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Corporate Warfare

 Corporate Warfare
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Corporate Warfare
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One common feature of Mega Corps and Predatory Businesses, both real and fictional, is the possession of private armies and the ability to wage war.
A staple of Cyberpunk media. Megacorporations typically are depicted as having "Company Security Forces" which are often as powerful as the military of a small nation. Besides the option for open warfare, they also heavily indulge in covert operations against their business rivals, ranging from espionage to sabotage and "wetwork", meaning assassinations of key personnel.
In Real Life, the East India Trading Companies officially conquered and outright governed large areas of India in the name of their home nations.
Compare Mob War. Contrast to One Nation Under Copyright, where the corporations literally are nations, and Privately Owned Society, where the corporations run everything including the government. May involve an Army of Lawyers or Corporate Samurai. Private Military Contractors are a common choice for such security forces. May overlap with N.G.O. Superpower. If one company attempts a hostile takeover of another, it will likely invoke Majority-Share Dictator.
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DBTropes
 Corporate Warfare / int_12bc81c8
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Corporate Warfare
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Civilization: Call to Power allows the players to eventually train lawyers and corporate branches to wage economic warfare on opponents. Though it's implied they're not actually violent.
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The players in Fleets: The Pleiad Conflict are interstellar corporations duking it out for dominance of the Pleiades.
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Goldstone: Furnace Creek Mining has security contractors armed with automatic rifles for some of their dirty work, and hires a local biker gang for the rest of it.
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Corporate Warfare
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The R&D wars of Sluggy Freelance in the "4U City" Alternate Universe between a number of weapons manufacturers with strong ties to organized crime. In the prime universe Torg has been trying to take them down, but all his efforts have done is consolidate them into Hereti-Corp against everyone else.
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Unreal II: The Awakening: The game's human enemies are made up of mercenaries working for corporations; the Izanagi's Ghost Warriors, and the Liandri's Angels.
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In Deus Ex: Invisible War, the player begins as a student in the Tarsus Academy, a training school for covert operatives whose graduates are at least as likely to find themselves working for a corporation as a government entity. This is typified in a later side quest that sees the player alternating missions for a pair of rival coffee chains. The player's tasks begin with such things as bribing a pop star's manager for a product endorsement and falsifying a construction permit for a prime storefront location; things rapidly escalate until the player is tasked with robbery, arson, and even murder in the name of one coffee brand or the other.
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DarkOrbit's Excuse Plot is that three mining corporations don't get along and your job is to kill everyone not working for your corp.
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Corporate Warfare
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The mega corps of the X-Universe series all maintain hundreds of fighters and a couple capital ships apiece, mainly to protect their supply chains from Space Pirates, Xenon, Kha'ak, and sometimes raiding fleets of rival governments. The player can engage in this as well, and can also be hired as a contractor by the corporations and be sent on (among other things) station defense and assassination missions.
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Sid Meier's Alpha Centauri: Morgan Industries, like all the other factions, could just build a army and conquer everyone else. Then again, Morgan could easily win through economic means as well.
According to the background information, Nwabudike Morgan (leader of Morgan Industries) managed to get his start by hiring mercenaries to take over some diamond mines. Morgan's Earthly businesses also included funding "mercenary forces, U.N. escorts... and creating Morgan SafeHaven Hotel Fortress chain 'for the discriminating executive'."
The same applies to both of the game's Spiritual Successors: Civilization: Beyond Earth (the American Reclamation Corporation led by CEO Suzanne Marjorie Fielding) and Pandora: First Contact (the Noxium Corporation led by Director Eric Preston).
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Spider-Man: Miles Morales: Roxxon is an American energy company that spends the game fighting a turf war against a NYC street gang called the Underground. All of their corporate security guards are equipped with military-grade exosuits and Energy Weapons. They also have access to a fleet of gun-mounted APCs and flying tiltrotor gunships which they often deploy during street shootouts.
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Strike Commander: Due to the Post-Peak Oil and the disintegration of every major power in the world, oil conglomerates such as Trans-World Petrochem, Global Oil, Pegasus Oil and others have become so powerful that they are now free to conduct actual warfare against one another, using paid mercenaries. The actions are relatively limited, since they are geared not to destroy the rival company but to set things up for a buyout or hostile takeover. Anyone who crosses one of these corporations should similarly expect retaliation in kind.
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ANNO: Mutationem: Eindersohn Industries is a renowned developer and manufacturer in specialized domestic machines and bio-products for daily use. At least, that's how they appear on the front, they secretly produce weaponized battle mechs for The Consortium, for both security and industrial products sent to the Tithonus Group.
