...it's like TV Tropes, but LINKED DATA!
City in a Bottle
- 527 statements
- 103 feature instances
- 92 referencing feature instances
City in a Bottle | type |
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City in a Bottle | label |
City in a Bottle | |
City in a Bottle | page |
CityInABottle | |
City in a Bottle | comment |
One step beyond a Small, Secluded World, a community has been raised for generations inside of a bubble because of an Ancient Conspiracy and begins to think there is no outside world, that The City or The Village is the only remaining bastion of civilization. This will be disrupted when either an outsider comes into the community or one of the members of the community is required to leave it for some reason. This may cause the members of the shadowy government who know the truth to kill the interlopers, if they haven't gone native and/or died themselves. Extremely common in the science fiction genre which inspired it, especially in the more cynical age since the 70s when it was popularized by Logan's Run. It nearly always takes place in a dystopian future, or at best a World Half Full where the outside world really is that bad, or a world where the people are brought up to believe the world is untenable outside, in order to control them. This little plot device is a prime source of Paranoia Fuel for innocent minds. Often run by an Emperor Scientist who likes to produce Designer Babies and force everyone to wear identical pajamas. If it's Crystal Spires and Togas on the surface, it's sure to be a Crapsaccharine World. If the outside world has improved after mankind abandoned it, it's also a Green Aesop. If the rest of mankind went on without them, it may be a Cruel Twist Ending. A frequent Sub-Trope is the Generation Ship, a huge slower-than-light vessel designed for journeys lasting multiple generations — in this case, with inhabitants who've either forgotten or don't know their destination. Not to be confused with the Bottle City of Kandor, part of the Superman mythos: Kandor really is a literal city in a bottle (shrunken by an alien robot), but isn't part of this trope. For a community that knows about the outside, but just wants nothing to do with it, see Hidden Elf Village. Often a Domed Hometown with a Wall Around the World which may or may not be doomed by its residents' collapsing infrastructure and the idiocy and forgetfulness of the sheeple. If the hero is banished for noting that the place is falling apart, compare Defector from Decadence, Ignored Expert. If the food supply is made of people, compare Town with a Dark Secret and/or Powered by a Forsaken Child. See also Escape from the Crazy Place. If you want to get really dark, the heroes may escape the Government Conspiracy only to find that the outside world really is barren and desolate. Possibly does double duty as an Underground City or Underwater City. Compare Crapsaccharine World, Hidden Elf Village (especially if the inhabitants are Perfect Pacifist People), Lost World, Space Amish, and Space Elves (of the Proud Scholar Race sort). Contrast The Outside World. See also Space BrasÃlia. |
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City in a Bottle | fetched |
2024-04-03T11:15:53Z | |
City in a Bottle | parsed |
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City in a Bottle | processingComment |
Dropped link to CrapsackWorld: Not an Item - FEATURE | |
City in a Bottle | processingComment |
Dropped link to EscapeFromTheCrazyPlace: Not an Item - FEATURE | |
City in a Bottle | processingComment |
Dropped link to Expy: Not an Item - FEATURE | |
City in a Bottle | processingComment |
Dropped link to SpaceStation: Not an Item - FEATURE | |
City in a Bottle | processingComment |
Dropped link to StealthPun: Not an Item - FEATURE | |
City in a Bottle | isPartOf |
DBTropes | |
City in a Bottle / int_10d303a2 | type |
City in a Bottle | |
City in a Bottle / int_10d303a2 | comment |
In Shin Megami Tensei IV, the residents of the Kingdom of East Mikado really do believe that there isn't anything outside — the thought never once occurs to anyone. They are so convinced East Mikado contains the entirety of humanity that a major character finds a novel set in France and immediately assumes it's a fictional country. It's not that they're super-ignorant: the Archangels, led by Gabriel, are deliberately subtly influencing the thoughts of the people of East Mikado in this way, treating the place much like a human ant farm. | |
City in a Bottle / int_10d303a2 | featureApplicability |
1.0 | |
City in a Bottle / int_10d303a2 | featureConfidence |
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Shin Megami Tensei IV (Video Game) | hasFeature |
City in a Bottle / int_10d303a2 | |
City in a Bottle / int_10ddd3d5 | type |
City in a Bottle | |
City in a Bottle / int_10ddd3d5 | comment |
Ordon Village from The Legend of Zelda: Twilight Princess is an example due to geography. The closest civilization from Ordon, Kakariko, requires a massive trek through a monster-filled forest and an equally monster-filled Hyrule Field. As such, for normal people, going between the two requires a great deal of planning and possibly even hired protection. | |
City in a Bottle / int_10ddd3d5 | featureApplicability |
1.0 | |
City in a Bottle / int_10ddd3d5 | featureConfidence |
1.0 | |
The Legend of Zelda: Twilight Princess (Video Game) | hasFeature |
City in a Bottle / int_10ddd3d5 | |
City in a Bottle / int_11b7db91 | type |
City in a Bottle | |
City in a Bottle / int_11b7db91 | comment |
In Adventure Time, the underground hatch (and likely their old city of Beautopia) that Susan Strong and the Hyooman tribe live in starts out this way. | |
City in a Bottle / int_11b7db91 | featureApplicability |
1.0 | |
City in a Bottle / int_11b7db91 | featureConfidence |
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Adventure Time | hasFeature |
City in a Bottle / int_11b7db91 | |
City in a Bottle / int_14a837ea | type |
City in a Bottle | |
City in a Bottle / int_14a837ea | comment |
The titular hospital in Awful Hospital is this to the Nose and he can't imagine anything besides the hospital. | |
City in a Bottle / int_14a837ea | featureApplicability |
1.0 | |
City in a Bottle / int_14a837ea | featureConfidence |
1.0 | |
Awful Hospital (Webcomic) | hasFeature |
City in a Bottle / int_14a837ea | |
City in a Bottle / int_162b751d | type |
City in a Bottle | |
City in a Bottle / int_162b751d | comment |
The Jacob's Ladder Trilogy novel Dust plays with the "stranded generation ship" version. | |
City in a Bottle / int_162b751d | featureApplicability |
1.0 | |
City in a Bottle / int_162b751d | featureConfidence |
1.0 | |
Jacob's Ladder Trilogy | hasFeature |
City in a Bottle / int_162b751d | |
City in a Bottle / int_17c40956 | type |
City in a Bottle | |
City in a Bottle / int_17c40956 | comment |
Dark Chronicle: The city of Palm Brinks was cut off from the outside world by a giant stone wall, the only exits being the train station and main gate. This was actually done by the mayor to protect the citizens from the villain. He was after a mystical artifact called the Atlamillia (actually three jewels but the city has the red one), and he didn't want to destroy the city with the artifact floating around in there somewhere. The male hero, Max, has been carrying the jewel around for some time now, and no one noticed. | |
City in a Bottle / int_17c40956 | featureApplicability |
1.0 | |
City in a Bottle / int_17c40956 | featureConfidence |
1.0 | |
Dark Chronicle (Video Game) | hasFeature |
City in a Bottle / int_17c40956 | |
City in a Bottle / int_19d0dcbb | type |
City in a Bottle | |
City in a Bottle / int_19d0dcbb | comment |
The Mystery Case Files game Return to Ravenhearst has an in-universe example. There's a map on the wall of Gwendolyn and Charlotte's home-schooling classroom that depicts nothing but an outline of England and Wales, with "Unknown" scrawled on the vague, fading-out edges of Scotland, Ireland, and the French coast. The only settlement on the map is Blackpool, nearest town to the Ravenhearst estate. | |
City in a Bottle / int_19d0dcbb | featureApplicability |
1.0 | |
City in a Bottle / int_19d0dcbb | featureConfidence |
1.0 | |
Mystery Case Files (Video Game) | hasFeature |
City in a Bottle / int_19d0dcbb | |
City in a Bottle / int_1a7918e3 | type |
City in a Bottle | |
City in a Bottle / int_1a7918e3 | comment |
Crysta in Terranigma is a very small village with less than one hundred people living in it, and are completely unaware that there's an uninhabitable, hostile world around them. When protagonist Ark is told that he'll leave Crysta, he voices amazement that there was even a path past the trees that leads to the outside. Intentionally done, as this is a mirror version of the Lightside village of Storkholm, created by Dark Gaia to create the Darkside Ark and send him out on his destiny, which will end in his death and allowing Lightside Ark to be born. | |
City in a Bottle / int_1a7918e3 | featureApplicability |
1.0 | |
City in a Bottle / int_1a7918e3 | featureConfidence |
1.0 | |
Terranigma (Video Game) | hasFeature |
City in a Bottle / int_1a7918e3 | |
City in a Bottle / int_1ad4fe9a | type |
City in a Bottle | |
City in a Bottle / int_1ad4fe9a | comment |
