Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Console RPG Clichés 73 to 96

 Console RPG Clichés 73 to 96
type
TVTItem
 Console RPG Clichés 73 to 96
label
Console RPG Clichés 73 to 96
 Console RPG Clichés 73 to 96
page
ConsoleRPGCliches73To96
 Console RPG Clichés 73 to 96
comment
Index | 1-24 | 25-48 | 49-72 | 73-96 | 97-120 | 121-144 | 145-168 | 169-192 | TV Tropes Version
 Console RPG Clichés 73 to 96
fetched
2022-02-23T00:39:28Z
 Console RPG Clichés 73 to 96
parsed
2022-02-23T00:39:28Z
 Console RPG Clichés 73 to 96
processingComment
Dropped link to FinalFantasyTactics: Not a Feature - ITEM
 Console RPG Clichés 73 to 96
processingComment
Dropped link to OurMonstersAreDifferent: Not a Feature - IGNORE
 Console RPG Clichés 73 to 96
processingComment
Dropped link to TheHitchhikersGuideToTheGalaxy: Not a Feature - ITEM
 Console RPG Clichés 73 to 96
processingComment
Dropped link to Xenogears: Not a Feature - ITEM
 Console RPG Clichés 73 to 96
isPartOf
DBTropes
 Console RPG Clichés 73 to 96 / int_30a57d1a
type
Stock Video Game Puzzle
 Console RPG Clichés 73 to 96 / int_30a57d1a
comment
Dungeon Design 301: All "puzzles" in RPG dungeons can be sorted into one of the following types:
 Console RPG Clichés 73 to 96 / int_30a57d1a
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_30a57d1a
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_30a57d1a
 Console RPG Clichés 73 to 96 / int_383675d3
type
Path of Greatest Resistance
 Console RPG Clichés 73 to 96 / int_383675d3
comment
Dungeon Design 102: When you are confronted by two doors, the closer one will be locked and its key will be hidden behind the farther-away one.
 Console RPG Clichés 73 to 96 / int_383675d3
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_383675d3
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_383675d3
 Console RPG Clichés 73 to 96 / int_4c709317
type
Useless Useful Spell
 Console RPG Clichés 73 to 96 / int_4c709317
comment
Magical Inequality Theorem: In the course of your travels you may find useful-sounding spells such as Petrify, Silence, and Instant Death. However, you will end up never using these spells in combat because a) all ordinary enemies can be killed with a few normal attacks, making fancy attacks unnecessary, b) all bosses and other stronger-than-average monsters are immune to those effects so there's no point in using them for long fights where they'd actually come in handy, and c) the spells usually don't work anyway.
 Console RPG Clichés 73 to 96 / int_4c709317
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_4c709317
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_4c709317
 Console RPG Clichés 73 to 96 / int_4daeb0b9
type
Situational Sword
 Console RPG Clichés 73 to 96 / int_4daeb0b9
comment
Law of Numbers: There will be several items or effects which depend on the numerical value of your hit points, level, etc., which makes no sense unless the characters can see all the numbers in their world and find it perfectly normal that a spell only works on a monster whose level is a multiple of 5. (related, in a way, to Statistically Speaking)
 Console RPG Clichés 73 to 96 / int_4daeb0b9
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_4daeb0b9
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_4daeb0b9
 Console RPG Clichés 73 to 96 / int_504e271f
type
But Thou Must!
 Console RPG Clichés 73 to 96 / int_504e271f
comment
Figurehead Rule: Whenever someone asks you a question to decide what to do, it's just to be polite. He or she will ask the question again and again until you answer "correctly."
 Console RPG Clichés 73 to 96 / int_504e271f
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_504e271f
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_504e271f
 Console RPG Clichés 73 to 96 / int_50c23153
type
Cave Behind the Falls
 Console RPG Clichés 73 to 96 / int_50c23153
comment
Dungeon Design 101: There's always goodies hidden behind the waterfall.
