Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Combinatorial Explosion

 Combinatorial Explosion
type
FeatureClass
 Combinatorial Explosion
label
Combinatorial Explosion
 Combinatorial Explosion
page
CombinatorialExplosion
 Combinatorial Explosion
comment
Perhaps the hardest part about writing an Adventure Game.
It's like this: Suppose you're writing a Noir-styled game, and you decide that a good puzzle would be to have our hero offer his lighter to the classy dame as a way to break the ice. The puzzle hinges on the player picking up clues from the genre and environment to determine that this would be a wise course of action, and that he actually find his lighter, which could, in turn, require that he find the key to his desk drawer, where he keeps it, and so on and so forth. Reasonable puzzle.
But here's the problem: you've just put a lighter in the game. A device that makes fire. You are pretty much guaranteed that the player, instead of just offering the lighter to the classy dame as they are intended, is instead going to run around the game world trying to set the world on fire. This would be bad enough if you could class all other uses of the lighter as "silly" and disallow them — but what if there are places where starting a fire is, if not optimal, a not-entirely-unreasonable solution? If you can't think of a good reason why the player can't dispose of the incriminating documents by immolating them, the player is going to feel cheated when they receive a default failure message on trying. And, worse still, odds are that your enterprising player will think of one or two other reasonable uses for the lighter that never even occurred to you when you wrote the game.
And this applies to everything. That crowbar you wrote in so the hero could open the crate where The Maltese Falcon is hidden? Why can't he use that to bludgeon the crooks? And don't even get us started on that rope you wanted him to use to tie up the thugs. The player is going to try tying everything to everything else. And heaven help you if they get it in their head to set the rope on fire.
The interconnectedness of all things in the model world opens great potential for providing players with alternate solutions, but this requires that the author think of every single combination that could validly apply, which is not a reasonable thing to expect from a human writer: A game with 100 objects provides almost five thousand (4,950) potential one-on-one object interactions. If the player wants to try using four of those objects together, the number of combinations jumps to nearly four million (3,921,225). And let's not get started on using objects to interact with furniture or scenery, such as "tie the rope to the tree."
This is one of the traditional draws of Tabletop RPGs, and remains so even as computers become capable of handling more and more detail. If the player comes up with some combination the rules don't cover, there's a flesh-and-blood Game Master on hand to ad-lib a result or give a suitably snarky excuse for why it's not allowed.
Game designers have come up with many ways to treat the Combinatorial Explosion problem, each of which has its advantages and disadvantages. Constraining the user interface can also help, but in many genres this is considered undesirable. Realistic physics modeling can also be helpful: If puzzles are solved by the application of physics rather than by explicitly defined object interactions, then the game engine can sort out whether or not what the player has done qualifies as a solution without the author needing to separately consider each combination. However, this sort of modeling is only applicable to a certain class of puzzle, and can result in a highly mechanistic style of play. Physics modeling works well in games which are already heavily mechanical, such as action-adventure, but feels less natural in more traditional adventures.
This problem is one of the major reasons that recent adventure games have placed a greater emphasis on the Set Piece Puzzle. It still plagues Interactive Fiction, though the masters of that genre have become very good at anticipating such potential problems.
May lead to Lord British Postulate, when a player inevitably abuses a mechanic to screw with the game in a way not intended as mainstream gameplay.
For the equivalent in skills, spells or crafting, see Exponential Potential. Note this trope isn't for items that when combined together (might) explode — see Made of Explodium for that.
 Combinatorial Explosion
fetched
2024-04-04T10:37:03Z
 Combinatorial Explosion
parsed
2024-04-04T10:37:03Z
 Combinatorial Explosion
processingComment
Dropped link to CompanionCube: Not an Item - FEATURE
 Combinatorial Explosion
processingComment
Dropped link to FridgeBrilliance: Not an Item - FEATURE
 Combinatorial Explosion
processingComment
Dropped link to HiddenObjectGame: Not an Item - FEATURE
 Combinatorial Explosion
processingComment
Dropped link to KibblesAndBits: Not an Item - FEATURE
 Combinatorial Explosion
processingComment
Dropped link to KingsQuestIV: Not an Item - UNKNOWN
 Combinatorial Explosion
processingComment
Dropped link to MemeticMutation: Not an Item - CAT
 Combinatorial Explosion
processingComment
Dropped link to RPG: Not an Item - UNKNOWN
 Combinatorial Explosion
processingUnknown
RPG
 Combinatorial Explosion
processingUnknown
KingsQuestIV
 Combinatorial Explosion
isPartOf
DBTropes
 Combinatorial Explosion / int_168c4727
type
Combinatorial Explosion
 Combinatorial Explosion / int_168c4727
comment
Guild Wars 2. Cooking. One hundred and three basic components. Each recipe up to four items. Some end results requiring as many as five or six sub-recipes. Addictive doesn't begin to cover it.
