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Cool, but Inefficient

 Cool, but Inefficient
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 Cool, but Inefficient
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 Cool, but Inefficient
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In the future, we will have Ray Guns, space-food, and all other manner of things replacing current day technologies. Sadly, they will also be far less efficient than what we have today, raising the question of why people invented them in the first place. Sometimes they don't work as well as what we already have, sometimes they work as well or better but require too much additional work, sometimes they're just annoyingly prone to Phlebotinum Breakdown.
Such technology is never useless in the show or movie's universe, and seeing it in action defines this trope. Sometimes its shoddiness serves to add drama to the plot; at other times, the only reason for it being there is to look cool and futuristic.
This is not in the least helped by a tendency not to do the research; futuristic rayguns also tend to lack some of the most common-sense niceties of modern firearms. The most frequent mistake is the lack of a trigger guard, anything vaguely resembling sights, a shoulder stock, or anything else to give you an edge over just firing from the hip, or indeed a rate of fire better than a flintlock.
Sci-fi spacecraft, in general, heavily tend to fall into this trope. Wings, fins, streamlined designs, and pointless projections stud the outside of spacecraft never intended to enter an atmosphere. Most modern portrayals are savvy enough to at least justify streamlined spacecraft. Star Trek leaves gaping voids in the middle of their spaceships, but in-universe, this is because the warp fields generated by the nacelles necessitate them being kept at some distance to the rest of the ship. Likewise, the Alliance ships in Firefly look nice because of their vertical ship alignment, but the placement of the engines is to keep the ships from ripping themselves apart every time they accelerate. Alternately, one could build along the lines of the Discovery from 2001: A Space Odyssey, but even its comparatively utilitarian shape doesn't account for gigantic radiator fins to bleed off heat from its gas-core nuclear reactor/main engine.note In a case of Reality Is Unrealistic, there were going to be fins, but the production crew didn't want to keep answering questions along the lines of "How is it supposed to fly in space?" from the public.
Notice that this is Truth in Television, as several armies through history have used awesome but inefficient weapons to lay fear among enemy ranks. See Zack Parsons' book My Tank is Fight! for some examples.
See also Awesome, but Impractical (which is where there actually is a genuine advantage to using the stuff, but the added drawbacks, conditions, and/or costs are so substantial as to limit its usefulness) and Cool, but Stupid. Compare Useless Superpowers. Contrast Boring, but Practical. Often the Required Secondary Powers are the underlying reason why something is Cool But Inefficient. And also see Crippling Overspecialization which overlaps with this trope.
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The Black Emperor: The Burai is touted as the first Japanese Knightmare Frame, but is noted by several to just be a Glasgow with improved armor on the forearms and a chest cannon. Unlike later models, Glasgows are fragile enough that an rpg can take one out and have such poor performance that Kallen, one of the best pilots in the world, struggles against average pilots in Sutherlands. As a result, when the Black Knights get a shipment of them, Zero strips them down to their cockpits and repurposes them as training simulators until his own Knightmares are completed.
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Watchmen:
A lot of the comic involves the idea that superheroes are this. Pretty much every time we actually see any of the characters busting criminals, they're shown to do that job very well... but as Dan points out in retrospect of his own career, you don't need an individual with years of martial arts training and expensive gadgetry to break up mob rings or catch purse-snatchers when a moderately funded police force can do the same dang thing. In a world where there aren't equally grandiose supervillains, a superhero is just a waste of talent and resources. The only superheroes shown to accomplish anything particularly meaningful are the ones to abandon crimefighting altogether in favor of government or corporate work.
Hollis Mason concludes capes to be this. They look badass, but they're also a total tripping hazard, and if they get stuck on something in a fight, you're basically screwed (as poor Dollar Bill discovered). Also, that whole "swirl the cape around you to obscure your silhouette and baffle the opponent's aim" thing only works in pulp novels.
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In Dune, the onset of field-generator-shielding makes lasguns so Cool But Inefficient (firing a lasgun at a shield causes a small nuclear explosion) that nobody uses them. The fact that shields effectively stop normal ballistic weaponry as well means that all warfare needs to be conducted with swords. For that matter, even swords will be blocked by the shields if they are swung too fast.
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A number of special abilities in Star Ocean: The Second Story are Cool But Inefficient, but the king of the trope is Ashton: almost all of his abilities have an incredible execution time (one of his first abilities, Leaf Slash, takes five seconds to actually activate) and don't do much more damage than Claude's abilities. It's the primary reason Opera is considered better than Ashton.
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Cool, but Inefficient
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The S.T.A.L.K.E.R. series has the Gauss Rifle, an incredibly powerful weapon capable of killing nearly anything in one hit. On the downside of things, it has an incredibly low rate of fire, the ammunition is rarely found, and the few you can acquire are in such poor condition you only have a magazine or two worth of shots before it breaks.
Clear Sky dumbs it down even further by turning it into a prototype weapon that can only damage one specific enemy. Using it on the horde of fanatical mooks between you and him only gets you killed, very quickly.
Call of Pripyat compensates by making the Rifle a genuine one of a kind weapon which you pry from a miniboss's dead hands. But you need to go through a rather lengthy series of sidequests in order to make it usable, and once you can use it, the repair cost alone is worth a couple high quality artifacts, and you only get 10 shots for the cost of another artifact. Even better, the damage is now low enough that certain mutants will usually survive more then a direct hit, and some special mooks in the end-game level can take a round to the chest. When they attack in packs of 6 or more and you can only fire one round every 3 seconds, the Gauss Rifle starts to become a cool looking liability. Therefore, don't try using it as a close-quarters weapon. It does have the best handling of any sniper rifle, which can be surprisingly useful, and it's by far the best choice for the only sniper mission in the game. It's still inferior to the VSS Vintorez and/or Dragunov SVD in most cases though, in terms of reliability and firing rate. The Gauss Rifle isn't terribly inefficient though: the mechanic at the wrecked ship in Zaton can give you six homemade batteries, at the steep price of 2000 rubles each. This legitimately turns it into an Infinity +1 Sword in the game, so the inefficiency argument is made moot. It actually gets more efficient on higher difficulties, due to the way the game handles difficulty settings. On the max difficulty, you can kill just about anything you want with a shot or two. Unfortunately by the time you get it, you'll probably have more weapons than you can reasonably use anyway.
Bandits are commonly seen wearing Badass Longcoats instead of actual armour, because (as an in-game PDF message will tell you) they honestly just think they look cool. Bandits also, funnily enough, drop like flies when a gunfight breaks out. Hmmm, wonder why.
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Dark Chronicle gives us Monica's Monster Morph ability, which sounds fun at first... and then you actually use it and realize just how horrible it is. First of all, you don't get to become any of the big boss monsters or even the giant enemies - just basic, low-tier cannon fodder mobs with extremely limited move sets and pitiful stats. You can level them up by gathering ABS crystals and even attain new forms at certain thresholds, but the stat gains are so negligible that it still takes dozens of hits to put down even the weakest of enemies. Oh, and did I mention morphing runs off a very finite timer too? Needless to say, you'll probably use Monster Morph exactly once (when it's required to advance the plot) and then never touch it again. The worst part is unlike Steve, which is meant to be Max's equivalent to Monster Morph, it can't be used as an extra life- If Monica goes down while in a monster form, she's treated as KO'd, whereas if Steve goes down, Max can continue just fine. This isn't helped by the fact that Steve is actually useful from the get-go unlike Monster Morph which requires unnecessary amounts of grinding to even be slightly viable.
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In Kingdoms of Amalur: Reckoning, a lot of charged attacks. They leave you wide open while charging, and a single hit cancels them. And getting hit usually leads to an enemy proceeding with their own combo that leaves you stunlocked for a couple seconds (or longer, if another enemy is lining up for their turn too). Plus, while the charged attacks for melee weapons can result in a flurry of blows, they're often much weaker than regular hits, making the entire thing a waste of time. Charged attacks also guarantee an elemental proc and usually include a full blown stagger or knockdown. A lot of them look pretty, though.
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Throughout the Disgaea series, you can throw units, but Prinnies in particular explode when thrown. While they can be used as one-time weapons to clear out enemies, and it's funny as all hell to do so, you won't get most of the rewards you'd otherwise get if you use more conventional methods to defeat enemies; no unit EXP, no skill EXP, no weapon Mastery, no Bonus Gauge, etc. Also, since this kills the Prinny, and dead units count against the deployment limit, every Prinny tossed means one less unit on the field that can actually be doing something of value.
Later games made Prinny tossing more viable with supporting Evilities such as not using up your deployment limit when a Prinny explodes, but many bosses also gained Contractual Boss Immunity to non-attack damage.
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The Foreigner (2017): Quan blows up a bathroom in Hennessey's building with a bomb that he intentionally designed to be flashy yet do minimal damage in order to send the message "If I Wanted You Dead...".
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RoboCop (1987):
Acknowledged with the ED-209. The OCP Vice President Dick Jones mentions that he doesn't care whether or not ED-209 works, rather that it is marketable enough to be purchased by the military, and that OCP has an exclusive contract on repairs and spare parts. ED-209, while deadly (it's the first thing in the whole movie that could hurt RoboCop, who otherwise needs high explosives, mass concentrated gunfire, or being smashed under a ton of scrap metal to be impeded throughout the first movie), is extremely faulty; it is unable to distinguish a surrendering "hostile" (really an OCP employee in a demonstration), thus brutally killing the man, its arm cannons can swivel enough to blast each other off, its large feet and digitigrade legs render it unable to maneuver down stairs, it has a big vulnerable air intake at its front, and both of its hands are guns, rendering it incapable of doing something as simple as putting handcuffs on a criminal. Designer Craig Davis claims he intentionally designed ED-209 to make it look like its fictional designers were more concerned about making it look cool than making it work well— "just like an American car". The second film shows that when it was adopted, it had numerous issues, with one of the news clips showing it trapped by an open manhole. In the third film, it's easily reprogrammed by a child with a laptop.
The 6000-SUX car is top of the list when a small time criminal demands a new car which has reclining leather seats, goes really fast and gets really shitty gas mileage. The commercial for the 6000 SUX specifically notes - 8.2 mpg!
Robocop himself as we learn in the second film is nearly impossible to replicate as it is reliant on finding another man exactly like Alex Murphy. Not only do normal people when they go through the Body Horror of being turned into a cyborg go crazy but OCP has never been able to completely wipe the memories of the host mind. An upstanding cop remains an upstanding cop just as a criminal remains a criminal. This effectively means that as useful as Robocop may be there will likely only ever be a handful of this model at best and thus much of the same results can be achieved by just having a well-managed and properly equipped police department (which the DPD absolutely is not). In addition to this, Robocop was expensive to build, requires constant maintenance due to his unique design, and doesn't have much use beyond being a walking tank. It says a lot that the villain of the second film who tries and fails to reprogram him into being more like an actual police officer frequently pops up in Strawman Has a Point arguments.
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V (1983): The state of the art laser weaponry carried by the aliens in the original miniseries simply does not work. Throughout the course of the show we see people hit in the heart, the back, the side, the arm and the leg; and with the exception of a fairly impressive pyrotechnic display on impact, the only result is a grisly looking but nonetheless unimpressive little flesh wound that often fails to even slow the target down let alone kill them. It is not an exaggeration to suggest that the bows used by Alexander the Great three thousand years ago had more stopping power, had more range judging by the firing distances employed, and fired projectiles that were significantly faster as the laser bolts are laughably slow compared to arrows or bullets.
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Metal Gear Solid V: The Phantom Pain introduces the Metal Gear ST-84, aka Sahelanthropus. Armed with a rail gun and a whip sword, it can switch between two modes, one being a traditional Metal Gear and the other being an upright bipedal humanoid form. It also has a self destruct system that turns its own armour into a nuke in its own right. However, Huey states that he hasn't been able to get it to work yet, especially the upright form, and is hugely surprised to see it moving. Turns out that it actually doesn't work and is, in fact, being controlled by a psychic.
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In Zone of the Enders 2, the Vector Cannon was the coolest weapon in the game. Unfortunately, outside of a few isolated instances (destroying the battleship engines, the shield around Aumaan and as a spectacular ending to the final Anubis fight if your aim was good), the weapon was practically useless due to its long recharge time, the requisite that your mech's legs be touching the ground or another stable surface during the charging, and the inordinate amount of subweapon energy consumed by firing (though the latter was negated if you played as Naked Jehuty, which had infinite subweapon energy).
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In the first Honor Harrington novels a weapon is introduced that can bring down an enemy ships shields, which would be an in universe game-breaker, if its range wasn't so absurdly short that you're considered to be in 'point blank' energy range at roughly four times its firing range. And that doesn't even factor in the missiles which have orders of magnitude more range anyway.
She then proceeds to win an impossibly unbalanced fight with it. However, that is less because of the weapon than because it's Honor, who would really have preferred a full missile broadside instead, and she is quite annoyed when the developer attempts to use this event in their favor.
It is later revealed that the person who ordered Honor's ship outfitted with these weapons never expected it to be used in an independent deployment, and that the ship was just the testbed for using it as part of combined-arms tactics.
In a much later book, the Solarian League's Fleet 2000 program to modernize their fleet does provide some improvements in technology, but many of the changes are merely to make the tactical and astrogation displays more photogenic, which also impairs the actual usefulness to the SLN personnel trying to read them while in battle.
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In the Childe Cycle stories by Gordon R. Dickson, this trope is subverted by the standard rifles: They are extremely refined bolt-action rifles, powered by mechanical springs and levers. This is explained as they are the most reliable and tamper-proof weapon imaginable, as anything higher-tech opens the opportunity for higher-tech countermeasures.
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The Simpsons:
One episode has the Simpsons visit a museum exhibit on the history of weapons, where they watch a documentary titled "Nunchucks: Cool but Useless". It depicts an ancient Chinese vase adorned with images of a monk playing with nunchucks, hitting himself, getting laughed at, and hitting the person laughing at him.
The Canyonero, a parody of gas-guzzling trucks like the Hummer:
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Cool, but Inefficient
 Cool, but Inefficient / int_26674ed5
comment
Metal Gear Solid 2: Sons of Liberty features the giant battleship Arsenal Gear, which despite being sleek, enormous, nuclear capable and carrying a whole complement of MGs; without full land, sea, and air support, it's little more than "a gigantic coffin", as Solidus says.
 Cool, but Inefficient / int_26674ed5
featureApplicability
1.0
 Cool, but Inefficient / int_26674ed5
featureConfidence
1.0
 Metal Gear Solid 2: Sons of Liberty (Video Game)
hasFeature
Cool, but Inefficient / int_26674ed5
 Cool, but Inefficient / int_26a33287
type
Cool, but Inefficient
 Cool, but Inefficient / int_26a33287
comment
Long polearms in Mount & Blade fall under this trope. From horseback, lances are able to one-shot almost anyone with a couched charge, and in an open field, one can cleave down dozens of enemy soldiers with a halberd or bardiche. Of course, once a single infantryman gets in your face, you can't land any good blows because your huge polearm has just become a big clumsy stick. This echoes real life, as most long polearms are fairly worthless in close-quarters melee.
 Cool, but Inefficient / int_26a33287
featureApplicability
1.0
 Cool, but Inefficient / int_26a33287
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Cool, but Inefficient / int_26a33287
 Cool, but Inefficient / int_27b0262b
type
Cool, but Inefficient
 Cool, but Inefficient / int_27b0262b
comment
Some of the myths tested by the MythBusters result in builds which fall into this category (those builds that don't qualify for this trope usually fall under Awesome, but Impractical). One of the best-known examples is the Lead Balloon — sure, you can build a balloon out of lead foil and have it float, but aluminum foil is stronger, lighter, safer to work with, and easier to get a hold of.
 Cool, but Inefficient / int_27b0262b
featureApplicability
1.0
 Cool, but Inefficient / int_27b0262b
featureConfidence
1.0
 MythBusters
hasFeature
Cool, but Inefficient / int_27b0262b
 Cool, but Inefficient / int_2a8943c0
type
Cool, but Inefficient
 Cool, but Inefficient / int_2a8943c0
comment
Happens on occasion in Miraculous Ladybug due to the fact that when Hawk Moth turns someone into a villain with the deal that they keep their powers if they steal the heroes' magical-empowering jewelry, some of the powers are actually counterproductive for that main goal.
Reflekta's only power is to make people look just like her. Not only does this make Cat Noir's Miraculous vanish when he's hit, but she can't do anything else to him and he's able to continue the fight, hampered only by the awkward clothing.
Timebreaker has the same issue, since her tagging Cat Noir to steal temporal energy means she can't grab his Miraculous once he's intangible and vanishing. She has to go back in time for a redo.
While powerful, Gigantitan is still just a toddler and impossible to direct to do anything, meaning Hawk Moth can't get him to say his name correctly (calling him "Hawk Moo"), much less defeat the heroes and steal from them. Plus he's so large that it's questionable if he could even remove the earrings and ring he's after.
