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Conspicuous CG
- 1504 statements
- 291 feature instances
- 71 referencing feature instances
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The high-tech equivalent of Conspicuously Light Patch. CG allows you to consistently animate complicated images (like Instant Runes) and moving objects with regularity and ease. Computer-rendered animation was embraced by many animators because it allows for good animation sequences without totally sacrificing the budget or scheduling for the rest of the scenes in a show. Unfortunately, this means a Computer-Generated image stands out considerably compared to that of the traditional animation style. Techniques in digital inking (such as Cel Shading) can alleviate this. After all most traditional animation uses digital technology these days too, particularly for the inking and painting. Compare for example, almost any anime series made in 2000s to ones in the early '90s, those brighter colors and flashy effects newer shows have? Digital. The gradual disappearance of this trope can thus be largely chalked up to the fact that Technology Marches On. The limitations of early computer rendering technology and an overall lack of experience in the field by most animators are what led to the most egregious of the examples listed, though some can be chalked up to production companies that just resorted to CG to speed things up regardless of how well it worked. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The ironic problem though is that CG models look too perfect. It moves too smoothly and creates a jarring 3D effect in an otherwise 2D universe. If done well you won't even notice the computer generated models against the traditional styled animation, you may never know. Disney has been using it since the '80s in small amounts, and you probably never noticed, at least as a kid. This trope is for when you do. Sometimes, of course, Conspicuous CG is deliberate—a character is in deliberately obvious CG as a style choice, such as the mythical beast, the Hydra from Disney's Hercules, which allowed for more heads, and the flames of Hades' head, and Rule of Cool meant nobody cared. Sometimes, it's a form of Painting the Medium to indicate that the thing is fundamentally different. Sometimes it's blended, like in Treasure Planet. But when it's used as a cheap shortcut, it just clashes horribly. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })This trope is only for animated works with obvious CG. For when CG is conspicuous within a live-action work (or for other, practical bad effects), see Special Effect Failure. See also Uncanny Valley, Serkis Folk, Cel Shading. Often crops up in games with a Sprite/Polygon Mix. For when everything is CGI, see All-CGI Cartoon. Voluntarily switching between CG and another animation style is Medium Blending. Examples: |
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Bionicle | |
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Adventure Time has very briefly used Adobe Flash in only two episodes, which were merely for tweening to make things move faster and better, first in "Belly of the Beast", when the lava comes into the monster's belly and everything is shaking. The lava and the bears trembling and screaming were animated in Flash too. The other episode to use Flash for one scene was Power Animal, which was used for Jake's dancing. | |
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Gravestone of Daisuke Jigen uses CG for crowds and even flags waving in the breeze. The quality of the 2D animation however makes a lot up for that. | |
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Gravestone of Daisuke Jigen | hasFeature |
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Puella Magi Madoka Magica: The train tracks at the beginning of episode 9 are rather obviously a flat CG surface. Also Walpurgisnacht's gears, though each witch has its own distinct art style, so it may be intentional. |
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Puella Magi Madoka Magica | hasFeature |
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All over the place in Romeo X Juliet, though worst in the finale. | |
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Romeo × Juliet | hasFeature |
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The Mystery Machine and most other vehicles from Scooby-Doo! Abracadabra-Doo onward are rendered out using CGI. This is also carried over to the recent TV series. | |
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Scooby-Doo! Abracadabra-Doo | hasFeature |
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Blue Submarine No. 6 was one of the first anime to use CG extensively. It looks less visually jarring than pretty much any other Gonzo series, due to the widespread use of blur filters to simulate DOF and that almost anything that isn't a character is CG. | |
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Blue Submarine No. 6 | hasFeature |
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One opening of Detective Conan has a really obvious CG car...being driven by 2D-animated Takagi and Sato. | |
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Galactus, in the 1990s Fantastic Four series. Hungorto, his Captain Ersatz in Duck Dodgers, is also Conspicuous CG, possibly as a reference to this. | |
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Fantastic Four | hasFeature |
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Two more early examples from Disney include the interior of Big Ben in The Great Mouse Detective and all the moving vehicles, subway tunnel and the Brooklyn Bridge in Oliver & Company. | |
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The Great Mouse Detective | hasFeature |
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In the various Digimon series, the Ultimate and Mega digivolution transformation sequences of two of however-so-many heroes will have a CGI Transformation Sequence, usually the main hero and The Lancer. All the other characters, without exception, will have traditionally animated digivolutions. It got most ridiculous in Digimon Tamers note where there are three main heroes and just two of them get the CG treatment, leaving out just one and Digimon Data Squadnote where all four main heroes get the CG treatment for all their digivolutions... until Burst Mode comes along, and only two of them get as usual. Digimon Fusion finally brought this usage of the trope to a rest - all fusion and digivolution sequences are traditionally animated - and overall does a better job in avoiding it, with it only noticeably appearing in the first episode. The effect is invoked for the D-Reaper in Tamers and the Spirits in Frontier. |
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Yu-Gi-Oh! ZEXAL A few giant vehicles and objects are rendered with CG, but it's mostly used for animating big, powerful duel monsters, which are often hand-drawn when still, or when 2D elements (such as the humanoid characters) are in the frame. But considering Xyz monsters are supposed to be extra-dimensional, and many of them look fairly creepy or bizarre already (such as Heraldry Crest and the Xyz Gimmick Puppets), the somewhat jarring look of their extravagant motion sometimes works. |
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While the robots and their alt forms in Transformers: Rescue Bots are generally 2D (via Flash), they occasionally switch over to blatantly obvious 3D starting in season 2. | |
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Transformers: Rescue Bots | hasFeature |
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Appears in the 2004 animated series for Area88, where the planes are all rendered as intricately detailed, cel-shaded CGI models. As the planes themselves are usually shown dogfighting each other, this isn't quite the limitation it would otherwise be in terms of effects, but there are more than a few instances where CGI and traditional animation mix. This leads to somewhat jarring visual results, most notably when the view zooms in on a pilot in the cockpit. The vivid character models stand out against the often matte rendering textures for the CGI planes. | |
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Later ones are pretty noticeable too, sometimes though being a style choice. Take Hercules: in earlier works, the Hydra had been drawn with 3, 6 and 9 heads; with good CGI Disney managed 21 heads, but attempted to hide it with cel-shading. It's still pretty obvious. In contrast, the flames on Hades' head are CGI, but this is a style choice and no effort is made to hide it. | |
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Hercules | hasFeature |
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Episode 9 of Daily Life with Monster Girl has Darling and Miia looking at CG kissing fish at the aquarium. | |
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Slayers: The Next and Try seasons have small bits of CGI incorporated into their openings (the titles for both, an explosion for Next, and a map of the world in Try), but the seasons themselves are all traditionally animated. However, in Revolution and Evolution-R, well-made but horribly noticeable CG is done for some of the spells, water, hallways, and a slew of out-of-place 3D objects for the opening songs. Before Revolution and Evolution-R was Slayers Premium. Unlike the former, Premium was made when CGI in general, let alone combined with 2D artwork, was still stodgy, yet it's thrown in for a third of the film. The octopi's palace sticks out, as do the octopi's jars, the ocean, and the monster's signature spell. |
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Dragon Quest VII normally looks like a slightly upgraded Dragon Quest VI with the enemies animating when taking an action. However; many of the backgrounds look out of place, and several of the spells resemble this, Ultra Hit especially. This becomes a bit style-breaking. This is part of the reason that the game looks rather, well, dated. | |
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Done consciously on Osmosis Jones. Drix is a cel-shaded CGI character to highlight the fact that he's not an organic cell like the other characters, but a manufactured medicine. The animators directly refer to him as the world's equivalent of RoboCop. | |
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Osmosis Jones | hasFeature |
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The Mighty Ducks introduced quite obvious CGI (especially the vehicle Stock Footage) to unexpecting viewers who were used to Disney's 2D cel animation. | |
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The Road to El Dorado has some of the same problems, the most obvious being the "To Xibalba" sequence (all gold in the movie is CG) and the barrels being lifted onto the ship. While a special program was written to make all gold look golden and not just yellow, making it a style choice, the barrels aren't even cel-shaded. | |
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The Road to El Dorado | hasFeature |
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Metropolis uses CG effects for the ziggurat at any time where it isn't being shown head-on. | |
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Ghost in the Shell 2: Man-Machine Interface uses CG for several things, such as vehicles, robots, furniture, backgrounds, and the visual representation of cyberspace. GITS 1.5: Human-Error Processor uses CG to a much lesser extent, mainly for the cityscape backgrounds in color pages. | |
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It shows up in the second episode of Tears to Tiara - the horde of revived skeletons are all CG. | |
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The Simpsons surprisingly still averts that; in many cases there are often still flat drawings and animation of vehicles used, along with traditional flat moving backgrounds for shots inside vehicles being driven. | |
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In Jonny Quest: The Real Adventures, the backgrounds of some of their outdoor adventures (especially cloudy skies or northern lights) tend to stand out from the regular 2D animation, mostly in season 1. | |
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Used again, in Green vs. Red, for the "Ice Cube" MacGuffin. It stands out a little, but since the rest of the animation in the special is so over the top, not as much as it could have. | |
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Winx Club uses CG for, say, school buildings and vehicles. In the second season, most of the scenery is CG-rendered, often very poorly, not to speak of many lame light effects used for magic attacks. Or just see the effect of the rocks falling in the water, in the last episode of that season, and cringe. Or, worst still, some painful CG hair on a masked motorcycle rider. Thankfully, the third season toned down this excess of CG, and many backgrounds look much better. | |
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The eponymous Objects and other vehicles in Heavy Object. Oddly, this method is also used for closeups of characters' hands from time to time. | |
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Heavy Object | hasFeature |
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Metajets has racing planes that are quite blatantly CG compared to the rest of the animesque style. | |
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Metajets | hasFeature |
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Seven Days Rhapsody has the Goddess's Teardrop animated in CG; it doesn't even try to blend in and looks ridiclously 3D and shiny compared to the rest of the standard animation. | |
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Lupin III: Seven Days Rhapsody | hasFeature |
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Both seasons of Rage of Bahamut: Genesis use extensive CG for larger monsters such as the titular dragon Bahamut, but also soldiers in armour and objects. Although anime sometimes uses a little CGI for crowds of people in the background, the CGI here is often displayed in full view, sometimes with CGI soldiers standing next to those animated in 2D. | |
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Rage of Bahamut: Genesis | hasFeature |
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An early season one episode has a Matrix parody, as does Wishology, covered below. Both times the CGI is so blatant it had to have been intentional. | |
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The Matrix | hasFeature |
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Justice League: The league's Space Plane the Javelin and the latter duplicates thereof are entirely CG, which are very jarring. In Unlimited episode "The Doomsday Sanction", there is a much reviled Special Effects Failure of the Batplane racing to intercept a Nuke over the ocean — all in low-grade CG. "Dark Heart" contains some truly terrible CGI helicopters. In "Fearful Symmetry", a CG surgical robot attacks Supergirl. The claw is supposed to grab her arm, but it's about half a second behind her arm movement. You can tell the editors cried a lot over that scene. One of the most jarring CGI vehicles is the Spy Smasher's plane in a black and white Cold Open flashback meant to be reminiscent of a 1940s adventure serial. |
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Conspicuous CG / int_2e3e7ac2 | featureApplicability |
1.0 | |
Conspicuous CG / int_2e3e7ac2 | featureConfidence |
1.0 | |
Justice League | hasFeature |
Conspicuous CG / int_2e3e7ac2 | |
Conspicuous CG / int_2ebbb6fc | type |
Conspicuous CG | |
Conspicuous CG / int_2ebbb6fc | comment |
G.I. Joe: Renegades uses CGI for vehicles and Bio-Vipers. The rogue Bio Viper in "The Anomaly" is a REALLY nasty example of this trope in action, as is the Coyote. | |
Conspicuous CG / int_2ebbb6fc | featureApplicability |
1.0 | |
Conspicuous CG / int_2ebbb6fc | featureConfidence |
1.0 | |
G.I. Joe: Renegades | hasFeature |
Conspicuous CG / int_2ebbb6fc | |
Conspicuous CG / int_2ef7cb74 | type |
Conspicuous CG | |
Conspicuous CG / int_2ef7cb74 | comment |
Lyrical Nanoha: | |
Conspicuous CG / int_2ef7cb74 | featureApplicability |
1.0 | |
Conspicuous CG / int_2ef7cb74 | featureConfidence |
1.0 | |
Lyrical Nanoha (Franchise) | hasFeature |
Conspicuous CG / int_2ef7cb74 | |
Conspicuous CG / int_2fee008d | type |
Conspicuous CG | |
Conspicuous CG / int_2fee008d | comment |
The Anti-Spirals' Mugann mechs from Tengen Toppa Gurren Lagann are the only thing in the series always depicted in CG, which deliberately adds to just how alien they are. | |
Conspicuous CG / int_2fee008d | featureApplicability |
1.0 | |
Conspicuous CG / int_2fee008d | featureConfidence |
1.0 | |
Tengen Toppa Gurren Lagann | hasFeature |
Conspicuous CG / int_2fee008d | |
Conspicuous CG / int_30a5ebfd | type |
Conspicuous CG | |
Conspicuous CG / int_30a5ebfd | comment |
An episode of Naruto has some rather conspicuous CG mountains in the Valley of Clouds and Lightning. This probably has something to do with the fact that a large part of the area is destroyed during the events of the the battle. Hinata's hair during her fight with Pain. Long before that, one technique which Orochimaru uses that makes hundreds of snakes with swords in their mouths is in very conspicuous CG. The Reveal of Tobi's army of one hundred thousand Zetsu is done in CG, as is the scene portraying the fully-grown Shinju. |
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Conspicuous CG / int_30a5ebfd | featureApplicability |
1.0 | |
Conspicuous CG / int_30a5ebfd | featureConfidence |
1.0 | |
Naruto (Manga) | hasFeature |
Conspicuous CG / int_30a5ebfd | |
Conspicuous CG / int_31aedabc | type |
Conspicuous CG | |
Conspicuous CG / int_31aedabc | comment |
The "Cthulhu Trilogy" of episodes has the eponymous Eldritch Abomination and the other creatures rendered in CG, with a very heavy but intentional contrast with the paper cut-out style of the other characters, to show how utterly alien they are. | |
Conspicuous CG / int_31aedabc | featureApplicability |
1.0 | |
Conspicuous CG / int_31aedabc | featureConfidence |
1.0 | |
Cthulhu Mythos (Franchise) | hasFeature |
Conspicuous CG / int_31aedabc | |
Conspicuous CG / int_32c541e6 | type |
Conspicuous CG | |
Conspicuous CG / int_32c541e6 | comment |
In Fullmetal Alchemist: Brotherhood, homunculus Envy's true form. It almost makes sense for an Eldritch Abomination to be conspicuously out of sync with reality. | |
Conspicuous CG / int_32c541e6 | featureApplicability |
1.0 | |
Conspicuous CG / int_32c541e6 | featureConfidence |
1.0 | |
Fullmetal Alchemist (Manga) | hasFeature |
Conspicuous CG / int_32c541e6 | |
Conspicuous CG / int_33acebd8 | type |
Conspicuous CG | |
Conspicuous CG / int_33acebd8 | comment |
Averted to the highest degree in Guilty Gear Xrd. Despite having 3D models instead of 2D sprites, Arc System Works went to great lengths to make them look like traditional 2D sprite work, to the point of using limited frames of animation without any noticeable tweening. Of course, the effect is so good that it the game just about plays the trope straight with the backgrounds, which can look somewhat conspicuously 3D compared to the characters. | |
Conspicuous CG / int_33acebd8 | featureApplicability |
-1.0 | |
Conspicuous CG / int_33acebd8 | featureConfidence |
1.0 | |
Guilty Gear (Video Game) | hasFeature |
Conspicuous CG / int_33acebd8 | |
Conspicuous CG / int_3583b777 | type |
Conspicuous CG | |
Conspicuous CG / int_3583b777 | comment |
Eternal Darkness has a couple moments where, instead of fully rendering out a scene, the game will instead use a texture map to depict something that won't be seen past a certain cutscene. The biggest example is right in the introduction, when Alex is brought to identify the corpse of her grandfather Edward; both the view of his corpse and the close-up of his family ring are extremely obvious texture maps. | |
Conspicuous CG / int_3583b777 | featureApplicability |
1.0 | |
Conspicuous CG / int_3583b777 | featureConfidence |
1.0 | |
Eternal Darkness (Video Game) | hasFeature |
Conspicuous CG / int_3583b777 | |
Conspicuous CG / int_35e05f2a | type |
Conspicuous CG | |
Conspicuous CG / int_35e05f2a | comment |
