...it's like TV Tropes, but LINKED DATA!
Combo Rifle
- 104 statements
- 19 feature instances
- 11 referencing feature instances
Combo Rifle | type |
FeatureClass | |
Combo Rifle | label |
Combo Rifle | |
Combo Rifle | page |
ComboRifle | |
Combo Rifle | comment |
Guns Akimbo is cool. Rifles and shotguns are cool. What could be better than combining them, in the form of handguns that can connect together to form a rifle or shotgun? You can combine your favorite gun tropes together without having to deal with the logistics of a character carrying both types of weapons separately. This also lets a character cover multiple tactical options with much fewer weapons, like handguns for a traditional shootout that can combine into a sniper rifle for long-range engagements. Sure, Fridge Logic would have you know that Guns Do Not Work That Way: just think of all the firing mechanisms of the forward gun that would somehow have to get out of the way for a bullet fired from the back gun to travel down the barrels of both at once, not to mention the pressure of the firing would likely erupt from where the two barrels connect, which would almost certainly damage the weapon. But, it definitely qualifies for Rule of Cool so these problems may not be a concern. It makes somewhat more sense for Energy Weapons or Magnetic Weapons, whose power sources could be combined more easily than conventional guns. Compare Bifurcated Weapon, Gun Accessories, IKEA Weaponry and Swiss-Army Gun. |
|
Combo Rifle | fetched |
2023-07-05T00:14:37Z | |
Combo Rifle | parsed |
2023-07-05T00:14:37Z | |
Combo Rifle | processingComment |
Dropped link to PhotoprotoneutronTorpedo: Not an Item - FEATURE | |
Combo Rifle | processingComment |
Dropped link to evilcounterpart: Not an Item - FEATURE | |
Combo Rifle | isPartOf |
DBTropes | |
Combo Rifle / int_164f5129 | type |
Combo Rifle | |
Combo Rifle / int_164f5129 | comment |
The Man from U.N.C.L.E. gun, or U.N.C.L.E Special. In it's handgun form it resembled a snubnosed Walther P-38, but could be modified into a carbine with barrel extension, pistol scope, an extended magazine and a collapsible shoulder stock. | |
Combo Rifle / int_164f5129 | featureApplicability |
1.0 | |
Combo Rifle / int_164f5129 | featureConfidence |
1.0 | |
The Man from U.N.C.L.E. | hasFeature |
Combo Rifle / int_164f5129 | |
Combo Rifle / int_2172e43f | type |
Combo Rifle | |
Combo Rifle / int_2172e43f | comment |
The Arkham Knight in Batman: Arkham Knight has two handguns that connect into a sniper rifle, which he uses to shoot Batman from longer ranges. It also serves as this page's trope page. | |
Combo Rifle / int_2172e43f | featureApplicability |
1.0 | |
Combo Rifle / int_2172e43f | featureConfidence |
1.0 | |
Batman: Arkham Knight (Video Game) | hasFeature |
Combo Rifle / int_2172e43f | |
Combo Rifle / int_2db9172b | type |
Combo Rifle | |
Combo Rifle / int_2db9172b | comment |
In Devil May Cry 5, the game features both Lady's original Kalina Ann rocket launcher from DMC3 (which has to be found in the game world) as well as a replica dubbed Kalina Ann II which Nico loans to Dante partway through the story. Obtaining both lets Dante purchase a Gunslinger style move that allows him to combine the two guns end-to-end and fire a large energy beam. | |
Combo Rifle / int_2db9172b | featureApplicability |
1.0 | |
Combo Rifle / int_2db9172b | featureConfidence |
1.0 | |
Devil May Cry 5 (Video Game) | hasFeature |
Combo Rifle / int_2db9172b | |
Combo Rifle / int_3d22c14b | type |
Combo Rifle | |
Combo Rifle / int_3d22c14b | comment |
Mobile Suit Gundam 00: The Seravee has two GN Bazookas that can be attached to its Shoulder Cannons for greater range and power, and/or combined together to create a Wave-Motion Gun (which can further transform into a Wave-Motion Tuning Fork mode). | |
Combo Rifle / int_3d22c14b | featureApplicability |
1.0 | |
Combo Rifle / int_3d22c14b | featureConfidence |
1.0 | |
Mobile Suit Gundam 00 | hasFeature |
Combo Rifle / int_3d22c14b | |
Combo Rifle / int_55db7465 | type |
Combo Rifle | |
Combo Rifle / int_55db7465 | comment |
In Deathloop, the Strelak Verso are a pair of pistols that can be joined together to form a burst-fire SMG. | |
Combo Rifle / int_55db7465 | featureApplicability |
1.0 | |
Combo Rifle / int_55db7465 | featureConfidence |
1.0 | |
Deathloop (Video Game) | hasFeature |
Combo Rifle / int_55db7465 | |
Combo Rifle / int_635fe2d9 | type |
Combo Rifle | |
