Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Cowardly Mooks

 Cowardly Mooks
type
FeatureClass
 Cowardly Mooks
label
Cowardly Mooks
 Cowardly Mooks
page
CowardlyMooks
 Cowardly Mooks
comment
A type of Mook commonly found in video games. This is essentially the enemy equivalent of the Cowardly Boss: guys that (unlike most enemies) know very well that they don't stand a chance against you, so they decide to run away for their lives the moment you defeat enough of their allies, beat them up a little, knock off whatever armor they thought could protect them, or just get too close for their liking. Unlike a Cowardly Boss though, they're less likely to stop in their tracks to give you a chance to beat them down, but you're still free to try it if you're not feeling merciful enough.
These enemies often drop items of value or that you need to progress, encouraging you to go after them. In the latter case, this puts them in a prime position to be considered very annoying enemies, especially if they're good at running away and you can't easily trap them. Smarter examples will try to lure you into a trap or a room filled with more powerful enemies. Generally those guys won't put up too much of a fight when cornered, which is why they're often found in the early game. But there are exceptions, and sometimes they're even surprisingly powerful when forced to fight. This can make for Video Game Cruelty Punishment, at least if you didn't have to chase them to progress.
With the growing presence and popularity of the Morale Mechanic, this trope has somewhat become more widespread in modern games, however, you're more likely to receive an Instant-Win Condition from the deserters than the ability to chase and mow them down (and sometimes, they don't even flee at all).
Compare Metal Slime, which may flee from you as well, but is far harder and more annoying to find, let alone take down. The Bandit Mook is a Sub-Trope, becoming this once it manages to obtain whatever it wanted from you. Long Range Fighters may also exhibit similar behavior, under the justification that they're trying to find a better aiming spot and/or suck at close combat.
 Cowardly Mooks
fetched
2024-01-25T06:45:50Z
 Cowardly Mooks
parsed
2024-01-25T06:45:50Z
 Cowardly Mooks
processingComment
Dropped link to BigCreepyCrawlies: Not an Item - FEATURE
 Cowardly Mooks
processingComment
Dropped link to CounterAttack: Not an Item - FEATURE
 Cowardly Mooks
processingComment
Dropped link to HealingFactor: Not an Item - FEATURE
 Cowardly Mooks
processingComment
Dropped link to KillItWithFire: Not an Item - FEATURE
 Cowardly Mooks
processingComment
Dropped link to PsychicPowers: Not an Item - FEATURE
 Cowardly Mooks
processingComment
Dropped link to StoneWall: Not an Item - FEATURE
 Cowardly Mooks
processingComment
Dropped link to SuperMarioRPGLegendOfTheSevenStars: Not an Item - UNKNOWN
 Cowardly Mooks
processingComment
Dropped link to TakingYouWithMe: Not an Item - FEATURE
 Cowardly Mooks
processingComment
Dropped link to TheGoomba: Not an Item - FEATURE
 Cowardly Mooks
processingUnknown
SuperMarioRPGLegendOfTheSevenStars
 Cowardly Mooks
isPartOf
DBTropes
 Cowardly Mooks / int_27b84429
type
Cowardly Mooks
 Cowardly Mooks / int_27b84429
comment
The Last of Us: In the winter chapter, a bunch of Hunters will run away from Joel after they realize that he is the guy who killed a dozen of them at the university. They will still fire at you, but will generally try to get away as soon as possible.
 Cowardly Mooks / int_27b84429
featureApplicability
1.0
 Cowardly Mooks / int_27b84429
featureConfidence
1.0
 The Last of Us (Video Game)
hasFeature
Cowardly Mooks / int_27b84429
 Cowardly Mooks / int_3038d75c
type
Cowardly Mooks
 Cowardly Mooks / int_3038d75c
comment
The Zakarum zealots from Diablo II, after you've completed the Blackened Temple quest, will flee when they see you, only attacking you when you corner them.
 Cowardly Mooks / int_3038d75c
featureApplicability
1.0
 Cowardly Mooks / int_3038d75c
featureConfidence
1.0
 Diablo II (Video Game)
hasFeature
Cowardly Mooks / int_3038d75c
 Cowardly Mooks / int_33dd1d90
type
Cowardly Mooks
 Cowardly Mooks / int_33dd1d90
comment
The Half-Life 2 mod Entropy : Zero gives rebel enemies a "willpower" meter that changes depending on their situation in combat, with low-willpower rebels tending to avoid direct confrontation and retreat. The same system is used in Entropy : Zero 2 with one significant change: rebels with low enough willpower may drop their weapons and try to run away, giving you the opportunity to rush in and detain them.
 Cowardly Mooks / int_33dd1d90
featureApplicability
1.0
 Cowardly Mooks / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Cowardly Mooks / int_33dd1d90
 Cowardly Mooks / int_39f52c4a
type
Cowardly Mooks
 Cowardly Mooks / int_39f52c4a
comment
Crash Twinsanity: Shield Tribesmen will run away the moment you knock off their shields.
 Cowardly Mooks / int_39f52c4a
featureApplicability
1.0
 Cowardly Mooks / int_39f52c4a
featureConfidence
1.0
 Crash Twinsanity (Video Game)
hasFeature
Cowardly Mooks / int_39f52c4a
 Cowardly Mooks / int_3e5c6c5a
type
Cowardly Mooks
 Cowardly Mooks / int_3e5c6c5a
comment
Super Mario 64: Koopa Troopas will run away from Mario as soon as they spot him.
