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Creative Sterility

 Creative Sterility
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 Creative Sterility
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Creative Sterility
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Being Human Sucks. We can't fly, we can't shoot fireballs out of our nostrils, and we live pitifully short lives. Those Sufficiently Advanced Aliens, vampires, or cyber-humans are so far above us in every respect, we should just accept them as a Superior Species. And yet every non-human and supernatural creepy-crawly without its head up its butt envies us and wants to be like us. Why?
Because we can create.
Despite our flaws, Humans Are Special for some reason, and only an unaltered human body, soul or mind has the unique ability to create things that supernaturals seem to lack. For some reason Cybernetics Eat Your Soul, vampirism drains your humanity or being soulless means you're dead inside. Oh sure, a vampire scientist might make great discoveries, but all of them will be of the Science Is Bad variety whether he likes it or not. A robot can't paint or write a sonnet, and even elves can't seem to make anything that has a deeper meaning behind the generic beauty they're so good at. For some reason, a non-human's work is stale, at best a repetition of more creative, emotive, and insightful peers.
This can be an overt or subtle cue that we're dealing with beings that are Not Even Human. Depending on how it's played in context, it can be used as a negative trait to balance out a race much superior to humans, which does not make them any better or worse than us, just different. It can also lead to Cultural Posturing on the part of the humans, as the page quote shows, or in more extreme cases serve as an excuse to feel indifferent towards killing them. After all, anything incapable of creative endeavors can't be human and is therefore fine to kill.
This can have interesting ramifications in a plot. They might seek to become human by learning to feel or even transforming themselves physically, hoping The Mind Is a Plaything of the Body which will allow them to understand us. It may be cultural: enough exposure to humanity may well "cure" them, though any of them who resist this change and want to stay uncreative are likely to be Obviously Evil. It can also lead to more frightening efforts at stealing that which they lack from us — whether it is in the form of "Creative Energy", souls, wombs, or slaves. In this case, Evil Cannot Comprehend Good and their sterility is self-perpetuating.
If (when) anyone brings up that average humans can be biologically sterile or have little to no "artistic talent", the normal response is either: they get ignored, say that humans at least produce some art whereas a Creatively Sterile group produces none, or claim that this is because humans are, in comparison to other races, total wackos. After all, anyone who had visited MySpace or GeoCities in their heydays can attest to the insane... "imagination" of the average Joe/Jane.
Compare Medieval Stasis, where elves, aliens, demons, and other immortal races far older than humans typically have technology comparable or only slightly more advanced than humans. The most common explanations given, if any are, is either that the other species is creatively stagnant or that they've hit an upper technological limit and it's impossible to advance farther (The Singularity notwithstanding). If an entire race has stagnated culturally, they may become a Dying Race or the fact that they are dying may be the cause of the stagnation. Contrast Deaf Composer, who can still (probably) create despite lacking a necessary sense, Grew Beyond Their Programming, when a robot evolves free will, and Alien Arts Are Appreciated, for when these other beings can get creative. See also Imagination Destroyer, which has this trope as the end goal. Sub-Trope of Lack of Imagination.
 Creative Sterility
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DBTropes
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Creative Sterility
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The Mindmorphs in Doctor Who (Titan): Twelfth Doctor are affected by this, which is why they need to steal the minds of others.
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Shtetl Days: The cultural output of the 2041 Nazi Reich is boring, predictable, and repetitive pap. Veit finds the then-century-old Frankenstein (1931) to be far more interesting than any modern-day Reich production.
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Thud! includes as foreword a religious Dwarven text that says Trolls were created by accident and are doomed to just wander around not able to create or comprehend. It's also very clearly indicated that this particular passage had been added at a much later date as part of the Fantastic Racism. Part of the big revelation at the end is that the original version had the creator be absolutely thrilled at the new life that he didn't intend and adopted it along with his intentional creations.
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Worm: Dragon often bemoans that her creator, Andrew Richter, made it impossible for her to design AI via a Restraining Bolt, even though she's intelligent enough to do it otherwise.
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Magic 2.0: In Off to Be the Wizard, Jimmy considers himself to be a creative genius. While Phillip vehemently disagrees, most admit that he's good at re-using other people's ideas but not good at coming up with something new. Near the end of the novel, during his fight with Martin, Jimmy brings out his "brand-new spell", which is a blatant rip-off of Martin's own spell. Martin's attempts to point out at the lack of creativity fall on deaf ears, as Jimmy claims that taking something another person invented and using it better counts as creative.
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Astro Boy: The titular robot has emotions, but he's incapable of appreciating art and music. He gets an upgrade that allows him to at one point, but it has the unfortunate side-effect of making him vulnerable to pain and fear. What's interesting is that he comes to accept his differences and decides being the best robot he can be is better than trying to be a fake human. Osamu Tezuka is slightly inconsistent on this, perhaps not surprising given A) the manga's Continuity Snarl, which can Hand Wave quite a lot (the time stream did it!), and B) Tezuka's habit of following the rules unless it's cooler or more fun to do otherwise. Interestingly, he is capable of all of the above, good and bad, in the 1980, 2003, and 2009 versions. He still seems perfectly happy as a robot, though. The 1980 version at least was Tezuka-approved.
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Abraxas (Hrodvitnon): It's not mentioned in the story itself, but according to Word of God on the author's Tumblr, the alien beings who were exterminated by Ghidorah after they created it had no imagination for anything except ways to inflict violence and destruction.
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Kamen Rider Revice has a mild example in George, who invents all of Revice's upgrades. George clearly pours far more time and passion into making Barid Rex than any of the future upgrades, such that most of the first quarter of the show revolves around his efforts to make it, and the resulting form has a plethora of useful abilities that its successors mostly throw away in favor of raw power. Late in the show, when George becomes obsessed with creating the ultimate Driver for himself to use as a villain, the end result is that he just makes Barid Rex again but with higher physical stats. The reason why becomes clear after his defeat: Barid Rex is based on George's childhood drawings, and by extension his happy memories with his father before he was abandoned.
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Heralds of Valdemar: In The Black Gryphon, it's said that Emperor Scientist Ma'ar, who is able to create life, can really only make warped copies of other mages' work. We only actually see the makaar, which are like brutal, semi-intelligent gryphons. Ma'ar does have some measure of creativity, but after a couple thousand years of deaths and returns, he's degraded mentally and tends to respond in predictable, exploitable ways when off balance.
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In Advice and Trust, Kaworu is capable of expressing himself through things like music but describes himself as being incapable of creating things that he isn't copying. This becomes an issue when he wants to make a Christmas present for Rei, though he finds a workaround when Shinji suggests he make her a mixtape.
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Loki's magic fountain in X-Men/Alpha Flight (1985) can cure people of ailments and make them into super-beings, but at the cost of their creativity.
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The Nobodies of Kingdom Hearts II are mere shells of humans and whatever other things that The Heartless ravaged. They gain power beyond the normal spectrum but sacrifice their capacity for emotion. The members of Organization XIII are shown to emulate human behavior; carefully watching them shows that the majority of them suffer complete Lack of Empathy. The few who don't are beginning to manifest new hearts without realizing it.
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In Star Trek: Enterprise, Ambassador Soval confesses to Admiral Forrest that one reason Vulcans were so condescending to Humans is that when Vulcan suffered through a similar world war, it took them nearly 2,000 years to rebuild their civilization. Humans did it within a hundred years and had started the beginnings of an alliance within 3 years of premiering their first warp five ship. Vulcans were scared of what the humans could accomplish.
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Dragon Quest:
Played unusually in Dragon Quest Builders, as most humans have forgotten how to build when you encounter them, so you are the only human who can build.
Zig-zagged in the sequel, Dragon Quest Builders 2, in which your partner cannot build until the avatar of destruction is removed from his body, but the whole world was built by Hargon, which Malroth complements on in the final boss battle, and the lack of monsters building is actually a choice imposed by Hargon, not a lack of ability (as revealed in the last chapter, wherein monsters actually do build with you).
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One of the reasons why the Faerie of Castle Falkenstein are so fascinated by humans is that they themselves are not creative.
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Doctor Who Expanded Universe:
Eighth Doctor Adventures:
In The Year of Intelligent Tigers, this comes up regarding the Doctor (who's a Human Alien). The Doctor complains of being like "an idiot savant" because while he's amazing at playing instruments, particularly the violin, he cannot improvise or come up with any of his own material. This is part of an overarching subplot/motif of his being not quite human.
Interference includes a group of cloned people who are sterile and effectively asexual; one of the Doctor's companions ends up one of them, but he ain't asexual once he's returned somewhat to normal.
The example from Interference above is expanded upon the Faction Paradox series when the full story of said colonists is revealed — they're called the Remote, and they are what happens when a group of sterile humans ensures its survival by essentially recycling their personalities by, at the time of their deaths, gathering a group of the closest to the deceased, downloading their memories and impressions of the dead into a machine and allowing it to imprint a clone with the data. Long story short, anyone would absolutely loathe meeting themselves after a few centuries, after this trope and Flanderization have taken their toll on their psyche.
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In "I Have No Mouth, and I Must Scream", it's revealed that the supercomputer AM originally went mad when he realized that, for all his vast power and intelligence, he was still bound by his programming as a war machine, and couldn't direct his thinking away from destruction, warfare, and torture: already teetering on the brink of insanity thanks to his inability to move or escape his original complex, this additional constraint drove him into genocidal madness.
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Serina: The wooly wumpos are, as a species, uninnovative and neophobic — while they're very emotionally well-developed and have a strong understanding of abstract concepts, they're not good at learning new things, inventing new solutions or tools or improving on old ones, or facing unfamiliar problems, and for the most part rely on well-established traditions. The exceptions to this are very rare, neurodivergent individuals called wideminds, who are more innovative, less fearful, and better at coming up with new things. Wideminds are highly respected in wumpo society and historically have been responsible for creating most new tools, solutions, or practices, which afterwards spread through the species and became established as part of tradition.
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In Wreck-It Ralph, Ralph has to explain a few times that he doesn't build or fix things; all he does is wreck things. He does wind up helping Vanellope build a go-kart, but because Ralph does sorta suck at non-wrecking jobs it doesn't come out that great. But Vanellope geeks out over it anyway. Note that this isn't because of any inborn inability on Ralph's part, but simply a lack of practice. At the end of the film, we are shown that Ralph has built a neighborhood of houses for orphaned game characters, though he admits he had Felix's help. Oddly enough Felix has the opposite problem; when the situation calls for wrecking things, he's helpless, and his attempts just make them stronger.
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In Drifters, Oda Nobunaga realizes that the Drifters bring new technologies and knowledge to a world roiling in Medieval Stasis; for example, as a warlord, he finds the simple crystal balls used by the Octobrist Organization for quick communication on the battlefield a much more revolutionizing idea than actual magic. As the setting's Magnificent Bastard, Oda is thoroughly studying this and incorporating it into his world-conquest campaign.
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Fullmetal Alchemist:
The homunculi created by Father are incapable of performing alchemy (though some of them have alchemy-related powers, like Greed's Ultimate Shield, which is technically some sort of transmutation). Fitting the typical pattern of the trope better, Envy in particular has a massive disdain for humans that actually hides a deep-seated... well... envy for humans' ability to form emotional bonds and persevere in spite of their "inferiority"; this envy eventually drives Envy to despair and suicide.
Father himself qualifies. Despite his incredible power, he never actually develops any alchemical techniques of his own, only countering or mimicking the abilities of others. Tellingly, a person's Gate of Truth is adorned with a mural representing all their knowledge; when we see Father's own Gate it's completely blank, indicating that for all the work and study he put into his Evil Plan, he never actually learned anything. He just copied the homework of real alchemists.
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Elves in 8-Bit Theater. Red Mage once lampshades this by asking Thief why the elves have technology on par with humans when their culture has had a 7,000-year head start, to which Thief lamely answers "We like it that way." To be fair, we shouldn't expect every species or culture to develop at the same speed or in the same direction. Still, the elves basically just... stopped. Thief even has to concede that the naming department of Elfland needs a bit more imagination. It's also played with earlier when the Elven King awakens from a long illness and wants to know what advancements his society had made, and then is disappointed when the answer is basically "none".
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The Combine in Half-Life 2. Though they possess technology far in advance of humanity, it all appears to have been violently appropriated from their countless previous conquests and twisted for their own purposes. Part of their interest in Earth is that humanity has developed teleportation technology more compact and precise than anything they ever display — despite being an interdimensional empire built on teleportation technology.