Might and Magic VII features a bonus level in the form of a Temple in a Bottle. | |
City in a Bottle / int_1ad4fe9a | featureApplicability |
1.0 | |
City in a Bottle / int_1ad4fe9a | featureConfidence |
1.0 | |
Might and Magic (Video Game) | hasFeature |
City in a Bottle / int_1ad4fe9a | |
City in a Bottle / int_1bb5d5f4 | type |
City in a Bottle | |
City in a Bottle / int_1bb5d5f4 | comment |
Brigadoon features a Scottish village which only appears every one hundred years and became isolated based a local pastor's prayer for a miracle to protect the villagers from change. The miracle is then jeopardized by Harry's wish to leave. | |
City in a Bottle / int_1bb5d5f4 | featureApplicability |
1.0 | |
City in a Bottle / int_1bb5d5f4 | featureConfidence |
1.0 | |
Brigadoon (Theatre) | hasFeature |
City in a Bottle / int_1bb5d5f4 | |
City in a Bottle / int_1cba4fec | type |
City in a Bottle | |
City in a Bottle / int_1cba4fec | comment |
In the Fine Structure story "Crushed Underground", a revolution overthrows the governor of such a city — until he reveals that the surface of Earth outside the city really is uninhabitable. | |
City in a Bottle / int_1cba4fec | featureApplicability |
1.0 | |
City in a Bottle / int_1cba4fec | featureConfidence |
1.0 | |
Fine Structure | hasFeature |
City in a Bottle / int_1cba4fec | |
City in a Bottle / int_1d15909d | type |
City in a Bottle | |
City in a Bottle / int_1d15909d | comment |
In The Forest of Hands and Teeth, set generations after a Zombie Apocalypse kills most of humanity, Mary lives in a town that is fenced in to keep the Unconsecrated (or zombies) out. It is revealed that pretty much all surviving towns are like this. | |
City in a Bottle / int_1d15909d | featureApplicability |
1.0 | |
City in a Bottle / int_1d15909d | featureConfidence |
1.0 | |
The Forest of Hands and Teeth | hasFeature |
City in a Bottle / int_1d15909d | |
City in a Bottle / int_21e321da | type |
City in a Bottle | |
City in a Bottle / int_21e321da | comment |
Dragon Quest VII: A major supernatural cataclysm ripped the world and its spirit apart, meaning the various island cities ripped apart from the former continents don't even remember that a few decades ago, there were others. For all they know, there has only been their island, the sea, the sky, and nothing else. The protagonist's job is to fix the screwed up problems that each island has developed so they can stitch their world back together. | |
City in a Bottle / int_21e321da | featureApplicability |
1.0 | |
City in a Bottle / int_21e321da | featureConfidence |
1.0 | |
Dragon Quest VII (Video Game) | hasFeature |
City in a Bottle / int_21e321da | |
City in a Bottle / int_2a139e05 | type |
City in a Bottle | |
City in a Bottle / int_2a139e05 | comment |
The Orville: The episode "If the Stars Should Appear" has the crew encounter a huge bioship that has a giant ecosystem inside it with a single city and lots of farmland. The people believe that this area is the entire universe, created by their god. To believe otherwise is heresy, punishable by death. In fact, the leader admits there is a possibility their beliefs are wrong, but he doesn't want to cause a panic (and lose power). After getting to the bridge, the crew see a message left by the ship's captain, who reveals that the ship's journey was supposed to only last for a century, but a Negative Space Wedgie knocked out the engines, leaving the ship adrift for two millennia. The dome is also designed to open to simulate night but hasn't been opened in a long time. They open it to show the people the stars for the first time in their lives. | |
City in a Bottle / int_2a139e05 | featureApplicability |
1.0 | |
City in a Bottle / int_2a139e05 | featureConfidence |
1.0 | |
The Orville | hasFeature |
City in a Bottle / int_2a139e05 | |
City in a Bottle / int_2fee008d | type |
City in a Bottle | |
City in a Bottle / int_2fee008d | comment |
Tengen Toppa Gurren Lagann: Jiiha village, where Simon and Kamina hail from. Kamina steadfastly believes in the surface world, much to the dismay of the chief, who only believes its existence once Yoko and a Ganmen crash through the ceiling. Adai village is an extreme example: they have so few resources that they can only maintain a population of 50, and must exile any excesses, chosen by lottery. |
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City in a Bottle / int_2fee008d | featureApplicability |
1.0 | |
City in a Bottle / int_2fee008d | featureConfidence |
1.0 | |
Tengen Toppa Gurren Lagann | hasFeature |
City in a Bottle / int_2fee008d | |
City in a Bottle / int_310d6df7 | type |
City in a Bottle | |
City in a Bottle / int_310d6df7 | comment |
Most of the Nordic countries, particularly Iceland have become this in Stand Still, Stay Silent after a ghastly Body Horror plague spread across the rest of the world. There's some in-universe speculation about whether any other small clusters of survivors are out there, but if they do exist then they might as well be on Mars, given the vast wasteland of shambling horrors (some of which used to be human) between them and the homelands of the viewpoint characters. | |
City in a Bottle / int_310d6df7 | featureApplicability |
1.0 | |
City in a Bottle / int_310d6df7 | featureConfidence |
1.0 | |
Stand Still, Stay Silent (Webcomic) | hasFeature |
City in a Bottle / int_310d6df7 | |
City in a Bottle / int_3119fa0e | type |
City in a Bottle | |
City in a Bottle / int_3119fa0e | comment |
"The Machine Stops" features an underground city, the inhabitants of which have forgotten what the surface world is like to the point of believing it is a lifeless, barren world. Believing their artificial environment is the only solace from a dead world, the protagonist of the story ends up finding otherwise with disastrous results. | |
City in a Bottle / int_3119fa0e | featureApplicability |
1.0 | |
City in a Bottle / int_3119fa0e | featureConfidence |
1.0 | |
The Machine Stops | hasFeature |
City in a Bottle / int_3119fa0e | |
City in a Bottle / int_31a48eed | type |
City in a Bottle | |
City in a Bottle / int_31a48eed | comment |
The Outer Limits (1995): In "A New Life", approximately 40 young people who are tired of the rat race join a religious community in an isolated wooded area. It turns out that the 20 square mile area surrounding their village is part of a massive spaceship and that aliens intend to sell their descendants into slavery, after humanity's rebellious traits have been bred out of them. | |
City in a Bottle / int_31a48eed | featureApplicability |
1.0 | |
City in a Bottle / int_31a48eed | featureConfidence |
1.0 | |
The Outer Limits (1995) | hasFeature |
City in a Bottle / int_31a48eed | |
City in a Bottle / int_36ee2abe | type |
City in a Bottle | |
City in a Bottle / int_36ee2abe | comment |
Paranoia: Most people in Alpha Complex are aware that there is "an Outdoors", but all info on it is very heavily restricted, to the point that showing that you know that grass is green is grounds for execution. Unless you're rank Green or above, of course. | |
City in a Bottle / int_36ee2abe | featureApplicability |
1.0 | |
City in a Bottle / int_36ee2abe | featureConfidence |
1.0 | |
Paranoia (Tabletop Game) | hasFeature |
City in a Bottle / int_36ee2abe | |
City in a Bottle / int_3bc91429 | type |
City in a Bottle | |
City in a Bottle / int_3bc91429 | comment |
Doctor Who Magazine: Tickle Town in "Welcome to Tickle Town". Founder Tobias Tickle thought a nuclear war was inevitable and so sealed off his amusement park on its opening day — trapping the patrons — and teleported it deep underground. However, the war never happened. | |
City in a Bottle / int_3bc91429 | featureApplicability |
1.0 | |
City in a Bottle / int_3bc91429 | featureConfidence |
1.0 | |
Doctor Who Magazine (Magazine) | hasFeature |
City in a Bottle / int_3bc91429 | |
City in a Bottle / int_3e8c09b9 | type |
City in a Bottle | |
City in a Bottle / int_3e8c09b9 | comment |
The homeland of Attack on Titan's main cast, sometimes referred to as "The Walled City" (it's basically a large monarchical city-state), is the only land that humanity still controls, the rest of the world having been overrun by Titans. As such, the government is totally comfortable with sending unarmed, untrained citizens to "reclaim land from the Titans" in order to maintain a comfortable population density within the city. However, this turns out to be a lie, as the land within the walls is not humanity's last bastion. In fact, "The Walled City" is merely a Vestigial Empire located on the secluded island of Paradis; the rest of the world, including the superpower of Marley that dominates the nearby continent, is largely thriving and Titan-free. | |
City in a Bottle / int_3e8c09b9 | featureApplicability |
1.0 | |
City in a Bottle / int_3e8c09b9 | featureConfidence |
1.0 | |
Attack on Titan (Manga) | hasFeature |
City in a Bottle / int_3e8c09b9 | |
City in a Bottle / int_3f633fb4 | type |
City in a Bottle | |
City in a Bottle / int_3f633fb4 | comment |
A Cracked article lists 6 isolated groups who had no idea that civilization existed. | |
City in a Bottle / int_3f633fb4 | featureApplicability |
1.0 | |
City in a Bottle / int_3f633fb4 | featureConfidence |
1.0 | |
Cracked (Website) | hasFeature |