 Cowardly Mooks / int_3e5c6c5a
featureApplicability
1.0
 Cowardly Mooks / int_3e5c6c5a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Cowardly Mooks / int_3e5c6c5a
 Cowardly Mooks / int_49ad83ee
type
Cowardly Mooks
 Cowardly Mooks / int_49ad83ee
comment
A trait found in many World of Warcraft enemies is their attempt to escape once you deplete most of their health. This is problematic as those guys can reach other enemy groups and alert them against you.
 Cowardly Mooks / int_49ad83ee
featureApplicability
1.0
 Cowardly Mooks / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Cowardly Mooks / int_49ad83ee
 Cowardly Mooks / int_4eddc919
type
Cowardly Mooks
 Cowardly Mooks / int_4eddc919
comment
S.T.A.L.K.E.R.: Both Fleshes (horribly mutated pigs) and Blind Dogs will panic and run away if their alpha leader and/or majority of the herd is killed or if they are injured critically when alone.
 Cowardly Mooks / int_4eddc919
featureApplicability
1.0
 Cowardly Mooks / int_4eddc919
featureConfidence
1.0
 S.T.A.L.K.E.R. (Video Game)
hasFeature
Cowardly Mooks / int_4eddc919
 Cowardly Mooks / int_53435bc5
type
Cowardly Mooks
 Cowardly Mooks / int_53435bc5
comment
Don't Starve: Mactusk will avoid the player as much as possible, firing away with his blowdart.
 Cowardly Mooks / int_53435bc5
featureApplicability
1.0
 Cowardly Mooks / int_53435bc5
featureConfidence
1.0
 Don't Starve (Video Game)
hasFeature
Cowardly Mooks / int_53435bc5
 Cowardly Mooks / int_54ac353f
type
Cowardly Mooks
 Cowardly Mooks / int_54ac353f
comment
Broforce:
The mooks aren't normally this, but certain actions like tossing a grenade at their feet, attacking with a flamethrower or chainsaw, or certain terrifying melee attacks, will cause any nearby mooks who see it to run for the hills. If they get far enough away from you, however, they will simply turn around and shoot you.
Shield mooks are unarmed mooks who simply stand around with a bulletproof shield and try to protect other mooks. If you manage to destroy the shield without killing them, it leaves them weaponless and defenseless in the middle of a war zone. From that point on, whenever they hear any sound of gunfire, explosions, etc., they'll do a Girly Scream and run around in a panic for a bit.
 Cowardly Mooks / int_54ac353f
featureApplicability
1.0
 Cowardly Mooks / int_54ac353f
featureConfidence
1.0
 Broforce (Video Game)
hasFeature
Cowardly Mooks / int_54ac353f
 Cowardly Mooks / int_58990424
type
Cowardly Mooks
 Cowardly Mooks / int_58990424
comment
Ratchet & Clank (2002): On the planet Kerwan, the Mine Layers are robotic enemies that run away from Ratchet and leave deadly mines behind them.
 Cowardly Mooks / int_58990424
featureApplicability
1.0
 Cowardly Mooks / int_58990424
featureConfidence
1.0
 Ratchet & Clank (2002) (Video Game)
hasFeature
Cowardly Mooks / int_58990424
 Cowardly Mooks / int_5908ee91
type
Cowardly Mooks
 Cowardly Mooks / int_5908ee91
comment
The Elder Scrolls V: Skyrim: Human enemies such as bandits will sometimes get scared of you and run away if you inflict enough damage.
 Cowardly Mooks / int_5908ee91
featureApplicability
1.0
 Cowardly Mooks / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Cowardly Mooks / int_5908ee91
 Cowardly Mooks / int_591aa39f
type
Cowardly Mooks
 Cowardly Mooks / int_591aa39f
comment
Metal Slug: There are many cases where the (human) mooks make a run for it as you advance through the stages — or if you, say, destroy large machines or a boss.
 Cowardly Mooks / int_591aa39f
featureApplicability
1.0
 Cowardly Mooks / int_591aa39f
featureConfidence
1.0
 Metal Slug (Video Game)
hasFeature
Cowardly Mooks / int_591aa39f
 Cowardly Mooks / int_59da62aa
type
Cowardly Mooks
 Cowardly Mooks / int_59da62aa
comment
Fallout: New Vegas: Giant rat pups will flee from players on sight, and will only attack if stronger specimens are around. Justified as, in-universe, they're still juveniles.
 Cowardly Mooks / int_59da62aa
featureApplicability
1.0
 Cowardly Mooks / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Cowardly Mooks / int_59da62aa
 Cowardly Mooks / int_5bd9e7b7
type
Cowardly Mooks
 Cowardly Mooks / int_5bd9e7b7
comment
Dark Souls II: The Tower of Brume features Hollows who carry around Explosive Barrels and always back away as long as the player faces them. This can be used tactically to goad them towards stronger enemies and exploding their barrels from a distance.
