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Critical Annoyance

 Critical Annoyance
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 Critical Annoyance
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Critical Annoyance
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For the proper experience, run the "music" from this video while reading this page.
Red Alert! Red Alert! Life Meter almost empty! Critical Existence Failure imminent! Heal Thyself and this warning will go away.
In games where the player character(s) have Hit Points or some other measure of health, it's not uncommon for the game to warn the player that their health is low. After all, if their life meter depletes, it's Game Over, and the resulting consequence can be anywhere from a minor headache to a Rage Quit inducing catastrophe. However, while making a warning sound like a beep can definitely be effective in alerting the player to their condition, playing said sound over and over again is pretty much guaranteed to get on the player's nerves.
This warning is ubiquitous in games with hit points or a life meter. It might become annoying such that the player is less likely to play carefully when health runs low. On the other hand, when a game does avert it, and you end up dying because you didn't notice your health was low, you may start to miss it.
Some games use a Heartbeat Soundtrack as this sound. Some will have a character making the sound In-Universe, doubling as an example of Annoying Video Game Helper.
Game developers have started to pick up on the fact that this noise can drive certain players to near insanity, and merciful ones opt to downplay this trope in one of a few ways in more contemporary games, making this somewhat of a Dead Horse Trope.
The same beeping noise plays as usual once you reach low health, but quiets down after a few seconds to the point where it's barely audible; just quiet enough to not annoy the player, but still loud enough that they can hear it and know their health is low.
Alternatively, the game will do the same thing, except the noise will be completely muted after a few seconds. In this way, the game alerts the player that their health is low, but understands that they (probably) won't forget even after the noise dies down.
The game plays a single sound when you reach low health, but doesn't have constant beeping.
It is partly Truth in Television, except in Real Life, signs can usually be much, much worse.
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Astronite (Video Game)
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Critical Annoyance
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In WinBack, the music speeds up and intensifies when your health gets low.
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In the Metroid Prime Trilogy, the Energy Low chime first started at 30, then gets gradually higher with every energy tank you collect, culminating to the sound starting when you're on your last energy tank. It was also accompanied by a big orange light in Samus' HUD, as were all the Item Low indicators.
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Dark Adventure takes this to the extreme where you start the adventure with a hunger meter - as you progress, your life bar depletes on it's own, and replenishes itself if you pick up food items, only to start depleting after a short while. Should your meter run out, you die right on the spot, keeling over and turning into a skeleton... time to use another life.
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Thunder Force V and VI flash "DANGER" signs to alert you of otherwise-unpredictable hazards. Some players complain that it makes the game suckingly easy.
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Kirby Super Star has the same beep when your life bar falls to about 20% and Kirby starts flashing constantly (but silently), and taking any more damage after that will make a small copy of the health bar appear over his head for a moment.
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Star Fox 64 plays this every time you're hit with your shields low; a similar siren in the Solar stage tells you the same thing but continuously, under the logic that it's so goddamn hot that your shields decrease over time. The Solar alarm is of a lower pitch, volume, and speed than the "damaged while critical" alarm. This softer alarm will also continuously play anywhere your shields are low and you're not being shot to trigger the more frantic one.
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Critical Annoyance
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In Devil May Cry 5, the background music is muffled if you only have one vitality bar or a fraction of it remaining.
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Although not in relation to a life meter, Super Mario Kart and Mario Kart: Super Circuit have a warning beep if you were 5th place or lower (in Super it only played during the final lap) and would keep playing until the race ended or you moved up the ranks. Coming in 5th or lower costs you a life, so it does somewhat act like a low life warning.
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Kingdoms of Amalur: Reckoning has an annoying but attention-getting cymbal crashing, accompanied by your health bar blinking.
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Other games in the series also have alarms and flashing lights go off in aircraft, tanks, and APC's when they take critical damage and are about to explode.
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Critical Annoyance
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The first four Dot Hack games not only have a shrill beeping noise play when a character in your party has less than 25% of the maximum HP left, but their character portrait also flashes red.
 Critical Annoyance / int_1c16db6b
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Critical Annoyance / int_1c16db6b
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Critical Annoyance
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Gaia Online's MMO zOMG! has two types. If your health runs low, your heart starts beating loudly. If your stamina runs low, your character starts panting heavily and gasping for breath. Not too bad, provided you can find a safe place (or helpful players) to rest and recover. However, it doesn't stop if you're dazed and waiting to be revived.
Now they do cease while dazed. But what hasn't changed is that even if you lower/mute the sound effects from the in-game options, it doesn't affect these two.
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Robotica sees your robot's alarm going off and beeping constantly once your armor hits below 20%. It gets even louder once you reach 10%, and if you're unfortunate enough to hit 5% it depletes itself.
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LEGO Legends of Chima Online: When the player's health drops to sufficiently low levels, the game makes a few chirp-like beeping sounds to draw attention to this fact.
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Rock Band actually has the note highway pulse a clear red whenever either you or a draining crowd meter is in the dangerous red section of the crowd meter (or the bottom 1/4 of it). This red is clearly visible even during solos, and is not synchronized with the music.
The pulsing of the overdrive meter right next to the strike bar on the note highways is actually a useful, non-irritating reminder to make use of it (and it is snyced with the music). The highway-obstructing "TILT TO SAVE BAND MEMBER" notice? Annoying as hell. Fortunately, the drummer will probably complete fills on reflex and won't have to worry about the notice too many times (save when someone fails out DURING a drummer's fill, causing the fill to become useless due to a bug.)
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In Metroid, once Samus' health hits about 16 points, her suit begins beeping dua-dua-dua-dua-dua-dua-dua-dua. Run out of health and it explodes.
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Hyrule Warriors still does it, starting at around three hearts, but it seems somewhat quieter than usual. Since it's based off of Dynasty Warriors, you also get messages when your keeps or allied commanders are in trouble. Which is to say all the time.
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The 2001 remake of Spy Hunter mostly averts the trope, which makes the times when this trope does occur more egregious. The Interceptor, despite having a talking AI, only gives you audio warnings at various stages (50%, 25%, 10%) of damage. Of course, when the vehicle is visibly disposing of most of its body to turn into a motorcycle at the 25% mark, it makes the latter two warnings redundant. The devs also saw fit to have her tell you when you've completed or failed objectives, injured civilians, or when you approach a Weapons Van or level end.
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In Dark Cloud, when one of your weapons WHP gets low, a high-pitched beep begins to sound every few seconds, becoming more frantic as the WHP goes lower and lower until it is near constant. Given that if a weapon breaks it disappears forever, this can serve to remind the player to repair their weapon soon, especially rare ones such as the Serpent Sword or Chronicle 2.
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Tales Series
Each character in Tales of Symphonia has their own "We're screwed" line.
Every character in Tales of Vesperia has a few unique "I'm screwed" lines to let you know they're at low health, as well as a line to let you know that Repede is at low health. He's a dog, he can't really say it himself.
Tales of the Abyss also has this, with quotes to let you know if you've been hit by a powerful attack or if you're near death. Oddly enough, one of Jade's low-health quotes is "looks like we're still okay," meaning he often says that after surviving an attack that has just killed everyone else. Although that's quite in character, actually. Bonus points if you have Anise in the party who will reply with "We are SO not okay".
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When playing beatmania IIDX on a Life Meter that causes a Game Over if emptied outnote The default gauge won't hit 0% unless you miss 50 notes in a row, but you need to finish with at least 80%, the gauge and its corresponding numerical gauge display will begin to flash when it drops below 30%. It flashes faster the lower it gets. On Hazard mode, where one combo break results in immediate failure, the gauge flashes at all times.
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In the Lamakan Desert in Golden Sun, you have a dehydration meter you have to watch. If the meter fills up, you get sunstroke and suffer massive damage. This wouldn't be so bad, if your party members would just shut up about being hot every few steps.
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Shadowgate is an adventure game where Death Is a Slap on the Wrist and occurs with shocking frequency. Even looking at the wrong object can kill you. The only death that really matters is failing to find enough torches, because they burn on a real-time timer and serve as the de facto failure state of the game. The music that warns you that your torch is running out is horrifying.
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In ANNO: Mutationem, whenever Ann's Life Meter reaches critical, the screen turns red that's accompanied by a distorted heartbeat.
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At least the first Half-Life allows you to turn down or turn off the suit's "voice", and its expansion packs avoid the voice altogether, because their protagonists aren't wearing HEV suits. In Half-Life 2 the suit's voice is quieter and has fewer line prompts.
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Smod: Tactical, a mod of Half-Life 2, copies the Call of Duty effect... with the addition of the entire world shaking.
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Wonder Boy in Monster Land has an irritating "bleep bleep balaleep bleep bleep"(arcade version) or "woowoowoowooweet"(SMS version) low health alarm.
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Kirby:
The earlier Kirby games have a quick beeping sound when you drop to one health point. The later ones use this when the health bar gets low. The beep only occurs once per "room", though; if you go through a door with your vitality still low, the beep plays again once the new room fades in.
Kirby Super Star has the same beep when your life bar falls to about 20% and Kirby starts flashing constantly (but silently), and taking any more damage after that will make a small copy of the health bar appear over his head for a moment.
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Hyper Light Drifter uses visual rather than audio cues. When the Drifter is on his last two health points, he'll periodically drip blood, and his drone will constantly display a health cross symbol to remind the player to use their health packs.
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Steel Battalion has a few little alerts when you take damage, along with screen-shake and all that. When you start getting really low, more and more lights and alarms will start going off, and when you're about to go boom EVERYTHING is flashing, klaxons are screeching, panels are exploding, etc. All of this is horrible to play through, especially when you just know you're one good shot away from taking out the last enemy mech... It's also VITAL, because you'll know just when to hit the big old eject button. Otherwise you die, and the game erases your save.
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Metroid: Other M scales this back to just having Samus pant heavily when at critical energy, audible through the Wii Remote speaker.
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Raptor: Call of the Shadows had a very grating alarm that would play once hull energy reached around 15%, even if the player finished the level and bought the Phase Shields (therefore no real danger). It is understandable given that normally each subsequent hit would permanently take away one of your weapons, but did it really have to be a continuous and loud sound effect?
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In Alice: Madness Returns, when you get low on health, cracks (starting out small, then eventually growing bigger and pulsing red as more roses are lost) form around the edge of the screen. The symbolism is clearly that the Looking Glass is beginning to shatter.
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Just Cause annoyed you with a continuous heart-beat noise, along with all other sounds almost muted and a red screen to tell you that you had low health.
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Both of the Half-Life games have the HEV suit announcing major or minor injuries and warning about "User death imminent" whenever you're under 25% or take massive damage from a fall. It tends to drone on if your health manages to pass several thresholds in one hit.
At least the first Half-Life allows you to turn down or turn off the suit's "voice", and its expansion packs avoid the voice altogether, because their protagonists aren't wearing HEV suits. In Half-Life 2 the suit's voice is quieter and has fewer line prompts.
Used as a bit of Black Comedy by Freeman's Mind in an outtake where Gordon falls to his death. The previously muted voice activates and begins its warning speech in otherwise dead silence.
The titular protagonist of Half-Life: Alyx has a pair of Gravity Gloves instead of a HEV suit. Said gloves let off a repeated high-pitched chirp when her health is critcally low, but only if you happen to be looking at the health monitor built into the off-hand glove.
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Every character in Tales of Vesperia has a few unique "I'm screwed" lines to let you know they're at low health, as well as a line to let you know that Repede is at low health. He's a dog, he can't really say it himself.
 Critical Annoyance / int_3c912cc2
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1.0
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 Tales of Vesperia (Video Game)
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Critical Annoyance / int_3c912cc2
 Critical Annoyance / int_3cc6a255
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Critical Annoyance
 Critical Annoyance / int_3cc6a255
comment
HarmoKnight will have a flute play a low pitched "Toot!" sound constantly when you have one Hit Point left. This can, and will knock you off-beat.
 Critical Annoyance / int_3cc6a255
featureApplicability
1.0
 Critical Annoyance / int_3cc6a255
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1.0
 HarmoKnight (Video Game)
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Critical Annoyance / int_3cc6a255
 Critical Annoyance / int_3cf15492
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Critical Annoyance
 Critical Annoyance / int_3cf15492
comment
MechWarrior Online subverts this when at critical damage, a warning tone will play for several moments but otherwise stays quiet, the blinking red light in the cockpit and the red "CRITICAL DAMAGE" displayed on your HUD stays until you win/die though.
 Critical Annoyance / int_3cf15492
featureApplicability
1.0
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1.0
 MechWarrior (Video Game)
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Critical Annoyance / int_3cf15492
 Critical Annoyance / int_3e5c6c5a
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Critical Annoyance
 Critical Annoyance / int_3e5c6c5a
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In Ocarina of Time, Link also starts breathing heavily when low on HP, similar to Super Mario 64.
 Critical Annoyance / int_3e5c6c5a
featureApplicability
1.0
 Critical Annoyance / int_3e5c6c5a
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1.0
 Super Mario 64 (Video Game)
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Critical Annoyance / int_3e5c6c5a
 Critical Annoyance / int_4329184f
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Critical Annoyance
 Critical Annoyance / int_4329184f
comment
Metal Gear Solid: Portable Ops not only features a life meter that gives out a warning when it's low, so does your stamina meter.
 Critical Annoyance / int_4329184f
featureApplicability
1.0
 Critical Annoyance / int_4329184f
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1.0
 Metal Gear Solid: Portable Ops (Video Game)
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Critical Annoyance / int_4329184f
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Critical Annoyance
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A mod for The Elder Scrolls IV: Oblivion used this in an interesting way. When your health dropped below 15 percent, the screen would start to blur. You could also set it so the blur started at 80 percent, but the magnitude was less noticable. It was called "Immersive Health Indication" in case anyone wants to use it.
This was integrated in The Elder Scrolls Online, as reaching critical HP levels makes the borders of your screen turn red, the colors of the world to lose saturation and the sound to dim. Actually dying dyes everything in a ghostly blue and changes the music to a requiem-like ominous chant.
 Critical Annoyance / int_43f52aa9
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1.0
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1.0
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Critical Annoyance / int_43f52aa9
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Critical Annoyance
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Then Super Metroid brought it down to 30 before starting the same sound from the first one again. The suit's alarm is also what reminds the mutated Baby Metroid that the thing whose energy it's siphoning is actually Samus.
 Critical Annoyance / int_45501b8c
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1.0
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1.0
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Critical Annoyance / int_45501b8c
 Critical Annoyance / int_455ede40
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Critical Annoyance
 Critical Annoyance / int_455ede40
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In Super Paper Mario, the first-level Critical Annoyance only starts when you're at or below 20% of your current max HP. So, at level 1 (10 HP), you have to drop to 2 HP for it to happen. No matter your level or max HP, second-level Critical Annoyance still happens at 1 HP left.
 Critical Annoyance / int_455ede40
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1.0
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1.0
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Critical Annoyance / int_455ede40
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Critical Annoyance
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In Heavenly Bodies, the mining vessel's alarms will go off indefinitely so long as one of its rockets is left untethered.
 Critical Annoyance / int_479ab39b
featureApplicability
1.0
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1.0
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Critical Annoyance / int_479ab39b
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Critical Annoyance
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Most Ace Combat games have a few. Most of obvious is the warning you get when you are about to crash into the ground ("Warning, pull up!"). Also, the warning sound of a missile tailing you (which grows more intense as the missile gets nearer) can be this if you are already low on health or play on a Harder Than Hard difficulty where a single hit spells Game Over.
