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Commander Contrarian

 Commander Contrarian
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 Commander Contrarian
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Commander Contrarian
 Commander Contrarian
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Commander Contrarian doesn't just carry the Conflict Ball; they hold the world record for keeping it aloft. Their main purpose in the plot is to naysay and find flaws in the hero's plans in order to generate obstacles. They might be legitimate concerns but are usually spurious. This can be either because Commander Contrarian is jealous of the hero's position (like a good-aligned Starscream), The Cynic, or just a plain ol' Jerkass.
Their objections can be born of stupidity, pragmatism, or politics, but will almost always be just plain wrong. Even if they aren't, they'll only rarely propose a viable alternate plan of action, and even if they do, it's almost unheard of for the hero to use it and have it work. If they’re persuasive, they'll get the group to split up and go separate ways. Odds are high their group will be monster chow.
When especially clichéd, they will oppose anything a hero proposes. They’ll wail and moan over leaving the refugees or saving the refugees, be adamant about a suicidal charge or be entirely against any military action. As a character type, they’re practically Schrodinger's Gun Lobbyist; no matter what the hero advocates, they’re against it. Likewise, their morality will always be 180 degrees opposite the leader.
They are usually the complainer when The Complainer Is Always Wrong. They might end up as a Doomed Contrarian. Sometimes, however, they’re doing this on purpose. This is called a "Devil's Advocate"; the idea is that, even though they may actually agree with the plan, they want to make sure out of principle that the leader doesn't do anything they can't clearly defend against criticism, and might have missed something.
Compare Rebellious Rebel and Sarcastic Devotee. Contrast with Yes-Man. See also Speaking Up for Another.
 Commander Contrarian
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Commander Contrarian
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Salvation Run: Doctor Sivanna acts like this to Lex Luthor throughout it. Every time Lex comes up with a plan, Sivanna's quick to say it will fail and that they're all going to die. Nevertheless, he does pitch in with his scientific expertise when Lex asks him to.
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Abraxas (Hrodvitnon):
Dr. Mark Russell has shades of this. He at first reacts with Arbitrary Skepticism when told that half of Monster X is Vivienne Graham brought Back from the Dead as an Artificial Hybrid. Later, he's notably unconvinced that San has made a Heel–Face Turn, and it's when Madison finds a possible lead on where the Many have taken Monster X to that he, of all people, decides they shouldn't be hasty for once.
Rodan among the Titans allied with Godzilla. Besides initially resenting being a mentor to Monster X, his personality seems more inclined to react than to act in advance; unlike Monster X, Mothra, and Godzilla.
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Hermione herself takes this role during Deathly Hallows, though less out malice than because she feels they should stick to the original plan (find the Horcruxes, destroy the Horcruxes, high five after).
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 Harry Potter and the Deathly Hallows
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Tactics Ogre: Vyce serves this role, as he turns against you no matter what choice you make at the end of Chapter 1. If you take the Law route, Denam is complicit in the slaughter of innocents on the Duke's orders and Vyce turns on you, calling you a murderer. If you take the Chaos route, Denam deserts rather than slaughter the village and Vyce turns on you, saying you're a coward who doesn't have the guts to do what it takes to win. If you take the Chaos route at the end of Chapter 1, then choose the Neutral route at the end of Chapter 2, Denam returns to the Duke's service only to have Vyce turn on you AGAIN and run away, saying he could never serve in the same army as somebody like you. Ends up being justified, as when you finally defeat him in chapter 3, he admits he was really only acting out of his jealousy of Denam, not because of anything he really does or doesn't believe.
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Samson from Kimba the White Lion acts like this towards Kimba and his father when it comes to their politics.
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Die Hard:
In the first Die Hard movie McClane handles being a cop in the wrong place and time, but despite being their only real hope, Deputy Chief Robinson spends his time blaming McClane like an incompetent cop. Even with Al defending McClane, Robinson finally pushes too far when McClane saves some cops with an explosion, only for Robinson to take the radio and complain about him causing falling glass:
Die Hard 2: Die Harder also has this with Captain Lorenzo, who spends his time being assholes and inhibiting him every step of the way. At least until McClane identifies the soldiers are Dragon Their Feet, at which point Captain Lorenzo realizes McClane knows what he's doing.
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Dragon Age:
Dragon Age II: Your party tends to have strong opinions on certain subjects. Most vocally insist that Blood Magic is stupid and evil, causing Merrill to take on this role and point out that all magic is dangerous. Depending on your interaction with her, you can either support her or convince her to give it up. To fill the relationship with her to the brim with hypocrisy, you can have Hawke be a Blood Mage that starts every battle by viciously stabbing him/herself in the gut and choking enemies with their own corrupted vital fluids... while having Merrill never cast any blood spells, ever. Your party members (and you, if you choose to oppose her for no real reason) will still chew out Merrill for her career choice, and make no mention of Hawke's own display of grotesque magic.
Dragon Age: Origins:
Sten is prone to questioning the Warden's actions if it has little to do with directly taking on the Blight head-on at full force. Eventually, if he's at a low enough approval, he may try to pull an Anti-Mutiny and will fight you for command. However, during arguments, he'll actually respect you more if you stand your ground rather than simply agreeing with him and his arguments are partially a way to see if the Warden has the backbone to actually stand their ground.
Morrigan tends toward this unless the Warden decides to wantonly kick every puppy in sight. The player can either indulge these tendencies, buy her off with gifts, or stand up to her, allowing for some Character Development. This stems, of course, from severe mommy issues.
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X-Men: Whenever Cyclops is in charge, Wolverine will always be there to snark at, insult, or generally disagree with him.
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 X-Men (Comic Book)
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Played straight with Admiral Ozzel from The Empire Strikes Back, who questions Vader's command in going to Hoth thinking it may be just a smuggler base. He doesn't live long to make another contradiction when he screws up their sneak attack on the planet.