Frightingale can freeze people if they don't dance and speak only in rhyme after hitting them with her whip. So Cat Noir and Ladybug remain unfrozen by rhyming their quips and doing the cha-cha and other dances while fighting her, rendering her powers useless and the whip just a normal weapon.
 Cool, but Inefficient / int_2a8943c0
featureApplicability
1.0
 Cool, but Inefficient / int_2a8943c0
featureConfidence
1.0
 Miraculous Ladybug
hasFeature
Cool, but Inefficient / int_2a8943c0
 Cool, but Inefficient / int_2ba48a26
type
Cool, but Inefficient
 Cool, but Inefficient / int_2ba48a26
comment
In Castle, the murder of a lottery winner leads the detectives to have a conversation about what they'd buy if they won the lottery, during which Detective Esposito says he'd buy a Ferrari. Castle, a millionaire mystery writer, points out that he has one, and it's not as great as you'd think. When Esposito insists that they're "hella fast", Castle points out that in rush hour traffic it's just as fast as any other car. Esposito and Ryan — not being millionaires — still frequently badgers and barters with Castle to get a turn driving the car at every possible opportunity.
 Cool, but Inefficient / int_2ba48a26
featureApplicability
1.0
 Cool, but Inefficient / int_2ba48a26
featureConfidence
1.0
 Castle (2009)
hasFeature
Cool, but Inefficient / int_2ba48a26
 Cool, but Inefficient / int_30940081
type
Cool, but Inefficient
 Cool, but Inefficient / int_30940081
comment
Grand Theft Auto V
The Buzzard Gunship is very much this in single player. It can be cool flying around in a helicopter armed with dual machine guns and homing missiles, but given how twitchy flying is in the game, it's really, really hard to fly and shoot at the same time. Especially the guns, since they aren't mounted on a turret and strafing is not easy to do. Plus, with the two million dollar price tag, there's almost no way to get enough cash to buy it before you beat the final heist, leaving you with little to actually do with it.
In multiplayer, military planes have little use beyond griefing other players. Yes they carry an impressive amount of firepower but at the same time they're ludicrously expensive, very fragile, and unusable for any mission taking place in urban areas. Helicopters are more useful in that they can land anywhere, carry same amount of firepower, and have much better protection. Likewise, armored cars and tanks are also more useful for being bulletproof.
 Cool, but Inefficient / int_30940081
featureApplicability
1.0
 Cool, but Inefficient / int_30940081
featureConfidence
1.0
 Grand Theft Auto V (Video Game)
hasFeature
Cool, but Inefficient / int_30940081
 Cool, but Inefficient / int_31313512
type
Cool, but Inefficient
 Cool, but Inefficient / int_31313512
comment
ANNO: Mutationem: While Socketed Equipment does allows weapons to be embedded with a Fire, Ice, Lightning effect, it rarely comes useful as bringing additional damage efficiency to enemies that come about with higher defense later on as other equipment that provides boost through attack moves become the more exceptional items.
 Cool, but Inefficient / int_31313512
featureApplicability
1.0
 Cool, but Inefficient / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Cool, but Inefficient / int_31313512
 Cool, but Inefficient / int_31fe90d6
type
Cool, but Inefficient
 Cool, but Inefficient / int_31fe90d6
comment
Alan Mendelsohn, the Boy from Mars: Being able to move things with your mind is pretty neat, but there's no real advantage to doing so instead of just walking up to it and moving it with your muscles the way you normally would.
 Cool, but Inefficient / int_31fe90d6
featureApplicability
1.0
 Cool, but Inefficient / int_31fe90d6
featureConfidence
1.0
 Alan Mendelsohn, the Boy from Mars
hasFeature
Cool, but Inefficient / int_31fe90d6
 Cool, but Inefficient / int_33acebd8
type
Cool, but Inefficient
 Cool, but Inefficient / int_33acebd8
comment
Guilty Gear: Dragon Install has never exactly been a competitively viable move. It gives Sol more speed, better frame data, and enhances his special attacks and potentially new moves, and in Xrd he gets an awesome Theme Music Power-Up, which all sounds great, but they have nasty downsides. It deletes your Tension gauge and leaves you stunned when it ends, and it prematurely ends if you get knocked down, so unless you can seal a win before Dragon Install expires, you're put into a losing state and possibly leave you open for a big combo. Ky's Dragon Install in -STRIVE- doesn't expire, but it requires him to be at 30% health or lower to use it, meaning a single good combo will end him by the time he can use it. In every game, most players would rather just use that 50% meter on something more reliable like a Roman Cancel or an Overdrive combo ender. (As a bonus, Sol's replacement to Dragon Install in -STRIVE- is also universally considered one of his worst moves!)
 Cool, but Inefficient / int_33acebd8
featureApplicability
1.0
 Cool, but Inefficient / int_33acebd8
featureConfidence
1.0
 Guilty Gear (Video Game)
hasFeature
Cool, but Inefficient / int_33acebd8
 Cool, but Inefficient / int_343830b9
type
Cool, but Inefficient
 Cool, but Inefficient / int_343830b9
comment
The Night Unfurls: Lampshaded by Kyril in Chapter 11 of the original regarding the Ancestral Weapon of the Pantielle family — the gilded sword is merely for ceremonial purposes rather than practical ones. Kyril preferred Boring, but Practical weapons actually used for killing, not something that would break over his knee in one go.
 Cool, but Inefficient / int_343830b9
featureApplicability
1.0
 Cool, but Inefficient / int_343830b9
featureConfidence
1.0
 The Night Unfurls (Fanfic)
hasFeature
Cool, but Inefficient / int_343830b9
 Cool, but Inefficient / int_37400b11
type
Cool, but Inefficient
 Cool, but Inefficient / int_37400b11
comment
Mystery Men: The Blue Raja, an Indian-themed superhero who can throw silverware with unerring accuracy... but not knives or other bladed cutlery. Just spoons and forks. Maybe a pie server if he was really pressed.
 Cool, but Inefficient / int_37400b11
featureApplicability
1.0
 Cool, but Inefficient / int_37400b11
featureConfidence
1.0
 Mystery Men
hasFeature
Cool, but Inefficient / int_37400b11
 Cool, but Inefficient / int_375694fe
type
Cool, but Inefficient
 Cool, but Inefficient / int_375694fe
comment
Chappie: The MOOSE, much like the ED-209 from Robocop, is a walking tank that can shoot down aircraft and devastate entire city blocks with its firepower. The South African Police laugh at the thing when it gets pitched to them by the ex-military hard man Big Bad; the human-sized Scout robots that can move through buildings, pick up and use human guns and still adequately deal with 90% of perps are the much better buy.
 Cool, but Inefficient / int_375694fe
featureApplicability
1.0
 Cool, but Inefficient / int_375694fe
featureConfidence
1.0
 Chappie
hasFeature
Cool, but Inefficient / int_375694fe
 Cool, but Inefficient / int_37b7264c
type
Cool, but Inefficient
 Cool, but Inefficient / int_37b7264c
comment
Initial D: Takeshi Nakazato sees drifting as unnecessary flashiness, instead favoring a more Boring, but Practical grip-driving style.
 Cool, but Inefficient / int_37b7264c
featureApplicability
1.0
 Cool, but Inefficient / int_37b7264c
featureConfidence
1.0
 Initial D (Manga)
hasFeature
Cool, but Inefficient / int_37b7264c
 Cool, but Inefficient / int_3f633fb4
type
Cool, but Inefficient
 Cool, but Inefficient / int_3f633fb4
comment
Cracked: The 11 Most Idiotic Fictional Weapons contains plenty of examples.
 Cool, but Inefficient / int_3f633fb4
featureApplicability
1.0
 Cool, but Inefficient / int_3f633fb4
featureConfidence
1.0
 Cracked (Website)
hasFeature
Cool, but Inefficient / int_3f633fb4
 Cool, but Inefficient / int_400469e
type
Cool, but Inefficient
 Cool, but Inefficient / int_400469e
comment
Calvin and Hobbes: Calvin makes his snowballs into a high-effort works of art, with detailed thought put into aerodynamics, the moisture of the snow, and the composition of debris mixed in to produce maximum impact. However, when he goes to throw it at Susie, she instantly fires preemptively with a fast barrage of regular snowballs which effortlessly batter Calvin silly. A different strip shows another downside of such a detailed snowball composition; it makes it easy for Susie to confirm that Calvin was the one who threw the snowball at her just from inspecting his gloves.
 Cool, but Inefficient / int_400469e
featureApplicability
1.0
 Cool, but Inefficient / int_400469e
featureConfidence
1.0
 Calvin and Hobbes (Comic Strip)
hasFeature
Cool, but Inefficient / int_400469e
 Cool, but Inefficient / int_41b0198a
type
Cool, but Inefficient
 Cool, but Inefficient / int_41b0198a
comment
That is defied in The Dresden Files — and getting muggles involved is something akin to nuclear strike in the supernatural community, and has been even back when humans waved torches and pitchforks around. Now, with powerful weapons, broad communications and mobilization, and fast, effective, heavy-duty transport, humans are a force to be reckoned with. A lot of technology will fail in the presence of powerful magic, but a bullet can kill a wizard or a gibbering monster just as easily as a ball of fire. (In the case of said monsters, sometimes many bullets.)
More directly, sparks and other special effects are a sign of inefficiency in handling magic. Harry remarks that, while his damaged-focus-based shield dripping sparks could look a little cool and his staff dripping Hellfire could look pretty impressive, all of the supernatural crowd knows that to be a sign of poor form.
 Cool, but Inefficient / int_41b0198a
featureApplicability
1.0
 Cool, but Inefficient / int_41b0198a
featureConfidence
1.0
 The Dresden Files
hasFeature
Cool, but Inefficient / int_41b0198a
 Cool, but Inefficient / int_432e5c6f
type
Cool, but Inefficient
 Cool, but Inefficient / int_432e5c6f
comment
Stone Ocean: Guccio's Survivor allows him forcibly inflict a Hate Plague to indite a Duel to the Death, but this only comes at affecting everyone within its range as the Stand is unable to select specific targets at all.
 Cool, but Inefficient / int_432e5c6f
featureApplicability
1.0
 Cool, but Inefficient / int_432e5c6f
featureConfidence
1.0
 JoJo's Bizarre Adventure: Stone Ocean (Manga)
hasFeature
Cool, but Inefficient / int_432e5c6f
 Cool, but Inefficient / int_44fe781e
type
Cool, but Inefficient
 Cool, but Inefficient / int_44fe781e
comment
Neon Genesis Evangelion: Lampshaded in Episode 7, wherein a character points out that an ordinary nuclear-powered Humongous Mecha with conventional weapons is a much more practical solution to the Angel threat than using genetically engineered cyborg monsters piloted by mentally ill children and powered by the souls of the pilots' dead mothers. The only reason why the latter is used instead of the former is because conventional weapons cannot penetrate the Angels' AT fields, whereas mentally ill children and the souls of their dead mothers can.
 Cool, but Inefficient / int_44fe781e
featureApplicability
1.0
 Cool, but Inefficient / int_44fe781e
featureConfidence
1.0
 Neon Genesis Evangelion
hasFeature
Cool, but Inefficient / int_44fe781e
 Cool, but Inefficient / int_454d0351
type
Cool, but Inefficient
 Cool, but Inefficient / int_454d0351
comment
Heavy Gear actually lampshades how the titular Gears are unstable, easily damaged, and limited in striking power compared to tanks, but so much of Terra Nova's terrain is high mountains, swamps, and soft, sandy deserts that tanks just don't work in that they're worth the effort.
 Cool, but Inefficient / int_454d0351
featureApplicability
1.0
 Cool, but Inefficient / int_454d0351
featureConfidence
1.0
 Heavy Gear (Tabletop Game)
hasFeature
Cool, but Inefficient / int_454d0351
 Cool, but Inefficient / int_45854dfc
type
Cool, but Inefficient
 Cool, but Inefficient / int_45854dfc
comment
Starship Troopers: The standard-issue Morita assault rifle of the Mobile Infantry features an underslung pump shotgun and fires a hefty round that can punch through two inches of solid titanium and blow an Arachnid's limb clean off with one shot. However because of the ridiculously overpowered round, troopers shoot like graduates of the Imperial Stormtrooper Marksmanship Academy when firing on full-auto (which they need to do as Arachnids Feel No Pain and will keep fighting no matter how badly hurt they are) and worse, the guns seem to even lack basic iron sights.
Made more glaring as unit leaders like Rasczak use a carbine version that removes the shotgun and has sights, and looks much lighter and easier to wield to boot. In Real Life, the trend in modern military rifle development across all nations is towards shortening the weapon, reducing weight and improving mobility and handling (the military thinking says sheer volume of fire is nearly always what wins the day rather than range or stopping power, and a lighter rifle offsets overall carry weight when ammunition, armour and other equipment is thrown in). It raises the question why all soldiers are not equipped with the carbine variant.
 Cool, but Inefficient / int_45854dfc
featureApplicability
1.0
 Cool, but Inefficient / int_45854dfc
featureConfidence
1.0
 Starship Troopers
hasFeature
Cool, but Inefficient / int_45854dfc
 Cool, but Inefficient / int_49a88435
type
Cool, but Inefficient
 Cool, but Inefficient / int_49a88435
comment
Final Fantasy XII
In the game you obtain The Treaty-Blade and The Sword of Kings. These swords have the power to cut Nethicite, but, more importantly, have been bequeathed by the Gods themselves. Naturally, these swords'll be amazing, right? Wrong. They each have 30 attack. To give you an idea, the maximum attack a weapon can have is 150 — the kind of weapon your fighters will have at the time will have between 50 and 70. Admittedly, the swords good for dodging, but other than that, it's there to look pretty.
Quickenings are this as well. While useful if you get them early, in vanilla version of the game they usally consume all of your MP and while punching enemies from reality, flooding them with tsunami and finally sucking them in black hole looks cool, the final damage output really leaves to be desired. They can surpass damage limit, but they never really do good damage unless you get very lucky and get high combo. For the same MP you spend on them you could just cast spells like Scathe or Ardor and get much better result or buff your party and hack enemies to pieces with physical attacks. This was partially corrected in Updated Re-release versions, where they consume mist charges instead, so you keep your MP for your spells.
 Cool, but Inefficient / int_49a88435
featureApplicability
1.0
 Cool, but Inefficient / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Cool, but Inefficient / int_49a88435
 Cool, but Inefficient / int_49ad83ee
type
Cool, but Inefficient
 Cool, but Inefficient / int_49ad83ee
comment
World of Warcraft:
Mists of Pandaria introduced the warlock talent Harvest Life, which increased the damage and healing of Drain Life while also turning it into an AoE ability that hit all valid targets near your target. While popular with beginners, most veteran warlock players considered it a subpar ability, only useful for the healing it provided as it did less damage than a normal AoE rotation. But because it was one of the first talents available, many low level warlocks chose it... only to get immediately killed by the ten enemies they just aggroed. If used in most dungeons, especially Scholomance, expect a Total Party Kill and to be kicked from the party.
Warlords of Draenor gave feral druids a talent that increased versatility, let them cast non-damaging spells while transformed, and turned their cat form into a Saberon: a humanoid saber-toothed tiger. While it certainly looked amazing and had some use, it was stastically far worse than the other two talents, in particular one that let feral druids cast Moonfire while transformed and which calculated damage based on their attack power.
 Cool, but Inefficient / int_49ad83ee
featureApplicability
1.0
 Cool, but Inefficient / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Cool, but Inefficient / int_49ad83ee
 Cool, but Inefficient / int_4ac1fa6f
type
Cool, but Inefficient
 Cool, but Inefficient / int_4ac1fa6f
comment
The Island (2005): The film featured weapons that fired barbed hooks, like a taser, used to stop escaped clones. Except the hooks were bigger and looked more painful, and the thing didn't give an electric charge to subdue the struggling victim, now in horrible pain from having two huge anchors shot into his skin.
 Cool, but Inefficient / int_4ac1fa6f
featureApplicability
1.0
 Cool, but Inefficient / int_4ac1fa6f
featureConfidence
1.0
 The Island (2005)
hasFeature
Cool, but Inefficient / int_4ac1fa6f
 Cool, but Inefficient / int_4b790c79
type
Cool, but Inefficient
 Cool, but Inefficient / int_4b790c79
comment
Iron Man: The arc reactor that powers Stark Industries is implied to be this, kept only as a publicity stunt, until Tony Stark is able to build a much more efficient prototype in a cave! WITH A BOX OF SCRAPS!
 Cool, but Inefficient / int_4b790c79
featureApplicability
1.0
 Cool, but Inefficient / int_4b790c79
featureConfidence
1.0
 Iron Man
hasFeature
Cool, but Inefficient / int_4b790c79
 Cool, but Inefficient / int_4f091b42
type
Cool, but Inefficient
 Cool, but Inefficient / int_4f091b42
comment
Tiger & Bunny: Good Luck Mode, a "super mode" that does fuck all when it comes to actually enhancing the title duo's abilities — but doesn't it just look so cool?