Combo Rifle / int_635fe2d9 | comment |
Great Da Garn GX's signature weapon in The Brave Fighter of Legend Da-Garn. By combining his gatling gun, Ray Gun and Attack Drone, he can form either a longer gatling gun or a Wave-Motion Gun. | |
Combo Rifle / int_635fe2d9 | featureApplicability |
1.0 | |
Combo Rifle / int_635fe2d9 | featureConfidence |
1.0 | |
The Brave Fighter of Legend Da-Garn | hasFeature |
Combo Rifle / int_635fe2d9 | |
Combo Rifle / int_7f069934 | type |
Combo Rifle | |
Combo Rifle / int_7f069934 | comment |
Rufus in Final Fantasy VII Remake swaps out the Sawed-Off Shotgun from the original game for a rifle that can split into two semi-automatic Hand Cannons. | |
Combo Rifle / int_7f069934 | featureApplicability |
1.0 | |
Combo Rifle / int_7f069934 | featureConfidence |
1.0 | |
Final Fantasy VII Remake (Video Game) | hasFeature |
Combo Rifle / int_7f069934 | |
Combo Rifle / int_7f87dafc | type |
Combo Rifle | |
Combo Rifle / int_7f87dafc | comment |
Mobile Suit Gundam SEED: The Buster Gundam is equipped with a beam rifle and a railgun, either of which can be powered up by plugging the other gun into its back — the beam rifle becoming a beam Sniper Rifle and the railgun becoming an anti-armor shotgun. In the sequel Mobile Suit Gundam SEED Destiny, the Strike Freedom is equipped with a pair of beam rifles which can combine into a longer rifle in similar fashion. | |
Combo Rifle / int_7f87dafc | featureApplicability |
1.0 | |
Combo Rifle / int_7f87dafc | featureConfidence |
1.0 | |
Mobile Suit Gundam SEED | hasFeature |
Combo Rifle / int_7f87dafc | |
Combo Rifle / int_7f8a38b6 | type |
Combo Rifle | |
Combo Rifle / int_7f8a38b6 | comment |
Mobile Suit Gundam Wing: The Wing Zero's signature weapon was the Twin Buster Rifle, a pair of identical cannons that could combine into a single more powerful double-barreled weapon. Each one on its own is basically a MS-sized Wave-Motion Gun powerful enough to obliterate entire space colonies. | |
Combo Rifle / int_7f8a38b6 | featureApplicability |
1.0 | |
Combo Rifle / int_7f8a38b6 | featureConfidence |
1.0 | |
Mobile Suit Gundam Wing | hasFeature |
Combo Rifle / int_7f8a38b6 | |
Combo Rifle / int_80e22239 | type |
Combo Rifle | |
Combo Rifle / int_80e22239 | comment |
Super Robot Wars Judgment has the Belzelute's Orgone Rifle: Mode A, where it combines its pistols with its rifle to form a bow-like Wave-Motion Tuning Fork. | |
Combo Rifle / int_80e22239 | featureApplicability |
1.0 | |
Combo Rifle / int_80e22239 | featureConfidence |
1.0 | |
Super Robot Wars Judgment (Video Game) | hasFeature |
Combo Rifle / int_80e22239 | |
Combo Rifle / int_8ac4e993 | type |
Combo Rifle | |
Combo Rifle / int_8ac4e993 | comment |
Gundam: Mobile Suit Gundam Wing: The Wing Zero's signature weapon was the Twin Buster Rifle, a pair of identical cannons that could combine into a single more powerful double-barreled weapon. Each one on its own is basically a MS-sized Wave-Motion Gun powerful enough to obliterate entire space colonies. Mobile Suit Gundam SEED: The Buster Gundam is equipped with a beam rifle and a railgun, either of which can be powered up by plugging the other gun into its back — the beam rifle becoming a beam Sniper Rifle and the railgun becoming an anti-armor shotgun. In the sequel Mobile Suit Gundam SEED Destiny, the Strike Freedom is equipped with a pair of beam rifles which can combine into a longer rifle in similar fashion. Mobile Suit Gundam 00: The Seravee has two GN Bazookas that can be attached to its Shoulder Cannons for greater range and power, and/or combined together to create a Wave-Motion Gun (which can further transform into a Wave-Motion Tuning Fork mode). Mobile Suit Gundam: The Witch from Mercury: The Pharact switches from a sniper rifle to two large beam handcannons that can combine in this fashion in the second season. |
|
Combo Rifle / int_8ac4e993 | featureApplicability |
1.0 | |
Combo Rifle / int_8ac4e993 | featureConfidence |
1.0 | |
Gundam (Franchise) | hasFeature |
Combo Rifle / int_8ac4e993 | |
Combo Rifle / int_94f77848 | type |
Combo Rifle | |
Combo Rifle / int_94f77848 | comment |
Mobile Suit Gundam: The Witch from Mercury: The Pharact switches from a sniper rifle to two large beam handcannons that can combine in this fashion in the second season. | |
Combo Rifle / int_94f77848 | featureApplicability |
1.0 | |
Combo Rifle / int_94f77848 | featureConfidence |
1.0 | |
Mobile Suit Gundam: The Witch from Mercury | hasFeature |
