Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Critical Hit

 Critical Hit
type
TVTItem
 Critical Hit
label
Critical Hit
 Critical Hit
page
CriticalHit
 Critical Hit
comment
In a game which relies heavily on numerical statistics, particularly an RPG, a character will have a chance of doing noticeably increased damage with an attack if the right number comes up. The likelihood of this occurring may or may not be affected by the aforementioned stats, and sometimes magic may be given this little perk as well. Sometimes this is accompanied by different damage text or special effects (which may be more than just graphics).
There are two general methods of handling critical hits: In the first method, they simply do extra damage, usually multiplying the base damage by some number. In the second method, random results are generated from a "table" of possible effects, which range from extra damage to Subsystem Damage to instant death.
Originating from Empire of the Petal Throne (though it wasn't referred to as such), the game's creator explains that this is a result of the attacker hitting just the right vital organ or structural flaw with just the right force or speed to deal significantly more damage than otherwise would be possible. Originally, this was called a "Lucky Hit." Most games have since adopted this explanation as a convenient Hand Wave.
This differs from Elemental Rock-Paper-Scissors in that it usually applies to element-free attacks (i.e. physical attacks), although elemental attacks can have this effect as well if luck permits.
Maximizing the chance of one is a favorite goal of the Munchkin and those who practice Whoring in general, due to the (usual) lack of drawbacks. Said coveted Luck Stat might fix that. However, despite this Power Gamers despise it, as they do any sort of luck, and seek to eliminate it whenever possible, often resulting in "Stop Having Fun" Guys. Hilarity then follows.
A Critical Hit Class employs this to get the best possible outcome. Boom, Headshot! is a similar trope applied mainly to First Person Shooters, although that involves skill rather than luck. Not to be confused with the Podcast of the same name. Compare Randomized Damage Attack where a particular attack has a widespread random amount of damage, from very big (so as to be called a "critical hit") to very small; this kind of attack may be combined with an actual Critical Hit. Contrast Critical Failure.
 Critical Hit
fetched
2024-04-10T22:17:37Z
 Critical Hit
parsed
2024-04-10T22:17:37Z
 Critical Hit
processingComment
Dropped link to ABlurredLine: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ANNOMutationem: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to AVeryLongRopeToTheTopOfTheSky: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Afterimage: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to AnalystBroniesReact: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to AvertedTrope: Not a Feature - IGNORE
 Critical Hit
processingComment
Dropped link to BattleRealms: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to BattleTech: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to BlackCrusade: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Bonfire: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Borderlands: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Brigandine: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Bully: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to CastlevaniaHarmonyOfDissonance: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to CastlevaniaSymphonyOfTheNight: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ChronoCross: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ChronoTrigger: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to CityOfHeroes: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to CognitiveDissonance: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ColdFear: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to CounterMonkey: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to CreepyCastle: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to CrimsonGemSaga: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DarkHeresy: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DarkestDungeon: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DeadState: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DestroyTheGodmodder: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Dex: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Diablo: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DiabloII: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DiabloIII: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Disgaea2CursedMemories: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Disgaea5: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DisgaeaHourOfDarkness: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DivinityOriginalSin: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Dota2: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DragonAge: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DragonAgeOrigins: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DragonQuest: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DragonQuestI: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DragonQuestII: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DragonQuestIX: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DragonQuestMonstersJoker: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DungeonsAndDragons: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DungeonsAndDragonsChroniclesOfMystara: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to DwarfFortress: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EarthBound1994: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EarthboundBeginnings: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EclipsePhase: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EightBitTheater: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ElGoonishShive: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EmpireOfThePetalThrone: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EpicBattleFantasy4: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EpicBattleFantasy5: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EpicBattleFantasy: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to EpithetErased: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Exalted: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FabulaUltima: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Fallout3: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Fallout4: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Fallout: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FatalFrame: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FateGrandOrder: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FinalFantasy: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FinalFantasyTactics: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FinalFantasyVI: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FinalFantasyVII: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FinalFantasyXII: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FireEmblem: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FireEmblemFates: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FireEmblemGenealogyOfTheHolyWar: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FireEmblemTheBlazingBlade: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to FirstPersonShooter: Not a Feature - IGNORE
 Critical Hit
processingComment
Dropped link to FruitNinja: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to GURPS: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to GoldenSun: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to GoldenSunDarkDawn: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to GranblueFantasy: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Growlanser: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to HaveANiceDayATaleOfBloodAndSweatsocks: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to HeroSystem: Not a Feature - UNKNOWN
 Critical Hit
processingComment