 Cool, but Inefficient / int_4f091b42
featureApplicability
1.0
 Cool, but Inefficient / int_4f091b42
featureConfidence
1.0
 Tiger & Bunny
hasFeature
Cool, but Inefficient / int_4f091b42
 Cool, but Inefficient / int_50b9086a
type
Cool, but Inefficient
 Cool, but Inefficient / int_50b9086a
comment
Ready Jet Go!: Zig-zagged with Jet 2. Jet 2 is rusty, always falling apart, and has a limited vocabulary. Jet explicitly states in "Sydney 2" that while Jet 2 looks cool, he doesn't do much useful stuff, and can hardly say anything. However, Jet 2 has been proven to be useful at times, most notably in Back to Bortron 7 where he causes a Convenient Eclipse.
 Cool, but Inefficient / int_50b9086a
featureApplicability
1.0
 Cool, but Inefficient / int_50b9086a
featureConfidence
1.0
 Ready Jet Go!
hasFeature
Cool, but Inefficient / int_50b9086a
 Cool, but Inefficient / int_56fa0ea4
type
Cool, but Inefficient
 Cool, but Inefficient / int_56fa0ea4
comment
In Civilization 4: Beyond the Sword, the entry in the in-game encyclopedia for the assault mecha in the Next War official mod lampshades this, stating that the widespread use of the inefficient, unstable war machine instead of giant tanks is a result of its cool appearance, since awed politicians would be more likely to grant a budget to impressive-looking projects.
 Cool, but Inefficient / int_56fa0ea4
featureApplicability
1.0
 Cool, but Inefficient / int_56fa0ea4
featureConfidence
1.0
 Civilization (Video Game)
hasFeature
Cool, but Inefficient / int_56fa0ea4
 Cool, but Inefficient / int_585cd332
type
Cool, but Inefficient
 Cool, but Inefficient / int_585cd332
comment
In John Steakley's Armor, during training the evolution of the Powered Armor is shown, how it got bigger and more complex and better armed and bigger and less mobile until finally it started getting smaller and simpler again. It was mentioned that the point of the change was due to the simple, spear-wielding natives discovering that their simple spears would fit into the waste evacuation port on the big suits, and through the waste tank into the solder's waste port while the soldiers inside tried to figure out how to use the highly complicated armor to kill them.
 Cool, but Inefficient / int_585cd332
featureApplicability
1.0
 Cool, but Inefficient / int_585cd332
featureConfidence
1.0
 Armor
hasFeature
Cool, but Inefficient / int_585cd332
 Cool, but Inefficient / int_59151283
type
Cool, but Inefficient
 Cool, but Inefficient / int_59151283
comment
Metal Gear:
Metal Gear Solid 2: Sons of Liberty features the giant battleship Arsenal Gear, which despite being sleek, enormous, nuclear capable and carrying a whole complement of MGs; without full land, sea, and air support, it's little more than "a gigantic coffin", as Solidus says.
In Metal Gear Solid 3: Snake Eater, Ocelot carries a revolver with detailed, ornate carvings... which, as Snake is quick to point out, offers him absolutely no tactical advantage unless he wants to sell the gun as a collector's item.
Metal Gear Solid V: The Phantom Pain introduces the Metal Gear ST-84, aka Sahelanthropus. Armed with a rail gun and a whip sword, it can switch between two modes, one being a traditional Metal Gear and the other being an upright bipedal humanoid form. It also has a self destruct system that turns its own armour into a nuke in its own right. However, Huey states that he hasn't been able to get it to work yet, especially the upright form, and is hugely surprised to see it moving. Turns out that it actually doesn't work and is, in fact, being controlled by a psychic.
 Cool, but Inefficient / int_59151283
featureApplicability
1.0
 Cool, but Inefficient / int_59151283
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Cool, but Inefficient / int_59151283
 Cool, but Inefficient / int_596efdc4
type
Cool, but Inefficient
 Cool, but Inefficient / int_596efdc4
comment
The whole point of "Tomorrow Town", the short story by Kim Newman — an experimental community based on a 70's sci-fi vision of the future, full of impressive-looking but useless technology: 'nutritious' food pills that leave you hungry, modes of transport that travel at walking speed and often break down, a cleaning robot that's outclassed by any standard vacuum cleaner, and a Master Computer that can solve mathematics and technical problems but not the complexities of humanity and politics.
 Cool, but Inefficient / int_596efdc4
featureApplicability
1.0
 Cool, but Inefficient / int_596efdc4
featureConfidence
1.0
 Tomorrow Town
hasFeature
Cool, but Inefficient / int_596efdc4
 Cool, but Inefficient / int_59da62aa
type
Cool, but Inefficient
 Cool, but Inefficient / int_59da62aa
comment
The standard variant of the Experimental MIRV, the Fat Man, returns in New Vegas and it's still very impractical to use in the base game with a meager amount of mini nukes (14, or 12 with "Wild Wasteland"). The Fat Man becomes this trope, however with Gun Runners Arsenal (and by extension Lonesome Roadnote The automated vendor system can sometimes sell them.) installed, as you can buy mini nukes along with it's 4 other variants such as Low Yieldnote longer range for a smaller explosion., Big Kidnote bigger explosion for shorter range., Tiny Totsnote 9 tiny nukes fly at the target for cluster bombing, and Timednote The mini nuke has a 5-second timer, allowing you to ricochet it off objects or bean people in the chest with it for extra laughs. though the new nukes require you to buy the GRA version of the gun. While you can eventually get the cash to buy them, vendors barely have any in stock and very few enemies require that amount of fire power to take down, and the ones that do are 2 of the 5 Legendary creatures note The Legendary Deathclaw which has 1000 hit points and the DLC only Legendary Bloatfly which has 2000 hit points. and the X-42 giant robo-scorpion. They all live in tight caves (reducing launch distance) and can tank a shot from it, especially the Legendary Bloatfly.
 Cool, but Inefficient / int_59da62aa
featureApplicability
1.0
 Cool, but Inefficient / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Cool, but Inefficient / int_59da62aa
 Cool, but Inefficient / int_5a0daa35
type
Cool, but Inefficient
 Cool, but Inefficient / int_5a0daa35
comment
In the Iron Kingdoms Colossals were giant mechs that were made into smaller warjacks as they proved inefficient after the repelling of the Orgoth threat.
 Cool, but Inefficient / int_5a0daa35
featureApplicability
1.0
 Cool, but Inefficient / int_5a0daa35
featureConfidence
1.0
 Iron Kingdoms (Tabletop Game)
hasFeature
Cool, but Inefficient / int_5a0daa35
 Cool, but Inefficient / int_5ba6595e
type
Cool, but Inefficient
 Cool, but Inefficient / int_5ba6595e
comment
One episode of Reno 911! has the department blow unspent case settlement money on a kickass new Hummer for the department. It's honestly worse than the standard cars they use but it's still a police Hummer.
 Cool, but Inefficient / int_5ba6595e
featureApplicability
1.0
 Cool, but Inefficient / int_5ba6595e
featureConfidence
1.0
 Reno 911!
hasFeature
Cool, but Inefficient / int_5ba6595e
 Cool, but Inefficient / int_5dec0867
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Cool, but Inefficient
 Cool, but Inefficient / int_5dec0867
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Keep Your Hands Off Eizouken!: Discussed quite a bit when the Film Club are commissioned by the Robot Club to do a short film about a Humongous Mecha battle. The leader of the Robot Club is a big-time Real Robot Genre purist, and tries to take pains to make the film as realistic as possible (to inspire people in real life to build giant robots), but when realism ends up on the table, the Film Club start nitpicking the idea because the phrase "realistic mecha" is kind of a contradiction in terms. After all, a humanoid robot isn't very stable or agile once scaled up to the point where it can carry a pilot, and it can't carry very heavy weapons or armor, and it's really tall, which makes it an easy target — and even if a technologically-advanced culture did manage to solve all those problems, they could probably do a much better job throwing the resources needed to make a combat robot usable into making tried-and-tested vehicles like tanks even better. This causes the head of the Club to have a small breakdown, admitting that he knows his dream of combat-ready mecha will probably never come true, but being a giant robot pilot is his lifelong dream, so he wants to persist in the idea even if he knows it'll never come true.
 Cool, but Inefficient / int_5dec0867
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Sonic Generations: Super Sonic. Costing 100 Skill Points(Of 100) to equip and burning rings at a significantly higher rate than he does in his other appearances, this golden wonder ends up doing more harm than help. His special ability-an auto-pilot flying boost-ends up screwing you over or not being of much use do to how quickly it eats through even the largest stocks of rings and replacing the basic boost in all but a few areas, which absolutely neuters Super Sonic's speed unless you want to use all of your rings in a matter of seconds. Thankfully, game mods have popped up that alter Super Sonic's ring consumption rates allowing his true potential to shine through, but even so, you're better off just setting up a bread and butter skill set if you want to set any good times.
 Cool, but Inefficient / int_5dfb8aa2
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Chrysalis (RinoZ): Garralosh seems to have created her children's evolutionary paths by just picking whatever sounded cool. Crocodiles that gain extra tails as they evolve? Why not? Fire breath? Absolutely! Two heads? Better than one! The resulting crocodiles can become quite powerful if they evolve far enough, but that really only happens due to her supervision; without her, they would soon be overcome by more practical monsters.
 Cool, but Inefficient / int_5e88d233
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Cool, but Inefficient
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Star Trek: First Contact also features at least one Forcefield Window, though wisely covered with a shutter when not in use.
 Cool, but Inefficient / int_61c6b600
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Lampshaded in the Batman Beyond episode "Shriek", where Walter Shreeve, a sound expert, demonstrates his powerful sound weapon to the corporate head, Derek Powers. Shreeve finds he has a tough job selling his technology when Powers notes that for regular tasks like demolition, conventional tools like dynamite are just as effective and cheaper than some exotic new technology.
 Cool, but Inefficient / int_694ab80
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Dungeons & Dragons:
The splatbook Complete Arcane introduced the Warlock, a spellcaster with the ability to fire an "Eldritch Blast" from their hands at will, as well as use a small set of "Invocations", which were spell-like abilities with no restriction of use. One of these Invocations was "Hideous Blow", which allows you to make a single melee attack and add the damage from your Eldritch Blast to the damage roll. Eldritch Blast has the distinct advantages of being a 60' ranged touch attack, meaning that you can attack from a good distance and ignore most kinds of armor bonuses the target may have; both of these were lost when you used Hideous Blow. In addition, Warlocks are charisma-based casters, meaning they don't prioritize a high strength or fighter-style feats to let them actually be good fighters. The result was that Hideous Blow was much harder to score a hit with, and only doing a little extra damage, compared to just using Eldritch Blast (and saving that Invocation slot for something actually useful). When a later book added the Eldritch Glaive (a melee-attack Invocation that actually was useful), the number of HB-using players dropped from "very few" to "none".
The first attempt at adding early firearms in the game resulted in a musket and a pistol that were barely better than crossbows in terms of damage and range, were classified as exotic weapons and had ludicrously expensive ammunition. Crossbows were already pretty unpopular anyway since the only way to get a viable ranged character was with feats to spray enemies with arrows and only bows and repeating crossbows (the latter being exotic weapons) allow it.
In 3rd/3.5 edition, the Monkey Grip feat was infamously one of these. It allowed the user to either use a two-handed weapon as a one-handed weapon, or use a two-handed weapon from a creature one category size larger as normal, albeit either use gave a penalty to hit. Sure, it's cool to be swinging a sword around larger than yourself, but the extra damage is more than offset by the penalty to hit (good old Power Attack provides better scaling), and the reach rules, in an Obvious Rule Patch, made it so that you only had your normal reach even when using them. There are only two edge cases where it works — one involves a bit of Rules Lawyer interpretation on how polearms work (and can be held in check by narrow passages), and the other is only for creatures that are already categorized as Huge (i.e., over 16 feet tall) or larger in the game (none of which are listed as viable options for player characters, so only really suitable for foes).
In 5e, a number of subclasses in Sword Coast Adventurer's Guide are seen as this. Some require a specific race or background in order to be used. The Battlerager barbarian requires a specific armor in order for its abilities to be used, with the character also being a dwarf. The Purple Dragon Knight's special abilities use up its base Fighter abilities, with it's final special ability requiring it to fail the same saving throw as an ally in order to be used. The Crown Paladin's Divine Allegiance has less effective range than equivilent abilities of other paladins. In fact, in subclass ranking videos, as done by the Dungeon Dudes, subclasses from the Sword Coast Adventurer's Guide tend to get a C ranking at best.
Also in 5th edition is the "Stunning Strike" ability for the Monk class. On paper it sounds very powerful, as very few creatures are immune to the Stunned condition and the actual debuffs it provides can turn the tide of a battle. The problems with it however are threefold: Firstly, it consumes ki points which are a finite resource that the Monk needs to fuel most of its abilities. Secondly, it can only be applied to a successful attack which means it actually has 2 points of failure even if missing won’t use up the ki points, (a successful attack from the Monk and a failed save from the target), meaning it's more likely to fail than if it just targeted the saving throw like spells do. And finally, it targets the CON save, which is by and large the highest average among monsters in the game, meaning that the majority of the targets worth using it on are likely to just shrug it off anyways (even the ones that don't have Legendary Resistance). Effectively this means that the most reliable way to land it successfully is to combine it with flurry of blows and rely on the law of averages to brute force a botched saving throw, but this further aggravates the issue of Ki consumption and at early levels can consume your entire stockpile just to apply it to a single target. Legendary Resistance makes this even worse because even if you somehow get through, the enemy can just ignore the effect by consuming one of their charges. One might argue it could be used to drain legendary resistances, but at the point these become common spellcasters are likely to have plenty of more efficient spells to burn through those anyways. The fact that stunned is such a good debuff is enough to prevent this move from being completely useless, but as it currently stands this is a horribly inefficient way of applying it.
 Cool, but Inefficient / int_6ac55ec7
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Cool but inefficient describes all the Big Guns in Fallout 3. Though they all have a higher damage rating, they either have a high spread or low rate of fire.
The Rock-It Launcher is the coolest of the bunch, and relatively efficient in that it can load any random junk and deal a hefty punch with it. It also suffers in that before a player can build one, they must first buy rather expensive plans. By the time most players have enough caps to make the purchase they have normally killed, looted and leveled enough that they now own more conventional weapons then they know what to do with.
The Gatling laser is like a laser minigun and is nearly the highest damage weapon in the game. But it is incredibly inefficient due to rarity of ammo (you can buy ammo for it eventually which costs a lot), near inability to land critical hits (a one-shot critical on a target's head will usually kill it, even from a small weapon; and big guns have a painfully low critical hit chance), and the gun breaks down fairly quickly from extended use: Each shot reduces a weapon's condition which lowers its damage per shot. The Gatling laser has a blindingly fast rate of fire which also makes it deteriorate blindingly fast.
The Alien Blaster is a unique weapon you can find that has an extremely high base damage and a 100% chance to land a critical hit with every shot. However it has an extremely limited ammo supply that cannot be replenished. Also, every shot will make it deteriorate by a sizable chunk until it becomes useless and the gun can only be repaired by NPCs which is expensive and very few NPCs can repair it up to 100% of its condition. It returns in New Vegas when you choose "Wild Wasteland" as a trait. As such, you only get the blaster and whatever ammo you can scrounge up off the captain of the spaceship. Even when you can repair it with the perk "Jury Rigging", the lack of ammo severely limits its use. It's better to get the YCS/186 Gauss rifle due to being easier to repair and having ammo you can buy.
The Experimental MIRV is a missile launcher that fires 8 mini-nukes at once. In addition, you could get caught in the blast. And the chances of actually needing to fire 8 mini-nukes in one shot are pretty low, if at all. The strongest in-game enemies can take around 2-3 mini nukes before going down, some of them like the Feral Ghoul Reaver can appear inside buildings or quickly close the gap between the player and them.
The standard variant, The Fat Man, is also this. Sure you can kill tough muties in a couple of hits, but the mini nukes are all hidden away across the entirety of the Capital Wasteland with only 70 in the main game and an extra 28 from all the DLC. The second problem is how it fires its payload; it lobs them. Like a mortar cannon, it's difficult to aim over long distances and can't be fired indoors without blowing yourself up in the process. It's ultimately cheaper, if more difficultnote These are the toughest monsters to kill in game, and only Behemoths can be called "boss" monsters, to kill Behemoth and Overlord Super Mutants, Feral Ghoul Reavers, and Albino Radscorpions with conventional firearms.
