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Colossus Climb

 Colossus Climb
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A specific exchange between two characters of different size scales, and a way for the little guy to get a leg up.
The smaller character attacks the bigger character by climbing their body, avoiding their ponderous opponent long enough to attack a vulnerable spot. Can involve climbing on fur, hair and clothing, or can alternately involve invasion under clothing. The climb may be made easier when combined with a Gulliver Tie-Down. If the attacker is swallowed, this can quickly lead to a "Fantastic Voyage" Plot.
Generally, this occurs between a normal-sized person and a giant monster, or a tiny-sized character and a normal-sized opposite. It is a feature in many Incredible Shrinking Man and Attack of the 50-Foot Whatever plots, and is a common tactic of rodent or insectoid animal characters, (talking or speech-impaired). Can also happen if the smaller person had no idea they were on the larger one in the first place.
A milder form has a small child trying to bring down an exceptionally big thug, but it almost never works.
Since most western animation is designed as kid-friendly stuff, this will most often not be done to a female character, and the vulnerable area attacked will not be the most vulnerable area. Though on the occasions where it is done on a woman, it is often a source of Fanservice.
Although it goes back to epics like Inferno, this has also become a common game trope, especially during Boss Battles. It treats the boss monster as an element of the environment, and designates parts of his body as platforms, to give a clear shot at his Achilles' Heel. Doing this to a Humongous Mecha often involves important wires.
See also Stepping Stones in the Sky and Monstrous Scenery. When it happens in a shooter, it's a Battleship Raid. Compare Level in Boss Clothing.
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BattleTech (1994)
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"Giantland", "Mickey and the Beanstalk", and, in a way, "Runaway Brain".
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The Legend of Zelda: Twilight Princess: Two bosses in the game don't have to be climbed as much as getting high enough to use the hookshot on their weak point on their back. Cue Link sitting on the boss frantically stabbing said weak point with his sword until he gets shaken off.
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Several bosses in Steambot Chronicles can be climbed (a few need to.)
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Most of the actual boss battles in Prince of Persia: The Two Thrones incorporate acrobatics on the boss itself. In one case, the Prince climbs a monster, and rides him into a wall at the end of a maze.
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The Ice Titan, Idol Titan, and Dracolich Titan in Lords of Shadow are huge constructs built for war (with the exception of the Dracolich) that are fought almost exactly like the Colossi from Shadow of the Colossus, right down to having to be climbed to strike at their glowing weak points.
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In MapleStory, Gollux is so huge, he doesn't just take up the whole map, he is the map! His body is sort of like an eight-room dungeon (with summoned mobs inside) and the Boss Battle thus takes place on and inside him. Players must defeat all the mobs, then several monsters that count as sub-bosses (his shoulders and torso), gaining access to the true Boss, his head.
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Ultraman Taro has quite a few examples, where the protagonist, Kohtaro Higashi - Ultraman Taro's human host - gets flung upwards and ending on the backs or snouts of various kaiju. But one episode takes it up a notch with one of Higashi's friends, a gym trainer intending to impress some kids, where he uses a rope to climb atop the monster Bemstar, in an attempt to stab Bemstar's eye. And it works!
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This is also how the Clan deal with a highwayman in The Amazing Maurice and His Educated Rodents.
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 The Amazing Maurice and His Educated Rodents
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The first boss of MediEvil 2 is a giant, animated T-Rex skeleton whole sole weak spot is it's exposed brain. As Dan, you can only harm it by either shooting it with your pistol from afar, or (in accordance to this trope) jump on it's spine, climb up it's back, and hack the monster's exposed brain while standing atop its head.
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Mission 18 of Devil May Cry 4 consists of Dante leaping around dozens of platforms arranged around the Savior as he battles it to rescue Nero. He then has to climb a limb for the jewels that can't be reached normally. In the next missions' cutscenes, this is in tandem with Womb Level as Nero deals with Sanctus from within while Dante is still busy fighting the giant.
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In Devil May Cry 5, Gilgamesh is big enough that Nero generally has to swing up with Grim Grips and climb it in order to get at its weak spot on its back.
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Inverted at the end of Sonic Unleashed, where Sonic has to save the colossus he's running all over rather than try to destroy it.
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 Sonic Unleashed (Video Game)
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People in the Dragon Age series tend to get really, really awesome dragon-killing animations involving climbing on top of it attacking it while it tosses its neck, flinging you up into the air, and come down right on its neck, hang on through some more bucking, and finally rip its head apart. You get awesome kill animations for ogres, too, but they aren't nearly as awesome.
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In X-Men, the trope enabled the more melee-oriented Wolverine to pull his weight whenever the team had to fight the Sentinels. That is, if someone who had Super-Strength isn't around to serve him up a Fastball Special. Oftentimes, Wolverine is almost more than likely capable of climbing his way up to take them out head on. But downplayed in Ultimate X-Men when Wolverine fights the advanced sentinels and comments that they are smaller and more concentrated, making it easier as he can now simply jump up and attack the head without any climbing at all.
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Monster Hunter has had a few monsters large enough to qualify:
Monster Hunter 3 (Tri) introduces Jhen Mhoren, an Elder Dragon that hunters can jump on if he gets close enough to the Dragonship. In fact, it's necessary if you want to mine scales and ores from it as well as to hit the two weakpoints on it.
Monster Hunter 4:
The Final Boss of the high-rank multiplayer quests is Dalamadur, who remains the single largest monster in the franchise, being a 440 meter long snake-dragon. Part of the fight does involve climbing its body to reach its weakpoints. And it's suggested that that isn't even its maximum size: World features a Dalamadur skeleton in one level that is nearly the size of an entire biome, with its skull alone dwarfing most Elder Dragons.
The game as a whole introduces "mounting", a mechanic that lets you climb almost all monsters. It's become an integral part of the Monster Hunter metagame ever since.
Monster Hunter: World includes both standard monster mounting and battles with Zorah Magdaros, an Elder Dragon who is more or less a giant walking volcano, whose first phase starts as this and transitions into a Battleship Raid with some Climb elements. Zorah's so huge that standard hunter weapons are more or less useless against it; the smallest weapons that can hurt it at all are full-blown cannons.
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This is Reepicheep's primary battle strategy in Prince Caspian.
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Kingdom Hearts II:
The Groundshaker is a boss the size of an African savannah, so Sora and Simba have to weaken it so you can make your way to its back to damage it some more.
Despite Memetic Mutation to the contrary, the Hydra fight is a subversion at most; the only time it's possible to climb atop the Hydra, its heads (the only vulnerable points) are sticking out of the ground elsewhere in the courtyard, and the only thing you can do from atop the Hydra's back is trigger a Reaction Command to stun them all.
Giant Sark can be defeated in a variation. Should he summon a wall to block the party, a reaction command allows Sora to One-Hit Kill him by climbing the wall and stabbing Sark in the head.
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Monster Buster Club:
In the episode "Comic Book Heroes", Cathy attempts this with a Giant Robot Clown.
Danny does the same thing with the Living Statue of Addison Single.
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The Legend of Zelda: Breath of the Wild: Two of the large field bosses, the Stone Talus and the Hinox, can be climbed upon. For the former, it's necessary to Attack Its Weak Point unless you have Bomb Arrows to hit it from a distance.
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In The Lord of the Rings: The Return of the King, where Legolas climbs the Oliphant and shoots it in the head with arrows after singlehandedly wiping out the entire archer platform and sending it to earth. Which, according to Gimli, still only counts as one.
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In one episode of The Simpsons, over-eager mountaineers try to climb a park ranger — even though all persons involved are normal-sized.