Dropped link to HeroesOfMightAndMagic: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to IkariWarriors: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to InNomine: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to JetpackJoyride2: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to JujutsuKaisen: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to KingdomHearts358DaysOver2: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to KnightsOfTheOldRepublic: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to LeagueOfLegends: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Lufia: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MarioAndLuigi: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MassivelyMultiplayerOnlineRolePlayingGame: Not a Feature - IGNORE
 Critical Hit
processingComment
Dropped link to MasterOfOrion: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MegaManBattleNetwork: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MeltyBlood: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Miitopia: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MikeShadowIPaidForIt: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Minecraft: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MinecraftDungeons: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MonsterHunter: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MonsterWorldIV: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Mordheim: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MortalKombat11: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Mother3: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Mother: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to MutantsAndMasterminds: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to NeoQuest: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Neverend: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to NewHorizon: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to NewWorldOfDarkness: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to NinjaBurger: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to NocturneRebirth: Not a Feature - UNKNOWN
 Critical Hit
processingComment
Dropped link to OfPenAndPaper: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Paranoia: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PathOfExile: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Pathfinder: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PerfectWorld: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Persona3: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PhantasyStarOnline2: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PiratesOfTheCaribbeanOnline: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PlanetAlcatraz: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PlanetMercenary: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PlantsvsZombies2ItsAboutTime: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Pokemon: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PokemonResetBloodlines: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PokemonRumble: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PokemonSleep: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PokemonXandY: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PrayerOfTheFaithless: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to PrimalCarnage: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ProfessionalWrestling: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Rockman4MinusInfinity: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to RoleMaster: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to SamuraiRevenge: Not a Feature - UNKNOWN
 Critical Hit
processingComment
Dropped link to SavageWorlds: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to SherlockHolmes: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ShinMegamiTenseiIIINocturne: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ShiningForce: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to SilentStorm: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to StarTrekOnline: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to SuperMarioRPG: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to SuperRobotWars: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to SuperSmashBros: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to SuperSmashBrosUltimate: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Terraria: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheAgeOfDecadence: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheBattleCats: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheDresdenFiles: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheElderScrolls: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheElderScrollsIIIMorrowind: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheElderScrollsIVOblivion: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheElderScrollsVSkyrim: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheElricSaga: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheFallLastDaysOfGaia: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheKingOfFighters: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheLegendOfVoxMachina: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheLegendOfZeldaBreathOfTheWild: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheOneRing: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheOrderOfTheStick: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TheProphecy: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to TrailsSeries: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Undertale: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to UnknownArmies: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Warcraft: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Warframe: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Warhammer40000: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Warhammer40000KillTeam: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Warhammer: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to WarhammerFantasyRoleplay: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to WarlordsBattlecry: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to WarriorsOrochi: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to WildArms: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to Wildermyth: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to WorldOfWarcraft: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to YsVITheArkOfNapishtim: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to YuGiOhMonsterCapsuleGB: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to ZoneOfTheEndersTheFistOfMars: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to magicknightrayearth: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to onimusha: Not a Feature - ITEM
 Critical Hit
processingComment
Dropped link to worldofmana: Not a Feature - ITEM
 Critical Hit
processingUnknown
HeroSystem
 Critical Hit
processingUnknown
NocturneRebirth
 Critical Hit
processingUnknown
Samurai Revenge (Video Game)
 Critical Hit
isPartOf
DBTropes
 Critical Hit / int_1bf47ada
type
The Medic
 Critical Hit / int_1bf47ada
comment
The Medic has a secondary weapon called the Kritzkrieg that grants his healing target guaranteed critical hits for 8 seconds when it's fully charged.
 Critical Hit / int_1bf47ada
featureApplicability
1.0
 Critical Hit / int_1bf47ada
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_1bf47ada
 Critical Hit / int_1ff15993
type
Spike Balls of Doom
 Critical Hit / int_1ff15993
comment
King Dedede's Waddle Dee Throw in Brawl occasionally had him throw out a Gordo instead, which traveled further as a projectile and did far more damage. This is no longer the case in subsequent titles as Dedede would solely throw Gordos from then on, changing the move into the Gordo Throw.
 Critical Hit / int_1ff15993
featureApplicability
1.0
 Critical Hit / int_1ff15993
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_1ff15993
 Critical Hit / int_2afb1a9
type
Limit Break
 Critical Hit / int_2afb1a9
comment
Exaggerated by the Mega Gatling Pea, which has a small chance to use its Plant Food for free whenever it attacks.
 Critical Hit / int_2afb1a9
featureApplicability
1.0
 Critical Hit / int_2afb1a9
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_2afb1a9
 Critical Hit / int_2f253c94
type
Glass Cannon
 Critical Hit / int_2f253c94
comment
There are some servers that make ALL attacks Crits; even weapons that don't deal random Crits will always deal them. This essentially makes almost all the characters save the Heavy/Soldier Glass Cannons.
