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Crate Expectations
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The crate is extremely common in video games, even if you rarely see them in real life. Some games have entire warehouse levels filled with these crates. And for a good reason: they're so convenient and multipurpose they are literally building blocks for lots of gameplay elements and even entire genres. Crates may allow players to hide from patrolling Mooks or shelter from enemy fire. Crates can often be broken open to reveal a Power-Up or treasure, though usually only one per crate and much smaller than the crate itself. (It's a mystery why even small objects get a whole crate and surprising that most of the items manage to stay at the center of the crate. It is never explained why the item is always in perfect condition no matter how fragile it is and how violently you smashed open the crate.) Finding money and items in a nearby crate can help defuse the Money Spider problem: players wonder why the giant spider was carrying 31 gold pieces, lacking such amenities as pockets, but are often happy to loot the crate in its lair. Crates are sometimes filled with explosive, blowing up in the face of players conditioned to bash everything breakable with a crowbar. Such crates can be quite helpful, however, if shot while an enemy is standing next to them. Crates are often arrayed to form a Container Maze, or feature in Block Puzzles, where they must be slid or carried into place, to hold switches down or to form a staircase to otherwise inaccessible areas. Wreaking Havok often involves throwing crates around. Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers since the earliest days of computer gaming. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts. Plus, it gives them something to smack around with their melee weapon besides enemies. A common type of crate in fiction is made of wood that is trimmed on edges and has one (or less commonly-two) diagonal reinforced wooden bars on at least one of its faces. Such type of crate is not very common in real life. In real life, more common type is a wooden crate that is not fully enclosed, having spaces between individual planks. Usually, cardboard or metal is preferred to fully enclose desired object instead. In some games (particularly pirate-themed ones), rectilinear crates are replaced with old-fashioned wooden barrels. The curvature of barrels makes them a bit less space-filling and more amenable to being rolled than being pushed around, but they're just as good for containing items, loading with explosives or tossing at enemies. In short, crates satisfy three of our basic monkey drives: climbing, finding things to eat, and breaking things. They are so widely used that humor website Old Man Murray coined the term "Start-to-Crate", referring to the length of time between starting a game and encountering the first crate or barrel - most games don't rate especially high. Tropes Are Tools: crates have too many gameplay uses to ever die. Outside of video games, films, TV shows and animation also use crates. The Syndicate or La Résistance use crates for their Venturous Smugglers to hide illegal weapons, Black Market goods, and items that Fell Off the Back of a Truck. They also appear in military and science fiction settings where our heroes are on an expedition; any Bleak Border Base, remote Antarctic facility, or desolate planet's base will have crates scattered around. Some crates may hold a mysterious, priceless MacGuffin, and everyone may be searching for that one crate. In action movies, crates are an inexpensive set dressing for the obligatory Abandoned Warehouse chase, fight and shootout sequences. See also Die, Chair, Die!, Inexplicable Treasure Chests, or Rewarding Vandalism. |
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Crate Expectations / int_10ddd3d5 | type |
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Link comes across randomly located crates in The Legend of Zelda: Twilight Princess, which he can destroy with his sword (or, if you're a wolf, your claws) to reveal hearts and Rupees. These crates are found all over the place; there are even crates, for no discernible in-game reason, on small islands in the middle of Lake Hylia. | |
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Moon Raider has crates. Break them by shooting them, and you will get stuff. | |
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The Metroid Prime Trilogy has crates in areas occupied by Space Pirates or the Galactic Federation. They're not wood though but metal. And they contain ammo and health. Other areas have non-crate storage items with these and a few offer justification when scanned as to why they don't always have items inside. There are also forms of "living crates", which are plants, cocoons, or even balls of premature nightmare monsters, which act exactly the same as crates except for the fact that they're not cubes. | |
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Skip the fancy book opening animation and moody cutscenes at the start of Castlevania: Lords of Shadow, and you'll be whipping boxes within two minutes of game start. | |
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Castlevania: Lords of Shadow (Video Game) | hasFeature |
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Crate Expectations / int_1670bd19 | type |
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Present in the S.T.A.L.K.E.R. titles. They'll absorb a few rounds before they break (which obviously can be useful during firefights), and in the first game the standard wooden box will occasionally have some goodies inside, but you're more likely to find useful gear in indestructible lockers or boxes. There are also metal boxes that almost always have ammo or healing items inside, but they're more rare. You can't pick up any of them or move them around except by running into them, though. | |
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The standardized crates from Startopia. All the same size and shape, but their texture maps indicate their contents. Their complete interchangeability is important when it comes to animation and game mechanics, since it's about as big as a Scuzzer droid could hope to carry, and fills one slot in the standard cargo hold. | |
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Crate Expectations / int_1a76a111 | type |
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Crash Bandicoot: Though they were actually added late in the original game's development as a cheap way to break up dull stretches, crashing through crates became one of the series' defining gameplay elements, as well as the origin of the protagonist's name. Many of the series' platforming elements are built around a variety of different types of crates, from the normal crates, to bouncy crates, to time-delayed TNT crates, to Nitro Crates. They're so iconic to the series that Crash Team Racing Nitro-Fueled actually made a crate playable. | |
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Crate Expectations / int_1acf3832 | type |
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Parodied in No One Lives Forever 2, which featured as enemies "Man-Crates", enemy Mooks who have been pressed into crate-shaped form for displeasing their boss. Their attacks consist simply of awkwardly rolling towards you and trying to bite you, while begging you to kill them. | |
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A typical Might and Magic game is loaded with crates. Most of them are usually booby-trapped, as well. | |
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In Sluggy Freelance there's this comment from the hungry hungry alien Aylee: | |
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Ring Fit Adventure allows you to break crates by pushing in on the Ring-Con. This is sometimes required to clear your path but others can be broken for ingredient drops needed to make smoothies. There's also a crate-breaking mini-game designed to specifically give your arms a good workout. | |
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Jagged Alliance 2 has a few scattered around, but subverts the trope by requiring the player to spend action points forcing them open rather than shooting or smashing them apart. A crowbar helps, but unlike Gordon Freeman you have to use it for its intended purpose. | |
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The Legend of Zelda: Breath of the Wild has them scattered throughout the enormous overworld. While usually found next to enemy camps, they're also occasionally inside ruins or near NPCs, and are a good source of arrows and apples. | |
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The Donkey Kong Country games have barrels everywhere, but they're still not without crates. Every game in the series has crates containing animal friends, but the second game also has throwable crates. In Donkey Kong Country: Tropical Freeze, crates can contain things ranging from a single banana to a puzzle piece. | |
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Subverted in Dark Souls, there are various crates in Undead Burg, but breaking them wouldn't net you anything good unless a Vagrant is hidden within them. Although some PvP invaders would use Chameleon spell to disguise themselves as those crate, smashing everything that breaks is the best way to reveal them. | |
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By the time of Bloodborne, the Chameleon spell is replaced by Messenger's Gift, which only has one disguise as Messengers. Crate smashing is completely meaningless. | |
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Bloodborne (Video Game) | hasFeature |
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Skeletal Avenger: There are plenty of barrels and crates for the skeleton to break. | |
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In River City Girls, crates can be picked up to damage enemies until it fully breaks. | |
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Command & Conquer: Generals does not have these "powerup" crates, but the main resource of the game were crates. The game never details what's in those crates, the content directly translates into money. It also had crates that had U.N. stamped on them that represented foreign aid supplies that gave you a nice cash boost. One of the funner GLA missions had you attacking towns being supplied by U.N. convoys to reach a certain amount of money; you're specifically told to kill the people and destroy their houses to get the supplies hidden there. | |
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Diablo II is unique in the gaming world for having precisely one real interactive crate in its entire length - in the Countess' Tower Cellar, in the left-hand treasure trove, at the base of the tower, lies a single, lonely, breakable treasure crate. There are plenty of other crate-type objects in the game, including several dozen that are simple environment objects, but only one real crate. Crates will also rarely spawn in the Barracks. | |
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The Long Dark features small crates that can be broken apart for a small amount of firewood. | |
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ANNO: Mutationem: At Freeway 42, to get by metal debris blocking the path, Ann needs to move a metal crate nearby to climb up over the ruins. | |
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In Strong Bad's Cool Game for Attractive People, Episode Five: Eight-Bit Is Enough'', Marzipan goes totally Lady Crate-Ape and starts throwing crates around. In the next screen over, there's a whole pile of crates, one of which you have to smash to get at a plot-critical item. Later, if you smash it again, there's that same plot-critical item you already have. Strong Bad rejects it on the basis that he has the original, and doesn't need any lousy respawned copy version. | |
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Madworld has crates all over the place. Lampshaded by the commentators often. | |
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MadWorld (Video Game) | hasFeature |