The worst offender of this by far was the first game: Get hit by so much a pebble? "ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! ALERT, BODY DAMAGE! etc..." every time your plane is damaged.
Ace Combat 5: The Unsung War players have learned to loathe the mission "Solitaire" due to this; the mission in question requires that you get to the objective completely undetected by enemy radar, and due to this you must fly at low level (as in, below treetop level) in order to stay out of the detection cones, and as such you become very close bedfellows to the following:
Every game since Ace Combat: Assault Horizon includes warning sounds when the plane is stalling or it thinks you're about to crash. Assault Horizon even makes your plane speak in its native tongue - your Sukhoi Su-27 will warn you of missiles in Russian, for instance.
If you have AI wingmen in a mission, their radio chatter will include them calling out any enemies they see coming for you. Your AWACS will do this regardless.
Missions with a large amount of AA or fighters become infamous for this; when the battles start picking up, the missile warning chirps become literally constant in your ear. Ace Combat 04: Shattered Skies was a particularly notable offender, since the radar lock warning was a series of buzzes that turned into a long, loud, grating buzz when a missile was fired at you. And you better believe the enemies fire a lot of missiles.
 Critical Annoyance / int_49aa2aa4
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1.0
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1.0
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Critical Annoyance / int_49aa2aa4
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Critical Annoyance
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World of Warcraft: "Not enough rage." "I need more rage." Coming right up. Fortunately, these can be turned off, and have been by default since at least patch 3.0, although the UI interface sounds that replace them and can't be turned off without addons are almost as annoying.
"I'm out of range." "I'm too far away!" "I'm out of range!" Poor young mages who sit at a distance, casting spells while it yells at them...
Not nearly as annoying as trying to level as a Fire Mage. When Pyroblast, the mainstay pulling spell, had a 6s cast time. Pretty much necessary to nail that one from max range if you didn't want to be torn to shreds while soloing.
In seeming contradiction of the above, however, many addons add sound effects to the game to warn players of critical situations, including low health or mana and when they are about to be hit by a dangerous boss attack, among other things.
Such mods typically use a single alert sound when you drop below a certain threshold of mana or health, telling you to moderate your usage or use some form of recovery skill. The "I can't do that" sounds play only when you can't perform the action, but by that time it's often too late to do anything about it.
Some addons then fall right back into this trope when they spam a "Need Heal" message into the group channel. Many healers will intentionally not heal a group member who does that since it is so annoying tends to scroll actually useful messages off the chat window.
 Critical Annoyance / int_49ad83ee
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1.0
 Critical Annoyance / int_49ad83ee
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1.0
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Critical Annoyance / int_49ad83ee
 Critical Annoyance / int_4a92890e
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Critical Annoyance
 Critical Annoyance / int_4a92890e
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Freedom Wars has AI allies called Accessories. If they die, you get this:
 Critical Annoyance / int_4a92890e
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1.0
 Critical Annoyance / int_4a92890e
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1.0
 Freedom Wars (Video Game)
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Critical Annoyance / int_4a92890e
 Critical Annoyance / int_4b790c79
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Critical Annoyance
 Critical Annoyance / int_4b790c79
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Lampshaded in Iron Man when the suit's AI keeps reminding Tony Stark how low he is getting on energy.
 Critical Annoyance / int_4b790c79
featureApplicability
1.0
 Critical Annoyance / int_4b790c79
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1.0
 Iron Man
hasFeature
Critical Annoyance / int_4b790c79
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Critical Annoyance
 Critical Annoyance / int_4ba60b26
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The Operation Wolf Light Gun Game had this as well as your health ran down. It would also flash helpful messages if your ammo was low, too.
 Critical Annoyance / int_4ba60b26
featureApplicability
1.0
 Critical Annoyance / int_4ba60b26
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1.0
 Operation Wolf (Video Game)
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Critical Annoyance / int_4ba60b26
 Critical Annoyance / int_4ce969a9
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Critical Annoyance
 Critical Annoyance / int_4ce969a9
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Marathon plays a smoke alarm-sounding beep when you are running low on oxygen.
 Critical Annoyance / int_4ce969a9
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1.0
 Critical Annoyance / int_4ce969a9
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1.0
 Marathon (Video Game)
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Critical Annoyance / int_4ce969a9
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Critical Annoyance
 Critical Annoyance / int_4e9f355
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Crisis Core: Final Fantasy VII has the left edge of the screen turn yellow when Zack hits half HP, and then red when he's about to die. Fairly useful, really.
 Critical Annoyance / int_4e9f355
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1.0
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1.0
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Critical Annoyance / int_4e9f355
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Critical Annoyance
 Critical Annoyance / int_4fb21def
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Missions with a large amount of AA or fighters become infamous for this; when the battles start picking up, the missile warning chirps become literally constant in your ear. Ace Combat 04: Shattered Skies was a particularly notable offender, since the radar lock warning was a series of buzzes that turned into a long, loud, grating buzz when a missile was fired at you. And you better believe the enemies fire a lot of missiles.
 Critical Annoyance / int_4fb21def
featureApplicability
1.0
 Critical Annoyance / int_4fb21def
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1.0
 Ace Combat 04: Shattered Skies (Video Game)
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Critical Annoyance / int_4fb21def
 Critical Annoyance / int_5209cf3c
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Critical Annoyance
 Critical Annoyance / int_5209cf3c
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The Mario & Luigi series has no critical noise, but the Bros will have exhausted idle animations. In an instance of KO annoyance, if one brother hits zero HP, the other will have to dodge attacks while holding them, which adds a noticeable delay to their moves.
 Critical Annoyance / int_5209cf3c
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1.0
 Critical Annoyance / int_5209cf3c
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1.0
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Critical Annoyance / int_5209cf3c
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Critical Annoyance
 Critical Annoyance / int_55e96943
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Teenage Mutant Ninja Turtles (1989) has an alarm clock-style health warning beep.
 Critical Annoyance / int_55e96943
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1.0
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1.0
 Teenage Mutant Ninja Turtles (1989) (Video Game)
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Critical Annoyance / int_55e96943
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Critical Annoyance
 Critical Annoyance / int_56d36590
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In Skill Battle mode from Puyo Puyo Tetris 2, whenever one side, whether it be the player or the enemy, is at low health a warning sound will play. If one side is at low health and is about to be KO'ed by an attack, the sound will speed up and their screen will flash red.
 Critical Annoyance / int_56d36590
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1.0
 Critical Annoyance / int_56d36590
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1.0
 Puyo Puyo Tetris 2 (Video Game)
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Critical Annoyance / int_56d36590
 Critical Annoyance / int_58bceb41
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Critical Annoyance
 Critical Annoyance / int_58bceb41
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This one gets on the nerve so much that the A Link to the Past: Randomizer offers options to tone it down (by default) or disable it.
 Critical Annoyance / int_58bceb41
featureApplicability
1.0
 Critical Annoyance / int_58bceb41
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1.0
 A Link to the Past: Randomizer (Video Game)
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Critical Annoyance / int_58bceb41
 Critical Annoyance / int_591586d4
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Critical Annoyance
 Critical Annoyance / int_591586d4
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Metal Head, an old-timey mecha FPS, will activate an alert siren in the background should your mech be down to two health bars, until you picked up a repair kit or complete the stage. Goes without saying finishing a stage with a badly-damaged mecha will grant you a new one in pristine condition by the next level.
 Critical Annoyance / int_591586d4
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1.0
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1.0
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Critical Annoyance / int_591586d4
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Critical Annoyance
 Critical Annoyance / int_5921531a
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In Persona 3 and Persona 4, if anyone has an ailment or is low on health, your navigator will keep nagging you to heal them at the start of each controllable turn.
 Critical Annoyance / int_5921531a
featureApplicability
1.0
 Critical Annoyance / int_5921531a
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1.0
 Persona 3 (Video Game)
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Critical Annoyance / int_5921531a
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Critical Annoyance
 Critical Annoyance / int_5a2333ef
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LittleBigPlanet: If your party keeps dying repeatedly and runs out the lives in the last Checkpoint, the glowing ring on it turns red and an intermittent klaxon-type alarm sounds every three seconds, and the klaxon fades a bit if you go further from it. Once you activate a new Checkpoint, both the red ring and the klaxon stop.
 Critical Annoyance / int_5a2333ef
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1.0
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1.0
 LittleBigPlanet (Video Game)
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Critical Annoyance / int_5a2333ef
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Critical Annoyance
 Critical Annoyance / int_5a88c893
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Hellgate: London, complete with the screen changing to monochrome - and the occasional glitch that prevented it from reverting to colour after you healed up.
 Critical Annoyance / int_5a88c893
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1.0
 Critical Annoyance / int_5a88c893
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1.0
 Hellgate: London (Video Game)
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Critical Annoyance / int_5a88c893
 Critical Annoyance / int_5bfa9c98
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Critical Annoyance
 Critical Annoyance / int_5bfa9c98
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Warframe will a play a quiet yet rapid beeping when you are low on health and out of shields. Once your shield starts regenerating, the beeping will stop even if you still have only a tiny fraction of your HP.
 Critical Annoyance / int_5bfa9c98
featureApplicability
1.0
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1.0
 Warframe (Video Game)
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Critical Annoyance / int_5bfa9c98
 Critical Annoyance / int_5c07d6ab
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Critical Annoyance
 Critical Annoyance / int_5c07d6ab
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Saints Row: The Third starts playing a fairly soft chime when your health falls to about 20%. At 5% or so, the audio around you slows down.
 Critical Annoyance / int_5c07d6ab
featureApplicability
1.0
 Critical Annoyance / int_5c07d6ab
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1.0
 Saints Row: The Third (Video Game)
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Critical Annoyance / int_5c07d6ab
 Critical Annoyance / int_5e4ba6dc
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Critical Annoyance
 Critical Annoyance / int_5e4ba6dc
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Overlord had a loud heartbeat sound when Overlord reaches its last piece of health. It is quite annoying when there is no imminent danger and you're just waiting for health to regenerate.
 Critical Annoyance / int_5e4ba6dc
featureApplicability
1.0
 Critical Annoyance / int_5e4ba6dc
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1.0
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Critical Annoyance / int_5e4ba6dc
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Critical Annoyance
 Critical Annoyance / int_5e91c7e
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In Resident Evil 5, if Chris or Sheva is knocked into Dying status, the screen briefly flashes with a photo negative filter, followed by blurred vision for the player controlling that character.
 Critical Annoyance / int_5e91c7e
featureApplicability
1.0
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1.0
 Resident Evil 5 (Video Game)
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Critical Annoyance / int_5e91c7e
 Critical Annoyance / int_605110b8
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Critical Annoyance
 Critical Annoyance / int_605110b8
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Star Trek: New Worlds had the classic Red Alert alarm going off whenever your units are under attack. It will sound multiple times whenever more of your units are under attack.
 Critical Annoyance / int_605110b8
featureApplicability
1.0
 Critical Annoyance / int_605110b8
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1.0
 Star Trek: New Worlds (Video Game)
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Critical Annoyance / int_605110b8
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Critical Annoyance
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The later Silent Hill games have a flashing red cross when you're low on health.
 Critical Annoyance / int_6053d9f9
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1.0
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1.0
 Silent Hill (Franchise)
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Critical Annoyance / int_6053d9f9
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Critical Annoyance
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Trauma Center usually ups the volume of the heart monitor once vitals fall below a certain point, and your assistant will also warn you. Gets a bit ridiculous on harder difficulty levels (where vitals drop quicker) - if the drain is fast enough, you might hear the assistant complaining multiple times in a matter of seconds as you approach 25 health and stab in the stabilizer.
Trauma Team one-ups this with a shrill beeping alarm whenever vitals fall that low. The raised heart monitor sounds are a lot more subtle in comparison.
 Critical Annoyance / int_6209d3ce
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1.0
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1.0
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Critical Annoyance / int_6209d3ce
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Critical Annoyance
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If your Energy bar is low in Verdant Skies, the screen gets blurrier and blurrier, starting from the edges.
 Critical Annoyance / int_65e65f8c
featureApplicability
1.0
 Critical Annoyance / int_65e65f8c
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Critical Annoyance / int_65e65f8c
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Critical Annoyance
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Silent Hill 2 does not feature a life metre as such, instead showing your screenshot in the Pause menu becoming hazier and changing colour. However, in-game, once you start taking damage, your controller starts to vibrate in the manner of a heartbeat. And it speeds up and gets stronger as you become increasingly injured. And your own heartbeat climbs in sync with it.
The later Silent Hill games have a flashing red cross when you're low on health.
 Critical Annoyance / int_68ff28c9
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1.0
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Critical Annoyance / int_68ff28c9
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Critical Annoyance
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In Metroid II: Return of Samus, a mellow alarm starts once Samus' energy drops below 50. As your shield energy gets lower, the low-health beeping sound will get gradually faster the closer it gets to zero.
 Critical Annoyance / int_6af78ff5
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1.0
 Critical Annoyance / int_6af78ff5
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1.0
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Critical Annoyance / int_6af78ff5
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Critical Annoyance
 Critical Annoyance / int_6b6d989e
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Red Faction II has a "blip blip blip" sound when you're out of health kits and your health is low.
 Critical Annoyance / int_6b6d989e
featureApplicability
1.0
 Critical Annoyance / int_6b6d989e
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1.0
 Red Faction (Video Game)
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Critical Annoyance / int_6b6d989e
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Critical Annoyance
 Critical Annoyance / int_6c1d09b3
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Fallout 3 and Fallout: New Vegas don't have this in the traditional sense; rather, when your head is crippled, your vision will go fuzzy, accompanied by a loud ringing noise. It's meant to simulate a concussion, and while it's no big deal in 3 or New Vegas' Casual Mode, on NV's Hardcore Mode, it can rapidly become incredibly aggravating if you're in the wastes and poorly supplied. They also have the loud Heartbeat Soundtrack when health is low.
 Critical Annoyance / int_6c1d09b3
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1.0
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1.0
 Fallout 3 (Video Game)
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Critical Annoyance / int_6c1d09b3
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Critical Annoyance
 Critical Annoyance / int_6cc2b8b2
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Possibly related (in that it doesn't have anything to do with health levels) is the noise of the police cars in the first Carmageddon. Once the game was completed you had the ability to drive any car in the game, including those you couldn't normally buy. The police cruiser and the six-wheeled personnel carrier were very effective vehicles, but they had the sound of their sirens embedded in that of their engine.
The second Carmageddon does the same thing with its police cruiser and (even more annoyingly) the boomcar. And it changed pitch depending on your speed. Bum... Bum... boom boom boom BA BA BA BA BA BA BRRRRRRRRAAAAA.
 Critical Annoyance / int_6cc2b8b2
featureApplicability
1.0
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1.0
 Carmageddon (Video Game)
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Critical Annoyance / int_6cc2b8b2
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Critical Annoyance
 Critical Annoyance / int_6e34b51b
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Soldier of Fortune Payback also has the Red Filter of Doom and heartbeat sound.