 Combinatorial Explosion / int_168c4727
featureApplicability
1.0
 Combinatorial Explosion / int_168c4727
featureConfidence
1.0
 Guild Wars 2 (Video Game)
hasFeature
Combinatorial Explosion / int_168c4727
 Combinatorial Explosion / int_193221dd
type
Combinatorial Explosion
 Combinatorial Explosion / int_193221dd
comment
Farnham Fables absolutely embraces this trope. Every possible action that the player can possibly perform will result in a unique response (there are a few rare exceptions, but these are considered bugs and get filled in as soon as the game's creator is made aware of them). Some items even have multiple verbs associated with them, and the response may also change under certain circumstances. And this isn't limited to inventory items: you can try to use anything in the room on anything else in the room, including the player character(s) and the room itself. The result is that there is a lot of optional text in these games. However, most of the actions consist of explanations of why the action wouldn't work or why the player character doesn't want to do it, sometimes with a description of what would happen if the character did want to do it or an an admonishment of the player for considering such an action.
 Combinatorial Explosion / int_193221dd
featureApplicability
1.0
 Combinatorial Explosion / int_193221dd
featureConfidence
1.0
 Farnham Fables (Video Game)
hasFeature
Combinatorial Explosion / int_193221dd
 Combinatorial Explosion / int_2dbd543a
type
Combinatorial Explosion
 Combinatorial Explosion / int_2dbd543a
comment
This is why Bard Quest was abandoned. It was originally intended as a branching Gamebook-style tale, but the Combinatorial Explosion quickly became too big to handle.
 Combinatorial Explosion / int_2dbd543a
featureApplicability
1.0
 Combinatorial Explosion / int_2dbd543a
featureConfidence
1.0
 Bard Quest (Webcomic)
hasFeature
Combinatorial Explosion / int_2dbd543a
 Combinatorial Explosion / int_2dc12aeb
type
Combinatorial Explosion
 Combinatorial Explosion / int_2dc12aeb
comment
NetHack is noted as a game where the combinatoric explosion is particularly well handled. Of course, they've been working on the game for decades and it helps that Nethack is fairly abstract. It's fairly simple to define how one thing can affect other things when the list of things is enumerable and the interface is well-defined.
 Combinatorial Explosion / int_2dc12aeb
featureApplicability
1.0
 Combinatorial Explosion / int_2dc12aeb
featureConfidence
1.0
 NetHack (Video Game)
hasFeature
Combinatorial Explosion / int_2dc12aeb
 Combinatorial Explosion / int_2e2581f0
type
Combinatorial Explosion
 Combinatorial Explosion / int_2e2581f0
comment
The premise of Doodle God is to combine "elements" (from the classic to the esoteric) to create new ones. Each game promoting hundreds of elements means the total number of combinations possible increases quadratically. Many of the elements are used as an intermediate for a single final product, but that doesn't stop players from trying to combine it with everything else to see if they interact.
like many clones, Infinite Craft follows the same formula, but uses queries to an AI engine for previously undiscovered pairs. While this does solve the problem of combinatorial explosion, it comes with its own problems. For example, the result can be identical to one of the original pair or be complete non sequiturs, common synonyms confuse the engine, and objects can gain a significant number of adjectives.
 Combinatorial Explosion / int_2e2581f0
featureApplicability
1.0
 Combinatorial Explosion / int_2e2581f0
featureConfidence
1.0
 Doodle God (Video Game)
hasFeature
Combinatorial Explosion / int_2e2581f0
 Combinatorial Explosion / int_30963b69
type
Combinatorial Explosion
 Combinatorial Explosion / int_30963b69
comment
In the Callahan's Crosstime Saloon videogame, most objects in the environment had unique descriptions for all of the hotspots. Also, interacting with them with any possible inventory item would produce a unique spot. The game's designer, Josh Mandel, has said that stock responses in these games always bugged him, and tried to write his games to avoid this as much as possible. Also see Freddy Pharkas: Frontier Pharmacist, and certain parts of Space Quest VI: Roger Wilco in the Spinal Frontier.