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In Issue 20 of Archie Comics' Teenage Mutant Ninja Turtles Adventures, a giant Foot Soldier is unleashed and begins destroying the city. After an initial futile assault is launched on its shins, they climb up in search of a vulnerable spot. Turns out that they only wind up being a diversion so that a fireman-turned-dragon (thanks to an old curio shop owner's powder) can defeat it.
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Done briefly in the first Mini Squid Girl segment, with Eiko. In this instance, Eiko is normal-sized and Mini Squid Girl is doing the climbing.
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Bloodrayne features a giant...Vampire... goddess... thingy... named Slezz, who is a variation of this trope. She spends the better part of the fight as an Action Bomb Mook Maker who's indestructible skin prevents you from harming her. Throw her own explosive children back at her and eventually the concussive force will blow a hole in her stomach. You then climb inside her to Tear her heart out from within. Rayne is not happy with this turn of events.
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ULTRAKILL: The final boss of the Violence layer, the 1000-THR "Earthmover" weapons platform, is so utterly gigantic it doubles at its own level, with its brain acting as the boss proper. You start the level at its feet and must climb it part by part and find your way to its innards in order to bring it down, fighting hordes of enemies and security systems all the while.
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Another computer game that features this is Rayman 3: Hoodlum Havoc, where Rayman needs to run up the villain's arm to reach the magic thing in its back, in the second stage of the final boss battle.
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Odin Sphere: The final battles against The Cauldron and Leventhan to reach their weak points.
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In Fe, after rescuing a giant deer from a Gulliver Tie-Down, Fe must ascend to its head via the trees on its body in order to learn the deers' language.
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Naruto does this to the Four Tails Bijuu in the Fourth Shinobi War, in order to free him from Tobi's control.
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In Lufia: Curse of the Sinistrals, Gades' true form involves one of these. Sadly, there wasn't much to it, and the real challenge came from the rematch with his previous form.
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Warhammer 40,000: Dawn of War
One of the uberunits for Chaos (indeed, the only one before expansions added the Daemon Prince) is the Bloodthirster, a forty-foot tall winged demon with a giant battleaxe. He kills infantry by picking them up and chowing down on them. However, the Space Marines' primary commander unit, the Force Commander, carries anti-daemon weaponry (a daemonhammer called God-Splitter) and will always beat the Bloodthirster one-on-one (with or without using the Orbital Bombardment ability). Upon said victory, the Force Captain will crack the demon on the knee with his hammer, climb up onto its back, and whale on its head until it falls.
The Force Commander has a brilliant one in the sequel as well, against the Tyranid Carnifex. Launching himself at the thing's jaw, after avoiding acidic vomit, the Commander holds fast while being trashed around and unloading his bolter into the creature's head — when it finally flings him up in the air, he smashes it right in the skull with his melee weapon, dropping it like a stone. Win.
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Possible subversion in the console version of Alien Hominid. When you fight the pudding boss, a downed lamppost leads straight from the ground to the monster's head. If you ever try to climb up the post, it immediately kills you.
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Classic Disney Shorts:
Disney's classic short of "Brave Little Tailor" features Mickey defeating the giant in exactly this way.
"Giantland", "Mickey and the Beanstalk", and, in a way, "Runaway Brain".
Somewhat reversed in "Gulliver Mickey", as he's the giant.
There have also been instances where Mickey has latched onto Pete's back or climbed up him, as in "Two Gun Mickey" or in the House of Mouse episode "The Broken Thermostat".
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Shantae:
Shantae (2002): One of the final bosses, the gigantic mechanical Tinkerbot, is a miniature stage on his own. You have to find a way into him without getting killed, and then climb around inside him to find and disconnect all his power conduits.
Shantae: Half-Genie Hero: The first phase of Giga Mermaid's boss battle requires Shantae to climb around the scaffolding surrounding the aforementioned Cute Giant and destroy the locks keeping her chained up.
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In Sly 3: Honor Among Thieves, the final mission of the second chapter has A Simple Plan to destroy an evil mask go awry when Carmelita Fox unexpectedly shows up and is transformed into a giant berserker by it. The last part of the mission has Sly climb up Carmelita's clothing and hair to break the mask off of her face.
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 Sly 3: Honor Among Thieves (Video Game)
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Attack on Titan can be described as "Colossus Climb the Anime Series". The eponymous Titans range from being as large as houses to as tall as a skyscraper, and to reach their weakpoints, humans have to use waist-mounted grappling hooks.
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Clamavi de Profundis: In order to fight the demon who's taken over Hammerdeep, Boic jumps onto its back and holds on before driving a diamond into its skull.
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During the climactic battle of Jurassic World, the Velociraptors do this against the Indominus rex.
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Star Fox: Assault: The boss of the second mission, whose form is loosely reminiscent of a Spider Tank, needs to be hovered onto with the landmaster tank, since its weak point is in the center of its flat top.
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 Star Fox: Assault (Video Game)
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Curiously, Power Rangers (a show where Henshin Heroes typically summon Humongous Mecha in response to a Make My Monster Grow situation) has done this quite a few times.
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 Power Rangers (Franchise)
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Kraid is generally battled this way; in the second phase of his boss battles in Super Metroid, Metroid: Zero Mission and Metroid Dread, Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.
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Starship Troopers: The hero climbs up on top of a giant bug that's attacking his squad. He blows a hole in the bug's body, drops a large explosive in the hole, and jumps off.
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Discworld:
The standard attack of the Nac Mac Feegle (six-inch-high Violent Glaswegians) in the Tiffany Aching novels is to clamber up their opponent and headbutt him with an effect like lead shot.
Similarly, Wee Mad Arthur in Feet of Clay can skitter up a man's pant leg and break his kneecap. He also clambered up an out-of-control bull and headbutted it over and over until it collapsed.
This is also how the Clan deal with a highwayman in The Amazing Maurice and His Educated Rodents.
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Autumn tries one on Gemini in Sequinox, but ends up getting stuck in the star's putty-like body.
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 Sequinox (Podcast)
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In Clustertruck the Final Boss of the game is a Satanic Archetype boss that you have to jump from truck to truck up its body to damage its weak point on its head.
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Final Fantasy XIV: The fight against Bismarck involves using giant chained harpoons to bring him in close so you can do exactly this.
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Most of the fighting against the Flame Leviathan battle platform in the Ulduar raid of World of Warcraft is done with a variety of vehicular weaponry, but the demolishers (catapaults) are capable of launching other players onto its back to destroy its turrets. This is necessary in order to send it grinding to a temporary halt that both resets its continuous acceleration and lets all the other vehicles pound on it for extra damage.
The Spine of Deathwing encounter takes place on the titular dragon's back, fighting against his corrupted blood while trying not to be thrown from his back when he rolls to the side. The goal is to loosen metal plates and then destroy the tendons holding them in place to expose his flesh to a more powerful attack.
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Done quite a lot in the Homestuck fan animation [S] Rex Duodecim Angelus, as it depicts the trolls' battle against the massive abomination that is their session's Black King, prototyped with Gl'bgolyb.
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The boss Eligor in Castlevania: Order of Ecclesia is a giant centaur-like creature which can only be damaged if the player hits its eye. This can only be accomplished by destroying the jewels on its four legs, its two crossbows, finding a way to get under it and behind it without being crushed, and finally climbing up to its back and attacking its eye all while avoiding its various attempts to knock you off again. A certain glyph can skip a large part of this process however.
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Mazinger Z presents an interesting example because it is an instance of a villain making this to one of his own monsters. In Episode 14, to destroy a Mechanical Beast that Dr. Hell had deemed useless, several Iron Masks climb up the several-meter-tall giant robot and plant a bomb in its body.
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This is how Black and N fight Landorus in Black Adventures during chapter 17, complete with Shadow of the Colossus costumes.