 Critical Hit / int_2f253c94
featureApplicability
1.0
 Critical Hit / int_2f253c94
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_2f253c94
 Critical Hit / int_3d585167
type
Damage-Increasing Debuff
 Critical Hit / int_3d585167
comment
Aside from random critical hits, various effects and conditions bestow the player with "mini-crits" — like normal crits, they don't suffer from damage falloff, but only have a 35% damage increase as opposed to triple damage. In exchange, the methods to get mini-crits is easier and more widespread than full crits, as several effects can cause specific targets or their wielders to receive them as a form of Damage-Increasing Debuff or to reward the player for using the weapon as intended.
For instance, reflecting a projectile with the airblast (like a rocket, grenade, or arrow) will bestow it with a mini-crit (if it wasn't already a crit projectile), causing severe to lethal damage to the attacker and making it a very rewarding payoff for a risky maneuver.
 Critical Hit / int_3d585167
featureApplicability
1.0
 Critical Hit / int_3d585167
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_3d585167
 Critical Hit / int_44bd31e2
type
Trope Codifier
 Critical Hit / int_44bd31e2
comment
Magazine explosions on warships is pretty much the Trope Codifier from the point cannons were mounted on ships in the Age of Sail. If setting off tones of high explosive or gunpowder wasn't bad enough, it's placement in a protected area within the ship will not only make the detonation worse, but also blow the warship in half and instantly kill most of the crew. Due to the risk of catastrophic detonation, the magazines are given the highest level of protection with armour plate and anti-flash systems. Therefore a magazine hit not only provides the increased damage part of the trope, but also the difficulty/luck part.
Just like in an RPG, an overmatched warship is more likely to suffer from a critical magazine hit as the opponent's weapons cut through the defensive measures. This was especially true when long range torpedoes came on the scene in the early 20th Century as magazines were not previously protected against underwater detonations and then again when decks were not designed to defend against advances in aircraft bombs.
During the Japanese attack on Pearl Harbor, the battleship Arizona suffered a critical hit from an armor-piercing bomb as the ship was built in 1914 as air attack was not yet a realistic threat. Over a thousand crew died in the resulting explosion, which was caught on film and is used as Stock Footage whenever America's entry into World War II is mentioned.
In World War II the German battleship Bismarck scored a one-in-a-thousand hit on the British battleship HMS Hood that triggered a magazine explosion, tearing the ship in half and killing all but three of the crew. For years historians were puzzled by how such an event could have transpired because at the ranges involved Hood's armor was sufficient to withstand hits from Bismark's 15in main guns. Later photographic evidence the day before the battle showed how Hood's hull design would create a standing trough at high speeds about halfway down the side of the ship. This allowed a 15in shell to impact Hood below the side armour with enough energy to punch into Hood's secondary 4in gun magazine behind the aft engine room, triggering a conflagration that would set off the main magazine several seconds later.
 Critical Hit / int_44bd31e2
featureApplicability
1.0
 Critical Hit / int_44bd31e2
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_44bd31e2
 Critical Hit / int_4856ac40
type
Stock Footage
 Critical Hit / int_4856ac40
comment
During the Japanese attack on Pearl Harbor, the battleship Arizona suffered a critical hit from an armor-piercing bomb as the ship was built in 1914 as air attack was not yet a realistic threat. Over a thousand crew died in the resulting explosion, which was caught on film and is used as Stock Footage whenever America's entry into World War II is mentioned.
 Critical Hit / int_4856ac40
featureApplicability
1.0
 Critical Hit / int_4856ac40
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_4856ac40
 Critical Hit / int_4c709317
type
Useless Useful Spell
 Critical Hit / int_4c709317
comment
Most bizarre, Focus Energy and Dire Hit are supposed to multiply the crit-ratio by 4... but somebody in coding screwed up, so they divide it by 4 instead. Once you know this, it's fun to watch your opponent's Pokémon screw themselves over. (Stadium and all later games fixed the bug.)
 Critical Hit / int_4c709317
featureApplicability
1.0
 Critical Hit / int_4c709317
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_4c709317
 Critical Hit / int_5667d866
type
Critical Failure
 Critical Hit / int_5667d866
comment
The reverse (called a "dramatic failure", or a "botch" in the old WoD) also exists. If a dice pool is reduced to negative figures by penalties, the player can still roll a "chance die", where only a 10 counts as a success, and a 1 causes a "dramatic failure", which is just as good as it sounds. Some characters also have penalties where they can't use the "10-again" rule on certain rolls, and further lose successes on rolling a 1, which can result in them having negative successes, and thus get a dramatic failure.
 Critical Hit / int_5667d866
featureApplicability
1.0
 Critical Hit / int_5667d866
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_5667d866
 Critical Hit / int_5979acea
type
Fragile Speedster
 Critical Hit / int_5979acea
comment
Swordmasters and Berserkers have an increased critical hit chance, which they can raise even further with the right kinds of weapons.
Not to mention that most criticals (Swordmasters especially◊) are just plain awesome to watch.