 Cowardly Mooks / int_5bd9e7b7
featureApplicability
1.0
 Cowardly Mooks / int_5bd9e7b7
featureConfidence
1.0
 Dark Souls II (Video Game)
hasFeature
Cowardly Mooks / int_5bd9e7b7
 Cowardly Mooks / int_62e9d405
type
Cowardly Mooks
 Cowardly Mooks / int_62e9d405
comment
Spyro the Dragon (1998): The green mages of the third world will panic whenever Spyro manages to get through their traps. The fifth world also has cowardly, harmless fools that you have to hit in order to activate certain platforms.
 Cowardly Mooks / int_62e9d405
featureApplicability
1.0
 Cowardly Mooks / int_62e9d405
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Cowardly Mooks / int_62e9d405
 Cowardly Mooks / int_68ff28c8
type
Cowardly Mooks
 Cowardly Mooks / int_68ff28c8
comment
Air Screamers in the original Silent Hill have an infuriating tendency to fly off into the fog and despawn when close to death if the player is unable to shoot them down fast enough. This not only wastes perfectly good ammunition but also enables the little bastard to respawn again in the same area with refilled health, whereas killing the monster removes it from play altogether.
 Cowardly Mooks / int_68ff28c8
featureApplicability
1.0
 Cowardly Mooks / int_68ff28c8
featureConfidence
1.0
 Silent Hill (Video Game)
hasFeature
Cowardly Mooks / int_68ff28c8
 Cowardly Mooks / int_6c1d09b2
type
Cowardly Mooks
 Cowardly Mooks / int_6c1d09b2
comment
Fallout 2: While wanamingos are vicious in battle, should one of their limbs be crippled, they become utterly harmless and only flee, never attacking again.
 Cowardly Mooks / int_6c1d09b2
featureApplicability
1.0
 Cowardly Mooks / int_6c1d09b2
featureConfidence
1.0
 Fallout 2 (Video Game)
hasFeature
Cowardly Mooks / int_6c1d09b2
 Cowardly Mooks / int_6c47db4e
type
Cowardly Mooks
 Cowardly Mooks / int_6c47db4e
comment
Dynasty Warriors and its numerous spin-offs often employ this through a Morale Mechanic. Defeating area leaders causes the surrounding troops to instantly lose all their morale and start fleeing from battle. Other entries will have the troops falling backwards onto their butts in fear.
 Cowardly Mooks / int_6c47db4e
featureApplicability
1.0
 Cowardly Mooks / int_6c47db4e
featureConfidence
1.0
 Dynasty Warriors (Video Game)
hasFeature
Cowardly Mooks / int_6c47db4e
 Cowardly Mooks / int_739e68b6
type
Cowardly Mooks
 Cowardly Mooks / int_739e68b6
comment
Much like the Mother example, Pre Existing Encounters that have absolutely no chance of defeating your army will typically run away rather than face you. You may choose to let them leave peacefully or hunt them down for extra XP.
 Cowardly Mooks / int_739e68b6
featureApplicability
1.0
 Cowardly Mooks / int_739e68b6
featureConfidence
1.0
 Mother (Video Game)
hasFeature
Cowardly Mooks / int_739e68b6
 Cowardly Mooks / int_74f7210c
type
Cowardly Mooks
 Cowardly Mooks / int_74f7210c
comment
The Legend of Zelda: When Link comes too close to a Spiny Beetle or removes the grass, bush or rock it's using cover, it will run around in a panic and only settle down after a while if Link isn't close by — if they do bump into and damage him, it's only through sheer chance as they flee randomly around the area.
 Cowardly Mooks / int_74f7210c
featureApplicability
1.0
 Cowardly Mooks / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Cowardly Mooks / int_74f7210c
 Cowardly Mooks / int_755b343f
type
Cowardly Mooks
 Cowardly Mooks / int_755b343f
comment
Halo:
If their leader is killed first, Grunts will usually panic and be easy to kill. However, sometimes this can backfire because the Grunts will instead become suicidal.
Jackal snipers will flee if engaged at close range, sometimes even dropping their weapon while doing so.
 Cowardly Mooks / int_755b343f
featureApplicability
1.0
 Cowardly Mooks / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Cowardly Mooks / int_755b343f
 Cowardly Mooks / int_76228831
type
Cowardly Mooks
 Cowardly Mooks / int_76228831
comment
Empires of the Undergrowth: Harvestmen and jumping spiders avoid groups of insects and tend to attack lone ones. At low health, harvestmen drop their legs as distraction and run away, while jumping siders will run away when surrounded.
 Cowardly Mooks / int_76228831
featureApplicability
1.0
 Cowardly Mooks / int_76228831
featureConfidence
1.0
 Empires of the Undergrowth (Video Game)
hasFeature
Cowardly Mooks / int_76228831
 Cowardly Mooks / int_775cd181
type
Cowardly Mooks
 Cowardly Mooks / int_775cd181
comment
Streets of Rage, has Y. Signal appear in each game. They are evasion mooks styled after J & Two-P. The difference being he can throw and slide attack. Though they are a more aggressive example compared to the originators. A new mook type in 4, called Dylan is a even better example. They almost only attack when the player is distracted, tends to move away when the player gets near them, and some with darker color palettes will try to jump up and combo kick you from across the screen. Sometimes from off-screen, if unlucky enough.