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In Godzilla vs. Megaguirus, a woman climbs on Godzilla himself to plant a device near his head. She survives.
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Sonic Adventure 2:
The Egg Golem has platforms on its back pop out during one of its attacks, allowing Sonic to attack the control device on top. However, in the Dark story's version of events, Sonic reaches the top in one jump.
During the Biolizard boss battle, Shadow has to grind up a "support pipe" on the Biolizard's neck in order to reach its back, where its weak spot is.
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In the movie, at one point Steven climbs up the villain's giant Doomsday Device by himself.
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 Steven Universe: The Movie
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Turning Red: Mei uses this technique while she's fighting her mother's kaiju-sized red panda form.
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Captain America: Civil War:
Ant-Man first shrinks himself to take down Black Widow and puts her into a hammer lock by running across her back while holding one of her fingers. He later reduces himself to sneak into Iron Man's armor and do his usual shtick of sabotaging from the inside, disabling the repulsor on his left arm before he's flushed out.
Once Ant-Man grows to giant size, it's Spider-Man's turn to climb on the colossus, first acting as a nuisance before using his webbing to entangle his legs.
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Resident Evil 4:
El Gigante must be killed by shooting at him for a while, then climbing onto his back and slashing at the parasite controlling the beast as it emerges. Of course, the player can also just shoot the parasite as well, but that doesn't look nearly as cool.
A later puzzle requires you to ride the hands of a giant robotic statue of Salazar to reach the control switches for a bridge. After you raise the bridge, the statue chases after you.
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Canhead: Jay gets the better of the tin can-headed giant by climbing onto it and using the two halves of his broken staff to rap on its can head like a drum. This seems to tame the giant, who goes shuffling off with Jay riding on its head.
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Monster Hunter 4:
The Final Boss of the high-rank multiplayer quests is Dalamadur, who remains the single largest monster in the franchise, being a 440 meter long snake-dragon. Part of the fight does involve climbing its body to reach its weakpoints. And it's suggested that that isn't even its maximum size: World features a Dalamadur skeleton in one level that is nearly the size of an entire biome, with its skull alone dwarfing most Elder Dragons.
The game as a whole introduces "mounting", a mechanic that lets you climb almost all monsters. It's become an integral part of the Monster Hunter metagame ever since.
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In Titanfall, opposing Titans can be "Rodeoed": an infantryman can climb on top of the machine, expose the internal machinery, and fire into them, allowing them to bypass the Titan's shields to do massively boosted damage directly to its hull. Once they're on, there's only a few effective ways to get them off: leave your Titan to shoot them off yourself (which they can see you doing and get off just as quickly get off to shoot back), get help from a teammate, use Electric Smoke, or bounce a Cluster Bomb off a wall to hit them. Even if they're removed, if they were on long enough to rip open a hatch, the Titan permanently has a giant flashing weakpoint.
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Disturbed: In the "Land of Confusion" music video, The Guy inspires the civilians of the city to do this to the Fat Bastard Big Bad, bringing him down with hooked ropes before The Guy climbs up himself to finish the job.
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Gathervira, the boss of the planet Montoj in Blaster Master Zero II, is an absolutely massive mountain-like mutant that can't be defeated by normal means. To defeat it, Jason must climb up to the top in his tank and inflict damage to the diamond-shaped core on its head, then enter the dungeons located on its body and defeat the Zaviras inside them.
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Happens twice at least in Jackie Chan Adventures. The first time a shrunken Jackie and Hak Foo have to scale the entire body of the giant Tohru. They both end up in his ear and out his nose. The second time shows features a normal sized Jackie and Valmont climbing the hoodie of Jade, who is gigantic in this scene.
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In Digimon Data Squad, Masaru and Agumon pull one of these in the final battle against the Big Bad. It doesn't quite work out as planned (they get nabbed by the Big Bad's Combat Tentacles once they reach the top), but it's still awesome.
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Chowder: In one episode, Schnitzel and Chowder have to climb a giant to make a delivery. Not to the giant, to the guy living on top of the giant.
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Shantae: Half-Genie Hero: The first phase of Giga Mermaid's boss battle requires Shantae to climb around the scaffolding surrounding the aforementioned Cute Giant and destroy the locks keeping her chained up.
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Bronze Skin Inc.: A necessity for the workers at Bronze Skin, whose job is to spread tanning lotion on giant women.
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Kingdom Hearts:
Many of the enemies can be approached this way; anything big enough can be climbed on. Only Oogie's Manor makes it mandatory in the first game, but Cerberus, Dragon Maleficent and Behemoths are all vulnerable to getting on their backs, and jumping up a Darkside's arm nets you three tech points for every combo finisher to the face. A subversion happens with Giant Ursula where you don't have to climb since you're all underwater.
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In Nintendo Land's Metroid Blast attraction, Kraid increases in height after each successful attack on his weak point. If you're an on-foot player (playing with a Wii Remote and Nunchuck), you have to use the Grapple Beam to climb up platforms coming out of his body. If you're in the Gunship, its flight allows you to just get in the air above him anyway. If both an on-foot and Gunship player are teamed up, the former can Grapple Beam the base of the Gunship to hitch a ride as well.
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The Legend of Zelda:
The Legend of Zelda: The Minish Cap:
The boss of the Fortress of Winds. They are two creatures that can fly, but Link does not fly. Consequently you spend the whole time standing on one or the other.
Multiple enemies require you to become tiny and go inside them to defeat them, including the final form of the Big Bad.
The Legend of Zelda: Twilight Princess: Two bosses in the game don't have to be climbed as much as getting high enough to use the hookshot on their weak point on their back. Cue Link sitting on the boss frantically stabbing said weak point with his sword until he gets shaken off.
The Legend of Zelda: Phantom Hourglass: A variation occurs with Eox in Mutoh's Temple, as you get catapulted on top of it by hitting ancient seesaws with the hammer.
The Legend of Zelda: Skyward Sword: There's the third fight against The Imprisoned, where you need to whack his seal back into his forehead by launching onto him with the Groosenator. A more-classic Colossus Climb is one of two viable strategies for the other two fights, as well.
Originally, this is how the final boss fight against Ganon in Ocarina of Time was intended to be fought, which would have made Ocarina the Trope Maker instead! However, due to camera and frame rate issues, it was scrapped and the smaller-scale version we're all familiar with was used instead.
The Legend of Zelda: Breath of the Wild: Two of the large field bosses, the Stone Talus and the Hinox, can be climbed upon. For the former, it's necessary to Attack Its Weak Point unless you have Bomb Arrows to hit it from a distance.
The Legend of Zelda: Tears of the Kingdom:
Two of the new field bosses, the Frox and the Flux Construct, can be climbed upon. The Frox in particular has rocky deposits on its back like the Stone Talus that are similarly weak spots.
The Marbled Gohma requires you to smash its legs out from under it so you can climb on its head and attack its eye.
The Demon Dragon, the final form of the Final Boss, requires you to skydive onto its back to destroy several growths, and then onto its head to destroy the Secret Stone. You are assisted by the Light Dragon, who will catch you on her head if you fall too far and let you orient yourself on her body before diving down again.
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X-Men 2 in Clone Wars for the Sega Genesis does this quite impressively on its second, third, AND fourth levels. Video games typically struggle with portraying one of the X-Men's major antagonists, the colossal robots known as Sentinels; often they are shrunken down to only slightly larger than human so they make a more manageable obstacle for the player. Clone Wars gets around this by having the X-Men attack a Sentinel maintenance facility while the Sentinels are off-line. You spend two levels fighting your way up scaffolding to reach one of the Sentinel's heads, and one level going inside a Sentinel and fighting a Boss Battle against its reactor core, then running partway back down the scaffolding before the facility explodes from the power overload. Parts of two Sentinels' bodies are visible in the background throughout the levels, and they are true to their gigantic depictions in the comic books and television shows.