 Critical Annoyance / int_6e34b51b
featureApplicability
1.0
 Critical Annoyance / int_6e34b51b
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1.0
 Soldier of Fortune (Video Game)
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Critical Annoyance / int_6e34b51b
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Critical Annoyance
 Critical Annoyance / int_6f2d1072
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MechWarrior Living Legends has several. Incoming missiles with a detected lock cause a vehicle's klaxon to repeatedly beep as long as the missiles are still in the air. In aerospace, this can be deadly as missiles never give up until they run out of fuel - forcing a critical damaged aircraft to either die by Anti-Air fire while dodging the missiles, or retreat ASAP and die from the missiles exploding their engine - all while the BEEP BEEP BEEP... BEEP BEEP BEEP is playing. Several tanks also engage a klaxon when their rear armor has been heavily damaged (exposing their engine) or their internal structure is critically damaged, though it's generally drowned out by the deafening autocannons mounted on many tanks.
MechWarrior 3 has a constant heat warning klaxon when the heat gets respectively high enough. If you're loaded mostly with lasers, you're going to be hearing this a lot.
MechWarrior Online subverts this when at critical damage, a warning tone will play for several moments but otherwise stays quiet, the blinking red light in the cockpit and the red "CRITICAL DAMAGE" displayed on your HUD stays until you win/die though.
 Critical Annoyance / int_6f2d1072
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1.0
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1.0
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Critical Annoyance / int_6f2d1072
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Critical Annoyance
 Critical Annoyance / int_707bae8c
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The titular protagonist of Half-Life: Alyx has a pair of Gravity Gloves instead of a HEV suit. Said gloves let off a repeated high-pitched chirp when her health is critcally low, but only if you happen to be looking at the health monitor built into the off-hand glove.
 Critical Annoyance / int_707bae8c
featureApplicability
1.0
 Critical Annoyance / int_707bae8c
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1.0
 Half-Life: Alyx (Video Game)
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Critical Annoyance / int_707bae8c
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type
Critical Annoyance
 Critical Annoyance / int_74d9ff59
comment
In Spectre (1991), normally a clanking sound plays when you take a hit, but when your tank sustains critical damage, a klaxon sounds instead.
 Critical Annoyance / int_74d9ff59
featureApplicability
1.0
 Critical Annoyance / int_74d9ff59
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1.0
 Spectre (1991) (Video Game)
hasFeature
Critical Annoyance / int_74d9ff59
 Critical Annoyance / int_74f7210c
type
Critical Annoyance
 Critical Annoyance / int_74f7210c
comment
All The Legend of Zelda games have a beep when Link is down to one heart.
 Critical Annoyance / int_74f7210c
featureApplicability
1.0
 Critical Annoyance / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Critical Annoyance / int_74f7210c
 Critical Annoyance / int_755997ac
type
Critical Annoyance
 Critical Annoyance / int_755997ac
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Doom:
In the first two games, Doomguy's HUD portrait would look increasingly more bloody and mangled, barely able to keep his eyes open while under 25 health. The screen also turns red when taking damage, with bigger impacts (such as Revenant rockets) leaving the player blind for about a second or so.
In Doom (2016) and Doom Eternal, the screen gets a red border and a "LOW HEALTH" warning appears when the Doom Slayer is at 25 health or lower, accompanied by a shrill beep when taking damage.
 Critical Annoyance / int_755997ac
featureApplicability
1.0
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1.0
 Doom (Franchise)
hasFeature
Critical Annoyance / int_755997ac
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Critical Annoyance
 Critical Annoyance / int_755b343f
comment
Pretty much every Halo game has this when your shields/health are down. A couple of examples:
In Halo: Combat Evolved, health and shields are separate meters, so you get separate sounds for low shield (alarm-like beeping sound) and low health (heart pounding).
The "low shield" warning in Halo 2. It's relatively quiet and short-lived. If you're under fire and it can't regenerate, you're probably going to die soon. If not, it goes away in a couple of seconds.
 Critical Annoyance / int_755b343f
featureApplicability
1.0
 Critical Annoyance / int_755b343f
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1.0
 Halo (Franchise)
hasFeature
Critical Annoyance / int_755b343f
 Critical Annoyance / int_7668653a
type
Critical Annoyance
 Critical Annoyance / int_7668653a
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The Hammerhead in Mass Effect 2 has a constant siren that goes off if it takes even minor damage.
 Critical Annoyance / int_7668653a
featureApplicability
1.0
 Critical Annoyance / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Critical Annoyance / int_7668653a
 Critical Annoyance / int_77682bb8
type
Critical Annoyance
 Critical Annoyance / int_77682bb8
comment
Final Fantasy: The Spirits Within does something similar. When General Hein is firing the Kill Sat, he brushes off the increasingly insistent computer's warnings that he's overheating the system with louder and more annoyed iterations of "I know!!" Bad idea.
 Critical Annoyance / int_77682bb8
featureApplicability
1.0
 Critical Annoyance / int_77682bb8
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1.0
 Final Fantasy: The Spirits Within
hasFeature
Critical Annoyance / int_77682bb8
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type
Critical Annoyance
 Critical Annoyance / int_78d6f120
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Destroy All Humans! had an annoying beeping sound once you lost your shield and were at risk of dying.
 Critical Annoyance / int_78d6f120
featureApplicability
1.0
 Critical Annoyance / int_78d6f120
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1.0
 Destroy All Humans! (Video Game)
hasFeature
Critical Annoyance / int_78d6f120
 Critical Annoyance / int_791fca44
type
Critical Annoyance
 Critical Annoyance / int_791fca44
comment
BioShock: Whenever your health gets low, a Scare Chord plays along with a fast heartbeat. It doesn't last long, though.
 Critical Annoyance / int_791fca44
featureApplicability
1.0
 Critical Annoyance / int_791fca44
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1.0
 BioShock (Video Game)
hasFeature
Critical Annoyance / int_791fca44
 Critical Annoyance / int_792239e5
type
Critical Annoyance
 Critical Annoyance / int_792239e5
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Each character in Tales of Symphonia has their own "We're screwed" line.
 Critical Annoyance / int_792239e5
featureApplicability
1.0
 Critical Annoyance / int_792239e5
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1.0
 Tales of Symphonia (Video Game)
hasFeature
Critical Annoyance / int_792239e5
 Critical Annoyance / int_7988cb68
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Critical Annoyance
 Critical Annoyance / int_7988cb68
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Mass Effect
Reaching low health in the games results in a red filter and Heartbeat Soundtrack playing. To make it even worse in the first game, you can't zoom in your aim while your health is below 15% or so. This means you're even more likely to die unless you burn a medigel or equip certain armor upgrades and wait to regenerate.
The Hammerhead in Mass Effect 2 has a constant siren that goes off if it takes even minor damage.
Shepard and the squad will occasionally call out some variant of "Shields are down!" to warn the player. It's not frequent enough to be annoying, but that also makes it unreliable. Your teammates may also take note when your health is very low.
In the first game, whenever the Mako tank loses its shields and starts taking health damage, your squadmates will yell phrases like "We're hit!" "Taking fire!" and "Hull compromised!" This gets very annoying in battles with tons of enemies that are constantly shooting you.
 Critical Annoyance / int_7988cb68
featureApplicability
1.0
 Critical Annoyance / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Critical Annoyance / int_7988cb68
 Critical Annoyance / int_79a57c7e
type
Critical Annoyance
 Critical Annoyance / int_79a57c7e
comment
In Black & White, while your health status, as an immortal god, is rarely in question, your villagers refuse to let up on their whining: "Need more civic buildings!" "We must have homes." "Need more food..." You'd think they weren't grateful for a patron deity!
 Critical Annoyance / int_79a57c7e
featureApplicability
1.0
 Critical Annoyance / int_79a57c7e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Critical Annoyance / int_79a57c7e
 Critical Annoyance / int_7ab10627
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Critical Annoyance
 Critical Annoyance / int_7ab10627
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In Star Trek: The Motion Picture, rather than an alarm klaxon, the refitted Enterprise had a tinny disembodied voice that would say, "Red Alert! Red Alert! The ship is on Red Alert!"
 Critical Annoyance / int_7ab10627
featureApplicability
1.0
 Critical Annoyance / int_7ab10627
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1.0
 Star Trek: The Motion Picture
hasFeature
Critical Annoyance / int_7ab10627
 Critical Annoyance / int_7b973c57
type
Critical Annoyance
 Critical Annoyance / int_7b973c57
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Retro City Rampageuses the Teenage Mutant Ninja Turtles (1989) low health beep, though not continuously.
 Critical Annoyance / int_7b973c57
featureApplicability
1.0
 Critical Annoyance / int_7b973c57
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1.0
 Retro City Rampage (Video Game)
hasFeature
Critical Annoyance / int_7b973c57
 Critical Annoyance / int_7bff7264
type
Critical Annoyance
 Critical Annoyance / int_7bff7264
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In Halo: Combat Evolved, health and shields are separate meters, so you get separate sounds for low shield (alarm-like beeping sound) and low health (heart pounding).
 Critical Annoyance / int_7bff7264
featureApplicability
1.0
 Critical Annoyance / int_7bff7264
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Critical Annoyance / int_7bff7264
 Critical Annoyance / int_7c063ba4
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Critical Annoyance
 Critical Annoyance / int_7c063ba4
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The Oregon Trail: The infamous "DUN DUN" music when someone is sick or injured.
 Critical Annoyance / int_7c063ba4
featureApplicability
1.0
 Critical Annoyance / int_7c063ba4
featureConfidence
1.0
 The Oregon Trail (Video Game)
hasFeature
Critical Annoyance / int_7c063ba4
 Critical Annoyance / int_7c19a801
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Critical Annoyance
 Critical Annoyance / int_7c19a801
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FTL: Faster Than Light has an alarm sound playing when a crewman is about to die. Of course, on many occasions it's actually going to help a player who is otherwise overwhelmed and wouldn't have noticed until the crewman died.
 Critical Annoyance / int_7c19a801
featureApplicability
1.0
 Critical Annoyance / int_7c19a801
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1.0
 FTL: Faster Than Light (Video Game)
hasFeature
Critical Annoyance / int_7c19a801
 Critical Annoyance / int_7d21b1a3
type
Critical Annoyance
 Critical Annoyance / int_7d21b1a3
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Gerda from Comic Jumper. "You have less than 25% Health, Captain! Stop sucking!"
 Critical Annoyance / int_7d21b1a3
featureApplicability
1.0
 Critical Annoyance / int_7d21b1a3
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1.0
 Comic Jumper (Video Game)
hasFeature
Critical Annoyance / int_7d21b1a3
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type
Critical Annoyance
 Critical Annoyance / int_7f640c5a
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In The Sims 4, very emotional Sims will have the color of their emotion highlighted by a noticeable border. When your Sim is in danger of death by emotion*this is possible with the playful, angry, and embarrassed emotions, the border starts flashing.
 Critical Annoyance / int_7f640c5a
featureApplicability
1.0
 Critical Annoyance / int_7f640c5a
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1.0
 The Sims 4 (Video Game)
hasFeature
Critical Annoyance / int_7f640c5a
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Critical Annoyance
 Critical Annoyance / int_817b1a43
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Time Crisis: "DANGER! DANGER! DANGER!" Better duck to avoid losing a life! There's also the obligatory beep when the timer is running low.
 Critical Annoyance / int_817b1a43
featureApplicability
1.0
 Critical Annoyance / int_817b1a43
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1.0
 Time Crisis (Video Game)
hasFeature
Critical Annoyance / int_817b1a43
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Critical Annoyance
 Critical Annoyance / int_8258e260
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Super Mario Bros.:
The 3D Super Mario Bros games. Whenever Mario's health is critical, he begins breathing heavily when idle. Sunshine upped the ante by having him sound exhausted with half-hearted "Woo"s and "Yeah"s.
Yoshi's Island:
The three Yoshi's Island games have this in the form of the babies' shrill crying. And you only have to get hit once for this to happen. The cry was actually made more annoying during development because testers weren't as focused on recovering their baby as the devs thought they should be.
Strangely, for being an ape, Baby Donkey Kong in Yoshi's Island DS isn't that annoying at all. Baby Mario is still unbearable. And Baby Wario and Bowser are even worse.
At least in the first game, there's also a loud beeping if your timer (basically your health meter) dips under ten seconds and Baby Mario's still not on your back. The timer's number turns red and significantly larger until it refills back up to ten again.
And in Yoshi's Story, the music would lose its rhythm and go off-key whenever your life-meter-flower lost all its petals. The flower would also turn blue and frown, and Yoshi would sit down and start panting while idle.
Paper Mario:
In the Paper Mario series, there's a repetitive beep that sounds off if Mario (or, in Thousand-Year Door, the current partner) lets his HP drop below 5. The pitch increases if his HP is allowed to hit 1. In the first two, this noise only occurs in combat, letting the only indication that Mario's health needs improving be a relatively quiet gasping when you let him stand still. (Outside of combat, the partners don't make noise when they're low, but they show visible signs of exhaustion.)
In Super Paper Mario, the first-level Critical Annoyance only starts when you're at or below 20% of your current max HP. So, at level 1 (10 HP), you have to drop to 2 HP for it to happen. No matter your level or max HP, second-level Critical Annoyance still happens at 1 HP left.
In Paper Mario: Sticker Star, the music changes once you reach low health. It's less annoying than it is catchy, though.
The Mario & Luigi series has no critical noise, but the Bros will have exhausted idle animations. In an instance of KO annoyance, if one brother hits zero HP, the other will have to dodge attacks while holding them, which adds a noticeable delay to their moves.
Super Mario Galaxy has this for a low battery warning for the Wii Remote. Over long play sessions, expect to hear that beeping sound and see that red battery meter incessantly.
Although not in relation to a life meter, Super Mario Kart and Mario Kart: Super Circuit have a warning beep if you were 5th place or lower (in Super it only played during the final lap) and would keep playing until the race ended or you moved up the ranks. Coming in 5th or lower costs you a life, so it does somewhat act like a low life warning.
Luigi's Mansion: When his health is low there is an annoying heartbeat sound, and whenever you get hit, Luigi cries out in agony. Also, pressing A normally has Luigi call out, "Mario?". As his health lowers, he sounds increasingly scared ("M-M-Mario?").
Luigi's Mansion 3: When Luigi's health gets low the music is completely muted and replaced with a two-tone sound that also makes the Joy-Con vibrate.
 Critical Annoyance / int_8258e260
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1.0
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1.0
 Super Mario Bros. (Franchise)
hasFeature
Critical Annoyance / int_8258e260
 Critical Annoyance / int_83abcf04
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Critical Annoyance
 Critical Annoyance / int_83abcf04
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In Paper Mario: Sticker Star, the music changes once you reach low health. It's less annoying than it is catchy, though.
 Critical Annoyance / int_83abcf04
featureApplicability
1.0
 Critical Annoyance / int_83abcf04
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1.0
 Paper Mario: Sticker Star (Video Game)
hasFeature
Critical Annoyance / int_83abcf04
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Critical Annoyance
 Critical Annoyance / int_83d81bd4
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Ace Combat 5: The Unsung War players have learned to loathe the mission "Solitaire" due to this; the mission in question requires that you get to the objective completely undetected by enemy radar, and due to this you must fly at low level (as in, below treetop level) in order to stay out of the detection cones, and as such you become very close bedfellows to the following:
 Critical Annoyance / int_83d81bd4
featureApplicability
1.0
 Critical Annoyance / int_83d81bd4
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1.0
 Ace Combat 5: The Unsung War (Video Game)
hasFeature
Critical Annoyance / int_83d81bd4
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Critical Annoyance
 Critical Annoyance / int_855583b3
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Legend of Fae plays a siren noise as long as your health is at critical.