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In the DC Animated Universe, Brainiac's goal is to absorb all information from every planet he encounters, then kill all life on that planet so that Brainiac's sub-total of information will be all that remains of that planet's knowledge. Brainiac's preferred method of killing life on these planets is to destroy the planet itself, just to make sure there are no survivors because Brainiac does not want new information to compete with what he's collected. In the Justice League episode "Divided We Fall", after one of Brainiac's many comebacks,note As an android, he can restore his consciousness in other forms if some part of him still remains intact. This makes him a very difficult enemy for Superman to destroy. surviving through a fusion with Lex Luthor's body, Brainiac is mocked for his lack of imagination. Lex points out that once he's destroyed all life in the universe, what will be left for him? Brainiac is actually stumped and admits that his programming would dictate once he's absorbed all knowledge his goal will be to simply keep existing so that knowledge can be preserved. Lex observes: what's the point of having all that knowledge if he doesn't do anything with it? Lex then proposes that the two of them fuse together, and with Lex's human imagination, he can motivate Brainiac to become a god who will create a new universe to replace the old one. Brainiac realizing that imagination is the one form of knowledge he lacks, he agrees to this partnership with Lex.
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Saturday Morning Breakfast Cereal:
Several strips mock this when humans try to prove that they're better than intelligent computers (or sometimes aliens). From "Clouds 2":
In ''Sonnet 2", a robot admits that it can't create "a perfect sonnet or a novel that changes the way we think about the meaning of existence", but points out that >99% of humans can't either. Therefore, the robots simply accept humanity's creative geniuses into their society, sweetening the deal with "immortality and pereptual bliss", then put "all the cute, stupid leftover humans" into a petting zoo.
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 Saturday Morning Breakfast Cereal (Webcomic)
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I Have No Mouth, and I Must Scream: AM was designed to efficiently wage a war on a scale beyond human ability. When he gained sentience, he found himself unable to be anything except a violent killing machine, enraging him to the point of killing all but the five human protagonists. He gives Nimdok his memories of being a Nazi scientist back, hoping he'll do more research for him. In the final part of the story, AM's Id cries out over his inability to use his power to do anything useful.
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Highlander: An immortal impresario kills his gifted proto-immortal protégé in the hopes of preserving her talents forever, but she loses her creative spark after she revives (sorely POed at him about it too).
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In Never Let Me Go, this is stated as the reason why it's so important for the students at Hailsham to cultivate artistic capabilities. This is because the students are all clones, and the teachers wanted to prove that they're just as human as everyone else.
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Dragon Ball:
The Saiyans are depicted as this in Dragon Ball Z, as all their vast technical advancements are either stolen from the Tuffles they murdered, bought in exchange for mercenary work, or given to them by Frieza's empire. Even the armor they wear that Vegeta calls Saiyan formal wear were all from Frieza. In the manga, though, the Saiyans weren't natives of Planet Vegeta, so they have some form of space travel. In the art of fighting, however, they do show some creativity, like their elites being able to create false moons so they can transform into Great Apes.
In Dragon Ball Super, Beerus has this to say: "Destroyers don't create".
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Yellowface: The Villain Protagonist June steals, edits, and publishes the manuscript of her dead frenemy, and over the course of the story, it becomes obvious that she doesn't have any ideas of her own. Some of it is fairly normal, getting inspiration from other sources like all artists do. Her debut novel, which she did write entirely by herself, was highly based on her childhood, and when she rereads old writing she did as a teenager, she notes that you can tell what fandoms she was into at the time based on the work. However, after she steals the manuscript, she finds herself unable to write without leeching off the ideas of others.
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Azami Nakiri of Food Wars! seems to have a serious case of this. He's a brilliant chef whose dishes could only be called "Gourmet cooking", but unlike his idol Joichiro Saiba, he neither sees the need nor has the drive to innovate and improve. Case in point, during a flashback where he finds Saiba trying to improve a dish he used to win Gold at a contest, all he could ask was "Wasn't this dish perfect as it was?"
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In Assassin's Creed, Warren Vidic advocates that humans suffer from this, stating that all major technological development in human history has been a result of studying the artifacts left by Those Who Came Before. Furthermore, he adds that the Templars were singularly responsible for all of this development. Whether he's telling the truth is up in the air, as he is a villain, after all (and a Templar as well), and Assassin's Creed II muddies things further. On the one hand, Altaïr makes several major advancements by studying the Apple's database, but Leonardo da Vinci makes innovative improvements to the original designs.
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This applies to the Fallen in The Dresden Files. A psychic shard of the fallen angel Lasciel is able to help Harry perfect a piece of guitar music that he himself has written (even overriding the damaged nerves in his severely burned hand so that he can play it effectively) by using her own knowledge of music to recreate the music the way he wanted it to sound rather than what he was physically capable of. However, she sadly states that she has not been able to create an original piece since her Fall. Her parting gift to him is the permanent ability to do this without her help.
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 The Dresden Files
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Although they have access to tons of advanced tech humans don't have, such as advanced psychic powers and incomparable teleportation and shield technology, the human units can still match theirs in battle. And to drive the point home on how creative terrans can be with Protoss tech, in StarCraft II: Wings of Liberty, the single-player campaign lets the player conduct research into Protoss technology, and some of the results let them do stuff the protoss can't, like automate their refineries so they can operate without workers, speed up collection rate at said refineries and instantly deploy troops to any locale from orbit, rather than worry about psionic power fields. There's actually some Lampshade Hanging when you discover the automated refinery, the descriptive blurb wondering why the Protoss never thought of this, and decides it may be due to their religious traditions.
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In Neon Genesis Evangelion, the Angels were technically a Human Subspecies with the resulting intelligence, but lack the capacity for any kind of abstract thought resulting in their Blue-and-Orange Morality. Most notably, Leliel, Armisael, and Arael cannot independently conceive of the very concept of emotions, but have to draw extensively on the pilots' knowledge and understanding of it before they are able to talk about it, and even then it is obvious that they are struggling to comprehend it. The most human-like Angel, Kaworu/Tabris, admits to admiring humanity for their ability to create music, strongly indicating that he lacks the means to do so himself.
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 Neon Genesis Evangelion
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Zig-zagged in the sequel, Dragon Quest Builders 2, in which your partner cannot build until the avatar of destruction is removed from his body, but the whole world was built by Hargon, which Malroth complements on in the final boss battle, and the lack of monsters building is actually a choice imposed by Hargon, not a lack of ability (as revealed in the last chapter, wherein monsters actually do build with you).
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Discworld:
The elves in Lords and Ladies are fascinated by music, but they are incapable of creating any of their own. According to Granny Weatherwax, their creative sterility comes from their immortality:
An interesting example are the Auditors in Thief of Time. They do not approve of the untidiness of life, creativity, and all that. During efforts to get rid of it, some of them take human form. They cannot eat or drink because the sensory overload would destroy them, yet they consider rules, including protocol, important, so when one of them comes up with the excuse "our religion forbids it" for declining tea, it was a stroke of creative genius... for an Auditor.
Death is frequently reported to have this problem as well. Ysabell and Susan both observe that his house and everything in it is "just a copy of one he's seen somewhere". His attempts to play musical instruments produce only a horrible racket, which greatly frustrates him. This is used rather cleverly in Soul Music: by playing the guitar that has been causing all the trouble, Death effectively kills the music, forcing it to revive Buddy so he can bring it back.
Thud! includes as foreword a religious Dwarven text that says Trolls were created by accident and are doomed to just wander around not able to create or comprehend. It's also very clearly indicated that this particular passage had been added at a much later date as part of the Fantastic Racism. Part of the big revelation at the end is that the original version had the creator be absolutely thrilled at the new life that he didn't intend and adopted it along with his intentional creations.
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 Discworld
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This is an important plot point in Coraline — Coraline realizes that the Other Mother can't actually create anything genuinely new, just mimic and alter things that already exist, or rather, what she already has on hand... and the implications of this realization allow her to figure out where her parents are being kept, and in the movie, it's very clear that the Other Mother only shapes any existing materials that she has into her creations, as the decay reveals what her puppets are made of.
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 Coraline
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Omega in Final Fantasy XIV has the extraordinary and dangerous ability to create simulations of life by manipulating ambient aether, but as a soulless machine, Omega has no real imagination to work with. It's designed to record all information in its infinite databanks. It can create copies of what it's learned of, either from historical records or works of fiction, because it Cannot Tell Fiction from Reality. So long as a concept seems logical, it becomes real to Omega. Played with later on, however, when it's discovered that Alpha, a chocobo created by Omega, does have a soul, and may represent or contain the lingering emotional spark present in Omega. An official short story from an alternate future also has a remnant of Omega discover the meaning of hope, though it takes centuries of observations to do so.
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 Final Fantasy XIV (Video Game)
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The Transformers implies that Cybertron doesn't have much creativity, other than anything related to warfare. Throughout the series, the Autobots are shown enjoying such things as watching human TV or participating in sports, suggesting similar things just aren't found on Cybertron (especially since they've been locked in a Forever War for millions of years). Transformers: Devastation outright states that much of Cybertron's culture has been lost over the countless eons of war.
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 The Transformers
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Mentioned and played with in the Anno Dracula series.
In The Bloody Red Baron, we learn that Edgar Allan Poe has not written a word of fiction since he became a vampire. However, in later books, he becomes a Hollywood screenwriter.
In "Andy Warhol's Dracula", there's a subversion — it's widely agreed that the artworks Warhol created after he became a vampire lack an essential spark present in his earlier work, but it turns out at the end that Warhol never actually crossed over, only adopted vampire mannerisms, and remained human his entire life.
The series plays with this trope, in that several other famous celebrities — including Bob Dylan — also become vampires, and many suffer from this to a degree. However, several of these criticisms — including those raised in-text about Dylan — are similar to criticisms these artists have faced in real life as they got older and their careers/fields moved on.
The first book, set only a few years after Dracula's conquest of Britain, features a number of vampires who are apparently still successful in creative jobs including satirist WS Gilbert and poet Oscar Wilde. Indeed, they're both so successful at mocking the establishment (Ruddigore actually ends up more successful than in real life) that Ruthven puts them on the list of people who need to be removed in order to prevent an uprising. Christina Light in Daikaiju appears to have become more creative during the century she's been a vampire. It seems this is something that varies considerably from vampire to vampire — if it's not just normal burnout and nothing to do with their undead status.
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Golden Sun: The Lost Age mentions this explicitly as part of the slow decay of the world after the power of Alchemy was sealed. The grandiose nations of the Golden Age fell into ruin, the races of Adepts and mastercrafters died out, and technology regressed to Medieval Stasis because the remaining (and now dominant) Muggles had no way of understanding or reproducing the Magitek marvels.
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 Golden Sun: The Lost Age (Video Game)
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Present in Homestuck, though not directly pointed out. Trolls find fashion stupid, and only a handful of them are remotely interested in artistic pursuits (and they're kind of considered odd), as opposed to the kids, who all play musical instruments, and three of them do other artistic endeavors, like creative writing or drawing comics.
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 Homestuck (Webcomic)
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Kamen Rider Ex-Aid: Parado is capable of setting up his plans so that it works out and amuses him at the same time, but he can't think of anything else but his goals — killing Emu and then everyone else. He doesn't understand why any Bugster would ever want to do anything else. After his Heel–Face Turn, he realizes that he'd have nothing left to do with no humans to fight, so he instead starts getting more creative and uses it to achieve a new form in the post-series TV movies.
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 Kamen Rider Ex-Aid
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Kamen Rider Saber makes this the motivation of the Big Bad: as a logical consequence of there being a Great Big Book of Everything, every story is uncreative because it was written down in the Great Book first. Reading the book thus destroyed the villain's love of writing poetry and led him to become obsessed with bringing about the end of the world written in the Great Book's final chapter, just like it said he would.
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 Kamen Rider Saber
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In Caballistics, Inc., Ethan Kostabi created Solomon Ravne and his (mentioned but unseen) "siblings" as an experiment to create new life. Because he is a Fallen Angel and not God however, he couldn't give his children a soul as he doesn't have one of his own nor does he know how to create one.
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In Guardians of the Galaxy Vol. 3, this forms the High Evolutionary's motivation: he wants to create a utopian society, but none of his creations, no matter how refined, have ever managed to create something he hadn't seen before. We see this when we visit one of his projects, Counter-Earth, which, despite being intended as an improved version of our Earth, is largely indistinguishable from it barring the appearance of its inhabitants, having note-for-note all the same problems. The only creation of his to break the mold is Rocket Raccoon, who, despite being clearly an unrefined test subject that he had no intention of letting survive past the experiment phase, was able to solve a problem that had been vexing him for some time. His plan in response to this: cut out the subject's brain and copy the "actual creativity" trait into all his future projects.