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In a unique non-boss example, Banjo-Kazooie requires the player to climb atop the eponymous giant mechanical shark of Clanker's Cavern.
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Steven Universe:
"Change Your Mind": The heroes try twice to climb the enormous Diamond Mecha. The first time, Sunstone, the fusion of Steven and Garnet, proves too small to make it up in time. So, on the second go, Steven and the Gems fuse to form the enormous Obsidian. While still much smaller than the Diamond Mecha, she proves large enough to be able to make it to the top.
In the movie, at one point Steven climbs up the villain's giant Doomsday Device by himself.
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In the first volume of Getter Robo Go, a Robeast is going on a rampage through a city. Not having (yet) a Humongous Mecha to stop it, Go and Sho climb up its body to reach the cockpit and disabling the pilot, all the while avoiding its Combat Tentacles and giant pincers.
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Colossus Climb
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In most adaptations of Gulliver's Travels, the Lilliputians use this, as a swarming attack, against the title character.
 Colossus Climb / int_78db2b3b
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 Gulliver's Travels
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Space Monster Wangmagwi, a Korean kaiju film, have a little boy (appropriately nicknamed "Spider") getting snatched by the titular giant monster. Escaping the monster's grasp, Spider managed to climb up Wangmagwi's limbs before making his way into the monster's eardrums.
 Colossus Climb / int_7a864e74
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Rebuild World: As part of a desperate gambit to save his vehicle, Akira first has a teammate pour out sensor jamming smoke at a Mini-Mecha from the vehicle, then engages his Powered Armor’s Chameleon Camouflage, before jumping onto the back of the mech using his armor’s Sticky Shoes function to stay on, and shooting the back to create a weak point in the front of its Deflector Shields to exploit in a Combination Attack with Carol, who has to Catch a Falling Star when Akira leaps off.
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Colossus Climb
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Some of the boss fights in Bayonetta have boss climbs that are even bigger then the ones in Shadow of the Colossus.
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 Bayonetta (Video Game)
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The second area boss of Sonic 3D Blast required you to jump on top of its hands when it attacked the ground, then allow it to pull you back up so you could reach its head.
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In Issue 4 of Earth 2, The Flash is the last hero standing against The Atom when he takes out Hawkgirl and Green Lantern. Flash swiftly climbs up the colossal Atom and pummels his face until he falls over. It doesn't keep him down for long, though.
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 Earth 2 (Comic Book)
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In Skullkickers, Shorty defeats the giant worm-thing by climbing it with his axes, chopping his way into its head and rooting around in there until it dies.
 Colossus Climb / int_7fd8133a
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Colossus Climb
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The two memorable boss battles from the first game involve this, especially the minotaur fight. While you don't technically climb the Hydra in the first boss battle, you do have to climb the ships' mast to get eye-level with it and attack.
 Colossus Climb / int_80ddf5c1
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 God of War (Video Game)
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One level in the Transformers: Armada game takes place on an aircraft carrier that transforms into the giant Tidal Wave for the Boss Battle.
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 Transformers: Armada
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Colossus Climb
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Disney's classic short of "Brave Little Tailor" features Mickey defeating the giant in exactly this way.
 Colossus Climb / int_81ff68fd
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 Brave Little Tailor
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Colossus Climb
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Final Fantasy VII: Advent Children has one of these in the Bahamut SIN fight. It gets harder than usual because the monster flies. At the end of the fight is is a scene where Cloud is thrown further and further up in the air by a succession of allies until he can finally reach the monster.
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 Final Fantasy VII: Advent Children
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Colossus Climb
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In Transformers: Prime, Jack climbs Megatron in order to purge the Nemesis' fuel tanks. Fortunately for Jack, Megatron is in stasis. How that happened is a LongStory.
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 Transformers: Prime
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In Final Fantasy X-2, the entire final level is taken up by a climb up Vegnagun to get to its head.
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 Final Fantasy X-2 (Video Game)
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In the climax of the Beast of The Rails arc in Girl Genius, the Swartzwalder king and Brother Ulm scale the gigantic corbettite clank Humongulus to get to the Beast in its iron grip. Since the Beast has magnetically suspended everyone around it (including Humongulus), the Swartzwalders (who are bears) and the Corbettite monks (who are garbed only in frocks and train man hats) are the only ones unaffected.
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In Sonic Rush Adventure, the boss of Blizzard Peaks is a whale. Smack it open, jump inside to an obstacle course, then smack this weak spot at the end. Literally. While most bosses in this game take loads of hits, only 3 times of reaching this spot (different course each time too) is needed.
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Colossus Climb
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Bugs Bunny: Bugs finds himself in this situation twice, once with Daffy Duck, running into giant Elmer Fudd's ears and ending up behind huge, window-like eyes... then running back down under his clothing, reducing him to ticklish giggles.
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Colossus Climb
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In Tom and Jerry: Blast Off to Mars, Jerry tricks Spike the Bulldog into climbing into the giant robot Invince-a-tron’s head, where Spike ends up destroying it.
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 Tom and Jerry: Blast Off to Mars
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The Legend of Zelda: Skyward Sword: There's the third fight against The Imprisoned, where you need to whack his seal back into his forehead by launching onto him with the Groosenator. A more-classic Colossus Climb is one of two viable strategies for the other two fights, as well.
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 The Legend of Zelda: Skyward Sword (Video Game)
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The Real Ghostbusters: Ray Stanz ascends a possessed carnival ride in "Rollerghoster", looking for a way to communicate with it in a manner very reminiscent of Shadow of the Colossus. It doesn't work.
 Colossus Climb / int_8e82c366
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 The Real Ghostbusters
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Colossus Climb
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Xenoblade Chronicles 1 has this as its main conceit: the entire world consists of two giants, one organic and one mechanical, large enough to have entire cities and even multiple biomes on them. Thus, getting anywhere involves traveling across the surface (and occasionally the interior) of the giants. Fortunately they're both dormant, making travel much easier for most of the game, anyway.
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The final boss of Gunman Clive 2. You need to shoot a weak spot on its right leg to remove the plating on it, then climb its foot so you can repeat the process with its other leg. The left leg contains a ladder which leads to its torso, where you must use the boss's gun and drill as platforms to blow up both sides, allowing you to climb up to its shoulders and destroy its head.
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Monster Hunter: World includes both standard monster mounting and battles with Zorah Magdaros, an Elder Dragon who is more or less a giant walking volcano, whose first phase starts as this and transitions into a Battleship Raid with some Climb elements. Zorah's so huge that standard hunter weapons are more or less useless against it; the smallest weapons that can hurt it at all are full-blown cannons.
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 Monster Hunter: World (Video Game)
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Colossus Climb
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The Groundshaker is a boss the size of an African savannah, so Sora and Simba have to weaken it so you can make your way to its back to damage it some more.
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 The Lion King (1994)
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Colossus Climb
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Kim Possible: This is Rufus' preferred attack against human targets; he does it to Drakken at least once. The producers were careful not to over-use it.
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 Kim Possible
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BattleTech:
This is standard operating procedure for Elementals, 8' tall Powered Armor-wearing Super-Soldier troopers, genetically designed by the Clans to be anti-Mech infantry. As even the smallest 'Mech is still over 6 meters tall, Elemental teams, operating in groups of five, often enact a Colossus Climb to destroy enemy 'Mechs, mostly to Attack Its Weak Point. Because of the construction of some types of 'Mechs, which often lack humanoid features like hands, this trope is considered a perfectly sensible tactic instead of a suicide run.