The standard variant of the Experimental MIRV, the Fat Man, returns in New Vegas and it's still very impractical to use in the base game with a meager amount of mini nukes (14, or 12 with "Wild Wasteland"). The Fat Man becomes this trope, however with Gun Runners Arsenal (and by extension Lonesome Roadnote The automated vendor system can sometimes sell them.) installed, as you can buy mini nukes along with it's 4 other variants such as Low Yieldnote longer range for a smaller explosion., Big Kidnote bigger explosion for shorter range., Tiny Totsnote 9 tiny nukes fly at the target for cluster bombing, and Timednote The mini nuke has a 5-second timer, allowing you to ricochet it off objects or bean people in the chest with it for extra laughs. though the new nukes require you to buy the GRA version of the gun. While you can eventually get the cash to buy them, vendors barely have any in stock and very few enemies require that amount of fire power to take down, and the ones that do are 2 of the 5 Legendary creatures note The Legendary Deathclaw which has 1000 hit points and the DLC only Legendary Bloatfly which has 2000 hit points. and the X-42 giant robo-scorpion. They all live in tight caves (reducing launch distance) and can tank a shot from it, especially the Legendary Bloatfly.
 Cool, but Inefficient / int_6c1d09b3
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Fallout 4 follows the proud traditions of its predecessors:
Most of the heavy weapons featured above in the Fallout 3 section return and with many of the same disadvantages. New ones however are:
The Cryolator. Its a cold version of the flamethrower (which tells you everything you need). However it uses fairly rare ammo and its ability to freeze enemies solid is unreliable at best. Can be upgraded to fire solid slugs of ice instead but these travel fairly slowly, making its almost impossible to hit far off or quick enemies.
The Broadsider is a man portable circa 1700 navel cannon that shoots cannonballs. Very powerful, but slow to reload, uses ammo that can only be found in shops (apart from a handful you can find a specific locations) and its projectiles have a noticeable arc. Cannons are more volley weapons than direct fire but the fact that combat happens at close range only makes it more apparent that sitting for 210 years hasn't done it any favors.
The minigun faces a new problem that makes it this trope: in addition to chewing through ammo like its going out of style, because of the way damage reduction is calculated it will deal half damage to most creatures you meet after about the first 5 hours or so, meaning it will take even more ammo to take things down. Explosive miniguns ease the ammo problem by dishing out more damage but there's a few problems: you have to get lucky and find it, you need a lot of ammo for it, and you need two very difficult to improve perks (Heavy Gunner to improve the bullet damage and Demolition Expert for stronger and bigger explosive blasts) which ultimately means you still have a heavy ammo hog that uses less bullets.
Power Armor alternates between this and bordering into a Game-Breaker. Unlike previous games Power Armour functions more like an actual suit of armor your character climbs into and pilots, and while it does turn you into a walking tank with incredibly high strength it also needs repairing, is expensive to upgrade (and become more expensive to repair once you have) and making sneaking much more difficult. It also requires the expensive to buy/hard to find Fusion Cores to run, which eventually run out of juice even with the max level of "Nuclear Physicist" making them last twice as long.
The Gamma Gun fires concentrated radiation at its targets and kills them through increasing their rads, rather than dealing any damage to them. Against heavily armored humans this is exactly as lethal as it sounds. Unfortunately humans only make up a about 25% of all the enemies you will fight in the wasteland, and against everything else it either does nothing (in the case of every single animal you meet and Super Mutants) or actually heals them (in the case of ghouls, both sane and feral). Like all guns it also demands Perks to keep it usable (Nuclear Physicist and Gunslinger) which means it gets overshadowed by regular pistols as their ammo works on everything.
 Cool, but Inefficient / int_6c1d09b4
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In the Potter Verse, the wizards tend to insist on doing everything by old-fashioned means and by magic, even though modern technology would often work better even than the magic.
Given the relative ease with which wizardly means of communication (owls, fireplaces) can be tampered with, it's astonishing that they don't just use telephones and email. Eventually the series does attempt to justify this through a combination of claiming that large amounts of magic will interfere with electronics and that enchanting technology that's too modern makes Masquerade breaches far more likely, but still... And owls for communication, how can that be anything but Rule of Cool?
Rowling has explicitly stated in an interview that the reason for the Masquerade is more or less that a muggle with a shotgun will beat a wizard with a wand almost every time. Which is also explored in this Sluggy Freelance parody.
Most of the magic-using folk are shown to be highly ignorant of the modern world. Magic has allowed their culture to stagnate at a far less-modern level; they haven't modernized because they haven't needed to. A lot of them pity people who don't live as they do — leading to a broad spectrum of opinions ranging from 'ahh, bless!' to 'do what you like with them — they are inferior'. Even Voldemort does not concern himself with 'Muggles' (they even have a derogatory word! How very White Wolf of them), just the domination of the magical community.
On the other hand, the series explicitly takes place in the 1990s (between 1991 and 1998, to be exact). Back then, phones were the size of tablets, computers couldn't do even one tenth of the things they can do now, there was no Facebook, no Twitter, you needed a modem to access what little existed of the Internet... But the worst part was that computers still used floppy disks. If you don't know what that is, look it up. In that light, the lack of technology is not so surprising.
 Cool, but Inefficient / int_6cb2d709
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Cool, but Inefficient
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Max Payne 3: The Laser Sight attached to some of the weapons actually makes your aim actively worse. It may be realistic to have the laser jumping around when shooting, but still.
 Cool, but Inefficient / int_6fa2c385
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Stargate SG-1:
Goa'uld staff weapons are highly inefficient. Eventually, we're explicitly told that they're created for terror, not for efficiency; humans find firearms (or zat guns) more useful. One episode even features a demonstration for the benefit of rebel Jaffa. The best marksman there manages to hit a stationary target two out of three times, resulting in a couple burn marks. Major Carter, on the other hand, is able to cut the log in half with a couple bursts from her P90 at the same range — then cut the rope holding it up with a single bullet.
There's an impractical prison that works by shifting the gravity horizontally and turning a long room into a deep pit. It has no door, fails during a power outage and could be escaped from by having a friend lower you a rope. But, dammit, it looks so cool!
The Goa'uld also use force fields instead of glass for windows on their spacecraft, which they attempt to justify as being necessary because glass would not hold up under the strain. Glass would at least try, unlike a force field in a power failure.
 Cool, but Inefficient / int_70814599
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Star Trek: Deep Space Nine:
An episode centers around a firearm Starfleet was planning to use when their phasers wouldn't work. The weapon was quite versatile: The person using it could not be found by normal means, and it was modified with a microtransporter so that it could shoot through walls. Even though the gun was shown to be incredibly efficient, they found a way around the phaser problem, so all work on it was dropped.
Another episode included Major Kira explaining why the Bajoran Resistance wasn't interested in Federation-made phaser rifles, instead opting for the Cardasian disruptor rifle. While the phaser rifle has all kinds of cool, neat gadgets and add-on features, in the field (when you don't have proper maintenance facilities and spare parts and the like) that's just more things to go wrong with it. A Cardasian disruptor rifle only has stun and kill settings, but you can lean it against a tree and leave it for ten years and it'll still work without trouble.
They introduced a holographic communicator (and extension of holodeck technology) to replace the viewscreen communicators, which sounds cool until you realize it needed a special podium retrofitted to send and receive from and having a person just blink into existence on the bridge or ready room gave everyone including Sisko a serious case of the creeps. It was quietly dropped as even the viewer could see that it offered no improvement over the viewscreens already in use.
 Cool, but Inefficient / int_73d7930f
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[PROTOTYPE]'s Snap-Kick Launcher. Treats anything smaller than a Leader Hunter as a soccer ball. Now if only a single maxed Musclemass boosted Snap Kick would just send that annoying supersoldier to his death rather than having to go after him to repeat the process. In fact, most unlockable attacks qualify, as the majority of them are designed to do massive damage to a single target, when even basic attacks with the protagonist's Blade Below the Shoulder can cleave through a tank without effort. A large number of endgame attacks exist to cause ridiculous overkill in the name of Rule of Fun.
 Cool, but Inefficient / int_747d9a6f
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Halo EU emphasizes this point with the SPARTAN-II program. Of the 75 children conscripted, 30 were killed during the augmentation process and 12 were severely crippled. Factor in training time from age 7 to about age 14 and the costs of building and maintaining the MJOLNIR armor (each suit is said to be on par with the cost of a small starship), plus the very exclusive restrictions placed on candidates, and the Spartans are cool, but extremely inefficient, especially during the Human-Covenant War. Nonetheless, their exceptional effectiveness in ground ops is the only real edge the UNSC has for much of the war, but there are just too few of them to go around.
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Dirge of Cerberus has the last level as Chaos. Chaos himself is very useful. All of his abilities are upgraded, and he uses the only weapon stronger than the Ultima Weapon. The thing is, the enemies are designed specifically to handle that weapon. That means, while your new melee combo is fancy, about twice as many hits in half as much time, and ends with a neat little mini-explosion, you're never going to hit anything with it. Even if you get close enough to try, you'll be pumped full of lasers, and the combo will be interrupted.
 Cool, but Inefficient / int_778c0c2c
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The Great Ace Attorney has the "Red-Handed Recorders" that Sholmes set up around the Windibank pawn shop. They're surveillance cameras, in the early 20th century! That is to say, long before the tech was good enough for that. So instead they're just automated cameras that take a photo twice an hour, and do nothing the other 58 minutes. And that's before factoring in that taking pictures with early cameras is pretty damn expensive, so their upkeep is rather taxing on Windibank's finances. This being a game, the photos do end up coming in handy, but the massive shortcomings of the system are loudly and repeatedly complained about.
 Cool, but Inefficient / int_7dcdbde1
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Traveller uses good old-fashioned slug throwers (guns with bullets) even in far future society. There are lasers and plasma rifles, but good old-fashioned guns are as good as the former, and the latter are big and heavy and require battle armor to use.
 Cool, but Inefficient / int_7de8951a
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The Sims 4 has an entire Expansion Pack reintroducing the university system, and getting your Sims a degree will allow them to start at a high-level position in their chosen field as well as grind the relevant skills for three in-game weeks. However, while the university itself offers a wide range of additional content for the game, the differences career-wise between going to college or not are minimal as Sims with high skills get promoted quickly, and the process requires constant micromanagement to ensure your Sim doesn't fail or starve.
 Cool, but Inefficient / int_7f640c5a
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Galaxy Quest: The film lampshades this. The ship that they use is based off the ship from the Show Within a Show, and it's designed with giant fans, fire pits, and gratuitous explosions. Why? To make it harder to get from point A to point B, for plot purposes.
 Cool, but Inefficient / int_7fd403f8
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The Batman costumes used in various films from the Tim Burton Batman (1989) onward tended to fall into this. They looked cool on camera, and helped define the character's all-black aesthetic from that point on, but the thick rubberized material, sculpted muscle, and faux-body armor was actually hellish to move in, something very apparent in fight scenes where Batman tends to move like a stiff mannequin. It wasn't until The Dark Knight that an actor wearing a modern Batsuit could actually turn their head, something lampshaded in the film itself. Films afterward tended to go for an armored-but-still-mobile look. Ironically, the Adam West Batman probably had one of the more practical outfits, just because it was made of ordinary cloth.
 Cool, but Inefficient / int_8125b468
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Star Trek has also shown that forcefields are the primary means of keeping prisoners in their cells. There's no indication that a solid door wouldn't work just as well and there's no reason they couldn't use both forcefields and physical doors, like shuttle bays do. This is so prevalent an objection that the novel Spock's World revealed that prisons on Vulcan had no doors, being only accessible via transporter.
 Cool, but Inefficient / int_81692f99
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 Cool, but Inefficient / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Cool, but Inefficient / int_81692f99
 Cool, but Inefficient / int_817acecf
type
Cool, but Inefficient
 Cool, but Inefficient / int_817acecf
comment
Fables: Magical artifacts native to the Homelands are capable of powerful and varied effects such as the Vorpal Sword being able to cut through anything or the Mirror on the Wall being the perfect spying device while on the same plane. However they cannot be mass produced and mundane weaponry is a serious threat to the Adversary's regime. The Adversary is well aware that mundane technology is Boring, but Practical by comparison, but eschewed it because allowing the spread of technology that could allow a peasant to kill a mage would have been all but inviting massive rebellion.
 Cool, but Inefficient / int_817acecf
featureApplicability
1.0
 Cool, but Inefficient / int_817acecf
featureConfidence
1.0
 Fables (Comic Book)
hasFeature
Cool, but Inefficient / int_817acecf
 Cool, but Inefficient / int_86814cd0
type
Cool, but Inefficient
 Cool, but Inefficient / int_86814cd0
comment
Final Fantasy IV had the ultimate Black Magic Meteor which inflicts an impressive 9999 damage to all targets and ignores shell and reflect status, but requires a costly 99 MP to use and takes almost three times as long to cast as your high-tier elemental spells like Firaga (Fire 3). There are very few times where you're not better off using faster and far less costly spells in battles, such as Quake for crowds (casts in a tenth of the time) or Flare (Nuke) for a single target (Casts in under half the time), not to mention the only end-game character with access to the spell is Rydia who has an entire arsenal of summons which tend to be more practical. Tellah learns it, but can't even cast it ingame until his death scene, because he can never have enough MP to do so.
 Cool, but Inefficient / int_86814cd0
featureApplicability
1.0
 Cool, but Inefficient / int_86814cd0
featureConfidence
1.0
 Final Fantasy IV (Video Game)
hasFeature
Cool, but Inefficient / int_86814cd0
 Cool, but Inefficient / int_8ac4e993
type
Cool, but Inefficient
 Cool, but Inefficient / int_8ac4e993
comment
The Real Grade line of the Gunpla fame is a 1/144 scale plastic model kit that's essentially a Master Grade in a smaller scale and marketed as "what if the mobile suit were made in real world?". The figure introduces the Advanced MS Joint technology, which is a pre-assembled mechanical parts that make up the inner frame, where the majority of the building process is to assemble the plates into the inner frame. Because of the thinner plastic mold used for the pre-assembled inner frame on top of the PP plastic worn out overtime faster than a golden plastic, it makes the finished product a mechanically complex mobile suit that's very well articulated that has the stability of a hand grenade. The most infamous offender of this were the RX-78-2 Gundam and Zaku II, Gundam Zephyrantes and Full Burnern Variant, Zeta Gundam, and Sinanju. Newer Real Grades slowly foregoes the Advanced MS Joint system and slowly replaces it with the more traditionally assembled inner frame, which results in greater stability and more rigid structures overall. The Advanced MS Joints are now only reserved to parts that are difficult to mold in smaller scale.
 Cool, but Inefficient / int_8ac4e993
featureApplicability
1.0
 Cool, but Inefficient / int_8ac4e993
featureConfidence
1.0
 Gundam (Franchise)
hasFeature
Cool, but Inefficient / int_8ac4e993
 Cool, but Inefficient / int_9045b1b7
type
Cool, but Inefficient
 Cool, but Inefficient / int_9045b1b7
comment
World War Z:
Lampshaded when an angry veteran of the zombie war blames the loss of the Battle of Yonkers partly on the flashy, high-tech weapons used: Incendiary weapons and shrapnel were far less useful against zombies who could only be killed if their brain was destroyed. This is then subverted later on, where a number of energy weapons become the subjects of propaganda films which boost the morale of the surviving humans. Though they have no strategic value, they make a huge psychological difference.
The most effective weapon in the war turns out to be "The Lobotomizer"—a cross between an entrenching tool and a battleaxe, invented by Marine infantrymen.
One chapter mentions a kid on rollerblades, trying to fight zombies with a meat cleaver on a hockey stick. It probably looked very cool in his imagination. The actual fight didn't work out quite as well.
The Zombie Survival Guide cautions against many of the more photogenic resorts. Motorcycles, cars, and guns are noisy; flamethrowers and machine guns are designed to combat targets that stop moving when their muscles are destroyed; Kevlar vests only cover the torso; and so on. It's interesting to read that the person with the greatest chance of surviving is an unarmored man on a bicycle with a crossbow and crowbar.
 Cool, but Inefficient / int_9045b1b7
featureApplicability
-0.3
 Cool, but Inefficient / int_9045b1b7
featureConfidence
1.0
 World War Z
hasFeature
Cool, but Inefficient / int_9045b1b7
 Cool, but Inefficient / int_90e2f673
type
Cool, but Inefficient
 Cool, but Inefficient / int_90e2f673
comment
The BattleTech universe has a long and intricate history that attempts to justify why they bother at all with giant robots instead of conventional combat vehicles — in this case it's because of the flexibility of a humanoid form, and the durability of their modular design. They're regularly used in civilian work as well, so there isn't a shortage of competent pilots. The old Star League got past this trope and ended up nuking themselves back to the to the point where three centuries later much of their most advanced achievements still haven't been rediscovered, so most 31st century combat is deliberately kept like this to limit collateral damage. The rare incidences where nukes show up demonstrate why this is a good thing.