 Critical Hit / int_5979acea
featureApplicability
1.0
 Critical Hit / int_5979acea
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_5979acea
 Critical Hit / int_5cc0d020
type
Castlevania (Franchise)
 Critical Hit / int_5cc0d020
comment
The Castlevania franchise:
Castlevania: Symphony of the Night stole many RPG statistical features. Critical hits are a part of this, and rates of making them are dependent on the equipped weapon as well as the character's Luck stat. However, critical hits are usually so rare that the developers did not think of the effects they would have on the demo sequences. There is a place where Alucard can view demos showing how to defeat bosses, and some of these bosses have multiple parts. If a critical hit causes a boss to transform earlier than expected, the recorded controls will no longer match the boss's movements. This usually causes the demo Alucard to die, and if he dies, you die.
Castlevania: Harmony of Dissonance: Use of the Soul Orb allows Juste to see when he deals regular or random chance critical damage with an attack, since it's Shows Damage numbers.
 Critical Hit / int_5cc0d020
featureApplicability
1.0
 Critical Hit / int_5cc0d020
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_5cc0d020
 Critical Hit / int_6411dac8
type
BadassNormal
 Critical Hit / int_6411dac8
comment
This is the signature ability of the Myrmidon from Nexus Clash, who eschew loyalty to the angels and demons in favor of building their own mundane badassery. They have a skill tree that makes damage-boosting critical hits progressively more likely.
 Critical Hit / int_6411dac8
featureApplicability
1.0
 Critical Hit / int_6411dac8
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_6411dac8
 Critical Hit / int_6c10754e
type
Secret Art
 Critical Hit / int_6c10754e
comment
Generation V introduced two moves, Storm Throw and Frost Breath, which have low power (60) but always get critical hits, making them effective wall-breakers. Generation VIII added in two more slightly stronger moves which also always crit, Surging Strikes and Wicked Blow note Both moves are the Secret Art of Urshifu; one for each form, with their base power clocking in at 75 each note Surging Strikes' actual base power is 25, but it hits three times. Wicked Blow had 80 base power in Generation VIII, but this was nerfed to 75 in Generation IX to bring it in line with Surging Strikes.
 Critical Hit / int_6c10754e
featureApplicability
1.0
 Critical Hit / int_6c10754e
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_6c10754e
 Critical Hit / int_78ad42bd
type
The War Sequence
 Critical Hit / int_78ad42bd
comment
Discussed before The War Sequence of an army of Mooks attacking Azure City. When the high-Character Level heroes make light of the situation, a soldier reminds them that the sheer volume of enemies means they're likely to suffer several critical hits each, so none of them are guaranteed to survive the battle. For Haley and Elan, who weren't at all worried about fighting low-level goblins, it's a very sobering moment.
 Critical Hit / int_78ad42bd
featureApplicability
1.0
 Critical Hit / int_78ad42bd
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_78ad42bd
 Critical Hit / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Critical Hit / int_812ee32b
comment
In fact, the way most games in the series treat Critical Hits is the main reason why Linear Warriors, Quadratic Wizards becomes inverted. While magic can hit various elemental weaknesses to gain extra turns, eventually the player will run into bosses or enemies that lack any weaknesses. However, physical specialists - especially with passives that bypass most types of physical resistance, can still gain extra turns via landing critical hits.
 Critical Hit / int_812ee32b
featureApplicability
1.0
 Critical Hit / int_812ee32b
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_812ee32b
 Critical Hit / int_83445b04
type
Pun
 Critical Hit / int_83445b04
comment
The game has pages upon pages of critical hit tables. It is famous for them. Overcoming your opponent in a battle in Rolemaster isn't so much about draining their hit points but landing criticals. Each attack consists of an attack roll (adding your skill bonus for the weapon you're using and subtracting the enemy's defensive bonus), and if the weapon's attack table indicates that you get a critical hit you roll for the critical (the severity of which depends on whether your hit resulted in A, B, C, D or E criticals) and see how well you succeed in that critical, the results of which range anywhere from small wounds to smashed skulls, so the criticals play a... erm, critical role in resolving a combat.
 Critical Hit / int_83445b04
featureApplicability
1.0
 Critical Hit / int_83445b04
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_83445b04
 Critical Hit / int_84685817
type
Life Drain
 Critical Hit / int_84685817
comment
In some games there are skills that also have a random chance of activating, which have effects beyond just increased damage such recovering HP equal to the damage dealt by the attack (Sol), or negating the opponent's defensive stat (Luna). The odds of these skills activating are generally lower than that of an actual critical hit, but when they do they are often much more powerful.