However, there are some Inner Sphere infantry units, who are not 8' tall nor clad in armor that can resist 'Mech-scale weapons, who will occasionally try to do this with varying degrees of success. It is possible for simple infantrymen to inflict critical leg damage to enemy 'Mechs this way, and the novels describe at least three instances where a 'Mech was captured or destroyed by infantry making climbs.
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In the Attack On Titan Tribute Game, defeating the Colossal Titan requires scaling it to get at the nape of its neck. Unfortunately, the hitbox is pretty small relative to the rest of it, and players attempting to slay it are in for a lot of frustration as it moves around. It even has a red smoke shield that kills any player still on its body for a certain amount of time.
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Colossus Climb
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Willa does this twice in Latchkey Kingdom, chapter "Titan", which is an Affectionate Parody of Shadow of the Colossus. The first time was to try to kill it the "official" way, by stabbing its weak point. The second time, she planted a bagful of Sticky Bombs to it fur.
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 Latchkey Kingdom (Webcomic)
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Colossus Climb
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In chapter 5 of Fire Emblem: Three Houses: Fifth Path, Byleth tries (and fails) to climb the Demonic Beast that was formerly Kostis. This trope is specifically name dropped and linked in the Author's Note.
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 Fire Emblem: Three Houses: Fifth Path (Fanfic)
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Played for laughs in Shrek 2 when Puss-in-Boots attacks Shrek (including an Alien-style chest burst, no less).
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 Shrek 2
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Super 4: Alex climbs upon the Black Colossus (actually the Black Baron in disguise) to fight him while reduced to tiny size. Not that he's doing any damage to the armored giant, but he takes him out by Deadly Dodging.
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Soul Eater: Troubled Souls:
Black☆Star, Tsuji, and Rowena had to the fight the midsection of the titanic Anria, Gladiolus.
Black☆Star does it again against Atlas, starting from the arm all the way up to its ear to give it the final blow.
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Ben 10: If Ben is forced to go into a fight as the six-inch-tall Grey Matter, this is generally a big part of his strategy.
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All bosses in Dragon's Dogma involve you doing this, though it's not strictly necessary to defeat them; once you're strong enough you can kill them with regular attacks/magic.
 Colossus Climb / int_9abca283
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In II, the player climbs on and inside a literal Colossus: the Colossus of Rhodes, and faces Titans so massive their bodies often ARE the stage.
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 God of War II (Video Game)
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The Legend of Zelda: Phantom Hourglass: A variation occurs with Eox in Mutoh's Temple, as you get catapulted on top of it by hitting ancient seesaws with the hammer.
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 The Legend of Zelda: Phantom Hourglass (Video Game)
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The battle with Oars in One Piece. Particularly shown when Chopper manages to climb onto Oars's shoulder, tricking Oars into punching himself when he dodges and hides inside Oars's fist, and Zoro uses a special technique to slash his way up Oars's right arm. Kinda subverted by Franky, who just builds a staircase.
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The series also includes couple of downplayed examples among their normal boss fights, including the Octonozzle in Splatoon, the Octo Oven in Splatoon 2, the Octostomp in both games, and Frye (who uses an Octostomp's husk as a coop for her eels) in Splatoon 3. Once one of these bosses reveals its weak point, the player has to quickly climb to the top of the boss so they can attack it before it shakes them off.
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In Splatoon 2 Octo Expansion, Agent 8 must defeat the NILS Statue, a humongous Greek-style statue equipped with a Wave-Motion Gun with world-destroying power, by completely covering it in ink to interrupt its solar-powered charge. Agent 8 also has to do it within the NILS Statue's 3-minute charge time, though to make the task possible, Marina attaches Hyperbombs to it, each of which ink a large portion of the statue all by itself. Agent 8 still has to do a lot of climbing around the thing though.
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Colossus Climb
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La-Mulana: Sakit is immune to ranged weapons (i.e. your subweapons), so you have to wait for it to punch diagonally into the ground, then climb up its extended arm and whack at its face.
 Colossus Climb / int_a6fb0678
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Final Fantasy:
Final Fantasy Tactics A2's final boss makes up about 80% of the level, but only a few spots are vulnerable: the hand (opens a shortcut), a moving spark (protects the core) and the head/core.
Final Fantasy VIII: While not player-controlled, Squall's Limit Break employs this against several late-game bosses.
The Sin battle in Final Fantasy X is a variant of this. Sin is flying, so your party has to approach it on their airship in order to fight its parts separately, and there's a brief segment where you land on Sin in order to attack its core. Once Sin itself is defeated, you then have to go inside it to finish it off.
In Final Fantasy X-2, the entire final level is taken up by a climb up Vegnagun to get to its head.
Final Fantasy XIV: The fight against Bismarck involves using giant chained harpoons to bring him in close so you can do exactly this.
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In the battle against the giant Butcher in Psychonauts, Raz must use the boss's own arm to reach his face for a melee attack.
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God of War:
The two memorable boss battles from the first game involve this, especially the minotaur fight. While you don't technically climb the Hydra in the first boss battle, you do have to climb the ships' mast to get eye-level with it and attack.
In II, the player climbs on and inside a literal Colossus: the Colossus of Rhodes, and faces Titans so massive their bodies often ARE the stage.
III: The battle with Cronos. The guy is easily the biggest boss in the series. For reference: your character is smaller than the guy's fingernail, which is more or less 30 foot tall.
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Final Fantasy Tactics A2's final boss makes up about 80% of the level, but only a few spots are vulnerable: the hand (opens a shortcut), a moving spark (protects the core) and the head/core.
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Sky Serpents by Nitrome.
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Originally, this is how the final boss fight against Ganon in Ocarina of Time was intended to be fought, which would have made Ocarina the Trope Maker instead! However, due to camera and frame rate issues, it was scrapped and the smaller-scale version we're all familiar with was used instead.
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In Ender's Game, Ender attacks the virtual Giant in a video game by leaping onto him and digging into his eye.
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 Ender's Game
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In Sonic Rush, the final boss of Sonic and Blaze's story modes is a giant mech, and to attack you have to wait until it punches the stage, then run over its arm and shoulder to spin attack its head.
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Dungeons & Dragons 3rd Edition: The "Giantbane" tactical feat from Complete Warrior includes the "Climb Aboard" maneuver that allows climbing on a giant creature during a fight, becoming harder to hit and following along if it moves.
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Similarly, Wee Mad Arthur in Feet of Clay can skitter up a man's pant leg and break his kneecap. He also clambered up an out-of-control bull and headbutted it over and over until it collapsed.
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In Tomahawk #92, Tomahawk clambers up a cliff and jumps into the mouth of a giant stone robot. After a trapdoor dups down into the foot, he has to climb up the inside of the robot.
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Giant Sark can be defeated in a variation. Should he summon a wall to block the party, a reaction command allows Sora to One-Hit Kill him by climbing the wall and stabbing Sark in the head.
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 TRON
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Sonic the Hedgehog:
The second area boss of Sonic 3D Blast required you to jump on top of its hands when it attacked the ground, then allow it to pull you back up so you could reach its head.
Sonic Adventure 2:
The Egg Golem has platforms on its back pop out during one of its attacks, allowing Sonic to attack the control device on top. However, in the Dark story's version of events, Sonic reaches the top in one jump.
During the Biolizard boss battle, Shadow has to grind up a "support pipe" on the Biolizard's neck in order to reach its back, where its weak spot is.
In Sonic Rush, the final boss of Sonic and Blaze's story modes is a giant mech, and to attack you have to wait until it punches the stage, then run over its arm and shoulder to spin attack its head.
Inverted at the end of Sonic Unleashed, where Sonic has to save the colossus he's running all over rather than try to destroy it.