 Cool, but Inefficient / int_90e2f673
featureApplicability
1.0
 Cool, but Inefficient / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Cool, but Inefficient / int_90e2f673
 Cool, but Inefficient / int_90f42a9b
type
Cool, but Inefficient
 Cool, but Inefficient / int_90f42a9b
comment
In the D20 RPG based on The Wheel of Time series: Shocklances, supposedly the front line infantry weapon from the War of the Shadow, are statted out with huge damage, but only eight shots. They're not reloadable, either. Each shot comes back on its own, after an hour.
 Cool, but Inefficient / int_90f42a9b
featureApplicability
1.0
 Cool, but Inefficient / int_90f42a9b
featureConfidence
1.0
 The Wheel of Time
hasFeature
Cool, but Inefficient / int_90f42a9b
 Cool, but Inefficient / int_910d714b
type
Cool, but Inefficient
 Cool, but Inefficient / int_910d714b
comment
PAYDAY 2 demonstrates why red dots or crosshairs on scopes or sights are preferred to a novelty scope using a drawing of a hand Flipping the Bird, because the funny options for your reticule make it harder to see and aim.
 Cool, but Inefficient / int_910d714b
featureApplicability
1.0
 Cool, but Inefficient / int_910d714b
featureConfidence
1.0
 PAYDAY 2 (Video Game)
hasFeature
Cool, but Inefficient / int_910d714b
 Cool, but Inefficient / int_93fdfb22
type
Cool, but Inefficient
 Cool, but Inefficient / int_93fdfb22
comment
The original Street Fighter cabinet features pressure-sensitive "punch" and "kick" buttons that on paper sound cool: The harder you hit them, the more damage you will do to your opponent. However, this ended up being a nightmare for both players and arcade operators: The former due to how painful they are in practice, and the latter due to how difficult they are to maintain. Capcom later released a revised version of the cabinet with a 3×2 arrangement of digital buttons with light-medium-heavy as one axis and punch-kick as the other, and this has been the standard for the series since.
 Cool, but Inefficient / int_93fdfb22
featureApplicability
1.0
 Cool, but Inefficient / int_93fdfb22
featureConfidence
1.0
 Street Fighter (Video Game)
hasFeature
Cool, but Inefficient / int_93fdfb22
 Cool, but Inefficient / int_976efc02
type
Cool, but Inefficient
 Cool, but Inefficient / int_976efc02
comment
Spoofed in the Mystery Science Theater 3000 episode "Terror From the Year 5000": The Observers tell Mike that they've evolved beyond food, and get all their nutritional requirements from a tiny pill. It eventually gets revealed that they have to eat ten large bowls of them each day.
They also have become disembodied brains with no need for bodies... and will stubbornly assert this even when their bodies are standing there, holding their brains in trays (because their brains can't move about on their own, predictably) as well as talk and do everything else a normal person would. And of course having the brain physically separated from the rest of you invites yet another obvious risk, as happens when Professor Bobo mistakes one for sandwich meat...
 Cool, but Inefficient / int_976efc02
featureApplicability
1.0
 Cool, but Inefficient / int_976efc02
featureConfidence
1.0
 Mystery Science Theater 3000
hasFeature
Cool, but Inefficient / int_976efc02
 Cool, but Inefficient / int_9799ebfe
type
Cool, but Inefficient
 Cool, but Inefficient / int_9799ebfe
comment
Back to the Future Part III: Taken literally when Marty helps Doc with a massive steam-powered machine built in the old west — that creates a single dirty ice cube.
 Cool, but Inefficient / int_9799ebfe
featureApplicability
1.0
 Cool, but Inefficient / int_9799ebfe
featureConfidence
1.0
 Back to the Future Part III
hasFeature
Cool, but Inefficient / int_9799ebfe
 Cool, but Inefficient / int_98e2fba4
type
Cool, but Inefficient
 Cool, but Inefficient / int_98e2fba4
comment
This was demonstrated on the "Persian Immortal vs. Celt Warrior" episode of Deadliest Warrior, where the Celt warfare experts simply said that it's pretty easy to jump over the scythe, which is exactly what the Celt warrior does in the final simulation before using a sling to take out the chariot driver. The Persian still wins, though.
 Cool, but Inefficient / int_98e2fba4
featureApplicability
1.0
 Cool, but Inefficient / int_98e2fba4
featureConfidence
1.0
 Deadliest Warrior
hasFeature
Cool, but Inefficient / int_98e2fba4
 Cool, but Inefficient / int_992e16dc
type
Cool, but Inefficient
 Cool, but Inefficient / int_992e16dc
comment
JoJolion: Toru's Wonder of U is implied to be capable of offensive combat given its arm blades and a surprising amount of dexterity. But given how its signature ability is purely defensive, these traits seem to be almost entirely for show.
 Cool, but Inefficient / int_992e16dc
featureApplicability
1.0
 Cool, but Inefficient / int_992e16dc
featureConfidence
1.0
 JoJo's Bizarre Adventure: JoJolion (Manga)
hasFeature
Cool, but Inefficient / int_992e16dc
 Cool, but Inefficient / int_9a56099
type
Cool, but Inefficient
 Cool, but Inefficient / int_9a56099
comment
A League of Their Own: One of the things that annoys the female baseball players is having to wear miniskirts as part of their uniform for no reason other than fanservice, even though the skirts provide zero protection for their legs when they slide into bases. This led to one of the players getting a ginormous bloody bruise on her thighnote Which, for the record, was 100% real. The actress said it took over a year for it to fully heal. Needless to say, women who play softball today naturally wear full-length pants just like their male counterparts.
 Cool, but Inefficient / int_9a56099
featureApplicability
1.0
 Cool, but Inefficient / int_9a56099
featureConfidence
1.0
 A League of Their Own
hasFeature
Cool, but Inefficient / int_9a56099
 Cool, but Inefficient / int_9d34190a
type
Cool, but Inefficient
 Cool, but Inefficient / int_9d34190a
comment
Throughout The Elder Scrolls series, the Daedric artifacts tend to be among the Infinity +1 Equipment, most often earned by performing quests given by the Daedric Princes themselves. Those artifacts associated with Sheogorath, however, tend to fall into this trope. Most tend to be Joke Items, only good for having a bit of fun. For example, Wabbajack is a Magic Staff that randomly turns things into other things. It might turn a bandit into a sheep, or a wheel of cheese, or a Daedroth.
The ability to transform into a werewolf or a vampire lord in Skyrim are both touted as incredibly powerful and deadly, with deadly claw attacks or natural spells, as well as greater strength. But both have the drawbacks of completely locking out all regular equipment, as well as spellcasting (other than the lord's natural spells) and shouts. You can't wear armor, can't have enchantments, can't use weapons, can't drink potions or eat food, can't buff or heal. A competently equipped regular character will outstrip either so much, it's not even funny.
 Cool, but Inefficient / int_9d34190a
featureApplicability
1.0
 Cool, but Inefficient / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Cool, but Inefficient / int_9d34190a
 Cool, but Inefficient / int_9e2f90f4
type
Cool, but Inefficient
 Cool, but Inefficient / int_9e2f90f4
comment
One Piece: Gan Fall's mount Pierre, a large bird, ate the Horse-Horse Fruit, enabling it to become a pegasus-like creature. This serves no benefit whatsoever beyond looking cool, since it can already fly and carry Ganfor in its bird form. In fact, the Devil Fruit powers' drawback of making their users unable to swim ends up resulting in Pierre being unable to escape by itself after Shura knocks it into a lake.
 Cool, but Inefficient / int_9e2f90f4
featureApplicability
1.0
 Cool, but Inefficient / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
hasFeature
Cool, but Inefficient / int_9e2f90f4
 Cool, but Inefficient / int_9f4480cb
type
Cool, but Inefficient
 Cool, but Inefficient / int_9f4480cb
comment
BattleBots entry Chomp, which as a walker is a marvel of engineering, but it is slow, the power source (compressed air) barely lasts for a 3 minute match, and even a moderate dent in the skirt protecting the legs (such as by any vertical spinner) presses against the leg, rendering it useless.
 Cool, but Inefficient / int_9f4480cb
featureApplicability
1.0
 Cool, but Inefficient / int_9f4480cb
featureConfidence
1.0
 BattleBots
hasFeature
Cool, but Inefficient / int_9f4480cb
 Cool, but Inefficient / int_9f89a5f0
type
Cool, but Inefficient
 Cool, but Inefficient / int_9f89a5f0
comment
Pokémon:
Most of the time, if a move is locked to a specific family, it'll be amazingly powerful, or at least unique. Other times... not so much. Barrage, the trademark of the Exeggcute line, is a Normal-type move on a Grass/Psychic (or Grass/Dragon)-type, with subpar accuracy and randomized damage that is mediocre even when all five attacks hit and terrible otherwise. Kinesis, the signature move of the Abra line, lowers the opponent's accuracy by one stage, which would put it on the same level as moves like the Sand Attack that a generic level 5 Pidgey can throw around if the move didn't also have poor accuracy itself. It's not even the best accuracy-dropping move that the line can learn.
Hyper Beam in most games after the first generation falls right into this, especially after the physical/special split in the fourth generation. It may look awesome, sound awesome, boast 150 base power, and be learnable by a lot of Pokémon... but it also forces you to spend one turn after using it on recharging, meaning it's usually worse than two regular attacks would be. Aside from that assigned downside, it's a Normal-type move, meaning it doesn't provide any real extra coverage, and it's a Special move, when most Pokémon that get Normal STAB are physically-oriented—so most of the time, it actually does less damage than a standard move would. Even in the hands of Pokémon that do seem like they can use it, like Porygon-Z, it's Awesome, but Impractical at best due to the aforementioned downside. (That said, this was completely averted in the first generation, where Normal-type was much better, it was physical, and it didn't need to recharge if it killed something, making it a great move for one-shotting or finishing off opponents.)
Pikachu in Pokémon Sun and Moon gains a unique Z Move called Catastropika which has a base damage of 210note For comparison, only Explosion deals more damage. However, using it requires Pikachu hold Pikanium Z, preventing it from holding other items, and the move can only be used once per battle. Contrast Light Ball which not only doubles Pikachu's offensive stats for the entire battle, it makes Volt Tackle (the move needed to use Catastropika) stronger than Catastropika is. So while powerful and awesome looking, pretty much no one actually uses Catastropika. And on top of that, while it may have an insane base power, it's coming off of Pikachu's base attack stat of 55.
 Cool, but Inefficient / int_9f89a5f0
featureApplicability
-1.0
 Cool, but Inefficient / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Cool, but Inefficient / int_9f89a5f0
 Cool, but Inefficient / int_a3362850
type
Cool, but Inefficient
 Cool, but Inefficient / int_a3362850
comment
Twisted Toyfare Theatre: One of the stormtroopers built a three sided lightsaber. He ended up accidentally cutting his own hand.
 Cool, but Inefficient / int_a3362850
featureApplicability
1.0
 Cool, but Inefficient / int_a3362850
featureConfidence
1.0
 Twisted Toyfare Theatre (Comic Strip)
hasFeature
Cool, but Inefficient / int_a3362850
 Cool, but Inefficient / int_a5f7e04e
type
Cool, but Inefficient
 Cool, but Inefficient / int_a5f7e04e
comment
The MiG-19 fighter was cutting edge for 1954 due to supersonic speed, multiple heavy cannons, long range and good handling, yet it could not go above Mach 1.5, had a tendancy to overheat, and was tremendously hard to maintain or repair due to it's fuselage construction (very closely spaced ribs and small engine bays meant all work had to be done through small hatches above them).
 Cool, but Inefficient / int_a5f7e04e
featureApplicability
1.0
 Cool, but Inefficient / int_a5f7e04e
featureConfidence
1.0
 Cool Plane
hasFeature
Cool, but Inefficient / int_a5f7e04e
 Cool, but Inefficient / int_a6ece007
type
Cool, but Inefficient
 Cool, but Inefficient / int_a6ece007
comment
It's in love with this trope, although it has some spectacular cases of boring but practical as well. Huge spaceships made to look like cathedrals? We got them. 300-meters-tall walking robots with castles on their shoulders? Elite close combat troops armed with chainsaw swords and 'shuriken pistols'? Tanks with guns so big they have other, smaller, guns strapped to them? Armies made up of 95% Cannon Fodder and a few good units and vehicles? Hordes of unarmed civilians supported by about 6 daemons? Oh boy, do we ever got them. Some armies even go as far as to make up reasons why these things have to be like this. For instance, the Chaos Marines (badass evil army whose cannon fodder is capable of withstanding a black hole) Codex explains that they only have weird symbols on walls and sharpened teeth because they feel cooler when they do. Also, asking them WHY they are evil is answered with "why not?" The Imperium of Man, meanwhile (they of the giant cathedral spaceships), lost all knowledge of why their technology works so long ago that a religion has built up to fill the void. They go and make everything super-ornate to please the "Machine Spirit" who animates their technology and think that if they lay off the pomp, everything will break.
 Cool, but Inefficient / int_a6ece007
featureApplicability
1.0
 Cool, but Inefficient / int_a6ece007
featureConfidence
1.0
 Battlefleet Gothic (Tabletop Game)
hasFeature
Cool, but Inefficient / int_a6ece007
 Cool, but Inefficient / int_a71a35e3
type
Cool, but Inefficient
 Cool, but Inefficient / int_a71a35e3
comment
House Flipper: The flamethrower tool, added by the Cyberpunk Flipper DLC, instantly destroys garbage in a wide area and can be useful for clearing large quantities of trash quickly. It also needs to be refueled regularly, destroys furniture items as well, and will also obliterate your lawn if used outside.
 Cool, but Inefficient / int_a71a35e3
featureApplicability
1.0
 Cool, but Inefficient / int_a71a35e3
featureConfidence
1.0
 House Flipper (Video Game)
hasFeature
Cool, but Inefficient / int_a71a35e3
 Cool, but Inefficient / int_acc21225
type
Cool, but Inefficient
 Cool, but Inefficient / int_acc21225
comment
In the Deathstalker series by Simon R. Green, energy handguns take two minutes to recharge after one shot and are completely useless against standard issue personal shields. They're actually used because they're inefficient; the monarchy banned and hid knowledge of bullet weapons, since they were cheap enough to be used in uprisings.
 Cool, but Inefficient / int_acc21225
featureApplicability
1.0
 Cool, but Inefficient / int_acc21225
featureConfidence
1.0
 Deathstalker
hasFeature
Cool, but Inefficient / int_acc21225
 Cool, but Inefficient / int_af872a82
type
Cool, but Inefficient
 Cool, but Inefficient / int_af872a82
comment
The League of Extraordinary Gentlemen: Mr. Hyde helpfully points out Lesson Three to the inhabitant of a Tripod — whilst the whole 'three-legged tripod of death' thing looks awesome, should something happen to one of the legs (like, say, a superpowered psychopath physically wrenching one of them off), then good luck remaining upright with only two.
 Cool, but Inefficient / int_af872a82
featureApplicability
1.0
 Cool, but Inefficient / int_af872a82
featureConfidence
1.0
 The League of Extraordinary Gentlemen (Comic Book)
hasFeature
Cool, but Inefficient / int_af872a82
 Cool, but Inefficient / int_afeeacf6
type
Cool, but Inefficient
 Cool, but Inefficient / int_afeeacf6
comment
Starkiller Base from The Force Awakens. Carved into a planet and given its own drive system, it's a Death Star cranked up, capable of destroying entire star systems in a single shot. However, to do so, it has to drain another star to have the required power to do so, which is an incredibly slow process, on top of which, it's stupidly expensive and manpower intensive. And it still has the same weakness as the original Death Star, albeit better armoured. Lampshaded in The Rise of Skywalker, where it's noted that whole thing was a massive waste of resources.
 Cool, but Inefficient / int_afeeacf6
featureApplicability
1.0
 Cool, but Inefficient / int_afeeacf6
featureConfidence
1.0
 The Force Awakens
hasFeature
Cool, but Inefficient / int_afeeacf6
 Cool, but Inefficient / int_b0028436
type
Cool, but Inefficient
 Cool, but Inefficient / int_b0028436
comment
JoJo's Bizarre Adventure:
Stone Ocean: Guccio's Survivor allows him forcibly inflict a Hate Plague to indite a Duel to the Death, but this only comes at affecting everyone within its range as the Stand is unable to select specific targets at all.
JoJolion: Toru's Wonder of U is implied to be capable of offensive combat given its arm blades and a surprising amount of dexterity. But given how its signature ability is purely defensive, these traits seem to be almost entirely for show.