 Console RPG Clichés 73 to 96 / int_50c23153
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_50c23153
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_50c23153
 Console RPG Clichés 73 to 96 / int_5475a026
type
Block Puzzle
 Console RPG Clichés 73 to 96 / int_5475a026
comment
pushing blocks (rocks, statues) onto switches;
 Console RPG Clichés 73 to 96 / int_5475a026
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_5475a026
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_5475a026
 Console RPG Clichés 73 to 96 / int_5b3d0d9f
type
Foreboding Architecture
 Console RPG Clichés 73 to 96 / int_5b3d0d9f
comment
Dungeon Design 103 (or, Wallpaper Warning): Your progress through a dungeon will be indicated by a sudden change in decor: different wall color, different torches on the wall, et cetera.
 Console RPG Clichés 73 to 96 / int_5b3d0d9f
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_5b3d0d9f
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_5b3d0d9f
 Console RPG Clichés 73 to 96 / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Console RPG Clichés 73 to 96 / int_6041e4f4
comment
Magical Inequality Corollary: When the enemy uses Petrify, Silence, Instant Death, et cetera spells on you, they will be effective 100% of the time.
 Console RPG Clichés 73 to 96 / int_6041e4f4
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_6041e4f4
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_6041e4f4
 Console RPG Clichés 73 to 96 / int_61836f3d
type
News Travels Fast
 Console RPG Clichés 73 to 96 / int_61836f3d
comment
Guy in the Street Rule: No matter how fast you travel, rumors of world events always travel faster. When you get to anywhere, the people on the street are already talking about where you've been. The stories of your past experiences will spread even if no witnesses were around to see them.
 Console RPG Clichés 73 to 96 / int_61836f3d
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_61836f3d
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_61836f3d
 Console RPG Clichés 73 to 96 / int_64f0c18c
type
Critical Existence Failure
 Console RPG Clichés 73 to 96 / int_64f0c18c
comment
Selective Invulnerability Principle: RPG characters are immune from such mundane hazards as intense heat, freezing cold, or poison gas... except when they're suddenly not. Surprise!
 Console RPG Clichés 73 to 96 / int_64f0c18c
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_64f0c18c
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_64f0c18c
 Console RPG Clichés 73 to 96 / int_64fa0ea8
type
Random Encounters
 Console RPG Clichés 73 to 96 / int_64fa0ea8
comment
If You Meet The Buddha In A Random Encounter, Kill Him! When you're out wandering around the world, you must kill everything you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see Garrett's Principle.)
 Console RPG Clichés 73 to 96 / int_64fa0ea8
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_64fa0ea8
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_64fa0ea8
 Console RPG Clichés 73 to 96 / int_6d07bf85
type
Welcome to Corneria
 Console RPG Clichés 73 to 96 / int_6d07bf85
comment
Puddin' Tame Rule: The average passer-by will always say the same thing no matter how many times you talk to them, and they certainly won't clarify any of the vaguely worded warnings or cryptic half-sentences they threw at you the previous time.
 Console RPG Clichés 73 to 96 / int_6d07bf85
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_6d07bf85
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_6d07bf85
 Console RPG Clichés 73 to 96 / int_6ff43af4
type
Antidote Effect
 Console RPG Clichés 73 to 96 / int_6ff43af4
comment
Supply and Demand Axiom: Killing a powerful enemy will usually yield an item or weapon that would've been extremely useful if you had gotten it before killing that enemy.
 Console RPG Clichés 73 to 96 / int_6ff43af4
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_6ff43af4
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_6ff43af4
 Console RPG Clichés 73 to 96 / int_858dc9aa
type
Unwinnable
 Console RPG Clichés 73 to 96 / int_858dc9aa
comment
something that is unsolvable because a vital clue in the dialogue was mistranslated out of Japanese.
 Console RPG Clichés 73 to 96 / int_858dc9aa
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_858dc9aa
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_858dc9aa
 Console RPG Clichés 73 to 96 / int_9600368d
type
Behind the Black
 Console RPG Clichés 73 to 96 / int_9600368d
comment
Dungeon Design 201 (or, The Interior Decorators Anticipated Your Out-Of-Body Experience): Most dungeons will include "hidden" passages which are nearly impossible to see from a bird's-eye view, yet would be glaringly obvious from the party's perspective.