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Deftly justified in Discworld Noir, where the protagonist is looking for a MacGuffin that has been smuggled on a ship, hence the many possible crates to check. | |
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Resident Evil 7: Biohazard has crates you can break open for random items. After a certain point in the game, Lucas starts rigging crates with explosives, forcing you to either spend ammo shooting them open or gamble with taking damage every time you break one. | |
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Dead Space: Lying around the Ishimura are glowing metal boxes filled with goodies great for healing or blasting necromorph ass. Unfortunately, the Extraction version doesn't give the player enough time to use his levitating weapons to break all the boxes. | |
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SAS: Rogue Heroes. During the siege of Tobruk an officer levers open a crate on the docks marked British Zoology Society: Dangerous Reptiles! to reveal it's packed full of parachutes. Given the price of silk on the Black Market it's not surprising they want to discourage people from opening it—and the officer is stealing the contents himself, after having bribed a dock worker to let him know when any parachutes turned up. Though he does want to use them for jumping out of airplanes. | |
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Act 3 of Shenmue has Ryo getting a job at Yokosuka Harbor which consists of using his trusty forklift to transfer crates to and from different warehouses, with pay determined on a per-crate basis. It's a pretty logical place to find crates, all things considered, and there is money in them; you just get it in a more realistically mundane way than usual. | |
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The Half-Life series features several crates, mostly empty, although some have items. As of Half-Life 2, the ones containing stuff have a distinct appearance (and are much smaller), and both kinds (among other items) can also be thrown at enemies with the Gravity Gun, not to mention be used as platforms to float on. Half-Life's copious amounts of crates make sense, considering the game's signature weapon is a crowbar. Which you use to bludgeon the crates open, Gordon being a busy man. Interestingly, Half-Life 2 also features a lot of pallets, but the crates are never actually placed on the pallets - suggesting the designers realize crates and pallets have something to do with each other, but aren't familiar with their exact relationship. | |
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Halo Zero has many crates, all with a use. Namely, jumping on them. | |
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Russian Aid in Shattered Union. Either boost units, is a trap, or gives player a random Russian unit. | |
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Mail Mole: There are crates in the game that Molty can destroy with either a Ground Pound or Dash Attack. | |
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Pizza Vs. Skeletons: The "rescue the puppies" levels have an ubandance of crates in them. Luckily, the pizza can smash them. | |
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Thunder Fox is full of wooden crates, which can be destroyed for points, and metal crates, which are indestructible. | |
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Crate Expectations | |
Crate Expectations / int_402686c8 | comment |
In Unturned, crates are not as common as in other games. However there are a still a few inexplicable crates in the sparse towns of PEI. Rewarding Vandalism is averted as the crates are unbreakable. The crate is the first and simplest container a player can craft, so it's up to you to fill the world with wooden boxes of loot. | |
Crate Expectations / int_402686c8 | featureApplicability |
-1.0 | |
Crate Expectations / int_402686c8 | featureConfidence |
1.0 | |
Unturned (Video Game) | hasFeature |
Crate Expectations / int_402686c8 | |
Crate Expectations / int_4030c9e8 | type |
Crate Expectations | |
Crate Expectations / int_4030c9e8 | comment |
Ninja Outbreak: There are crates in the game that you will need to break to get at what they're blocking you from. | |
Crate Expectations / int_4030c9e8 | featureApplicability |
1.0 | |
Crate Expectations / int_4030c9e8 | featureConfidence |
1.0 | |
Ninja Outbreak (Video Game) | hasFeature |
Crate Expectations / int_4030c9e8 | |
Crate Expectations / int_43353e04 | type |
Crate Expectations | |
Crate Expectations / int_43353e04 | comment |
Smashroom: Among the objects that the Player Character can blow up, there's crates. | |
Crate Expectations / int_43353e04 | featureApplicability |
1.0 | |
Crate Expectations / int_43353e04 | featureConfidence |
1.0 | |
Smashroom (Video Game) | hasFeature |
Crate Expectations / int_43353e04 | |
Crate Expectations / int_43f52aa9 | type |
Crate Expectations | |
Crate Expectations / int_43f52aa9 | comment |
The Market District of Oblivion's Imperial City is packed with crates. | |
Crate Expectations / int_43f52aa9 | featureApplicability |
1.0 | |
Crate Expectations / int_43f52aa9 | featureConfidence |
1.0 | |
The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
Crate Expectations / int_43f52aa9 | |
Crate Expectations / int_4599f0b8 | type |
Crate Expectations | |
Crate Expectations / int_4599f0b8 | comment |
CrateMaster was a puzzle game available on the Old Man Murray website. The purpose was to score points by clearing horizontal row of crates. In addition, crates could be stacked on top of each other. | |
Crate Expectations / int_4599f0b8 | featureApplicability |
1.0 | |
Crate Expectations / int_4599f0b8 | featureConfidence |
1.0 | |
Old Man Murray (Website) | hasFeature |
Crate Expectations / int_4599f0b8 | |
Crate Expectations / int_46e3b3dc | type |
Crate Expectations | |
Crate Expectations / int_46e3b3dc | comment |
Sokoban's gameplay is entirely based on crates. The title, after all, is "warehouse keeper" in Japanese. | |
Crate Expectations / int_46e3b3dc | featureApplicability |
1.0 | |
Crate Expectations / int_46e3b3dc | featureConfidence |
1.0 | |
Sokoban (Video Game) | hasFeature |
Crate Expectations / int_46e3b3dc | |
Crate Expectations / int_47708600 | type |
Crate Expectations | |
Crate Expectations / int_47708600 | comment |
Tokyo Xanadu: Each labyrinth has boxes inside which can be broken to obtain blue energy to heal, yellow energy to recharge your X-Drive gauge, and other additional goodies like consumable items and crafting materials. In fact, part of the final grade you get from completing the labyrinth goes to destroying all of the boxes. | |
Crate Expectations / int_47708600 | featureApplicability |
1.0 | |
Crate Expectations / int_47708600 | featureConfidence |
1.0 | |
Tokyo Xanadu (Video Game) | hasFeature |
Crate Expectations / int_47708600 | |
Crate Expectations / int_4a2b34ad | type |
Crate Expectations | |
Crate Expectations / int_4a2b34ad | comment |
Crates in Star Fox Adventures tend to be of the "contains one food item" variety. A couple are completely empty. | |
Crate Expectations / int_4a2b34ad | featureApplicability |
1.0 | |
Crate Expectations / int_4a2b34ad | featureConfidence |
1.0 | |
Star Fox Adventures (Video Game) | hasFeature |
Crate Expectations / int_4a2b34ad | |
Crate Expectations / int_4be1bdd0 | type |
Crate Expectations | |
Crate Expectations / int_4be1bdd0 | comment |
Golden Sun has crates and barrels everywhere. | |
Crate Expectations / int_4be1bdd0 | featureApplicability |
1.0 | |
Crate Expectations / int_4be1bdd0 | featureConfidence |
1.0 | |
Golden Sun (Video Game) | hasFeature |
Crate Expectations / int_4be1bdd0 | |
Crate Expectations / int_4ee8a86 | type |
Crate Expectations | |
Crate Expectations / int_4ee8a86 | comment |
From the 8-bit, 2-D era, the Chip 'n Dale: Rescue Rangers NES game has crates as a primary means of defeating enemies (either by throwing them, or hiding inside and waiting for an enemy to trip over it). They come in two varieties— disposable wooden crates and stackable metal ones. All small enough for a chipmunk to lift. | |
Crate Expectations / int_4ee8a86 | featureApplicability |
1.0 | |
Crate Expectations / int_4ee8a86 | featureConfidence |
1.0 | |
Chip 'n Dale: Rescue Rangers (Video Game) | hasFeature |
Crate Expectations / int_4ee8a86 | |
Crate Expectations / int_51351e27 | type |
Crate Expectations | |
Crate Expectations / int_51351e27 | comment |
In Mickey Mania, the first level, which takes place on a dock, involves much climbing over crates and riding moving crates, as well as avoiding falling crates and things falling out of crates. | |
Crate Expectations / int_51351e27 | featureApplicability |
1.0 | |
Crate Expectations / int_51351e27 | featureConfidence |
1.0 | |
Mickey Mania (Video Game) | hasFeature |
Crate Expectations / int_51351e27 | |
Crate Expectations / int_5244fa11 | type |
Crate Expectations | |
Crate Expectations / int_5244fa11 | comment |
Resident Evil: Revelations: You open crates by attacking them with your melée weapon. This usually means stabbing them. | |
Crate Expectations / int_5244fa11 | featureApplicability |
1.0 | |
Crate Expectations / int_5244fa11 | featureConfidence |
1.0 | |
Resident Evil: Revelations (Video Game) | hasFeature |
Crate Expectations / int_5244fa11 | |
Crate Expectations / int_52d67c8f | type |
Crate Expectations | |
Crate Expectations / int_52d67c8f | comment |
Speed Runners utilizes crates along with various other props such as barrels and even old TVs as tripping hazards. They don't actually contain anything useful though. | |
Crate Expectations / int_52d67c8f | featureApplicability |
1.0 | |
Crate Expectations / int_52d67c8f | featureConfidence |
1.0 | |
Speedrunners (Video Game) | hasFeature |
Crate Expectations / int_52d67c8f | |
Crate Expectations / int_530a548e | type |
Crate Expectations | |
Crate Expectations / int_530a548e | comment |
Serious Sam II plays it straight with wooden and metal crates found in lots of places and majority of them containing an item or a monster. Metal crates do require explosives to break. | |
Crate Expectations / int_530a548e | featureApplicability |
1.0 | |
Crate Expectations / int_530a548e | featureConfidence |
1.0 | |
Serious Sam II (Video Game) | hasFeature |
Crate Expectations / int_530a548e | |
Crate Expectations / int_53a73ca0 | type |
Crate Expectations | |
Crate Expectations / int_53a73ca0 | comment |
Star Wars: The Clone Wars uses distinctive crates as set dressing in many episodes. They have a circular indentation in each side — unless the rendering team forgot to flip the (CPU-intensive) "round" switch, in which case they're hexagonal indentations. | |
Crate Expectations / int_53a73ca0 | featureApplicability |
1.0 | |
Crate Expectations / int_53a73ca0 | featureConfidence |
1.0 | |
Star Wars: The Clone Wars | hasFeature |
Crate Expectations / int_53a73ca0 | |
Crate Expectations / int_53c6fba1 | type |
Crate Expectations | |
Crate Expectations / int_53c6fba1 | comment |
Death Lands. The group find some sealed crates in a secret government stockpile and J.D. starts going into Gun Porn detail over what exotic weapons might be in them. Everyone (except J.D.) bursts out laughing when the crates turn out to be full of thousands of plastic zippers. | |
Crate Expectations / int_53c6fba1 | featureApplicability |
1.0 | |
Crate Expectations / int_53c6fba1 | featureConfidence |
1.0 | |
Deathlands | hasFeature |
Crate Expectations / int_53c6fba1 | |
Crate Expectations / int_54ac353f | type |
Crate Expectations | |
Crate Expectations / int_54ac353f | comment |
Levels in Broforce are littered with destructible wooden crates. They can crush enemies and marked crates contain ammo and other pickups when destroyed. There are also larger containers that can also crush the player. | |
Crate Expectations / int_54ac353f | featureApplicability |
1.0 | |
Crate Expectations / int_54ac353f | featureConfidence |
1.0 | |
Broforce (Video Game) | hasFeature |
Crate Expectations / int_54ac353f | |
Crate Expectations / int_5908ee91 | type |
Crate Expectations | |
Crate Expectations / int_5908ee91 | comment |
Skyrim: Every building seems to have a basement filled to the brim with crates and barrels full of vegetables. Inverted during a certain Thieves' Guild quest, when you get to kill someone by placing poisoned fruit in a barrel. There is a mod that allows you to assemble simple chests, ornate chests, drawers, closets, barrels, safes... And crates. While all of these allow you to store items, crates can be stacked and then used as makeshift stairways. |