 Cowardly Mooks / int_775cd181
featureApplicability
1.0
 Cowardly Mooks / int_775cd181
featureConfidence
1.0
 Streets of Rage (Video Game)
hasFeature
Cowardly Mooks / int_775cd181
 Cowardly Mooks / int_78974fd8
type
Cowardly Mooks
 Cowardly Mooks / int_78974fd8
comment
Psychonauts 2: Enablers make other enemies invulnerable and boost their damage and speed, and will run from Raz or knock him back with a blast from their trumpets if he attacks them. Fortunately they can be slowed down with Time Bubble, and you can set them on fire with Pyrokinesis or stun them with an object flung by Telekinesis to keep them from buffing other enemies.
 Cowardly Mooks / int_78974fd8
featureApplicability
1.0
 Cowardly Mooks / int_78974fd8
featureConfidence
1.0
 Psychonauts 2 (Video Game)
hasFeature
Cowardly Mooks / int_78974fd8
 Cowardly Mooks / int_7b429ebd
type
Cowardly Mooks
 Cowardly Mooks / int_7b429ebd
comment
Saints Row 2: Most enemies aren't cowardly by default, and will continue to attack you until they're killed. Unless, of course, you spray them with a fire extinguisher. While the extinguisher's high-pressure foam can throw around and even kill NPCs, it also acts as a solid wall that will halt an enemy's charging animation until they finally turn around and run away in fear. Even some armed enemies, such as cops, will retreat or at least fall back to a safe distance when sprayed long enough.
 Cowardly Mooks / int_7b429ebd
featureApplicability
1.0
 Cowardly Mooks / int_7b429ebd
featureConfidence
1.0
 Saints Row 2 (Video Game)
hasFeature
Cowardly Mooks / int_7b429ebd
 Cowardly Mooks / int_7c19a801
type
Cowardly Mooks
 Cowardly Mooks / int_7c19a801
comment
FTL: Faster Than Light: Sufficiently damaging an enemy ship's hull may convince its crew to beg for mercy or spin up its FTL drive in order to escape. Enemy boarders with low health will also zip out from your ship the moment their teleporters become functional again.
 Cowardly Mooks / int_7c19a801
featureApplicability
1.0
 Cowardly Mooks / int_7c19a801
featureConfidence
1.0
 FTL: Faster Than Light (Video Game)
hasFeature
Cowardly Mooks / int_7c19a801
 Cowardly Mooks / int_7f5bc680
type
Cowardly Mooks
 Cowardly Mooks / int_7f5bc680
comment
Fallout
Fallout 2: While wanamingos are vicious in battle, should one of their limbs be crippled, they become utterly harmless and only flee, never attacking again.
Fallout: New Vegas: Giant rat pups will flee from players on sight, and will only attack if stronger specimens are around. Justified as, in-universe, they're still juveniles.
 Cowardly Mooks / int_7f5bc680
featureApplicability
1.0
 Cowardly Mooks / int_7f5bc680
featureConfidence
1.0
 Fallout
hasFeature
Cowardly Mooks / int_7f5bc680
 Cowardly Mooks / int_8258e260
type
Cowardly Mooks
 Cowardly Mooks / int_8258e260
comment
Super Mario Bros.:
Paper Mario 64: During chapter 4, Mario eventually encounters a squad of Shy Guys that will scream their lungs off and retreat once he breaks their barricade (their Girly Scream is also their Battle Cry, oddly enough). Some enemies are also prone to running away mid-battle like the Crazee Dayzees from chapter 6.
Super Mario RPG: Legend of the Seven Stars: Some enemies are prone to fleeing, especially if their more dangerous partners are defeated (like the Rat Funks from the Kero Sewers).
 Cowardly Mooks / int_8258e260
featureApplicability
1.0
 Cowardly Mooks / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Cowardly Mooks / int_8258e260
 Cowardly Mooks / int_85248c6a
type
Cowardly Mooks
 Cowardly Mooks / int_85248c6a
comment
Kirby & the Amazing Mirror: When approached by Kirby, Mirras escape by burrowing underground and taking their Mirror Doors with them. However, they don't react to long-range attacks.
 Cowardly Mooks / int_85248c6a
featureApplicability
1.0
 Cowardly Mooks / int_85248c6a
featureConfidence
1.0
 Kirby & the Amazing Mirror (Video Game)
hasFeature
Cowardly Mooks / int_85248c6a
 Cowardly Mooks / int_85698529
type
Cowardly Mooks
 Cowardly Mooks / int_85698529
comment
Paper Mario 64: During chapter 4, Mario eventually encounters a squad of Shy Guys that will scream their lungs off and retreat once he breaks their barricade (their Girly Scream is also their Battle Cry, oddly enough). Some enemies are also prone to running away mid-battle like the Crazee Dayzees from chapter 6.
 Cowardly Mooks / int_85698529
featureApplicability
1.0
 Cowardly Mooks / int_85698529
featureConfidence
1.0
 Paper Mario 64 (Video Game)
hasFeature
Cowardly Mooks / int_85698529
 Cowardly Mooks / int_86616890
type
Cowardly Mooks
 Cowardly Mooks / int_86616890
comment
Middle-earth: Shadow of Mordor: Uruks are typically brave enough to fight to their deaths, but they freak out and run if Talion Brutalizes an Uruk by viciously stabbing them more times than necessary or if Celebrimbor uses spoopy wraith magic to give off magnificent spirit explosions. They will almost always flee in packs if they see a Captain or Warchief killed off.