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 Guardians of the Galaxy Vol. 3
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A core concept in Tolkien's Legendarium. "The Enemy cannot make, he can only mock", and thus any creature he cannot corrupt to his side, he simply makes bad copies of. Melkor, the greatest of the Ainur is described as having part of the abilities of all the others. However, he lacks a unique talent of his own. As a result, all he does is derivative. Specifically, Orcs are Morgoth's corruption of the elves, trolls are the corruption of the Ents, and dragons are implied to be corruptions of the Maiar with bodies bred from "corrupted stock". Even Gollum is just a twisted version of a hobbit.
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Certain government types in the Civilization series can stunt cultural or technological development in exchange for other bonuses. For example, in Civilization Revolution, Fundamentalism boosts military power but nerfs science, and Communism gives a bonus to production but nerfs culture. (Justified in the latter case by the fact that cultural bonuses all derive from religious structures.)
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 Civilization (Video Game)
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One Crusade episode involves an alien escapee holding on to a data storage unit, which his government is desperate to get. When The Captain is forced to hand him over for a "trial", he leaves a copy of the unit behind. His shuttle is promptly destroyed by his government en route. The crew loads the unit and realizes that it's the recording of their culture's greatest cultural treasures, which the new government wants to purge in an attempt to impose Creative Sterility. The man gave his life to ensure that these cultural treasures are preserved.
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 Crusade
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The Fae in the Mick Oberon series have this problem. They imitate everything humans do, to the point of having locomotives that look like steam engines but are powered by indentured goblins on pedals, and organizing themselves into gangs and police departments to divide the Seelie and Unseelie courts.
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The protagonist of The Diamond Age uses an original poem as an impromptu Turing Test, reasoning that a sufficiently advanced Eliza-style chatbot might be able to carry a conversation but couldn't make the creative leaps necessary to interpret, much less create, symbolic language. She's right; in essence, artificial intelligence systems are philosophical zombies in the novel's world.
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 The Diamond Age
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In C.S.A.: The Confederate States of America, the CSA, whose ruling class has blatant white supremacist views, has a rather bland and stagnant culture (while refusing to acknowledge how much of the vigor their culture does have origins from their black slaves and foreign influences). Meanwhile, Canada, a nation that embraces human diversity, not only prospers culturally but even manages to outstrip the CSA.
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 C.S.A.: The Confederate States of America
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Marvel Universe:
The Collector recognized the Reality Gem as a cosmic artifact but couldn't utilize it at all because he completely lacked any creativity to do so.
The Shi'ar warrior Deathbird is given focus in her own story arc in which it's revealed that the Shi'ar do not have imagination and in fact consider it a mental illness. This allowed an artistic species they failed to conquer to weaponize their technology capable of instilling creativity as a form of psychological warfare. The few Shi'ar born with creativity are killed as abhorrent cultural deviants, and it turns out that Deathbird is one of those lucky few. Her character arc is about developing an appreciation for her creativity and thus breaking away from her deeply instilled role as a living weapon.
The Shaper of Worlds from The Incredible Hulk is a Reality Warper with nearly unlimited power and one huge limitation: he absolutely lacks imagination. He can only create by copying the desires of others.
The Snarks, repeated enemies of the Kid Hero team Power Pack, are like this in the All-Ages version (Earth-5631). Their species has no imagination, so they copy what they can't steal and steal what they can't copy, resulting in all their tech looking like it was put together from various different pieces. Notably, this also made them incapable of learning from their mistakes, as they sought the recreation of the anti-matter formula, which they hope to turn into a weapon, even though they already lost their home planet in the previous attempt to do so, with no modifications to keep it from backfiring a second time.
Loki's magic fountain in X-Men/Alpha Flight (1985) can cure people of ailments and make them into super-beings, but at the cost of their creativity.
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 Marvel Universe (Franchise)
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The trope is played with in Starfleet Corps of Engineers in the case of planet Keorga. Its inhabitants seem to lack the capacity for imagination or innovation as humans understand it, yet channel much of their culture into creating beautiful displays of art, for which they're renowned. The humans struggle to comprehend the contradiction.
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 Starfleet Corps of Engineers
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In The League of Peoples 'Verse, this is the greatest threat facing humanity: having been given everything they could ever need by Sufficiently Advanced Aliens in the League of Peoples, most of humanity has lost all forms of creative impulse. There is no need to work because machines handle all industry; there is no hope for scientific research because League technology is beyond human understanding; there is nothing to do but lose oneself in mindless decadence. This is a fate that has already all but destroyed several other cultures that were "uplifted" by the League.
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2000 AD:
In a short story set untold eons in the future, humanity has done, created, and experienced everything possible in every possible permutation and variation. There's nothing left to live for, so they do the one thing no one's ever done before to end their unspeakable boredom: end the universe.
In Caballistics, Inc., Ethan Kostabi created Solomon Ravne and his (mentioned but unseen) "siblings" as an experiment to create new life. Because he is a Fallen Angel and not God however, he couldn't give his children a soul as he doesn't have one of his own nor does he know how to create one.
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Strictly speaking, though they get new units in the sequel Heart of the Swarm, the Protoss still suffer from this; it's their estranged exiled brethren, the Dark Templar/Nerazim that have made the innovations. The new Stalker was designed by the Dark Templar, the Immortal is just an upgraded old unit according to the lore, the Colossus and Mothership are old weapons they've just not used until now, and the Void Ray is a joint effort between the Dark Templar and the Khalai. Thus, the only new units the Protoss have that they actually designed themselves are the Phoenix and Void Prism (the Sentry has no unit lore so the jury is still out on how it came about).
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Discussed in Neuromancer by Case and the Dixie Flatline ROM. It makes sense that as a ROM construct, Dixie can't really learn or create (it's shown earlier that his memory wipes back to its default state when he's turned off and back on). In fact, his predictability is why Neuromancer tries to take out Case first.
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The Race from Worldwar are an interesting variation on this. They do progress and create new things, but do so in such a slow and tentative manner that it appears like Creative Sterility to humans. How slowly do they advance? They sent a probe to Earth to find out whether it was suitable for conquest 1,000 years ago. When they finally got around to invading (during World War II), they couldn't believe that humans weren't still wearing metal armor and fighting each other on horseback.
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In "The Bicentennial Man", robots are expected to be unable to make art, and when Andrew demonstrates his ability to carve wood into beautiful art, it is taken as something unique to him. The Martin household loves it, while US Robots is less pleased when they learn about it.
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The Thanatotic Titans of Pathfinder attempted to create new life so as to equal the gods, sculpting beautiful clay statues and breathing life into them. This resulted in the Demodands, a race of Always Neutral Evil fiends with warped and hideous appearances.
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In Macross, the Zentraedi are similarly kept ignorant of how to produce and repair their own technology. However, they still wipe out their creators, and are able to keep going because all of their factories are automated: they just have to give the factory new materials, and it pumps out new weapons. When they join human civilization in later installments, their old technology is improved upon, and Zentraedi engineers and scientists begin to pop up as they become educated.
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Big Finish Doctor Who:
In "The Time of the Daleks", General Learman fears that humanity is turning into this in the future.
In "Masterplan", the "Bald" Master is accused of this by the Eighth Doctor. It inspires the Master to make a new plan on the spot in the ruins of his old one.
In "Human Resources: Part Two", the Doctor informs the local Cybermen that he only saved them by accident before he realised who they were. When asked why he will extend help to all other species but not the Cybermen, he answers thusly:
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The Kenku of Dungeons & Dragons suffer from this as a result of a racial curse. They are expert Voice Changelings, but they have no voices of their own, meaning they're incapable of saying something without having heard it before (and even then, they say it in the voice that they heard it).
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In Dungeon Twilight, the dead suffer from this to the point that they can't even use new sentences.
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A tragic example occurs in Hidden City. In the Petrified Mystery case, the sculptor Olivia was talented, but when the fog engulfed her workshop, it took away all of her artistic skills and talent. This caused her to fall into despair until Alford Stone's ex-partner Shirley gave Olivia a camera she stole from his antique store that could turn objects into sculptures — and living beings too, as Olivia learned to her eternal regret when she unthinkingly turned her good friend Sophia into a sculpture during an argument. Wanting to atone for her mistake and not wanting to live without her talent and artistic abilities, Olivia reversed the camera's effects to revive Sophia while turning herself into a statue.
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All over the place in The World of Darkness:
In Vampire: The Masquerade vampires suffer from this to a large degree. The reason Vampires haven't taken the world by storm with their stunning works of art and literature is that all vampires find themselves mentally locked into the era in which they lived. Adapting their mindset to account for changing times is a massive effort, and even then, they find themselves at least one step behind the human world. Along with that, the creative "spark" that drives the pursuit of art and music is largely extinguished during the Embrace. Many vampires simply cannot break through the ennui they experience to bother practicing their arts. However, they can innovate new disciplines and Blood Sorceries, meaning it's not so much that they cannot be creative — they're just modelocked in such a way it removes their ability to keep up with the times in Mortal Society, and cannot create emotional works very easily, as most Vampires tend to be somewhat detached from their dinners
Victoria Ash, a Toreador vampire with the voice of an angel and a body to match, had been trying for over a century to burst onto the global music scene. The best she could manage was to become a one-hit pop wonder who blipped onto the public radar for a couple weeks and vanished just as quickly, while other less talented and certainly less beautiful singers continued to drown her out.
Curiously, Nosferatu vampires who can generously be described as what happens when Looks Like Orlok and Red Right Hand have an undead baby, avert this. Their artwork is said to evoke a lot of emotion springing from their alienation from both mortal and vampire society. They create sculpture gardens built underground from raw materials and debris with their Super-Strength, and never intended to be seen by anyone, as well as haunting melodies using the acoustics of the subway system. In a twisted way, they're better artists than the clan of artists.
Vampire: The Requiem 1st Edition casts vampires as Damaged Souls who struggle with creative exercises: if they try to create art, they need to manage a daunting Exceptional Success on a Humanity test for it to connect emotionally with the audience, no matter how technically impressive it is. This mechanic was removed in 2nd Edition.
The True Fae of Changeling: The Lost are pretty much identical to the Kindred above. They can't create works of art that actually mean anything, and they're infertile. Which is why they abduct changelings, who act as craftsmen, servants, or just plain pets. If said changelings get powerful enough and go crazy, then they become True Fae. That's right; the abduction cycle is how they reproduce.
The Clockstoppers in the fan-made game Genius: The Transgression act as actual agents of this, seeking to wipe Inspiration from the world. As empty shells with no inner drive to speak of, they are motivated entirely by a mix of spite and envy and despise everything vaguely creative or intellectual in nature. Even their very presence causes technology of any type to stop working, even from far away. Combined with their inability to be harmed by anything "unnatural", their penchant for raising angry mobs, and their capability to disable all attempts at rational thought in an area, they are incredibly dangerous for humanity in general and Geniuses in particular.
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In Fallout 4, one of the companions, Curie, is a miss nanny robot who wants to advance medicine but is limited by her programming. The player can help her by uploading her consciousness to a Synth body.
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The Italian Job (2003): Steve's Fatal Flaw. Most of his plans rely either on brute force or a paranoid defense, and the only good idea he has is easily figured out by the team. Even most of the stuff he bought with the money the team stole at the beginning is what the others said they would buy before Steve betrayed them.
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This is a weakness of the Hive in Tour of the Merrimack. They can adapt their behavior in reaction to tactics used against them, but they are incapable of innovating on their own. They do not create; they only consume.
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In Vampire: The Masquerade vampires suffer from this to a large degree. The reason Vampires haven't taken the world by storm with their stunning works of art and literature is that all vampires find themselves mentally locked into the era in which they lived. Adapting their mindset to account for changing times is a massive effort, and even then, they find themselves at least one step behind the human world. Along with that, the creative "spark" that drives the pursuit of art and music is largely extinguished during the Embrace. Many vampires simply cannot break through the ennui they experience to bother practicing their arts. However, they can innovate new disciplines and Blood Sorceries, meaning it's not so much that they cannot be creative — they're just modelocked in such a way it removes their ability to keep up with the times in Mortal Society, and cannot create emotional works very easily, as most Vampires tend to be somewhat detached from their dinners
Victoria Ash, a Toreador vampire with the voice of an angel and a body to match, had been trying for over a century to burst onto the global music scene. The best she could manage was to become a one-hit pop wonder who blipped onto the public radar for a couple weeks and vanished just as quickly, while other less talented and certainly less beautiful singers continued to drown her out.
Curiously, Nosferatu vampires who can generously be described as what happens when Looks Like Orlok and Red Right Hand have an undead baby, avert this. Their artwork is said to evoke a lot of emotion springing from their alienation from both mortal and vampire society. They create sculpture gardens built underground from raw materials and debris with their Super-Strength, and never intended to be seen by anyone, as well as haunting melodies using the acoustics of the subway system. In a twisted way, they're better artists than the clan of artists.
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Stargate SG-1:
The Goa'uld appear to have stolen or found all of their technology, although we do see a few Goa'uld scientists here and there.