In Sonic Rush Adventure, the boss of Blizzard Peaks is a whale. Smack it open, jump inside to an obstacle course, then smack this weak spot at the end. Literally. While most bosses in this game take loads of hits, only 3 times of reaching this spot (different course each time too) is needed.
In Sonic Frontiers, the TITAN of each island (with the exception of SUPREME) has the last Chaos Emerald on their head. You have to climb up them to get to it in order to use the full set of Emeralds to transform into Super Sonic and start the real boss fight.
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In Sonic Frontiers, the TITAN of each island (with the exception of SUPREME) has the last Chaos Emerald on their head. You have to climb up them to get to it in order to use the full set of Emeralds to transform into Super Sonic and start the real boss fight.
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Prince of Persia:
The Prince's signature move throughout the Sands of Time series is to use his great agility to run up an enemy's torso and vault over them, thus getting into position to whale on them from behind.
Most of the actual boss battles in Prince of Persia: The Two Thrones incorporate acrobatics on the boss itself. In one case, the Prince climbs a monster, and rides him into a wall at the end of a maze.
And before that in Thrones, in an arena he fights a much bigger giant and defeating him involves weakening him, then performing acrobatics to climb, cripple and kill him.
In Prince of Persia: Warrior Within, the Prince faces Iron Golems that could only be hurt by slashing at their ankles until they fell to their knees, then climbing up on their shoulders and stabbing them in the neck.
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Snake has to climb all over one of the giant robots in Metal Gear Solid: Peace Walker. It's functionally equivalent to a giant tank mixed with a battleship: the sucker is covered in guns and if you don't disable at least a few of them, it'll blow you away even as you climb it. In fact, it seems to have been designed specifically to fight off people who would try to climb it.
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In Tales of the Questor, Quentyn climbs a dragon and lassos its mouth after his plan A proves completely ineffective.
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Warhammer 40,000: At least one Titan has been defeated this way, by infantry swarming it to overload its onboard troops and weapons. The Imperator-class Titans, the largest in the Imperium's arsenal, are designed like walking castles with troops, gun emplacements, and fortifications literally from head to toe in anticipation of this tactic, in order to make it vastly more difficult.
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The Autobots as humans use this in Transformers: Animated against the far larger Decepticons.
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 Transformers: Animated
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Metroid Prime 2: Echoes: Used in the boss fight against the Humongous Mecha Quadraxis. In the third phase of the fight, Quadraxis' head separates from its legs and starts flying around the arena. The player must climb the Spider Ball tracks on the legs, use the Boost Ball to launch onto the head, and then lay bombs in the weak spots in order to damage it.
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Splatoon:
In Splatoon 2 Octo Expansion, Agent 8 must defeat the NILS Statue, a humongous Greek-style statue equipped with a Wave-Motion Gun with world-destroying power, by completely covering it in ink to interrupt its solar-powered charge. Agent 8 also has to do it within the NILS Statue's 3-minute charge time, though to make the task possible, Marina attaches Hyperbombs to it, each of which ink a large portion of the statue all by itself. Agent 8 still has to do a lot of climbing around the thing though.
The series also includes couple of downplayed examples among their normal boss fights, including the Octonozzle in Splatoon, the Octo Oven in Splatoon 2, the Octostomp in both games, and Frye (who uses an Octostomp's husk as a coop for her eels) in Splatoon 3. Once one of these bosses reveals its weak point, the player has to quickly climb to the top of the boss so they can attack it before it shakes them off.
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Someone has made a special map for Team Fortress 2 that has one of these.
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The Simpsons Game, being an Affectionate Parody of various video game tropes, sees one in the appropriately named Shadow of the Colossal Donut level, the colossus in question being the Lard Lad Donuts statue. Much like the game it parodies from, the player first has to find the weak points (by using Bart's slingshot to knock open the panels on the back of the statue) then find a way to get high enough to press the buttons (either by gliding from a high point as Bart, or having Homer suck helium and ballooning his way up to the weak points). There are three such buttons, each one needing to be found and pressed to take the boss out, while the player avoids the statue's lasers and evil Krusty dolls attacking them.
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III: The battle with Cronos. The guy is easily the biggest boss in the series. For reference: your character is smaller than the guy's fingernail, which is more or less 30 foot tall.
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 God of War III (Video Game)
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The Sin battle in Final Fantasy X is a variant of this. Sin is flying, so your party has to approach it on their airship in order to fight its parts separately, and there's a brief segment where you land on Sin in order to attack its core. Once Sin itself is defeated, you then have to go inside it to finish it off.
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 Final Fantasy X (Video Game)
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There have also been instances where Mickey has latched onto Pete's back or climbed up him, as in "Two Gun Mickey" or in the House of Mouse episode "The Broken Thermostat".
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 Two Gun Mickey
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Super Mario Galaxy:
On the first Bowser Jr. boss battle, Mario must defeat a Humongous Mecha called Megaleg by climbing up one of his legs while avoiding homing missiles being fired from all directions.
There's also the Heavy Metal Mecha-Bowser star later in the game; it involves Mario climbing a massive windup toy of death, complete with spikes, flames and energy weapons and dismantling it as he goes.
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The Legend of Spyro: Dawn of the Dragon: Rather than fighting the city-sized Destroyer head on, Spyro and Cynder have to fly across its body and destroy the purple clusters of life crystal growing across it.
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In Macross 7, a friendly fanservice example from The Movie. One of the giant alien Meltrandi women shares a campfire with the hero and the kid sidekick. The kid has a quite innocent play session in her cleavage (she's at least 30 feet tall, and her breasts are easily the size of beanbag chairs, and the kid is about four years old).
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 Macross 7
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Marvel Ultimate Alliance:
The frost giant Ymir falls under this trope as you must jump in his oversized club to initiate a Quick Time Event; the only way to hurt him.
Although you skip the climbing and use cannons to get on top, it's also how you deal with Arcade.
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 Marvel Ultimate Alliance (Video Game)
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In Prince of Persia: Warrior Within, the Prince faces Iron Golems that could only be hurt by slashing at their ankles until they fell to their knees, then climbing up on their shoulders and stabbing them in the neck.
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Monster Hunter 3 (Tri) introduces Jhen Mhoren, an Elder Dragon that hunters can jump on if he gets close enough to the Dragonship. In fact, it's necessary if you want to mine scales and ores from it as well as to hit the two weakpoints on it.
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Extinction have your human-sized warrior protagonist regularly fighting ogres and giant monsters. More often than not you'll end up on their arms or backs, at which point you can execute a deadly blow by hacking their limbs off from up close while still clinging to the appendages.
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In Halo 3, two of the Scarab battles basically require you to blast its legs until it kneels, whereupon the player can jump aboard and fight their way to the glowing weakpoint at the top of the giant robot bug (If you're good/lucky you can defeat it without having to climb aboard, by shooting at its back until the armor around the weakpoint falls off, but it's tricky). The final battle, against two Scarabs, is much easier because you have an aerial vehicle.
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Deadly Creatures has the final boss, Struggs, with the player controlling the scorpion. The scorpion crawls up his leg, crawls into his pants, and stabs him in the balls. THREE TIMES. And the second two times involve it avoiding a shotgun and being stepped on, too. The first time, Struggs falls on his ass and gets bitten by a Gilla Monster.
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Mega Man X 4 has the General, one of the largest Boss in the series (not counting some of Sigma's One-Winged Angel forms). He can detach his hands to reveal cannons in his limbs, and the hands can act as platforms so the player can reach his weakpoint, the head. (However, since X can Wall Jump indefinitely and has the Force Armor that does persistent piercing damage at full charge, he can just cling to the left wall and bypass the climbing portion entirely.)