In RWBY, after the animation transition from Poser to Maya. This happened to Yang's Cool Bike Bumblebee, with some of its textures and modeling making it look more like it was ported directly from the earlier seasons with few changes. Incidentally, averting this was part of the reason for Yang not using her visually-distinctive Semblence for a few seasons. After the switch, the animators had issues making it look good in Maya, so Yang was written to be trying to rely less on the ability until they could get the look right. |
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Conspicuous CG / int_35e05f2a | featureApplicability |
1.0 | |
Conspicuous CG / int_35e05f2a | featureConfidence |
1.0 | |
RWBY (Web Animation) | hasFeature |
Conspicuous CG / int_35e05f2a | |
Conspicuous CG / int_370f4bc0 | type |
Conspicuous CG | |
Conspicuous CG / int_370f4bc0 | comment |
Happens in the various Zoids anime series as well, with varying degrees of success. Oddly, the least successful and most jarring integration occurred in the last series, Zoids: Genesis. Generally forgivable as the CG Zoids and animated humans are rarely in the same non-cockpit shot. Given the size difference between them, the Zoids are usually in the background when humans are at the fore, or vice versa. And the Zoids looked cool. | |
Conspicuous CG / int_370f4bc0 | featureApplicability |
1.0 | |
Conspicuous CG / int_370f4bc0 | featureConfidence |
1.0 | |
Zoids (Franchise) | hasFeature |
Conspicuous CG / int_370f4bc0 | |
Conspicuous CG / int_37b7264c | type |
Conspicuous CG | |
Conspicuous CG / int_37b7264c | comment |
While later episodes use cel-shading, the cars in early episodes of Initial D stand out extremely oddly from the background, especially as the frame rate used for the CG is much higher than that of the 2D animation. This gimmick is so well-known, parodies of it often reproduce this exactly, even if the show is otherwise traditionally animated. However, in this case, it's actually somewhat necessary, as the task of drawing realistically animated and detailed race scenes would very likely break the time restraints (not to mention the budget) of a television anime. Doesn't make it any less jarring, though. | |
Conspicuous CG / int_37b7264c | featureApplicability |
1.0 | |
Conspicuous CG / int_37b7264c | featureConfidence |
1.0 | |
Initial D (Manga) | hasFeature |
Conspicuous CG / int_37b7264c | |
Conspicuous CG / int_39deed0c | type |
Conspicuous CG | |
Conspicuous CG / int_39deed0c | comment |
Yu-Gi-Oh! VRAINS The code Talkers, Firewall Dragon, and many of Varis's powerful dragonsnote Topologic Bomber Dragon, Cracking Dragon, Borreload Dragon, Topologic Trisbaena, Borrelsword Dragon, Borrelguard Dragon, and Topologic Gumblar Dragon, are all in CGI. |
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Conspicuous CG / int_39deed0c | featureApplicability |
1.0 | |
Conspicuous CG / int_39deed0c | featureConfidence |
1.0 | |
Yu-Gi-Oh! VRAINS | hasFeature |
Conspicuous CG / int_39deed0c | |
Conspicuous CG / int_3ac2c41c | type |
Conspicuous CG | |
Conspicuous CG / int_3ac2c41c | comment |
Infinite Stratos manages to avoid this. The 2D and 3D art (latter used for all IS sequences) are quite consistent, with only a few noticeable spots due to the unyielding rigidity of the 3D meshes. | |
Conspicuous CG / int_3ac2c41c | featureApplicability |
1.0 | |
Conspicuous CG / int_3ac2c41c | featureConfidence |
1.0 | |
InfiniteStratos | hasFeature |
Conspicuous CG / int_3ac2c41c | |
Conspicuous CG / int_3ac755dd | type |
Conspicuous CG | |
Conspicuous CG / int_3ac755dd | comment |
Speaking of Beauty and the Beast, there's another example in the Direct-to-Video midquel, Beauty and the Beast: The Enchanted Christmas. The movie is drawn and animated traditionally, but when we see our villain, the organ Forte... a deliberate choice to make him seem even creepier. | |
Conspicuous CG / int_3ac755dd | featureApplicability |
1.0 | |
Conspicuous CG / int_3ac755dd | featureConfidence |
1.0 | |
Beauty and the Beast | hasFeature |
Conspicuous CG / int_3ac755dd | |
Conspicuous CG / int_3bc82010 | type |
Conspicuous CG | |
Conspicuous CG / int_3bc82010 | comment |
Ōban Star-Racers is sort of an aversion to this. Racing scenes are rendered in cartoon-style 3D, while all other scenes are drawn in a fairly traditional 2D anime style. However, the 3D and 2D animations are made so close in appearance and often mixed in the same scenes so well that it often takes watching an episode twice to spot the difference in many instances. | |
Conspicuous CG / int_3bc82010 | featureApplicability |
-1.0 | |
Conspicuous CG / int_3bc82010 | featureConfidence |
1.0 | |
Ōban Star-Racers | hasFeature |
Conspicuous CG / int_3bc82010 | |
Conspicuous CG / int_3c08531b | type |
Conspicuous CG | |
Conspicuous CG / int_3c08531b | comment |
Avengers, Assemble! continues this trend, albeit much more obviously. Especially with vehicles and buildings. | |
Conspicuous CG / int_3c08531b | featureApplicability |
1.0 | |
Conspicuous CG / int_3c08531b | featureConfidence |
1.0 | |
Avengers Assemble | hasFeature |
Conspicuous CG / int_3c08531b | |
Conspicuous CG / int_3c6e7f9f | type |
Conspicuous CG | |
Conspicuous CG / int_3c6e7f9f | comment |
Done in Cross Ange for the Para-Mail units, the DRAGONs and the Mana effects to varying degrees of success. Episode 25 has a poorly animated Hilda model in the background of one scene. It'd be excusable, as the characters are usually rendered in CG for mecha sequences... if it weren't for the model's relative prominence during the scene in question. Inverted for the Visual Novel based on the series. Most of the characters are fully-CGI models (which fail in their own ways), while others are simple 2D cutouts. This gets pretty ugly when both mediums are actually shown together. |
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Conspicuous CG / int_3c6e7f9f | featureApplicability |
1.0 | |
Conspicuous CG / int_3c6e7f9f | featureConfidence |
1.0 | |
Cross Ange | hasFeature |
Conspicuous CG / int_3c6e7f9f | |
Conspicuous CG / int_3d22c14b | type |
Conspicuous CG | |
Conspicuous CG / int_3d22c14b | comment |
Every spaceship in Mobile Suit Gundam 00 is CG, setting a trend for Gundam shows from then on. The ELS from The Movie were also entirely CGI to emphasize how alien they are. | |
Conspicuous CG / int_3d22c14b | featureApplicability |
1.0 | |
Conspicuous CG / int_3d22c14b | featureConfidence |
1.0 | |
Mobile Suit Gundam 00 | hasFeature |
Conspicuous CG / int_3d22c14b | |
Conspicuous CG / int_3db9a5f1 | type |
Conspicuous CG | |
Conspicuous CG / int_3db9a5f1 | comment |
Wishology features a lot of CGI, particularly the Eliminators. It's a little jarring to some, as the Eliminators almost look like they're from a completely different show. | |
Conspicuous CG / int_3db9a5f1 | featureApplicability |
1.0 | |
Conspicuous CG / int_3db9a5f1 | featureConfidence |
1.0 | |
Wishology | hasFeature |
Conspicuous CG / int_3db9a5f1 | |
Conspicuous CG / int_3e8c09b9 | type |
Conspicuous CG | |
Conspicuous CG / int_3e8c09b9 | comment |
Attack on Titan: The blood splatter and several 3D maneuver gear scenes are done in CG. When the Colossal Titan swipes the top of the Wall in Episode 5, the effect is in very obvious CGI. It eventually becomes full CGI in almost all of its appearances in Season 2. In Episode 5, when the soldiers are running and jumping through the city, all the houses are obviously made with CGI. The bell that rings when the Survey Corps rides out is very conspicuously 3D. Due to the immense size of Rod Reiss's Titan form, it's also done in CGI except for some closeups of its "face", hands and guts. It was better when one figures out that most of the CG animation was mostly produced by WIT Studio's subsidiary studio, Production I.Gnote Who in turn, outsourced it to MADBOX. |
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Conspicuous CG / int_3e8c09b9 | featureApplicability |
1.0 | |
Conspicuous CG / int_3e8c09b9 | featureConfidence |
1.0 | |
Attack on Titan (Manga) | hasFeature |
Conspicuous CG / int_3e8c09b9 | |
Conspicuous CG / int_404622d6 | type |
Conspicuous CG | |
Conspicuous CG / int_404622d6 | comment |
Foster's Home for Imaginary Friends spoofs this: After Eduardo refuses to be in Bloo's movie, Bloo says that they'll use CG to put him in later. Sure enough, we later see the movie, and it contains a Conspicuous CG Eduardo. | |
Conspicuous CG / int_404622d6 | featureApplicability |
1.0 | |
Conspicuous CG / int_404622d6 | featureConfidence |
1.0 | |
Foster's Home for Imaginary Friends | hasFeature |
Conspicuous CG / int_404622d6 | |
Conspicuous CG / int_404c9387 | type |
Conspicuous CG | |
Conspicuous CG / int_404c9387 | comment |
The later seasons (8 and up) of Red vs. Blue occasionally fall victim to this trope. Animation is used for scenes that aren't possible with the limitations of the Halo game engine. While it typically blends very smoothly, with the animation closely matching Halo 3's style, there are a few points where it's just... off. Obviously any time something is done on-screen that can't be done in-game, the CG is noticeable, but a few scenes are even more noticeable. One particularly noticeable one is the very first CG scene, when Wash is run over by the Warthog. Another is the climatic battle at the end of season 10, where due to the enormous number of Texbots in the background, the shots simply look wrong in comparison to the machinima segments. Such problems were resolved (more or less) in seasons 9 and 10 by having the prequel segments be entirely CG, removing the need to match game lighting and models. And some turned out pretty fantastic, too, like the space battle and the crashing ship in season 10—a lot of people have compared them to real videogame cutscenes! | |
Conspicuous CG / int_404c9387 | featureApplicability |
1.0 | |
Conspicuous CG / int_404c9387 | featureConfidence |
1.0 | |
RedVsBlue | hasFeature |
Conspicuous CG / int_404c9387 | |
Conspicuous CG / int_412239d1 | type |
Conspicuous CG | |
Conspicuous CG / int_412239d1 | comment |
Zeta Gundam: Define consists of hand-drawn characters cut-and-pasted into an entirely computer-rendered environment. What makes this particularly sad is that it's meant to be a direct sequel to the gloriously illustrated Mobile Suit Gundam: The Origin. | |
Conspicuous CG / int_412239d1 | featureApplicability |
1.0 | |
Conspicuous CG / int_412239d1 | featureConfidence |
1.0 | |
Gundam Expanded Universe (Franchise) | hasFeature |
Conspicuous CG / int_412239d1 | |
Conspicuous CG / int_4123aeca | type |
Conspicuous CG | |
Conspicuous CG / int_4123aeca | comment |
Gankutsuou takes this as an artistic choice. About the only things that don't look CG are the character's bodies and faces. This helps to humanize them in the context of their gaudy, artificial, futuristic surroundings. | |
Conspicuous CG / int_4123aeca | featureApplicability |
1.0 | |
Conspicuous CG / int_4123aeca | featureConfidence |
1.0 | |
Gankutsuou | hasFeature |
Conspicuous CG / int_4123aeca | |
Conspicuous CG / int_41352473 | type |
Conspicuous CG | |
Conspicuous CG / int_41352473 | comment |
Seen in the last few (more serious) episodes of Excel Saga. Parodied earlier in the episode "Bowling Girls", which animates a scene of a character attacking another character with conspicuously bad CG that stands out because it's so crappy-looking. And it's a Matrix Bullet Time parody, on top of that. | |
Conspicuous CG / int_41352473 | featureApplicability |
1.0 | |
Conspicuous CG / int_41352473 | featureConfidence |
1.0 | |
Excel♡Saga | hasFeature |
Conspicuous CG / int_41352473 | |
Conspicuous CG / int_4141af74 | type |
Conspicuous CG | |
Conspicuous CG / int_4141af74 | comment |
In Future Diary, Deus Ex Machina is always done in CGI. This is likely done intentionally to emphasize how powerful and alien he is. | |
Conspicuous CG / int_4141af74 | featureApplicability |
1.0 | |
Conspicuous CG / int_4141af74 | featureConfidence |
1.0 | |
Future Diary (Manga) | hasFeature |
Conspicuous CG / int_4141af74 | |
Conspicuous CG / int_4183a3c4 | type |
Conspicuous CG | |
Conspicuous CG / int_4183a3c4 | comment |
King's Quest VII: The Princeless Bride has a prerendered dragon made of untextured polygons, a standout in the mostly cel-animated cast. The Spinventory is also prerendered 3D, of course. | |
Conspicuous CG / int_4183a3c4 | featureApplicability |
1.0 | |
Conspicuous CG / int_4183a3c4 | featureConfidence |
1.0 | |
King's Quest VII: The Princeless Bride (Video Game) | hasFeature |
Conspicuous CG / int_4183a3c4 | |
Conspicuous CG / int_42bbac41 | type |
Conspicuous CG | |
Conspicuous CG / int_42bbac41 | comment |
Batman & Mr. Freeze: Sub-Zero occasionally uses CGI for the Batplane (and cars on the freeway during a chase scene). | |
Conspicuous CG / int_42bbac41 | featureApplicability |
1.0 | |
Conspicuous CG / int_42bbac41 | featureConfidence |
1.0 | |
Batman & Mr. Freeze: SubZero | hasFeature |
Conspicuous CG / int_42bbac41 | |
Conspicuous CG / int_42d070ed | type |
Conspicuous CG | |
Conspicuous CG / int_42d070ed | comment |
The World God Only Knows intentionally uses this trope at several points, usually to designate some obviously magical effect (like Instant Runes or the capture of Loose Souls). It's sometimes also used to show when Keima plays a game that isn't as sophisticated (or, in one case during the first season, just plain buggy). | |
Conspicuous CG / int_42d070ed | featureApplicability |
1.0 | |
Conspicuous CG / int_42d070ed | featureConfidence |
1.0 | |
The World God Only Knows (Manga) | hasFeature |
Conspicuous CG / int_42d070ed | |
Conspicuous CG / int_432dcf2f | type |
Conspicuous CG | |
Conspicuous CG / int_432dcf2f | comment |
Super Mario Bros. Z has this trope in Episode 8 with Bowser's Omega Doomship. But it's justified; Alvin-Earthworm said that if he used a fully-rendered Doomship, the file size would've gone too high, even after Tom Fulp raised the file-size limit for all users on the site JUST to accomodate him! | |
Conspicuous CG / int_432dcf2f | featureApplicability |
1.0 | |
Conspicuous CG / int_432dcf2f | featureConfidence |
1.0 | |
Super Mario Bros. Z (Web Animation) | hasFeature |
Conspicuous CG / int_432dcf2f | |
Conspicuous CG / int_43a9c333 | type |
Conspicuous CG | |
Conspicuous CG / int_43a9c333 | comment |
Cowboy Bebop has a lot of this throughout, mostly for the hyperspace gates. The planet surface in episode 21 is obvious CG. The "Pierrot le Fou" episode utilizes CGI backgrounds during the fight between Spike and Pierrot. |
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Conspicuous CG / int_43a9c333 | featureApplicability |
1.0 | |
Conspicuous CG / int_43a9c333 | featureConfidence |
1.0 | |
Cowboy Bebop | hasFeature |
Conspicuous CG / int_43a9c333 | |
Conspicuous CG / int_44da5e2d | type |
Conspicuous CG | |
Conspicuous CG / int_44da5e2d | comment |
The French animated series Space Strikers, one of the first animated series to use CGI, uses it for spaceships. | |
Conspicuous CG / int_44da5e2d | featureApplicability |
1.0 | |
Conspicuous CG / int_44da5e2d | featureConfidence |
1.0 | |
Space Strikers | hasFeature |
Conspicuous CG / int_44da5e2d | |
Conspicuous CG / int_45a29545 | type |
Conspicuous CG | |
Conspicuous CG / int_45a29545 | comment |
The airships in The Secret Saturdays are this, but it somehow seems to fit with the show. | |
Conspicuous CG / int_45a29545 | featureApplicability |
1.0 | |
Conspicuous CG / int_45a29545 | featureConfidence |
1.0 | |
The Secret Saturdays | hasFeature |
Conspicuous CG / int_45a29545 | |
Conspicuous CG / int_46a87096 | type |
Conspicuous CG | |
Conspicuous CG / int_46a87096 | comment |
Very prominent in Puni Puni Poemi; the Death Star-ripoff spaceship comes to mind, but given that they mix live-action along with this and traditional animation, and the OVA itself is a Widget Series, this is probably intentional. | |
Conspicuous CG / int_46a87096 | featureApplicability |
1.0 | |
Conspicuous CG / int_46a87096 | featureConfidence |
1.0 | |
Puni Puni☆Poemi | hasFeature |
Conspicuous CG / int_46a87096 | |
Conspicuous CG / int_48ed41c8 | type |
Conspicuous CG | |
Conspicuous CG / int_48ed41c8 | comment |
Pocahontas has Grandmother Willow, whose face is animated with painfully obvious and noticeable CG. | |
Conspicuous CG / int_48ed41c8 | featureApplicability |
1.0 | |
Conspicuous CG / int_48ed41c8 | featureConfidence |
1.0 | |
Pocahontas | hasFeature |
Conspicuous CG / int_48ed41c8 | |
Conspicuous CG / int_49c6e3e2 | type |
Conspicuous CG | |
Conspicuous CG / int_49c6e3e2 | comment |
Dennou Coil has an inversion — we're able to accept the CG Satchiis because they're computer programs. The weirding out happens when, in one of the final episodes, a Satchii is inexplicably hand-drawn. | |
Conspicuous CG / int_49c6e3e2 | featureApplicability |
1.0 | |
Conspicuous CG / int_49c6e3e2 | featureConfidence |
1.0 | |
DennouCoil | hasFeature |
Conspicuous CG / int_49c6e3e2 | |
Conspicuous CG / int_4b573872 | type |
Conspicuous CG | |
Conspicuous CG / int_4b573872 | comment |
The CGI for NASCAR Racers mixes cel-shaded cars and realistic-looking (for 1999) backgrounds for its racing scenes, to rather jarring effect. The scenes that take place in the simulator are given a more appropriate cel-shaded look. | |
Conspicuous CG / int_4b573872 | featureApplicability |
1.0 | |
Conspicuous CG / int_4b573872 | featureConfidence |
1.0 | |
NASCAR Racers | hasFeature |
Conspicuous CG / int_4b573872 | |
Conspicuous CG / int_4bdbdb2 | type |
Conspicuous CG | |
Conspicuous CG / int_4bdbdb2 | comment |
There's actually a lot of CG used in Bakemonogatari, but its visual style as a whole is so weird and varied that it's really not that conspicuous. | |
Conspicuous CG / int_4bdbdb2 | featureApplicability |
1.0 | |
Conspicuous CG / int_4bdbdb2 | featureConfidence |
1.0 | |
Bakemonogatari | hasFeature |
Conspicuous CG / int_4bdbdb2 | |
Conspicuous CG / int_4c08aa7e | type |
Conspicuous CG | |
Conspicuous CG / int_4c08aa7e | comment |
In The Return of Hanuman, the volcano monster is the only thing made with CGI. | |
Conspicuous CG / int_4c08aa7e | featureApplicability |
1.0 | |
Conspicuous CG / int_4c08aa7e | featureConfidence |
1.0 | |
The Return of Hanuman (Animation) | hasFeature |
Conspicuous CG / int_4c08aa7e | |
Conspicuous CG / int_4c65895d | type |
Conspicuous CG | |
Conspicuous CG / int_4c65895d | comment |
Rare CGI film example: While Dinosaur primarily uses CGI only for the characters with live-action for the backgrounds, if you look at some of the scenes in the film, you can easily tell that some of the background objects are CG animated like all of the characters. | |
Conspicuous CG / int_4c65895d | featureApplicability |
1.0 | |
Conspicuous CG / int_4c65895d | featureConfidence |
1.0 | |
Dinosaur | hasFeature |
Conspicuous CG / int_4c65895d | |
Conspicuous CG / int_4cc10750 | type |
Conspicuous CG | |
Conspicuous CG / int_4cc10750 | comment |
In Guardian Fairy Michel, Honeybee and the Black Hammers' base are CGI, but they're cel-shaded so they usually blend in. However, in at least one episode, the inside of the Black Hammers' base is all none-too-subtle CGI. | |
Conspicuous CG / int_4cc10750 | featureApplicability |
1.0 | |
Conspicuous CG / int_4cc10750 | featureConfidence |
1.0 | |
Guardian Fairy Michel (Animation) | hasFeature |
Conspicuous CG / int_4cc10750 | |
Conspicuous CG / int_4d13b14e | type |
Conspicuous CG | |
Conspicuous CG / int_4d13b14e | comment |
Beyblade begins using Conspicuous CGI for the beyblades starting with the second season. | |
Conspicuous CG / int_4d13b14e | featureApplicability |
1.0 | |
Conspicuous CG / int_4d13b14e | featureConfidence |
1.0 | |
Beyblade | hasFeature |
Conspicuous CG / int_4d13b14e | |
Conspicuous CG / int_4d551426 | type |
Conspicuous CG | |
Conspicuous CG / int_4d551426 | comment |
The Martian technology of A Miracle of Science manages to convey this impression, despite everything being laboriously hand-drawn. Again, it's to convey a sense of otherworldliness. This was possibly inspired by the similar use of CG to identify "Martian Technology" towards the end of It's Walky. | |
Conspicuous CG / int_4d551426 | featureApplicability |
1.0 | |
Conspicuous CG / int_4d551426 | featureConfidence |
1.0 | |
A Miracle of Science (Webcomic) | hasFeature |
Conspicuous CG / int_4d551426 | |
Conspicuous CG / int_4dd54482 | type |
Conspicuous CG | |
Conspicuous CG / int_4dd54482 | comment |
Ben 10: Alien Force has several instances of this. Kevin's car gets swapped for CGI on several occasions, as well as the Rust Bucket, which had already received this treatment late into the previous Ben 10. | |
Conspicuous CG / int_4dd54482 | featureApplicability |
1.0 | |