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 The Empire Strikes Back
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The Talos Principle: Milton challenges the robot protagonist (and by extension, the player) with philosophical questions and typically does a pretty good job of dicing apart the answers the player throws at him. His express job as an AI was to instill doubt, after all.
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Eric The Cavalier in the Dungeons & Dragons (1983) cartoon, though his concerns were often helpful to the party as he became less of a contrarian as the show went on.
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 Dungeons & Dragons (1983)
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House specifically wants someone to disagree with him so as to help him come up with the medical diagnosis. That's why he actually hired the black guy with the criminal record.
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Honor Harrington commanders take after the Star Trek inversion of this trope: the XO is fully expected to provide their dissenting opinions. Though with a bit more of a nod to military discipline, they do it in private, rather than publicly bracing the captain in front of the crew. Many Commanders Contrarian forget to do this, behaving in ways that would get them in serious trouble with regulations in Real Life.
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In the later seasons of Dexter when Harry acts as Dexter's Imaginary Friend, he always seems to be against his son's current plans. Sometimes his reasons are good, but other times it just seems arbitrary. One wonders if Dex only "calls him out" to be a Devil's Advocate, a voice for his unconscious doubts.
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Blackout: Eileen has problems while minding Theodore, a small child who always seems to want to do the opposite of whatever Eileen is trying to get him to do. When she tries to hustle him out of a pantomime early, he nearly throws a tantrum that he wants to stay. When she finally relents and leaves him alone for a few minutes, he starts complaining that he wants to leave.
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Metal Gear Solid 2: Sons of Liberty: Colonel Campbell, possibly Raiden's only tether to the Snake saga and the mission at large, frequently deflects any critical questions about the mission from Raiden, and adamantly insists that Solid Snake is dead and "not factored into the simulation". No matter how valid Raiden's objections are, he can't win, and can only proceed along a predetermined, rail-roaded path through the facility. This "Colonel" turns out to be an AI manipulating Raiden into carrying out The Patriots' orders. By the time they spell it all out for him, it's already too late. Every possible action Raiden can take -- including suicide -- is a winning move for them.
 Commander Contrarian / int_26674ed5
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Utterly, utterly subverted in Night of the Living Dead (1968) - the local exemplar of this trope sticks to his guns and is portrayed as an archetypal contrarian. In the end, however, he is convinced to follow the protagonist's plan - and ends up dead when the plan turns out to be tragically flawed. The real kicker then comes when the protagonist, by following Contrarian's original plan, ends up the only survivor until he's shot by Sergeant Zombie-Hunter at the end.
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Shin Megami Tensei: Your two male allies represent law and chaos respectively, and want you to go along with their ideology; as such, whenever you make a decision leaning in one direction, the other ally will call you out for it. For example, when a beggar asks you for money, refusing will result in the law hero criticizing you for your lack of compassion; but if you agree then the chaos hero will protest that it's a waste of money and you need it better yourself.
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In The Legend of Drizzt, Jarlaxle served this role to Matron Baenre when she was planning a war. In Menzoberranzan, a matron (always a priestess of Lloth, the ruling deity) can have you put to death for disagreeing with her, or contradicting her, or if she feels like it, or if it's Thursday, and Matron Baenre is the most powerful in the city. Apparently, this is inconvenient sometimes, so Matron Baenre had to use someone who knew she wouldn't kill him (Jarlaxle is largely much off the hit list because of how convenient he is and how having him around is better than not having him) to talk her plans out with and having a sounding board.
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Played for laughs with Britta Perry on Community, who blended the political radicalism of the Soapbox Sadie with the insufferable pretentiousness of the Hipster, leading her to frequently act contrary more or less just for the sake of being cool and different from what everyone else was doing. As lampshaded at one point during a discussion of marriage:
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Wheeler plays this role on Captain Planet and the Planeteers. One website mockingly referred to him as the "Dumb White Guy Who Always Says and Does the Wrong Thing," which pretty much sums up the Unfortunate Implications of using a character like this when your main characters are a Five-Token Band.
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Harry Potter:
Zacharias Smith in Order of the Phoenix.
Cormac McLaggen in Half-Blood Prince. He's more "ignore orders and take charge" rather than simply protest orders, but cut from the same cloth.
Hermione herself takes this role during Deathly Hallows, though less out malice than because she feels they should stick to the original plan (find the Horcruxes, destroy the Horcruxes, high five after).
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Scrubs, episode "My Advice to You":
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Cracked's 5 Logical Fallacies That Make You Wrong More Than You Think touches on humanity's love for this with a section on the argumentative theory of reasoning.
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Elvenquest: Sam, though eventually Penthesilea bluntly points out he's only doing so to be contrary, and never has the courage to stick to his convictions, ultimately going along with what everyone else does anyway.
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 ElvenQuest (Radio)
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Played as straight as you could possibly get in WordGirl which introduced a recurring barbarian-esque villain named "Nocan the Contrarian" who is true to his name.
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Flann O'Brien's The Third Policeman features a man who makes it his rule to answer "No" to everything. Those who catch on can resort to asking if he refuses to divulge such-and-such information, and so on.
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The Opposition (aka the Opposers), a thankfully small sect in the Planescape setting. Their goal is to oppose every political, moral, ethical, and philosophical idea except their own, and they believe this will actually help people. Why? Well, they think that an idea can only succeed and its supporters can only become strong if they have to fight to support it. In other words, "opposition makes you strong, so help folks by opposing them". As can be expected, this group doesn't have many friends or allies (nor do they want any - they want people to oppose them too). Player Characters can actually join this group if they want to; the only requirement (other than holding to its controversial philosophy of opposing everything) is actually one that makes sense: you must be True Neutral in alignment. (Being Good, Evil, Lawful, or Chaotic obviously defeats the purpose.)
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Zacharias Smith in Order of the Phoenix.
