in orbs from dead enemies) to two or three levels, and every time you hit another level it was accompanied by a sudden burst of energy and a sound effect, with the final level indicated by a change of color in the energy Ryu was absorbing from his surroundings. This ability carried over to the two Updated Rereleases and the sequel.
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Secret of Mana is an example of this actually being in meter form, though combined with the Sprint Meter.
In Secret of Evermore, after getting the Jaguar Ring, charging at least three levels and then sprinting allows you to run indefinitely.
Legend of Mana, the super attack at the end of the charge meter could go to Limit Break levels depending on which item you had and how much Item Crafting you had done. Or you could use Blackpearl as your NPC assistant as her synchro ability immediately fills your charge bar and spam super moves at will.
In Children of Mana, holding down one of the weapon buttons will charge up a special attack, such as sending the flail in a straight line to push an object towards the character. Collision Damage will stop the charge and the special attack.
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Bad Dudes let you do this with your punches. Hold down the punch button long enough, and your dude growls while flaming. Release, and you get a loud kiai and a flaming punch.
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Team Fortress 2
The Sniper's Sniper Rifle has a charge meter that fills while zoomed in on the scope. As of the Tough Break Update, The Sniper's Cleaner's Carbine has a "Crikey" meter that increases upon doing damage to enemies. Once full, Secondary Fire guarantees all weapons a Mini Crit for 8 seconds.
The Medic has a healing gun that when used, will slowly charge a meter over time. When the meter is filled, the medic can then unleash an "ubercharge" which will make both him and his target either invincible or have constant critical hits until the meter drains.
The Soldier has three "banner" items (Buff Banner, Battalion's Backup, Concheror) that replace his shotgun, with "Rage" meters that fill up based on damage done. When it's full he can use the item to temporarily grant a buff to any teammate within a certain radius, himself included. The Battalion's Backup used to be filled by damage taken and the Concheror by both damage done and taken, but this was changed because it made playing with them frustratingly counter-intuitive.
The Pyro's Phlogistinator has an "Mmph!" meter that increases as he does fire damage through any method. When it's full, secondary fire fully restores his health, and the weapon gets guaranteed Critical Hits for 10 seconds.
A different kind of charge meter: the Demoman's Chargin Targe meter is filled up by default when a player is spawned, being depleted when a player uses the Alt-Fire button to make the demoman "charge" forward towards the enemy; the meter indicates when a player can charge again.
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In Battle Zone 1998 and the sequel, charge attack weapons such as the MAG Cannon will generate a rising pitch and indicate their charge level with colored lights on the crosshair.
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The Pyro's Phlogistinator has an "Mmph!" meter that increases as he does fire damage through any method. When it's full, secondary fire fully restores his health, and the weapon gets guaranteed Critical Hits for 10 seconds.
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The Gundam Vs Series gained Charged Attacks in Alliance Vs. ZAFT, with this located on the ammunition indicator for the weapon to which it was linked. In return for infinite ammunition and high damage, these attacks tend to force the Mobile Suit to stay still for a second or two. One common strategy is to mostly charge the meter, release to fire a normal shot, then press and hold the button again and quickly snap off a charge attack.
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The Legend of Zelda: A Link to the Past has a spark travel up the length of Link's sword as he charges up for a Spin Attack.
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Fable has one for the bow, but it doesn't have an in-game indicator; Instead, the longer you hold it, the more intensely the controller vibrates. It's interesting to note that this charge meter doesn't have an upper limit either, so if you, say, hold the button down and surf the internet for 5 minutes before finally releasing the arrow, it will kill anything in one shot.
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Fable:
Fable has one for the bow, but it doesn't have an in-game indicator; Instead, the longer you hold it, the more intensely the controller vibrates. It's interesting to note that this charge meter doesn't have an upper limit either, so if you, say, hold the button down and surf the internet for 5 minutes before finally releasing the arrow, it will kill anything in one shot.
Fable II will slowly zoom in on your target when you hold down the button.
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Holding the trigger of the plasma pistol makes the gun glow more and shake. A fully-charged shot will completely drain any shield, even a fully-charged overshield, and also gain some tracking. From Halo 3 onward, a fully-charged plasma pistol can also temporarily immobilize any vehicle it hits.
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The R-Type series is one of the first shmups to let the normal shot charge up. Usually, it's not really worth it to use the normal shot on anything but the weakest of enemies. Taken to the logical extreme in R-Type Final with the Giga Wave Cannon that has 7 charge levels and takes 45 seconds to be charged fully during which you need to rely entirely on dodging enemies, but in return you're rewarded with a shot as big as the screen that takes out any boss in a single hit regardless of difficulty level. It's also the methoid used to finish off the Big Bad in the default ending.
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Street Fighter:
In Street Fighter III, one of Ryu's super moves lets him charge his Hadoken. The bigger you make it the harder it is to dodge, but you give your opponent more time to prepare/interrupt you. The upside to this is his fireball is unblockable and generates a very high amount of stun.
Sakura's Hadoken had a similar property in the Street Fighter Alpha series, where hammering the punch button while "charging" the fireball would result in a large and more damaging (but much shorter range) blast.
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Mega Man:
Mega Man: Battle & Chase: A meter in the upper-left corner of the screen fills on its own. Pressing R1 when it's anything but full will use the Car's default skill. A fully charged meter flashes blue, and will execute the Car's Charged Skill.
Mega Man X: Command Mission: Instead of the traditional glowing/flashing, X uses a meter to show how much WE is put into the attack.
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Metroid:
In the first Metroid, Samus Aran's arm cannon charges in almost the exact same fashion as Mega Man's buster.
The games in the Metroid Prime Trilogy not only include the glowing cannon but also include an actual meter around your target.
Metroid: Other M gives Samus an actual meter and enhancements that increase her weapon charging speed.
It also gives Anthony Higgs a plasma cannon that "takes forever to charge".
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In the Left 4 Dead series versus mode, the special infected Hunter has to crouch for several seconds before it can execute its powerful pouncing attack. The survivors can interrupt this charge-up by meleeing the Hunter.
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In Super Smash Bros., a ball of energy charges up on the tip of Samus' cannon. The larger it gets, the stronger it grows.
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