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Color-Coded Multiplayer

 Color-Coded Multiplayer
type
FeatureClass
 Color-Coded Multiplayer
label
Color-Coded Multiplayer
 Color-Coded Multiplayer
page
ColorCodedMultiplayer
 Color-Coded Multiplayer
comment
Video game sprites or polygon models of different colors to tell otherwise identical Player Characters apart. This was especially prevalent in games up to the mid-1980s, where ROM size meant that even different sprites for them would take up too much space. In later years, storage capacity has grown bigger, allowing game designers to give each player character a different design, but this trope lives on as a way for players to tell each other apart when they are both playing as the same character.
In early days, certain players were forcibly assigned certain character colors with no way to choose a different color (ex: P1 blue, P2 red, P3 green, P4 yellow); this was most useful in arcades, where the preassigned colors were often painted onto the controls and/or the surrounding area of the cabinet. Nowadays, games will often allow players to choose colors.
This trope can apply whether the multiplayer is cooperative or competitive. It can also apply to a mirror match with a computer-controlled opponent as long as it is using the same character as the player.
In two-player games, you typically see Red and Blue; four-player games almost always add Yellow and Green; and eight-player games typically tend to add Orange, Purple, Magenta, and Cyan to the mix. Red and Blue have historically been used, such as the red and blue corners in boxing, whereas the other two are included for Chromatic Arrangement.
SRPGs often do this with the generic classes.
Also, there can be some minor differences, as long as the color is the primary way to tell them apart.
A Sub-Trope of Color-Coded Characters and Palette Swap.
A Sister Trope to Mirror Match.
Compare Good Colors, Evil Colors; Color-Coded Patrician; Color-Coded Armies.

Examples
 Color-Coded Multiplayer
fetched
2024-01-24T05:59:56Z
 Color-Coded Multiplayer
parsed
2024-01-24T05:59:56Z
 Color-Coded Multiplayer
processingComment
Dropped link to AvertedTrope: Not an Item - IGNORE
 Color-Coded Multiplayer
processingComment
Dropped link to CombatAtari2600: Not an Item - UNKNOWN
 Color-Coded Multiplayer
processingComment
Dropped link to FanRemake: Not an Item - FEATURE
 Color-Coded Multiplayer
processingComment
Dropped link to FragileSpeedster: Not an Item - FEATURE
 Color-Coded Multiplayer
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Dropped link to GliderPro: Not an Item - UNKNOWN
 Color-Coded Multiplayer
processingComment
Dropped link to JackOfAllStats: Not an Item - FEATURE
 Color-Coded Multiplayer
processingComment
Dropped link to LightningBruiser: Not an Item - FEATURE
 Color-Coded Multiplayer
processingComment
Dropped link to MightyGlacier: Not an Item - FEATURE
 Color-Coded Multiplayer
processingComment
Dropped link to OlderThanFeudalism: Not an Item - CAT
 Color-Coded Multiplayer
processingComment
Dropped link to PaletteSwap: Not an Item - FEATURE
 Color-Coded Multiplayer
processingComment
Dropped link to RealLife: Not an Item - FEATURE
 Color-Coded Multiplayer
processingComment
Dropped link to WarcraftIIIReignOfChaos: Not an Item - UNKNOWN
 Color-Coded Multiplayer
processingComment
Dropped link to WarcraftIITidesOfDarkness: Not an Item - UNKNOWN
 Color-Coded Multiplayer
processingComment
Dropped link to spiritualsuccessor: Not an Item - FEATURE
 Color-Coded Multiplayer
processingUnknown
Combat (Atari 2600) (Video Game)
 Color-Coded Multiplayer
processingUnknown
GliderPro
 Color-Coded Multiplayer
processingUnknown
WarcraftIIIReignOfChaos
 Color-Coded Multiplayer
processingUnknown
WarcraftIITidesOfDarkness
 Color-Coded Multiplayer
isPartOf
DBTropes
 Color-Coded Multiplayer / int_1861f45b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_1861f45b
comment
Starcraft has this too. There are eight colors available, and you can be any of those colors (race does not matter). Color coding also happens for single player.
 Color-Coded Multiplayer / int_1861f45b
featureApplicability
1.0
 Color-Coded Multiplayer / int_1861f45b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Color-Coded Multiplayer / int_1861f45b
 Color-Coded Multiplayer / int_1c195540
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_1c195540
comment
REFLEC BEAT's two sides are distinctly labeled "red side" and "blue side", although "red" in this case looks more like pink.
 Color-Coded Multiplayer / int_1c195540
featureApplicability
1.0
 Color-Coded Multiplayer / int_1c195540
featureConfidence
1.0
 Reflec Beat (Video Game)
hasFeature
Color-Coded Multiplayer / int_1c195540
 Color-Coded Multiplayer / int_1c4ca44a
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_1c4ca44a
comment
Castle Crashers, though, going by the FAQs, there is some debate over whether one of them is the Yellow Knight or Orange Knight. In addition, there are several unlockable enemy characters.
 Color-Coded Multiplayer / int_1c4ca44a
featureApplicability
1.0
 Color-Coded Multiplayer / int_1c4ca44a
featureConfidence
1.0
 Castle Crashers (Video Game)
hasFeature
Color-Coded Multiplayer / int_1c4ca44a
 Color-Coded Multiplayer / int_1e449239
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_1e449239
comment
The Ninja Kids:
Hanzo - wears blue and is a Jack of All Stats
Sasuke - wears yellow and is a Lightning Bruiser
Akane - wears red and is a Fragile Speedster
Genta - wears green and is a Mighty Glacier
 Color-Coded Multiplayer / int_1e449239
featureApplicability
1.0
 Color-Coded Multiplayer / int_1e449239
featureConfidence
1.0
 The Ninja Kids (Video Game)
hasFeature
Color-Coded Multiplayer / int_1e449239
 Color-Coded Multiplayer / int_1e473d1a
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_1e473d1a
comment
In Robo Army, Maxima (Player 1) wears red, while Rocky (Player 2) wears blue. However, the two characters are also head swaps, with Maxima having a human head with beret, whereas Rocky is completely robotic.
 Color-Coded Multiplayer / int_1e473d1a
featureApplicability
1.0
 Color-Coded Multiplayer / int_1e473d1a
featureConfidence
1.0
 Robo Army (Video Game)
hasFeature
Color-Coded Multiplayer / int_1e473d1a
 Color-Coded Multiplayer / int_1e493221
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_1e493221
comment
Violent Storm inverted it compared to most brawlers that followed the Final Fight template. Kyle wears green and is the weakest but fastest. Boris wears red and is the strongest but also the slowest, although not as slow compared to other mighty glaciers in brawlers. Wade wears blue and is average between the other two player characters.
 Color-Coded Multiplayer / int_1e493221
featureApplicability
1.0
 Color-Coded Multiplayer / int_1e493221
featureConfidence
1.0
 Violent Storm (Video Game)
hasFeature
Color-Coded Multiplayer / int_1e493221
 Color-Coded Multiplayer / int_1ef566ff
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_1ef566ff
comment
Mario Party: Star Rush: The main player characters in Toad Scramble are different colored Toads, with each Toad's color corresponding to their player number: red for Player 1, blue for Player 2, green for Player 3, and yellow for Player 4.
 Color-Coded Multiplayer / int_1ef566ff
featureApplicability
1.0
 Color-Coded Multiplayer / int_1ef566ff
featureConfidence
1.0
 Mario Party: Star Rush (Video Game)
hasFeature
Color-Coded Multiplayer / int_1ef566ff
 Color-Coded Multiplayer / int_27b1a88b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_27b1a88b
comment
Part Time UFO ‘s Switch version introduced 2 Player Co-op. Player 1’s UFO is the original in yellow, while Player 2’s UFO is red. Even their costumes have differing aesthetics depending on the player.
 Color-Coded Multiplayer / int_27b1a88b
featureApplicability
1.0
 Color-Coded Multiplayer / int_27b1a88b
featureConfidence
1.0
 Part Time UFO (Video Game)
hasFeature
Color-Coded Multiplayer / int_27b1a88b
 Color-Coded Multiplayer / int_2a04866b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_2a04866b
comment
In Guild Wars, the two teams in PvP are red and blue. The factions in Factions have red and blue flags to support this. It also tends to refer to objectives in PvP maps by color.
 Color-Coded Multiplayer / int_2a04866b
featureApplicability
1.0
 Color-Coded Multiplayer / int_2a04866b
featureConfidence
1.0
 Guild Wars (Video Game)
hasFeature
Color-Coded Multiplayer / int_2a04866b
 Color-Coded Multiplayer / int_2a5be0b5
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_2a5be0b5
comment
Multiplayer in Um Jammer Lammy has Player 1 as Lammy and Player 2 as Rammy, a gray-scale Palette Swap of Lammy (though she is her own character).
 Color-Coded Multiplayer / int_2a5be0b5
featureApplicability
1.0
 Color-Coded Multiplayer / int_2a5be0b5
featureConfidence
1.0
 Um Jammer Lammy (Video Game)
hasFeature
Color-Coded Multiplayer / int_2a5be0b5
 Color-Coded Multiplayer / int_2f0f9cc3
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_2f0f9cc3
comment
S4 League is a little weird with this. Players on your team will have their equipment rendered with their natural colors which can be blue, yellow, green, or purple. Players on the opposing team will have their equipment Palette Swapped to be red. In Battle Royale, a free-for-all mode with no teams, all other players will be wearing red. As a result of this POV-based color-coding system, equipment that is naturally red does not exist.
 Color-Coded Multiplayer / int_2f0f9cc3
featureApplicability
1.0
 Color-Coded Multiplayer / int_2f0f9cc3
featureConfidence
1.0
 S4 League (Video Game)
hasFeature
Color-Coded Multiplayer / int_2f0f9cc3
 Color-Coded Multiplayer / int_303eced
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_303eced
comment
The color coding in Go is inverted from that of chess: The leading player is the black side instead.