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Joe in Science Ninja Team Gatchaman, especially regarding the Bird Missiles. A rare example of a commander being this is Ken, who argues with Dr. Nambu from time to time and is actually a bit of a hothead. In Battle of the Planets it's even worse, with Mark being much more wholesome and boyscout-like than Ken and Joe's tragic backstory being Bowdlerised out of Jason's character so Jason simply comes off as a hotheaded jerk whose role in battles is to argue with Mark.
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Die Hard 2: Die Harder also has this with Captain Lorenzo, who spends his time being assholes and inhibiting him every step of the way. At least until McClane identifies the soldiers are Dragon Their Feet, at which point Captain Lorenzo realizes McClane knows what he's doing.
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Fallout: New Vegas: General Lee Oliver is this to whatever strategic or tactical suggestions the eminently more competent Ranger Chief Hanlon makes. This is because he wants credit for the upcoming victory at the dam, while Hanlon got all the credit for the last one. Oliver's decisions aren't always wrong, but there's some implication that's solely because Hanlon isn't always right, not because Oliver realized why Hanlon wasn't right in those instances.
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Undertale: When you finally face Undyne, she's angry with you regardless of how you've played. Her anger is justified in a No Mercy route, and to a lesser extent a Neutral one, where she'll even call you out if you killed specific characters (Especially if you killed Papyrus), commenting that she thought humans were compassionate, and claims that you killed them because it was easy for you, rather than self-defense (which actually is true if you've killed Papyrus). If you've played as a pacifist, her justification gets flimsier: she says that she thought humans were cool, but you're just a wimp. She also thinks it's just an act. It soon becomes clear that Undyne doesn't want to face the moral implications of killing the protagonist (who is blatantly a child), so she's making excuses for why they need to die anyway.
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Dragon Age: Origins:
Sten is prone to questioning the Warden's actions if it has little to do with directly taking on the Blight head-on at full force. Eventually, if he's at a low enough approval, he may try to pull an Anti-Mutiny and will fight you for command. However, during arguments, he'll actually respect you more if you stand your ground rather than simply agreeing with him and his arguments are partially a way to see if the Warden has the backbone to actually stand their ground.
Morrigan tends toward this unless the Warden decides to wantonly kick every puppy in sight. The player can either indulge these tendencies, buy her off with gifts, or stand up to her, allowing for some Character Development. This stems, of course, from severe mommy issues.
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In the first Die Hard movie McClane handles being a cop in the wrong place and time, but despite being their only real hope, Deputy Chief Robinson spends his time blaming McClane like an incompetent cop. Even with Al defending McClane, Robinson finally pushes too far when McClane saves some cops with an explosion, only for Robinson to take the radio and complain about him causing falling glass:
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Stargate SG-1:
Senator Kinsey is the poster child for this trope. His purpose in life seems to consist of deliberately choosing the most stupid course of action possible and self-righteously accusing anyone who disagrees with him as having ulterior motives (like his own).
General Bauer, who briefly takes over Stargate Command definitely comes off as this. He intentionally sets off a Naquadah Bomb on a Naquadah-rich planet against all objections on how dangerous this is, then seems surprised when it causes the entire planet to be destroyed and send deadly radiation back through the Stargate.
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Alfred Jodl in Hitler Rants. Every single time Hitler plans to do something, Jodl always disagrees with his plan, predictably causing Hitler to rant again. Ironically, the source character (and the real Alfred Jodl) was a Yes-Man who only contradicted Hitler once before falling back in line; it just so happens that the scene where he does this is the one used for most parodies.
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Solarbabies: Metron spends a lot of his time complaining about his friends' decisions. He gets better after a while.
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Star Trek: Deep Space Nine has a weird example in Admiral Ross, who outranks Captain Sisko. During the Dominion War, he's usually doubtful of Sisko's plans, but Sisko convinces him to go ahead with them. As reviewer Tim Lynch said, "Ross was basically a chameleon character: he had whatever attitudes needed to be rejected at the time. That's not really a character; it's a set of straw men."
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Mass Effect:
The turian Councilor is a rare Commander Contrarian of actual superior rank than the main character. No matter what Shepard does, the turian gives him/her guff for it. Let the rachni queen live? He calls you reckless and stupid. Kill the queen? "Do you enjoy committing genocide?" There's also his stance on the "Reapers". They have dismissed that claim. Once the Reapers do show up though, he does a 180 and is the first councilor to offer a way for the turians to aid humanity.
In the first game, your squadmates sometimes do this in order to provide perspectives for either side of the big moral choices. They're ranked on a scale from "most Paragon" to "most Renegade", and whichever two squadmates come on a mission, the scale determines which argument they'll give. So for example, if you take Ashley and Kaiden to Noveria, Ash will try and convince you to kill the rachni queen. But if you replay the mission with Ashley and Wrex, the latter wants to kill the queen and Ashley wants to save her. There's also a bug where someone can offer both perspectives regarding whether to save the Council near the end. This system was dropped in later games to have squadmates offer static opinions instead.
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In The Mikado, Lord High Everything Else Pooh-Bah notes that he can not carry out the scheme he, in his capacity as First Lord of the Treasury, just proposed, since "as Leader of the Opposition, it would be my duty to oppose it tooth and nail."
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Decker in Star Trek: The Motion Picture existed simply to be contrary to Captain Kirk. Sort of. But the script (specifically McCoy and Kirk's dialogue) suggests that it's rather an Inverted Trope — Kirk is acting contrary to Decker just to reassert control whereas Decker actually shows he has his head screwed on straight by saving the ship on more than one occasion. Decker would be justified in being Commander Contrarian, as it is repeatedly shown that he does know the refit Enterprise far better than Kirk. Countermanding an order from Kirk actually saves the ship from impacting an asteroid at one point. On one occasion, Decker presents an alternative plan. When Kirk starts to retort, Decker says he was just presenting all possible plans, and Kirk checks himself and basically says, "That was appropriate, thank you"; this came after Bones accused him of competing with Decker, and a sign Kirk is re-learning on how to be a proper Captain.