 Cowardly Mooks / int_86616890
featureApplicability
1.0
 Cowardly Mooks / int_86616890
featureConfidence
1.0
 Middle-earth: Shadow of Mordor (Video Game)
hasFeature
Cowardly Mooks / int_86616890
 Cowardly Mooks / int_86814cd2
type
Cowardly Mooks
 Cowardly Mooks / int_86814cd2
comment
Final Fantasy IX: The Alexandria soldiers that are fought in a couple of levels will flee from battle when they're low on health.
 Cowardly Mooks / int_86814cd2
featureApplicability
1.0
 Cowardly Mooks / int_86814cd2
featureConfidence
1.0
 Final Fantasy IX (Video Game)
hasFeature
Cowardly Mooks / int_86814cd2
 Cowardly Mooks / int_8cadb510
type
Cowardly Mooks
 Cowardly Mooks / int_8cadb510
comment
Kirby 64: The Crystal Shards: The penguin-like Emp enemies will comically run away at the first sign of Kirby.
 Cowardly Mooks / int_8cadb510
featureApplicability
1.0
 Cowardly Mooks / int_8cadb510
featureConfidence
1.0
 Kirby 64: The Crystal Shards (Video Game)
hasFeature
Cowardly Mooks / int_8cadb510
 Cowardly Mooks / int_8f4731fb
type
Cowardly Mooks
 Cowardly Mooks / int_8f4731fb
comment
Pokémon Mystery Dungeon: Any enemy Pokemon with the "Run Away" ability will try to escape battle once their Hit Points drop below the halfway point, similar to the above-mentioned "Wimp Out".
 Cowardly Mooks / int_8f4731fb
featureApplicability
1.0
 Cowardly Mooks / int_8f4731fb
featureConfidence
1.0
 Pokémon Mystery Dungeon (Video Game)
hasFeature
Cowardly Mooks / int_8f4731fb
 Cowardly Mooks / int_935a39be
type
Cowardly Mooks
 Cowardly Mooks / int_935a39be
comment
Super Smash Bros. Brawl: In the story mode The Subspace Emissary, Poppants are enemies that flee from the player while dropping healing items and trophies. They're difficult to kill because they tend to run off cliffs to avoid the player, but defeating them can reward one with a rare trophy or sticker.
 Cowardly Mooks / int_935a39be
featureApplicability
1.0
 Cowardly Mooks / int_935a39be
featureConfidence
1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Cowardly Mooks / int_935a39be
 Cowardly Mooks / int_93b6f384
type
Cowardly Mooks
 Cowardly Mooks / int_93b6f384
comment
Ape Escape: Pippo Monkeys will generally run for it when they see you. Some are aggressive enough to stay and fight back, but even those will likely make a run for it if you let them.
 Cowardly Mooks / int_93b6f384
featureApplicability
1.0
 Cowardly Mooks / int_93b6f384
featureConfidence
1.0
 Ape Escape (Video Game)
hasFeature
Cowardly Mooks / int_93b6f384
 Cowardly Mooks / int_993ede2b
type
Cowardly Mooks
 Cowardly Mooks / int_993ede2b
comment
Ghost Recon Wildlands: Santa Blanca lieutenants will make a run for it once things get loud and will often grab the nearest vehicle to do it. Also, if the Ghosts manage to get close enough, they'll immediately surrender.
 Cowardly Mooks / int_993ede2b
featureApplicability
1.0
 Cowardly Mooks / int_993ede2b
featureConfidence
1.0
 Ghost Recon Wildlands (Video Game)
hasFeature
Cowardly Mooks / int_993ede2b
 Cowardly Mooks / int_9f89a5f0
type
Cowardly Mooks
 Cowardly Mooks / int_9f89a5f0
comment
Pokémon:
Any Pokémon found in the Safari Zone is able to run away eventually, even the more common ones.
The Psychic-type Abra naturally only knows the move "Teleport", meaning it will always flee from battle the moment its turn comes. If caught however, they can be trained to fight better and even evolve into Kadbra and Alakazam, the latter of which is one of the best Psychic-type Pokemon in the entire series.
Generation VII introduces Wimpod, a dual Bug/Water type that, because of its ability "Wimp Out", runs away from battle whenever they health drops below the halfway point. This extends to the overworld itself, where you have to chase the Wimpod down in order to start a battle with it.
Pokémon Mystery Dungeon: Any enemy Pokemon with the "Run Away" ability will try to escape battle once their Hit Points drop below the halfway point, similar to the above-mentioned "Wimp Out".
 Cowardly Mooks / int_9f89a5f0
featureApplicability
1.0
 Cowardly Mooks / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Cowardly Mooks / int_9f89a5f0
 Cowardly Mooks / int_b4501394
type
Cowardly Mooks
 Cowardly Mooks / int_b4501394
comment
Left 4 Dead 2: The Fallen Survivors in 'The Passing' campaign qualify as this since, unlike the rest of the common infected, they will typically flee from the players when attacked instead of rushing towards them. They usually carry supplies like first aid kits or throwables, giving a reasonable incentive to kill them before they get away.
 Cowardly Mooks / int_b4501394
featureApplicability
1.0
 Cowardly Mooks / int_b4501394
featureConfidence
1.0
 Left 4 Dead 2 (Video Game)
hasFeature
Cowardly Mooks / int_b4501394
 Cowardly Mooks / int_b63ff53e
type
Cowardly Mooks
 Cowardly Mooks / int_b63ff53e
comment
Deep Rock Galactic: The game itself refers to the Hoarder as an "abject coward" in the patch notes that introduced it. It quickly runs off screaming when hurt, and from there you have roughly ten seconds to actually kill it before it burrows into the ground and escapes entirely.