|
Crate Expectations / int_5908ee91 | featureApplicability |
1.0 | |
Crate Expectations / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Crate Expectations / int_5908ee91 | |
Crate Expectations / int_5a2333ef | type |
Crate Expectations | |
Crate Expectations / int_5a2333ef | comment |
In LittleBigPlanet, depending on how you built your crates in Level Editor, what material it's made and what it's contained, you can play this straight, subvert or avert this trope. | |
Crate Expectations / int_5a2333ef | featureApplicability |
1.0 | |
Crate Expectations / int_5a2333ef | featureConfidence |
1.0 | |
LittleBigPlanet (Video Game) | hasFeature |
Crate Expectations / int_5a2333ef | |
Crate Expectations / int_5bd9e7b7 | type |
Crate Expectations | |
Crate Expectations / int_5bd9e7b7 | comment |
Smashing crates becomes much more meaningless in Dark Souls II, while Chameleon spell still exist, Vagrants can no longer be found in Drangleic. | |
Crate Expectations / int_5bd9e7b7 | featureApplicability |
1.0 | |
Crate Expectations / int_5bd9e7b7 | featureConfidence |
1.0 | |
Dark Souls II (Video Game) | hasFeature |
Crate Expectations / int_5bd9e7b7 | |
Crate Expectations / int_5cb7fc72 | type |
Crate Expectations | |
Crate Expectations / int_5cb7fc72 | comment |
System Shock 2 has high-tech looking crates. Fairly reasonable, since supplies have to be stored somewhere on a starship. In an arguably pleasant turn of events, however, the region of the game with the highest crate-density is one of the tensest, most terrifying, and generally survival-horror oriented in the game. (Especially if you didn't already activate the bio-reconstructor on the engineering bridge.) | |
Crate Expectations / int_5cb7fc72 | featureApplicability |
1.0 | |
Crate Expectations / int_5cb7fc72 | featureConfidence |
1.0 | |
System Shock 2 (Video Game) | hasFeature |
Crate Expectations / int_5cb7fc72 | |
Crate Expectations / int_5d646721 | type |
Crate Expectations | |
Crate Expectations / int_5d646721 | comment |
The second Star Trek: Elite Force game features a secret area with a boss made of crates. | |
Crate Expectations / int_5d646721 | featureApplicability |
1.0 | |
Crate Expectations / int_5d646721 | featureConfidence |
1.0 | |
Star Trek: Elite Force (Video Game) | hasFeature |
Crate Expectations / int_5d646721 | |
Crate Expectations / int_5feb5688 | type |
Crate Expectations | |
Crate Expectations / int_5feb5688 | comment |
In John Dies at the End, John predicts that a warehouse they must enter will be stocked with crates containing weapon powerups, along with other video game cliches. | |
Crate Expectations / int_5feb5688 | featureApplicability |
1.0 | |
Crate Expectations / int_5feb5688 | featureConfidence |
1.0 | |
John Dies at the End | hasFeature |
Crate Expectations / int_5feb5688 | |
Crate Expectations / int_607f6b7 | type |
Crate Expectations | |
Crate Expectations / int_607f6b7 | comment |
Inspector Gadget: Adcance Mission has classic wooden crates in all levels, often forming stacks. | |
Crate Expectations / int_607f6b7 | featureApplicability |
1.0 | |
Crate Expectations / int_607f6b7 | featureConfidence |
1.0 | |
Inspector Gadget | hasFeature |
Crate Expectations / int_607f6b7 | |
Crate Expectations / int_61b15bc8 | type |
Crate Expectations | |
Crate Expectations / int_61b15bc8 | comment |
Destructible crates appear in Huntdown. They are mainly used as temporary cover and take a beating before being destroyed. | |
Crate Expectations / int_61b15bc8 | featureApplicability |
1.0 | |
Crate Expectations / int_61b15bc8 | featureConfidence |
1.0 | |
Huntdown (Video Game) | hasFeature |
Crate Expectations / int_61b15bc8 | |
Crate Expectations / int_62624eee | type |
Crate Expectations | |
Crate Expectations / int_62624eee | comment |
As discussed under the Serious Sam example, Old Man Murray considered crates to be lazy game design, and created "Start to Crate" as an unbiased review method. The longer one went before seeing the game's first crate meant the more ideas the designers actually had. | |
Crate Expectations / int_62624eee | featureApplicability |
1.0 | |
Crate Expectations / int_62624eee | featureConfidence |
1.0 | |
Serious Sam (Video Game) | hasFeature |
Crate Expectations / int_62624eee | |
Crate Expectations / int_629cd094 | type |
Crate Expectations | |
Crate Expectations / int_629cd094 | comment |
Dragon Age: Origins has crates everywhere (as well as barrels). Usually they're just there as scenery (in storehouses, warehouses, caravans, etc.) but sometimes they're lootable. They may serve as cover against missiles, but they aren't climbable or movable. | |
Crate Expectations / int_629cd094 | featureApplicability |
1.0 | |
Crate Expectations / int_629cd094 | featureConfidence |
1.0 | |
Dragon Age: Origins (Video Game) | hasFeature |
Crate Expectations / int_629cd094 | |
Crate Expectations / int_62bf543 | type |
Crate Expectations | |
Crate Expectations / int_62bf543 | comment |
Super Mario Bros. 3 has crates stored on some of the airships, many times larger than Mario. They can be jumped on, and run in front of. The wooden ones that appear in the airship levels of New Super Mario Bros. Wii and U can be broken with a Ground Pound, and have coins and poweups within. | |
Crate Expectations / int_62bf543 | featureApplicability |
1.0 | |
Crate Expectations / int_62bf543 | featureConfidence |
1.0 | |
Super Mario Bros. 3 (Video Game) | hasFeature |
Crate Expectations / int_62bf543 | |
Crate Expectations / int_63efdfd1 | type |
Crate Expectations | |
Crate Expectations / int_63efdfd1 | comment |
Common in the Tales of... games. Crates are used to make paths, press buttons, destroy obstacles, etc. Typical video game stuff. There are also mini-game warehouses that have you re-arrange crates. | |
Crate Expectations / int_63efdfd1 | featureApplicability |
1.0 | |
Crate Expectations / int_63efdfd1 | featureConfidence |
1.0 | |
Tales Of | hasFeature |
Crate Expectations / int_63efdfd1 | |
Crate Expectations / int_63fc2543 | type |
Crate Expectations | |
Crate Expectations / int_63fc2543 | comment |
Tamarin has crates you can break by shooting them. | |
Crate Expectations / int_63fc2543 | featureApplicability |
1.0 | |
Crate Expectations / int_63fc2543 | featureConfidence |
1.0 | |
Tamarin (Video Game) | hasFeature |
Crate Expectations / int_63fc2543 | |
Crate Expectations / int_66a1dcea | type |
Crate Expectations | |
Crate Expectations / int_66a1dcea | comment |
In the Tomb Raider games crates get pushed, used as weights, used as platforms to climb on, and broken open for fun and profit. In Tomb Raider: Legend you can even launch a crate into the air! | |
Crate Expectations / int_66a1dcea | featureApplicability |
1.0 | |
Crate Expectations / int_66a1dcea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
Crate Expectations / int_66a1dcea | |
Crate Expectations / int_67ed82fa | type |
Crate Expectations | |
Crate Expectations / int_67ed82fa | comment |
In The Godfather: The Game you have both destructible and indestructible crates lying around, as well as explosive-filled ones. Sometimes the destructible ones may contain cash. | |
Crate Expectations / int_67ed82fa | featureApplicability |
1.0 | |
Crate Expectations / int_67ed82fa | featureConfidence |
1.0 | |
The Godfather (Video Game) | hasFeature |
Crate Expectations / int_67ed82fa | |
Crate Expectations / int_6c1234ed | type |
Crate Expectations | |
Crate Expectations / int_6c1234ed | comment |
Dwarf Fortress. You get barrels and bags with items you buy in the expedition planner, or just get barrels for the sake of getting barrels, and part of the game's recursive Inventory Management Puzzle involves the construction of barrels, bins, and bags to organize the endless clutter you will produce. Crates and bins are simply very useful, but barrels are essential for a fortress. Any player who does not take getting barrels seriously is in for a world of Fun. Without enough barrels, no excess food will be stockpiled, and no alcohol can be brewed. A lack of either can literally mean the death of your fortress. The player can save on the wood that would be needed to make barrels by making stone pots (which can also contain food and booze) instead. After all, if you're in a biome with few trees, you'll need the wood to make beds, as your dwarves apparently can't make beds from anything else. | |
Crate Expectations / int_6c1234ed | featureApplicability |
1.0 | |
Crate Expectations / int_6c1234ed | featureConfidence |
1.0 | |
Dwarf Fortress (Video Game) | hasFeature |
Crate Expectations / int_6c1234ed | |
Crate Expectations / int_6c47db4e | type |
Crate Expectations | |
Crate Expectations / int_6c47db4e | comment |
Both the Dynasty Warriors and Samurai Warriors series hide money, powerups, and weapons in crates. Which are often just standing in the middle of an open field or mountain path for no apparent reason. | |
Crate Expectations / int_6c47db4e | featureApplicability |
1.0 | |
Crate Expectations / int_6c47db4e | featureConfidence |
1.0 | |
Dynasty Warriors (Video Game) | hasFeature |
Crate Expectations / int_6c47db4e | |
Crate Expectations / int_6dd8677c | type |
Crate Expectations | |
Crate Expectations / int_6dd8677c | comment |
When moving a unit over it, the owner receives money or bonus units, or other effects such as improving the units speed, defense or level (after Tiberian Sun). However, there is also a chance for them to explode. The crates got a sci-fi redesign in Tiberian Sun and are also seen in Tiberium Wars; they also made it possible to select a crate and tell what it would give you. However, Red Alert 3 not only reverted the design to a more classic look, it also made it easy to tell what type of crate it was at a simple glance, and made it so you had to specifically order a unit to grab a crate. | |
Crate Expectations / int_6dd8677c | featureApplicability |
1.0 | |
Crate Expectations / int_6dd8677c | featureConfidence |
1.0 | |
Command & Conquer: Tiberian Sun (Video Game) | hasFeature |
Crate Expectations / int_6dd8677c | |
Crate Expectations / int_6ecaff2e | type |
Crate Expectations | |
Crate Expectations / int_6ecaff2e | comment |
Scribblenauts has a merit called "Old School." The requirement to get it is to make an object commonly used in classic video games. Its icon is a crate. | |
Crate Expectations / int_6ecaff2e | featureApplicability |
1.0 | |
Crate Expectations / int_6ecaff2e | featureConfidence |
1.0 | |
Scribblenauts (Video Game) | hasFeature |
Crate Expectations / int_6ecaff2e | |
Crate Expectations / int_70f9f93e | type |
Crate Expectations | |
Crate Expectations / int_70f9f93e | comment |
War Dogs: Red's Return: There are creates present in the games that Red can break to get items. | |
Crate Expectations / int_70f9f93e | featureApplicability |
1.0 | |
Crate Expectations / int_70f9f93e | featureConfidence |
1.0 | |
War Dogs: Red's Return (Video Game) | hasFeature |
Crate Expectations / int_70f9f93e | |
Crate Expectations / int_7357234c | type |
Crate Expectations | |
Crate Expectations / int_7357234c | comment |
Beyond Good & Evil has crates employed in various uses: broken to get money, pushed into mines to destroy them, used to block lasers, etc. | |
Crate Expectations / int_7357234c | featureApplicability |
1.0 | |
Crate Expectations / int_7357234c | featureConfidence |
1.0 | |
Beyond Good & Evil (Video Game) | hasFeature |
Crate Expectations / int_7357234c | |
Crate Expectations / int_738fd381 | type |
Crate Expectations | |
Crate Expectations / int_738fd381 | comment |
Fulltime Killer: Tok stocks a warehouse with crates containing weapons for his final confrontation with O, obviously intending to live out a real-life game of Metal Slug. O, in spite of himself, is appreciative. | |
Crate Expectations / int_738fd381 | featureApplicability |
1.0 | |
Crate Expectations / int_738fd381 | featureConfidence |
1.0 | |
Fulltime Killer | hasFeature |
Crate Expectations / int_738fd381 | |
Crate Expectations / int_74f7210c | type |
Crate Expectations | |
Crate Expectations / int_74f7210c | comment |