City in a Bottle / int_3f633fb4 | |
City in a Bottle / int_42bb8b78 | type |
City in a Bottle | |
City in a Bottle / int_42bb8b78 | comment |
In the Æon Flux tie-in comic The Herodotus File, it's revealed that the rulers of Bregna go to great lengths to prevent their citizens from learning that their city and its mortal enemy Monica were once the nation of Berognica, never mind anything about the world outside of the two walled cities. | |
City in a Bottle / int_42bb8b78 | featureApplicability |
1.0 | |
City in a Bottle / int_42bb8b78 | featureConfidence |
1.0 | |
Æon Flux | hasFeature |
City in a Bottle / int_42bb8b78 | |
City in a Bottle / int_42ffb88e | type |
City in a Bottle | |
City in a Bottle / int_42ffb88e | comment |
SCP Foundation: SCP-756 is a miniature solar system contained within a 10x10 cell; most of the planets have no knowledge of the world beyond- except for the fourth planet, which converted its entire surface into a battery of ICBM launching stations to defend itself from imagined attacks by the nightmarish giants from beyond the "stars". | |
City in a Bottle / int_42ffb88e | featureApplicability |
1.0 | |
City in a Bottle / int_42ffb88e | featureConfidence |
1.0 | |
SCP Foundation (Website) | hasFeature |
City in a Bottle / int_42ffb88e | |
City in a Bottle / int_49ad83ee | type |
City in a Bottle | |
City in a Bottle / int_49ad83ee | comment |
Suramar in World of Warcraft was protected from the Sundering by a magical barrier and has remained sealed away for 10,000 years since. The society forced back into the world by the Legion's arrival is ruled by a Decadent Court and severely addicted to mana. | |
City in a Bottle / int_49ad83ee | featureApplicability |
1.0 | |
City in a Bottle / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
City in a Bottle / int_49ad83ee | |
City in a Bottle / int_4ac1fa6f | type |
City in a Bottle | |
City in a Bottle / int_4ac1fa6f | comment |
The Island (2005): The last remnants of humanity hope to win a state-run lottery to be resettled on an island paradise. In actuality, they are clones harvested for body parts by an unscrupulous corporation. Of course, this film is an unacknowledged remake of Clonus which is about a colony of people who similarly hope to be resettled in a paradise known only to them as "America" and who are likewise clones raised to provide spare organs for the rich and powerful. | |
City in a Bottle / int_4ac1fa6f | featureApplicability |
1.0 | |
City in a Bottle / int_4ac1fa6f | featureConfidence |
1.0 | |
The Island (2005) | hasFeature |
City in a Bottle / int_4ac1fa6f | |
City in a Bottle / int_4d8931d9 | type |
City in a Bottle | |
City in a Bottle / int_4d8931d9 | comment |
Utopia Falls: New Babyl exists inside a shield to protect it from dangers outside, with no one having gone beyond for centuries. | |
City in a Bottle / int_4d8931d9 | featureApplicability |
1.0 | |
City in a Bottle / int_4d8931d9 | featureConfidence |
1.0 | |
Utopia Falls | hasFeature |
City in a Bottle / int_4d8931d9 | |
City in a Bottle / int_506e266b | type |
City in a Bottle | |
City in a Bottle / int_506e266b | comment |
Injustice 2 adds modernization to the old myth: Brainiac invented a form of non-euclidian digistruction so he could digitally compress stolen cities into head-sized data matrices with some pocket-dimension bullshit involved. Depending on who defeats Brainiac, the cities are restored, destroyed, or kept preserved, for good or evil. | |
City in a Bottle / int_506e266b | featureApplicability |
1.0 | |
City in a Bottle / int_506e266b | featureConfidence |
1.0 | |
Injustice 2 (Video Game) | hasFeature |
City in a Bottle / int_506e266b | |
City in a Bottle / int_53d40142 | type |
City in a Bottle | |
City in a Bottle / int_53d40142 | comment |
Turned on its head in Dark City (1998). Everyone in the city is subtly programmed to believe that there is an "outside" to their monstrous city (which is locked in everlasting nighttime), the beautiful sun-lit Shell Beach. Everyone is utterly certain they know the way to Shell Beach, but if someone actually tries to find it, the only train that supposedly goes to Shell Beach never stops at any train station, all roads going there simply go in circles or end in front of walls or canals, and in the end, Shell Beach was only an illusion. In reality, the city is all there is, a huge edifice drifting in the darkness of outer space, created and controlled by the Strangers, aliens who abducted humans from... some other place no one can remember anymore, because the Strangers control their memories. | |
City in a Bottle / int_53d40142 | featureApplicability |
1.0 | |
City in a Bottle / int_53d40142 | featureConfidence |
1.0 | |
Dark City (1998) | hasFeature |
City in a Bottle / int_53d40142 | |
City in a Bottle / int_59da62aa | type |
City in a Bottle | |
City in a Bottle / int_59da62aa | comment |
The Nellis Air Force Base's population of explosive-loving Boomers in Fallout: New Vegas traces its origins to Vault 34 and has a strict isolationist policy, enforced upon the outside world with artillery fire. The Boomers make everything they need inside the airbase, and only have one goal outside its walls. They are pretty ignorant of the outside world; while they have gathered some intel through binoculars, they're surprised that the courier even speaks the same language when they drop by. | |
City in a Bottle / int_59da62aa | featureApplicability |
1.0 | |
City in a Bottle / int_59da62aa | featureConfidence |
1.0 | |
Fallout: New Vegas (Video Game) | hasFeature |
City in a Bottle / int_59da62aa | |
City in a Bottle / int_5cbb9f06 | type |
City in a Bottle | |
City in a Bottle / int_5cbb9f06 | comment |
Æon Flux could almost be a remake of Logan's Run. In 2011, a deadly pathogenic virus has killed 99% of the Earth's population, forcing the survivors to regroup and scatter across the Earth. 404 years later, in late 2415, all of the survivors inhabit Bregna, a walled futuristic city-state, which is ruled by a congress of scientists. Although Bregna is largely an idyllic place in the destroyed Earth, people routinely disappear and the population has nightmares. At the end of the film, a dirigible crashes into the city wall, breaking it down to reveal the surrounding land for the first time in centuries. It is lush and fertile, not a wasteland as they were taught. | |
City in a Bottle / int_5cbb9f06 | featureApplicability |
1.0 | |
City in a Bottle / int_5cbb9f06 | featureConfidence |
1.0 | |
Æon Flux | hasFeature |
City in a Bottle / int_5cbb9f06 | |
City in a Bottle / int_5cd1aa89 | type |
City in a Bottle | |
City in a Bottle / int_5cd1aa89 | comment |
Nineteen Eighty-Four: Airstrip One is generally considered to be one of these. Opinions vary on what the rest of the world might hold. | |
City in a Bottle / int_5cd1aa89 | featureApplicability |
1.0 | |
City in a Bottle / int_5cd1aa89 | featureConfidence |
1.0 | |
Nineteen Eighty-Four | hasFeature |
City in a Bottle / int_5cd1aa89 | |
City in a Bottle / int_60cba9c2 | type |
City in a Bottle | |
City in a Bottle / int_60cba9c2 | comment |
Non-Stop is based on this concept, but with some gleefully British plot twists. | |
City in a Bottle / int_60cba9c2 | featureApplicability |
1.0 | |
City in a Bottle / int_60cba9c2 | featureConfidence |
1.0 | |
Non-Stop | hasFeature |
City in a Bottle / int_60cba9c2 | |
City in a Bottle / int_62a95204 | type |
City in a Bottle | |
City in a Bottle / int_62a95204 | comment |
In Zeno Clash 2, the primitive, brutish 'world' of Zenozoik is discovered at a moment of revelation to be only a long-isolated fragment of a larger, far more technologically and socially advanced planet that has intentionally imprisoned the inhabitants there. | |
City in a Bottle / int_62a95204 | featureApplicability |
1.0 | |
City in a Bottle / int_62a95204 | featureConfidence |
1.0 | |
Zeno Clash 2 (Video Game) | hasFeature |
City in a Bottle / int_62a95204 | |
City in a Bottle / int_67f8d3b9 | type |
City in a Bottle | |
City in a Bottle / int_67f8d3b9 | comment |
One of the few (perhaps the only) novels based on the Earthdawn game uses this trope. A kaer, built to withstand the centuries-long invasion of the Horrors, is supposed to let its inhabitants out when the threat is over. However, thanks to a Horror that slipped inside before the kaer was sealed, something went wrong with the mechanism designed to tell the occupants it was time to leave, and the kaer's residents are slowly dying out in their needless confinement. | |
City in a Bottle / int_67f8d3b9 | featureApplicability |
1.0 | |
City in a Bottle / int_67f8d3b9 | featureConfidence |
1.0 | |
Earthdawn (Tabletop Game) | hasFeature |
City in a Bottle / int_67f8d3b9 | |
City in a Bottle / int_6ac55ec7 | type |
City in a Bottle | |
City in a Bottle / int_6ac55ec7 | comment |
Dungeons & Dragons: In the early module The Lost City, the few residents of the underground city who aren't drugged out of their minds by the evil priesthood are still convinced there's nothing but desert on the surface, and nothing but unbeatable monsters in the surrounding tunnels. The shadow elves, when they finally found their way to the surface, found themselves in the midst of an uninhabitable wasteland (the Broken Lands). They concluded that the whole surface was like this, so returned to their underground realm, where they didn't learn of their mistake for centuries. |