Conspicuous CG / int_4dd54482 | featureConfidence |
1.0 | |
Ben10AlienForce | hasFeature |
Conspicuous CG / int_4dd54482 | |
Conspicuous CG / int_4e21c2be | type |
Conspicuous CG | |
Conspicuous CG / int_4e21c2be | comment |
Dragonaut: The Resonance has the real forms of the dragons and some of the mecha. They don't blend in at all with the rest of the 2D environments and characters. | |
Conspicuous CG / int_4e21c2be | featureApplicability |
1.0 | |
Conspicuous CG / int_4e21c2be | featureConfidence |
1.0 | |
Dragonaut: The Resonance | hasFeature |
Conspicuous CG / int_4e21c2be | |
Conspicuous CG / int_4f091b42 | type |
Conspicuous CG | |
Conspicuous CG / int_4f091b42 | comment |
It happens quite a bit in Tiger & Bunny (most of the suits are CG after all), but these bananas◊ are an especially bad example. | |
Conspicuous CG / int_4f091b42 | featureApplicability |
1.0 | |
Conspicuous CG / int_4f091b42 | featureConfidence |
1.0 | |
Tiger & Bunny | hasFeature |
Conspicuous CG / int_4f091b42 | |
Conspicuous CG / int_505bbaa4 | type |
Conspicuous CG | |
Conspicuous CG / int_505bbaa4 | comment |
One episode of Our Friend Xiong Xiao Mi is about Xiao Mi and Zhi Peng discovering a tadpole in a puddle. Said tadpole is pretty obviously animated in CGI. | |
Conspicuous CG / int_505bbaa4 | featureApplicability |
1.0 | |
Conspicuous CG / int_505bbaa4 | featureConfidence |
1.0 | |
Our Friend Xiong Xiao Mi (Animation) | hasFeature |
Conspicuous CG / int_505bbaa4 | |
Conspicuous CG / int_50db645e | type |
Conspicuous CG | |
Conspicuous CG / int_50db645e | comment |
In Chloe's Closet, although Chloe's room and certain scenes are normal, a lot of the environments when Chloe and her friends are imagining are CGI, using normal 3D shading instead of the style the characters use (which is closer to cel-shaded). | |
Conspicuous CG / int_50db645e | featureApplicability |
1.0 | |
Conspicuous CG / int_50db645e | featureConfidence |
1.0 | |
Chloe's Closet | hasFeature |
Conspicuous CG / int_50db645e | |
Conspicuous CG / int_514df02a | type |
Conspicuous CG | |
Conspicuous CG / int_514df02a | comment |
Heavy Metal 2000: The Chamber of Immortality at the end of the movie is clearly not rendered with the same 2D animation used in the rest of the film, nor is Odin when he unmasks himself and walks into the Chamber. | |
Conspicuous CG / int_514df02a | featureApplicability |
1.0 | |
Conspicuous CG / int_514df02a | featureConfidence |
1.0 | |
Heavy Metal 2000 | hasFeature |
Conspicuous CG / int_514df02a | |
Conspicuous CG / int_5178149f | type |
Conspicuous CG | |
Conspicuous CG / int_5178149f | comment |
Batman: The Brave and the Bold uses Conspicuous CG for automobiles and planes, though it still looks better than what's used in Justice League. The 2D drawing style being close to circa-1970 comics style could be part of what makes it Conspicuous, as then anything 3D stands out as being Conspicuously Modern. | |
Conspicuous CG / int_5178149f | featureApplicability |
1.0 | |
Conspicuous CG / int_5178149f | featureConfidence |
1.0 | |
Batman: The Brave and the Bold | hasFeature |
Conspicuous CG / int_5178149f | |
Conspicuous CG / int_533dafcd | type |
Conspicuous CG | |
Conspicuous CG / int_533dafcd | comment |
And Burst Angel. | |
Conspicuous CG / int_533dafcd | featureApplicability |
1.0 | |
Conspicuous CG / int_533dafcd | featureConfidence |
1.0 | |
Burst Angel | hasFeature |
Conspicuous CG / int_533dafcd | |
Conspicuous CG / int_54ba64cf | type |
Conspicuous CG | |
Conspicuous CG / int_54ba64cf | comment |
Its revival, Bakugan: Battle Planet limits it to just the titular beasts in both forms and the visual effects. | |
Conspicuous CG / int_54ba64cf | featureApplicability |
1.0 | |
Conspicuous CG / int_54ba64cf | featureConfidence |
1.0 | |
Bakugan: Battle Planet | hasFeature |
Conspicuous CG / int_54ba64cf | |
Conspicuous CG / int_5578c87d | type |
Conspicuous CG | |
Conspicuous CG / int_5578c87d | comment |
The monsters appearing in the film adaptation of King of Thorn are almost always CG-modeled, whilst the main characters are mostly hand-drawn (with some CG added for the action scenes). It's forgivable for the first half hour, but it eventually gets in the way of the drawn animation as the film drags on. | |
Conspicuous CG / int_5578c87d | featureApplicability |
1.0 | |
Conspicuous CG / int_5578c87d | featureConfidence |
1.0 | |
KingOfThorn | hasFeature |
Conspicuous CG / int_5578c87d | |
Conspicuous CG / int_55a0c49c | type |
Conspicuous CG | |
Conspicuous CG / int_55a0c49c | comment |
Many elements in the Silver Surfer series, but especially Galactus. | |
Conspicuous CG / int_55a0c49c | featureApplicability |
1.0 | |
Conspicuous CG / int_55a0c49c | featureConfidence |
1.0 | |
SilverSurfer | hasFeature |
Conspicuous CG / int_55a0c49c | |
Conspicuous CG / int_56436136 | type |
Conspicuous CG | |
Conspicuous CG / int_56436136 | comment |
Sol Bianca: The Legacy is almost nothing but—to the point of panning over CG-animated backgrounds with the pan at a noticeably lower framerate. | |
Conspicuous CG / int_56436136 | featureApplicability |
1.0 | |
Conspicuous CG / int_56436136 | featureConfidence |
1.0 | |
Sol Bianca | hasFeature |
Conspicuous CG / int_56436136 | |
Conspicuous CG / int_58fd69fb | type |
Conspicuous CG | |
Conspicuous CG / int_58fd69fb | comment |
In the Nodame Cantabile anime, CGI is used for most close-ups of instruments being played. | |
Conspicuous CG / int_58fd69fb | featureApplicability |
1.0 | |
Conspicuous CG / int_58fd69fb | featureConfidence |
1.0 | |
Nodame Cantabile (Manga) | hasFeature |
Conspicuous CG / int_58fd69fb | |
Conspicuous CG / int_59215319 | type |
Conspicuous CG | |
Conspicuous CG / int_59215319 | comment |
Shows up rather painfully in the FMV intros of both Persona 2 games. The only hand-animated parts of the FMVs are the characters, which wouldn't be so bad, but a horribly-rendered Apollo (Tatsuya's ultimate Persona) appears at the end of both. In Eternal Punishment's opening, the rest of the cast's Personas appear, and they're all traditionally animated, along with the creepy looking 3D Apollo. The intro videos for their remakes on the PSP avert this entirely. Tartarus in the FMVs of Persona 3 is CG'd, although it actually looks less conspicuous than it does in The Movie adaptation that came out a few years later. This can be blamed that the FMV cutscenes for the game are very Off-Model and rather poor, so more focus is drawn to that. |
|
Conspicuous CG / int_59215319 | featureApplicability |
1.0 | |
Conspicuous CG / int_59215319 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Conspicuous CG / int_59215319 | |
Conspicuous CG / int_5921531a | type |
Conspicuous CG | |
Conspicuous CG / int_5921531a | comment |
Tartarus in the FMVs of Persona 3 is CG'd, although it actually looks less conspicuous than it does in The Movie adaptation that came out a few years later. This can be blamed that the FMV cutscenes for the game are very Off-Model and rather poor, so more focus is drawn to that. | |
Conspicuous CG / int_5921531a | featureApplicability |
1.0 | |
Conspicuous CG / int_5921531a | featureConfidence |
1.0 | |
Persona 3 (Video Game) | hasFeature |
Conspicuous CG / int_5921531a | |
Conspicuous CG / int_5a35510f | type |
Conspicuous CG | |
Conspicuous CG / int_5a35510f | comment |
1997 point-and-click adventure game Jack Orlando has everything hand-drawn except for few CGI cars. When they are parked, they blend in pretty well, but they often stick out in motion. | |
Conspicuous CG / int_5a35510f | featureApplicability |
1.0 | |
Conspicuous CG / int_5a35510f | featureConfidence |
1.0 | |
Jack Orlando (Video Game) | hasFeature |
Conspicuous CG / int_5a35510f | |
Conspicuous CG / int_5b8abe25 | type |
Conspicuous CG | |
Conspicuous CG / int_5b8abe25 | comment |
Rusty and Co. has an elder god rendered in CG at the end of level 6, once again to accentuate to fact it's an Eldritch Abomination. | |
Conspicuous CG / int_5b8abe25 | featureApplicability |
1.0 | |
Conspicuous CG / int_5b8abe25 | featureConfidence |
1.0 | |
Rusty and Co. (Webcomic) | hasFeature |
Conspicuous CG / int_5b8abe25 | |
Conspicuous CG / int_5b8afa32 | type |
Conspicuous CG | |
Conspicuous CG / int_5b8afa32 | comment |
GaoGaiGar uses CG for when the Mirror Coating is applied to the robots, and for the Zonders morphing their bodies. Since CG wasn't used extensively yet at the time, it tends to really look out of place. | |
Conspicuous CG / int_5b8afa32 | featureApplicability |
1.0 | |
Conspicuous CG / int_5b8afa32 | featureConfidence |
1.0 | |
GaoGaiGar | hasFeature |
Conspicuous CG / int_5b8afa32 | |
Conspicuous CG / int_5ce0632d | type |
Conspicuous CG | |
Conspicuous CG / int_5ce0632d | comment |
Jetsons: The Movie has it in any shot of the Orbiting-Ore Asteroid. Or any of the buildings, actually. The cars fare a bit better however. | |
Conspicuous CG / int_5ce0632d | featureApplicability |
1.0 | |
Conspicuous CG / int_5ce0632d | featureConfidence |
1.0 | |
Jetsons: The Movie | hasFeature |
Conspicuous CG / int_5ce0632d | |
Conspicuous CG / int_5ce2f08b | type |
Conspicuous CG | |
Conspicuous CG / int_5ce2f08b | comment |
In Black Butler, horse-drawn carriages are usually rendered in CG. | |
Conspicuous CG / int_5ce2f08b | featureApplicability |
1.0 | |
Conspicuous CG / int_5ce2f08b | featureConfidence |
1.0 | |
Black Butler (Manga) | hasFeature |
Conspicuous CG / int_5ce2f08b | |
Conspicuous CG / int_5dcdb826 | type |
Conspicuous CG | |
Conspicuous CG / int_5dcdb826 | comment |
Texhnolyze makes use of CG effects when showing Ichise's Texhnolyze arm and leg before they're attached. | |
Conspicuous CG / int_5dcdb826 | featureApplicability |
1.0 | |
Conspicuous CG / int_5dcdb826 | featureConfidence |
1.0 | |
Texhnolyze | hasFeature |
Conspicuous CG / int_5dcdb826 | |
Conspicuous CG / int_5e45d63b | type |
Conspicuous CG | |
Conspicuous CG / int_5e45d63b | comment |
Dinosaur King: The dinosaurs when fighting. To say it clashes horribly is an understatement. | |
Conspicuous CG / int_5e45d63b | featureApplicability |
1.0 | |
Conspicuous CG / int_5e45d63b | featureConfidence |
1.0 | |
Dinosaur King (Video Game) | hasFeature |
Conspicuous CG / int_5e45d63b | |
Conspicuous CG / int_5eab960e | type |
Conspicuous CG | |
Conspicuous CG / int_5eab960e | comment |
Mostly averted in Ōkami, a game designed to look like Japanese paintings. In both movement and still imagery, the game looks like an actual painting, but pixelation in some of the textures can be seen if one looks closer. | |
Conspicuous CG / int_5eab960e | featureApplicability |
-1.0 | |
Conspicuous CG / int_5eab960e | featureConfidence |
1.0 | |
Ōkami (Video Game) | hasFeature |
Conspicuous CG / int_5eab960e | |
Conspicuous CG / int_5ec0f48 | type |
Conspicuous CG | |
Conspicuous CG / int_5ec0f48 | comment |
In 1999's ∀ Gundam, it was very conspicuous. That said, it was generally pretty light within the show. The main two examples are a CGI asteroid colony (which looks strange next to all the 2D ships and mobile suits) and the Eye Catch. The Moonlight Butterfly is also computer-animated, but given the nature of the weapon an unsettling out-of-place look isn't unwarranted. | |
Conspicuous CG / int_5ec0f48 | featureApplicability |
1.0 | |
Conspicuous CG / int_5ec0f48 | featureConfidence |
1.0 | |
∀ Gundam | hasFeature |
Conspicuous CG / int_5ec0f48 | |
Conspicuous CG / int_5f76cba1 | type |
Conspicuous CG | |
Conspicuous CG / int_5f76cba1 | comment |
The "War that Time Forgot" story in the New 52's G.I. Combat uses CG to consistently draw firearms, and it's glaringly obvious. | |
Conspicuous CG / int_5f76cba1 | featureApplicability |
1.0 | |
Conspicuous CG / int_5f76cba1 | featureConfidence |
1.0 | |
New 52 (Comic Book) | hasFeature |
Conspicuous CG / int_5f76cba1 | |
Conspicuous CG / int_5fc0e68d | type |
Conspicuous CG | |
Conspicuous CG / int_5fc0e68d | comment |
Some of the scenes involving giant or many warships in Last Exile are CG-animated. and while they look pretty good, it's a noticeable change in style. | |
Conspicuous CG / int_5fc0e68d | featureApplicability |
1.0 | |
Conspicuous CG / int_5fc0e68d | featureConfidence |
1.0 | |
Last Exile | hasFeature |
Conspicuous CG / int_5fc0e68d | |
Conspicuous CG / int_5feb3b4f | type |
Conspicuous CG | |
Conspicuous CG / int_5feb3b4f | comment |
The full-color re-edition of the manga Space Adventure Cobra makes heavy use of CG imagery for backgrounds, vehicles and monsters. Those updated elements are the work of the original author, Buichi Terasawa, and are certainly gorgeous — going easily into Scenery Porn. But they also stand out rather sharply with the original 2D-art. | |
Conspicuous CG / int_5feb3b4f | featureApplicability |
1.0 | |
Conspicuous CG / int_5feb3b4f | featureConfidence |
1.0 | |
Space Adventure Cobra (Manga) | hasFeature |
Conspicuous CG / int_5feb3b4f | |
Conspicuous CG / int_60010c5e | type |
Conspicuous CG | |
Conspicuous CG / int_60010c5e | comment |
And Ookami Kakushi. | |
Conspicuous CG / int_60010c5e | featureApplicability |
1.0 | |
Conspicuous CG / int_60010c5e | featureConfidence |
1.0 | |
Ookami Kakushi (Visual Novel) | hasFeature |
Conspicuous CG / int_60010c5e | |
Conspicuous CG / int_60996c02 | type |
Conspicuous CG | |
Conspicuous CG / int_60996c02 | comment |
Spider-Man: The Animated Series frequently uses CG for cityscape backgrounds, and it shows horribly. It was pretty cool back in 1994, though. | |
Conspicuous CG / int_60996c02 | featureApplicability |
1.0 | |
Conspicuous CG / int_60996c02 | featureConfidence |
1.0 | |
Spider-Man: The Animated Series | hasFeature |
Conspicuous CG / int_60996c02 | |
Conspicuous CG / int_6196490 | type |
Conspicuous CG | |
Conspicuous CG / int_6196490 | comment |
Ghost in the Shell: Subverted, oddly enough, in the original movie, where all the CG looks perfectly fine, despite how it was one of the earliest uses of mass CG in anime (literally the first time for the studio behind it) and just how experimental and varied it was as a result. As in, they clearly had a lot of fun with. The CG blends in very well in Ghost in the Shell: Stand Alone Complex, notably the robotic Tachikoma. However, the Title Sequence of season 1 is 100% CGI, and looks very different from the rest of the series. On the other hand, the theatrical film Ghost in the Shell Two: Innocence, which is in an Alternate Continuity from the series, uses almost 100% CGI backgrounds. The CGI is quite breathtakingly gorgeous in places, to the extent that it's a shame they had to obscure it with all that crummy cel animation. It's also an interesting, probably unintentional metaphor for some of the elements of the series, the blending of the new and old. |
|
Conspicuous CG / int_6196490 | featureApplicability |
-0.3 | |
Conspicuous CG / int_6196490 | featureConfidence |
1.0 | |
Ghost in the Shell (Franchise) | hasFeature |
Conspicuous CG / int_6196490 | |
Conspicuous CG / int_61d68b45 | type |
Conspicuous CG | |
Conspicuous CG / int_61d68b45 | comment |
3-gatsu no Lion has this on occasion for certain objects, like a rotating fan in one early episode. Due to the down-to-earth nature of the series and the prominence of traditional Japanese architecture, Studio Shaft's usage of it sticks out more than it normally would. | |
Conspicuous CG / int_61d68b45 | featureApplicability |
1.0 | |
Conspicuous CG / int_61d68b45 | featureConfidence |
1.0 | |
SangatsuNoLion | hasFeature |
Conspicuous CG / int_61d68b45 | |
Conspicuous CG / int_62126ef1 | type |
Conspicuous CG | |
Conspicuous CG / int_62126ef1 | comment |
Used for some of the vehicles in The Avengers: Earth's Mightiest Heroes!. It's especially noticeable for the Avengers Quintet. | |
Conspicuous CG / int_62126ef1 | featureApplicability |
1.0 | |
Conspicuous CG / int_62126ef1 | featureConfidence |
1.0 | |
TheAvengersEarthsMightiestHeroes | hasFeature |
Conspicuous CG / int_62126ef1 | |
Conspicuous CG / int_62142b3d | type |
Conspicuous CG | |
Conspicuous CG / int_62142b3d | comment |
Makai Senki Disgaea usually only uses CG for magic effects (and the spaceship of Captain Gordon, Defender of Earth!), but the Prinny stadium in episode 8 is quite disturbing. And somehow hypnotic. | |
Conspicuous CG / int_62142b3d | featureApplicability |
1.0 | |
Conspicuous CG / int_62142b3d | featureConfidence |
1.0 | |
Makai Senki Disgaea | hasFeature |
Conspicuous CG / int_62142b3d | |
Conspicuous CG / int_62d0d7ff | type |
Conspicuous CG | |
Conspicuous CG / int_62d0d7ff | comment |
The openings of the first three Jojos Bizarre Adventure TV series are fully CGI, which causes some color discrepancies between the CG models and the hand-drawn animation. The opening for Stardust Crusaders's second half has a blink-and-you'll-miss-it shot of Iggy done up in 2D animation. Some of the backgrounds turn into CGI for more complicated panning shots while leaving the characters hand-drawn. Polnareff's first encounter with DIO is a particularly glaring example. Several of the visual effects also look rather CGI-ish. |
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Conspicuous CG / int_62d0d7ff | featureApplicability |
1.0 | |
Conspicuous CG / int_62d0d7ff | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure (Franchise) | hasFeature |
Conspicuous CG / int_62d0d7ff | |
Conspicuous CG / int_62de3b45 | type |
Conspicuous CG | |
Conspicuous CG / int_62de3b45 | comment |
Genesis of Aquarion and Koutetsushin Jeeg uses CG for some machines, and occasionally, a character has to interact with a CG environment (Apollo entering a wide shot of Aquarion's cockpit in the first episode, Kenji riding his motorcycle also in the first episode). The characters are then rendered in fairly obvious CG along with whatever they're riding. | |
Conspicuous CG / int_62de3b45 | featureApplicability |
1.0 | |
Conspicuous CG / int_62de3b45 | featureConfidence |
1.0 | |
Genesis of Aquarion | hasFeature |
Conspicuous CG / int_62de3b45 | |
Conspicuous CG / int_63e72a51 | type |
Conspicuous CG | |
Conspicuous CG / int_63e72a51 | comment |
2000 AD's Durham Red was produced using a combination of CG and painted artwork, but to poor effect in many episodes, where the murky color choices means the CG looks almost unidentifiable and the characters are jarringly painted on. | |
Conspicuous CG / int_63e72a51 | featureApplicability |
1.0 | |
Conspicuous CG / int_63e72a51 | featureConfidence |
1.0 | |
2000 AD (Comic Book) | hasFeature |
Conspicuous CG / int_63e72a51 | |
Conspicuous CG / int_643d6708 | type |
Conspicuous CG | |
Conspicuous CG / int_643d6708 | comment |
Most of Abra Catastrophe was done this way, as was the TV world in Channel Chasers. | |
Conspicuous CG / int_643d6708 | featureApplicability |
1.0 | |
Conspicuous CG / int_643d6708 | featureConfidence |
1.0 | |
Abra-Catastrophe! | hasFeature |
Conspicuous CG / int_643d6708 | |
Conspicuous CG / int_644b2470 | type |
Conspicuous CG | |
Conspicuous CG / int_644b2470 | comment |
AKB0048 uses CG for the concerts and some dance sequences. The mecha are also CG. | |
Conspicuous CG / int_644b2470 | featureApplicability |
1.0 | |
Conspicuous CG / int_644b2470 | featureConfidence |
1.0 | |
AKB0048 | hasFeature |
Conspicuous CG / int_644b2470 | |
Conspicuous CG / int_663f6c75 | type |
Conspicuous CG | |
Conspicuous CG / int_663f6c75 | comment |
Rail Wars! uses this for a few train and building shots, at least in the first episode. | |
Conspicuous CG / int_663f6c75 | featureApplicability |
1.0 | |
Conspicuous CG / int_663f6c75 | featureConfidence |
1.0 | |
Rail Wars! | hasFeature |
Conspicuous CG / int_663f6c75 | |
Conspicuous CG / int_68c7e5cd | type |
Conspicuous CG | |
Conspicuous CG / int_68c7e5cd | comment |
Macross Frontier uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand-drew the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season... | |
Conspicuous CG / int_68c7e5cd | featureApplicability |
1.0 | |
Conspicuous CG / int_68c7e5cd | featureConfidence |
1.0 | |
Macross Frontier | hasFeature |
Conspicuous CG / int_68c7e5cd | |
Conspicuous CG / int_68c8e9ad | type |
Conspicuous CG | |
Conspicuous CG / int_68c8e9ad | comment |
Super Robot Wars: Original Generation: Divine Wars uses CG for all of the mecha, and some of the ships. The Inspector likewise uses CG for some of the ships. | |
Conspicuous CG / int_68c8e9ad | featureApplicability |
1.0 | |
Conspicuous CG / int_68c8e9ad | featureConfidence |
1.0 | |
Super Robot Wars (Video Game) | hasFeature |
Conspicuous CG / int_68c8e9ad | |
Conspicuous CG / int_69085a0 | type |
Conspicuous CG | |
Conspicuous CG / int_69085a0 | comment |