 Color-Coded Multiplayer / int_303eced
featureApplicability
1.0
 Color-Coded Multiplayer / int_303eced
featureConfidence
1.0
 Go (Tabletop Game)
hasFeature
Color-Coded Multiplayer / int_303eced
 Color-Coded Multiplayer / int_31e42832
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_31e42832
comment
Unfortunate Spacemen: Every player is assigned a random colour at the start of each match. That is how each player is identified.
 Color-Coded Multiplayer / int_31e42832
featureApplicability
1.0
 Color-Coded Multiplayer / int_31e42832
featureConfidence
1.0
 Unfortunate Spacemen (Video Game)
hasFeature
Color-Coded Multiplayer / int_31e42832
 Color-Coded Multiplayer / int_36395288
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_36395288
comment
In the Kirby franchise, Player 2 is traditionally yellow (only in Kirby's Dream Course was the yellow Kirby named "Keeby.") Allegedly, this is because Shigeru Miyamoto first saw Kirby on the monochrome Game Boy and thought his "official" color was yellow instead of pink, leading to yellow being kept as Kirby's secondary color as a Mythology Gag.
Kirby's Return to Dream Land lets players be Kirbies of different colors, but they can also choose between King Dedede, Meta Knight, or Waddle Dee, who don't have Kirby's trademark Power Copying, but they do have their own weapons.
Kirby & the Amazing Mirror used this trope before it, though it first showed up in Kirby's Dream Course. Also done in the multiplayer portion of Nightmare in Dream Land.
Similarly, Kirby and the Rainbow Curse features multi-colored Bandana Waddle Dees, players three and four being green and yellow, respectively. note  Originally, there would have also been a cyan Bandana Waddle Dee, but was cut from the final game.
Kirby Star Allies does this for friends (outside of Dream Friends, who always use their natural color scheme unless there are multiple of the same Dream Friend or they’re summoned in The Ultimate Choice or Heroes in Another Dimension modes); player 2 is yellow, player 3 is blue, and player 4 is green.
 Color-Coded Multiplayer / int_36395288
featureApplicability
1.0
 Color-Coded Multiplayer / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
Color-Coded Multiplayer / int_36395288
 Color-Coded Multiplayer / int_37f205bf
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_37f205bf
comment
Dynamite Dux: Player 1 is the blue duck Bin, and Player 2 is the red duck Pin.
 Color-Coded Multiplayer / int_37f205bf
featureApplicability
1.0
 Color-Coded Multiplayer / int_37f205bf
featureConfidence
1.0
 Dynamite Dux (Video Game)
hasFeature
Color-Coded Multiplayer / int_37f205bf
 Color-Coded Multiplayer / int_39ef73ac
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_39ef73ac
comment
Ninja Baseball Bat Man:
Captain Jose: Wears red and is the Jack of All Stats
Twinbats Ryno: Wears green and is the Fragile Speedster
Beanball Roger: Wears yellow and is the Mighty Glacier
Stick Straw: Wears blue and is the Lightning Bruiser
 Color-Coded Multiplayer / int_39ef73ac
featureApplicability
1.0
 Color-Coded Multiplayer / int_39ef73ac
featureConfidence
1.0
 Ninja Baseball Bat Man (Video Game)
hasFeature
Color-Coded Multiplayer / int_39ef73ac
 Color-Coded Multiplayer / int_3a35fcc8
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_3a35fcc8
comment
Kirby's Return to Dream Land lets players be Kirbies of different colors, but they can also choose between King Dedede, Meta Knight, or Waddle Dee, who don't have Kirby's trademark Power Copying, but they do have their own weapons.
 Color-Coded Multiplayer / int_3a35fcc8
featureApplicability
1.0
 Color-Coded Multiplayer / int_3a35fcc8
featureConfidence
1.0
 Kirby's Return to Dream Land / Videogame
hasFeature
Color-Coded Multiplayer / int_3a35fcc8
 Color-Coded Multiplayer / int_3b8b374
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_3b8b374
comment
The Just Dance series of games, Usually in Duet and Dance Crew songs, but the majority have visually distinctive dancers.
 Color-Coded Multiplayer / int_3b8b374
featureApplicability
1.0
 Color-Coded Multiplayer / int_3b8b374
featureConfidence
1.0
 Just Dance (Video Game)
hasFeature
Color-Coded Multiplayer / int_3b8b374
 Color-Coded Multiplayer / int_3ebfb0e1
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_3ebfb0e1
comment
CarnEvil: Player 1 and their life bar is green, Player 2 and their life bar is purple.
 Color-Coded Multiplayer / int_3ebfb0e1
featureApplicability
1.0
 Color-Coded Multiplayer / int_3ebfb0e1
featureConfidence
1.0
 CarnEvil (Video Game)
hasFeature
Color-Coded Multiplayer / int_3ebfb0e1
 Color-Coded Multiplayer / int_45602249
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_45602249
comment
Monday Night Combat uses orange and blue for its two teams.
 Color-Coded Multiplayer / int_45602249
featureApplicability
1.0
 Color-Coded Multiplayer / int_45602249
featureConfidence
1.0
 Monday Night Combat (Video Game)
hasFeature
Color-Coded Multiplayer / int_45602249
 Color-Coded Multiplayer / int_4be17a92
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_4be17a92
comment
Golden Axe featured Tyris Flare (red; the best magic, the best speed, but weak), Ax-Battler (blue; average magic, average attack, and average speed), and Gilius Thunderhead (green; the worst magic, the worst speed, but has the best range with his axe).
 Color-Coded Multiplayer / int_4be17a92
featureApplicability
1.0
 Color-Coded Multiplayer / int_4be17a92
featureConfidence
1.0
 Golden Axe (Video Game)
hasFeature
Color-Coded Multiplayer / int_4be17a92
 Color-Coded Multiplayer / int_4f6c388d
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_4f6c388d
comment
Crash of the Titans and Crash: Mind Over Mutant did this with the introduction of Carbon Crash, a white and green recolor of Crash. However, Carbon Crash is often deployed only when Coco can't be there plot-wise.
 Color-Coded Multiplayer / int_4f6c388d
featureApplicability
1.0
 Color-Coded Multiplayer / int_4f6c388d
featureConfidence
1.0
 Crash of the Titans (Video Game)
hasFeature
Color-Coded Multiplayer / int_4f6c388d
 Color-Coded Multiplayer / int_50b7092f
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_50b7092f
comment
In The Walking Dead (Arcade), player 1's crossbow shoots arrows with a green fletching while player 2's arrows have a blue fletching.
 Color-Coded Multiplayer / int_50b7092f
featureApplicability
1.0
 Color-Coded Multiplayer / int_50b7092f
featureConfidence
1.0
 The Walking Dead (Arcade) (Video Game)
hasFeature
Color-Coded Multiplayer / int_50b7092f
 Color-Coded Multiplayer / int_516e244b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_516e244b
comment
Candy Land
 Color-Coded Multiplayer / int_516e244b
featureApplicability
1.0
 Color-Coded Multiplayer / int_516e244b
featureConfidence
1.0
 Candy Land (Tabletop Game)
hasFeature
Color-Coded Multiplayer / int_516e244b
 Color-Coded Multiplayer / int_532009a8
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_532009a8
comment
Urban Champion involves two almost identical boys beating each other up, differing only in clothing and hair colors.
 Color-Coded Multiplayer / int_532009a8
featureApplicability
1.0
 Color-Coded Multiplayer / int_532009a8
featureConfidence
1.0
 Urban Champion (Video Game)
hasFeature
Color-Coded Multiplayer / int_532009a8
 Color-Coded Multiplayer / int_57f19f4d
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_57f19f4d
comment
In New Super Mario Bros. Wii, two Toads are color coded yellow and blue, but players can select between them or Luigi (Player 1 is always stuck with Mario, however).
 Color-Coded Multiplayer / int_57f19f4d
featureApplicability
1.0
 Color-Coded Multiplayer / int_57f19f4d
featureConfidence
1.0
 New Super Mario Bros. Wii (Video Game)
hasFeature
Color-Coded Multiplayer / int_57f19f4d
 Color-Coded Multiplayer / int_5a803a7d
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_5a803a7d
comment
Helter Skelter: The first player controls a red ball, and the second player controls a blue one.
 Color-Coded Multiplayer / int_5a803a7d
featureApplicability
1.0
 Color-Coded Multiplayer / int_5a803a7d
featureConfidence
1.0
 HelterSkelter
hasFeature
Color-Coded Multiplayer / int_5a803a7d
 Color-Coded Multiplayer / int_5bd0554b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_5bd0554b
comment
Warcraft:
Warcraft II: Tides of Darkness attributes a separate faction (though the game isn't advanced to support every faction's individuality like naval units or mages) to each color: red orcs are Blackrock, blue humans are Stormwind, purple humans are Dalaran, purple orcs are Twilight's Hammer, etc.
Warcraft III: Reign of Chaos has twelve colors (and black, usually reserved for neutral units but units can be made to appear one color), but the colors can be swapped out in-game to blue for your units, teal for allies, and red for enemies regardless of ownership.
 Color-Coded Multiplayer / int_5bd0554b
featureApplicability
1.0
 Color-Coded Multiplayer / int_5bd0554b
featureConfidence
1.0
 Warcraft (Video Game)
hasFeature
Color-Coded Multiplayer / int_5bd0554b
 Color-Coded Multiplayer / int_5d92e0a5
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_5d92e0a5
comment
The original Mario Bros., Super Mario Bros., Super Mario Bros. 3, and Super Mario World did this with Mario and Luigi. They are identical sprites, but Mario is red and Luigi is green. The exception was Super Mario Bros. 2, the single-player game that put Luigi on Divergent Character Evolution.