 Critical Hit / int_84685817
featureApplicability
1.0
 Critical Hit / int_84685817
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_84685817
 Critical Hit / int_892c6fdc
type
Space Elves
 Critical Hit / int_892c6fdc
comment
10th edition has both critical hits (6 to hit) and critical wounds (6 to wound). These don't do much by themselves, but multiple abilities are triggered by these results - for example, Lethal Hits allow a 6 to hit to bypass the wound roll, while Devastating Wounds allows critical wounds to ignore saving throws. Of note, Devastating Wounds required an early balance patch because the original wording meant that attacks intended to do massive damage to single targets could be used for swarm-clearing, leading to a notoriously overpowered Aeldari list abusing their pool of "Fate dice" to land massive numbers of Devastating Wounds on command.
 Critical Hit / int_892c6fdc
featureApplicability
1.0
 Critical Hit / int_892c6fdc
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_892c6fdc
 Critical Hit / int_98b1dc8f
type
Luck-Based Mission
 Critical Hit / int_98b1dc8f
comment
In this game, critical hits were basically the only way to kill the last boss (absent a heroic level grind), since they ignore defense and the Dragonlord has obscene amounts of defense, turning it into a Luck-Based Mission for all but the grinding-est of level grinders. At Level 30 he's a joke.
 Critical Hit / int_98b1dc8f
featureApplicability
1.0
 Critical Hit / int_98b1dc8f
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_98b1dc8f
 Critical Hit / int_a414c3f0
type
One-Hit Kill
 Critical Hit / int_a414c3f0
comment
Some items and skills have in their description that they can "cause a critical hit." It does not mean that their damage can be increased like in a normal critical hit, but rather that they have a chance to cause a One-Hit Kill.
 Critical Hit / int_a414c3f0
featureApplicability
1.0
 Critical Hit / int_a414c3f0
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_a414c3f0
 Critical Hit / int_a6cda066
type
Rule of Three
 Critical Hit / int_a6cda066
comment
A lot of weapons actually have conditional crits that can be activated in the right circumstances. Just to name a few, the Axtingiusher will deal a crit against any burning player, the Flying Guillotine will crit any stunned player, and the Market Gardener — a favorite among "trolldiers" — delivers critical damage if the player is currently rocket jumping. In exchange, most of these kinds of weapons are unable to get random crits, so that they are not a direct upgrade from their alternatives.
 Critical Hit / int_a6cda066
featureApplicability
1.0
 Critical Hit / int_a6cda066
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_a6cda066
 Critical Hit / int_a96b8b63
type
Space Marine
 Critical Hit / int_a96b8b63
comment
In one of the previous Chaos Space Marine codexes, the Axe of Khorne granted the wielder an extra attack for each roll of 6 that came up to hit. And if any of those came up as 6. With no upper limit on the number of extra attacks. This could lead to entire squads of Terminators being chopped down by one really pissed-off guy with an axe.
 Critical Hit / int_a96b8b63
featureApplicability
1.0
 Critical Hit / int_a96b8b63
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_a96b8b63
 Critical Hit / int_abd29ad8
type
No-Sell
 Critical Hit / int_abd29ad8
comment
Awakening and Fates in particular have an oddity in which Lethality doesn't necessarily guarantee a successful hit, only certain death if it connects. If the user's hit rate is too low, the attack can be dodged, and a Dual Guard will prevent the deathblow from striking its target. However, Lethality itself has a chance of becoming a critical hit, which sounds superfluous, but is actually useful because critical hits are unavoidable and can't be Dual Guarded against. Luck-dependent Skills like Miracle and Miraculous Save can also counter Lethality. (The same applies for Aegis and Pavise, but a unit will die regardless.)
 Critical Hit / int_abd29ad8
featureApplicability
1.0
 Critical Hit / int_abd29ad8
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_abd29ad8
 Critical Hit / int_afc8ddc7
type
Armor-Piercing Attack
 Critical Hit / int_afc8ddc7
comment
Nadia's critical doesn't increase base damage, but it turns the hit into an Armor-Piercing Attack. Later on, she can get access to a much rarer critical hit that's a One-Hit Kill.
 Critical Hit / int_afc8ddc7
featureApplicability
1.0
 Critical Hit / int_afc8ddc7
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_afc8ddc7
 Critical Hit / int_b71c764e
type
Demonic Spiders
 Critical Hit / int_b71c764e
comment
Enemies can (rarely) hit your party with SMASH attacks as well. However, certain enemies (most notably the various types of mouse) have such high Guts that they will land critical hits more often than regular hits. Since your defense stat is negated by these attacks, these enemies easily become Demonic Spiders; they can often do more damage than some party members' maximum health.
 Critical Hit / int_b71c764e
featureApplicability
1.0
 Critical Hit / int_b71c764e
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_b71c764e
 Critical Hit / int_bd4264a3
type
Slasher Smile
 Critical Hit / int_bd4264a3
comment
On top of the extra damage, in Persona 4 and Persona 5, critical attacks have characters perform an extended attack animation. In 4, they do a combo attack if they crit with their basic attacks, or shout something that varies from character to character if it's a persona attack. In 5, the party member uses both their melee weapon and gun, or pops a creepy Slasher Smile if they used a Persona's physical skill instead.