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Star Trek:
All of the first officers usually act like this, especially with regard to the Prime Directive. Picard, at least, believes that it is the job of the first officer: to contradict and question the captain when necessary — which (as he notes in "Encounter At Farpoint") is why he picked Riker (who had such an incident on his record). Starfleet captains are supposed to pick an executive officer that should have a different personality than him (although one he can get along with). This is because Starfleet captains have a fairly loose leash, and as such there should always be a second opinion on hand to check if the choices they make are the right ones.
Decker in Star Trek: The Motion Picture existed simply to be contrary to Captain Kirk. Sort of. But the script (specifically McCoy and Kirk's dialogue) suggests that it's rather an Inverted Trope — Kirk is acting contrary to Decker just to reassert control whereas Decker actually shows he has his head screwed on straight by saving the ship on more than one occasion. Decker would be justified in being Commander Contrarian, as it is repeatedly shown that he does know the refit Enterprise far better than Kirk. Countermanding an order from Kirk actually saves the ship from impacting an asteroid at one point. On one occasion, Decker presents an alternative plan. When Kirk starts to retort, Decker says he was just presenting all possible plans, and Kirk checks himself and basically says, "That was appropriate, thank you"; this came after Bones accused him of competing with Decker, and a sign Kirk is re-learning on how to be a proper Captain.
In Star Trek II: The Wrath of Khan, Joachim embodies this trope on the antagonist side, often contradicting Khan. Unusually for this trope (probably because it's a villainous example), his contrary opinion is generally a sensible one Khan would have been wise to heed.
The Star Trek: The Next Generation episode "The Arsenal of Freedom" has Geordi La Forge, temporarily in command of the Enterprise, dealing with the very contrary Chief Engineer Logan. During the crisis of the week, Logan repeatedly argues with and tries to pull rank on Geordi; even though Logan is of a higher grade, Geordi points out that Picard himself left him in command, meaning that only Picard can subsequently relieve him.
Star Trek: Deep Space Nine has a weird example in Admiral Ross, who outranks Captain Sisko. During the Dominion War, he's usually doubtful of Sisko's plans, but Sisko convinces him to go ahead with them. As reviewer Tim Lynch said, "Ross was basically a chameleon character: he had whatever attitudes needed to be rejected at the time. That's not really a character; it's a set of straw men."
DS9 also has Major Kira, whose contrariness mostly stems from a combination of her fiery temper, her impatience with proper procedures, and her overall dislike of The Federation and Starfleet. Even after she grows to accept the Federation's presence on the station, as well as Sisko's status as the Emissary, her temper still makes her a bit of a chaotic factor.
Chakotay from Star Trek: Voyager has two reasons to be occasionally contrary. The first is that he used to be a Maquis captain; now the XO, he often has to advocate in favor of both his Maquis crew and his unorthodox Maquis tactics to a captain who's a firm believer in Starfleet procedure. The second reason is that Janeway is a notorious Determinator who tends to get ahead of herself, requiring Chakotay to give her a much-needed reality check ("Scorpion" and "Equinox" in particular stand out).
In Star Trek: New Frontier, Commander Shelby realizes she's doing this when she starts acting the way Calhoun would when the more by-the-book Riker is given temporary command of the Excalibur while Calhoun is on a secret mission for Admiral Nechyev. She realizes this even more in Restoration when, after Calhoun is presumed dead, she's given her own command, staffs it with the most exemplary crew (as opposed to Calhoun's off-kilter bunch), and finds herself being contrary to her first officer and missing the old crew. Later, when Calhoun returns and marries her, she staffs her new ship with a few of Excalibur's night-shift officers, including having as her first officer the other woman who slept with Calhoun on a long-time basis.
Tellarites have contrariness as their hat, to the point that they consider arguing to be a sport. One Tellarite, Jankom Pog, justifies it by saying that providing an opposing point of view is better than being a Yes-Man.
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Super Mario Bros.: Good old Waluigi. If you lose to him, you're a loser. If you beat him, you're a cheater. If you're working with him, you're dead weight. Charles Martinet has on occasion lampshaded that one of Waluigi's defining character traits is that he will always find reason to nitpick, argue and whine.
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The Thrawn Trilogy: Captain Pellaeon is Grand Admiral Thrawn's second, and often plays Sith's Advocate. He always reminds his admiral of certain things that need his attention or might need a second thought, or when he thinks an idea is flawed - and he often does, since Thrawn tends to have strange plans, goes behind the backs of his subordinates, and likes testing him and not telling him what he's doing, instead letting Pellaeon see the results and then asking pointed questions and waiting for Pellaeon to figure it out on his own. There's mention of the two of them once getting into a barely-civilized debate over a tactic that Pellaeon thought would require far too much precision to pull off. Pellaeon's wrong often enough to let Thrawn demonstrate his genius, but he's also known to be right, and Thrawn's enough of a Reasonable Authority Figure to listen every time, even if he doesn't always follow his advice. Pellaeon, in return, comes to trust Thrawn's abilities, so even when he doubts his Grand Admiral he follows his instructions, and he knows when it's better to keep quiet. In other words, Pellaeon is the ideal second-in-command.
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Sergeant Wilson in Dad's Army became known for the catchphrase "Are you sure that's wise, sir?", his favourite way of questioning Captain Mainwaring's judgement.
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Cera of The Land Before Time series falls into this trope quite easily. Whether she's just making a snide remark about Littlefoot's latest plan, or getting into an all-out fight with him, if there's a plan to be made, there's a flaw for her to point out.
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MonsterVerse:
Reconstruction with Admiral William Stenz. He's more respectful and Consummate Professional than most military leaders in this type of movie, but he does have a tendency to disregard Monarch's advice when it comes to trying to kill the Kaiju with human means. And across both his appearances in Godzilla (2014) and Godzilla: King of the Monsters (2019), he's persistently skeptical of Monarch's more naturalistic or idealist (their non-strategic) ideas about humanity coexisting with the Titans instead of destroying them. He's presented as being wrong in relation to the MonsterVerse's intended messages about nature being beyond human control and human intervention being detrimental.