|
City in a Bottle / int_6ac55ec7 | featureApplicability |
1.0 | |
City in a Bottle / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
City in a Bottle / int_6ac55ec7 | |
City in a Bottle / int_6b685721 | type |
City in a Bottle | |
City in a Bottle / int_6b685721 | comment |
The Mole People is about a subterranean albino Sumerian race who disbelieve in the surface world. | |
City in a Bottle / int_6b685721 | featureApplicability |
1.0 | |
City in a Bottle / int_6b685721 | featureConfidence |
1.0 | |
The Mole People | hasFeature |
City in a Bottle / int_6b685721 | |
City in a Bottle / int_6c06c2eb | type |
City in a Bottle | |
City in a Bottle / int_6c06c2eb | comment |
Megazone 23 does this with what the inhabitants believe to be Tokyo during The '80s; anyone who travels overseas is secretly brainwashed with memories of their "trip". | |
City in a Bottle / int_6c06c2eb | featureApplicability |
1.0 | |
City in a Bottle / int_6c06c2eb | featureConfidence |
1.0 | |
Megazone 23 | hasFeature |
City in a Bottle / int_6c06c2eb | |
City in a Bottle / int_6c1d09b3 | type |
City in a Bottle | |
City in a Bottle / int_6c1d09b3 | comment |
Vault 101 from Fallout 3 remained closed for two hundred years, rather than opening to the outside world as radiation levels decreased, and the Overseers tell the population that the surface is still inhabitable. Whether or not it remains a City in a Bottle depends on the player's decisions.note It wasn't always sealed, despite it being the main focus of the "experiment". There were several expeditions that gradually expanded the knowledge of the outside world (that and radroaches). Eventually, James brought the Lone Wanderer there to raise them in safety before he had to leave 19 years later. | |
City in a Bottle / int_6c1d09b3 | featureApplicability |
1.0 | |
City in a Bottle / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
City in a Bottle / int_6c1d09b3 | |
City in a Bottle / int_6d76ff32 | type |
City in a Bottle | |
City in a Bottle / int_6d76ff32 | comment |
Metamorphosis Alpha is set on a lost and damaged Generation Ship packed with mutants. | |
City in a Bottle / int_6d76ff32 | featureApplicability |
1.0 | |
City in a Bottle / int_6d76ff32 | featureConfidence |
1.0 | |
Metamorphosis Alpha (Tabletop Game) | hasFeature |
City in a Bottle / int_6d76ff32 | |
City in a Bottle / int_6ec3ba16 | type |
City in a Bottle | |
City in a Bottle / int_6ec3ba16 | comment |
In an episode of Mutant X, some of the group accidentally enter a pocket dimension that had been set up to be an agrarian utopia. All references to the outside world had been erased, in the belief that human nature could be changed with a clean break from human history and all its violence. | |
City in a Bottle / int_6ec3ba16 | featureApplicability |
1.0 | |
City in a Bottle / int_6ec3ba16 | featureConfidence |
1.0 | |
Mutant X | hasFeature |
City in a Bottle / int_6ec3ba16 | |
City in a Bottle / int_70814599 | type |
City in a Bottle | |
City in a Bottle / int_70814599 | comment |
Stargate SG-1: In "The Gamekeeper", SG-1 encounters a planet where the population lives inside a greenhouse-like building. They're all hooked up to a simulation to preserve them indefinitely while their planet repairs itself from an extreme industrial disaster. The computer/caretaker that is also in charge of helping repair and maintain the outside environment keeps telling them that it isn't safe to leave yet, as it believes that they would simply destroy the environment yet again if set loose in the real world. "Beneath the Surface" has a magnificent city in a frozen wasteland. The city is being powered by slave force working in mines underneath the city. Those in the city know the truth, those in the mines think the mine is all there is. SG-1 isn't pleased by this, so the local administrator abducts them, gives them Fake Memories, and forces them into being part of that slave labor force. It's implied the other members of the slave labor are also people given fake memories, possibly a sentence for criminals or those the people in power don't like. In "Revisions", the stargate is inside a dome created by a force-field, and the atmosphere outside is actually toxic. The twist is that the computer controlling the dome is running out of power and has to slowly shrink the dome and kill off some inhabitants (mind control through their neural links to make them walk outside) in order to save the rest. Eventually, the humans are all evacuated to another planet. |
|
City in a Bottle / int_70814599 | featureApplicability |
1.0 | |
City in a Bottle / int_70814599 | featureConfidence |
1.0 | |
Stargate SG-1 | hasFeature |
City in a Bottle / int_70814599 | |
City in a Bottle / int_74f7210c | type |
City in a Bottle | |
City in a Bottle / int_74f7210c | comment |
The Legend of Zelda: Koholint Island in The Legend of Zelda: Link's Awakening. The citizens (except for Marin) believe there is nothing beyond the sea and don't understand the concept of "when" they came to the island. This is because the island is All Just a Dream. The Legend of Zelda: Ocarina of Time has this in Kokiri Village, where the locals know little to nothing of what goes on outside the forest, and all believe that leaving will cause them to die. Ordon Village from The Legend of Zelda: Twilight Princess is an example due to geography. The closest civilization from Ordon, Kakariko, requires a massive trek through a monster-filled forest and an equally monster-filled Hyrule Field. As such, for normal people, going between the two requires a great deal of planning and possibly even hired protection. Skyloft in The Legend of Zelda: Skyward Sword qualifies — the civilization apparently consists of less than a thousand people, all of whom live on a few dozen floating islands in the sky. The land below is a complete mystery, believed to be overrun with hideous monsters, but an impenetrable cloud cover prevents anyone from even descending to it. |
|
City in a Bottle / int_74f7210c | featureApplicability |
1.0 | |
City in a Bottle / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
City in a Bottle / int_74f7210c | |
City in a Bottle / int_753a01c0 | type |
City in a Bottle | |
City in a Bottle / int_753a01c0 | comment |
"The Allegory of the Cave" from The Republic uses such a society as a metaphor for the human soul and the philosopher. | |
City in a Bottle / int_753a01c0 | featureApplicability |
1.0 | |
City in a Bottle / int_753a01c0 | featureConfidence |
1.0 | |
The Republic | hasFeature |
City in a Bottle / int_753a01c0 | |
City in a Bottle / int_7668653a | type |
City in a Bottle | |
City in a Bottle / int_7668653a | comment |
Mass Effect 2 reveals that the Reapers themselves are kind of walking cities in bottles. Dialogue was removed that details the Reaper harvesting process. EDI states that the captive humans were being reduced to their basic components by being dissected down to the atomic level. The data from the process could then be uploaded into a Reaper's neural network, thus storing the knowledge and essence of the individual that was liquefied in the process. Harbinger indicates that being turned into a Reaper is a form of rebirth. | |
City in a Bottle / int_7668653a | featureApplicability |
1.0 | |
City in a Bottle / int_7668653a | featureConfidence |
1.0 | |
Mass Effect 2 (Video Game) | hasFeature |
City in a Bottle / int_7668653a | |
City in a Bottle / int_76b8cb10 | type |
City in a Bottle | |
City in a Bottle / int_76b8cb10 | comment |
Fallout: The publicly expressed purpose of the Vaults was to shelter a human population safely underground in the event of a nuclear war; in reality, they were a series of social experiments designed to test the occupants' reactions to stressful situations. One Vault contained a population of 999 women and one man, one was rigged to open six months after it was sealed (when the inhabitants were told it would be sealed for the next 200 years), one was even rigged so that it couldn't close, and so on. Needless to say, this is pretty much a Crapsack World combined with this trope, with a hearty dash of After the End thrown in for good measure. Vault 101 from Fallout 3 remained closed for two hundred years, rather than opening to the outside world as radiation levels decreased, and the Overseers tell the population that the surface is still inhabitable. Whether or not it remains a City in a Bottle depends on the player's decisions.note It wasn't always sealed, despite it being the main focus of the "experiment". There were several expeditions that gradually expanded the knowledge of the outside world (that and radroaches). Eventually, James brought the Lone Wanderer there to raise them in safety before he had to leave 19 years later. The Nellis Air Force Base's population of explosive-loving Boomers in Fallout: New Vegas traces its origins to Vault 34 and has a strict isolationist policy, enforced upon the outside world with artillery fire. The Boomers make everything they need inside the airbase, and only have one goal outside its walls. They are pretty ignorant of the outside world; while they have gathered some intel through binoculars, they're surprised that the courier even speaks the same language when they drop by. |