 Cowardly Mooks / int_b63ff53e
featureApplicability
1.0
 Cowardly Mooks / int_b63ff53e
featureConfidence
1.0
 Deep Rock Galactic (Video Game)
hasFeature
Cowardly Mooks / int_b63ff53e
 Cowardly Mooks / int_b9b405f3
type
Cowardly Mooks
 Cowardly Mooks / int_b9b405f3
comment
Amorphous+ has two Gloople types that try to avoid/flee from the player:
Clutters will try to run away from the player while firing smaller copies of itself to stick on them (and said copies, if shaken off, will try to flee until they become full-size ones).
Fuzzles are normally aggressive, chasing the player and lunging at them, but when they're struck twice, they lose their fur and will attempt to flee the player since another hit will kill them if they lack fur. Compounding this is that they have a Healing Factor and will regenerate their fur if left alone for a short while.
 Cowardly Mooks / int_b9b405f3
featureApplicability
1.0
 Cowardly Mooks / int_b9b405f3
featureConfidence
1.0
 Amorphous+ (Video Game)
hasFeature
Cowardly Mooks / int_b9b405f3
 Cowardly Mooks / int_c54045d1
type
Cowardly Mooks
 Cowardly Mooks / int_c54045d1
comment
Loop Hero: Starting in Act II, Scorch Worms have a 40% chance of retreating from combat when low on health instead of dying. The only way to prevent this is to place a Blood Grove nearby which will kill them before their retreat skill triggers.
 Cowardly Mooks / int_c54045d1
featureApplicability
1.0
 Cowardly Mooks / int_c54045d1
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Cowardly Mooks / int_c54045d1
 Cowardly Mooks / int_c6e9c6cc
type
Cowardly Mooks
 Cowardly Mooks / int_c6e9c6cc
comment
Super Mario Galaxy and Super Mario Galaxy 2: Flipbugs flee from the player in a panic until they tire out and flip over. On the flipside, they'll actively pursue the player if they're using the Bee Mushroom.
 Cowardly Mooks / int_c6e9c6cc
featureApplicability
1.0
 Cowardly Mooks / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Cowardly Mooks / int_c6e9c6cc
 Cowardly Mooks / int_c74f2d3c
type
Cowardly Mooks
 Cowardly Mooks / int_c74f2d3c
comment
Diablo:
The Fallen will temporarily retreat if any nearby monster is killed.
The Zakarum zealots from Diablo II, after you've completed the Blackened Temple quest, will flee when they see you, only attacking you when you corner them.
Diablo III has Treasure Goblins of various sorts, which drop great loot once killed, but always attempt to flee from the player, and have elite-monster levels of health.
 Cowardly Mooks / int_c74f2d3c
featureApplicability
1.0
 Cowardly Mooks / int_c74f2d3c
featureConfidence
1.0
 Diablo (Video Game)
hasFeature
Cowardly Mooks / int_c74f2d3c
 Cowardly Mooks / int_c834792e
type
Cowardly Mooks
 Cowardly Mooks / int_c834792e
comment
Spyro the Dragon:
The first levels always have The Goomba be a buffonish enemy that can't fight back and poses no threat whatsoever.
Spyro the Dragon (1998): The green mages of the third world will panic whenever Spyro manages to get through their traps. The fifth world also has cowardly, harmless fools that you have to hit in order to activate certain platforms.
The first game and Spyro: Year of the Dragon have egg thieves that you have to chase down in order to retrieve dragon eggs.
 Cowardly Mooks / int_c834792e
featureApplicability
1.0
 Cowardly Mooks / int_c834792e
featureConfidence
1.0
 Spyro the Dragon (Franchise)
hasFeature
Cowardly Mooks / int_c834792e
 Cowardly Mooks / int_cdac637a
type
Cowardly Mooks
 Cowardly Mooks / int_cdac637a
comment
Jet Force Gemini: Yellow Drones will immediately surrender, tossing their weapons and raising their arms, as soon as you have them in your sight. Of course, as soon as you turn your back at them, they will toss a grenade at you.
 Cowardly Mooks / int_cdac637a
featureApplicability
1.0
 Cowardly Mooks / int_cdac637a
featureConfidence
1.0
 Jet Force Gemini (Video Game)
hasFeature
Cowardly Mooks / int_cdac637a
 Cowardly Mooks / int_d43cbccb
type
Cowardly Mooks
 Cowardly Mooks / int_d43cbccb
comment
Luigi's Mansion: Boos do not fight back. Instead, if Luigi fails to catch them, they will flee to the nearest room. And if Luigi takes too long to follow them to the next room, he will have to search for them in the furniture again.
 Cowardly Mooks / int_d43cbccb
featureApplicability
1.0
 Cowardly Mooks / int_d43cbccb
featureConfidence
1.0
 Luigi's Mansion (Video Game)
hasFeature
Cowardly Mooks / int_d43cbccb
 Cowardly Mooks / int_d4c2b99b
type
Cowardly Mooks
 Cowardly Mooks / int_d4c2b99b
comment
Heroes of Might and Magic:
Much like the Mother example, Pre Existing Encounters that have absolutely no chance of defeating your army will typically run away rather than face you. You may choose to let them leave peacefully or hunt them down for extra XP.