Speaking of Freddy Pharkas, there were jokes covering most pairings of inventory items. Unfortunately, most of them didn't get voice-over lines recorded and were cut from the CD version.
 Combinatorial Explosion / int_30963b69
featureApplicability
1.0
 Combinatorial Explosion / int_30963b69
featureConfidence
1.0
 Callahan's Crosstime Saloon
hasFeature
Combinatorial Explosion / int_30963b69
 Combinatorial Explosion / int_34e0e9fc
type
Combinatorial Explosion
 Combinatorial Explosion / int_34e0e9fc
comment
Strong Bad's Cool Game for Attractive People has the Lighter example, except in this case it's actually an optional achievement to go around setting fire to all the flammable things you can find after using the lighter for quest purposes. When it appears in the next episode, Strong Bad throws the whole lighter into what you have to light, apparently destroying it. Ironically, you can take the lighter to one of the things you could set on fire in the last episode, but be told that it isn't flammable if you try to burn it again.
 Combinatorial Explosion / int_34e0e9fc
featureApplicability
1.0
 Combinatorial Explosion / int_34e0e9fc
featureConfidence
1.0
 Strong Bad's Cool Game for Attractive People (Video Game)
hasFeature
Combinatorial Explosion / int_34e0e9fc
 Combinatorial Explosion / int_34e443c4
type
Combinatorial Explosion
 Combinatorial Explosion / int_34e443c4
comment
Fire Emblem: Radiant Dawn allows for any two characters to form a bond as long as they've fought nearby often enough; however, the game was criticised for only giving them generic statements instead of the individual conversations to be found in previous games. The potential for combinatorial explosion suggests a reason why — there are 72 playable characters, which means there are 5,112 potential pairings. Since each pairing has three conversations, the total number balloons to 15,336.
 Combinatorial Explosion / int_34e443c4
featureApplicability
1.0
 Combinatorial Explosion / int_34e443c4
featureConfidence
1.0
 Fire Emblem: Radiant Dawn (Video Game)
hasFeature
Combinatorial Explosion / int_34e443c4
 Combinatorial Explosion / int_37419634
type
Combinatorial Explosion
 Combinatorial Explosion / int_37419634
comment
Similarly, in Discworld Noir, attempting to use a crowbar to smash a glass case elicits the response "Great idea. Shame it'll only work if you're a beta-tester or you've hacked the game", since you're supposed to have lost the crowbar by that point. A glitch causes the item to reappear in the spot where you found it, though. For shame, Mr Beta Tester.
 Combinatorial Explosion / int_37419634
featureApplicability
1.0
 Combinatorial Explosion / int_37419634
featureConfidence
1.0
 Discworld Noir (Video Game)
hasFeature
Combinatorial Explosion / int_37419634
 Combinatorial Explosion / int_49ad83ee
type
Combinatorial Explosion
 Combinatorial Explosion / int_49ad83ee
comment
World of Warcraft once had a minor instance of this that has since been nerfed. Two engineering-made items, when used together, allow a character to leap huge distances. For a good stretch of time many players used this to effortlessly win Capture the Flag matches, but the developers eventually caught on and attempting this now will cause the player to drop the flag.
There also was a combination of items and abilities that allowed feral druids and rogues to have the dodge percentage of more than 100%. This turned the wearer completely invulnerable to physical attacks, allowing them to defeat certain bosses (like Gruul and Illidan) with ease.
 Combinatorial Explosion / int_49ad83ee
featureApplicability
1.0
 Combinatorial Explosion / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Combinatorial Explosion / int_49ad83ee
 Combinatorial Explosion / int_50bcf7a6
type
Combinatorial Explosion
 Combinatorial Explosion / int_50bcf7a6
comment
Fortunately, Homestuck is run by a human as a webcomic, or the alchemy system, which weighs in at some 280 trillion combinations, would never be finished. On the other hand, 280 trillion doesn't seem so big when you realize it's supposed to represent nearly every item in the universe. Or maybe the developers knew what items the children would alchemize together before the game was even designed in the first place...