 Cool, but Inefficient / int_b0028436
featureApplicability
1.0
 Cool, but Inefficient / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
Cool, but Inefficient / int_b0028436
 Cool, but Inefficient / int_b0fba5f1
type
Cool, but Inefficient
 Cool, but Inefficient / int_b0fba5f1
comment
Kitchen Nightmares: "Sebastian's" boasted a "concept" menu that could be called this if you felt charitable, because the only person who thought it was cool was the Cloud Cuckoolander owner. It was bloated — featuring pizzas, steaks, seafood, burgers, sandwiches, salads, desserts, breakfasts on weekends, and eight types of fries. It had a colossal "create your own" system with twenty flavour combinations (most of which didn't work at all) that left customers overwhelmed and indecisive with options, and also took the poor waitresses 10-20 minutes of their time, each time to explain how it worked. And not only that, but the sheer scale of the menu meant that the costs were still huge even though the owner was skimping on substandard ingredients. After Ramsay suggested a much smaller menu emphasizing Quality over Quantity, the owner ditched the menu and went back to the old one after Ramsay left, and his restaurant went under not long after.
 Cool, but Inefficient / int_b0fba5f1
featureApplicability
1.0
 Cool, but Inefficient / int_b0fba5f1
featureConfidence
1.0
 Kitchen Nightmares
hasFeature
Cool, but Inefficient / int_b0fba5f1
 Cool, but Inefficient / int_b185ec6b
type
Cool, but Inefficient
 Cool, but Inefficient / int_b185ec6b
comment
Jack the Giant Slayer: The castle portcullis consists of two metal gates that slide together — which means it takes longer to close, and is much easier to force open, than a normal portcullis.
 Cool, but Inefficient / int_b185ec6b
featureApplicability
1.0
 Cool, but Inefficient / int_b185ec6b
featureConfidence
1.0
 Jack the Giant Slayer
hasFeature
Cool, but Inefficient / int_b185ec6b
 Cool, but Inefficient / int_b5a087d7
type
Cool, but Inefficient
 Cool, but Inefficient / int_b5a087d7
comment
In a Robot Chicken sketch with Richie Rich, we get a tour of his house where he stated he now owns a hybrid. The hybrid of it being a Bentley and a monster truck which got 3 feet to a full tank of gas.
 Cool, but Inefficient / int_b5a087d7
featureApplicability
1.0
 Cool, but Inefficient / int_b5a087d7
featureConfidence
1.0
 Robot Chicken
hasFeature
Cool, but Inefficient / int_b5a087d7
 Cool, but Inefficient / int_ba666650
type
Cool, but Inefficient
 Cool, but Inefficient / int_ba666650
comment
In Metal Gear Solid 3: Snake Eater, Ocelot carries a revolver with detailed, ornate carvings... which, as Snake is quick to point out, offers him absolutely no tactical advantage unless he wants to sell the gun as a collector's item.
 Cool, but Inefficient / int_ba666650
featureApplicability
1.0
 Cool, but Inefficient / int_ba666650
featureConfidence
1.0
 Metal Gear Solid 3: Snake Eater (Video Game)
hasFeature
Cool, but Inefficient / int_ba666650
 Cool, but Inefficient / int_bcadd7cb
type
Cool, but Inefficient
 Cool, but Inefficient / int_bcadd7cb
comment
Warhammer 40,000:
It's in love with this trope, although it has some spectacular cases of boring but practical as well. Huge spaceships made to look like cathedrals? We got them. 300-meters-tall walking robots with castles on their shoulders? Elite close combat troops armed with chainsaw swords and 'shuriken pistols'? Tanks with guns so big they have other, smaller, guns strapped to them? Armies made up of 95% Cannon Fodder and a few good units and vehicles? Hordes of unarmed civilians supported by about 6 daemons? Oh boy, do we ever got them. Some armies even go as far as to make up reasons why these things have to be like this. For instance, the Chaos Marines (badass evil army whose cannon fodder is capable of withstanding a black hole) Codex explains that they only have weird symbols on walls and sharpened teeth because they feel cooler when they do. Also, asking them WHY they are evil is answered with "why not?" The Imperium of Man, meanwhile (they of the giant cathedral spaceships), lost all knowledge of why their technology works so long ago that a religion has built up to fill the void. They go and make everything super-ornate to please the "Machine Spirit" who animates their technology and think that if they lay off the pomp, everything will break.
The standard sidearm for military officers of the Imperium is the Bolt Pistol. It fires .75 caliber depleted-uranium rocket-propelled grenade rounds instead of bullets. Space Marines use the same gun but in the form of a sub-machine gun.
Note also that Bolt rounds are generally designed to penetrate armor and detonate inside the target, doing incredible damage to single targets, rather than being airburst munitions. Still, bolters are in use for a reason; Space Marines have high-quality Powered Armor that takes an armor-penetrating bullet to crack, but also have highly redundant organ systems that give them Super-Toughness, so any bullet that does end up in their skin needs to do some serious damage to have any noticeable effect—one which merely goes in one side and out the other would at best stagger a Space Marine. They're still inefficient, though, given that standard laser weaponry can overwhelm the same armor's capabilities with sheer volume of fire, and each laser blast is basically free, while each bolt round takes painstaking labor and expensive materials to create.
Everything in the 40K universe operates by the principles of Rule of Cool and More Dakka (being the Trope Namer for the latter); with realism chucked right out the window at every opportunity.
Sadly not even players can escape this. In 9th Edition, you'll see very few players using Lord of War units (what the big robots and super-tanks are) not only because they have a prohibitively high points cost to field but you also need to put it in a special Super-Heavy Detachment which costs three Command Points, and CP is a very limited and valuable resourcenote Most armies get a dozen or so, some can get up to fourteen, some have about ten, and will use every single one over the match for buffs and special moves. And what you get for the cost? A big target that interacts poorly with terrain rules and any opposing player with half a brain will unload on with everything he has the moment his turn comes around. And not only that, they are often exempt from army-wide special rules too. Leave the big stuff at home.
The Tau are actually fairly practical (at least in comparison to the other races), the only real problem being their Crippling Overspecialization in ranged combat.
 Cool, but Inefficient / int_bcadd7cb
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 Cool, but Inefficient / int_bcadd7cb
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 Warhammer 40,000 (Tabletop Game)
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Cool, but Inefficient / int_bcadd7cb
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Cool, but Inefficient
 Cool, but Inefficient / int_bd310eaa
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lampshaded in El Goonish Shive. While building a deck for the card tournament at the comic shop, Tedd mentally declares one of the cards to be "not efficient, but pretty damn cool".
 Cool, but Inefficient / int_bd310eaa
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1.0
 Cool, but Inefficient / int_bd310eaa
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 El Goonish Shive (Webcomic)
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Cool, but Inefficient / int_bd310eaa
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Cool, but Inefficient
 Cool, but Inefficient / int_bee7440
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Hymir's Finger in Drakengard is a literal BFS in a game which has done a good job of keeping the weapons relatively realistic, or as far as one can in a medieval-fantasy world. It is long enough to qualify as a jousting lance, and it does a lot of damage, enough to mistake it for the Infinity +1 Sword. Cool, but it takes forever to swing. If you time your attacks right, you can wipe out whole squads of enemies, but the sword requires too much work to use properly. And the actual Infinity +1 Sword is so much better.
 Cool, but Inefficient / int_bee7440
featureApplicability
1.0
 Cool, but Inefficient / int_bee7440
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 Drakengard (Video Game)
hasFeature
Cool, but Inefficient / int_bee7440
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type
Cool, but Inefficient
 Cool, but Inefficient / int_c19c6efa
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Minecraft:
Creating clay. First you must obtain mud, either by finding it or by using a water bottle on dirt. Then place the mud above a dripstone block that's above a cauldron and wait for the mud to become clay. Clay would be useful if it could be generated quickly or automatically, but just isn't useful enough to bother with this method since the two things you can do with clay, making terracotta and bricks, can be done much more efficiently by finding a badlands biome (they are made of terracotta) or simply buying bricks from a stonemason.
The game has a lot of automated and semi-automated farms that can outright negate manual farming, and are all worth the work they take since many of them are outright cost-free and can generate hundreds of farmable materials by simply AFKing for a bit. The one that is this trope, oh so memetically so, is the infinite dirt farm. You first need to construct an infinite gravel generator using an End Portal, and use this with some dirt to craft coarse dirt. Two dirt and two gravel makes four coarse dirt, which you can place, hoe into farmland, and then mine to obtain four dirt. Repeat as necessary for... an infinite supply of the most common and easiest-to-find block in the entire game! You can even increase the inefficientness by adding an infinite TNT generator to mine the farmland for you.
 Cool, but Inefficient / int_c19c6efa
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1.0
 Cool, but Inefficient / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Cool, but Inefficient / int_c19c6efa
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Cool, but Inefficient
 Cool, but Inefficient / int_c353ea41
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Jurassic Park: A running theme in the series is the desire to sell dinosaurs for military purposes. However, an objective assessment shows how ridiculous this is. A Tyrannosaur is roughly the same size as an African Elephant, which is easily killed with specialized weaponry. What could it do to a M 1 A 1 six times its weight?
The attempt in Jurassic World: Fallen Kingdom to weaponize the Indoraptor was observed to be this in more than a few reviews. Basically, they engineer a Hybrid Monster that's incredibly dangerous in its own right, and direct it using a laser pointer that causes it to savagely attack anything that gets marked. Lethal, sure... but in what situation is lugging around a grizzly bear-sized Ax-Crazy monster, then bringing out the pointer and aiming it at your target at close range, and finally waiting for your pet monster to chase them down and attack them, more effective than just taking out a gun and shooting them?
 Cool, but Inefficient / int_c353ea41
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1.0
 Cool, but Inefficient / int_c353ea41
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1.0
 Jurassic Park (Franchise)
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Cool, but Inefficient / int_c353ea41
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Cool, but Inefficient
 Cool, but Inefficient / int_c43df4d8
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In Doctor Who, the title Doctor is joined by the ex-time Agent Captain Jack Harkness who proceeds to show off his cool sonic gun which can even blow exactly square-shaped holes into whatever blocks its path, which impresses Rose, much to the Doctor's disdain. Ironically, its many extras make the gun run out of energy in a crucial moment, leaving the Doctor and his sonic screwdriver to save the day.
Whether or not the TARDIS falls under this depends entirely on era and writer, but at its worst, its a time machine that can miss its target by centuries and a travel machine that can miss its target by whole galaxies. It also happens to be stuck as a 1960s bright blue police telephone box that stands out everywhere it goes — sometimes. Again, its really dependent on the script as to whether this gets the Doctor nearly killed (as in the very first episode where it gets him noticed by hostile cavemen) or falls under Unusually Uninteresting Sight.
 Cool, but Inefficient / int_c43df4d8
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1.0
 Cool, but Inefficient / int_c43df4d8
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1.0
 Doctor Who
hasFeature
Cool, but Inefficient / int_c43df4d8
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type
Cool, but Inefficient
 Cool, but Inefficient / int_c43ed6f1
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Sabata's dark gun from Boktai looks badass and is the only weapon in the game to offer both S-level attack and stun while being a projectile. Unfortunately since it's dark-based it can't even stun, let alone harm, any dark based enemies, which make up over half of the menagerie out to get you. True it trashes all other kinds of enemies, but that's nothing using their elemental weakness against can't accomplish, and you will have all the other lenses since you need to find them all to beat the game, they carry over, and it takes four playthroughs to earn the dark parts. Finally you can't interchange gun parts or use spare batteries.
 Cool, but Inefficient / int_c43ed6f1
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1.0
 Cool, but Inefficient / int_c43ed6f1
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1.0
 Boktai (Video Game)
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Cool, but Inefficient / int_c43ed6f1
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Cool, but Inefficient
 Cool, but Inefficient / int_c44f83b4
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In the Merkabah Rider series, the Rider slays demons with an enchanted Volcanic pistol. In real life, the Volcanic was awkward to use and pathetically underpowered. The two-handed lever action never seems to impede the Rider, though, and even on the material plane the bullets are much more powerful than in real life.
 Cool, but Inefficient / int_c44f83b4
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1.0
 Cool, but Inefficient / int_c44f83b4
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1.0
 Merkabah Rider
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Cool, but Inefficient / int_c44f83b4
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Cool, but Inefficient
 Cool, but Inefficient / int_c6f7e804
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The Blake's 7 episode "Weapon" had a weapon called the IMIPAK (Incipient Molecular Instability Projector And Key), a ray gun which induced incipient instability in the molecular structure of the target, after which you have to whip out and activate the Key to convert it to actual instability and thus destroy the target — except that if the target is a living being and noticed you firing the gun at him, you never get the chance because long before then, he's zapped you with his own less acronymic but far more practical weapon. It makes an excellent Explosive Leash, but as a sniper weapon it leaves much to be desired.
 Cool, but Inefficient / int_c6f7e804
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1.0
 Cool, but Inefficient / int_c6f7e804
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1.0
 Blake's 7
hasFeature
Cool, but Inefficient / int_c6f7e804
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Cool, but Inefficient
 Cool, but Inefficient / int_c77b15f0
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The Crusader games feature dozens of neat little death effects caused by exotic weapons that use molecular inhibition fields, chemical catalysts, microwaves, and so on... but when you get down to it, you're better off with the automatic shotgun and the rocket launcher, if only because there's a lot more ammo. Also, unlike the exotic weapons, standard ballistic weapons such as the automatic shotgun or submachine gun did not completely destroy an enemy's body, meaning you could search them for items and ammo afterwards.
 Cool, but Inefficient / int_c77b15f0
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1.0
 Cool, but Inefficient / int_c77b15f0
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 Crusader (Video Game)
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Cool, but Inefficient / int_c77b15f0
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Cool, but Inefficient
 Cool, but Inefficient / int_cbc1eb3d
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Without a Paddle: Lampshaded when one of the murderous rednecks advises the other against using a meat cleaver to try to kill the main characters. "The cleaver is scary, but inefficient".
 Cool, but Inefficient / int_cbc1eb3d
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1.0
 Cool, but Inefficient / int_cbc1eb3d
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 Without a Paddle
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Cool, but Inefficient / int_cbc1eb3d
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Cool, but Inefficient
 Cool, but Inefficient / int_d0f124da
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Discussed in the famous Jonny Quest episode, "The Robot Spy". In that episode, Quest is working on a new weapon called a "Para-Power Raygun", which, he hopes, gives a practical new military option: the ability to paralyse enemy war machines by removing their power from a distance, thus allowing them to be captured intact, or at least neutralize mechanized units efficiently. However, the gun is used to shoot down the robot, and destroys it. Quest is disappointed, considering that, in being that destructive, the gun is merely an exotic artillery piece that's impractical considering the external generator involved.
 Cool, but Inefficient / int_d0f124da
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1.0
 Cool, but Inefficient / int_d0f124da
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 Jonny Quest
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Cool, but Inefficient / int_d0f124da
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type
Cool, but Inefficient
 Cool, but Inefficient / int_d461f757
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Battlestar Galactica (2003):
Mostly inverted, as the series deliberately uses pragmatic old-fashioned technology. The Shiny-Looking Spaceships turned out to be far too vulnerable to hacking and were blown up right at the start. The choice of starship weaponry drew particular attention for its freshness and originality: it uses machine guns.
Played straight with the cornerless paper. Sure, it looks cool, but how do you store large quantities? On Earth, we put our cornered paper in rolls, what do they do? Although this might be more Alien but Inefficient. (Ron Moore stated in an interview that after several seasons of having to cut corners off every single sheet of paper shown in the series, which is a lot considering the ship can't use computers, he was ready to murder the art director who came up with the idea for the miniseries.)
 Cool, but Inefficient / int_d461f757
featureApplicability
1.0
 Cool, but Inefficient / int_d461f757
featureConfidence
1.0
 Battlestar Galactica (2003)
hasFeature
Cool, but Inefficient / int_d461f757
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type
Cool, but Inefficient
 Cool, but Inefficient / int_d46cc708
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Lampshaded in Ed, Edd n Eddy in the episode "Ed, Ed and Away", when at the beginning of the episode the Eds are selling bikes. They manage to catch Kevin's eye with an impressive-looking 3-wheeler, which he takes out for a spin, only for it to quickly fall apart because it's made from hand-me-down kitchenware.
 Cool, but Inefficient / int_d46cc708
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1.0
 Cool, but Inefficient / int_d46cc708
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1.0
 Ed, Edd n Eddy
hasFeature
Cool, but Inefficient / int_d46cc708
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Cool, but Inefficient
 Cool, but Inefficient / int_d502170c
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Pikachu in Pokémon Sun and Moon gains a unique Z Move called Catastropika which has a base damage of 210note For comparison, only Explosion deals more damage. However, using it requires Pikachu hold Pikanium Z, preventing it from holding other items, and the move can only be used once per battle. Contrast Light Ball which not only doubles Pikachu's offensive stats for the entire battle, it makes Volt Tackle (the move needed to use Catastropika) stronger than Catastropika is. So while powerful and awesome looking, pretty much no one actually uses Catastropika. And on top of that, while it may have an insane base power, it's coming off of Pikachu's base attack stat of 55.