Preston Packard is the General Ripper type in Kong: Skull Island. He opposes Conrad's plan of trying to reach safe shores and instead takes what's left of his men to kill Kong. Needless to say, doom is upon him.
Walter R. Riccio in the graphic novel Skull Island: The Birth of Kong. He puts his fixation on finding the Iwi and learning as much as possible before Aaron's more pragmatic concerns about the group's safety and he isn't quiet about it, and he only grows more antagonistic towards the expedition's leader as he suffers Sanity Slippage and when Aaron calls the expedition off whilst Riccio is more concerned about his "pilgrimage" to see Kong.
Senator Williams in King of the Monsters, though she's only in one scene, is a straight case compared to Stenz. She makes a retort to (or just ignores) every argument for trying to coexist with the Titans that Monarch make at the senate hearing.
Averted by Colonel Diane Foster in King of the Monsters. Whilst she has her reservations about not firing at Godzilla is self-defense when he aggressively approaches Castle Bravo, she listens to Serizawa's advice instead of making the latter an Ignored Expert.
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Star Wars: Fatal Alliance has an openly villainous version in the form of Darth Chratis, who spends most of the actual crunch points in the book ignoring his far more sensible apprentice Eldon Ax's recommendations in favour of doing whatever the hell he wanted. When he turns up dead at the end, not only does the Dark Council not bat an eye, one of them adopts his killer as his new apprentice.
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A New Hope:
Vader actually has the good kind in Daine Jir. He apparently often called Vader's judgment into question while on missions, but at the same time he was thought to be a model Imperial officer, as he could follow orders explicitly when he saw the sense in them, and he usually accepted Vader's explanation after asking him about his planned course of action.
Played straight with Admiral Ozzel from The Empire Strikes Back, who questions Vader's command in going to Hoth thinking it may be just a smuggler base. He doesn't live long to make another contradiction when he screws up their sneak attack on the planet.
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Mike Cutter of Law & Order, especially in his first season, seemed to exist solely to argue against whatever calls Jack McCoy made on a case. Tellingly, nearly any time Cutter went against Jack's orders or tried to show Jack "how it should be done", his maneuver would implode on him. Got much better after his first season.
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Xenoblade Chronicles 3: Kite fills this role in most of the Colony 9-based sidequests, spending most of his time either undermining or opposing Zeon's efforts to get the colony to support itself via farming. Unlike many cases of this trope, the characters recognize that he isn't just doing it to be a Jerkass; he legitimately believes that Zeon's leadership and farming project isn't what's best for the colony, though that doesn't stop him from being the main obstacle to the party as they help Zeon make the colony self-sufficient. He's also shown to be not wholly incorrect in his assessment, as neither Zeon nor the rest of the colony knows the first thing about farming. It isn't until they get some advice from someone who actually knows how to grow crops that the project actually becomes feasible, forcing the colony to scramble for supplies in the meantime.
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Grif usually plays this role for Sarge in Red vs. Blue, though Grif is usually justified in that Sarge is an Ax-Crazy Neidermeyer who makes killing off Grif his priority in his plans, no matter how detrimental it would be to the situation. It's more often that Sarge is a genuine contrarian to Grif, just because he hates him, to the point that Sarge will refuse to believe basic facts if Grif mentions them.
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Ten years later, during the Hand of Thrawn duology, Pellaeon, through hard work and by outliving his superiors, is the Empire's Supreme Commander, and Captain Ardiff is his Commander Contrarian.
Complete with a Lampshade Hanging after his counterintuitive plans work:
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Animorphs:
Marco is a rare example of this with good intentions. While he hates going on missions, he wants to make sure that whatever plan Jake has come up with is as close to perfect as it can be. He's also a self-aware drag-along and Sarcastic Devotee whose catchphrase is "This is insane."
Cassie as well; she tends to test the morality of a given plan, where he looks at the practicality.
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The Mist had a jerky lawyer as neighbor to the protagonist. After some humanizing exposition at the beginning, he sticks to his skepticism and leads a group of like-minded people into the Ominous Fog. They all die.
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Justified in Blue Comet SPT Layzner: David objects repeatedly to Eiji less because he hates him and more because Eiji is a Martial Pacifist who wants to avert bloodshed at all costs while David is more pragmatic and wants the group they're a part of to survive.
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In Star Trek II: The Wrath of Khan, Joachim embodies this trope on the antagonist side, often contradicting Khan. Unusually for this trope (probably because it's a villainous example), his contrary opinion is generally a sensible one Khan would have been wise to heed.
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In A Song of Ice and Fire: Jon Snow finds that the Night's Watch is full of these. He reflects that his father had told him it's better to have men who aren't afraid to argue with you, but their constant, predictable objections and lack of alternative suggestions makes them no more useful than if they were. It becomes clear that their answer to "How should the Night's Watch act in response to an imminent zombie invasion coupled with a major continental civil war?" is "Pretend like it isn't happening".
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In Star Trek: New Frontier, Commander Shelby realizes she's doing this when she starts acting the way Calhoun would when the more by-the-book Riker is given temporary command of the Excalibur while Calhoun is on a secret mission for Admiral Nechyev. She realizes this even more in Restoration when, after Calhoun is presumed dead, she's given her own command, staffs it with the most exemplary crew (as opposed to Calhoun's off-kilter bunch), and finds herself being contrary to her first officer and missing the old crew. Later, when Calhoun returns and marries her, she staffs her new ship with a few of Excalibur's night-shift officers, including having as her first officer the other woman who slept with Calhoun on a long-time basis.
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 Star Trek: New Frontier
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Best of the Worst: Mike has become infamous for going against consensus when making his pick for "best of the worst," often using very shaky logic that strongly implies he just wants to play devil's advocate. In the "Very Scary Christmas" episode in 2019, he picks Santa Claws instead of the consensus Silent Night, Deadly Night 2. Jay responds in deadpan, "Your antics have become predictable," causing Mike to protest, "No! I'm not being a contrarian!"
