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Cutscene Drop
- 17 statements
- 2 feature instances
- 16 referencing feature instances
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A type of Story Overwrite. In a video game, upon triggering a cutscene, your Player Character very often gets teleported to a different position in the same room where the cutscene takes place. This is especially evident for cutscenes after Boss Battle, which usually teleport the player and the boss to the center of the room for the cutscene regardless of where they were when the finishing blow was dealt. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })If you're lucky (or unlucky, depending on the circumstances), you could be left standing in that spot when the cutscene ends. If the boss dropped an item, you might be dropped a few inches away from it and staring right at it. This is sometimes strictly necessary because cutscenes can change the room, making aversions possibly disastrous if the spot you were standing in before turns out to be over a Bottomless Pit after the cutscene ends. Very useful for speedruns if it is possible to trigger a certain cutscene from a distance, thus saving some walking time. |
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Cutscene Drop | fetched |
2021-10-23T08:28:25Z | |
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DBTropes | |
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Cutscene Drop / int_684610 | comment |
During important Arcade mode battles in BlazBlue, a conversation between the characters usually occurs in game before the battle beings. Characters are usually positioned where they will be once the round starts to avoid the need of a transition. After the battle ends, however, characters will teleport back to their starting positions for the closing dialogue, regardless of where any of the characters were on screen when you dealt the finishing blow. The use of certain characters' astral finishes make this even more odd, since opponents that were punched into space or transported into a different room will suddenly teleport back to the fight stage for more exposition. | |
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1.0 | |
Cutscene Drop / int_684610 | featureConfidence |
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BlazBlue (Video Game) | hasFeature |
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Cutscene Drop / int_c9cf28d7 | type |
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Cutscene Drop / int_c9cf28d7 | comment |
Averted in Battle Moon Wars: Characters tend to stay exactly where they were at the end of battle for cutscenes, even if that means the attacks in the cutscenes can't actually hit their target, or someone ends up standing in the middle of a sword. The same thing happened in the game it's inspired by, Super Robot Wars. | |
Cutscene Drop / int_c9cf28d7 | featureApplicability |
-1.0 | |
Cutscene Drop / int_c9cf28d7 | featureConfidence |
1.0 | |
Battle Moon Wars (Video Game) | hasFeature |
Cutscene Drop / int_c9cf28d7 |
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