 Combinatorial Explosion / int_50bcf7a6
featureApplicability
1.0
 Combinatorial Explosion / int_50bcf7a6
featureConfidence
1.0
 Homestuck (Webcomic)
hasFeature
Combinatorial Explosion / int_50bcf7a6
 Combinatorial Explosion / int_57ad0c07
type
Combinatorial Explosion
 Combinatorial Explosion / int_57ad0c07
comment
The Resident Evil series is fairly notorious for this. More that one player has been frustrated when blocked by a rickety wooden door that requires "the spade key" while toting a shotgun and wearing combat boots. Or a broken door that requires you to get a block of C4 and a detonator to open it.
 Combinatorial Explosion / int_57ad0c07
featureApplicability
1.0
 Combinatorial Explosion / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Combinatorial Explosion / int_57ad0c07
 Combinatorial Explosion / int_5db85d4
type
Combinatorial Explosion
 Combinatorial Explosion / int_5db85d4
comment
One of the most annoying flaws of Limbo of the Lost is that the game's designer had ignored this issue and given very little leeway for the game's inventory-based puzzles. As an example, early on the player is expected to use a container to store water for a later puzzle. Heaven help you if you wanted to use the pot instead of a flask though (and had no idea where you could get one), since while a pot would work perfectly well for the purpose, it can only be used to store snot, and the character only gives you a blunt message saying he can't use it should you try the pot.
 Combinatorial Explosion / int_5db85d4
featureApplicability
1.0
 Combinatorial Explosion / int_5db85d4
featureConfidence
1.0
 Limbo of the Lost (Video Game)
hasFeature
Combinatorial Explosion / int_5db85d4
 Combinatorial Explosion / int_6053d9f9
type
Combinatorial Explosion
 Combinatorial Explosion / int_6053d9f9
comment
The Silent Hill series has a couple of such caveats — for instance, some puzzles involve lighters (which can be used in one place only), and the first game has a bottle of red liquid that can be used to remove the Puppeteer Parasites controlling people, but you can only use it on one specific person as opposed to all the possessed nurses and doctors that lurch around. Also, your weapons can rarely be used for anything other than fighting; in one case, a door blocked off by wires can only be cut open with a wire cutter, but not a man-sized sword that's found in the same area. In another, a walnut can only be cracked open by running through a gauntlet of enemies to find a vise, instead of using your knife, steel pipe, handgun, or any of the random blunt objects strewn about on the ground. Though never really stated outright, it's implied that the forces of the town compel you to do things solely in the way it wants.
 Combinatorial Explosion / int_6053d9f9
featureApplicability
1.0
 Combinatorial Explosion / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Combinatorial Explosion / int_6053d9f9
 Combinatorial Explosion / int_609e37f5
type
Combinatorial Explosion
 Combinatorial Explosion / int_609e37f5
comment
The Ringworld game has the character carrying around a space suit for most of the game. An area of poison gas blocks your progress until you figure out how to remove it. Putting on the air tight space suit is not an option. Its only use is as a diving suit near the end.
 Combinatorial Explosion / int_609e37f5
featureApplicability
1.0
 Combinatorial Explosion / int_609e37f5
featureConfidence
1.0
 Ringworld
hasFeature
Combinatorial Explosion / int_609e37f5
 Combinatorial Explosion / int_6bf2d08
type
Combinatorial Explosion
 Combinatorial Explosion / int_6bf2d08
comment
Super Mario Maker encourages you to combine enemies and elements in the most absurd and unorthodox way possible. Want a giant Koopa Troopa via Super Mushroom? Sure! Now let's give it wings! Now stack him on top of a giant Gommba that also has wings! Put them inside a Clown Car! The possibilities are endless. Of course, this much interaction is horribly hard to program properly, and the game has tons of strange interactions; an entire subgenre of level known as "Uno Mas" attempts to show off some of the game's jankiest mechanics, and certain troll levels will abuse this in ways that make the solution seem utterly nonsensical at first glance.