Goblins in the fifth game have the 'cowardly' trait, meaning they will almost always run away when hit with a melee attack rather than Counter Attacking, unless they are backed into a corner, surrounded or otherwise unable to escape.
 Cowardly Mooks / int_d4c2b99b
featureApplicability
1.0
 Cowardly Mooks / int_d4c2b99b
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Cowardly Mooks / int_d4c2b99b
 Cowardly Mooks / int_d5361876
type
Cowardly Mooks
 Cowardly Mooks / int_d5361876
comment
Mother: In the later games, the Pre-existing Encounters will actively avoid the Player Party once it manages to complete whatever dungeon or area they're found in. They'll also run away if the level of the party is high enough.
 Cowardly Mooks / int_d5361876
featureApplicability
1.0
 Cowardly Mooks / int_d5361876
featureConfidence
1.0
 Mother (Video Game)
hasFeature
Cowardly Mooks / int_d5361876
 Cowardly Mooks / int_d54469f8
type
Cowardly Mooks
 Cowardly Mooks / int_d54469f8
comment
Kirby:
Kirby's Dream Land 3: The rabbit-like Polof do nothing except try to reach the safety of their burrows and vanish into them.
Kirby 64: The Crystal Shards: The penguin-like Emp enemies will comically run away at the first sign of Kirby.
Kirby & the Amazing Mirror: When approached by Kirby, Mirras escape by burrowing underground and taking their Mirror Doors with them. However, they don't react to long-range attacks.
 Cowardly Mooks / int_d54469f8
featureApplicability
1.0
 Cowardly Mooks / int_d54469f8
featureConfidence
1.0
 Kirby
hasFeature
Cowardly Mooks / int_d54469f8
 Cowardly Mooks / int_d6e2146d
type
Cowardly Mooks
 Cowardly Mooks / int_d6e2146d
comment
Diablo III has Treasure Goblins of various sorts, which drop great loot once killed, but always attempt to flee from the player, and have elite-monster levels of health.
 Cowardly Mooks / int_d6e2146d
featureApplicability
1.0
 Cowardly Mooks / int_d6e2146d
featureConfidence
1.0
 Diablo III (Video Game)
hasFeature
Cowardly Mooks / int_d6e2146d
 Cowardly Mooks / int_d898a1c2
type
Cowardly Mooks
 Cowardly Mooks / int_d898a1c2
comment
Iggle Pop!: Should the player touch a Zap balloon, the Zoogs will run away from them. Some of them even change their mean-looking expression to a worried one.
 Cowardly Mooks / int_d898a1c2
featureApplicability
1.0
 Cowardly Mooks / int_d898a1c2
featureConfidence
1.0
 Iggle Pop! (Video Game)
hasFeature
Cowardly Mooks / int_d898a1c2
 Cowardly Mooks / int_db501140
type
Cowardly Mooks
 Cowardly Mooks / int_db501140
comment
Kirby's Dream Land 3: The rabbit-like Polof do nothing except try to reach the safety of their burrows and vanish into them.
 Cowardly Mooks / int_db501140
featureApplicability
1.0
 Cowardly Mooks / int_db501140
featureConfidence
1.0
 Kirby's Dream Land 3 (Video Game)
hasFeature
Cowardly Mooks / int_db501140
 Cowardly Mooks / int_db59313b
type
Cowardly Mooks
 Cowardly Mooks / int_db59313b
comment
The ghosts from Pac-Man will start avoiding the title character the moment he eats a power pellet.
 Cowardly Mooks / int_db59313b
featureApplicability
1.0
 Cowardly Mooks / int_db59313b
featureConfidence
1.0
 Pac-Man (Video Game)
hasFeature
Cowardly Mooks / int_db59313b
 Cowardly Mooks / int_dbce0953
type
Cowardly Mooks
 Cowardly Mooks / int_dbce0953
comment
Pikmin: A number of enemies — such as the leaf-insect Skitterleafs, the tadpole-like Wogpoles or the grublike Female Sheargrubs and Swarming Sheargrubs — are completely harmless and largely unable to harm either the players or the Pikmin. As such, they have the uniform tendency to run for their lives the moment you manage to harm or kill some of them, or — as in the case of the Skitterleafs — the moment you get within a certain distance of them.
 Cowardly Mooks / int_dbce0953
featureApplicability
1.0
 Cowardly Mooks / int_dbce0953
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Cowardly Mooks / int_dbce0953
 Cowardly Mooks / int_dc17fc41
type
Cowardly Mooks
 Cowardly Mooks / int_dc17fc41
comment
One of the enemies you'll find in The Persistence is a Gollum-looking hunchback who hides behind cover and ambushes you. After trying to hit you once, it will run away and try to hide again.
 Cowardly Mooks / int_dc17fc41
featureApplicability
1.0
 Cowardly Mooks / int_dc17fc41
featureConfidence
1.0
 The Persistence (Video Game)
hasFeature
Cowardly Mooks / int_dc17fc41
 Cowardly Mooks / int_e0ce3a77
type
Cowardly Mooks
 Cowardly Mooks / int_e0ce3a77
comment
Wario World: Some mooks will run away, even popping out of existence if not killed.