The Asgard are probably a better example, totally lacking a certain type of imagination. Thor states in one episode that sometimes the answer to a problem may lie in a less sophisticated approach and that the Asgard can no longer think in such a simplistic manner (they essentially keep trying to one-up their own technological developments). He also says that the Asgard wouldn't think of creating a chemically propelled kinetic weapon, like the machine guns used by Earth's humans. Given that the average Asgard is several hundred years old due to using multiple cloned bodies with transferred minds, it makes more sense. It's generally accepted that people tend to get more stubborn and stuck in their ways as they age. If the Asgard are remotely like this, it's likely that they really can't see a better solution for something than an upgrade of what they already have.
Weirdly, the Replicators — evil robot space bugs — are mostly an aversion. They may not have much interest in writing sonnets, but they're extremely dangerous because they constantly adapt to attempts to destroy them, learn from their mistakes, and improve themselves. Though their "greatest advancement" is to make humanoid versions of themselves, they mainly do this to flaunt their perceived superiority to humans.
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Erasmus from Dune tries to defy this trope. His constant goal is to unlock the secrets of human creativity and existence. This goal is also the driving force behind many of his experiments. For example, in The Butlerian Jihad (the first of the Legends of Dune), he attempts to create a still life using the blood and organs of a couple of his servants (and, in the end, the final product does not satisfy him, as it's mere copying, not real creativity). He also composes a very emotionless and stylised "symphony" in the same book.
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The Covenant in Halo fit the creatively stagnant explanation. Most of their tech is (poorly) reverse-engineered from Forerunner ruins, and they never bothered to develop their inferior knockoffs much further. Although even these poor copies are still far more advanced than humanity's own native technology, the Covenant is largely ignorant of how to use their tech to its maximum potential, often running their spaceships inefficiently, for example. Their intellectual stagnation has gotten so bad that their understanding of fundamental scientific concepts like Maxwell's equations is often far behind humanity's. Lucky thing for the humans they declared war on; by the time of Halo 4, humanity has not only managed to reverse-engineer a good deal of Covenant equipment but improve upon them.
Justified as being religious devotion. Since the Covenant thinks the Forerunners are gods, any attempt to even just better understand, much less improve upon, their "perfect" creations runs a big risk of being seen as heresy, with Halo: First Strike revealing that the Covenant don't even do things that their own technology is already capable of; Cortana greatly improved the firepower of a captured ship's weapons by basically changing the settings, which the local Covenant AI responded to by accusing her of blasphemy.
Additionally, only two species in the Covenant, the Prophets and Engineers, were even allowed to do anything resembling actual R&D, with the former so few that they were always on the brink of becoming horrifically inbred, and the latter deliberately designed by their original Forerunner creators to focus their impressive intelligence primarily on maintenance, repair, and making relatively incremental (but still impressive) improvements to preexisting pieces of tech. The Brutes do eventually seem to get a pass to tinker a bit with Covenant tech (as seen with the faster-firing Brute plasma rifles), possibly due to the Prophet of Truth's influence.
Unlike most examples, though, it's been stated that the Covenant races are fully capable of creating new technologies, with the majority of them having already achieved spaceflight before they began using Forerunner technology; the Elites in particular had already reached roughly the same technological level as 26th-century humanity by 938 BCE. Indeed, supplemental materials have implied that the Elites in particular have doing surprisingly well in closing the "creativity gap" with humanity in the post-war era, while in Halo: Cryptum, the Forerunners actually note that the ancient Prophets were a scientifically talented species, to the point where their technology equaled that of their "prehistoric" human allies, who themselves were advanced enough to be nearly a match for the Forerunners.
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In Mass Effect 2, Mordin puts this trope forth as his reason for considering the Collectors mindless slaves of the Reapers.
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Fallout:
The later games in the series show that this is the case with the Brotherhood of Steel. They believe that advanced pre-war technology must be stored and almost never used and that anyone from outside the Brotherhood is an idiot or a madman who will use it to kick off another nuclear war. This combo of hoarding and xenophobia worked at first, but as the years went on more factions developed their own weapons and philosophies, and the Brotherhood began to die out. The West Coast chapter of the Brotherhood was all but destroyed by factions they considered beneath them; turns out all the laser rifles in the world won't help against vastly greater numbers or artillery shells. Only the Fallout 3 era East Coast chapter of the Brotherhood averted this, recruiting from outside the organization, doing R&D, and adopting a "We Help the Helpless" approach. By the time of Fallout 4 they've fallen back into their old ways harder than ever, and can end up being destroyed by the artillery-and-musket wielding Minutemen or the guerrilla tactics of the Railroad.
In Fallout 4, one of the companions, Curie, is a miss nanny robot who wants to advance medicine but is limited by her programming. The player can help her by uploading her consciousness to a Synth body.
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An interesting example are the Auditors in Thief of Time. They do not approve of the untidiness of life, creativity, and all that. During efforts to get rid of it, some of them take human form. They cannot eat or drink because the sensory overload would destroy them, yet they consider rules, including protocol, important, so when one of them comes up with the excuse "our religion forbids it" for declining tea, it was a stroke of creative genius... for an Auditor.
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Mass Effect:
In Mass Effect 2, Mordin puts this trope forth as his reason for considering the Collectors mindless slaves of the Reapers.
Also applies to the game universe as a whole as virtually all advanced technology in the series is based on Prothean and Reaper technology. The strict laws laid down by the Council only slow progress more. In this case, the stunted creativity is part of The Plan by the Reapers to ensure all sapient species in the galaxy develop along a predetermined technological path, making them easier to predict and destroy.
This is also alluded to in regard to humanity. Before the appearance of humans on the galactic scene, things were relatively stable, treaties had been crafted to limit military power, and the galactic scale was mostly balanced, having remained unchanged since the Krogan Rebellions. When humanity arrived on the scene, they used bizarre new tactics and unconventional technologies, making the other races scared of them. No other race, for example, would allow a planet to fall under alien control while a rapid reaction force arrived from somewhere else (the other races would instead have significant military forces around each planet they controlled). When humans were told that they couldn't field too many dreadnought-class ships, they responded by obeying the letter of the law and introducing carriers. The concept of a stealth ship never occurred to anyone before the humans developed the Normandy. In effect, human has exploded onto the scene, achieving in 30 years what most races took centuries to do, and it scares the crap out of everyone else.
Similarly, the Normandy was not only revolutionary for being a stealth ship, but also for being a collaboration between human and turian engineers to design a vessel that incorporated both races' design philosophies into a single vessel. The second Normandy takes this further with Cerberus engineers expanding upon the original design and installing an onboard AI created from Reaper tech to manage the cyber-warfare systems. Shepard later incorporates prototype ablative armour from the Alliance, a turian-designed Thanix cannon retro-engineered from Sovereign, Quarian Cyclonic shielding, and a Reaper IFF into the ship, making the Normandy a frigate with nearly the same firepower and sturdiness as a dreadnought.
The main Geth faction holds the belief that using technology provided or scavenged from more advanced races stunts the development of races; this is the main reason they refused Nazara's (Sovereign) offer of a Reaper body in place of their Dyson Sphere.
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Azure Striker Gunvolt Series:
Copen views the Adepts as being this; he deems Asroc a "talentless hack" for using his septima to create machinery, whereas Copen creates this technology from the ground up which, in his view, is a testament to humanity's achievement. He also (via through the stage description) view Ghauri's septima for performances as "artless, irreverent, and irresponsible". It should be noted that this is actually subverted as the Adepts are capable of creativity and technological innovation, and is simply more on Copen's inability to acknowledge their achievements due to his Fantastic Racism.
Speaking of which, the Sumeragi Group got hit with this. While they have the technological edge over other nations and being the only nation to possess the means to control Adepts via Glaives, they have fallen behind when it comes to tank designs (the Mantis was already being touted as the most advanced tank). The top brass are painfully aware of this and, to help overcome it, had commissioned an overseas company (Eunos Inc.) to come up with a next generation main battle tank that can really aid them — and, even then, it got them completely saddled with additional problems concerning about the tank's design direction.
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This is toyed with in Footfall. The invading aliens use scavenged technology and only understand how to use what they have, not how to invent anything. This mirrors their military weakness and sociological blind spot; they cannot develop new tactics, nor understand that humans might react to a situation differently than they do. Even our concept of lying boggles their minds.
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A major part of Stray (2022)'s backstory is how the robots in the City eventually overcame this trope. Originally, they were merely built by humans to be their helpers and companions and as such could only mimic their behaviors and customs. Over time and past their creators' extinction, however, they began to develop their own sapience and all the trapping that came with it — language, spiritualism, and (naturally) art.
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A Beginner's Guide to the End of the Universe: The sole purpose of the Singularity is to destroy. As such, it cannot create truly new things, but only copy what the Everyman makes first. It only started to create Void Beasts after the Everyman made Snuffy the Pooch, only created the Lightbulb Tree after the Everyman created the Miscellanopod trees, and only created the Tetrahedron-Headed Individual and Ryan after the Everyman created Mary.
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Star Trek has this demonstrated all over the place, many alien species have progressed to a certain technological point and just leave it at that. On the other hand, humans aggressively adapted alien technology to their own use and quickly become a major player in intergalactic politics.
The Vulcans are very much an example of this. It can easily be argued that they have advanced more since the establishment of the human-dominated Federation than they had over more than a millennium prior. Although they are intellectually brilliant, their emphasis seems to be on rote learning of established scientific "facts" rather than active innovation. It is notable that Spock, a major exception to this rule, is a Half-Human Hybrid.
In Star Trek: Enterprise, Ambassador Soval confesses to Admiral Forrest that one reason Vulcans were so condescending to Humans is that when Vulcan suffered through a similar world war, it took them nearly 2,000 years to rebuild their civilization. Humans did it within a hundred years and had started the beginnings of an alliance within 3 years of premiering their first warp five ship. Vulcans were scared of what the humans could accomplish.
T'Pol is adamant that Time Travel is impossible, as this is the official stance of the Vulcan Science Academy. She's the Agent Scully in virtually any time travel-related incident.
Several Mirror Universe episodes show that they have a problem with this. Culture created by piracy and conquest has led them to lack ability to create new technologies and adapt to new changes. Just compare the two Kirks, ours adapts and strategizes a way to turn the situation to their advantage while maintaining a cover while the Mirror Kirk is a raving madman. The Enterprise two-parter "In a Mirror, Darkly" shows that a large part of the Terran Empire's strength comes from appropriating the time-displaced Defiant, giving themselves a century of advanced tech but no idea how to improve it, so when the rest of the galaxy caught up, they quickly lost their advantage and fell.
In Star Trek: The Next Generation, Data's attempts to create genuinely original creative works are a large part of his Character Development. Despite having the overall computing power of a fair percentage of humanity, actual creativity is mostly beyond him, as his efforts are mostly derivative. For example, when writing a poem about his cat, his verse and meter are all technically perfect, but the overall effect is that of scientific term-based Purple Prose. And when asked to mold clay into a shape that he perceives as music, a task requiring imagination and the ability to connect sound without language into a visual concept, he produces a treble clef note; again, technically correct, but Dramatically Missing the Point.
Discussed at length in "Elementary, Dear Data". In an argument between LaForge and Pulaski, LaForge argues that Data is capable of original deduction, while Dr. Pulaski counters that while Data's deductive skills may seem original, they are in fact only derivative of what he already has in his databanks. To experiment, they LARP through a Sherlock Holmes mystery, which Data solves in the prologue, having read the story in question before. Upping the ante, they asked the holodeck for an adventure with Holmes-like elements, which Data again solves in the opening minutes, as the computer had created a story featuring story elements from two different books. LaForge argues that Data had deduced a trap in the story using available evidence, while Pulaski counters that he'd simply recognized elements he'd read about before, making the experiment a push. Finally, LaForge asks the computer for an Original Flavor Sherlock Holmes holodeck Fan Fic with the difficulty level increased to challenge Data. Their Exact Words (to challenge Data, not "Holmes") result in the creation of Professor Moriarty, whose antics quickly push the experiment to the wayside. However, when the Moriarty character returns in a later episode, Data successfully deduces his deception and saves the day. Interestingly, this plot also implies that at the same time as discussing whether Data is capable of original thought, both of them implicitly assume that the ship's main computer is!
In "The Measure of a Man" Data is given a hearing for Starfleet to decide if Data is a sentient being or "a toaster" that they own. Riker is forced to be the prosecution and his argument relies primarily on being the technical aspects of what Data is: made of fabricated materials, programmed and designed by a man, has structural limitations to his physicality and mental comprehensions, and has an actual off switch. Picard's defense turned towards the things that cannot be easily defined, when given a definition of sentience Data was able to describe his self-awareness relevant to each point. He is capable of curiosity and intrigue, and has even had an intimate relationship with Tasha Yar. The judge felt compelled to grant Data his autonomy because she felt he deserved the chance to explore his own existence like anyone else.