 Color-Coded Multiplayer / int_5d92e0a5
featureApplicability
1.0
 Color-Coded Multiplayer / int_5d92e0a5
featureConfidence
1.0
 Mario Bros. (Video Game)
hasFeature
Color-Coded Multiplayer / int_5d92e0a5
 Color-Coded Multiplayer / int_609d9251
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_609d9251
comment
Sega rail shooters that is not the House of the Dead has player one shoot blue and player two shoot pink. This is lampshaded in the rules for SEGA Golden Gun, point 1:
 Color-Coded Multiplayer / int_609d9251
featureApplicability
1.0
 Color-Coded Multiplayer / int_609d9251
featureConfidence
1.0
 House of the Dead (Video Game)
hasFeature
Color-Coded Multiplayer / int_609d9251
 Color-Coded Multiplayer / int_62bf542
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_62bf542
comment
The "Classic" Mario Bros. minigame included in the GBA version of Super Mario Bros. 2 (and with the GBA versions of Super Mario World, Yoshi's Island, and Super Mario Bros. 3, and Mario & Luigi: Superstar Saga) plays this straight by making all the other player characters (including Luigi) into palette swaps of Mario. The Player 3 and Player 4 characters wore yellow and blue respectively, with white overalls.
 Color-Coded Multiplayer / int_62bf542
featureApplicability
1.0
 Color-Coded Multiplayer / int_62bf542
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Color-Coded Multiplayer / int_62bf542
 Color-Coded Multiplayer / int_62e35ffb
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_62e35ffb
comment
BearZerkers: Each player has their own colour to indicate who is who.
 Color-Coded Multiplayer / int_62e35ffb
featureApplicability
1.0
 Color-Coded Multiplayer / int_62e35ffb
featureConfidence
1.0
 BearZerkers (Video Game)
hasFeature
Color-Coded Multiplayer / int_62e35ffb
 Color-Coded Multiplayer / int_63654067
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_63654067
comment
In ChuChu Rocket!'s multiplayer modes, Player 1 must herd their ChuChus into a blue rocket. Player 2's rocket is yellow, Player 3's is red, and Player 4's is green.
 Color-Coded Multiplayer / int_63654067
featureApplicability
1.0
 Color-Coded Multiplayer / int_63654067
featureConfidence
1.0
 ChuChu Rocket! (Video Game)
hasFeature
Color-Coded Multiplayer / int_63654067
 Color-Coded Multiplayer / int_65c87783
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_65c87783
comment
In Wii Sports, Player 1 is colored blue, Player 2 is red, Player 3 green, and Player 4 yellow.
 Color-Coded Multiplayer / int_65c87783
featureApplicability
1.0
 Color-Coded Multiplayer / int_65c87783
featureConfidence
1.0
 Wii Sports (Video Game)
hasFeature
Color-Coded Multiplayer / int_65c87783
 Color-Coded Multiplayer / int_662f2c71
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_662f2c71
comment
In Pirates Vikings and Knights, the Pirates are colored red, the Vikings green, and the Knights blue.
 Color-Coded Multiplayer / int_662f2c71
featureApplicability
1.0
 Color-Coded Multiplayer / int_662f2c71
featureConfidence
1.0
 Pirates Vikings and Knights (Video Game)
hasFeature
Color-Coded Multiplayer / int_662f2c71
 Color-Coded Multiplayer / int_69d1d958
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_69d1d958
comment
Pac-Man Vs. has each player take control of a different-colored ghost based on their player number, with a red ghost for player 1, blue for player 2, pink for player 3, and green for player 4. The same colors are used for a trail that the player controlling Pac-Man leaves behind, depending on which player is currently playing as him.
 Color-Coded Multiplayer / int_69d1d958
featureApplicability
1.0
 Color-Coded Multiplayer / int_69d1d958
featureConfidence
1.0
 Pac-Man Vs. (Video Game)
hasFeature
Color-Coded Multiplayer / int_69d1d958
 Color-Coded Multiplayer / int_6af88ae9
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_6af88ae9
comment
Duplicate monsters in Future Card Buddyfight are recolored. Justified In-Universe via Amazing Technicolor Population.
 Color-Coded Multiplayer / int_6af88ae9
featureApplicability
1.0
 Color-Coded Multiplayer / int_6af88ae9
featureConfidence
1.0
 Future Card Buddyfight
hasFeature
Color-Coded Multiplayer / int_6af88ae9
 Color-Coded Multiplayer / int_6b85085e
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_6b85085e
comment
Mortal Kombat used mainly shading variations (likely since Sub Zero, Scorpion, Reptile, Ermac, Human Smoke, Rain, Noob Saibot, and Chameleon were already palette swaps at various points).
Also, the women, Mileena, Kitana, Jade, and the often forgotten Khameleon.
As well as Cyrax, Robot Smoke, and Sektor.
 Color-Coded Multiplayer / int_6b85085e
featureApplicability
1.0
 Color-Coded Multiplayer / int_6b85085e
featureConfidence
1.0
 Mortal Kombat (Franchise)
hasFeature
Color-Coded Multiplayer / int_6b85085e
 Color-Coded Multiplayer / int_6d2d7713
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_6d2d7713
comment
Pixelvader: Player 1 and their bullets are green, Player 2 and their bullets are blue.
 Color-Coded Multiplayer / int_6d2d7713
featureApplicability
1.0
 Color-Coded Multiplayer / int_6d2d7713
featureConfidence
1.0
 Pixelvader (Video Game)
hasFeature
Color-Coded Multiplayer / int_6d2d7713
 Color-Coded Multiplayer / int_6fdfd1d
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_6fdfd1d
comment
Teenage Mutant Ninja Turtles: Smash Up uses colored 'auras' to separate players, much like Super Smash Bros. in that they are required for team matches. In free for all matches, the aura colors can be decided by the player out of a standard 256 color pallet. While alternate models exist, this is the main way to separate fighters.
 Color-Coded Multiplayer / int_6fdfd1d
featureApplicability
1.0
 Color-Coded Multiplayer / int_6fdfd1d
featureConfidence
1.0
 Teenage Mutant Ninja Turtles: Smash Up (Video Game)
hasFeature
Color-Coded Multiplayer / int_6fdfd1d
 Color-Coded Multiplayer / int_74c5b2f3
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_74c5b2f3
comment
The Advance Wars series has its Color-Coded Armies. Multiplayer modes decide the colors from which slot each person is using.
 Color-Coded Multiplayer / int_74c5b2f3
featureApplicability
1.0
 Color-Coded Multiplayer / int_74c5b2f3
featureConfidence
1.0
 Nintendo Wars (Video Game)
hasFeature
Color-Coded Multiplayer / int_74c5b2f3
 Color-Coded Multiplayer / int_755b343f
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_755b343f
comment
Halo's predecessor, Marathon, also had human players all look the same, but player sprites were split in two (primarily in order to avert Informed Equipment) so that the color of one's shirt and pants could be set separately, to denote both the individual player and the player's team.
 Color-Coded Multiplayer / int_755b343f
featureApplicability
1.0
 Color-Coded Multiplayer / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Color-Coded Multiplayer / int_755b343f
 Color-Coded Multiplayer / int_76577e54
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_76577e54
comment
In Ikari Warriors, both players are shirtless men with black hair and pants. Player 1 (Ralf Jones, or Paul as he was called in the NES localization) wears a red headband reminiscent of John Rambo while Player 2 (Clark Still, a.k.a. Vince) wears a blue headband.
 Color-Coded Multiplayer / int_76577e54
featureApplicability
1.0
 Color-Coded Multiplayer / int_76577e54
featureConfidence
1.0
 Ikari Warriors (Video Game)
hasFeature
Color-Coded Multiplayer / int_76577e54
 Color-Coded Multiplayer / int_78d4f5f7
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_78d4f5f7
comment
Playing with Fire: Player 1 is red, player 2 is blue, the remaining opponents controlled by the computer are purple and green.
 Color-Coded Multiplayer / int_78d4f5f7
featureApplicability
1.0
 Color-Coded Multiplayer / int_78d4f5f7
featureConfidence
1.0
 Playing with Fire (Video Game)
hasFeature
Color-Coded Multiplayer / int_78d4f5f7
 Color-Coded Multiplayer / int_791fca45
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_791fca45
comment
BioShock 2's multiplayer depicts friendly hacked machines with blue lights, and enemy ones with red. Unhacked ones are white. One wonders why they didn't just keep up the red-yellow-green scheme of the single player.
 Color-Coded Multiplayer / int_791fca45
featureApplicability
1.0
 Color-Coded Multiplayer / int_791fca45
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
Color-Coded Multiplayer / int_791fca45
 Color-Coded Multiplayer / int_7b895672
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_7b895672
comment
Claws of Furry: Each of the four Cat Ninja Player Characters have their own coloured ninja outfit. Blue, green, black, and purple.
 Color-Coded Multiplayer / int_7b895672
featureApplicability
1.0
 Color-Coded Multiplayer / int_7b895672
featureConfidence
1.0
 Claws of Furry (Video Game)
hasFeature
Color-Coded Multiplayer / int_7b895672
 Color-Coded Multiplayer / int_7cb4eee3
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_7cb4eee3
comment
Shadow of the Ninja assigns the first player the purple-clad ninja Hayate and the second player the orange-clad kunoichi Kaede. Their sprites are different, but their movesets are identical.
 Color-Coded Multiplayer / int_7cb4eee3
featureApplicability
1.0
 Color-Coded Multiplayer / int_7cb4eee3
featureConfidence
1.0
 Shadow of the Ninja (Video Game)
hasFeature
Color-Coded Multiplayer / int_7cb4eee3
 Color-Coded Multiplayer / int_7dee037
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_7dee037
comment
The arcade version of Double Dragon II has Billy wearing a black outfit and Jimmy wearing a white outfit. The NES version brought then back to their original blue and red outfits.
 Color-Coded Multiplayer / int_7dee037
featureApplicability
1.0
 Color-Coded Multiplayer / int_7dee037
featureConfidence
1.0
 Double Dragon II (Video Game)
hasFeature
Color-Coded Multiplayer / int_7dee037
 Color-Coded Multiplayer / int_8258e260
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_8258e260
comment
Super Mario Bros.
The original Mario Bros., Super Mario Bros., Super Mario Bros. 3, and Super Mario World did this with Mario and Luigi. They are identical sprites, but Mario is red and Luigi is green. The exception was Super Mario Bros. 2, the single-player game that put Luigi on Divergent Character Evolution.