The Legend of Zelda: This series mostly splits the crate trope into two parts. Breakable spheroid pots containing health, money, or ammo are ubiquitious in almost every game; dungeons often contain cubical objects for Block Puzzles, which are usually made of unbreakable stone. But there are a few straight examples. In The Legend of Zelda: Ocarina of Time, one crate in Kakariko contains a Cucco. And then there's the boxes inside Lord Jabu Jabu (the giant whale-god of the Zoras) that you can break open to get hearts and other items. The Legend of Zelda: The Wind Waker notably contains crates (with Triforce logos) in the Tower of the Gods, one of the game's dungeons. It makes you wonder if the Hyrulean gods are really the executives of a shipping company. Link comes across randomly located crates in The Legend of Zelda: Twilight Princess, which he can destroy with his sword (or, if you're a wolf, your claws) to reveal hearts and Rupees. These crates are found all over the place; there are even crates, for no discernible in-game reason, on small islands in the middle of Lake Hylia. The Legend of Zelda: Breath of the Wild has them scattered throughout the enormous overworld. While usually found next to enemy camps, they're also occasionally inside ruins or near NPCs, and are a good source of arrows and apples. In The Legend of Zelda: Tears of the Kingdom, crates are also found throughout the overworld, as well as the depths and sky islands. Like many other objects, they can be freely manipulated for different purposes by Link using the new abilities: Ultrahand, Fuse, Recall, etc. |
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Crate Expectations / int_74f7210c | featureApplicability |
1.0 | |
Crate Expectations / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Crate Expectations / int_74f7210c | |
Crate Expectations / int_75097db3 | type |
Crate Expectations | |
Crate Expectations / int_75097db3 | comment |
In Tesla: The Weather Man, crates seem to be conveniently common around the game's various secluded mountains, lakes, and deserts. | |
Crate Expectations / int_75097db3 | featureApplicability |
1.0 | |
Crate Expectations / int_75097db3 | featureConfidence |
1.0 | |
Tesla The Weather Man (Video Game) | hasFeature |
Crate Expectations / int_75097db3 | |
Crate Expectations / int_7579423f | type |
Crate Expectations | |
Crate Expectations / int_7579423f | comment |
Banjo-Kazooie has a living crate as a boss. It's an Asteroids Monster to boot. | |
Crate Expectations / int_7579423f | featureApplicability |
1.0 | |
Crate Expectations / int_7579423f | featureConfidence |
1.0 | |
Banjo-Kazooie (Video Game) | hasFeature |
Crate Expectations / int_7579423f | |
Crate Expectations / int_758d474d | type |
Crate Expectations | |
Crate Expectations / int_758d474d | comment |
Glider PRO has milk crates, but being furniture they do nothing good for paper airplanes. | |
Crate Expectations / int_758d474d | featureApplicability |
1.0 | |
Crate Expectations / int_758d474d | featureConfidence |
1.0 | |
Glider PRO (Video Game) | hasFeature |
Crate Expectations / int_758d474d | |
Crate Expectations / int_769b39e9 | type |
Crate Expectations | |
Crate Expectations / int_769b39e9 | comment |
Prison City: Crates can be seen laying throughout the game, with diagonal reinforcing bar. Destroying them often rewards the player with items. | |
Crate Expectations / int_769b39e9 | featureApplicability |
1.0 | |
Crate Expectations / int_769b39e9 | featureConfidence |
1.0 | |
Prison City (Video Game) | hasFeature |
Crate Expectations / int_769b39e9 | |
Crate Expectations / int_76e34319 | type |
Crate Expectations | |
Crate Expectations / int_76e34319 | comment |
50 Cent: Blood on the Sand has crates crammed full of bling (money). The crates are even Color-Coded for Your Convenience to indicate how much money a crate contains. | |
Crate Expectations / int_76e34319 | featureApplicability |
1.0 | |
Crate Expectations / int_76e34319 | featureConfidence |
1.0 | |
50 Cent: Blood on the Sand (Video Game) | hasFeature |
Crate Expectations / int_76e34319 | |
Crate Expectations / int_77011132 | type |
Crate Expectations | |
Crate Expectations / int_77011132 | comment |
Kingdom Hearts coded and Re:Coded are particular examples in that pretty much everything breakable is a crate. Some bosses even require crate breakage to be beaten. | |
Crate Expectations / int_77011132 | featureApplicability |
1.0 | |
Crate Expectations / int_77011132 | featureConfidence |
1.0 | |
Kingdom Hearts coded (Video Game) | hasFeature |
Crate Expectations / int_77011132 | |
Crate Expectations / int_7718feee | type |
Crate Expectations | |
Crate Expectations / int_7718feee | comment |
The Jetsons: Cogswell's Caper! justifies this by setting its first level in a "Packing Factory," but crates are prevalent throughout the game, and throwing them is your principal attack. | |
Crate Expectations / int_7718feee | featureApplicability |
1.0 | |
Crate Expectations / int_7718feee | featureConfidence |
1.0 | |
The Jetsons: Cogswell's Caper! (Video Game) | hasFeature |
Crate Expectations / int_7718feee | |
Crate Expectations / int_78d6f120 | type |
Crate Expectations | |
Crate Expectations / int_78d6f120 | comment |
The first Destroy All Humans! video game had crates appear quite late into the game, and if you have the opportunity to read the mind of a dockworker, one might be thinking, "I hate my job! Climb crates, push crates, jump on crates, destroy crates...that's not fun!" | |
Crate Expectations / int_78d6f120 | featureApplicability |
1.0 | |
Crate Expectations / int_78d6f120 | featureConfidence |
1.0 | |
Destroy All Humans! (Video Game) | hasFeature |
Crate Expectations / int_78d6f120 | |
Crate Expectations / int_7988cb68 | type |
Crate Expectations | |
Crate Expectations / int_7988cb68 | comment |
The Mass Effect series is part RPG and part cover-based shooter, so it's full of both lootable crates and inexplicably bulletproof chest-high crates, with a few "fragile" (i.e., breakable; one sidequest in Mass Effect 2 has some of the quest items you have to obtain in crates you have to break) and explosive ones thrown in to mix things up. | |
Crate Expectations / int_7988cb68 | featureApplicability |
1.0 | |
Crate Expectations / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Crate Expectations / int_7988cb68 | |
Crate Expectations / int_7dee037 | type |
Crate Expectations | |
Crate Expectations / int_7dee037 | comment |
Double Dragon II has crates in the background at the very start of the game, and soon after an enemy picks up a different crate and throws it. | |
Crate Expectations / int_7dee037 | featureApplicability |
1.0 | |
Crate Expectations / int_7dee037 | featureConfidence |
1.0 | |
Double Dragon II (Video Game) | hasFeature |
Crate Expectations / int_7dee037 | |
Crate Expectations / int_7eceb06d | type |
Crate Expectations | |
Crate Expectations / int_7eceb06d | comment |
Subverted and lampshaded in Fable II: smashable crates and barrels are everywhere, but are invariably empty. (About halfway through the game you do start seeing the occasional Exploding Barrel of gunpowder, but they're rare.) One of the loading screen's earliest helpful hints is (approximately): | |
Crate Expectations / int_7eceb06d | featureApplicability |
-0.3 | |
Crate Expectations / int_7eceb06d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Crate Expectations / int_7eceb06d | |
Crate Expectations / int_8003c6d9 | type |
Crate Expectations | |
Crate Expectations / int_8003c6d9 | comment |
In Animaniacs for the Sega Genesis, crates appear early and often as pushable and pullable stepping stones for the Warners. | |
Crate Expectations / int_8003c6d9 | featureApplicability |
1.0 | |
Crate Expectations / int_8003c6d9 | featureConfidence |
1.0 | |
Animaniacs (Video Game) | hasFeature |
Crate Expectations / int_8003c6d9 | |
Crate Expectations / int_803beb04 | type |
Crate Expectations | |
Crate Expectations / int_803beb04 | comment |
In Earthworm Jim, the very first Boss Battle involves knocking dropped crates back at the boss. Unusually, they have fully animated sprites. | |
Crate Expectations / int_803beb04 | featureApplicability |
1.0 | |
Crate Expectations / int_803beb04 | featureConfidence |
1.0 | |
Earthworm Jim (Video Game) | hasFeature |
Crate Expectations / int_803beb04 | |
Crate Expectations / int_8258e260 | type |
Crate Expectations | |
Crate Expectations / int_8258e260 | comment |
Super Mario Bros.: Super Mario Bros. 3 has crates stored on some of the airships, many times larger than Mario. They can be jumped on, and run in front of. The wooden ones that appear in the airship levels of New Super Mario Bros. Wii and U can be broken with a Ground Pound, and have coins and poweups within. Super Mario Sunshine has a fair few crates. They can be broken with a ground pound. Two of the game's 120 Shines require the player to break an arrangement of crates within a time limit (and both Shines are acquired through the exact same minigame, but in the second play there are more and have a more difficult arrangement as well). Super Mario Galaxy and Super Mario Galaxy 2: There are crates in several levels, which can be broken up with spin attacks or fireballs (via Fire Mario). In the second game, there are two minigames in which Mario and Luigi use fireballs to break crates under a time limit. Crates appear in Super Mario 3D Land and 3D World, and are easily breakable. This extends to their inclusion in the 3D World game style of Super Mario Maker 2 (which, in turn, also has an unlockable powerup that allows Mario and his friends to create their own wooden boxes). Super Mario Odyssey uses wooden crates to hide coins, small hideouts, and on rare occasions Power Moons. Fortunately, Cappy can be thrown to break them. |
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Crate Expectations / int_8258e260 | featureApplicability |
1.0 | |
Crate Expectations / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Crate Expectations / int_8258e260 | |
Crate Expectations / int_837e6d5f | type |
Crate Expectations | |
Crate Expectations / int_837e6d5f | comment |
Mighty Aphid: There are crates in the game that Avery "Aphid" Cavor can shoot for stuff. | |
Crate Expectations / int_837e6d5f | featureApplicability |
1.0 | |
Crate Expectations / int_837e6d5f | featureConfidence |
1.0 | |
Mighty Aphid (Video Game) | hasFeature |
Crate Expectations / int_837e6d5f | |
Crate Expectations / int_865b5c19 | type |
Crate Expectations | |
Crate Expectations / int_865b5c19 | comment |
Trimmed wooden crates are present in many places in Runescape. A few can be searched for items during quests or minigames, the rest searchable ones contain nothing. For the non-searchable ones, some can be examines while others are just a background decoration. | |
Crate Expectations / int_865b5c19 | featureApplicability |
1.0 | |
Crate Expectations / int_865b5c19 | featureConfidence |
1.0 | |
RuneScape (Video Game) | hasFeature |
Crate Expectations / int_865b5c19 | |
Crate Expectations / int_86e041e3 | type |
Crate Expectations | |
Crate Expectations / int_86e041e3 | comment |
In Second Life the default primitive is a cube with a wood texture on it—not precisely a crate, but close enough. Also, in the all-water sim ANWR, there is an oil rig that produces the wood cubes. | |
Crate Expectations / int_86e041e3 | featureApplicability |
1.0 | |
Crate Expectations / int_86e041e3 | featureConfidence |
1.0 | |
Second Life (Video Game) | hasFeature |
Crate Expectations / int_86e041e3 | |
Crate Expectations / int_87b55b5d | type |
Crate Expectations | |
Crate Expectations / int_87b55b5d | comment |
The Onion has an article about the fictional video game Crate Stacker, which is designed to have no impact whatsoever on kids' behavior. Gameplay is entirely limited to stacking crates in an otherwise featureless room. | |
Crate Expectations / int_87b55b5d | featureApplicability |
1.0 | |
Crate Expectations / int_87b55b5d | featureConfidence |
1.0 | |
The Onion (Website) | hasFeature |
Crate Expectations / int_87b55b5d | |
Crate Expectations / int_8d43b5dc | type |
Crate Expectations | |
Crate Expectations / int_8d43b5dc | comment |
Blood II: The Chosen adds crates everywhere after the original game lacked them. Several have weapons and ammo in them, often being the only way of acquiring ammo for some weapons (most commonly the shotgun, which enemies don't use outside of the expansion), but after the first chapter a lot of them just explode and kill you if you try to knife them open. | |