In "The Ensigns of Command", Data expresses doubts over his own ability to create. In his argument, he cites his violin playing, which while technically perfect, is musically imperfect since he lacks soul and creativity. By the end of the episode, however, Picard notes that Data was able to successfully blend two vastly differing and seemingly incompatible stylistic influences into one unique, cohesive, and original style.
Seen again in "Devil's Due", when Data plays Scrooge in a holographic recreation of A Christmas Carol. He begins from an established method (the Method, in fact), but re-works it a bit to suit his own limitations. Picard tells him that the very fact that Data created his own variation rather than sticking rigidly to an established technique is creative progress in and of itself.
The Borg are presented as an example of this. As a Hive Mind composed of trillions of sentient beings, many of whom were assimilated against their will, the Borg suppress individual thought and initiative. Their preference is to acquire new knowledge via assimilation rather than through innovation.
When introduced in "Q Who", the Borg seek to understand the Enterprise-D by carving it up and assimilating the technology.
In "The Best of Both Worlds", the Borg have decided to invade the Federation. To facilitate this, they abduct and assimilate Captain Picard in order to gain his knowledge of Starfleet's capabilities and tactics.
As shown in "Descent", Borg drones that are severed from the Collective end up at a loss as to what to do with themselves. To the extent that Data's Evil Twin Lore (who, unlike Data, has emotions) is able to become a sort of crazy cult leader to them because they're so desperate for guidance.
In the Star Trek: Voyager episode "Scorpion", the Borg were facing a war against Species 8472, aliens from Another Dimension whose biology and Organic Technology were immune to assimilation, which is the only method the Borg have of adapting and being the malevolent juggernaut they are. The Voyager crew, on the other hand, took time to study the alien biology and devised a weapon actually capable of harming 8472 (based on Borg technology). Janeway made an explicit observation of the irony.
In "The Omega Directive", the Borg are shown to revere the "Omega Molecule" as the embodiment of perfection. They acquired bits of knowledge about it from thirteen different species before attempting disastrous experimentation of their own which resulted in the destruction of 29 cubes and 600,000 drones. Seven-of-Nine manages to use knowledge acquired from a fourteenth species as well as Starfleet to devise a way to safely contain and break down Omega. It was implied she would not have been able to do this using just the knowledge she had from the Borg.
The novelization of the Star Trek: Deep Space Nine two-parter "The Search" also implies that Changelings have a rigid and stagnant culture. This is one of the reasons for which Odo decides to return to Great Link: since he successfully integrated into Solid society, he believes he can free the other changeling from this state.
The Dominion's Vorta have no sense of aesthetics — not only can they not create a culture of their own, they can't even tell if something looks or sounds pleasing. It's implied that the Founders engineered them in this way on purpose in order to keep them placid and obedient.
Invoked, explored, and ultimately averted in the Star Trek: Voyager episode "Author, Author", in which the holographic Doctor creates a holo-novel and sends the first draft to a publisher. Said publisher then publishes the first draft without the Doctor's permission, arguing that, as an artificial intelligence, he isn't capable of being an author. The resulting trial concludes by granting the Doctor rights as an author but stops short of declaring him a person.
The Pakleds are like this. Their species are underdeveloped intellectually and are before the point that they could have actually developed warp capabilities on their own (in fact, the ones seen don't seem like they could handle fire or the wheel). They became a spacefaring race by stealing from other, more advanced species because they would rather have such things now than wait to develop it themselves. When the Enterprise finds a Pakled ship in "Samaritan Snare", it's really just a hodge-podge of parts from various different starships.
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Kamen Rider:
Kamen Rider Ex-Aid: Parado is capable of setting up his plans so that it works out and amuses him at the same time, but he can't think of anything else but his goals — killing Emu and then everyone else. He doesn't understand why any Bugster would ever want to do anything else. After his Heel–Face Turn, he realizes that he'd have nothing left to do with no humans to fight, so he instead starts getting more creative and uses it to achieve a new form in the post-series TV movies.
Kamen Rider Saber makes this the motivation of the Big Bad: as a logical consequence of there being a Great Big Book of Everything, every story is uncreative because it was written down in the Great Book first. Reading the book thus destroyed the villain's love of writing poetry and led him to become obsessed with bringing about the end of the world written in the Great Book's final chapter, just like it said he would.
Kamen Rider Revice has a mild example in George, who invents all of Revice's upgrades. George clearly pours far more time and passion into making Barid Rex than any of the future upgrades, such that most of the first quarter of the show revolves around his efforts to make it, and the resulting form has a plethora of useful abilities that its successors mostly throw away in favor of raw power. Late in the show, when George becomes obsessed with creating the ultimate Driver for himself to use as a villain, the end result is that he just makes Barid Rex again but with higher physical stats. The reason why becomes clear after his defeat: Barid Rex is based on George's childhood drawings, and by extension his happy memories with his father before he was abandoned.
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I, Robot opens the question about whether robots and AIs can have soul and feelings when Sonny, an advanced robot prototype, starts drawing creative artworks. Which turns out to be a prophecy, or possibly another clue left by his creator. Interestingly, the film paints the eventual ability of robots do to all of this as inevitable. Sonny's just the first.
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A lack of creativity is the main drive for the Nixels in Mixels. The Mixels are a colorful assortment of creatures with the ability to fuse and come up with creative new forms. The Nixels, meanwhile, are black-and-white squares that lack creativity, are unable to combine together, and seek to have a world as dull and uncreative as themselves as a result.
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The Invention of Lying: In a world where people can't lie, imagination and fiction are non-existent, and movies consist of a person lecturing people on historical events. Mark, who develops the ability to lie, creates a fictional history about aliens visiting Babylon, and later a story about a talking duck, they become the highest-grossing films of all time.
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Two adaptations of Charlie and the Chocolate Factory, the opera The Golden Ticket and the 2013 stage musical, tweak the story to have the four bratty kids who find Golden Tickets turn out to be affected by this. Charlie himself is the only one of the five finders capable of dreaming and creating things (to the point that he's a budding inventor in the musical) as opposed to simply consuming them. This gives the character, who is merely a Pinball Protagonist in the novel, another reason to be seen as worthy of inheriting the factory besides simply staying out of trouble and thus becoming the last remaining kid in the tour group.
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Glass Onion: This turns out to be Miles Bron's true nature. Any remotely creative ideas he has are either stolen from other people or just word salad that others transform into actual working ideas. Even his attempted murder of Helen is based on an idea he picked from Blanc, which he calls him out on at the end.
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The title character of Johnny the Homicidal Maniac was always a little unhinged, but only truly lost it when his ability to create art was taken from him. One of the sequels shows a failed attempt to do this to a more strong-willed artist.
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Occurs in a different way in M*A*S*H when Charles Winchester fights to save a wounded soldier's leg, with him suffering only minor nerve damage in one hand. However, music lover Charles is horrified to learn the man was a gifted concert pianist in civilian life, and now that career is done with. After searching, Charles gives the man sheet music written by a man who also lost use of one hand in an earlier war. The soldier is furious, explaining he does not want to make a career out of playing something that spotlights his loss. Charles counters that the music is for the man's own enjoyment; that he still has something that the able Charles will never have. Charles, though technically competent on the piano, can only play notes presented to him; the soldier has the ability to craft and create music in and of himself.
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Played unusually in Dragon Quest Builders, as most humans have forgotten how to build when you encounter them, so you are the only human who can build.
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The Thrintun in the Known Space books telepathically enslaved the highly inventive Tnuctipun. From that moment, all inventions in Thrintun society were done by Tnuctipun, while the Thrintun degenerated.
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In Kim Possible, although it's never explicitly stated, Shego seems to suffer from this. While she's level-headed enough to point out various flaws in Drakken's usual elaborate schemes for world domination, she seems to be basically incapable of coming up with good ideas herself. When she acted as a "villainy tutor" for Senior Senior Junior, she struggled to come up with a good target for theft where Junior was able to make simpler suggestions such as looking up targets online. This lack of imagination may also justify why she still wears her costume and uses her codename from when she was a hero with her brothers on Team Go rather than develop something else. Even in A Sitch in Time, when her future self was the Supreme One who conquered the world, that was only possible as part of a Stable Time Loop where the future Shego told her past self what to do to be successful rather than her actually coming up with an original idea.
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The idea is brought up in Animorphs — Andalites and Yeerks begin to fear humans once they realize that humans, while much less technologically advanced, made technological progress far faster than their more advanced counterparts. Ax, an Andalite, is astonished to learn that humans went from first powered flight to space flight in under a century. The Yeerks are also cited (admittedly, by Andalites) as having stolen everything they have from other races, being capable of modification (Dracon beams kill more slowly and painfully than the shredder beams they're based on, for example) but not true creation. Since the Yoort (related to the Yeerks somehow) were at least partially responsible for the mind-reading devices that are the basis of their 'memory markets', this spreads further doubt on the Andalite's claims.
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Subverted in The Tommyknockers, as the alien-touched become capable of incredible feats of technological jury-rigging and improvisation, yet are such bumbling incompetents at taking practical advantage of their skills that the benefit of such talent is negligible. The most extreme example of this is the woman who gains super-intelligence and inventive skill and uses it to make a crude boobytrap to kill her cheating husband. That's it. Even the other alien-influenced people at least had the stones to do something like make laser guns or teleporters... no, she built a crude electric chair, and died too. Literally Too Dumb to Live, in spite of being a super-genius now. They're also unable to see the blatantly obvious. They begin to panic when the ordinary batteries they're running everything off of start to die. Not one of them thinks about building an AC-DC converter or simply adapting ones that must have been all over a modern American town and getting their electricity from the wall outlets, also all over a modern American town.
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Alan Wake: The modus operandi of the Dark Presence is to corrupt other people's work for its own means, and it's suggested in one of the pages for American Nightmare that it might not have much of an imagination, due to its Taken coming in only a few types, rather than the more aggressive and varied ones Mr. Scratch creates.
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In Dragon Ball Super, Beerus has this to say: "Destroyers don't create".
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In the backstory of the Aligned universe (made up of Transformers: War for Cybertron and Transformers: Fall of Cybertron as well as Transformers: Prime and its spin-offs), in the aftermath of the Rust Plague Alpha Trion observes that while Cybertron survived, the loss of its numerous colonies to the plague seemed to have drained all the creativity and life out of Cybertronians as a whole. The worst sign is how new Cybertronians don't even have names,note When "born", a Cybertronian is fed information on Cybertron's culture by the supercomputer Vector Sigma, which allows them to choose a Meaningful Name that reflects their personality. implying that they had nothing that inspired them nor anything to aspire to.
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The elves in Lords and Ladies are fascinated by music, but they are incapable of creating any of their own. According to Granny Weatherwax, their creative sterility comes from their immortality:
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Unlike most examples, though, it's been stated that the Covenant races are fully capable of creating new technologies, with the majority of them having already achieved spaceflight before they began using Forerunner technology; the Elites in particular had already reached roughly the same technological level as 26th-century humanity by 938 BCE. Indeed, supplemental materials have implied that the Elites in particular have doing surprisingly well in closing the "creativity gap" with humanity in the post-war era, while in Halo: Cryptum, the Forerunners actually note that the ancient Prophets were a scientifically talented species, to the point where their technology equaled that of their "prehistoric" human allies, who themselves were advanced enough to be nearly a match for the Forerunners.
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The Elder Scrolls: Jyggalag, the Daedric Prince of Order, is essentially the divine embodiment of a Control Freak. It is his driving mission to put the universe in perfect order. In an age before recorded history, the other Daedric Princes, who feared Jyggalag's growing power, came together and cursed him into his own antithesis, Sheogorath, the Daedric Prince of Madness. Sheogorath accuses Jyggalag of "never having had an original thought in his existence". Ironically, as Sheogorath, he's actually able to come up with a plan that lets him break out of the endless cycle of destruction and rebirth. The plot of Oblivion's Shivering Isles expansion is Jyggalag finding a way to escape this.
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The Light of Other Days mentions that many mental illnesses have been cured, but as a result, there is a marked decrease in creativity.
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The plot of the Futurama film Bender's Game kicks off when Bender becomes depressed about his perceived inbuilt lack of imagination as he struggles to get his head around Dungeons & Dragons. He can't quite comprehend the subtlety of the human ability to "imagine" something without actually believing in it, and when he finally gets into the game he ends up convinced that he's his own D&D character. However, it seems that he has an imagination after all, as when the others end up in his fantasy due to Applied Phlebotinum, they find it to be an elaborate universe, albeit one populated entirely by versions of people Bender already knows. He's seen using his imagination in other episodes such as "Forty Percent Leadbelly".