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The film Matewan involved conflict between a coal company which controlled most of a West Virginia town's economy, and local miners endeavoring to form a union in the 1920s. The company had contracted with a Pinkerton-style mercenary force called the Baldwin-Felts Detective Agency, which sent a platoon of gunmen into the town to suppress the miners' strike. Truth in Television: this film was loosely based on true events that occurred in Matewan, West Virginia at that time. And suppression of unions through such means was common elsewhere in the U.S. in that era, often involving the actual Pinkertons.
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RoboCop 3 has Omni Consumer Products (and its new shareholders the Kanemitsu Corporation) hire a band of mercenaries to force out the inhabitants of Old Detroit. To combat this, the regular folks form a underground resistance. And just to make sure their investment pays off, Kanemitsu sends robot ninjas to aid their hired guns.
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The protagonists of My Life at War were hired by Mega-Fun Foods Inc. to defend some newly acquired farmland from some nobles who think they still own it.
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In Dark Matter (2015), "multi-corps" own entire planets, and hire mercenaries such as the Raza to wipe out independent planets that refuse to submit to them. If that doesn't work, they send their own troops.
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One of the main villains of Thor (2014) is Dario Agger, a Corrupt Corporate Executive who can turn into a Minotaur and is invading other planets for their natural resources. The climax of one arc involves several other CEO supervillains declaring war on him for not cutting them in on the action. Among other things, it turns out that Roxxon has a whole team of low-rent Hulks ready to deploy at a moment's notice.
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On Deadly Ground: Jennings the oil executive has a few hitmen on standby, and whole teams of armed mercenaries to bring in when that isn't to clear the way for his new oil rig. Much is made of the fact that such companies hire mercenaries for their overseas operations, which somehow explains why they're being used on United States territory.
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In Quentyn Quinn, Space Ranger the Empire of the Seven Systems declared war on the RIAA thirty years previous. By then they owned the copyrights and patents to just about everything, but what set the rather libertarian Empire off was their brain-stripping of elderly artists and scientists, which is highly illegal for a damn good reason. And apparently there were earlier skirmishes over things like laying patent claim over a species genome.
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Snow Crash takes corporate warfare to its logical conclusion following the collapse of most traditional governments, resulting in hundreds of thousands of micronations governed by corporations; two highway construction firms engage in a protracted campaign of sniper warfare when their roads intersect.
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Final Fantasy VII: Shinra has a private army consisting of various types of military troopers, genetically-augmented SOLDIER members, and a wide array of robots and mecha.
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The goblin homeland of Kezan in World of Warcraft is ruled by many cartels. One character's backstory mentions that they warred against each other many times in the past, during "Trade Wars" which were apparently fought with bombings and ambushes in tunnels and storerooms.
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Coreline: A recurrently-appearing Heroes "R" Us faction within various stories is Stingray Security Services, the private army of Stingray Industries (a MegaCorp owned by an Alternate of Sylia Stingray). The "regular" corporate army is strong enough to fight a full-blown Pearl Harbor-style surprise assault from COBRA to a standstill (although not without some heavy casualties), and it has its own (pretty large itself) Corporate-Sponsored Superhero sub-group (the Superhuman Response Division, a.k.a. "The Champions").
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Corporate Warfare
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In Eoin Colfer's The Supernaturalist, the term "paralegal" has come to mean commandos with law degrees. (Presumably it's a pun on "paratrooper.")
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Corporate Warfare
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In Origins, a Mass Effect/Star Wars/Borderlands/Halo Massive Multiplayer Crossover, the corporations who operate on Pandora and elsewhere are perpetually living this trope—an Ungovernable Galaxy where only the "strong" survive. Some aspects of this include a member of the Jakobs family sleeping with the CEO of another company in order to sabotage them, companies manipulating each other's stock prices, corporate espionage, and of course the mandatory Private Military Contractor army (though one decided to go for clones instead).
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Kamen Rider Build: Namba Heavy Industries Ltd. are an Arms Dealer which supplies Mecha-Mooks and other weapons to the three divided nations of Japan. Of course, they also keep some of them for their own use.
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Civilization series: Certain Greed events that go under "Our corporation wants X resource under rival civilization's border, go and get it for massive cash. The other variant is that "our generals want X resource in enemy land, go get it old chap".
Civilization: Call to Power allows the players to eventually train lawyers and corporate branches to wage economic warfare on opponents. Though it's implied they're not actually violent.
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Congo by Michael Crichton. Although they don't engage in open warfare, the corporations racing to discover the lost city of Zinj engage in constant espionage and sabotage to hinder each other's efforts, in what's essentially a corporate version of the Cold War.