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 Best of the Worst (Web Video)
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Commander Contrarian / int_a3488a9c
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Commander Contrarian
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Albert Nimzicki, the Secretary of Defense in Independence Day, fits this trope to a T, being a general prick to everyone in the movie until President Whitmore fires him after he uses the president's dead wife's name to try to get his way.
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1.0
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 Independence Day
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Commander Contrarian
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Touhou Project: Justified in the case of Seija Kijin. Since she's an Amanojaku, being a contrarian who opposes everyone she interacts with is a part of her very nature. It extends so far that she likes what others hate, and hates herself when she makes others happy. This personality trait, of course, makes her very disliked, a fact she loves.
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 Touhou Project (Franchise)
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Commander Contrarian
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Daimos: Deconstructed with Miwa. Early in the series, this was his role, being a contrarian to almost everything Daimovic Base does and always favoring extremism. For the most part in the early parts, he was treated as a joke and an example that The Complainer Is Always Wrong. Miwa never learns from his lesson, and naturally as the series progresses, he becomes much more ruthless, bigoted and corrupt in his contrarian attitude that he's no longer presented as a joke, but a genuine threat to peace.
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 Daimos
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Knights of the Old Republic II: The Sith Lords:
The Jedi Masters, specifically Vrook, seemed to be flanderized into this. And it seemed to be infectious whenever they got together in groups. With the exception of Vrook, the Masters generally seem to agree that they've screwed up by hiding and it's time for a change. Bring all of them together at the end, and suddenly they want to go back into hiding with no explanation as to why they've changed their minds. Oh, and they plan to strip you of the Force because you may be a threat, as opposed to the ones that actually a threat.
Kreia is a borderline example. She'll call you out on both good actions and bad actions alike: if you do good, you're often robbing other people of the chance of growing stronger through struggle. But she'll also call you out on any Stupid Evil action because, well, it's stupid. The problem being that those are basically 80% of all options. She wholeheartedly approves of Pragmatic Villainy and being Pragmatic Hero, but those are not always presented options.
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Whenever a moral principle is enforced in Lost Boy, expect Snotlout, Spitelout, and Mildew to show up and contradict it every time.
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High King Kallor from the Malazan Book of the Fallen rarely agrees with the strategy suggested by the Alliance and is openly disgusted by the plan to leave the conquered Coral to the Malazans. As only the second in command, he tends to be overruled, though.
 Commander Contrarian / int_ad622d64
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 Malazan Book of the Fallen
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Adam Carolla is known for this shtick, which is what makes his podcast, The Adam Carolla Show, so entertaining. One of the staples of the show is a segment called "What Can't Adam Complain About" with fans sending in (or telling him in person in their live shows) topics that Adam couldn't possibly have an issue with, and he always finds something.
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 The Adam Carolla Show (Radio)
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Commander Contrarian
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Alex Drake plays this role often in Ashes to Ashes (2008). Particularly notable in two first season episodes - in one she tells Gene to trust his hunch even though all the evidence is stacked against it and follows through to find that the guy he suspected did pull the job. (Notable for being just about the only time Alex was right about anything..) The very next episode she is insistent that Gene shouldn't target a guy for a robbery, even though it becomes increasingly obvious he did it. She remains unapologetic at the end of the episode, even though her handling of affairs resulted in an officer getting stabbed and the suspect being brutally beaten.
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 Ashes to Ashes (2008)
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The Plant That Ate Dirty Socks: Norman almost always disagrees with Michael about things just for the sake of disagreeing, and if Michael tells him not to do something, he'll insist on doing it anyway, just to annoy his brother. Michael even lampshades this in book 3, thinking to himself that if he keeps opposing Norman's idea (in this case, to put on a stage show to make money), it'll just make Norman even more determined to do it. Michael can be the same way when it's Norman urging him to do things (especially cleaning).
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 The Plant That Ate Dirty Socks
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Commander Contrarian / int_b1a93381
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Commander Contrarian
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Game of Thrones:
Davos considers it his duty to tell Stannis when he is wrong, even while following his orders to the letter.
Rickard to Robb and Catelyn, though his points are usually good.
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 Game of Thrones
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David in Shaun of the Dead contradicts every single thing Shaun does, even before the zombie apocalypse. He is a Deconstructed Character Archetype of this type of character, though: his attitude mainly comes from the fact that Shaun was dating his crush Liz and he can't accept it. Shaun even says that David's occupation is "twat" as if that's a real profession. And on the occasions he raises a decent point (like questioning why they should go to the Winchester pub when they could have stayed at the safer flat), someone else asks why he doesn't bother to take charge of the group himself if he thinks he can be a better leader only for him to try and deflect back on Shaun.
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 Shaun of the Dead
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Commander Contrarian
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And, of course, Monty Python's Flying Circus has The Man Who Contradicts People, as well as the Argument Clinic staffer who keeps crossing the line between argument and contradiction. (No, he doesn't! Yes, he does!)
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 Monty Python's Flying Circus
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Commander Contrarian / int_ca5d97f1
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Rattrap in Beast Wars always doubted Optimus Primal's plans, always thought his fellow Maximals were all gonna die, and was by far the laziest of the group. Then again, he was a total Jerkass. Maybe he was just Tempting Fate to spite him and let him win. Well, it worked. He was one of the only three characters to survive the entirety of both Beast Wars and Beast Machines.
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 Beast Wars
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The Avengers: Hawkeye was king of this as related to Avengers team leader Captain America. This was elegantly lampshaded by Wonder Man in 2005's "Avengers Finale", the epilogue to the Avengers Disassembled saga. The remaining Avengers are having a get-together, reminiscing about old times and departed friends, including the recently killed Hawkeye. As told by Wonder Man:
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 The Avengers (Comic Book)
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Commander Contrarian / int_d0744832
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Commander Contrarian
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Kristin Baxter in Last Man Standing refuses to listen to her conservative old-fashioned father Mike's advice, even when it is the more reasonable point of view. Her straw liberal, Soapbox Sadie boyfriend Ryan eventually calls her out on it.