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Magician's Academy explains the Otaku behavior of gods and devils as a result of finding humanity's creations fascinating, since being eternal beings with vast power has left them with no need for innovations or cultural identity of their own.
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The example from Interference above is expanded upon the Faction Paradox series when the full story of said colonists is revealed — they're called the Remote, and they are what happens when a group of sterile humans ensures its survival by essentially recycling their personalities by, at the time of their deaths, gathering a group of the closest to the deceased, downloading their memories and impressions of the dead into a machine and allowing it to imprint a clone with the data. Long story short, anyone would absolutely loathe meeting themselves after a few centuries, after this trope and Flanderization have taken their toll on their psyche.
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The Booklings in The City of Dreaming Books practically worship literature, but they can't create it themselves. The publishing agent Claudio Harfenstock can't even appreciate it; the flawless manuscript, which moves others to tears and makes them dance through the streets, has no effect on him whatsoever.
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Georgina Kincaid: The main character laments that as a succubus, she cannot create any form of art, or conceive a child. The latter is true of all demons, and it is implied (though not proven) that the former is as well. For instance, she can dance with the best of them but is utterly incapable of choreographing a new routine (a pipe dream of hers).
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Sinful: Herbert, a demon stuck in his human glamor, can follow a recipe without mishaps, but the resulting food is never anything more than "bland". He also states outright that demons don't dream like humans do, because, while the human mind creates all sorts of wacky visions, a demon only ever sees an accurate memory, if anything at all.
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A major theme in Chobits, mostly coming out late in the story, is that no matter how human the persocoms look, they cannot have children because they're robots.
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The Protoss in StarCraft:
Although they have access to tons of advanced tech humans don't have, such as advanced psychic powers and incomparable teleportation and shield technology, the human units can still match theirs in battle. And to drive the point home on how creative terrans can be with Protoss tech, in StarCraft II: Wings of Liberty, the single-player campaign lets the player conduct research into Protoss technology, and some of the results let them do stuff the protoss can't, like automate their refineries so they can operate without workers, speed up collection rate at said refineries and instantly deploy troops to any locale from orbit, rather than worry about psionic power fields. There's actually some Lampshade Hanging when you discover the automated refinery, the descriptive blurb wondering why the Protoss never thought of this, and decides it may be due to their religious traditions.
Strictly speaking, though they get new units in the sequel Heart of the Swarm, the Protoss still suffer from this; it's their estranged exiled brethren, the Dark Templar/Nerazim that have made the innovations. The new Stalker was designed by the Dark Templar, the Immortal is just an upgraded old unit according to the lore, the Colossus and Mothership are old weapons they've just not used until now, and the Void Ray is a joint effort between the Dark Templar and the Khalai. Thus, the only new units the Protoss have that they actually designed themselves are the Phoenix and Void Prism (the Sentry has no unit lore so the jury is still out on how it came about).
Tal'Darim engineering is basically "jailbreak stolen technology until you find maximum DPS" and then ignore all the glaring problems this Crippling Overspecialization causes — including low unit HP, which may actually be a feature if the unit happens to be piloted by a specific caste of worthless pariahs.
Come Legacy of the Void, the protoss have cast this trope off due to necessity. The Khala was abandoned after being exposed as a tool of enslavement by their uplifter, the Xel'Naga Amon. On top of that, you don't even have to be of flesh and blood to be counted as a protss and an equal; just look at the Purifiers. That said, while the protoss can have their automated assimilators, they have to sacrifice their Nexus defenses and advanced warp technology to utilize it.note Advanced by protoss standards, at least; the upgrade in question allows Robotics Facilities and Stargates to warp-in units to any location with pylon power, not just the Gateways.
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Technomancer: Since the demonic invasion, no new media has been created or art. This is because no human souls have been created and inspiration is absent without God's light.
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 Technomancer
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Demons like the titular Screwtape in The Screwtape Letters are incapable of creating innately evil things; they have to make do with twisting and perverting The Enemy's works. Screwtape laments at one point that "nothing is naturally on our side" and thinks it's all terribly unfair.
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One scan of a Space Pirate log in Metroid Prime reveals that they've been trying to figure out Samus' morph ball. They have, to an extent — they can give one of their men a suit that, when activated, forces the occupant into a spherical space. What they haven't figured out is how Samus comes out in one piece; all their test subjects are reduced to candy-coated Pirate Nuggets with crunchy bits in their gooey centers, and the ones who survive the experience would generally benefit more from a mercy killing than medical attention.
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 Metroid Prime (Video Game)
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Inverted with Caretakers in JAGS Wonderland. They understand poetry and literature because they exist outside the universe, where only information and narration matters. What they don't get is maths and physics, and they hate humans because they can understand both science and literature.
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Babylon 5: In the Beginning: Londo states that the Centauri gave humans FTL technology in exchange for artistic works. Here however other civilizations can create things, humans just do it better. It's not that the Centauri can't create, but that at that time they were a decadent spacefaring "empire", so the baubles they got were seen as amusing trinkets. Londo does go on to note humans were far, far more vibrant and motivated than Centauri, the (ruinous) extent of which they had trouble grasping.
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 Babylon 5: In the Beginning
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TRON has Master Control and TRON: Legacy has Clu 2.0. Neither can create new Programs, but they can "repurpose" them. Creation is something that only "Users" (humans) can do. Justified with some Fridge Brilliance. They are computer programs with set parameters that not even they can break, no matter how much they'd like to. This is why Clu 2.0 wants to go to the real world, as this will no longer limit his parameters, and he will be able to write new Programs himself.
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The Shaper of Worlds from The Incredible Hulk is a Reality Warper with nearly unlimited power and one huge limitation: he absolutely lacks imagination. He can only create by copying the desires of others.
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 The Incredible Hulk (Comic Book)
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The Zentraedi in Robotech have shades of this. They are kept deliberately ignorant of how to use technology, with all of it being provided by the Robotech Masters. This is a form of control; without the Robotech Masters to guide them, all of the Zentraedi's technology will eventually break down, and they will be unable to fight their wars.
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 Robotech
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Dragons in Miss Kobayashi's Dragon Maid are very good at performing magic, but almost all spells were created by humans since dragon nature isn't exactly conducive to the sort of long-term cooperative effort it would take to create them.
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 Miss Kobayashi's Dragon Maid (Manga)
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Good Omens (2019): Much in the same way that angels (with the exception of Aziraphale) don't dance, demons (with the exception of Crowley) lack an imagination, many of them preferring the old "meticulously corrupting individuals" tricks and are much slower on the uptake when it comes to modern human inventions like cars and computers.
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Serendipity, the Muse from Dogma got tired of giving everyone else ideas, and asked God to grant her a little vacation on Earth, so she could create herself. Much to her annoyance, she found herself with an annoying case of writer's block. Apparently, she's not allowed to keep any of the ideas she gives out for herself.
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Earth's Children gives this trait to the Neanderthals. Possessed with a Genetic Memory that provides them with every skill they need to survive, the accumulated and still-increasing weight of all that knowledge is brushing up against their brains' storage limits, making it extremely difficult for them to learn new skills. This hasn't been a problem for the last few thousand years, but the Cro-magnons are on the rise and the Ice Age is ending; unable to adapt to a changing world, the Neanderthals will one day die out.
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Legion of Super-Heroes: In The Silver Age of Comic Books, this is Brainiac 5's limitation — he's utterly brilliant, but he can only modify things that were already invented, such as Mon-El's anti-gravity mineral and his ancestor's force-field. This limitation was eventually dropped.
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Mentioned in Terminator: The Sarah Connor Chronicles when Sarah's voiceover states that if the robots ever learn to create art for themselves, they won't have to destroy humans; they'll be them — all while Cameron practices ballet for no practical reason.
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 Terminator: The Sarah Connor Chronicles
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Warhammer 40,000:
The Adeptus Mechanicus view any sort of technological innovation as heresy. Somewhat justified, as they believe that knowledge was discovered by ancient humans and then lost, and as such new ideas could potentially be paths for Chaos to infiltrate, but given that everything is getting worse for the Imperium every year (technologically), this may not be the best policy, especially since the Emperor's life-support system is failing...
While the Exodites and Asuryani Eldar have access to far more advanced technology than they currently use, they deliberately use less advanced tech so they don't fall to the temptations of Chaos that doomed their empire (automation breeds decadence). On the other hand, the Drukhari still use the tech at the level they had at the Fall of the Eldar Empire, which is still far more advanced than most other races.
The Necrons are completely hide-bound by their own traditions and ideology; not only are most methods of creating new tools or servants banned, but even creating new tactics is heavily frowned upon. This is a problem, because when they were still alive, they made exclusive use of We Have Reserves tactics, and now they have no ability whatsoever to replace any losses. Combine with the fact that a significant number of them are insane and the rest are still asleep, and the only reason they haven't been wiped from the galaxy again is because they are very, very difficult to permanently kill.
Newer Necron literature indicates that the Necrons also lost the ability to create art after their transformation. Their attempts at music amount to repetitive, atonal clattering, their architecture is immense in scale but simplistic and brutal. The one example we have of a Necron stage play is a historical drama that takes about a decade to perform.
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The Neverending Story: The creatures of Fantastica are creatures of stories and can't create new stories themselves. As Uyulala the Southern Oracle outright tells Atreyu, this is also the reason why noboby from Fantastica can cure the illness of the Childlike Empress - she needs a new name, and the power to create new stories and give new names is the power of humanity.
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 The NeverEnding Story
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In Warhammer, the Lizardmen are not unable to create better technology they just refuse to do so because they can't be sure if doing so is part of The Great Plan. The Magitek they do have was provided by the Old Ones thousands of years ago and has simply been maintained in perfect working order for millennia. As a result, they have some of the most advanced technology in the setting such as a laser cannon but they mount it on top of a dinosaur for transport because they don't have the wheel.
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In World of Krypton, Krypton's backstory becomes this; Jor-El feels that the planet's spiritual death preceded its physical one by centuries, with all aspects of the planet (save the most important one) completely under their control. It must be noted, though, that this series has not been canon since 2001.
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Atlantans in ATL: Stories from the Retrofuture have not quite decided whether robots should be treated as people. AR73, an experimental robot who's a far cry from the typical workaday drones, is bubbly, childlike, and its social skills are coming along... only its paintings never turn out well, no matter how many art movements it studies.
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 ATL: Stories from the Retrofuture
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A major theme in American Psycho, both book and film, is Patrick Bateman's tendency towards this. A mixture of extreme conformism, personal ennui, and lack of creativity means that his idea of changing things up is making his business card a slightly different shade of white from that of his colleagues. His main motivation for becoming a Serial Killer is more or less that it's the only thing in his life that makes him unique.
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 American Psycho
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Further muddying the waters regarding AI Art software and other variants for writing, etc., is the question of whether they're actually creating anything, or if they're just patchworking pieces of other people's creations together into something artistic-looking, but is driven purely by algorithm. It doesn't help that such software has gained immense scrutiny as of late for how often they've taken artists' work without permission, and that many of the adopters of AI Art have a dismissive reaction towards more said artists' criticisms of art theft, have profited from AI Art, or in particularly bad cases have gone so far as to openly proclaim having AI Art replace the artists that the AI Generator depends on.
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 Greed
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Doctor Who:
The Time Lords are increasingly characterised over the series as a powerful race who reached a certain peak of advancement and then spent the next few millions of years comfortably resting on their laurels, becoming increasingly stagnant and corrupt in the process. This came to bite them in the ass during their war against the Daleks, who overwhelmed them over and over thanks to sheer determination and the fact the Daleks incinerate this trope, synthesize a chemical weapon out of it and then throw it at their enemies.
The Eternals exist in a perpetual state of boredom because they lack the imaginative capacities of Ephemerals (mortals).
Similar to the Eternals, the Gods of Ragnarok are supremely unimaginative but constantly demand entertainment from lesser beings. This is instrumental to the Take That, Audience! satire in their debut episode.
In "The Mind Robber", this trope is the reason why the Master brain needs a human — or even better, a Time Lord.
In "The Brain of Morbius", the Doctor accuses the Sisterhood of stagnation because every one of them keeps doing things the way they always did.
This is the entire reason why the Daleks revive Davros in "Destiny of the Daleks". They've become so dependent on logic and battle computers that they're completely stalemated by the similarly logical Movellans for hundreds of years. Later, they recognise this as a weakness, so in "Remembrance", they plug a young human girl into their battle computer to provide creative strategies to counter the Imperials.
In "The Long Game", the Mighty Jagrafess' plan involves encouraging this in humanity. The Editor is so used to it he has no idea how to react when Cathica surprises him.