 Critical Hit / int_bd4264a3
featureApplicability
1.0
 Critical Hit / int_bd4264a3
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_bd4264a3
 Critical Hit / int_c3182167
type
Golem
 Critical Hit / int_c3182167
comment
Unlike most examples, in D&D, creatures with odd anatomies can be immune to critical hits, including Golems, most kinds of undead, and Blob Monster. This is because D&D justifies critical hits as being regular attacks that hit an unprotected point or vital organ. Undead and Gelatinous Cubes obviously lack vital organs and therefore can't be hit for critical damage.
 Critical Hit / int_c3182167
featureApplicability
1.0
 Critical Hit / int_c3182167
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_c3182167
 Critical Hit / int_c3585f4a
type
Boom, Headshot!
 Critical Hit / int_c3585f4a
comment
Headshots from sniper rifles and back stabs from a Spy automatically crit and are almost always instant kills, but have poor base damage and cannot get random critical hits like other weapons if they are used in other circumstances.
 Critical Hit / int_c3585f4a
featureApplicability
1.0
 Critical Hit / int_c3585f4a
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_c3585f4a
 Critical Hit / int_d18d515e
type
Name of Power
 Critical Hit / int_d18d515e
comment
One of Leva Bates's finishing moves is a front cracker she calls "critical confirmation", a concept she tried to explain in Ring Warriors to Sienna Duvall using Dungeons & Dragons.
 Critical Hit / int_d18d515e
featureApplicability
1.0
 Critical Hit / int_d18d515e
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_d18d515e
 Critical Hit / int_d89e305a
type
Area of Effect
 Critical Hit / int_d89e305a
comment
In addition to Hero's Critical Hits, his Command Selection move would randomly give him four Dragon Quest spells to choose from every time it's used. If utilized well, a pragmatic Hero player may be lucky enough to end up with the perfect move in the menu for their situation. Specifically, Magic Burst or Kamikazee. Also from Command Selection, there's Whack and Thwack, which each do mediocre damage but have a small chance to instantly obliterate an opponent on hit instead, with the probability of this happening correlating with the victim's damage.
 Critical Hit / int_d89e305a
featureApplicability
1.0
 Critical Hit / int_d89e305a
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_d89e305a
 Critical Hit / int_db6230b7
type
Lightning Bruiser
 Critical Hit / int_db6230b7
comment
Also, while not necessarily determined by luck (just good spacing), some characters' attacks are more powerful at particular points in their attacks' hitboxes (areas of effect for attacks). For instance, Marth's attacks are most powerful at the very tip of his blade; one well-placed forward Smash can kill opponents as early as 50% or so, depending on the attack's position on the stage. Another prominent one is Captain Falcon's forward-A aerial.
 Critical Hit / int_db6230b7
featureApplicability
1.0
 Critical Hit / int_db6230b7
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_db6230b7
 Critical Hit / int_e663d3ef
type
Only a Flesh Wound
 Critical Hit / int_e663d3ef
comment
In "AD&D 2.5" beating an opponent's AC by 4 or more meant at least double damage, and the detailed damage option introduced to avoid "Only a Flesh Wound" effect added injuries if the target fails an extra saving throw. Like major bleeding — or beheading, depending on the weapon's size, type and severity roll. The same for saving throws against spells failed by 4 or more (i.e. an acid arrow may melt one's arm off) with area-affecting spells possibly injuring several locations — i.e. surviving a fireball may still mean that one's eyes and right leg are fried crispy.
 Critical Hit / int_e663d3ef
featureApplicability
1.0
 Critical Hit / int_e663d3ef
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_e663d3ef
 Critical Hit / int_f6722211
type
Hit Points
 Critical Hit / int_f6722211
comment
Rolling a 6 on one or two Skill dice (a "Great" or "Extraordinary" success) causes the attack to deal extra Endurance damage dependent on the attacker's Body score.
 Critical Hit / int_f6722211
featureApplicability
1.0
 Critical Hit / int_f6722211
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_f6722211
 Critical Hit / int_f8cddfb2
type
Laser Blade
 Critical Hit / int_f8cddfb2
comment
Peach and Daisy's Vegetable move has a small chance to have them pluck out something generally more useful than a turnip: Either a Beam Sword, a Mr. Saturn, or a Bob-omb.
 Critical Hit / int_f8cddfb2
featureApplicability
1.0
 Critical Hit / int_f8cddfb2
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_f8cddfb2
 Critical Hit / int_fe069e49
type
Critical Hit Class
 Critical Hit / int_fe069e49
comment
Besides 1.5x damage (or 2.25x with the ability Sniper), critical hits also ignore stat changes if applying them would result in less damage (except in Generation I, where they ignored them either way). Any given move that does non-fixed damage has a 1/24 chance (1/16 until Generation VII), which can be increased by various things on a "level" system from Level 1 (regular) to Level 4 (100%). Such are the power of critical hits that many battles are won and lost because of them. Examples of ways to raise said chances:
Holding either a Razor Claw or a Scope Lens raises the level by one.