 Critical Annoyance / int_855583b3
featureApplicability
1.0
 Critical Annoyance / int_855583b3
featureConfidence
1.0
 Legend of Fae (Video Game)
hasFeature
Critical Annoyance / int_855583b3
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type
Critical Annoyance
 Critical Annoyance / int_8601c91f
comment
In Doom (2016) and Doom Eternal, the screen gets a red border and a "LOW HEALTH" warning appears when the Doom Slayer is at 25 health or lower, accompanied by a shrill beep when taking damage.
 Critical Annoyance / int_8601c91f
featureApplicability
1.0
 Critical Annoyance / int_8601c91f
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1.0
 Doom (2016) (Video Game)
hasFeature
Critical Annoyance / int_8601c91f
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Critical Annoyance
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Quake Champions:
If your HP drops below 50 points, your screen will get less saturated.
Your character will scream out in pain and start panting heavily if their health drops below 25 points (unless it's Doom Slayer), in addition to edges of screen turning red. Pain scream can actually be heard by other players, informing them about your critical condition. This gets particularly amusing/annoying with B.J. Blazkowicz, because his passive Regeneration ability*automatically heals him up to the nearest increment of 25 combined with his scream being the longest and the loudest in the game can lead to situations, when his health is dropped below 25 HP, triggering the scream, he regenerates up to 25 HP, takes minor damage, which triggers another scream, regenerates again, until he gets a health pick up or dies. At least panting can be turned down or turned off in options.
 Critical Annoyance / int_879b74e6
featureApplicability
1.0
 Critical Annoyance / int_879b74e6
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1.0
 Quake Champions (Video Game)
hasFeature
Critical Annoyance / int_879b74e6
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Critical Annoyance
 Critical Annoyance / int_8c87469c
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The Legend of Zelda: Skyward Sword layers the trademark beeping sound with another beeping sound, this one of your Exposition Fairy trying to tell you that you're low on hearts.
 Critical Annoyance / int_8c87469c
featureApplicability
1.0
 Critical Annoyance / int_8c87469c
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1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Critical Annoyance / int_8c87469c
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Critical Annoyance
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The Dharma hatch timer in Lost, which must be reset every 108 minutes. After 104 minutes, the timer emits a steady alarm beep as the seconds tick down. This turns to a loud klaxon for the final minute, which speeds up as it approaches zero until it is reset.
 Critical Annoyance / int_8d8100ab
featureApplicability
1.0
 Critical Annoyance / int_8d8100ab
featureConfidence
1.0
 Lost
hasFeature
Critical Annoyance / int_8d8100ab
 Critical Annoyance / int_8ec33a88
type
Critical Annoyance
 Critical Annoyance / int_8ec33a88
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In Xenoblade Chronicles 3, using the party's ability to combine into a Humongous Mecha makes the participants invincible, but replaces their HP bar with a steadily filling heat gauge, which starts beeping around the three-quarters mark and forcibly cancels the transformation when full, leaving you unable to use it again for much longer than if you manually drop out. The beeping exists in-universe as well, and the party express their annoyance at it near the start of Chapter 4. It turns out to have a good reason for existing, though: if the warning goes ignored, which a villainous pair do with their own combination, it means you're about to explode.
 Critical Annoyance / int_8ec33a88
featureApplicability
1.0
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1.0
 Xenoblade Chronicles 3 (Video Game)
hasFeature
Critical Annoyance / int_8ec33a88
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Critical Annoyance
 Critical Annoyance / int_8f04d767
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In Battlefield: Bad Company 2, when a team was close to losing a conquest game then loud Red Alert klaxons would sound endlessly. Most annoying when a team managed to turn the tide just before losing and had to listen to the klaxons droning on and on even if they were doing well.
Recent patches have fixed this. Getting to the "losing" point sounds the klaxons three times...and then never again.
Battlefield 2 will have a pounding heartbeat become audible to members of the losing team just before a round ends.
Other games in the series also have alarms and flashing lights go off in aircraft, tanks, and APC's when they take critical damage and are about to explode.
 Critical Annoyance / int_8f04d767
featureApplicability
1.0
 Critical Annoyance / int_8f04d767
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1.0
 Battlefield: Bad Company (Video Game)
hasFeature
Critical Annoyance / int_8f04d767
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Critical Annoyance
 Critical Annoyance / int_904a9b5c
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Front Mission: Gun Hazard is a lucky example - lucky in that you have an option to turn the thing off.
 Critical Annoyance / int_904a9b5c
featureApplicability
1.0
 Critical Annoyance / int_904a9b5c
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1.0
 Front Mission: Gun Hazard (Video Game)
hasFeature
Critical Annoyance / int_904a9b5c
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Critical Annoyance
 Critical Annoyance / int_9114c8e5
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Utterly averted in Call of Cthulhu: Dark Corners of the Earth which has no heads-up display whatsoever. The only indication you get that you're injured is limping and Jack's gasps of pain, and the only sign that you're dying is that the screen gets grayer and grayer until you die.
 Critical Annoyance / int_9114c8e5
featureApplicability
-1.0
 Critical Annoyance / int_9114c8e5
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1.0
 Call of Cthulhu: Dark Corners of the Earth (Video Game)
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Critical Annoyance / int_9114c8e5
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Critical Annoyance
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Aquaria has no sound alarm, but gradually covers the screen in a red haze as you get damaged. Plus, once your health is low enough, each hit causes the entire game to drop to slow motion for a second or two while Naija recoils in pain.
 Critical Annoyance / int_92a4055b
featureApplicability
1.0
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1.0
 Aquaria (Video Game)
hasFeature
Critical Annoyance / int_92a4055b
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Critical Annoyance
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Babies crying is at a frequency designed to get attention. There's a reason the Yoshi's Island screaming is so annoying. The evolutionary reason is that babies that made these cries were far more likely to survive than ones who failed to get their caregivers' attention. The reason why nails on a blackboard is so irritating is that it's close in frequency to a baby's cry.
People hope to hear a baby start crying right after birth to show that it's breathing properly.
Not so much of an annoyance as much of something that's surely going to get your attention, but the loud, prolonged meow of cat breeds such as the Siamese are thought to trigger the same areas of the brain as a baby crying; through selective breeding, humans managed to create an animal which can get humans to pay attention to it in the same way a baby needing attention does, intentionally or not!
 Critical Annoyance / int_9330ec5d
featureApplicability
1.0
 Critical Annoyance / int_9330ec5d
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1.0
 Yoshi's Island (Video Game)
hasFeature
Critical Annoyance / int_9330ec5d
 Critical Annoyance / int_93fc1d2b
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Critical Annoyance
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Paper Mario:
In the Paper Mario series, there's a repetitive beep that sounds off if Mario (or, in Thousand-Year Door, the current partner) lets his HP drop below 5. The pitch increases if his HP is allowed to hit 1. In the first two, this noise only occurs in combat, letting the only indication that Mario's health needs improving be a relatively quiet gasping when you let him stand still. (Outside of combat, the partners don't make noise when they're low, but they show visible signs of exhaustion.)
In Super Paper Mario, the first-level Critical Annoyance only starts when you're at or below 20% of your current max HP. So, at level 1 (10 HP), you have to drop to 2 HP for it to happen. No matter your level or max HP, second-level Critical Annoyance still happens at 1 HP left.
In Paper Mario: Sticker Star, the music changes once you reach low health. It's less annoying than it is catchy, though.
 Critical Annoyance / int_93fc1d2b
featureApplicability
1.0
 Critical Annoyance / int_93fc1d2b
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1.0
 Paper Mario (Video Game)
hasFeature
Critical Annoyance / int_93fc1d2b
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Critical Annoyance
 Critical Annoyance / int_93fcd475
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Friday the 13th for the NES has the Jason Alarm when a kid or counselor is under attack by Jason, and you only have a short time to save them. Once a counselor is killed, they're Killed Off for Real.
 Critical Annoyance / int_93fcd475
featureApplicability
1.0
 Critical Annoyance / int_93fcd475
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1.0
 Friday the 13th (Video Game)
hasFeature
Critical Annoyance / int_93fcd475
 Critical Annoyance / int_99041728
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Critical Annoyance
 Critical Annoyance / int_99041728
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In Transformers: War for Cybertron, getting low on health triggers an Interface Screw where red warning text in alien script starts popping up, the corners of the screen begin to turn fuzzy and the audio becomes muted. Fortunately, all you have to do to rectify this is wait outside the line of fire for your health bar to regenerate.
 Critical Annoyance / int_99041728
featureApplicability
1.0
 Critical Annoyance / int_99041728
featureConfidence
1.0
 Transformers: War for Cybertron (Video Game)
hasFeature
Critical Annoyance / int_99041728
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Critical Annoyance
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In the animated film WALL•E, the titular robot has a battery gauge that flashes red when his energy is nearly depleted.
 Critical Annoyance / int_9994a14f
featureApplicability
1.0
 Critical Annoyance / int_9994a14f
featureConfidence
1.0
 WALL•E
hasFeature
Critical Annoyance / int_9994a14f
 Critical Annoyance / int_9a02d243
type
Critical Annoyance
 Critical Annoyance / int_9a02d243
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Happens in the Prince of Persia: The Sands of Time trilogy, especially with the first Sands of Time game, where enemies hurt you and reduce your health gauge. When it gets down to a sliver of health left, the gauge makes a flashing glow and a loud, high-pitched hum, indicating that you need a drink of water from the fountains, and fast!
 Critical Annoyance / int_9a02d243
featureApplicability
1.0
 Critical Annoyance / int_9a02d243
featureConfidence
1.0
 Prince of Persia: The Sands of Time (Video Game)
hasFeature
Critical Annoyance / int_9a02d243
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Critical Annoyance
 Critical Annoyance / int_9a7088bc
comment
Star Trek: The Original Series frequently shows meters and red alerts or has the ship computer or a crewmember declare that the ship's power is low or how long the ship has before it is to be destroyed, occasionally with Kirk or another senior officer looking exasperated at the news. Notable example: in "The Corbomite Maneuver", Balok threatens to destroy the Enterprise, giving the ship a ten-minute countdown. Sulu keeps a diligent track of the remaining time, much to the annoyance of the rest of the bridge crew.
 Critical Annoyance / int_9a7088bc
featureApplicability
1.0
 Critical Annoyance / int_9a7088bc
featureConfidence
1.0
 Star Trek: The Original Series
hasFeature
Critical Annoyance / int_9a7088bc
 Critical Annoyance / int_9b7791da
type
Critical Annoyance
 Critical Annoyance / int_9b7791da
comment
Two Worlds: When your character's health is low, you hear heartbeat. If it's really low, you hear a gong sound in addition to the heartbeat.
 Critical Annoyance / int_9b7791da
featureApplicability
1.0
 Critical Annoyance / int_9b7791da
featureConfidence
1.0
 Two Worlds (Video Game)
hasFeature
Critical Annoyance / int_9b7791da
 Critical Annoyance / int_9caf1d
type
Critical Annoyance
 Critical Annoyance / int_9caf1d
comment
In the arcade version of 1943, warning beeps will sound when the player is low on health. In the NES edition, the music is replaced with a rather high-pitched tune when this happens.
 Critical Annoyance / int_9caf1d
featureApplicability
1.0
 Critical Annoyance / int_9caf1d
featureConfidence
1.0
 1942 (Video Game)
hasFeature
Critical Annoyance / int_9caf1d
 Critical Annoyance / int_9f89a5f0
type
Critical Annoyance
 Critical Annoyance / int_9f89a5f0
comment
Pokémon:
Low health. In earlier games, it even screwed up the cries of the monster you were sending out, since the channels overlapped. This beeping got turned into a song which plays in that situation in the fifth generation. Starting in Pokémon X and Y, the beeping only plays for a second before stopping.
Another such sound is the poison alert. Prior to Gen V, a poisoned Pokémon would take damage as you walked around the overworld. Whenever they lost health, a sound similar to a muffled machine gun would play, accompanied with a visual distortion every couple of steps. Naturally, when overworld poison damage was removed as a mechanic, the noise went with it.note In Generation III and earlier, the Pokémon in question would even faint after enough steps. In Generation IV, immediately before this principle was discontinued, it will instead cure itself of poison at 1 HP.
In Pokémon Legends: Arceus, when you take damage in the overworld, black ink surrounds the screen borders, but when you're close to blacking out, the ink turns red and an alarm plays.
 Critical Annoyance / int_9f89a5f0
featureApplicability
1.0
 Critical Annoyance / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Critical Annoyance / int_9f89a5f0
 Critical Annoyance / int_a245c704
type
Critical Annoyance
 Critical Annoyance / int_a245c704
comment
Baldur's Gate: Dark Alliance 2 made your controller vibrate at near-maximum intensity in heartbeat-like pulses when your health was critical. If you didn't have a health potion to stop the vibration, you were probably done for.
 Critical Annoyance / int_a245c704
featureApplicability
1.0
 Critical Annoyance / int_a245c704
featureConfidence
1.0
 Baldur's Gate: Dark Alliance (Video Game)
hasFeature
Critical Annoyance / int_a245c704
 Critical Annoyance / int_a289a6cd
type
Critical Annoyance
 Critical Annoyance / int_a289a6cd
comment
Sunset Overdrive has an increasingly fast EKG beep, which goes flatline upon death.
 Critical Annoyance / int_a289a6cd
featureApplicability
1.0
 Critical Annoyance / int_a289a6cd
featureConfidence
1.0
 Sunset Overdrive (Video Game)
hasFeature
Critical Annoyance / int_a289a6cd
 Critical Annoyance / int_a4514a75
type
Critical Annoyance
 Critical Annoyance / int_a4514a75
comment
Iji has a subtle variant where Iji will exclaim "Hhh, dammit..." when her health falls either under a certain threshold (depending on her max health) or to 1.
 Critical Annoyance / int_a4514a75
featureApplicability
1.0
 Critical Annoyance / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Critical Annoyance / int_a4514a75
 Critical Annoyance / int_a5fec434
type
Critical Annoyance
 Critical Annoyance / int_a5fec434
comment
Twisted Metal:
Black uses a klaxon as a low-health warning.
Head On also uses a klaxon, and it has an annoying siren that constantly loops when you're low on health. ...BooEEEP... "Health is low" ...BooEEEEP...
 Critical Annoyance / int_a5fec434
featureApplicability
1.0
 Critical Annoyance / int_a5fec434
featureConfidence
1.0
 Twisted Metal (Video Game)
hasFeature
Critical Annoyance / int_a5fec434
 Critical Annoyance / int_a66b3bbc
type
Critical Annoyance
 Critical Annoyance / int_a66b3bbc
comment
In earlier DanceDanceRevolution titles, bringing your dance meter down to critical levels causes some sort of "Danger!" screen to flash in the background. Dance Dance Revolution Extreme is particularly bad with this, with a terrifying clip of a shark jumping out at you. Later games have more benign warning signs that don't interfere with your concentration, such as by coloring your dance meter red, or darkening your playing lane.
 Critical Annoyance / int_a66b3bbc
featureApplicability
1.0
 Critical Annoyance / int_a66b3bbc
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
Critical Annoyance / int_a66b3bbc
 Critical Annoyance / int_a81325d3
type
Critical Annoyance
 Critical Annoyance / int_a81325d3
comment
Later Final Fantasy games replaced the horrible screeching with a sound akin to a heartbeat and by making the lead character flash red with every step.