Macross has used CG ever since Plus, largely to help flesh out the increasingly complicated transformations of its trademark variable fighters. Macross Plus was, as stated, the first to use CG — the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel. Being the first, the CGI is kept minimal, with the mecha themselves still being hand drawn most of the time. Macross 7 uses non-cel shaded CGI in the opening at several points (most noticeable with the zoom-out at the beginning). The show itself has none, and renders everything (including mecha, like Plus before it) through more traditional methods. Macross Zero was the first to use CGI for mecha outright, leading to some very clashing animation. Macross Frontier uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand-drew the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season... Macross Delta's CGI is a mix between Zero's and Frontier's styles. |
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Conspicuous CG / int_69085a0 | featureApplicability |
1.0 | |
Conspicuous CG / int_69085a0 | featureConfidence |
1.0 | |
Macross | hasFeature |
Conspicuous CG / int_69085a0 | |
Conspicuous CG / int_699a47ae | type |
Conspicuous CG | |
Conspicuous CG / int_699a47ae | comment |
Kim Possible Movie: So the Drama has a robot toy army attack Ron Stoppable. Whilst they may both have been computer animated, the robot toys appear to be created with a different animation or CGI effect to the rest of the show. | |
Conspicuous CG / int_699a47ae | featureApplicability |
1.0 | |
Conspicuous CG / int_699a47ae | featureConfidence |
1.0 | |
Kim Possible Movie: So the Drama | hasFeature |
Conspicuous CG / int_699a47ae | |
Conspicuous CG / int_69fa7496 | type |
Conspicuous CG | |
Conspicuous CG / int_69fa7496 | comment |
The Donald Duck story "Donald Duck and the Saurusmania" features an extended Dream Sequence of Donald Duck interacting with crude CG dinosaurs. | |
Conspicuous CG / int_69fa7496 | featureApplicability |
1.0 | |
Conspicuous CG / int_69fa7496 | featureConfidence |
1.0 | |
Disney Ducks Comic Universe (Comic Book) | hasFeature |
Conspicuous CG / int_69fa7496 | |
Conspicuous CG / int_6b61d7e | type |
Conspicuous CG | |
Conspicuous CG / int_6b61d7e | comment |
Pretty Cure: The transformation sequences in Futari wa Pretty Cure, the Queen of Light, and the Dark King have 3D CG which looks rather odd, since everything else is traditional animation. The Transformation Sequence for everything after Yes! Pretty Cure 5 GO!GO! bounce back and forth from CG and normal cels — the CG being the transformation device and the normal cel-based animation for everything else. A horrible case of this, though, comes from Pretty Cure All Stars DX 2, which is a "Super Sentai" Stance pulled off in CG. The fight between Cure Blossom and Cure Marine against Bottom bounces between CG and cel. |
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Conspicuous CG / int_6b61d7e | featureApplicability |
1.0 | |
Conspicuous CG / int_6b61d7e | featureConfidence |
1.0 | |
PrettyCure | hasFeature |
Conspicuous CG / int_6b61d7e | |
Conspicuous CG / int_6c5e0560 | type |
Conspicuous CG | |
Conspicuous CG / int_6c5e0560 | comment |
Probably one of the reasons Fushigi Yuugi's third OVA Eikou Den is hated so much is the fact that the Four Gods stand out way too much. It gets ironic when you consider that everything takes place inside a very much two-dimensional book. | |
Conspicuous CG / int_6c5e0560 | featureApplicability |
1.0 | |
Conspicuous CG / int_6c5e0560 | featureConfidence |
1.0 | |
Fushigi Yuugi (Manga) | hasFeature |
Conspicuous CG / int_6c5e0560 | |
Conspicuous CG / int_6c5f135e | type |
Conspicuous CG | |
Conspicuous CG / int_6c5f135e | comment |
There are three Minotaurs in one episode of Is It Wrong to Try to Pick Up Girls in a Dungeon? which are quite blatantly CGI. It's easily noticeable since it's a big deal every time a Minotaur shows up beforehand and a normally animated one was on-screen not 10 seconds earlier. | |
Conspicuous CG / int_6c5f135e | featureApplicability |
1.0 | |
Conspicuous CG / int_6c5f135e | featureConfidence |
1.0 | |
Is It Wrong to Try to Pick Up Girls in a Dungeon? | hasFeature |
Conspicuous CG / int_6c5f135e | |
Conspicuous CG / int_6cd3b44f | type |
Conspicuous CG | |
Conspicuous CG / int_6cd3b44f | comment |
Black Lagoon uses CG cars that stick out like a sore thumb. And RideBack. And Ookami Kakushi. And most Kyoto Animation works. Spot the white Toyota Van. |
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Conspicuous CG / int_6cd3b44f | featureApplicability |
1.0 | |
Conspicuous CG / int_6cd3b44f | featureConfidence |
1.0 | |
Black Lagoon (Manga) | hasFeature |
Conspicuous CG / int_6cd3b44f | |
Conspicuous CG / int_6d5d0e13 | type |
Conspicuous CG | |
Conspicuous CG / int_6d5d0e13 | comment |
Perfecting a deliberate blend between the two mediums was pretty much the whole point of Treasure Planet, although the Space Whales are still a pretty blatant case of this trope. All technology is CGI while the characters and more 'dated' mechanisms (like B.E.N) are traditionally animated. | |
Conspicuous CG / int_6d5d0e13 | featureApplicability |
1.0 | |
Conspicuous CG / int_6d5d0e13 | featureConfidence |
1.0 | |
Treasure Planet | hasFeature |
Conspicuous CG / int_6d5d0e13 | |
Conspicuous CG / int_6e91edcb | type |
Conspicuous CG | |
Conspicuous CG / int_6e91edcb | comment |
Bounty Hamster uses cel-shaded CGI for spaceships and other detailed objects which are required to move very fast. | |
Conspicuous CG / int_6e91edcb | featureApplicability |
1.0 | |
Conspicuous CG / int_6e91edcb | featureConfidence |
1.0 | |
Bounty Hamster | hasFeature |
Conspicuous CG / int_6e91edcb | |
Conspicuous CG / int_6f3ca8cf | type |
Conspicuous CG | |
Conspicuous CG / int_6f3ca8cf | comment |
The heart's eggs, X eggs, and mystery eggs from Shugo Chara!. | |
Conspicuous CG / int_6f3ca8cf | featureApplicability |
1.0 | |
Conspicuous CG / int_6f3ca8cf | featureConfidence |
1.0 | |
Shugo Chara! (Manga) | hasFeature |
Conspicuous CG / int_6f3ca8cf | |
Conspicuous CG / int_7045c9b3 | type |
Conspicuous CG | |
Conspicuous CG / int_7045c9b3 | comment |
Oggy and the Cockroaches has some of this in its earlier seasons, but by Season 4 it is rarely even used. | |
Conspicuous CG / int_7045c9b3 | featureApplicability |
1.0 | |
Conspicuous CG / int_7045c9b3 | featureConfidence |
1.0 | |
Oggy and the Cockroaches | hasFeature |
Conspicuous CG / int_7045c9b3 | |
Conspicuous CG / int_706cc9b7 | type |
Conspicuous CG | |
Conspicuous CG / int_706cc9b7 | comment |
Valkyrie Profile: The Great Magics. | |
Conspicuous CG / int_706cc9b7 | featureApplicability |
1.0 | |
Conspicuous CG / int_706cc9b7 | featureConfidence |
1.0 | |
Valkyrie Profile (Video Game) | hasFeature |
Conspicuous CG / int_706cc9b7 | |
Conspicuous CG / int_70b7cd26 | type |
Conspicuous CG | |
Conspicuous CG / int_70b7cd26 | comment |
Fullmetal Alchemist: In Fullmetal Alchemist: Brotherhood, homunculus Envy's true form. It almost makes sense for an Eldritch Abomination to be conspicuously out of sync with reality. The philosopher's stone, as well, is rendered in CGI - it fits for what that thing is and makes it more effective and out of place. |
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Conspicuous CG / int_70b7cd26 | featureApplicability |
1.0 | |
Conspicuous CG / int_70b7cd26 | featureConfidence |
1.0 | |
Fullmetal Alchemist | hasFeature |
Conspicuous CG / int_70b7cd26 | |
Conspicuous CG / int_71169c78 | type |
Conspicuous CG | |
Conspicuous CG / int_71169c78 | comment |
Chowder uses a lot of Medium Blending, mostly Stop Motion and puppets, so the one time it uses CG is jarring — and is meant to be. The baby minotaur in "The Deadly Maze" is considered terrifying in-universe. Same can also apply to another CN series, The Amazing World of Gumball. |
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Conspicuous CG / int_71169c78 | featureApplicability |
1.0 | |
Conspicuous CG / int_71169c78 | featureConfidence |
1.0 | |
Chowder | hasFeature |
Conspicuous CG / int_71169c78 | |
Conspicuous CG / int_7203e5dd | type |
Conspicuous CG | |
Conspicuous CG / int_7203e5dd | comment |
Eris's monster minions in Sinbad: Legend of the Seven Seas look horribly out of place in the otherwise well-animated movie. Although given that they're all Animalistic Abominations... | |
Conspicuous CG / int_7203e5dd | featureApplicability |
1.0 | |
Conspicuous CG / int_7203e5dd | featureConfidence |
1.0 | |
Sinbad: Legend of the Seven Seas | hasFeature |
Conspicuous CG / int_7203e5dd | |
Conspicuous CG / int_72262aee | type |
Conspicuous CG | |
Conspicuous CG / int_72262aee | comment |
In Avatar: The Last Airbender, art directors at first attempted drawing the Fire Nation tanks by hand, but the design turned out to be so complex that CG had to be brought in. Later designs for the evil flotilla of zeppelins in the finale are also largely CG. Unfortunately, in some wide shots, the CG suffers from an obvious low frame rate as compared to both the hand-drawn characters in the shot and the moving background paintings, causing them to visibly jump back and forth as the scene zooms out. Aang chasing the Hei Bai into the forest has the one time CG is used for a human character, namely Aang. The turning portions of the doors in the Air Temples (the ones that "unlock" via airbending) are obviously CG. |
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Conspicuous CG / int_72262aee | featureApplicability |
1.0 | |
Conspicuous CG / int_72262aee | featureConfidence |
1.0 | |
Avatar: The Last Airbender | hasFeature |
Conspicuous CG / int_72262aee | |
Conspicuous CG / int_73d660e | type |
Conspicuous CG | |
Conspicuous CG / int_73d660e | comment |
The image at the top is from Lucky Star, and comes from part of a parody of Initial D, both in animation style and dramatic racing action. | |
Conspicuous CG / int_73d660e | featureApplicability |
1.0 | |
Conspicuous CG / int_73d660e | featureConfidence |
1.0 | |
Lucky Star (Manga) | hasFeature |
Conspicuous CG / int_73d660e | |
Conspicuous CG / int_742af508 | type |
Conspicuous CG | |
Conspicuous CG / int_742af508 | comment |
Grim Fandango uses 3D models for the characters, and 2D backgrounds designed to look 3D. It might not have been quite obvious back then, but it's clearly obvious in today's age. Escape from Monkey Island runs on the same engine, and it suffers from the same issue. |
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Conspicuous CG / int_742af508 | featureApplicability |
1.0 | |
Conspicuous CG / int_742af508 | featureConfidence |
1.0 | |
Grim Fandango (Video Game) | hasFeature |
Conspicuous CG / int_742af508 | |
Conspicuous CG / int_7460586f | type |
Conspicuous CG | |
Conspicuous CG / int_7460586f | comment |
Archer: Sterling Archer has once a car chase into the streets of a CGI Paris where white buildings extend to the infinite horizon. He also goes aboard a CGI spaceship in another mission. | |
Conspicuous CG / int_7460586f | featureApplicability |
1.0 | |
Conspicuous CG / int_7460586f | featureConfidence |
1.0 | |
Archer | hasFeature |
Conspicuous CG / int_7460586f | |
Conspicuous CG / int_753491f7 | type |
Conspicuous CG | |
Conspicuous CG / int_753491f7 | comment |
In a way, Fantasia is likely the Ur-Example. The snowflakes at the very end of the "Nutcracker" segment were actually filmed in live-action with the animated sprites composited on top of them, evoking the same kind of jarring contrast, thus providing a case of Conspicuous Live-Action. | |
Conspicuous CG / int_753491f7 | featureApplicability |
1.0 | |
Conspicuous CG / int_753491f7 | featureConfidence |
1.0 | |
Fantasia | hasFeature |
Conspicuous CG / int_753491f7 | |
Conspicuous CG / int_754e924a | type |
Conspicuous CG | |
Conspicuous CG / int_754e924a | comment |
Cel-shaded versions of the robots are used in Transformers Energon and Transformers Cybertron, except in places in Energon where fine movements and great detail were required, which is when they went with normal animation. Human characters are animated normally, effectively "hiding" the CG artifacts as affectations of mechanical lifeforms, but this results in the robot characters' chronic inability to facially emote. Cybertron foregoes the cel-shading entirely, making it all the more obvious. Though the animation (especially facially) itself is vastly improved by comparison. Before that, Transformers: Robots in Disguise also utilized CG animation for several shots of the robots during the Japanese opening. While less jarring over there thanks to being very little in the way of interaction between the two mediums, the toy-like accuracy put on the 3D models makes the battle between Optimus and Megatron look very stiff compared to the rest of the sequence. The dub also adds some overlays that clearly don't fit with the animation it's attatched to. |
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Conspicuous CG / int_754e924a | featureApplicability |
1.0 | |
Conspicuous CG / int_754e924a | featureConfidence |
1.0 | |
Transformers: Energon | hasFeature |
Conspicuous CG / int_754e924a | |
Conspicuous CG / int_755b343f | type |
Conspicuous CG | |
Conspicuous CG / int_755b343f | comment |
Halo inverts this in the Terminals of Halo 4 and Halo: Anniversary. Objects that have a model in the game have a model in those cutscenes, but everything else is 2-D Flash animated. It's really noticeable, thus, that Jul 'Mdama is free to pace around the room while his bridge crew repetitively tilts up and down. | |
Conspicuous CG / int_755b343f | featureApplicability |
1.0 | |
Conspicuous CG / int_755b343f | featureConfidence |
1.0 | |
Halo (Franchise) | hasFeature |
Conspicuous CG / int_755b343f | |
Conspicuous CG / int_7743ead | type |
Conspicuous CG | |
Conspicuous CG / int_7743ead | comment |
Duel Masters features CGI effects for the creatures. This being Duel Masters, it's lampshaded by the characters quite often. | |
Conspicuous CG / int_7743ead | featureApplicability |
1.0 | |
Conspicuous CG / int_7743ead | featureConfidence |
1.0 | |
Duel Masters | hasFeature |
Conspicuous CG / int_7743ead | |
Conspicuous CG / int_7a4fae12 | type |
Conspicuous CG | |
Conspicuous CG / int_7a4fae12 | comment |
In Tegami Bachi, the Gaichuu — large, mechanical insects — are obviously CG. Even with the Steam Punk / Cyber Punk feel of the series, it can still be a bit hard to accept. | |
Conspicuous CG / int_7a4fae12 | featureApplicability |
1.0 | |
Conspicuous CG / int_7a4fae12 | featureConfidence |
1.0 | |
TegamiBachi | hasFeature |
Conspicuous CG / int_7a4fae12 | |
Conspicuous CG / int_7b00d60b | type |
Conspicuous CG | |
Conspicuous CG / int_7b00d60b | comment |
And RideBack. | |
Conspicuous CG / int_7b00d60b | featureApplicability |
1.0 | |
Conspicuous CG / int_7b00d60b | featureConfidence |
1.0 | |
Rideback | hasFeature |
Conspicuous CG / int_7b00d60b | |
Conspicuous CG / int_7c038c18 | type |
Conspicuous CG | |
Conspicuous CG / int_7c038c18 | comment |
"Out to Launch", the first "outer space" episode of Phineas and Ferb features this in spades. Dr. Doofenshmirtz's giant robot in particular will switch between traditional cel animation and 3D animation between cuts. "The Chronicles of Meap", for Meap's spaceship and for Balloony/Collin (the latter of which falls somewhat in the Uncanny Valley) The Christmas Episode, for Santa's sleigh. "Cheer Up Candace", for the Mix-and-Mingler Machine and for when everyone is ejected there (a particularly egregious example) In fact, in later episodes, CG is used extensively for moving vehicles and other such things. "The Beak" superhero costume the boys make. |
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Conspicuous CG / int_7c038c18 | featureApplicability |
1.0 | |
Conspicuous CG / int_7c038c18 | featureConfidence |
1.0 | |
Phineas and Ferb | hasFeature |
Conspicuous CG / int_7c038c18 | |
Conspicuous CG / int_7cf1b706 | type |
Conspicuous CG | |
Conspicuous CG / int_7cf1b706 | comment |
Escape from Monkey Island runs on the same engine, and it suffers from the same issue. | |
Conspicuous CG / int_7cf1b706 | featureApplicability |
1.0 | |
Conspicuous CG / int_7cf1b706 | featureConfidence |
1.0 | |
Escape from Monkey Island (Video Game) | hasFeature |
Conspicuous CG / int_7cf1b706 | |
Conspicuous CG / int_7f87dafc | type |
Conspicuous CG | |
Conspicuous CG / int_7f87dafc | comment |
The Archangel of Mobile Suit Gundam SEED is usually in 3D. | |
Conspicuous CG / int_7f87dafc | featureApplicability |
1.0 | |
Conspicuous CG / int_7f87dafc | featureConfidence |
1.0 | |
Mobile Suit Gundam SEED | hasFeature |
Conspicuous CG / int_7f87dafc | |
Conspicuous CG / int_80af4456 | type |
Conspicuous CG | |
Conspicuous CG / int_80af4456 | comment |
Used deliberately in Garo The Animation, to mimic the original Toku. On the other hand, it's much, much more fluid than the usual CG, to the point of making the details on the Makai Knight uniforms look like legitimately real uniforms. | |
Conspicuous CG / int_80af4456 | featureApplicability |
1.0 | |
Conspicuous CG / int_80af4456 | featureConfidence |
1.0 | |
GARO: The Animation | hasFeature |
Conspicuous CG / int_80af4456 | |
Conspicuous CG / int_80af6df5 | type |
Conspicuous CG | |
Conspicuous CG / int_80af6df5 | comment |
Class of the Titans uses CGI in its second season to animate cars in a transition sequence. It shows... badly. | |
Conspicuous CG / int_80af6df5 | featureApplicability |
1.0 | |
Conspicuous CG / int_80af6df5 | featureConfidence |
1.0 | |
Class of the Titans | hasFeature |
Conspicuous CG / int_80af6df5 | |
Conspicuous CG / int_81fbcc95 | type |
Conspicuous CG | |
Conspicuous CG / int_81fbcc95 | comment |
Also Samurai 7, which does a great job with them. | |
Conspicuous CG / int_81fbcc95 | featureApplicability |
1.0 | |
Conspicuous CG / int_81fbcc95 | featureConfidence |
1.0 | |
Samurai 7 | hasFeature |
Conspicuous CG / int_81fbcc95 | |
Conspicuous CG / int_82bd6a04 | type |
Conspicuous CG | |
Conspicuous CG / int_82bd6a04 | comment |
Akuma no Riddle uses CGI for the action sequences, and it's very easy to tell where. Banba's hammer in Episode 9 is particularly obvious — its head is a polyhedron, perfect for CGI, and the animators take advantage of this almost every time it moves. | |
Conspicuous CG / int_82bd6a04 | featureApplicability |
1.0 | |
Conspicuous CG / int_82bd6a04 | featureConfidence |
1.0 | |
Akuma no Riddle (Manga) | hasFeature |
Conspicuous CG / int_82bd6a04 | |
Conspicuous CG / int_83325b95 | type |
Conspicuous CG | |
Conspicuous CG / int_83325b95 | comment |
Lost Universe uses CG for some of the scenes involving the spaceships, with fairly good results (though sometimes the frame rate of the CG sequences is very low, giving quite a jarring effect. Other times they're smooth as silk). What's unusual is that the ships are just as often rendered with normal cel-animation, which is... not as cool-looking. | |
Conspicuous CG / int_83325b95 | featureApplicability |
1.0 | |
Conspicuous CG / int_83325b95 | featureConfidence |
1.0 | |
LostUniverse | hasFeature |
Conspicuous CG / int_83325b95 | |
Conspicuous CG / int_8368e030 | type |
Conspicuous CG | |
Conspicuous CG / int_8368e030 | comment |
No CG is used in any Studio Ghibli film after Tales from Earthsea. Beginning with Ponyo, all animation is hand-drawn. | |
Conspicuous CG / int_8368e030 | featureApplicability |
1.0 | |
Conspicuous CG / int_8368e030 | featureConfidence |
1.0 | |
Tales from Earthsea | hasFeature |
Conspicuous CG / int_8368e030 | |
Conspicuous CG / int_83dbadfb | type |
Conspicuous CG | |
Conspicuous CG / int_83dbadfb | comment |
The 2008 film The Sky Crawlers features photorealistic-looking CGI airplanes and other items, to the point where it is absolutely distracting and makes you wonder why these bits weren't traditionally animated. | |
Conspicuous CG / int_83dbadfb | featureApplicability |
1.0 | |
Conspicuous CG / int_83dbadfb | featureConfidence |
1.0 | |
The Sky Crawlers | hasFeature |
Conspicuous CG / int_83dbadfb | |
Conspicuous CG / int_846beec3 | type |
Conspicuous CG | |
Conspicuous CG / int_846beec3 | comment |
Vandread actually has all scenes of mecha as 100% CG and all scenes with humans cel-shaded. This means that the jarring disconnect of 3D CG and 2D characters interacting is very successfully avoided. | |
Conspicuous CG / int_846beec3 | featureApplicability |
1.0 | |
Conspicuous CG / int_846beec3 | featureConfidence |
1.0 | |
Vandread | hasFeature |
Conspicuous CG / int_846beec3 | |
Conspicuous CG / int_84724d58 | type |
Conspicuous CG | |
Conspicuous CG / int_84724d58 | comment |
Pops up every now and again in some Henry and June shorts on KaBlam!!. | |