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This is half the conflict in Warframe. The Corpus are a MegaCorp that control half the Origin System, and spend their time fighting the Grineer for superiority (whenever they're not being assaulted by Tenno, of course).
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The Asterisk War: As befits a good MegaCorp, the IEFs have their own Private Military Contractors to enforce their goals (made up mainly of Genestella), so this sometimes happens. Defied at one point in the Backstory when a couple of them nearly fought a war over the manadite deposits in what became Lieseltania, but the other IEFs joined in and forced a peaceful settlement of the dispute. This resulted in Lieseltania becoming an independent state (in theory).
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The Maytec Consortium in S.S.D.D. has its own army but when the Anarchists jumped their mineral claims on Mars they manipulated the CORE into fighting the war for them.
Not to mention that CORE evolved from a private security company into an international coalition dedicated to fighting the Anarchists.
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The backstory of Bio F.R.E.A.K.S. is the growth of technology-focused Mega Corps in the United States began to outpace the US government's ability to control the country as a whole, leading to government bankruptcy and the companies (called "GI-Corps", short for "giant corporations") becoming self-governing entites that were powerful enough to declare their home states as independent territories. This led to massive ethics violations and eventually outright violence and terrorism, termed the "Techno-Industrial Civil Wars", which were only quelled with the institution of the Secret Games Commission — the sanctioning body in charge of the fights that take place in the game itself. The games replace large-scale conflicts with one-on-one duels between genetically modified clones that represent the states held by the GI-Corps.
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The Black Tide Rising series has the Bank of the Americas employing and organizing various gangs and mercenaries to capture or kill zombies to harvest their bodily fluids for the (technically illegal) vaccine as things take a downward spiral.
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It's hidden, but the entire plot of Videodrome was set in motion when Brian O'Blivion developed a technology for a Subliminal Seduction television signal. The MegaCorp owned by Barry Convex either made a deal with O'Blivion or tried to steal the tech. O'Blivion ended his research when he found out it was giving viewers tumors that not only gave them hallucinations, but made them extremely susceptible to suggestion, making them the perfect Manchurian Agent that could be given their instructions via subliminal broadcasts (usually videotapes). The Mega-Corp murdered O'Blivion for the technology, which set off a secretive corporate warfare between Barry and Bianca, Brian's daughter.
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In Iron Man, many of Tony's corporate rivals go after his company instead of him, often through super villain attacks.
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Played with in the Borderlands series. In the first game, it seems like a case of non-corporate individuals rebelling against an overpowering megacorp (Atlas), until you realize that the main characters are being manipulated by another megacorp (Hyperion). A conflict between Dahl and Atlas in the backstory is one of the main reasons why Pandora is such a Crapsack World. The Pre-Sequel plays it the straightest, with the core conflict between Dahl and Hyperion, though in this case it is a rogue Dahl fleet. The Pre-Sequel even makes mention of a "Corporate War" sparked by Hyperion that destroyed the central government of the galaxy, causing each of the corporations to be superpowers in their own right. By the time of Borderlands 3, there is an outright open war on the planet Promethia between the revitalized Atlas Corporation and Maliwan, the later of which is invading in an attempt to force a "merger" between the two.
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Corporate Warfare
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Some of the main conflicts in Urban Galaxy are between 4 major corporations; the GIG, U50, P&C, and Star Chapman. They regularly employ the use of both Alliance and Outlaw mercenaries in order to pursue their goals. There is even an entire district about the conflict between U50 and GIG.
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Azure Striker Gunvolt: The Sumeragi Group deals with many kinds of things, from economics, security to entertainment, but they're primarily known for handling Adepts. They also have their own private army consisting of corporate soldiers (including trained assassins and ninjas) and mechs for combat and security, unmanned tanks and aircraft for their armored division, and certain powerful Adepts acting as officers.
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Corporate Warfare
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Mutant Chronicles had several Megacorps duking it out for supremacy in the solar system before and after the release of the Dark Legions.
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In Avatar, the soldiers under Colonel Quaritch are part of SecOps, the corporation's private security force. Though they do indeed protect mining colony Hell's Gate from Pandora's megafauna and other threats, they're also used to fight the native Na'vi if they get in the way of operations, going so far as to blow up the Omaticaya's Hometree because it's sitting on a massive Unobtanium deposit.
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Corporate Warfare
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Ultor Corporation in Saints Row 2 has it's own security force responsible for policing the district its headquarters are located in, the Stillwater Nuclear power plant, and a few other locations. This security force responds to crimes with APCs, attack helicopters, and their own special forces unit the Masako. The Masako are also used for targeted assassinations of potential enemies of the corporation. Various characters when faced with them describe Masako as a "private army" and a "SWAT team from hell" for a reason.