 Critical Annoyance / int_a81325d3
featureApplicability
1.0
 Critical Annoyance / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Critical Annoyance / int_a81325d3
 Critical Annoyance / int_a90d239a
type
Critical Annoyance
 Critical Annoyance / int_a90d239a
comment
Psychonauts has a loud, irritating heartbeat noise when your Mental Health runs down. Given that Death Is a Slap on the Wrist it's enough to drive a player to suicide. Psychonauts 2 instead uses a red overlay, mostly concentrated on one side of the screen, when Raz is on low health.
 Critical Annoyance / int_a90d239a
featureApplicability
1.0
 Critical Annoyance / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Critical Annoyance / int_a90d239a
 Critical Annoyance / int_a9f1e264
type
Critical Annoyance
 Critical Annoyance / int_a9f1e264
comment
The English dub of Chobits, with Sumomo's frequent high-pitched "WARNING! WARNING! WARNING!", almost always indicating an extremely trivial threat. It's amazing no one ever smashes her with a hammer to get that noise to stop.
 Critical Annoyance / int_a9f1e264
featureApplicability
1.0
 Critical Annoyance / int_a9f1e264
featureConfidence
1.0
 Chobits (Manga)
hasFeature
Critical Annoyance / int_a9f1e264
 Critical Annoyance / int_abdc8c7c
type
Critical Annoyance
 Critical Annoyance / int_abdc8c7c
comment
Bangai-O has a low-pitched alarm sounding off when your health is in the red, which goes faster if it's lower. Between the game's difficulty level and lax standards for continuing, you can be expected to hear it a lot.
 Critical Annoyance / int_abdc8c7c
featureApplicability
1.0
 Critical Annoyance / int_abdc8c7c
featureConfidence
1.0
 Bangai-O (Video Game)
hasFeature
Critical Annoyance / int_abdc8c7c
 Critical Annoyance / int_ac18cb12
type
Critical Annoyance
 Critical Annoyance / int_ac18cb12
comment
In Baroque, the lower your health and vitality are, the faster and louder the protagonist's heartbeat is.
 Critical Annoyance / int_ac18cb12
featureApplicability
1.0
 Critical Annoyance / int_ac18cb12
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Critical Annoyance / int_ac18cb12
 Critical Annoyance / int_aedc983a
type
Critical Annoyance
 Critical Annoyance / int_aedc983a
comment
Most of the Wing Commander games have an obnoxiously loud Eject warning that appears when the game calculates that the next hit is likely to destroy your fighter. This cannot be turned off, although fortunately it goes away after your Deflector Shields have regenerated a bit... assuming your shield subsystem isn't too badly damaged, that is.
Wing Commander 1 also has alternate music that plays during combat when the player's fighter is badly damaged. The different ports call it either "You're Severely Damaged," "Floundering," or "Time to Eject." It's a repetitive, discordant "Psycho" Strings melody, as the SNES version demonstrates.
 Critical Annoyance / int_aedc983a
featureApplicability
1.0
 Critical Annoyance / int_aedc983a
featureConfidence
1.0
 Wing Commander (Video Game)
hasFeature
Critical Annoyance / int_aedc983a
 Critical Annoyance / int_b34ad8d2
type
Critical Annoyance
 Critical Annoyance / int_b34ad8d2
comment
If you have only 1 health point left in, Adventure Island IV, you'll hear constant bleeping noise.
 Critical Annoyance / int_b34ad8d2
featureApplicability
1.0
 Critical Annoyance / int_b34ad8d2
featureConfidence
1.0
 Adventure Island (Video Game)
hasFeature
Critical Annoyance / int_b34ad8d2
 Critical Annoyance / int_b35adcc8
type
Critical Annoyance
 Critical Annoyance / int_b35adcc8
comment
Luigi's Mansion 3: When Luigi's health gets low the music is completely muted and replaced with a two-tone sound that also makes the Joy-Con vibrate.
 Critical Annoyance / int_b35adcc8
featureApplicability
1.0
 Critical Annoyance / int_b35adcc8
featureConfidence
1.0
 Luigi's Mansion 3 (Video Game)
hasFeature
Critical Annoyance / int_b35adcc8
 Critical Annoyance / int_b4501394
type
Critical Annoyance
 Critical Annoyance / int_b4501394
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Both Left 4 Dead games have this when your health is in the red. If your health falls below 40, the survivor will constantly complain about being hurt. If you've been incapacitated twice without healing, the whole screen turns gray, a heartbeat sound plays nonstop, and the survivor keeps reminding everyone that they're on the verge of dying.
 Critical Annoyance / int_b4501394
featureApplicability
1.0
 Critical Annoyance / int_b4501394
featureConfidence
1.0
 Left 4 Dead 2 (Video Game)
hasFeature
Critical Annoyance / int_b4501394
 Critical Annoyance / int_b4967d43
type
Critical Annoyance
 Critical Annoyance / int_b4967d43
comment
When Sonic the Hedgehog is about to drown, the music changes to another theme. The drowning music gets louder and more frantic as time goes on until he dies, gets a bubble or resurfaces. This is usually accompanied by numbers appearing over his head to indicate how much time he has left. And given his Super Drowning Skills, the drowning music always plays for a short and disturbing time until air is gotten. 'Ding' noises are heard at intervals before this happens, which is useful because Sonic's Oxygen Meter isn't actually visible.
 Critical Annoyance / int_b4967d43
featureApplicability
1.0
 Critical Annoyance / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Critical Annoyance / int_b4967d43
 Critical Annoyance / int_b55b8015
type
Critical Annoyance
 Critical Annoyance / int_b55b8015
comment
The Gameboy game Ninja Gaiden Shadow not only has an annoying beeping sound to warn you when you're on your last unit of health, but the entire status display starts flashing in the most obnoxiously distracting way.
 Critical Annoyance / int_b55b8015
featureApplicability
1.0
 Critical Annoyance / int_b55b8015
featureConfidence
1.0
 Ninja Gaiden (Video Game)
hasFeature
Critical Annoyance / int_b55b8015
 Critical Annoyance / int_b659836d
type
Critical Annoyance
 Critical Annoyance / int_b659836d
comment
This was integrated in The Elder Scrolls Online, as reaching critical HP levels makes the borders of your screen turn red, the colors of the world to lose saturation and the sound to dim. Actually dying dyes everything in a ghostly blue and changes the music to a requiem-like ominous chant.
 Critical Annoyance / int_b659836d
featureApplicability
1.0
 Critical Annoyance / int_b659836d
featureConfidence
1.0
 The Elder Scrolls Online (Video Game)
hasFeature
Critical Annoyance / int_b659836d
 Critical Annoyance / int_b87de35b
type
Critical Annoyance
 Critical Annoyance / int_b87de35b
comment
The 3D Super Mario Bros games. Whenever Mario's health is critical, he begins breathing heavily when idle. Sunshine upped the ante by having him sound exhausted with half-hearted "Woo"s and "Yeah"s.
 Critical Annoyance / int_b87de35b
featureApplicability
1.0
 Critical Annoyance / int_b87de35b
featureConfidence
1.0
 Super Mario Sunshine (Video Game)
hasFeature
Critical Annoyance / int_b87de35b
 Critical Annoyance / int_b8a97b98
type
Critical Annoyance
 Critical Annoyance / int_b8a97b98
comment
When you don't have enough Rupees to revive again in The Legend of Zelda: Four Swords, you get a soundtrack change to a very serious and dangerous sounding theme that repeats itself layered by the beeping sound.
 Critical Annoyance / int_b8a97b98
featureApplicability
1.0
 Critical Annoyance / int_b8a97b98
featureConfidence
1.0
 The Legend of Zelda: Four Swords (Video Game)
hasFeature
Critical Annoyance / int_b8a97b98
 Critical Annoyance / int_b97f2ebd
type
Critical Annoyance
 Critical Annoyance / int_b97f2ebd
comment
Planet Puzzle League lets you choose from several different warning beeps.
 Critical Annoyance / int_b97f2ebd
featureApplicability
1.0
 Critical Annoyance / int_b97f2ebd
featureConfidence
1.0
 Panel de Pon (Video Game)
hasFeature
Critical Annoyance / int_b97f2ebd
 Critical Annoyance / int_ba366aa8
type
Critical Annoyance
 Critical Annoyance / int_ba366aa8
comment
The Syphon Filter series has the interface flash red and the words HEAD SHOT appear when a sniper is targeting your head.
 Critical Annoyance / int_ba366aa8
featureApplicability
1.0
 Critical Annoyance / int_ba366aa8
featureConfidence
1.0
 Syphon Filter (Video Game)
hasFeature
Critical Annoyance / int_ba366aa8
 Critical Annoyance / int_c0d295c4
type
Critical Annoyance
 Critical Annoyance / int_c0d295c4
comment
Team Fortress 2:
The HUD will display a blinking red cross around the health meter when the player's health is under half their maximum, and gets larger the closer they are to death. The game also has an inversion, where the same effect (albeit solid white) will appear when overhealed.
"Alert! Our last Control Point is being captured!" and all variants thereof for all of the various mission types. The "Last Control Point" one is especially bad, since in 5-point Control maps, the last point (which is always just outside the defending players' spawn) usually can be solo-capped in only a few scant seconds. So if someone isn't already getting them off of it by the time the alert sounds, it's probably too late anyway.
The Announcer's various alerts are so annoying that some players will use her to troll the enemy by repeatedly dropping or picking up the intelligence, stepping on or off the control point when there's no opposition, or triggering the "Overtime!" glitch on servers that have it enabled.
In Mann Versus Machine, the various "[Class] is dead!" responses can be this if your team gets overrun.
The pinging noise that plays if you're playing Medic and enabled the option for teammates to auto-call for healing also applies, alongside said teammates manually calling for you to heal them.
 Critical Annoyance / int_c0d295c4
featureApplicability
1.0
 Critical Annoyance / int_c0d295c4
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1.0
 Team Fortress 2 (Video Game)
hasFeature
Critical Annoyance / int_c0d295c4
 Critical Annoyance / int_c0ebdfcf
type
Critical Annoyance
 Critical Annoyance / int_c0ebdfcf
comment
Carmen Sandiego: Junior Detective Edition has Dee Jay's "Red alert! My power is running low. Please make an arrest soon."
 Critical Annoyance / int_c0ebdfcf
featureApplicability
1.0
 Critical Annoyance / int_c0ebdfcf
featureConfidence
1.0
 Carmen Sandiego: Junior Detective Edition (Video Game)
hasFeature
Critical Annoyance / int_c0ebdfcf
 Critical Annoyance / int_c19c6efa
type
Critical Annoyance
 Critical Annoyance / int_c19c6efa
comment
Your dogs in Minecraft will give distressing whines whenever their health is low.
 Critical Annoyance / int_c19c6efa
featureApplicability
1.0
 Critical Annoyance / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Critical Annoyance / int_c19c6efa
 Critical Annoyance / int_c21df7ae
type
Critical Annoyance
 Critical Annoyance / int_c21df7ae
comment
In The End Times: Vermintide and VermintideII, characters complain and get snarky comments from their allies when critically hurt. Normally, it's a useful clue and status update about the team. With powers that allow regeneration and temporary health gains, though, you might hear it over and over.
 Critical Annoyance / int_c21df7ae
featureApplicability
1.0
 Critical Annoyance / int_c21df7ae
featureConfidence
1.0
 The End Times: Vermintide (Video Game)
hasFeature
Critical Annoyance / int_c21df7ae
 Critical Annoyance / int_c2463c46
type
Critical Annoyance
 Critical Annoyance / int_c2463c46
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The original Final Fantasy has this annoying, screechy sound that plays when you walk around with a poisoned character. This also occurred in Final Fantasy II.
Later Final Fantasy games replaced the horrible screeching with a sound akin to a heartbeat and by making the lead character flash red with every step.
 Critical Annoyance / int_c2463c46
featureApplicability
1.0
 Critical Annoyance / int_c2463c46
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Critical Annoyance / int_c2463c46
 Critical Annoyance / int_c37d3bd2
type
Critical Annoyance
 Critical Annoyance / int_c37d3bd2
comment
In Harvest Moon: Light of Hope, instead of tired-looking Idle Animations like in most titles, there's a beeping noise when the MC is close to fainting. It gets faster when they're at their breaking point.
 Critical Annoyance / int_c37d3bd2
featureApplicability
1.0
 Critical Annoyance / int_c37d3bd2
featureConfidence
1.0
 Harvest Moon: Light of Hope (Video Game)
hasFeature
Critical Annoyance / int_c37d3bd2
 Critical Annoyance / int_c4a1d59e
type
Critical Annoyance
 Critical Annoyance / int_c4a1d59e
comment
Call of Duty and later Rainbow Six games feature loud heart thumping and color filters over the whole screen (sometimes a red hue, sometimes black-and-white). If you find them annoying, it might have been intentional, as it somewhat averts Critical Existence Failure.
Smod: Tactical, a mod of Half-Life 2, copies the Call of Duty effect... with the addition of the entire world shaking.
Soldier of Fortune Payback also has the Red Filter of Doom and heartbeat sound.
 Critical Annoyance / int_c4a1d59e
featureApplicability
1.0
 Critical Annoyance / int_c4a1d59e
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1.0
 Call of Duty (Video Game)
hasFeature
Critical Annoyance / int_c4a1d59e
 Critical Annoyance / int_c6400483
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Critical Annoyance
 Critical Annoyance / int_c6400483
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Parodied by Dorkly, showing Torment by Annoyance is Ganon's secret weakness.
 Critical Annoyance / int_c6400483
featureApplicability
1.0
 Critical Annoyance / int_c6400483
featureConfidence
1.0
 Dorkly Originals (Web Animation)
hasFeature
Critical Annoyance / int_c6400483
 Critical Annoyance / int_c6e9c6cc
type
Critical Annoyance
 Critical Annoyance / int_c6e9c6cc
comment
Super Mario Galaxy has this for a low battery warning for the Wii Remote. Over long play sessions, expect to hear that beeping sound and see that red battery meter incessantly.
 Critical Annoyance / int_c6e9c6cc
featureApplicability
1.0
 Critical Annoyance / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Critical Annoyance / int_c6e9c6cc
 Critical Annoyance / int_c7a2f584
type
Critical Annoyance
 Critical Annoyance / int_c7a2f584
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Axiom Verge and its sequel have the stereotypical "heart monitor" beeping when Trace is on low health. The "annoyance" part, however, is cleverly averted because the beeping is actually always on beat with the music. So, instead of being annoying and taking the player out of the game, it only serves to heighten the tension, especially in a boss fight. The volume also starts out loud to let the player know that they're low on health, but gets quieter over time.
 Critical Annoyance / int_c7a2f584
featureApplicability
-1.0
 Critical Annoyance / int_c7a2f584
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1.0
 Axiom Verge (Video Game)
hasFeature
Critical Annoyance / int_c7a2f584
 Critical Annoyance / int_c96cfe29
type
Critical Annoyance
 Critical Annoyance / int_c96cfe29
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Used in The Legend of Zelda: A Link to the Past:
Parodied by Dorkly, showing Torment by Annoyance is Ganon's secret weakness.
This one gets on the nerve so much that the A Link to the Past: Randomizer offers options to tone it down (by default) or disable it.
 Critical Annoyance / int_c96cfe29
featureApplicability
1.0
 Critical Annoyance / int_c96cfe29
featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
Critical Annoyance / int_c96cfe29
 Critical Annoyance / int_c9e78bbd
type
Critical Annoyance
 Critical Annoyance / int_c9e78bbd
comment
In F-Zero X and F-Zero GX, a similar klaxon sound is played when your energy is running low, and gets faster as your energy gets lower.