Then Super Mario All-Stars gave Mario and Luigi different sprites in all of the remakes. In the version of All-Stars that included Super Mario World, Luigi got a new sprite in that game as well. Some of his actions had to be animated differently in order to keep his hit box intact (for example, he slides on his knees).
In New Super Mario Bros. Wii, two Toads are color coded yellow and blue, but players can select between them or Luigi (Player 1 is always stuck with Mario, however).
The "Classic" Mario Bros. minigame included in the GBA version of Super Mario Bros. 2 (and with the GBA versions of Super Mario World, Yoshi's Island, and Super Mario Bros. 3, and Mario & Luigi: Superstar Saga) plays this straight by making all the other player characters (including Luigi) into palette swaps of Mario. The Player 3 and Player 4 characters wore yellow and blue respectively, with white overalls.
 Color-Coded Multiplayer / int_8258e260
featureApplicability
1.0
 Color-Coded Multiplayer / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Color-Coded Multiplayer / int_8258e260
 Color-Coded Multiplayer / int_82e4196a
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_82e4196a
comment
The cooperative 2-player mode of Twin Cobra gives the first player a red helicopter and the second player a blue helicopter. These were Palette Swaps of each other, but they received Divergent Character Evolution in Twin Cobra II.
 Color-Coded Multiplayer / int_82e4196a
featureApplicability
1.0
 Color-Coded Multiplayer / int_82e4196a
featureConfidence
1.0
 Twin Cobra (Video Game)
hasFeature
Color-Coded Multiplayer / int_82e4196a
 Color-Coded Multiplayer / int_85248c6a
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_85248c6a
comment
Kirby & the Amazing Mirror used this trope before it, though it first showed up in Kirby's Dream Course. Also done in the multiplayer portion of Nightmare in Dream Land.
 Color-Coded Multiplayer / int_85248c6a
featureApplicability
1.0
 Color-Coded Multiplayer / int_85248c6a
featureConfidence
1.0
 Kirby & the Amazing Mirror (Video Game)
hasFeature
Color-Coded Multiplayer / int_85248c6a
 Color-Coded Multiplayer / int_854af7e4
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_854af7e4
comment
In Gokujou Parodius, all the Player 2 characters are all differently-named palette swaps of the Player 1 characters using the same weapon sets. However, Sexy Parodius gave the Player 2 characters slightly different weapon sets.
 Color-Coded Multiplayer / int_854af7e4
featureApplicability
1.0
 Color-Coded Multiplayer / int_854af7e4
featureConfidence
1.0
 Parodius (Video Game)
hasFeature
Color-Coded Multiplayer / int_854af7e4
 Color-Coded Multiplayer / int_865b5c19
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_865b5c19
comment
Runescape differentiates teams in Castle Wars and similar activities with different colors of capes or hats.
 Color-Coded Multiplayer / int_865b5c19
featureApplicability
1.0
 Color-Coded Multiplayer / int_865b5c19
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
Color-Coded Multiplayer / int_865b5c19
 Color-Coded Multiplayer / int_89541127
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_89541127
comment
In the Twinbee series, the players' ships are Twinbee (blue), Winbee (pink), and Gwinbee (green).
 Color-Coded Multiplayer / int_89541127
featureApplicability
1.0
 Color-Coded Multiplayer / int_89541127
featureConfidence
1.0
 TwinBee (Video Game)
hasFeature
Color-Coded Multiplayer / int_89541127
 Color-Coded Multiplayer / int_89695bfc
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_89695bfc
comment
Then Super Mario All-Stars gave Mario and Luigi different sprites in all of the remakes. In the version of All-Stars that included Super Mario World, Luigi got a new sprite in that game as well. Some of his actions had to be animated differently in order to keep his hit box intact (for example, he slides on his knees).
 Color-Coded Multiplayer / int_89695bfc
featureApplicability
1.0
 Color-Coded Multiplayer / int_89695bfc
featureConfidence
1.0
 Super Mario All-Stars (Video Game)
hasFeature
Color-Coded Multiplayer / int_89695bfc
 Color-Coded Multiplayer / int_9068877a
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9068877a
comment
Red vs. Blue started out as merely a parody of this trope. Later, the Reds and Blues discovered that the two armies who were pitted against each other were just simulations for Freelancer Agents to train. Which finally, after most of eight seasons, actually made the Reds' and Blues' really mad.
 Color-Coded Multiplayer / int_9068877a
featureApplicability
1.0
 Color-Coded Multiplayer / int_9068877a
featureConfidence
1.0
 Red vs. Blue (Web Animation)
hasFeature
Color-Coded Multiplayer / int_9068877a
 Color-Coded Multiplayer / int_920b8b5
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_920b8b5
comment
Project Blackout has a red team and a blue team (although the "red" team is sort of a misnomer—they actually wear camo).
 Color-Coded Multiplayer / int_920b8b5
featureApplicability
1.0
 Color-Coded Multiplayer / int_920b8b5
featureConfidence
1.0
 Project Blackout (Video Game)
hasFeature
Color-Coded Multiplayer / int_920b8b5
 Color-Coded Multiplayer / int_96674814
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_96674814
comment
Eco Fighters: Ice's machine is colored blue while Neneh's machine is colored pink.
 Color-Coded Multiplayer / int_96674814
featureApplicability
1.0
 Color-Coded Multiplayer / int_96674814
featureConfidence
1.0
 Eco Fighters (Video Game)
hasFeature
Color-Coded Multiplayer / int_96674814
 Color-Coded Multiplayer / int_99041728
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_99041728
comment
While Transformers: War for Cybertron didn't use this, having players choose separate models and colors for the Autobot and Decepticon versions of their classes, the sequel Fall of Cybertron does use this; one creates just one model for a class and differentiates the Autobot and Decepticon versions of it by picking from different pools of palette options. Also, the game automatically swaps voices and Tron Lines colors based on faction, with there being an option to use player-relative colors (blue = allies, red = enemies, regardless of faction) or absolute colors (red = Autobots, purple = Decepticons, regardless of which team the player is on).
 Color-Coded Multiplayer / int_99041728
featureApplicability
1.0
 Color-Coded Multiplayer / int_99041728
featureConfidence
1.0
 Transformers: War for Cybertron (Video Game)
hasFeature
Color-Coded Multiplayer / int_99041728
 Color-Coded Multiplayer / int_996a1020
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_996a1020
comment
In the Disney Princess edition of the board game Pretty Pretty Princess, all the player pieces are Aurora in her bejeweled dress, with one being pink, another blue, another purple, and the fourth gold.
 Color-Coded Multiplayer / int_996a1020
featureApplicability
1.0
 Color-Coded Multiplayer / int_996a1020
featureConfidence
1.0
 Disney Princess (Franchise)
hasFeature
Color-Coded Multiplayer / int_996a1020
 Color-Coded Multiplayer / int_9b72eabd
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9b72eabd
comment
Micro Machines, the first two, would have this as their way of telling players apart, Player 1 being red, Player 2 being blue, Player 3 being green, and Player 4 being yellow.
 Color-Coded Multiplayer / int_9b72eabd
featureApplicability
1.0
 Color-Coded Multiplayer / int_9b72eabd
featureConfidence
1.0
 Micro Machines (Video Game)
hasFeature
Color-Coded Multiplayer / int_9b72eabd
 Color-Coded Multiplayer / int_9bb0a36b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9bb0a36b
comment
The NES version of Rush'n Attack has a 2-Players mode in which Player 1 is in blue and Player 2 is in red, even though both characters are supposed to be Green Berets. The power-up carrying enemy soldiers also happen to be a yellow palette swap of the player as well.
In M.I.A., the arcade-only Spiritual Successor to Rush'n Attack, Player 1 is green and Player 2 is blue.
 Color-Coded Multiplayer / int_9bb0a36b
featureApplicability
1.0
 Color-Coded Multiplayer / int_9bb0a36b
featureConfidence
1.0
 Rush'n Attack (Video Game)
hasFeature
Color-Coded Multiplayer / int_9bb0a36b
 Color-Coded Multiplayer / int_9bd6284a
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9bd6284a
comment
Kirby Air Ride, with additional colors as some of the unlockable rewards.
 Color-Coded Multiplayer / int_9bd6284a
featureApplicability
1.0
 Color-Coded Multiplayer / int_9bd6284a
featureConfidence
1.0
 Kirby Air Ride (Video Game)
hasFeature
Color-Coded Multiplayer / int_9bd6284a
 Color-Coded Multiplayer / int_9c6a617e
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9c6a617e
comment
In the Versus Mode of Metal Gear: Ghost Babel, the second player controls another Solid Snake clad in a red sneaking suit instead of the blue one wore in the story mode.
 Color-Coded Multiplayer / int_9c6a617e
featureApplicability
1.0
 Color-Coded Multiplayer / int_9c6a617e
featureConfidence
1.0
 Metal Gear: Ghost Babel (Video Game)
hasFeature
Color-Coded Multiplayer / int_9c6a617e
 Color-Coded Multiplayer / int_9df3213f
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9df3213f
comment
Pikmin 2: The battle mode sets one player as Olimar (who has a slight red scheme) and gives him an army entirely made of Red Pikmin, with the other player as Louie (who has a slight blue scheme) with Blue Pikmin.
 Color-Coded Multiplayer / int_9df3213f
featureApplicability
1.0
 Color-Coded Multiplayer / int_9df3213f
featureConfidence
1.0
 Pikmin 2 (Video Game)
hasFeature
Color-Coded Multiplayer / int_9df3213f
 Color-Coded Multiplayer / int_9df32140
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9df32140
comment
Pikmin 3: In multiplayer, although each player can access all colors of Pikmin available in a given scenario, the Pikmin's leaves are recolored cyan or magenta and used to denote each player.