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Corporate Warfare
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One The Simpsons comic story centered around Mr. Burns and the owner of the Shellbyvile nuclear plant almost going to nuclear war with one another because Homer was driving around in Grandpa's tank. It ends with the federal government forbidding both companies to handle anything nuclear for at least six months, and the employees having to power their towns using giant hamster wheels.
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Classic Traveller supplement The Traveller Adventure. When Imperial MegaCorps decide to get rough they engage in "tradewars". They send out military forces to attack the other corporation's offices, factories, starships and other property. This can involve killing the other company's workers and management. This is known in the GURPS version as well.
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In Frank Herbert's Whipping Star, Mliss Abnethe has such economic power (controlling a corporation that owns several worlds) that it's no surprise she has her own household troops.
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Corporate Warfare
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Gargoyles: In the pilot, Xanatos Industries' headquarters is literally invaded by mercenaries from a rival company They were actually his own mercenaries pretending to steal something so Goliath's clan would be willing to "retrieve" it from said rival.
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The 2009 Rogue Trader RPG de-emphasizes the war aspects of the setting (ironically), but given the player characters start out flying a kilometers-long starship that can fit multiple mercenary companies and enough firepower to level a small continent feuds between Rogue Trader dynasties can get bloody.
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Charlie and the Chocolate Factory references the covert side of this trope. Grandpa Joe mentions that Wonka shut down his factory because rival companies employed numerous spies to steal the secret formulas that made his company the biggest, and wealthiest, candy maker out there.
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Corporate Warfare
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Incorporated: The corporations have their own militaries after seizing territory when the worlds governments fall.
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Sleep Dealer: The Del Rio Water Company, which owns the privatized rights to water in Santa Ana Del Rio, uses deadly force to defend their holdings in Mexico. The dam they constructed is guarded by automated machine guns and armed guards, and Del Rio sends military-grade drones equipped with rocket launchers to attack and kill a "suspected terrorist" that tapped into their communications frequency.
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Cerberus Daily News told a story of this happening in the War on Garvug story arc, between Mass Effect 2 and 3. The war started when a bunch of galactic mega corps invaded the planet Garvug for supposed Prothean artifacts. The krogan and vorcha that made up most of the world's population fought back well and eventually the corporate forces pulled out... only to return in the middle of Garvug's victory celebrations, killing most of the government officials with bombs and assassinations after coming out with a well-publicized "debate" over whether to pull out from the planet or not.
Early during Galactic history, the mostly-company-owned planet of Anhur effectively legalized slavery in the system, which resulted in a civil war between the pro-slavery batarians and the anti-slavery humans (and their hired guns from the mercenary company Eclipse) that populate the planet. Eclipse would later spin the positive publicity gained from defeating the slavers for all it was worth.
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In The Fold, a bureaucrat is so frustrated by a research project's unwillingness to divulge information that he finds a context to dispatch an auditor. The auditor has a photographic memory and can smuggle out enough technical information to rebuild the project elsewhere.
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The whole plot of Ace Combat 3: Electrosphere revolves around a war between two megacorporations, General Resource Ltd. and Neucom Inc.; although there are two more sides in it (peace-enforcing UPEO and the terrorist conspiracy Ouroboros), they are much smaller in scale and influence.
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In Jennifer Government, the corporate alliances come to the brink of all-out warfare, and step slightly over the line a few times before coming to their senses due to John Nike's influence.
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Corporate Warfare
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Cyberpunk 2020 is a prime example, featuring a full-scale Corporate War between two of the biggest megacorps as a world-changing event. To make matters worse, three others have taken place in the backstory.
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Corporate Warfare
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Parodied in one arc of Newshounds where AOL attempted a military takeover of Starbucks, which failed as their troops were no match for stressed out baristas.
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Happens throughout the Periphery in The History of the Galaxy, with the various Mega Corps vying for market and resource control. Most corporations have small fleets of their own. One novel even deals with a corporation, whose CEO plots to take on the Confederacy of Suns itself after finding out that he's about to be indicted. As expected, the corporations are against any attempts by the Confederacy to regulate them.
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The Upgrade by Wesley Cross: Sinister corporate conspiracies are slowly starting to erode civil liberties and the power of the government but have already degenerated into outright Corporate Warfare. The protagonists decide to fight fire with fire by building their own Megacorp.
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In Tekken, the family feud among the Mishimas has escalated into a full-on global Corporate War between the Mishima Zaibatsu (led by Jin in Tekken 6, and later by Heihachi in 7) and the G-Corporation led by Kazuya from the fifth game onwards. There is also a Civil War between the main Tekken Force (the military arm of the Mishima Zaibatsu) and a splinter group led by Lars Alexandersson since his rebellion after Jin rose to power at the conclusion of 5.