Using the move Focus Energy or the item Dire Hit raises the level by 2 until you switch ("<Pokémon> is getting pumped!"). Consuming a Lansat Berry gives the same effect, but they do not stack on each other.
Certain moves (including, but not limited to, Psycho Cut, Night Slash, Stone Edge, Cross Chop, and Cross Poison) have a ratio one level higher than normal attacks when used.
The ability Super Luck adds one level.
The Lucky Punch adds two levels to Chansey, while the Stick (later renamed to Leek) adds two levels to Farfetch'd.
Generation V introduced two moves, Storm Throw and Frost Breath, which have low power (60) but always get critical hits, making them effective wall-breakers. Generation VIII added in two more slightly stronger moves which also always crit, Surging Strikes and Wicked Blow note Both moves are the Secret Art of Urshifu; one for each form, with their base power clocking in at 75 each note Surging Strikes' actual base power is 25, but it hits three times. Wicked Blow had 80 base power in Generation VIII, but this was nerfed to 75 in Generation IX to bring it in line with Surging Strikes.
Conversely, two abilities (Battle Armor and Shell Armor) and the move Lucky Chant avert the chance of the opponent landing a critical hit, making the above four moves far less useful.
 Critical Hit / int_fe069e49
featureApplicability
1.0
 Critical Hit / int_fe069e49
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_fe069e49
 Critical Hit / int_fea27091
type
Buffy Speak
 Critical Hit / int_fea27091
comment
Now an official rule, in 8th Edition. Also, Irresistable Force now not only counts as a critical cast, but also a miscast - kind of a "Critical Magical Swing Where You Hit The Enemy Really Hard But A Bit Of Their Blood Hits You In The Eye And You Accidentally Then Stab Yourself In The Spleen. Only With Magic" situation. There are also a decent amount of situations where rolling a 1 for terrain and the like means you've lost a model, and if you're playing as Skaven then you can expect to be taking tests every single turn, where a Critical Fumble means that something's exploded, caught fire, been eaten, melted, snapped, shot into space or keeled over from toxic fumes or the gun crew decided to settle some scores or was paid to do so.
 Critical Hit / int_fea27091
featureApplicability
1.0
 Critical Hit / int_fea27091
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_fea27091
 Critical Hit / int_name
type
ItemName
 Critical Hit / int_name
comment
 Critical Hit / int_name
featureApplicability
1.0
 Critical Hit / int_name
featureConfidence
1.0
 Critical Hit
hasFeature
Critical Hit / int_name
 Critical Hit / int_name
itemName
Critical Hit

The following is a list of statements referring to the current page from other pages.

 Gronkh (Lets Play)
seeAlso
Critical Hit
 Critical Hit
hasFeature
A.I. Breaker / int_c4eb086f
 AboutRoleplayingGames
seeAlso
Critical Hit
 Critical Hit
hasFeature
Always Accurate Attack / int_c4eb086f
 Critical Hit
hasFeature
Anti-Frustration Features / int_c4eb086f
 Critical Hit
hasFeature
Artificial Brilliance / int_c4eb086f
 Critical Hit
hasFeature
Attack Speed Buff / int_c4eb086f
 Avencast
seeAlso
Critical Hit
 Critical Hit
hasFeature
Blown Across the Room / int_c4eb086f
 CastleQuest2
seeAlso
Critical Hit
 Critical Hit
hasFeature
Casual-Competitive Conflict / int_c4eb086f
 Critical Hit
hasFeature
Chain Lethality Enabler / int_c4eb086f
 Critical Hit
hasFeature
Charge Meter / int_c4eb086f
 Critical Hit
hasFeature
Chunky Salsa Rule / int_c4eb086f
 Critical Hit
hasFeature
Critical Status Buff / int_c4eb086f
 Critical Hit
hasFeature
Damage-Increasing Debuff / int_c4eb086f
 Critical Hit
hasFeature
Damage Reduction / int_c4eb086f
 Critical Hit
hasFeature
Death Dealer / int_c4eb086f
 Critical Hit
hasFeature
Double-Edged Buff / int_c4eb086f
 Critical Hit
hasFeature