|
City in a Bottle / int_76b8cb10 | featureApplicability |
1.0 | |
City in a Bottle / int_76b8cb10 | featureConfidence |
1.0 | |
Fallout (Franchise) | hasFeature |
City in a Bottle / int_76b8cb10 | |
City in a Bottle / int_7785278d | type |
City in a Bottle | |
City in a Bottle / int_7785278d | comment |
Rapture in BioShock was created to become this eventually, either when the surface world destroyed itself in a nuclear war or when citizens stopped recommending colleagues from the surface to recruit, whichever came first. Official propaganda depicts the surface as a dystopia to discourage any thoughts of leaving, and anyone who tries to leave anyway is met with violence. By the time you arrive, however, only a decade and change has passed since its founding and everything has already gone to hell. | |
City in a Bottle / int_7785278d | featureApplicability |
1.0 | |
City in a Bottle / int_7785278d | featureConfidence |
1.0 | |
BioShock (Video Game) | hasFeature |
City in a Bottle / int_7785278d | |
City in a Bottle / int_794810fe | type |
City in a Bottle | |
City in a Bottle / int_794810fe | comment |
Inverted in Age of X: while the mutants only think they're fighting in a The Siege situation against the rest of humanity, it turns out that there is literally nothing outside of their "bubble", and they are trapped in an Epiphanic Prison. | |
City in a Bottle / int_794810fe | featureApplicability |
1.0 | |
City in a Bottle / int_794810fe | featureConfidence |
1.0 | |
Age of X (Comic Book) | hasFeature |
City in a Bottle / int_794810fe | |
City in a Bottle / int_7fb486bc | type |
City in a Bottle | |
City in a Bottle / int_7fb486bc | comment |
Koholint Island in The Legend of Zelda: Link's Awakening. The citizens (except for Marin) believe there is nothing beyond the sea and don't understand the concept of "when" they came to the island. This is because the island is All Just a Dream. | |
City in a Bottle / int_7fb486bc | featureApplicability |
1.0 | |
City in a Bottle / int_7fb486bc | featureConfidence |
1.0 | |
The Legend of Zelda: Link's Awakening (Video Game) | hasFeature |
City in a Bottle / int_7fb486bc | |
City in a Bottle / int_7fc1aff4 | type |
City in a Bottle | |
City in a Bottle / int_7fc1aff4 | comment |
Walled City 99 in Stray (2022) was originally built as a metropolis-sized bunker to protect its human inhabitants from a major plague ravaging the world outside and generally making it unlivable for civilization. However, by the time the game begins the humans have already died out, leaving behind their robotic successors in complete isolation. Many outright consider "Outside" to be nothing more than fantasy, with there being very few exceptions. | |
City in a Bottle / int_7fc1aff4 | featureApplicability |
1.0 | |
City in a Bottle / int_7fc1aff4 | featureConfidence |
1.0 | |
Stray (2022) (Video Game) | hasFeature |
City in a Bottle / int_7fc1aff4 | |
City in a Bottle / int_8019a9f1 | type |
City in a Bottle | |
City in a Bottle / int_8019a9f1 | comment |
The Legend of Wonder Woman (2016): Themyscira is a walled city which the inhabitants are warned not to stray from on an island that's been placed behind a magical barrier separating it from the dimension of the physical world, and where the ruling powers claim that humanity outside the barrier has been entirely killed off. | |
City in a Bottle / int_8019a9f1 | featureApplicability |
1.0 | |
City in a Bottle / int_8019a9f1 | featureConfidence |
1.0 | |
The Legend of Wonder Woman (2016) (Comic Book) | hasFeature |
City in a Bottle / int_8019a9f1 | |
City in a Bottle / int_8369064f | type |
City in a Bottle | |
City in a Bottle / int_8369064f | comment |
THX 1138: The eponymous protagonist lives in one of these, until the very end. | |
City in a Bottle / int_8369064f | featureApplicability |
1.0 | |
City in a Bottle / int_8369064f | featureConfidence |
1.0 | |
THX 1138 | hasFeature |
City in a Bottle / int_8369064f | |
City in a Bottle / int_84d455d4 | type |
City in a Bottle | |
City in a Bottle / int_84d455d4 | comment |
Paradigm City in The Big O is a Domed Hometown heavily implied to be a post-apocalyptic New York City whose citizens all simultaneously came down with a mysterious case of total amnesia forty years back. As far as anyone can tell until some foreigners show up to disabuse them of the notion, the entire rest of the world is an unpopulated wasteland. | |
City in a Bottle / int_84d455d4 | featureApplicability |
1.0 | |
City in a Bottle / int_84d455d4 | featureConfidence |
1.0 | |
The Big O | hasFeature |
City in a Bottle / int_84d455d4 | |
City in a Bottle / int_85919336 | type |
City in a Bottle | |
City in a Bottle / int_85919336 | comment |
In Gotham City Garage, Lex Luthor built a dome encircling Gotham City to protect it from the gangs of marauders roving around the wastelands... and to keep everyone controlled. Thirty-five years later, no local is certain that there's anything beyond the dome other than a dangerous desert. | |
City in a Bottle / int_85919336 | featureApplicability |
1.0 | |
City in a Bottle / int_85919336 | featureConfidence |
1.0 | |
Gotham City Garage (Comic Book) | hasFeature |
City in a Bottle / int_85919336 | |
City in a Bottle / int_8b5f030c | type |
City in a Bottle | |
City in a Bottle / int_8b5f030c | comment |
In Across the Universe (Beth Revis), the remainder of humanity is riding aboard a single, city-sized spaceship to their new home planet. The trip will take generations, so the important people have been cryogenically frozen while the rest are ruled by Eldest and his protege, Elder. | |
City in a Bottle / int_8b5f030c | featureApplicability |
1.0 | |
City in a Bottle / int_8b5f030c | featureConfidence |
1.0 | |
Across the Universe (Beth Revis) | hasFeature |
City in a Bottle / int_8b5f030c | |
City in a Bottle / int_8b957d5d | type |
City in a Bottle | |
City in a Bottle / int_8b957d5d | comment |
The planet Krikkit from Life, the Universe and Everything was originally one of these totally by accident. Well, maybe not totally by accident... It's worth noting that the Krikkiters' response when they did discover that there was an outside universe was to decide, with chilling logic, that the truth must be restored by destroying it. ALL OF IT. | |
City in a Bottle / int_8b957d5d | featureApplicability |
1.0 | |
City in a Bottle / int_8b957d5d | featureConfidence |
1.0 | |
Life, the Universe and Everything | hasFeature |
City in a Bottle / int_8b957d5d | |
City in a Bottle / int_8c87469c | type |
City in a Bottle | |
City in a Bottle / int_8c87469c | comment |
Skyloft in The Legend of Zelda: Skyward Sword qualifies — the civilization apparently consists of less than a thousand people, all of whom live on a few dozen floating islands in the sky. The land below is a complete mystery, believed to be overrun with hideous monsters, but an impenetrable cloud cover prevents anyone from even descending to it. | |
City in a Bottle / int_8c87469c | featureApplicability |
1.0 | |
City in a Bottle / int_8c87469c | featureConfidence |
1.0 | |
The Legend of Zelda: Skyward Sword (Video Game) | hasFeature |
City in a Bottle / int_8c87469c | |
City in a Bottle / int_8d4e80a9 | type |
City in a Bottle | |
City in a Bottle / int_8d4e80a9 | comment |
Each of the worlds in The World and Thorinn believes that it is the only world. In actuality, each is a carefully conserved sector under the surface of the Earth. | |
City in a Bottle / int_8d4e80a9 | featureApplicability |
1.0 | |
City in a Bottle / int_8d4e80a9 | featureConfidence |
1.0 | |
The World And Thorinn | hasFeature |
City in a Bottle / int_8d4e80a9 | |
City in a Bottle / int_8d5438b9 | type |
City in a Bottle | |
City in a Bottle / int_8d5438b9 | comment |
In Christopher Priest's novel The Inverted World the inhabitants of the mobile city are told that they, originally colonists from Earth, are bottled in because of the harsh environment of their alien planet. Only the elites are allowed to go outside and know the real truth. | |
City in a Bottle / int_8d5438b9 | featureApplicability |
1.0 | |
City in a Bottle / int_8d5438b9 | featureConfidence |
1.0 | |
The Inverted World | hasFeature |
City in a Bottle / int_8d5438b9 | |
City in a Bottle / int_8d817ccb | type |
City in a Bottle | |
City in a Bottle / int_8d817ccb | comment |
In one of the final episodes of Lost, Jacob and the Man in Black's mother tells the Man in Black that the island is all there is, and that nothing exists beyond the sea. | |
City in a Bottle / int_8d817ccb | featureApplicability |
1.0 | |
City in a Bottle / int_8d817ccb | featureConfidence |
1.0 | |
Lost | hasFeature |
City in a Bottle / int_8d817ccb | |
City in a Bottle / int_934f7972 | type |
City in a Bottle | |
City in a Bottle / int_934f7972 | comment |
Master Detective Archives: Rain Code features Kanai Ward, an isolated city of eternal rain where outside contact is impossible and its people aren't able to leave, while having to deal with the Amaterasu Corporation in control of it. While they aren't stated to forget the outside world, the citizens never refer to the outside world and have likely lost their sanity over the three years they've been stuck in that condition. This turns out to be protecting the citizens from going on a rampage around the city, as they're defective homunculi, which are vulnerable to UV light, and the CEO made a cloud machine to protect them from it, which also caused the rain. The isolation was also done to keep them from leaving, and that worked too well, it seems. | |