 Commander Contrarian / int_d3d31349
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 Last Man Standing
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Battlestar Galactica (2003):
Colonel Tigh was notorious for undermining other characters' plans with a well-placed "What the frak?".
The Quorum of Twelve and the later ship-based Quorum exists only to interfere with whoever is in charge of the government this week.
Jurgen Belzen, the XO of Pegasus tried to dissuade Cain from attacking a Cylon staging ground with an undermanned and partially-disabled ship. Incidentally, the show averts the Pretty Little Headshots trope.
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 Battlestar Galactica (2003)
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Sailor Moon:
Rei began the first season of the first anime with shades of one; she disliked the idea someone the likes of Usagi would take command and made Ami take her side, and that's not even getting into the potshots she regularly took at the heroine and the Love Triangle with Mamoru. Fortunately, from the second season onwards, she gained better respect for her and considered a close friend, though not above poking fun or arguing with her.
Haruka and Michiru in the '90s anime tend to also staunchly disagree with Usagi's optimistic point of view. That being said, they try to rely more on logic than outright arguing.
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Warrior Cats: In Graystripe's Vow, Dustpelt comments that Ashfur has always argued about and questioned everything, for no apparent reason.
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Fallen London has the Jovial Contrarian. He has a habit of killing people by being so incredibly frustrating that they simply keel over dead. On Hallowmas 2018 it was possible to have him make you debate yourself, which your character admits was one of the three most infuriating experiences in their life. In Sunless Sea, he can sometimes turn up at the Rose Market, offering to buy Soothe & Cooper long boxes. He argues every point: the price, the box's state, whether or not he wants it, and so on. Then he proceeds to give you exactly what was promised in the first place and leaves.
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Fire Emblem: Three Houses has Ferdinand von Aegir towards Edelgard von Hresvelg. This is justified, as since he's the future holder of the title of Duke Aegir and will therefore be one of Edelgard's advisors alongside Hubert, the future Marquis Vestra. Since Hubert outwardly appears to be a yes-man towards Edelgard, Ferdinand plays devil's advocate, ensuring that Edelgard gets both sides of the argument and can therefore make the best decision. This also extends to his rivalry towards her; he wants to push her to always be the best she can be, so he challenges her to contests of skill.
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Dragon Age II: Your party tends to have strong opinions on certain subjects. Most vocally insist that Blood Magic is stupid and evil, causing Merrill to take on this role and point out that all magic is dangerous. Depending on your interaction with her, you can either support her or convince her to give it up. To fill the relationship with her to the brim with hypocrisy, you can have Hawke be a Blood Mage that starts every battle by viciously stabbing him/herself in the gut and choking enemies with their own corrupted vital fluids... while having Merrill never cast any blood spells, ever. Your party members (and you, if you choose to oppose her for no real reason) will still chew out Merrill for her career choice, and make no mention of Hawke's own display of grotesque magic.
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 Dragon Age II (Video Game)
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Star Wars Legends:
The Thrawn Trilogy: Captain Pellaeon is Grand Admiral Thrawn's second, and often plays Sith's Advocate. He always reminds his admiral of certain things that need his attention or might need a second thought, or when he thinks an idea is flawed - and he often does, since Thrawn tends to have strange plans, goes behind the backs of his subordinates, and likes testing him and not telling him what he's doing, instead letting Pellaeon see the results and then asking pointed questions and waiting for Pellaeon to figure it out on his own. There's mention of the two of them once getting into a barely-civilized debate over a tactic that Pellaeon thought would require far too much precision to pull off. Pellaeon's wrong often enough to let Thrawn demonstrate his genius, but he's also known to be right, and Thrawn's enough of a Reasonable Authority Figure to listen every time, even if he doesn't always follow his advice. Pellaeon, in return, comes to trust Thrawn's abilities, so even when he doubts his Grand Admiral he follows his instructions, and he knows when it's better to keep quiet. In other words, Pellaeon is the ideal second-in-command.
Ten years later, during the Hand of Thrawn duology, Pellaeon, through hard work and by outliving his superiors, is the Empire's Supreme Commander, and Captain Ardiff is his Commander Contrarian.
Complete with a Lampshade Hanging after his counterintuitive plans work:
In a more straight example, the New Republic High Council's Commander Contrarian is Councilor Fey'lya, a self-absorbed self-appointed Dark Side's advocate, but for the purposes of empowering himself, not improving the Council's ideas. He's a proponent of Divided We Fall.
Another somewhat straight example, also involving Thrawn, can be seen in Timothy Zahn's short story Command Decision. Admiral Thrawn has been exiled to the Unknown Regions along with the crew of a Star Destroyer, and its captain is very displeased with this, and how this alien, when encountering a weird new species, does not follow Imperial protocols at all. Thrawn thanks the captain for his recommendations and goes on with plans that seem to indicate ridiculous weakness. The captain and a general even speculate that Thrawn made some kind of deal and almost mutiny, though when the crunch comes he doesn't. Ultimately Thrawn asks the captain to trust him - and the captain does - and this trust is rewarded when the plan works out really, really well.
Star Wars: Fatal Alliance has an openly villainous version in the form of Darth Chratis, who spends most of the actual crunch points in the book ignoring his far more sensible apprentice Eldon Ax's recommendations in favour of doing whatever the hell he wanted. When he turns up dead at the end, not only does the Dark Council not bat an eye, one of them adopts his killer as his new apprentice.
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Ciaphas Cain: Cain runs into one, a fellow Commissar named Tomas Beije. Beije and Cain went through the same schola together, and Beije obviously never forgave Cain for achieving the kind of memetic popularity he is denied. This translates to his attempting to block Cain at every turn, torching a cultist hideout before it could be investigated, sending passive-aggressive reports on Cain's suspicious behavior, and culminates in trying to arrest Cain for cowardice and desertion as Cain is trying to stop a daemon from being summoned away from the front lines. In the end, the squad he brought along gets to see firsthand exactly what Cain is like in combat and end up founding a minor cult worshipping him as the Emperor's will made manifest.