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Corporate Warfare
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Silent Movie: Engulf & Devour intends to purchase Big Picture Studios, which is on the verge of bankruptcy. Upon learning that director Mel Funn's upcoming film may save the studio, Engulf & Devour attempts to sabotage the filming. At the end, they send agents to steal the completed film reel, and this escalates into a chase scene and a fight using a Coke machine as a grenade launcher.
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A sketch in Monty Python's The Meaning of Life takes the term "corporate raiding" literally when the disgruntled employees of Permanent Assurance Company turn their building into a pirate ship and launch a raid on The Very Big Corporation of America.
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Corporate Warfare
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Killing Bites is about genetically altered werecreatures brawling on behalf of the zaibatsu corporations that mutated them. Originally the tournaments were formed to prevent mass bloodshed, but most therianthropes are happy to break that rule if their masters command it.
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Duplicity involves rival CEO's hiring all kids of ex-government hackers and spies to rob, mislead or sabotage each other.
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Background to one arc of Exterminatus Now is a conflict between cola companies.
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Corporate Warfare
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In the Alliance/Union series the Earth Company built a fleet of warships to bring the rebelling stations back under their fold. But the Union was better prepared and Earth eventually decided to cut their fleet off from supply, too costly.
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What's New, Scooby-Doo?: The episode Recipe for Disaster has several Classy Cat-Burglar breaking into the Scooby Snack factory through the skylight and sliding down on ropes to look around for the secret recipe.
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The Orochi Group of The Secret World possesses seemingly thousands of heavily-armed security personnel, along with humanoid drones, tanks, and even Humongous Mecha. However, it turns out that they aren't there to battle other corporations or even the secret societies; all the robots and war engines are used only in attempts to secure occult power from highly-dangerous sources, and the general public has no idea that they even exist.
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Agent G by C.T. Phipps includes an organization called the International Refugee Society. It provides the world's richest corporations assassination, espionage, and sabotage services. The Society uses cybernetic assassins to make sure its patrons remain the richest corporations in the world as well as the governments that support them. This is arguably unnecessary because they already have access to technology far in advance of what is available to the public.
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Toys: Early on it is mentioned that there is the threat of spies at the toy factory (to the visible excitement of the general whose just inherited the place) but nothing else comes of this. General Zevo hires his son to assist with security in a covert ops style, and begins building war robots to use as security through the factory while also trying to convert it to making weapons.
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The premise of the original Rollerball was that corporations had taken over for governments and waged wars on each other, until they decided wars were too expensive to their bottom line and instead invented the game of Rollerball where the companies could battle it out in the arena. Information on these wars has been removed from the Master Computer; one executive will only say they were "nasty", then clams up when asked for details.
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Dyztopia: Post-Human RPG: Zetacorp enforces their will by hiring Hunters to track down Zodiac stones and slaughter anyone who gets in their way. The Hunters that are directly affiliated with Zetacorp effectively serve as a private army.
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In Deep Rock Galactic, the titular mining corporation is embroiled in a Bug War with the native lifeforms of Hoxxes IV, deploying miners with military-grade hardware so they can survive its skittering hordes and extract its mineral wealth. Season 1 started up some inter-corporate warfare with the development that a "Rival Corporation" is muscling in on DRG's territory by sending in robotic miners and security forces that can show up during standard missions, culminating in Industrial Sabotage operations to disable Rival facilities on-planet.
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Leverage: Shows up form time to time.
Sterling and IYS employ quite a few thugs for an insurance company in the season one finale.
The Top Hat Job where the food company has Crazy-Prepared security systems and ex-military security officers on the lookout for thieves and spies everywhere.
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Syndicate has corps warring over control of the planet, mostly via small teams of highly skilled Cyborg agents.
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Spice and Wolf: During certain arcs (namely the devalued silver coins one), there is a trade company that has enough men to do the thug and garrote routine without problem by sheer force of numbers. The other Traders had a nice Intel network of the city maps and then Lawrence has Holo. Considering the setting, the idea of using men for pressuring and muting the lone merchant they scammed is logical from their point of view. Karma on the other hand...
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A necessary evil in the world of Deus Ex: Human Revolution, where many augmentation firms need their armies as a reason for corporations to not have a war in the first place, in a form of Mutually Assured Destruction.