Conspicuous CG / int_84724d58 | featureApplicability |
1.0 | |
Conspicuous CG / int_84724d58 | featureConfidence |
1.0 | |
KaBlam! | hasFeature |
Conspicuous CG / int_84724d58 | |
Conspicuous CG / int_84f3f987 | type |
Conspicuous CG | |
Conspicuous CG / int_84f3f987 | comment |
Yu-Gi-Oh! ARC-V Yuya and his Odd-Eyes Pendulum Dragon are done in CG when they go in for a finishing move. The first few times are quite jarring because of how Off-Model Yuya is, but later episodes fix this somewhat. Notably, Yuya and Odd-Eyes are the only ones to be CG; Shun is not depicted in CG when he rides his Raidraptor monsters. The four Dimension Dragons and their evolutions (including Supreme King Z-ARC), Jack's Scarlight Red Dragon Archfiend, and Reiji's Armageddon monsters are the only other examples of this trope. |
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Conspicuous CG / int_84f3f987 | featureApplicability |
1.0 | |
Conspicuous CG / int_84f3f987 | featureConfidence |
1.0 | |
Yu-Gi-Oh! ARC-V | hasFeature |
Conspicuous CG / int_84f3f987 | |
Conspicuous CG / int_85a5a3b9 | type |
Conspicuous CG | |
Conspicuous CG / int_85a5a3b9 | comment |
Transformers: Prime has a bizarre inversion in the episode "Rebellion", where in a couple of scenes, Alpha Trion is depicted as a hand-painted image while Prime himself is his usual CG model. | |
Conspicuous CG / int_85a5a3b9 | featureApplicability |
1.0 | |
Conspicuous CG / int_85a5a3b9 | featureConfidence |
1.0 | |
Transformers: Prime | hasFeature |
Conspicuous CG / int_85a5a3b9 | |
Conspicuous CG / int_869fa138 | type |
Conspicuous CG | |
Conspicuous CG / int_869fa138 | comment |
Bamboo Blade: The first sequence where the Kendo teacher is driving his car is CG'd to the point where it looks like it came out of something else entirely. | |
Conspicuous CG / int_869fa138 | featureApplicability |
1.0 | |
Conspicuous CG / int_869fa138 | featureConfidence |
1.0 | |
Bamboo Blade (Manga) | hasFeature |
Conspicuous CG / int_869fa138 | |
Conspicuous CG / int_86c97cd7 | type |
Conspicuous CG | |
Conspicuous CG / int_86c97cd7 | comment |
Certain scenes in Full Metal Panic!. In the Abridged Series, Kurz comments on how cheesy it looks and how he can't wait to switch over to Kyoto Animation. | |
Conspicuous CG / int_86c97cd7 | featureApplicability |
1.0 | |
Conspicuous CG / int_86c97cd7 | featureConfidence |
1.0 | |
Full Metal Panic! | hasFeature |
Conspicuous CG / int_86c97cd7 | |
Conspicuous CG / int_891a219c | type |
Conspicuous CG | |
Conspicuous CG / int_891a219c | comment |
The Land Before Time sequels starting with film VII. The sixth entry is not exempt either, but in that case, there is no interaction between the CG and hand-drawn characters. | |
Conspicuous CG / int_891a219c | featureApplicability |
1.0 | |
Conspicuous CG / int_891a219c | featureConfidence |
1.0 | |
The Land Before Time | hasFeature |
Conspicuous CG / int_891a219c | |
Conspicuous CG / int_8ac4e993 | type |
Conspicuous CG | |
Conspicuous CG / int_8ac4e993 | comment |
The Gundam spinoff MS IGLOO is a whole series of conspicuous CGI, which is quite a feat. | |
Conspicuous CG / int_8ac4e993 | featureApplicability |
1.0 | |
Conspicuous CG / int_8ac4e993 | featureConfidence |
1.0 | |
Gundam (Franchise) | hasFeature |
Conspicuous CG / int_8ac4e993 | |
Conspicuous CG / int_8b45da6b | type |
Conspicuous CG | |
Conspicuous CG / int_8b45da6b | comment |
In Baccano!, a good percent of scenes in the halls of the Flying Pussyfoot have incredibly conspicuous CG'd backgrounds. | |
Conspicuous CG / int_8b45da6b | featureApplicability |
1.0 | |
Conspicuous CG / int_8b45da6b | featureConfidence |
1.0 | |
Baccano | hasFeature |
Conspicuous CG / int_8b45da6b | |
Conspicuous CG / int_8c22af8f | type |
Conspicuous CG | |
Conspicuous CG / int_8c22af8f | comment |
Similarly, the climatic fights in Dragon Ball Super: Broly are clearly not only done in CGI, but blatantly use the character model from Dragon Ball Fighter Z. | |
Conspicuous CG / int_8c22af8f | featureApplicability |
1.0 | |
Conspicuous CG / int_8c22af8f | featureConfidence |
1.0 | |
Dragon Ball Super: Broly | hasFeature |
Conspicuous CG / int_8c22af8f | |
Conspicuous CG / int_8d50e6ff | type |
Conspicuous CG | |
Conspicuous CG / int_8d50e6ff | comment |
Kirby: Right Back at Ya!. King Dedede and Escargoon switch from being cel-shaded CG'd to being animated regularly, and Kirby is (almost) never shown any other way. It isn't too noticeable with Kirby, but Dedede and Escargoon seem to lose the ability to emote in any way beyond "mouth open/mouth closed", and have somewhat smoother shading and occasional visible polygons. This sometimes happens with other characters as well, though this gets less frequent as the series goes on. And, of course, various machines and vehicles, as well as various things that are particularly large (the monster transporter, Dedede's tank and car, the Halberd, thousands of marching Waddle Dees, etc.) are almost always CG'd. The CG is also of a noticeably different frame rate from the rest of the animation at times. According to an interview, this was done to get smoother animation (and more frames of it) without overworking the animators. Dyna Blade, the giant armor-covered god-bird, is completely CGI in all of her appearances. She is also rendered pretty realistically compared to the rest of the CGI, with gradual shading, more muted colors and highlights. Though a bit jarring seeing her with the other CGI and hand-drawn portions, it does lend her an otherworldly feel. One late episode is about a mother and baby whale. Jarringly, the mother is rendered in CG and the baby isn't. |
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Conspicuous CG / int_8d50e6ff | featureApplicability |
1.0 | |
Conspicuous CG / int_8d50e6ff | featureConfidence |
1.0 | |
Kirby: Right Back at Ya! | hasFeature |
Conspicuous CG / int_8d50e6ff | |
Conspicuous CG / int_8df07aaf | type |
Conspicuous CG | |
Conspicuous CG / int_8df07aaf | comment |
In the final Peanuts special, He's a Bully, Charlie Brown, CGI was used on the school bus for one shot. Not sure how Sparky would've felt about that. | |
Conspicuous CG / int_8df07aaf | featureApplicability |
1.0 | |
Conspicuous CG / int_8df07aaf | featureConfidence |
1.0 | |
Peanuts (Franchise) | hasFeature |
Conspicuous CG / int_8df07aaf | |
Conspicuous CG / int_8eda89ef | type |
Conspicuous CG | |
Conspicuous CG / int_8eda89ef | comment |
Darker Than Black's cars have a nasty habit of sticking out like a bruised pinky. | |
Conspicuous CG / int_8eda89ef | featureApplicability |
1.0 | |
Conspicuous CG / int_8eda89ef | featureConfidence |
1.0 | |
Darker Than Black | hasFeature |
Conspicuous CG / int_8eda89ef | |
Conspicuous CG / int_90b916ba | type |
Conspicuous CG | |
Conspicuous CG / int_90b916ba | comment |
Batman: The Animated Series suffers the same effect, right down to the kinda Art Deco architecture. Particularly conspicuous in the opening titles for Mask of the Phantasm, when the camera actually noclips through buildings. | |
Conspicuous CG / int_90b916ba | featureApplicability |
1.0 | |
Conspicuous CG / int_90b916ba | featureConfidence |
1.0 | |
Batman: The Animated Series | hasFeature |
Conspicuous CG / int_90b916ba | |
Conspicuous CG / int_90e2f673 | type |
Conspicuous CG | |
Conspicuous CG / int_90e2f673 | comment |
The BattleTech animated series used CGI when the mech pilots turned on "Enhanced Vison" for battle scenes. It's stylized with wireframe terrain and outlines around the mechs, but the jump between the two is extremely jarring and its usage is inconsistent; the rare conventionally animated battles are (relatively) decently animated. | |
Conspicuous CG / int_90e2f673 | featureApplicability |
1.0 | |
Conspicuous CG / int_90e2f673 | featureConfidence |
1.0 | |
BattleTech (Tabletop Game) | hasFeature |
Conspicuous CG / int_90e2f673 | |
Conspicuous CG / int_93e3f14e | type |
Conspicuous CG | |
Conspicuous CG / int_93e3f14e | comment |
Many of the moving objects designed to look like background elements in Tarzan are clearly 3D. | |
Conspicuous CG / int_93e3f14e | featureApplicability |
1.0 | |
Conspicuous CG / int_93e3f14e | featureConfidence |
1.0 | |
Tarzan | hasFeature |
Conspicuous CG / int_93e3f14e | |
Conspicuous CG / int_945f2d42 | type |
Conspicuous CG | |
Conspicuous CG / int_945f2d42 | comment |
Wapsi Square - when the kids discover access to the roof at Gryphon School, the roof backgrounds and setting versus the hand-drawn characters, especially when rendered in colour.. | |
Conspicuous CG / int_945f2d42 | featureApplicability |
1.0 | |
Conspicuous CG / int_945f2d42 | featureConfidence |
1.0 | |
Wapsi Square (Webcomic) | hasFeature |
Conspicuous CG / int_945f2d42 | |
Conspicuous CG / int_95521c97 | type |
Conspicuous CG | |
Conspicuous CG / int_95521c97 | comment |
The Spectacular Spider-Man The series has highly simplified, bright, flat character and background designs, so when fully CGI black helicopters show up, it's rather jarring. The worst example is a large Christmas tree in the second season episode "Reinforcement". It topples over after being set on fire and somehow manages to clip through the 2D background elements in the same scene, while moving extremely unconvincingly for an object of its size. |
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Conspicuous CG / int_95521c97 | featureApplicability |
1.0 | |
Conspicuous CG / int_95521c97 | featureConfidence |
1.0 | |
The Spectacular Spider-Man | hasFeature |
Conspicuous CG / int_95521c97 | |
Conspicuous CG / int_959e6cb | type |
Conspicuous CG | |
Conspicuous CG / int_959e6cb | comment |
A very jarring example of this is Dragon Quest IX: in the overworld, most NPCs are 2D sprites, while plot-relevant characters are 3D models. Made more obvious with Erinn, Patty and Sellma, who actually switch back and forth between the two graphic styles if they're relevant to the plot or just NPCs you talk to for multiplayer stuff. | |
Conspicuous CG / int_959e6cb | featureApplicability |
1.0 | |
Conspicuous CG / int_959e6cb | featureConfidence |
1.0 | |
Dragon Quest IX (Video Game) | hasFeature |
Conspicuous CG / int_959e6cb | |
Conspicuous CG / int_95f45f6b | type |
Conspicuous CG | |
Conspicuous CG / int_95f45f6b | comment |
Shadowrun Returns: Characters and effects are rendered in 3D animation "on-the-fly" as opposed to using pre-rendered sprites like Fallout. The backgrounds are standard 2D artwork. The advantage here is there is no need to store animation frames for all the possible weapon/armour/implant combos in all the required actions and poses. It also allows implants to be represented easily by re-texturing parts of the character. | |
Conspicuous CG / int_95f45f6b | featureApplicability |
1.0 | |
Conspicuous CG / int_95f45f6b | featureConfidence |
1.0 | |
Shadowrun Returns / Videogame | hasFeature |
Conspicuous CG / int_95f45f6b | |
Conspicuous CG / int_9665dfa4 | type |
Conspicuous CG | |
Conspicuous CG / int_9665dfa4 | comment |
Used extensively in The Princess and the Pea, and none of it looks good. | |
Conspicuous CG / int_9665dfa4 | featureApplicability |
1.0 | |
Conspicuous CG / int_9665dfa4 | featureConfidence |
1.0 | |
The Princess and the Pea | hasFeature |
Conspicuous CG / int_9665dfa4 | |
Conspicuous CG / int_967347ea | type |
Conspicuous CG | |
Conspicuous CG / int_967347ea | comment |
Revolutionary Girl Utena has the (now) terrible cel-shaded CG for the lengthy stair sequence seen in almost every episode. | |
Conspicuous CG / int_967347ea | featureApplicability |
1.0 | |
Conspicuous CG / int_967347ea | featureConfidence |
1.0 | |
Revolutionary Girl Utena | hasFeature |
Conspicuous CG / int_967347ea | |
Conspicuous CG / int_9819631f | type |
Conspicuous CG | |
Conspicuous CG / int_9819631f | comment |
Beast Machines utilizes a different, much more simplified design style, which makes all the Flashbacks to Beast Wars and the occasionally reappearing old designs stand out. They actually re-textured the main cast's beast modes for the pilot episode, so while their buildup looks outdated, their textures match the new style. | |
Conspicuous CG / int_9819631f | featureApplicability |
1.0 | |
Conspicuous CG / int_9819631f | featureConfidence |
1.0 | |
Beast Machines | hasFeature |
Conspicuous CG / int_9819631f | |
Conspicuous CG / int_9851875c | type |
Conspicuous CG | |
Conspicuous CG / int_9851875c | comment |
Averted in Ponyo. This movie was done with traditional cel animation. In fact, Studio Ghibli shut down their computer animation division before Ponyo was released. | |
Conspicuous CG / int_9851875c | featureApplicability |
-1.0 | |
Conspicuous CG / int_9851875c | featureConfidence |
1.0 | |
Ponyo on the Cliff by the Sea | hasFeature |
Conspicuous CG / int_9851875c | |
Conspicuous CG / int_985ad25d | type |
Conspicuous CG | |
Conspicuous CG / int_985ad25d | comment |
Dragon Ball Super uses CGI for most characters' Battle Aura rather than hand drawing it like in the old days. Although most auras blend in quite nicely, some tend to noticeably stick out, such as Jiren's full power form. Even before this, Dragon Ball Z: Battle of Gods and Dragon Ball Z: Resurrection ‘F’ also used CGI for their climatic fight scenes. To say these were jarring compared to the surrounding 2D animation would be an Understatement. Similarly, the climatic fights in Dragon Ball Super: Broly are clearly not only done in CGI, but blatantly use the character model from Dragon Ball Fighter Z. |
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Conspicuous CG / int_985ad25d | featureApplicability |
1.0 | |
Conspicuous CG / int_985ad25d | featureConfidence |
1.0 | |
Dragon Ball Super | hasFeature |
Conspicuous CG / int_985ad25d | |
Conspicuous CG / int_9910cc85 | type |
Conspicuous CG | |
Conspicuous CG / int_9910cc85 | comment |
The Hun attack from Mulan. Adding to this is the fact that it's also partially based on the wildebeest stampede from The Lion King (1994). | |
Conspicuous CG / int_9910cc85 | featureApplicability |
1.0 | |
Conspicuous CG / int_9910cc85 | featureConfidence |
1.0 | |
Mulan | hasFeature |
Conspicuous CG / int_9910cc85 | |
Conspicuous CG / int_9948df42 | type |
Conspicuous CG | |
Conspicuous CG / int_9948df42 | comment |
Even before this, Dragon Ball Z: Battle of Gods and Dragon Ball Z: Resurrection ‘F’ also used CGI for their climatic fight scenes. To say these were jarring compared to the surrounding 2D animation would be an Understatement. | |
Conspicuous CG / int_9948df42 | featureApplicability |
1.0 | |
Conspicuous CG / int_9948df42 | featureConfidence |
1.0 | |
Dragon Ball Z: Battle of Gods | hasFeature |
Conspicuous CG / int_9948df42 | |
Conspicuous CG / int_99bab75a | type |
Conspicuous CG | |
Conspicuous CG / int_99bab75a | comment |
Macross Plus was, as stated, the first to use CG — the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel. Being the first, the CGI is kept minimal, with the mecha themselves still being hand drawn most of the time. | |
Conspicuous CG / int_99bab75a | featureApplicability |
1.0 | |
Conspicuous CG / int_99bab75a | featureConfidence |
1.0 | |
Macross Plus | hasFeature |
Conspicuous CG / int_99bab75a | |
Conspicuous CG / int_99bf2868 | type |
Conspicuous CG | |
Conspicuous CG / int_99bf2868 | comment |
Macross Zero was the first to use CGI for mecha outright, leading to some very clashing animation. | |
Conspicuous CG / int_99bf2868 | featureApplicability |
1.0 | |
Conspicuous CG / int_99bf2868 | featureConfidence |
1.0 | |
Macross Zero | hasFeature |
Conspicuous CG / int_99bf2868 | |
Conspicuous CG / int_99f2eba3 | type |
Conspicuous CG | |
Conspicuous CG / int_99f2eba3 | comment |
Lupin III: Princess of the Breeze has CG for all of the aircraft. | |
Conspicuous CG / int_99f2eba3 | featureApplicability |
1.0 | |
Conspicuous CG / int_99f2eba3 | featureConfidence |
1.0 | |
Lupin III: Princess of the Breeze | hasFeature |
Conspicuous CG / int_99f2eba3 | |
Conspicuous CG / int_9acf44ca | type |
Conspicuous CG | |
Conspicuous CG / int_9acf44ca | comment |
The Animal Crossing movie has some CGI during the opening (Kapp'n's cab) and the ending (the UFOs). A small amount compared to some other examples, but it really clashes with the otherwise-beautiful art. | |
Conspicuous CG / int_9acf44ca | featureApplicability |
1.0 | |
Conspicuous CG / int_9acf44ca | featureConfidence |
1.0 | |
AnimalCrossing | hasFeature |
Conspicuous CG / int_9acf44ca | |
Conspicuous CG / int_9acfcc46 | type |
Conspicuous CG | |
Conspicuous CG / int_9acfcc46 | comment |
For the most part, Kekkaishi is an example of the right way to mix computer graphics and hand-drawn animation. The barriers and Instant Runes are done so well that you could watch the whole series without realizing how they were done. But then you see a car moving and it all goes to hell. Automobile animation is still the kryptonite of CG. | |
Conspicuous CG / int_9acfcc46 | featureApplicability |
1.0 | |
Conspicuous CG / int_9acfcc46 | featureConfidence |
1.0 | |
Kekkaishi (Manga) | hasFeature |
Conspicuous CG / int_9acfcc46 | |
Conspicuous CG / int_9b4ab849 | type |
Conspicuous CG | |
Conspicuous CG / int_9b4ab849 | comment |
Lupin III: In Return Of The Magician, the animators didn't even try to make the CG of Pycal's home or the crystals mesh with the surrounding animation. It could've been a deliberate choice, because the crystals are supposed to come from another world. Used again, in Green vs. Red, for the "Ice Cube" MacGuffin. It stands out a little, but since the rest of the animation in the special is so over the top, not as much as it could have. Seven Days Rhapsody has the Goddess's Teardrop animated in CG; it doesn't even try to blend in and looks ridiclously 3D and shiny compared to the rest of the standard animation. Lupin III: Princess of the Breeze has CG for all of the aircraft. Gravestone of Daisuke Jigen uses CG for crowds and even flags waving in the breeze. The quality of the 2D animation however makes a lot up for that. The Goodbye Partner special utilizes it for closeups of Girl of the Week Alisa Cartright playing piano, making her arms look feakishly long when both mediums are shown together in one shot. |
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Conspicuous CG / int_9b4ab849 | featureApplicability |
1.0 | |
Conspicuous CG / int_9b4ab849 | featureConfidence |
1.0 | |
LupinIII | hasFeature |
Conspicuous CG / int_9b4ab849 | |
Conspicuous CG / int_9bb5aad4 | type |
Conspicuous CG | |
Conspicuous CG / int_9bb5aad4 | comment |
The CGI swimsuits put on Alexis/Asuka and her friends in the 4Kids version of Yu-Gi-Oh! GX, to give the impression they're not in a onsen but in a pool. A pool with steam all around, apparently... | |
Conspicuous CG / int_9bb5aad4 | featureApplicability |
1.0 | |
Conspicuous CG / int_9bb5aad4 | featureConfidence |
1.0 | |
Yu-Gi-Oh! GX | hasFeature |
Conspicuous CG / int_9bb5aad4 | |
Conspicuous CG / int_9bc6c774 | type |
Conspicuous CG | |
Conspicuous CG / int_9bc6c774 | comment |
Bayonetta: Bloody Fate is very bad about this. A shot of a CGI piano is seen at the beginning of the film, and several angels, namely Temperantia and Irenic, are in 3D as well. They don't even try to make any of the CGI elements blend in with the 2D animation. | |
Conspicuous CG / int_9bc6c774 | featureApplicability |
1.0 | |
Conspicuous CG / int_9bc6c774 | featureConfidence |
1.0 | |
Bayonetta: Bloody Fate | hasFeature |
Conspicuous CG / int_9bc6c774 | |
Conspicuous CG / int_9bd27e6c | type |
Conspicuous CG | |
Conspicuous CG / int_9bd27e6c | comment |
Full Throttle whenever Ben mounts on his bike, he has a very jarring transition from a 2D hand-drawn animated sprite to a 3D model. The effect noticeably reduced on the Full Throttle Remastered release however. | |
Conspicuous CG / int_9bd27e6c | featureApplicability |
1.0 | |
Conspicuous CG / int_9bd27e6c | featureConfidence |
1.0 | |
Full Throttle (Video Game) | hasFeature |
Conspicuous CG / int_9bd27e6c | |
Conspicuous CG / int_9c556c08 | type |
Conspicuous CG | |
Conspicuous CG / int_9c556c08 | comment |
Played with in SSSS.GRIDMAN, as Gridman and the Kaiju are computer generated in-universe. | |
Conspicuous CG / int_9c556c08 | featureApplicability |
1.0 | |
Conspicuous CG / int_9c556c08 | featureConfidence |
1.0 | |
SSSS.GRIDMAN | hasFeature |
Conspicuous CG / int_9c556c08 | |
Conspicuous CG / int_9c886734 | type |
Conspicuous CG | |
Conspicuous CG / int_9c886734 | comment |
The Fearless Four starts as a typical traditionally animated movie for its time, but as the movie goes on it becomes basically a CGI movie with traditionally animated characters. | |