 Combinatorial Explosion / int_6bf2d08
featureApplicability
1.0
 Combinatorial Explosion / int_6bf2d08
featureConfidence
1.0
 Super Mario Maker (Video Game)
hasFeature
Combinatorial Explosion / int_6bf2d08
 Combinatorial Explosion / int_6ecaff2e
type
Combinatorial Explosion
 Combinatorial Explosion / int_6ecaff2e
comment
Scribblenauts
This game seems to exist solely to use this trope- the player can make pretty much any object they want appear in the game world by writing it, and anything that can conceivably be used in conjunction with anything else can be. At least, according to the developers (As an example, to cut down a tree the player can create a saw or an axe..... or a beaver. Or they can make a torch and set the axe handle on fire and put it next to the tree). And that's not even scratching the surface. Basically, this is a puzzle game where the puzzle isn't "How do I solve this?" but rather "What's the most ridiculous object I can conjure up to solve this?"
It also fell victim to this trope when players found that they couldn't solve certain puzzles the way they thought they could because the dev team didn't program the items to do what it seemed like they should do.
And then the sequel, with the puzzles where you have two objects and have to make an object that has qualities of both. One of the first is a snail and a turtle. For some reason, the legless-like-a-snail reptile-like-a-turtle snake doesn't work. (It's true that a snail does have a foot, but that knowledge is so obscure that it seems like an oversight.)
 Combinatorial Explosion / int_6ecaff2e
featureApplicability
1.0
 Combinatorial Explosion / int_6ecaff2e
featureConfidence
1.0
 Scribblenauts (Video Game)
hasFeature
Combinatorial Explosion / int_6ecaff2e
 Combinatorial Explosion / int_8962c09d
type
Combinatorial Explosion
 Combinatorial Explosion / int_8962c09d
comment
You actually CAN eat the pie instead of the meat in King's Quest V when you're hungry. It's just that doing so will make your game Unwinnable without warning. The worst part of this is, it's an adventure game. Choosing the pie is a natural result of having had players throw meat at hungry ravenous beasts to get by them since the dawn of the genre. Naturally, nobody EVER chooses to eat the meat the first time, unless they read wikis. Never mind the fact that eating the meat will only eat half of it, with no indication. The natural deduction is that eating it will eat all of it. Ironically, the reason you need the pie in the first place, is... to throw it at a hungry ravenous beast that falls off a cliff and dies when blinded by the awesome might of your cream pie. Summarized like this, it's more obvious that the whole thing was an intentional subversion of the relevant tropes.
 Combinatorial Explosion / int_8962c09d
featureApplicability
1.0
 Combinatorial Explosion / int_8962c09d
featureConfidence
1.0
 KingsQuestV
hasFeature
Combinatorial Explosion / int_8962c09d
 Combinatorial Explosion / int_a1d1e55d
type
Combinatorial Explosion
 Combinatorial Explosion / int_a1d1e55d
comment
Space Quest IV: Roger Wilco and the Time Rippers has more than one line mocking the idea of trying to use the pink bunny on the Sequel Police.
 Combinatorial Explosion / int_a1d1e55d
featureApplicability
1.0
 Combinatorial Explosion / int_a1d1e55d
featureConfidence
1.0
 Space Quest IV: Roger Wilco and the Time Rippers (Video Game)
hasFeature
Combinatorial Explosion / int_a1d1e55d
 Combinatorial Explosion / int_ac8b90f5
type
Combinatorial Explosion
 Combinatorial Explosion / int_ac8b90f5
comment
Mage: The Ascension has this as the titular mages' main strength, as their flexible spheres can be combined from the get-go in any effect they can imagine and realize with the sphere levels they have. This allows a mere 3 spheres at level 2 to have over 50 possible effects resulting from their combinations, and there's 9 spheres that can go up to 5 (or even further for archmages).
 Combinatorial Explosion / int_ac8b90f5
featureApplicability
1.0
 Combinatorial Explosion / int_ac8b90f5
featureConfidence
1.0
 Mage: The Ascension (Tabletop Game)
hasFeature
Combinatorial Explosion / int_ac8b90f5
 Combinatorial Explosion / int_b24837f5
type
Combinatorial Explosion
 Combinatorial Explosion / int_b24837f5
comment
The Simon the Sorcerer series is notable for having Simon comment on the sillier combinations.
 Combinatorial Explosion / int_b24837f5
featureApplicability
1.0
 Combinatorial Explosion / int_b24837f5
featureConfidence
1.0
 Simon the Sorcerer (Video Game)
hasFeature
Combinatorial Explosion / int_b24837f5
 Combinatorial Explosion / int_b4de1223
type
Combinatorial Explosion
 Combinatorial Explosion / int_b4de1223
comment
In Morningstar: Descent to Deadrock Powell will helpfully (and sometimes sarcastically) explain why two objects can't be used together, such as "X is too short" or "Y is missing Z."
