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Checkpoint
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- 202 referencing feature instances
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A point within the action of a video game to which the player can return after play has been interrupted, especially by player character death. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Consoles made this method popular in the dark ages when they only had a few megabytes worth of flash storage (if that) and so couldn't do proper save/load like hard-drive-equipped PCs could. Nowadays we have consoles with hard disks and cheap flash memory, but checkpoints are still alive as an efficient method for enabling savegames without spending lots of resources implementing a dynamic save system, or for simply challenging the player. Checkpoints may either be explicit, in the form of some sort of door the player must pass through or a station he must touch, or can occur implicity as the player reaches some point in the narrative or geography of the game. Sometimes, more often in older games, the player isn't informed at all when they reach a checkpoint. Games can include several classes of checkpoint which vary according to which sorts of play interruption return the player to that checkpoint. For example: Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) |
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