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Shantae (2002): One of the final bosses, the gigantic mechanical Tinkerbot, is a miniature stage on his own. You have to find a way into him without getting killed, and then climb around inside him to find and disconnect all his power conduits.
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Pikmin: Battling enemies in the series often ends up this way — naturally, since even the smallest monsters tend to be about twice your size. In Pikmin 3, the battle against the spider-like Shaggy Long Legs requires you to get your Pikmin to climb up the creature's legs to pluck out the protective hair on its torso and limbs that prevent you attacking it directly. This is one of the rare instances where it's an actual Colossus Climb, as usually Pikmin have to be thrown by a captain onto larger enemies.
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'70s cartoon detective Inch High, Private Eye invades clothing often enough; in his appearance on Harvey Birdman, Attorney at Law, he invades Gigi's bra.
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Quack Pack: In “Return of the T Squad�, Huey distracts a giant robot while his brothers Dewey and Louie climb into its head to disable it.
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The Legend of Zelda: The Minish Cap:
The boss of the Fortress of Winds. They are two creatures that can fly, but Link does not fly. Consequently you spend the whole time standing on one or the other.
Multiple enemies require you to become tiny and go inside them to defeat them, including the final form of the Big Bad.
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Played twice in MÄR with Jack as the climber in both cases.
The first, both characters are normal-sized, but Jack traps her in a beanstalk, forcing him to climb up to her. When his hand gets close to her breast (every indication is that he's going to keep climbing), she screams out that he's a pervert, which causes him to climb back down without doing anything.
The second time, Jack has been shrunk by an attack and climbs his opponent to give his beans a warm environment to grow in (they're on an ice field).
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The entirety of Heir is a series of these.
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Two bosses exemplify this in Phantasy Star Online 2: Big Vardha, a land battleship with an onboard giant robot for defense; and Magatsu, a Harukotan aberration so huge that it could ride on Big Vardha like a horse. The weak points on both bosses require players to climb on top of them to reach them, with Magatsu's boss fight featuring parts on its body that, after receiving enough damage, can act as footholds to hit its weak points. So massive is it that the only way for melee fighters to reach its weak points without Jet Boots is with Sukunahime's jump-enhancing blessings and binding arrow ballistas to pull it down to the ground.
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In Family Guy, while combating a giant monster made of paraplegics, Stewie climbs on the arm to get to the head (Joe).
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Final Fantasy VIII: While not player-controlled, Squall's Limit Break employs this against several late-game bosses.
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Metroid:
Kraid is generally battled this way; in the second phase of his boss battles in Super Metroid, Metroid: Zero Mission and Metroid Dread, Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.
Metroid Prime 2: Echoes: Used in the boss fight against the Humongous Mecha Quadraxis. In the third phase of the fight, Quadraxis' head separates from its legs and starts flying around the arena. The player must climb the Spider Ball tracks on the legs, use the Boost Ball to launch onto the head, and then lay bombs in the weak spots in order to damage it.
In Nintendo Land's Metroid Blast attraction, Kraid increases in height after each successful attack on his weak point. If you're an on-foot player (playing with a Wii Remote and Nunchuck), you have to use the Grapple Beam to climb up platforms coming out of his body. If you're in the Gunship, its flight allows you to just get in the air above him anyway. If both an on-foot and Gunship player are teamed up, the former can Grapple Beam the base of the Gunship to hitch a ride as well.
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The Legend of Zelda: Tears of the Kingdom:
Two of the new field bosses, the Frox and the Flux Construct, can be climbed upon. The Frox in particular has rocky deposits on its back like the Stone Talus that are similarly weak spots.
The Marbled Gohma requires you to smash its legs out from under it so you can climb on its head and attack its eye.
The Demon Dragon, the final form of the Final Boss, requires you to skydive onto its back to destroy several growths, and then onto its head to destroy the Secret Stone. You are assisted by the Light Dragon, who will catch you on her head if you fall too far and let you orient yourself on her body before diving down again.
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Kingdom Hearts:
Kingdom Hearts:
Many of the enemies can be approached this way; anything big enough can be climbed on. Only Oogie's Manor makes it mandatory in the first game, but Cerberus, Dragon Maleficent and Behemoths are all vulnerable to getting on their backs, and jumping up a Darkside's arm nets you three tech points for every combo finisher to the face. A subversion happens with Giant Ursula where you don't have to climb since you're all underwater.
Kingdom Hearts II:
The Groundshaker is a boss the size of an African savannah, so Sora and Simba have to weaken it so you can make your way to its back to damage it some more.
Despite Memetic Mutation to the contrary, the Hydra fight is a subversion at most; the only time it's possible to climb atop the Hydra, its heads (the only vulnerable points) are sticking out of the ground elsewhere in the courtyard, and the only thing you can do from atop the Hydra's back is trigger a Reaction Command to stun them all.
Giant Sark can be defeated in a variation. Should he summon a wall to block the party, a reaction command allows Sora to One-Hit Kill him by climbing the wall and stabbing Sark in the head.
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In God's World, Arby uses a Grappling-Hook Pistol to climb up the Creator.
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Code Lyoko: Toward the end of Season 4, this happens twice with Ulrich and the aptly named Kolossus. First, to fight William on its shoulder, and then to dispatch the giant itself by striking its two weak spots; Ulrich manages to do this but is crushed by the falling Kolossus.
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Quite literally occurs in the fight with Colossus in Mega Man Legends: The Misadventures Of Tron Bonne.
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1.0
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Colossus Climb
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Transformers:
The Autobots as humans use this in Transformers: Animated against the far larger Decepticons.
In Transformers: Prime, Jack climbs Megatron in order to purge the Nemesis' fuel tanks. Fortunately for Jack, Megatron is in stasis. How that happened is a LongStory.
In one episode in G1, Spike had to climb the Insecticon Shrapnel in order to keep him from exploding.
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Many of the enemies can be approached this way; anything big enough can be climbed on. Only Oogie's Manor makes it mandatory in the first game, but Cerberus, Dragon Maleficent and Behemoths are all vulnerable to getting on their backs, and jumping up a Darkside's arm nets you three tech points for every combo finisher to the face. A subversion happens with Giant Ursula where you don't have to climb since you're all underwater.
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The following is a list of statements referring to the current page from other pages.