 Cowardly Mooks / int_e0ce3a77
featureApplicability
1.0
 Cowardly Mooks / int_e0ce3a77
featureConfidence
1.0
 Wario World (Video Game)
hasFeature
Cowardly Mooks / int_e0ce3a77
 Cowardly Mooks / int_e61808cb
type
Cowardly Mooks
 Cowardly Mooks / int_e61808cb
comment
Super Mario Bros. Wonder: New to the game are the Skedaddlers, chipmunk-like enemies that spit acorn-like Birdo Eggs at enemies of the Koopa Troop, though they flee when danger is near, some of them even carrying an item on hand.
 Cowardly Mooks / int_e61808cb
featureApplicability
1.0
 Cowardly Mooks / int_e61808cb
featureConfidence
1.0
 Super Mario Bros. Wonder (Video Game)
hasFeature
Cowardly Mooks / int_e61808cb
 Cowardly Mooks / int_ecccafaa
type
Cowardly Mooks
 Cowardly Mooks / int_ecccafaa
comment
The first game and Spyro: Year of the Dragon have egg thieves that you have to chase down in order to retrieve dragon eggs.
 Cowardly Mooks / int_ecccafaa
featureApplicability
1.0
 Cowardly Mooks / int_ecccafaa
featureConfidence
1.0
 Spyro: Year of the Dragon (Video Game)
hasFeature
Cowardly Mooks / int_ecccafaa
 Cowardly Mooks / int_f186f924
type
Cowardly Mooks
 Cowardly Mooks / int_f186f924
comment
Horizon Zero Dawn:
Striders and Grazers will often flee if they see you rather than attack. Emphasis on 'often'; turn your back or focus on a larger and more threatening machine and you'll tend to get attacked. It's also fairly common for most of the herd to run, but one or two individuals stay to hold you up.
 Cowardly Mooks / int_f186f924
featureApplicability
1.0
 Cowardly Mooks / int_f186f924
featureConfidence
1.0
 Horizon Zero Dawn (Video Game)
hasFeature
Cowardly Mooks / int_f186f924
 Cowardly Mooks / int_f7d93e4a
type
Cowardly Mooks
 Cowardly Mooks / int_f7d93e4a
comment
Assassin's Creed: In certain games, the more low-ranked city guards will often retreat if the player character is good enough at showing off their badassery against them. Even some higher-ranked soldiers aren't immune to this, although again, it depends on the game.
 Cowardly Mooks / int_f7d93e4a
featureApplicability
1.0
 Cowardly Mooks / int_f7d93e4a
featureConfidence
1.0
 Assassin's Creed (Franchise)
hasFeature
Cowardly Mooks / int_f7d93e4a
 Cowardly Mooks / int_f915263c
type
Cowardly Mooks
 Cowardly Mooks / int_f915263c
comment
Dying Light: Bolters will run away as soon as they realize Kyle is nearby.
 Cowardly Mooks / int_f915263c
featureApplicability
1.0
 Cowardly Mooks / int_f915263c
featureConfidence
1.0
 Dying Light (Video Game)
hasFeature
Cowardly Mooks / int_f915263c
 Cowardly Mooks / int_fd49a48d
type
Cowardly Mooks
 Cowardly Mooks / int_fd49a48d
comment
Final Fight has J and Two-P. Evasion mooks that are fast and move in to punch you the moment the player(s) turns their back or are distracted by other flunkies from Mad Gear.
 Cowardly Mooks / int_fd49a48d
featureApplicability
1.0
 Cowardly Mooks / int_fd49a48d
featureConfidence
1.0
 Final Fight (Video Game)
hasFeature
Cowardly Mooks / int_fd49a48d

The following is a list of statements referring to the current page from other pages.

 Cowardly Mooks
processingCategory2
Fear Tropes
 Assassin's Creed (Franchise) / int_1ce9e3fb
type
Cowardly Mooks
 Spyro the Dragon (Franchise) / int_1ce9e3fb
type
Cowardly Mooks
 Sky Wizards Academy / int_1ce9e3fb
type
Cowardly Mooks
 Bravely Default II (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Broforce (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Crash Twinsanity (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Dark Souls II (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Diablo II (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Digimon World 2 (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Dungeon Crawl (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Dying Light (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Dynasty Warriors (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 En Garde! (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Entropy : Zero 2 (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 FTL: Faster Than Light (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Fire Emblem Engage (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Fire Emblem: Mystery of the Emblem (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Fire Emblem: The Four Kings (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Heroes of Might and Magic (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Hyper Light Drifter (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 I. M. Meen (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Iggle Pop! (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Kingdom Come: Deliverance (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Kirby 64: The Crystal Shards (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Loop Hero (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Luigi's Mansion (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Metal Slug (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Monster Train (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Mother (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Pac-Man (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Paper Mario 64 (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Pikmin (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Pizza Tower (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Pokémon Legends: Arceus (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Pokémon Mystery Dungeon (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Radical Fishing (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Ratchet & Clank (2002) (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Shiness: The Lightning Kingdom (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Soulash (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Super Mario 64 (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Super Mario Bros. Wonder (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Super Mario Galaxy (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Super Mario RPG (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Super Smash Bros. Brawl (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 The Persistence (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Void Bastards (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Wario World (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 XCOM 2 (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Something About (Web Animation) / int_1ce9e3fb
type
Cowardly Mooks