 Cool, but Inefficient / int_d502170c
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1.0
 Cool, but Inefficient / int_d502170c
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1.0
 Pokémon Sun and Moon (Video Game)
hasFeature
Cool, but Inefficient / int_d502170c
 Cool, but Inefficient / int_d54b59cc
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Cool, but Inefficient
 Cool, but Inefficient / int_d54b59cc
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Demolition Man: The plasma gun used by Simon Phoenix is a subversion. At first it takes minutes to recharge; Simon uses it anyway, because he likes to see things blow up. However, this was because it had been in storage in a museum and had to reachieve fusion first. Once it had recharged itself it was firing plasma bolts as fast as a pump-action shotgun would be firing slugs.
 Cool, but Inefficient / int_d54b59cc
featureApplicability
1.0
 Cool, but Inefficient / int_d54b59cc
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1.0
 Demolition Man
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Cool, but Inefficient / int_d54b59cc
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Cool, but Inefficient
 Cool, but Inefficient / int_d5c30232
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Tibia has a tendency to introduce new gimmicky mechanics and then completely forget about them. A notable example, the enchanting system allows you sacrifice a gem to turn a weapon into a Flaming Sword or a weapon of some other element. Sounds awesome until you learn that the enchantment doesn't actually net you any significant increase of DPS, has unnecessary class/level requirements, and only a very small list of weapons can be enchanted. On top of it, the game discourages you from wielding your new flaming spiky sword by making the enchantment wear off after a certain number of hits. After six years of regular patches, the system still hasn't received any attention from the developers, not even expanding the list of enchantable weapons. Players still only enchant their weapons to create cool decorations for their house.
 Cool, but Inefficient / int_d5c30232
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1.0
 Cool, but Inefficient / int_d5c30232
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 Tibia (Video Game)
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Cool, but Inefficient / int_d5c30232
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Cool, but Inefficient
 Cool, but Inefficient / int_d69208d2
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In the Codename: Kids Next Door episode "Operation: T.R.I.C.Y.C.L.E." the KND attack the Tommymobile by using the biggest ketchup bottle ever seen. The kids at the moon base drop ketchup on it using a giant hand to slap the bottom of the bottle. It looks awesome, but does absolutely nothing. It's immediately lampshaded by one of the operatives attacking the bike from a plane.
 Cool, but Inefficient / int_d69208d2
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1.0
 Cool, but Inefficient / int_d69208d2
featureConfidence
1.0
 Codename: Kids Next Door
hasFeature
Cool, but Inefficient / int_d69208d2
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Cool, but Inefficient
 Cool, but Inefficient / int_dd30f115
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The Witcher: Game of Imagination has this relation with most of the combat maneuvers for ranged weapons and some of the signs used by witchers. But nothing can compare with One-Hit Kill moves - they use more Combat Points than some characters can even have. For a single attack. That can be dodged. Or simply miss.
 Cool, but Inefficient / int_dd30f115
featureApplicability
1.0
 Cool, but Inefficient / int_dd30f115
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
Cool, but Inefficient / int_dd30f115
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Cool, but Inefficient
 Cool, but Inefficient / int_ddad77ae
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Astro City: One issue features an actor and former stuntman who plays a superhero in a TV show try to stop a real-life robbery in progress, while in full costume. While he does manage to take down the guy, he realizes very quickly that his outfit was made to look cool on a TV budget, not actually fight in: the armor is mostly thick plastic, it includes jutting teeth on the chestplate that poke into his gut, and his Wolverine Claws snap right off when he throws a punch with them.
 Cool, but Inefficient / int_ddad77ae
featureApplicability
1.0
 Cool, but Inefficient / int_ddad77ae
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1.0
 Astro City (Comic Book)
hasFeature
Cool, but Inefficient / int_ddad77ae
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Cool, but Inefficient
 Cool, but Inefficient / int_ddd4b174
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Monopoly:
Hotels. They give a decent boost to rent, but you're far better off having three houses since there are only 32 houses in the game. If you have even one monopoly you've reduced the available houses for other players by about a third: not paying your opponents as much when you land on their properties is far more profitable than the roughly $100 or so extra you'd get from a hotel.
The green properties are expensive and generate a lot of rent, but only when your opponents land on them: statistically they are the least likely properties to land on so developing them is largely a waste. Since they're not landed on often, their best use is either mortgaging or letting your opponent burn money by developing them.
 Cool, but Inefficient / int_ddd4b174
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1.0
 Cool, but Inefficient / int_ddd4b174
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1.0
 Monopoly (Tabletop Game)
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Cool, but Inefficient / int_ddd4b174
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Cool, but Inefficient
 Cool, but Inefficient / int_de8f1f24
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In Kingdom Hearts III, Fire and Thunder are Boring, but Practical to such an absurd degree that the other offensive spells fall into this trope:
The Water spells give the user invincibility before attacking with a projectile that deals splash damage. However, few players use it because it's extended invincibility isn't often more useful than a Dodge Roll/Slide and it's not much stronger than the same-level Fire or Thunder spell(and its long cast time making it awkward offensively), the former two of those options also costing less MP. There's some rare, specific instances where it can be useful, but in most cases it's not worth it to spend MP doing something you can also do for free, with the press of the Square button, at any time.
Blizzard is simply outclassed in whatever it tries to do. As a projectile, it's costlier and weaker than Fire; as area damage, it's slower and weaker than Thunder; and as a Flowmotion mobility tool, it's infinitely outclassed by Airstep, which does nearly the same thing as Blizzard's ice rail, but better in every way that matters and costing no MP.
Aero spells create a mini-vortex that sends caught enemies swirling inside, acting somewhat as a nerfed Magnet. The damage they deal is well below-average, though, and any combo potential the spells could have is nearly ruined by the jump pad the spells also create, which not only isn't useful for much by itself, but also interrupts and cancels any combo attacks you try to chain the spell into, making it extremely hard to use for its intended purpose.
 Cool, but Inefficient / int_de8f1f24
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1.0
 Cool, but Inefficient / int_de8f1f24
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 Kingdom Hearts III (Video Game)
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Cool, but Inefficient / int_de8f1f24
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Cool, but Inefficient
 Cool, but Inefficient / int_e04f934e
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In Fire Emblem: Three Houses, you can zoom the camera all the way in on your units so that you control them like you would in a regular, third person, adventure game. This allows full 360 degree freedom within the character's movement range and lets you see their battalions moving along with them. While a neat and visually appealing feature, it offers almost no tactical benefit whatsoever since it significantly reduces your field of vision with the zoomed in camera. A mini map is displayed to help alleviate this but it is still much less useful than sticking to the traditional, zoomed out camera angle of the grid.
 Cool, but Inefficient / int_e04f934e
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1.0
 Cool, but Inefficient / int_e04f934e
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 Fire Emblem: Three Houses (Video Game)
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Cool, but Inefficient / int_e04f934e
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Cool, but Inefficient
 Cool, but Inefficient / int_e0c93337
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The Martian Tripod machines from The War of the Worlds. Yeah, they were scary and wreaked havoc on mankind, but their heat rays can only do so much damage at once. Though they do use chemical weapons as well (black smoke) and it's mentioned that they started building flying machines before succumbing to disease. One wonders why they didn't just use planes from the start.
 Cool, but Inefficient / int_e0c93337
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1.0
 Cool, but Inefficient / int_e0c93337
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1.0
 TheWarOfTheWorlds
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Cool, but Inefficient / int_e0c93337
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Cool, but Inefficient
 Cool, but Inefficient / int_e235270c
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Stellaris: gene clinics might be appealing because they improve pop growth while also producing some amenities. However their bonus to pop growth is terribly low, and colonies already slow down in growth because of diminishing returns after a certain amount of inhabitants so the clinics bonus (which is a multiplier) becomes even more negligible unless you also produce clone vats. You literally need to wait decades if not centuries of in-game time before gene clinics start to pay off their price in terms of new pops. Meanwhile the two workers they occupy could have been assigned to research centers or industries. And other structures produce way more amenities using less workers.
After 3.0 the gene clinics were a bit reworked and now they also provide a slight bonus to habitability, which could be situationally useful before you research technologies that also improve that.
 Cool, but Inefficient / int_e235270c
featureApplicability
1.0
 Cool, but Inefficient / int_e235270c
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1.0
 Stellaris (Video Game)
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Cool, but Inefficient / int_e235270c
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Cool, but Inefficient
 Cool, but Inefficient / int_e4732abc
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Stargate Atlantis: When the team finds a group of living Ancients in between galaxies, the reason they're still alive is that they've been in relativistic travel at 0.99999 times the speed of light for the past 10,000 years. McKay comments that flying that fast is a really impressive feat... but also not very useful in a universe where FTL Travel exists, as demonstrated by the fact that it took them 10,000 years just to get outside their starting galaxy (then again, it is eventually explained that the ship's FTL wasn't working, so they gunned the engines as hard as they could... not that it really helped them).
 Cool, but Inefficient / int_e4732abc
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1.0
 Cool, but Inefficient / int_e4732abc
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1.0
 Stargate Atlantis
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Cool, but Inefficient / int_e4732abc
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Cool, but Inefficient
 Cool, but Inefficient / int_e49fc98a
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The Unreal series has several weapons which are potentially more harmful to you than the enemy (Razorjack/Ripper, Biorifle), and a Gatling gun (Minigun) that depletes your ammo after a few seconds.
 Cool, but Inefficient / int_e49fc98a
featureApplicability
1.0
 Cool, but Inefficient / int_e49fc98a
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1.0
 Unreal (Video Game)
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Cool, but Inefficient / int_e49fc98a
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Cool, but Inefficient
 Cool, but Inefficient / int_e7410020
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Empowered: A minor character is a cowboy-themed hero, Single Action, who uses plasma-shooting revolvers. A frustrated Thugboy points out that manually cocking your guns went out of style for a reason; at that point, he has to put a lot of work into making a revolver's mechanisms play ball with making it an Energy Weapon, and all it does is make the gun worse. Single Action weakly defends himself by claiming he just thought it looked cool.
 Cool, but Inefficient / int_e7410020
featureApplicability
1.0
 Cool, but Inefficient / int_e7410020
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1.0
 Empowered (Comic Book)
hasFeature
Cool, but Inefficient / int_e7410020
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type
Cool, but Inefficient
 Cool, but Inefficient / int_e7e37776
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Firefly:
A run-down bar in an episode has holographic windows that don't even provide any sort of forcefield. This makes for the "window" is used as a parody/homage to the traditional cowboy movie barroom brawl, allowing the protagonist to be thrown through it without resistance. The advantage of making a hologram of something that's supposed to be transparent, though...
In a later episode there's a holographic set of pool balls which seem to be slightly less reliable than a real set. (In-universe example of Rule of Cool? Proprietor got tired of the regular sort getting thrown at people's heads every time there's a Bar Brawl? We may never know.) Presumably in both cases it was more about setting the scene, particularly in the window example which is at the beginning of the first aired episode which Joss explains in a commentary track was all about frantically trying to explain what was going on.
Laser guns apparently. One villain shows up with a fancy laser pistol that he uses to some effect, then it runs out of power partway through a fairly short fight. It's probably worth noting that neither most independent citizens nor Alliance soldiers bother with hand-held laser weapons, and this character was established as a rich idiot who liked to show off.
 Cool, but Inefficient / int_e7e37776
featureApplicability
1.0
 Cool, but Inefficient / int_e7e37776
featureConfidence
1.0
 Firefly
hasFeature
Cool, but Inefficient / int_e7e37776
 Cool, but Inefficient / int_e8970723
type
Cool, but Inefficient
 Cool, but Inefficient / int_e8970723
comment
The attempt in Jurassic World: Fallen Kingdom to weaponize the Indoraptor was observed to be this in more than a few reviews. Basically, they engineer a Hybrid Monster that's incredibly dangerous in its own right, and direct it using a laser pointer that causes it to savagely attack anything that gets marked. Lethal, sure... but in what situation is lugging around a grizzly bear-sized Ax-Crazy monster, then bringing out the pointer and aiming it at your target at close range, and finally waiting for your pet monster to chase them down and attack them, more effective than just taking out a gun and shooting them?
 Cool, but Inefficient / int_e8970723
featureApplicability
1.0
 Cool, but Inefficient / int_e8970723
featureConfidence
1.0
 Jurassic World: Fallen Kingdom
hasFeature
Cool, but Inefficient / int_e8970723
 Cool, but Inefficient / int_ec80dae4
type
Cool, but Inefficient
 Cool, but Inefficient / int_ec80dae4
comment
In the words of Yahtzee:
 Cool, but Inefficient / int_ec80dae4
featureApplicability
1.0
 Cool, but Inefficient / int_ec80dae4
featureConfidence
1.0
 Zero Punctuation (Web Animation)
hasFeature
Cool, but Inefficient / int_ec80dae4
 Cool, but Inefficient / int_ed113c02
type
Cool, but Inefficient
 Cool, but Inefficient / int_ed113c02
comment
In Saints Row IV, you can get some really awesome vehicles, soup them up, equip them with pop-out Boadicea spikes and so on... but ultimately you will spend vastly more time using your super-speed and super-jump to get around, with vehicles mostly relegated to missions where you lose your superpowers and occasional trawling for collectibles.
 Cool, but Inefficient / int_ed113c02
featureApplicability
1.0
 Cool, but Inefficient / int_ed113c02
featureConfidence
1.0
 Saints Row IV (Video Game)
hasFeature
Cool, but Inefficient / int_ed113c02
 Cool, but Inefficient / int_ef5a6426
type
Cool, but Inefficient
 Cool, but Inefficient / int_ef5a6426
comment
In Shaft (2019), Shaft handily defends himself against some drunks using Capoeira (Brazillian dance-fighting). It doesn't go nearly as well later on when he tries it against a single assailant who has much more practical combat training.
 Cool, but Inefficient / int_ef5a6426
featureApplicability
1.0
 Cool, but Inefficient / int_ef5a6426
featureConfidence
1.0
 Shaft (2019)
hasFeature
Cool, but Inefficient / int_ef5a6426
 Cool, but Inefficient / int_ef9ba9b4
type
Cool, but Inefficient
 Cool, but Inefficient / int_ef9ba9b4
comment
Perhaps the most garish example of Cool, but Inefficient technology is the Buzz Droid Missile in Revenge of the Sith. A missile is deployed which tracks its target, flies ahead of the target and then explodes to disperse small droids which then must attempt to tear apart an enemy starfighter from the outside in. Exactly how this is more efficient than simply packing the missile with high explosive and letting it hit the target first is not explained. While useful if you're trying to capture the target, they were not. Supplemental stories suggest that buzz droids are meant for use against larger capital ships or for setting up impassable areas, suggesting their use in that encounter was a desperation move, which makes a little more sense.
 Cool, but Inefficient / int_ef9ba9b4
featureApplicability
1.0
 Cool, but Inefficient / int_ef9ba9b4
featureConfidence
1.0
 Revenge of the Sith
hasFeature
Cool, but Inefficient / int_ef9ba9b4
 Cool, but Inefficient / int_f367511c
type
Cool, but Inefficient
 Cool, but Inefficient / int_f367511c
comment
Ritual monsters in early Yu-Gi-Oh! games usually required you to give up three monsters on top of a specific Ritual card, and their stats were barely better than most high-level monsters. Magician of Black Chaos was particularly unlucky in this regard, as its Ritual consistently required one of those monsters to be Dark Magician, who was only 300 points weaker. (In the original card game, these Rituals were Awesome, but Impractical due to being possible to rapidly summon with materials in the hand.)
 Cool, but Inefficient / int_f367511c
featureApplicability
1.0
 Cool, but Inefficient / int_f367511c
featureConfidence
1.0
 Yu-Gi-Oh! (Tabletop Game)
hasFeature
Cool, but Inefficient / int_f367511c
 Cool, but Inefficient / int_f6e5bd7f
type
Cool, but Inefficient
 Cool, but Inefficient / int_f6e5bd7f
comment
Repo! The Genetic Opera: The film has translucent sheets of plastic for paper. One wonders how exactly you can read only the top page and not the stuff underneath.
 Cool, but Inefficient / int_f6e5bd7f
featureApplicability
1.0
 Cool, but Inefficient / int_f6e5bd7f
featureConfidence
1.0
 Repo! The Genetic Opera
hasFeature
Cool, but Inefficient / int_f6e5bd7f
 Cool, but Inefficient / int_f74b5f80
type
Cool, but Inefficient
 Cool, but Inefficient / int_f74b5f80
comment
The PPGs (Phased Plasma Guns) of Babylon 5 look cool especially when firing, but lack trigger guards, don't appear particularly accurate, and emit an audible whine when powering up (eliminating any possibility of stealthy approach). Indeed, several characters are alerted to an ambush over the course of the series by hearing the power-up whine. Hand weapons such as the Minbari pike or Good Old Fisticuffs are generally more effective at catching people unawares. However, the weapon does have some practical use in that it can do a lot of damage to organic targets and can be set to cut through reinforced doors, but its standard setting won't risk punching through the hull, unlike conventional bullets. Bullets are stated to be still be in use, but it's mainly private citizens and the occasional security force that live and operate planetside.