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Corporate Warfare
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Pirates of the Caribbean: The East India Trading Company is featured in the second and third movies. Not only do they have a private fleet and army with a worldwide reach, they also control the Flying Dutchman. The Company wages war on all pirates, intent to wipe them out. Not Truth in Television: the East India Company did arm their ships defensively, but actually fighting wars was the province of the Royal Navy (though they did admittedly have a lot of pull with the government to get the Royal Navy to go where they wanted.)
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Warhammer40000 started off as Rogue Trader, a more role-playing focussed game than later editions in which armies were actually the private forces of the titular traders. While the game has evolved a bit since then, rogue traders still make appearances in the literature, often still in possession of significant forces able to contribute to whatever battle is taking place. This is why The Inquisition often pose as rogue traders - no-one will see anything suspicious in them owning a heavily armed cruiser packed with mercenaries.
While the Imperium as a whole doesn't have much influence from megacorps, on a planetary scale corporations are often the big players, with them often fighting over resources and influence. Dan Abnett's Necropolis is one of the rare times this fighting becomes bad enough for the Imperium to take notice and send forces in to ensure manufacturing quotas aren't harmed. It turns out to be a Chaos cult uprising rather than the normal corporate infighting.
The 2009 Rogue Trader RPG de-emphasizes the war aspects of the setting (ironically), but given the player characters start out flying a kilometers-long starship that can fit multiple mercenary companies and enough firepower to level a small continent feuds between Rogue Trader dynasties can get bloody.
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A staple (and the main source of employment of the PCs) in Shadowrun. There are also the Desert Wars where megacorps pit their troops against one another to test their weapons and for publicity. For the most part though, most corporate warfare is of the "cold war" variety, fought in lots of small skirmishes conducted by deniable proxies. Player Characters, the titular Shadowrunners, find employment as those proxies.
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The background of Team Fortress 2 is that the playable characters are mercenaries hired by one of the two corporations that secretly run the world to fight over gravel pits, driven by Sibling Rivalry of truly epic proportions between the CEOs.
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Parodied in the Cursed Earth storyline in Judge Dredd. Gengineered mascot creatures battle each other for supremacy long after the corporations they represent have vanished. (Apparently these chapters could not be reprinted due to trademark infringement.)
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In Eclipse Phase the Planetary Consortium deployed Direct Action to seize several Anarchist and Extropian habitats on the grounds that they were havens for software pirates (neither group acknowledges copyrights). However the Titanian Commonwealth decided to side with the anarchists and they formed the Autonomist Alliance.
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The 'verse of the first Ground Control game has any warfare on Earth outlawed under the threat of nuclear annihilation. As such, Mega Corps tend to fight their issues out on other worlds. The focus of the game is on a habitable faraway moon called Krig-7B that is being claimed by both the Crayven Corporation and the Order of the New Dawn. While the Order is more a religion than a corporation, they are officially registered as a MegaCorp (for political purposes), and their Pax Dei ("Peace of God") branch is, in some ways, superior to Crayven's mercenary army. For that matter, the Order's military tech is way more advanced than that of Crayven, but Crayven has managed to take Boring, but Practical to new heights, so they're evenly matched.
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Command & Conquer: Red Alert 3: Futuretech is nominally employed by the Allies to provide their most advanced weapons. They have more of a background role in the Uprising expansion, where they're revealed to have more sinister motives: their former President is the Big Bad of the Soviet campaign doing something involving stopping time and they're seen to actively recruit sociopaths for their Cryo-Legionnaire program, and the Commander's Challenge involves them employing the Non-Entity General to steal military technology from all three world powers.
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In Evolve, there are five gigacorps that essentially serves as pseudonations. Each has a private army of mercenaries and robots that it uses to protect its assets and eliminate anything that might pose a threat to their status. One of the biggest events in the backstory of the game, the Mutagen Wars, was instigated by a corporation inciting a cluster of worlds into rebellion so they could then take over.
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Corporations are the equivalent of player guilds in EVE Online, and they're able to go to war with one another.
The old storyline video stated that before the discovery of the EVE wormhole the megacorporations of earth fought one another when they reached the practical limits of stargate expansion.
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Hawken: Player Characters are pilots that fight for Prosk and Sentium, the two dominant corporations on the planet. There was originally a third, but its downfall led to the Grey Goo outbreak threatening the planet.
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This is the whole point of Executive Assault. A bunch of feuding corporations land on an alien planet and immediately start building robot armies and waging war to see who gets to exploit its resources.
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A big part of Marvel 2099. When they say "hostile takeover", they mean "hostile takeover".
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Deadlands features the spin-off game The Great Rail Wars, in which six companies fight to be the first to build a transcontinental railway and thus win lucrative contracts from the Union and Confederate governments for transporting the superfuel known as ghost rock (which is most abundant on the west coast). Each company has its a private army of "rail warriors", and that's before you factor in the witches, undead, supernatural martial artists and automata with human brains.