Crate Expectations / int_8d43b5dc | featureApplicability |
1.0 | |
Crate Expectations / int_8d43b5dc | featureConfidence |
1.0 | |
Blood II: The Chosen (Video Game) | hasFeature |
Crate Expectations / int_8d43b5dc | |
Crate Expectations / int_91c0063d | type |
Crate Expectations | |
Crate Expectations / int_91c0063d | comment |
Shadow Complex uses these from time to time. Most contain health, but a few do not, and a select few also cannot be aimed at without large amounts of luck. Excluding the prologue mission, the StC is pretty high, though. | |
Crate Expectations / int_91c0063d | featureApplicability |
1.0 | |
Crate Expectations / int_91c0063d | featureConfidence |
1.0 | |
Shadow Complex (Video Game) | hasFeature |
Crate Expectations / int_91c0063d | |
Crate Expectations / int_9a8bf274 | type |
Crate Expectations | |
Crate Expectations / int_9a8bf274 | comment |
Crates are a mainstay in Command & Conquer, although they aren't very common. When moving a unit over it, the owner receives money or bonus units, or other effects such as improving the units speed, defense or level (after Tiberian Sun). However, there is also a chance for them to explode. The crates got a sci-fi redesign in Tiberian Sun and are also seen in Tiberium Wars; they also made it possible to select a crate and tell what it would give you. However, Red Alert 3 not only reverted the design to a more classic look, it also made it easy to tell what type of crate it was at a simple glance, and made it so you had to specifically order a unit to grab a crate. Command & Conquer: Generals does not have these "powerup" crates, but the main resource of the game were crates. The game never details what's in those crates, the content directly translates into money. It also had crates that had U.N. stamped on them that represented foreign aid supplies that gave you a nice cash boost. One of the funner GLA missions had you attacking towns being supplied by U.N. convoys to reach a certain amount of money; you're specifically told to kill the people and destroy their houses to get the supplies hidden there. The GLA also adhere more to this trope than expected: destroyed enemy vehicles leave crates behind, which can be looted to upgrade your own vehicles with better weapons. This mechanic was then applied to more units in the Expansion Pack Zero Hour. |
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Crate Expectations / int_9a8bf274 | featureApplicability |
1.0 | |
Crate Expectations / int_9a8bf274 | featureConfidence |
1.0 | |
Command & Conquer (Video Game) | hasFeature |
Crate Expectations / int_9a8bf274 | |
Crate Expectations / int_9ad1cbc | type |
Crate Expectations | |
Crate Expectations / int_9ad1cbc | comment |
Wonderland Adventures contains some barrels. | |
Crate Expectations / int_9ad1cbc | featureApplicability |
1.0 | |
Crate Expectations / int_9ad1cbc | featureConfidence |
1.0 | |
Wonderland Adventures (Video Game) | hasFeature |
Crate Expectations / int_9ad1cbc | |
Crate Expectations / int_9d34190a | type |
Crate Expectations | |
Crate Expectations / int_9d34190a | comment |
The Elder Scrolls: The series in general typically averts the standard format of this trope in several ways. Crates are never breakable or mobile, they typically only store realistic amounts of stuff, and you can put things into them as well as take them out. They're also not usually very useful for platforming. That said, they are still visually presented as the classic "sealed packing crate", perhaps so players recognise them on sight. In Morrowind, crates, barrels, urns, and all sorts of other containers are found throughout the game. They can contain anything from low-end Shop Fodder to consumables to items of real value and weapons and armor. Unlike most examples, they aren't breakable, cannot be moved, and are rarely used as climbing platforms. In fact, the game doesn't give you time to orient yourself before you see your first crate; you wake up in a ship's cargo hold. The game also But Thou Musts you into interacting with a barrel just a few minutes later during character creation. The Market District of Oblivion's Imperial City is packed with crates. Skyrim: Every building seems to have a basement filled to the brim with crates and barrels full of vegetables. Inverted during a certain Thieves' Guild quest, when you get to kill someone by placing poisoned fruit in a barrel. There is a mod that allows you to assemble simple chests, ornate chests, drawers, closets, barrels, safes... And crates. While all of these allow you to store items, crates can be stacked and then used as makeshift stairways. |
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Crate Expectations / int_9d34190a | featureApplicability |
1.0 | |
Crate Expectations / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Crate Expectations / int_9d34190a | |
Crate Expectations / int_9d39bdf7 | type |
Crate Expectations | |
Crate Expectations / int_9d39bdf7 | comment |
In Viscera Cleanup Detail crates and barrels are scattered around every level. The player can earn bonus points on their evaluation by storing them in marked cargo zones. Some levels have crates or barrels themed after the level, such as medical waste containers, and there are explosive barrles which will spread soot if burned in the furnace or with the welder. | |
Crate Expectations / int_9d39bdf7 | featureApplicability |
1.0 | |
Crate Expectations / int_9d39bdf7 | featureConfidence |
1.0 | |
Viscera Cleanup Detail (Video Game) | hasFeature |
Crate Expectations / int_9d39bdf7 | |
Crate Expectations / int_9ef055f4 | type |
Crate Expectations | |
Crate Expectations / int_9ef055f4 | comment |
All of the games in the Ratchet & Clank series had dozens of crates that were usually there to be broken for bolts. The game also featured red exploding crates, that counted down when Ratchet so much as touched them, ammo crates that were full of ammo, Nanotech crates that contained health, and metal crates, which could only be broken by explosives (or the Walloper). The third game introduced the multiplier crate, which for a short while doubled the amount of bolts Ratchet got from other crates, enemies, and the environment in general, and the Inferno crate, which turned Ratchet into an unstoppable dual-wrench-wielding engine of destruction. In Ratchet & Clank Future: A Crack in Time, there's the camo crate, which was almost invisible, and had more bolts than average crates. It should be noted that crates went through a huge graphical update during the transfer to HD, especially the rubble they leave around, so this is hardly due to laziness on the part of the graphic developers. This trope is given a huge lampshading in Ratchet & Clank: All 4 One, when the main characters come across a crate factory in their travels. As the Mission Control says, "They have to come from somewhere!" | |
Crate Expectations / int_9ef055f4 | featureApplicability |
1.0 | |
Crate Expectations / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Crate Expectations / int_9ef055f4 | |
Crate Expectations / int_a0960dc4 | type |
Crate Expectations | |
Crate Expectations / int_a0960dc4 | comment |
Baba is You has a BOX object, resembling wooden crate. What it does is determined by the rules present in the level. They first appear in Temple Ruins. | |
Crate Expectations / int_a0960dc4 | featureApplicability |
1.0 | |
Crate Expectations / int_a0960dc4 | featureConfidence |
1.0 | |
Baba is You (Video Game) | hasFeature |
Crate Expectations / int_a0960dc4 | |
Crate Expectations / int_a2dee471 | type |
Crate Expectations | |
Crate Expectations / int_a2dee471 | comment |
The Legend of Zelda: The Wind Waker notably contains crates (with Triforce logos) in the Tower of the Gods, one of the game's dungeons. It makes you wonder if the Hyrulean gods are really the executives of a shipping company. | |
Crate Expectations / int_a2dee471 | featureApplicability |
1.0 | |
Crate Expectations / int_a2dee471 | featureConfidence |
1.0 | |
The Legend of Zelda: The Wind Waker (Video Game) | hasFeature |
Crate Expectations / int_a2dee471 | |
Crate Expectations / int_a321a398 | type |
Crate Expectations | |
Crate Expectations / int_a321a398 | comment |
Crates appear in Super Mario 3D Land and 3D World, and are easily breakable. This extends to their inclusion in the 3D World game style of Super Mario Maker 2 (which, in turn, also has an unlockable powerup that allows Mario and his friends to create their own wooden boxes). | |
Crate Expectations / int_a321a398 | featureApplicability |
1.0 | |
Crate Expectations / int_a321a398 | featureConfidence |
1.0 | |
Super Mario 3D Land (Video Game) | hasFeature |
Crate Expectations / int_a321a398 | |
Crate Expectations / int_a4144a09 | type |
Crate Expectations | |
Crate Expectations / int_a4144a09 | comment |
Crates in MySims Agents come in two varieties: the kind that you open (for clothes, paints, objects, and so on), and the kind that are useful for climbing, especially when you get a piece of equipment that allows you to move them around in certain places. The former could be seen really early if you go behind the restaurant you start in; in fact, opening one of them is necessary to solving the very first case. | |
Crate Expectations / int_a4144a09 | featureApplicability |
1.0 | |
Crate Expectations / int_a4144a09 | featureConfidence |
1.0 | |
MySims Agents (Video Game) | hasFeature |
Crate Expectations / int_a4144a09 | |
Crate Expectations / int_a4514a75 | type |
Crate Expectations | |
Crate Expectations / int_a4514a75 | comment |
Iji has crates that are mostly just used for cover. They can be broken, but, as the beginning tutorial explicitly states, there's never anything in them. | |
Crate Expectations / int_a4514a75 | featureApplicability |
1.0 | |
Crate Expectations / int_a4514a75 | featureConfidence |
1.0 | |
Iji (Video Game) | hasFeature |
Crate Expectations / int_a4514a75 | |
Crate Expectations / int_a4516177 | type |
Crate Expectations | |
Crate Expectations / int_a4516177 | comment |
The first level of Oni takes place in a warehouse full of crates. | |
Crate Expectations / int_a4516177 | featureApplicability |
1.0 | |
Crate Expectations / int_a4516177 | featureConfidence |
1.0 | |
Oni (Video Game) | hasFeature |
Crate Expectations / int_a4516177 | |
Crate Expectations / int_a563b2ec | type |
Crate Expectations | |
Crate Expectations / int_a563b2ec | comment |
Doomsday has an underground bunker full of crates. Fortunately, there's also a checklist of what's inside all of them. One particularly large crate holds a perfectly preserved and road-ready 2007 Bentley Continental GT Speed, which the protagonist proceeds to use in the Mad Max-eque car chase/ battle sequence climax. One of the characters even comments on the amount of boxes they find: | |
Crate Expectations / int_a563b2ec | featureApplicability |
1.0 | |
Crate Expectations / int_a563b2ec | featureConfidence |
1.0 | |
Doomsday | hasFeature |
Crate Expectations / int_a563b2ec | |
Crate Expectations / int_a6f6433c | type |
Crate Expectations | |
Crate Expectations / int_a6f6433c | comment |
Jak and Daxter titles also make use of crates. | |
Crate Expectations / int_a6f6433c | featureApplicability |
1.0 | |
Crate Expectations / int_a6f6433c | featureConfidence |
1.0 | |
Jak and Daxter (Video Game) | hasFeature |
Crate Expectations / int_a6f6433c | |
Crate Expectations / int_a94602a1 | type |
Crate Expectations | |
Crate Expectations / int_a94602a1 | comment |
RemiLore: Lost Girl in the Lands of Lore: You can find and break crates in the game. Doing so will yield you dessert points. | |
Crate Expectations / int_a94602a1 | featureApplicability |
1.0 | |
Crate Expectations / int_a94602a1 | featureConfidence |
1.0 | |
RemiLore: Lost Girl in the Lands of Lore (Video Game) | hasFeature |
Crate Expectations / int_a94602a1 | |
Crate Expectations / int_ae050a9f | type |
Crate Expectations | |
Crate Expectations / int_ae050a9f | comment |
In The Legend of Zelda: Ocarina of Time, one crate in Kakariko contains a Cucco. And then there's the boxes inside Lord Jabu Jabu (the giant whale-god of the Zoras) that you can break open to get hearts and other items. | |
Crate Expectations / int_ae050a9f | featureApplicability |
1.0 | |
Crate Expectations / int_ae050a9f | featureConfidence |
1.0 | |