Conspicuous CG / int_9c886734 | featureApplicability |
1.0 | |
Conspicuous CG / int_9c886734 | featureConfidence |
1.0 | |
The Fearless Four | hasFeature |
Conspicuous CG / int_9c886734 | |
Conspicuous CG / int_9cefc9f8 | type |
Conspicuous CG | |
Conspicuous CG / int_9cefc9f8 | comment |
Macross Delta's CGI is a mix between Zero's and Frontier's styles. | |
Conspicuous CG / int_9cefc9f8 | featureApplicability |
1.0 | |
Conspicuous CG / int_9cefc9f8 | featureConfidence |
1.0 | |
Macross Delta | hasFeature |
Conspicuous CG / int_9cefc9f8 | |
Conspicuous CG / int_9e2f90f4 | type |
Conspicuous CG | |
Conspicuous CG / int_9e2f90f4 | comment |
Sailing shots of the Merry/Sunny in One Piece are occasionally in CG after the Skypiea arc, especially noticeable in the openings. | |
Conspicuous CG / int_9e2f90f4 | featureApplicability |
1.0 | |
Conspicuous CG / int_9e2f90f4 | featureConfidence |
1.0 | |
One Piece (Manga) | hasFeature |
Conspicuous CG / int_9e2f90f4 | |
Conspicuous CG / int_9e85ba50 | type |
Conspicuous CG | |
Conspicuous CG / int_9e85ba50 | comment |
In Poet Anderson: The Dream Walker, the characters are 2D animated in Flash while vehicles and more elaborate settings and vehicles are 3D animated in Blender. | |
Conspicuous CG / int_9e85ba50 | featureApplicability |
1.0 | |
Conspicuous CG / int_9e85ba50 | featureConfidence |
1.0 | |
Poet Anderson: The Dream Walker | hasFeature |
Conspicuous CG / int_9e85ba50 | |
Conspicuous CG / int_9ebcdcd3 | type |
Conspicuous CG | |
Conspicuous CG / int_9ebcdcd3 | comment |
While the first two Werner movies are animated in a quite cartoonish way, Volles Rooäää!!! uses CGI during the opening. Unlike, for example, the almost squishy bikes in the Beinhart! opening, Werner's Satte Literschüssel suddenly looks like straight from CAD 3D during the CGI scenes. | |
Conspicuous CG / int_9ebcdcd3 | featureApplicability |
1.0 | |
Conspicuous CG / int_9ebcdcd3 | featureConfidence |
1.0 | |
Werner (Comic Book) | hasFeature |
Conspicuous CG / int_9ebcdcd3 | |
Conspicuous CG / int_a037ae41 | type |
Conspicuous CG | |
Conspicuous CG / int_a037ae41 | comment |
Fate/Zero uses CG to animate Berserker, intentionally making him as alien-looking and out-of-place as he is described in the novel. CGI is also used for cars, backgrounds, the opening and ending themes and the next episode preview. In other words, anything that's not an organic creature or humannote though there are the worms in episode one, and Saber does go CGI for a couple of scenes in episodes 23 and 24. This also is coupled with a wavering quality of either the animation, integration, or both. | |
Conspicuous CG / int_a037ae41 | featureApplicability |
1.0 | |
Conspicuous CG / int_a037ae41 | featureConfidence |
1.0 | |
Fate/Zero | hasFeature |
Conspicuous CG / int_a037ae41 | |
Conspicuous CG / int_a14bb239 | type |
Conspicuous CG | |
Conspicuous CG / int_a14bb239 | comment |
Princess Principal integrates its CG well in close-up effect shots involving only one or two characters, but the more complex the staging, the easier it is to spot the CG. You can't miss it in episode 2 when Princess re-enters the ballroom (about 15 minutes in). | |
Conspicuous CG / int_a14bb239 | featureApplicability |
1.0 | |
Conspicuous CG / int_a14bb239 | featureConfidence |
1.0 | |
Princess Principal | hasFeature |
Conspicuous CG / int_a14bb239 | |
Conspicuous CG / int_a183d57f | type |
Conspicuous CG | |
Conspicuous CG / int_a183d57f | comment |
Used extensively (and expensively) in Futurama. It's more prevalent in the earlier seasons, especially when used on Bender. For someone who's a robot, these are the only instances in which he actually... looks robotic. The 3D camera movement effects make it especially noticeable. Averted at some points, where even the crew doing the commentary have trouble distinguishing what's CGI and what's hand-drawn. |
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Conspicuous CG / int_a183d57f | featureApplicability |
-1.0 | |
Conspicuous CG / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Conspicuous CG / int_a183d57f | |
Conspicuous CG / int_a2d9c25d | type |
Conspicuous CG | |
Conspicuous CG / int_a2d9c25d | comment |
Noein uses extensive CG for vehicles, the ouroboros and the scary machine-monsters sent by Shangri-La. | |
Conspicuous CG / int_a2d9c25d | featureApplicability |
1.0 | |
Conspicuous CG / int_a2d9c25d | featureConfidence |
1.0 | |
Noein | hasFeature |
Conspicuous CG / int_a2d9c25d | |
Conspicuous CG / int_a2dee471 | type |
Conspicuous CG | |
Conspicuous CG / int_a2dee471 | comment |
Although most cel-shaded video game aim to emulate the look of animated cartoons, The Legend of Zelda: The Wind Waker actually emphasizes the 3D aspect of cel-shading by removing the black outlines found in other cel-shaded games and by using more realistic effects such as heat distortion and softer lighting gradients. The result is an unprecedented artstyle that is not only gorgeous, but also has aged extremely well, making this example one of the rare times that Conspicuous CG is actually a good thing. | |
Conspicuous CG / int_a2dee471 | featureApplicability |
1.0 | |
Conspicuous CG / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Conspicuous CG / int_a2dee471 | |
Conspicuous CG / int_a4a6b86a | type |
Conspicuous CG | |
Conspicuous CG / int_a4a6b86a | comment |
In Code Geass, CG is mainly used for the trains in the Tokyo Settlement and for the Ikaruga vessel during R2. | |
Conspicuous CG / int_a4a6b86a | featureApplicability |
1.0 | |
Conspicuous CG / int_a4a6b86a | featureConfidence |
1.0 | |
Code Geass | hasFeature |
Conspicuous CG / int_a4a6b86a | |
Conspicuous CG / int_a5356ac1 | type |
Conspicuous CG | |
Conspicuous CG / int_a5356ac1 | comment |
The CGI Palz! episodes of Two More Eggs parodies this concept, making it look like an old cartoon from the early 90's using outdated CGI. | |
Conspicuous CG / int_a5356ac1 | featureApplicability |
1.0 | |
Conspicuous CG / int_a5356ac1 | featureConfidence |
1.0 | |
Two More Eggs (Web Animation) | hasFeature |
Conspicuous CG / int_a5356ac1 | |
Conspicuous CG / int_a5f4ab7 | type |
Conspicuous CG | |
Conspicuous CG / int_a5f4ab7 | comment |
Blue Seed is all traditional, but the title itself (used for the eyecatch) gives us a blatantly rendered mitama bead and an unbelievably crappy rendering of vines and a city in the opening theme. | |
Conspicuous CG / int_a5f4ab7 | featureApplicability |
1.0 | |
Conspicuous CG / int_a5f4ab7 | featureConfidence |
1.0 | |
Blue Seed (Manga) | hasFeature |
Conspicuous CG / int_a5f4ab7 | |
Conspicuous CG / int_a609791a | type |
Conspicuous CG | |
Conspicuous CG / int_a609791a | comment |
Any Direct-To-Video Scooby-Doo has this. In Goblin King for instance, a 2D Scooby and Shaggy fly through a completely CG background. The intro to Aloha, where the CGI dolphins swimming amongst hand-drawn fish look almost painful. The Mystery Machine and most other vehicles from Scooby-Doo! Abracadabra-Doo onward are rendered out using CGI. This is also carried over to the recent TV series. Averted with Scooby-Doo on Zombie Island (1998) and Scooby-Doo! and the Witch's Ghost (1999), the only DTV movies in the series to be entirely animated with traditional hand-painted cels. |
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Conspicuous CG / int_a609791a | featureApplicability |
-1.0 | |
Conspicuous CG / int_a609791a | featureConfidence |
1.0 | |
Scooby-Doo (Franchise) | hasFeature |
Conspicuous CG / int_a609791a | |
Conspicuous CG / int_a7c71872 | type |
Conspicuous CG | |
Conspicuous CG / int_a7c71872 | comment |
Sherlock Holmes in the 22nd Century uses painfully obvious CGI to animate the futuristic city whenever there are no characters shown. | |
Conspicuous CG / int_a7c71872 | featureApplicability |
1.0 | |
Conspicuous CG / int_a7c71872 | featureConfidence |
1.0 | |
Sherlock Holmes in the 22nd Century | hasFeature |
Conspicuous CG / int_a7c71872 | |
Conspicuous CG / int_a8729c90 | type |
Conspicuous CG | |
Conspicuous CG / int_a8729c90 | comment |
The Fairly OddParents!: Most of Abra Catastrophe was done this way, as was the TV world in Channel Chasers. An early season one episode has a Matrix parody, as does Wishology, covered below. Both times the CGI is so blatant it had to have been intentional. Wishology features a lot of CGI, particularly the Eliminators. It's a little jarring to some, as the Eliminators almost look like they're from a completely different show. The parental block from "Sleep Over And Over". |
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Conspicuous CG / int_a8729c90 | featureApplicability |
1.0 | |
Conspicuous CG / int_a8729c90 | featureConfidence |
1.0 | |
The Fairly OddParents! | hasFeature |
Conspicuous CG / int_a8729c90 | |
Conspicuous CG / int_aa819c97 | type |
Conspicuous CG | |
Conspicuous CG / int_aa819c97 | comment |
CLANNAD uses CG for the alternative world. It looks convincingly classic, but still sticks out. One of the few cases where the CG looks like the rest of the anime, only smoother. | |
Conspicuous CG / int_aa819c97 | featureApplicability |
1.0 | |
Conspicuous CG / int_aa819c97 | featureConfidence |
1.0 | |
CLANNAD (Visual Novel) | hasFeature |
Conspicuous CG / int_aa819c97 | |
Conspicuous CG / int_aaa65d7e | type |
Conspicuous CG | |
Conspicuous CG / int_aaa65d7e | comment |
Rebuild of Evangelion utilizes CG for a few of the angels, with Ramiel and Sahaqiel being the most obvious examples. This trope was probably intended, though; the CG just makes them look all the more alien compared to the rest of the world. | |
Conspicuous CG / int_aaa65d7e | featureApplicability |
1.0 | |
Conspicuous CG / int_aaa65d7e | featureConfidence |
1.0 | |
Rebuild of Evangelion | hasFeature |
Conspicuous CG / int_aaa65d7e | |
Conspicuous CG / int_aaaf0367 | type |
Conspicuous CG | |
Conspicuous CG / int_aaaf0367 | comment |
Tuff Puppy uses CGI liberally for things such as machines, a few vehicles and the like. Although the CG is cel-shaded, it can come off as blatant and lazy at times considering some of the things rendered could've been easily animated in 2D. | |
Conspicuous CG / int_aaaf0367 | featureApplicability |
1.0 | |
Conspicuous CG / int_aaaf0367 | featureConfidence |
1.0 | |
T.U.F.F. Puppy | hasFeature |
Conspicuous CG / int_aaaf0367 | |
Conspicuous CG / int_aaeed53d | type |
Conspicuous CG | |
Conspicuous CG / int_aaeed53d | comment |
Putt-Putt Enters the Race uses a CG racetrack. It's not horribly jarring for the most part, but the crowd drops very far into the Uncanny Valley, particularly because of their highly cartoony eyes that don't work well in 3D in the slightest. | |
Conspicuous CG / int_aaeed53d | featureApplicability |
1.0 | |
Conspicuous CG / int_aaeed53d | featureConfidence |
1.0 | |
Putt-Putt (Video Game) | hasFeature |
Conspicuous CG / int_aaeed53d | |
Conspicuous CG / int_ab96e3e7 | type |
Conspicuous CG | |
Conspicuous CG / int_ab96e3e7 | comment |
In Return Of The Magician, the animators didn't even try to make the CG of Pycal's home or the crystals mesh with the surrounding animation. It could've been a deliberate choice, because the crystals are supposed to come from another world. | |
Conspicuous CG / int_ab96e3e7 | featureApplicability |
1.0 | |
Conspicuous CG / int_ab96e3e7 | featureConfidence |
1.0 | |
Return of the Magician | hasFeature |
Conspicuous CG / int_ab96e3e7 | |
Conspicuous CG / int_ac1d7297 | type |
Conspicuous CG | |
Conspicuous CG / int_ac1d7297 | comment |
In BECK: Mongolian Chop Squad, in some sequences where Ryusuke, Koyuki and Taira play their instruments, there is a CG close up of their hands on the fretboards and strumming. These were done by filming people playing, and then rotoscoping the footage to blend it with the show. | |
Conspicuous CG / int_ac1d7297 | featureApplicability |
1.0 | |
Conspicuous CG / int_ac1d7297 | featureConfidence |
1.0 | |
Beck | hasFeature |
Conspicuous CG / int_ac1d7297 | |
Conspicuous CG / int_aca7b22d | type |
Conspicuous CG | |
Conspicuous CG / int_aca7b22d | comment |
Same can also apply to another CN series, The Amazing World of Gumball. | |
Conspicuous CG / int_aca7b22d | featureApplicability |
1.0 | |
Conspicuous CG / int_aca7b22d | featureConfidence |
1.0 | |
The Amazing World of Gumball | hasFeature |
Conspicuous CG / int_aca7b22d | |
Conspicuous CG / int_ae0356e0 | type |
Conspicuous CG | |
Conspicuous CG / int_ae0356e0 | comment |
Courage the Cowardly Dog: The show is notable in its use of this trope for horror. Some of the most terrifying characters in the show are modeled with CG. The best known example is the "Perfect Trumpet Thingy" from "Perfect" (considered the scariest thing on the show and is the page picture of the Courage the Cowardly Dog Nightmare Fuel page). |
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Conspicuous CG / int_ae0356e0 | featureApplicability |
1.0 | |
Conspicuous CG / int_ae0356e0 | featureConfidence |
1.0 | |
Courage the Cowardly Dog | hasFeature |
Conspicuous CG / int_ae0356e0 | |
Conspicuous CG / int_afa87e53 | type |
Conspicuous CG | |
Conspicuous CG / int_afa87e53 | comment |
Backyard Sports used CG model characters beginning with Backyard Baseball 2001 during the aerial views. Unfortunately, they forgot to make the crowds CG too, not to mention the kids become hand-drawn again in the closeups, such as with batting or doing penalty kicks. | |
Conspicuous CG / int_afa87e53 | featureApplicability |
1.0 | |
Conspicuous CG / int_afa87e53 | featureConfidence |
1.0 | |
Backyard Sports (Video Game) | hasFeature |
Conspicuous CG / int_afa87e53 | |
Conspicuous CG / int_b0f81f82 | type |
Conspicuous CG | |
Conspicuous CG / int_b0f81f82 | comment |
Another stop-motion film, Chicken Run, uses CG for rain and for a giant explosion. The rain looks pretty good, but the explosion is quite obviously a computer effect. | |
Conspicuous CG / int_b0f81f82 | featureApplicability |
1.0 | |
Conspicuous CG / int_b0f81f82 | featureConfidence |
1.0 | |
Chicken Run | hasFeature |
Conspicuous CG / int_b0f81f82 | |
Conspicuous CG / int_b211ee13 | type |
Conspicuous CG | |
Conspicuous CG / int_b211ee13 | comment |
Before that, Transformers: Robots in Disguise also utilized CG animation for several shots of the robots during the Japanese opening. While less jarring over there thanks to being very little in the way of interaction between the two mediums, the toy-like accuracy put on the 3D models makes the battle between Optimus and Megatron look very stiff compared to the rest of the sequence. The dub also adds some overlays that clearly don't fit with the animation it's attatched to. | |
Conspicuous CG / int_b211ee13 | featureApplicability |
1.0 | |
Conspicuous CG / int_b211ee13 | featureConfidence |
1.0 | |
Transformers: Robots in Disguise | hasFeature |
Conspicuous CG / int_b211ee13 | |
Conspicuous CG / int_b4fe32c9 | type |
Conspicuous CG | |
Conspicuous CG / int_b4fe32c9 | comment |
Invader Zim, mostly for space sequences and the like. According to the commentary on the DVDs, the CG was so expensive that the mere addition of walnuts to the "Room With A Moose" episode blew a severe part of the budget. However, this may be an exaggeration. Not only that, but they didn't even ask for CG walnuts; they just got them. Not to mention the very CG "Nano-Zim," an episode where nearly all the scenes taking place inside Dib's body are CG, complete with fighting CG nanobot mechs. This episode seems to be the most well-known example of using up so much of the budget. |
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Conspicuous CG / int_b4fe32c9 | featureApplicability |
1.0 | |
Conspicuous CG / int_b4fe32c9 | featureConfidence |
1.0 | |
Invader Zim | hasFeature |
Conspicuous CG / int_b4fe32c9 | |
Conspicuous CG / int_b8eb4fe5 | type |
Conspicuous CG | |
Conspicuous CG / int_b8eb4fe5 | comment |
A lot of Sakura Wars media, including many of the games and OVAs as well as Sakura Wars: The Movie, have CG mecha and some CG backgrounds. | |
Conspicuous CG / int_b8eb4fe5 | featureApplicability |
1.0 | |
Conspicuous CG / int_b8eb4fe5 | featureConfidence |
1.0 | |
Sakura Wars (Video Game) | hasFeature |
Conspicuous CG / int_b8eb4fe5 | |
Conspicuous CG / int_b94ae31e | type |
Conspicuous CG | |
Conspicuous CG / int_b94ae31e | comment |
In Wallace & Gromit: The Curse of the Were-Rabbit, CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation. The bunnies themselves are deliberately animated to look like claymation, but they float smoothly around in the air tunnel and that gives away the fact that they're CG. | |
Conspicuous CG / int_b94ae31e | featureApplicability |
1.0 | |
Conspicuous CG / int_b94ae31e | featureConfidence |
1.0 | |
Wallace & Gromit | hasFeature |
Conspicuous CG / int_b94ae31e | |
Conspicuous CG / int_b9b796cf | type |
Conspicuous CG | |
Conspicuous CG / int_b9b796cf | comment |
Seen in a fairly trippy sequence in Fate/stay night, where Shiro faces down a very badly animated CGI dragon. | |
Conspicuous CG / int_b9b796cf | featureApplicability |
1.0 | |
Conspicuous CG / int_b9b796cf | featureConfidence |
1.0 | |
Fate/stay night (Visual Novel) | hasFeature |
Conspicuous CG / int_b9b796cf | |
Conspicuous CG / int_bb12acdd | type |
Conspicuous CG | |
Conspicuous CG / int_bb12acdd | comment |
The vehicles in Xyber 9: New Dawn are poorly done CGI and did not age well at all. | |
Conspicuous CG / int_bb12acdd | featureApplicability |
1.0 | |
Conspicuous CG / int_bb12acdd | featureConfidence |
1.0 | |
Xyber 9: New Dawn | hasFeature |
Conspicuous CG / int_bb12acdd | |
Conspicuous CG / int_bb4af8d3 | type |
Conspicuous CG | |
Conspicuous CG / int_bb4af8d3 | comment |
Young Justice sometimes does this with vehicles. However, like the Korra example above, it's usually done well enough that it isn't particularly jarring. | |
Conspicuous CG / int_bb4af8d3 | featureApplicability |
1.0 | |
Conspicuous CG / int_bb4af8d3 | featureConfidence |
1.0 | |
YoungJustice | hasFeature |
Conspicuous CG / int_bb4af8d3 | |
Conspicuous CG / int_bbeb1e0 | type |
Conspicuous CG | |
Conspicuous CG / int_bbeb1e0 | comment |
Dragon Hill makes quite some use of CGI; sometimes it looks decent mixed with the traditional animation, and sometimes it is horribly out of place. The sequel takes this Up to Eleven, considering how it was made on such a low budget. | |
Conspicuous CG / int_bbeb1e0 | featureApplicability |
1.0 | |
Conspicuous CG / int_bbeb1e0 | featureConfidence |
1.0 | |
Dragon Hill | hasFeature |
Conspicuous CG / int_bbeb1e0 | |
Conspicuous CG / int_bc848d30 | type |
Conspicuous CG | |
Conspicuous CG / int_bc848d30 | comment |
A small handful of SpongeBob SquarePants episodes use CG scenery, usually blending it with the 2-D pretty well. At times, it sticks out: "Jellyfish Jam"; the first episode to use CG, for a panning shot from SpongeBob's house to Squidward's house. "The Fry Cook Games"; the exterior shots of the Fast Food Coliseum are CGI, allowing the camera to move but unfortunately not hiding itself very well. "No Free Rides"; several times through the entire boat-stealing sequence, the ground below is CG, most notably when the street signs are shown moving towards the screen. "The Sponge Who Could Fly"; the "lost episode" begins with SpongeBob walking in place while CG ground scrolls beneath him, passing an occasional 2D rock or coral. "The Best Day Ever"; during the opening number, SpongeBob is running along the sides of his pineapple house. Not only is it 3D, it appears to be a perfect sphere. "Sandy, SpongeBob, and the Worm" - the scene where Spongebob and Sandy are running from the worm uses very obvious CG on the coral/trees. "Atlantis SquarePantis": the inside of the bus that takes the gang to Atlantis is rendered in CG. "House Fancy": the House Fancy TV show opening is done in CG. "The Monster Who Came to Bikini Bottom": the scene where the monster smashes people's houses uses obvious 3D models of SpongeBob's pineapple and Patrick's rock. "Mooncation": the moon landscape is rendered entirely in CG. "Mermaid Man and Barnacle Boy IV": It has SpongeBob slowly denting into the metal wall rendered in CG from the outside, before it switches to the standard 2-D painted background of the hole in the metal wall. |
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Conspicuous CG / int_bc848d30 | featureApplicability |
1.0 | |
Conspicuous CG / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Conspicuous CG / int_bc848d30 | |
Conspicuous CG / int_bd91db47 | type |
Conspicuous CG | |
Conspicuous CG / int_bd91db47 | comment |