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Castlevania (Franchise)
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Action/Adventure Tropes
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Bigger Is Better
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Boss Battle
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Dangerous Heights
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Height Tropes
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
 Armored Core: For Answer (Video Game) / int_8edd1883
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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type
Colossus Climb
 Drill Dozer (Video Game) / int_8edd1883
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Colossus Climb
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Colossus Climb
 Dying Light (Video Game) / int_8edd1883
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Colossus Climb
 Extinction (Video Game) / int_8edd1883
type
Colossus Climb
 Far Cry 3 (Video Game) / int_8edd1883
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
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Colossus Climb
 Gotcha Force (Video Game) / int_8edd1883
type
Colossus Climb
 Gunman Clive (Video Game) / int_8edd1883
type
Colossus Climb
 Halo 3 (Video Game) / int_8edd1883
type
Colossus Climb
 Heir (Video Game) / int_8edd1883
type
Colossus Climb
 Honkai: Star Rail (Video Game) / int_8edd1883
type
Colossus Climb
 Horizon Forbidden West (Video Game) / int_8edd1883
type
Colossus Climb
 Jak 3 (Video Game) / int_8edd1883
type
Colossus Climb
 Jet Island (Video Game) / int_8edd1883
type
Colossus Climb
 Jurassic Park: The Game (Video Game) / int_8edd1883
type
Colossus Climb
 Kingdom Hearts (Video Game) / int_8edd1883
type
Colossus Climb
 Kingdom Hearts III (Video Game) / int_8edd1883
type
Colossus Climb
 La-Mulana (Video Game) / int_8edd1883
type
Colossus Climb
 LEGO Batman (Video Game) / int_8edd1883
type
Colossus Climb
 LEGO Batman Trilogy (Video Game) / int_8edd1883
type
Colossus Climb
 LEGO Dimensions (Video Game) / int_8edd1883
type
Colossus Climb
 LittleBigPlanet (Video Game) / int_8edd1883
type
Colossus Climb
 Lufia (Video Game) / int_8edd1883
type
Colossus Climb
 Marlow Briggs and the Mask of Death (Video Game) / int_8edd1883
type
Colossus Climb
 Mechstermination Force (Video Game) / int_8edd1883
type
Colossus Climb
 MediEvil 2 (Video Game) / int_8edd1883
type
Colossus Climb
 Metal Gear Solid: Peace Walker (Video Game) / int_8edd1883
type
Colossus Climb
 Metal Slug (Video Game) / int_8edd1883
type
Colossus Climb
 Metroid Prime 2: Echoes (Video Game) / int_8edd1883
type
Colossus Climb
 Metroid: Zero Mission (Video Game) / int_8edd1883
type
Colossus Climb
 Minecraft: Story Mode (Video Game) / int_8edd1883
type
Colossus Climb
 Monster Hunter 3 (Tri) (Video Game) / int_8edd1883
type
Colossus Climb
 Monster Hunter 4 (Video Game) / int_8edd1883
type
Colossus Climb
 Monster Hunter: World (Video Game) / int_8edd1883
type
Colossus Climb
 Monsters vs. Aliens (Video Game) / int_8edd1883
type
Colossus Climb
 Nintendo Land (Video Game) / int_8edd1883
type
Colossus Climb
 Odin Sphere (Video Game) / int_8edd1883
type
Colossus Climb
 Ōkamiden (Video Game) / int_8edd1883
type
Colossus Climb
 Phantasy Star Nova (Video Game) / int_8edd1883
type
Colossus Climb
 Pikmin (Video Game) / int_8edd1883
type
Colossus Climb
 Pikmin 3 (Video Game) / int_8edd1883
type
Colossus Climb
 Praey for the Gods (Video Game) / int_8edd1883
type
Colossus Climb
 Puppeteer (2013) (Video Game) / int_8edd1883
type
Colossus Climb
 Rayman 3: Hoodlum Havoc (Video Game) / int_8edd1883
type
Colossus Climb
 Resident Evil 4 (Video Game) / int_8edd1883
type
Colossus Climb
 Scalebound (Video Game) / int_8edd1883
type
Colossus Climb
 Serious Sam 4 (Video Game) / int_8edd1883
type
Colossus Climb
 Shadow of the Colossus (Video Game) / int_8edd1883
type
Colossus Climb
 Shadowgrounds (Video Game) / int_8edd1883
type
Colossus Climb
 Silent Bomber (Video Game) / int_8edd1883
type
Colossus Climb
 Sky Serpents (Video Game) / int_8edd1883
type
Colossus Climb
 Sly 3: Honor Among Thieves (Video Game) / int_8edd1883
type
Colossus Climb
 Solatorobo: Red the Hunter (Video Game) / int_8edd1883
type
Colossus Climb
 Spider-Man Unlimited (Video Game) / int_8edd1883
type
Colossus Climb
 Splatoon 2 (Video Game) / int_8edd1883
type
Colossus Climb
 SpongeBob SquarePants: Battle for Bikini Bottom (Video Game) / int_8edd1883
type
Colossus Climb
 Star Fox: Assault (Video Game) / int_8edd1883
type
Colossus Climb
 Star Wars Jedi: Fallen Order (Video Game) / int_8edd1883
type
Colossus Climb
 State of Decay 2 (Video Game) / int_8edd1883
type
Colossus Climb
 Struggling (Video Game) / int_8edd1883
type
Colossus Climb
 Super Mario 64 (Video Game) / int_8edd1883
type
Colossus Climb
 Super Mario Galaxy (Video Game) / int_8edd1883
type
Colossus Climb
 Super Metroid (Video Game) / int_8edd1883
type
Colossus Climb
 Tak and the Guardians of Gross (Video Game) / int_8edd1883
type
Colossus Climb
 The Legend of Spyro: Dawn of the Dragon (Video Game) / int_8edd1883
type
Colossus Climb
 The Legend of Zelda: The Minish Cap (Video Game) / int_8edd1883
type
Colossus Climb
 Titanfall (Video Game) / int_8edd1883
type
Colossus Climb
 Too Human (Video Game) / int_8edd1883
type
Colossus Climb
 20XX (Video Game) / int_8edd1883
type
Colossus Climb
 Völgarr the Viking (Video Game) / int_8edd1883
type
Colossus Climb
 Wild Hearts (Video Game) / int_8edd1883
type
Colossus Climb
 Xenoblade (Video Game) / int_8edd1883
type
Colossus Climb
 Xenoblade Chronicles 1 (Video Game) / int_8edd1883
type
Colossus Climb
 ULTRAKILL (Video Game) / int_8edd1883
type
Colossus Climb
 Your Favorite Martian (Web Animation) / int_8edd1883
type
Colossus Climb
 Demon Blade (Webcomic) / int_8edd1883
type
Colossus Climb
 Gods World (Webcomic) / int_8edd1883
type
Colossus Climb
 Latchkey Kingdom (Webcomic) / int_8edd1883
type
Colossus Climb
 Paranormal Mystery Squad (Webcomic) / int_8edd1883
type
Colossus Climb
 Pokequest (Webcomic) / int_8edd1883
type
Colossus Climb
 Tales of the Questor (Webcomic) / int_8edd1883
type
Colossus Climb
 The Dreamland Chronicles (Webcomic) / int_8edd1883
type
Colossus Climb
 Vampire Cheerleaders (Webcomic) / int_8edd1883
type
Colossus Climb
 Neo-Duelist League (Website) / int_8edd1883
type
Colossus Climb
 Batman: The Brave and the Bold / int_8edd1883
type
Colossus Climb
 Canhead / int_8edd1883
type
Colossus Climb
 How to Train Your Dragon (2010) / int_8edd1883
type
Colossus Climb
 Mickey Mouse / int_8edd1883
type
Colossus Climb
 Pinocchio / int_8edd1883
type
Colossus Climb
 Popeye the Sailor Meets Ali Baba's Forty Thieves / int_8edd1883
type
Colossus Climb
 Runaway Brain / int_8edd1883
type
Colossus Climb
 Steven Universe: The Movie / int_8edd1883
type
Colossus Climb
 Super 4 / int_8edd1883
type
Colossus Climb
 The Sea Beast / int_8edd1883
type
Colossus Climb
 Thundarr the Barbarian / int_8edd1883
type
Colossus Climb
 Tom and Jerry: Blast Off to Mars / int_8edd1883
type
Colossus Climb
 Turning Red / int_8edd1883
type
Colossus Climb
 Wakfu / int_8edd1883
type
Colossus Climb
 Wile E. Coyote and the Road Runner / int_8edd1883
type
Colossus Climb
 Zootopia+ / int_8edd1883
type
Colossus Climb
 Life on Thedas (Fanfic) / int_8edd1883
type
Colossus Climb
 colossusclimb
sameAs
Colossus Climb
 Castlevania: Lords of Shadow (Video Game) / int_8edd1883
type
Colossus Climb
 Castlevania: Lords of Shadow 2 (Video Game) / int_8edd1883
type
Colossus Climb
 Solatorobo (Video Game) / int_8edd1883
type
Colossus Climb