 Color-Coded Multiplayer / int_9df32140
featureApplicability
1.0
 Color-Coded Multiplayer / int_9df32140
featureConfidence
1.0
 Pikmin 3 (Video Game)
hasFeature
Color-Coded Multiplayer / int_9df32140
 Color-Coded Multiplayer / int_9ec154c1
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9ec154c1
comment
In Pump It Up's Co-Op charts, arrow colors indicate which player steps on what rather than the conventional "each row of panels has its own color". 1P is red, 2P is blue, 3P is yellow, and 4P is...soccer balls. The one track in the game with a 5-player chart simply has 4P be blue (like 2P) and 5P (like 1P) be red, due to the fact that nobody really deviates from their portion of the stage.
 Color-Coded Multiplayer / int_9ec154c1
featureApplicability
1.0
 Color-Coded Multiplayer / int_9ec154c1
featureConfidence
1.0
 Pump It Up (Video Game)
hasFeature
Color-Coded Multiplayer / int_9ec154c1
 Color-Coded Multiplayer / int_9fcc8c53
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_9fcc8c53
comment
Punch-Out!!: The multiplayer for the Wii game has Mac fighting a clone of himself in different clothes. Doc Louis even lampshades this.
 Color-Coded Multiplayer / int_9fcc8c53
featureApplicability
1.0
 Color-Coded Multiplayer / int_9fcc8c53
featureConfidence
1.0
 Punch-Out!! (Video Game)
hasFeature
Color-Coded Multiplayer / int_9fcc8c53
 Color-Coded Multiplayer / int_a4c0f204
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_a4c0f204
comment
Grand Piano Keys: Player 1 has blue notes and player 2 has green notes.
 Color-Coded Multiplayer / int_a4c0f204
featureApplicability
1.0
 Color-Coded Multiplayer / int_a4c0f204
featureConfidence
1.0
 Grand Piano Keys (Video Game)
hasFeature
Color-Coded Multiplayer / int_a4c0f204
 Color-Coded Multiplayer / int_a6543322
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_a6543322
comment
Touhou Project fighting games Immaterial and Missing Power and Scarlet Weather Rhapsody have an alternate palette for each character. Touhou Hisoutensoku amps it up by having eight palettes per character.
 Color-Coded Multiplayer / int_a6543322
featureApplicability
1.0
 Color-Coded Multiplayer / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Color-Coded Multiplayer / int_a6543322
 Color-Coded Multiplayer / int_ab07b0d7
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_ab07b0d7
comment
Double Dragon - Traditionally the series had Player 1 (Billy) as the blue guy and Player 2 (Jimmy) as the red guy, but there has been some deviations of this formula throughout the course of the series.
The NES version of the first game lacked a 2-player co-op, but instead had a 2-player alternating mode where both players controlled Billy Lee. This was because the NES version changed the plot by making Jimmy into the bad guy. However, the bonus one-on-one versus mode, which consisted exclusively of mirror matches, has both players depicted in varying color schemes depending on the character, but Player 1's life bar is always blue while Player 2/CPU's is always red.
The arcade version of Double Dragon II has Billy wearing a black outfit and Jimmy wearing a white outfit. The NES version brought then back to their original blue and red outfits.
The arcade version of Double Dragon 3 allows the option for a third player, who controls a yellow-clad palette-swap of the Lee brothers named Sonny. This also applies to the new characters featured in addition to Billy and Jimmy, which consists of groups of palette-swapped siblings similar to the Lee brothers. However, Masao (the player 1 member of the Oyama Brothers) wears a white karate gi.
The NES version of Double Dragon III has Player 1 start out as Billy and Player 2 as Jimmy as usual, but the players can switch characters at any point. A bug in the game's 2-players mode even allows a single player to play the whole game as both Lee brothers.
In Super Double Dragon, Billy and Jimmy actually have different hair styles for their sprites. Instead of the pompadour style they had in the arcade and NES games, Billy has straight brown hair, while Jimmy has a blond flap-top style. Some of the earlier manual/promo artwork for the Famicom versions (and even the story sequences and character portraits of Double Dragon III on the NES) already depicted the Lee brothers with differing hairstyles, but Super Double Dragon was the first game to actually distinguish them in-game. Some of the later games, like Double Dragon Advance and the iOS/Android remake from 2013, would use this style, while other games like Double Dragon Neon would go back to the original arcade game's palette swapped twins style.
 Color-Coded Multiplayer / int_ab07b0d7
featureApplicability
1.0
 Color-Coded Multiplayer / int_ab07b0d7
featureConfidence
1.0
 Double Dragon (Video Game)
hasFeature
Color-Coded Multiplayer / int_ab07b0d7
 Color-Coded Multiplayer / int_ab67d84
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_ab67d84
comment
Ctrl+Alt+Del's "Players": One is blue, Two is red, Three is yellow, and Four (the lone girl) is green.
 Color-Coded Multiplayer / int_ab67d84
featureApplicability
1.0
 Color-Coded Multiplayer / int_ab67d84
featureConfidence
1.0
 Ctrl+Alt+Del (Webcomic)
hasFeature
Color-Coded Multiplayer / int_ab67d84
 Color-Coded Multiplayer / int_b0b22636
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_b0b22636
comment
While not related to uniforms, several game shows have seated their contestants behind red, yellow, and blue podiums. A notable example is Wheel of Fortune. Some have red and blue podiums, like Card Sharks, for example. Tattletales had the studio audience divided into blue, yellow (later nicknamed "banana") and red rooting sections with the respective celebrity couple monitor box matching it.
The Japanese quiz show Panel Quiz Attack 25 takes this one step further and refers to the four players by their colors—Aka (red), Midori (green), Shiro (white), or Ao (blue)—rather than their names, when buzzing in.
 Color-Coded Multiplayer / int_b0b22636
featureApplicability
1.0
 Color-Coded Multiplayer / int_b0b22636
featureConfidence
1.0
 Wheel of Fortune
hasFeature
Color-Coded Multiplayer / int_b0b22636
 Color-Coded Multiplayer / int_b0bd1e3d
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_b0bd1e3d
comment
Two-player mode in the Amiga version of Lemmings: one player controls the blue lemmings, the other player the green lemmings, and each player's goal is to ensure that as many as possible (regardless of colour) enter that player's exit, also colour-coded.
 Color-Coded Multiplayer / int_b0bd1e3d
featureApplicability
1.0
 Color-Coded Multiplayer / int_b0bd1e3d
featureConfidence
1.0
 Lemmings (Video Game)
hasFeature
Color-Coded Multiplayer / int_b0bd1e3d
 Color-Coded Multiplayer / int_b55b8015
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_b55b8015
comment
Ninja Gaiden (arcade version) has Player 1 as a blue ninja and Player 2 as a red ninja. While neither character are actually identified in the game, Ryu Hayabusa (the main character in the NES version) wears a blue ninja outfit, while his father Ken wears a similar red outfit, matching the colors of the two player characters (leading some fans to speculate that the events depicted in the arcade version is a mission that Ryu and Ken Hayabusa went through before the events of the NES series).
 Color-Coded Multiplayer / int_b55b8015
featureApplicability
1.0
 Color-Coded Multiplayer / int_b55b8015
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Color-Coded Multiplayer / int_b55b8015
 Color-Coded Multiplayer / int_b5ee6a52
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_b5ee6a52
comment
The NES version of the first game lacked a 2-player co-op, but instead had a 2-player alternating mode where both players controlled Billy Lee. This was because the NES version changed the plot by making Jimmy into the bad guy. However, the bonus one-on-one versus mode, which consisted exclusively of mirror matches, has both players depicted in varying color schemes depending on the character, but Player 1's life bar is always blue while Player 2/CPU's is always red.
 Color-Coded Multiplayer / int_b5ee6a52
featureApplicability
1.0
 Color-Coded Multiplayer / int_b5ee6a52
featureConfidence
1.0
 Double Dragon I (Video Game)
hasFeature
Color-Coded Multiplayer / int_b5ee6a52
 Color-Coded Multiplayer / int_b8a97b98
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_b8a97b98
comment
The Legend of Zelda: Four Swords and The Legend of Zelda: Four Swords Adventures has Link shattered into four people by the Four Sword. His clothes are green, red, blue, and violet.
 Color-Coded Multiplayer / int_b8a97b98
featureApplicability
1.0
 Color-Coded Multiplayer / int_b8a97b98
featureConfidence
1.0
 The Legend of Zelda: Four Swords (Video Game)
hasFeature
Color-Coded Multiplayer / int_b8a97b98
 Color-Coded Multiplayer / int_ba04336c
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_ba04336c
comment
The two teams in Killer Queen are identical sprites with blue or gold color schemes. The non-arcade version, Killer Queen Black, adds a black team (a team that wins against a black team, becomes a black team).
 Color-Coded Multiplayer / int_ba04336c
featureApplicability
1.0
 Color-Coded Multiplayer / int_ba04336c
featureConfidence
1.0
 Killer Queen (Video Game)
hasFeature
Color-Coded Multiplayer / int_ba04336c
 Color-Coded Multiplayer / int_bcc05def
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_bcc05def
comment
The arcade version of Bad Dudes had two main characters whose only differences were the colors of their parachute pants (white for Player 1 and green for Player 2).
In the game's Spiritual Successor, Crude Buster (aka Two Crude Dudes), Player 1 wears yellow and has a faux-hawk style, while Player 2 wears green and has a bald mohawk.
 Color-Coded Multiplayer / int_bcc05def
featureApplicability
1.0
 Color-Coded Multiplayer / int_bcc05def
featureConfidence
1.0
 Bad Dudes (Video Game)
hasFeature
Color-Coded Multiplayer / int_bcc05def
 Color-Coded Multiplayer / int_bd310eaa
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_bd310eaa
comment
In El Goonish Shive, when Nanase creates one shadow copy of herself, the copy is colored with one of the primary additive colors (red, green, or blue), while Nanase is colored with the corresponding primary subtractive color (cyan, magenta, or yellow, respectively). This actually makes sense from a scientific standpoint: the real Nanase is absorbing the color the fake one is producing.