 Critical Annoyance / int_c9e78bbd
featureApplicability
1.0
 Critical Annoyance / int_c9e78bbd
featureConfidence
1.0
 F-Zero X (Video Game)
hasFeature
Critical Annoyance / int_c9e78bbd
 Critical Annoyance / int_ca48bb5c
type
Critical Annoyance
 Critical Annoyance / int_ca48bb5c
comment
Fable does this in an interesting way. Whenever your health/will is low, you'll get an audio warning from the Guildmaster: "Your health is low...do you have any potions? or food?" or "Hero, your will energy is low. Watch that." In the expansion pack, He's one of the people you can kill to open a portal to the final boss.
In the sequel, it's rumored that this is what happened, and the guild leader was found with the words "your health is low" carved into his head.
 Critical Annoyance / int_ca48bb5c
featureApplicability
1.0
 Critical Annoyance / int_ca48bb5c
featureConfidence
1.0
 Fable (Video Game)
hasFeature
Critical Annoyance / int_ca48bb5c
 Critical Annoyance / int_ca713b1c
type
Critical Annoyance
 Critical Annoyance / int_ca713b1c
comment
Fatal Frame games have the character panting heavily when low on health. In the first game at least, you would still hear the heavy breathing even when in the menu AND EVEN WHEN YOU SAVE.
 Critical Annoyance / int_ca713b1c
featureApplicability
1.0
 Critical Annoyance / int_ca713b1c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Critical Annoyance / int_ca713b1c
 Critical Annoyance / int_cbf0ee94
type
Critical Annoyance
 Critical Annoyance / int_cbf0ee94
comment
EVE Online will pull this on you if your ship's defenses are repeatedly going up and down the alert threshold (which by default is low for shields and armor, and the instant your Structure takes damage). Expect a Jump Scare if your defenses get perforated while you're watching a movie in the back.
 Critical Annoyance / int_cbf0ee94
featureApplicability
1.0
 Critical Annoyance / int_cbf0ee94
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Critical Annoyance / int_cbf0ee94
 Critical Annoyance / int_ccf23308
type
Critical Annoyance
 Critical Annoyance / int_ccf23308
comment
In the Katamari Damacy games, there's a somewhat irritating siren every time you have less than 30 seconds left. It's not like you can increase your time, so rather than telling you to refill your meter or something, it just lets you know the level is about to end, even after the King let you know 30 seconds earlier, covering up the entire screen. The proximity alarm that goes off whenever you're near a moving object can also wear thin.
 Critical Annoyance / int_ccf23308
featureApplicability
1.0
 Critical Annoyance / int_ccf23308
featureConfidence
1.0
 Katamari Damacy (Video Game)
hasFeature
Critical Annoyance / int_ccf23308
 Critical Annoyance / int_ce393bac
type
Critical Annoyance
 Critical Annoyance / int_ce393bac
comment
The first Burnout has three tiers of music for each track: a relatively calm BGM, a more intense theme once the timer starts to run down, and a countdown theme whenever you have less than 10 seconds left.
 Critical Annoyance / int_ce393bac
featureApplicability
1.0
 Critical Annoyance / int_ce393bac
featureConfidence
1.0
 Burnout (Video Game)
hasFeature
Critical Annoyance / int_ce393bac
 Critical Annoyance / int_ce5d5e33
type
Critical Annoyance
 Critical Annoyance / int_ce5d5e33
comment
Wizards & Warriors would start playing cheerful music when your health got low.
 Critical Annoyance / int_ce5d5e33
featureApplicability
1.0
 Critical Annoyance / int_ce5d5e33
featureConfidence
1.0
 Wizards & Warriors (Video Game)
hasFeature
Critical Annoyance / int_ce5d5e33
 Critical Annoyance / int_d1424630
type
Critical Annoyance
 Critical Annoyance / int_d1424630
comment
In Mr. Driller, an alarm sounds and the player character begins to gasp for air once their tank falls below 30%. At 5%, the alarm speeds up and the tank percentage appears above the character's head.
 Critical Annoyance / int_d1424630
featureApplicability
1.0
 Critical Annoyance / int_d1424630
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1.0
 Mr. Driller (Video Game)
hasFeature
Critical Annoyance / int_d1424630
 Critical Annoyance / int_d1702e57
type
Critical Annoyance
 Critical Annoyance / int_d1702e57
comment
In Pokémon Legends: Arceus, when you take damage in the overworld, black ink surrounds the screen borders, but when you're close to blacking out, the ink turns red and an alarm plays.
 Critical Annoyance / int_d1702e57
featureApplicability
1.0
 Critical Annoyance / int_d1702e57
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1.0
 Pokémon Legends: Arceus (Video Game)
hasFeature
Critical Annoyance / int_d1702e57
 Critical Annoyance / int_d212a05e
type
Critical Annoyance
 Critical Annoyance / int_d212a05e
comment
Having an empty Hero Gauge (at which point your characters start taking life-threatening damage) in Resonance of Fate will cause the music to change to the bassy, frantic track "Danger Danger" and make the characters switch from flashy, stylish Gun Fu to actually holding their weapons properly and emptying the magazine shot by shot, taking time to line up each. Since you're one empty health bar away from Game Over at that point, it's really effective at building tension.
 Critical Annoyance / int_d212a05e
featureApplicability
1.0
 Critical Annoyance / int_d212a05e
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1.0
 Resonance of Fate (Video Game)
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Critical Annoyance / int_d212a05e
 Critical Annoyance / int_d30d27d
type
Critical Annoyance
 Critical Annoyance / int_d30d27d
comment
Rune Factory beeps incessantly when your HP is really low. It only happens in areas where you'll die if your HP runs out (in the towns you'll just fall unconscious and lose time).
 Critical Annoyance / int_d30d27d
featureApplicability
1.0
 Critical Annoyance / int_d30d27d
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1.0
 Rune Factory (Video Game)
hasFeature
Critical Annoyance / int_d30d27d
 Critical Annoyance / int_d3671c40
type
Critical Annoyance
 Critical Annoyance / int_d3671c40
comment
Galaxian³: Project Dragoon, an Arcade Game with a huge cabinet that players sit in, has loud klaxons and red lights go off inside the cabinet when the ship's shields drop below 20%. Made worse by the fact that there is no way to restore the ship's shields.
 Critical Annoyance / int_d3671c40
featureApplicability
1.0
 Critical Annoyance / int_d3671c40
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1.0
 Galaxian (Video Game)
hasFeature
Critical Annoyance / int_d3671c40
 Critical Annoyance / int_d43cbccb
type
Critical Annoyance
 Critical Annoyance / int_d43cbccb
comment
Luigi's Mansion: When his health is low there is an annoying heartbeat sound, and whenever you get hit, Luigi cries out in agony. Also, pressing A normally has Luigi call out, "Mario?". As his health lowers, he sounds increasingly scared ("M-M-Mario?").
Luigi's Mansion 3: When Luigi's health gets low the music is completely muted and replaced with a two-tone sound that also makes the Joy-Con vibrate.
 Critical Annoyance / int_d43cbccb
featureApplicability
1.0
 Critical Annoyance / int_d43cbccb
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1.0
 Luigi's Mansion (Video Game)
hasFeature
Critical Annoyance / int_d43cbccb
 Critical Annoyance / int_d4b45d93
type
Critical Annoyance
 Critical Annoyance / int_d4b45d93
comment
Abuse: health low results in a constantly faster and louder heartbeat.
 Critical Annoyance / int_d4b45d93
featureApplicability
1.0
 Critical Annoyance / int_d4b45d93
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1.0
 Abuse (Video Game)
hasFeature
Critical Annoyance / int_d4b45d93
 Critical Annoyance / int_d4f6f3fb
type
Critical Annoyance
 Critical Annoyance / int_d4f6f3fb
comment
F-Zero:
In the original F-Zero (1990), you need to be above a particular rank as you cross the finish line, with the required rank getting higher with every lap (starting at 15 for the first lap and topping off at 3 for the final one). If you're at the minimum rank or lower, regardless of what lap you're on, a warning beep starts to play, and if you aren't at the minimum rank or higher as you cross the finish line, or if you fall to 20th place, you die.
In F-Zero X and F-Zero GX, a similar klaxon sound is played when your energy is running low, and gets faster as your energy gets lower.
 Critical Annoyance / int_d4f6f3fb
featureApplicability
1.0
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1.0
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hasFeature
Critical Annoyance / int_d4f6f3fb
 Critical Annoyance / int_d4fa523c
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Critical Annoyance
 Critical Annoyance / int_d4fa523c
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In Faria, a klaxon plays every few seconds when you run low on health.
 Critical Annoyance / int_d4fa523c
featureApplicability
1.0
 Critical Annoyance / int_d4fa523c
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1.0
 Faria (Video Game)
hasFeature
Critical Annoyance / int_d4fa523c
 Critical Annoyance / int_d5166b43
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Critical Annoyance
 Critical Annoyance / int_d5166b43
comment
The "low shield" warning in Halo 2. It's relatively quiet and short-lived. If you're under fire and it can't regenerate, you're probably going to die soon. If not, it goes away in a couple of seconds.
 Critical Annoyance / int_d5166b43
featureApplicability
1.0
 Critical Annoyance / int_d5166b43
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1.0
 Halo 2 (Video Game)
hasFeature
Critical Annoyance / int_d5166b43
 Critical Annoyance / int_d54ef9e6
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Critical Annoyance
 Critical Annoyance / int_d54ef9e6
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In the Famicom game Layla, when low on health, the black colors (including the border) of the screen flash red with a repeated sound. This flashes and sounds more frequently the lower health you are. Considering its Nintendo Hard difficulty, you'll be very familiar with this "feature" frequently.
 Critical Annoyance / int_d54ef9e6
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1.0
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1.0
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Critical Annoyance / int_d54ef9e6
 Critical Annoyance / int_d5a358b8
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Critical Annoyance
 Critical Annoyance / int_d5a358b8
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Rambo: The screen flashes red constantly to show the player low on health. This got annoying very fast. It was even worse if you inputted the invincibility code, because it basically triggered the low health flash all the frigging time. The only reason that didn't become famous for triggering epileptic fits (particularly since flashing red is the most likely way to do it) is because of The Problem with Licensed Games.
 Critical Annoyance / int_d5a358b8
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1.0
 Critical Annoyance / int_d5a358b8
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1.0
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Critical Annoyance / int_d5a358b8
 Critical Annoyance / int_d5ae7c20
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Critical Annoyance
 Critical Annoyance / int_d5ae7c20
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In some versions of Ultima IV (the Master System one, for example) the Avatar's every movement is accompanied by a high-pitched "clash" sound-effect if the party runs out of food, with the warning "Starving!!" spamming the text window. Fair enough considering the perilous HP loss that accompanies periods of starvation, but it does mean a very noisy immediate future while you trek to the nearest Moongate or food-producing town, or more likely, just wander incessantly until your whole party is dead and Lord British rescues you from the void.
 Critical Annoyance / int_d5ae7c20
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1.0
 Critical Annoyance / int_d5ae7c20
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1.0
 Ultima IV (Video Game)
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Critical Annoyance / int_d5ae7c20
 Critical Annoyance / int_d5b84b32
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Critical Annoyance
 Critical Annoyance / int_d5b84b32
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In Spore's Space Stage, low Spaceship Health and Energy both have their own Critical Annoyance sound, though the latter is more infamous due to it being so much more common in the normal course of play.
 Critical Annoyance / int_d5b84b32
featureApplicability
1.0
 Critical Annoyance / int_d5b84b32
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 Spore (Video Game)
hasFeature
Critical Annoyance / int_d5b84b32
 Critical Annoyance / int_d6206c4c
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Critical Annoyance
 Critical Annoyance / int_d6206c4c
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In the Rome: Total War-based game show Time Commanders, the team was warned of imminent victory or defeat by a blaring siren, flashing lights and a voice announcing "Victory Imminent" or "Defeat Imminent". This text would also appear flashing across the screen the team was using to direct the battle. Now, if the message was "Victory Imminent", this would be the show's Most Wonderful Sound — but having "Defeat Imminent" blasted all over their efforts turned more than one team into a catatonic mess.
 Critical Annoyance / int_d6206c4c
featureApplicability
1.0
 Critical Annoyance / int_d6206c4c
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1.0
 Rome: Total War (Video Game)
hasFeature
Critical Annoyance / int_d6206c4c
 Critical Annoyance / int_d64a968
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Critical Annoyance
 Critical Annoyance / int_d64a968
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In Ravensword: Shadowlands, the game combines Mana Meter with Sprint Meter, in that it is affected not only by magic, but also by melee attacks and parrying with a shield. If you get yourself into a fight with multiple enemies and don't have any energy potions at hand, then prepare to see the "You're exhausted" message a lot. Thankfully, it recharges fairly quickly if you just stop attacking for a few moments.
 Critical Annoyance / int_d64a968
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1.0
 Critical Annoyance / int_d64a968
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1.0
 Ravensword: Shadowlands (Video Game)
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Critical Annoyance / int_d64a968
 Critical Annoyance / int_d82da1ba
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Critical Annoyance
 Critical Annoyance / int_d82da1ba
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In the original F-Zero (1990), you need to be above a particular rank as you cross the finish line, with the required rank getting higher with every lap (starting at 15 for the first lap and topping off at 3 for the final one). If you're at the minimum rank or lower, regardless of what lap you're on, a warning beep starts to play, and if you aren't at the minimum rank or higher as you cross the finish line, or if you fall to 20th place, you die.
 Critical Annoyance / int_d82da1ba
featureApplicability
1.0
 Critical Annoyance / int_d82da1ba
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1.0
 F-Zero (1990) (Video Game)
hasFeature
Critical Annoyance / int_d82da1ba
 Critical Annoyance / int_dc029dad
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Critical Annoyance
 Critical Annoyance / int_dc029dad
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And in Yoshi's Story, the music would lose its rhythm and go off-key whenever your life-meter-flower lost all its petals. The flower would also turn blue and frown, and Yoshi would sit down and start panting while idle.
 Critical Annoyance / int_dc029dad
featureApplicability
1.0
 Critical Annoyance / int_dc029dad
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1.0
 Yoshi's Story (Video Game)
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Critical Annoyance / int_dc029dad
 Critical Annoyance / int_dda4ea6c
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Critical Annoyance
 Critical Annoyance / int_dda4ea6c
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"Check your position!" from Daytona USA.
"Watch that redline on the tach!" "Better keep an eye on your time!" "You're almost out of time!"
 Critical Annoyance / int_dda4ea6c
featureApplicability
1.0
 Critical Annoyance / int_dda4ea6c
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1.0
 Daytona USA (Video Game)
hasFeature
Critical Annoyance / int_dda4ea6c
 Critical Annoyance / int_de1259da
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Critical Annoyance
 Critical Annoyance / int_de1259da
comment
Super Monkey Ball has the announcer, who will yell at you to HURRY UP! when time is running low. The series also has a countdown to the time limit.
 Critical Annoyance / int_de1259da
featureApplicability
1.0
 Critical Annoyance / int_de1259da
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1.0
 Super Monkey Ball (Video Game)
hasFeature
Critical Annoyance / int_de1259da
 Critical Annoyance / int_dee65c84
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Critical Annoyance
 Critical Annoyance / int_dee65c84
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Rock Raiders has a heartbeat sound effect whenever the air supply runs low. And the obvious landslide warning.