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Dawn of a New Age: Oldport Blues:
Jacob, as someone who's been raised to adhere to a strict, unsocial routine by his abusive mother, will never hesitate to express his dissension with any course of action that the other protagonists take, especially if it involves getting him wrapped up into it.
Jessica has also been victim to a Dark and Troubled Past that's rendered her a Jerkass in the present. That said, her complaints of any given plan don't tend to be rooted in logic as much as Jacob's- rather, she just likes to complain.
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Brian from Family Guy often takes this role, which is lampshaded by Lois.
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 Family Guy
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Commander Contrarian / int_ea4f62db
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Elinor of In the Keep of Time. When in the past, all she ever wants is to come back to the present, no matter how much Andrew enjoys the exciting adventures, Ian likes playing with the other kids, or the fact they might be leaving Ollie behind. Similarly, when they go to the future, as soon as they figure out they're not in the past and won't be finding the "real" Ollie, Elinor again wants to head home. But as soon as Andrew appeals to her sense of charity via the old blind Vianah needing their help, she changes her mind and agrees to stay. Then, when they go to Kelso and discover they are in a future After the End, Andrew is frightened and immediately wants to go home...only to have Elinor think the place is beautiful and peaceful and want to stay. It'd be annoying, if the irony and slight bit of Laser-Guided Karma to Andrew weren't so delicious.
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Chakotay from Star Trek: Voyager has two reasons to be occasionally contrary. The first is that he used to be a Maquis captain; now the XO, he often has to advocate in favor of both his Maquis crew and his unorthodox Maquis tactics to a captain who's a firm believer in Starfleet procedure. The second reason is that Janeway is a notorious Determinator who tends to get ahead of herself, requiring Chakotay to give her a much-needed reality check ("Scorpion" and "Equinox" in particular stand out).
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In the "Obama's Meeting with Republicans" sketch on Key & Peele, President Obama is having a meeting with various Republican officials to make bipartisan agreements for the country, only for the Republicans to disagree with him at every turn. Obama manages to use their contrarian impulses to his advantage by proposing things that Republicans normally favor (small government, no gun-control laws, repealing the Affordable Care Act) only for them to object anyway. This is punctuated by the fact that the Republicans seem to notice this and try in vain to keep themselves from objecting by using the objects around them (tape, wads of paper, staples, etc) to silence themselves.
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Cormac McLaggen in Half-Blood Prince. He's more "ignore orders and take charge" rather than simply protest orders, but cut from the same cloth.
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 Harry Potter and the Half-Blood Prince
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Transformers:
Rattrap in Beast Wars always doubted Optimus Primal's plans, always thought his fellow Maximals were all gonna die, and was by far the laziest of the group. Then again, he was a total Jerkass. Maybe he was just Tempting Fate to spite him and let him win. Well, it worked. He was one of the only three characters to survive the entirety of both Beast Wars and Beast Machines.
Also, before getting into the outright betrayal he's best known for, the original Starscream seemed to exist only to tell Megatron how stupid his plan was, often without having his own idea. You get the feeling that Starscream really doesn't have his own ideas — if Megs said grass was green, Screamer would say it's purple just to spite him.
He would occasionally have useful criticisms like when he pointed out that if Megatron took all the Decepticons' power rectifier chips (which give Transformers their special or unique abilities) for an upcoming duel with Optimus Prime, then the other 'cons would lose their special abilities. When a battle inevitably broke out, Starscream snidely observed the battle might be going better if the Decepticons still had their power chips.
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Commander Richard Mardukas from Full Metal Panic! acts like this towards Captain Teletha Testarossa during the Hong Kong arc, questioning her decision to deploy the ARX-7 Arbalest. In all fairness, Mardukas had a point: Arbalest's pilot hadn't been in the best of mental places throughout the story, though once Tessa makes her decision, Mardukas follows orders. And then ironically, in the "Dancing Very Merry Christmas" light novel, Mardukas gets it from a junior officer, in response to Mardukas' unconventional tactics.
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The Star Trek: The Next Generation episode "The Arsenal of Freedom" has Geordi La Forge, temporarily in command of the Enterprise, dealing with the very contrary Chief Engineer Logan. During the crisis of the week, Logan repeatedly argues with and tries to pull rank on Geordi; even though Logan is of a higher grade, Geordi points out that Picard himself left him in command, meaning that only Picard can subsequently relieve him.
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The following is a list of statements referring to the current page from other pages.

 Commander Contrarian
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Archetypal Character
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Characters as Device
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Complaining Index
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Commander Contrarian
 Isekai Quartet / int_4cf1658
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Commander Contrarian
 Onegai! Samia-don / int_4cf1658
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
 Callof Darkness / Fan Fic
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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type
Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
 Alien Cargo / int_4cf1658
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
 Cobra / int_4cf1658
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
 Die Hard 2 / int_4cf1658
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Commander Contrarian
 Johnny English / int_4cf1658
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Commander Contrarian
 Kelly's Heroes / int_4cf1658
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Commander Contrarian
 Le Dernier Vol / int_4cf1658
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
 The Pushcart War / int_4cf1658
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Commander Contrarian
 The Scholomance / int_4cf1658
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Commander Contrarian
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Commander Contrarian
 Red vs. Blue: The Blood Gulch Chronicles (Machinima) / int_4cf1658
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Commander Contrarian
 AndrewJohnson
seeAlso
Commander Contrarian
 LeDernierVol
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Commander Contrarian
 WanderlustWarrior
seeAlso
Commander Contrarian
 Case Closed (Manga) / int_4cf1658
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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seeAlso
Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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type
Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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Commander Contrarian
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type
Commander Contrarian