Combo Rifle / int_94f77848 | |
Combo Rifle / int_a2add1d3 | type |
Combo Rifle | |
Combo Rifle / int_a2add1d3 | comment |
Splatoon 2 introduced a pair of guns called the Dualie Squelchers, which are actually the Dual Squelcher from the original Splatoon split into two halves. After a player performs a dodge roll with them, the two guns will be held together in a way that effectively converts them into a single Dual Squelcher. | |
Combo Rifle / int_a2add1d3 | featureApplicability |
1.0 | |
Combo Rifle / int_a2add1d3 | featureConfidence |
1.0 | |
Splatoon 2 (Video Game) | hasFeature |
Combo Rifle / int_a2add1d3 | |
Combo Rifle / int_b54790e4 | type |
Combo Rifle | |
Combo Rifle / int_b54790e4 | comment |
In Call Of Duty Infinite Warfare, the Type-2 assault rifle can be split into dual-wielded machine pistols. | |
Combo Rifle / int_b54790e4 | featureApplicability |
1.0 | |
Combo Rifle / int_b54790e4 | featureConfidence |
1.0 | |
Call of Duty: Infinite Warfare (Video Game) | hasFeature |
Combo Rifle / int_b54790e4 | |
Combo Rifle / int_c6f7e804 | type |
Combo Rifle | |
Combo Rifle / int_c6f7e804 | comment |
Season 4 of Blake's 7 has a rifle that could be broken down into a large handgun. This was originally to be the standard weapon of the (anti)heroes, but they used the Scorpio clipguns instead. The rifle version can be seen in "Warlord" and the handgun version is used in the final episode by Avon to shoot Blake. | |
Combo Rifle / int_c6f7e804 | featureApplicability |
1.0 | |
Combo Rifle / int_c6f7e804 | featureConfidence |
1.0 | |
Blake's 7 | hasFeature |
Combo Rifle / int_c6f7e804 | |
Combo Rifle / int_e71c679 | type |
Combo Rifle | |
Combo Rifle / int_e71c679 | comment |
In Tokusou Sentai Dekaranger / Power Rangers S.P.D., the Red Ranger's unique handguns can combine into a single blaster. | |
Combo Rifle / int_e71c679 | featureApplicability |
1.0 | |
Combo Rifle / int_e71c679 | featureConfidence |
1.0 | |
Tokusou Sentai Dekaranger | hasFeature |
Combo Rifle / int_e71c679 | |
Combo Rifle / int_eb6802b4 | type |
Combo Rifle | |
Combo Rifle / int_eb6802b4 | comment |
Sazh in Final Fantasy XIII can combine his handguns into a rifle in several of his attacks. | |
Combo Rifle / int_eb6802b4 | featureApplicability |
1.0 | |
Combo Rifle / int_eb6802b4 | featureConfidence |
1.0 | |
Final Fantasy XIII (Video Game) | hasFeature |
Combo Rifle / int_eb6802b4 | |
Combo Rifle / int_f6a54e75 | type |
Combo Rifle | |
Combo Rifle / int_f6a54e75 | comment |
Xigbar in Kingdom Hearts wields Arrowguns that can connect into a rifle. He avoids the Fridge Logic of how this sort of weapon would work thanks to his Arrowguns using magic projectiles launched from the tips; combining them into a rifle just lets him do a Charged Attack. | |
Combo Rifle / int_f6a54e75 | featureApplicability |
1.0 | |
Combo Rifle / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Combo Rifle / int_f6a54e75 | |
Combo Rifle / int_fb9c177d | type |
Combo Rifle | |
Combo Rifle / int_fb9c177d | comment |
Transformers: Hot Rod wielded twin Photon Laser blasters, while his Older and Wiser self, Rodimus Prime, wields a Photon Eliminator rifle. Toys designed to have Rodimus switch between the two states give him a combining blaster. The Earthsiege line has the Battlechargers, whose rifles do this. You can plug the muzzle of either single-grip pistol into the back of the other to form a long rifle.note Okay, technically only Runabout's guns do this; Runamuck was only packaged with one gun instead of two and has not yet been reissued with dual guns The Targetmaster-Micromasters from Siege are also somewhere along this concept. They are issued in pairs, and both are triple changers, each with robot, vehicle, and weapon modes. The weapon modes can then plug into each other to form larger, more impressive weapons. The earlier Double Targetmasters are a much more simplified take on this; each of the small transforming weapons can plug their grips into holes on the back of the other Targetmaster to form a single combined weapon for the larger main robot (albeit said weapon was blatantly just two guns stuck together rather than undergoing any further refinement or changes to integrate better). |
|
Combo Rifle / int_fb9c177d | featureApplicability |
1.0 | |
Combo Rifle / int_fb9c177d | featureConfidence |
1.0 | |
Transformers (Franchise) | hasFeature |
Combo Rifle / int_fb9c177d |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.