City in a Bottle / int_934f7972 | featureApplicability |
1.0 | |
City in a Bottle / int_934f7972 | featureConfidence |
1.0 | |
Master Detective Archives: Rain Code (Video Game) | hasFeature |
City in a Bottle / int_934f7972 | |
City in a Bottle / int_938e19ec | type |
City in a Bottle | |
City in a Bottle / int_938e19ec | comment |
Fraggle Rock: The small creatures called Fraggles live in a cave which exits to a mousehole in a tinker's shop (or a lighthouse, if you saw the UK version). One fraggle, "Uncle Traveling Matt," wanders the outside world, sending postcards which show great places of geography (and mundane, everyday objects) from an innocent's point of view. The Gorgs who live on the side of the cave opposite the tinker's shop. These three creatures are so enormous that they believe themselves to be the only sentient beings in the Universe, and labor under the delusion that they are the Universe's supreme rulers. |
|
City in a Bottle / int_938e19ec | featureApplicability |
1.0 | |
City in a Bottle / int_938e19ec | featureConfidence |
1.0 | |
Fraggle Rock | hasFeature |
City in a Bottle / int_938e19ec | |
City in a Bottle / int_9453927b | type |
City in a Bottle | |
City in a Bottle / int_9453927b | comment |
Judoh in Heat Guy J. People are not allowed to leave the city, and there is not even trade with other city-states. This is because people are mistrustful of other people because apparently humanity came close to nuking itself to death when it utilized the technology of the resident Superior Species. | |
City in a Bottle / int_9453927b | featureApplicability |
1.0 | |
City in a Bottle / int_9453927b | featureConfidence |
1.0 | |
Heat Guy J | hasFeature |
City in a Bottle / int_9453927b | |
City in a Bottle / int_985ddbb1 | type |
City in a Bottle | |
City in a Bottle / int_985ddbb1 | comment |
In Super Robot Wars Alpha Gaiden, the American Sunbelt region is similar to the Pleasantville example above. For some reason, it never occurred to any of these people to go visit the Gundam X crew up in Canada or the Combat Mecha Xabungle guys across the sea. | |
City in a Bottle / int_985ddbb1 | featureApplicability |
1.0 | |
City in a Bottle / int_985ddbb1 | featureConfidence |
1.0 | |
Super Robot Wars Alpha (Video Game) | hasFeature |
City in a Bottle / int_985ddbb1 | |
City in a Bottle / int_995158f0 | type |
City in a Bottle | |
City in a Bottle / int_995158f0 | comment |
The Ear, the Eye and the Arm, set in futuristic Zimbabwe, includes an area cordoned off — much like in The Village (2004) — where the people chose, generations ago, to live apart from the modern world, and where they have turned into a shamanistic backwards tribe that believes in boogey men and kills certain unwanted babies (specifically twins — or, rather, one of the twins, the girl if it's a split-gender pair). | |
City in a Bottle / int_995158f0 | featureApplicability |
1.0 | |
City in a Bottle / int_995158f0 | featureConfidence |
1.0 | |
The Ear, the Eye and the Arm | hasFeature |
City in a Bottle / int_995158f0 | |
City in a Bottle / int_9994a14f | type |
City in a Bottle | |
City in a Bottle / int_9994a14f | comment |
In WALL•E, the directive to keep the Axiom from going back to Earth doesn't necessarily force humanity to forget life on Earth; it just happens all on its own. | |
City in a Bottle / int_9994a14f | featureApplicability |
1.0 | |
City in a Bottle / int_9994a14f | featureConfidence |
1.0 | |
WALL•E | hasFeature |
City in a Bottle / int_9994a14f | |
City in a Bottle / int_99e32a93 | type |
City in a Bottle | |
City in a Bottle / int_99e32a93 | comment |
The Nomes Trilogy features inch-high people known as 'Nomes' who live in a large Store and refuse to believe that there is any such thing as 'the Outside'. When the Store Nomes are visited by Nomes who are from the Outside, one of the Store Nomes' leaders actually pretends not to be able to see them. A recurring metaphor throughout the series is the Real Life bromeliad plant, which, to the frogs who live inside, is the entire world. Indeed, Truckers and its sequels, Diggers and Wings are collectively known as The Bromeliad Trilogy. | |
City in a Bottle / int_99e32a93 | featureApplicability |
1.0 | |
City in a Bottle / int_99e32a93 | featureConfidence |
1.0 | |
Nomes Trilogy | hasFeature |
City in a Bottle / int_99e32a93 | |
City in a Bottle / int_9a7088bc | type |
City in a Bottle | |
City in a Bottle / int_9a7088bc | comment |
Star Trek: The Original Series In "Spock's Brain", Captain Kirk has entered the Underground City and asks one of the beautiful but childlike inhabitants where they are. She just responds in confusion, "This place is here!" With the exception of men used for servants and procreation whom they lure from the surface when needed, they don't require anything else as the city provides it all. "For the World is Hollow and I Have Touched the Sky" features this on a Generation Ship. |
|
City in a Bottle / int_9a7088bc | featureApplicability |
1.0 | |
City in a Bottle / int_9a7088bc | featureConfidence |
1.0 | |
Star Trek: The Original Series | hasFeature |
City in a Bottle / int_9a7088bc | |
City in a Bottle / int_9acdda28 | type |
City in a Bottle | |
City in a Bottle / int_9acdda28 | comment |
Cowslip's warren in Watership Down. The rabbits there are fed and protected from predators by farmers who lives nearby, but the humans don't do this out of the goodness of their hearts; The undergrowth is littered with snares. The rabbits are too comfortable in such a sheltered life, so they to deny any knowledge of the snares and the friends taken by them. | |
City in a Bottle / int_9acdda28 | featureApplicability |
1.0 | |
City in a Bottle / int_9acdda28 | featureConfidence |
1.0 | |
Watership Down | hasFeature |
City in a Bottle / int_9acdda28 | |
City in a Bottle / int_9d25491c | type |
City in a Bottle | |
City in a Bottle / int_9d25491c | comment |
Pandorum is set on a Generation Ship, primarily due to Space Madness and Laser-Guided Amnesia. | |
City in a Bottle / int_9d25491c | featureApplicability |
1.0 | |
City in a Bottle / int_9d25491c | featureConfidence |
1.0 | |
Pandorum | hasFeature |
City in a Bottle / int_9d25491c | |
City in a Bottle / int_a09b76a | type |
City in a Bottle | |
City in a Bottle / int_a09b76a | comment |
The plot of The Thirteenth Floor involves a simulation of the early 20th century city that only extends to the city limits. | |
City in a Bottle / int_a09b76a | featureApplicability |
1.0 | |
City in a Bottle / int_a09b76a | featureConfidence |
1.0 | |
The Thirteenth Floor | hasFeature |
City in a Bottle / int_a09b76a | |
City in a Bottle / int_a168eb30 | type |
City in a Bottle | |
City in a Bottle / int_a168eb30 | comment |
The city of Glie, where Haibane Renmei takes place. Nobody is allowed to leave, only a few chosen people are allowed to interact with outlanders carrying supplies, and they must do so with sign language. | |
City in a Bottle / int_a168eb30 | featureApplicability |
1.0 | |
City in a Bottle / int_a168eb30 | featureConfidence |
1.0 | |
Haibane Renmei | hasFeature |
City in a Bottle / int_a168eb30 | |
City in a Bottle / int_a2e4f356 | type |
City in a Bottle | |
City in a Bottle / int_a2e4f356 | comment |
Legends of the Dead Earth: In Robin (1993) Annual #5, the inhabitants of the Generation Ship Gotham believe that it is the sum total of the universe. | |
City in a Bottle / int_a2e4f356 | featureApplicability |
1.0 | |
City in a Bottle / int_a2e4f356 | featureConfidence |
1.0 | |
Legends of the Dead Earth (Comic Book) | hasFeature |
City in a Bottle / int_a2e4f356 | |
City in a Bottle / int_a59b5e9d | type |
City in a Bottle | |
City in a Bottle / int_a59b5e9d | comment |
The Community from The Giver, has existed for long enough that no one has any concrete knowledge of the world outside it (known as "Elsewhere"), except the Receiver of Memory. An interesting example as it was intended for their own good, and the ones who Know The Truth carry the burden of knowing every memory ever held by mankind, including the bad and painful ones. | |
City in a Bottle / int_a59b5e9d | featureApplicability |
1.0 | |
City in a Bottle / int_a59b5e9d | featureConfidence |
1.0 | |
The Giver | hasFeature |
City in a Bottle / int_a59b5e9d | |
City in a Bottle / int_a825da3e | type |
City in a Bottle | |
City in a Bottle / int_a825da3e | comment |
Magic: The Gathering: City in a Bottle, which blocks out all other cards from the Arabian Nights expansion (which was about 20% of all cards when it came out; it is somewhat less useful today). Bottled Cloister is a smaller-scale version of this, showing a large abbey inside a glass bottle. Feroz's Ban has an entire world in a bottle, to represent the magical seal placed by the Planeswalker Feroz around the Homelands. |
|
City in a Bottle / int_a825da3e | featureApplicability |
1.0 | |
City in a Bottle / int_a825da3e | featureConfidence |