 Combinatorial Explosion / int_b4de1223
featureApplicability
1.0
 Combinatorial Explosion / int_b4de1223
featureConfidence
1.0
 Morningstar (Video Game)
hasFeature
Combinatorial Explosion / int_b4de1223
 Combinatorial Explosion / int_b89615ad
type
Combinatorial Explosion
 Combinatorial Explosion / int_b89615ad
comment
Blazing Dragons only had about four phrases for why you shouldn't be doing what you're trying to do. The most annoying one was "No, that's not safe" which is really annoying when you end up doing unsafe things all the time like giving hedge trimmers to a psychotic Rapunzel to cut her hair.
 Combinatorial Explosion / int_b89615ad
featureApplicability
1.0
 Combinatorial Explosion / int_b89615ad
featureConfidence
1.0
 Blazing Dragons
hasFeature
Combinatorial Explosion / int_b89615ad
 Combinatorial Explosion / int_bca08365
type
Combinatorial Explosion
 Combinatorial Explosion / int_bca08365
comment
Zack & Wiki handles this rather well by having items be held only one at a time. Though, of course, this makes the extremely long stages where you need several items over the level take unnaturally long as you go back and forth for the correct items.
 Combinatorial Explosion / int_bca08365
featureApplicability
1.0
 Combinatorial Explosion / int_bca08365
featureConfidence
1.0
 Zack And Wiki (Video Game)
hasFeature
Combinatorial Explosion / int_bca08365
 Combinatorial Explosion / int_c3964f0a
type
Combinatorial Explosion
 Combinatorial Explosion / int_c3964f0a
comment
Discworld II had a box of matches, which actually did have multiple uses. When you tried to use them directly, Rincewind would remark "Strike a light? I'd only set fire to the Inventory window."
 Combinatorial Explosion / int_c3964f0a
featureApplicability
1.0
 Combinatorial Explosion / int_c3964f0a
featureConfidence
1.0
 Discworld II (Video Game)
hasFeature
Combinatorial Explosion / int_c3964f0a
 Combinatorial Explosion / int_c7a12984
type
Combinatorial Explosion
 Combinatorial Explosion / int_c7a12984
comment
Back to the Future: The Game gets a bad example of this in its third episode. Marty is carrying two newspapers. When he tries to use one of them for anything other than a puzzle designed for its use, he remarks that "If I'm doing anything with this, I'm recycling it." That would be an okay remark if the episode didn't contain a trio of big, obvious recycling bins that can be interacted with (that cause Marty to give the exact same response if you try to use the newspaper on them. Whoops!)
 Combinatorial Explosion / int_c7a12984
featureApplicability
1.0
 Combinatorial Explosion / int_c7a12984
featureConfidence
1.0
 Back to the Future: The Game (Video Game)
hasFeature
Combinatorial Explosion / int_c7a12984
 Combinatorial Explosion / int_c885c236
type
Combinatorial Explosion
 Combinatorial Explosion / int_c885c236
comment
Le Donjon de Naheulbeuk: At some point in season 2, the group is kind of lost on their way to Boulgourville, carrying lots of ordinary items (some rope, a bow) and unlikely ones (among which nautical skis, an inflatable sword, a magic cleaning wipe...). When they debate that maybe they can use the items to get out, the Dwarf sarcastically suggests one such use:
 Combinatorial Explosion / int_c885c236
featureApplicability
1.0
 Combinatorial Explosion / int_c885c236
featureConfidence
1.0
 Le Donjon de Naheulbeuk (Audio Play)
hasFeature
Combinatorial Explosion / int_c885c236
 Combinatorial Explosion / int_d786001b
type
Combinatorial Explosion
 Combinatorial Explosion / int_d786001b
comment
In MySims, you, by default, have an ax. However, you can only use it to chop down live trees. You cannot use it to chop down the boards blocking your way to the old power station, or chop up the fallen tree barring your way to the forest to the west. For those, you need to earn the "appropriate" tools. (You also can't use it on Sims you don't like, but if you could, it wouldn't be rated E, now would it?)