The Legend of Zelda: Ocarina of Time / Videogame | hasFeature |
Crate Expectations / int_ae050a9f | |
Crate Expectations / int_aeedf9b7 | type |
Crate Expectations | |
Crate Expectations / int_aeedf9b7 | comment |
Vagrant Story, so much. There are half a dozen different types used in the Block Puzzles, ranging from standard wooden crates to magnetic cubes which attract or repel each other. | |
Crate Expectations / int_aeedf9b7 | featureApplicability |
1.0 | |
Crate Expectations / int_aeedf9b7 | featureConfidence |
1.0 | |
Vagrant Story (Video Game) | hasFeature |
Crate Expectations / int_aeedf9b7 | |
Crate Expectations / int_af5f7bdf | type |
Crate Expectations | |
Crate Expectations / int_af5f7bdf | comment |
Barn Finders: The areas you can explore to find stuff to sell at the pawn shop contain a lot of crates. You will need to move them around if they are blocking your way. | |
Crate Expectations / int_af5f7bdf | featureApplicability |
1.0 | |
Crate Expectations / int_af5f7bdf | featureConfidence |
1.0 | |
Barn Finders (Video Game) | hasFeature |
Crate Expectations / int_af5f7bdf | |
Crate Expectations / int_af6a4464 | type |
Crate Expectations | |
Crate Expectations / int_af6a4464 | comment |
In The Secret World, there are several different crate models with very distinctive logos. However, since this is a game about occult conspiracies, the crates can actually be important hints as to game lore. Once you break the way other games have trained you to ignore crates, you can end up going to the other extreme and driving yourself insane trying to figure out all the connections suggested by crate placement. | |
Crate Expectations / int_af6a4464 | featureApplicability |
1.0 | |
Crate Expectations / int_af6a4464 | featureConfidence |
1.0 | |
The Secret World (Video Game) | hasFeature |
Crate Expectations / int_af6a4464 | |
Crate Expectations / int_b0666b59 | type |
Crate Expectations | |
Crate Expectations / int_b0666b59 | comment |
In Neverwinter Nights you can freely hack open any crate, rendering lockpicking mostly useless. In the second game though you can break the items inside. | |
Crate Expectations / int_b0666b59 | featureApplicability |
1.0 | |
Crate Expectations / int_b0666b59 | featureConfidence |
1.0 | |
Neverwinter Nights (Video Game) | hasFeature |
Crate Expectations / int_b0666b59 | |
Crate Expectations / int_b1e46e9a | type |
Crate Expectations | |
Crate Expectations / int_b1e46e9a | comment |
In Adventurers!, Karn, trying to solve a Pressure Plate puzzle, suggests pushing a crate on top of it. | |
Crate Expectations / int_b1e46e9a | featureApplicability |
1.0 | |
Crate Expectations / int_b1e46e9a | featureConfidence |
1.0 | |
Adventurers! (Webcomic) | hasFeature |
Crate Expectations / int_b1e46e9a | |
Crate Expectations / int_b1e631c2 | type |
Crate Expectations | |
Crate Expectations / int_b1e631c2 | comment |
Hammerin' Harry features many crates that you can smash with your hammer or throw against enemies to kill them. One level, the docks, is partially set inside a warehouse full of them and with a couple of forklifts. There are also enemies disguised as crates. | |
Crate Expectations / int_b1e631c2 | featureApplicability |
1.0 | |
Crate Expectations / int_b1e631c2 | featureConfidence |
1.0 | |
Hammerin' Harry (Video Game) | hasFeature |
Crate Expectations / int_b1e631c2 | |
Crate Expectations / int_b4967d43 | type |
Crate Expectations | |
Crate Expectations / int_b4967d43 | comment |
A fair few Sonic the Hedgehog games from Sonic Adventure 2 through to Sonic the Hedgehog (2006) have crates. In Sonic Adventure 2 you can get power ups to be able to break metal crates, and in Sonic Heroes only the power formation can break the metal crates. Sonic The Hedgehog (2006) is the worst offender though as they are everywhere, usually used for Silver's physics puzzles. The crates are even 200 years in the future, in Crisis City and Flame Core, both ravaged by Iblis's flames. Made even funnier when objects such as robots and ancient stone towers can be taken down with a simple wooden crate. Even Sonic Adventure had some. There were a few at the very beginning of Red Mountain, though they weren't really used for anything other than somewhere to put a couple of robot monkeys. | |
Crate Expectations / int_b4967d43 | featureApplicability |
1.0 | |
Crate Expectations / int_b4967d43 | featureConfidence |
1.0 | |
Sonic the Hedgehog (Franchise) | hasFeature |
Crate Expectations / int_b4967d43 | |
Crate Expectations / int_b4fab7eb | type |
Crate Expectations | |
Crate Expectations / int_b4fab7eb | comment |
Averted in Future War, but the production's budget troubles likely precluded the use of crates. Plenty of cardboard boxes though... | |
Crate Expectations / int_b4fab7eb | featureApplicability |
-1.0 | |
Crate Expectations / int_b4fab7eb | featureConfidence |
1.0 | |
Future War | hasFeature |
Crate Expectations / int_b4fab7eb | |
Crate Expectations / int_b539293b | type |
Crate Expectations | |
Crate Expectations / int_b539293b | comment |
In the various One Piece games, crates contain powerups or golden coins. | |
Crate Expectations / int_b539293b | featureApplicability |
1.0 | |
Crate Expectations / int_b539293b | featureConfidence |
1.0 | |
One Piece (Video Game) | hasFeature |
Crate Expectations / int_b539293b | |
Crate Expectations / int_b56e7fd | type |
Crate Expectations | |
Crate Expectations / int_b56e7fd | comment |
In the second Endless Ocean game, you frequently dig up crates while diving for treasure. The appraiser lady tells you what's inside. | |
Crate Expectations / int_b56e7fd | featureApplicability |
1.0 | |
Crate Expectations / int_b56e7fd | featureConfidence |
1.0 | |
Endless Ocean (Video Game) | hasFeature |
Crate Expectations / int_b56e7fd | |
Crate Expectations / int_b5a2b326 | type |
Crate Expectations | |
Crate Expectations / int_b5a2b326 | comment |
In Morrowind, crates, barrels, urns, and all sorts of other containers are found throughout the game. They can contain anything from low-end Shop Fodder to consumables to items of real value and weapons and armor. Unlike most examples, they aren't breakable, cannot be moved, and are rarely used as climbing platforms. In fact, the game doesn't give you time to orient yourself before you see your first crate; you wake up in a ship's cargo hold. The game also But Thou Musts you into interacting with a barrel just a few minutes later during character creation. | |
Crate Expectations / int_b5a2b326 | featureApplicability |
1.0 | |
Crate Expectations / int_b5a2b326 | featureConfidence |
1.0 | |
The Elder Scrolls III: Morrowind (Video Game) | hasFeature |
Crate Expectations / int_b5a2b326 | |
Crate Expectations / int_b87de35b | type |
Crate Expectations | |
Crate Expectations / int_b87de35b | comment |
Super Mario Sunshine has a fair few crates. They can be broken with a ground pound. Two of the game's 120 Shines require the player to break an arrangement of crates within a time limit (and both Shines are acquired through the exact same minigame, but in the second play there are more and have a more difficult arrangement as well). | |
Crate Expectations / int_b87de35b | featureApplicability |
1.0 | |
Crate Expectations / int_b87de35b | featureConfidence |
1.0 | |
Super Mario Sunshine (Video Game) | hasFeature |
Crate Expectations / int_b87de35b | |
Crate Expectations / int_b9419bd1 | type |
Crate Expectations | |
Crate Expectations / int_b9419bd1 | comment |
Deus Ex: Human Revolution features crates and boxes of various sizes throughout the game, though they're all empty. They can be very useful as makeshift walkways, staircases, and for blocking the view of security cameras and guards while hacking. If you upgrade your arm prosthesis, you can even toss heavy ones to take out enemies. | |
Crate Expectations / int_b9419bd1 | featureApplicability |
1.0 | |
Crate Expectations / int_b9419bd1 | featureConfidence |
1.0 | |
Deus Ex: Human Revolution (Video Game) | hasFeature |
Crate Expectations / int_b9419bd1 | |
Crate Expectations / int_ba1459fc | type |
Crate Expectations | |
Crate Expectations / int_ba1459fc | comment |
Parodied in Serious Sam: The Second Encounter, in which Sam's starship crash-lands after being hit by a crate transport ship - not a ship designed to transport crates, but a transport made out of wooden crates. The player can find the crashed crate-bus as an Easter Egg a little later into the first level, which will cause Sam to announce how much he hates crates. Aside from using crates as a joke, the games are surprisingly barren of them otherwise, and Old Man Murray, the website that coined the term Start to Crate, was one of Croteam's few vocal supporters during the game's development. Early in First Encounter, there is a secret area containing a massive 'pyramid' made of crates. | |
Crate Expectations / int_ba1459fc | featureApplicability |
1.0 | |
Crate Expectations / int_ba1459fc | featureConfidence |
1.0 | |
Serious Sam: The Second Encounter (Video Game) | hasFeature |
Crate Expectations / int_ba1459fc | |
Crate Expectations / int_bb2c04f8 | type |
Crate Expectations | |
Crate Expectations / int_bb2c04f8 | comment |
Mad Age & This Guy: The levels of the game are all chock full of pushable blow up-able crates. | |
Crate Expectations / int_bb2c04f8 | featureApplicability |
1.0 | |
Crate Expectations / int_bb2c04f8 | featureConfidence |
1.0 | |
Mad Age And This Guy (Video Game) | hasFeature |
Crate Expectations / int_bb2c04f8 | |
Crate Expectations / int_bb99f857 | type |
Crate Expectations | |
Crate Expectations / int_bb99f857 | comment |
Naval Ops - Crates containing ship parts, cash, or ammunition may float up from sunken enemy ships. Other drops are also generally crate-like in appearance. | |
Crate Expectations / int_bb99f857 | featureApplicability |
1.0 | |
Crate Expectations / int_bb99f857 | featureConfidence |
1.0 | |
Naval Ops (Video Game) | hasFeature |
Crate Expectations / int_bb99f857 | |
Crate Expectations / int_bc4739ff | type |
Crate Expectations | |
Crate Expectations / int_bc4739ff | comment |
Tiny Hands Adventure: There are plenty of crates in each level for Borti to break. Some contain meat, some are empty. The green ones contain extra lives, and the yellow ones explode. There are also purple ones with "Safe Zone" written on them that serve as checkpoints. | |
Crate Expectations / int_bc4739ff | featureApplicability |
1.0 | |
Crate Expectations / int_bc4739ff | featureConfidence |
1.0 | |
Tiny Hands Adventure (Video Game) | hasFeature |
Crate Expectations / int_bc4739ff | |
Crate Expectations / int_bec6f25e | type |
Crate Expectations | |
Crate Expectations / int_bec6f25e | comment |
In Batman: Return of the Joker for the NES, you see your first crate as soon as you enter the first level. Crates in that game contain powerups. | |
Crate Expectations / int_bec6f25e | featureApplicability |
1.0 | |
Crate Expectations / int_bec6f25e | featureConfidence |
1.0 | |
Batman (Sunsoft) (Video Game) | hasFeature |
Crate Expectations / int_bec6f25e | |
Crate Expectations / int_becc7f75 | type |
Crate Expectations | |
Crate Expectations / int_becc7f75 | comment |
In Indiana Jones and the Fate of Atlantis, Indy goes behind a theater which has several crates stacked behind it for an unexplained reason. Indy uses them to hide from someone. | |
Crate Expectations / int_becc7f75 | featureApplicability |
1.0 | |
Crate Expectations / int_becc7f75 | featureConfidence |
1.0 | |
Indiana Jones and the Fate of Atlantis (Video Game) | hasFeature |
Crate Expectations / int_becc7f75 | |
Crate Expectations / int_bfb483af | type |
Crate Expectations | |
Crate Expectations / int_bfb483af | comment |
The Splatoon series features wooden crates littered throughout its single-player campaigns. They can be destroyed and may contain Power Eggs or other collectables, but there's not much more to say about their usage in the series — until Splatoon 2: Octo Expansion came along with all kinds of creative applications for this gaming staple. One level might task you with carefully destroying only the correct crates to match a three-dimensional shape, while another asks you to set off a chain reaction that destroys a tower of crates using only a single well-placed shot, and still others use crates as the floor, forcing you to mind where you're shooting lest you run out of footing. The Octo Expansion also introduces a new variation of special "target" crates, which usually appear in tests where the ultimate objective is to destroy a certain number of them. | |