 Color-Coded Multiplayer / int_bd310eaa
featureApplicability
1.0
 Color-Coded Multiplayer / int_bd310eaa
featureConfidence
1.0
 El Goonish Shive (Webcomic)
hasFeature
Color-Coded Multiplayer / int_bd310eaa
 Color-Coded Multiplayer / int_bdc14ddd
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_bdc14ddd
comment
The Japanese quiz show Panel Quiz Attack 25 takes this one step further and refers to the four players by their colors—Aka (red), Midori (green), Shiro (white), or Ao (blue)—rather than their names, when buzzing in.
 Color-Coded Multiplayer / int_bdc14ddd
featureApplicability
1.0
 Color-Coded Multiplayer / int_bdc14ddd
featureConfidence
1.0
 Panel Quiz Attack 25
hasFeature
Color-Coded Multiplayer / int_bdc14ddd
 Color-Coded Multiplayer / int_be492827
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_be492827
comment
The multiplayer for Metroid Prime 2: Echoes involves multicolored Samuses (Samii?) fighting each other.
 Color-Coded Multiplayer / int_be492827
featureApplicability
1.0
 Color-Coded Multiplayer / int_be492827
featureConfidence
1.0
 Metroid Prime 2: Echoes (Video Game)
hasFeature
Color-Coded Multiplayer / int_be492827
 Color-Coded Multiplayer / int_be69e4f3
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_be69e4f3
comment
WarioWare, Inc.: Mega Party Game$!: The main four players have four different colors, which represent which numbered player they are. Red for player 1, blue for player 2, yellow for player 3, and green for player 4. The characters will all have the color of their clothes change to reflect their player number.
 Color-Coded Multiplayer / int_be69e4f3
featureApplicability
1.0
 Color-Coded Multiplayer / int_be69e4f3
featureConfidence
1.0
 WarioWare, Inc.: Mega Party Game$! (Video Game)
hasFeature
Color-Coded Multiplayer / int_be69e4f3
 Color-Coded Multiplayer / int_bfb483af
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_bfb483af
comment
The Splatoon games color-code the two teams in contrasting colors like blue and orange, though the colors tend to change between matches unless you're in Colorblind Mode. This is a key gameplay element, as players spray ink across the arena as both a means of offense and a means of control; players can swim through ink of their own color for faster traversal, and rapidly wash off hostile ink and replenish their own tanks, on top of making the players Friendly Fireproof; meanwhile opposing colors impair movement greatly and can damage the player, but outside of shots cannot splat outright.
 Color-Coded Multiplayer / int_bfb483af
featureApplicability
1.0
 Color-Coded Multiplayer / int_bfb483af
featureConfidence
1.0
 Splatoon (Franchise)
hasFeature
Color-Coded Multiplayer / int_bfb483af
 Color-Coded Multiplayer / int_c0d295c4
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_c0d295c4
comment
Team Fortress 2. Lampshaded in that their companies are abbreviated to RED and BLU.
It's lampshaded even further since the founders of said companies are named Redmond and Blutarch, respectively.
And after the Mann Vs. Machine update, RED and BLU have a common enemy called Gray Mann (whose "team", ironically, isn't this—they're robotic doubles of the actual characters, as the "Vs. Machine" part of the update title implies).
 Color-Coded Multiplayer / int_c0d295c4
featureApplicability
1.0
 Color-Coded Multiplayer / int_c0d295c4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
Color-Coded Multiplayer / int_c0d295c4
 Color-Coded Multiplayer / int_c34518be
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_c34518be
comment
Battle Zone 1998: The Strategy and MPI game modes default to Team 1 having red units and Team 2 having blue units. Free-for-all strategy has Yellow and Green. In deathmatch, each player is given a random color at the start of the round — every player fears the neon pink Attila.
 Color-Coded Multiplayer / int_c34518be
featureApplicability
1.0
 Color-Coded Multiplayer / int_c34518be
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Color-Coded Multiplayer / int_c34518be
 Color-Coded Multiplayer / int_c43f9c25
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_c43f9c25
comment
In Aegis Wing, the four ships are distinguished only by color.
 Color-Coded Multiplayer / int_c43f9c25
featureApplicability
1.0
 Color-Coded Multiplayer / int_c43f9c25
featureConfidence
1.0
 Aegis Wing (Video Game)
hasFeature
Color-Coded Multiplayer / int_c43f9c25
 Color-Coded Multiplayer / int_c5f50eb4
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_c5f50eb4
comment
Contra, as shown in the lead image. Particularly in the NES version, since the hardware wasn't capable of displaying detailed sprites like the arcade version, so Bill and Lance are distinguished by the colors of their pants. It's much more subtly handled in the original arcade game, as Bill's and Lance's are completely unique, but they still wear color-coded bandannas (blue for Bill and red for Lance).
 Color-Coded Multiplayer / int_c5f50eb4
featureApplicability
1.0
 Color-Coded Multiplayer / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
Color-Coded Multiplayer / int_c5f50eb4
 Color-Coded Multiplayer / int_cbbfcdb0
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_cbbfcdb0
comment
Dokapon Kingdom: Players who share the same class look identical, other than color and gender. You can go to the barbershop and get a new hairstyle, but it is sometimes lost upon death.
 Color-Coded Multiplayer / int_cbbfcdb0
featureApplicability
1.0
 Color-Coded Multiplayer / int_cbbfcdb0
featureConfidence
1.0
 Dokapon Kingdom (Video Game)
hasFeature
Color-Coded Multiplayer / int_cbbfcdb0
 Color-Coded Multiplayer / int_cf3e7a82
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_cf3e7a82
comment
The Superman Arcade Game by Taito allowed a second player to play a Superman colored red and gray instead of blue and red.
 Color-Coded Multiplayer / int_cf3e7a82
featureApplicability
1.0
 Color-Coded Multiplayer / int_cf3e7a82
featureConfidence
1.0
 Superman (Franchise)
hasFeature
Color-Coded Multiplayer / int_cf3e7a82
 Color-Coded Multiplayer / int_d0a5a846
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_d0a5a846
comment
Salamander, a spinoff of the original Gradius, has one player piloting a blue ship and the other player a red ship. These ships were later identified as the Vic Viper from the original Gradius and the newly-introduced Lord British, and they actually have different sprite designs in the arcade version. The Lord British would later appear as a selectable ship in Gradius Gaiden for the PlayStation.
The MSX version of Salamander replaces the Vic Viper and Lord British with the Sabel Tiger and the Thrasher.
Gradius V would be the first game in the mainline series to have 2P co-op. However, the second player's ship is a red-colored Vic Viper (the Model T-301 to be precise) rather than a Lord British.
 Color-Coded Multiplayer / int_d0a5a846
featureApplicability
1.0
 Color-Coded Multiplayer / int_d0a5a846
featureConfidence
1.0
 Gradius (Video Game)
hasFeature
Color-Coded Multiplayer / int_d0a5a846
 Color-Coded Multiplayer / int_d1afee1e
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_d1afee1e
comment
Fight The Horror: The players all wear coloured headbands to indicate which team they're on.
 Color-Coded Multiplayer / int_d1afee1e
featureApplicability
1.0
 Color-Coded Multiplayer / int_d1afee1e
featureConfidence
1.0
 Fight The Horror (Video Game)
hasFeature
Color-Coded Multiplayer / int_d1afee1e
 Color-Coded Multiplayer / int_d49755ef
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_d49755ef
comment
Century: While the first game has no components requiring player colors, Eastern Wonders and A New World have player pieces in black, white, cyan, and magenta.
 Color-Coded Multiplayer / int_d49755ef
featureApplicability
1.0
 Color-Coded Multiplayer / int_d49755ef
featureConfidence
1.0
 Century (Tabletop Game)
hasFeature
Color-Coded Multiplayer / int_d49755ef
 Color-Coded Multiplayer / int_d5166b44
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_d5166b44
comment
Averted in co-op play in Halo 3, Spartan Ops, and Halo 5: Guardians. In 3, Player 1 is the Chief, Player 2 is the Arbiter, and the other two are unique Elites. In Spartan Ops, each player uses their customized multiplayer model. In 5, each player is a different member of Fireteam Osiris / Blue Team.
 Color-Coded Multiplayer / int_d5166b44
featureApplicability
-1.0
 Color-Coded Multiplayer / int_d5166b44
featureConfidence
1.0
 Halo 3 (Video Game)
hasFeature
Color-Coded Multiplayer / int_d5166b44
 Color-Coded Multiplayer / int_d59e2ca4
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_d59e2ca4
comment
Quake (or at least QuakeWorld) also let players recolor the top and bottom halves of their models based on personal preference or team affiliation, and sometimes mods used this as well. The original QuakeWorld Team Fortress used pants color to assign people to the RED and BLU teams.
 Color-Coded Multiplayer / int_d59e2ca4
featureApplicability
1.0
 Color-Coded Multiplayer / int_d59e2ca4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Color-Coded Multiplayer / int_d59e2ca4
 Color-Coded Multiplayer / int_db59313b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_db59313b
comment
Pac-Man:
In Pac-Man Arrangement (1996), the second player controls a green Pac-Man, while player 1 plays as the classic yellow Pac-Man. Both otherwise play identically.
Pac-Man Vs. has each player take control of a different-colored ghost based on their player number, with a red ghost for player 1, blue for player 2, pink for player 3, and green for player 4. The same colors are used for a trail that the player controlling Pac-Man leaves behind, depending on which player is currently playing as him.
Pac-Man Battle Royale features four different-colored Pac-Man characters, one for each player, the colors being blue, pink, red, and of course the classic yellow. The sequel, Pac-Man Battle Royale CHOMPionship, adds dark green, orange, light green, and purple Pac-Mans for players 5-8.
 Color-Coded Multiplayer / int_db59313b
featureApplicability
1.0
 Color-Coded Multiplayer / int_db59313b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Color-Coded Multiplayer / int_db59313b
 Color-Coded Multiplayer / int_dbce0953
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_dbce0953
comment
Pikmin:
Pikmin 2: The battle mode sets one player as Olimar (who has a slight red scheme) and gives him an army entirely made of Red Pikmin, with the other player as Louie (who has a slight blue scheme) with Blue Pikmin.