Pokémon: All the movies have made use of CG, with varying amounts of success. Poké Balls began to be animated using CG during the Johto era, and other CG effects began to be used more often in the main series from the start of the Battle Frontier saga. There are times in which certain Pokémon are shown in CGI. In the 11th movie, there is a Mamoswine stampede that makes the Mamoswine look like they are made out of clay. In an early Diamond and Pearl episode, Combee appear in this style, looking really out of place (nevermind that Combee are cartoony insect-like Pokémon). In Black and White, Klink and its evolutions are always in CG, like the Unown swarm in the 3rd movie. Plenty of attacks in the Diamond and Pearl series of the anime also have a tendency to clash with the animation, although Pikachu's entire tail turning into a CG object when using Iron Tail in the Best Wishes seasons is probably more noticeable. In a late Best Wishes episode, Jessie and James partecipate to a Pokémon Sumo competition with Meowth wearing a Golem costume, which is blatantly cel-shaded CG as shown by the way the head wobbles. |
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Conspicuous CG / int_bd91db47 | featureApplicability |
1.0 | |
Conspicuous CG / int_bd91db47 | featureConfidence |
1.0 | |
Pokemon | hasFeature |
Conspicuous CG / int_bd91db47 | |
Conspicuous CG / int_bf880806 | type |
Conspicuous CG | |
Conspicuous CG / int_bf880806 | comment |
The 1994 Iron Man animated series has this for the eponymous character's transformation sequence in the first season, with the same background regardless of where Tony currently is. The second season replaces it with a better-animated 2D sequence. | |
Conspicuous CG / int_bf880806 | featureApplicability |
1.0 | |
Conspicuous CG / int_bf880806 | featureConfidence |
1.0 | |
Iron Man | hasFeature |
Conspicuous CG / int_bf880806 | |
Conspicuous CG / int_c0eadab8 | type |
Conspicuous CG | |
Conspicuous CG / int_c0eadab8 | comment |
Sonic X, of course, was produced on a shoestring budget, but even for its day (2003), the CG is pathetic. A 14-year-old with hex editor could do better. Almost every explosion is computer-rendered, for better or for worse, and whenever Sonic spin-dashes, he's always computer-rendered for no other reason than to make it look cool. The one time he isn't rendered is probably the coolest spin-dash in the whole show. It was better when one figures out that the 3DCG animation was mostly produced by TMS' subsidiary studio, ufotable. |
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Conspicuous CG / int_c0eadab8 | featureApplicability |
1.0 | |
Conspicuous CG / int_c0eadab8 | featureConfidence |
1.0 | |
Sonic X | hasFeature |
Conspicuous CG / int_c0eadab8 | |
Conspicuous CG / int_c11df2bf | type |
Conspicuous CG | |
Conspicuous CG / int_c11df2bf | comment |
Bakugan uses CG to animate the eponymous spheres, flocks of pigeons and even a pudding falling down. Its revival, Bakugan: Battle Planet limits it to just the titular beasts in both forms and the visual effects. |
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Conspicuous CG / int_c11df2bf | featureApplicability |
1.0 | |
Conspicuous CG / int_c11df2bf | featureConfidence |
1.0 | |
Bakugan | hasFeature |
Conspicuous CG / int_c11df2bf | |
Conspicuous CG / int_c26d5f34 | type |
Conspicuous CG | |
Conspicuous CG / int_c26d5f34 | comment |
Used a lot during the battle sequences in Divergence Eve, flipping back and forth between 3D and 2D animation every few seconds. And it is VERY conspicuous, owing to the terrible quality of the CGI. | |
Conspicuous CG / int_c26d5f34 | featureApplicability |
1.0 | |
Conspicuous CG / int_c26d5f34 | featureConfidence |
1.0 | |
Divergence Eve | hasFeature |
Conspicuous CG / int_c26d5f34 | |
Conspicuous CG / int_c3c3dfc | type |
Conspicuous CG | |
Conspicuous CG / int_c3c3dfc | comment |
The opening for Stardust Crusaders's second half has a blink-and-you'll-miss-it shot of Iggy done up in 2D animation. | |
Conspicuous CG / int_c3c3dfc | featureApplicability |
1.0 | |
Conspicuous CG / int_c3c3dfc | featureConfidence |
1.0 | |
JoJo's Bizarre Adventure: Stardust Crusaders (Manga) | hasFeature |
Conspicuous CG / int_c3c3dfc | |
Conspicuous CG / int_c4282b71 | type |
Conspicuous CG | |
Conspicuous CG / int_c4282b71 | comment |
My Little Pony: Friendship Is Magic: The show surprisingly uses CGI to animate the Timberwolves in the episode "Spike at Your Service". While there may be an off-chance that this was used intentionally to make them look strange, it's nonetheless quite jarring since they last appeared in "Family Appreciation Day" Flash-animated like everything else and the animators had already proven they could pull off convincing 3D effects without CGI before. The hallway Applejack and Rainbow Dash run through in "Castle Mane-ia". |
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Conspicuous CG / int_c4282b71 | featureApplicability |
1.0 | |
Conspicuous CG / int_c4282b71 | featureConfidence |
1.0 | |
MyLittlePonyFriendshipIsMagic | hasFeature |
Conspicuous CG / int_c4282b71 | |
Conspicuous CG / int_c43df4d8 | type |
Conspicuous CG | |
Conspicuous CG / int_c43df4d8 | comment |
The Doctor Who animated special "The Infinite Quest" is mostly flash animated, but pretty much all the spaceship models are animated using painfully obvious CGI. | |
Conspicuous CG / int_c43df4d8 | featureApplicability |
1.0 | |
Conspicuous CG / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Conspicuous CG / int_c43df4d8 | |
Conspicuous CG / int_c511c682 | type |
Conspicuous CG | |
Conspicuous CG / int_c511c682 | comment |
3D CGI makes the ship chase in Asterix in America, an otherwise cel-animated film, look like part of a video game. The opening sequence is even more out of place. | |
Conspicuous CG / int_c511c682 | featureApplicability |
1.0 | |
Conspicuous CG / int_c511c682 | featureConfidence |
1.0 | |
Asterix (Comic Book) | hasFeature |
Conspicuous CG / int_c511c682 | |
Conspicuous CG / int_c5c11fd2 | type |
Conspicuous CG | |
Conspicuous CG / int_c5c11fd2 | comment |
Fun fact: The second usage of 3D in an anime? The Sweetwater colony in Mobile Suit Gundam: Char's Counterattack | |
Conspicuous CG / int_c5c11fd2 | featureApplicability |
1.0 | |
Conspicuous CG / int_c5c11fd2 | featureConfidence |
1.0 | |
Mobile Suit Gundam: Char's Counterattack | hasFeature |
Conspicuous CG / int_c5c11fd2 | |
Conspicuous CG / int_c69c2c99 | type |
Conspicuous CG | |
Conspicuous CG / int_c69c2c99 | comment |
Tekkonkinkreet's CGI similarly succeeds in avoiding this trope by incorporating traditional elements. Cityscape textures rendered in 3D are hand-drawn, and the cel shading works remarkably well with the simplistic art style of characters, especially when applied to vehicles. Even though moving vehicles tend to be cel shaded, the bits of shading look handmade, and static vehicles are either rendered with irregular lines or are simply drawn from scratch. | |
Conspicuous CG / int_c69c2c99 | featureApplicability |
1.0 | |
Conspicuous CG / int_c69c2c99 | featureConfidence |
1.0 | |
TekkonKinkreet | hasFeature |
Conspicuous CG / int_c69c2c99 | |
Conspicuous CG / int_c8b5a431 | type |
Conspicuous CG | |
Conspicuous CG / int_c8b5a431 | comment |
Similarly, due to sharing similar teams with Titan, the trains and the backgrounds they occupy in Kabaneri of the Iron Fortress are rendered with CGI. | |
Conspicuous CG / int_c8b5a431 | featureApplicability |
1.0 | |
Conspicuous CG / int_c8b5a431 | featureConfidence |
1.0 | |
Kabaneri of the Iron Fortress | hasFeature |
Conspicuous CG / int_c8b5a431 | |
Conspicuous CG / int_c8ce20c7 | type |
Conspicuous CG | |
Conspicuous CG / int_c8ce20c7 | comment |
Platypus Comix sometimes utilizes CG backgrounds. | |
Conspicuous CG / int_c8ce20c7 | featureApplicability |
1.0 | |
Conspicuous CG / int_c8ce20c7 | featureConfidence |
1.0 | |
PlatypusComix | hasFeature |
Conspicuous CG / int_c8ce20c7 | |
Conspicuous CG / int_ca47629 | type |
Conspicuous CG | |
Conspicuous CG / int_ca47629 | comment |
Dr. Neurosis' room in Brain Dead 13. Everything, except him, Lance and Fritz is in CG. | |
Conspicuous CG / int_ca47629 | featureApplicability |
1.0 | |
Conspicuous CG / int_ca47629 | featureConfidence |
1.0 | |
Brain Dead 13 (Video Game) | hasFeature |
Conspicuous CG / int_ca47629 | |
Conspicuous CG / int_caec3927 | type |
Conspicuous CG | |
Conspicuous CG / int_caec3927 | comment |
A horrible case of this, though, comes from Pretty Cure All Stars DX 2, which is a "Super Sentai" Stance pulled off in CG. The fight between Cure Blossom and Cure Marine against Bottom bounces between CG and cel. | |
Conspicuous CG / int_caec3927 | featureApplicability |
1.0 | |
Conspicuous CG / int_caec3927 | featureConfidence |
1.0 | |
Pretty Cure All Stars | hasFeature |
Conspicuous CG / int_caec3927 | |
Conspicuous CG / int_cb49bbf3 | type |
Conspicuous CG | |
Conspicuous CG / int_cb49bbf3 | comment |
Transformers: Robots in Disguise manages to invert this trope. The majority of the show is 3D CGI, but some parts of it, particularly some of the backgrounds, are 2D. The premiere episode even features a bluebird that is very obviously 2D. | |
Conspicuous CG / int_cb49bbf3 | featureApplicability |
1.0 | |
Conspicuous CG / int_cb49bbf3 | featureConfidence |
1.0 | |
Transformers: Robots in Disguise | hasFeature |
Conspicuous CG / int_cb49bbf3 | |
Conspicuous CG / int_cb6abea3 | type |
Conspicuous CG | |
Conspicuous CG / int_cb6abea3 | comment |
Yu-Gi-Oh!: One episode has the realistic guns on one of Bandit Keith's monsters replaced with futuristic lasers for the English dub. However, the lasers are done in CGI, which jar dramatically with the monster's hand-drawn body. The backs and fronts of the detailed playing cards are all CGI. The dice used in Dungeon Dice Monsters, too, in the dub. When the Nesbitt of the Big Five destroys one of Tristan's monsters, his Machine King's arm has a ridiculous amount of CG. Yu-Gi-Oh! The Dark Side of Dimensions uses it quite well, given its budget, but invokes this and Uncanny Valley for Aigami's unusual Cubic monsters. Yu-Gi-Oh! 5D's The stark contrast in between the Conspicuous CG Riding Duel segments and the rest of the series. The monsters tend to somehow be more two-dimensional in the CGI than in the handmade drawings. The fifth opening makes it even ridiculous when, at the beginning, we see the six dragons of the main characters: Stardust Dragon, Red Demon's Dragon, Black Feather Dragon and Black Rose Dragon are CGI, but Ancient Fairy Dragon and Power Tool Dragon are animated in 2D. Season 0 tends to utilize this more frequently. The CGI swimsuits put on Alexis/Asuka and her friends in the 4Kids version of Yu-Gi-Oh! GX, to give the impression they're not in a onsen but in a pool. A pool with steam all around, apparently... The crappy CGI shirt that was used to cover Yami's collarbone and shoulders. Yu-Gi-Oh! ZEXAL A few giant vehicles and objects are rendered with CG, but it's mostly used for animating big, powerful duel monsters, which are often hand-drawn when still, or when 2D elements (such as the humanoid characters) are in the frame. But considering Xyz monsters are supposed to be extra-dimensional, and many of them look fairly creepy or bizarre already (such as Heraldry Crest and the Xyz Gimmick Puppets), the somewhat jarring look of their extravagant motion sometimes works. Yu-Gi-Oh! ARC-V Yuya and his Odd-Eyes Pendulum Dragon are done in CG when they go in for a finishing move. The first few times are quite jarring because of how Off-Model Yuya is, but later episodes fix this somewhat. Notably, Yuya and Odd-Eyes are the only ones to be CG; Shun is not depicted in CG when he rides his Raidraptor monsters. The four Dimension Dragons and their evolutions (including Supreme King Z-ARC), Jack's Scarlight Red Dragon Archfiend, and Reiji's Armageddon monsters are the only other examples of this trope. Yu-Gi-Oh! VRAINS The code Talkers, Firewall Dragon, and many of Varis's powerful dragonsnote Topologic Bomber Dragon, Cracking Dragon, Borreload Dragon, Topologic Trisbaena, Borrelsword Dragon, Borrelguard Dragon, and Topologic Gumblar Dragon, are all in CGI. |
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Conspicuous CG / int_cb6abea3 | featureApplicability |
1.0 | |
Conspicuous CG / int_cb6abea3 | featureConfidence |
1.0 | |
Yu-Gi-Oh! | hasFeature |
Conspicuous CG / int_cb6abea3 | |
Conspicuous CG / int_cc9a34a9 | type |
Conspicuous CG | |
Conspicuous CG / int_cc9a34a9 | comment |
In The Adventures of Lomax, although the game is almost entirely in 2D, there are a few elements that are, for some reason, made in 3D, and due to their low level of detail it's rather noticeable. The most egregious examples are obstacles that attempt to use 3D perspective, usually only creating confusion about whether they're currently in a position where they can hit you or not. | |
Conspicuous CG / int_cc9a34a9 | featureApplicability |
1.0 | |
Conspicuous CG / int_cc9a34a9 | featureConfidence |
1.0 | |
The Adventures of Lomax (Video Game) | hasFeature |
Conspicuous CG / int_cc9a34a9 | |
Conspicuous CG / int_ccd1ec22 | type |
Conspicuous CG | |
Conspicuous CG / int_ccd1ec22 | comment |
The Thief and the Cobbler subverts it. There are elaborately shaded roses, scenes moving in 3D and way too many details in the climax which all look like they required computer animation - but were all entirely drawn by hand! | |
Conspicuous CG / int_ccd1ec22 | featureApplicability |
1.0 | |
Conspicuous CG / int_ccd1ec22 | featureConfidence |
1.0 | |
The Thief and the Cobbler | hasFeature |
Conspicuous CG / int_ccd1ec22 | |
Conspicuous CG / int_ccd87bdb | type |
Conspicuous CG | |
Conspicuous CG / int_ccd87bdb | comment |
Starchaser: The Legend of Orin, a forgettable rip-off of Star Wars from the mid-1980s, is one of the first animated films to incorporate CG and traditional animation. Needless to say, age was not kind to this one. | |
Conspicuous CG / int_ccd87bdb | featureApplicability |
1.0 | |
Conspicuous CG / int_ccd87bdb | featureConfidence |
1.0 | |
Starchaser: The Legend of Orin | hasFeature |
Conspicuous CG / int_ccd87bdb | |
Conspicuous CG / int_ce1f9679 | type |
Conspicuous CG | |
Conspicuous CG / int_ce1f9679 | comment |
In The Pet Girl of Sakurasou, the Nyapollon game the Sakura Hall dorm residents develop for the school festival has a lot of this. However, it's justified In-Universe, because they're only high school students, and they're also working on a very rushed time table. | |
Conspicuous CG / int_ce1f9679 | featureApplicability |
1.0 | |
Conspicuous CG / int_ce1f9679 | featureConfidence |
1.0 | |
ThePetGirlOfSakurasou | hasFeature |
Conspicuous CG / int_ce1f9679 | |
Conspicuous CG / int_cf3e7a82 | type |
Conspicuous CG | |
Conspicuous CG / int_cf3e7a82 | comment |
Used deliberately during Superman's "Y2k" arc, for Braniac 13. In the first issue, some of the transformed buildings were also 3D models, though this was dropped in later issues. Each issue was drawn by a different art team, making B 13's unchanging appearance even creepier. | |
Conspicuous CG / int_cf3e7a82 | featureApplicability |
1.0 | |
Conspicuous CG / int_cf3e7a82 | featureConfidence |
1.0 | |
Superman (Franchise) | hasFeature |
Conspicuous CG / int_cf3e7a82 | |
Conspicuous CG / int_cf69b21e | type |
Conspicuous CG | |
Conspicuous CG / int_cf69b21e | comment |
An odd example appears in Beast Wars. In each season, characters like Optimus, Megatron and Cheetor change alongside the technology, while other characters like Rhinox, Inferno, Waspinator and Blackarachnia (until her upgrade) did not. This makes their jagged shapes and low-resolution textures look out of place compared to the others. Beast Machines utilizes a different, much more simplified design style, which makes all the Flashbacks to Beast Wars and the occasionally reappearing old designs stand out. They actually re-textured the main cast's beast modes for the pilot episode, so while their buildup looks outdated, their textures match the new style. Transformers: Prime has a bizarre inversion in the episode "Rebellion", where in a couple of scenes, Alpha Trion is depicted as a hand-painted image while Prime himself is his usual CG model. While the robots and their alt forms in Transformers: Rescue Bots are generally 2D (via Flash), they occasionally switch over to blatantly obvious 3D starting in season 2. Transformers: Robots in Disguise manages to invert this trope. The majority of the show is 3D CGI, but some parts of it, particularly some of the backgrounds, are 2D. The premiere episode even features a bluebird that is very obviously 2D. |
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Conspicuous CG / int_cf69b21e | featureApplicability |
1.0 | |
Conspicuous CG / int_cf69b21e | featureConfidence |
1.0 | |
Beast Wars | hasFeature |
Conspicuous CG / int_cf69b21e | |
Conspicuous CG / int_d22a9a66 | type |
Conspicuous CG | |
Conspicuous CG / int_d22a9a66 | comment |
The Pleasant Goat and Big Big Wolf films mix CG into the traditional animation. For example, the panda family in The Mythical Ark: Adventures in Love & Happiness and the dragons in Mission Incredible: Adventures on the Dragon's Trail are animated in CGI. | |
Conspicuous CG / int_d22a9a66 | featureApplicability |
1.0 | |
Conspicuous CG / int_d22a9a66 | featureConfidence |
1.0 | |
Pleasant Goat and Big Big Wolf (Animation) | hasFeature |
Conspicuous CG / int_d22a9a66 | |
Conspicuous CG / int_d38fe19f | type |
Conspicuous CG | |
Conspicuous CG / int_d38fe19f | comment |
The Star Wars: Clone Wars miniseries uses CG extensively for the space ships. The Definite Article Clone Wars series just up and goes into All-CGI Cartoon territory. | |
Conspicuous CG / int_d38fe19f | featureApplicability |
1.0 | |
Conspicuous CG / int_d38fe19f | featureConfidence |
1.0 | |
Star Wars: Clone Wars | hasFeature |
Conspicuous CG / int_d38fe19f | |
Conspicuous CG / int_d69208d2 | type |
Conspicuous CG | |
Conspicuous CG / int_d69208d2 | comment |
In Codename: Kids Next Door, Sector V's treehouse when it turns into a rampaging tree monster chasing Nigel and Lizzie in the episode "Operation: G.I.R.L.F.R.I.E.N.D." | |
Conspicuous CG / int_d69208d2 | featureApplicability |
1.0 | |
Conspicuous CG / int_d69208d2 | featureConfidence |
1.0 | |
Codename: Kids Next Door | hasFeature |
Conspicuous CG / int_d69208d2 | |
Conspicuous CG / int_d6c9c0a4 | type |
Conspicuous CG | |
Conspicuous CG / int_d6c9c0a4 | comment |
The CG blends in very well in Ghost in the Shell: Stand Alone Complex, notably the robotic Tachikoma. However, the Title Sequence of season 1 is 100% CGI, and looks very different from the rest of the series. | |
Conspicuous CG / int_d6c9c0a4 | featureApplicability |
1.0 | |
Conspicuous CG / int_d6c9c0a4 | featureConfidence |
1.0 | |
Ghost in the Shell: Stand Alone Complex | hasFeature |
Conspicuous CG / int_d6c9c0a4 | |
Conspicuous CG / int_d7aab7c1 | type |
Conspicuous CG | |
Conspicuous CG / int_d7aab7c1 | comment |
Sailor Moon Each of the movies includes an exterior shot of the Big Bad's base rendered in CG. Even with a grainy filter added to make it blend in, it's still very noticeable. The CGI Idiosyncratic Wipes that DiC added into their dub. It looks terrible next to the first season's (not all that great) traditional cel animation. |
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Conspicuous CG / int_d7aab7c1 | featureApplicability |
1.0 | |
Conspicuous CG / int_d7aab7c1 | featureConfidence |
1.0 | |
Sailor Moon | hasFeature |
Conspicuous CG / int_d7aab7c1 | |
Conspicuous CG / int_d84b4b05 | type |
Conspicuous CG | |
Conspicuous CG / int_d84b4b05 | comment |
In the 2008 adaptation of the anime Someday's Dreamers ~Summer Skies~, the backgrounds are so realistic that they might as well be photographs. Unfortunately, they contrast sharply with the much less detailed character designs, accentuating the lower quality of the moving animation. | |
Conspicuous CG / int_d84b4b05 | featureApplicability |
1.0 | |
Conspicuous CG / int_d84b4b05 | featureConfidence |
1.0 | |
Someday's Dreamers II: Sora (Manga) | hasFeature |
Conspicuous CG / int_d84b4b05 | |
Conspicuous CG / int_d8570146 | type |
Conspicuous CG | |
Conspicuous CG / int_d8570146 | comment |
Splashing water on Total Drama Presents: The Ridonculous Race is very obviously 3D CG in contrast to the very flat style of animation usually used. | |
Conspicuous CG / int_d8570146 | featureApplicability |
1.0 | |
Conspicuous CG / int_d8570146 | featureConfidence |
1.0 | |
Total Drama Presents: The Ridonculous Race | hasFeature |
Conspicuous CG / int_d8570146 | |
Conspicuous CG / int_d9191a10 | type |