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In John Van Stry's Children of Steel series, wars between corporations over mines in distant systems aren't rare. Freighter crews (comprised mainly of indentured animorphs) are trained in combat and ships are easily converted into troop transports. A couple books are partially about a war between an alliance of corporations and a multi-system extremist group that hates animorphs.
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Lancer: Small-scale wars between corpro-states are not uncommon in the Diaspora. As well as armed conflicts between corpro-states and exploited planetary populations and occasionally even armed interventions by Union against corpro-states that haven't signed on with ThirdComm's new principles.
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Stellaris: The MegaCorp DLC introduces corporations as a special government type that can build branch offices on the planets of conventional empires, and two related war goals. In a Hostile Takeover war one corporation attempts to seize control of another corporation's branch offices, while Expropriation occurs when a conventional empire attempts to eject a corporation from their planets.
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Mega Man ZX: Slither Inc is a MegaCorp that, among other things, provides energy for the whole city, and also employs an army made mostly of robots, primarily as peacekeeping agents.
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A staple part of the setting in any of the Armored Core games. Even in the universe where all of the corporations joined forces in a military coup against all world governments, they're still going at each others' necks and trying to gain control over the entire globe as well as outer space.
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The MERCS skirmish game is based entirely around this.
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In Paperinik New Adventures, colonel Neopard's two appearances feature it: during his debut his ship is attacked by the fighters of a group of corporations hostile to his previous client, only for them to back off when Neopard tells them he dumped said client because they didn't pay (why the corporations went at war with them in the first place: they weren't being paid for services either), and when he returns he's involved in a dispute for control of an industrial artificial planetoid, with the builders having sent a mercenary army to take it back because the committent decided not to pay for it when construction went overbudget and Neopard working for the committent and the opposing army being led by his fiancee (somehow, they make the relationship work, to the point Neopard's ship is named after his fiancee's real name). The second conflict ends early when Paperinik, summoned by Neopard, unleashes a demolition vehicles that smashes half the planetoid, making its value decrease and having Neopard's client give up.
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The Shai-Gen Corporation from Crackdown rules over their section of Pacific City with an iron fist. All citizens there are subjected to constant surveillance by Shai-Gen's intelligence branch looking for any discontent, constant propaganda and emotion suppressants to brainwash the citizens into compliance, and ruthless purging by Shai-Gen's Enforcers should any discontent arise. Shai-Gen's Research Division is also heavily invested in genetically engineering super soldiers, frequently kidnapping citizens to use as test subjects.
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Deus Ex Universe:
A necessary evil in the world of Deus Ex: Human Revolution, where many augmentation firms need their armies as a reason for corporations to not have a war in the first place, in a form of Mutually Assured Destruction.
In Deus Ex: Invisible War, the player begins as a student in the Tarsus Academy, a training school for covert operatives whose graduates are at least as likely to find themselves working for a corporation as a government entity. This is typified in a later side quest that sees the player alternating missions for a pair of rival coffee chains. The player's tasks begin with such things as bribing a pop star's manager for a product endorsement and falsifying a construction permit for a prime storefront location; things rapidly escalate until the player is tasked with robbery, arson, and even murder in the name of one coffee brand or the other.
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Cyberpunk 2077: The megacorps of Night City all vie for control through subterfuge, economic dominance, or just plain violence. The primary conflict is between Arasaka Corporation and Militech, with both sides having gone to open war during the Fourth Corporate War and even used nukes.
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Unreal Tournament 2004's background lore mentions a Great Offscreen War between several corporations (including the one that runs the titular tournament) known as the Corporation Wars. Several Assault maps recreate various events of said conflict, notably AS-Glacier.
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In Nexus: The Jupiter Incident, anything beyond the Lunar orbit is under the control of the Mega Corps, after they won the war against the IASA. Each MegaCorp has its own private fleet that is frequently deployed against rival corporations and even IASA ships that stray beyond their space. The Player Character, Marcus Cromwell, is hired by SpaceTech to captain one of their corvettes. An early mission involves saving a friend of Marcus's, who is a captain in the IASA from two OSEC ships that ambush his ship.
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A major part of the backstory to Hc Svnt Dracones is a war between newly risen Corptowns and traditional governments that saw them as a threat. It eventually went nuclear, the only survivors a couple corporate colonies on Mars.
"Hotzones" are areas where the IRPF has sanctioned a limited armed conflict between two corporations, typically within a single Corptown and resembling something between a hostile takeover and a gang war or football riot. The game's creator has also alluded to "Shadow Wars" between Mega Corps in isolated areas they keep their media subsidiaries far away from.