Pikmin 3: In multiplayer, although each player can access all colors of Pikmin available in a given scenario, the Pikmin's leaves are recolored cyan or magenta and used to denote each player.
 Color-Coded Multiplayer / int_dbce0953
featureApplicability
1.0
 Color-Coded Multiplayer / int_dbce0953
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Color-Coded Multiplayer / int_dbce0953
 Color-Coded Multiplayer / int_dbf034c8
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_dbf034c8
comment
In Jamestown: Legend of the Lost Colony, each player has an aura that is red, blue, yellow or green depending on the player.
 Color-Coded Multiplayer / int_dbf034c8
featureApplicability
1.0
 Color-Coded Multiplayer / int_dbf034c8
featureConfidence
1.0
 Jamestown: Legend of the Lost Colony (Video Game)
hasFeature
Color-Coded Multiplayer / int_dbf034c8
 Color-Coded Multiplayer / int_dda4ea6c
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_dda4ea6c
comment
Daytona USA gives each player their own car color, even in a round consisting of as many as 8 players. The colors are as follows — 1P: red; 2P: blue; 3P: yellow; 4P: green; 5P: black; 6P: pink; 7P: cyan; 8P: orange.
 Color-Coded Multiplayer / int_dda4ea6c
featureApplicability
1.0
 Color-Coded Multiplayer / int_dda4ea6c
featureConfidence
1.0
 Daytona USA (Video Game)
hasFeature
Color-Coded Multiplayer / int_dda4ea6c
 Color-Coded Multiplayer / int_dddc4aa0
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_dddc4aa0
comment
Kirby Star Allies does this for friends (outside of Dream Friends, who always use their natural color scheme unless there are multiple of the same Dream Friend or they’re summoned in The Ultimate Choice or Heroes in Another Dimension modes); player 2 is yellow, player 3 is blue, and player 4 is green.
 Color-Coded Multiplayer / int_dddc4aa0
featureApplicability
1.0
 Color-Coded Multiplayer / int_dddc4aa0
featureConfidence
1.0
 Kirby Star Allies (Video Game)
hasFeature
Color-Coded Multiplayer / int_dddc4aa0
 Color-Coded Multiplayer / int_dec5f386
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_dec5f386
comment
The Raiden series features a red Raiden and a blue Raiden. Raiden Fighters, on the other hand, make the red Raiden (Raiden mk-II) and blue Raiden (Raiden mk-II Beta) play differently.
 Color-Coded Multiplayer / int_dec5f386
featureApplicability
1.0
 Color-Coded Multiplayer / int_dec5f386
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Color-Coded Multiplayer / int_dec5f386
 Color-Coded Multiplayer / int_df9e0da3
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_df9e0da3
comment
Jazz Jackrabbit 2 had eight customizable colors for six body parts, allowing an almost infinite variety of color-schemes.
 Color-Coded Multiplayer / int_df9e0da3
featureApplicability
1.0
 Color-Coded Multiplayer / int_df9e0da3
featureConfidence
1.0
 Jazz Jackrabbit (Video Game)
hasFeature
Color-Coded Multiplayer / int_df9e0da3
 Color-Coded Multiplayer / int_e0f1b3dc
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_e0f1b3dc
comment
Age of Empires gives you two options for this: Either each team can have a different color or all your enemies can use a single color different from yours.
 Color-Coded Multiplayer / int_e0f1b3dc
featureApplicability
1.0
 Color-Coded Multiplayer / int_e0f1b3dc
featureConfidence
1.0
 Age of Empires (Video Game)
hasFeature
Color-Coded Multiplayer / int_e0f1b3dc
 Color-Coded Multiplayer / int_e37825ad
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_e37825ad
comment
Gauntlet
In the arcade version of the original Gauntlet, multiple players could not be part of the same class - they were either, chosen by each player at the start of the game in the 2-player version or assigned by control panel in the 4-player version. This was changed in Gauntlet II, which allowed multiple players to be the same class if they wanted to, distinguishing each player by color-coding their characters. Incidentally, the color-coding in Gauntlet II matches how the four classes were colored and arranged in the 4-player version of the first game which goes red, blue, yellow and green in that exact order.
Gauntlet Legends at first appears to have standard Color Coded Multiplayer, but upon closer inspection, all of the art and in-game models for each color of each character class are radically different, with each color even having something of a theme (e.g. all of the blue characters resemble Western European knights and nobility, the yellow are inspired by Ancient Egypt with a bit of Ottoman Empire, reds are the "generic fantasy barbarian" culture, and greens have a Celtic/Gaelic flair). Each color variation also sports differing costume styles. The reds mostly had fur and were more barbarian-looking; the blues were often more regal and medieval-like; the greens were forest-themed with leather sashes and vests, and the yellows had an Egyptian/desert-themed flair to them.
 Color-Coded Multiplayer / int_e37825ad
featureApplicability
1.0
 Color-Coded Multiplayer / int_e37825ad
featureConfidence
1.0
 Gauntlet (Video Game)
hasFeature
Color-Coded Multiplayer / int_e37825ad
 Color-Coded Multiplayer / int_e4395deb
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_e4395deb
comment
In Michael Jackson's Moonwalker, the first player controls Michael Jackson in a white suit, the second controls Michael in a red suit, and the third player (available in the Arcade Game only) controls Michael in a black suit.
 Color-Coded Multiplayer / int_e4395deb
featureApplicability
1.0
 Color-Coded Multiplayer / int_e4395deb
featureConfidence
1.0
 Michael Jackson's Moonwalker (Video Game)
hasFeature
Color-Coded Multiplayer / int_e4395deb
 Color-Coded Multiplayer / int_e5964cdb
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_e5964cdb
comment
In Chess, the leading player is the white side, while the other player is the black side.
 Color-Coded Multiplayer / int_e5964cdb
featureApplicability
1.0
 Color-Coded Multiplayer / int_e5964cdb
featureConfidence
1.0
 Chess (Tabletop Game)
hasFeature
Color-Coded Multiplayer / int_e5964cdb
 Color-Coded Multiplayer / int_e5d5d23c
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_e5d5d23c
comment
Doom: The first game's multiplayer has each player a different color. One of the colors is brown, and this mixed with the oldschool graphics and brown colored enemies can cause problems.
 Color-Coded Multiplayer / int_e5d5d23c
featureApplicability
1.0
 Color-Coded Multiplayer / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Color-Coded Multiplayer / int_e5d5d23c
 Color-Coded Multiplayer / int_e5dd2369
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_e5dd2369
comment
In Trog, the four players (in the four-player version) control Rex the Red Dino, Bloop the Blue Dino, Spike the Yellow Dino and Gwen the Pink Dino; their respective buttons and joysticks are thus color-coded on the dedicated cabinet.
 Color-Coded Multiplayer / int_e5dd2369
featureApplicability
1.0
 Color-Coded Multiplayer / int_e5dd2369
featureConfidence
1.0
 Trog (Video Game)
hasFeature
Color-Coded Multiplayer / int_e5dd2369
 Color-Coded Multiplayer / int_e9c7b01b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_e9c7b01b
comment
Dissidia Final Fantasy, the interesting part is that the alt colors make sense if you've played the other FF games or are otherwise a Final Fantasy nerd—some of the alts are based on original concept art of the character that didn't make the final cut for the original game (Cecil, Firion, The Emperor), some are versions of the character as they appeared in their actual game, their default Dissidia design having changed that (Golbez, Tidus, Terra), and others make references more complicated than that (Final Fantasy III was originally a game of four Featureless Heroic Mimes, while the remake did away with that and gave the characters all personalities, back stories, unique appearances, and names; Dissidia references this by basing the FFIII representative on the Onion Knight of the original game, while having his alt look like Luneth, the "hero" of the remake). And yet others are outfits the characters actually wore (Cloud's AC outfit or Squall's Seed Uniform). And others are a reference to other characters (Ultimecia and Jecht).
 Color-Coded Multiplayer / int_e9c7b01b
featureApplicability
1.0
 Color-Coded Multiplayer / int_e9c7b01b
featureConfidence
1.0
 Dissidia Final Fantasy (Video Game)
hasFeature
Color-Coded Multiplayer / int_e9c7b01b
 Color-Coded Multiplayer / int_eaa08c0e
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_eaa08c0e
comment
In Overcooked!, your chef's uniform color changes depending on your player number. They are, in order, blue, red, green, and yellow.
 Color-Coded Multiplayer / int_eaa08c0e
featureApplicability
1.0
 Color-Coded Multiplayer / int_eaa08c0e
featureConfidence
1.0
 Overcooked! (Video Game)
hasFeature
Color-Coded Multiplayer / int_eaa08c0e
 Color-Coded Multiplayer / int_ed5ef464
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_ed5ef464
comment
In MindJack, players on your team are blue 'wanderers', players on the enemy team are red. When in control of an NPC, the respective colour outlines the NPC.
 Color-Coded Multiplayer / int_ed5ef464
featureApplicability
1.0
 Color-Coded Multiplayer / int_ed5ef464
featureConfidence
1.0
 MindJack (Video Game)
hasFeature
Color-Coded Multiplayer / int_ed5ef464
 Color-Coded Multiplayer / int_ef661e97
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_ef661e97
comment
Every Street Fighter installment since Champion Edition allowed both players to use the same character by distinguishing one player with an alternate color scheme. Super Street Fighter II, the fourth Street Fighter II game, actually has eight palettes for each character, allowing all eight players in the Tournament Battle mode to use the same character. Street Fighter IV retained the tradition of palette swapped costumes, despite the switch from pixel art to polygonal models and the introduction of alternate costumes.
 Color-Coded Multiplayer / int_ef661e97
featureApplicability
1.0
 Color-Coded Multiplayer / int_ef661e97
featureConfidence
1.0
 Street Fighter (Franchise)
hasFeature
Color-Coded Multiplayer / int_ef661e97
 Color-Coded Multiplayer / int_f04d0f2b
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_f04d0f2b
comment
Heretic: Multiplayer mode makes the players red, yellow, green, and blue.