 Critical Annoyance / int_dee65c84
featureApplicability
1.0
 Critical Annoyance / int_dee65c84
featureConfidence
1.0
 RockRaiders
hasFeature
Critical Annoyance / int_dee65c84
 Critical Annoyance / int_df01bd69
type
Critical Annoyance
 Critical Annoyance / int_df01bd69
comment
Repton 3 bleeps and flashes the screen when the timer has less than 15 seconds left. One level has a 16-second time limit; your time is replenished each time you take a time capsule, so you get around three minutes to complete the level, but the beeping and flashing will be going on nearly the whole time.
 Critical Annoyance / int_df01bd69
featureApplicability
1.0
 Critical Annoyance / int_df01bd69
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1.0
 Repton (Video Game)
hasFeature
Critical Annoyance / int_df01bd69
 Critical Annoyance / int_df8e09e
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Critical Annoyance
 Critical Annoyance / int_df8e09e
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Both Battle Zone 1998 and the sequel have critical alerts when your base is under attack, along with a distinctive high pitched klaxon. Losing buildings, defensive units, and combat units will create an obnoxious cacophony of alerts as you fail your mission. Thankfully, the "AMMO DEPLETED" and "WARNING: DAMAGE CRITICAL" alerts for your own Hover Tank only play once.
 Critical Annoyance / int_df8e09e
featureApplicability
1.0
 Critical Annoyance / int_df8e09e
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1.0
 Battlezone (1998) (Video Game)
hasFeature
Critical Annoyance / int_df8e09e
 Critical Annoyance / int_e144ba19
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Critical Annoyance
 Critical Annoyance / int_e144ba19
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Dragon Age II has a high-pitched continuous whine of violins that starts when your total party health is around 50%. If only one character is standing, it's all you hear.
 Critical Annoyance / int_e144ba19
featureApplicability
1.0
 Critical Annoyance / int_e144ba19
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1.0
 Dragon Age II (Video Game)
hasFeature
Critical Annoyance / int_e144ba19
 Critical Annoyance / int_e37825ad
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Critical Annoyance
 Critical Annoyance / int_e37825ad
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Gauntlet, when a player's health falls below 200: "Wizard Needs Food Badly." "Wizard is about to die." Dun-un. Dun-un.
 Critical Annoyance / int_e37825ad
featureApplicability
1.0
 Critical Annoyance / int_e37825ad
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1.0
 Gauntlet (Video Game)
hasFeature
Critical Annoyance / int_e37825ad
 Critical Annoyance / int_e386027c
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Critical Annoyance
 Critical Annoyance / int_e386027c
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Tyrian features a positively ear-splitting klaxon that sounds when your ship is low on armor and gets faster the lower your ship's armor is.
 Critical Annoyance / int_e386027c
featureApplicability
1.0
 Critical Annoyance / int_e386027c
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1.0
 Tyrian (Video Game)
hasFeature
Critical Annoyance / int_e386027c
 Critical Annoyance / int_e41843df
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Critical Annoyance
 Critical Annoyance / int_e41843df
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CyClones will let out a blinking red "DAMAGE CRITICAL" onscreen when your health rating is too low. It disappears if you found a medi-kit or die.
 Critical Annoyance / int_e41843df
featureApplicability
1.0
 Critical Annoyance / int_e41843df
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1.0
 CyClones (Video Game)
hasFeature
Critical Annoyance / int_e41843df
 Critical Annoyance / int_e60954ea
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Critical Annoyance
 Critical Annoyance / int_e60954ea
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Armored Core games feature a vocal warning when your AP drops below 50%, (in For Answer this was changed to 70% and then again at 40%) with a constant warning alarm triggering if you are below 10% in any of the games. Since you cannot heal mid-mission in AC, then the alarm is usually a sign that you must accept your fate or else fight like a madman and then hear the end-mission dialogue over the continued drone of the alarm.
 Critical Annoyance / int_e60954ea
featureApplicability
1.0
 Critical Annoyance / int_e60954ea
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1.0
 Armored Core (Video Game)
hasFeature
Critical Annoyance / int_e60954ea
 Critical Annoyance / int_e7341e0f
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Critical Annoyance
 Critical Annoyance / int_e7341e0f
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Magic Sword: Heroic Fantasy sounds a loud klaxon over and over when the player character's lifebar gets critically low.
 Critical Annoyance / int_e7341e0f
featureApplicability
1.0
 Critical Annoyance / int_e7341e0f
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1.0
 Magic Sword: Heroic Fantasy (Video Game)
hasFeature
Critical Annoyance / int_e7341e0f
 Critical Annoyance / int_e863cc41
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Critical Annoyance
 Critical Annoyance / int_e863cc41
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The Mega Man Battle Network games have an annoying near-death alarm.
 Critical Annoyance / int_e863cc41
featureApplicability
1.0
 Critical Annoyance / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Critical Annoyance / int_e863cc41
 Critical Annoyance / int_e9c7b01b
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Critical Annoyance
 Critical Annoyance / int_e9c7b01b
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Dissidia Final Fantasy has a near death alarm. The character also flashes red, and their HP count turns red as well.
 Critical Annoyance / int_e9c7b01b
featureApplicability
1.0
 Critical Annoyance / int_e9c7b01b
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1.0
 Dissidia Final Fantasy (Video Game)
hasFeature
Critical Annoyance / int_e9c7b01b
 Critical Annoyance / int_e9cb2780
type
Critical Annoyance
 Critical Annoyance / int_e9cb2780
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Averted in Gears of War, which can cause a lot of accidental deaths to Halo or Call of Duty players who are used to an audio warning to signal critical health. The only sound warning you that your health is low is the death scream of your character when he explodes messily into gibs. The game does have a visual warning, though.
 Critical Annoyance / int_e9cb2780
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-1.0
 Critical Annoyance / int_e9cb2780
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1.0
 Gears of War (Video Game)
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Critical Annoyance / int_e9cb2780
 Critical Annoyance / int_ea377bc0
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Critical Annoyance
 Critical Annoyance / int_ea377bc0
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System Shock had a siren in your HUD that would blare if your health went below red after damage, and most times it would also synchronize to the background music. There's also Citadel Station's emergency klaxon that isn't heard until late in the game when you start the reactor's self-destruct sequence, though that alarm is less prevalant in-game, fortunately.
 Critical Annoyance / int_ea377bc0
featureApplicability
1.0
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1.0
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Critical Annoyance / int_ea377bc0
 Critical Annoyance / int_eb6802b4
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Critical Annoyance
 Critical Annoyance / int_eb6802b4
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In Final Fantasy XIII, the screen flashes red when a character is low in health.
That changes once players get to the point in the game where every enemy can put party members in the red with one hit.
 Critical Annoyance / int_eb6802b4
featureApplicability
1.0
 Critical Annoyance / int_eb6802b4
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1.0
 Final Fantasy XIII (Video Game)
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Critical Annoyance / int_eb6802b4
 Critical Annoyance / int_ed422854
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Critical Annoyance
 Critical Annoyance / int_ed422854
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No Man's Sky was particularly grating about this at launch, as you would get verbal alerts for low life support, low mining beam, low hazard protection and more at 99, 75, 50, 25, 15, 10 and 5 percent. Fortunately patches would adjust these mainly to display only; you'd only get verbal alerts at 15%, 10% and 5% for just hazard protection and life support (aka "No really you're about to die").
 Critical Annoyance / int_ed422854
featureApplicability
1.0
 Critical Annoyance / int_ed422854
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1.0
 No Man's Sky (Video Game)
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Critical Annoyance / int_ed422854
 Critical Annoyance / int_ee6a336c
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Critical Annoyance
 Critical Annoyance / int_ee6a336c
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Cardiophobia is yet another game with a heartbeat warning. In this case, however, it represents how many more scares Felix's weak heart can take rather than how injured he is.
 Critical Annoyance / int_ee6a336c
featureApplicability
1.0
 Critical Annoyance / int_ee6a336c
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1.0
 Cardiophobia (Video Game)
hasFeature
Critical Annoyance / int_ee6a336c
 Critical Annoyance / int_eee45be2
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Critical Annoyance
 Critical Annoyance / int_eee45be2
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Every game since Ace Combat: Assault Horizon includes warning sounds when the plane is stalling or it thinks you're about to crash. Assault Horizon even makes your plane speak in its native tongue - your Sukhoi Su-27 will warn you of missiles in Russian, for instance.
 Critical Annoyance / int_eee45be2
featureApplicability
1.0
 Critical Annoyance / int_eee45be2
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1.0
 Ace Combat: Assault Horizon (Video Game)
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Critical Annoyance / int_eee45be2
 Critical Annoyance / int_f04b4111
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Critical Annoyance
 Critical Annoyance / int_f04b4111
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Metroid:
The series has this in almost every game.
In Metroid, once Samus' health hits about 16 points, her suit begins beeping dua-dua-dua-dua-dua-dua-dua-dua. Run out of health and it explodes.
In Metroid II: Return of Samus, a mellow alarm starts once Samus' energy drops below 50. As your shield energy gets lower, the low-health beeping sound will get gradually faster the closer it gets to zero.
Then Super Metroid brought it down to 30 before starting the same sound from the first one again. The suit's alarm is also what reminds the mutated Baby Metroid that the thing whose energy it's siphoning is actually Samus.
In the Metroid Prime Trilogy, the Energy Low chime first started at 30, then gets gradually higher with every energy tank you collect, culminating to the sound starting when you're on your last energy tank. It was also accompanied by a big orange light in Samus' HUD, as were all the Item Low indicators.
Metroid: Other M scales this back to just having Samus pant heavily when at critical energy, audible through the Wii Remote speaker.
 Critical Annoyance / int_f04b4111
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1.0
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1.0
 Metroid (Franchise)
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Critical Annoyance / int_f04b4111
 Critical Annoyance / int_f0ce86b3
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Critical Annoyance
 Critical Annoyance / int_f0ce86b3
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Copy Kitty features HP warning as an additional instrument layered over the soundtrack. It's proven quite popular among players, to the point where it was added as an option in the Sound Test menu, and shows up twice in the OST.
 Critical Annoyance / int_f0ce86b3
featureApplicability
1.0
 Critical Annoyance / int_f0ce86b3
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1.0
 Copy Kitty (Video Game)
hasFeature
Critical Annoyance / int_f0ce86b3
 Critical Annoyance / int_f10619d8
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Critical Annoyance
 Critical Annoyance / int_f10619d8
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Tales of the Abyss also has this, with quotes to let you know if you've been hit by a powerful attack or if you're near death. Oddly enough, one of Jade's low-health quotes is "looks like we're still okay," meaning he often says that after surviving an attack that has just killed everyone else. Although that's quite in character, actually. Bonus points if you have Anise in the party who will reply with "We are SO not okay".
 Critical Annoyance / int_f10619d8
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1.0
 Critical Annoyance / int_f10619d8
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1.0
 Tales of the Abyss (Video Game)
hasFeature
Critical Annoyance / int_f10619d8
 Critical Annoyance / int_f46e85c0
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Critical Annoyance
 Critical Annoyance / int_f46e85c0
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In Klonoa Heroes: Densetsu no Star Medal, on low health, the player's portrait will glow red and a booping sound will repeatedly play.
 Critical Annoyance / int_f46e85c0
featureApplicability
1.0
 Critical Annoyance / int_f46e85c0
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1.0
 Klonoa Heroes: Densetsu no Star Medal (Video Game)
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Critical Annoyance / int_f46e85c0
 Critical Annoyance / int_f4a1a56e
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Critical Annoyance
 Critical Annoyance / int_f4a1a56e
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In Scrabdackle, the player will hear a constant beeping noise whenever Blue runs out of healing vials, indicating they will die from one more hit.
 Critical Annoyance / int_f4a1a56e
featureApplicability
1.0
 Critical Annoyance / int_f4a1a56e
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1.0
 Scrabdackle (Video Game)
hasFeature
Critical Annoyance / int_f4a1a56e
 Critical Annoyance / int_f69fb861
type
Critical Annoyance
 Critical Annoyance / int_f69fb861
comment
The Journey Man Project: "BEEP BEEP BEEP. Energy level 50 %... Energy Level Critical". :Flatline:. In the Mars Maze, the music slows down as your Oxygen Meter depletes, and is replaced by a Heartbeat Soundtrack at critical levels.
 Critical Annoyance / int_f69fb861
featureApplicability
1.0
 Critical Annoyance / int_f69fb861
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1.0
 The Journeyman Project (Video Game)
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Critical Annoyance / int_f69fb861
 Critical Annoyance / int_f6a54e75
type
Critical Annoyance
 Critical Annoyance / int_f6a54e75
comment
Every Kingdom Hearts game features this. When the player character's health gets too low, the life bar starts flashing red, a siren keeps going off, and the character's portrait may change to reflect their weakened state. These effects last until the character's health is taken out of critical.
 Critical Annoyance / int_f6a54e75
featureApplicability
1.0
 Critical Annoyance / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Critical Annoyance / int_f6a54e75
 Critical Annoyance / int_f88e1905
type
Critical Annoyance
 Critical Annoyance / int_f88e1905
comment
Colobot has the beeping you hear when the robot you control is close to running out of energy.
 Critical Annoyance / int_f88e1905
featureApplicability
1.0
 Critical Annoyance / int_f88e1905
featureConfidence
1.0
 Colobot (Video Game)
hasFeature
Critical Annoyance / int_f88e1905
 Critical Annoyance / int_f8f51b13
type
Critical Annoyance
 Critical Annoyance / int_f8f51b13
comment
While Unreal Tournament doesn't have an aural indication, your health indicator will start flashing if you have less than 50 health. The ChaosUT mod adds a heartbeat sound. Not that you'll be able to hear it.
 Critical Annoyance / int_f8f51b13
featureApplicability
1.0
 Critical Annoyance / int_f8f51b13
featureConfidence
1.0
 Unreal Tournament (Video Game)
hasFeature
Critical Annoyance / int_f8f51b13
 Critical Annoyance / int_fa575b33
type
Critical Annoyance
 Critical Annoyance / int_fa575b33
comment
"Don't get caught! / Keep going! x meters till goal / till rival crosses finish" and the accompanying alarm from Wangan Midnight. Particularly embarrassing is if you're trailing so far behind that "Keep going!" doesn't even appear—you just get your opponent's distance to the finish.
 Critical Annoyance / int_fa575b33
featureApplicability
1.0
 Critical Annoyance / int_fa575b33
featureConfidence
1.0
 Wangan Midnight (Video Game)
hasFeature
Critical Annoyance / int_fa575b33

The following is a list of statements referring to the current page from other pages.