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In The Space Merchants, commercial law, which has largely or entirely replaced criminal law, permits a company to engage in a lethal feud with its rival upon serving a formal Notification. These are recognized as dangerous enough that private police forces charge special exorbitant rates to star-class personnel such as the protagonist, who wonders why he was targeted for attempted assassination in the absence of a Notification.
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Medieval equivalent: In Crusader Kings II: The Republic Patrician families can go to war over trade posts, or attempt to seize cities and counties where they've built posts.
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The following is a list of statements referring to the current page from other pages.

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Cyberpunk Tropes
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Hired Guns
 Corporate Warfare
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Military and Warfare Tropes
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Money Tropes
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Violence Tropes
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
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Corporate Warfare
 MERCS (Tabletop Game)
seeAlso
Corporate Warfare
 Mutant Chronicles (Tabletop Game) / int_9f619ad6
type
Corporate Warfare
 Nova Praxis (Tabletop Game) / int_9f619ad6
type
Corporate Warfare
 Rogue Trader (Tabletop Game) / int_9f619ad6
type
Corporate Warfare
 Shadowrun (Tabletop Game) / int_9f619ad6
type
Corporate Warfare
 The Stars Are Fire (Tabletop Game) / int_9f619ad6
type
Corporate Warfare
 Traveller (Tabletop Game) / int_9f619ad6
type
Corporate Warfare
 ANNO: Mutationem (Video Game) / int_9f619ad6
type
Corporate Warfare
 Ace Combat 3: Electrosphere (Video Game) / int_9f619ad6
type
Corporate Warfare
 Borderlands: The Pre-Sequel! (Video Game) / int_9f619ad6
type
Corporate Warfare
 Crash Team Racing Nitro-Fueled (Video Game) / int_9f619ad6
type
Corporate Warfare
 Crusader (Video Game) / int_9f619ad6
type
Corporate Warfare
 Deadlink (Video Game) / int_9f619ad6
type
Corporate Warfare
 Deep Rock Galactic (Video Game) / int_9f619ad6
type
Corporate Warfare
 Deus Ex: Human Revolution (Video Game) / int_9f619ad6
type
Corporate Warfare
 Dyztopia: Post-Human RPG (Video Game) / int_9f619ad6
type
Corporate Warfare
 EVE Online (Video Game) / int_9f619ad6
type
Corporate Warfare
 Hawken (Video Game) / int_9f619ad6
type
Corporate Warfare
 InfernoMOO (Video Game) / int_9f619ad6
type
Corporate Warfare
 Master Detective Archives: Rain Code (Video Game) / int_9f619ad6
type
Corporate Warfare
 New Tales from the Borderlands (Video Game) / int_9f619ad6
type
Corporate Warfare
 Perfect Dark (Video Game) / int_9f619ad6
type
Corporate Warfare
 Sid Meier's Alpha Centauri (Video Game) / int_9f619ad6
type
Corporate Warfare
 Sons of the Forest (Video Game) / int_9f619ad6
type
Corporate Warfare
 StarCrawlers (Video Game) / int_9f619ad6
type
Corporate Warfare
 Strike Commander (Video Game) / int_9f619ad6
type
Corporate Warfare
 Tachyon: The Fringe (Video Game) / int_9f619ad6
type
Corporate Warfare
 The Lost World Jurassic Park (Sega Genesis) (Video Game) / int_9f619ad6
type
Corporate Warfare
 The Red Strings Club (Video Game) / int_9f619ad6
type
Corporate Warfare
 TRON 2.0 (Video Game) / int_9f619ad6
type
Corporate Warfare
 Urban Galaxy (Video Game) / int_9f619ad6
type
Corporate Warfare
 Syndicate / Videogame / int_9f619ad6
type
Corporate Warfare
 Xionic Madness (Web Animation) / int_9f619ad6
type
Corporate Warfare
 Exterminatus Now (Webcomic) / int_9f619ad6
type
Corporate Warfare
 My Life at War (Webcomic) / int_9f619ad6
type
Corporate Warfare
 Newshounds (Webcomic) / int_9f619ad6
type
Corporate Warfare
 Quantum Vibe (Webcomic) / int_9f619ad6
type
Corporate Warfare
 Quentyn Quinn, Space Ranger (Webcomic) / int_9f619ad6
type
Corporate Warfare
 S.S.D.D. (Webcomic) / int_9f619ad6
type
Corporate Warfare
 Sluggy Freelance (Webcomic) / int_9f619ad6
type
Corporate Warfare