1.0 | |
Magic: The Gathering (Tabletop Game) | hasFeature |
City in a Bottle / int_a825da3e | |
City in a Bottle / int_ace263fa | type |
City in a Bottle | |
City in a Bottle / int_ace263fa | comment |
Deltora Quest 2 features Lief, Barda and Jasmine attempting to collect three pieces of a magic pipe. One piece was being held on a literally bubble-enclosed island, citizens of said island banishing the part of their group who told the truth and acknowledged the past. What brings down the bubble is Jasmine's insistence on telling the truth, rocking the faith of the one sorcerer still left alive on the island. | |
City in a Bottle / int_ace263fa | featureApplicability |
1.0 | |
City in a Bottle / int_ace263fa | featureConfidence |
1.0 | |
Deltora Quest | hasFeature |
City in a Bottle / int_ace263fa | |
City in a Bottle / int_ae050a9f | type |
City in a Bottle | |
City in a Bottle / int_ae050a9f | comment |
The Legend of Zelda: Ocarina of Time has this in Kokiri Village, where the locals know little to nothing of what goes on outside the forest, and all believe that leaving will cause them to die. | |
City in a Bottle / int_ae050a9f | featureApplicability |
1.0 | |
City in a Bottle / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
City in a Bottle / int_ae050a9f | |
City in a Bottle / int_b00aafbe | type |
City in a Bottle | |
City in a Bottle / int_b00aafbe | comment |
In The Ultraverse, the Fire People were an offshoot of humanity that lived in a hidden community Beneath the Earth for so long that the "world of light and air" was considered a myth. | |
City in a Bottle / int_b00aafbe | featureApplicability |
1.0 | |
City in a Bottle / int_b00aafbe | featureConfidence |
1.0 | |
The Ultraverse (Comic Book) | hasFeature |
City in a Bottle / int_b00aafbe | |
City in a Bottle / int_b2653c12 | type |
City in a Bottle | |
City in a Bottle / int_b2653c12 | comment |
Maraposza Street, also known as "the dreaming street", in Abarat. | |
City in a Bottle / int_b2653c12 | featureApplicability |
1.0 | |
City in a Bottle / int_b2653c12 | featureConfidence |
1.0 | |
Abarat | hasFeature |
City in a Bottle / int_b2653c12 | |
City in a Bottle / int_b50b548 | type |
City in a Bottle | |
City in a Bottle / int_b50b548 | comment |
Black Sigil: Bel Lenora voluntarily sealed itself off from the rest of the world then forgot that the rest of the world existed. | |
City in a Bottle / int_b50b548 | featureApplicability |
1.0 | |
City in a Bottle / int_b50b548 | featureConfidence |
1.0 | |
Black Sigil (Video Game) | hasFeature |
City in a Bottle / int_b50b548 | |
City in a Bottle / int_babfc48 | type |
City in a Bottle | |
City in a Bottle / int_babfc48 | comment |
The third book of the Gormenghast trilogy, Titus Alone, is about Titus exploring the world outside of Gormenghast. As Gormenghast is a crumbling medieval castle, he is shocked when he discovers a city of skyscrapers. | |
City in a Bottle / int_babfc48 | featureApplicability |
1.0 | |
City in a Bottle / int_babfc48 | featureConfidence |
1.0 | |
Gormenghast | hasFeature |
City in a Bottle / int_babfc48 | |
City in a Bottle / int_bd310eaa | type |
City in a Bottle | |
City in a Bottle / int_bd310eaa | comment |
In El Goonish Shive, the "Fantasy Wasteland" storyline starts with Grace starting out from "underground Dwarven Ruins", which are a parody of Fallout's vaults. | |
City in a Bottle / int_bd310eaa | featureApplicability |
1.0 | |
City in a Bottle / int_bd310eaa | featureConfidence |
1.0 | |
El Goonish Shive (Webcomic) | hasFeature |
City in a Bottle / int_bd310eaa | |
City in a Bottle / int_c7946019 | type |
City in a Bottle | |
City in a Bottle / int_c7946019 | comment |
Breath of Fire: Dragon Quarter: In the underground world, the existence of "the surface" is a legend, a myth — after all, how could it even be possible for a place to have no roof? | |
City in a Bottle / int_c7946019 | featureApplicability |
1.0 | |
City in a Bottle / int_c7946019 | featureConfidence |
1.0 | |
Breath of Fire: Dragon Quarter (Video Game) | hasFeature |
City in a Bottle / int_c7946019 | |
City in a Bottle / int_d7c4626a | type |
City in a Bottle | |
City in a Bottle / int_d7c4626a | comment |
The Sandman (1989) features a literal case: the majestic city of Baghdad is sealed inside a bottle at the request of its king and given to Dream to take care of, which allows the city to continue forever in dreams, even when the city is war-torn and battered in reality. | |
City in a Bottle / int_d7c4626a | featureApplicability |
1.0 | |
City in a Bottle / int_d7c4626a | featureConfidence |
1.0 | |
The Sandman (1989) (Comic Book) | hasFeature |
City in a Bottle / int_d7c4626a | |
City in a Bottle / int_d90f02aa | type |
City in a Bottle | |
City in a Bottle / int_d90f02aa | comment |
Ember from The Books of Ember, an Underground City which became a new home for civilization After the End, completely surrounded by darkness on all sides. The only light the residents have ever known is the harsh glow of the town's streetlights... until the power generators start to go out. Then the citizens find their way out and realize that the world has gone on without them. | |
City in a Bottle / int_d90f02aa | featureApplicability |
1.0 | |
City in a Bottle / int_d90f02aa | featureConfidence |
1.0 | |
The Books of Ember | hasFeature |
City in a Bottle / int_d90f02aa | |
City in a Bottle / int_dab7c96c | type |
City in a Bottle | |
City in a Bottle / int_dab7c96c | comment |
Pleasantville: The people in the TV show actually do know there are other people — it just never occurred to them they can leave and see them... | |
City in a Bottle / int_dab7c96c | featureApplicability |
1.0 | |
City in a Bottle / int_dab7c96c | featureConfidence |
1.0 | |
Pleasantville | hasFeature |
City in a Bottle / int_dab7c96c | |
City in a Bottle / int_dd352852 | type |
City in a Bottle | |
City in a Bottle / int_dd352852 | comment |
Saraksh from the Noon Universe is a "planet in a bottle" — the index of refraction of their atmosphere causes them to believe that they live on the inside of a hollow sphere, and they're very confused by the arrival of Earthlings. | |
City in a Bottle / int_dd352852 | featureApplicability |
1.0 | |
City in a Bottle / int_dd352852 | featureConfidence |
1.0 | |
Noon Universe | hasFeature |
City in a Bottle / int_dd352852 | |
City in a Bottle / int_dfff0805 | type |
City in a Bottle | |
City in a Bottle / int_dfff0805 | comment |
Orphans of the Sky is about a multi-generational space craft where the inhabitants lost the knowledge that they were on a ship (along with most other knowledge) after a failed mutiny, so the current generation thinks the whole universe is just the ship. | |
City in a Bottle / int_dfff0805 | featureApplicability |
1.0 | |
City in a Bottle / int_dfff0805 | featureConfidence |
1.0 | |
Orphans of the Sky | hasFeature |
City in a Bottle / int_dfff0805 | |
City in a Bottle / int_e1260837 | type |
City in a Bottle | |
City in a Bottle / int_e1260837 | comment |
The Village (2004) is about a village whose population lives in fear of creatures inhabiting the woods beyond it, referred to as "Those We Don't Speak Of". It is revealed that the village was founded in the late 1970s. Edward Walker, then a professor of American history at the University of Pennsylvania, approached other people he met at a grief counseling clinic, all suffering the crime-related death of loved ones. He asked them to join in creating a place where they would sustain themselves and be protected from any aspect of the outside world. They built Covington in the middle of a wildlife preserve purchased with Edward's family fortune. The head park ranger tells Kevin that the Walker Estate pays the government to keep the entire preserve a no-fly zone, while also funding the ranger corps who ensure no outside force disrupts the preserve. | |
City in a Bottle / int_e1260837 | featureApplicability |
1.0 | |
City in a Bottle / int_e1260837 | featureConfidence |
1.0 | |
The Village (2004) | hasFeature |
City in a Bottle / int_e1260837 | |
City in a Bottle / int_e597baa9 | type |
City in a Bottle | |
City in a Bottle / int_e597baa9 | comment |
The underground city of Topeka in A Boy and His Dog is one of these, sheltering its genetically and culturally inbred populace from a post-apocalyptic world. | |
City in a Bottle / int_e597baa9 | featureApplicability |
1.0 | |
City in a Bottle / int_e597baa9 | featureConfidence |
1.0 | |
A Boy and His Dog | hasFeature |
City in a Bottle / int_e597baa9 | |
City in a Bottle / int_e5da0fa0 | type |
City in a Bottle | |
City in a Bottle / int_e5da0fa0 | comment |
The D'ni, as seen in the Myst novel The Book of Ti'ana, are a strange example. The central hub of D'ni culture is indeed located underground, tunelling deep and wide in all directions. But they also have access to special books which can transport them to a theoretically infinite number of Ages, many of which are outdoorsy. But when Atrus and his team are building upwards through disused tunnels, they still encounter resistance from politicians who believe that, in their homeworld, the "Surface" is an impossibility! Though most of the political opposition to tunneling to the surface has less to do with a belief in its impossibility, and more to do with a belief that D'ni has nothing to gain by going to the surface (they can write linking books for any surface resource they need) and much to lose (if there are hostile dwellers on the surface they may follow the D'ni back down the tunnel and sack the city.) | |