Conspicuous CG | |
Conspicuous CG / int_d9191a10 | comment |
The Lensman anime uses CG for some of the spaceships and the eponymous Lens. | |
Conspicuous CG / int_d9191a10 | featureApplicability |
1.0 | |
Conspicuous CG / int_d9191a10 | featureConfidence |
1.0 | |
Lensman | hasFeature |
Conspicuous CG / int_d9191a10 | |
Conspicuous CG / int_d977308b | type |
Conspicuous CG | |
Conspicuous CG / int_d977308b | comment |
Averted with Scooby-Doo on Zombie Island (1998) and Scooby-Doo! and the Witch's Ghost (1999), the only DTV movies in the series to be entirely animated with traditional hand-painted cels. | |
Conspicuous CG / int_d977308b | featureApplicability |
-1.0 | |
Conspicuous CG / int_d977308b | featureConfidence |
1.0 | |
Scooby-Doo on Zombie Island | hasFeature |
Conspicuous CG / int_d977308b | |
Conspicuous CG / int_d9c602eb | type |
Conspicuous CG | |
Conspicuous CG / int_d9c602eb | comment |
If you watch an early episode of South Park concurrently with a later one, the CG used for the later episode can be jarring in how obvious it is. Interestingly, every episode except for the original pilot ("Jesus vs. Santa") and "Cartman Gets an Anal Probe" is entirely CG animated with 3D software! There's also the episode that re-uses footage from the first episode. Now that's a sticky situation! South Park, in its first two seasons, also had a tendency to use "Conspicuous Live-Action Footage": this is because the computers Trey Parker and Matt Stone used didn't yet have the horsepower to render certain scenes in real time, so they would sometimes superimpose animated characters and props over live-action video clips. A good example of this is in "Mecha Streisand." There's a scene in the episode where Chef is driving through the mountains with Leonard Maltin. The characters and their car are superimposed over a live-action video of the Rocky Mountains. The "Cthulhu Trilogy" of episodes has the eponymous Eldritch Abomination and the other creatures rendered in CG, with a very heavy but intentional contrast with the paper cut-out style of the other characters, to show how utterly alien they are. In a lot of the later episodes, even the background shots of the suburbs and the town are very clearly 3D. All inner body shots in "I Should Have Never Gone Ziplining" are 3D. One iteration of the opening (first seen in "Let Go, Let Gov") has the characters (still rendered in their flat, construction paper style) in a fully photoreal, cardboard-looking environment. Which is both impressive and jarring at the same time. |
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Conspicuous CG / int_d9c602eb | featureApplicability |
1.0 | |
Conspicuous CG / int_d9c602eb | featureConfidence |
1.0 | |
South Park | hasFeature |
Conspicuous CG / int_d9c602eb | |
Conspicuous CG / int_d9e61b7f | type |
Conspicuous CG | |
Conspicuous CG / int_d9e61b7f | comment |
Yu-Gi-Oh! The Dark Side of Dimensions uses it quite well, given its budget, but invokes this and Uncanny Valley for Aigami's unusual Cubic monsters. | |
Conspicuous CG / int_d9e61b7f | featureApplicability |
1.0 | |
Conspicuous CG / int_d9e61b7f | featureConfidence |
1.0 | |
Yu-Gi-Oh! The Dark Side of Dimensions | hasFeature |
Conspicuous CG / int_d9e61b7f | |
Conspicuous CG / int_da0db67 | type |
Conspicuous CG | |
Conspicuous CG / int_da0db67 | comment |
In Requiem from the Darkness, The leaves of the willow tree in episode 2 look obviously computer generated. | |
Conspicuous CG / int_da0db67 | featureApplicability |
1.0 | |
Conspicuous CG / int_da0db67 | featureConfidence |
1.0 | |
Requiem from the Darkness | hasFeature |
Conspicuous CG / int_da0db67 | |
Conspicuous CG / int_da41cd8b | type |
Conspicuous CG | |
Conspicuous CG / int_da41cd8b | comment |
Faeries (1999) uses mostly traditional animation, but has a few sequences (flying over Faerieland, the Shapeshifter's final form) that are obviously CGI and stuck out like sore thumbs. | |
Conspicuous CG / int_da41cd8b | featureApplicability |
1.0 | |
Conspicuous CG / int_da41cd8b | featureConfidence |
1.0 | |
Faeries (1999) | hasFeature |
Conspicuous CG / int_da41cd8b | |
Conspicuous CG / int_da92c130 | type |
Conspicuous CG | |
Conspicuous CG / int_da92c130 | comment |
The Arkentools in Erfworld are rendered images superimposed on the drawn art. In this case, it's a deliberate effect intended to make them stand out by looking a bit "otherworldly". In a similar vein, the use of digital brushes is very conspicuous in the scenes with masses of bats. | |
Conspicuous CG / int_da92c130 | featureApplicability |
1.0 | |
Conspicuous CG / int_da92c130 | featureConfidence |
1.0 | |
Erfworld (Webcomic) | hasFeature |
Conspicuous CG / int_da92c130 | |
Conspicuous CG / int_daff6a21 | type |
Conspicuous CG | |
Conspicuous CG / int_daff6a21 | comment |
Yu-Gi-Oh! 5D's The stark contrast in between the Conspicuous CG Riding Duel segments and the rest of the series. The monsters tend to somehow be more two-dimensional in the CGI than in the handmade drawings. The fifth opening makes it even ridiculous when, at the beginning, we see the six dragons of the main characters: Stardust Dragon, Red Demon's Dragon, Black Feather Dragon and Black Rose Dragon are CGI, but Ancient Fairy Dragon and Power Tool Dragon are animated in 2D. |
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Conspicuous CG / int_daff6a21 | featureApplicability |
1.0 | |
Conspicuous CG / int_daff6a21 | featureConfidence |
1.0 | |
Yu-Gi-Oh! 5Ds | hasFeature |
Conspicuous CG / int_daff6a21 | |
Conspicuous CG / int_dda72858 | type |
Conspicuous CG | |
Conspicuous CG / int_dda72858 | comment |
Averted in The Iron Giant, in which the animators went out of their way to program slight line irregularities into the rendering of the eponymous character with fantastic-looking results. | |
Conspicuous CG / int_dda72858 | featureApplicability |
-1.0 | |
Conspicuous CG / int_dda72858 | featureConfidence |
1.0 | |
The Iron Giant | hasFeature |
Conspicuous CG / int_dda72858 | |
Conspicuous CG / int_df838746 | type |
Conspicuous CG | |
Conspicuous CG / int_df838746 | comment |
SPY Fox in Hold the Mustard uses CG for the main vehicle used in the game. In still images it blends in pretty well, since it's cel-shaded. In motion, though, it moves so smoothly without changing appearance that it's pretty blatant it's just a 3D model. | |
Conspicuous CG / int_df838746 | featureApplicability |
1.0 | |
Conspicuous CG / int_df838746 | featureConfidence |
1.0 | |
SPY Fox (Video Game) | hasFeature |
Conspicuous CG / int_df838746 | |
Conspicuous CG / int_e057d7fb | type |
Conspicuous CG | |
Conspicuous CG / int_e057d7fb | comment |
The Attack of the Killer Tomatoes! cartoon has painfully, glaringly obvious, conspicuous CG. But then, given the source material, it's probably intentional. | |
Conspicuous CG / int_e057d7fb | featureApplicability |
1.0 | |
Conspicuous CG / int_e057d7fb | featureConfidence |
1.0 | |
AttackOfTheKillerTomatoes | hasFeature |
Conspicuous CG / int_e057d7fb | |
Conspicuous CG / int_e188c602 | type |
Conspicuous CG | |
Conspicuous CG / int_e188c602 | comment |
Trumping any of the below examples of unconvincing 2D/3D meshing are the helicopters from Golgo 13: The Professional. Of course, those helicopters have a good excuse — they were the first use of CG in the history of animation (even beating out Pixar by a year). You can see it here. | |
Conspicuous CG / int_e188c602 | featureApplicability |
1.0 | |
Conspicuous CG / int_e188c602 | featureConfidence |
1.0 | |
Golgo 13 | hasFeature |
Conspicuous CG / int_e188c602 | |
Conspicuous CG / int_e214a513 | type |
Conspicuous CG | |
Conspicuous CG / int_e214a513 | comment |
Anastasia Especially the crashing-chandelier sequence and the train crash. The enchanted pegasus statue in the movie's climactic battle certainly counts as well. |
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Conspicuous CG / int_e214a513 | featureApplicability |
1.0 | |
Conspicuous CG / int_e214a513 | featureConfidence |
1.0 | |
Anastasia | hasFeature |
Conspicuous CG / int_e214a513 | |
Conspicuous CG / int_e4032728 | type |
Conspicuous CG | |
Conspicuous CG / int_e4032728 | comment |
Quest for Camelot has above-average 2D animation for most of the movie... except for the giant troll, which is rendered in 3D reminiscent of ReBoot. Jarring, to say the least. Let's not to mention about some scenes rendered in CGI, such as the Round Table room, and the Stonehenge-ish circle with the stone where Excalibur came from. | |
Conspicuous CG / int_e4032728 | featureApplicability |
1.0 | |
Conspicuous CG / int_e4032728 | featureConfidence |
1.0 | |
Quest for Camelot | hasFeature |
Conspicuous CG / int_e4032728 | |
Conspicuous CG / int_e5be67c8 | type |
Conspicuous CG | |
Conspicuous CG / int_e5be67c8 | comment |
Green Eggs and Ham: Used for the panning background shots and many of the vehicles. | |
Conspicuous CG / int_e5be67c8 | featureApplicability |
1.0 | |
Conspicuous CG / int_e5be67c8 | featureConfidence |
1.0 | |
Green Eggs and Ham (2019) | hasFeature |
Conspicuous CG / int_e5be67c8 | |
Conspicuous CG / int_e7a9c06c | type |
Conspicuous CG | |
Conspicuous CG / int_e7a9c06c | comment |
CG is used on several Pk2 (the sequel to Paperinik New Adventures) covers, and to show the melted cars and glass caused by sonic weapons. It's very noticeable. | |
Conspicuous CG / int_e7a9c06c | featureApplicability |
1.0 | |
Conspicuous CG / int_e7a9c06c | featureConfidence |
1.0 | |
Paperinik New Adventures (Comic Book) | hasFeature |
Conspicuous CG / int_e7a9c06c | |
Conspicuous CG / int_e8326bae | type |
Conspicuous CG | |
Conspicuous CG / int_e8326bae | comment |
The King and I animated musical, especially the dancing Buddha statues and the ship. | |
Conspicuous CG / int_e8326bae | featureApplicability |
1.0 | |
Conspicuous CG / int_e8326bae | featureConfidence |
1.0 | |
The King and I | hasFeature |
Conspicuous CG / int_e8326bae | |
Conspicuous CG / int_e93b8829 | type |
Conspicuous CG | |
Conspicuous CG / int_e93b8829 | comment |
Stellvia of the Universe uses CG for exterior shots of the spacecraft. Usually, these shots don't have any 2D elements at all. | |
Conspicuous CG / int_e93b8829 | featureApplicability |
1.0 | |
Conspicuous CG / int_e93b8829 | featureConfidence |
1.0 | |
Stellvia of the Universe | hasFeature |
Conspicuous CG / int_e93b8829 | |
Conspicuous CG / int_ea2aa97c | type |
Conspicuous CG | |
Conspicuous CG / int_ea2aa97c | comment |
In The Hunchback of Notre Dame, they use CGI to render large crowds, counting on the fact that nobody would be looking at the background characters to disguise the fact that it's really obvious CGI. Take a look at the people in the background of the "Topsy Turvy" sequence sometime. | |
Conspicuous CG / int_ea2aa97c | featureApplicability |
1.0 | |
Conspicuous CG / int_ea2aa97c | featureConfidence |
1.0 | |
TheHunchbackOfNotreDame | hasFeature |
Conspicuous CG / int_ea2aa97c | |
Conspicuous CG / int_ea4f62db | type |
Conspicuous CG | |
Conspicuous CG / int_ea4f62db | comment |
The Family Guy episode "One if by Clam, Two if by Sea" has a Tron lightcycle sequence done mostly in 3D, like the movie. The reproduction of The A-Team's opening sequence in another episode uses it for vehicle shots. And most of the space battles in the Star Wars spoofs. After it was Un-Cancelled, all vehicles use CG rather than traditional animation. Same with the moving backgrounds when it is shown inside a vehicle, rendering a Wraparound Background in three-dimensional CGI. The Simpsons surprisingly still averts that; in many cases there are often still flat drawings and animation of vehicles used, along with traditional flat moving backgrounds for shots inside vehicles being driven. |
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Conspicuous CG / int_ea4f62db | featureApplicability |
1.0 | |
Conspicuous CG / int_ea4f62db | featureConfidence |
1.0 | |
Family Guy | hasFeature |
Conspicuous CG / int_ea4f62db | |
Conspicuous CG / int_ec19bd89 | type |
Conspicuous CG | |
Conspicuous CG / int_ec19bd89 | comment |
In the first Saiyuki anime there's quite a bit. The most baffling one would be the orange paper plane. | |
Conspicuous CG / int_ec19bd89 | featureApplicability |
1.0 | |
Conspicuous CG / int_ec19bd89 | featureConfidence |
1.0 | |
Saiyuki (Manga) | hasFeature |
Conspicuous CG / int_ec19bd89 | |
Conspicuous CG / int_ec2bd0e1 | type |
Conspicuous CG | |
Conspicuous CG / int_ec2bd0e1 | comment |
The protagonists of Ratz use flying machines that leave twin trails of CGI smoke. | |
Conspicuous CG / int_ec2bd0e1 | featureApplicability |
1.0 | |
Conspicuous CG / int_ec2bd0e1 | featureConfidence |
1.0 | |
Ratz | hasFeature |
Conspicuous CG / int_ec2bd0e1 | |
Conspicuous CG / int_ec47c70e | type |
Conspicuous CG | |
Conspicuous CG / int_ec47c70e | comment |
The Tenchi Muyo! Ryo-Ohki OVA (the third OVA season, basically) has some of this. The scene where Ryo-Ohki is fighting the Kuramitsu spaceship, for example, looks like a cutscene from an early CD-based videogame. | |
Conspicuous CG / int_ec47c70e | featureApplicability |
1.0 | |
Conspicuous CG / int_ec47c70e | featureConfidence |
1.0 | |
Tenchi Muyo! Ryo-Ohki | hasFeature |
Conspicuous CG / int_ec47c70e | |
Conspicuous CG / int_ed91e977 | type |
Conspicuous CG | |
Conspicuous CG / int_ed91e977 | comment |
Candidate for Goddess uses entirely 3D mecha. And Burst Angel. Also Samurai 7, which does a great job with them. In Divergence Eve, the monsters from another dimension certainly look out of this world. |
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Conspicuous CG / int_ed91e977 | featureApplicability |
1.0 | |
Conspicuous CG / int_ed91e977 | featureConfidence |
1.0 | |
Pilot Candidate (Manga) | hasFeature |
Conspicuous CG / int_ed91e977 | |
Conspicuous CG / int_ef0cb827 | type |
Conspicuous CG | |
Conspicuous CG / int_ef0cb827 | comment |
The Pop Team Epic anime adaptation uses CG for many segments. The Japon Mignon ones and the one where Popuko feeds the birds are the most obvious ones, but are not the only ones. However, this often justs adds to the Mind Screw nature of the series. | |
Conspicuous CG / int_ef0cb827 | featureApplicability |
1.0 | |
Conspicuous CG / int_ef0cb827 | featureConfidence |
1.0 | |
Pop Team Epic (Manga) | hasFeature |
Conspicuous CG / int_ef0cb827 | |
Conspicuous CG / int_f3280495 | type |
Conspicuous CG | |
Conspicuous CG / int_f3280495 | comment |
The teacups in the Love Theme Park in episode 18 of SHUFFLE! stand out quite notably. | |
Conspicuous CG / int_f3280495 | featureApplicability |
1.0 | |
Conspicuous CG / int_f3280495 | featureConfidence |
1.0 | |
SHUFFLE! (Visual Novel) | hasFeature |
Conspicuous CG / int_f3280495 | |
Conspicuous CG / int_f349915b | type |
Conspicuous CG | |
Conspicuous CG / int_f349915b | comment |
The Dragonlance animated movie has a really bad example. Most of the film is done in traditional (bad) 2D animation; however, the dragons and several other monsters are rendered in sub-par 3D CG. The interaction between the two is particularly jarring. Pop quiz! That innocent-looking band of monks are all CG animated. Why ever could it be? | |
Conspicuous CG / int_f349915b | featureApplicability |
1.0 | |
Conspicuous CG / int_f349915b | featureConfidence |
1.0 | |
Dragonlance | hasFeature |
Conspicuous CG / int_f349915b | |
Conspicuous CG / int_f4a98dcc | type |
Conspicuous CG | |
Conspicuous CG / int_f4a98dcc | comment |
In Pokémon 3, the Unown are rendered in creepily obvious CGI, as are many of the things they create. A rare case where it actually kind of fits, seeing as the Unown are a Hive Mind Eldritch Abomination from another dimension, so it's not like you'd expect them to fit seamlessly into the work's setting. | |
Conspicuous CG / int_f4a98dcc | featureApplicability |
1.0 | |
Conspicuous CG / int_f4a98dcc | featureConfidence |
1.0 | |
Pokémon 3 | hasFeature |
Conspicuous CG / int_f4a98dcc | |
Conspicuous CG / int_f4ffe866 | type |
Conspicuous CG | |
Conspicuous CG / int_f4ffe866 | comment |
The film Arashi no Yoru ni uses CGI for the rocky territory in the gorges. It stands out a bit, since the rest of the movie is otherwise animated in a very soft, watercolor-esque storybook style. | |
Conspicuous CG / int_f4ffe866 | featureApplicability |
1.0 | |
Conspicuous CG / int_f4ffe866 | featureConfidence |
1.0 | |
Arashi no Yoru ni | hasFeature |
Conspicuous CG / int_f4ffe866 | |
Conspicuous CG / int_f5799bd9 | type |
Conspicuous CG | |
Conspicuous CG / int_f5799bd9 | comment |
The Critic used it in the pilot episode during a Beauty and the Beast parody, "Beauty and King Dork," where Jay Sherman imagines he and Valerie dancing in a CGI ballroom ala the movie, though here, it was intentionally done to resemble the movie's famous ballroom sequence. | |
Conspicuous CG / int_f5799bd9 | featureApplicability |
1.0 | |
Conspicuous CG / int_f5799bd9 | featureConfidence |
1.0 | |
The Critic | hasFeature |
Conspicuous CG / int_f5799bd9 | |
Conspicuous CG / int_f651fac4 | type |
Conspicuous CG | |
Conspicuous CG / int_f651fac4 | comment |
Titan A.E. mostly uses 3D for ships and environments and 2D for characters, playing to the strengths of both mediums without (for the most part) trying to disguise either as the other. Unfortunately, this makes the few times it breaks with this rule all the more jarring. In the case of the Drej, this was likely deliberate to accentuate their alienness. | |
Conspicuous CG / int_f651fac4 | featureApplicability |
1.0 | |
Conspicuous CG / int_f651fac4 | featureConfidence |
1.0 | |
Titan A.E. | hasFeature |
Conspicuous CG / int_f651fac4 | |
Conspicuous CG / int_f6da9a18 | type |
Conspicuous CG | |
Conspicuous CG / int_f6da9a18 | comment |
Sgt. Frog: Keroro's ceiling fan. Pretty much any episode heavily featuring Keroro's childhood will have said scenes completely in CGI, especially in later seasons. This also includes movie shorts. | |
Conspicuous CG / int_f6da9a18 | featureApplicability |
1.0 | |
Conspicuous CG / int_f6da9a18 | featureConfidence |
1.0 | |
Sgt. Frog (Manga) | hasFeature |
Conspicuous CG / int_f6da9a18 | |
Conspicuous CG / int_f8705c18 | type |
Conspicuous CG | |
Conspicuous CG / int_f8705c18 | comment |
Hellsing Ultimate has this issue with many things, from Alucard's various forms, to basic guns and other weaponry. | |
Conspicuous CG / int_f8705c18 | featureApplicability |
1.0 | |
Conspicuous CG / int_f8705c18 | featureConfidence |
1.0 | |
Hellsing (Manga) | hasFeature |
Conspicuous CG / int_f8705c18 | |
Conspicuous CG / int_fdbace96 | type |
Conspicuous CG | |
Conspicuous CG / int_fdbace96 | comment |
Most of the vehicles in Gravity Falls are 3D models. | |
Conspicuous CG / int_fdbace96 | featureApplicability |
1.0 | |
Conspicuous CG / int_fdbace96 | featureConfidence |
1.0 | |
Gravity Falls | hasFeature |
Conspicuous CG / int_fdbace96 | |
Conspicuous CG / int_fe16b92c | type |
Conspicuous CG | |
Conspicuous CG / int_fe16b92c | comment |
Certain objects and scenes in the otherwise 2D-animated Happy Heroes are animated in 3D CGI, such as when the army of ships from planet Gray make an attack on planet Xing Xing in Season 2 episode 2. | |
Conspicuous CG / int_fe16b92c | featureApplicability |
1.0 | |
Conspicuous CG / int_fe16b92c | featureConfidence |
1.0 | |
Happy Heroes (Animation) | hasFeature |
Conspicuous CG / int_fe16b92c | |
Conspicuous CG / int_fe955835 | type |
Conspicuous CG | |
Conspicuous CG / int_fe955835 | comment |
In Sailor Moon Crystal, though Cel Shaded, the 3D animation used for team shots during the opening and for the heroine's Transformation Sequence in the first two seasons stands out sharply from the traditional animation, which has a deliberately manga-oriented, Noodle People aesthetic. | |
Conspicuous CG / int_fe955835 | featureApplicability |
1.0 | |
Conspicuous CG / int_fe955835 | featureConfidence |
1.0 | |
Sailor Moon Crystal | hasFeature |
Conspicuous CG / int_fe955835 | |
Conspicuous CG / int_ff35db96 | type |
Conspicuous CG | |
Conspicuous CG / int_ff35db96 | comment |
The Melancholy Of Haruhi Suzumiya does a pretty good job of blending, but a couple incidents stand out. The gigantic camel cricket in one episode. The reconstruction of the classroom after the Yuki/Asakura battle. Note that this is more-or-less how it's described in the novel. |
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Conspicuous CG / int_ff35db96 | featureApplicability |
1.0 | |
Conspicuous CG / int_ff35db96 | featureConfidence |
1.0 | |
HaruhiSuzumiya | hasFeature |
Conspicuous CG / int_ff35db96 |
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