Crate Expectations / int_bfb483af | featureApplicability |
1.0 | |
Crate Expectations / int_bfb483af | featureConfidence |
1.0 | |
Splatoon (Franchise) | hasFeature |
Crate Expectations / int_bfb483af | |
Crate Expectations / int_c01a7c9e | type |
Crate Expectations | |
Crate Expectations / int_c01a7c9e | comment |
In Spelunky, supply crates are the most reliable way of getting useful items throughout the game, as shop prices are exorbitant and their owners are well-armed crack shots. | |
Crate Expectations / int_c01a7c9e | featureApplicability |
1.0 | |
Crate Expectations / int_c01a7c9e | featureConfidence |
1.0 | |
Spelunky (Video Game) | hasFeature |
Crate Expectations / int_c01a7c9e | |
Crate Expectations / int_c0d295c4 | type |
Crate Expectations | |
Crate Expectations / int_c0d295c4 | comment |
In Team Fortress 2, Supply Crates that contain a random weapon or item drop sometimes for players randomly. You need a key to open these crates, and frustratingly enough the keys can only be bought from the Mann Co. Store for $2.49 a pop (Frustrating because unlike any of the items that are potentially inside the crates, the keys cannot be acquired from the random drop system or crafted). Of course in the normal game itself, there are also plenty of crates and boxes visible in the official maps, most of which are just a part of the scenery. | |
Crate Expectations / int_c0d295c4 | featureApplicability |
1.0 | |
Crate Expectations / int_c0d295c4 | featureConfidence |
1.0 | |
Team Fortress 2 (Video Game) | hasFeature |
Crate Expectations / int_c0d295c4 | |
Crate Expectations / int_c0fc0cca | type |
Crate Expectations | |
Crate Expectations / int_c0fc0cca | comment |
The Simpsons Game as part of its mission to lampshade every gaming cliche going, supplies you with plentiful crates of various types and designs to destroy, while giving you cliche points for using them. | |
Crate Expectations / int_c0fc0cca | featureApplicability |
1.0 | |
Crate Expectations / int_c0fc0cca | featureConfidence |
1.0 | |
The Simpsons Game (Video Game) | hasFeature |
Crate Expectations / int_c0fc0cca | |
Crate Expectations / int_c1df815e | type |
Crate Expectations | |
Crate Expectations / int_c1df815e | comment |
In Achron the resources are kept in highly advanced containment devices that can safely store materials which should by rights destroy the continent by a teleporter mechanism that continuously teleports its contents back into the center of the container faster than they can leak out. They still look like crates though. | |
Crate Expectations / int_c1df815e | featureApplicability |
1.0 | |
Crate Expectations / int_c1df815e | featureConfidence |
1.0 | |
Achron (Video Game) | hasFeature |
Crate Expectations / int_c1df815e | |
Crate Expectations / int_c35ec21c | type |
Crate Expectations | |
Crate Expectations / int_c35ec21c | comment |
Super Mario Odyssey uses wooden crates to hide coins, small hideouts, and on rare occasions Power Moons. Fortunately, Cappy can be thrown to break them. | |
Crate Expectations / int_c35ec21c | featureApplicability |
1.0 | |
Crate Expectations / int_c35ec21c | featureConfidence |
1.0 | |
Super Mario Odyssey (Video Game) | hasFeature |
Crate Expectations / int_c35ec21c | |
Crate Expectations / int_c648b1e7 | type |
Crate Expectations | |
Crate Expectations / int_c648b1e7 | comment |
CULTIC has a lot of classic wooden crates that can be broken up. Majority of them do not contain anything (though breaking some reveal hidden locations) and covered crates cannot be broken at all. | |
Crate Expectations / int_c648b1e7 | featureApplicability |
1.0 | |
Crate Expectations / int_c648b1e7 | featureConfidence |
1.0 | |
CULTIC (Video Game) | hasFeature |
Crate Expectations / int_c648b1e7 | |
Crate Expectations / int_c6e9c6cc | type |
Crate Expectations | |
Crate Expectations / int_c6e9c6cc | comment |
Super Mario Galaxy and Super Mario Galaxy 2: There are crates in several levels, which can be broken up with spin attacks or fireballs (via Fire Mario). In the second game, there are two minigames in which Mario and Luigi use fireballs to break crates under a time limit. | |
Crate Expectations / int_c6e9c6cc | featureApplicability |
1.0 | |
Crate Expectations / int_c6e9c6cc | featureConfidence |
1.0 | |
Super Mario Galaxy (Video Game) | hasFeature |
Crate Expectations / int_c6e9c6cc | |
Crate Expectations / int_c72021c5 | type |
Crate Expectations | |
Crate Expectations / int_c72021c5 | comment |
Deus Ex features both supply crates and climbable crates, with some of the latter becoming useful only later in the game, depending upon how you choose your nano-augmentations. Go for extra arm strength, and you can move and position crates that would otherwise be too heavy to lift. Augment your legs, and you can leap onto crates that would otherwise be too high to climb. | |
Crate Expectations / int_c72021c5 | featureApplicability |
1.0 | |
Crate Expectations / int_c72021c5 | featureConfidence |
1.0 | |
Deus Ex (Video Game) | hasFeature |
Crate Expectations / int_c72021c5 | |
Crate Expectations / int_cac13ccf | type |
Crate Expectations | |
Crate Expectations / int_cac13ccf | comment |
Castle on the Coast: There are plenty of crates in the game that'll block George's path. Luckily a Spin Attack smashes them in one hit. | |
Crate Expectations / int_cac13ccf | featureApplicability |
1.0 | |
Crate Expectations / int_cac13ccf | featureConfidence |
1.0 | |
Castle on the Coast (Video Game) | hasFeature |
Crate Expectations / int_cac13ccf | |
Crate Expectations / int_cba48b98 | type |
Crate Expectations | |
Crate Expectations / int_cba48b98 | comment |
God Hand: Like most games there are vases and other breakables but crates are the first you run into. Amusing because the game is in a desert. | |
Crate Expectations / int_cba48b98 | featureApplicability |
1.0 | |
Crate Expectations / int_cba48b98 | featureConfidence |
1.0 | |
God Hand (Video Game) | hasFeature |
Crate Expectations / int_cba48b98 | |
Crate Expectations / int_cc027b45 | type |
Crate Expectations | |
Crate Expectations / int_cc027b45 | comment |
In Gamer 2, crates are among the falling debris Hailey must dodge during the falling level. | |
Crate Expectations / int_cc027b45 | featureApplicability |
1.0 | |
Crate Expectations / int_cc027b45 | featureConfidence |
1.0 | |
Gamer 2 (Video Game) | hasFeature |
Crate Expectations / int_cc027b45 | |
Crate Expectations / int_cc91dce1 | type |
Crate Expectations | |
Crate Expectations / int_cc91dce1 | comment |
Ballance involves crates in its puzzles often. For one, your ball cannot push crates while it is in the Paper form. Also, there's the puzzle where you have to push a crate from under a raised block so that it drops, but keep your ball from going all the way under the block lest you get stuck on the other side. | |
Crate Expectations / int_cc91dce1 | featureApplicability |
1.0 | |
Crate Expectations / int_cc91dce1 | featureConfidence |
1.0 | |
Ballance (Video Game) | hasFeature |
Crate Expectations / int_cc91dce1 | |
Crate Expectations / int_cf8a4c05 | type |
Crate Expectations | |
Crate Expectations / int_cf8a4c05 | comment |
Escape from Butcher Bay has very noticeable crates. The STC time is very short, but the crates themselves are not real. The first level, the obligatory training level, is a dream and, of course, so are the crates. Since the game is fictional, the crates are doubly not real. Oooh, now my head is spinning. | |
Crate Expectations / int_cf8a4c05 | featureApplicability |
1.0 | |
Crate Expectations / int_cf8a4c05 | featureConfidence |
1.0 | |
Escape from Butcher Bay (Video Game) | hasFeature |
Crate Expectations / int_cf8a4c05 | |
Crate Expectations / int_d1f3bb0 | type |
Crate Expectations | |
Crate Expectations / int_d1f3bb0 | comment |
Burning Fight includes crates, whose name on the Status Line is "Wooden Box." | |
Crate Expectations / int_d1f3bb0 | featureApplicability |
1.0 | |
Crate Expectations / int_d1f3bb0 | featureConfidence |
1.0 | |
Burning Fight (Video Game) | hasFeature |
Crate Expectations / int_d1f3bb0 | |
Crate Expectations / int_d4fceb6b | type |
Crate Expectations | |
Crate Expectations / int_d4fceb6b | comment |
Crates, barrels, containers, G.I. Joe is just littered with them throughout each stage usually stocked with power-ups. | |
Crate Expectations / int_d4fceb6b | featureApplicability |
1.0 | |
Crate Expectations / int_d4fceb6b | featureConfidence |
1.0 | |
G.I. Joe (Video Game) | hasFeature |
Crate Expectations / int_d4fceb6b | |
Crate Expectations / int_d5526eaa | type |
Crate Expectations | |
Crate Expectations / int_d5526eaa | comment |
Limbo has quite a few crates. Mostly for climbing on. | |
Crate Expectations / int_d5526eaa | featureApplicability |
1.0 | |
Crate Expectations / int_d5526eaa | featureConfidence |
1.0 | |
Limbo (Video Game) | hasFeature |
Crate Expectations / int_d5526eaa | |
Crate Expectations / int_d57a6299 | type |
Crate Expectations | |
Crate Expectations / int_d57a6299 | comment |
Odium has a lot of small crates strewn around the city, which usually inexplicably contain military-grade weaponry. Big, unopenable crates are also sometimes found on battlefields and can be used as cover; they can also be moved around, one square at a time, but it's a waste of turns usually. | |
Crate Expectations / int_d57a6299 | featureApplicability |
1.0 | |
Crate Expectations / int_d57a6299 | featureConfidence |
1.0 | |
Odium (Video Game) | hasFeature |
Crate Expectations / int_d57a6299 | |
Crate Expectations / int_d59e2ca4 | type |
Crate Expectations | |
Crate Expectations / int_d59e2ca4 | comment |
Quake has a Time To Crate of zero since every episode begins next to a pile of crates. There's also a Game Mod for Quake that replaces all the player models with crates. | |
Crate Expectations / int_d59e2ca4 | featureApplicability |
1.0 | |
Crate Expectations / int_d59e2ca4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Crate Expectations / int_d59e2ca4 | |
Crate Expectations / int_d5c7346f | type |
Crate Expectations | |
Crate Expectations / int_d5c7346f | comment |
Trine goes so far as to have a spell to summon crates. They don't contain anything, but they're useful to step on, and if you're feeling violent you can drop them on the baddies' heads. | |
Crate Expectations / int_d5c7346f | featureApplicability |
1.0 | |
Crate Expectations / int_d5c7346f | featureConfidence |
1.0 | |
Trine (Video Game) | hasFeature |
Crate Expectations / int_d5c7346f | |
Crate Expectations / int_d5f03f8d | type |
Crate Expectations | |
Crate Expectations / int_d5f03f8d | comment |
Crates are parachuted into the battleground in the Worms games, presumably by the same air force responsible for the air strikes, napalm strikes, mail strikes and concrete donkeys. They can give weapons, tools or health, and explode if you shoot them. Also, depending on the game, if there's an animal inside a weapon crate, destroying it might also release a sheep, which will also explode if it touches solid ground. | |
Crate Expectations / int_d5f03f8d | featureApplicability |
1.0 | |
Crate Expectations / int_d5f03f8d | featureConfidence |
1.0 | |
Worms (Video Game) | hasFeature |
Crate Expectations / int_d5f03f8d | |
Crate Expectations / int_d64a968 | type |
Crate Expectations | |
Crate Expectations / int_d64a968 | comment |
In Ravensword: Shadowlands, here and there you can run into breakable crates, though they only contain small amounts of gold. | |
Crate Expectations / int_d64a968 | featureApplicability |
1.0 | |
Crate Expectations / int_d64a968 | featureConfidence |
1.0 | |
Ravensword: Shadowlands (Video Game) | hasFeature |
Crate Expectations / int_d64a968 | |
Crate Expectations / int_d8a21105 | type |
Crate Expectations | |
Crate Expectations / int_d8a21105 | comment |
Red Steel 2 has enough crates for the protagonist to be called the second coming of Gordon Freeman. | |
Crate Expectations / int_d8a21105 | featureApplicability |
1.0 | |
Crate Expectations / int_d8a21105 | featureConfidence |
1.0 | |
Red Steel 2 (Video Game) | hasFeature |
Crate Expectations / int_d8a21105 | |
Crate Expectations / int_da180adc | type |
Crate Expectations | |
Crate Expectations / int_da180adc | comment |