 Cool, but Inefficient / int_f74b5f80
featureApplicability
1.0
 Cool, but Inefficient / int_f74b5f80
featureConfidence
1.0
 Babylon 5
hasFeature
Cool, but Inefficient / int_f74b5f80
 Cool, but Inefficient / int_fb0bfff3
type
Cool, but Inefficient
 Cool, but Inefficient / int_fb0bfff3
comment
In Arc Style: Baseball!! 3D, it feels so good to groove the strike zone with a fastball, but half the time it's hit for a home run on Hard difficulty (and powerful teams in general, like the Crystals). The same goes for slowballs, which can mess up the batters' swing timing but otherwise are easily hit.
 Cool, but Inefficient / int_fb0bfff3
featureApplicability
1.0
 Cool, but Inefficient / int_fb0bfff3
featureConfidence
1.0
 Arc Style: Baseball!! 3D (Video Game)
hasFeature
Cool, but Inefficient / int_fb0bfff3
 Cool, but Inefficient / int_fb671bf3
type
Cool, but Inefficient
 Cool, but Inefficient / int_fb671bf3
comment
The hosts of the engineering podcast Well There's Your Problem have a particular disdain for this kind of thinking. They often bring up how engineering is a science based on the Boring, but Practical whenever a Cool But Inefficient option is brought up as an updated or preventative measure to whatever is currently being discussed.
 Cool, but Inefficient / int_fb671bf3
featureApplicability
1.0
 Cool, but Inefficient / int_fb671bf3
featureConfidence
1.0
 Well There's Your Problem (Podcast)
hasFeature
Cool, but Inefficient / int_fb671bf3
 Cool, but Inefficient / int_fcb6cd71
type
Cool, but Inefficient
 Cool, but Inefficient / int_fcb6cd71
comment
Surviving Mars: Stirling Generators as starting prefabs. Yes, they net a lot of energy. Yes, you need energy to run your first buildings and Mars is energy-scarce. But they are totally not cost-effective, and piling them up as prefabs in your starting payload will only utterly drain your funding and limit your space. Many games failed just because inexperienced players fell into what is almost a Schmuck Bait (the game suggests them) and bought these power generators, thinking they would make a great start for the colony. They don't. You can bring the materials required to build them in site and it will be way cheaper. But before you research the tech required to build Stirlings, you can put online your outpost with some solar panels and batteries with good placements in many small electric grids. And it will wonderfully work, without spending all the money needed to bring in Stirlings and their manteinance.
 Cool, but Inefficient / int_fcb6cd71
featureApplicability
1.0
 Cool, but Inefficient / int_fcb6cd71
featureConfidence
1.0
 Surviving Mars (Video Game)
hasFeature
Cool, but Inefficient / int_fcb6cd71

The following is a list of statements referring to the current page from other pages.

 Cool, but Inefficient
processingCategory2
Speculative Fiction Tropes
 Cowboy Bebop / int_2cb9b1a9
type
Cool, but Inefficient
 The Place Promised in Our Early Days / int_2cb9b1a9
type
Cool, but Inefficient
 Yu-Gi-Oh! 5Ds / int_2cb9b1a9
type
Cool, but Inefficient
 A Collection of Unmitigated Pedantry (Blog) / int_2cb9b1a9
type
Cool, but Inefficient
 Darth Vader: Dark Lord of the Sith (Comic Book) / int_2cb9b1a9
type
Cool, but Inefficient
 Empowered (Comic Book) / int_2cb9b1a9
type
Cool, but Inefficient
 Herman Hedning (Comic Book) / int_2cb9b1a9
type
Cool, but Inefficient
 Léonard le Génie (Comic Book) / int_2cb9b1a9
type
Cool, but Inefficient
 The Boys (Comic Book) / int_2cb9b1a9
type
Cool, but Inefficient
 The Phantom Stranger (Comic Book) / int_2cb9b1a9
type
Cool, but Inefficient
 Professor Arc / Fan Fic / int_2cb9b1a9
type
Cool, but Inefficient
 XCOM: RWBY Within / Fan Fic / int_2cb9b1a9
type
Cool, but Inefficient
 Assimilation (Fanfic) / int_2cb9b1a9
type
Cool, but Inefficient
 Belated Battleships (Fanfic) / int_2cb9b1a9
type
Cool, but Inefficient
 CONSEQUENCES (Miraculous Ladybug) (Fanfic) / int_2cb9b1a9
type
Cool, but Inefficient
 Hive Daughter (Fanfic) / int_2cb9b1a9
type
Cool, but Inefficient
 Mass Effect: Murphy's Law (Fanfic) / int_2cb9b1a9
type
Cool, but Inefficient
 My Little Denarians (Fanfic) / int_2cb9b1a9
type
Cool, but Inefficient
 The Wavering Peahen (Fanfic) / int_2cb9b1a9
type
Cool, but Inefficient
 Back to the Future Part III / int_2cb9b1a9
type
Cool, but Inefficient
 Death Machine / int_2cb9b1a9
type
Cool, but Inefficient
 Demolition Man / int_2cb9b1a9
type
Cool, but Inefficient
 Hardware / int_2cb9b1a9
type
Cool, but Inefficient
 Hardware (1990) / int_2cb9b1a9
type
Cool, but Inefficient
 Jack the Giant Slayer / int_2cb9b1a9
type
Cool, but Inefficient
 Jupiter Ascending / int_2cb9b1a9
type
Cool, but Inefficient
 Mystery Men / int_2cb9b1a9
type
Cool, but Inefficient
 Never Back Down / int_2cb9b1a9
type
Cool, but Inefficient
 Star Trek: Insurrection / int_2cb9b1a9
type
Cool, but Inefficient
 Starship Troopers / int_2cb9b1a9
type
Cool, but Inefficient
 The Nativity Story / int_2cb9b1a9
type
Cool, but Inefficient
 The Secret Life of Walter Mitty / int_2cb9b1a9
type
Cool, but Inefficient
 To Catch a Yeti / int_2cb9b1a9
type
Cool, but Inefficient
 Tremors 6: A Cold Day in Hell / int_2cb9b1a9
type
Cool, but Inefficient
 X-Men: First Class / int_2cb9b1a9
type
Cool, but Inefficient
 Ace Attorney (Franchise) / int_2cb9b1a9
type
Cool, but Inefficient
 Disgaea (Franchise) / int_2cb9b1a9
type
Cool, but Inefficient
 Dune (Franchise) / int_2cb9b1a9
type
Cool, but Inefficient
 Ratchet & Clank (Franchise) / int_2cb9b1a9
type
Cool, but Inefficient
 Twitch Plays Pokémon Randomized Colosseum (Lets Play) / int_2cb9b1a9
type
Cool, but Inefficient
 Death March to the Parallel World Rhapsody / int_2cb9b1a9
type
Cool, but Inefficient
 Fate/Apocrypha / int_2cb9b1a9
type
Cool, but Inefficient
 A Memory Called Empire / int_2cb9b1a9
type
Cool, but Inefficient
 Death March to the Parallel World Rhapsody / int_2cb9b1a9
type
Cool, but Inefficient
 Deathstalker / int_2cb9b1a9
type
Cool, but Inefficient
 Dune / int_2cb9b1a9
type
Cool, but Inefficient
 Dune Encyclopedia / int_2cb9b1a9
type
Cool, but Inefficient
 Enchanted Forest Chronicles / int_2cb9b1a9
type
Cool, but Inefficient
 Fate/Apocrypha / int_2cb9b1a9
type
Cool, but Inefficient
 Harsh Tales / int_2cb9b1a9
type
Cool, but Inefficient
 Jonathan Strange & Mr. Norrell / int_2cb9b1a9
type
Cool, but Inefficient
 Kitty Norville / int_2cb9b1a9
type
Cool, but Inefficient
 Knight's & Magic / int_2cb9b1a9
type
Cool, but Inefficient
 Masks of Mayhem / int_2cb9b1a9
type
Cool, but Inefficient
 Only Sense Online / int_2cb9b1a9
type
Cool, but Inefficient
 The Onion Book of Known Knowledge / int_2cb9b1a9
type
Cool, but Inefficient
 The Salvation War / int_2cb9b1a9
type
Cool, but Inefficient
 World War Z / int_2cb9b1a9
type
Cool, but Inefficient
 AdditionalEvilOverlordListCellblockA
seeAlso
Cool, but Inefficient
 Cool Chair / int_2cb9b1a9
type
Cool, but Inefficient
 Plane Spotting
seeAlso
Cool, but Inefficient
 PowerUpLetDown
seeAlso
Cool, but Inefficient
 UfoAfterBlank
seeAlso
Cool, but Inefficient
 Blue Drop (Manga) / int_2cb9b1a9
type
Cool, but Inefficient
 Jormungand (Manga) / int_2cb9b1a9
type
Cool, but Inefficient
 Keep Your Hands Off Eizouken! (Manga) / int_2cb9b1a9
type
Cool, but Inefficient
 Shirokuma Cafe (Manga) / int_2cb9b1a9
type
Cool, but Inefficient
 Strike Witches (Manga) / int_2cb9b1a9
type
Cool, but Inefficient
 The 100 Girlfriends Who Really, Really, Really, Really, Really Love You (Manga) / int_2cb9b1a9
type
Cool, but Inefficient
 The Five Star Stories (Manga) / int_2cb9b1a9
type
Cool, but Inefficient
 Well There's Your Problem (Podcast) / int_2cb9b1a9
type
Cool, but Inefficient
 The Ballad of Edgardo (Roleplay) / int_2cb9b1a9
type
Cool, but Inefficient
 BattleBots / int_2cb9b1a9
type
Cool, but Inefficient
 Blake's 7 / int_2cb9b1a9
type
Cool, but Inefficient
 Good Eats / int_2cb9b1a9
type
Cool, but Inefficient
 Human Giant / int_2cb9b1a9
type
Cool, but Inefficient
 MythBusters / int_2cb9b1a9
type
Cool, but Inefficient
 Raumpatrouille / int_2cb9b1a9
type
Cool, but Inefficient
 Robot Wars / int_2cb9b1a9
type
Cool, but Inefficient
 The Apprentice / int_2cb9b1a9
type
Cool, but Inefficient
 The Weird Al Show / int_2cb9b1a9
type
Cool, but Inefficient
 The Young Offenders / int_2cb9b1a9
type
Cool, but Inefficient
 Advanced Dungeons & Dragons 1st Edition (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Advanced Dungeons & Dragons 1st Edition (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Battlefleet Gothic (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Hollow Earth Expedition (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Lost Ruins of Arnak (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Macho Women with Guns (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Mahjong (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Puerto Rico (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Summoner Wars (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Whispering Vault (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Witcher: Game of Imagination (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Traveller (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Twilight: 2000 (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Twilight Imperium (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Underwater Cities (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 ANNO: Mutationem (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Ace Combat 7: Skies Unknown (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Ace of Spades (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Age of Wonders (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 American Conquest (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Angry Birds 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Anno Domini (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Another Eden (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Assassin's Creed: Brotherhood (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Assassin's Creed IV: Black Flag (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Assassin's Creed: Odyssey (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Assassin's Creed Rogue (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Battle Racing Stars (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 BattleTech (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 BattleTech (2018) (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 BeamNG (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Blade & Soul (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Bloodborne (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Call of Duty: Zombies (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Chernobylite (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Citizen Sleeper (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 City of Heroes (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Command & Conquer: Red Alert (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Conan Hyborian Age (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Cooking Simulator (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Coral Island (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Crusader (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Crusader Kings III (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Cryostasis (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Curious Expedition (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Curious Expedition 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Custom Robo (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Dark Souls III (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Dead Space 3 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Deepwoken (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Deus Ex: Human Revolution (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Diablo II (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Divine Divinity (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Dokapon Kingdom (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Dragon Ball Z: Legendary Super Warriors (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Drakengard (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 DREDGE (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Dungeons & Dragons: Chronicles of Mystara (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Edain (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Etrian Odyssey (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 FTL: Faster Than Light (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Far Cry 5 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Farming Simulator (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Freedom Fighters (2003) (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Ghostbusters (1984) (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Golf Story (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Gran Turismo (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Gundam Battle Assault 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Happy Wheels (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Hardwar (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Hearts of Iron (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Hexen (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Hogwarts Legacy (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Hot Shots Golf (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 House Flipper (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 I Am Bread (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Iji (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Imperator: Rome (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Jak II: Renegade (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Jedi Knight: Dark Forces II (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Killing Floor 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Mario Kart Wii (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Master Detective Archives: Rain Code (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Max Payne 3 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Medieval Dynasty (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Mega Man Ultra (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Mega Man ZX (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Metal Gear Solid V: The Phantom Pain (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Metro 2033 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Mount & Blade II: Bannerlord (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 No Man's Sky (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Ogre Battle 64 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Outpost 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Perfect Dark (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Persona 3 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Pokémon Fusion Generation (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Pokémon Infinite Fusion (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 PowerWash Simulator (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Quake II (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Quarantine (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Quarantine (1994) (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Quest for Glory V (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Rainbow Six (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Rally Trophy (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 RimWorld (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Rogue Squadron (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 S.T.A.L.K.E.R. (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 SWAT 4 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Saints Row IV (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Settlemoon (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Shantae and the Pirate's Curse (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Shovel Knight (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Sid Meier's Alpha Centauri (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Singularity (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Splatoon 3 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Spore (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Spyro: A Hero's Tail (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 State of Decay (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Stick RPG (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Suikoden II (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Super Mario Maker 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Surviving Mars (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Tachyon: The Fringe (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Terminator Dark Fate - Defiance (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Ascent (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Battle Cats (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Battle for Middle-earth (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Lost Vikings (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The New Order: Last Days of Europe (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Settlers (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Warriors (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 They Hunger (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Thief (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Thief II: The Metal Age (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Total War: Shogun 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Turok (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 UFO: After Blank (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Uncharted Waters: New Horizons (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Urbano - Legends' Debut (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Vectoid TD 3D (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Wasteland 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Watch_Dogs (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Widget the World Watcher (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 World War Z (2019) (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Worms (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 XCOM 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 XCOM: Chimera Squad (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 X-Men II: The Fall of the Mutants (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Zombie Stories (Roblox) (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Tetris / Videogame / int_2cb9b1a9
type
Cool, but Inefficient
 The Great Ace Attorney (Visual Novel) / int_2cb9b1a9
type
Cool, but Inefficient
 How It Should Have Ended (Web Animation) / int_2cb9b1a9
type
Cool, but Inefficient
 Mega Man Dies at the End (Web Animation) / int_2cb9b1a9
type
Cool, but Inefficient
 Puffin Forest (Web Animation) / int_2cb9b1a9
type
Cool, but Inefficient
 Binging with Babish (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 CraftedMovie (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 Dream (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 Evangelion: ReDeath (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 Forgotten Weapons (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 Jenny Nicholson (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 Lindybeige (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 RWBY Thoughts (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 Rank10YGO (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 The Cynical Brit (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 Twitch Plays Pokémon Randomized Colosseum (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 Unraveled (Web Video) / int_2cb9b1a9
type
Cool, but Inefficient
 FATE/Last Laugh (Webcomic) / int_2cb9b1a9
type
Cool, but Inefficient
 Kid Radd (Webcomic) / int_2cb9b1a9
type
Cool, but Inefficient
 Narbonic (Webcomic) / int_2cb9b1a9
type
Cool, but Inefficient
 Swords (Webcomic) / int_2cb9b1a9
type
Cool, but Inefficient
 Val and Isaac (Webcomic) / int_2cb9b1a9
type
Cool, but Inefficient
 Orion's Arm (Website) / int_2cb9b1a9
type
Cool, but Inefficient
 Overused Sci-Fi Silly Science (Website) / int_2cb9b1a9
type
Cool, but Inefficient
 Abra-Catastrophe! / int_2cb9b1a9
type
Cool, but Inefficient
 Big Hero 6 / int_2cb9b1a9
type
Cool, but Inefficient
 Carmen Sandiego / int_2cb9b1a9
type
Cool, but Inefficient
 Harley Quinn (2019) / int_2cb9b1a9
type
Cool, but Inefficient
 Hong Kong Phooey / int_2cb9b1a9
type
Cool, but Inefficient
 Jonny Quest / int_2cb9b1a9
type
Cool, but Inefficient
 Metalocalypse / int_2cb9b1a9
type
Cool, but Inefficient
 Mike's New Car / int_2cb9b1a9
type
Cool, but Inefficient
 Quest for Camelot / int_2cb9b1a9
type
Cool, but Inefficient
 Scooby-Doo! and KISS: Rock and Roll Mystery / int_2cb9b1a9
type
Cool, but Inefficient
 The Polar Express / int_2cb9b1a9
type
Cool, but Inefficient