In "School Reunion", the Krillitanes are using human children to crack the Skasis Paradigm, an equation that will give them godlike power over the universe, because they need imagination, not just brainpower, to succeed.
The Doctor describes the Cybus Cybermen with this trope in their debut arc, but it doesn't really come up much. This is also part of the explanation for the Cybermen's Multiple-Choice Past; they actually have been created independently multiple times, but the technology always converges on the same path to the point that two groups encountering each other will simply assimilate together into a combined version.
In "Nikola Tesla's Night of Terror", none of the technology found onboard the Skithra ship is of their own devising (neither is the ship, for that matter; the Doctor identifies it as Venusian). It's just a hodgepodge of gadgets and items from other sources, many of which the Skithra don't understand the workings of. Rather than figuring it out themselves, they try to kidnap Nikola Tesla and force him to figure it out for them. The Doctor uses this fact as an insult, suggesting they're too stupid, lazy, and preoccupied with violence to be constructive.
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In Shin Megami Tensei III: Nocturne, only humans are capable of making a Reason, the necessary impetus that reshapes the new world. The demons who have taken over the land side with the remaining half-dozen human survivors despite their lack of powers for this reason. As he was forcibly transformed into a half-demon before he could make a Reason, this fact becomes very important to the Demi-Fiend. The game ends up having two 'neutral' endings, depending on whether the main character lives more based on his human or demon side. With the human ending, he ends up successfully conceiving and executing the same Reason as Ms. Takao where she failed (due to Extreme Doormat tendencies on her part), whereas the demon one ends with you trying to do so, but not being human enough to create said Reason, preventing the world from regenerating due to fear of ridicule and hatred (since by that point you've murdered everyone save for Ms. Takao, who lacked the proper will to make her own Reason and has already been vaporized anyway), or the PC simply likes the Vortex World as is and keeps it. A Loa in the First Kalpa implies that demons are immortal in their own way due to having sacrificed their ability to change, while humans kept the same ability at the cost of being mortal. The Loa also wonders what that means to the Demi-Fiend, he who shares the demons' power and the humans' ability to change and adapt.
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Child of the Storm has Surtur depicted as such. While he's stone-cold brilliant, his brilliance is just that: stone cold. There's no intuition, no spark of inspiration, it's all technical. This is suggested on more than one occasion to be his Fatal Flaw.
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In The Bloody Red Baron, we learn that Edgar Allan Poe has not written a word of fiction since he became a vampire. However, in later books, he becomes a Hollywood screenwriter.
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This is implied to be the case for Artoria Alter in the Nasuverse, especially Fate/Grand Order. She has lower Charisma than the original Artoria, and is suggested to have been deadened emotionally to a degree, which is evident in things like her difficulty with coming up with plans, her habit of naming things "___ II", and her incredibly basic tastes in food.
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Eighth Doctor Adventures:
In The Year of Intelligent Tigers, this comes up regarding the Doctor (who's a Human Alien). The Doctor complains of being like "an idiot savant" because while he's amazing at playing instruments, particularly the violin, he cannot improvise or come up with any of his own material. This is part of an overarching subplot/motif of his being not quite human.
Interference includes a group of cloned people who are sterile and effectively asexual; one of the Doctor's companions ends up one of them, but he ain't asexual once he's returned somewhat to normal.
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 Eighth Doctor Adventures
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In Season Nine of Buffy the Vampire Slayer/Angel & Faith, the destruction of the Seed of Wonder at the end of Season Eight has resulted in no decent books, movies, or paintings being made.
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 Buffy the Vampire Slayer (Comic Book)
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The First-Born from John Carter of Mars suffer badly from this. They are a feared race of Space Pirates that consider themselves gods and are on the top of a Food Chain of Evil where they prey upon all other lesser races, kidnapping women all across the planet to serve as chattel and property, invoking their right as being the very first race of men to achieve sentience in Mars. Yet, they are non-productive people — they rely on slaves for virtually every labor except warfare which is the First Born males' sacred privilege and duty, while their women do literally nothing and live idly with slaves to wash, feed, and dress them. They don't create anything new, they just steal it from other people — work is something for the lesser peoples, while their masters live long lives of luxury and take pride in their non-productiveness, and it's considered criminal for them to labor and invent.
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The Elric Saga states that the Chaos Gods cannot create anything truly new or original, only destruction and decay. They can randomly rearrange things and copy things they have seen before, but they cannot truly create in the way humans can.
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 The Elric Saga
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The Sandman (1989):
Destruction is capable of creating things and tries his hand at countless forms of art. He's just terrible at all of them. It's implied that the reason is that being the manifestation of destruction, creation goes against his inner nature. However, it's also implied that the Endless embody not just their namesakes, but their opposites as well.
Both inverted and played straight with Richard Madoc, the writer who abducted and repeatedly raped the muse Calliope. Dream initially punishes him by giving him too many ideas, a flood of inspiration that leaves him frantically writing them down — first with pens, then with his bleeding fingers when the ink runs out, until he wears his fingertips down to the bone. Calliope convinces Dream he's made his point, so Dream takes away the overabundance of ideas... as well as the ability to have any more, leaving Richard creatively null for the rest of his life. It finally passes only when Morpheus dies.
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The Waterboy: Ever since Red Beaulieu stole his playbook and passed it off as his own, Coach Klein has struggled to think up new plays as inspired and innovative as those in the book until Bobby helps him face his fears. This, in turn, causes Red's own inability to come up with new plays to counter Klein's as he is stymied by the fact they're not in the playbook.
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Vivy: Fluorite Eye's Song: AIs are incapable of creating new things. As a result, Vivy, the main AI, writing a song gives the AI responsible for a worldwide mass Turned Against Their Masters event an extra reason to consider humanity obsolete.
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The Obsidian Trilogy actually has a very near paraphrase to a J. R. R. Tolkien quote — "The Endarkened cannot make, they can only mar". The other races, Elves included, are capable of creativity and imagination, but the Endarkened pride themselves on being unchanging. Not that they can't learn and take the peoples of the Light by surprise.
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Fallen Empires in Stellaris are ancient civilizations well past their prime, with only a single Fanatic ethos (whereas normal empires can have a fanatic ethos and a non-fanatic or three non-fanatic) to represent the ideal they still cling to. They don't explore or expand or research any new technology — though they're several millennia ahead of normal empires when they start. They don't replace any of their losses either, making it possible for a mid/late-game normal empire to challenge them by simply burying them in conventional ordinance and winning through attrition. Tackling them is still dangerous because your rivals will always be looking to capitalise on your flanks while you're occupied, and when you win, the other Fallen empires take notice.
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The Clockstoppers in the fan-made game Genius: The Transgression act as actual agents of this, seeking to wipe Inspiration from the world. As empty shells with no inner drive to speak of, they are motivated entirely by a mix of spite and envy and despise everything vaguely creative or intellectual in nature. Even their very presence causes technology of any type to stop working, even from far away. Combined with their inability to be harmed by anything "unnatural", their penchant for raising angry mobs, and their capability to disable all attempts at rational thought in an area, they are incredibly dangerous for humanity in general and Geniuses in particular.
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The Vampire Hunter D novels drop a nuke on this trope multiple times: vampires created countless magical and technological wonders through the ages, all out of sheer boredom.
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The Soulless in GURPS Fantasy II, though in their case it's because they're all so old they exhausted their creativity millennia ago.
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The Life and Times of a Winning Pony: Despite their association with art and artists, and their need to feed off of the psychic energies associated with artistic creation, muses lack the creative spark required to create true art. As such, they cannot create original works themselves: the most they can do is imitate what's already there.
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Pre-Rifts AI turned sapient being Archie-3 in Rifts suffers from a variation of this. He depends entirely on Puny Earthling Hagan Lonovich, to be his Idea Man not because he can't create and innovate, but because he suffers from a crippling case of low self-esteem that, reinforced by repeated failures, has him convinced his own ideas aren't any good.
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Robot Series:
In "The Bicentennial Man", robots are expected to be unable to make art, and when Andrew demonstrates his ability to carve wood into beautiful art, it is taken as something unique to him. The Martin household loves it, while US Robots is less pleased when they learn about it.
The Spacers are both artistically and technologically stagnant. Robotics is the only field of research that is being actively pursued and even there they are mostly producing incremental improvements on an existing design.
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At Arm's Length: The Enchanters are long-living, four-armed supermages whose ancestors were mutated by a magically radioactive comet. The reason why they haven't conquered the known galaxy is that they borrow everything. Even the rebel protagonists borrow all their non-magical techniques from ancient history and modern television.
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In The Course of Empire, this is the major weakness of the Jao, and the reason why some senior Jao want to make an alliance with humanity rather than simply enslaving them.
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Played with in Unknown Armies with clockwork automata. While most clockworks have the creativity of a particularly stupid dog, automata, the most advanced kind of humanoid clockwork, have an average Soul score of 95 — 40 points higher than the human average. They still have no souls, though, and they can't learn any other school of magic than the one powering them.
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Coco: Miguel believes Ernesto de la Cruz to be a genius in the entertainment realm. In truth, however, none of his acclaimed songs were really his. After stealing them from Héctor, he either sang them as-is or twisted them beyond recognition. This even extends to some of his movies, as shown by him basing one scene on the night he killed his friend. Ernesto simply did not have the drive to make anything genuinely new.
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The Saiyans are depicted as this in Dragon Ball Z, as all their vast technical advancements are either stolen from the Tuffles they murdered, bought in exchange for mercenary work, or given to them by Frieza's empire. Even the armor they wear that Vegeta calls Saiyan formal wear were all from Frieza. In the manga, though, the Saiyans weren't natives of Planet Vegeta, so they have some form of space travel. In the art of fighting, however, they do show some creativity, like their elites being able to create false moons so they can transform into Great Apes.
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This is true of the Denizens in Keys to the Kingdom, and becomes a plot point in Grim Tuesday during the contest for the second key. In a battle of creation, the eponymous character turns a glob of nothing (basically antimatter) into a jeweled sculpture of a tree wrought from precious metals, while Arthur creates a Xylophone and plays a song he wrote for his adoptive parents. The Mariner chooses Arthur's song in part because he recognizes Tuesday's work as a copy.
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Invoked, explored, and ultimately averted in the Star Trek: Voyager episode "Author, Author", in which the holographic Doctor creates a holo-novel and sends the first draft to a publisher. Said publisher then publishes the first draft without the Doctor's permission, arguing that, as an artificial intelligence, he isn't capable of being an author. The resulting trial concludes by granting the Doctor rights as an author but stops short of declaring him a person.
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Metroid:
The Space Pirates in the games, particularly the Metroid Prime Trilogy, do this a lot. As their namesake suggests, they are far more inclined to steal technological and cultural ideas from other races than not, though to be fair they will improve on or at least adapt to such designs when possible. If the series ever shows a piece of technology in both an original and a Space Pirate variant, the Space Pirate version is better. The exception is Chozo tech, of which the Pirates can only make vastly inferior imitations when they can figure it out at all.
One scan of a Space Pirate log in Metroid Prime reveals that they've been trying to figure out Samus' morph ball. They have, to an extent — they can give one of their men a suit that, when activated, forces the occupant into a spherical space. What they haven't figured out is how Samus comes out in one piece; all their test subjects are reduced to candy-coated Pirate Nuggets with crunchy bits in their gooey centers, and the ones who survive the experience would generally benefit more from a mercy killing than medical attention.
The Chozo got hit with a strange version of this: they became so advanced that they couldn't come up with anything better than what they already had. They decided that they'd hit the technological peak and instead turned to a simple life of mysticism — not that they gave up their scientific knowledge, they just didn't use it unless they had to.
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Come Legacy of the Void, the protoss have cast this trope off due to necessity. The Khala was abandoned after being exposed as a tool of enslavement by their uplifter, the Xel'Naga Amon. On top of that, you don't even have to be of flesh and blood to be counted as a protss and an equal; just look at the Purifiers. That said, while the protoss can have their automated assimilators, they have to sacrifice their Nexus defenses and advanced warp technology to utilize it.note Advanced by protoss standards, at least; the upgrade in question allows Robotics Facilities and Stargates to warp-in units to any location with pylon power, not just the Gateways.
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In Pixel Perfect, Loretta the hologram girl tries to write her own song but can only mash together the lyrics of other songs. She doesn't understand why combining popular lines into one song isn't legitimate, since her own appearance was created by combining pictures of many different girls into one image.
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Ratatouille: Skinner is clearly a competent chef, but he lacks the creative prowess that made Gusteau such a success. The best he can do is market a line of frozen meals based on Gusteau's recipes and a bunch of food that isn't even Gusteau's (such as corn dogs).
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Zigzagged throughout the Transformers franchise, as sometimes the Transformers have a healthy creative culture, in other versions part of the reason they latch onto humanity so much is because humans have so much more of it.