 Console RPG Clichés 73 to 96 / int_9600368d
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_9600368d
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_9600368d
 Console RPG Clichés 73 to 96 / int_991b6139
type
Magical Mystery Doors
 Console RPG Clichés 73 to 96 / int_991b6139
comment
entering a certain combination of doors;
 Console RPG Clichés 73 to 96 / int_991b6139
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_991b6139
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_991b6139
 Console RPG Clichés 73 to 96 / int_adab0a2b
type
Took a Shortcut
 Console RPG Clichés 73 to 96 / int_adab0a2b
comment
Last Law of Travel (Big Joe Rule): As has been described, you must endure great trials just to get from town to town: locating different vehicles, operating ancient transport mechanisms, evading military blockades, the list goes on. But that's just you. Every other character in the game seems to have no trouble getting to any place in the world on a moment's notice.
 Console RPG Clichés 73 to 96 / int_adab0a2b
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_adab0a2b
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_adab0a2b
 Console RPG Clichés 73 to 96 / int_cfd569ac
type
Take Your Time
 Console RPG Clichés 73 to 96 / int_cfd569ac
comment
Franklin Covey Was Wrong, Wrong, Wrong: Sticking to the task at hand and going directly from place to place and goal to goal is always a bad idea, and may even prevent you from being able to finish the game. It's by dawdling around, completing side quests and giving money to derelicts that you come into your real power.
 Console RPG Clichés 73 to 96 / int_cfd569ac
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_cfd569ac
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_cfd569ac
 Console RPG Clichés 73 to 96 / int_d382e2fd
type
No Sneak Attacks
 Console RPG Clichés 73 to 96 / int_d382e2fd
comment
Wherever You Go, There They Are: Wherever the characters go, the villains can always find them. Chances are they're asking the guy in the street (see above). But don't worry — despite being able to find the characters with ease anytime they want to, the bad guys never get rid of them by simply blowing up the tent or hotel they're spending the night in. (Just think of it: the screen dims, the peaceful going-to-sleep-now music plays, then BOOM! Game Over!)
 Console RPG Clichés 73 to 96 / int_d382e2fd
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_d382e2fd
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_d382e2fd
 Console RPG Clichés 73 to 96 / int_decf72f1
type
Control Room Puzzle
 Console RPG Clichés 73 to 96 / int_decf72f1
comment
pulling switches or levers to open and close doors;
 Console RPG Clichés 73 to 96 / int_decf72f1
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_decf72f1
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_decf72f1
 Console RPG Clichés 73 to 96 / int_e4884264
type
No Sidepaths, No Exploration, No Freedom
 Console RPG Clichés 73 to 96 / int_e4884264
comment
Pretty Line Syndrome (or, Crash Bandicoot: The RPG): Seen in most modern RPGs. The key to completing your quest is to walk forward in a straight line for fifty hours, stopping along the way to look at, kill, and/or have meaningful conversations with various pretty things.
 Console RPG Clichés 73 to 96 / int_e4884264
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_e4884264
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_e4884264
 Console RPG Clichés 73 to 96 / int_e4cf1ef0
type
Load-Bearing Boss
 Console RPG Clichés 73 to 96 / int_e4cf1ef0
comment
Wait! That Was A Load-Bearing Boss! Defeating a dungeon's boss creature will frequently cause the dungeon to collapse, which is nonsensical but does make for thrilling escape scenes.
 Console RPG Clichés 73 to 96 / int_e4cf1ef0
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_e4cf1ef0
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_e4cf1ef0
 Console RPG Clichés 73 to 96 / int_fb21b816
type
Lock and Key Puzzle
 Console RPG Clichés 73 to 96 / int_fb21b816
comment
finding some small item and sticking it into a slot;
 Console RPG Clichés 73 to 96 / int_fb21b816
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_fb21b816
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_fb21b816
 Console RPG Clichés 73 to 96 / int_name
type
ItemName
 Console RPG Clichés 73 to 96 / int_name
comment
 Console RPG Clichés 73 to 96 / int_name
featureApplicability
1.0
 Console RPG Clichés 73 to 96 / int_name
featureConfidence
1.0
 Console RPG Clichés 73 to 96
hasFeature
Console RPG Clichés 73 to 96 / int_name
 Console RPG Clichés 73 to 96 / int_name
itemName
Console RPG Clichés 73 to 96

The following is a list of statements referring to the current page from other pages.

(none found)