Nihilumbra: There's crates in places you really wouldn't expect one, like in the middle of icy wastelands or just by a lava floe. They make decent button-pushers. | |
Crate Expectations / int_da180adc | featureApplicability |
1.0 | |
Crate Expectations / int_da180adc | featureConfidence |
1.0 | |
Nihilumbra (Video Game) | hasFeature |
Crate Expectations / int_da180adc | |
Crate Expectations / int_dc25de3f | type |
Crate Expectations | |
Crate Expectations / int_dc25de3f | comment |
The test chambers of Portal usually had dispensers to give you crates as you needed them for Block Puzzles, though the game's love of Expospeak Gags meant that these weren't just crates but "Aperture Science Weighted Storage Cubes". This particular Valve hero didn't get a crowbar, so we don't know what what was in them - except that one of them was probably full of love for you. The sequel's cooperative play ups the ante with the "Aperture Science Edgeless Safety Cube", which the untrained observer might mistake for a sphere. | |
Crate Expectations / int_dc25de3f | featureApplicability |
1.0 | |
Crate Expectations / int_dc25de3f | featureConfidence |
1.0 | |
Portal / Videogame | hasFeature |
Crate Expectations / int_dc25de3f | |
Crate Expectations / int_dcf74def | type |
Crate Expectations | |
Crate Expectations / int_dcf74def | comment |
Quadrax comes close with the stone blocks, which are main element manipulated in the game. They come in different variants, from daily classic, obligatory ice blocks and blocks that shatter upon impact to levitating ones and blocks that fall up. Some games even introduce a teleport that can change their type to more convenient one. | |
Crate Expectations / int_dcf74def | featureApplicability |
1.0 | |
Crate Expectations / int_dcf74def | featureConfidence |
1.0 | |
Quadrax / Videogame | hasFeature |
Crate Expectations / int_dcf74def | |
Crate Expectations / int_e5439670 | type |
Crate Expectations | |
Crate Expectations / int_e5439670 | comment |
The main objective of Super Crate Box is to collect wooden crates. | |
Crate Expectations / int_e5439670 | featureApplicability |
1.0 | |
Crate Expectations / int_e5439670 | featureConfidence |
1.0 | |
SuperCrateBox | hasFeature |
Crate Expectations / int_e5439670 | |
Crate Expectations / int_e5d5d23c | type |
Crate Expectations | |
Crate Expectations / int_e5d5d23c | comment |
Doom: About two-fifths of Episode 2 Map 2 is a maze made of crates. And if you abuse the Doom engine, you can go Crate-Jesus and run along the tops of them as if they were side by side. The multiplayer sourceport Skulltag has a skin which is a crate. | |
Crate Expectations / int_e5d5d23c | featureApplicability |
1.0 | |
Crate Expectations / int_e5d5d23c | featureConfidence |
1.0 | |
Doom (Video Game) | hasFeature |
Crate Expectations / int_e5d5d23c | |
Crate Expectations / int_e5d5e93c | type |
Crate Expectations | |
Crate Expectations / int_e5d5e93c | comment |
DUSK features both wooden and metal crates. Wooden crates can easily be broken but metal crates require explosives to break. Crates usually contain items. Both types can be carried around and thrown. | |
Crate Expectations / int_e5d5e93c | featureApplicability |
1.0 | |
Crate Expectations / int_e5d5e93c | featureConfidence |
1.0 | |
DUSK (Video Game) | hasFeature |
Crate Expectations / int_e5d5e93c | |
Crate Expectations / int_e60954ea | type |
Crate Expectations | |
Crate Expectations / int_e60954ea | comment |
Crates turn up in a few missions in Armored Core 3 (and maybe other titles in the series). They generally contain nothing the player can use, but your employers may pay a bounty for destruction. | |
Crate Expectations / int_e60954ea | featureApplicability |
1.0 | |
Crate Expectations / int_e60954ea | featureConfidence |
1.0 | |
Armored Core (Video Game) | hasFeature |
Crate Expectations / int_e60954ea | |
Crate Expectations / int_ea59c45d | type |
Crate Expectations | |
Crate Expectations / int_ea59c45d | comment |
Grand Theft Auto (Classic) features wooden crates, usually in the middle of the sidewalk. These crates contain items such as weapons and powerups. | |
Crate Expectations / int_ea59c45d | featureApplicability |
1.0 | |
Crate Expectations / int_ea59c45d | featureConfidence |
1.0 | |
Grand Theft Auto (Classic) (Video Game) | hasFeature |
Crate Expectations / int_ea59c45d | |
Crate Expectations / int_ee04f49a | type |
Crate Expectations | |
Crate Expectations / int_ee04f49a | comment |
Deus Ex Universe: Deus Ex features both supply crates and climbable crates, with some of the latter becoming useful only later in the game, depending upon how you choose your nano-augmentations. Go for extra arm strength, and you can move and position crates that would otherwise be too heavy to lift. Augment your legs, and you can leap onto crates that would otherwise be too high to climb. Deus Ex: Human Revolution features crates and boxes of various sizes throughout the game, though they're all empty. They can be very useful as makeshift walkways, staircases, and for blocking the view of security cameras and guards while hacking. If you upgrade your arm prosthesis, you can even toss heavy ones to take out enemies. |
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Crate Expectations / int_ee04f49a | featureApplicability |
1.0 | |
Crate Expectations / int_ee04f49a | featureConfidence |
1.0 | |
Deus Ex Universe (Franchise) | hasFeature |
Crate Expectations / int_ee04f49a | |
Crate Expectations / int_ee76546c | type |
Crate Expectations | |
Crate Expectations / int_ee76546c | comment |
In Cataclysm: Dark Days Ahead, this trope is Zig-Zagged depending on where you found the crate. In the back room of certain shops, you might find crates packed with useful items, but in basement shelters the crates simply serve as an improvised barricade made by the previous inhabitant of the house. | |
Crate Expectations / int_ee76546c | featureApplicability |
1.0 | |
Crate Expectations / int_ee76546c | featureConfidence |
1.0 | |
Cataclysm (Video Game) | hasFeature |
Crate Expectations / int_ee76546c | |
Crate Expectations / int_eee0a93b | type |
Crate Expectations | |
Crate Expectations / int_eee0a93b | comment |
Haunted Halloween '86: The Curse Of Possum Hollow: The game has crates (that come in either brown or green for some reason) that Donny and Tami can pick up and throw. They break on contact with either the ground, or with any enemy they hit. | |
Crate Expectations / int_eee0a93b | featureApplicability |
1.0 | |
Crate Expectations / int_eee0a93b | featureConfidence |
1.0 | |
Haunted Halloween 86 The Curse Of Possum Hollow (Video Game) | hasFeature |
Crate Expectations / int_eee0a93b | |
Crate Expectations / int_f13ccedd | type |
Crate Expectations | |
Crate Expectations / int_f13ccedd | comment |
Chaos Heat have crates everywhere which can be shot for power-up and points. While finding crates and containers in warehouses and loading bays is expected, somehow you can also find similar crates in office conference rooms for no reason other than just because. | |
Crate Expectations / int_f13ccedd | featureApplicability |
1.0 | |
Crate Expectations / int_f13ccedd | featureConfidence |
1.0 | |
Chaos Heat (Video Game) | hasFeature |
Crate Expectations / int_f13ccedd | |
Crate Expectations / int_f33b4609 | type |
Crate Expectations | |
Crate Expectations / int_f33b4609 | comment |
Taz: Wanted: The game rewards the player for breaking lots of stuff, especially creates and boxes. | |
Crate Expectations / int_f33b4609 | featureApplicability |
1.0 | |
Crate Expectations / int_f33b4609 | featureConfidence |
1.0 | |
Taz: Wanted (Video Game) | hasFeature |
Crate Expectations / int_f33b4609 | |
Crate Expectations / int_f4ba2731 | type |
Crate Expectations | |
Crate Expectations / int_f4ba2731 | comment |
Oddly, the wooden crates blocking paths in Kingdom Hearts 3D [Dream Drop Distance]'s version of Traverse Town can't be broken by attacking them in a conventional fashion, instead having to launch something at them with a reality shift. | |
Crate Expectations / int_f4ba2731 | featureApplicability |
1.0 | |
Crate Expectations / int_f4ba2731 | featureConfidence |
1.0 | |
Kingdom Hearts 3D [Dream Drop Distance] (Video Game) | hasFeature |
Crate Expectations / int_f4ba2731 | |
Crate Expectations / int_f5855286 | type |
Crate Expectations | |
Crate Expectations / int_f5855286 | comment |
In The Legend of Zelda: Tears of the Kingdom, crates are also found throughout the overworld, as well as the depths and sky islands. Like many other objects, they can be freely manipulated for different purposes by Link using the new abilities: Ultrahand, Fuse, Recall, etc. | |
Crate Expectations / int_f5855286 | featureApplicability |
1.0 | |
Crate Expectations / int_f5855286 | featureConfidence |
1.0 | |
The Legend of Zelda: Tears of the Kingdom (Video Game) | hasFeature |
Crate Expectations / int_f5855286 | |
Crate Expectations / int_f6a54e75 | type |
Crate Expectations | |
Crate Expectations / int_f6a54e75 | comment |
The various Kingdom Hearts games contain crates, of the jump-upon and break-for-lootz varieties. The level that gives the strongest Fridge Logic is Monstro, set inside the giant whale himself. Monstro has intact crates strewn through all of his major organs. Having intact ones in his stomach is even a stretch. Kingdom Hearts coded and Re:Coded are particular examples in that pretty much everything breakable is a crate. Some bosses even require crate breakage to be beaten. Oddly, the wooden crates blocking paths in Kingdom Hearts 3D [Dream Drop Distance]'s version of Traverse Town can't be broken by attacking them in a conventional fashion, instead having to launch something at them with a reality shift. There are also a lot of wooden barrels in Olympus Coliseum. Breaking them is part of a timed obstacle course, and you also have to throw them at Hercules when you're fighting him. |
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Crate Expectations / int_f6a54e75 | featureApplicability |
1.0 | |
Crate Expectations / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
Crate Expectations / int_f6a54e75 | |
Crate Expectations / int_f881a2d4 | type |
Crate Expectations | |
Crate Expectations / int_f881a2d4 | comment |
Stacking and smashing crates is one of the main gameplay elements in Team Buddies. | |
Crate Expectations / int_f881a2d4 | featureApplicability |
1.0 | |
Crate Expectations / int_f881a2d4 | featureConfidence |
1.0 | |
Team Buddies (Video Game) | hasFeature |
Crate Expectations / int_f881a2d4 | |
Crate Expectations / int_fa5e90fd | type |
Crate Expectations | |
Crate Expectations / int_fa5e90fd | comment |
Most villain lair types in City of Heroes come liberally furnished with crates, the style of which inevitably matches the flavor of the lair (high-tech, warehouse, neo-Fascist base...). The default MacGuffin when on a "find X" mission is a glowing crate most of the time, at least at the lower levels. Unlike their counterparts in many other games, though, COH crates are invulnerable to all damage and superglued to the floor. City of Heroes used to give several Cosmetic Awards depending on the number of times a character clicked on or destroyed a glowing crate (or barrel, or computer, etc) in its Mission Architect. As of issue 15, this was downgraded to giving one badge per type of action (clicking/destroying). | |
Crate Expectations / int_fa5e90fd | featureApplicability |
1.0 | |
Crate Expectations / int_fa5e90fd | featureConfidence |
1.0 | |
City of Heroes (Video Game) | hasFeature |
Crate Expectations / int_fa5e90fd | |
Crate Expectations / int_fe85bfc8 | type |
Crate Expectations | |
Crate Expectations / int_fe85bfc8 | comment |
Crates in the Super Smash Bros. series show up in order to be broken to get the items inside (or to throw at the other players). One must be careful though as some of them explode. Also in Brawl the crates and barrels are themed to the level and some come with wheels. Brawl also has a specific explosion crate that can be triggered early by fire attacks. Fire-based characters might want to keep their distance. | |
Crate Expectations / int_fe85bfc8 | featureApplicability |
1.0 | |
Crate Expectations / int_fe85bfc8 | featureConfidence |
1.0 | |
Super Smash Bros. (Video Game) | hasFeature |
Crate Expectations / int_fe85bfc8 |
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