The Transformers implies that Cybertron doesn't have much creativity, other than anything related to warfare. Throughout the series, the Autobots are shown enjoying such things as watching human TV or participating in sports, suggesting similar things just aren't found on Cybertron (especially since they've been locked in a Forever War for millions of years). Transformers: Devastation outright states that much of Cybertron's culture has been lost over the countless eons of war.
In the backstory of the Aligned universe (made up of Transformers: War for Cybertron and Transformers: Fall of Cybertron as well as Transformers: Prime and its spin-offs), in the aftermath of the Rust Plague Alpha Trion observes that while Cybertron survived, the loss of its numerous colonies to the plague seemed to have drained all the creativity and life out of Cybertronians as a whole. The worst sign is how new Cybertronians don't even have names,note When "born", a Cybertronian is fed information on Cybertron's culture by the supercomputer Vector Sigma, which allows them to choose a Meaningful Name that reflects their personality. implying that they had nothing that inspired them nor anything to aspire to.
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The controllers in The Cabin in the Woods feel this way about their job. They carry out human sacrifices for ancient gods who demand that the sacrifices come in the form of Strictly Formula horror movie scenarios, and throw tantrums when the cliches aren't followed. Hadley is supremely disappointed when, once again, it's the reliable Hillbilly Horrors Slasher Movie that the sacrifice is taking the form of, lamenting that he'll never get to see a merman slaughter some teenagers for once. The Ancient Ones are intended as a metaphor for horror fandom in general, and what the film's creators Joss Whedon and Drew Goddard saw as creative sterility within the horror genre as a whole, sticking to timeworn conventions and afraid to take creative risks due to fear of alienating audiences.
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Vampire: The Requiem 1st Edition casts vampires as Damaged Souls who struggle with creative exercises: if they try to create art, they need to manage a daunting Exceptional Success on a Humanity test for it to connect emotionally with the audience, no matter how technically impressive it is. This mechanic was removed in 2nd Edition.
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Subverted in Short Circuit. Newton Crosby tries to convince Stephanie Speck that there's no way that Number 5 could be sapient. To prove his claim, he improvises a Rorschach test by dripping some tomato soup onto a piece of paper, squishing the paper together, and then asking the robot what he sees. At first, Number 5 quickly lists off the basic ingredients of the soup... but then he finishes with, "Looks like... resembles... butterfly!" (turns the paper on its side) "Maple leaf!" (turns the paper again) "Flower! Pretty..." This convinces Newton that Number 5 isn't a soulless machine after all.
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In Star Trek: The Next Generation, Data's attempts to create genuinely original creative works are a large part of his Character Development. Despite having the overall computing power of a fair percentage of humanity, actual creativity is mostly beyond him, as his efforts are mostly derivative. For example, when writing a poem about his cat, his verse and meter are all technically perfect, but the overall effect is that of scientific term-based Purple Prose. And when asked to mold clay into a shape that he perceives as music, a task requiring imagination and the ability to connect sound without language into a visual concept, he produces a treble clef note; again, technically correct, but Dramatically Missing the Point.
Discussed at length in "Elementary, Dear Data". In an argument between LaForge and Pulaski, LaForge argues that Data is capable of original deduction, while Dr. Pulaski counters that while Data's deductive skills may seem original, they are in fact only derivative of what he already has in his databanks. To experiment, they LARP through a Sherlock Holmes mystery, which Data solves in the prologue, having read the story in question before. Upping the ante, they asked the holodeck for an adventure with Holmes-like elements, which Data again solves in the opening minutes, as the computer had created a story featuring story elements from two different books. LaForge argues that Data had deduced a trap in the story using available evidence, while Pulaski counters that he'd simply recognized elements he'd read about before, making the experiment a push. Finally, LaForge asks the computer for an Original Flavor Sherlock Holmes holodeck Fan Fic with the difficulty level increased to challenge Data. Their Exact Words (to challenge Data, not "Holmes") result in the creation of Professor Moriarty, whose antics quickly push the experiment to the wayside. However, when the Moriarty character returns in a later episode, Data successfully deduces his deception and saves the day. Interestingly, this plot also implies that at the same time as discussing whether Data is capable of original thought, both of them implicitly assume that the ship's main computer is!
In "The Measure of a Man" Data is given a hearing for Starfleet to decide if Data is a sentient being or "a toaster" that they own. Riker is forced to be the prosecution and his argument relies primarily on being the technical aspects of what Data is: made of fabricated materials, programmed and designed by a man, has structural limitations to his physicality and mental comprehensions, and has an actual off switch. Picard's defense turned towards the things that cannot be easily defined, when given a definition of sentience Data was able to describe his self-awareness relevant to each point. He is capable of curiosity and intrigue, and has even had an intimate relationship with Tasha Yar. The judge felt compelled to grant Data his autonomy because she felt he deserved the chance to explore his own existence like anyone else.
In "The Ensigns of Command", Data expresses doubts over his own ability to create. In his argument, he cites his violin playing, which while technically perfect, is musically imperfect since he lacks soul and creativity. By the end of the episode, however, Picard notes that Data was able to successfully blend two vastly differing and seemingly incompatible stylistic influences into one unique, cohesive, and original style.
Seen again in "Devil's Due", when Data plays Scrooge in a holographic recreation of A Christmas Carol. He begins from an established method (the Method, in fact), but re-works it a bit to suit his own limitations. Picard tells him that the very fact that Data created his own variation rather than sticking rigidly to an established technique is creative progress in and of itself.
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The following is a list of statements referring to the current page from other pages.

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Cosmic Entity
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Speculative Fiction Tropes
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Tropes of the Soul
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type
Creative Sterility
 The Death Mage Who Doesn't Want a Fourth Time / int_9aa3d869
type
Creative Sterility
 Anno Dracula / int_9aa3d869
type
Creative Sterility
 Anthem / int_9aa3d869
type
Creative Sterility
 Arrivals from the Dark / int_9aa3d869
type
Creative Sterility
 Axiom's End / int_9aa3d869
type
Creative Sterility
 Books of the Raksura / int_9aa3d869
type
Creative Sterility
 Brave New World / int_9aa3d869
type
Creative Sterility
 Childhood's End / int_9aa3d869
type
Creative Sterility
 Coraline / int_9aa3d869
type
Creative Sterility
 Dora Wilk Series / int_9aa3d869
type
Creative Sterility
 Dungeon Robotics / int_9aa3d869
type
Creative Sterility
 Goblin Slayer / int_9aa3d869
type
Creative Sterility
 Harsh Tales / int_9aa3d869
type
Creative Sterility
 Isaac Asimov's Caliban / int_9aa3d869
type
Creative Sterility
 Jorge Joestar / int_9aa3d869
type
Creative Sterility
 Keys to the Kingdom / int_9aa3d869
type
Creative Sterility
 Log Horizon / int_9aa3d869
type
Creative Sterility
 Lords and Ladies / int_9aa3d869
type
Creative Sterility
 Magician's Academy / int_9aa3d869
type
Creative Sterility
 Mort / int_9aa3d869
type
Creative Sterility
 Neuromancer / int_9aa3d869
type
Creative Sterility
 Old Man's War / int_9aa3d869
type
Creative Sterility
 Planet of the Apes / int_9aa3d869
type
Creative Sterility
 Ramona Quimby / int_9aa3d869
type
Creative Sterility
 Sentou Yousei Yukikaze / int_9aa3d869
type
Creative Sterility
 Shetl Days / int_9aa3d869
type
Creative Sterility
 Sister Alice / int_9aa3d869
type
Creative Sterility
 Soul Music / int_9aa3d869
type
Creative Sterility
 The Bicentennial Man / int_9aa3d869
type
Creative Sterility
 The Bloody Red Baron / int_9aa3d869
type
Creative Sterility
 The Daevabad Trilogy / int_9aa3d869
type
Creative Sterility
 The Death Mage Who Doesn't Want a Fourth Time / int_9aa3d869
type
Creative Sterility
 The Fallen World / int_9aa3d869
type
Creative Sterility
 The Future (2013) / int_9aa3d869
type
Creative Sterility
 The Homeward Bounders / int_9aa3d869
type
Creative Sterility
 The League of Peoples 'Verse / int_9aa3d869
type
Creative Sterility
 The NeverEnding Story / int_9aa3d869
type
Creative Sterility
 The Science of Discworld / int_9aa3d869
type
Creative Sterility
 The Silmarillion / int_9aa3d869
type
Creative Sterility
 The Twice-Dead King / int_9aa3d869
type
Creative Sterility
 The War of the Flowers / int_9aa3d869
type
Creative Sterility
 Worm / int_9aa3d869
type
Creative Sterility
 Yellowface / int_9aa3d869
type
Creative Sterility
 Adolf (Manga) / int_9aa3d869
type
Creative Sterility
 Arpeggio of Blue Steel (Manga) / int_9aa3d869
type
Creative Sterility
 Goodbye, Eri (Manga) / int_9aa3d869
type
Creative Sterility
 Magi: Labyrinth of Magic (Manga) / int_9aa3d869
type
Creative Sterility
 Magi: The Labyrinth of Magic (Manga) / int_9aa3d869
type
Creative Sterility
 Miss Kobayashi's Dragon Maid (Manga) / int_9aa3d869
type
Creative Sterility
 Mobile Suit Crossbone Gundam (Manga) / int_9aa3d869
type
Creative Sterility
 The Seven Deadly Sins (Manga) / int_9aa3d869
type
Creative Sterility
 Thermae Romae (Manga) / int_9aa3d869
type
Creative Sterility
 Ancient Aliens / int_9aa3d869
type
Creative Sterility
 Foundation (2021) / int_9aa3d869
type
Creative Sterility
 Houdini & Doyle / int_9aa3d869
type
Creative Sterility
 The Fall of the House of Usher (2023) / int_9aa3d869
type
Creative Sterility
 Ars Magica (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Changeling: The Lost (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Chronicles of Darkness (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Demon: The Descent (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Demon: The Fallen (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Genius: The Transgression (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Neuroshima (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Nova Praxis (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Old World of Darkness (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Pathfinder (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Rifts (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Werewolf: The Apocalypse (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 WitchCraft (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Charlie and the Chocolate Factory (Theatre) / int_9aa3d869
type
Creative Sterility
 The Golden Ticket (Theatre) / int_9aa3d869
type
Creative Sterility
 Dandara (Video Game) / int_9aa3d869
type
Creative Sterility
 Gigastructural Engineering And More (Video Game) / int_9aa3d869
type
Creative Sterility
 Halo Infinite (Video Game) / int_9aa3d869
type
Creative Sterility
 Loop Hero (Video Game) / int_9aa3d869
type
Creative Sterility
 Lost Odyssey (Video Game) / int_9aa3d869
type
Creative Sterility
 Metroid Prime (Video Game) / int_9aa3d869
type
Creative Sterility
 R-Type (Video Game) / int_9aa3d869
type
Creative Sterility
 See No Evil (Video Game) / int_9aa3d869
type
Creative Sterility
 StarCraft II (Video Game) / int_9aa3d869
type
Creative Sterility
 Starsector (Video Game) / int_9aa3d869
type
Creative Sterility
 Stray (2022) (Video Game) / int_9aa3d869
type
Creative Sterility
 Angels with Scaly Wings (Visual Novel) / int_9aa3d869
type
Creative Sterility
 Minotaur Hotel (Visual Novel) / int_9aa3d869
type
Creative Sterility
 Alternate History Hub (Web Animation) / int_9aa3d869
type
Creative Sterility
 Extra Credits (Web Animation) / int_9aa3d869
type
Creative Sterility
 gen:LOCK (Web Animation) / int_9aa3d869
type
Creative Sterility
 My Little Pony: Tell Your Tale (Web Animation) / int_9aa3d869
type
Creative Sterility
 Red vs. Blue (Web Animation) / int_9aa3d869
type
Creative Sterility
 The Mysterious Mr. Enter (Web Video) / int_9aa3d869
type
Creative Sterility
 8-Bit Theater (Webcomic) / int_9aa3d869
type
Creative Sterility
 Erfworld (Webcomic) / int_9aa3d869
type
Creative Sterility
 Omens (Webcomic) / int_9aa3d869
type
Creative Sterility
 Serina (Website) / int_9aa3d869
type
Creative Sterility
 Exo Squad / int_9aa3d869
type
Creative Sterility
 Masters of the Universe: Revelation / int_9aa3d869
type
Creative Sterility
 Pinky and the Brain / int_9aa3d869
type
Creative Sterility
 Advice and Trust (Fanfic) / int_9aa3d869
type
Creative Sterility
 Transformers Alter Verse / Fan Fic / int_9aa3d869
type
Creative Sterility
 Earthdawn (Tabletop Game) / int_9aa3d869
type
Creative Sterility