 Color-Coded Multiplayer / int_f04d0f2b
featureApplicability
1.0
 Color-Coded Multiplayer / int_f04d0f2b
featureConfidence
1.0
 Heretic (Video Game)
hasFeature
Color-Coded Multiplayer / int_f04d0f2b
 Color-Coded Multiplayer / int_f4749a94
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_f4749a94
comment
In Pac-Man Arrangement (1996), the second player controls a green Pac-Man, while player 1 plays as the classic yellow Pac-Man. Both otherwise play identically.
 Color-Coded Multiplayer / int_f4749a94
featureApplicability
1.0
 Color-Coded Multiplayer / int_f4749a94
featureConfidence
1.0
 Pac-Man Arrangement (1996) (Video Game)
hasFeature
Color-Coded Multiplayer / int_f4749a94
 Color-Coded Multiplayer / int_f891a20d
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_f891a20d
comment
Terraria's Team Dye allows players to optionally invoke this, changing the color of dyed items to that of the player's chosen team.
 Color-Coded Multiplayer / int_f891a20d
featureApplicability
1.0
 Color-Coded Multiplayer / int_f891a20d
featureConfidence
1.0
 Terraria (Video Game)
hasFeature
Color-Coded Multiplayer / int_f891a20d
 Color-Coded Multiplayer / int_fd49a48d
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_fd49a48d
comment
Most games that copied the Final Fight template (usually 3 playable characters) followed this color scheme: blue, red, and green (yellow for Streets of Rage 1).
 Color-Coded Multiplayer / int_fd49a48d
featureApplicability
1.0
 Color-Coded Multiplayer / int_fd49a48d
featureConfidence
1.0
 Final Fight (Video Game)
hasFeature
Color-Coded Multiplayer / int_fd49a48d
 Color-Coded Multiplayer / int_fe4c18ce
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_fe4c18ce
comment
Similarly, Kirby and the Rainbow Curse features multi-colored Bandana Waddle Dees, players three and four being green and yellow, respectively. note  Originally, there would have also been a cyan Bandana Waddle Dee, but was cut from the final game.
 Color-Coded Multiplayer / int_fe4c18ce
featureApplicability
1.0
 Color-Coded Multiplayer / int_fe4c18ce
featureConfidence
1.0
 Kirby and the Rainbow Curse (Video Game)
hasFeature
Color-Coded Multiplayer / int_fe4c18ce
 Color-Coded Multiplayer / int_fe85bfc8
type
Color-Coded Multiplayer
 Color-Coded Multiplayer / int_fe85bfc8
comment
Super Smash Bros.:
The first three games in the series uses alternate colors of characters marked red, green, or blue when playing team multiplayer. When the same character is on the same team, they're differentiated by being a slightly different shade from the other players. Free-for-All battles also had alternate palettes for each character, which can be selected from the menu.
The fourth generation games for Nintendo 3DS and Wii U changed the presentation for team battles so that teams are indicated by color-coded outlines instead, allowing the freedom of giving players the character palette of their choice. A yellow team is also present for the Wii U version's eight-player mode. This also meant that characters no longer had to have an obligatory "red palette," "blue palette," or "green palette."
In Free-for-all battles and Single Player mode, you can tell which controller port you're using based on the color of your shield/stock/icon/KO explosion; P1 (Red), P2 (Blue), P3 (Yellow), P4 (Green). Computer players are given gray. As of Super Smash Bros. for Wii U, an eight-player mode was introduced, so there are four additional colors: P5 (Orange), P6 (Cyan), P7 (Purple), P8 (Dark gray). In Ultimate, purple became the color for Player Eight, while Player Seven is pink.
 Color-Coded Multiplayer / int_fe85bfc8
featureApplicability
1.0
 Color-Coded Multiplayer / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Color-Coded Multiplayer / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Color-Coded Multiplayer
processingCategory2
Amazing Technicolor Index
 Color-Coded Multiplayer
processingCategory2
Older Than the NES
 Future Card Buddyfight / int_d5a66181
type
Color-Coded Multiplayer
 Destroy All Humans! (Franchise) / int_d5a66181
type
Color-Coded Multiplayer
 Kirby (Franchise) / int_d5a66181
type
Color-Coded Multiplayer
 Mortal Kombat (Franchise) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario Bros. (Franchise) / int_d5a66181
type
Color-Coded Multiplayer
 ContrastSoul
seeAlso
Color-Coded Multiplayer
 Card Sharks / int_d5a66181
type
Color-Coded Multiplayer
 Chain Reaction / int_d5a66181
type
Color-Coded Multiplayer
 Hit Man / int_d5a66181
type
Color-Coded Multiplayer
 Mindreaders / int_d5a66181
type
Color-Coded Multiplayer
 Scrabble Showdown / int_d5a66181
type
Color-Coded Multiplayer
 Century (Tabletop Game) / int_d5a66181
type
Color-Coded Multiplayer
 Ace of Spades (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Air-SeaBattle
seeAlso
Color-Coded Multiplayer
 Alien Storm (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 ALLTYNEX Second (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Among Us (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Armor Battle (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Bad Dudes (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 BattleBlock Theater (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Battle City (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 BattleTanx (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Battletoads (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Battlezone (1998) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Beat Hazard (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Bionic Commando (1987) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 BIT.TRIP (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Boktai (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Bombergirl (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Bomberman (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Bonanza Bros. (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Boom Blox (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Boppin' (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Bubble Bobble (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Burnout Paradise (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 ChuChu Rocket! (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Claws of Furry (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Clu Clu Land (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Conker's Bad Fur Day (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Contra (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 ContrastSoul
seeAlso
Color-Coded Multiplayer
 Crash Bash (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Crude Buster (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Dance Central (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 DanceDanceRevolution (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Dark Adventure (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Delve Deeper (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Destroy All Humans! (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Devil World (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Dig Dug (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Donkey Kong Country (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Donkey Konga (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Doom (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Double Dragon (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Double Dragon II (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Double Dragon Neon (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Dynamite Dux (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Eco Fighters (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Empire Earth (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Empires: Dawn of the Modern World (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 F-Zero 99 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Fight The Horror (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Final Combat (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Final Fight (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Forgotten Worlds (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 GTFO (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Gauntlet (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 General Chaos (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Genewars (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Goose Goose Duck (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Grand Piano Keys (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Growl (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Halo Infinite (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Halo Zero (Video Game)
seeAlso
Color-Coded Multiplayer
 Hellfire (1989) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Hexar.io (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Indy 500 (Atari 2600) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Joe & Mac (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Jones in the Fast Lane (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Just Dance (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Kid Icarus: Uprising (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Kirby and the Rainbow Curse (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Kirby Star Allies (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Kirby's Dream Course (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Knights of the Round (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Land-io (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 LittleBigPlanet (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Magic Twins (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Marathon (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Marble Madness (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Mario Kart 64 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Mario Kart DS (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Mario Kart: Double Dash!! (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Mario Party: Star Rush (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Megabyte Punch (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Metroid Prime 2: Echoes (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Monday Night Combat (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 MoonBase Commander (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Mystic Warriors (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 NARC (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 New Super Mario Bros. (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 New Super Mario Bros. Wii (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 99Vidas (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Ninja Baseball Bat Man (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Ninja Gaiden (Arcade) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Nintendo Land (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Open Fortress (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Overcooked! (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 PMEX Remix (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pac-Man (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pac-Man Arrangement (1996) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pac-Man Championship Edition (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pac-Man Vs. (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Phantasy Star Online (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Phantasy Star Universe (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Phantasy Star Zero (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pikmin 2 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pit-Fighter (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pixelvader (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Playing with Fire (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Point Blank (1994) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pokémon Stadium (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pokkén Tournament (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Project Blackout (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Project M (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pump It Up (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Punch-Out!! (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Putt Party (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 RC Pro-Am (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Radiant Silvergun (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Radical Rex (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Rainbow Islands (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Ratchet & Clank: All 4 One (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Ratchet & Clank: Full Frontal Assault (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 RAY Series (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Reflec Beat (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Rhythm Heaven (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Rise of the Triad (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Rivals of Aether (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Runbow (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Rushing Beat (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Saturday Night Slam Masters (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Shadow of the Ninja (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Shoot Many Robots (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Smash TV (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Sonic Colors (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Special Cybernetic Attack Team (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Spelunky (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Spiral Knights (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Sprint2
seeAlso
Color-Coded Multiplayer
 Star Fox: Assault (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Steeplechase
seeAlso
Color-Coded Multiplayer
 Stick War (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Street Fighter II (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Sunset Riders (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario 3D World (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario 64 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario All-Stars (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario Bros. (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario Bros. 3 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario Bros. 3Mix (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario Maker 2 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario War (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario World (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Monkey Ball (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Off Road (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Team Fortress Classic (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Teenage Mutant Ninja Turtles: Shredder's Revenge (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Teenage Mutant Ninja Turtles: The Arcade Game (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 The D Show (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 The Legend of Zelda: Four Swords (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 The Legend of Zelda: Four Swords Adventures (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 The Legend of Zelda: Spirit Tracks (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 The Ninja Warriors (1987) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 The Real Ghostbusters (Data East) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 The Simpsons (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 The Wacky World of Miniature Golf (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Thunder & Lightning (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Time Bandit (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Total War: Shogun 2 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Twin Cobra (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Urban Terror (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Violent Storm (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 WarioWare, Inc.: Mega Party Game$! (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Wii Party (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Wii Play (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Windom XP (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 X-Men (1992) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Castle Crashers (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Clonk / Videogame / int_d5a66181
type
Color-Coded Multiplayer
 Daytona USA (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 1080° Snowboarding (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Mario's Madness x Sonic.EXE (Web Animation) / int_d5a66181
type
Color-Coded Multiplayer
 Sweet Jade and Hella John (Webcomic) / int_d5a66181
type
Color-Coded Multiplayer