City in a Bottle / int_e5da0fa0 | featureApplicability |
1.0 | |
City in a Bottle / int_e5da0fa0 | featureConfidence |
1.0 | |
Myst (Video Game) | hasFeature |
City in a Bottle / int_e5da0fa0 | |
City in a Bottle / int_e63c8b18 | type |
City in a Bottle | |
City in a Bottle / int_e63c8b18 | comment |
The City and the Stars and its original version Against the Fall of Night are the Ur-Example of this trope. Both have a remarkably utopian vision compared to most examples, however. Diaspar really has achieved a technological utopia, so why leave? Then, of course, we're introduced to Lys, the other utopian vision... | |
City in a Bottle / int_e63c8b18 | featureApplicability |
1.0 | |
City in a Bottle / int_e63c8b18 | featureConfidence |
1.0 | |
The City and the Stars | hasFeature |
City in a Bottle / int_e63c8b18 | |
City in a Bottle / int_e85e05b5 | type |
City in a Bottle | |
City in a Bottle / int_e85e05b5 | comment |
In Divergent, the people of Chicago, having resided there for eight generations believe that Chicago is the last remaining bastion of humanity, and that what lies beyond the outer gates is desolate wasteland. Averted in Allegiant, when it's revealed that not only does Chicago is not the only bastion, the US government still exists, albeit as a Fallen States of America. Half of the US population is dead, but other peoples still exist in other cities, some of which were also formerly used for experiments to produce more GP population. In fact, Tris' mother, Natalie was a refugee from one of those cities: Milwaukee. | |
City in a Bottle / int_e85e05b5 | featureApplicability |
-1.0 | |
City in a Bottle / int_e85e05b5 | featureConfidence |
1.0 | |
Divergent | hasFeature |
City in a Bottle / int_e85e05b5 | |
City in a Bottle / int_e93a5ed7 | type |
City in a Bottle | |
City in a Bottle / int_e93a5ed7 | comment |
Dimension X: In episode thirty-one, an adaptation of Robert A. Heinlein's "Universe", it is generally believed that the Ship, which is a sphere, 25 kilometers wide and with 100 levels, is the sum total of the universe. Even asking what is beyond the Ship is considered heresy and typically leads to the culprit being fed into the converter. | |
City in a Bottle / int_e93a5ed7 | featureApplicability |
1.0 | |
City in a Bottle / int_e93a5ed7 | featureConfidence |
1.0 | |
Dimension X (Radio) | hasFeature |
City in a Bottle / int_e93a5ed7 | |
City in a Bottle / int_ed4a44cf | type |
City in a Bottle | |
City in a Bottle / int_ed4a44cf | comment |
Logan's Run is the Trope Codifier. In the year 2274, the remnants of human civilization live in a sealed city contained beneath a cluster of geodesic domes, a utopia run by a computer that takes care of all aspects of life, including reproduction. The citizens live a hedonistic life but, to prevent overpopulation, everyone must undergo the rite of "Carrousel" when they reach the age of 30. There, they are killed under the guise of being "renewed". When Logan and Jessica escape the dome, they discover that they have been lied to and that life exists outside the dome, and that it is possible to live past 30. | |
City in a Bottle / int_ed4a44cf | featureApplicability |
1.0 | |
City in a Bottle / int_ed4a44cf | featureConfidence |
1.0 | |
Logan's Run | hasFeature |
City in a Bottle / int_ed4a44cf | |
City in a Bottle / int_eded6020 | type |
City in a Bottle | |
City in a Bottle / int_eded6020 | comment |
Thneedville in The Lorax (2012) is a lesser version — it hasn't been closed-off for hundreds of years, but it's been at least a generation, possibly longer, since anyone traveled beyond the walls. Also, the residents are aware that there's a world outside their town, but they don't know or care about what it's like, since they're perfectly happy where they are. | |
City in a Bottle / int_eded6020 | featureApplicability |
1.0 | |
City in a Bottle / int_eded6020 | featureConfidence |
1.0 | |
The Lorax (2012) | hasFeature |
City in a Bottle / int_eded6020 | |
City in a Bottle / int_ee8e63ed | type |
City in a Bottle | |
City in a Bottle / int_ee8e63ed | comment |
The protagonists of Earthsearch encounter another ship like their own with the 'colony that's forgotten they're on a spaceship' version. The locals are panicked by the sight of their spacesuits, assuming they are monsters. A Reasonable Authority Figure takes them into custody, but when they reveal they're searching for Earth has them sentenced to death by hanging, the fate of anyone who suggests the Earth is a real place instead of the afterlife it's assumed to be. Fortunately, they're rescued by the Underpeople, inhabitants of another colony on the spaceship, who mention that any attempt to show the Earth Worshippers outer space causes them to Go Mad from the Revelation or just accuse the Underpeople of creating illusions to deceive them. Incidentally, the author James Follett also wrote a prequel novel, Earthsearch: Mindwarp, based on this concept, in which the protagonists of an Underground City go in search of the dreaded Outdoors. | |
City in a Bottle / int_ee8e63ed | featureApplicability |
1.0 | |
City in a Bottle / int_ee8e63ed | featureConfidence |
1.0 | |
Earthsearch (Radio) | hasFeature |
City in a Bottle / int_ee8e63ed | |
City in a Bottle / int_f43685a2 | type |
City in a Bottle | |
City in a Bottle / int_f43685a2 | comment |
The village of Johnny "Goodboy" Tyler in Battlefield Earth originally believed they were the last people left on Earth. | |
City in a Bottle / int_f43685a2 | featureApplicability |
1.0 | |
City in a Bottle / int_f43685a2 | featureConfidence |
1.0 | |
Battlefield Earth | hasFeature |
City in a Bottle / int_f43685a2 | |
City in a Bottle / int_f5892ae | type |
City in a Bottle | |
City in a Bottle / int_f5892ae | comment |
Custom Robo for the Gamecube eventually reveals that you've been living in a domed city and your "flat world" was actually the last habitable area of a ruined round planet. Rahu destroyed most of the planet, with nothing left outside but a handful of ruins and the Z-Syndicate's base surrounded by floating abyss and storms. | |
City in a Bottle / int_f5892ae | featureApplicability |
1.0 | |
City in a Bottle / int_f5892ae | featureConfidence |
1.0 | |
Custom Robo (Video Game) | hasFeature |
City in a Bottle / int_f5892ae | |
City in a Bottle / int_f6a54e75 | type |
City in a Bottle | |
City in a Bottle / int_f6a54e75 | comment |
The majority of worlds in the Kingdom Hearts series, with most of the exceptions being worlds whose very purpose is linked to the multiplicity of worlds. At most, there's youth speculation about the existence of other worlds. | |
City in a Bottle / int_f6a54e75 | featureApplicability |
1.0 | |
City in a Bottle / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
City in a Bottle / int_f6a54e75 | |
City in a Bottle / int_f84250d3 | type |
City in a Bottle | |
City in a Bottle / int_f84250d3 | comment |
Goliath Awaits features a British ocean liner sunken by a U-Boat in 1938 a la the Lusitania, which was partially saved and transformed into an underwater version of this by a genius inventor/Chief Engineer. Generations have grown up, and some people don't want to return to the outer world when a crew finds them 43 years later. | |
City in a Bottle / int_f84250d3 | featureApplicability |
1.0 | |
City in a Bottle / int_f84250d3 | featureConfidence |
1.0 | |
Goliath Awaits | hasFeature |
City in a Bottle / int_f84250d3 | |
City in a Bottle / int_fe4e78cd | type |
City in a Bottle | |
City in a Bottle / int_fe4e78cd | comment |
Dwarf Fortress: This is a perfectly legitimate strategy, and in fact was used on a regular basis in the 2d version. In 40d it was much less necessary for the experienced player, but it is back, to a certain degree, in the 31 series. Depending on your supplies, it is perfectly possible to survive for a hundred in-game years (consider that at 50 FPS a season will take two to three hours) off incest, kittens, and Plump Helmets. Some players generate worlds with no surviving civilizations to embark with this trope invoked. Embarking to an isolated island a simpler method. In either case, after the first wave of immigrants, there will be no contact with the outside world, or evidence that it exists. | |
City in a Bottle / int_fe4e78cd | featureApplicability |
1.0 | |
City in a Bottle / int_fe4e78cd | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
City in a Bottle / int_fe4e78cd | |
City in a Bottle / int_fe5a6880 | type |
City in a Bottle | |
City in a Bottle / int_fe5a6880 | comment |
The Starlost features a Generation Ship where disaster has killed the crew, while the passengers have lost the knowledge that they were indeed aboard a ship — not to mention, the disaster has altered the ship's course to collide with a star. | |
City in a Bottle / int_fe5a6880 | featureApplicability |
1.0 | |
City in a Bottle / int_fe5a6880 | featureConfidence |
1.0 | |
The Star Lost | hasFeature |
City in a Bottle / int_fe5a6880 |
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