 Critical Annoyance
processingCategory2
Annoyance Tropes
 Critical Annoyance
processingCategory2
Dead Horse Trope
 Critical Annoyance
processingCategory2
Sensory Index
 Pokémon: The Series / int_cabaf736
type
Critical Annoyance
 The☆Ultraman / int_cabaf736
type
Critical Annoyance
 Aeon Entelechy Evangelion / Fan Fic / int_cabaf736
type
Critical Annoyance
 Iron Man / int_cabaf736
type
Critical Annoyance
 Ultraman Zero: The Revenge of Belial / int_cabaf736
type
Critical Annoyance
 Metroid (Franchise) / int_cabaf736
type
Critical Annoyance
 The Legend of Zelda (Franchise) / int_cabaf736
type
Critical Annoyance
 Ultra Series (Franchise) / int_cabaf736
type
Critical Annoyance
 Freeway Fighter / int_cabaf736
type
Critical Annoyance
 Ptitle37jwsbd3
seeAlso
Critical Annoyance
 RangerX
seeAlso
Critical Annoyance
 Tropes A to F / Real Life / int_cabaf736
type
Critical Annoyance
 Denkō Chōjin Gridman / int_cabaf736
type
Critical Annoyance
 Harry Hill's TV Burp / int_cabaf736
type
Critical Annoyance
 Kamen Rider Den-O / int_cabaf736
type
Critical Annoyance
 Kamen Rider Outsiders / int_cabaf736
type
Critical Annoyance
 Kyojuu Tokusou Juspion / int_cabaf736
type
Critical Annoyance
 The Grand Tour / int_cabaf736
type
Critical Annoyance
 Ultraseven / int_cabaf736
type
Critical Annoyance
 Ultraman / int_cabaf736
type
Critical Annoyance
 Ultraman Ace / int_cabaf736
type
Critical Annoyance
 Ultraman Nexus / int_cabaf736
type
Critical Annoyance
 Ultraman Taiga / int_cabaf736
type
Critical Annoyance
 Ultraman Trigger: New Generation Tiga / int_cabaf736
type
Critical Annoyance
 Ultraman Z / int_cabaf736
type
Critical Annoyance
 ANNO: Mutationem (Video Game) / int_cabaf736
type
Critical Annoyance
 Abuse (Video Game) / int_cabaf736
type
Critical Annoyance
 Adventure Island (Video Game) / int_cabaf736
type
Critical Annoyance
 Aetherius (Video Game) / int_cabaf736
type
Critical Annoyance
 Air Combat (Video Game) / int_cabaf736
type
Critical Annoyance
 Alundra 2 (Video Game) / int_cabaf736
type
Critical Annoyance
 Armored Core (Video Game) / int_cabaf736
type
Critical Annoyance
 Assassin's Creed (Video Game) / int_cabaf736
type
Critical Annoyance
 Assassin's Creed II (Video Game) / int_cabaf736
type
Critical Annoyance
 Axelay (Video Game) / int_cabaf736
type
Critical Annoyance
 Axiom Verge (Video Game) / int_cabaf736
type
Critical Annoyance
 BRAHMA Force: The Assault On Beltlogger 9 (Video Game) / int_cabaf736
type
Critical Annoyance
 Baroque (Video Game) / int_cabaf736
type
Critical Annoyance
 Batman: Arkham Knight (Video Game) / int_cabaf736
type
Critical Annoyance
 beatmania (Video Game) / int_cabaf736
type
Critical Annoyance
 Black (Video Game) / int_cabaf736
type
Critical Annoyance
 Black (2006) (Video Game) / int_cabaf736
type
Critical Annoyance
 Candy Crush Saga (Video Game) / int_cabaf736
type
Critical Annoyance
 Carrier Airwing (Video Game) / int_cabaf736
type
Critical Annoyance
 Chantelise (Video Game) / int_cabaf736
type
Critical Annoyance
 Chrome (2003) (Video Game) / int_cabaf736
type
Critical Annoyance
 Colobot (Video Game) / int_cabaf736
type
Critical Annoyance
 Comix Zone (Video Game) / int_cabaf736
type
Critical Annoyance
 Copy Kitty (Video Game) / int_cabaf736
type
Critical Annoyance
 Countryball: Catch em' All (Video Game) / int_cabaf736
type
Critical Annoyance
 CROSS×BEATS (Video Game) / int_cabaf736
type
Critical Annoyance
 CyClones (Video Game) / int_cabaf736
type
Critical Annoyance
 DanceDanceRevolution (Video Game) / int_cabaf736
type
Critical Annoyance
 Dandara (Video Game) / int_cabaf736
type
Critical Annoyance
 Dark Adventure (Video Game) / int_cabaf736
type
Critical Annoyance
 Dark Castle (Video Game) / int_cabaf736
type
Critical Annoyance
 Dauntless (Video Game) / int_cabaf736
type
Critical Annoyance
 Devil May Cry 5 (Video Game) / int_cabaf736
type
Critical Annoyance
 Distorted Travesty (Video Game) / int_cabaf736
type
Critical Annoyance
 Donkey Kong Jungle Beat (Video Game) / int_cabaf736
type
Critical Annoyance
 Dragon's Dogma (Video Game) / int_cabaf736
type
Critical Annoyance
 Elite Beat Agents (Video Game) / int_cabaf736
type
Critical Annoyance
 Evil Genome (Video Game) / int_cabaf736
type
Critical Annoyance
 Evoland (Video Game) / int_cabaf736
type
Critical Annoyance
 F-Zero (Video Game) / int_cabaf736
type
Critical Annoyance
 F-Zero 99 (Video Game) / int_cabaf736
type
Critical Annoyance
 Fairune (Video Game) / int_cabaf736
type
Critical Annoyance
 Freedom Wars (Video Game) / int_cabaf736
type
Critical Annoyance
 Friday the 13th (Video Game) / int_cabaf736
type
Critical Annoyance
 Front Mission: Gun Hazard (Video Game) / int_cabaf736
type
Critical Annoyance
 Gauntlet (Video Game) / int_cabaf736
type
Critical Annoyance
 Ghostbusters: The Video Game (Video Game) / int_cabaf736
type
Critical Annoyance
 Glean (Video Game) / int_cabaf736
type
Critical Annoyance
 Grim Dawn (Video Game) / int_cabaf736
type
Critical Annoyance
 Halo 3: ODST (Video Game) / int_cabaf736
type
Critical Annoyance
 Hap Hazard (Video Game) / int_cabaf736
type
Critical Annoyance
 Haunted Museum (Video Game) / int_cabaf736
type
Critical Annoyance
 Haze (Video Game) / int_cabaf736
type
Critical Annoyance
 Hellsinker (Video Game) / int_cabaf736
type
Critical Annoyance
 Hideous Destructor (Video Game) / int_cabaf736
type
Critical Annoyance
 Hollow Knight (Video Game) / int_cabaf736
type
Critical Annoyance
 Illbleed (Video Game) / int_cabaf736
type
Critical Annoyance
 In the Groove (Video Game) / int_cabaf736
type
Critical Annoyance
 Incoming! (Video Game) / int_cabaf736
type
Critical Annoyance
 Just Cause (Video Game) / int_cabaf736
type
Critical Annoyance
 Kileak (Video Game) / int_cabaf736
type
Critical Annoyance
 Klonoa Heroes: Densetsu no Star Medal (Video Game) / int_cabaf736
type
Critical Annoyance
 LEGO Legends of Chima Online (Video Game) / int_cabaf736
type
Critical Annoyance
 Landing Series (Video Game) / int_cabaf736
type
Critical Annoyance
 LEGO Dimensions (Video Game) / int_cabaf736
type
Critical Annoyance
 LittleBigPlanet (Video Game) / int_cabaf736
type
Critical Annoyance
 Live Powerful Pro Baseball (Video Game) / int_cabaf736
type
Critical Annoyance
 Luigi's Mansion (Video Game) / int_cabaf736
type
Critical Annoyance
 Luigi's Mansion 3 (Video Game) / int_cabaf736
type
Critical Annoyance
 maimai (Video Game) / int_cabaf736
type
Critical Annoyance
 Metal Head (Video Game) / int_cabaf736
type
Critical Annoyance
 Metal Walker (Video Game) / int_cabaf736
type
Critical Annoyance
 Metroid (Video Game) / int_cabaf736
type
Critical Annoyance
 Metroid II: Return of Samus (Video Game) / int_cabaf736
type
Critical Annoyance
 Metroid: Samus Returns (Video Game) / int_cabaf736
type
Critical Annoyance
 Motherload (Video Game) / int_cabaf736
type
Critical Annoyance
 Mr. Driller (Video Game) / int_cabaf736
type
Critical Annoyance
 Neutopia (Video Game) / int_cabaf736
type
Critical Annoyance
 1942 (Video Game) / int_cabaf736
type
Critical Annoyance
 Operation Wolf (Video Game) / int_cabaf736
type
Critical Annoyance
 Overgrown: Genesis (Video Game) / int_cabaf736
type
Critical Annoyance
 PAGUI (Video Game) / int_cabaf736
type
Critical Annoyance
 Paper Mario 64 (Video Game) / int_cabaf736
type
Critical Annoyance
 Paper Mario: The Thousand-Year Door (Video Game) / int_cabaf736
type
Critical Annoyance
 Phantom Crash (Video Game) / int_cabaf736
type
Critical Annoyance
 Phoenotopia (Video Game) / int_cabaf736
type
Critical Annoyance
 Phoenotopia: Awakening (Video Game) / int_cabaf736
type
Critical Annoyance
 Pikmin (2001) (Video Game) / int_cabaf736
type
Critical Annoyance
 Pokémon Black and White (Video Game) / int_cabaf736
type
Critical Annoyance
 Pokémon Legends: Arceus (Video Game) / int_cabaf736
type
Critical Annoyance
 Pokémon Red and Blue (Video Game) / int_cabaf736
type
Critical Annoyance
 Pokémon X and Y (Video Game) / int_cabaf736
type
Critical Annoyance
 Polandball: Not Safe for World (Video Game) / int_cabaf736
type
Critical Annoyance
 Princess Peach: Showtime! (Video Game) / int_cabaf736
type
Critical Annoyance
 Project Reality (Video Game) / int_cabaf736
type
Critical Annoyance
 Pump It Up (Video Game) / int_cabaf736
type
Critical Annoyance
 Puyo Puyo Tetris 2 (Video Game) / int_cabaf736
type
Critical Annoyance
 RC Helicopter (Video Game) / int_cabaf736
type
Critical Annoyance
 R-Type (Video Game) / int_cabaf736
type
Critical Annoyance
 Rabbids Go Home (Video Game) / int_cabaf736
type
Critical Annoyance
 Ranger X (Video Game) / int_cabaf736
type
Critical Annoyance
 Ratchet & Clank: Into the Nexus (Video Game) / int_cabaf736
type
Critical Annoyance
 Red Steel 2 (Video Game) / int_cabaf736
type
Critical Annoyance
 Repton (Video Game) / int_cabaf736
type
Critical Annoyance
 Rhythm 'n' Face (Video Game) / int_cabaf736
type
Critical Annoyance
 Richman (Video Game) / int_cabaf736
type
Critical Annoyance
 Robo Warrior (Video Game) / int_cabaf736
type
Critical Annoyance
 Robotica (Video Game) / int_cabaf736
type
Critical Annoyance
 Rune Factory (Video Game) / int_cabaf736
type
Critical Annoyance
 SAS Zombie Assault (Video Game) / int_cabaf736
type
Critical Annoyance
 Saints Row: The Third (Video Game) / int_cabaf736
type
Critical Annoyance
 Samurai Warriors (Video Game) / int_cabaf736
type
Critical Annoyance
 Scarlet Nexus (Video Game) / int_cabaf736
type
Critical Annoyance
 Scramble (Video Game) / int_cabaf736
type
Critical Annoyance
 Scratchin' Melodii (Video Game) / int_cabaf736
type
Critical Annoyance
 Scurge: Hive (Video Game) / int_cabaf736
type
Critical Annoyance
 Shadow Complex (Video Game) / int_cabaf736
type
Critical Annoyance
 SIGNALIS (Video Game) / int_cabaf736
type
Critical Annoyance
 Socket (Video Game) / int_cabaf736
type
Critical Annoyance
 Spark the Electric Jester (Video Game) / int_cabaf736
type
Critical Annoyance
 Spectre (1991) (Video Game) / int_cabaf736
type
Critical Annoyance
 SpongeBob SquarePants: SuperSponge (Video Game) / int_cabaf736
type
Critical Annoyance
 Star Fox 2 (Video Game) / int_cabaf736
type
Critical Annoyance
 Star Fox 64 (Video Game) / int_cabaf736
type
Critical Annoyance
 Star Fox Command (Video Game) / int_cabaf736
type
Critical Annoyance
 StarTropics (Video Game) / int_cabaf736
type
Critical Annoyance
 Star Wars Jedi: Fallen Order (Video Game) / int_cabaf736
type
Critical Annoyance
 Stranded Deep (Video Game) / int_cabaf736
type
Critical Annoyance
 StreetPass Mii Plaza (Video Game) / int_cabaf736
type
Critical Annoyance
 Super Bomb Survival (Video Game) / int_cabaf736
type
Critical Annoyance
 Super Mario Galaxy (Video Game) / int_cabaf736
type
Critical Annoyance
 Super Mario World 2: Yoshi's Island (Video Game) / int_cabaf736
type
Critical Annoyance
 Super Metroid (Video Game) / int_cabaf736
type
Critical Annoyance
 Super Princess Peach (Video Game) / int_cabaf736
type
Critical Annoyance
 Teenage Mutant Ninja Turtles (2014) (Video Game) / int_cabaf736
type
Critical Annoyance
 The Binding of Isaac (Video Game) / int_cabaf736
type
Critical Annoyance
 The Conduit (Video Game) / int_cabaf736
type
Critical Annoyance
 The Legend of Zelda: Tri Force Heroes (Video Game) / int_cabaf736
type
Critical Annoyance
 The Long Dark (Video Game) / int_cabaf736
type
Critical Annoyance
 The Missing: J.J. Macfield and the Island of Memories (Video Game) / int_cabaf736
type
Critical Annoyance
 The Tank Builder (Video Game) / int_cabaf736
type
Critical Annoyance
 Time Commando (Video Game) / int_cabaf736
type
Critical Annoyance
 Total War: Shogun 2 (Video Game) / int_cabaf736
type
Critical Annoyance
 Trails Series (Video Game) / int_cabaf736
type
Critical Annoyance
 Trauma Center (Atlus) (Video Game) / int_cabaf736
type
Critical Annoyance
 Turbo Overkill (Video Game) / int_cabaf736
type
Critical Annoyance
 Two Worlds (Video Game) / int_cabaf736
type
Critical Annoyance
 Tyrian (Video Game) / int_cabaf736
type
Critical Annoyance
 Vanquish (Video Game) / int_cabaf736
type
Critical Annoyance
 Warhammer 40,000: Darktide (Video Game) / int_cabaf736
type
Critical Annoyance
 Wheels Of Destruction (Video Game) / int_cabaf736
type
Critical Annoyance
 Wing Commander (Video Game) / int_cabaf736
type
Critical Annoyance
 Wizards & Warriors (Video Game) / int_cabaf736
type
Critical Annoyance
 Yoshi's Island (Video Game) / int_cabaf736
type
Critical Annoyance
 Dark Tales / Videogame / int_cabaf736
type
Critical Annoyance
 Daytona USA (Video Game) / int_cabaf736
type
Critical Annoyance
 [PROTOTYPE] / Videogame / int_cabaf736
type
Critical Annoyance
 The Legend of Zelda: Ocarina of Time / Videogame / int_cabaf736
type
Critical Annoyance
 Legend of Link (Web Video) / int_cabaf736
type
Critical Annoyance
 Nightmare Time (Web Video) / int_cabaf736
type
Critical Annoyance
 ProZD (Web Video) / int_cabaf736
type
Critical Annoyance
 Ultraman: Rising / int_cabaf736
type
Critical Annoyance
 Sukisho / int_cabaf736
type
Critical Annoyance
 Aquaria (Video Game) / int_cabaf736
type
Critical Annoyance
 [PROTOTYPE 2] (Video Game) / int_cabaf736
type
Critical Annoyance
 Gaia Online (Website) / int_cabaf736
type
Critical Annoyance