 Combinatorial Explosion / int_d786001b
featureApplicability
1.0
 Combinatorial Explosion / int_d786001b
featureConfidence
1.0
 MySims (Video Game)
hasFeature
Combinatorial Explosion / int_d786001b
 Combinatorial Explosion / int_dc25de3f
type
Combinatorial Explosion
 Combinatorial Explosion / int_dc25de3f
comment
In Portal, there is a puzzle in which the player must use portals to send a rocket towards some glass and shatter it to get to a box, which can be used to climb into a vent to continue the game. However, many players used the physics to their advantage and just stacked a few computers on top of each other or used an office chair to get out.
In a similar manner, an earlier puzzle let the player skip nearly all of the level by simply flinging themselves through a portal up onto the exit platform. The developers intentionally left that option in because they felt OK with the creativity involved in finding alternate solutions. And it's actually the only solution to one of the challenge mode puzzles.
It is also possible to skip most of the Companion Cube level by detaching cameras from the walls/taking the ones from the behind-the-scenes section, making a pile of them under the ledge that blocks your path, placing the Companion Cube on top, and climbing up this makeshift staircase to the exit area. In fact, this is easiest way to win the level in time challenge. note Well, apart of exploiting a Good Bad Bug where attempting to shoot a portal between an open portal and a pane of glass would open a portal on the other side of the glass.
 Combinatorial Explosion / int_dc25de3f
featureApplicability
1.0
 Combinatorial Explosion / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Combinatorial Explosion / int_dc25de3f
 Combinatorial Explosion / int_e5d5d23c
type
Combinatorial Explosion
 Combinatorial Explosion / int_e5d5d23c
comment
Doom: Touched on in the first novel. The characters want to use a rocket launcher on the red-key door, but it's structured such that it'll take all their ammo to do it. They decide to get the red key anyway in case they need to save the rocket ammo for something horrible, even if that something horrible (a Hell Prince) might pop up and take all their rockets to kill while they're looking for the red key.
 Combinatorial Explosion / int_e5d5d23c
featureApplicability
1.0
 Combinatorial Explosion / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Combinatorial Explosion / int_e5d5d23c
 Combinatorial Explosion / int_e7ebb65a
type
Combinatorial Explosion
 Combinatorial Explosion / int_e7ebb65a
comment
Uchu Sentai Kyuranger: Of the core cast's mecha, any four out of 8 may combine with the Red Ranger's Head and Torso mech in the form of an arm or a leg to form the initial mech. This leaves the mech with a total of 1,680 combinations. This is before the team is expanded to 10 and then later 11 members... each bringing a new mech with them.
 Combinatorial Explosion / int_e7ebb65a
featureApplicability
1.0
 Combinatorial Explosion / int_e7ebb65a
featureConfidence
1.0
 Uchu Sentai Kyuranger
hasFeature
Combinatorial Explosion / int_e7ebb65a
 Combinatorial Explosion / int_f0ce86b3
type
Combinatorial Explosion
 Combinatorial Explosion / int_f0ce86b3
comment
In Copy Kitty, there are ten base weapons that can be combined, and you can hold up to three weapons. With all that, there are 165 possible weapon combinations (120 triple weapon combinations + 45 double weapon combinations), and that's not counting the 10 base weapons themselves, solo weapons, boss-specific weapons, and the flame/freeze talisman effects. Also, all weapons (base and solo) have different visual variations that carry over to the combination depending on what enemy you got it from.
 Combinatorial Explosion / int_f0ce86b3
featureApplicability
1.0
 Combinatorial Explosion / int_f0ce86b3
featureConfidence
1.0
 Copy Kitty (Video Game)
hasFeature
Combinatorial Explosion / int_f0ce86b3
 Combinatorial Explosion / int_f120845f
type
Combinatorial Explosion
 Combinatorial Explosion / int_f120845f
comment
Kingdom of Loathing suffers, however, on its implementation of item crafting and cooking. A new player may think they can cook any two food items together, but in fact each item can only be cooked with two or three other items at best, and it's anyone's guess as to which combinations work. It's not even guaranteed that a given item's companion ingredients are other types of food—one recipe even calls for pixels. Another cooking recipe combines a small leather glove and spooky fairy gravy. The result isn't edible, neither of the component are edible, and neither of the components can be combined with anything else that would be edible.