Evolving Weapon / int_c4eb086f
 Critical Hit
hasFeature
Fighting Game Tropes / int_c4eb086f
 Critical Hit
hasFeature
Finishing Move / int_c4eb086f
 Critical Hit
hasFeature
Flash of Pain / int_c4eb086f
 Critical Hit
hasFeature
Foe-Tossing Charge / int_c4eb086f
 For Massive Damage
seeAlso
Critical Hit
 Critical Hit
hasFeature
Game Mechanics / int_c4eb086f
 Critical Hit
hasFeature
Gameplay Randomization / int_c4eb086f
 Critical Hit
hasFeature
Gardening-Variety Weapon / int_c4eb086f
 Critical Hit
hasFeature
"Get Back Here!" Boss / int_c4eb086f
 Critical Hit
hasFeature
Hand Cannon / int_c4eb086f
 Critical Hit
hasFeature
Healing Loop / int_c4eb086f
 HeroesOfArdania
seeAlso
Critical Hit
 Critical Hit
hasFeature
Infinity -1 Sword / int_c4eb086f
 Critical Hit
hasFeature
Infinity +1 Element / int_c4eb086f
 Critical Hit
hasFeature
Injured Vulnerability / int_c4eb086f
 Critical Hit
hasFeature
"Instant Death" Radius / int_c4eb086f
 Critical Hit
hasFeature
Invisibility Cloak / int_c4eb086f
 Critical Hit
hasFeature
Last Chance Hit Point / int_c4eb086f
 Critical Hit
hasFeature
Lord British Postulate / int_c4eb086f
 Critical Hit
hasFeature
Luck Stat / int_c4eb086f
 Critical Hit
hasFeature
Magically Inept Fighter / int_c4eb086f
 Critical Hit
hasFeature
Mechanically Unusual Class / int_c4eb086f
 Critical Hit
hasFeature
Meta Power / int_c4eb086f
 Critical Hit
hasFeature
Once Killed a Man with a Noodle Implement / int_c4eb086f
 Critical Hit
hasFeature
One Stat to Rule Them All / int_c4eb086f
 Paladog
seeAlso
Critical Hit
 Critical Hit
hasFeature
Point Defenseless / int_c4eb086f
 Critical Hit
hasFeature
Power Creep / int_c4eb086f
 Critical Hit
hasFeature
Power Equals Rarity / int_c4eb086f
 Critical Hit
hasFeature
Prepare to Die / int_c4eb086f
 Critical Hit
hasFeature
Public Domain Artifact / int_c4eb086f
 Critical Hit
hasFeature
Punch-Packing Pistol / int_c4eb086f
 Critical Hit
hasFeature
Quad Damage / int_c4eb086f
 Critical Hit
hasFeature
Random Drop / int_c4eb086f
 Critical Hit
hasFeature
Random Number God / int_c4eb086f
 Recon5
seeAlso
Critical Hit
 Critical Hit
hasFeature
Reduced Mana Cost / int_c4eb086f
 Critical Hit
hasFeature
Removing the Head or Destroying the Brain / int_c4eb086f
 Critical Hit
hasFeature
Rocket-Tag Gameplay / int_c4eb086f
 RolePlayingGameTerms
seeAlso
Critical Hit
 Critical Hit
hasFeature
Shotguns Are Just Better / int_c4eb086f
 Critical Hit
hasFeature
Shovel Strike / int_c4eb086f
 Critical Hit
hasFeature
Sinister Scimitar / int_c4eb086f
 Critical Hit
hasFeature
Situational Damage Attack / int_c4eb086f
 Critical Hit
hasFeature
Slow Laser / int_c4eb086f
 Critical Hit
hasFeature
Sniper Pistol / int_c4eb086f
 Critical Hit
hasFeature
Soft Glass / int_c4eb086f
 Critical Hit
hasFeature
Special Ability Shield / int_c4eb086f
 Critical Hit
hasFeature
Spectacular Spinning / int_c4eb086f
 Critical Hit
hasFeature
Standard FPS Guns / int_c4eb086f
 Critical Hit
hasFeature
Stat Sticks / int_c4eb086f
 Critical Hit
hasFeature
Status Effect-Powered Ability / int_c4eb086f
 Critical Hit
hasFeature
Status Infliction Attack / int_c4eb086f
 Critical Hit
hasFeature
Subsystem Damage / int_c4eb086f
 Critical Hit
hasFeature
The Alleged Car / int_c4eb086f
 Critical Hit
hasFeature
The Battle Didn't Count / int_c4eb086f
 Critical Hit
hasFeature
Throwing Your Shield Always Works / int_c4eb086f
 ToTheBitterEnd
seeAlso
Critical Hit
 Critical Hit
hasFeature
Turns Red / int_c4eb086f
 Critical Hit
hasFeature
Unexpectedly Realistic Gameplay / int_c4eb086f
 Critical Hit
hasFeature
Video Game Caring Potential / int_c4eb086f
 Critical Hit
hasFeature
Video-Game Flamethrowers Suck / int_c4eb086f
 Critical Hit
hasFeature
Weapon Twirling / int_c4eb086f
 WildARMS3
seeAlso
Critical Hit
 WildARMs5
seeAlso
Critical Hit
 Critical Hit
hasFeature
You Have GOT to Be Kidding Me! / int_c4eb086f
 BattleTech (Tabletop Game)
seeAlso
Critical Hit