 Combinatorial Explosion / int_f120845f
featureApplicability
1.0
 Combinatorial Explosion / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Combinatorial Explosion / int_f120845f
 Combinatorial Explosion / int_fb9c177d
type
Combinatorial Explosion
 Combinatorial Explosion / int_fb9c177d
comment
A non-video game example is provided in the Transformers franchise's "Power Core Combiners" sub-line. The line consists of three types of figures: "Commanders", which can transform into robots, vehicles, or a torso-like "power up" mode to enable the line's main gimmick (three guesses as to what that is), "Drones", which each transform from a vehicle into either an arm or a leg when attached to a Commander in the aforementioned "power up" mode, and "Mini-Cons", which can attach to Commanders or Drones as armor or weapon power-ups. Assuming you form a combined robot out of one Commander, two arm Drones, two leg Drones, and one Mini-Con, within the first "wave" of figures alone (which is all that's widely available in the US at the time of this writing) there are 540 possible combinations (or over 9000! 2000 permutations, if you count reversing right and left arms/legs). And there are at least three more waves planned and prototyped.
And that's assuming you play strictly by the rules. Most Commanders can use more than one Mini-Con at a time (typical is one mounting point for armor and two hands that can hold weapons), and usually Drones can use them as well (though sometimes the design leaves kibble in the way). Searchlight combined with the Combaticons can manage ten if you're clever. And some Mini-Cons can attach to other Mini-Cons.
Another variation is the Combiner Wars series of toys. Each Combiner Leader has the ability to merge with any four smaller characters to form a single larger Transformer, with each of the four other robots being able to form an arm or leg. The combinations of limbs for a single team alone is considerable, but when you get to the point of mixing teams or start adding duplicates to the mix, you're going to get an exponential explosion of potential combiner results.
 Combinatorial Explosion / int_fb9c177d
featureApplicability
1.0
 Combinatorial Explosion / int_fb9c177d
featureConfidence
1.0
 Transformers (Franchise)
hasFeature
Combinatorial Explosion / int_fb9c177d

The following is a list of statements referring to the current page from other pages.

 Combinatorial Explosion
processingCategory2
Game Tropes
 Combinatorial Explosion
processingCategory2
Video Game Items and Inventory
 Le Donjon de Naheulbeuk (Audio Play) / int_320cbf82
type
Combinatorial Explosion
 Callahan's Crosstime Saloon / int_320cbf82
type
Combinatorial Explosion
 Ringworld / int_320cbf82
type
Combinatorial Explosion
 I Can't Use These Things Together
seeAlso
Combinatorial Explosion
 Ptitleo00tgxbo
seeAlso
Combinatorial Explosion
 That One Disadvantage / int_320cbf82
type
Combinatorial Explosion
 The Dev Team Thinks of Everything
seeAlso
Combinatorial Explosion
 GURPS (Tabletop Game) / int_320cbf82
type
Combinatorial Explosion
 Beyblade (Tabletop Game) / int_320cbf82
type
Combinatorial Explosion
 Mage: The Ascension (Tabletop Game) / int_320cbf82
type
Combinatorial Explosion
 Baba is You (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Copy Kitty (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Curse of Enchantia (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Deponia (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Discworld Noir (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Doodle God (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Doom (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Dungeons of Dredmor (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Eternal Eyes (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Final Fantasy V (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Gibbous - A Cthulhu Adventure (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Infinite Craft (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Machinarium (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Magician's Quest: Mysterious Times (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Mighty Gunvolt (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Morningstar (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Noita (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Not for Broadcast (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Scribblenauts (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Simon the Sorcerer (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Super Mario Maker (Video Game) / int_320cbf82
type
Combinatorial Explosion
 The Binding of Isaac (Video Game) / int_320cbf82
type
Combinatorial Explosion
 The Room (Mobile Game) (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Transistor (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Wandering Willows (Video Game) / int_320cbf82
type
Combinatorial Explosion
 World of Tanks (Video Game) / int_320cbf82
type
Combinatorial Explosion
 Joueur du Grenier (Web Video) / int_320cbf82
type
Combinatorial Explosion
 Rank10YGO (Web Video) / int_320cbf82
type
Combinatorial Explosion
 Jailbreak (Webcomic) / int_320cbf82
type
Combinatorial Explosion